#reforger_feedback
1 messages ¡ Page 19 of 1
exactly
There is a guy to mess with it by modding but i would rly love to see it get's adjusted in vanilla.
You have been warned.
"Game changing update"
They did not say wich kind of game changing. đ
Placebo? That was back in the days of operation-flashpoint.net wasnât it.
it appears the weapon is as efficient at removing players as it is at removing aircraft
Do you need yet another account to login to the bug tracker or can you login with your BI acount?
another
or not, cant/dont remember
it depends on your screen settings
reforger feels perfectly lit during daytime on my pc and I use 1.3 gamma on windows
The game is brighter if you run on a low resolution and larger display. Theres a massive diference between running on a TV or a 27" monitor. On a TV you can see perfectly inside the attic of the big church while the same place will be pitch dark on a monitor with 2k resolution. I haven't tried dropping the resolution of my monitor because I can't be bothered to, but it's not good for a multiplatform game.
I just turn on nvg in my dell monitor for night gaming
not really nvg kinda of like gamma but it boosts black levels so I can usually see almost everything
Holy smokes thats it -Placebo -those were good times mate. Do you remember Walker -him and his team built the first High Command IIRC
Yeah the name rings a bell. There were a lot of talented modders for OFP back in the day.
wheres my andersen gunship deathmatch
wonder how many crashes it will take to remake gunship deathmatch
BrO YES more videos like this
2001 ai flashpoint had better scripting or something they just got it right in a 2d editor
3d editing for consoles, is cool for making battlefiled details the aesthetic, but for are operation and how tings play out, 2D Eden wins
Then thereâs me whoâs been using the same âplace two opposing groups with search and destroy waypointsâ method since OFP
Classic.
I dont think the rear sight appreciates that!
2d was great for basic ground operations on simpler terrains back in the day, but it restricted advanced placement of compositions and arial units effectively, hence why the upgrade to 3d was like Christmas to me
wish I could make a server announcement that Im restarting my server, but I still cant use the rcon say command so everyone will think its a server crash when its an intended restart. (slots are full so I cant join and announce either)
its hard to implement something like that, because if it were easy, the developers would have implemented it a long time ago you have to be patient
Thats what im saying, for overal mapp and mission playout you need 2D edutirs ti okay waypoiints, triggerzones, options, even simply rescue missions do get the AI following the leader.0 But 3D is perfect for specific plcaement inside buildings, objects ourside yano things to make it feel real. We just need both and reforger is perfectedthe communitty willl go wild
Eden was the S* but yeah id kill to have the basic 2d editor in Reforger at this point
Fix your game
what needs fixing?
Server connection issues in the menu, not the fault of my wifi, servers constantly crashing, and most of all, quit adding in shit before patching the shit that's needed patching. Grenade bug, enemies tanking ten rounds to the teeth, etc
enemies tanking rounds is on modded both due to server issues and hitreg along with the broken gear, but on vanilla its just server issues and hitreg, wifi doesnt help tho
that emoji was completely uncalled for, I asked for you to be specific. I did not spit on your lover
i'm sure they haven't thought of that
actually in modded its now better than in vanilla because of damage overhaul mod, so out of the 2 shots that you hit the enemy with (out of 10 where 8 desynced) they take enough damage to go to sleep
I have had to unload a mag into someone for them to even go into the downed state so I know thatâs not true.
I guess the server you played on does not use damage overhaul mod so you will suffer
Is your more damage mod G2G ? I was considering adding that back into ours
Just imagine, the ability to group units just by dragging a line between them, and having real waypoints and triggers that you could sync, and being able to set damage, fuel or ammo with simple sliders. I think the problem is that this engine was meant for a single game mode type game called DayZ, where the game just spawns zombies and items and there's nothing much to it. So to turn this back into a proper game is a big challenge for the devs, but I still like all the improvements and new features and have big hopes for A4 (especially if its a OFP remake. I like Enfusion
!
Is the handbrake bug known about? Youl get in a vehicle and use/cancel handbrake won't change the vehicles ability to move but then you get out and swap with another player and they are able to drive the vehicle just fine?
idk remember what it was called, I havenât played modded serverâs in a long time that damage overhaul mod probably didnât exist then.
Yes it's known and there's a known workaround too. Change your gameplay/driving assist to none, get back in and drive and change the setting back after you can drive again.
Was a bug in experimental as well
The engine has nothing to do with it
or keep the driving assistance off because itâs the best way to play
Having proven that you can kill someone using and svd from +700m away i NEED more detail at longer distances.
mind you this is before the major update but still
distant detail would be great, but i dont know if we will get anything
Them console players need their performance....
yeah if you remove add controller only serverâs then yeah
I finally got a chance to try a solo game of conflict with a group of friendly AI and they could use a few tweaks. My biggest issue is that they don't react to incoming fire. I have to order them to suppress the area where the shots are coming from, instead of them reacting accordingly.
Theyâre following the R.O.E a bit too seriously đ
I think if you're leading a squad of AI, they should spread out a little more and try to find cover when under fire. Maybe they could pop smoke like enemy AI
Switching seat from a gunner seat to any other no longer works for me after last big update (xbox)
I believe same for all of us, donât know if itâs been reported yet. I know I havenât
There needs to be a persistent "save" feature for conflict or combat ops. I was doing a solo match of conflict yesterday and I spawned a squad of AI to defend one of my captured bases. When I got back on earlier, I noticed that none of the AI I spawned in were present, but yet I wasn't able to spawn any more in because it said that I had already spawned in the max amount. Same with my loadout. I really think there should be persistent saves so that you still keep your progress if you have to leave and come back later.
If you spawn in a squad of AI to defend a captured objective, they should still be there when you return. Same with your saved loadout
Can I get my money back for the game? The vote to kick feature is now commonly used for people to just troll and kick everyone else out of the game for no reason at all... this game just keeps getting worse
Devs are aware of this issue and are working on fixes, it has been a really big turnoff for new players given how rampant they are. my recommendation would be to try a community server, official servers are hopeless
what on earth are you doing up there good sir?
idk how I got there but I made good use of it by providing teammates with air support
maybe you put helium balloons in the new backpack?
[Feature Request] (Conflict) Change the conditions for starting the game
If you have a full server, many times the players just build an arsenal and then the supplies are quickly drained by people gearing up. Doubt that will fix that "issue" by simply doubling it. Maybe consider modding the scenario to start with a couple of pre-built buildings instead?
Personally I like it the way it is. If the players are not smart with budgeting the supplies, then they get drained and it's their own fault for doing so.
It might help in vanilla
the issue is, the smart playerâs get punished by the morons. if you remove the arsenal box to place a radio antenna you get kicked, if you do nothing you end up with no supplies.
People will also grab the vehicles you get gifted at the start and drive it by themselves and end up flipping them or blowing them up.
I would rather not have the developers overreact to the issue, some players may abuse the votekick however they get bored and leave.
I worry about community "policing" features they may add which would make the game worse
The issue is with the community (or at least a subsection of it) itself, not the game. Changing the game mechanics/rules in this case will only result in the people currently causing problems to find new workarounds in order to continue causing problems, while everyone else who currently plays fair will continue playing fair
that's why I think that many things such as weapons and buildings should be unlocked only with a higher rank, which will be slower to obtain, so things like better weapons or even a loadout save (above 100) or even respawn with this loadout in a base other than MOB should be obtained during the game as the player progresses and not available to everyone in advance, this should stimulate people to take action and not just to "I'll do a heavy loadout and go shoot other people and waste resources in other bases doing things that are completely useless for the team"
also, viewing the player's view of how much TK he has next to his nickname will help in deciding what to do with this player, kick or help him understand how to play the game
usually these people that have massive loadouts die on first contact because they just stand in open and spray
meaning thye need to respawn and boom, supplies gone
and thats why i stopped build arsenal in crucial bases
I think arsenal should be ammo and ordnance only and the actual gear you would spawn with would be selected like a class.
We need the buildings with ammo boxes back like the bunkwr
I would not agree. Everyone should have access to anything at any time if the supplies are there. That creates the friendly and forgiving atmosphere.
I would not agree, fixed kits are bad because they do not allow players to tailor their kit to a situation.
Guys you should try to step away from the desire to dream up complex sets of rules to punish people who do not play how you want. It only leads to reforger ending up like squad
Players should be able to "waste" resources by carrying too much gear, eventually they may learn that carrying too much can be a problem in combat.
And I rather have players learn in a friendly atmosphere than to be forced.
In squad there is no real teamplay, only players teamplaying as much as necessary to get kits
Most gameplay in squad is defined by rules, things that are forbidden and players ratting each other out to admins. It is a very hostile atmosphere.
the army also applies appropriate rules to ensure the most effective results, do you know what the army would look like if everyone did what they thought was right?
similarly, you can learn to fly and land with the entire crew on board...
there is more teamplay in squad than there is in reforger. and in reforger the FACT is people DONT learn/want to learn.
reforger is a sandbox game where players make their own plans and customize the gear. If the game would force fixed loadout based on some balance then it would ruin the sandbox
and conflict is just a gamemode, not a sandbox.
That is not my experience. In squad teamplay is forced with rules and players only do as much teamplay as necessary to not get kicked off a squad.
In reforger I can drive down a road, meet other players and ask thme to hop in and we make plans on how to attack a town and that is a lot more fun and organic than squads "get in the capzone or you get reported to admin"
you saying reforger is a sandbox doesnt really matter to the convo since we are talking about conflict
then you must have been in the wrong server.
I virtually only play conflict so I mean conflict when I talk about sandbox.
Think of conflict as a giant sandbox where players make up their plans on the go on how to win the match.
well you think wrong then
đ¤Śââď¸
I rather have a few matches lost because newbies flip their btr in a ditch and waste resources than have the sandbox destroyed by fixed loadouts
what?
try to look at it this way: a newbie who screws up a few times and learns how to do better because he does not want to disappoint his team will be more willing to help than a player who got punished by admins for doing the wrong thing. Positive reinforcement is better than punishment
they dont learn, majority dont want to or dont learn.
also the experience in reforger can change, whether you are in a pc only official server or a crossplay, whether you are in EU or NA
I think players do learn, I also think some players crave punishing others for playing differently.
For example I am often frustrated over players buying too much gear when I want to place a .50 mg to protect a bas,e however then I remember everyone has the same rights
and telling them they shouldnt do it, they just out right ignore you
Once arbitrary rules are added then it turns into a battle on who defines the rules and people just wanting to force rules on others they know the other does not like
sometimes i have teammates that i have to force out of my vehicle because they just keep following me, not understanding what im saying.
try to explain it to them in a friendly tone without any hint of a threat then some players may understand.
some being the minority
yeah, always being ignored and even do opposite, because freedom right?
lets take the example of a player taking 60 rifle grenades into combat, he may think it is a good plan. He should be able to try it.
but he can try it, but offline in GM
That is where our views are different, I want no higher authority to decide how many grenades someone can carry, only the realistic weight limit should be a limit (and supply cost)
i have seriously fought enemies that have like a gl and a m60 and like 50 gls and fn 6 mags for the m60 and they just die, spawn again, die. They dont learn, they forget its a shared gamemode where your actions hurt the others.
And is it so bad? does it matter if your team loses a match?
i have seen some peoples mentality where they think its their turn to play and thats why they kick people in gm.
yes very bad, and whats the point of playing a game if you don't wanna win, thats what the majority wants, thats why you chose to play. To win the game.
so you can spoil other people's fun just because you think he has the right to do whatever he likes because of freedom?
This is the us and i can do whatever i want
just add a supply limit to how much gear someone can take and add actual penalties for having heavier loads
Anyone else get a grey texture in the US loadout selection menu? This is in LoadoutSelector.layout Why did they break it? This is in my console: GUI : Layout load @"{8B982E65082F5F02}UI/layouts/Menus/DeployMenu/GroupPlayerList.layout" RESOURCES (E): Wrong GUID/name for resource @"{D76474CCF4DB0EFC}UI/Textures/EditorPreviews/Auto/Compositions/Misc/SubCompositions/E_BarbedTapeCoilGroup_01.edds" in property "Texture" GUI (E): ImageWidget::LoadImageTexture can't load 'UI/Textures/EditorPreviews/Auto/Compositions/Misc/SubCompositions/E_BarbedTapeCoilGroup_01.edds' GUI (E): ImageWidget::LoadImageTexture can't load 'UI/Textures/EditorPreviews/Auto/Compositions/Misc/SubCompositions/E_BarbedTapeCoilGroup_01.edds'
It was fine before 1.2 so
..
