#reforger_feedback
1 messages Β· Page 32 of 1
- god graphics, even though I get 40 fps with one AI placed down at like 2500 meters
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awful UI everywhere (not a bug, a core design decision)
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no air assets (not a bug)
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death animations look worse than ZDOOM ones (an animation is not a bug)
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mod downloader has barely any info about the download time and progress... (not a bug)
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has console version which is bad for a Arma game (core game design decision)
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can't lean like in Arma 3 (because of console support, core game design decision)
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no stances like in Arma 3 (because of console support, core game design decision)
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no bipod's or resting weapons on surfaces (prob console support, but I think its like passivly done, still feels bad, also not a butg)
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crossplay with consoles (Arma is a PC game, bringing it to consoles will ruin it if they keep this stuff for A4, core game design decision)
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can't drive in vehicles with any form of Joystick connected to the PC ( a bug I admit)
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settings for controls are bad, can't enable or disable input from controllers in the options (kinda not a bug more of a didnt care to put into the game)
Its basically Argo but with more money behind just the same as bad. -
hella weird aiming for the 50 cal on the humvee (not a bug)
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in the BTR you can close the front windows but can't use periscopes (not a bug just not implemented I hope)
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the arsenal is god awful, way worse than what we have in A3 atm (core game design decision not a bug)
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From what I heard setting up servers is awful. (doesn't feel like a bug to me)
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movement is more janky than in A3 (not a bug its how the movement system was designed by BI)
Most of this stuff is not bugs.
Yeah, I've done so irl.
It's a pain but my character feels like he's just not following what I want him to do
There's no crossplay
I understand the weight and other issues but, it's the attempt to shoehorn controller in that makes the controls undetailed and hard to navigate
i thought they said there is crossplay
See pinned in #reforger_questions
I was running to cover, accidentally scrolled and my guy just stopped moving and I got shot in the head
i'm talking about the advantages of arma 3, reforger's controls are bad
my bad
Oh yeah arma 3 even on release was solid with controls
i would have payed 60$ for just arma 3 with a new engine tbh
Only issue was the whole, sent into space when pressing v
I think the only stuff that improved might have been the graphics and content editors xd
Same
The new zeus is terrible
Enfusion itself seems great like the foundation is solid
agree
wouldnt say that
It's cool, the ui is nice but it's just clunky and harder to use
nvm
yea cant have good lists when you need to see it on a TV on your console
the game seems GOOD but rn it NEEDS SOME WORK
so everything has to be 100 pages with big symbols
enfusion is a great engine for big map games, the issue is that it's not made for arma
I meant the tools for modding, Zeus is absolutely bad I agree,
Idk who made that UI but they had to be new to designing UI.
it's made for dayz
I expect Reforger is like Operation Flashpoint (multi-platform too) with the next entry being PC-only again. It's just a testbed for the engine
Bro
Maybe like a button to open a detailed UI, but by default a small list of just unit names would've been good
- some people are reporting randomly receiving disconnects mid game
The servers seem to shit themselves periodically, with 64 player matches just going down
or never played arma 3 before. Thats not too far off btw, they had a stream like a year ago in arma 3 with the devs and some did not even know how to get into vehicles and stuff. So yea if you never played your own games you probably dont know what makes them special
π no way, I hope that isn't true
well if you just make 3d models and never acutally play the game as a whole
that can happen
for some its probably "just a job" and if their job ist to make a UI or make 3D models
they might not care about the rest
i was watching a stream and it wasn't uncommon for that to happen yeah
would be absurd to assume that everyone who works there is 100% passionate about the game, they just work there for money like most of us
please add the ability to do Player Hosted/Listen Servers, like we could do in Arma 3
honestly i would say that they all have some passion for the project, it's a select few people
Arma: Refunder
it's just moving to a new engine that was purpose built for an arma mod that was very not arma
there's something about the movement that makes it feel way more like a lonewolf style game
Can join a server for more than 10second
movement is too smooth
thats what it is
its not what were used to at all
I'm constantly kick
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awful UI everywhere
Subjective, but fair opinion -
no air assets
Arma III Alpha was the same way, was known well in advance and that's your choice if you are willing to have a lack of content -
death animations look worse than ZDOOM ones (an animation is not a bug)
Fair -
mod downloader has barely any info about the download time and progress... (not a bug)
Mod downloader has a sub menu with all that information, you have to click the icon -
has console version which is bad for a Arma game (core game design decision)
I trust BI to port it to consoles just fine, but again, fair opinion -
can't lean like in Arma 3 (because of console support, core game design decision)
Yes you can? Q and E work the same. You can even incremental lean -
no stances like in Arma 3 (because of console support, core game design decision)
Yes you can, Ctrl + Scrollwheel -
no bipod's or resting weapons on surfaces (prob console support, but I think its like passivly done, still feels bad, also not a butg)
Idk why this wasn't included either, but I don't know why you think this is a console issue? -
crossplay with consoles (Arma is a PC game, bringing it to consoles will ruin it if they keep this stuff for A4, core game design decision)
I disagree, but fair opinion -
can't drive in vehicles with any form of Joystick connected to the PC ( a~~ ~~bug I admit)
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settings for controls are bad, can't enable or disable input from controllers in the options (kinda not a bug more of a didnt care to put into the game)
Didn't care != not important for the initial release
Its basically Argo but with more money behind just the same as bad.
I think a more fair comparison would be to the Arma III alpha -
hella weird aiming for the 50 cal on the humvee (not a bug)
That's what feedback if for -
in the BTR you can close the front windows but can't use periscopes (not a bug just not implemented I hope)
Probably planned -
the arsenal is god awful, way worse than what we have in A3 atm (core game design decision not a bug)
Not a "core" game decision, I'm sure we'll get the same arsenal system at somepoint -
From what I heard setting up servers is awful. (doesn't feel like a bug to me)
Fair, but probably going to be addressed -
movement is more janky than in A3 (not a bug its how the movement system was designed by BI)
Agreed
I wonder what the QA team did then
that's not a good thing
agreed
honestly another thing i miss and ngl I really miss the scroll wheel action menu
i never thought i'd say it but i legit miss it
honestly it was nicer then i thought at the time till i didnt have it
as do i, i really hope they don't mess up controlling AI in this
because that was a big part of past arma games
when the servers die, it becomes commanding groups of AI
Yes you can? Q and E work the same. You can even incremental lean```
With leaning as in A3 I meant pressing ALT+E and ALT+Q. Where you lean extra and only explose a litte bit of the character. Which I suspect is not in the game because the controller support is limiting the controls the make available in the game.
```- no stances like in Arma 3 (because of console support, core game design decision)
Yes you can, Ctrl + Scrollwheel``` My bad, I'd test it how it looks but I coudln't refund it again if I tried.
```- no bipod's or resting weapons on surfaces (prob console support, but I think its like passivly done, still feels bad, also not a butg)
Idk why this wasn't included either, but I don't know why you think this is a console issue?```
Having to design the controls to fit on a controller as compared to a keyboard that can do stuff like LCTRL+LALT+LSHIFT+C.
```- settings for controls are bad, can't enable or disable input from controllers in the options (kinda not a bug more of a didnt care to put into the game)
Didn't care != not important for the initial release``` ah yes, hindering players to play the game, not important for release I see. And to me it feels like a basic feature to have.
```- the arsenal is god awful, way worse than what we have in A3 atm (core game design decision not a bug)
Not a "core" game decision, I'm sure we'll get the same arsenal system at somepoint```
I hope to god they will change it.
Idk, I don't think lack of controller buttons really affected the game as much as you think, ctrl+scrollwheel is something controllers can't do but it's integral to changing pace, changing stance, incremental leaning.
I'm willing to bet they removed a lot of the stance stuff just because it added complexity for a feature that rarely got used. But that's just a guess.
base A3 arsenal was hot trash as well, everyone modded it if they wanted more
Zeus UI and controls >>>>> the new Game Master
the weird mouse acceleration (most notable on jeep weapon) has GOT to have an option to turn off, and hopefully default that way
noticed settings not saving properly
could really use some work on keybinding options. DCS is a really good standard to work from IMO
Keybinding is a bit of a nightmare. Earlier I mentioned not being able to bind my thumb buttons on my mouse, but I'm also now running into the issue of not being able to bind actions to double clicking or holding a key. Nor am I able to bind a key-combination such as Ctrl+Mousewheel to something else.
