#reforger_feedback

1 messages Β· Page 32 of 1

slow cradle
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it's not easy to swing around a 10 pound gun

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with a 50 pound sack

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it's awkward for a purpose and it works

hollow yew
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  • god graphics, even though I get 40 fps with one AI placed down at like 2500 meters
  • awful UI everywhere (not a bug, a core design decision)

  • no air assets (not a bug)

  • death animations look worse than ZDOOM ones (an animation is not a bug)

  • mod downloader has barely any info about the download time and progress... (not a bug)

  • has console version which is bad for a Arma game (core game design decision)

  • can't lean like in Arma 3 (because of console support, core game design decision)

  • no stances like in Arma 3 (because of console support, core game design decision)

  • no bipod's or resting weapons on surfaces (prob console support, but I think its like passivly done, still feels bad, also not a butg)

  • crossplay with consoles (Arma is a PC game, bringing it to consoles will ruin it if they keep this stuff for A4, core game design decision)

  • can't drive in vehicles with any form of Joystick connected to the PC ( a bug I admit)

  • settings for controls are bad, can't enable or disable input from controllers in the options (kinda not a bug more of a didnt care to put into the game)
    Its basically Argo but with more money behind just the same as bad.

  • hella weird aiming for the 50 cal on the humvee (not a bug)

  • in the BTR you can close the front windows but can't use periscopes (not a bug just not implemented I hope)

  • the arsenal is god awful, way worse than what we have in A3 atm (core game design decision not a bug)

  • From what I heard setting up servers is awful. (doesn't feel like a bug to me)

  • movement is more janky than in A3 (not a bug its how the movement system was designed by BI)

Most of this stuff is not bugs.

novel quail
novel quail
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I understand the weight and other issues but, it's the attempt to shoehorn controller in that makes the controls undetailed and hard to navigate

stiff pike
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i thought they said there is crossplay

reef dew
novel quail
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I was running to cover, accidentally scrolled and my guy just stopped moving and I got shot in the head

slow cradle
hollow yew
novel quail
stiff pike
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i would have payed 60$ for just arma 3 with a new engine tbh

novel quail
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Only issue was the whole, sent into space when pressing v

hollow yew
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I think the only stuff that improved might have been the graphics and content editors xd

vocal linden
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Enfusion itself seems great like the foundation is solid

vocal linden
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wouldnt say that

novel quail
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It's cool, the ui is nice but it's just clunky and harder to use

vocal linden
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nvm

stiff pike
vocal linden
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the game seems GOOD but rn it NEEDS SOME WORK

stiff pike
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so everything has to be 100 pages with big symbols

slow cradle
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enfusion is a great engine for big map games, the issue is that it's not made for arma

hollow yew
slow cradle
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it's made for dayz

reef dew
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I expect Reforger is like Operation Flashpoint (multi-platform too) with the next entry being PC-only again. It's just a testbed for the engine

novel quail
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Bro

Maybe like a button to open a detailed UI, but by default a small list of just unit names would've been good

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  • some people are reporting randomly receiving disconnects mid game
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The servers seem to shit themselves periodically, with 64 player matches just going down

stiff pike
hollow yew
stiff pike
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that can happen

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for some its probably "just a job" and if their job ist to make a UI or make 3D models

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they might not care about the rest

slow cradle
stiff pike
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would be absurd to assume that everyone who works there is 100% passionate about the game, they just work there for money like most of us

lavish surge
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please add the ability to do Player Hosted/Listen Servers, like we could do in Arma 3

slow cradle
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honestly i would say that they all have some passion for the project, it's a select few people

novel quail
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Arma: Refunder

slow cradle
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it's just moving to a new engine that was purpose built for an arma mod that was very not arma

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there's something about the movement that makes it feel way more like a lonewolf style game

runic halo
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Can join a server for more than 10second

vocal linden
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thats what it is

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its not what were used to at all

runic halo
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I'm constantly kick

vocal linden
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you dont feel like what have weight to your character at all

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it feels like CoD

paper wharf
# hollow yew + god graphics, even though I get 40 fps with one AI placed down at like 2500 me...
  • awful UI everywhere
    Subjective, but fair opinion

  • no air assets
    Arma III Alpha was the same way, was known well in advance and that's your choice if you are willing to have a lack of content

  • death animations look worse than ZDOOM ones (an animation is not a bug)
    Fair

  • mod downloader has barely any info about the download time and progress... (not a bug)
    Mod downloader has a sub menu with all that information, you have to click the icon

  • has console version which is bad for a Arma game (core game design decision)
    I trust BI to port it to consoles just fine, but again, fair opinion

  • can't lean like in Arma 3 (because of console support, core game design decision)
    Yes you can? Q and E work the same. You can even incremental lean

  • no stances like in Arma 3 (because of console support, core game design decision)
    Yes you can, Ctrl + Scrollwheel

  • no bipod's or resting weapons on surfaces (prob console support, but I think its like passivly done, still feels bad, also not a butg)
    Idk why this wasn't included either, but I don't know why you think this is a console issue?

  • crossplay with consoles (Arma is a PC game, bringing it to consoles will ruin it if they keep this stuff for A4, core game design decision)
    I disagree, but fair opinion

  • can't drive in vehicles with any form of Joystick connected to the PC ( a~~ ~~bug I admit)

  • settings for controls are bad, can't enable or disable input from controllers in the options (kinda not a bug more of a didnt care to put into the game)
    Didn't care != not important for the initial release
    Its basically Argo but with more money behind just the same as bad.
    I think a more fair comparison would be to the Arma III alpha

  • hella weird aiming for the 50 cal on the humvee (not a bug)
    That's what feedback if for

  • in the BTR you can close the front windows but can't use periscopes (not a bug just not implemented I hope)
    Probably planned

  • the arsenal is god awful, way worse than what we have in A3 atm (core game design decision not a bug)
    Not a "core" game decision, I'm sure we'll get the same arsenal system at somepoint

  • From what I heard setting up servers is awful. (doesn't feel like a bug to me)
    Fair, but probably going to be addressed

  • movement is more janky than in A3 (not a bug its how the movement system was designed by BI)
    Agreed

hollow yew
slow cradle
vocal linden
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agreed

vocal linden
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i never thought i'd say it but i legit miss it

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honestly it was nicer then i thought at the time till i didnt have it

slow cradle
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as do i, i really hope they don't mess up controlling AI in this

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because that was a big part of past arma games

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when the servers die, it becomes commanding groups of AI

hollow yew
# paper wharf - awful UI everywhere Subjective, but fair opinion - no air assets Arm...
        Yes you can? Q and E work the same. You can even incremental lean```
With leaning as in A3 I meant pressing ALT+E and ALT+Q. Where you lean extra and only explose a litte bit of the character. Which I suspect is not in the game because the controller support is limiting the controls the make available in the game. 

```- no stances like in Arma 3 (because of console support, core game design decision)
         Yes you can, Ctrl + Scrollwheel``` My bad, I'd test it how it looks but I coudln't refund it again if I tried. 

```- no bipod's or resting weapons on surfaces (prob console support, but I think its like passivly done, still feels bad, also not a butg)
          Idk why this wasn't included either, but I don't know why you think this is            a console issue?```
Having to design the controls to fit on a controller as compared to a keyboard that can do stuff like LCTRL+LALT+LSHIFT+C. 

```- settings for controls are bad, can't enable or disable input from controllers in the options (kinda not a bug more of a didnt care to put into the game)
           Didn't care != not important for the initial release``` ah yes, hindering players to play the game, not important for release I see. And to me it feels like a basic feature to have.
```- the arsenal is god awful, way worse than what we have in A3 atm (core game design decision not a bug)
               Not a "core" game decision, I'm sure we'll get the same arsenal system                at somepoint```
I hope to god they will change it.
paper wharf
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Idk, I don't think lack of controller buttons really affected the game as much as you think, ctrl+scrollwheel is something controllers can't do but it's integral to changing pace, changing stance, incremental leaning.
I'm willing to bet they removed a lot of the stance stuff just because it added complexity for a feature that rarely got used. But that's just a guess.

slow cradle
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base A3 arsenal was hot trash as well, everyone modded it if they wanted more

cobalt blade
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Zeus UI and controls >>>>> the new Game Master

obtuse frigate
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the weird mouse acceleration (most notable on jeep weapon) has GOT to have an option to turn off, and hopefully default that way

noticed settings not saving properly

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could really use some work on keybinding options. DCS is a really good standard to work from IMO

mystic pendant
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Keybinding is a bit of a nightmare. Earlier I mentioned not being able to bind my thumb buttons on my mouse, but I'm also now running into the issue of not being able to bind actions to double clicking or holding a key. Nor am I able to bind a key-combination such as Ctrl+Mousewheel to something else.

slow cradle
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it's that easy ladies and gents