Nsv is still bugged
Players who want to play the mode rather than the sandbox should not suffer from the actions of players who test the game's mechanics.
This is how a friendly atmosphere is created.
Now itâs scary to say an extra word, because you can be kicked out of the server...
there is single player conflict, they can test there instead their âtestingâ punishes other players
I dont see it like that. Every player is always testing something while playing.
This is why the atmosphere in reforger is friendly, because there are no rules players can enforce on others. It is not like squad where the entire atmosphere is hostile because everything is regulated or rationed
Well regulating and rationing most things is part of what makes Squad more enjoyable for me đ¤ˇââď¸
Having a clear structure that follows real life and enforces doing your part in a team.
Don't remember the last time a single person have managed to ruin my day in Squad, but in Reforger (public server) it happens way too often.
For me squad is a game that is always ruined because its designers are devoured by the desire to "teach" players how to play correctly.
If you for example drive a btr70 and it flips or gets destroyed, then you hop out and join a bunch of players and follow them to attack a town. That organic gameplay is not possible in Squad
I dont mean this as an offence but it sounds to me that Battlefield has what you are looking for.
Because you can flip btrs in squad with one person
+1
Care to elaborate? I know every single turret in the game is throwing errors.
you guys play this game for teamwork?
doesnt do damage to vehicles
I'm about to test this. It seems very silly, was it always like this?
yes its been bugged since it was added
What i meant is it does no incendiary damages (doesnt cause flames) and doesnt damage the armor, with one mag dump
wierd, sets a btr from the front on fire but not a humvee or a us truck.
or a huey
needed to dump like 80 rounds to set a us truck on fire
maybe im just trippin since it takes the same for the 50 cal, but i swear m2 and nsv felt more punchy before.
imagine that. if you guys want teamwork, go play valorant
only 50? i thought thats how much you could cram into Alice backback. I thought with the new IIFS pack supersize me gigapack you can fit like 150? unused potential if you ask me.
speaking of testing i need to find out how much supplies this would cost. I forget you can put smaller backpacks into larger backpacks
oh btw anyone able to spare a supply truck? il need to respawn after i die
( tested 533 supplies in a live server)
i was right. a single supply truck should cover my spawn with 67 supply points left over.
sorry slight variation in live server test used an m60 instead of the M239. ( still has 100 40mm in the alice pack within IIFS) is what cost 533 supplies.
Has anyone had any trouble putting your weapon into âlow readyâ on Xbox since the update? It seems after sprinting that I can no longer go into low ready.
it is bugged
Cool, glad to know itâs not just me. Cheers
is combat pace toggle broken?
The current state of game stability is absolute shit
only instability ive seen is from modded servers imo, when they add big changes to the game the API is surely going to change and break legacy mods
Bohemia needs to update their modding resources on what exactly changed in the game engine, especially in replication cause I feel we are all left out on just trial and error getting shit to work
Especially for people like me using my time to mod on here as a learning resource
Well, documentation has never been a strong part of BI.
But the experimental branches (before a release) should already allow you to see what has changed (with changelog) and check the new code / inline documentation in case something broke in your code.
Not my experience
I think Conflict as appeal to casual players should have some strict rules and not be as open-ended as Arma sandbox can be. If it means drawing inspiration from Squad, lets do it. I think casual players will enjoy well managed and balanced game. On public servers obviously. I don't want any artificial balancing or anything like that in my sandbox.
Idk. I think there needs to be some rules or something, such as actions a player can do to make them eligible for being kicked. Things like; dismantling certain base structures (intena, armory, vehicle depots), staying in one place too long/ long time between doing something to gain experience, a team kill. All basic things in my opinion that are not overreach. The only one that might be able to be abused would be an accidental team kill, but that's still unlikely to be bad because if a team kill is purposeful, then usually it's been witnessed as such and if it's not intentional, then people either have no idea who killed them or whoever did it apologizes
Well let me rephrase that. Modded Game master server stability is absolute shit compared to running mods on conflict
yup
Totally not true. Official servers have been woefully unstable since i started playing a month ago. Ive had mixed bag with modded and official not mattering for stability, same desync, lags, and kicks.
last update improved the performance a lot
Things are a little better, but still worse than Arma 3
The opposite is true, reforger is the first arma game that offers milsim large scale combat without needing a private community or strict rules. It breaks the rules and it is perfect as it is.
And I think it is not good to assume new players "need rules" and only "experienced" players should have an extra way to play.
Reforger brought full milsim fun to mainstream and it is successful because there are no rules.
I do not agree with that. Who is to decide what another player is doing is doing something useful? If I want to drive in circles in a btr 5 kilometer away from combat then I can do that in reforger and it is good this way.
Teamplay can not be forced.
if the outcome is a loss, its most of the time useless.
conflict is not milsim. it's far from it.
Is there any plan to extend/improve the map in any way? Currently the game does not mark map heights, which makes it quite complicated to plan certain things, and it will be necessary for the artillery to correct the shooting due to height differences
removing backpacks would be a brute force way to limit peoples loadout size but would be absolutely awful
the real solution is to nerf the walking speed for people carrying 80kg
Hardly but good try.
Conflict is appeal to casual players so give them enough to stay with the game. If they want more, then they can go deeper with sandbox. I love my autistic milsim realism but at the same time if we want console players to stay, they should have simpler and more straight forward experience. Its not like engine suddenly disappears.
one way is to have 2 stamina, one for the ability to sprint, and one for the ability to recover (long term), the less the second stamina is up the longer it takes to recover the sprint stamina, the less the sprint stamina is, the slower the walking speed (without adrenaline effects)
I think reinstalling Arma won't do. You should see a doctor asap!
um so if you smack any of the interior wooden parts of the soviet bunker it will despawn, works in any modes even with already placed bunkers in conflict
Dunno if anyone has posted about it, but when you repair a tire the vehicles brakes get released and the vehicle starts rolling away. Super annoying, very hard to jump into a moving vehicle (Skill issue I know).
Set it on gear
It's the driving assistance and handbrake. Put it in 1st and engage the handbrake. But might not work with driving assistance on, I've had that off since day one but hear people that have issues with it. Also since the get in action isn't top priority in that action context, it's more annoying to get in vehicles
Yeah I use full assistance and I do put the handbrake on, but when a wheel is repaired the handbrake magically releases. đ
Try it with assistance off and put it in gear
I'm sure that would work, but who has the time to go into settings and change things when they need to do a repair. I'd rather it get fixed in game so you don't have to do that. The parking brake should stay engaged through a repair imho.
Supplies dupe not fixed yet
There are no notifications about the capture of the base if you left the server and returned again
Is this a known issue?
I don't think so, thanks for report
If you sit on a machine gunner in a UAZ, you wonât be able to get out.
the quality of fabric on US uniforms as really questionable, this poor guy got the uniform literally 5 minutes ago and he's already got holes on the elbows
(fix uniform clipping pls)
it would be cool if you could zoom in while drawing lines on the map
Grenade bug still persist...
Yeah, it's very sad. And the group kick bug too đ˘
We just need to wait an other week to hope we have a fix đ
Well they fixed that low ready issue everyone complained about, despite being 100% pointless, and now when you stop sprinting your character is in low ready so you have to press twice to shoot, which is 10x worse.
Change your keybind and low ready is definitely not useless
It actually gives you an edge in combat
sweet, just hopping on after the update and ive crashed 10min in..... (client crash) 0975b02a-2e18-4032-82bc-45b7928f8764
This one was as a huey pilot. Ive got reports from players that everyone in the heli will freeze and crash after a few minutes. I was probably flying for 5-10min before I froze and crashed: 7748acd3-286e-41db-8883-2862924ca4fa
So many new problems in this update...
Vehicle HUD gone
Guns not reloading ammo on US helo
Now when you get out of a Vehicle that is moving, you can be put under map.
Just played for an hour and observed this. Not good
" vehicle HUD is gone"
So I'm not crazy
this is sort of more immersive, looking at the actual gear stick to figure out what gear you are in
Yeah devs said its fixed internally and coming in next update
what kind of uniform is this? without the belt.
I have the US uniform (BDU blouse) RN its not clipping
it used to happen on US short sleeve, now it looks like long sleeve here
I litterally just checked long sleeve BDU on Steam current 1.2, it didnt clip. not sure whats happening (and also it has a belt)
I've noticed this long ago but examining a weapon resets its bolt/slide position back to closed, which suddenly changes during the reload animation: https://imgur.com/GFaivxb
Another thing I've just noticed is how the empty magazine of the Makarov appears full.
is it only happening with certain animation, like lowered weapon?
looks like its fixed itnernally đ
what is behind the mound 
Nice but the empty magazine still appears full here
Air
more mounds đ
but seriously, I cant repro the clipping sleeve on Steam atm. is there anything specific to repro it?
yes, that isnt in the pipes yet AFAIK
try with carbine?
neither, i only just noticed belt was missing bc of your previous message, which is very odd
is is LOD issue with uniform maybe??
oh yea its not impossible I guess, if uniform is LOD1/2 and doesnt have the geometry to support LOD0 arms underneath.
then the issue is they should switch LODs at hte same time, and be at LOD0 at that kind of distance
yeah, just throwing around ideas, i am looking in anim editor to try solve it
It's the {8A5424D1A2AA6595}Prefabs/Characters/Uniforms/Jacket_US_BDU_base.et
it's US BDU without the belt
On a somewhat related note, will it ever be possible to manipulate the bolt/slide as an independent action like in DayZ for weapon jamming, chambering, etc. as well as manually inserting cartridges into magazines in any desired order again like in DayZ?
yeah, it is "deflated" variant, problem is I cant check quickly bc I cant change animation previews equipment, so its up to devs
being able to do that would be really nice btw
just a request for modders
well, it's seems that _base uniforms aren't supposed to be wearable, I guess
deflated is used when wearing extra vest. but I also do nto see it clipping when wearing a vest
not based đ
to be perfectly clear, the clipping is happening for you in vanilla, with 0 mods running? if so, which gamemode, SP or MP?
Generally, not really, _base can occasionally be missing some important components or more likely some missing setup that is done only on the final prefab.
There's a bunch of _base stuff that's meant to be used as a base to make variants of prefabs. Not sure why that's happening but its a non issue.
How does being unable to shoot give you an edge in combat? Why should the game put me in a useless stance after sprinting if i didn't press any key for it? This "fix" introduced a worse problem.
I agree, that it is useless ATM. but if arm stamina is introduced as a new system in future then this stance will be needed.
Arm stamina is not a great reason to have this, its not on the roadmap and I can't see something like that even work. I mean you should still be able to shoot in the low ready position, without much accuracy but I don't know why one wouldn't be able to pull the trigger in that position. This fix is not a fix.
Iâm coming to appreciate prone, I used it for the first time in combat and am realising how many times I would have survived in the past if I had dropped to my belt
It's not vanilla, but I'm not touching any 3d models, materials, animations - all that stuff, it's pure game mode thing, it's singleplayer (workbench)
It all depends on the situation, sometimes you wish to move faster in combat than have your weapon up.
Either way, if you don't like it just rebind/unbind the action in controls
. I personally have it on one of my mouse side buttons
it's this action in the weapon tab in case you have trouble finding it
really great also when traveling through contested territory, walk 30M drop, look, get up and move again
I like it but not when I drive in manual and can't funking see what gear I'm in
It makes you go faster and you're gun is still partially up, I've killed many people who were sprinting and couldn't react as fast as me when I used low ready. When it's used deliberately it is effective. I have it set to left control
I want Bohemia Interactive to get arma reforger added to steam deck compatibility and Nintendo switch.
we will have a major city on mars before BI makes reforger for switch or steamdeck
I mean, it runs on steam deck. 2kliksphilip made a video on it quite a long time ago
But switch lol?
I saw that, but i wouldn't say reliably
I think flipping vehicles is screwed, atleast on the S105. Used to be able to flip it alone, now you can't.