If I click on create new Arma Reforger Project it says that I have to select a already existing one. lol
if we jump in on reforger with 3 friends and fine 10 major bugs withing the first 30 min, i dont think they had alot or any QA honestly
watch that clip
or maybe they said "fuck it, its alpha anyway no need to fix"
the dude actually crashed a server by dragging the turret icon onto the car icon
or maybe they wanted to get something out for their playerbase who has been begging for a game π
The mouse sensitivity on a turret is way faster than what it should be. I turned down mouse aiming sensitivity but in turrets it's insanely fast
ALT+E/ALT+Q?? You mean Ctrl + A/D for the sidestep?
while in the water BTRs float, but they fill with water like in first person you can see water at the normal level just inside the vic, they also have a tendancy to sink into the ground, when driving
Alright π Yeah I miss that too
But this video (https://www.youtube.com/watch?v=iC6b-HdmWKs) put my mind at ease about Reforger. It's not Arma 4 alpha or early access, it's a test bed for an engine and platform. It's not an Arma title as we know, it's a tech demo. Arma 3 is still the flagship of BI until Arma 4 comes out
I know
how to join a game ?
but still a bit worrying
About it also having a console port? So did Operation Flashpoint, and I believe the very next entry was PC only again
But it shows in which direction the devs think it will have to go. And in my opinion its the wrong direction
And what direction do you think that is? (that they think it will have to go)
There needs to be a specific bipod button, at least on pc. Supposedly it works automatically but the lack of button to force it or any feedback on whether its working either in UI or animation really sucks compared to arma 3, plus you lose the realism of a different pivot point that the bipod creates
Play the game. A way to casual experience focused on the normal shooter part.
^
I swear it's like people didn't listen at all to what the devs were saying
i think as far as far as what it is as a proof of comcept/tech demo its great
I just feel asking 40 (CAD) is too much
I will agree it's an expensive tech demo
considering its state at release especially
I cant play any multiplayer because it just kicks me every time i try
It shows the way. Its not important if its a tech demo. And it has the name Arma in it. But the name is all.
I don't think you'll have to see their direction so negatively just because they named it Arma Reforger
If it was a full Arma title, we'd not get Arma 4 but Arma 5
(or it would've been called Arma 4 Reforger)
I think most people are not hating the tech demo but are concerned about the direction the devs seem to wanna go, based on this demo
It's a demo for the engine, not for a game
It already feels limite because of catering to console players. Like double tapping keybinds seemingly got completely removed and the keybind menu does not have a "none" option (yet)
If it were a demo for the game I'd have my reservations too
But this is just showing off the engine
To be fair, they have stated that this is a way to get feedback on what they are doing right and wrong. Marek said so specifically
yeah and its not very impressive
And that's a fair opinion!
Double tapping got removed? I've got a number of doubletaps in my control scheme
Yeah, i mean im hoping for the best regarding the future of arma but am prepared for the worst
e.g. shouldering the weapon, switch to sprint/full throttle are double-taps for me without editing controls
Hahaha that's the way I go about most things π
No matter what happens, we still have ARMA 3 π
^
My first response was "oh damn, they put WebKnight's Vaulting, TFAR and Enhanced Movement in it"
true, heres to another few thousand hours lol
And I hated the AI behaviour, but seeing the video where dslyexci explained what the improvement was (navigation of AI), I am more positive about the progress
Dslyexci explaiend everything very well
I really recommend watching it (https://www.youtube.com/watch?v=iC6b-HdmWKs)
Puts a lot of things in perspective
Because I love the new graphics, the new sounds, the new interactions (i.e. not scroll-wheel), the AI movement (not behaviour) and lighting systems
As an Arma title it barely holds up yes, because it isn't one
i.e. not scroll-wheel Traitor!!! π
scroll wheel supremacy
Hahaha well there is a scroll-wheel but implemented so much better
I can open a door without accidentally reloading a tracer magazine
Can't climb up tower in Church
The zeus interface feels very limited somehow as well. Far less granular control, also (yet) no fog or waves settings
Sadly players get fewer and fewer.
It's a basic game master, not Zeusβ’οΈ from Arma 3
But yeah, you're right π
https://steamcharts.com/app/107410#3m yeah but we can wait until the next sale π
We can wait for singularity when all Arma units combine into one because there's not enough players left
The Problem is we are looking for German Players. So the market is far smaller. And then milsim. So even smaller.
You can't even edit inventories of placed units / vehicles / ammo crates. Maybe the word "gamemaster" has a different ring to me, but if anything I woudl have expected more options than with ZEUS (maybe they will come)
Nah, there will be 10,000 single person groups cause none want to play with that unit π
He is the master. But he isnt allowed to touch anything XD
I agree! But this isn't anything close to Zeus Game Master because it is nowhere near Arma 3 either
I'm sure they'll expand on the functionality π
BTR-70 also floods in water, but it is amphibious as it should be. Maybe it does leak never been in one in the water π
I hate the full-screen placement menu too - really miss the well-organised menu of Zeus Game Masterβ’οΈ
They gonna call it Odin Game Master if it's set in Scandinavia
the nice lists, yes I mean imagine once you have your usual CUP/RHS maybe 3CB factions etc. mods loaded up the amount of units you'll have to go through
Don't forget it's the still the first iteration of a public release. Don't expect much in terms of Content until things are smoothed out a bit.
True, true
I believe Zeus Enhanced had this great option where you can select what factions are visible so I'd limit those to the factions I'd need as zeus and leave the rest out of it
I doubt it could've worked well on a console if you had no menus
How's a controller going to search through a ZGM interface
But that's besides the point
Is why we have no many buttons on the context menu's
It's not Zeusβ’οΈ, it's not a new arma game
Wasn't supposed to be a reply, apologies
haha nw
Has anyone else run into the bug where you desync upon exiting a vehicle? To the server and all other players you are stuck in place next to the vehicle but you can move far away, kill enemies etc.
Zeus but from wish
I think not calling it Zeus Game Master is a far better option
It's a most basic game master interface
it's a real time editor with basic functiions
That's a good one too
i personally prefer the feel of the arma 3 zeus interface over the new editor, ik it's a work in progress but I believe they could've implemented that into the new one with all the new features fitting neatly. just my personal opinion ofc
The UI does leave some things to be desired
I doubt this game master was supposed to become anything like Zeusβ’οΈ in the first place. It's not an Arma game
True, true
i know im just saying the zeus interface works better for game masters overall, no matter the game, it was the perfect layout just missing some features
It is a tech demo so fair point
there are keybinds for manual gearbox, but that doesn't seem to work.
has anyone found a way to change or delete inputs
like not keybinds, but inputs from joysticks and other hardware that may be plugged into the PC?
rain needs some work... it's raining above clouds π
Encountered a bug during to where my legs/pants were not equipping and kept ending up in my alice pack. i tried dragging, right clicking selecting and nothing worked.
is it me or im only one that feels that interface and interaction would be better like on arma 3? π
I like how the M16 doesn't reset it's bursts between trigger pulls, very nice touch
scroll whell interaction still better everyone got used to it π
Stockholm syndrom lol
The interface is very "clicky" and feels a bit all over the place. I do love the interaction on objects though
i know π
coming from A3 its so wierd to play now π
my 2k hours in A3 xD
It'd because you're used to a3, it's probably actually better in the long run just takes a minute to get used to
Scroll wheel sucks when you have like a ton of mods.
for inventory.
Seperating the Top of the shirt and bottom of the shirt is good.
devs should left 2 option for people scroll wheel and new one so they could choose π
and interface like in A3 and new one so we can decide whats better for us but ye i think i just need to get used to it
First impression:
- Engine looks really good after changing the video settings to max.
- The forests are really nice
- I like the radio communication
- No mouse wheel action menu
- Why are the weapon skins so low quality?
- Why do the soldiers look like chubby baby-faces. They look much better in A3
- The roll play experience is a big part of Arma so the characters and weapons need to look serious
- Already had toxic teenagers in many of the servers today. Is this the new player base BI is aiming for with the console approach? This will not end well for A4.
- The modding looks promising, looking forward to work with it.
but main problem will be multiplayer image you in combat you need to quickly hop out of the car to spray cops like on other servers while you get out now they can kill u 30 times π
mods will fix it π
- Already had toxic teenagers in many of the servers today. Is this the new player base BI is aiming for with the console approach? This will not end well for A4.
Wont really matter when mods come out and servers get more private via units etc
i mean arma 3 have toxic teenagers
nothing new
honestly the console approach feels more restrictive than supportive to Arma
agree on guns and soldiers too
Yeah i agree, ArmA 3 is better. There were obvious changes that were presumably to make it accessible to console users. I am hopeful that this is just for Reforger and not ArmA 4. In reforger, I can't seem to map multiple buttons to a single thing. I also assume the simplified UI, control mappings, etc., might also be this way just because of the fact that this was never intended to be a full ArmA game, and more of a preview or test bed for the engine and workshop as we get closer to ArmA 4 itself. Also, I can't map Track IR directly to inputs, so incremental lean isn't possible like it is in ArmA 2 and 3.
Sadly I have to agree.
from a server admin point of view, being able to run something in a restricted environment would allow for more constructive feedback, with the password system somewhat borked at the moment, that isnt possible
Nice game overall but I think that the bots need to be fixed and deployed as defenders and attackers in Conquest.
Could even have pure PvE Conquest where it's 40-50 players vs a ton of bots.
Small pop servers could maybe also have a smaller number of attack "lines" so that you can concentrate smaller teams into bigger fights.
Aside from that, I think that a temporary spawn point deployable by the person carrying the radio would be a good idea. Say it stays for 2 minutes and then respawns go back to the LR radio with a cooldown on when the thing can be re-deployed.