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crashing servers is that easy

hollow yew
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If I click on create new Arma Reforger Project it says that I have to select a already existing one. lol

stiff pike
stiff pike
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or maybe they said "fuck it, its alpha anyway no need to fix"

slow cradle
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the dude actually crashed a server by dragging the turret icon onto the car icon

vocal linden
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or maybe they wanted to get something out for their playerbase who has been begging for a game πŸ˜‚

mystic pendant
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The mouse sensitivity on a turret is way faster than what it should be. I turned down mouse aiming sensitivity but in turrets it's insanely fast

reef dew
raw sable
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while in the water BTRs float, but they fill with water like in first person you can see water at the normal level just inside the vic, they also have a tendancy to sink into the ground, when driving

reef dew
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Alright πŸ™‚ Yeah I miss that too

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But this video (https://www.youtube.com/watch?v=iC6b-HdmWKs) put my mind at ease about Reforger. It's not Arma 4 alpha or early access, it's a test bed for an engine and platform. It's not an Arma title as we know, it's a tech demo. Arma 3 is still the flagship of BI until Arma 4 comes out

hollow yew
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I know

slow cradle
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how to join a game ?

hollow yew
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but still a bit worrying

reef dew
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About it also having a console port? So did Operation Flashpoint, and I believe the very next entry was PC only again

rain surge
reef dew
fickle oriole
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There needs to be a specific bipod button, at least on pc. Supposedly it works automatically but the lack of button to force it or any feedback on whether its working either in UI or animation really sucks compared to arma 3, plus you lose the realism of a different pivot point that the bipod creates

rain surge
reef dew
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Well yes and understandably so

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It's not an arma entry

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It's a test bed, a tech demo

vocal linden
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^

reef dew
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It's not a full game

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It's an Enfusion/ArmaPlatform: the Tech Demo

obtuse frigate
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I swear it's like people didn't listen at all to what the devs were saying

raw sable
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i think as far as far as what it is as a proof of comcept/tech demo its great
I just feel asking 40 (CAD) is too much

reef dew
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I will agree it's an expensive tech demo

raw sable
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considering its state at release especially

snow yacht
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I cant play any multiplayer because it just kicks me every time i try

rain surge
reef dew
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If it was a full Arma title, we'd not get Arma 4 but Arma 5

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(or it would've been called Arma 4 Reforger)

lean scaffold
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I think most people are not hating the tech demo but are concerned about the direction the devs seem to wanna go, based on this demo

reef dew
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It's a demo for the engine, not for a game

full bear
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It already feels limite because of catering to console players. Like double tapping keybinds seemingly got completely removed and the keybind menu does not have a "none" option (yet)

reef dew
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If it were a demo for the game I'd have my reservations too

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But this is just showing off the engine

drifting lantern
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To be fair, they have stated that this is a way to get feedback on what they are doing right and wrong. Marek said so specifically

lean scaffold
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yeah and its not very impressive

reef dew
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And that's a fair opinion!

reef dew
lean scaffold
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Yeah, i mean im hoping for the best regarding the future of arma but am prepared for the worst

reef dew
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e.g. shouldering the weapon, switch to sprint/full throttle are double-taps for me without editing controls

reef dew
drifting lantern
left osprey
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^

reef dew
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My first response was "oh damn, they put WebKnight's Vaulting, TFAR and Enhanced Movement in it"

lean scaffold
reef dew
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And I hated the AI behaviour, but seeing the video where dslyexci explained what the improvement was (navigation of AI), I am more positive about the progress

vocal linden
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Dslyexci explaiend everything very well

reef dew
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Puts a lot of things in perspective

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Because I love the new graphics, the new sounds, the new interactions (i.e. not scroll-wheel), the AI movement (not behaviour) and lighting systems

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As an Arma title it barely holds up yes, because it isn't one

drifting lantern
snow yacht
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scroll wheel supremacy

reef dew
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Hahaha well there is a scroll-wheel but implemented so much better

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I can open a door without accidentally reloading a tracer magazine

zinc sentinel
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Can't climb up tower in Church

full bear
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The zeus interface feels very limited somehow as well. Far less granular control, also (yet) no fog or waves settings

rain surge
reef dew
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But yeah, you're right πŸ™‚

reef dew
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We can wait for singularity when all Arma units combine into one because there's not enough players left

rain surge
full bear
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You can't even edit inventories of placed units / vehicles / ammo crates. Maybe the word "gamemaster" has a different ring to me, but if anything I woudl have expected more options than with ZEUS (maybe they will come)

drifting lantern
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Nah, there will be 10,000 single person groups cause none want to play with that unit πŸ˜‰

rain surge
reef dew
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I'm sure they'll expand on the functionality πŸ™‚

full bear
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BTR-70 also floods in water, but it is amphibious as it should be. Maybe it does leak never been in one in the water πŸ˜„

reef dew
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I hate the full-screen placement menu too - really miss the well-organised menu of Zeus Game Masterℒ️

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They gonna call it Odin Game Master if it's set in Scandinavia

full bear
vale willow
reef dew
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True, true

reef dew
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I doubt it could've worked well on a console if you had no menus

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How's a controller going to search through a ZGM interface

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But that's besides the point

vale willow
reef dew
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It's not Zeusℒ️, it's not a new arma game

vale willow
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Wasn't supposed to be a reply, apologies

reef dew
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haha nw

narrow path
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Has anyone else run into the bug where you desync upon exiting a vehicle? To the server and all other players you are stuck in place next to the vehicle but you can move far away, kill enemies etc.

full bear
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Zeus but from wish

reef dew
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It's a most basic game master interface

misty trellis
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it's a real time editor with basic functiions

reef dew
slow cradle
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i personally prefer the feel of the arma 3 zeus interface over the new editor, ik it's a work in progress but I believe they could've implemented that into the new one with all the new features fitting neatly. just my personal opinion ofc

misty trellis
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The UI does leave some things to be desired

reef dew
reef dew
slow cradle
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i know im just saying the zeus interface works better for game masters overall, no matter the game, it was the perfect layout just missing some features

reef dew
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Oh yes, 100% agree with you

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Zeus GM interface ftw

misty trellis
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It is a tech demo so fair point

granite roost
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there are keybinds for manual gearbox, but that doesn't seem to work.

gaunt oracle
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has anyone found a way to change or delete inputs

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like not keybinds, but inputs from joysticks and other hardware that may be plugged into the PC?

granite roost
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rain needs some work... it's raining above clouds πŸ˜…

loud sorrel
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Encountered a bug during to where my legs/pants were not equipping and kept ending up in my alice pack. i tried dragging, right clicking selecting and nothing worked.

rancid blaze
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is it me or im only one that feels that interface and interaction would be better like on arma 3? πŸ˜„

rich umbra
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I like how the M16 doesn't reset it's bursts between trigger pulls, very nice touch

rancid blaze
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scroll whell interaction still better everyone got used to it πŸ˜„

paper wharf
vocal linden
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yeah

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im so used to A3 that UI feels weird xD

full bear
rancid blaze
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coming from A3 its so wierd to play now πŸ˜„

vocal linden
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my 2k hours in A3 xD

slow cradle
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Scroll wheel sucks when you have like a ton of mods.

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for inventory.

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Seperating the Top of the shirt and bottom of the shirt is good.

rancid blaze
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and interface like in A3 and new one so we can decide whats better for us but ye i think i just need to get used to it

simple meadow
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First impression:

  • Engine looks really good after changing the video settings to max.
  • The forests are really nice
  • I like the radio communication
  • No mouse wheel action menu
  • Why are the weapon skins so low quality?
  • Why do the soldiers look like chubby baby-faces. They look much better in A3
  • The roll play experience is a big part of Arma so the characters and weapons need to look serious
  • Already had toxic teenagers in many of the servers today. Is this the new player base BI is aiming for with the console approach? This will not end well for A4.
  • The modding looks promising, looking forward to work with it.
rancid blaze
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but main problem will be multiplayer image you in combat you need to quickly hop out of the car to spray cops like on other servers while you get out now they can kill u 30 times πŸ˜„

slow cradle
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It takes time to hope out of a car.

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this isnt COD.

rancid blaze
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mods will fix it πŸ˜„

vocal linden
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i mean arma 3 have toxic teenagers

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nothing new

humble salmon
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honestly the console approach feels more restrictive than supportive to Arma

rancid blaze
sharp veldt
# rancid blaze is it me or im only one that feels that interface and interaction would be bette...

Yeah i agree, ArmA 3 is better. There were obvious changes that were presumably to make it accessible to console users. I am hopeful that this is just for Reforger and not ArmA 4. In reforger, I can't seem to map multiple buttons to a single thing. I also assume the simplified UI, control mappings, etc., might also be this way just because of the fact that this was never intended to be a full ArmA game, and more of a preview or test bed for the engine and workshop as we get closer to ArmA 4 itself. Also, I can't map Track IR directly to inputs, so incremental lean isn't possible like it is in ArmA 2 and 3.

unkempt hornet
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from a server admin point of view, being able to run something in a restricted environment would allow for more constructive feedback, with the password system somewhat borked at the moment, that isnt possible

blissful sage
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Nice game overall but I think that the bots need to be fixed and deployed as defenders and attackers in Conquest.

Could even have pure PvE Conquest where it's 40-50 players vs a ton of bots.

Small pop servers could maybe also have a smaller number of attack "lines" so that you can concentrate smaller teams into bigger fights.

Aside from that, I think that a temporary spawn point deployable by the person carrying the radio would be a good idea. Say it stays for 2 minutes and then respawns go back to the LR radio with a cooldown on when the thing can be re-deployed.

heady wagon
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People need to remember that this is like a testing for Arma 4's new engine ive seen so many mixed reviews on steam saying "No Mission Editor" well yeah thats the point it wasnt supposed to be a full release of Arma 4 its like a very very early access beta

astral oracle
full bear
slow cradle
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imagine asking for a mission editor on an early access tech demo for an engine πŸ’€β€ΌοΈ

rancid blaze
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arma 3 interface and interaction should go to arma 4 no animations to get out of vehicles or anything like that because remember that most players will go to play multiplayer and it will be insanely hard for them to get use to and most will stay on arma 3 because of no animations when geting out of cars and interface and interaction

heady wagon
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I do agree however the server issue needs to be fixed

slow cradle
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the whole point of enfusion is change. this isn't arma 3

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if you want arma 3, then play arma 3

astral oracle
sharp veldt
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Animations are good. The context sensitive interactions are also good. There are improvements here. It's mainly controls and their mapping that should be more PC focused.

slow cradle
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I think radial menus is a good direction, less mistakes and who gives one if it's more like squad? squad is a good game with good ui and working features, armas sandbox in squad sounds like a dream to me? that's just my take on the "squad like" complaints.

full bear
pastel grail
gray smelt
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Here's a fun one - if you are interacting with a crate/container in the inventory (tab) screen and have a radio with you, trying to drop/take something with G also opens the radio channel select dialog, and you don't drop/take the thing

rancid blaze
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where is ragdolls πŸ˜„

full bear
pastel grail
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but overall animations are good, i agree.. smooth stances ftw

vocal linden
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bruh the stances are like so good

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walking is too

narrow vale
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My feedback is I don't like the big game master UI because you can't see what's happening while you're going through the menu and I'd like an option for a smaller list style menu but keep the current one for consoles

slow cradle
rancid blaze
cloud hatch
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No Game audio Xbox Series X

rancid blaze
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it feels that im playing totaly different game and that has nothing to do with arma titles we played before

rain surge
rancid blaze
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my opinion for me arma 3 still better i played it for 3hours and im going back to arma 3 because its just wierd πŸ˜„ it feels im playing game that is not made by arma

vocal linden
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i mean yeah its a bit weird to play but thats cause its literally completely different engine

narrow vale
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I think it's the same but modernized with modern features on a more modern engine

heady wagon
narrow vale
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It's not like I had to relearn how to shoot people and range my gun or anything so

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I'm happy with it I can still easily aquire my targets and range

heady wagon
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I still think its fun imo

vocal linden
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^

rancid blaze
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third person is still better on arma 3 then new one

narrow vale
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You mean more cheaty

vocal linden
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i think thats just down to personal opinion tho

narrow vale
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This third person is way better because it doesn't let you peak as hard and cheese shit

vocal linden
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fr hated that shit πŸ˜‚

narrow vale
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Everyones excuse is oh I just like to see my dude...no you like to cheat lol

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3 things that bug me the most, free look doesn't feel good, mounted guns feel floaty and on a different sensitivity and the map is a little slow

rancid blaze
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  • i hate that you cant see where the hell you are on map + icons looks downgraded compared to arma 3
narrow vale
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I'm okay with that if they add GPS item

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I personally have blufor tracking disabled in a3

regal nebula
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holy mother of god this is amazing! i just spawned a bunch of BTRs and 200+ AI and just went on running them all over and the game still ran at ~100fps and the AI kept on being not brain-dead, moving and shooting

vocal linden
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lol

narrow vale
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Vanilla a3 does that too tho

vocal linden
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i would hope

unkempt hornet
#

Some feedback.......

Scope of testing:

Dedi server environment with around 32 players and a continous spawned number of 32 ai active,
Good client fps but server cps seemed to be low, ai not responding too well
So could do with server cps value being shown/logged somewhere so we can get an idea on coop performance characteristics

From a fan boy perspective

  • Animation blending very good
  • Overall animations very good (With the exception of moving up cliff's , rocks)
    (Climbing/moving in rock environments is a bit gamey)
  • Lighting is superb, especially shadows
  • Sounds good
  • Item handling eg selection of grenades etc has a much more grounded feel to gameplay (Feels slower, not in a bad way)
  • Vehicle handling very good
  • Interaction with world items eg doors, ladders nice and smooth
  • Inventory system and ability to store in various itrems, weapon in parka for example, all niceties
    Inventory system will take a little getting used to but overall an improvement on the existing system

Additional feature that is welcomed

  • Ability for vehicles to drive in water without exploding
  • Built in Acre style comm's

Modding support
Probably the best improvement is the ability for players to download mods that a server requires dynamically. This I assume is where the modding support is going

Noted missing graphics/sounds

No splash effect when vehicles passing in water (Either river or sea)
and i don't remember hearing any sound fx for it

From a long term testing point of view
The Gamemaster mode is very basic at the moment but is the only way to have replay-ability
Maybe a save and loading system for the gamemaster scenarios would go a long way to allow pre made missions to be quickly implemented

narrow vale
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I'd like to see them not implement comms tbh because I'm a fan of TFAR and not acre and I think you should have the choice

narrow vale
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Aside from enough to get by for generic game modes

vocal linden
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what

narrow vale
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Different preferences for comms 🀷

vocal linden
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the entire point they are aiming for is Accessibility, when you are going for that you are removing such choice. I mean thats the right move.

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I don't want a choice between old and new, ACRE style is clearly superior anyhow

narrow vale
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See I disagree I think TFAR is better lol

rancid blaze
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ARMA 2 AMAZING 
ARMA 3 AMAZING
Arma Reforger console game 100% 
ARMA 4 lets pray
narrow vale
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Acre is more realistic and has more full features I won't argue that

vocal linden
#

Thats the thing about Reforger that even as a tech demo its impressive and my 30$ aint really for Reforger its for bohemia to develop Arma 4 to the best of their ability.

#

future investment as they say.

#

the fact that you have built in radios and can just join servers and download mods automatically is the greatest thing since arma literally existed

#

honestly

narrow vale
#

It could of been $60 I'd of bought it simply because I've been enjoying the arma series for 12 years

vocal linden
#

yeah fr

stiff pike
#

well all of the guys i tested it with refunded, sooooo no

narrow vale
#

I like the accessible radio system they have now and it's easy to see your team freqs ect

vocal linden
#

im committed on a level more then just buying the game. I support Bohemia as a game studio 4Head

stiff pike
#

should not have taken the completly wrong path towards console, than i would be willing to support

narrow vale
#

Can it be better? Yes but I don't want them to force what they think is good onto us

vocal linden
#

Yeah

stiff pike
#

feels like a betrail

vocal linden
#

how?

urban cypress
#

remove the camera rotation when firing guns in the BTR, pretty pointless, please

twilit leaf
#

Really enjoying the new engine performance and potential, Reforger is a good showcase of what is to come and hopefully the release on Xbox will introduce a new fan base as well as secure additional funding for the development of A4.

However, I would be remiss if I didn't list the things that are objectively great in Arma 3 and should remain, for the most part, the same for the purpose of feedback.

- Game Master (aka. Zeus) interface is pretty much perfect nowadays and should be aimed to be replicated **not replaced** in future Arma titles, taking further inspiration from mods such as Zeus Enhanced. 

- 3den Editor also pretty much perfect nowadays and should be aimed to be replicated **not replaced** in future Arma titles, taking further inspiration from mods such as 3den Enhanced. 

And that's about it, the rest is an improvement on the former so far (minus bugs and feature lacks, both of which will be sorted in time and are hopefully not indicative of Arma 4🀞)

narrow vale
#

I think there should definitely be a toggle option for the interface

#

Console and PC interfaces

vocal linden
#

Bohemia can clearly split the UI Elements thats clear i think they'll consider that just from the overwhelming dislike of console UI being forced on players

narrow vale
#

Just being able to place things in a split second is important

stiff pike
#

they clearly developed console first right now, what does this tell you about their priorities ?

narrow vale
#

Accessibility

#

Which is good

stiff pike
#

its not accessible for thei MAIN AUDIENCE

#

its shit on pc

vocal linden
# stiff pike feels like a betrail

thats just overreacting tbh, Bohemia has a lot to do and clearly they do care from the community because they literally spent time making a test bed to literally take feedback from the community to literally BUILD THEIR GAME. What other community builds entire tech demo just for the community to test and basically help build the game through feedback?

proud valve
#

Is there a bug report for video clops? I have alot lol

narrow vale
#

The main audience isn't big enough

paper wharf
urban cypress
vocal linden
#

I think Bohemia cares a lot to say they dont care is ignoring that many devs in BI are hired from the community itself, the community that makes those mods and plays the game.

unkempt hornet
#

this is supposed to be about feedback, if this thread is to be of any use spamming messages that arent really feedback isnt helping

stiff pike
#

its worse in every way expect graphics and performance from arma 3

urban cypress
#

Feedback post: when trying to steer the ural command truck when steering right forward or left backward it doesn't actually steer

stiff pike
paper wharf
narrow vale
#

Yes...I hate the console centric ui, I think it's dogshit but it doesn't affect me being able to shoot people lol. It does effect me being able to Zeus effectively and that should be changed and if you look at their track record, they improve things overtime

stiff pike
paper wharf
stiff pike
#

i hit a glasshouse with a btr and instantly stop for no damage ?

narrow vale
#

They completely redesigned how the mission maker worked, changed the default control scheme after a few years, ect

vocal linden
narrow vale
#

The steam page says terrain and building health and destruction is to be added later

lavish sandal
#

granade??

stiff pike
lavish sandal
#

granade=flashbang

narrow vale
#

You need to judge the things that are there not the things that are not

paper wharf
narrow vale
#

You can do that when they say it's "released"

stiff pike
#

its not a tech demo

vocal linden
#

its a tech demo, they literally said that

paper wharf
rain surge
vocal linden
#

I think the only real big issue with the game, is the UI

#

everything else is down to adding later honestly

stiff pike
stiff pike
paper wharf
vocal linden
narrow vale
#
We will also keep improving features such as health, artificial intelligence, and destruction of the environment.
We expect the game to mature during the Early Access and shape the future of the Arma series.”```
slow cradle
#

guys i keep getting "session error" in all the servers, sameone knows how to solve the problem?

narrow vale
#

Arma Reforger is the first step towards Arma 4 and a versatile, creative, fully-moddable platform for the future, offering a glimpse of things to come.

#

Doesn't exactly say game anywhere lol

rain surge
#

What

#

The second word

heady wagon
slow cradle
heady wagon
rancid blaze
narrow vale
#

Yes it's a "game" because it has rules and a game mode but it doesn't say it's a stand alone product meant to carry weight and it's literal existence is to support Arma 4 and enfusion that will pave the way for A4 and future games made in enfusion by not just bohemia but any dev

paper wharf
stiff pike
#

ABOUT THIS GAME
Powered by the new Enfusion engine, Arma Reforger lets you fight for supremacy over 51 km2 of incredible island terrain in an authentic Cold War setting, or create unique scenarios in real-time with the Game Master curation mode. Return to Everon, the war-driven microstate from the hit game that started it all, Arma: Cold War Assault.

rancid blaze
#

i tried joining server it gives me error

stiff pike
#

yea i dont see them hinting at it beeing a game

vocal linden
paper wharf
lean tinsel
#

don't

stiff pike
#

no

lean tinsel
#

i jus tcame from there

vocal linden
#

lol

lean tinsel
#

they went full circle

rain surge
lean tinsel
#

we got over the topic of a unfinished tech dempo

stiff pike
vocal linden
#

and honestly who cares what the game really looks like as long as its stable and base features work etc
Enfusion offers so much to the game that no other game can literally no other game.

lean tinsel
#

and now its just people triggering other people

urban cypress
#

actually there seems to be, at least for me, a general issue with soviet trucks that at certain steering angles they will always lock up

lean tinsel
#

holy shit its like a political debate in discussion

narrow vale
#

No you're just not understanding the message they are putting out πŸ˜‚ and not reading the most important paragraph on the steam page

vocal linden
#

honestly who cares all i care about is what BI is doing for updates and what modders are doing

#

2 things that actually matter 4Head

stiff pike
#

i would say, if its just a good tech demo, it would not be sitting at mixed reviews with furious discussions on all arma discords rn

vocal linden
lean tinsel
#

i would bring up all of bohemia's devs being asleep but i know it would start something

#

they are going on now about how they arn't going to do anything

#

and keep doing it

narrow vale
#

Bohemia historically makes game modes ect not really for you to play them but to demo the tools and proper way to use them and see the correct documentation

stiff pike
#

BI fucked up, its not faithfull to the arma series

gritty sleet
paper wharf
narrow vale
#

They could have just said here's enfusion have fun making a4

vocal linden
#

Bohemia more of a foundation game company instead of being every possible feature for you

#

i feel like a lot of people just werent there for the Arma 3 Alpha

#

i swear πŸ˜‚

west jackal
#

A 40$ demo

#

REEEEE

lean tinsel
#

i mean Bohemia made literal military simulations, and has a new studio for making them

narrow vale
#

And that's a different product lol

lean tinsel
#

ok after they were going bankrupt

narrow vale
#

And you wouldn't want to play it

lean tinsel
#

but still

vocal linden
#

@narrow vale -> Arma 3 Alpha was worst then this

rain surge
lean tinsel
#

the whole idea is still there.

stiff pike
vocal linden
#

whats wrong with it being Squad Light????

lean tinsel
#

ok we all thought it was more of argo

narrow vale
#

Oh no they made a squad select screen...it's squad ree

#

Holy shit lol

rain surge
narrow vale
#

It's a game mode not the game

lean tinsel
stiff pike
#

we dont want another squad

vocal linden
stiff pike
#

we want another arma

vocal linden
#

you guys are acting like A3 was the best there ever was

#

A3 was great and was amazing

#

but that bitch age to it

narrow vale
#

A3 was so rough tho

vocal linden
#

i love the game

#

but it was rough asf

rain surge
narrow vale
#

I saw some old footage

#

It looks a lot different

#

Can we just all agree on one thing and that aiming isn't like dayz click to hold lmao

stiff pike
#

no

vocal linden
# rain surge Would never say that. But Arma 3 was Arma

no Arma is Arma, Arma Reforger is still Arma. The Modders are still from Arma. We are still gonna see famous mods like alive and RHS be ported over. We are just in the phase of 2022 developments like Building & More Modern UI Elements

stiff pike
#

Arma refoger is not Arma

vocal linden
#

yes it is

#

whether you like it or not

#

its arma

vocal linden
#

ah yes the tech demo

stiff pike
#

its Arma console casual editions maybe, but not real Arma

vocal linden
#

damn man.

narrow vale
#

We have access to enfusion I dunno what you are on about

#

You can go make content right now

vocal linden
#

^

#

literally tho

narrow vale
#

πŸ€”

stiff pike
rain surge
#

Content != Features

vital shoal
#

Arma 3's release was awful, this release is awful. It's hard to ignore that at the best case scenario we are looking at a rough launch which will coincide with basic features being added as times goes on. Whether that splits communities that play A3 and start to play Reforger and then A4, meh. A2 to A3 was rough, looks like we are in the same situation. Overall a weak launch.

vocal linden
narrow vale
#

Arma is a sandbox

vocal linden
#

Bohemia is known for developing the tools and the base

narrow vale
#

A sandbox is a platform to let you do what you want

vocal linden
#

and giving it over to the modders

stiff pike
rain surge
vocal linden
#

its still better then A3 already

#

just because of the accessibility

narrow vale
#

Enfusion is going to allow people to make stand alone games lol

vocal linden
#

literally built in workshop

stiff pike
vocal linden
#

Like how is it not better

rain surge
stiff pike
vocal linden
sick snow
#

I things Zeus UI terrible,

vocal linden
#

A3 was the definition of bohemia sandbox

stiff pike
slender moon
#

OMG did you understand what its betatest of betatest arma4. what did you expect?

vocal linden
#

not even beta

#

like pre-alpha

#

and here people are complaining

stiff pike
stiff pike
narrow vale
#

So from what I understand is you are big mad that the ui is different and you have to actually know how to use enfusion to do stuff instead of drag and drop?

stiff pike
#

if the devs are already this out of touch, i have little hope for the implementation of feedback

vocal linden
#

these are simple problems you are making a big deal over

stiff pike
rain surge
#

So if you buy a F1 Game. You want a simulation like every part of it before and then its arcade like Need for Speed you would say it would be the right direction?

vocal linden
#

like seriously i dont play other shooters.

stiff pike
#

reforger went so deep down the casual console shooter route, its hard to pull out of there

vocal linden
#

i only play arma as a shooter.

narrow vale
#

Vanilla a3 is casual....πŸ€”

#

You scroll wheel to heal

warm sleet
#

I feel like the game costs to much for what it is

misty trellis
#

think of it as a kickstarter fund or so

vocal linden
#

i feel like im talking to a bunch of boomers about the "Good old days"

#

like lmao

#

"Back in my day!"

chilly quartz
stiff pike
narrow vale
#

Yes they should of put hey don't buy this if you don't truly love Arma and want to support development and are expecting Arma 4

vocal linden
#

πŸ˜‚

junior anchor
#

bi fucked up not putting slow mode on these channels imho

narrow vale
#

They had their discord mod makes these in 5 minutes so

junior anchor
#

this shit goes faster than an f1 race

stiff pike
urban cypress
robust obsidian
junior anchor
#

mods be like: πŸ’€

vocal linden
#

yeah i dont get this extreme doomer mentality o

#

fr

junior anchor
#

same

robust obsidian
#

what we currently have is a playable demo of enfusion

#

doesn't mean all is lost

narrow vale
#

Imagine thinking Arma 3 is not causal without mods

ripe sigil
#

That is mainly due to the UI being focused on Consoles but yes, something about the new engine makes it feel more like an unreal engine game. Long distance fighting is very hard because you can't tell friend from foe and it is more pixelated than Arma 3 too...

vocal linden
#

like i thought the community was more mature then this come on now

stiff pike
#

its already shit, there is no need to see the doom on the horizon

vocal linden
narrow vale
#

The hardest part about getting into a3 was the controls

junior anchor
#

dog its the arma discord only the β€œbest” people here

narrow vale
#

The game is fucking simple

vocal linden
#

the only time arma 3 got serious was after ACE

warm sleet
#

Will they lower the price over time

#

half of the bad reviews are because of the price

jagged crag
junior anchor
#

didnt 3 at release was quite lackluster but was also full priced pr was i just spoiled

vocal linden
#

i hate squad fyi, but like i trust Bohemia in making a game more then any game company in the entire industry rn

stiff pike
ripe sigil
vocal linden
#

at release day it was 60$

robust obsidian
narrow vale
#

I'm just glad they didn't call it Arma 4 and release some bullshit lol

narrow vale
#

That means they know they can do better and are looking for feedback

vocal linden
#

^

warm sleet
#

i could literally buy a DCS module with the money it costs to buy a tech demo

junior anchor
#

well the game aside this is reminding me of csla day one already, feels just like home

stiff pike
#

and i hate that

junior anchor
#

like fuck me what are you out here for

vocal linden
#

a lot these complaints are "ok and?"

stiff pike
warm sleet
vocal linden
narrow vale
#

Dcs is boring anyway and all you do is get FF by new people

ripe sigil
#

Arma 3 was worst on release, yes, but also the company wasn't as big. Bohemia is 3X the size and resources now compared to what it was when A3 released. So having this little content on a 30$ release is unaceptable. I mean Arma 3's SOG cDLC is 10 times better than this!

vocal linden
#

im committed to Bohemia as a gaming company

#

like A4 could revolutionize the industry

#

enfusion already has

urban cypress
vocal linden
#

we have modding tools that you can not find anywhere else

#

that alone is worth 30$

#

maybe more

narrow vale
#

Everyone missing the fact that enfusion is going to compete with unreal engine for market share now

vocal linden
#

i'd pay 50$ maybe 60$

ripe sigil
vocal linden
#

for reforger 4Head

narrow vale
#

I can go and make a game on enfusion and sell it once it's fully released

full bear
#

it is a bit dumbed down - the UI and the weapon handling as well as some other minor things. I accept that these things may not be set in stone, and the tech demo delivers on presenting the new engine and lettings modders get used to the tools/workflow

robust obsidian
narrow vale
#

Which means we are going to have a 1000 different versions of Arma 4

#

And you'll find one that's for you

#

Arma is great because there's something for everyone, pilots, infantry, RPers, casuals, tankers, ect ect

#

Enfusion is doing that on a larger scale

warm sleet
ripe sigil
#

I don't mind them simplifying the controls and the clunky archaic Arma 3 interaction but releasing this without an EDEN like editor for mission making was their biggest mistake in a long time.

tropic kindle
vocal linden
junior anchor
vocal linden
#

the interactions in the vehicles already spell DCS potential tbh

narrow vale
robust obsidian
vocal linden
#

theres plenty of aircraft modders out there like TeTeTe

#

smelling for a hornet

slow cradle
#

Rotating the mounted turret on the Jeep feels choppy, like it's rotating at fixed increments.

proven jackal
#

I haven't actually seen any examples of things being dumbed down.

ripe sigil
warm sleet
#

much better than any other arma aircraft

proven jackal
#

Apart from reee it's not the same as a 12 year old game with 50 mods.

narrow vale
#

Please don't port anything from DayZ lol

robust obsidian
vocal linden
#

honestly

warm sleet
#

into reforger or A4

vocal linden
#

both???

#

what lol

narrow vale
#

I don't think anyone is going to waste much time on big projects on Reforger

vocal linden
#

reforger is a platform for modders and testing

narrow vale
#

Just enough to get familiar for a4

vocal linden
#

so big projects can just slap there mods into A4 once its released

narrow vale
#

They might change functions vars or anything between now and then

#

I'd only use it to get used to any new syntax

robust obsidian
vocal linden
#

engine? i doubt it'll be any giga changes and even if it is the platform for enfusion is so flexible that it wont be a problem

#

why do you think theres rumors about rhs and cup is confirmed?

#

lol

narrow vale
#

How many times have we seen an a3 update that breaks a mod entirely lol

vocal linden
#

cup is literally on overdrive from what i've heard

#

like the biggest mods are already porting

#

basically

robust obsidian
narrow vale
#

Well they should of fixed cup before porting it...

robust obsidian
#

arma 2 textures in arma reforger and 4 lol

narrow vale
#

Some optics still don't line up πŸ˜…

vocal linden
#

so it wont matter tbh

lean tinsel
#

ok 1 major aspect about the modding

#

the engine decreases the production time by so much

#

so instead of 4 years for a mod it could be 2, its just a flat upgrade from what has been seen and looked into

narrow vale
#

Agree if they provide the documentation to use it

#

It truly is an engine and had the difficulty of it as well

lean tinsel
#

ok so A3 modding is a fuckin cluster fuck

#

this is like a cake walk

#

so far, who knows its been out for less than 1 day

ripe sigil
lean tinsel
#

yea

#

i made a very board estimate due to the amount of fuckin nitpicking people are doing

#

like jesus

#

i have seen more toxicity on this games price than over cyberpunk

#

and modding

lean tinsel
#

i know

#

and the people making it look terrible are just here cause they got a vendetta against new games i guess

junior anchor
vocal linden
#

so like

lean tinsel
#

ACTUALLY?

#

ZAME

vocal linden
#

yeah

narrow vale
#

Wait

lean tinsel
#

meh they are

vocal linden
#

the debugger is like amazing

lean tinsel
#

but i don't care

narrow vale
#

You mean I don't need to restart 20 times to read the error in 2 seconds?

lean tinsel
#

i already wasted 5000 hours playing the game Arma 3

narrow vale
#

Holy fuck

vocal linden
#

means devs dont have to spend a month looking for some random bug in their code

robust obsidian
lean tinsel
#

aye at least discussion went back to discussion and not bickering over the price tag.

vocal linden
#

like the moddibility of enfusion is just mind blowing

#

honestly

lean tinsel
#

i mean now 1 person can't charge literal $1000's of dollars to make a mod

#

just because they are the master at this one aspect

#

it isn;t bad

#

but it should make it so people won't need to literally form a economy around mods

jaunty marten
#

A way to adjust freelook sensitivity would be nice. Also the ability to unbind controls too.

narrow vale
#

Free look is rough

slow cradle
#

I noticed there's a lot more weapon animation compared to previous titles, and I love it. There are some details that I'd like to see added in the future, such as fire selectors being animated, like switching between semi, or full auto (there's already hand animations for it, but the selector doesn't rotate on the M16). Keep up the good work!

cloud whale
#

Significantly less FPS then DayZ. Getting around half as much as i do on that game. Some optimisation can be done here. Comparing the 2 due to being on the same engine

slow cradle
#

probably need to cull some stuff out of view

vocal linden
#

its definitely the map

cloud whale
unborn osprey
#

I despise the menus. I know they're built for console, but I'd love if we could get more Eden like ones for PC in the future. I loved not having to exit out of the menu just to place units. Also yeah, optimization isn't great, as people have been saying

#

Other than that, I love it

lean tinsel
#

i mean what if this entire game is mean't to give console players a Arma game

#

whos knows what could happen in 1-2 years

unborn osprey
#

then I'm angry

lean tinsel
#

i don't mind

#

modders have gotten atleast triple less work

unborn osprey
#

true

slow cradle
#

Game is somewaht unplayable sicne the game keeeps kicking me out in multiplayer mode.

lean tinsel
#

a monopoly on arma modding is gone

#

and all the devs are asleep

#

literally

slow cradle
unborn osprey
lean tinsel
#

certain modders can get paid 1000$ to make a mod

#

and more people can mod

#

with CUP

#

RHS

#

and optre getting more people knowing

#

or atleast trying to mod a game

#

Arma 3 is a fuckin piece of garbo

#

guess what

unborn osprey
#

pffffffff
Been playing for 7 years. I disagree

lean tinsel
#

now a debugger is here

#

making you not spend 10 minutes trying to even find it

#

or restart 13 times

#

ok Modding wise it is

#

the game isn't

#

i mean 8-9 years ago

#

it was ahead

jaunty marten
#

reflections in vehicle mirrors would be cool for people who drive first person

lean tinsel
#

they will get added at some point no doubt

unborn osprey
lean tinsel
#

they won't

#

but porting it is infinitely easier

#

Ok

#

Arma 3 modding takes a long time

#

like a LONG

#

time

#

it might take 2 years for a REALLY good mod to get developed like RHS

#

to only 6 months

bleak schooner
#

Guys, that's not feedback, that's discussion
Feedback: Please don't make this yet another try to guess what when wrong Arma - at least add verbose errors, at least for connection issues

novel quail
#

No medical or revive mode kinda sucks dick.

lilac onyx
#

rex?

lean tinsel
lilac onyx
#

hi rex

lean tinsel
#

Zame

#

Hey

lilac onyx
#

are you having connection errors?

void lily
#

My game seemingly just uninstalled itself from steam.

ripe sigil
void lily
#

@ripe sigil Did you ever find out why its was happening?

ripe sigil
void lily
#

Ok well thats my current aproach

ripe sigil
#

It is probably due to Steam and Reforger not "working together" the right way

void lily
#

Yeah thats what I thought

#

thanks

slow cradle
#

On my server its randomly dropping people. I can try and provide logs if devs are interested in so

white galleon
#

Playing will not work when my HOTAS is plugged in. It seems I can't do a bunch of tasks when it's plugged in. Everything works after I unplug them.

#

Also I noticed there is no way to set multiple keybinds which worries me for future aircraft. Hopefully that will be added as well as HOTAS support + TrackIR

gray smelt
#

The M72A3 LAW sight image gets depth-of-field applied to it, so turns into a blurry mess as it's too close to your face

white galleon
#

Also noticed that when Alt-tabbed in borderless fullscreen, my computer screen gets really laggy. This doesn't occur when I simply move my mouse to my second monitor.

icy epoch
ancient stump
#

that is actually correct

icy epoch
#

yup

echo sand
#

if you turn the M2 gun on the Humvee all the way to the side, it super stretches the character arms and moves body into the body of the humvee

mossy halo
#

There 100% needs to be a kill feed instead of X died

marble hedge
#

can BI fix the game master voting maybe? on xbox i'm going into servers without any game master and nobody will vote me or anyone else in

#

or let me put it this way. i'll get like 4 people who vote me but it's not enough. and with no game master for upwards of a hour it's just killing the game mode

full sage
#
  1. Grenade radius is so low, like where's the sharpnel?
  2. The RPG in-game shoots a HEAT round capable of 300mm of pen, but doesn't pen a BTR.. you can't even ammo rack them.. Don't even think you can blow them up, shot one with over 10 and just stayed on fire. Blew up after like 5 minutes.
  3. Plethora of other things, honestly pretty disappointed.. seems like BI did not even try at all. Kinda worried about Arma 4 considering the state of how this "test bed" was released in..
icy epoch
unborn echo
#

Hello, I wanted to let the folks at Bohemia know that I think Enfusion looks great, but for me the biggest shortcoming with the visuals is the anti-aliasing. I was really hoping that the new engine would have TAA, since it can help a great deal with making the presentation look cleaner and much less shimmery, like it currently does for me. I wrote more about it in this reddit post, I hope BI can implement this at some point πŸ™‚
https://www.reddit.com/r/arma/comments/us1370/reforgerenfusion_antialiasing/

unborn echo
#

it's not a perfect solution, it does have a couple downsides, but i wouldn't call it hideous
also i wouldn't want it to be the only option, just...another option

ripe sigil
#

In fact it looks much more like Squad than Arma 3 in that regard

#

Lets hope for A4...

unborn echo
ripe sigil
steep phoenix
#

Movement feels arcadey, you are able to strafe AD with little inertia. PVP can play like COD.

Movement animations need a little slower transition time, it will feel more realistic and look less janky

You can also bunny hop with the jump @ripe sigil

ripe sigil
trim flax
#

iv had issuie with the btr falling through the map repeatedly

vital grail
#

What always amazed me in Arma 3 is how realistic was movement animations. Thing that most games overlook was done right in previous installments of Arma, but in AR movement is too fast and janky, just like it have no mass and inertia. Character movement in AR is very similar to DayZ movement. It was ok for a game where you run 90% of the time, but not for Arma.

ripe sigil
#

Because those could potentially remain until A4

trim flax
#

i mean this is constant

#

cant go 1 minute without it falling into water

steep phoenix
ripe sigil
#

At least the weapons reload animations no longer teleport magazines into the weapon... 🀣

steep phoenix
#

But the animations themselves are quite nice

#

But it feels so damj fast man

#

Squad, EFT feel much more realistic

#

What were they thinking with this speed in a milsim game

ripe sigil
#

My guess is that they tried to mask the "robotic animation" of Arma 3 with "Faster Animations" for Reforger rather than really hiring competent animators.

steep phoenix
#

Its annoying yeah

#

We have games with really nice feeling movement now

#

That are realistic

#

Oh forgot about ready or not

ripe sigil
steep phoenix
#

Great feeling movement there too

steep phoenix
ripe sigil
steep phoenix
#

Apart from lacking stance control

ripe sigil
#

I wonder if A2 was the apex of the Arma series... because A3 improved things in time but completely lacked the immersion, authenticity and warm feeling of Arma 2

oblique siren
#

bring back stance control, bring back prone rolling

ripe sigil
#

Arma 3 felt technically better compared to A2 but far emptier and done with far less love and passion... A3 was not immersive at all in comparison to A2

steep phoenix
#

Is there a BI forum to post on

#

I want to make feedback about this

#

The dayz pace is not suited for arma

#

And I doubt BI is caring about that

sick snow
#

Zeus must have CTRL C V. Also, Arma 3's UI was more readable and convenient. It's good to care about the console, but the bad Zeus UI layout isn't great.

trim flax
#

it feels like your playing console on pc

#

that being said its best not to forget this is a engine test, not a full game

sick snow
#

Yes, I know, but I am afraid that it will come out like this in Arma 4 as well.

trim flax
#

im sure the playerbase will make sure it comes out alright

#

if not, you can mod it

sick snow
#

The mod is great.

elfin rampart
#

Please allow the use of mouse buttons for certain keybinds. T for talking for example, I would love to use mouse 4 or 5.

slow cradle
slow cradle
open rampart
#

Yeah definitely need to be tweaked

deep quiver
deep quiver
mossy halo
#

The Zeus UI was πŸ‘ŒπŸΏ

deep quiver
sharp cedar
#

Sadly due to the Code change I doubt that will happen

trim flax
#

theres no reason someone cant mod it in

sharp cedar
#

*other than a lot of hard work and time

trim flax
#

im told we can edit the game as much as the devs with enfusion

urban field
#

Bohemia if ur reading papa, I adore the new engine. As you iron out the bugs, please leave in these goony vehicle physics. I have already accrued a whole folder of footage where my friends and I are flung through the air at Mach-5. Its brought me and others so much joy.

deep quiver
#

I'm ready for that good 'ol Men of War AI. Mass charges here we come.

slow cradle
#

Anyone else having issues linking their BI Account?

sharp cedar
#

Yes I had an issue. I bet it will be sorted soon

slow cradle
#

ok, verify creds. Good. Seems to be something with using space as the enter. I noticed it adds a space at the end of the password.

deep quiver
jagged bramble
#

One thing i noticed that needs a little bit of a animation problem is when loading the .50 Cals MGs

#

on the US vehicle

neat plinth
jagged bramble
#

Thats what im sayin

deep quiver
jagged bramble
#

Yea

#

Cuz in a US vehicle we cant even true the .50’s in a full 360

neat plinth
#

the freelook on MG's is clunky and requires you to hold the right stick down while you push the buttons

jagged bramble
#

But another issue i saw for console is the Safe Screen

#

My screen is so big on my TV i cant decrease the safe screen so i cant see the buttons i gotta click to keep me alive or too reload my weapons

deep quiver
jagged bramble
#

K

jagged bramble
#

Oh I remember one more issue

#

The Rain

#

Idk if it was just me but when i would look at the rain pouring on me they all sudden turned into this fucked up blue ish color wear i cant see jack shit

jagged bramble
deep quiver
jagged bramble
#

Its an Insignia

#

i forgot the model

#

But the manufacturer says β€œInsignia” @deep quiver

tame apex
#

you can 360 the m2?

#

a and d/left and right

#

turn the turret

deep quiver
jagged bramble
#

Found it

jagged bramble
#

Thats the model

supple sand
#

literally cant play on any servers, only things that function and are tutorial and the zeus mode. game brokey on day one lol

deep quiver
deep quiver
# jagged bramble TV Model: NS-43D420NA20

Okay, I'm looking at the user manual now. Hit MENU on your remote. Then go to the PICTURE menu. find ADVANCED SETTINGS and open that. Aspect Ratio and Overscan are two things you'll want to look at. Mess with those and see what happens.

jagged bramble
#

K

jagged bramble
#

When i get home tmrw and i hop on my xbox

#

Ill see what changes

#

@deep quiver thank you very much man

#

You helped me alot

deep quiver
jagged bramble
#

Peace

undone anchor
#

Vehicle should stay running so we can exit, open a gate and get back in

deep quiver
undone anchor
#

touche

lyric wedge
# deep quiver The Zeus UI is bad, honestly. I don't mean to shit on anyone who worked on it, b...

This is by far my biggest gripe. The rest of the game isn't perfect, but a lot of that is because Reforger is meant to be an Arma-lite and is in early access, so naturally not everything is as it will be in A4 or even later in Reforger. The game runs, looks, and sounds great, and the movement and shooting is pretty good already.

But holy hell, the menus are borderline unusable on PC. The main menu, settings menu, and especially the GM interface are not good at all. I'll bet they work great on a console, but they are a terrible UX experience on a normal computer with a mouse and keyboard. It's incredibly fluffy and spread out, making it several times less efficient than it should be, which is a productivity killer. I have a big high resolution monitor, there is no reason to have my entire screen taken up by pictures of available entities in GM, and have to scroll through pages of them 15 at a time because each entity has a giant picture attached. As a busy Zeus running a large op, losing sight of the battlefield is a huge hit to situational awareness that is going to be painful in chaotic situations. The fact that it takes 5x longer to find anything makes it worse. The 3DEN interface was nearly perfect, and the "filter" options could be added to the bottom of the pane without having to waste the entire view. It has pop-up previews of assets for new people who needed them, but didn't get in the way of everyone else who didn't.

#

I understand this may seem trivial to some people but it puts a sour taste in the mouth of people who were afraid of being subject to a console-ized experience, and I hate to say I-told-you-so, but... I told you so. Maybe Reforger really was meant to focus on the console aspect so that BI can figure out how to do it, but without knowing their intentions I can't help but wonder if A4 is going to have the same problems. That would be a deal-breaker, frankly

undone anchor
#

@lyric wedge This guy Zeuses.....

Ya, I want my screen clear, make my choices off to the side. I need to see the battlefield

lyric wedge
#

Like the way the game is laid out would be perfectly acceptable if BI was clear that they were focusing on consoles and that PC players have nothing to fear for Arma 4

#

But as far as I can tell, the current menus are being presented as if PC players should find them acceptable, which does not bode well for Arma 4

#

As far as I'm concerned, there's no way to avoid needing a completely different menu system for PC and console. I've done enough GUI programming to know that that's a pain, and I don't want to diminish the work of those that built the current UI, but this is part of the burden that BI signed up for by trying to support both PC and consoles

open rampart
#

A seperate UI for PC and console, whilst may be grating early on if changing between them would do miles to help. Don't hold back the PC experience for consoles 'streamlined' design styling

lyric wedge
#

Yep

#

There's no reason the same information can't be delivered in separate layouts

honest sorrel
#

I would love to see a variable lean/adjust lean option. Sorta like what we have with 'Adjust stance'

deep quiver
lyric wedge
lyric wedge
#

3DEN isn't even that old

#

And legacy implies that the old one is inferior

deep quiver
lyric wedge
#

Haha indeed

#

The fact of the matter is, this is not going to be the last time BI will have to segregate the UI design. The only type of GUI I can think of off the top of my head that works just as well with a controller vs. mouse/KB is radial menus. Nearly every other aspect of the UI will be compromised by trying to use the same layout for PC vs. console. Artillery computers, UAV terminals, vehicle rearming interfaces, the A3 "Arsenal," the editor, Zeus, any custom UIs that players create in their own scenarios, and any others that we've never encountered yet are going to demand different control schemes for KBM vs controller

lyric wedge
# lyric wedge The fact of the matter is, this is not going to be the last time BI will have to...

Hopefully BI is aware that the magnitude of this challenge meets or exceeds the challenge of getting Arma to be playable on a gamepad, because if they try to ram through a common solution it will cement the perception that the PC experience is being compromised for the sake of boosting sales via consoles. Porting Arma to console has been a "quickest way to ruin the game" meme for as long as I can remember, so it's going to take some degree of effort and doing things the right way out of principle if that fear is to be eliminated

topaz phoenix
#

I feel it’s the same as Battlestate coming out tomorrow saying they’re porting Tarkov to consoles

deep quiver
deep quiver
topaz phoenix
deep quiver
blissful sage
#

I think that the Rank system is a bit of a poor fit for a teamwork based game like this.

Deploying assets/vehicles should be based on whether or not a player is leading a squad or otherwise in a role that would require such an asset to be deployed by them instead of being tied to how much the player has grinded their rank within the server

pastel grail
#

UI is indeed a weak point - not visually but conceptually without a doubt optimized for consoles and PC as an afterthought

turbid blade
# lyric wedge This is by far my biggest gripe. The rest of the game isn't perfect, but a lot o...

Absolutely agree. Trying to keep everything the same for both pc and console/controller players is going to be really difficult and I don't think it's a good idea. Either camp or both will ultimately suffer from a degraded experience. While the UI is easier to get used to for newer players, it is much less efficient to use. Having an option to switch between a controller-oriented and mouse-oriented UI would be great but is of course double the UI to maintain.

lyric wedge
#

They can pay their UI devs with the money they get from extending the audience to console players. Not being facetious, thus is the nature of making business decisions like this, and I hope BI does the right thing for both the dedicated PC crowd and the new console crowd

#

It's in everyone's best interest to have the game tailored to the respective platforms

#

The good news is, the UI/interactions of the infantry-level gameplay seems to be just fine, and shouldn't need to be very different between platforms

#

It's primarily the out-of-world interfaces that need to be doubled, frankly I find the inventory system to be fine as-is, although it could serve to be flattened a bit as Dslyexci suggested (the gear rabbitholes have too many levels to traverse)

craggy yoke
#

Including consoles for either reforger or arma4 is fine as long as it doesn't affect the pc limitations and experience, which unfortunately I cannot see how it cant.

The amount of radical improvement the 3den editor was in comparison to the older 2d editor is what I hope we will see with this editor on the way to arma4

craggy yoke
obtuse frigate
#

some minor UX stuff: having space be the "accept" button is freaking weird, and makes zero sense when used with something like the login dialog. pressing space just appends a character to your password lol (also tab to cycle fields would be nice)

patent knoll
#

Would be MAJOR cool if you could swich between the current game master AI and something simmilar to the Arma 3 Zeus interface due to it being quite clunky and impractical for PC users

lyric wedge
spring ocean
#

Key elements which Reforger should have to be a nice replacement for some time until Arma 4 comes out: 1️⃣ Eden Editor - user made scenarios was that which made Arma 3 such a long lifespan. COOP scenarios is a way to be 2️⃣ AI Commanding and group system - I think there's already a group system but you cannot control AI while being a team leader. 3️⃣ AI tweaks - they should be able to drive a car or shoot a mounted gun. 4️⃣ More content - It's obvious, moders will make new factions, weapons, vehicles, terrains but we need more possibilities, for example working helicopters, artillery or jets. Community will do the rest.

lyric wedge
#

I wouldn't worry about editor, AI, or content at all, I think it's guaranteed that A4 will put much more focus on those aspects

stray cairn
#

I personally really dislike how over-simplified the controls became, just to accommodate for Controllers, I loved the A3 stances (they just needed some refinement), Reforger is a good and in some cases huge step-up to A3 but gameplay and feeling wise its a lot more simpler and feels like it was made to be easier to access for the big masses

rugged gyro
#

One thing that needs to be changed is enemy names showing up on your voip. Like, if i can hear them and see their name aren't showing up that would be amazing and tell me there are enemies near by, was sneaking around at night in the rain going into the Army base at Levie and saw dudes talking so I thought they were friendlies and got capped by one of them.

lyric wedge
#

We are still missing a number of stances though, like the lateral step, shouldering on the opposite side, prone stances, etc.

#

High stand as well

stray cairn
#

Yeah thats what I mainly meant

#

The variety is toned down quite hard

lyric wedge
#

I suspect though will come in A4 though, keep in mind that Reforger is supposed to be a lite version of the game so it's going to be simplified in some respects

lyric wedge
#

Yes, that too

#

Simplified gameplay is not as concerning to me as the menu/GM UI which had no reason to be simplified at the cost of PC usability

stray cairn
dire lichen
#

4k hours as Zeus here, milsim. The gamemaster UI and controlls are very unintuitive, the layout is poor and hard to get used to, and even with having so few AI control options it is still an incredible pain to use. The fact that right clicking with selected squad doesn't create a waypoint but instead brings up a context menu really messes me up. I don't understand how the efforts to simplify a system ended up with making it even less comprehensive. Alt + 1 for a move waypoint? Why? What happened to AI stances, behaviors, rules of engagement? It's all such basic stuff.

lyric wedge
#

Scroll up for more UI complaining by myself

dire lichen
#

I can see this making sense only for a cross play public zeus

lyric wedge
#

AI commanding is sort of a different matter, it doesn't seem like the AI have been implemented to any major degree, it's all pretty superficial at this point, and the AI are not a focus of Reforger. You can't even command them around if they're in your squad. I'm not sure whether we can expect AI commanding or whether those are aspects that will have to wait until A4

#

But I agree that the UI aspects specifically are pressing issues that will determine the quality of BI's cross-platform support

cursive aurora
#
We will also keep improving features such as health, artificial intelligence, and destruction of the environment.
We expect the game to mature during the Early Access and shape the future of the Arma series.”```

This line in the store page early access info section makes me believe that AI will become better
dire lichen
#

If AI is not a major point for reforge, when reforge is supposedly a test/demo/feedback product, then i don't understand what we're doing here. Overwhelming amount of content from Arma 3 is PvE focused.

lyric wedge
#

It seems to mainly be a stress-test of the graphics, multiplayer, and attempt to get it running on consoles (hopefully without screwing over the PC version, with mixed success at this rate)

severe lily
#

IA isn’t totally engine tied

lyric wedge
#

And to their credit the game runs and looks great, but indeed isn't very helpful for A4 feedback when we don't know exactly which aspects are reforger-specific and which might propagate to A4

dire lichen
#

I play under minimum spec requirements. Game runs fine altho at lower frame rate of 30-35. The technical issues i encounter are the same ones any of my friends get. Stutters, terrible desync, memory leaks

#

Biggest issues Imo is the UI "simplification" for sake of consoles. Separate UIs are the way to go.

#

Also, the appeal to modders is good, but the game has to be worth modding

#

RN it's too similar, or even worse than the game this title seems to try to compete with. Squad, insurgency, hell let loose.

dire lichen
shut temple
#

Well to be fair, this isn't 1.0 of reforger

midnight topaz
#

Can't add key binds to buttons on the side of my mouse

#

Pretty sad bc I use those for lean in every game

dire lichen
#

Some of these systems need to be completely redone

shut temple
#

To an extent yes, but arma 3 was quite dreadful in alpha. I want to say worse than this due to arma 3 being the next big thing and was excepted more out of. Reforger is quite a different thing to tackle. It's more a tool and test for BI, to see what the community really wants out of arma 4. They also want to give modders a chance to critique the workbench a bit since they damn well know that modding has kept the arma series alive. They have enough time between reforger and the release of arma 4 (whenever that is) to change and fix things accordingly

formal fable
#

I hope they make the gunplay and movement more like DayZ. I love how refined it feels in that game and things like not having the ability to roll onto your back were features I thought were guaranteed for the next arma game.

I do hope they reverse cours in this regard, as while a lot feels better than arma. It's still a step below DayZ.

The inventory system could've been kept from arma 3. I felt it made more sense that you couldn't bring 2 PKMs.

dire lichen
#

The general experience I've had with previews like that in the past decade is that the devs don't care to enact big changes. My expectation for reforge was an engine/systems demo with features on par with a3 1.0. this feels like a downgrade from that in almost every way. Except for the engine, but the engine isn't the game. Modders can do a lot, but they alone need a game worth modding

faint dagger
#

There are steering bugs in a few cars wtf

dire lichen
#

Also this is a 30$ paid demo. Remember when people used to get paid to test games?

#

Now we pay to test.

#

Also where the hell is environmental destruction

#

Like, windows and fences sure

#

But buildings? Trees?

shut temple
#

They did mention in their faq that it is a coming up feature

formal fable
#

I can see that getting implemented further down. They have the big stuff

dire lichen
#

Bad omen

shut temple
#

Not really

dire lichen
#

Should have been a day 1 feature if "performance" is something they cared to test

#

Or have they not developed it yet at all

ornate stream
#

It's like we are donating to BI

#

(At least that's how I see it

shut temple
#

I do view it the same way, kinda funding to the future of arma

dire lichen
#

It's not a donation. Ur buying a product. The product is a preview. We don't know if that money will go into A4 development

shut temple
#

I don't really see it going anywhere else

dire lichen
#

Dev pockets

shut temple
#

I mean yea, BI could pull a gotcha and dip out with the money from reforger but last time I checked BI isnt some new indie cash crab company

dire lichen
#

As if gamers weren't stabbed like that before. It's foolish to assume this won't happen here, ever

formal fable
#

Is there any president like that for bi? It's not like they haven't had the opportunity before

weak light
#

I mean, you’re literally paying for the development for Arma4. Czechoslovakia is bordered with the Ukraine and you see what they are dealing with right now. The Enfusion team is 30 devs. Remember, this team doesn’t have the size or funding of Activision and EA.

shut temple
#

And I'm not saying it won't. DayZ seriously did that for 5~ years pretty much, but it came out as a pretty good success.

formal fable
#

Well sort of. I feel like DayZ was more so in limbo than a cash grab

#

The new engine is the main reason I say that

They could've released it as "finished" without it (if they just wanted to take the money and run)

shut temple
#

Bohemia is a very long term company to follow honestly. I really count on watching reforger for the next year

ornate stream
#

same here

formal fable
#

Yeah they aren't fast by any means.
But I don't ever see them be dishonest

lyric wedge
#

It's not a question of whether they're going to take the money and run, they've never done that before and don't seem like they will. It's more a question of whether they will make all the money they need from consoles and decide it's not worth the investment to satisfy the PC market

#

This aspect is new territory

#

It's not dishonesty, it's just economics

#

It's a valid economic choice to decide that the console market has a lot of money to tap into, it's just not the choice that's necessarily good for the community that's been around forever

trim crest
#

early access/demo shouldnt be an excuse to completely broken multiplayer for big chunk of players, but other than that it looks promising for the long run

lyric wedge
#

Depending on how it's done

dire lichen
shut temple
#

Oh yea, there is no denying that things need to be fixed and patched with what is presented in the current release. But that is literally the point of reforged

trim crest
dire lichen
#

Your proof?

trim crest
#

same engine?

dire lichen
#

And?

trim crest
#

what do you mean and

formal fable
dire lichen
trim crest
#

i think you are missing the point

regal nebula
#

Capture & Hold is kinda fun, BI shouldve mentioned it during the stream last night. i enjoy it more than the official default gamemode, but almost nobody is playing it

dire lichen
#

What point? The one u can't back up?

formal fable
#

I can't back up claims it's not a scam project??

trim crest
#

arma 4 will use same engine as reforger is built on, development of reforger means improvement and further development of the engine

#

thats how you fix core issues, thats how software development works

dire lichen
formal fable
#

And?
It's pointless speculation if there isn't a plausible alternative

cobalt minnow
#

Much feedback

regal nebula
#

arma has been carried by modding for over 20 years. BI provide the tools, the community provides everything else. in a few months there will be content. like it or not, this is exactly the same way it has always been

trim crest
#

A creative platform for players and modders to get a firsthand experience of what is to come with a future Arma 4. Arma Reforger uses the proprietary Enfusion engine, and showcases gameplay, modding tools, and the operation of the server infrastructure, on which Arma 4 is going to be built upon.

weak light
chrome flume
#

but paying 30 bucksaroes is a bit much for something thats supposed to give community feedback for A4 and give modders etc. access to the new modding tools

trim crest
regal nebula
#

arma 3 was 30 bucks too, it came with 1 map (Stratis) and 1 game mode

weak light
# dire lichen I'm not saying it's a scam. I'm saying we don't know if the money from reforge w...

CONNECTION TO ARMA 4
Although a separate enterprise, Arma Reforger is also a stepping stone towards Arma 4.

The environment, historical context, and all of the assets, as well as our modding tools and features, will *** all be redeployed for the next Arma instalment, alongside a slew of extra content.. Arma 4 however, will release as an independent title and will build on all the lessons learned from Arma Reforger***.

regal nebula
#

look at it today with over 100 maps and 10000 game modes and communities

trim crest
#

thats the whole point of reforger, arma 4 is a game with bigger scope, scope that cant be achieved right now, any bug that gets fixed now (ie. vehicles, netcode) means bugs that will be fixed before A4 launches

formal fable
shut temple
#

You want some type of proof? Look at the analytics for BI products, during what I would say the worst time for BI would be late 2018, lowest player count across all games. Around this time, BI pretty much said in all FAQs and Articles that Arma 4 was not planned nor being developed. DayZ at this point was pushing through fixing their new engine. As more development was made and made DayZ better going into the 2020's as dayz just released on consoles. This in turn, made a lot of sales from consoles since Dayz was pretty much a success. That success gave BI the funding it needed to pursue the plan of Arma 4 and the new Enfusion engine.

#

They use their funds accordingly, and it shows

trim crest
#

Dayz is a great example to be honest, you can clearly see that interaction with vehicles or stuff on the ground (from dayz) is used in reforger

formal fable
#

I think that's about as far as we need to take that discussion tbh. I think bohemia would appreciate if we wrote more direct feedback to the game at hand

lyric wedge
formal fable
#

Onto feedback, a more intuitive way to host servers. Can't seem to find out how

shut temple
#

Very true, some actually feedback is that I do wish that the documentation for workbench was released together with reforger Cry

formal fable
#

I feel like the grass looks too bright and the distant terrain looks not so good. Reminds me of some of the less appealing aspects of PUBG visually

Playing on high in 4k

spare island
#

AI don't seem to deal with regular fences too well, a squad was left standing next to one looking clueless. Jumping and vaulting being in the base game, it would probably be possible to have bots cross obstacles the same way players do.

lyric wedge
#

They do cross them, just only under limited circumstances

#

Just a few minutes ago I tossed a frag and an AI soldier dove over a fence to get away from it

severe lily
#

At least they don’t phase through them anymore

dull wave
#

Uhmm I just drove a btr and it went through the ground into the ocean area at the bottom of the map…

formal fable
#

Amphibious vehicle evolved

dire lichen
severe lily
#

Fuck x) it’s a step in the right direction the

forest forum
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When attempting to REBIND KEYS..:

  1. we cannot rebind <any key>+scroll up/down; mouse scroll does not register as an input
  2. Gear shift up & Gear shift down - cannot be rebound
stray fulcrum
torn rune
#

arg I get disconnected from some servers like 20 seconds after joining

forest forum
#

Explosives Crate at the Training Armory has gear in it instead of explosives.

vagrant basin
icy relic
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Good lord, what mad lad is responsible for the placement options of the MG gun nests? They are all pointing towards the spawn instead of the direction they are supposed to protect xD

pastel grail
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and view distance of 5000 is awkward after having 10k in a3

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not that important with inf only but as soon as helis come it will get super noticable

icy relic