Still interested in knowing what caused this crash guid, kinda got buried last night
I play Arma on Linux through proton. Both PC and SD are tried. In SD, up-scaling is needed to boost fps. In PC, 7800Xt and 5800x, Arma reforger runs smooth.
the default proton 9 gets some render issues, i.e. texture lossing. Proton-PE handles them.
Song & video by Erwin Beekveld
*Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for âfair useâ for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational, or personal...
maybe its my heli
it just flew away
heli will run out of fuel at some point
as soon as mortars come i am going to wipe out the other side of the mound, that is a promise
same thing with all mags
i would very much like to be able to set sqaud size from the squad menu idealy 4-10
Is there a ticked for this? KLMK coveralls stolen from fresh bodies leave them like that. It was a whole squad from platoon leader to rifleman. I was testing the new blood stain feature so I only did it for science! Haven's tried the civilians or FIA characters yet.
I knew those russians ran around with nothing underneath! đ¤Ł
killing a player entering a vehicle will cause them to be stuck in the seat & non-removable
yeah, the blood staining didn't work either..
Here is a suggestion.... ARMOURY INACCESSABLE TO ANYONE BELOW CORPORAL....
The radio moved to like a barracks, or command tent. Friendly fire disabled until said rank, for vehicles too. Remove vital structures inaccessible until corporal.
some helpful private runs out of ammo but cant access arsenal, what does he do?
Need a way to command AI flashlight usage and formation control, ROE etc
Maybe like the Jester wheel from DCS
@errant leaf plenty of ammo lying on the ground! Assuming he hit anything.... Enemy weapons and equipment.
Could have a special case where basic ammo is accesable.
if you did implement the rank for buying equipment & loadout stuff @ the arsenal.. you could just leave the "take current weapon ammunition" &c options available
I think it should be enabled, except have certain items disabled based on rank, items such as scopes and SF gear
or instead offer a supply budget for each player that increases based on teamplay, rank, kills, and capture. or decreases when destroyed vehicle, killed, or teamkills
"SF gear" isnt even that expensive supplies wise. red dots cost 10 supplies and a Car15 costs 4 more supplies then a M16
gloves and Black cap are just cloth
I more so was referring to optics and suppressors when they come
the car15 also weighs the same unless they changed it?
is that like an AR-15 with wheels or wat is a car15
1.2 is a terrible update.
Things that worked perfectly before are broken.
The servers can't handle the load.
The game continues to be in early access, but updates for it are extremely rare.
Changed the review on Steam to "Do not recommend."
Let's hope the devs start making better updatesđ
maybe it was rushed a bit
i agree that this update broke more than it fixed, i wouldn't have minded if it waited a little longer
Grenade stuck in hand glitch still a thing two years in đ¤Ł
Community: "we need more and faster updates!!!"
Also community: "don't rush it, take your time..."
it is possible to push out updates faster while keeping the game stable, bigger updates might have more things that can possibly go wrong
apparently, the number of developers working on the game are down to half. I wonder if they were moved to a4 or they got cut.
It was changed in 1.2 . Compare listed weights?
where did you get this info?
1.2 was in experimental longer then any of the prior patches I remember. And it still wasn't long enough.
Oh well continuing hot fixes are still being made at least it being on main build means more people get to enjoy new features.
One of the devs said so?
guess I missed it
I think that a big issue with big updates is that not a lot of people play Experimental and devs cant detect all of the issuesđ¤ˇââď¸
only used to the car15 when it first came out because I prefer regular m16 nice they changed the weight then
He's got the goofy ahh walk
(Something is very wrong here)
It's the crouch idle animation for the medkit, seems to be borked
animations are screwed rn, the hand snapping to ak with ugl is still broken
There's one that happens when you try to close a door from within the 50cal seat on the humvee
animations are all fucked up right now
every animation at reset has a weird flicker too
maybe this givs devs excuse to redo a lot of the animations and systems regarding them
i know a lot of people have been complaining that the animations feel like "toy soldier", and in part i agree with them
i would love a more snappy law and rpg reload
Yeah both are known
I have one question for devs that has been bothering me for a long time, why does Arma Reforger have Family Sharing active when neither Arma 3 nor DayZ has it? If you saw a problem with its abuse then, why don't you see it in Arma Reforger? Thank you for your answer.
I have a very vague understanding about this feature, but you are telling me it can be disabled based on game?
to simplify, you buy the game ONCE and turn on the Family Sharing option on the account where you bought the game, and now you can create 20 accounts that you add as family members, which means that each of them can see and play the game (BUT only one game may be active at that moment) and now you can enter the server (But not using the account where you bought the game), insult anyone you can, get banned, log out, log in to a new account, launch the game and do whatever you like without consequences as long its not your main account on which you purchased this game. In Arma 3 and DayZ it was overused, so they disabled this option, so I wonder why they left it in Arma Reforger, would this problem no longer exist here? Well, it is.
yes, they need to disable it ASAP
RPG reload is already unrealistically fast. it could feel more snappy maybe but I wouldnt make it shorter.
but no theres no plans to redo alot of animation ATM. some of the things pointed out have been broken for longer than 1.2 đ
RPG reload is relatively fine, if you have a friend with you, you can output like 1 rocket per second - have 2 launchers, one in your hands and one on the floor, after you fire equip the one on the floor, your friend reloads it in inventory (instant, no animations), equip the reloaded one, repeat
for the PKM I recommend putting it on your back then reloading using inventory menu (instant) and re-equipping, saves like 50% of the time
faster if you have a handgun so it goes onto your chest
oh, I didnt knwo about these exploits đ
im being slow here, you get the idea
jeez. why do we even bother
problem is you cant move while you do it
this is a problem in every game that has inventory. it's even faster in tarkov.
well, its not up to me, but I really dont like that.
with rpg its a bit buggy lol, maybe I did it too early
but RPG reload is fast enough, no need to bother
but like if we wanted to have precise and deliberate reload times for balancing purpose, it would be all thrown to the ground by that inventory reload đ ah well. it is what it is
could make weapons not reloadable when not in hands, like vehicle weapons
Would be cool if the rpg animations would have the safety cap removal in
I don't think there is much to "balance" with the animations really.
They are pretty darn good already.
Only thing that comes to mind is that its a bit too fast to switch to your UGL.
But I agree that opening the weapons in the inventory like that should be removed and only allow interacting with them with F
well, reload timing is an constant ongoing debate in a way.
but lets say we decide to make MGs slower to reload (which they are currently), well tough luck, just use inventory đ
I would even personally like a system similar to dayz where R only pulls back the charging handle and you would have to interact with the weapon with F to actually change mag/belt.
you cant stop me from breaking your game, did you see the repro project I sent you guys yet? where shooting my weapon in a specific direction on everon crashes the game
no intention of stopping you :p
this is my gameplay
that bug is real btw in case anyone's wondering, I wish I was kidding
agreed, rpg is to fast and so is law, what i meant by snappy was having more of a realistic reaction to mechanical components being operated or moved while reloading, at the moment the law launcher reload is just like whipping out a pipe
which brings us back to a feature mentioned a few days ago, have transfer of certain items bia inventory take time, similar to how you have a loading bar when loading up mags in tarkov
as for UGLS, there could be animation for manually flipping up sight that would be cool and also take time, removing shells from m203 would also be great, it would be a big task for animators, but considering they will most likely be used within arma 4 as well it will need to be done eventually.
some of these are things we tried, but arent yet ready for (like UGL switching anim. couldnt make it work properly at extreme aiming angles up/down).
having a timer is an alternative, at least temporary, but then I am not the guy :p
thanks for reporting.
this is mostly fixed internally (still a small jerk at the start of the lowered variant).
as well as the medkit issue you also reported
I noticed that when two people try to get into a car with only one available seat, sometimes a bug occurs where one of the players can no longer interact with anything. This is quite annoying because the only solution is to respawn.
WORLD : InitEntities 'world'
ENTITY : Init entity @"ENTITY:2305843009213694041" ('GenericEntity','Assets/Props/Military/AmmoBox/EquipmentBoxWooden_01/EquipmentBoxWooden_Explosives_01.xob') at <4760.458008 23.658001 12034.328125>
SCRIPT (E): Virtual Machine Exception
Reason: NULL pointer to instance
Class: 'SCR_DeployableInventoryItemReplacementComponent'
Function: 'EOnInit'
Stack trace:
scripts/Game/DeployableInventoryItems/Components/SCR_DeployableInventoryItemReplacementComponent.c:52 Function EOnInit
Disabling SCR_DestructionMultiPhaseComponent Throws a VME.
I would not agree, family sharing is great to have
cannot decommission a flipped BTR inside our base đ
vehicle must be unflipped to do it?
yeah it is a great feature, but it is a feature exploited by greifers. like mentioned above not even A3 has it enabled for this reason
If we could complete a list that would help in general prevent greifing and people it to the devs... Maybe we will see a bit of change.
if it so great ask devs to bring this option back to arma 3 and dayz
Could we try to remove one of the purple points so thereâs only 6? 7 is way to many and most of the games thereâs very little pvp.
Also the Russian Heli has a terrible gunners port and I feel like you could make it easier to see out of. Maybe open the window slot so itâs a bit wider since itâs a pain in the ass to use and nobody likes it much.(rear gunner view)
I think the problem is a slightly different:
-
Most players avoid using ironsights on that gun because it has too much screenshake (a dev said they are fixing that), so they try to hipfire it which has a poor visibility out of the window.
-
So we should wait until devs fix screenshake
That depends on server size. on the PBS 128 player server there is enough players for 7 flags. Smaller servers should use the smaller scale conflict maps
Iâm talking about official servers not community servers
I simply disagree, the view is horrendous.
thats what happens when your viewport is less than 1M squared, got to make do with what you got
Itâs not like it has to be super realistic like most things in game, it just makes it sickening and nobody will use it.
If u cant see then tell ur pilot to move and if he doesnt then give him a piece of your mind
well its kinda the main selling point of arma
do you perhaps get motion sickness in certain 3d games? Perhaps this could be a contributing factor. For me I don't feel the vision of the rear gunner is bad, I play a lot of DCS so if the visibility is bad from a cockpit I just assume it is supposed to be because it is realistic
Most people donât like it that I talk to.
I dont see any issues with it
Thatâs fine if you like it but a lot of us donât.
Skill issue tbh
Russian equiptment sucks but it works fine
the mi8 rear gunner position is for shooting at stuff below the helicopter and the view gets messed up when the pilot banks to the left
UH1 Guns are bugged out. You can't shoot nor reload (there is reload animation but mags still stay emty). Same bug happens in game master, where I can't reload none of the guns. Soviet Mi-8 works fine.
It sometimes also messes up animations and mouse control when you get out of armed huey gunner position. Only way to fix it is to restart the game. Magazine not reloading is also present in that video. Filmed in gamemaster, Arland.
can anyone at all explain this? I normally have great ping on other games and my server pings actually seem to be fine yet still having severe frame drop due to the above
frame drop will probably be because of your system, test in SP game master
rusty found the fix, he even provided instructions!
The chosen one
Brother is this my problem?!?? I will go absolutely nuts if so
Itâs nothing to do with my system lol, I have an i7 4070ti, itâs also just lagging literally in the main menu
Wellp, that did nothing
oh no, this wasnt in reference to your issues sorry, it was instead in reference to reforgers family share feature that is being exploited atm
Ohhhhhhh
Can you give any kind of insight into my issue or are you as stumped as me?
ok so the game is lagging in main menu right?
Yes
which means that there is the possibility that your dedicated GPU is not being utilized
WHAAAT
are you desktop or laptop?
Desktop with 4070ti
Thatâs what makes me so mad is that I have such an overpowered GPU but still have issues
ok so you should most definitely not be getting any lagg
is it happen everytime you run the game, also is it a fresh installed game?
Yes and yes
windows 10 ?
11
go to windows settings>display>graphics> and ensure in the program list reforger is set to high performance
Iâm boutta be hit with âreforger isnât compat with windows 11âđ
i had same problem with all games, and it was because windows defender needed to check EVERY new file (just fresh installed game) and it was always laggy for a next 10 min, but after that it was all ok
no it is most definitely is as I run win 11
wow, that sounds so annoying
yep, but after few updates its just stopped, or maybe because i changed hardware for better drive
but everytime i needed to wait for 20 min before i start the game, and it was the drive that was busy, not cpu, not gpu but drive was constantly being read
did you install the game on the same partition you have windows ?