People need to remember that this is like a testing for Arma 4's new engine ive seen so many mixed reviews on steam saying "No Mission Editor" well yeah thats the point it wasnt supposed to be a full release of Arma 4 its like a very very early access beta
fr
its cuz they cant read the disclaimer before the add to cart button
It's more like Argo than Arma tbh from the limitations set
imagine asking for a mission editor on an early access tech demo for an engine πβΌοΈ
arma 3 interface and interaction should go to arma 4 no animations to get out of vehicles or anything like that because remember that most players will go to play multiplayer and it will be insanely hard for them to get use to and most will stay on arma 3 because of no animations when geting out of cars and interface and interaction
I do agree however the server issue needs to be fixed
the whole point of enfusion is change. this isn't arma 3
if you want arma 3, then play arma 3
If your talking about the scroll wheel interaction menu i dont think it should be added you know how many times i've tried to open a door and place down a mine and so many other options its very limiting i think the new way they are doing it is better
Animations are good. The context sensitive interactions are also good. There are improvements here. It's mainly controls and their mapping that should be more PC focused.
I think radial menus is a good direction, less mistakes and who gives one if it's more like squad? squad is a good game with good ui and working features, armas sandbox in squad sounds like a dream to me? that's just my take on the "squad like" complaints.
Yes and no - because the tools feature plenty of other editors it's somewhat reasonable to at least be curious if there is a mission editor as well.
did you see the death animations yet? 
Here's a fun one - if you are interacting with a crate/container in the inventory (tab) screen and have a radio with you, trying to drop/take something with G also opens the radio channel select dialog, and you don't drop/take the thing
ye thats so bad π
where is ragdolls π
Same with L if you want to turn on the lights in a vehcile and you have a flashlight in your "hotbar" then it'll turn on the vehicle lights and your flashlight
but overall animations are good, i agree.. smooth stances ftw
My feedback is I don't like the big game master UI because you can't see what's happening while you're going through the menu and I'd like an option for a smaller list style menu but keep the current one for consoles
you can ask for one but don't complain when there isn't one is what im sayin
agree current UI for consoles
No Game audio Xbox Series X
it feels that im playing totaly different game and that has nothing to do with arma titles we played before
You dont even see units on your Map as a gamemaster
my opinion for me arma 3 still better i played it for 3hours and im going back to arma 3 because its just wierd π it feels im playing game that is not made by arma
i mean yeah its a bit weird to play but thats cause its literally completely different engine
I think it's the same but modernized with modern features on a more modern engine
Well yes it isnt meant to be a full release of Arma 4 yet it just came out today people need to give it some time
fact
It's not like I had to relearn how to shoot people and range my gun or anything so
I'm happy with it I can still easily aquire my targets and range
I still think its fun imo
^
third person is still better on arma 3 then new one
You mean more cheaty
i think thats just down to personal opinion tho
This third person is way better because it doesn't let you peak as hard and cheese shit
fr hated that shit π
thats true xD
Everyones excuse is oh I just like to see my dude...no you like to cheat lol
3 things that bug me the most, free look doesn't feel good, mounted guns feel floaty and on a different sensitivity and the map is a little slow
- i hate that you cant see where the hell you are on map + icons looks downgraded compared to arma 3
I'm okay with that if they add GPS item
I personally have blufor tracking disabled in a3
holy mother of god this is amazing! i just spawned a bunch of BTRs and 200+ AI and just went on running them all over and the game still ran at ~100fps and the AI kept on being not brain-dead, moving and shooting
lol
Vanilla a3 does that too tho
i would hope
Some feedback.......
Scope of testing:
Dedi server environment with around 32 players and a continous spawned number of 32 ai active,
Good client fps but server cps seemed to be low, ai not responding too well
So could do with server cps value being shown/logged somewhere so we can get an idea on coop performance characteristics
From a fan boy perspective
- Animation blending very good
- Overall animations very good (With the exception of moving up cliff's , rocks)
(Climbing/moving in rock environments is a bit gamey) - Lighting is superb, especially shadows
- Sounds good
- Item handling eg selection of grenades etc has a much more grounded feel to gameplay (Feels slower, not in a bad way)
- Vehicle handling very good
- Interaction with world items eg doors, ladders nice and smooth
- Inventory system and ability to store in various itrems, weapon in parka for example, all niceties
Inventory system will take a little getting used to but overall an improvement on the existing system
Additional feature that is welcomed
- Ability for vehicles to drive in water without exploding
- Built in Acre style comm's
Modding support
Probably the best improvement is the ability for players to download mods that a server requires dynamically. This I assume is where the modding support is going
Noted missing graphics/sounds
No splash effect when vehicles passing in water (Either river or sea)
and i don't remember hearing any sound fx for it
From a long term testing point of view
The Gamemaster mode is very basic at the moment but is the only way to have replay-ability
Maybe a save and loading system for the gamemaster scenarios would go a long way to allow pre made missions to be quickly implemented
I'd like to see them not implement comms tbh because I'm a fan of TFAR and not acre and I think you should have the choice
what no?
Aside from enough to get by for generic game modes
what
Different preferences for comms π€·
the entire point they are aiming for is Accessibility, when you are going for that you are removing such choice. I mean thats the right move.
I don't want a choice between old and new, ACRE style is clearly superior anyhow

See I disagree I think TFAR is better lol
ARMA 2 AMAZING
ARMA 3 AMAZING
Arma Reforger console game 100%
ARMA 4 lets pray
Acre is more realistic and has more full features I won't argue that
Thats the thing about Reforger that even as a tech demo its impressive and my 30$ aint really for Reforger its for bohemia to develop Arma 4 to the best of their ability.
future investment as they say.
the fact that you have built in radios and can just join servers and download mods automatically is the greatest thing since arma literally existed
honestly
It could of been $60 I'd of bought it simply because I've been enjoying the arma series for 12 years
yeah fr
well all of the guys i tested it with refunded, sooooo no
I like the accessible radio system they have now and it's easy to see your team freqs ect
im committed on a level more then just buying the game. I support Bohemia as a game studio 
should not have taken the completly wrong path towards console, than i would be willing to support
Can it be better? Yes but I don't want them to force what they think is good onto us
Yeah
i dont feel like bohemia ist supporting its fanbase tho
feels like a betrail
how?
remove the camera rotation when firing guns in the BTR, pretty pointless, please
Really enjoying the new engine performance and potential, Reforger is a good showcase of what is to come and hopefully the release on Xbox will introduce a new fan base as well as secure additional funding for the development of A4.
However, I would be remiss if I didn't list the things that are objectively great in Arma 3 and should remain, for the most part, the same for the purpose of feedback.
- Game Master (aka. Zeus) interface is pretty much perfect nowadays and should be aimed to be replicated **not replaced** in future Arma titles, taking further inspiration from mods such as Zeus Enhanced.
- 3den Editor also pretty much perfect nowadays and should be aimed to be replicated **not replaced** in future Arma titles, taking further inspiration from mods such as 3den Enhanced.
And that's about it, the rest is an improvement on the former so far (minus bugs and feature lacks, both of which will be sorted in time and are hopefully not indicative of Arma 4π€)
I think there should definitely be a toggle option for the interface
Console and PC interfaces
Bohemia can clearly split the UI Elements thats clear i think they'll consider that just from the overwhelming dislike of console UI being forced on players
Just being able to place things in a split second is important
they clearly developed console first right now, what does this tell you about their priorities ?
thats just overreacting tbh, Bohemia has a lot to do and clearly they do care from the community because they literally spent time making a test bed to literally take feedback from the community to literally BUILD THEIR GAME. What other community builds entire tech demo just for the community to test and basically help build the game through feedback?
Is there a bug report for video clops? I have alot lol
The main audience isn't big enough
Just because the UI is console accessible doesn't mean they put consoles over PC. If that were true we wouldn't have a PC centric workbench that blows Arma 3 out of the water
you were able to play it right? so it was accesible
I think Bohemia cares a lot to say they dont care is ignoring that many devs in BI are hired from the community itself, the community that makes those mods and plays the game.
this is supposed to be about feedback, if this thread is to be of any use spamming messages that arent really feedback isnt helping
its worse in every way expect graphics and performance from arma 3
Feedback post: when trying to steer the ural command truck when steering right forward or left backward it doesn't actually steer
true
when their main "testbed" is at release focusing clearly away from pc players, i dont have much hope on improvement
Better modding tools
Better physics
Better vehicle handling
Better audioscape
Yes...I hate the console centric ui, I think it's dogshit but it doesn't affect me being able to shoot people lol. It does effect me being able to Zeus effectively and that should be changed and if you look at their track record, they improve things overtime
better physics ? i hit a tree at 120kmh, and instantly stop with no damage to the player at all ?
Arma 3 would have sent you to the moon
i hit a glasshouse with a btr and instantly stop for no damage ?
