#reforger_feedback

1 messages ¡ Page 19 of 1

turbid fractal
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It's like there is some kind of shadow mask on-screen all the time.

slow cradle
#

exactly

turbid fractal
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There is a guy to mess with it by modding but i would rly love to see it get's adjusted in vanilla.

#

You have been warned.
"Game changing update"
They did not say wich kind of game changing. 😉

bold laurel
foggy wyvern
#

it appears the weapon is as efficient at removing players as it is at removing aircraft

wise loom
#

Do you need yet another account to login to the bug tracker or can you login with your BI acount?

simple kindle
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or not, cant/dont remember

urban ruin
#

it depends on your screen settings

#

reforger feels perfectly lit during daytime on my pc and I use 1.3 gamma on windows

wise loom
#

The game is brighter if you run on a low resolution and larger display. Theres a massive diference between running on a TV or a 27" monitor. On a TV you can see perfectly inside the attic of the big church while the same place will be pitch dark on a monitor with 2k resolution. I haven't tried dropping the resolution of my monitor because I can't be bothered to, but it's not good for a multiplatform game.

foggy wyvern
#

I just turn on nvg in my dell monitor for night gaming

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not really nvg kinda of like gamma but it boosts black levels so I can usually see almost everything

sharp urchin
placid yew
bold laurel
#

Yeah the name rings a bell. There were a lot of talented modders for OFP back in the day.

foggy wyvern
#

wheres my andersen gunship deathmatch

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wonder how many crashes it will take to remake gunship deathmatch

cloud timber
#

BrO YES more videos like this

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2001 ai flashpoint had better scripting or something they just got it right in a 2d editor

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3d editing for consoles, is cool for making battlefiled details the aesthetic, but for are operation and how tings play out, 2D Eden wins

bold laurel
#

Then there’s me who’s been using the same ‘place two opposing groups with search and destroy waypoints’ method since OFP

errant leaf
errant leaf
fair dove
#

wish I could make a server announcement that Im restarting my server, but I still cant use the rcon say command so everyone will think its a server crash when its an intended restart. (slots are full so I cant join and announce either)

simple kindle
cloud timber
sharp urchin
#

Eden was the S* but yeah id kill to have the basic 2d editor in Reforger at this point

topaz stag
#

Fix your game

cobalt agate
topaz stag
#

Server connection issues in the menu, not the fault of my wifi, servers constantly crashing, and most of all, quit adding in shit before patching the shit that's needed patching. Grenade bug, enemies tanking ten rounds to the teeth, etc

real dome
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enemies tanking rounds is on modded both due to server issues and hitreg along with the broken gear, but on vanilla its just server issues and hitreg, wifi doesnt help tho

cobalt agate
sharp nebula
foggy wyvern
cobalt agate
foggy wyvern
#

I guess the server you played on does not use damage overhaul mod so you will suffer

mellow venture
wise loom
# sharp urchin Eden was the S* but yeah id kill to have the basic 2d editor in Reforger at this...

Just imagine, the ability to group units just by dragging a line between them, and having real waypoints and triggers that you could sync, and being able to set damage, fuel or ammo with simple sliders. I think the problem is that this engine was meant for a single game mode type game called DayZ, where the game just spawns zombies and items and there's nothing much to it. So to turn this back into a proper game is a big challenge for the devs, but I still like all the improvements and new features and have big hopes for A4 (especially if its a OFP remake. I like Enfusion ofp !

main tide
#

Is the handbrake bug known about? Youl get in a vehicle and use/cancel handbrake won't change the vehicles ability to move but then you get out and swap with another player and they are able to drive the vehicle just fine?

cobalt agate
fair dove
pliant shard
#

Was a bug in experimental as well

ornate shard
cobalt agate
wintry barn
#

Having proven that you can kill someone using and svd from +700m away i NEED more detail at longer distances.

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mind you this is before the major update but still

errant leaf
wintry barn
cobalt agate
#

yeah if you remove add controller only server’s then yeah

oblique zephyr
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I finally got a chance to try a solo game of conflict with a group of friendly AI and they could use a few tweaks. My biggest issue is that they don't react to incoming fire. I have to order them to suppress the area where the shots are coming from, instead of them reacting accordingly.

cobalt agate
#

They’re following the R.O.E a bit too seriously 😂

oblique zephyr
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I think if you're leading a squad of AI, they should spread out a little more and try to find cover when under fire. Maybe they could pop smoke like enemy AI

stone oar
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Switching seat from a gunner seat to any other no longer works for me after last big update (xbox)

cobalt agate
oblique zephyr
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There needs to be a persistent "save" feature for conflict or combat ops. I was doing a solo match of conflict yesterday and I spawned a squad of AI to defend one of my captured bases. When I got back on earlier, I noticed that none of the AI I spawned in were present, but yet I wasn't able to spawn any more in because it said that I had already spawned in the max amount. Same with my loadout. I really think there should be persistent saves so that you still keep your progress if you have to leave and come back later.

#

If you spawn in a squad of AI to defend a captured objective, they should still be there when you return. Same with your saved loadout

stone oar
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Can I get my money back for the game? The vote to kick feature is now commonly used for people to just troll and kick everyone else out of the game for no reason at all... this game just keeps getting worse

errant leaf
foggy wyvern
errant leaf
foggy wyvern
#

idk how I got there but I made good use of it by providing teammates with air support

errant leaf
noble beacon
fair dove
#

Personally I like it the way it is. If the players are not smart with budgeting the supplies, then they get drained and it's their own fault for doing so.

pliant shard
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It might help in vanilla

cobalt agate
urban ruin
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I worry about community "policing" features they may add which would make the game worse

solemn fossil
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The issue is with the community (or at least a subsection of it) itself, not the game. Changing the game mechanics/rules in this case will only result in the people currently causing problems to find new workarounds in order to continue causing problems, while everyone else who currently plays fair will continue playing fair

simple kindle
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that's why I think that many things such as weapons and buildings should be unlocked only with a higher rank, which will be slower to obtain, so things like better weapons or even a loadout save (above 100) or even respawn with this loadout in a base other than MOB should be obtained during the game as the player progresses and not available to everyone in advance, this should stimulate people to take action and not just to "I'll do a heavy loadout and go shoot other people and waste resources in other bases doing things that are completely useless for the team"

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also, viewing the player's view of how much TK he has next to his nickname will help in deciding what to do with this player, kick or help him understand how to play the game

errant leaf
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meaning thye need to respawn and boom, supplies gone

simple kindle
ornate shard
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I think arsenal should be ammo and ordnance only and the actual gear you would spawn with would be selected like a class.

real dome
urban ruin
urban ruin
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Players should be able to "waste" resources by carrying too much gear, eventually they may learn that carrying too much can be a problem in combat.

And I rather have players learn in a friendly atmosphere than to be forced.

In squad there is no real teamplay, only players teamplaying as much as necessary to get kits

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Most gameplay in squad is defined by rules, things that are forbidden and players ratting each other out to admins. It is a very hostile atmosphere.

simple kindle
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the army also applies appropriate rules to ensure the most effective results, do you know what the army would look like if everyone did what they thought was right?

simple kindle
real dome
urban ruin
real dome
urban ruin
real dome
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you saying reforger is a sandbox doesnt really matter to the convo since we are talking about conflict

real dome
urban ruin
simple kindle
real dome
#

🤦‍♂️

urban ruin
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I rather have a few matches lost because newbies flip their btr in a ditch and waste resources than have the sandbox destroyed by fixed loadouts

real dome
#

what?

urban ruin
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try to look at it this way: a newbie who screws up a few times and learns how to do better because he does not want to disappoint his team will be more willing to help than a player who got punished by admins for doing the wrong thing. Positive reinforcement is better than punishment

real dome
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they dont learn, majority dont want to or dont learn.

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also the experience in reforger can change, whether you are in a pc only official server or a crossplay, whether you are in EU or NA

urban ruin
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I think players do learn, I also think some players crave punishing others for playing differently.

For example I am often frustrated over players buying too much gear when I want to place a .50 mg to protect a bas,e however then I remember everyone has the same rights

real dome
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and telling them they shouldnt do it, they just out right ignore you

urban ruin
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Once arbitrary rules are added then it turns into a battle on who defines the rules and people just wanting to force rules on others they know the other does not like

real dome
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sometimes i have teammates that i have to force out of my vehicle because they just keep following me, not understanding what im saying.

urban ruin
real dome
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some being the minority

simple kindle
urban ruin
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lets take the example of a player taking 60 rifle grenades into combat, he may think it is a good plan. He should be able to try it.

simple kindle
urban ruin
real dome
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i have seriously fought enemies that have like a gl and a m60 and like 50 gls and fn 6 mags for the m60 and they just die, spawn again, die. They dont learn, they forget its a shared gamemode where your actions hurt the others.

urban ruin
real dome
#

i have seen some peoples mentality where they think its their turn to play and thats why they kick people in gm.

real dome
simple kindle
real dome
#

This is the us and i can do whatever i want

candid current
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just add a supply limit to how much gear someone can take and add actual penalties for having heavier loads

wise loom
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Anyone else get a grey texture in the US loadout selection menu? This is in LoadoutSelector.layout Why did they break it? This is in my console: GUI : Layout load @"{8B982E65082F5F02}UI/layouts/Menus/DeployMenu/GroupPlayerList.layout" RESOURCES (E): Wrong GUID/name for resource @"{D76474CCF4DB0EFC}UI/Textures/EditorPreviews/Auto/Compositions/Misc/SubCompositions/E_BarbedTapeCoilGroup_01.edds" in property "Texture" GUI (E): ImageWidget::LoadImageTexture can't load 'UI/Textures/EditorPreviews/Auto/Compositions/Misc/SubCompositions/E_BarbedTapeCoilGroup_01.edds' GUI (E): ImageWidget::LoadImageTexture can't load 'UI/Textures/EditorPreviews/Auto/Compositions/Misc/SubCompositions/E_BarbedTapeCoilGroup_01.edds'

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It was fine before 1.2 so meowfacepalm ..

real dome
#

Nsv is still bugged

noble beacon
cobalt agate
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there is single player conflict, they can test there instead their “testing” punishes other players

urban ruin
ornate shard
#

Having a clear structure that follows real life and enforces doing your part in a team.
Don't remember the last time a single person have managed to ruin my day in Squad, but in Reforger (public server) it happens way too often.

urban ruin
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For me squad is a game that is always ruined because its designers are devoured by the desire to "teach" players how to play correctly.

If you for example drive a btr70 and it flips or gets destroyed, then you hop out and join a bunch of players and follow them to attack a town. That organic gameplay is not possible in Squad

ornate shard
real dome
wise loom
foggy wyvern
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you guys play this game for teamwork?

real dome
wise loom
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I'm about to test this. It seems very silly, was it always like this?

real dome
#

yes its been bugged since it was added

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What i meant is it does no incendiary damages (doesnt cause flames) and doesnt damage the armor, with one mag dump

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wierd, sets a btr from the front on fire but not a humvee or a us truck.

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or a huey

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needed to dump like 80 rounds to set a us truck on fire

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maybe im just trippin since it takes the same for the 50 cal, but i swear m2 and nsv felt more punchy before.

olive trail
main tide
main tide
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speaking of testing i need to find out how much supplies this would cost. I forget you can put smaller backpacks into larger backpacks

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oh btw anyone able to spare a supply truck? il need to respawn after i die

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( tested 533 supplies in a live server)

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i was right. a single supply truck should cover my spawn with 67 supply points left over.

pliant shard
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Jesus fucking christ

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That is ridiculous

main tide
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sorry slight variation in live server test used an m60 instead of the M239. ( still has 100 40mm in the alice pack within IIFS) is what cost 533 supplies.

cloud scaffold
#

Has anyone had any trouble putting your weapon into “low ready” on Xbox since the update? It seems after sprinting that I can no longer go into low ready.

cloud scaffold
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Cool, glad to know it’s not just me. Cheers

half radish
#

is combat pace toggle broken?

jagged mason
#

The current state of game stability is absolute shit

half radish
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only instability ive seen is from modded servers imo, when they add big changes to the game the API is surely going to change and break legacy mods

jagged mason
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Bohemia needs to update their modding resources on what exactly changed in the game engine, especially in replication cause I feel we are all left out on just trial and error getting shit to work

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Especially for people like me using my time to mod on here as a learning resource

frosty fiber
#

Well, documentation has never been a strong part of BI.
But the experimental branches (before a release) should already allow you to see what has changed (with changelog) and check the new code / inline documentation in case something broke in your code.

sharp beacon
sharp beacon
stone oar
# urban ruin I worry about community "policing" features they may add which would make the ga...

Idk. I think there needs to be some rules or something, such as actions a player can do to make them eligible for being kicked. Things like; dismantling certain base structures (intena, armory, vehicle depots), staying in one place too long/ long time between doing something to gain experience, a team kill. All basic things in my opinion that are not overreach. The only one that might be able to be abused would be an accidental team kill, but that's still unlikely to be bad because if a team kill is purposeful, then usually it's been witnessed as such and if it's not intentional, then people either have no idea who killed them or whoever did it apologizes

jagged mason
foggy wyvern
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yup

coarse sand
real dome
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last update improved the performance a lot

coarse sand
#

Things are a little better, but still worse than Arma 3

urban ruin
# sharp beacon I think Conflict as appeal to casual players should have some strict rules and n...

The opposite is true, reforger is the first arma game that offers milsim large scale combat without needing a private community or strict rules. It breaks the rules and it is perfect as it is.

And I think it is not good to assume new players "need rules" and only "experienced" players should have an extra way to play.

Reforger brought full milsim fun to mainstream and it is successful because there are no rules.

urban ruin
real dome
olive trail
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conflict is not milsim. it's far from it.

modern wind
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Is there any plan to extend/improve the map in any way? Currently the game does not mark map heights, which makes it quite complicated to plan certain things, and it will be necessary for the artillery to correct the shooting due to height differences

cobalt agate
#

removing backpacks would be a brute force way to limit peoples loadout size but would be absolutely awful

half radish
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the real solution is to nerf the walking speed for people carrying 80kg

sharp beacon
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Conflict is appeal to casual players so give them enough to stay with the game. If they want more, then they can go deeper with sandbox. I love my autistic milsim realism but at the same time if we want console players to stay, they should have simpler and more straight forward experience. Its not like engine suddenly disappears.

keen bone
wise loom
#

I think reinstalling Arma won't do. You should see a doctor asap!

hollow pelican
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um so if you smack any of the interior wooden parts of the soviet bunker it will despawn, works in any modes even with already placed bunkers in conflict

fair dove
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Dunno if anyone has posted about it, but when you repair a tire the vehicles brakes get released and the vehicle starts rolling away. Super annoying, very hard to jump into a moving vehicle (Skill issue I know).

pliant shard
fair dove
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Yeah I use full assistance and I do put the handbrake on, but when a wheel is repaired the handbrake magically releases. 👎

pliant shard
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Try it with assistance off and put it in gear

fair dove
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I'm sure that would work, but who has the time to go into settings and change things when they need to do a repair. I'd rather it get fixed in game so you don't have to do that. The parking brake should stay engaged through a repair imho.

noble beacon
#

Supplies dupe not fixed yet

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There are no notifications about the capture of the base if you left the server and returned again

Is this a known issue?

north portal
noble beacon
#

If you sit on a machine gunner in a UAZ, you won’t be able to get out.

craggy orchid
#

the quality of fabric on US uniforms as really questionable, this poor guy got the uniform literally 5 minutes ago and he's already got holes on the elbows

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(fix uniform clipping pls)

lost dawn
#

it would be cool if you could zoom in while drawing lines on the map

noble beacon
#

Grenade bug still persist...

winter rose
#

We just need to wait an other week to hope we have a fix 😜

wise loom
#

Well they fixed that low ready issue everyone complained about, despite being 100% pointless, and now when you stop sprinting your character is in low ready so you have to press twice to shoot, which is 10x worse.

pliant shard
#

Change your keybind and low ready is definitely not useless

#

It actually gives you an edge in combat

fair dove
#

sweet, just hopping on after the update and ive crashed 10min in..... (client crash) 0975b02a-2e18-4032-82bc-45b7928f8764

fair dove
#

This one was as a huey pilot. Ive got reports from players that everyone in the heli will freeze and crash after a few minutes. I was probably flying for 5-10min before I froze and crashed: 7748acd3-286e-41db-8883-2862924ca4fa

stone oar
#

So many new problems in this update...

Vehicle HUD gone

Guns not reloading ammo on US helo

Now when you get out of a Vehicle that is moving, you can be put under map.

Just played for an hour and observed this. Not good

hidden thistle
urban ruin
real dome
violet vale
errant leaf
violet vale
tribal edge
#

I've noticed this long ago but examining a weapon resets its bolt/slide position back to closed, which suddenly changes during the reload animation: https://imgur.com/GFaivxb

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Another thing I've just noticed is how the empty magazine of the Makarov appears full.

errant leaf
errant leaf
tribal edge
real dome
#

Air

violet vale
violet vale
errant leaf
#

is is LOD issue with uniform maybe??

violet vale
#

oh yea its not impossible I guess, if uniform is LOD1/2 and doesnt have the geometry to support LOD0 arms underneath.

then the issue is they should switch LODs at hte same time, and be at LOD0 at that kind of distance

errant leaf
craggy orchid
#

it's US BDU without the belt

tribal edge
# violet vale yes, that isnt in the pipes yet AFAIK

On a somewhat related note, will it ever be possible to manipulate the bolt/slide as an independent action like in DayZ for weapon jamming, chambering, etc. as well as manually inserting cartridges into magazines in any desired order again like in DayZ?

errant leaf
#

being able to do that would be really nice btw

#

just a request for modders

craggy orchid
#

well, it's seems that _base uniforms aren't supposed to be wearable, I guess

violet vale
#

deflated is used when wearing extra vest. but I also do nto see it clipping when wearing a vest

violet vale
ornate marlin
wise loom
wise loom
errant leaf
wise loom
cobalt agate
#

I’m coming to appreciate prone, I used it for the first time in combat and am realising how many times I would have survived in the past if I had dropped to my belt

craggy orchid
ornate marlin
#

it's this action in the weapon tab in case you have trouble finding it

errant leaf
hidden thistle
pliant shard
short granite
#

I want Bohemia Interactive to get arma reforger added to steam deck compatibility and Nintendo switch.

errant leaf
ornate marlin
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I mean, it runs on steam deck. 2kliksphilip made a video on it quite a long time ago

real dome
#

But switch lol?

errant leaf
marble kindle
#

I think flipping vehicles is screwed, atleast on the S105. Used to be able to flip it alone, now you can't.

fair dove
trail pawn
#

the default proton 9 gets some render issues, i.e. texture lossing. Proton-PE handles them.

timber sparrow
# errant leaf what is behind the mound <:hmmyes:1147624204909433022>

Song & video by Erwin Beekveld

*Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for “fair use” for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational, or personal...

▶ Play video
real dome
timber sparrow
#

it just flew away

real dome
#

heli will run out of fuel at some point

errant leaf
hidden thistle
#

i would very much like to be able to set sqaud size from the squad menu idealy 4-10

wise loom
#

Is there a ticked for this? KLMK coveralls stolen from fresh bodies leave them like that. It was a whole squad from platoon leader to rifleman. I was testing the new blood stain feature so I only did it for science! Haven's tried the civilians or FIA characters yet.

errant leaf
placid yew
#

killing a player entering a vehicle will cause them to be stuck in the seat & non-removable

wise loom
#

yeah, the blood staining didn't work either..

naive widget
#

Here is a suggestion.... ARMOURY INACCESSABLE TO ANYONE BELOW CORPORAL....
The radio moved to like a barracks, or command tent. Friendly fire disabled until said rank, for vehicles too. Remove vital structures inaccessible until corporal.

errant leaf
sterile fossil
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Need a way to command AI flashlight usage and formation control, ROE etc

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Maybe like the Jester wheel from DCS

naive widget
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@errant leaf plenty of ammo lying on the ground! Assuming he hit anything.... Enemy weapons and equipment.

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Could have a special case where basic ammo is accesable.

placid yew
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if you did implement the rank for buying equipment & loadout stuff @ the arsenal.. you could just leave the "take current weapon ammunition" &c options available

errant leaf
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I think it should be enabled, except have certain items disabled based on rank, items such as scopes and SF gear

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or instead offer a supply budget for each player that increases based on teamplay, rank, kills, and capture. or decreases when destroyed vehicle, killed, or teamkills

main tide
#

"SF gear" isnt even that expensive supplies wise. red dots cost 10 supplies and a Car15 costs 4 more supplies then a M16

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gloves and Black cap are just cloth

errant leaf
cobalt agate
foggy wyvern
#

is that like an AR-15 with wheels or wat is a car15

noble beacon
#

1.2 is a terrible update.
Things that worked perfectly before are broken.
The servers can't handle the load.
The game continues to be in early access, but updates for it are extremely rare.

Changed the review on Steam to "Do not recommend."

Let's hope the devs start making better updates🙏

foggy wyvern
#

maybe it was rushed a bit

errant leaf
gritty arch
#

Grenade stuck in hand glitch still a thing two years in 🤣

frosty fiber
#

Community: "we need more and faster updates!!!"
Also community: "don't rush it, take your time..."

foggy wyvern
#

it is possible to push out updates faster while keeping the game stable, bigger updates might have more things that can possibly go wrong

olive trail
#

apparently, the number of developers working on the game are down to half. I wonder if they were moved to a4 or they got cut.

main tide
main tide
#

Oh well continuing hot fixes are still being made at least it being on main build means more people get to enjoy new features.

main tide
frosty gulch
#

guess I missed it

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I think that a big issue with big updates is that not a lot of people play Experimental and devs cant detect all of the issues🤷‍♂️

cobalt agate
marble kindle
#

He's got the goofy ahh walk
(Something is very wrong here)

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It's the crouch idle animation for the medkit, seems to be borked

cobalt agate
#

seems to be

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woag

marble kindle
#

I'm finding more and more meowsweats

errant leaf
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animations are screwed rn, the hand snapping to ak with ugl is still broken

hidden thistle
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There's one that happens when you try to close a door from within the 50cal seat on the humvee

pliant shard
#

animations are all fucked up right now

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every animation at reset has a weird flicker too

errant leaf
#

maybe this givs devs excuse to redo a lot of the animations and systems regarding them

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i know a lot of people have been complaining that the animations feel like "toy soldier", and in part i agree with them

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i would love a more snappy law and rpg reload

real dome
#

Yeah both are known

simple kindle
#

I have one question for devs that has been bothering me for a long time, why does Arma Reforger have Family Sharing active when neither Arma 3 nor DayZ has it? If you saw a problem with its abuse then, why don't you see it in Arma Reforger? Thank you for your answer.

errant leaf
simple kindle
# errant leaf I have a very vague understanding about this feature, but you are telling me it ...

to simplify, you buy the game ONCE and turn on the Family Sharing option on the account where you bought the game, and now you can create 20 accounts that you add as family members, which means that each of them can see and play the game (BUT only one game may be active at that moment) and now you can enter the server (But not using the account where you bought the game), insult anyone you can, get banned, log out, log in to a new account, launch the game and do whatever you like without consequences as long its not your main account on which you purchased this game. In Arma 3 and DayZ it was overused, so they disabled this option, so I wonder why they left it in Arma Reforger, would this problem no longer exist here? Well, it is.

errant leaf
violet vale
foggy wyvern
#

RPG reload is relatively fine, if you have a friend with you, you can output like 1 rocket per second - have 2 launchers, one in your hands and one on the floor, after you fire equip the one on the floor, your friend reloads it in inventory (instant, no animations), equip the reloaded one, repeat

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for the PKM I recommend putting it on your back then reloading using inventory menu (instant) and re-equipping, saves like 50% of the time

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faster if you have a handgun so it goes onto your chest

violet vale
#

oh, I didnt knwo about these exploits 😄

foggy wyvern
violet vale
#

jeez. why do we even bother

foggy wyvern
#

problem is you cant move while you do it

olive trail
#

this is a problem in every game that has inventory. it's even faster in tarkov.

violet vale
#

well, its not up to me, but I really dont like that.

foggy wyvern
#

but RPG reload is fast enough, no need to bother

violet vale
#

but like if we wanted to have precise and deliberate reload times for balancing purpose, it would be all thrown to the ground by that inventory reload 😄 ah well. it is what it is

foggy wyvern
#

could make weapons not reloadable when not in hands, like vehicle weapons

ornate shard
#

Would be cool if the rpg animations would have the safety cap removal in

ornate shard
#

But I agree that opening the weapons in the inventory like that should be removed and only allow interacting with them with F

violet vale
#

well, reload timing is an constant ongoing debate in a way.

but lets say we decide to make MGs slower to reload (which they are currently), well tough luck, just use inventory 🙂

ornate shard
#

I would even personally like a system similar to dayz where R only pulls back the charging handle and you would have to interact with the weapon with F to actually change mag/belt.

foggy wyvern
#

you cant stop me from breaking your game, did you see the repro project I sent you guys yet? where shooting my weapon in a specific direction on everon crashes the game

violet vale
#

no intention of stopping you :p

foggy wyvern
#

this is my gameplay

#

that bug is real btw in case anyone's wondering, I wish I was kidding

errant leaf
errant leaf
#

as for UGLS, there could be animation for manually flipping up sight that would be cool and also take time, removing shells from m203 would also be great, it would be a big task for animators, but considering they will most likely be used within arma 4 as well it will need to be done eventually.

violet vale
#

some of these are things we tried, but arent yet ready for (like UGL switching anim. couldnt make it work properly at extreme aiming angles up/down).
having a timer is an alternative, at least temporary, but then I am not the guy :p

violet vale
#

as well as the medkit issue you also reported

pale dock
#

I noticed that when two people try to get into a car with only one available seat, sometimes a bug occurs where one of the players can no longer interact with anything. This is quite annoying because the only solution is to respawn.

wise loom
#

WORLD : InitEntities 'world'
ENTITY : Init entity @"ENTITY:2305843009213694041" ('GenericEntity','Assets/Props/Military/AmmoBox/EquipmentBoxWooden_01/EquipmentBoxWooden_Explosives_01.xob') at <4760.458008 23.658001 12034.328125>
SCRIPT (E): Virtual Machine Exception

Reason: NULL pointer to instance

Class: 'SCR_DeployableInventoryItemReplacementComponent'
Function: 'EOnInit'
Stack trace:
scripts/Game/DeployableInventoryItems/Components/SCR_DeployableInventoryItemReplacementComponent.c:52 Function EOnInit

#

Disabling SCR_DestructionMultiPhaseComponent Throws a VME.

urban ruin
hollow pelican
#

cannot decommission a flipped BTR inside our base 😭

foggy wyvern
#

vehicle must be unflipped to do it?

errant leaf
naive widget
#

If we could complete a list that would help in general prevent greifing and people it to the devs... Maybe we will see a bit of change.

simple kindle
sudden coral
#

Could we try to remove one of the purple points so there’s only 6? 7 is way to many and most of the games there’s very little pvp.

#

Also the Russian Heli has a terrible gunners port and I feel like you could make it easier to see out of. Maybe open the window slot so it’s a bit wider since it’s a pain in the ass to use and nobody likes it much.(rear gunner view)

urban ruin
urban ruin
sudden coral
sudden coral
errant leaf
sudden coral
real dome
hidden thistle
urban ruin
sudden coral
#

Most people don’t like it that I talk to.

real dome
sudden coral
real dome
#

Skill issue tbh

cobalt agate
#

Russian equiptment sucks but it works fine

urban ruin
#

the mi8 rear gunner position is for shooting at stuff below the helicopter and the view gets messed up when the pilot banks to the left

viral pecan
#

UH1 Guns are bugged out. You can't shoot nor reload (there is reload animation but mags still stay emty). Same bug happens in game master, where I can't reload none of the guns. Soviet Mi-8 works fine.

viral pecan
placid bone
#

can anyone at all explain this? I normally have great ping on other games and my server pings actually seem to be fine yet still having severe frame drop due to the above

errant leaf
olive trail
errant leaf
real dome
placid bone
placid bone
simple kindle
placid bone
#

Wellp, that did nothing

errant leaf
placid bone
#

Can you give any kind of insight into my issue or are you as stumped as me?

errant leaf
#

ok so the game is lagging in main menu right?

placid bone
#

Yes

errant leaf
#

which means that there is the possibility that your dedicated GPU is not being utilized

placid bone
#

WHAAAT

errant leaf
#

are you desktop or laptop?

placid bone
#

Desktop with 4070ti

#

That’s what makes me so mad is that I have such an overpowered GPU but still have issues

errant leaf
#

ok so you should most definitely not be getting any lagg

placid bone
#

In an ideal world

#

I should’ve stayed on console😩

simple kindle
simple kindle
#

windows 10 ?

placid bone
#

11

errant leaf
#

go to windows settings>display>graphics> and ensure in the program list reforger is set to high performance

placid bone
#

I’m boutta be hit with “reforger isn’t compat with windows 11”😭

simple kindle
#

i had same problem with all games, and it was because windows defender needed to check EVERY new file (just fresh installed game) and it was always laggy for a next 10 min, but after that it was all ok

errant leaf
simple kindle
#

yep, but after few updates its just stopped, or maybe because i changed hardware for better drive

#

but everytime i needed to wait for 20 min before i start the game, and it was the drive that was busy, not cpu, not gpu but drive was constantly being read

simple kindle
simple kindle
#

try to install it on another partition then

errant leaf
simple kindle
#

also can you post the screen of menu BUT with task menager being open (left ctrl +shift+esc)

placid bone
errant leaf
simple kindle
placid bone
simple kindle
placid bone
#

I did, seems to be no change

#

My Bohemia ping is over 300

simple kindle
placid bone
simple kindle
placid bone
#

Nothing changed at all….

simple kindle
#

can you explain exactly what is the problem because iam starting to think you just want a lower ping to BI backend or do you have massive lag (and i mean slower reaction to clicking in menu)

placid bone
#

massive lag to the point where i cant stop running in game and menus are laggy too

simple kindle
#

you mean everything become super slow motion or become super stutter with feelings of having 5fps ?

placid bone
#

i may just ask steam to refund to wallet as ive had this issue for over a month now and totally tore down my sim driving setup to play arma again

simple kindle
#

super weird, might be issue with bad configuration of your cpu+gpu+ram

placid bone
#

but also keyboard inputs arent registering for at least a second

simple kindle
#

wait maybe for today update (or tomorrow?)

placid bone
#

there's an update coming?

#

if so ill reinstall full game post-update

simple kindle
#

hey wait its i7 ? you heard the news about intel having big problem with cpu 13th and 14th generation ?

placid bone
#

no....?

#

im 12th gen i7 too

simple kindle
#
placid bone
simple kindle
placid bone
#

I think regardless I'll be refunding and if i want to play reforger I'll just buy it on sale. Absolutely never in a million years is it a ÂŁ25 game

#

I just clean reinstalled graphics drivers so will retry

wise loom
placid bone
whole socket
#

Hi guys, I would like to ask how the processing of this ticket is going:
https://feedback.bistudio.com/T182440
After two small updates to 1.2, it still hinders the creation of new terrains.

errant leaf
foggy wyvern
placid bone
#

It’s an MSI RTX, do I need some separate program for that🫣 kinda new to pc

viscid geyser
#

I just want to say bloody good job to the Devs for tweaks to the AI squad members in .92 - shaping up really nicely guys 👍

errant leaf
simple kindle
wise loom
simple kindle
viral pecan
#

even just exiting car can lead you underground

errant leaf
#

came across a bug where engine wont start and the vehicle is bugged

real dome
viral pecan
#

If you drive too close to supply container or even fuel pump and get outside of the vehicle then sometimes it spawns you inside of container or fuel pump

viral pecan
#

It looks like this hotfix introduced a lot more bugs than it solved

naive widget
#

Razor wire feels useless PLEASE IMPROVE THIS..

vagrant swift
#

I can’t even play on official servers without crashing

zinc river
stone oar
#

Just like every other update, one step forward and two steps back

pliant shard
#

Yea right.. this update introduced a lot

pliant shard
pliant shard
#

And also holding R? I experienced that big before.. haven't played this update yet

real dome
pliant shard
#

Ahh well my resolution was to throw it in neutral and try the opposite method of starting it. I wonder if getting in and out kind of resets it

real dome
#

Nothing worked

#

I just left it there to burn

pliant shard
#

LOL

stone oar
#

Gunner seat switching is still broken on xbox

safe acorn
#

Who made this mod - https://reforger.armaplatform.com/workshop/61D8DE60644F9103-WZLaunchers
It crashes the game of other players when they flying near to static tripod. Tot always, but this happened many times. No GM should be used. When testing with GM everything works fine.

The same game crash happens when someone uses mobile Metis or Dragon and hit the heli. I did check the logs, nothing unusual there...

#

@fierce meadow probably this is yours, sorry if i'm wrong

#

It was tested on the server with other players. With 2 different factions US & USSR

fierce meadow
safe acorn
fierce meadow
# safe acorn Got you. Thanks for a rapid response 😉

There is a potential workaround I can try. Remove tripods completely and make the Metis and M47 shoulder launchers VISlock instead of SACLOS. The mod originally just had Igla and Stinger, didnt seem to cause many issues until SACLOS launchers were attempted

safe acorn
#

@fierce meadow we also useing your Tanks! Really great mod! Thanks for the mod. There is small issue with T-55, this tank doesn't go forward when there is an incline about 15-30 degree offroad but if using reverse gear then it goes upwards very well! This is some strange mechanic 😅

Any other about the tanks seems a great work to me!

fierce meadow
# safe acorn <@149578905584533506> we also useing your Tanks! Really great mod! Thanks for th...

I just released an update maybe an hour ago aimed to fix this. climbing wide open hills are fine. The main issue is sharp but short inclines which essentially raises the middle contact points off the ground. The front collision box was potentially set too far forward so I adjusted that as well as the engine gearing ratio as well as increasing traction. It should be a good improvement!

ruby oasis
#

I kinda feel like smoke from burning vehicles disappears way to fast, I think it should last longer and rise higher, especially for helicopters, smoke trails are very tiny

safe acorn
#

@fierce meadow One more thing wantet to add. Maybe there are something wrong with factions. Because usually players get crashed on opposite faction. Maybe this will give some insight.

#

Thanks for an update

slow cradle
#

please please give ambulances sirens

slow cradle
noble beacon
#

1.2 is the worst update🤯 🤯🤯

I hope that the developers learn from their mistakes and this will not happen again...

cobalt agate
manic grove
#

Pretty ironic considering one of loading tips explictly say "Intentionally targeting civilians is a war crime"

errant leaf
#

someone should tell him there are 3 spare seats, that is without including gunner position 😆

noble beacon
placid yew
#

I would love it, I wish they'd do the same for optics as well. If I have a 1x optic and a 4x optic I don't want to have to open the inventory screen of the weapon to take the optic off, put it on the ground/storage container, put the other one on. I just want to drag it onto my gun and have them swap. holding R takes ages and i'll probably never do that method again

sharp urchin
cobalt agate
#

did you ask him what you wanted for christmas?

nova quest
#

Would be nice if reforger use dayz inventory system

main tide
red flame
errant leaf
errant leaf
daring sonnet
#

sicmuh ?

hollow blaze
#

Would it be possible to get more than one animation for movements? I.e things like different stances when idle or walking

#

Possibly even make it gear specific

errant leaf
hollow blaze
#

Let’s get this into reforger or A4

errant leaf
#

funny bug i found, when trying to stab with bayonet while crouched it plays the thrust sound twice as opposed to once while standing

cobalt agate
#

Since the update, with the correct amount of players, push and pull does not work for me

foggy wyvern
#

ur just not strong enough

cobalt agate
#

😭

#

Boris has not eating enough babushka borsht

viral pecan
#

Stuck in Humvee and driving it😄

oak flare
#

Official servers all need to be banned/removed ! They just give the game a worse reputation and make people quit. Or is the "OFFICIAL" best way to play this game with 5 server fps, maybe 15 to 20 on a good build?

cobalt agate
foggy wyvern
#

arma game without mods 💀

wise loom
#

Reforger needs more heads/Faces. There's like 8 different faces and one ("piglet") is seriously so messed up it needs to be modded out of the game.

west sparrow
#

new hack on latest build. the player spawns empty supply boxes and stack them making hard cover around them. they also can teleport around the map. they can be killed cause that are terrible at this game (thus they cheat). once killed they instantly spawn where ever they want. typically right behind you.
BI, stay on top of this.

real dome
#

Its on the bio of this channel

stone oar
#

I'm not sure if there's something I'm just missing, but there might be a new bug that doesn't allow players to spawn on certain objectives. I'm on a conflict server and there's an entire chain of objectives, 4, that all have supplies, radio connection, armory, but unable to spawn on any of them. Am I missing something or is this new??? Really bad bug if it's a bug

cobalt agate
wise loom
#

Meet "piglet" face man. If he was modeled after a real person... 💀 His face is so bright I can see him from a great distance away, in the woods. His textures look subpar compared to the other guys. "Piglet" man's eyes are looking the wrong way, staring inside his empty skull (notice they aren't round?). He doesn't have eye lashes. I know in times of war the military are not very picky but "piglet" face man doesn't have teeth, or gums, or even a tongue. Don't they have one of those cool 3D scanners to scan ppl's heads?

errant leaf
cobalt agate
#

I’ve never seen him in 2 years

violet vale
sharp beacon
#

But yes - if this is gateway drug to Arma experience, Bohemia needs to improve user experience on official servers.

noble beacon
silk scroll
silk scroll
short cipher
#

I wanted to give a bit of feedback in the game's current state, predominantly revolving around the supply/loadout/request vehicle systems:

General Proposals

  1. I strongly believe that the squad size limit needs to be increased from 6 players to 10-12 players. If this were to change, I believe we'd naturally see a lot more people utilizing transport trucks rather than small squads or individuals requesting Jeeps, UAZs, and Humvees, then abandoning or otherwise losing the vehicles. Additionally, at some point, I believe it would be beneficial to be able to sort squads into fireteams within the squad as well.
  2. Make all optics such as red dots and scopes, or weapons which come with optics already attached (or specifically in the case of the Soviets, have the capability to have them attached) have a Sergeant-or-higher rank requirement; these were rarely used at the time and were typically seen only within Special Forces or highly-specialized roles such as snipers. Way too much supply is thrown away from players instantly getting optics such as red dots or scopes and, realistically, they don't add all that much value in a general context, which is why they weren't used all that often at the time.
  3. Make all specialist weapons which do not have optics, such as MGs and grenadier variants of rifles (or the grenade launcher for attachment for the Soviets), have a Corporal-or-higher rank requirement. These weapons are quite costly on supply as well, and the launcher grenades and launcher flares certainly add up on supply when everyone brings 20 or more of them in a vest or backpack.
  4. I believe there should be both an in-server ranking system, which is reset when the server resets as it does now, along with a persistent rank up system which as affected by accomplishment. It sounds very weird, but here's an example: You play in a server, you rank up to Sergeant, it resets. Now you must reacquire your rank to spawn in what is necessary, which is good for balancing the early-game and granting incentive for players to actively participate, for sure. However, I think it would be additionally rewarding for players participation if there as a persistent rank-up system which allowed them to spawn in and equip better gear than a fresh player in the server. I think it would be best to utilize a combination of time spent in game in a server, activities such as building or taking down enemy emplacements/defenses, healing friendly players, and so on, the enemy player incapacitations they've achieved, and the objectives they have assisted in the capture of (not just selected as active in the objectives menu). Maybe the baseline could be something like 50 hrs in server for Corporal, 100 hrs in server for Sergeant, 200 hrs in server for Lieutenant, then modify those numbers with the variables mentioned previously, but I'm not sure what the playerbase's playtime Bell Curve looks like.
  5. I believe a Prisoner of War system would make things interesting. The incentive for people to hold POWs is that means there are less enemies fighting you, and the incentive for the prisoner is, if they escape, they can wreak havoc behind enemy lines where their enemy is probably not paying as much attention; then there's also incentive for the team who has POWs to try and free them so that they can get their teammate back. I think it would be a cool "side mission" within the game to add a cool layer of gameplay. I think that you currently need the ability to force respawn (which would circumvent this whole scenario for players who don't want to participate in PoW types of things), but perhaps once the game is in a better state, the ability to force respawn could be removed and this could be looked into!
    (continued on next post)
#

(continued from previous post)
Supply Issues
Currently, gameplay is often utterly crippled by misuse of supplies due to the following reasons:

  1. Players equipping too much for their saved loadouts (e.g.; marksman rifle and MG or a rifle with a grenade launcher with 10 spare mags or belts for each gun, 20 hand grenades, 20 smoke grenades, 20 launcher grenades, 20 launcher flares, both weapons with optics) draining the supply every time they spawn in.
  2. Players requesting vehicles every time they spawn in, then abandoning or otherwise losing them, then immediately spawning in, requesting a vehicle again, rinse and repeat, draining the supply yet again.

Proposals to Resolve Supply Issues

  1. The Saved Loadout should not cost more to spawn in simply because it is a saved loadout. I have tested this and spawned in, then immediately saved my loadout, and with nothing changed whatsoever, the saved loadout costs 40-60 supply depending on whether it is NATO or Soviet, whereas the default costs 10 or 20 depending on NATO or Soviet.
  2. Exponentially punish excess weight with increased stamina consumption, increased weapon sway, lowered weapon recoil control, lowered weapon handling speeds, and so on. 25-35 Kg should be what people aim for in a "fighting loadout" weight range, but you see people run around with 50-80 Kg of weight and 150-200 supply rather often. If someone wants to legitimately be a M60 gunner, with his one spare belt, his handgun, two spare magazines for the handgun, and all other default equipment, he exceeds the 35 Kg mark by about 5 Kg or so, but his squad members who are playing rifleman roles (since specialist roles are generally heavier) can carry one belt of M60 ammo each for him so that the supply (and weight) is evenly distributed and they can help each other fight (and also, so that there is more incentive for them to work together).
  3. Introduce a per-player vehicle request cooldown timer. If they spawn in a Humvee with a M2 and lose it, make them wait long enough for the base to regenerate enough supply (depending on how quickly that base gains supply) along with a surplus so that other players can still spawn in there with their saved loadouts. If it takes an objective point 5 minutes in it's current state to build up 250 supply points for whatever vehicle it is, make the player ehave a cooldown across all bases for 10-15 minutes (except for the Main Operating Base) so that they must seek pickup, or patrol on foot, or otherwise work with their team for transportation.
placid yew
real dome
#

Anything that makes people not do stuff they want some respawn, some ppl cant be asked to even wait to be healed lol while downed

slow cradle
#

@slow cradle

#

Cheers

short cipher
real dome
#

I dont think a pow thing for real players is needed or good, for ai sure

short cipher
slow cradle
#

On a private server where you can RP sure but not a public conflict

errant leaf
#

very specific request for devs: can you put bone on m151 jeep and rig it to windscreen, being able to fold it down would be amazing

hidden thistle
frosty gulch
#

Hostage/Prisoner idea is bad, it would be very boring. I dont wanna role play a prisoner lol

hidden thistle
#

a AI critical wounded soldier replacing players when they die would be nice for a refund of supplys once you take them to a medical tent

#

foxhole did the same thing awhile ago after alot of people wanted to role play as medics
but it was poorly implmented so not alot of people cared for it

frosty gulch
#

ok this could work

hidden thistle
#

would be nice to have a reason to have a ambulance other then faster heal time (which is rather redundant as needing that extra %10 HP is not worth much )

frosty gulch
#

yeah medical system needs some work, mby if they add broken bones or something, medics would be more useful, cuz currently lets be honest all you need is a bandage

solemn fossil
#

ACE Medical changes the way health regen works so you aren't able to just slap a bandaid on after waking up and be at 100% 10 minutes later. That being said I'd love to see a more punishing/realistic medical system in vanilla that genuinely rewards using medics and ambulances

hidden thistle
errant leaf
hidden thistle
#

"heard" cuz i dont believe anything unless i see it my self and i havent investigated it

short cipher
hidden thistle
cobalt agate
#

I feel respawn should not be unable when downed, respawn fixes you getting stuck underground and say nobody has saline, it’ll be very fun being on the ground for 15 minutes

#

is it abused, yes. Do you get punished for keep doing it? I believe so

hidden thistle
#

only if you hit respawn twice in a row

cobalt agate
#

I see I thought it was cumulative until the match ends

hidden thistle
#

on a side note, command tents should have a interactive option to teleport to another base (for when you respawn on the wrong base)

errant leaf
#

force respawning should have a larger impact on rank, but in saying that we need the game to be more stable and have less bugs before this is even considered

cobalt agate
#

Absolutely

hidden thistle
cobalt agate
#

Mhm, when they are better optimised I’ve seen how larger vanilla community server’s struggle and have to have ai turned off.

errant leaf
urban ruin
# short cipher I wanted to give a bit of feedback in the game's current state, predominantly re...

I strongly do not agree.

The game should have no rank restrictions for gear.

Because it would put players at a disadvantage who do not join the match early and rank up for free just by being in the truck when it caps the first areas.

Reforger is so fun because it does not restrict most gear behind rank. I do not wnat a good player to be limited t ohave to grind for half an hour before he can use a specific kit.

Also the current rank restrictions are easily overcome by having friends on the server who will spawn a vehicle for you.

Reforger MUST remain free of the restrictive "squad" type rules that other games have. Because in reforger players are on the fly making their own squads and improvise.

#

My advice for everyone wanting restrictions: Let go of that desire to restrict, let players on their own learn how to use guns better and save supplies.

#

Because most griefing especially in milsim games comes from players trying to use rules to punish other players. Reforger has virtually no rules, so there is none of that accusing of wasting supplies.

I had many situations in squad where I had to argue with admins because other squad leaders could not emotionally handle my squad not capping a flag and instead covering a flank or doing something else.

A lot of gamers have a deep emotional craving for forcing others to do something. reforger avoids that by having no rules.

foggy wyvern
#

btw remove error.log and script.log

#

and rename crash.log to something else, and only dump crash into crash.log not VMEs

pure gyro
#

I gave up on 2 different official servers last night(first time hitting Official in weeks) because the FPS was at 16 when I joined, then dropped to 4 within 25-45 minutes

hidden thistle
#

Have not had this issue

sudden coral
#

On official servers especially once they see I took all their weapons and nades

placid yew
#

The average player isn't looking to RP

#

Although you can somewhat get away with it if they're near friendlies. We stripped a dude while we assaulted morton and told him to run home and he did it

olive trail
#

imagine playing office on counter strike as the hostage. no one would like that.

frosty fiber
#

"counter strike"... no one likes that to begin with, so a bad comparison there 😛

And on public servers it's indeed impossible to to things like that. Even in our private community games we try not to because it ruins the game for that person, even when we add some RP-ing into the mix and make it a side objective for the rest of the players to rescue him/her.

real dome
#

Get yelled by russian for going to a

sudden coral
#

Some people are chill and will talk, others just stay mute and pussy their way out of it .

short cipher
# urban ruin I strongly do not agree. The game should have no rank restrictions for gear. B...

I'm not saying that they should turn Arma Reforger into Squad, I'm saying I'm tired of any base having 5 supplies, when it had 400-500 just moments before, after 2 guys built their kit (or spawned in with their saved loadout) thinking "I'm going to use all of this" with a M4/M203 with a red dot (and a scope in their pocket) and a M60, with 20+ mags, launcher grenades, and morphines and so on in their backpacks, when half the time you don't even see them use but 10% of the equipment (if they don't die immediately). Many people's loadouts cost more than a Jeep or UAZ and that is entirely idiotic. THEN they take a .50 cal Humvee or the armored vehicle, and the base is out of supply entirely, perhaps even abandoning it and letting the enemy have it (if it is not destroyed and lost along with their kit supplies). The only people who should spawn in with a second gun slot filled are the guys with rocket launchers. Pick one gun, and get a reasonable combat loadout, not a year's-worth of grenades and supplies.

placid yew
#

might be somewhat solved by taking their avg unused supply & hitting by a negative multiplier & adding that to their rank. Thus reducing their rank for dying with unused equipment & incentivizing supply cost cutting? With some constraints such as how long its been since they spawned, how far they've travelled since spawning, &c. + checks for scavenged equipment (I wouldn't want to lose rank because I stole an enemies/friendlies highersupply kit)

#

But I disagree with rank restrictions on gear for sure

#

unless some crazy gear, like a MANPAD were to be added, I could somewhat get behind rank restricting that from privates

cobalt agate
#

I only carry like 3 mags (one in the rifle, two in lifchik) , get rid of smokes and grenades and end up lighter with the same point cost but with more important medical supplies. People can have what they want and still not be too expensive, I find it happens more with US Army than Soviet Army.

Although it’s hard not to get expensive as the saw/machine gunner though

placid yew
#

depends, you'll find soviets carrying 6 RPGs in the big bag, but I definitely find US soldiers carrying the most packed loadouts when I kill them. I don't play US enough to check the bodies of other soviets

short cipher
placid yew
#

But I remember killing one US player maybe 2-3 times before seeing that the base was out of supply, carrying an m249 with maybe 5 extra mags + as many explosive charges that he could hold & a law in the secondary slot

#

He doesn't seem to have an uncommon loadout either

short cipher
placid yew
#

I haven't played vanilla reforger in a while, mainly due to the server performance having been abysmal & now I can't bring myself to play with only 48 ppl

placid yew
#

Man portal air defence, like an IGLA or Stinger

cobalt agate
#

if I had to give a restriction to the game the only one I’d give is not having two primaries be a choice, only the rpg/law as your second primary.

At the moment though no restrictions works best for some people with the poor netcode

placid yew
#

But my current loadout includes, on the heavy side, 9-10 mags. But 7-8 is honestly optimal for a long life. + Maybe an RPG or a landmine

#

I love the no restrictions for SVD + either ak74 / the new compact ak (forgot its name )

cobalt agate
#

Aks74u krinkov

edit: I believe, don’t qoute me or do so anonymously.

short cipher
# cobalt agate I only carry like 3 mags (one in the rifle, two in lifchik) , get rid of smokes ...

I just make sure my supply budget is between 40-60 unless I'm running a specialist kit, like a rocket launcher or grenade launcher or MG; I want plenty of mags and the ability to use smoke grenades and hand grenades, but I keep it simple and relatively light, 25-35 Kg. If something is free, like standard issue rifle mags or bandages and tourniquets, I grab a tourniquet for each limb, as many mags and bandages as I can, until I hit the weight limit I want to be at.

cobalt agate
#

I get my weight down to like 19+ kg but after a short jog my character still pants like a dog in summer.

short cipher
# placid yew depends, you'll find soviets carrying 6 RPGs in the big bag, but I definitely fi...

Yep, Soviets do it too, Koloboks with 5 RPGs in them and whatnot. That's another thing, I think we need to remove the ability for RPGs to be stored outside of RPG Specialist and RPG Assistant backpacks (or in a storage container like the trunk of a vehicle), and in general, no grenades, smoke grenades, or launcher grenades, or launcher flares in backpacks. I don't think anyone in their right mind would store a frag grenade loosely in a sack bag like an Alice or Kolobok in real life for obvious reasons lmao.

short cipher
short cipher
short cipher
short cipher
# cobalt agate if I had to give a restriction to the game the only one I’d give is not having t...

I like being able to loot a second long gun from a dead guy, or pick up a gun off of a downed enemy for the memes. I don't think it should be completely locked out entirely to where you cannot even equip a second long gun in a pinch, but I think that maybe you shouldn't be able to save your loadout with a second long gun. If someone wants a second long gun and wants to be a pain in the rear on your supplies and logi boys, make it a pain in the rear by forcing them to have to stop by an arsenal each time to pick up the second long gun and the ammunition for it.

rough haven
short cipher
# rough haven The second slot should be launcher only imo

It's not unreasonable to carry two long guns, I've done it several times in my life just as a civilian when we go to shooting and bring a lot of guns to try out and test and whatnot, but no one should start off with that in a war context. I'd say simply disallow the ability to save with two long guns.

rough haven
short cipher
# rough haven Yeah. I'm more thinking to stop supply abusers

Agreed 100%, but the people who do that do it so that they don't have to go back to main and rearm or swap kits for each gun, it's a time/laziness thing. If you make it to where they cannot save with two long guns, they'll eventually get bored of going back to a base and playing Barbie every time they die. Preventing them from saving with the second long gun will address the issue for every life after the first one (for most people) and will eventually show people they don't need two long guns anyways, while still allowing the functionality of someone to pick up a Sa58 or something else in a pinch when they're low on ammo, without dropping their primary.

rough haven
short cipher
placid yew
#

If its gonna be limited, imo, just prevent players from spawning with two rifles

rough haven
short cipher
rough haven
rough haven
# short cipher Agreed for sure bro.

And then there's the bases the second you get a radio and arsenal down and want to use it as a mini FOB to launch an attack on a purple key base and boom, someone spawns and all of a sudden your respawns are miles away

short cipher
rough haven
#

That's why I love pilot- it only costs 33 supplies if done right

short cipher
placid yew
#

33 supplies + the 1500 you waste on the heli

rough haven
placid yew
#

Depends on the context

#

Seen a lot of huey pilots fly over my squad just to be hit by RPGs

#

mi-8 pilots don't count, that thing is a disposable vape

rough haven
short cipher
# placid yew 33 supplies + the 1500 you waste on the heli

I think helis are good when used properly, they should be used for behind lines insertions to keep dudes on their toes so that it's not a chess board that we're playing on, intermittently giving CAS runs and pinning dudes down while groundies do their bit elsewhere or approach the place that's being pinned by the heli, and occasionally to supply things that trucks are cut off from to since the enemy are watching that pathway.

placid yew
#

Not saying they are always wastes, but when you don't have your own squad you're up to chance whether you actually make a difference

short cipher
#

I don't like when dudes use the heli as a flying truck to get to the points that vehicles can already get to though, that crap irks me lol.

rough haven
short cipher
placid yew
#

If you're flying your group around its probably not as useless, but if you're flying 8 garrys to an obj its difficult to actually have them coordinate and repeatedly assualt objs

rough haven
placid yew
#

mi-8s nice when you're flying into a non-hostile area, low gradient for the landing area, server fps above 20

short cipher
placid yew
#

Flying the mi-8 with the official server's perf is basically a dice game

rough haven
rough haven
urban ruin
rough haven
short cipher
# urban ruin I do not agree, the game should organically let players learn how to save suppli...

I disagree. It’s not friendly and forgiving anyways, if 2-4 players do this, they drain a small base every time they spawn, so everyone on the team pays for it, not just them. There’s nothing “less-friendly” or “less-forgiving” about a more-evenly distributed budget across a teamwork-oriented game such as Arma. If we wait until they learn from their mistakes, it won’t happen and they’ll keep doing it, because that one time they switched to their second gun and it was useful for them and it was so cool blah blah blah, so it’s worth bringing 1000 times after that in their mind.

Also, people already abuse the vote kick/ban to kick people they don’t like (or don’t like what their strategy is), and when a vote kick/ban is objectively needed, the vote kick/ban effect is not long enough time in the event of a teamkiller or someone dismantling friendly bases to grief a team, so they hop back in within 5 minutes or they change accounts somehow. This game isn’t “friendly” anyways lol.

short cipher
# rough haven Maybe their should be some loose general guidance

That’s what I thought I had proposed, it’s not that strict in my mind. I’m not saying anything like “if you have an ALICE rifleman chest rig that you may not fit more than 6 spare mags and 4 thrown grenades of your choosing within it” lol. I’m saying there needs to be a way that we don’t unwillingly bleed all of our resources on a few idiots.

urban ruin
rough haven
urban ruin
#

I am completely against any loadout restrictions, because in real life people would improvise a lot depending on the situation.

short cipher
real dome
#

Except they usually suck too, the ones with 50 million shit

urban ruin
rough haven
rough haven
real dome
#

If you get your supplies sure spend them but if you just spawn somewhere and waste supplies everytime ur being unfair and only thinking bout uraelf

urban ruin
short cipher
urban ruin
#

also new players will inevitably waste supplies because they want to try out cool stuff

urban ruin
#

a player who is punished and forced into behaving wont have a sense of friendship to his team.

short cipher
urban ruin
#

a player who is treated friendly will want to help his team and will eventually limit his gear so the team has more

real dome
#

People dont G a f

short cipher
rough haven
#

2 birds one stone solution

urban ruin
#

for me the teamplay in reforger is always there. I just drive close to another player and go "get in bro we attacking montignac" and then he hops in and we talk about the plan as we drive

short cipher
rough haven
short cipher
# rough haven never played arma 3 but yeah

I made a kit for every role for every faction for every DLC and cDLC 😂 it took ages, did it on days I was on the computer and didn’t want to play anything, but I finally got it done after like 9 months.

rough haven
short cipher
rough haven
short cipher
rough haven
short cipher
main tide
# short cipher I think helis are good when used properly, they should be used for behind lines ...

id also use helos for logistics run more often if it wasnt so cramped to land into a supply dump with a helo. or risk having respawning FIA RPG you. doable with a Uh1H but not so much with a mi8 due larger size and the fact the wheels dont want to sit still with handbrake. Which is ironic cuse Medium and even more so for Heavy lift helicopters are what armies would be using for dedicated logistics.

#

its also unfortunate you cant shoot out of vehicles because it would be neat to have some form of self defense without needing door guns on a helicopter or needing a turret mount on a vehicle

short cipher
# main tide its also unfortunate you cant shoot out of vehicles because it would be neat to ...

Heli sniping is something I want to get good at it again, I haven’t done it since Delta Force: Black Hawk Down or Battlefield games ahaha. I want to say you could in some Arma 3 helis, but I can’t remember clearly.

But yeah, being able to shoot out of vehicles would be cool, though with the guns we have in the game, there aren’t many suited for doing so very well, basically handguns, MAYBE the carbines, but really SMGs would be ideal.

rough haven
#

@short cipher to prove my point- here's my loadout for rifelman (get rid of the red dot, it was purely bc I couldn't see irons at night tho it didn't help)

real dome
rough haven
#

That's very reasonable

olive trail
#

I would like it if the supplies allocated to each player depend on their achievements during the match.

rough haven
olive trail
#

how does this relate to what I said

rough haven
olive trail
#

again... what

short cipher
main tide
quasi pawn
placid yew
#

The mi-8? yes, the crew? we're soviets, yes

quasi pawn
#

Mi8 is great

placid yew
#

Great if you love being delivered to an objective once and watching 45/50 pilots break their tail rotor

quasi pawn
#

That’s a skill issue don’t base your opinion off other players

placid yew
#

I'm going to base my opinion off of experiencing plenty of mi-8 drop offs

#

I've flown it myself, I get the struggle. I prefer driving into combat as a soviet. Don't entirely mind doing mi-8 logi tho

short cipher
main tide
# placid yew I've flown it myself, I get the struggle. I prefer driving into combat as a sovi...

I would love doing logi in a Mi8 if it wasnt so massive. Huey is just easier to land at a supply depot, and even then it still feels like a cramped places to land in. UNless slingloading is introduced in Arma 4, logistics will favour smaller helicopters like the Huey just becuase they can cram in a landing next ti supply depots wiithout as much fear of nicking the main rotor blades or its tail against objects

placid yew
#

yeah, you're entirely right. I've been more efficient moving supply in a huey than I've ever been in an mi-8

#

With a huey you can get so close to whatever supply dropoff point you need its trivial, with an mi-8 sometimes you actually need to go find a car or coordinate with someone who has a car nearby

main tide
#

Like in Arma 4 without slingloading GL doing logistics in somthing like CH47. that should be king of airborne logistics becuase of how much interiors space is has coupled with how powerfull the engines are, but wont be able to land anywhere there are supplies becuase its massive size. Slingloading will be a must have.

rough haven
opal raven
main tide
#

Even more so since such a radius would be way too big for ground vehicles

#

At that point perhaps it would make more sense to just coordinate someone on the ground drive a ural from supply depot outside to some more open terrain to transfer supplies between the two

opal raven
true cliff
#

please add more stuff for like trenches ... LIKe dugouts ... cave systems ... underground hide out assets

hollow pelican
#

my character been auto suiciding if he enters a vehicle while being in shallow water anyone else been experiencing this bug? Been happening multiple times already.

errant leaf
short cipher
#

We need a button to switch grenade/flare types that we want to load into the launcher. Holding R and looking at the exact precise point to swap rounds, then scroll wheeling in combat to select the type is a little rough. I love the immersive context controls, but that's one where I don't find it quite as cool haha.

Also, smoke rounds for the grenade launchers would be awesome.

Last thing, the M16/M203 and M16 Carbine/M203 combos, when you switch grenade types, and shoot, then try to switch back to your gun, the grenade launcher sight stays up and blocks your sight alignment on the rifle. You have to switch to another weapon/item, and then back to the weapon slot for the rifle with the grenade launcher to fix it. Very irritating.

thin wigeon
harsh laurel
#

I feel that during driving dirt roads are too hard. There should be more slipping and sliding, akin to mudrunner 😼 .

I would like to know what is being done to that end if amything

harsh laurel
#

Hmm not sure. I know rain adds wetness and slipperyness... but I do want to see truck get stuck

harsh laurel
# slow cradle For exactly what reason?

I imagine it'd be pretty neat to have road degradation? Currently roads are pretty static and the "geography" does not change. ||Do I have to THINK for you?||

Although I don't think it'll actually he done I do wonder if it was ever considered

slow cradle
#

Or rather when your Convoy get‘s stuck on a road to the objective and 2 Mil mi-8MT fire rocket salvos onto your convoy

#

I‘ll gladly remind you of that everyday

harsh laurel
#

Maybe in 2050 they'll put mudrunner dirt-road physics for the sake of "its cool" or realism

harsh laurel
slow cradle
#

12.8 Ton LAV-25***

#

I don’t think that the Soviets are actually as prone to Ambushes as the Americans are

slow cradle
#

The Sight of it is a lot more open than the M16

real dome
#

the point of a ambush is you jump someone

real dome
slow cradle
slow cradle
real dome
#

do you even own the game

slow cradle
real dome
#

you need to experience it before talking about it. In most of my ambushes they are dead from the first 5 secs i open fire.

real dome
#

people dont just use m16s to ambush people, there is a weapon called the m60 which shoots bigger bullets and does full auto

slow cradle
real dome
#

play the game first lol before you talk about these things

slow cradle
slow cradle
#

Imagine needing to use Your M60 instead of your Normal rifle to ambush because it‘s such a bad one

real dome
#

💀

simple kindle
#

good ambush is where you have spotter, people waiting when enemy pass them and people engage them in front so can close them from both sides

slow cradle
real dome
slow cradle
simple kindle
#

here we go....

simple kindle
slow cradle
slow cradle
real dome
#

there is also a full auto m16 carbine

simple kindle
slow cradle
real dome
#

i suggest you to get the game

slow cradle
real dome
#

no?

slow cradle
real dome
#

you are rude

slow cradle
real dome
#

you rage after i tell you to get the game after you start yappin

slow cradle
real dome
#

hmmyes sure...

harsh laurel
#

Please go talk somewhere else. You're stinking the place up

slow cradle
real dome
#

this convo wasnt about the sights of either gun at all, idk what you are yapping about seriously.

slow cradle
urban ruin
#

a single player with any gun can ruin an approach convoy

#

because he only has to shoot a few into the engine block or into the windshield to make the driver exit and run away.

slow cradle
#

Or Armed Vehicles

urban ruin
slow cradle
olive trail
#

conflict is not a sim

real dome
#

arma reforger is a sandbox

olive trail
#

conflict is the main game mode in reforger btw, in case you don't own the game.

urban ruin
#

In conflict a convoy would normally be 1 or 2 cars or trucks delivering supplies from bases far away from combat to areas close to combat.

So they would likely be unarmed or have only cars with machineguns.
Also currently the ironsights on car machineguns have excessive recoil (which appears to be a bug, devs said that). So the best way to survive an ambush is to drive out of it or exit and open fire with infantry weapons

#

A btr guarding a convoy would be rare because btrs are expensive and require a player with rank sargent to spawn them, and the chance of a convoy being camped is very low itself. so the best tactic to ambush convoeys is just a small groupd of players with rifles and machineguns

slow cradle
olive trail
#

it can be a sim.

urban ruin
#

I would conside conflict a "sim" because the game is built as a firefight (and car driving) simulator

#

what I like to do is sneak into the enemys rear and camp a main road with a machinegun

olive trail
#

it's a sandbox like slamsgt said. it can be a lot of things. including, but not limited to sim

slow cradle
#

Yap yap

urban ruin
#

and what usualyl happens is that I cause the first vehicle to steer away into the side of the road and everyone gets out trying to get me, so I likely take out 1-2 guys then run away.

slow cradle
slow cradle
urban ruin
#

the way conflict plays, just driving through with a convoy is safer than organizinh a complex strategy to counter ambushes. Because in most cases there is no ambush

real dome
urban ruin
#

a btr is a very powerful asset if you use it right, most players assume it is invincible however it is very fragile

slow cradle
urban ruin
#

I think it depends on which country is doing the classification

#

I think an APC and IFV are sort of the same thing with a gradient

slow cradle
slow cradle
real dome
urban ruin
#

I would also say the ifv is a specialization of the APC, however still a part of that class

#

because if you look at the history of apcs the goal was to have an armored transporter of soldiers with a gun, and that apc would often be around to support the guys jumping out of it

#

and it would have a lighter weapon than a a tank would have and lighter faster firing guns are good against soft targets. so the ifv is sort of an accidental development of the concept

slow cradle
urban ruin
#

I do not see a hard border between ifv and apc

urban ruin
slow cradle
#

M113 is an APC M2/3 Bradley‘s are IFV‘s

BTR-70‘s are APC‘s BMP-1/2/3 are IFV‘s

slow cradle
#

There‘s a clear line between APC and IFV as there is with MBT and IFV

urban ruin
#

to me a bmp is just an apc that has a bigger gun to counter armored threats

slow cradle
urban ruin
#

I think the APC-ness is defined by the space to transport soldiers

slow cradle
urban ruin
#

I think that depends on the country. In germany a bmp and a btr would both be "schĂźtzenpanzer" and I think similar in russia

#

I even think "BTR" is synonymous for any type of armored vehicle that is not a tank when soldiers use the word

slow cradle
# urban ruin I even think "BTR" is synonymous for any type of armored vehicle that is not a t...

Infantry fighting vehicles (SPz for short) are armored vehicles that transport the infantry into battle, give them effective fire support in combat and, due to their design, enable the tank grenadiers to fight out of and from the infantry fighting vehicle. Infantry fighting vehicles have space in the transport room for usually up to ten infantrymen or Panzergrenadiers and have a stronger armament and armor than armored crew transport wagons. Infantry fighting vehicles are usually tracked vehicles; however, some wheeled tanks also fall into the same category (cyclist tanks).

#

BTR‘s in Germany are Gepanzerte Truppen transporter

#

Also this

To be distinguished from infantry fighting vehicles are armored crew transport wagons (MTW), which are designed and equipped according to the definition of the OSCE for the transport of an infantry group and are usually equipped with an integrated or organic weapon of less than 20 millimeters of caliber. @urban ruin

#

Germany has a Clear line of IFV and APC too

ornate shard
#

Why is it that there are always civilians on the internet putting out strong opinions on military things that they base on video games or just feelings?

slow cradle
short cipher
short cipher
# slow cradle How am i raging? I‘m just saying the M16 has bad sights

how can you possibly think that the AK74's sights are superior to the M16's ghost ring? I could understand difficulty using the long range aperture, but I don't think that's even possible in the game just yet, the only aperture which works is the ghost ring. it is MUCH easier to track targets while shooting at them with the M16 than it is to do the same thing with the AK74

slim raven
# slow cradle

AK sights are "good enough", but I find them better to maintain visibility outside of the sights. It's feels a little more that way to me.

The M16 might be better if I was trying to use it more like a DMR further away from target.

ornate shard
#

How does this discussion relate to feedback on the game btw? Go to military materials or other channels for this childish arguing

slow cradle
#

Both irons are shit

solemn fossil
#

^this, git gud and aim using ESP or buy an optic

rough haven
#

I really feel like a vote to mute feature could be really helpful (for 48mhz only). Yet again childish behavior and purebred hatred ruined me trying to communicate on a vanilla server with another squad who wanted to coordinate with us. If only we could have a means to let the good prevail BI!

#

Not only were they mocking my accent, they were going for my disability and group too

olive trail
#

You can mute anyone without a vote.

rough haven
real dome
#

yeah just mute them, having a vote for a mute is pointless imo

solemn fossil
#

Vote to kick is in effect vote to mute

placid yew
#

Join community servers if you want moderation, otherwise mute them & move on. If they're xbox players I think you can pull their gamertag and xbox has a voicechat report system

slim raven
slow cradle
#

I would like to see the M14E2 in game

rough haven
rough haven
slim raven
#

But yesterday it was half a team of griefers, so. Didn't have much to say to them.

#

And local voice chat still functions.

#

Or non game voip.

rough haven
rough haven
rough haven
solemn fossil
rough haven
slim raven
#

People come back in 5 mins and feel entitled to act worse.

solemn fossil
#

Are people able to rejoin immediately after being vote kicked?

rough haven
short cipher
# slow cradle

The AR isn’t even aligned properly in its second pic

slow cradle
short cipher
errant leaf
#

you guys aim?

olive trail
#

hipfire squad for life

errant leaf
# olive trail hipfire squad for life

lol watched a vid that explained how squads weapon sway was tied to framerate, bad practice, and it makes sense why I cant hit shit in the game while accounting for additional skill issue on my end 😆

#

apparantly they fixed it recently though which is nice

slow cradle
#

Word is bond🗣️🗣️🗣️🗣️

slow cradle
slow cradle
#

It got delayed

#

Okay?

errant leaf
slow cradle
#

You'd think 1.0 would have had all the features

errant leaf
slow cradle
#

Nah I'd say it's not worth a higher price than ÂŁ25

errant leaf
#

instead it was a small peak and recided, but popularity has slowly but surely been growing, especially on xbox

slow cradle
slow cradle
errant leaf
#

given how many hours i have in the game thus far i cant complain about pricetag

slow cradle
errant leaf
ornate shard
#

Can you please stop filling this channel with offtopic

slow cradle
slow cradle
#

Imagine actually being so butthurt over having a normal conversation

#

I have a feeling that Reforger will fall off

slow cradle
slow cradle
#

It will fall off after PS launch since sony is so against modding and ArmA literally lives off of Modders basically

#

Oh this shits never coming to PS idk why people still have hope for it

ornate shard
#

This channel is not the place for "normal conversation".
Please read the server rules

foggy wyvern
#

server rules dont apply to me

hidden thistle
olive trail
#

I think I got it for four dollars

obtuse fjord
foggy wyvern
real dome
# obtuse fjord Statement denied.

we shall refuse to confirm or deny the existence or non-existence of requested information whenever the fact of its exisence or non-existence is itself questionable

urban ruin
#

other early access devs would promise something big in vague terms, then slowly deliver tiny pieces over years.

olive trail
#

There is no hitreg fix on the roadmap.

errant leaf
urban ruin
#

I think most hitreg complains come from player strafing so fast

stone oar
errant leaf
stone oar
# rough haven My point exactly- it gives em 5 mins to think of more heinous insults, nor enoug...

It used to be 30 mins, then the vote to kick was broken at some point, then when they fixed it, the vote to kick was changed to 5 min for no reason. I think it should be at least 20 min, but I think there also needs to be smarter game mechanics that can allow a person to be kicked in the first place because a new troll is that a small group of 3 to 4 people just start vote kicking random people with zero cause. It's stupid.

There should be things like team killing, spamming chat/ radio, disassembling base objects that can even make someone eligible for a vote kick to begin with. This game has many issues like this and takes an eternity to deal with them. I don't expect fixes in for things like this for a long time or to happen at all

#

The top trolling thing right now is disassembly of base structures, primarily radio antennas, and they still can't figure out a way to stop this

slow cradle
#

Youd have to make it so only certain people have building perms and then that ruins it for player who capture a point then have to sit waiting around for a player that can build

urban ruin
slow cradle
#

Yeah people will be baiting people to teamkill

urban ruin
#

Sure it is annoying to have some idiot grief for a few minutes, however these are small irritations compared to the damage that punishment systems will do the atmosphere

stone oar
slow cradle
stone oar
stone oar
#

Almost every day in popular servers

slow cradle
urban ruin
#

I play on pbs and I never seen someone dig up structures to grief.

slow cradle
#

Can't speak for official I don't play official anymore because the servers are shite

stone oar
urban ruin
#

That is not what I see

slow cradle
urban ruin
#

I feel reforger will survive even without new punishment systems.

stone oar
#

The only thing that has made Arma do well in general over it's existence is player owned modded servers with admins who monitor and ban people who do these exact type of things.

Considering most lobbies are official and Arma is trying to create an official game mode experience that they own without mods, these trolling issues need to be fixed sooner than later otherwise it will be very damaging

slow cradle
#

Games not gonna survive until they add the ability to host private servers on Xbox and they add a save system

#

Because everyone will eventually leave official and vanilla with the problems

urban ruin
# stone oar The only thing that has made Arma do well in general over it's existence is play...

Reforger is not like previous arma games, it has a fun official gamemode, something previous arma games did not have. That is why previous games were so fragmented into small groups and mod lists.

Reforger flipped this on its head. I do not even care about single player or AI or the mission editor in reforger, I just want to play conflict. And about rules:

"player owned modded servers with admins who monitor and ban people"

That would open the gates of hell for reforger. Because as it appears players do not like to be told how to behave, what to like or not to like.

Reforgers lawlessness and lack of "punishment" mechanisms makes it one of the least oppressive game environments, something that has been missing in gaming for like 15 years.

real dome
#

and people saying slurs is normal

urban ruin
#

for example when driving in a UAZ to the front I can freely chat with people about current real world things without anyone policing it.

real dome
#

rules are needed, if you want no rules play GM

#

there you can do whatever you want

urban ruin
#

I feel the only rules are "dont shoot guys on your side (intenionally)

#

See it this way, the less potential you have for accusing someone of breaking a rule, the less animosity you will have on the server. ANd that leads to more teamplay

real dome
#

not true at all, teamplay doesnt come from no rules it comes from rules and expectations,

urban ruin
#

For example there is lot of cursing and mean words after someone is accidently tked or someone does something very dumb. And hat is a natural venting mechanism for players expressing rage. And I think that is much better than "formal" things like calling admins.

#

I borked up early in a game because I drove the truck the wrong way and we took a 5 minute detour, and one guy cursed me out in russian and his friend had to translate so I understood what was going on. That was a normal healthy venting of emotion. we all walked away from that and nothing bad happened. I rather have that than people accusing each other of breaking rules.

olive trail
#

You might be the taliban, but this isn't afganistan. no normal player must bend backward to accommodate anti social freaks who can't explain their emotions without insulting and demeaning others.

urban ruin
olive trail
#

what I said was also a figure of speech. I too hoped that would be obvious.

stone oar
slow cradle
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What you lot talking about

real dome
#

he has been recommended battlefield

real dome
slow cradle
#

For private servers sure, official I don't think people care anymore because they're so shit as it is

stone oar
urban ruin
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Please don't do that, where you assume I am "trolling" because I do not agree with your ideas. Because it frames intentionally or unintentionally what I said as something unwanted or illegal for the discussion.

I am serious about my argument and I do not discount your argument as trolling.

#

I experience virtually NO trolling when I play, and I get teamplay on the spot whenever I want, because I am friendly to the players I play with. All it takes is to drive up to a bunch of players and offer them a plan on what to do next. And then it creates organic teamplay.

#

Last night I was able to get 2 btrs and 10 guys to attack a location together. No rules, no squads, no limited kits. I just explainedthem my plan and then we switched to the same frequency.

slow cradle
#

Yeah it's not hard to get a small group of people to do team work we do it all the time

#

It's getting the whole team to be competent

stone oar
slow cradle
#

eliminating trolling is impssible

#

Yeah

stone oar
rough haven
slow cradle
rough haven
ornate shard
# urban ruin Reforger is not like previous arma games, it has a fun official gamemode, someth...

Even though I havent played that many popular multiplayer games in the last 15 years but the public servers of Reforger are on of the most toxic I can think of.
Sure, in almost any game you can get a small group of people working together but the whole team?
Only in Squad that is possible I think.
If they enforced roles, leadership and rules a bit more in Conflict, it could be as fun as Squad.
But at its current state, it is not something I or many other old timers want to play.

slim raven
#

Battlebit did it.

Probably one of the most genuinely fun, and pleasant games I have ever played. Quality of pub ganeplay always felt pretty high too. Since the brain rot was low, people were free to actually focus on playing the game.

ornate shard
#

What do you mean with brain rot being low?

#

Isn't battlebit more like battlefield? Why don't the people who want absolute liberty play battlefield instead?

stone oar
ornate shard
stone oar
# ornate shard The best teamwork and tactics I have ever experienced on a public server in any ...

For sure. People who love playing Arma and games like it want structure and military like feel. That's what has made it so successful.

I will never understand how players come to Arma Reforger and expect a completely different thing than what has made all the Arma games so successful. It blows my mind and the only thing I can think of for why they think the way that they do is because they are new. Idk

#

No other reason is a valid excuse

slim raven
slim raven
slim raven
#

Probably can't fix everything. But having a place people want to show up to play 1st seems like a good place to start at.

urban ruin
olive trail
#

anyone who thinks bf4 was peak battlefield has not played bfv.

urban ruin
#

for me it is more important that rpg7 fragments correctly fragment and that the fence climbing animation is realistically animated than the more high level concepts of military structure.

Because fundamentally what makes a milsim fun is the underlying realism of the weapons and vehicles. And that is where reforger has an advantage over squad. Squad has more vehicles , however most do not have interiors.

One UAZ with complex entry animations and interactive cockpit is worth more to me than an entire faction worth of vehicles in squad

ornate shard
urban ruin
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I had too many arguments with other squad leaders in squad because I would prefer to camp a road to ambush enemy cars over capping a flag.

#

squad is full of hostile enforced compliance with whatever the majority agrees on

#

reforger filters most of that out because there are no opportunities for players to accuse other players of breaking rules, because there are almost no rules.

urban ruin
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Squad does a few things better than reforger, however it never got out of being a bf clone

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squad is constant action and if you dare to not be a rallypoint placing squad leader you get into trouble

ornate shard
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I much rather have a military structure and roles instead of "organic teamplay" in my Arma.
It is the only game that at least previously in the series had it.

ornate shard
urban ruin
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military structure does not work well in games. Because if your btr gets damaged and only 1 guy survived in it, in reforger you can use it alone or just join an infantry group as you go. in squad the squad system and loadout restrictions get in the way.

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squad is stuck in its own limitations similar to how bf is.