I canât find it in there
Yessir
try to install it on another partition then
you may need to hit the browse button and look for it in steamapps folder
also can you post the screen of menu BUT with task menager being open (left ctrl +shift+esc)
Found it, will run it and see if thereâs been a fix
nice, while you are running it post a picture of task manager set to the performance tab with the graphs
try this solution if its help (probably because of game being started in boardless window instead of full screen and windows just make it to be in lowest priority ) https://www.youtube.com/watch?v=_uLbuthUsi4
Windows 11 Buggy features basically most my games were lagging in the menu or the game chat box and this fixed the issue.
All these settings were onđł
so turn them off then as the video instructed
restart pc
Did that too as it asked to restart to apply changes
doesnt matter in games, as long its connected
Nothing changed at allâŚ.
can you explain exactly what is the problem because iam starting to think you just want a lower ping to BI backend or do you have massive lag (and i mean slower reaction to clicking in menu)
massive lag to the point where i cant stop running in game and menus are laggy too
you mean everything become super slow motion or become super stutter with feelings of having 5fps ?
i may just ask steam to refund to wallet as ive had this issue for over a month now and totally tore down my sim driving setup to play arma again
exactly that
super weird, might be issue with bad configuration of your cpu+gpu+ram
but also keyboard inputs arent registering for at least a second
wait maybe for today update (or tomorrow?)
hey wait its i7 ? you heard the news about intel having big problem with cpu 13th and 14th generation ?
ok. nvm its 12th gen which should be fine i guess, but read this one https://community.intel.com/t5/Processors/July-2024-Update-on-Instability-Reports-on-Intel-Core-13th-and/m-p/1617113
Based on extensive analysis of Intel Core 13th/14th Gen desktop processors returned to us due to instability issues, we have determined that elevated operating voltage is causing instability issues in some 13th/14th Gen desktop processors. Our analysis of returned processors confirms that the elevat...
will that update still affect my 12th gen?
have no idea, wait for arma update and see if it was the game issue if not, refund
I think regardless I'll be refunding and if i want to play reforger I'll just buy it on sale. Absolutely never in a million years is it a ÂŁ25 game
I just clean reinstalled graphics drivers so will retry
Its not the game. Its your system. Your gpu might be dying. Your computer might have dodgy software in it. Check your temps and do a fresh windows installation, update all your drivers including chipset and motherboard. The game runs fine for most ppl.
my system which is less than 6 months old with high end internals? yeah that one
Hi guys, I would like to ask how the processing of this ticket is going:
https://feedback.bistudio.com/T182440
After two small updates to 1.2, it still hinders the creation of new terrains.
do you have geforce experience installed? along with all of the nvidia drivers?
you could say that you have intel on some problems with intel
Yes
Itâs an MSI RTX, do I need some separate program for that𫣠kinda new to pc
I just want to say bloody good job to the Devs for tweaks to the AI squad members in .92 - shaping up really nicely guys đ
no you shouldnt, but try reinstalling the nvidia control panel and geforce experience, this might explain the nearly 0% GPU usage
Okay
in menu i also have 0% gpu usage, simply there is nothing there to render
Take it to the troubleshooting section. I still think there is something wrong with your setup, either software or hardware related. Is it a custom built or pre built one? It should run most games at over 100 fps.
its not me that have problem with reforger, its Bxthtxb, i just stated that gpu not being used in menu is completely normal
even just exiting car can lead you underground
came across a bug where engine wont start and the vehicle is bugged
Yeah had that too, car was working well, loaded supplies went back in and car wouldnt start, it would make the starting sound but just wouldnt start and started like multiple loops of the starting sound which broke my ear lol
If you drive too close to supply container or even fuel pump and get outside of the vehicle then sometimes it spawns you inside of container or fuel pump
It looks like this hotfix introduced a lot more bugs than it solved
Razor wire feels useless PLEASE IMPROVE THIS..
Agreed
I canât even play on official servers without crashing
This bug still around for US smoke grenade. The russian ones seems okey https://feedback.bistudio.com/T181490
Just like every other update, one step forward and two steps back
Yea right.. this update introduced a lot
Did you try going in first person and starting it manually at the key in neutral?
Yeah
And also holding R? I experienced that big before.. haven't played this update yet
My message is not about the most recent update
Ahh well my resolution was to throw it in neutral and try the opposite method of starting it. I wonder if getting in and out kind of resets it
LOL
Gunner seat switching is still broken on xbox
Who made this mod - https://reforger.armaplatform.com/workshop/61D8DE60644F9103-WZLaunchers
It crashes the game of other players when they flying near to static tripod. Tot always, but this happened many times. No GM should be used. When testing with GM everything works fine.
The same game crash happens when someone uses mobile Metis or Dragon and hit the heli. I did check the logs, nothing unusual there...
@fierce meadow probably this is yours, sorry if i'm wrong
It was tested on the server with other players. With 2 different factions US & USSR
It is mine but I will forward you to the BGONE mod, this is where the functionality comes from. We have tried reaching out but I think the modder is inactive
Got you. Thanks for a rapid response đ
There is a potential workaround I can try. Remove tripods completely and make the Metis and M47 shoulder launchers VISlock instead of SACLOS. The mod originally just had Igla and Stinger, didnt seem to cause many issues until SACLOS launchers were attempted
Yeah, it would be great!
@fierce meadow we also useing your Tanks! Really great mod! Thanks for the mod. There is small issue with T-55, this tank doesn't go forward when there is an incline about 15-30 degree offroad but if using reverse gear then it goes upwards very well! This is some strange mechanic đ
Any other about the tanks seems a great work to me!
I just released an update maybe an hour ago aimed to fix this. climbing wide open hills are fine. The main issue is sharp but short inclines which essentially raises the middle contact points off the ground. The front collision box was potentially set too far forward so I adjusted that as well as the engine gearing ratio as well as increasing traction. It should be a good improvement!
Thank you for that đ
I kinda feel like smoke from burning vehicles disappears way to fast, I think it should last longer and rise higher, especially for helicopters, smoke trails are very tiny
@fierce meadow One more thing wantet to add. Maybe there are something wrong with factions. Because usually players get crashed on opposite faction. Maybe this will give some insight.
Thanks for an update
please please give ambulances sirens
Arma 3 Ambulance incident
1.2 is the worst update𤯠đ¤Żđ¤Ż
I hope that the developers learn from their mistakes and this will not happen again...
the updates are devolving đ¸ !
it happened with the 1.0 and 1.1⌠They will not haha
Eh, we have AI firing at unarmed combatants and custom factions shredding civies
Pretty ironic considering one of loading tips explictly say "Intentionally targeting civilians is a war crime"
someone should tell him there are 3 spare seats, that is without including gunner position đ
https://feedback.bistudio.com/T183172
It seems to me that this would greatly help get ready for battle faster.
What do you think?
I would love it, I wish they'd do the same for optics as well. If I have a 1x optic and a 4x optic I don't want to have to open the inventory screen of the weapon to take the optic off, put it on the ground/storage container, put the other one on. I just want to drag it onto my gun and have them swap. holding R takes ages and i'll probably never do that method again
Was it a PMC group..? BlackWater??
did you ask him what you wanted for christmas?
Would be nice if reforger use dayz inventory system
Whixh only reminds me and makes me wish we also had the m998 "pickup" configuration. Would allow for more supplies or troop transport without needing a heavy depot to spawn a m939 5 ton Truck
Is this the preview of Arma 4?
same configuration has been on my mind, would be a great low budget supply/transport vehicle like you stated above. wouldn't be too complicated for devs as well
na, preview of A4 would have more shooting and less montage music + sigma đ
sicmuh ?
Would it be possible to get more than one animation for movements? I.e things like different stances when idle or walking
Possibly even make it gear specific
For reference
animation variation blends based on gear, damage, and stamina would be great! would make every soldier appear moving differently
Letâs get this into reforger or A4
funny bug i found, when trying to stab with bayonet while crouched it plays the thrust sound twice as opposed to once while standing
Since the update, with the correct amount of players, push and pull does not work for me
ur just not strong enough
Stuck in Humvee and driving itđ
Official servers all need to be banned/removed ! They just give the game a worse reputation and make people quit. Or is the "OFFICIAL" best way to play this game with 5 server fps, maybe 15 to 20 on a good build?
modded servers all need to be banned/removed ! They just give the game a worse reputation and make people quit. Or is it best for the community to play this game with 500 mods.
arma game without mods đ
Reforger needs more heads/Faces. There's like 8 different faces and one ("piglet") is seriously so messed up it needs to be modded out of the game.
new hack on latest build. the player spawns empty supply boxes and stack them making hard cover around them. they also can teleport around the map. they can be killed cause that are terrible at this game (thus they cheat). once killed they instantly spawn where ever they want. typically right behind you.
BI, stay on top of this.
john pork in reforger?
Make a private feedback ticket plz
Its on the bio of this channel
I'm not sure if there's something I'm just missing, but there might be a new bug that doesn't allow players to spawn on certain objectives. I'm on a conflict server and there's an entire chain of objectives, 4, that all have supplies, radio connection, armory, but unable to spawn on any of them. Am I missing something or is this new??? Really bad bug if it's a bug
they were all modelled for real peopleâs face Iâm pretty sureâŚ
pigletâ face đ
oh i forgor they were real faces đ
Meet "piglet" face man. If he was modeled after a real person... đ His face is so bright I can see him from a great distance away, in the woods. His textures look subpar compared to the other guys. "Piglet" man's eyes are looking the wrong way, staring inside his empty skull (notice they aren't round?). He doesn't have eye lashes. I know in times of war the military are not very picky but "piglet" face man doesn't have teeth, or gums, or even a tongue. Don't they have one of those cool 3D scanners to scan ppl's heads?
Piggy man is not seen in conflict, he is more of an animation tester I think
Iâve never seen him in 2 years
yeah this head shouldnt be used in Conflict, and the prefab itself should be gone in the future.
Strong words, I dont have that experience
But yes - if this is gateway drug to Arma experience, Bohemia needs to improve user experience on official servers.
https://steamcommunity.com/id/catsik/
This guy uses an exploit to increase font
i agree on this too, i think it also would help make the walking animations and running we have now, look less awkward. whenever you see someone run or walk with the weapon down, it always looks dumb and maybe even kinda day z styled
just getting his name out there so people know who he is LOL
I wanted to give a bit of feedback in the game's current state, predominantly revolving around the supply/loadout/request vehicle systems:
General Proposals
- I strongly believe that the squad size limit needs to be increased from 6 players to 10-12 players. If this were to change, I believe we'd naturally see a lot more people utilizing transport trucks rather than small squads or individuals requesting Jeeps, UAZs, and Humvees, then abandoning or otherwise losing the vehicles. Additionally, at some point, I believe it would be beneficial to be able to sort squads into fireteams within the squad as well.
- Make all optics such as red dots and scopes, or weapons which come with optics already attached (or specifically in the case of the Soviets, have the capability to have them attached) have a Sergeant-or-higher rank requirement; these were rarely used at the time and were typically seen only within Special Forces or highly-specialized roles such as snipers. Way too much supply is thrown away from players instantly getting optics such as red dots or scopes and, realistically, they don't add all that much value in a general context, which is why they weren't used all that often at the time.
- Make all specialist weapons which do not have optics, such as MGs and grenadier variants of rifles (or the grenade launcher for attachment for the Soviets), have a Corporal-or-higher rank requirement. These weapons are quite costly on supply as well, and the launcher grenades and launcher flares certainly add up on supply when everyone brings 20 or more of them in a vest or backpack.