They completely redesigned how the mission maker worked, changed the default control scheme after a few years, ect
true π
The steam page says terrain and building health and destruction is to be added later
granade??
both options are still bad
granade=flashbang
You need to judge the things that are there not the things that are not
Making you take damage on collision is something they can add. It's a tech demo
You can do that when they say it's "released"
Its a game
they are selling it as a game
its not a tech demo
thats not really true
its a tech demo, they literally said that
Are we reading the same promotional material?
The Steam site says "This Game..."
I think the only real big issue with the game, is the UI
everything else is down to adding later honestly
its a game on steam, and they want 30β¬ for it, thats quite the asking for a "feedback plattform"
Don't buy it then
dont worry, already refunded it
K

We will also keep improving features such as health, artificial intelligence, and destruction of the environment.
We expect the game to mature during the Early Access and shape the future of the Arma series.β```
guys i keep getting "session error" in all the servers, sameone knows how to solve the problem?
Arma Reforger is the first step towards Arma 4 and a versatile, creative, fully-moddable platform for the future, offering a glimpse of things to come.
Doesn't exactly say game anywhere lol
No everyone is experiencing it
no one is able to play?
You can play you just crash sometimes
same
Yes it's a "game" because it has rules and a game mode but it doesn't say it's a stand alone product meant to carry weight and it's literal existence is to support Arma 4 and enfusion that will pave the way for A4 and future games made in enfusion by not just bohemia but any dev
Try to join servers with 32 or fewer slots. Those are the only once I can seem to get in, and that's once every 5 tries or so
ABOUT THIS GAME
Powered by the new Enfusion engine, Arma Reforger lets you fight for supremacy over 51 km2 of incredible island terrain in an authentic Cold War setting, or create unique scenarios in real-time with the Game Master curation mode. Return to Everon, the war-driven microstate from the hit game that started it all, Arma: Cold War Assault.
i tried joining server it gives me error
yea i dont see them hinting at it beeing a game
i will try, thanks
They have been very open about it's early access status, as well as it being a testbed for Arma 4. IF you don't like that, don't buy it. Wait for Arma 4
don't
no
for the love of god don't
i jus tcame from there
lol
they went full circle
Wtf is wrong with you. You prove yourself wrong and doenst even notice it
we got over the topic of a unfinished tech dempo
if that is supposed to be the base for arma 4, i really dont want to see arma 4
and honestly who cares what the game really looks like as long as its stable and base features work etc
Enfusion offers so much to the game that no other game can literally no other game.
and now its just people triggering other people
actually there seems to be, at least for me, a general issue with soviet trucks that at certain steering angles they will always lock up
holy shit its like a political debate in discussion
No you're just not understanding the message they are putting out π and not reading the most important paragraph on the steam page
honestly who cares all i care about is what BI is doing for updates and what modders are doing
2 things that actually matter 
i would say, if its just a good tech demo, it would not be sitting at mixed reviews with furious discussions on all arma discords rn
its pretty good tech demo imo
i would bring up all of bohemia's devs being asleep but i know it would start something
they are going on now about how they arn't going to do anything
and keep doing it
Bohemia historically makes game modes ect not really for you to play them but to demo the tools and proper way to use them and see the correct documentation
BI fucked up, its not faithfull to the arma series
the "future" of arma is very clear lol
https://imgur.com/JfXqUZe.png
Still has some bumps to iron out, but looks great
Hard disagree
They could have just said here's enfusion have fun making a4
yeah fr lmao
Bohemia more of a foundation game company instead of being every possible feature for you
i feel like a lot of people just werent there for the Arma 3 Alpha
i swear π
i mean Bohemia made literal military simulations, and has a new studio for making them
And that's a different product lol
ok after they were going bankrupt
And you wouldn't want to play it
but still
@narrow vale -> Arma 3 Alpha was worst then this
Arma 3 Alpha had buggs but it also had all the features you would ask for
the whole idea is still there.
ive been playing since 2006 and have over 8k hours arma 3. yes arma 3 alpha was a buggy mess but it was ARMA, this is not arma this is squad light with bugs
whats wrong with it being Squad Light????
ok we all thought it was more of argo
Because it wont win this fight
It's a game mode not the game
it isn't planning to
EVERYTHING if you dont get that, you will never understand y it dont like it. Thats the main problem
we dont want another squad
wtf are you on about, Enfusion is CLEARLY like showing its not squad at all. Even if it was Squad Light which i dont believe it is why would it matter
we want another arma
you guys are acting like A3 was the best there ever was
A3 was great and was amazing
but that bitch age to it
A3 was so rough tho
Would never say that. But Arma 3 was Arma
I saw some old footage
It looks a lot different
Can we just all agree on one thing and that aiming isn't like dayz click to hold lmao
no
no Arma is Arma, Arma Reforger is still Arma. The Modders are still from Arma. We are still gonna see famous mods like alive and RHS be ported over. We are just in the phase of 2022 developments like Building & More Modern UI Elements
Arma refoger is not Arma
Arma without an Editor lol
ah yes the tech demo
its Arma console casual editions maybe, but not real Arma
damn man.
We have access to enfusion I dunno what you are on about
You can go make content right now
π€
i always felt like game devs are supposed to develop, you know A GAME
Content != Features
Arma 3's release was awful, this release is awful. It's hard to ignore that at the best case scenario we are looking at a rough launch which will coincide with basic features being added as times goes on. Whether that splits communities that play A3 and start to play Reforger and then A4, meh. A2 to A3 was rough, looks like we are in the same situation. Overall a weak launch.
nah bohemia isnt a "normal" company
Arma is a sandbox
Bohemia is known for developing the tools and the base
A sandbox is a platform to let you do what you want
and giving it over to the modders
a sandbox without a real editor good job
So the Future of BI: Just make a Engine. Let the Modders built the game for no payment
Enfusion is going to allow people to make stand alone games lol
literally built in workshop
well if they apperently only make tech demos they should stop selling them as games
Like how is it not better
Graphics yes, Performance as far as we know yes, everything else no
thats just cause they gave up after arma 3 probably
clearly you have no understanding of how ambitious they are wanting to be with A4
I things Zeus UI terrible,
wdym probably???
A3 was the definition of bohemia sandbox
based on the tech demo we got, their ambitions is clearly pointing the wrong way
OMG did you understand what its betatest of betatest arma4. what did you expect?
something that could leak to beeing arma, this cannot
yes cause the foundation is already going the wrong direction
So from what I understand is you are big mad that the ui is different and you have to actually know how to use enfusion to do stuff instead of drag and drop?
no its not
if the devs are already this out of touch, i have little hope for the implementation of feedback
these are simple problems you are making a big deal over
maybe its not if you are looking for just another shooter, i am looking for another arma tho
So if you buy a F1 Game. You want a simulation like every part of it before and then its arcade like Need for Speed you would say it would be the right direction?
i have 2k hours arma 3, i dont play other shooters
like seriously i dont play other shooters.
reforger went so deep down the casual console shooter route, its hard to pull out of there
i only play arma as a shooter.
I feel like the game costs to much for what it is
think of it as a kickstarter fund or so
i feel like im talking to a bunch of boomers about the "Good old days"
like lmao
"Back in my day!"
The old days where good, thanks for reminding me π
yea go play it as a "shooter" than, looks like BI found its new target group
Yes they should of put hey don't buy this if you don't truly love Arma and want to support development and are expecting Arma 4
i actually hate squad fyi
π
bi fucked up not putting slow mode on these channels imho
They had their discord mod makes these in 5 minutes so
this shit goes faster than an f1 race
more like "if you expect this to be more than a generic shooter and truly love arma, do not buy it"
a brave move
vanilla arma 3 has a massive basic shooter community, it's still arma 3. Arma 4 will still have an editor, and zeus and enfusion means we will have loads of great mods for all our milsim desires. I think it'll be fine
mods be like: π
same
Imagine thinking Arma 3 is not causal without mods
That is mainly due to the UI being focused on Consoles but yes, something about the new engine makes it feel more like an unreal engine game. Long distance fighting is very hard because you can't tell friend from foe and it is more pixelated than Arma 3 too...
like i thought the community was more mature then this come on now
its already shit, there is no need to see the doom on the horizon
fr tho
The hardest part about getting into a3 was the controls
dog its the arma discord only the βbestβ people here
The game is fucking simple
the only time arma 3 got serious was after ACE
they should. even with the potential this game isn't worth $30
didnt 3 at release was quite lackluster but was also full priced pr was i just spoiled
i hate squad fyi, but like i trust Bohemia in making a game more then any game company in the entire industry rn
25β¬ fΓΌr alpha for arma 3
Once Arma 4 releases it will probably go Free as a Demo and also because moders will port Reforger content into Arma 4 in weeks!
yeah it was 60$
at release day it was 60$
i think you're missing the point that this isn't arma 4, i reckon they will still keep supporting reforger after arma 4 release as a more casual game, and in the meantime it's being used to stress test enfusion
I'm just glad they didn't call it Arma 4 and release some bullshit lol
I have to wait 3 years lol
That means they know they can do better and are looking for feedback
^
i could literally buy a DCS module with the money it costs to buy a tech demo
well the game aside this is reminding me of csla day one already, feels just like home
but they are releasing reforger to show the direction that they are taking. And right now that is "dumb everything down to be able to play it on console"
and i hate that
ok then do it
ok and?
like fuck me what are you out here for
a lot these complaints are "ok and?"
i mean csla ist the worst cdlc anyway
ones complete, ones literally a tech demo
ok and?
Dcs is boring anyway and all you do is get FF by new people
Arma 3 was worst on release, yes, but also the company wasn't as big. Bohemia is 3X the size and resources now compared to what it was when A3 released. So having this little content on a 30$ release is unaceptable. I mean Arma 3's SOG cDLC is 10 times better than this!
im committed to Bohemia as a gaming company
like A4 could revolutionize the industry
enfusion already has
creator dlc isn't made by bohemia...
we have modding tools that you can not find anywhere else
that alone is worth 30$
maybe more
Everyone missing the fact that enfusion is going to compete with unreal engine for market share now
i'd pay 50$ maybe 60$
Which makes it even worst! That means that they could have outsourced the assets for Reforger and get more and better assets
for reforger 
I can go and make a game on enfusion and sell it once it's fully released
ok and
it is a bit dumbed down - the UI and the weapon handling as well as some other minor things. I accept that these things may not be set in stone, and the tech demo delivers on presenting the new engine and lettings modders get used to the tools/workflow
i wouldn't worry about it too much, all it will do is have a few console gamemodes but mods like ace will still add in all the un-dummed content into the game. Realistically the only things they need to make good is an editor, zeus, performance, AI and graphics. The first 2 of which won't be affected by console, the latter will pay to be good on both.
Which means we are going to have a 1000 different versions of Arma 4
And you'll find one that's for you
Arma is great because there's something for everyone, pilots, infantry, RPers, casuals, tankers, ect ect
Enfusion is doing that on a larger scale
the aircraft in arma 3 could definitely be improved on massively
I don't mind them simplifying the controls and the clunky archaic Arma 3 interaction but releasing this without an EDEN like editor for mission making was their biggest mistake in a long time.
Maybe reforger will be for console mainly and arma 4 for pc only lol
enfusion is so open that aircraft will be amazing
ik just talking about the shitstorm thats ensued and is ensuing
the interactions in the vehicles already spell DCS potential tbh
I don't disagree with that but it's okay at everything it's not DCS, it's not a tank sim and it's not an infantry sim it's just good at combining them
most likely, i think reforger will remain as the simpler version that plays like a more traditional tactical shooter like squad
Rotating the mounted turret on the Jeep feels choppy, like it's rotating at fixed increments.
Yeah that's my thinking
I haven't actually seen any examples of things being dumbed down.
It is use the btr
Yes, and yet so complex that they couldn't even port DayZ's helicopters into Reforger....
I mean have you seen the apache mod, thats the only aircraft I like in arma
much better than any other arma aircraft
Apart from reee it's not the same as a 12 year old game with 50 mods.
Please don't port anything from DayZ lol
im glad they didn't, much rather do it from scratch
im sure Snow is already planning on porting Apache mod
honestly
into reforger or A4
I don't think anyone is going to waste much time on big projects on Reforger
reforger is a platform for modders and testing
Just enough to get familiar for a4
what thats the entire point of reforger?
so big projects can just slap there mods into A4 once its released
They might change functions vars or anything between now and then
I'd only use it to get used to any new syntax
you wouldn't be wasting time as such, it's the same engine. the point is stuff will be easily ported
engine? i doubt it'll be any giga changes and even if it is the platform for enfusion is so flexible that it wont be a problem
why do you think theres rumors about rhs and cup is confirmed?
lol
How many times have we seen an a3 update that breaks a mod entirely lol
cup is literally on overdrive from what i've heard
like the biggest mods are already porting
basically
omg i really hope they update some textures
Well they should of fixed cup before porting it...
arma 2 textures in arma reforger and 4 lol
Some optics still don't line up π
i mean they have to rewrite the scripts anyhow...
so it wont matter tbh
ok 1 major aspect about the modding
the engine decreases the production time by so much
so instead of 4 years for a mod it could be 2, its just a flat upgrade from what has been seen and looked into
Agree if they provide the documentation to use it
It truly is an engine and had the difficulty of it as well
ok so A3 modding is a fuckin cluster fuck
this is like a cake walk
so far, who knows its been out for less than 1 day
Sure, they love getting assets for free from guys like you into their games, so their devs can do less and focus on the next paid DLC
more then that
months
yea
i made a very board estimate due to the amount of fuckin nitpicking people are doing
like jesus
i have seen more toxicity on this games price than over cyberpunk
and modding
its so overblown
i know
and the people making it look terrible are just here cause they got a vendetta against new games i guess
theres a debugger too
no theyβre cheapskates
so like
yeah
Wait
meh they are
the debugger is like amazing
but i don't care
You mean I don't need to restart 20 times to read the error in 2 seconds?
i already wasted 5000 hours playing the game Arma 3
yes
Holy fuck
i mean im glad they didn't just port from dayz, there's no way they are going to launch the full arma 4 game with no helicopters lol
aye at least discussion went back to discussion and not bickering over the price tag.
i mean now 1 person can't charge literal $1000's of dollars to make a mod
just because they are the master at this one aspect
it isn;t bad
but it should make it so people won't need to literally form a economy around mods
A way to adjust freelook sensitivity would be nice. Also the ability to unbind controls too.
Free look is rough
I noticed there's a lot more weapon animation compared to previous titles, and I love it. There are some details that I'd like to see added in the future, such as fire selectors being animated, like switching between semi, or full auto (there's already hand animations for it, but the selector doesn't rotate on the M16). Keep up the good work!
Significantly less FPS then DayZ. Getting around half as much as i do on that game. Some optimisation can be done here. Comparing the 2 due to being on the same engine
could be the map
probably need to cull some stuff out of view
its definitely the map
possibly yeah, will just hope it improves in the future. cant live at 20-30 fps all the time
I despise the menus. I know they're built for console, but I'd love if we could get more Eden like ones for PC in the future. I loved not having to exit out of the menu just to place units. Also yeah, optimization isn't great, as people have been saying
Other than that, I love it
i mean what if this entire game is mean't to give console players a Arma game
whos knows what could happen in 1-2 years
then I'm angry
true
Game is somewaht unplayable sicne the game keeeps kicking me out in multiplayer mode.
They dont use the same engine.
wdym?
certain modders can get paid 1000$ to make a mod
and more people can mod
with CUP
RHS
and optre getting more people knowing
or atleast trying to mod a game
Arma 3 is a fuckin piece of garbo
guess what
pffffffff
Been playing for 7 years. I disagree
now a debugger is here
making you not spend 10 minutes trying to even find it
or restart 13 times
ok Modding wise it is
the game isn't
i mean 8-9 years ago
it was ahead
reflections in vehicle mirrors would be cool for people who drive first person
they will get added at some point no doubt
I thought CUP and RHS wouldn't work on Enfusion
they won't
but porting it is infinitely easier
Ok
Arma 3 modding takes a long time
like a LONG
time
it might take 2 years for a REALLY good mod to get developed like RHS
to only 6 months
Guys, that's not feedback, that's discussion
Feedback: Please don't make this yet another try to guess what when wrong Arma - at least add verbose errors, at least for connection issues
No medical or revive mode kinda sucks dick.
rex?
i would try discussion but if you bring up anything good it turns into 'heres why arma is so fuckin bad and let me keep argueing'
hi rex
are you having connection errors?
My game seemingly just uninstalled itself from steam.
I had that happening to me with Arma 3 too but it was years ago
@ripe sigil Did you ever find out why its was happening?
Nope... I just reinstalled and never happened again....
Ok well thats my current aproach
It is probably due to Steam and Reforger not "working together" the right way
On my server its randomly dropping people. I can try and provide logs if devs are interested in so
Playing will not work when my HOTAS is plugged in. It seems I can't do a bunch of tasks when it's plugged in. Everything works after I unplug them.
Also I noticed there is no way to set multiple keybinds which worries me for future aircraft. Hopefully that will be added as well as HOTAS support + TrackIR
The M72A3 LAW sight image gets depth-of-field applied to it, so turns into a blurry mess as it's too close to your face
Also noticed that when Alt-tabbed in borderless fullscreen, my computer screen gets really laggy. This doesn't occur when I simply move my mouse to my second monitor.
https://i.imgur.com/1XgolUq.jpeg not sure how this made it past QA, you can remove the m203 from the m16 and it messes it up
does it?
that is actually correct
yup
if you turn the M2 gun on the Humvee all the way to the side, it super stretches the character arms and moves body into the body of the humvee
There 100% needs to be a kill feed instead of X died
can BI fix the game master voting maybe? on xbox i'm going into servers without any game master and nobody will vote me or anyone else in
or let me put it this way. i'll get like 4 people who vote me but it's not enough. and with no game master for upwards of a hour it's just killing the game mode
- Grenade radius is so low, like where's the sharpnel?