- I believe there should be both an in-server ranking system, which is reset when the server resets as it does now, along with a persistent rank up system which as affected by accomplishment. It sounds very weird, but here's an example: You play in a server, you rank up to Sergeant, it resets. Now you must reacquire your rank to spawn in what is necessary, which is good for balancing the early-game and granting incentive for players to actively participate, for sure. However, I think it would be additionally rewarding for players participation if there as a persistent rank-up system which allowed them to spawn in and equip better gear than a fresh player in the server. I think it would be best to utilize a combination of time spent in game in a server, activities such as building or taking down enemy emplacements/defenses, healing friendly players, and so on, the enemy player incapacitations they've achieved, and the objectives they have assisted in the capture of (not just selected as active in the objectives menu). Maybe the baseline could be something like 50 hrs in server for Corporal, 100 hrs in server for Sergeant, 200 hrs in server for Lieutenant, then modify those numbers with the variables mentioned previously, but I'm not sure what the playerbase's playtime Bell Curve looks like.
- I believe a Prisoner of War system would make things interesting. The incentive for people to hold POWs is that means there are less enemies fighting you, and the incentive for the prisoner is, if they escape, they can wreak havoc behind enemy lines where their enemy is probably not paying as much attention; then there's also incentive for the team who has POWs to try and free them so that they can get their teammate back. I think it would be a cool "side mission" within the game to add a cool layer of gameplay. I think that you currently need the ability to force respawn (which would circumvent this whole scenario for players who don't want to participate in PoW types of things), but perhaps once the game is in a better state, the ability to force respawn could be removed and this could be looked into!
(continued on next post)
(continued from previous post)
Supply Issues
Currently, gameplay is often utterly crippled by misuse of supplies due to the following reasons:
- Players equipping too much for their saved loadouts (e.g.; marksman rifle and MG or a rifle with a grenade launcher with 10 spare mags or belts for each gun, 20 hand grenades, 20 smoke grenades, 20 launcher grenades, 20 launcher flares, both weapons with optics) draining the supply every time they spawn in.
- Players requesting vehicles every time they spawn in, then abandoning or otherwise losing them, then immediately spawning in, requesting a vehicle again, rinse and repeat, draining the supply yet again.
Proposals to Resolve Supply Issues
- The Saved Loadout should not cost more to spawn in simply because it is a saved loadout. I have tested this and spawned in, then immediately saved my loadout, and with nothing changed whatsoever, the saved loadout costs 40-60 supply depending on whether it is NATO or Soviet, whereas the default costs 10 or 20 depending on NATO or Soviet.
- Exponentially punish excess weight with increased stamina consumption, increased weapon sway, lowered weapon recoil control, lowered weapon handling speeds, and so on. 25-35 Kg should be what people aim for in a "fighting loadout" weight range, but you see people run around with 50-80 Kg of weight and 150-200 supply rather often. If someone wants to legitimately be a M60 gunner, with his one spare belt, his handgun, two spare magazines for the handgun, and all other default equipment, he exceeds the 35 Kg mark by about 5 Kg or so, but his squad members who are playing rifleman roles (since specialist roles are generally heavier) can carry one belt of M60 ammo each for him so that the supply (and weight) is evenly distributed and they can help each other fight (and also, so that there is more incentive for them to work together).
- Introduce a per-player vehicle request cooldown timer. If they spawn in a Humvee with a M2 and lose it, make them wait long enough for the base to regenerate enough supply (depending on how quickly that base gains supply) along with a surplus so that other players can still spawn in there with their saved loadouts. If it takes an objective point 5 minutes in it's current state to build up 250 supply points for whatever vehicle it is, make the player ehave a cooldown across all bases for 10-15 minutes (except for the Main Operating Base) so that they must seek pickup, or patrol on foot, or otherwise work with their team for transportation.
(2.) optics do not count towards supply cost once added to the gun, so you spawn with them for no additional cost atm
Fair enough!
Anything that makes people not do stuff they want some respawn, some ppl cant be asked to even wait to be healed lol while downed
Yeah I think force respawn needs some exceptions, like if you're downed you can't force respawn (give the medics a chance to get to you), or if you're taken prisoner in my proposal. I'm not exactly sure how it would work out best, but I think it would be cool haha.
I dont think a pow thing for real players is needed or good, for ai sure
I like the idea of player prisoners and prisoner/hostage rescue situations that could come up, but I think it would also be sweet to capture AI, plus the PoW Guard job would give a squad something unique to do haha, maybe even relocating the PoWs periodically so that the enemy team cannot rescue them easily.
It isn't people will hate it
On a private server where you can RP sure but not a public conflict
very specific request for devs: can you put bone on m151 jeep and rig it to windscreen, being able to fold it down would be amazing
.it would be fun for like 5 minutes then they jut gonna hit respawn
Hostage/Prisoner idea is bad, it would be very boring. I dont wanna role play a prisoner lol
a AI critical wounded soldier replacing players when they die would be nice for a refund of supplys once you take them to a medical tent
foxhole did the same thing awhile ago after alot of people wanted to role play as medics
but it was poorly implmented so not alot of people cared for it
ok this could work
would be nice to have a reason to have a ambulance other then faster heal time (which is rather redundant as needing that extra %10 HP is not worth much )
yeah medical system needs some work, mby if they add broken bones or something, medics would be more useful, cuz currently lets be honest all you need is a bandage
ACE Medical changes the way health regen works so you aren't able to just slap a bandaid on after waking up and be at 100% 10 minutes later. That being said I'd love to see a more punishing/realistic medical system in vanilla that genuinely rewards using medics and ambulances
i have "heard" that the ACE team will bring back the enhanced health system like they had in arma 3, for arma 4
Caracal had a good video that voiced his opinions on medical system and ways to improve on it, I agree with him entirely there isn't enough of an impact from injuries to change gameplay
"heard" cuz i dont believe anything unless i see it my self and i havent investigated it
That's why I said "this would be cool if force respawn was removed contextually whenever someone was injured"
yea no, thats pretty rubbish, i would just alt F4 out the game and restart it, would let me play the game faster
I feel respawn should not be unable when downed, respawn fixes you getting stuck underground and say nobody has saline, itâll be very fun being on the ground for 15 minutes
is it abused, yes. Do you get punished for keep doing it? I believe so
only if you hit respawn twice in a row
I see I thought it was cumulative until the match ends
on a side note, command tents should have a interactive option to teleport to another base (for when you respawn on the wrong base)
oh absolutely
force respawning should have a larger impact on rank, but in saying that we need the game to be more stable and have less bugs before this is even considered
Absolutely
i would like the official servers to be increased from 48 to 64 in the least
Mhm, when they are better optimised Iâve seen how larger vanilla community serverâs struggle and have to have ai turned off.
that would be good, but major optimizations and hardware upgrades are needed, if we can get to 100 eventually then I will be very happy
I strongly do not agree.
The game should have no rank restrictions for gear.
Because it would put players at a disadvantage who do not join the match early and rank up for free just by being in the truck when it caps the first areas.
Reforger is so fun because it does not restrict most gear behind rank. I do not wnat a good player to be limited t ohave to grind for half an hour before he can use a specific kit.
Also the current rank restrictions are easily overcome by having friends on the server who will spawn a vehicle for you.
Reforger MUST remain free of the restrictive "squad" type rules that other games have. Because in reforger players are on the fly making their own squads and improvise.
My advice for everyone wanting restrictions: Let go of that desire to restrict, let players on their own learn how to use guns better and save supplies.
Because most griefing especially in milsim games comes from players trying to use rules to punish other players. Reforger has virtually no rules, so there is none of that accusing of wasting supplies.
I had many situations in squad where I had to argue with admins because other squad leaders could not emotionally handle my squad not capping a flag and instead covering a flank or doing something else.
A lot of gamers have a deep emotional craving for forcing others to do something. reforger avoids that by having no rules.
btw remove error.log and script.log
and rename crash.log to something else, and only dump crash into crash.log not VMEs
Yes, they can't even run 48 players smooth for half a round 
I gave up on 2 different official servers last night(first time hitting Official in weeks) because the FPS was at 16 when I joined, then dropped to 4 within 25-45 minutes
Have not had this issue
Every time I try to take someone hostage they just force respawn
On official servers especially once they see I took all their weapons and nades
The average player isn't looking to RP
Although you can somewhat get away with it if they're near friendlies. We stripped a dude while we assaulted morton and told him to run home and he did it
imagine playing office on counter strike as the hostage. no one would like that.
"counter strike"... no one likes that to begin with, so a bad comparison there đ
And on public servers it's indeed impossible to to things like that. Even in our private community games we try not to because it ruins the game for that person, even when we add some RP-ing into the mix and make it a side objective for the rest of the players to rescue him/her.
Get yelled by russian for going to a
Wasnât tryna role play just find it funny to take people hostage and shoot the shit for a second before you blow their brains out.
Some people are chill and will talk, others just stay mute and pussy their way out of it .
huge agree
I'm not saying that they should turn Arma Reforger into Squad, I'm saying I'm tired of any base having 5 supplies, when it had 400-500 just moments before, after 2 guys built their kit (or spawned in with their saved loadout) thinking "I'm going to use all of this" with a M4/M203 with a red dot (and a scope in their pocket) and a M60, with 20+ mags, launcher grenades, and morphines and so on in their backpacks, when half the time you don't even see them use but 10% of the equipment (if they don't die immediately). Many people's loadouts cost more than a Jeep or UAZ and that is entirely idiotic. THEN they take a .50 cal Humvee or the armored vehicle, and the base is out of supply entirely, perhaps even abandoning it and letting the enemy have it (if it is not destroyed and lost along with their kit supplies). The only people who should spawn in with a second gun slot filled are the guys with rocket launchers. Pick one gun, and get a reasonable combat loadout, not a year's-worth of grenades and supplies.
might be somewhat solved by taking their avg unused supply & hitting by a negative multiplier & adding that to their rank. Thus reducing their rank for dying with unused equipment & incentivizing supply cost cutting? With some constraints such as how long its been since they spawned, how far they've travelled since spawning, &c. + checks for scavenged equipment (I wouldn't want to lose rank because I stole an enemies/friendlies highersupply kit)
But I disagree with rank restrictions on gear for sure
unless some crazy gear, like a MANPAD were to be added, I could somewhat get behind rank restricting that from privates
I only carry like 3 mags (one in the rifle, two in lifchik) , get rid of smokes and grenades and end up lighter with the same point cost but with more important medical supplies. People can have what they want and still not be too expensive, I find it happens more with US Army than Soviet Army.
Although itâs hard not to get expensive as the saw/machine gunner though
depends, you'll find soviets carrying 6 RPGs in the big bag, but I definitely find US soldiers carrying the most packed loadouts when I kill them. I don't play US enough to check the bodies of other soviets
Love this (especially, love this along with what I suggested, I think it would make an awesome rank-up system).
But I remember killing one US player maybe 2-3 times before seeing that the base was out of supply, carrying an m249 with maybe 5 extra mags + as many explosive charges that he could hold & a law in the secondary slot
He doesn't seem to have an uncommon loadout either
That's fair, but I don't think we're going to get around "early game, no supplies" unless optics (which were most definitely rare at this point in history) are restricted to guys who earned them.
I haven't played vanilla reforger in a while, mainly due to the server performance having been abysmal & now I can't bring myself to play with only 48 ppl
MANPAD? what's that?
Man portal air defence, like an IGLA or Stinger
if I had to give a restriction to the game the only one Iâd give is not having two primaries be a choice, only the rpg/law as your second primary.
At the moment though no restrictions works best for some people with the poor netcode
But my current loadout includes, on the heavy side, 9-10 mags. But 7-8 is honestly optimal for a long life. + Maybe an RPG or a landmine
I love the no restrictions for SVD + either ak74 / the new compact ak (forgot its name )
Aks74u krinkov
edit: I believe, donât qoute me or do so anonymously.
I just make sure my supply budget is between 40-60 unless I'm running a specialist kit, like a rocket launcher or grenade launcher or MG; I want plenty of mags and the ability to use smoke grenades and hand grenades, but I keep it simple and relatively light, 25-35 Kg. If something is free, like standard issue rifle mags or bandages and tourniquets, I grab a tourniquet for each limb, as many mags and bandages as I can, until I hit the weight limit I want to be at.
I get my weight down to like 19+ kg but after a short jog my character still pants like a dog in summer.
Yep, Soviets do it too, Koloboks with 5 RPGs in them and whatnot. That's another thing, I think we need to remove the ability for RPGs to be stored outside of RPG Specialist and RPG Assistant backpacks (or in a storage container like the trunk of a vehicle), and in general, no grenades, smoke grenades, or launcher grenades, or launcher flares in backpacks. I don't think anyone in their right mind would store a frag grenade loosely in a sack bag like an Alice or Kolobok in real life for obvious reasons lmao.
Yeah it is infuriating. On average, I do think Soviets make up for their lack of double-gunners with a weapons cache in their backpack with the cost of RPGs and the rockets; everybody and their brother has a RPG on the Soviet side.
Did they lower playercount? I thought the goal was to get it up to 100-200 on Everon? I like vanilla the most because the mods that are usually used by many servers aren't very curated.
Oh, yeah that would be rough to deal with lol, but I do think it needs to be here eventually, but most definitely sparingly. I believe anti-air was on a platoon level or something, it wasn't something every squad had.
I like being able to loot a second long gun from a dead guy, or pick up a gun off of a downed enemy for the memes. I don't think it should be completely locked out entirely to where you cannot even equip a second long gun in a pinch, but I think that maybe you shouldn't be able to save your loadout with a second long gun. If someone wants a second long gun and wants to be a pain in the rear on your supplies and logi boys, make it a pain in the rear by forcing them to have to stop by an arsenal each time to pick up the second long gun and the ammunition for it.
The second slot should be launcher only imo
It's not unreasonable to carry two long guns, I've done it several times in my life just as a civilian when we go to shooting and bring a lot of guns to try out and test and whatnot, but no one should start off with that in a war context. I'd say simply disallow the ability to save with two long guns.
Yeah. I'm more thinking to stop supply abusers
Agreed 100%, but the people who do that do it so that they don't have to go back to main and rearm or swap kits for each gun, it's a time/laziness thing. If you make it to where they cannot save with two long guns, they'll eventually get bored of going back to a base and playing Barbie every time they die. Preventing them from saving with the second long gun will address the issue for every life after the first one (for most people) and will eventually show people they don't need two long guns anyways, while still allowing the functionality of someone to pick up a Sa58 or something else in a pinch when they're low on ammo, without dropping their primary.
Very good and valid point there. Maybe limit second slot to enemy faction long guns only? Which can not be saved?
no?
That's a good start, but sometimes your friend dies near you with a perfectly-supplied M16 and it wouldn't make sense that you couldn't pick up and use that, or if you need to temporarily man the friendly machinegun that's lying on the ground.
If its gonna be limited, imo, just prevent players from spawning with two rifles
Possibly. I just wanna stop the greedy clowns running Sniper+LMG combos
Same brother, same. It destroys the early to mid game, which can throw the late game. Capability is often more threatening than a threat that's already in the hands, which is why supply points are so important, and it's so important that they're evenly and strategically distributed. These dudes are nerfing themselves really.
Ive been trying to get in a heli asset then 3 of them spawn in and boom- I'm back to square one. What's more valuable- I think me and my CAS heli
Agreed for sure bro.
And then there's the bases the second you get a radio and arsenal down and want to use it as a mini FOB to launch an attack on a purple key base and boom, someone spawns and all of a sudden your respawns are miles away
Yeah man, these 200+ supply guys really ruin the game. They're the same dudes grabbing BTRs and .50 cal Humvees every time they die. There needs to be a supply budget for saved loadouts as well, a soft one, but it needs to be there.
Yeah and then instantly hitting mines then getting RPGd by FIA. I always as a rule at most spend 150 supplies on loadout, generally I spend <100
That's why I love pilot- it only costs 33 supplies if done right
Same bro, unless I'm rolling with a MG or marksman kit, or Soviet AT kit, I feel really good about my loadouts while remaining under 70-80 supply.
33 supplies + the 1500 you waste on the heli
Waste? Really CAS/transportation is a waste
Depends on the context
Seen a lot of huey pilots fly over my squad just to be hit by RPGs
mi-8 pilots don't count, that thing is a disposable vape
Also early game a way if saving supplies is dropping the 25 supply PASGT flak vest
I think helis are good when used properly, they should be used for behind lines insertions to keep dudes on their toes so that it's not a chess board that we're playing on, intermittently giving CAS runs and pinning dudes down while groundies do their bit elsewhere or approach the place that's being pinned by the heli, and occasionally to supply things that trucks are cut off from to since the enemy are watching that pathway.
Yep, this
Not saying they are always wastes, but when you don't have your own squad you're up to chance whether you actually make a difference
I don't like when dudes use the heli as a flying truck to get to the points that vehicles can already get to though, that crap irks me lol.
I do, I fly for my milsim group
ahahaha I like both of them, but I definitely prefer the Huey
If you're flying your group around its probably not as useless, but if you're flying 8 garrys to an obj its difficult to actually have them coordinate and repeatedly assualt objs
Nah, I use it to get around especially to the key bases at the southernmost point on everon and getting behind lines or to objectives beyond ones which by road you'd need to capture
mi-8s nice when you're flying into a non-hostile area, low gradient for the landing area, server fps above 20
Exactly, people should use the helis to get to where you can't reasonably get to with ground vehicles; if you're using a heli as a taxi to the front, it's a waste (and it will likely get shot down).
Flying the mi-8 with the official server's perf is basically a dice game
Never flown it- I always use the US heli
Best used to fly to towers like Regina or FIA bases
I do not agree, the game should organically let players learn how to save supplies. If this game loses its friendly and forgiving and lawless atmosphere it will end up like other milsim, a hostile place of people fighting over supplies and getting each other banned
Maybe their should be some loose general guidance
I disagree. Itâs not friendly and forgiving anyways, if 2-4 players do this, they drain a small base every time they spawn, so everyone on the team pays for it, not just them. Thereâs nothing âless-friendlyâ or âless-forgivingâ about a more-evenly distributed budget across a teamwork-oriented game such as Arma. If we wait until they learn from their mistakes, it wonât happen and theyâll keep doing it, because that one time they switched to their second gun and it was useful for them and it was so cool blah blah blah, so itâs worth bringing 1000 times after that in their mind.
Also, people already abuse the vote kick/ban to kick people they donât like (or donât like what their strategy is), and when a vote kick/ban is objectively needed, the vote kick/ban effect is not long enough time in the event of a teamkiller or someone dismantling friendly bases to grief a team, so they hop back in within 5 minutes or they change accounts somehow. This game isnât âfriendlyâ anyways lol.
Thatâs what I thought I had proposed, itâs not that strict in my mind. Iâm not saying anything like âif you have an ALICE rifleman chest rig that you may not fit more than 6 spare mags and 4 thrown grenades of your choosing within itâ lol. Iâm saying there needs to be a way that we donât unwillingly bleed all of our resources on a few idiots.
If a player gets 50 rifle grenades then is ded within 10 seconds that does not mean he was an idiot, it just means his plan whatever it was failed. He could have been a hero and taken out 20 players with these weapons.
That is the precise issue with rules for supplies, players assuming someone else is an idiot or wasteful because he wants to use different gear.
maybe more prebuilt kits to save time aswell then? with obviously the option of minor customisations like extra grenades mags a pistol ect
I am completely against any loadout restrictions, because in real life people would improvise a lot depending on the situation.
It is certainly idiotic when you are 1 out of 32 players on a team in a game but you take 20% of the supplies (or more) at a base in your backpack.
Except they usually suck too, the ones with 50 million shit
I dont see it that way, perhaps the guy is a good rifle grenade shooter. the ultimate motivation should be to not want to disappoint your team, and that can only come if players have afriendly and forgiving atmosphere
Maybe yes they just hit bad luck
templates do not mean restrictions. they mean pre built set ups which reduce barbie time as i call it
If you get your supplies sure spend them but if you just spawn somewhere and waste supplies everytime ur being unfair and only thinking bout uraelf
I think a voluntary preset that you can use if you want to would be ok
IRL they still specialize. Absolutely nobody is carrying a LMG or MMG and a sniper rifle with 10 belts and 20 mags, 20 frags, 10 smokes, with a backpack M4/M203 with a red dot and mags and launcher grenades to go with it.
I would rather have this limited by movement speed and stamina (and having to put secondary weapons into car trunks)
also new players will inevitably waste supplies because they want to try out cool stuff
Gm is for that
Yep
I would not say that, players want to try to see what works in a multiplayer environment
a player who is punished and forced into behaving wont have a sense of friendship to his team.
âWalk before you run.â As in learn as a rifleman before you start using 200+ supply on every life.
But they dont ever have that
a player who is treated friendly will want to help his team and will eventually limit his gear so the team has more
People dont G a f
You are still talking about Arma, right? đ
Or maybe even a bacon loadout editor system where u can save a few templates you like to use (eg for me rifleman/DMR/pilot) and as long as u have the supplies you can load and use it and it would be universal among all vanilla servers
2 birds one stone solution
for me the teamplay in reforger is always there. I just drive close to another player and go "get in bro we attacking montignac" and then he hops in and we talk about the plan as we drive
That would be nice, like the Virtual Arsenal for Arma 3
never played arma 3 but yeah
I made a kit for every role for every faction for every DLC and cDLC đ it took ages, did it on days I was on the computer and didnât want to play anything, but I finally got it done after like 9 months.
maybe bc console wed limit it to maybe 3/4 per faction
Save data size for stuff like that is tiny, in A3 it was saved in a .txt or something microscopic small, like KB in size, they could allow as many as you want realistically.
maybe. just dont want my 25gb limit being eaten into
It wouldnât change anything by a meaningful amount. Itâs probably a smaller file than your game settings save file.
intresting yeah i wouldnt know im an xbox player
To be fair, I donât know how much of that translates to console, but I imagine itâs 1:1 or pretty much the same.
it would have to be close enough
id also use helos for logistics run more often if it wasnt so cramped to land into a supply dump with a helo. or risk having respawning FIA RPG you. doable with a Uh1H but not so much with a mi8 due larger size and the fact the wheels dont want to sit still with handbrake. Which is ironic cuse Medium and even more so for Heavy lift helicopters are what armies would be using for dedicated logistics.
its also unfortunate you cant shoot out of vehicles because it would be neat to have some form of self defense without needing door guns on a helicopter or needing a turret mount on a vehicle
Heli sniping is something I want to get good at it again, I havenât done it since Delta Force: Black Hawk Down or Battlefield games ahaha. I want to say you could in some Arma 3 helis, but I canât remember clearly.
But yeah, being able to shoot out of vehicles would be cool, though with the guns we have in the game, there arenât many suited for doing so very well, basically handguns, MAYBE the carbines, but really SMGs would be ideal.
@short cipher to prove my point- here's my loadout for rifelman (get rid of the red dot, it was purely bc I couldn't see irons at night tho it didn't help)
When u save it the cost doesnt count the sight
It was only 60 cost then
That's very reasonable
I would like it if the supplies allocated to each player depend on their achievements during the match.
Nah. Good players need fewer supplies
how does this relate to what I said
Good players can achieve with few supplies, so that's kinda pointless
again... what
Yeah, that's pretty solid. Also, it's always darker through glass because it's an extra barrier for photons to go through. I'd say dots had this issue until the mid-2000s, maybe even later, resolved somewhat at the time with weapon-mounted flashlights and such as that. In this game, I always save space in my pants pockets to take off whatever optic I'm using during the night cycle.
Don't see why in doorless humvee or jeeps shooting wouldn't be doable especially with carbines. It's not really meant to do well just have something to shoot back if it you take fire from a a general direction. Not expecting pin point accuracy from a moving vehicle.
Iâm disposable?
The mi-8? yes, the crew? we're soviets, yes
Great if you love being delivered to an objective once and watching 45/50 pilots break their tail rotor
Thatâs a skill issue donât base your opinion off other players
I'm going to base my opinion off of experiencing plenty of mi-8 drop offs
I've flown it myself, I get the struggle. I prefer driving into combat as a soviet. Don't entirely mind doing mi-8 logi tho
Oh I completely forgot about doorless vehicles, fair enough. My point is you canât really aim at many points with a long gun while in a vehicle without maneuvering your entire body, so Iâm not sure how they would translate that into the game. With handguns it would be pretty easy to do as is.
I would love doing logi in a Mi8 if it wasnt so massive. Huey is just easier to land at a supply depot, and even then it still feels like a cramped places to land in. UNless slingloading is introduced in Arma 4, logistics will favour smaller helicopters like the Huey just becuase they can cram in a landing next ti supply depots wiithout as much fear of nicking the main rotor blades or its tail against objects
yeah, you're entirely right. I've been more efficient moving supply in a huey than I've ever been in an mi-8
With a huey you can get so close to whatever supply dropoff point you need its trivial, with an mi-8 sometimes you actually need to go find a car or coordinate with someone who has a car nearby
Like in Arma 4 without slingloading GL doing logistics in somthing like CH47. that should be king of airborne logistics becuase of how much interiors space is has coupled with how powerfull the engines are, but wont be able to land anywhere there are supplies becuase its massive size. Slingloading will be a must have.
That's what I do
Or if windows are shot out how abt using pistol or leaning out of car like police do
Or they could just make it easier to load cargo onto an Mi-8 from a supply depot? I.e. increase the supply load radius.
Because then it would require too big a radius making it too easy and un imerrsive if you could Teleport supplies from 50 meters away
Even more so since such a radius would be way too big for ground vehicles
At that point perhaps it would make more sense to just coordinate someone on the ground drive a ural from supply depot outside to some more open terrain to transfer supplies between the two
It's already "unimmersive", it's Conflict. But it doesn't have to be 50m. Just saying increase it (compared to the UH-1) so that people aren't put off using the Mi-8.
please add more stuff for like trenches ... LIKe dugouts ... cave systems ... underground hide out assets
my character been auto suiciding if he enters a vehicle while being in shallow water anyone else been experiencing this bug? Been happening multiple times already.
tunnels are possible after terrain hole update
We need a button to switch grenade/flare types that we want to load into the launcher. Holding R and looking at the exact precise point to swap rounds, then scroll wheeling in combat to select the type is a little rough. I love the immersive context controls, but that's one where I don't find it quite as cool haha.
Also, smoke rounds for the grenade launchers would be awesome.
Last thing, the M16/M203 and M16 Carbine/M203 combos, when you switch grenade types, and shoot, then try to switch back to your gun, the grenade launcher sight stays up and blocks your sight alignment on the rifle. You have to switch to another weapon/item, and then back to the weapon slot for the rifle with the grenade launcher to fix it. Very irritating.
An alternative technique you can use which is faster: put the different flares, grenades in your quickslots e.g. 6 and 7.
When you switch to the UGL by holding V (by default) you can press 6 or 7 to switch to the appropriate ammo.
You can do the same with simple primary weapons mags e.g. if you have non-tracer and tracer rounds and want to switch quickly.
I feel that during driving dirt roads are too hard. There should be more slipping and sliding, akin to mudrunner đź .
I would like to know what is being done to that end if amything
Dirt roads? Or Mud roads
Hmm not sure. I know rain adds wetness and slipperyness... but I do want to see truck get stuck
For exactly what reason?
I imagine it'd be pretty neat to have road degradation? Currently roads are pretty static and the "geography" does not change. ||Do I have to THINK for you?||
Although I don't think it'll actually he done I do wonder if it was ever considered
Iâll let you know when your 4 ton LAV-25 Sinks into the ground and getâs RPGâd or your UH-1 tipping into the tree because the terrain is mushy
Or rather when your Convoy getâs stuck on a road to the objective and 2 Mil mi-8MT fire rocket salvos onto your convoy
Iâll gladly remind you of that everyday
Maybe in 2050 they'll put mudrunner dirt-road physics for the sake of "its cool" or realism
It does mean that I'll also get to do the ambushing shenanigans
Not really
12.8 Ton LAV-25***
I donât think that the Soviets are actually as prone to Ambushes as the Americans are
you can ambush both easily
yeah it just feels like the Soviets might be able to better defend against an ambush because of the AK 74
The Sight of it is a lot more open than the M16
the point of a ambush is you jump someone
doesnt really matter
It matters for me
You canât jump someone when 70% of your squad doesnât know if their are aiming at an enemy or tree
do you even own the game
And now this is starting again
you need to experience it before talking about it. In most of my ambushes they are dead from the first 5 secs i open fire.
You open fire cool
people dont just use m16s to ambush people, there is a weapon called the m60 which shoots bigger bullets and does full auto
Damm gee sounds like yâall just have a bad Standard Rifle
play the game first lol before you talk about these things
Imagine getting on someoneâs ass about now owning the game when you literally loose the Argument
????
Imagine needing to use Your M60 instead of your Normal rifle to ambush because itâs such a bad one
đ
good ambush is where you have spotter, people waiting when enemy pass them and people engage them in front so can close them from both sides
Good ambush is when you actually can see what youâre firing at
nooh, this guy here who has never played the game knows better than you
Itâs actually She/They
here we go....
thats why you need spotter who can tell whats approaching your position, people waiting for enemy to pass them so when people in front open fire they will try to hide behind vehicles or any obstacle so people from behind can easily take them out, but thats only when they stop
Thatâs why you generally shoot the Leading vehicle with an rpg or set up iedâs
and then what ?
Then you shot the last vehicle? And use your M16 to shot at the tree you mistook for a soviet
there is also a full auto m16 carbine
oh and the vehicle will just stay still after first rocket ? easy peasy
I suggest you look up how German Tankers used to ambush Convoys
i suggest you to get the game
Damn Gee i smell cope
no?
I smell a lot of Copium cope boy
you are rude
Howđ
you rage after i tell you to get the game after you start yappin
How am i raging? Iâm just saying the M16 has bad sights
sure...
Please go talk somewhere else. You're stinking the place up
At least i know what iâm shooting at with the Ak
this convo wasnt about the sights of either gun at all, idk what you are yapping about seriously.
It was who was more likely to walk out of an Ambush wich is the Soviets
a single player with any gun can ruin an approach convoy
because he only has to shoot a few into the engine block or into the windshield to make the driver exit and run away.
Damn dats crazy imagine not using an Armored Convoy consistent of IFVâs
Or Armed Vehicles
Do you have reforger? Not asking to diss just would like to know whether you know how the game plays.
Considering Arma is a "simulation" itâs supposed to be slow/realistic wich means a Convoy should have an Armed Escort such as a Humvee or BTR or just straight up be Made up of Armed Vehicles
conflict is not a sim
arma reforger is a sandbox
conflict is the main game mode in reforger btw, in case you don't own the game.
In conflict a convoy would normally be 1 or 2 cars or trucks delivering supplies from bases far away from combat to areas close to combat.
So they would likely be unarmed or have only cars with machineguns.
Also currently the ironsights on car machineguns have excessive recoil (which appears to be a bug, devs said that). So the best way to survive an ambush is to drive out of it or exit and open fire with infantry weapons
A btr guarding a convoy would be rare because btrs are expensive and require a player with rank sargent to spawn them, and the chance of a convoy being camped is very low itself. so the best tactic to ambush convoeys is just a small groupd of players with rifles and machineguns
Damn gee The game is listed under Simulation
it can be a sim.
I would conside conflict a "sim" because the game is built as a firefight (and car driving) simulator
what I like to do is sneak into the enemys rear and camp a main road with a machinegun
it's a sandbox like slamsgt said. it can be a lot of things. including, but not limited to sim
Yap yap
and what usualyl happens is that I cause the first vehicle to steer away into the side of the road and everyone gets out trying to get me, so I likely take out 1-2 guys then run away.
Alright so BTRâs are expensive wich i can understand on the other hand having a Convoy with an Armored and armed patrol would technically already counter any small infantry group wich does not have an RPG by simply existing
The living proof of players who should not be in charge of convoys
the way conflict plays, just driving through with a convoy is safer than organizinh a complex strategy to counter ambushes. Because in most cases there is no ambush
not really, i think they are worth one truck of supplies. its just no one uses them
a btr is a very powerful asset if you use it right, most players assume it is invincible however it is very fragile
People confuse the BTR as an IFV wich it isnât
I think it depends on which country is doing the classification
I think an APC and IFV are sort of the same thing with a gradient
Yeah because why make a strategy to counter Ambushers when you can technically send a Armed patron with it
loud incorrect buzzer
i base my opinions on other peoples opinions
I would also say the ifv is a specialization of the APC, however still a part of that class
because if you look at the history of apcs the goal was to have an armored transporter of soldiers with a gun, and that apc would often be around to support the guys jumping out of it
and it would have a lighter weapon than a a tank would have and lighter faster firing guns are good against soft targets. so the ifv is sort of an accidental development of the concept
APCâs are armored against small arms fire with a slightly bigger gun IFVâs are armored the same with guns that can potentially knock out MBTâs or Fortifications
I do not see a hard border between ifv and apc
I think that depends on what time and what army
M113 is an APC M2/3 Bradleyâs are IFVâs
BTR-70âs are APCâs BMP-1/2/3 are IFVâs
No it does not matter on what time and army
Thereâs a clear line between APC and IFV as there is with MBT and IFV
to me a bmp is just an apc that has a bigger gun to counter armored threats
Well ur wrong itâs an IFV
I think the APC-ness is defined by the space to transport soldiers
IFVâs literally can transport Soldiers and fight against Tanks at the same time
I think that depends on the country. In germany a bmp and a btr would both be "schĂźtzenpanzer" and I think similar in russia
I even think "BTR" is synonymous for any type of armored vehicle that is not a tank when soldiers use the word
Infantry fighting vehicles (SPz for short) are armored vehicles that transport the infantry into battle, give them effective fire support in combat and, due to their design, enable the tank grenadiers to fight out of and from the infantry fighting vehicle. Infantry fighting vehicles have space in the transport room for usually up to ten infantrymen or Panzergrenadiers and have a stronger armament and armor than armored crew transport wagons. Infantry fighting vehicles are usually tracked vehicles; however, some wheeled tanks also fall into the same category (cyclist tanks).
BTRâs in Germany are Gepanzerte Truppen transporter
Also this
To be distinguished from infantry fighting vehicles are armored crew transport wagons (MTW), which are designed and equipped according to the definition of the OSCE for the transport of an infantry group and are usually equipped with an integrated or organic weapon of less than 20 millimeters of caliber. @urban ruin
Germany has a Clear line of IFV and APC too
Why is it that there are always civilians on the internet putting out strong opinions on military things that they base on video games or just feelings?
I donât think he meant it in a bad way
Cool work-around, but I do like keeping my quickslots the same as default (other than radio, I swap that out for a wrench), so it's not ideal.
how can you possibly think that the AK74's sights are superior to the M16's ghost ring? I could understand difficulty using the long range aperture, but I don't think that's even possible in the game just yet, the only aperture which works is the ghost ring. it is MUCH easier to track targets while shooting at them with the M16 than it is to do the same thing with the AK74
AK sights are "good enough", but I find them better to maintain visibility outside of the sights. It's feels a little more that way to me.
The M16 might be better if I was trying to use it more like a DMR further away from target.
How does this discussion relate to feedback on the game btw? Go to military materials or other channels for this childish arguing
Both irons are shit
^this, git gud and aim using ESP or buy an optic
I really feel like a vote to mute feature could be really helpful (for 48mhz only). Yet again childish behavior and purebred hatred ruined me trying to communicate on a vanilla server with another squad who wanted to coordinate with us. If only we could have a means to let the good prevail BI!
Not only were they mocking my accent, they were going for my disability and group too
You can mute anyone without a vote.
I am aware of this. It's just more the point of its bluntly put unacceptable to do such a thing (anti disbalism isn't a joke at all)
yeah just mute them, having a vote for a mute is pointless imo
Vote to kick is in effect vote to mute
Join community servers if you want moderation, otherwise mute them & move on. If they're xbox players I think you can pull their gamertag and xbox has a voicechat report system
Voice chat is unusable The xbox360 COD lobby crowd has invaded. Way too many griefers as well. Too many to report. Dump your radio 1st thing. Hard to say how to handle the griefers.
I would like to see the M14E2 in game
If it wasn't for needing it to- a) Prevent freindly fire incidents and b) communication with my own group
I hear that.
I got a few banned doing that đđ
But yesterday it was half a team of griefers, so. Didn't have much to say to them.
And local voice chat still functions.
Or non game voip.
Yeah that's happened to me before,I've joined empty or close to servers, spawned main and then all of a sudden greifers spawn and TK and blow up the starting veichles and all of a sudden I find myself back searching for a lobby again
I use discord but the problem being the lack of 2 channel communication for the 2 squads SLs to intercommunicate
Kick vote time is too fast- 5 mins need be increased to min 15
Do you mean the duration of the vote?
Yes
People come back in 5 mins and feel entitled to act worse.
Are people able to rejoin immediately after being vote kicked?
My point exactly- it gives em 5 mins to think of more heinous insults, nor enough time to think abt their actions
The AR isnât even aligned properly in its second pic
Ak still has a better sight
Disagree, tangent sights are easier to align quickly, but you can see the target better within an aperture.
Disagreed
you guys aim?
hipfire squad for life
lol watched a vid that explained how squads weapon sway was tied to framerate, bad practice, and it makes sense why I cant hit shit in the game while accounting for additional skill issue on my end đ
apparantly they fixed it recently though which is nice
Word is bondđŁď¸đŁď¸đŁď¸đŁď¸
Stalker 2 out in November
oh well, more time in the oven is always great, reforger EA release PTSD intensifies
Still baffles me how reforger is in 1.2 with missing features from the roadmap lol
You'd think 1.0 would have had all the features
yeah weird decision imo, they could have gotten bigger bucks on 1.0 if it was finished
Nah I'd say it's not worth a higher price than ÂŁ25
instead it was a small peak and recided, but popularity has slowly but surely been growing, especially on xbox
Dayz being 50:
Yeah but no one plays that shit unless they own gamepass lmao
given how many hours i have in the game thus far i cant complain about pricetag
My dumbass
Itâs just an insult to what DayZ was in A2 also no mod support for the Console versions
it is on gamepass? this is news to me
Can you please stop filling this channel with offtopic
Dayz mod in reforger ofc
Frfr
Imagine actually being so butthurt over having a normal conversation
I have a feeling that Reforger will fall off
It will once 4 comes out or it stops getting updates
I didnât mean it that way
It will fall off after PS launch since sony is so against modding and ArmA literally lives off of Modders basically
Oh this shits never coming to PS idk why people still have hope for it
They confirmed it tho
This channel is not the place for "normal conversation".
Please read the server rules
Bitch ahh mf
server rules dont apply to me
reforger is one the of best shooters i have played
I think I got it for four dollars
Statement denied.
we shall refuse to confirm or deny the existence or non-existence of requested information whenever the fact of its exisence or non-existence is itself questionable
I think bohemia delivers what is promised on the roadmap.
other early access devs would promise something big in vague terms, then slowly deliver tiny pieces over years.
There is no hitreg fix on the roadmap.
pretty sure ballistic system was being reviewed, so we may get fixes once the system is fixed in an eventual update
I think most hitreg complains come from player strafing so fast
The problem is that the weapons (all of them) are too small on screen when aiming down sights. I am NOT saying that the magnification needs to increase for this, but only that the weapons need to be much larger, thus giving a bigger field of view relative to the sights so everything can be seen better
yes this as well, it was requested that inertia be added to movement to prevent this while also providing a more relistic movement approach
It used to be 30 mins, then the vote to kick was broken at some point, then when they fixed it, the vote to kick was changed to 5 min for no reason. I think it should be at least 20 min, but I think there also needs to be smarter game mechanics that can allow a person to be kicked in the first place because a new troll is that a small group of 3 to 4 people just start vote kicking random people with zero cause. It's stupid.
There should be things like team killing, spamming chat/ radio, disassembling base objects that can even make someone eligible for a vote kick to begin with. This game has many issues like this and takes an eternity to deal with them. I don't expect fixes in for things like this for a long time or to happen at all
The top trolling thing right now is disassembly of base structures, primarily radio antennas, and they still can't figure out a way to stop this
Yeah this is an issue I don't think you can stop it ngl
Youd have to make it so only certain people have building perms and then that ruins it for player who capture a point then have to sit waiting around for a player that can build
I woud not agree.
Just let it happen, players who grief will get bored and leave. An auotmated system that detects how to "punish" someone will just waste development time and bring out the worst out of players
Yeah people will be baiting people to teamkill
Sure it is annoying to have some idiot grief for a few minutes, however these are small irritations compared to the damage that punishment systems will do the atmosphere
The only two things I can think of are 1) certain structures just can't be disassembled. Or 2) radio antennas are just no longer a thing and the moment you have captured a base, the radio signal is always there already. But I like that it isn't that way because it slows down a teams progress obviously. It sucks that there isn't a nice in between
Nah keep antennas just make it so they only give supply's not spawn points and that you don't need one to link to the next point to get captured
Players definitely do not get bored and leave... as it is right now, it takes zero effort to take a base down and cause an entire team to lose in 30 minutes or less
how often does that happen?
Almost every day in popular servers
There's always a few
I play on pbs and I never seen someone dig up structures to grief.
I've seen it all the time on pbs
Can't speak for official I don't play official anymore because the servers are shite
Seriously, all the time. And like I said, it take 30 minutes tops to make a team lose from this
That is not what I see
Worst thing is you don't realise it till it's too late
I feel reforger will survive even without new punishment systems.
Strongly disagree. This is by far one of the biggest issues in the game right now. Needs to be changed in some way sooner than later
The only thing that has made Arma do well in general over it's existence is player owned modded servers with admins who monitor and ban people who do these exact type of things.
Considering most lobbies are official and Arma is trying to create an official game mode experience that they own without mods, these trolling issues need to be fixed sooner than later otherwise it will be very damaging
Games not gonna survive until they add the ability to host private servers on Xbox and they add a save system
Because everyone will eventually leave official and vanilla with the problems
Reforger is not like previous arma games, it has a fun official gamemode, something previous arma games did not have. That is why previous games were so fragmented into small groups and mod lists.
Reforger flipped this on its head. I do not even care about single player or AI or the mission editor in reforger, I just want to play conflict. And about rules:
"player owned modded servers with admins who monitor and ban people"
That would open the gates of hell for reforger. Because as it appears players do not like to be told how to behave, what to like or not to like.
Reforgers lawlessness and lack of "punishment" mechanisms makes it one of the least oppressive game environments, something that has been missing in gaming for like 15 years.
and people saying slurs is normal
for me it is. I fully support a gaming environment where anyone can say anything they want.
I am just fundamentally opposed to any control of speech, I am a free speech taliban
for example when driving in a UAZ to the front I can freely chat with people about current real world things without anyone policing it.
I feel the only rules are "dont shoot guys on your side (intenionally)
See it this way, the less potential you have for accusing someone of breaking a rule, the less animosity you will have on the server. ANd that leads to more teamplay
not true at all, teamplay doesnt come from no rules it comes from rules and expectations,
For example there is lot of cursing and mean words after someone is accidently tked or someone does something very dumb. And hat is a natural venting mechanism for players expressing rage. And I think that is much better than "formal" things like calling admins.
I borked up early in a game because I drove the truck the wrong way and we took a 5 minute detour, and one guy cursed me out in russian and his friend had to translate so I understood what was going on. That was a normal healthy venting of emotion. we all walked away from that and nothing bad happened. I rather have that than people accusing each other of breaking rules.
You might be the taliban, but this isn't afganistan. no normal player must bend backward to accommodate anti social freaks who can't explain their emotions without insulting and demeaning others.
its a figure of speech, when I say "free speech taliban" then I mean a fundamentalist view of free speech, I think that should be obvious I hope.
what I said was also a figure of speech. I too hoped that would be obvious.
After reading this, Arma is not for you
What you lot talking about
he has been recommended battlefield
caracal wants no rules for conflict and thinks conflict is perfect in the current state
For private servers sure, official I don't think people care anymore because they're so shit as it is
Yeah... it's a joke. After reading what they said and their opinion, I can't help but think they are one of the people who would be trolling in a server and not see an issue. They sound like they would defend troll behavior by saying "well if the game allows it and the developers didn't fix it, then it's a part of the game"
Please don't do that, where you assume I am "trolling" because I do not agree with your ideas. Because it frames intentionally or unintentionally what I said as something unwanted or illegal for the discussion.
I am serious about my argument and I do not discount your argument as trolling.
I experience virtually NO trolling when I play, and I get teamplay on the spot whenever I want, because I am friendly to the players I play with. All it takes is to drive up to a bunch of players and offer them a plan on what to do next. And then it creates organic teamplay.
Last night I was able to get 2 btrs and 10 guys to attack a location together. No rules, no squads, no limited kits. I just explainedthem my plan and then we switched to the same frequency.
Yeah it's not hard to get a small group of people to do team work we do it all the time
It's getting the whole team to be competent
I am saying you are okay with people trolling, not that your argument on here is you trolling.
My argument is that certain trolling behavior needs to be addressed and stopped.
Your argument was a counter to that... so it's pretty simple
All trolling, yes, but the trolling I'm talking about is possible to fix
Rarer on official when it's quiet atleast
Fair
Never going to happen fully, but atleast willing to try
Even though I havent played that many popular multiplayer games in the last 15 years but the public servers of Reforger are on of the most toxic I can think of.
Sure, in almost any game you can get a small group of people working together but the whole team?
Only in Squad that is possible I think.
If they enforced roles, leadership and rules a bit more in Conflict, it could be as fun as Squad.
But at its current state, it is not something I or many other old timers want to play.
Battlebit did it.
Probably one of the most genuinely fun, and pleasant games I have ever played. Quality of pub ganeplay always felt pretty high too. Since the brain rot was low, people were free to actually focus on playing the game.
What do you mean with brain rot being low?
Isn't battlebit more like battlefield? Why don't the people who want absolute liberty play battlefield instead?
Battlefield destroyed itself in the last few games. After Battlefield 4 set a great standard, all Battlefield games after fell way short of that standard. Battlefield 4 came out over 10 years ago now... sad
The best teamwork and tactics I have ever experienced on a public server in any game is Project Reality.
Then after that Squad.
Those two games enforced many rules and roles pretty heavily and were amazing due to it.
For sure. People who love playing Arma and games like it want structure and military like feel. That's what has made it so successful.
I will never understand how players come to Arma Reforger and expect a completely different thing than what has made all the Arma games so successful. It blows my mind and the only thing I can think of for why they think the way that they do is because they are new. Idk
No other reason is a valid excuse
We have been discussing the quality of reforger game play. Feel free to still back for the past 8 hours or so.
That's real. Folks are certainly trying it though.
It did.
And Battle bit got a lot of praise on focusing on gameplay, and creating a great environment to do it in.
So, again. It's possible.
Probably can't fix everything. But having a place people want to show up to play 1st seems like a good place to start at.
I would not see it that way. Reforger models realistic firefights and realistic dead time in between firefights. The military structure is not required, and it is replaced by players wanting to work together.
In Squad teamplay is an illusion because it is forced by limiting kit access.
anyone who thinks bf4 was peak battlefield has not played bfv.
bait
for me it is more important that rpg7 fragments correctly fragment and that the fence climbing animation is realistically animated than the more high level concepts of military structure.
Because fundamentally what makes a milsim fun is the underlying realism of the weapons and vehicles. And that is where reforger has an advantage over squad. Squad has more vehicles , however most do not have interiors.
One UAZ with complex entry animations and interactive cockpit is worth more to me than an entire faction worth of vehicles in squad
What? Teamplay is an illusion? Are you trolling or I just dont understand what you mean?
I had too many arguments with other squad leaders in squad because I would prefer to camp a road to ambush enemy cars over capping a flag.
squad is full of hostile enforced compliance with whatever the majority agrees on
reforger filters most of that out because there are no opportunities for players to accuse other players of breaking rules, because there are almost no rules.
Squad does a few things better than reforger, however it never got out of being a bf clone
squad is constant action and if you dare to not be a rallypoint placing squad leader you get into trouble
I much rather have a military structure and roles instead of "organic teamplay" in my Arma.
It is the only game that at least previously in the series had it.
You have a very different experience in Squad than me or my community has but lets not discuss that on this channel.
military structure does not work well in games. Because if your btr gets damaged and only 1 guy survived in it, in reforger you can use it alone or just join an infantry group as you go. in squad the squad system and loadout restrictions get in the way.
squad is stuck in its own limitations similar to how bf is.