- The RPG in-game shoots a HEAT round capable of 300mm of pen, but doesn't pen a BTR.. you can't even ammo rack them.. Don't even think you can blow them up, shot one with over 10 and just stayed on fire. Blew up after like 5 minutes.
- Plethora of other things, honestly pretty disappointed.. seems like BI did not even try at all. Kinda worried about Arma 4 considering the state of how this "test bed" was released in..
Id like to add this to your list as well, grenades that are thrown in the water has the same effect as on normal terrain.
Hello, I wanted to let the folks at Bohemia know that I think Enfusion looks great, but for me the biggest shortcoming with the visuals is the anti-aliasing. I was really hoping that the new engine would have TAA, since it can help a great deal with making the presentation look cleaner and much less shimmery, like it currently does for me. I wrote more about it in this reddit post, I hope BI can implement this at some point π
https://www.reddit.com/r/arma/comments/us1370/reforgerenfusion_antialiasing/
TAA is hideous
it's not a perfect solution, it does have a couple downsides, but i wouldn't call it hideous
also i wouldn't want it to be the only option, just...another option
Hell Arma 3 looks waaay better right now in terms of sharpness and long range viewdistance. In Reforger enemies become blurry pixels at 500 mtrs while in Arma 3 their retain shapness up to 1000 mtrs
In fact it looks much more like Squad than Arma 3 in that regard
Lets hope for A4...
i wanna say part of that is simply because of how RV renders objects and terrain at a distance
but to me it doesn't look sharp, it looks shimmery, which i really don't like at all
i'll take "slightly soft/blurry" any day over shimmery
To me both are bad for your eyesight and for gameplay!
Movement feels arcadey, you are able to strafe AD with little inertia. PVP can play like COD.
Movement animations need a little slower transition time, it will feel more realistic and look less janky
You can also bunny hop with the jump @ripe sigil
Not to mention you can bunny hop with the jump!
iv had issuie with the btr falling through the map repeatedly
What always amazed me in Arma 3 is how realistic was movement animations. Thing that most games overlook was done right in previous installments of Arma, but in AR movement is too fast and janky, just like it have no mass and inertia. Character movement in AR is very similar to DayZ movement. It was ok for a game where you run 90% of the time, but not for Arma.
bugs will be fixed in time... what worries me are the "new features" that make the game worst rather than better....
Because those could potentially remain until A4
Yes the movement is exactly like Dayz, and it does not fit armas gameplay
I guess they couldn't hire the Hell Let Loose character animators
At least the weapons reload animations no longer teleport magazines into the weapon... π€£
But the animations themselves are quite nice
But it feels so damj fast man
Squad, EFT feel much more realistic
What were they thinking with this speed in a milsim game
You really feel like a teenage operator with anxiety issues while playing Reforged in comparison to the cool cold blooded operator of most modern shooters have you feel like
My guess is that they tried to mask the "robotic animation" of Arma 3 with "Faster Animations" for Reforger rather than really hiring competent animators.
Its annoying yeah
We have games with really nice feeling movement now
That are realistic
Oh forgot about ready or not
In fact it was waay better in Arma 2 believe it or not! You really felt like an operator there... a professional one!
Great feeling movement there too
I consider arma 2 movement better than 3s
Me too
Apart from lacking stance control
I wonder if A2 was the apex of the Arma series... because A3 improved things in time but completely lacked the immersion, authenticity and warm feeling of Arma 2
bring back stance control, bring back prone rolling
Arma 3 felt technically better compared to A2 but far emptier and done with far less love and passion... A3 was not immersive at all in comparison to A2
Is there a BI forum to post on
I want to make feedback about this
The dayz pace is not suited for arma
And I doubt BI is caring about that
Zeus must have CTRL C V. Also, Arma 3's UI was more readable and convenient. It's good to care about the console, but the bad Zeus UI layout isn't great.
it feels like your playing console on pc
that being said its best not to forget this is a engine test, not a full game
Yes, I know, but I am afraid that it will come out like this in Arma 4 as well.
The mod is great.
Please allow the use of mouse buttons for certain keybinds. T for talking for example, I would love to use mouse 4 or 5.
is this serious? The blast range and damage are so fake
Yeah definitely need to be tweaked
It isn't like HLL animations are great, lol. They look awkward.
The Zeus UI is bad, honestly. I don't mean to shit on anyone who worked on it, but they need to take a good long look at Zeus's UI in Arma 3, then recreate it.
Its meant to be console friendly and I do like some parts of it
But yeah it needs to be different for PC
The Zeus UI was ππΏ
Honestly, having both UI options isn't out of the realm of possibility. Have a setting for "Legacy" Zeus UI and "Modernized" UI.
Sadly due to the Code change I doubt that will happen
theres no reason someone cant mod it in
*other than a lot of hard work and time
im told we can edit the game as much as the devs with enfusion
Bohemia if ur reading papa, I adore the new engine. As you iron out the bugs, please leave in these goony vehicle physics. I have already accrued a whole folder of footage where my friends and I are flung through the air at Mach-5. Its brought me and others so much joy.
Heard from, I think it was dyslecxi, that modders can go deeper than ever with the mod tools. Stuff like AI, a lot of it was locked off/hardcoded. Modders have way more access now.
I'm ready for that good 'ol Men of War AI. Mass charges here we come.
Anyone else having issues linking their BI Account?
Yes I had an issue. I bet it will be sorted soon
ok, verify creds. Good. Seems to be something with using space as the enter. I noticed it adds a space at the end of the password.
Don't gimme them eyes boy! Go play Men of War and tell me you don't like the idea of AI that actually listens to orders even if they're suicidal.
One thing i noticed that needs a little bit of a animation problem is when loading the .50 Cals MGs
on the US vehicle
I don't see any animation on mine i just hear sound
Thats what im sayin
All of the MG's are missing animations or lacking ability to freelook. At least for me.
the freelook on MG's is clunky and requires you to hold the right stick down while you push the buttons
But another issue i saw for console is the Safe Screen
My screen is so big on my TV i cant decrease the safe screen so i cant see the buttons i gotta click to keep me alive or too reload my weapons
Try using your TV remote and messing with your aspect ratio/screen size settings.
K
Ight
Oh I remember one more issue
The Rain
Idk if it was just me but when i would look at the rain pouring on me they all sudden turned into this fucked up blue ish color wear i cant see jack shit
I checked my TV settings i dont see such a thing
What's your TV model and manufacturer?
Its an Insignia
i forgot the model
But the manufacturer says βInsigniaβ @deep quiver
Your TV should be able to tell you the model in a menu somewhere. I have a Samsung and it tells me it's UN46ABC123XYZ and whatever. Look for something like that in the menus.
Found it
TV Model: NS-43D420NA20
Thats the model
literally cant play on any servers, only things that function and are tutorial and the zeus mode. game brokey on day one lol
Alrighty. Gimme a minute and I'll see if I can find something online.
Okay, I'm looking at the user manual now. Hit MENU on your remote. Then go to the PICTURE menu. find ADVANCED SETTINGS and open that. Aspect Ratio and Overscan are two things you'll want to look at. Mess with those and see what happens.
K
Ight i changed it up
When i get home tmrw and i hop on my xbox
Ill see what changes
@deep quiver thank you very much man
You helped me alot

Alright, ping me and let me know what happens. Take care man.
Peace
Vehicle should stay running so we can exit, open a gate and get back in
Just have your bitc- I mean private- do it for you.
touche
This is by far my biggest gripe. The rest of the game isn't perfect, but a lot of that is because Reforger is meant to be an Arma-lite and is in early access, so naturally not everything is as it will be in A4 or even later in Reforger. The game runs, looks, and sounds great, and the movement and shooting is pretty good already.
But holy hell, the menus are borderline unusable on PC. The main menu, settings menu, and especially the GM interface are not good at all. I'll bet they work great on a console, but they are a terrible UX experience on a normal computer with a mouse and keyboard. It's incredibly fluffy and spread out, making it several times less efficient than it should be, which is a productivity killer. I have a big high resolution monitor, there is no reason to have my entire screen taken up by pictures of available entities in GM, and have to scroll through pages of them 15 at a time because each entity has a giant picture attached. As a busy Zeus running a large op, losing sight of the battlefield is a huge hit to situational awareness that is going to be painful in chaotic situations. The fact that it takes 5x longer to find anything makes it worse. The 3DEN interface was nearly perfect, and the "filter" options could be added to the bottom of the pane without having to waste the entire view. It has pop-up previews of assets for new people who needed them, but didn't get in the way of everyone else who didn't.
I understand this may seem trivial to some people but it puts a sour taste in the mouth of people who were afraid of being subject to a console-ized experience, and I hate to say I-told-you-so, but... I told you so. Maybe Reforger really was meant to focus on the console aspect so that BI can figure out how to do it, but without knowing their intentions I can't help but wonder if A4 is going to have the same problems. That would be a deal-breaker, frankly
@lyric wedge This guy Zeuses.....
Ya, I want my screen clear, make my choices off to the side. I need to see the battlefield
Like the way the game is laid out would be perfectly acceptable if BI was clear that they were focusing on consoles and that PC players have nothing to fear for Arma 4
But as far as I can tell, the current menus are being presented as if PC players should find them acceptable, which does not bode well for Arma 4
As far as I'm concerned, there's no way to avoid needing a completely different menu system for PC and console. I've done enough GUI programming to know that that's a pain, and I don't want to diminish the work of those that built the current UI, but this is part of the burden that BI signed up for by trying to support both PC and consoles
A seperate UI for PC and console, whilst may be grating early on if changing between them would do miles to help. Don't hold back the PC experience for consoles 'streamlined' design styling
I would love to see a variable lean/adjust lean option. Sorta like what we have with 'Adjust stance'
Hell, we should just get an option in the settings if nothing else. Have a "Legacy" UI for Zeus and any editor that comes out, and "Modernized". Boom. Done. No harm.
There is, it's just poorly documented. LCtrl + QE do incremental lean adjustment
Call it "compact," not "legacy"
3DEN isn't even that old
And legacy implies that the old one is inferior
Sorry, just getting off the Battlefield train of every idiot dev over there calling basic Battlefield gameplay "legacy features"... Like scoreboards.
Haha indeed
The fact of the matter is, this is not going to be the last time BI will have to segregate the UI design. The only type of GUI I can think of off the top of my head that works just as well with a controller vs. mouse/KB is radial menus. Nearly every other aspect of the UI will be compromised by trying to use the same layout for PC vs. console. Artillery computers, UAV terminals, vehicle rearming interfaces, the A3 "Arsenal," the editor, Zeus, any custom UIs that players create in their own scenarios, and any others that we've never encountered yet are going to demand different control schemes for KBM vs controller
ty
Hopefully BI is aware that the magnitude of this challenge meets or exceeds the challenge of getting Arma to be playable on a gamepad, because if they try to ram through a common solution it will cement the perception that the PC experience is being compromised for the sake of boosting sales via consoles. Porting Arma to console has been a "quickest way to ruin the game" meme for as long as I can remember, so it's going to take some degree of effort and doing things the right way out of principle if that fear is to be eliminated
I feel itβs the same as Battlestate coming out tomorrow saying theyβre porting Tarkov to consoles
Well fuck man you're just saying what I've been thinking in beautiful prose.
Nikita has said they've got Tarkov working on a controller.
Why did you have to tell me this
Uh... I didn't but I remember hearing it from one of the YT guys who's in touch with Nikita and... yeah. Free info bro!
I think that the Rank system is a bit of a poor fit for a teamwork based game like this.
Deploying assets/vehicles should be based on whether or not a player is leading a squad or otherwise in a role that would require such an asset to be deployed by them instead of being tied to how much the player has grinded their rank within the server
i can relate to that statement. the one thing that i like about the new UI: context sensitive controls when a unit is selected (forced move etc), although i very much would have preferred it to be central bottom like in any RTS
UI is indeed a weak point - not visually but conceptually without a doubt optimized for consoles and PC as an afterthought
Absolutely agree. Trying to keep everything the same for both pc and console/controller players is going to be really difficult and I don't think it's a good idea. Either camp or both will ultimately suffer from a degraded experience. While the UI is easier to get used to for newer players, it is much less efficient to use. Having an option to switch between a controller-oriented and mouse-oriented UI would be great but is of course double the UI to maintain.
They can pay their UI devs with the money they get from extending the audience to console players. Not being facetious, thus is the nature of making business decisions like this, and I hope BI does the right thing for both the dedicated PC crowd and the new console crowd
It's in everyone's best interest to have the game tailored to the respective platforms
The good news is, the UI/interactions of the infantry-level gameplay seems to be just fine, and shouldn't need to be very different between platforms
It's primarily the out-of-world interfaces that need to be doubled, frankly I find the inventory system to be fine as-is, although it could serve to be flattened a bit as Dslyexci suggested (the gear rabbitholes have too many levels to traverse)
Including consoles for either reforger or arma4 is fine as long as it doesn't affect the pc limitations and experience, which unfortunately I cannot see how it cant.
The amount of radical improvement the 3den editor was in comparison to the older 2d editor is what I hope we will see with this editor on the way to arma4
You have said most vital things that need to be said, hopefully some devs take note. (Which I think they will)
some minor UX stuff: having space be the "accept" button is freaking weird, and makes zero sense when used with something like the login dialog. pressing space just appends a character to your password lol (also tab to cycle fields would be nice)
Would be MAJOR cool if you could swich between the current game master AI and something simmilar to the Arma 3 Zeus interface due to it being quite clunky and impractical for PC users
I'll add to this having to double-click certain menu items, like starting a solo GM mission. Makes no sense for mouse interaction, we already clicked the button. Either take us there directly, or expose the sub-options (find server, start game) at the top level to avoid having to go through multiple levels of indirection
Key elements which Reforger should have to be a nice replacement for some time until Arma 4 comes out: 1οΈβ£ Eden Editor - user made scenarios was that which made Arma 3 such a long lifespan. COOP scenarios is a way to be 2οΈβ£ AI Commanding and group system - I think there's already a group system but you cannot control AI while being a team leader. 3οΈβ£ AI tweaks - they should be able to drive a car or shoot a mounted gun. 4οΈβ£ More content - It's obvious, moders will make new factions, weapons, vehicles, terrains but we need more possibilities, for example working helicopters, artillery or jets. Community will do the rest.
seconded
I wouldn't worry about editor, AI, or content at all, I think it's guaranteed that A4 will put much more focus on those aspects
I personally really dislike how over-simplified the controls became, just to accommodate for Controllers, I loved the A3 stances (they just needed some refinement), Reforger is a good and in some cases huge step-up to A3 but gameplay and feeling wise its a lot more simpler and feels like it was made to be easier to access for the big masses
One thing that needs to be changed is enemy names showing up on your voip. Like, if i can hear them and see their name aren't showing up that would be amazing and tell me there are enemies near by, was sneaking around at night in the rain going into the Army base at Levie and saw dudes talking so I thought they were friendlies and got capped by one of them.
Most of the original controls still work (B, M, J, K, O, etc.) the primary difference is scrolling to control stance and speed, which aren't really console-like since they're effectively taken straight out of Escape From Tarkov
We are still missing a number of stances though, like the lateral step, shouldering on the opposite side, prone stances, etc.
High stand as well
I suspect though will come in A4 though, keep in mind that Reforger is supposed to be a lite version of the game so it's going to be simplified in some respects
And bipods usable!
Yes, that too
Simplified gameplay is not as concerning to me as the menu/GM UI which had no reason to be simplified at the cost of PC usability
Oh absolutely, its a 30β¬ tech-demo, made to showcase and showoff, gather feedback and to ease people into new systems and the new modding experience for A4
4k hours as Zeus here, milsim. The gamemaster UI and controlls are very unintuitive, the layout is poor and hard to get used to, and even with having so few AI control options it is still an incredible pain to use. The fact that right clicking with selected squad doesn't create a waypoint but instead brings up a context menu really messes me up. I don't understand how the efforts to simplify a system ended up with making it even less comprehensive. Alt + 1 for a move waypoint? Why? What happened to AI stances, behaviors, rules of engagement? It's all such basic stuff.
Scroll up for more UI complaining by myself
I can see this making sense only for a cross play public zeus
AI commanding is sort of a different matter, it doesn't seem like the AI have been implemented to any major degree, it's all pretty superficial at this point, and the AI are not a focus of Reforger. You can't even command them around if they're in your squad. I'm not sure whether we can expect AI commanding or whether those are aspects that will have to wait until A4
But I agree that the UI aspects specifically are pressing issues that will determine the quality of BI's cross-platform support
We will also keep improving features such as health, artificial intelligence, and destruction of the environment.
We expect the game to mature during the Early Access and shape the future of the Arma series.β```
This line in the store page early access info section makes me believe that AI will become better
If AI is not a major point for reforge, when reforge is supposedly a test/demo/feedback product, then i don't understand what we're doing here. Overwhelming amount of content from Arma 3 is PvE focused.
It seems to mainly be a stress-test of the graphics, multiplayer, and attempt to get it running on consoles (hopefully without screwing over the PC version, with mixed success at this rate)
IA isnβt totally engine tied
And to their credit the game runs and looks great, but indeed isn't very helpful for A4 feedback when we don't know exactly which aspects are reforger-specific and which might propagate to A4
I play under minimum spec requirements. Game runs fine altho at lower frame rate of 30-35. The technical issues i encounter are the same ones any of my friends get. Stutters, terrible desync, memory leaks
Biggest issues Imo is the UI "simplification" for sake of consoles. Separate UIs are the way to go.
Also, the appeal to modders is good, but the game has to be worth modding
RN it's too similar, or even worse than the game this title seems to try to compete with. Squad, insurgency, hell let loose.
What fills me with dread is the line that "the game currently includes most of the core systems". As it feels extremely lacking compared to A3 1.0
Well to be fair, this isn't 1.0 of reforger
Can't add key binds to buttons on the side of my mouse
Pretty sad bc I use those for lean in every game
It's reforge 0.9, yes. But we can't tell how many changes BI is willing to implement before A4 releases.
Some of these systems need to be completely redone
To an extent yes, but arma 3 was quite dreadful in alpha. I want to say worse than this due to arma 3 being the next big thing and was excepted more out of. Reforger is quite a different thing to tackle. It's more a tool and test for BI, to see what the community really wants out of arma 4. They also want to give modders a chance to critique the workbench a bit since they damn well know that modding has kept the arma series alive. They have enough time between reforger and the release of arma 4 (whenever that is) to change and fix things accordingly
I hope they make the gunplay and movement more like DayZ. I love how refined it feels in that game and things like not having the ability to roll onto your back were features I thought were guaranteed for the next arma game.
I do hope they reverse cours in this regard, as while a lot feels better than arma. It's still a step below DayZ.
The inventory system could've been kept from arma 3. I felt it made more sense that you couldn't bring 2 PKMs.
The general experience I've had with previews like that in the past decade is that the devs don't care to enact big changes. My expectation for reforge was an engine/systems demo with features on par with a3 1.0. this feels like a downgrade from that in almost every way. Except for the engine, but the engine isn't the game. Modders can do a lot, but they alone need a game worth modding
There are steering bugs in a few cars wtf
Also this is a 30$ paid demo. Remember when people used to get paid to test games?
Now we pay to test.

Also where the hell is environmental destruction
Like, windows and fences sure
But buildings? Trees?
They did mention in their faq that it is a coming up feature
I can see that getting implemented further down. They have the big stuff
Bad omen
Not really
Should have been a day 1 feature if "performance" is something they cared to test
Or have they not developed it yet at all
I do view it the same way, kinda funding to the future of arma
It's not a donation. Ur buying a product. The product is a preview. We don't know if that money will go into A4 development
I don't really see it going anywhere else
Dev pockets
I mean yea, BI could pull a gotcha and dip out with the money from reforger but last time I checked BI isnt some new indie cash crab company
As if gamers weren't stabbed like that before. It's foolish to assume this won't happen here, ever
Is there any president like that for bi? It's not like they haven't had the opportunity before
I mean, youβre literally paying for the development for Arma4. Czechoslovakia is bordered with the Ukraine and you see what they are dealing with right now. The Enfusion team is 30 devs. Remember, this team doesnβt have the size or funding of Activision and EA.
And I'm not saying it won't. DayZ seriously did that for 5~ years pretty much, but it came out as a pretty good success.
Well sort of. I feel like DayZ was more so in limbo than a cash grab
The new engine is the main reason I say that
They could've released it as "finished" without it (if they just wanted to take the money and run)
Bohemia is a very long term company to follow honestly. I really count on watching reforger for the next year
same here
Yeah they aren't fast by any means.
But I don't ever see them be dishonest
It's not a question of whether they're going to take the money and run, they've never done that before and don't seem like they will. It's more a question of whether they will make all the money they need from consoles and decide it's not worth the investment to satisfy the PC market
This aspect is new territory
It's not dishonesty, it's just economics
It's a valid economic choice to decide that the console market has a lot of money to tap into, it's just not the choice that's necessarily good for the community that's been around forever
early access/demo shouldnt be an excuse to completely broken multiplayer for big chunk of players, but other than that it looks promising for the long run
Depending on how it's done
No, i pay for a product - reforged. Again, no guarantee that this money will go into A4. Also Ukraine war has no effect on them, if you want to blame this release's faults on a world event at least blame it on something that did affect them, covid.
Oh yea, there is no denying that things need to be fixed and patched with what is presented in the current release. But that is literally the point of reforged
no guarantee that this money will go into A4
any money that goes to the development of the engine will indirectly mean funding for A4
Your proof?
same engine?
And?
what do you mean and
There isn't much guarantee for anything?
Like yeah sure maybe we will get DayZ 2 or Arma 4 will come out in 10 years but I don't see them using reforger for anything beyond Arma 4. If they are gonna make that game at all, why pocket the money they get currently? It's like eating all your food rations on day 1
We have no control or knowledge on how the company spends their money. Nor do we have the right to know
i think you are missing the point
Capture & Hold is kinda fun, BI shouldve mentioned it during the stream last night. i enjoy it more than the official default gamemode, but almost nobody is playing it
What point? The one u can't back up?
I can't back up claims it's not a scam project??
arma 4 will use same engine as reforger is built on, development of reforger means improvement and further development of the engine
thats how you fix core issues, thats how software development works
I'm not saying it's a scam. I'm saying we don't know if the money from reforge will go into A4. It's a fact
And?
It's pointless speculation if there isn't a plausible alternative
Much feedback
arma has been carried by modding for over 20 years. BI provide the tools, the community provides everything else. in a few months there will be content. like it or not, this is exactly the same way it has always been
A creative platform for players and modders to get a firsthand experience of what is to come with a future Arma 4. Arma Reforger uses the proprietary Enfusion engine, and showcases gameplay, modding tools, and the operation of the server infrastructure, on which Arma 4 is going to be built upon.
literally go read the FAQ's: "Arma Reforger marks a first foray into the Arma franchise with the all new Enfusion engine; it is a standalone, multiplayer sandbox and glimpse of things to come.
But more than that, it is a platform to empower players. An invitation to influence the future of the series
but paying 30 bucksaroes is a bit much for something thats supposed to give community feedback for A4 and give modders etc. access to the new modding tools
https://reforger.armaplatform.com/faq legit read stuff here
arma 3 was 30 bucks too, it came with 1 map (Stratis) and 1 game mode
CONNECTION TO ARMA 4
Although a separate enterprise, Arma Reforger is also a stepping stone towards Arma 4.
The environment, historical context, and all of the assets, as well as our modding tools and features, will *** all be redeployed for the next Arma instalment, alongside a slew of extra content.. Arma 4 however, will release as an independent title and will build on all the lessons learned from Arma Reforger***.
look at it today with over 100 maps and 10000 game modes and communities
thats the whole point of reforger, arma 4 is a game with bigger scope, scope that cant be achieved right now, any bug that gets fixed now (ie. vehicles, netcode) means bugs that will be fixed before A4 launches
I agree
Spending the development to help Arma 4 but not the money is pointless effort and would be shooting themselves in the leg.
You want some type of proof? Look at the analytics for BI products, during what I would say the worst time for BI would be late 2018, lowest player count across all games. Around this time, BI pretty much said in all FAQs and Articles that Arma 4 was not planned nor being developed. DayZ at this point was pushing through fixing their new engine. As more development was made and made DayZ better going into the 2020's as dayz just released on consoles. This in turn, made a lot of sales from consoles since Dayz was pretty much a success. That success gave BI the funding it needed to pursue the plan of Arma 4 and the new Enfusion engine.
They use their funds accordingly, and it shows
Dayz is a great example to be honest, you can clearly see that interaction with vehicles or stuff on the ground (from dayz) is used in reforger
I think that's about as far as we need to take that discussion tbh. I think bohemia would appreciate if we wrote more direct feedback to the game at hand
Yeah this is all off-topic, move it to #reforger_discussion
Onto feedback, a more intuitive way to host servers. Can't seem to find out how
Very true, some actually feedback is that I do wish that the documentation for workbench was released together with reforger 
I feel like the grass looks too bright and the distant terrain looks not so good. Reminds me of some of the less appealing aspects of PUBG visually
Playing on high in 4k
AI don't seem to deal with regular fences too well, a squad was left standing next to one looking clueless. Jumping and vaulting being in the base game, it would probably be possible to have bots cross obstacles the same way players do.
They do cross them, just only under limited circumstances
Just a few minutes ago I tossed a frag and an AI soldier dove over a fence to get away from it
At least they donβt phase through them anymore
Uhmm I just drove a btr and it went through the ground into the ocean area at the bottom of the mapβ¦
Amphibious vehicle evolved
They do. Had an AI "vault" through a solid wall.

On this URL...:
https://reforger.armaplatform.com/dev-hub
These URLs do not work...:
https://forums.reforger.armaplatform.com/
https://feedback.reforger.armaplatform.com/
https://wiki.reforger.armaplatform.com/
Fuck x) itβs a step in the right direction the
When attempting to REBIND KEYS..:
- we cannot rebind <any key>+scroll up/down; mouse scroll does not register as an input
- Gear shift up & Gear shift down - cannot be rebound
Or YLands or some new mobile title.
arg I get disconnected from some servers like 20 seconds after joining
Explosives Crate at the Training Armory has gear in it instead of explosives.
its the same with all explosive crates... π€·ββοΈ
Good lord, what mad lad is responsible for the placement options of the MG gun nests? They are all pointing towards the spawn instead of the direction they are supposed to protect xD
grass render distance would also be a nice thing to improve, as always
and view distance of 5000 is awkward after having 10k in a3
not that important with inf only but as soon as helis come it will get super noticable
Like... There are several bases where dirt roads lead into the compound. And the MG is lit. facing the opposite direction. :hidethepainharold:
