#reforger_feedback

1 messages · Page 3 of 1

mellow umbra
#

You definitely Should check out the AI mod that ATiM made. It changes the way AI behave. Hands down one of the best mods for Ai right now.

olive trail
#

LEAVING THe gunner seat on the Humvee while on an incline is killing my guy.

olive trail
#

A tree stump made a humvee going 5kmh flip.
Please a way to unflip vehicles. At least until vehicles are working properly.

brisk brook
slow cradle
#

@olive trail gamemaster can unflip it. last time i played conflict one did that for us

olive trail
#

right on but it doesn't feel right to ask someone to drop what they are doing to unflip a vehicle for me.

slow cradle
#

thats kind of the role of a game master to aid players

safe flare
#

W game

olive trail
#

Directional audio is a no go my pratele. I was hearing a sniper to my left then saw him to my right.

lofty birch
#

Bro fix the mod downloads

rare pilot
primal stump
#

#reforger_xbox I like the new controller mappings for the xbox. I think the stance adjustments should be toogled on and off and the free look should be a hold.
-If I could remap the binds I would put the toggle for the stance adjustments on the [Right Stick] as a double click to enable. Then switch the free look to [Right bumper] hold to enable. Lastly the mic [Left bumper] I would switch with the [Y].

cobalt agate
craggy orchid
#

Since vanilla single-shot launchers is a thing in the Reforger, does BI consider making soldiers throwing tube away after it's usage, just like it happens in RHS?
It looks cool and reduces tediousness of removing used launcher from inventory manually

errant leaf
olive trail
#

It was none of that. The sound of shots where coming from a completely different location.

errant leaf
olive trail
# brisk brook Echo-o-o-o?

That what I thought at first but I was within 50 meters of the sniper and I was still hearing the shots coming from somewhere else.

#

Now I wish I recorded it.

brisk brook
#

Another topic on the sounds, sometimes mine or enemy gun does not make a sound, you just hear bullet crack. Its only on first shot

foggy wyvern
#

wav not loading into memory quick enough

#

well, more like 10 wavs

brisk brook
#

I see, used to be same issue with first round from rpg7 not exploding, back then... maybe explosion.rdx not loading into memory fast enough :D?

olive trail
#

The black screen for spawning is taking forever. Before the update it won't takes less than a second.

buoyant trout
#

Honestly I think a good mechanic would be having your character “turn out” of armored vehicles when you enter third person camera. I think it would add an interesting dynamic where gaining the added visibility of the third person camera is balanced by being more vulnerable.

rare pilot
#

That is genius

#

And would fit reforgers Design philosophy

misty lantern
#

Removing the separate actions in favor of a single one?

rare pilot
#

yeah, context based stuff
Would balance being in third person in the BTR too

misty lantern
#

With the caveat that it'd only be for the BTR right now because it seems like you can't turn out of any other vehicle

slow cradle
#

no turd person wtf... keep everything 1st person like god intended, if you wanna play in handicap accessibility mode go ahead but a automatic 3rd person view while turned out is a horrible idea

shell mist
#

When I turn around, I see the building which was behind me load in.

olive trail
#

Been having similar issue with plenty of objects poping up even though I have the game on an ssd

brisk brook
#

#meToo

quartz robin
#

how tf do u fix cause this shit pissing me off

brisk brook
#

By removing one mod

quartz robin
#

ima send a phopt oof my mods and tel me witch one it is

brisk brook
#

That is not for me to answer.

zinc river
#

remove all of them. And enable one by one until you find which that cause that message

foggy wyvern
frosty fiber
quartz robin
#

I fixed it also thank u

blissful sage
#

One thing I'm hoping for is forthe helo control scheme work better with controllers' analog inputs. Al already words decently, but IMO the cross platform aspect of Reforger is a good reason to improve it

In ARMA 3 you can have the ability to either hold on hover, or have analog input for the collective; I'm hoping this time we get both. In general, I'm hoping we get to use the full range of analog inputs on the controller for flight control.

worthy bane
blissful sage
olive trail
#

Squad is very strict about the team gameplay. It's basically impossible to play solo and just do whatever you want.

cobalt agate
#

A squad-like for console would be incredible

olive trail
#

I kind of like the freedom of gameplay and loadout afforded to players in reforger so I would prefer to not be limited in that regard.

cobalt agate
#

if I wanted to not work as a team then I’d play free for all on call of duty but I understand what you mean and get what I’m saying isn’t the same as what you’re saying and hope it doesn’t come across that I’m putting words into your mouth I’m just basically repeating what I said and responded to what you said, incredibly poorly lol

potent phoenix
#

my game keeps freezing and crashing on PC. When I restarted the game, I got this error!
I have screenshot of the error message which I can't paste here

#

It says check this log file for more information \console.log

slow cradle
#

add 64 player limit to conflict servers

blissful sage
#

If they're possible; I want those truly large player count conflict servers back.

200 player conflict please

olive trail
#

Yeah an ETA on those servers would be great.

hybrid belfry
#

Arma 3 Singleplayer I was getting 90 fps on ultra settings, multiplayer 12 fps XD, on arma reforger i cant even start multiplayer XD

stoic pasture
#

Would love it if bandages would auto refill their designated hot bar slot. Grenades/smokes already do, so why not bandages. Ita a ball ache having to re-slot them during a firefight. Inevitably ends in death.

slow cradle
#

arma reforger runs great... better than arma 3 especially mulitplayer

narrow wraith
#

Can confirm. As a long time Arma player, this is likely the most performant Arma game.

slow cradle
#

you need a non potato computer with dx 12 compatible gpu

blissful sage
#

And A3 does run on genuine potatoes; ran it on a laptop from 2012 once

stoic pasture
narrow wraith
stoic pasture
# narrow wraith Sure does. So long as they can iron out these current connection issues.

Of course. I think they're on the ball with the connection issues though. I know it's still patchy but since the last update, at least for me on series x, it's become way way more stable and I have far less session errors and disconnects than before it. I'm on a 4g connection using my phone as a hotspot and I don't get great signal in my flat either, the fact I can get an hour and a half of gameplay before I get booted is awesome. Can't wait to see how much h better it becomes in the next year

narrow wraith
stoic pasture
#

It truley is unlike any game.

ruby oasis
#

Yo it’s been kinda, a long time are we gonna se a update soon?

olive trail
#

Dude what?! It been two weeks since the last update

stray frost
errant leaf
faint thorn
# blissful sage One thing I'm hoping for is forthe helo control scheme work better with controll...

The helo control scheme is easy to understand imo. It uses a flight control layout that is quite easy to understand and fun to handle. Reforger can completely redo the flight controls but i hope they dont make it more arcade like for easier accessibility. I like the way the blackhawk flies currently. I too hope we get a more interactive flight assistance tools snd equipment to help with the overall experience. An onboard radio device would be nice w/ expanded coverage

heady marlin
#

hey guys, I'm in east coast Australia and continually get errors about the backend services being down. Anyone else experiencing this?

#

also mod downloads just stop half way through. I have to cancel and download over and over again until I get lucky and it goes all the way to the end.

coarse portal
heady marlin
#

nope, been a thing since the start of early access release

#

happens to 3 of my friends as well

#

all east coast Aus

coarse portal
#

Oh, I can't say it's been an issue for that long, but I have just reported some backend error issues I'm experiencing with the server browser currently (US)

#

Seems the issue has stopped now on my end.

heady marlin
#

yeah issue comes and goes, but it comes back frequently

round bane
#

Interesting. I'm on the west coast and the few times I've experienced it, it's been because I've repeatedly refreshed the server browser and restarting the game has always fixed it

heady marlin
#

is there any public way to report and track bugs?

zinc river
blissful sage
# faint thorn The helo control scheme is easy to understand imo. It uses a flight control layo...

Yeah.

Arma 3s control scheme is really nice.

All I'm hoping they do is leverage the analog inputs on the controller so we can have finer control over things like collective, while setting the 0 for that analog control to whatever the hovering collective is for that helo instead of the usual 50%, or even retain it at 50% and just change auto hover to also factor in the collective so that players have a way to actually hover the helo while using analog inputs on their controller without needing to actually hold their joystick in place to avoid going into a fall.

heady marlin
#

Thanks for the feedback tracker. The Backend services error happened again. I'll post it there

heady marlin
#

can hardly play because of it. I also noticed that if there are two gamemasters, if one of them uses the lightning strike it crashes the whole server. Not sure if that still happens with latest update. If I see it again I'll report it too

foggy wyvern
#

Cant reproduce the lightning strike thing, are you sure its not a mod?

heady marlin
#

it was official server, and mostly everyone was xbox

#

could of been spamming lightning

#

happened twice in one day for me

worthy bane
sage oxide
#

Are developers aware that there's a problem with controller input while aiming down sight and trying to bend sideways at the same time? Basically you cannot hold LT and press RT at the same time since RT does 2 things (enter movement systems for bending and toggles firemode).
When we press LT + RB it instantly kicks you out of aiming down your sights and if any modded sight is applied it'll bug the aiming for that specific weapon (or sight). Something must have changed from past version because this has started to happen after 0.9.6

verbal sphinx
#

Crap I come to the game start play and I am new on here asking guys for some information and ignoring me the Russian stalking between and no help I’m very disappointed

brisk brook
#

Huh?

verbal sphinx
#

No one want to explain me nothing just ignoring

brisk brook
#

What do you want to know?

faint thorn
olive trail
#

The sound bullets makes when they hit someone is not great. It sounds like half life 2 audio.

faint thorn
#

Better voice lines or better injury effects

zinc river
#

The scream one kinda okay, but a bit more variety would be nice... The squishy sound, not great but not bad either. IMHO

brisk brook
#

Given that Mr. Freeman never says a word, and that you dont have HEV mk V suit in reforger, id say he means squishy one.

olive trail
atomic wave
brisk brook
#

It would be a fun easter egg tho, if lets say there was a 1:1000 chance that when you suffer a heavy wound like .50 or kpvt shot HEV message would play: "Major lacerations detected. Automatic medical system engaged. Morphine administered."

buoyant trout
#

Also for the love of god BI add the rolled up shirts and other headgear to the arsenal

olive trail
#

Nametags of friendlies has been disappearing and I can't see them sometimes. This bug has been happening a lot in the last couple of days.

faint thorn
zinc river
#

Hi. I just noticed something in Game Master. When I first put a "Small Fighting Position" composition in the world, usually on an incline, it will placed normally. But after I exit the game, and continue the Game Master mode, the fighting position suddenly raised up... not like when freshly put in placed

zinc river
errant kestrel
#

I like the new project, but a detail my bother, the guns don't have posibility for use te bipod

narrow wraith
#

Check roadmap.

rare pilot
zenith fractal
#

Add a way to check ping in game so I can see how garbage my 25 mbps internet is when there's 10 mods loaded on a 5 player server with my family home.

shut holly
blissful sage
cobalt agate
# shut holly new controller scheme sucks overall

Yes and no the hold right to have a tonne of different things to do is much better than the old system but I just wish we had that from the beginning, the new lean system sucks tho always accidentally leaning

shut holly
cobalt agate
slow cradle
#

the watch can be pretty helpful if you know how to use its many features

turbid fractal
blissful sage
cobalt agate
#

The average reforger player is less intelligent than the ai tho

turbid fractal
#

@blissful sage Oh okay. Yes they only use them while prone so far.

blissful sage
#

Plus, the bipod haven't exactly been particularly well done.

The system needs serious refinement to make it more obvious, flexible and easy to use

slow cradle
#

I think the bipods dont have any functionality

brisk brook
olive trail
#

dc is 📉 but crashes to desktop are 📈 . It's becoming a serious issue.

scarlet gyro
#

Yes! I thought I was the only one. It seems to happen most often when doing logistics, i.e. getting in and out of trucks a lot. Maybe that's related

heady marlin
#

we need to start reporting more bugs and attaching game logs. Feedback tracker in the channels topic

gray orbit
#

The character lean needs to go back to the right analog

cobalt agate
brisk brook
#

In addition to being able to resize protractor and rotate it,
Could some sort of 90° snap rotation be added? i found it very tricky to rotate it back to original direction....

zinc river
#

Is there a reason to rotate the protractor? The map already oriented north, and the protractor already pointed north... so may I ask what other usage that I don't know of?

brisk brook
#

measuring distance at an angle?

zinc river
#

Ah... Thank you. Never cared about distance before 👍

olive trail
#

Hot take: Add an on screen crosshair

slow cradle
#

you can use pythagorean theorem with the map toolz

brisk brook
#

or you can rotate the damn thing like the good god intended.

blissful sage
# olive trail Hot take: Add an on screen crosshair

I think a small and faint on screen dot (not a crosshair) to see what you're pointing at would be good.

Tons of things work right now based on what exactly you're pointing at; may as well make it easier to point at exactly what you want to point at instead of fiddling around.

boreal bobcat
#

A little feedback on my gaming experience:
I have a lot of problems with multiplayer.
Indeed, when I try to join a server, whether modded or not, the game crashes or tells me that I cannot join the server.

Apart from these small connection problems which I know will be corrected in the future, the game remains magnificent and has great potential. meowawww

olive trail
#

The audio level is adjusted to how much close or far you are from the sound source but the time the sound needs to travel to get to you is unchanged.
**
This is what I mean in video format:** https://www.youtube.com/watch?v=tGDMZr_OQ9g

brisk brook
#

But does it also apply to things like explosions or gunfire?

olive trail
#

Explosions are the same as lighting. I couldn't reliably test gun fire.

brisk brook
#

It may come into game later when faster vehicles are introduced, cause atm you would only ever notice this as game master

velvet owl
#

Feedback: Not sure if its in Reforger but it was bad in ArmA3: please allow for players and Ai in the same faction to attack each but without other restrictions like we have in ArmA3, example of restriction is that players marked as Renegades cant enter each other vehicles. All the low level functions/scripts like "_unit doFire _target;" should work without any doubts or other restrictions

rare pilot
#

The only way youre gonna get marked as a renegade is if you team kill. Sorry bud but not happening

stray frost
brisk brook
#

That or shooting civies.
But in vast scenarios you could enact in arma 3 (outside PvP), sometimes attacking civilians or teammates was desired.

Imagine you are playing some terrorist faction, trying to cause as much damage as possible to civies.
But all of the sudden your AI teammates say "Wait! We are not doing the moral thing!" and they shoot you.

But you could disable it in Arma 3 via simple one line script.
And atm AI teammates in Regorger dont care if you become renegade. They will never shoot you.

small prism
#

I wanted to have a choice, logistics are handled by bots or players.

olive trail
#

bots doing logistic already confirmed

zinc river
# olive trail bots doing logistic already confirmed

Really? Where does BI said that? On the roadmap, all they said is AI will be able to drive all vehicles. Probably only on-road only, not cross-country. One might infer that AI will do logistics with that, but they did not explicitly said that

olive trail
#

The developer and author of Conflict confirmed it twice when asked about it on this discord.

unkempt fiber
#

Yeahh its confirmed but no where near release at the moment

#

It's in the final strike milestone

brisk brook
#

But will they drive or drive like "my people need me... in the nearest ditch... upside down..."?

rare pilot
#

cant wait until I can order a BTR battlegroup full of soldiers with an attached logi truck to attack and resupply captured American bases

stray frost
rare pilot
#

Itll be harder to lay mines than it will be to run over them tbh
Having to fill your backpack with them, maybe the trunk of a jeep, and get past both the FIA and enemy players/AI on frequently enough used roads to warrant mining, and you have an option but mostly a niche gimmick

stray frost
#

except if a player sees the mine they can go offroad to avoid it... AI can't (according to the roadmap)

brisk brook
#

Arma3 ai avoided them if it detected explosives

stray frost
blissful sage
#

If conflict manages to become a full self contained fight; EOD might be an interesting game loop to have in there

faint thorn
#

@rare pilot @stray frost we're all bots apparently. All part of a simulation called life

rare pilot
#

Whoa
Thats deep bruh

faint thorn
rare pilot
#

Theyd definitely friendly fire too

#

So laying them would have to be pretty on the spot, and reactionary to something approaching

#

Laying them at the beginning of a match doesnt seem like a viable strategy, and the only real way I can think of for them to be used like, 100% effectively, is taking a Jeep full of them deep behind enemy lines and planting them along major supply routes

faint thorn
#

A manned road Blockade maybe?

#

While that goes on

rare pilot
#

That would also work really well. Ambushing stuff with them seems like a good strategy, and putting them around the sides of roadblocks - forcing them to funnel through the roadblock - seems like a good thing too

#

That way they dont disrupt friendly logi but they can disrupt enemies

faint thorn
#

Definitely middle/endgame tactic.

rare pilot
#

for sure

#

I wanna see FIA attacking positions in vehicles
Or fully crewed BTRs and HMMWVs and shit driving around shooting things

faint thorn
#

Would add to the already ongoing chaos. I wonder if they would automatically create a mechanized armour group for attack/defense purposes

#

That way it would definitely come across more of a military threat than a random attack attempt

rare pilot
#

AI will join squads automatically, and I assume you can pluck them from main base/bases with barricks

#

But lets say youre attacking Provins, and put a BTR on the road above it with FIA gunning and shit

#

All the players can flank, push, and attack while the AI sit there as fire support

faint thorn
#

And in doing so, how many squad are we capable of leading into the fray? And does that include armored units amongst infantry

rare pilot
#

I know that in the final release there will be a commander role, which will allow a player to control most of the AI on the map, as well as guide clueless players who are given too much free agency and lose sense of urgency or strategy

faint thorn
#

I would say it may get frustrating when a random plucks an AI team from under you

rare pilot
#

One man gonna be playing an RTS while everyone else playing an FPS

faint thorn
#

Basically 😂

rare pilot
faint thorn
#

nods in respect

rare pilot
#

So you either have a squad of half shitted people
Or a squad of half people shitters

faint thorn
#

Lmfao that's wild

#

Would be an interesting experience to see

rare pilot
#

what I wanna see is troop transports being used to carry infantry and launch mass invasions against bases

#

Two squads in a truck, two trucks, and maybe a third with players
With that many infantry there will be a use for the useless troop transports

faint thorn
#

Yes! But i imagine it has to be player controlled or "Commander" controlled

rare pilot
#

AI can drive themselves here before 2023

faint thorn
#

Can see AI at first assaulting unimportant bases using mass logi supplies

rare pilot
#

So maybe not
Maybe you can be in a jeep ahead and set mounted troops to follow

faint thorn
#

Yes! That

rare pilot
faint thorn
#

But they should if they feel it'd be a decisive win

#

Idk some may see it as cumbersome

#

Some just want to pull the trigger and rack kills unaffected by other game mechanics

rare pilot
#

There is a modded conflict server that has like
15 minimum points to capture, and half the objectives on the map are purple
I wanna see something like that, with more power points to hold

faint thorn
#

Mainly held by FIA type thing? Or something like Forward Command Base (Special) that links other bases to either other in terms of strategic value?

rare pilot
#

More like

#

Turn stuff like Montignac purple
Instead of just 7 points

faint thorn
#

Ah i understand

#

Would be interesting idea especially for modded conflicts

small prism
#

I don’t understand why the developers left NATO without armor. The strange thing is that the M113 appeared in the form of a prop faster than the current and necessary transport. At the soviets, you can capture the entire map on one armored personnel carrier.

faint thorn
#

Perhaps luck of the draw

#

Americans should get better vehicles to even the playing field, and they will

cobalt agate
#

Can we talk about how the humvee and m249 didn’t actually see as widespread use as Reforger would make you believe?

small prism
#

And there is no M113 in the roadmap, very strange.

brisk brook
#

From my understanding devs are avoiding tracked vehicles

rare pilot
#

there is an LAV 25 though, which is bigger and better than the BTR-70

faint thorn
rare pilot
#

Ill use the HMMWV as a defensive turret whenever I wanna hold down a road. It shreds literally anything in the game right now so thats good

faint thorn
#

But i hate the over exposure

cobalt agate
#

Yeah turrets on vehicles break whenever someone disconnects or dies while using them

faint thorn
#

And with no armour and bleeding effect, makes it too risky tov be caught in it

brisk brook
#

Use it as ambush vic

faint thorn
#

If they can bandage safely in vic, it would help greatly

rare pilot
#

HMMWVs dont work alone, BTRs do

#

As a convoy with at least 8 players and three vics though, with it coming up rear as fire support, it can still be effective cause enemies will shoot at the infantry first

faint thorn
rare pilot
brisk brook
#

If they hear you coming, you failed already. Otherwise that .50 rips thru btr like a cluster bomb on oreoakastro

rare pilot
#

thats what I use them for

faint thorn
#

Might be a dead tactic if the future no?

brisk brook
faint thorn
brisk brook
#

Anyways, usa is in a bit of a disadvantage with no armor, but btr honestly isnt that much of a hassle unless its sitting far off with loads of infantry

faint thorn
#

Once helicopters and tanks become more readily available id imagine using humvees would be merely defensive transport

#

BTR would still be a more viable option based on armament + troop capacity

#

Especially with the variations already out for the btr mod

#

Imagine an AA BTR with 16 troop capacity

#

While humvee has little in the way of capable defensive/offensive armament or troop protection/capacity

brisk brook
#

Idk if it had a TOW, it would become very destructive

faint thorn
#

Imagine that

brisk brook
#

Imagine dragons

buoyant trout
#

The Humvee is extremely mobile and can run circles around the BTR, and the .50 is arguably one of the strongest weapons in the game, I think it’s in an okay spot.

#

The big gunner protection kits weren’t around at the time and they make the humvee way too strong IMO

#

I think it would be perfect if it had just one armor plate on the gun that somewhat shields the gunner from incoming fire directly to the front

#

That might help cut down on the bullshit headshots that hit you if you’re engaging targets and it would also reward a gunner who can spot targets and engage them before they get spotted

faint thorn
olive trail
#

T72 has faster reverse speed than the US trucks

faint thorn
#

^

blissful sage
olive trail
#

On of the most important fixes that might not be obvious is for the server to not restart and kick everyone after the end of the match. Everyone jumps tp other servers because it takes the server few seconds to come back on.

shell jacinth
brisk brook
shell jacinth
brisk brook
#

Yeah its been like this for a while now

rare pilot
#

If you have issues with Battleye and mods, delete everything in your Documents >My Games >Reforger folder, delete it from the SteamApps manually, and reinstall the game with a new game profile. That should fix like 90% of issues relating to battleye and mods, it's what fixed it for me

foggy wyvern
#

wow you finally sorted that out nice

modern wind
#

Is there any plan to make more additions to the map marking? Have only 3 lines to make triangulation its a very poor feature. Maybe adding more lines (O no limit) or specific marks for specific use like arma 3 is the best one possibility to have this feature full.

brisk brook
#

Or drawing, and being able to show it to people.

brisk brook
#

Rotation of compass in map does not always match rotation of compass in hand. Eg in hand was showing 50, on map 30. They do match up within a minute

unkempt fiber
#

I'm wondering if it'll ever be possible to spawn in AI with custom/modded clothing items without playing dress up with them?, I know very few mods do that but I wanna spawn AI in with a specific Kit made by the GM

brisk brook
#

Probs possible by creating custom faction

foggy wyvern
#

Yes, custom characters with editable character component

unkempt fiber
brisk brook
#

Given you are on xbox, you cant. Best bet is dress up one and copy paste, if you can do that.

unkempt fiber
#

Just hoping they add some sort of copy and save feature, adding custom AI kits to the GM's spawn menu

brisk brook
#

well i stink you can already copy paste stuff. Lemme try

unkempt fiber
#

Yeah I've tried, you can copy and paste entities but they will spawn in their default kit instead of the custom one given

brisk brook
#

NVM you cant. Then its best to ask someone to create custom mod for you, that will add said characters with kits.

oak flare
#

Why hold F, instead of press F? Makes sense for radio tower but definitely not to for 90% of actions that really should be instant?

oak flare
# north portal Like which actions?

Anything, from flushing a toilet to getting in a vehicle. Although mostly vehicles I don't care so much about toilets. Oh, well I just checked and getting in vehicles is isntant lol, So I guess you can ignore that complaint/

north portal
brisk brook
#

You can sometimes get stuck aimining down the sight. And nothing will make it go away unless you restart game.

rare pilot
#

I got it to go away by dropping my gun, equipping a grenade, opening the map, then picking the gun up again

#

I found it usually happens after respawning on a radio backpacks

brisk brook
#

How did you solve that one?

Also when using PKT mg nest, PKT gets assigned to number 1 quick slot. It remains assigned even after you leave the nest.

rare pilot
#

It seems like whenever there's a big, some wizard figures out a fucking spell to fix it

#

Some kind of hoodoo voodoo ritual of button combos that fixes shit in the weirdest way

faint thorn
olive trail
#

The Hitreg is horrendous for a multiplayer game. I find myself never able to tell how many bullets I should hit a player to kill them because of it.

round bane
#

If it moves, shoot it until it stops. If it doesn't move, shoot it until it does, then shoot it until it stops

rare pilot
#

Dont stop shooting until it stops shooting
Dont worry about how many bullets it takes, worry about making it dead

#

shooting someone in the arm or leg wont stop him from killing you, and the damage numbers reflect that compared to like a headshot

olive trail
#

What in the actual heck are you guys talking about?

rare pilot
#

Dont worry about how many bullets it takes to kill them, put bullets in them until they are dead

olive trail
#

So ignore the network and hitreg issues? This is a weird thing to say dude.

rare pilot
#

In a way yeah, ignore it until BI gets their heads out of their asses and fixes it

#

Since confronting them about it just seems to make them work twice as slow as they have been shown to

round bane
#

Nobody is saying ignore the issue

brisk brook
#

I never had issues with headshots. Or upper body shots. 1 bullet out of 7.62x51 kills.

But hitting an arm? it can absorb more lead than vacuum cleaner in teletubbies can absorb cocaine. And thats at least 5.

brisk brook
#

Also it happend to me at least twice, that i just died, with no obvious cause. No ai/enemy players in vicinity

small prism
brisk brook
brisk brook
#

One thing thats been bothering me is third person speedometer in UAZ and Jeep. UAZ goes up to 120, but it can almost never reach 100, unless under extreme downhill. While jeep only goes up to 100 and is constantly maxed out, even on slight downhill slope.

Nvm i kinda see they match lies and deceptions on dashboard...

slow cradle
#

odometer is to measure distance traveled

#

also many vehicles in real life where the speedometers far exceed a vehicles top speed

brisk brook
narrow wraith
#

Tried coming back to Reforger in the last few days. Been likely since June since I've touched it. Love the changes, cross play is excellent. I keep crashing though, which I was aware may happen.

It's unfortunate that it's just enough time for me to get squadded up with folks who I like and it just dies on me.

Such is life though. It'll get ironed out.

round bane
#

Even just some first person only servers would be a nice addition

brisk brook
#

Nobody will play them.

round bane
#

I would

brisk brook
#

Sure but given current player numbers we are looking at max 10

#

And around 10 is that magic number that would make public server populated

round bane
#

K

frosty fiber
#

Who plays public servers anyway blobdoggoshruggoogly especially for milsim.

And calling Reforger the "most famous milsim" means you have no idea what the Arma series is or what milsim means in a gaming context meowfacepalm

olive trail
#

My feedback main goal is to not split the community. Keeping the good of both worlds because looking at A3, players like to play 3rd person more or maybe it's more popular because it's the default.
By removing what 1st person players hate about 3rd person we get to keep the community together which is good for everyone.

This system coming to Reforger is near impossible because of the scope and time restriction but my goal is to put it in the developers mind to consider for the future.

brisk brook
#

3rd person was always for casual/public servers and 1p was ussualy for private/ more serious milsim. With some exceptions ofc

vocal linden
gilded garnet
#

HI Dev team, got couple of things that you're probably aware of. Anyway here's what I found so far that would require looking into at some point:

  • UAZ and Jeep can easily smash through road cones, fences, walls etc. However trying to do the same thing in a Truck objects make it stop. - Should be the other way round if anything - Trucks are of course heavier so I guess you've got physics mapping wrong way round regarding vehicles.
  • Cannot change gears manually - also I think that vehicle power output isn't accurate.
  • Recently bots have been given amazing aimbot - they can spot and shoot through bushes from a very long distance.
  • Third person perspective is a joke and should only be used on newbie servers - that's not realistic at all.
  • Spawning is sometimes random - let's say you chose to spawn on a player and you end up in a main base or the previous spawn point.

Other than that you're doing an amazing job and keep it up. I am a huge original OF fan and been playing all of your installments. Arma 4 is gonna be great.

frosty fiber
#

@gilded garnet if you check the description of this channel you'll find a link to the feedback tracker where you can leave behind issues and feedback (duh) about Reforger. Just keep in mind that a lot of stuff is already reported, so doing a quick search before writing a ticket (per issue/feedback) will help the devs a lot.
This channel is being scanned once in a while by the devs, but things will get lost quickly.

pure gyro
#

I think it would be nice if we could disable 1st person while infantry but still enable 3rd person while in vehicle on the json config. Without functioning mirrors/sight slots/periscopes on vehicles it can be a pain in the ass to drive anywhere but straight on 1st person only, especially on vehicles like the BTR

olive trail
drifting lantern
oblique zephyr
#

I would like to be able to adjust the 3rd person camera view at some point and maybe even aim in 3rd. Also as a solo player, I would like to see some friendly AI also moving to objectives along with me in modes like conflict

small prism
#

How much I play already, if I don’t come in, NATO loses. Problems:

  1. The M16 has little to do with shooting three rounds, and the recoil is also greater than that of the AK-74, which just shoots at the point. Solution: increase the recoil of the AK-74.
  2. The Soviet side has an BTR in which the shooter is protected from bullets. The Humvee is not armored and the shooter is not protected from bullets. Solution: add some fully armored transport to NATO, if you can't add it yet, remove it from the Soviet BTR in Conflict mode until such a transport appears in NATO.
rapid plinth
#

☝️ your suggestion finds what you consider game balance problems and then "fixes" the game balance by adjusting the properties of weapons and vehicles. But ARMA is supposed to be a realistic game, so properties like "recoil" or "armour" should be based on real life, and not adjusted this way or that for balancing purposes. Instead it would be better to adjust available equipment, available vehicles and match setup and rules...

blissful sage
#

Even if we consider that.

A 5.56 is a lighter bullet; pair that with the nicer ergonomics on a M16 and you do have a decent case being made for the M16 offering better accuracy and recoil management.

rare pilot
rapid plinth
# blissful sage Even if we consider that. A 5.56 is a lighter bullet; pair that with the nicer ...

Well this is a 5.45x39 AK we are talking about, the 5.45 7N6 is a lighter bullet by about 15%. In fact the recoil on paper is higher for the M16A2, 4.3 J recoil energy for the M16A2 (4 g bullet, 1.69 g powder, 945 m/s), versus only 3.2 J recoil energy for the AK74 (3.4 g bullet, 1.44 g powder, 900 m/s). The AK74 also has a large and quite effective muzzle brake. The M16A2's birdcage is more of a flash hider. But then on the other hand the AK has a larger reciprocating mass...

drifting lantern
#

The AK74 at the time of the game had the best muzzle break/compensator available so the recoil being better than the then M16A2 is realistic

small prism
small prism
small prism
small prism
round bane
#

Ok

narrow wraith
narrow wraith
#

To add on, I think the AK74 shakes enough in game. I don't think it needs to be changed.

small prism
slow cradle
#

the guy is not even pulling the stock against his shoulder with the ak. also what ammo are they using? that's gonna make a big difference. ak-74 is known for its controllable shooting on fullautomagic.

misty lantern
# small prism How much I play already, if I don’t come in, NATO loses. Problems: 1. The M16 ha...

Re: #2: By 1.0 your solution will be implemented with the addition of the LAV-25... however, from what I understand it's currently only infantry rifles that are defeated by the BTR's armor, while both the armed Humvee and BTR's guns (main gun in the BTR's case) can defeat each other's armor, to say nothing of the .50-caliber machine gun emplacements (currently US only, but the Soviet faction is getting the NSV later) and the player-carried launchers

small prism
slow cradle
small prism
unkempt fiber
#

Please add a brightness slider for the xbox port when possible, not everyone has a monitor that can glow brighter then the sun

zinc river
#

Is it just me that the character holding their rifle kind of weird? Like he is spreading a wing or something... (armpit open instead of closed)

cobalt agate
zinc river
#

I think both arm should be tucked in...

true citrus
#

Fast track a fix to being unable to permanently ban players. Both Xbox and pc. The infrastructure should have been in place wayyy before you even thought of implementing servers .

#

Probably the biggest joke about the game right now

cobalt agate
true citrus
cobalt agate
#

I see habibi my bad

true citrus
#

just really frustrating. Got people who just come in the server repeatedly and grief/ teamkill. Like children…

brisk brook
#

It is indeed. Luckily low player counts keep it... managable. Annoying nonetheless

true citrus
rapid plinth
# small prism Here's the reality, the AK-74 has a much higher return than the M-16. https://ww...

This is a good video and corresponding article, thanks for sharing. Some interesting notes on the M16A1 and AK-74 from that article:

The M16A1 offers excellent automatic stability. It climbs slightly at the beginning of the burst, then stabilizes. It is noted the recoil / climbing produced by the M16A1 is light and constant.

The distribution of moving masses (BCG), objectively better achieved in the AR-15 family (of which the M16A1 is part of) than in the Kalashnikov's, because they are well in line with the axis of the barrel and shoulder.

What is not visible on the video: as stated previously, and as strange as it may seem, the climbing of the M16A1 indeed requires more "grip" than that of the AKM.

What is visible on the video: if both weapons are very stable, the AK-74 is more restless than the M16A1 ...

```... at the end of the shot, the barrel of the AK-74 remains almost in line, whereas the M16A1's dives slightly: the muzzle device of the AK-74 has done its job.``````

What is not visible on the video: as suggested by the end of the firing sequence, AK-74 requires less effort than the M16A1. As mentioned earlier, the AK-74 really excuses a wrong positioning (without exaggeration, of course...) and does not produce excessive climbing or lowering. The M16A1 requires a more "manly" grip ...```

In the end, the AK-74 requires few "corrective" actions. By exaggerating the line, one could say that it is possible to "let it live".

"... the AK-74 remains the easiest assault rifle tested for this exercise."

So it seems he's saying AK-74 is easier to control. The M16A1 had a better result, but achieving it required a bit more effort and skill. "AK-74 for noobs, M16A1 for pros."

#

One thing important to note: M16A1 is very stable in those 30-round bursts, but the M16A2 in the game has only 3-round burst.
And shooting full auto, as you can see in this video or any other, the worst climb is right at the start, then it "stabilizes" as he said.
ie, the worst muzzle climb is right during your three-round burst...
How would M16A2 do with ten three-shot bursts, vs one long mag dump of AK-74?

rapid plinth
rare pilot
rapid plinth
#

But the game takes place in 1989 and that wasn't a thing. Instead it was still this:

cobalt agate
zinc river
#

Road to Vostok have a stamina mechanic for arm, separate from overall stamina. So if you ADS constantly, your arm will fatigued and your weapon sway will increase. Don't know if enfusion can implement such a mechanic. But would be nice I would think...

small prism
small prism
brisk brook
#

That is only in between these 3 shots.... but then again fire rate is still low. In game i tend to add artificial climb to m16 burst, i start at lower torso and climb towards head, to increase kill chance. It doesnt feel unstable to me at all.

M16 isnt G11 burst, where fire rate was so high recoil hit the shooter when last round left the barrel.

small prism
brisk brook
#

I think holding by mag was introduced in their doctrine due to magazines falling off on some early automatic guns, i think it was pps. And on svd to let barrel resonate?

small prism
rapid plinth
cobalt agate
zinc river
cobalt agate
#

Ground branch also has arm stamia so you need to low ready to regain muscle stamina but remember controller users have a limited amount of buttons

misty lantern
#

And a bunch of them are already in use for what Reforger developers decided were 'more core' than arm stamina as a distinct thing

blissful sage
#

We already have everything needed for arm strength TbH

#

We have a low ready stance.

And we have the weapon safe stance as well.

Just tie arm strength drain to being ADS or in the point shooting position.

oak flare
#

From latest dev report: "When choosing servers where you want to play, we realized the ping information was not always reliable... To remedy this situation, we've also decided to rename servers to include the location". Is this not obviously the wrong approach? Why not just fix the issue so that the ping column actually shows your ping to the server instead of some irrelevant number?

narrow wraith
narrow wraith
stoic tide
#

A good middle ground that I tried to implement in my A3 mod (Free World Armoury) but ran out of time to finish was having a limited time to aim-down-sights based on stamina and weapon weight

so you could hip fire from standing a GPMG or battle rifle with heavy NV sight as long as you wanted, but if you wanted to aim you'd only get like 5 or 10 seconds before your character had to drop out of it.

The thinking being: If you want sustained accurate fire or to observe, go prone or find somewhere to deploy

oak flare
pure gyro
# oak flare Yea, that can't be the case here; it's a ping. Open up a text file write "ping 1...

Actually I thought about it, and since this is a big issue in dayz,rust,gmod,csgo, etc(game server providers/owners have anycast and/or caching implemented to lower ping on the browser while still offering "competitive ddos protection") and it often ends up showing a dramatically lower ping on browser vs in game; I think I would rather just know exactly where each server is actually located, rather than the possibility of some clan/group buying 1 big server and collocating it in UK or wherever and half the instances running on the box server serving up US players with a low ping in the browser despite the server being half the world away. (happens a lot in rust and gmod with popular communities)

TLDR; I don't believe there is an easy fix to get a real ping these days other than joining a server and checking ping yourself... and reforger has no ping on the in-game player list sooo..... modding?

blissful sage
cobalt agate
#

Does anyone else agree we should return to the old base system? having one major base and forming other bases felt far better than what we have now

blissful sage
#

I did like the idea of factions being centered around ports.

It really made sense as a game mechanic AND made it so that the final base was actually a main base rather than the main base being a tent in the middle of nowhere.

IMO the mode has variability plenty without having randomized main bases.

The only issue really, as I see it, is that the we need enough defenses on these bases to make them resistant to attacks by individuals or small groups of 2-3 players; they really should require at least a full squad to assault and capture.

marble kindle
#

I guess both could be an option

blazing harness
#

I can't post screenshot here sadly, but a couple weeks ago i complained about users raising their gamma at night

#

i tested on dayz because i remember it having a work around

#

and it does, if you max out your gamma in game it just turns white and using my screen option does the same

#

it needs to be in reforger

cobalt agate
# marble kindle I guess both could be an option

Yeah I love some of the new features added with the update that made hq base location completely randomized, I’m not asking for a complete revert just the hq being at the edges of the island perhaps make the main hqs those military bases, that would randomize it while still keeping it logical

brisk brook
#

Who calls ~ (tilde) "GRAVE"?

foggy wyvern
#

Grave accent is the other character on the key

#

Tilde is tilde grave is grave, but imo it should show the button instead of this text

cobalt agate
#

I just call it the wiggly line because I didn’t know what it was called 💀

slow cradle
foggy wyvern
#

` is grave, ~ is tilde

brisk brook
#

eh key next to 1 that isnt 2 will always be tilde to me

#

even if it holds the face of jesus himself

foggy wyvern
#

I have grave and tilde on one key

#

same as 2 and @, for example

brisk brook
#

Yep, when you said it ive checked. But still thats tilde and i refuse to call it grave

foggy wyvern
#

what? they are different characters

#

i call ctrl shift

#

but the keybind should show the actual character / key of ` instead of describing the character, its a bit weird

brisk brook
#

When i press it, without modifier i get tild, so its tild

rare pilot
#

I call that a reverse asterisk

#

' `

foggy wyvern
brisk brook
#

Modified english also <> are not where they are supposed to be if i press shift i get ¨

blissful sage
#

So it's a thing for euro keyboards?

I've never even heard of the symbol

brisk brook
blissful sage
brisk brook
#

Oh you mean grave...

small prism
stoic tide
#

One thing that keeps on hitting me is how good the music is. Idk why, it just hits right

ruby oasis
#

Big update when

frosty fiber
oak flare
#

Would be great to have a feature to filter by mod on the server browser.

#

I delete my own mods to find servers hosting them, such that when I click to join it I will see it ask to download again. I guess fans of all mods would appreciate an easy way to find where to play them.

brisk brook
#

With potential metric shitload of mods that can be installed, that would have to be one big filter.
Or do you mean just finding server that has one specific mod?

foggy wyvern
#

yeah find servers using a mod, like you can do with a scenario

unkempt fiber
#

Vehicles frequently fall through the ground, potential fix?

fair dove
#

Oh no! Sounds like dayz vehicles nightmare! Riiiip! 😭

coarse portal
modern wind
olive trail
#

Looking through the colt scope drops the fps to half

round bane
#

I say keep it that way until the AK scopes are added

olive trail
#

It doesn't really matter since you can only get it via armory, at the point you might aswell get the m14

small prism
#

Now you need to connect two cards together

spare matrix
#

Adjust stance, adjust leaning and adjust speed are broken

Adjust stance is acting as adjust speed, when unbinded adjust stance, adjust speed stops working, adjust leaning does't adjust at all

#

Trowing frags and smokes is also broken

olive trail
#

The hitreg is still atrocious. Hearing that hit sound and seeing someone take no damage in a multiplayer fps game is infuriating.

north portal
keen linden
north portal
olive trail
#

yea on the pbs server so no mods.

north portal
olive trail
#

It's not noticeable when auto firing but very noticeable when you shoot a bullet, hear the fug sound few times on bullet impact and nothing happens

spare matrix
narrow wraith
olive trail
#

This is a big reason why I hate the m16, the US might aswell fight with swords instead

pure gyro
spare matrix
#

And by the way, any chance that sliders relating to Contrast, saturation, brightness and bloom be added ?

olive trail
#

If you press w+d or w+a to try and turn a vehicle on, it doesn't work. You have to press w only or use r

sick plume
brisk brook
#

Had a crash on combat ops twice now always ends in this (server):

18:40:54:040 UpdateEntities
18:40:54:040  WORLD        : Physics simulation
18:40:54:040   PHYSICS   (W): Overflow in AABB, object removed from simulation
marble kindle
#

There seems to be an issue with switching between perspective. Sometimes it stops working and you have to go to game master shortly to fix it

modern wind
buoyant trout
slow cradle
#

Thank you so much for the 60 fps on console. It’s not perfect just yet, but i’m glad it’s finally there! 🙀

timber sparrow
marble kindle
#

The new vehicle changes broke the Rolf sample car on the workshop. A small fix would be nice. meowheart

#

It now plays the UAZ animation for getting in which looks pretty messed up

oak flare
#

The harbor on South-East side of Arleville doesn't make any sense in terms of design, placement, function. The rest of the map is great, but this little harbor is nonsense.

foggy wyvern
#

bro its a 4 x 4 km island and it has two runway airport, relax

#

is the island based on a real place?

oak flare
foggy wyvern
#

oh yea that makes sense

#

there's also two birch trees growing inside a cave crevice that make no sense, literally unplayable

oak flare
#

On a positive note, love the bunkers, really great assets.

rare pilot
#

Most definitely
I love the ability for underground stuff in this game, that's something that was missing heavily in A3 that'll help make this game amazing

slow cradle
rare pilot
#

I'm getting major Iwo Jima vibes from Arland

misty lantern
foggy wyvern
rare pilot
#

The illusion in this game looks a lot better than the off color fake, hollow grass hills that are used in A3 as a substitute for caves and stuff

foggy wyvern
#

although if you want to get technical, underground areas still have ground on the bottom

oak flare
slow cradle
#

Yesu. That's what I tought. Will push it to the correct guy :3

misty lantern
foggy wyvern
rare pilot
#

Reforger is a realistic game right?
Does that mean Hollow Earth theory and a huge ocean under the Earth's crust exists?

foggy wyvern
#
Added: Facilities for per-sight zero generator

I love u duckhug

severe timber
severe timber
scarlet gyro
#

how come so many of the conflict assets are floating?

slow cradle
olive trail
#

Cars sinking into the ground is still an issue. It just happened twice within 15 minutes

scarlet gyro
slow cradle
#

notlikemeowcry I fixed that and checked multiple times notlikemeowcry

Damn...

Back to the lab I guess. Time to fix stuff.

slow cradle
spare matrix
oak flare
olive trail
#

It looks like a commercial harbor. so small it might be built by someone on their personal property or by a tourism company to give tourist boat rides around the Island

foggy wyvern
#

This guy harbors

olive trail
#

The right way will be to dig few meters inland then build the harbor but really it's not that big of a deal

gray shadow
#

Oh man,
Wish to have possibility to dig up some trenches or at least be able to fill sandbags with entrenching tool. That could be mad idea to fortificate whole airfield to defend it.

unkempt fiber
#

For some reason Grenade Launcher ammo Dissappears when selecting saved loadout

buoyant trout
#

On console it seems that your options for choosing FOV, performance mode, or whether you want manual driving or not don’t save if you exit and re enter the game

marble kindle
#

Hm is it normal that the M14 becomes front iron sight only at 1000m setting ? It just snaps all the way back down and you use the front irons only. I feel this is a bug, even if nobody would ever use a scopeless M14 at 1000m. 😅

oak flare
#

After 6 hours play subjectively disconnects and server resets are just as common as with the last patch 😦

round bane
rare pilot
#

Older rifles were designed with long range sights like that cause alot of them were designed in the days of
"Stand in a line here, range that far, and volley fire on my mark"
Which was the strategy in the opening battles of the first world war, until they realized that 16 million casualties in like a month wasnt good

oak flare
#

"Get in Teleport" and "Get out Teleport" options are broken on compartments; it doesn't work plays some animation instead

errant leaf
nova quest
#

Having m16 with an optic and russian without will make a big unbalance. I played a server where US had an optic and not Russian. It lead to US soldiers being in mountain or 300m away shooting everyone without being able to return fire

#

I just hope russian optic will follow soon to keep the balance

small prism
#

The fire still does not burn or scorch

brisk brook
#

Tail lamps* and yeah a bit

round bane
small prism
livid nebula
#

Click on the magnifying glass on top right
Brings you to https://feedback.bistudio.com/search/query/advanced/
Now add reforger to tags, and enter your search query into the "Query" box at the top

I don't know how you got to the page you found in your screenshot.

brisk brook
#

The 4x20 scope has its downsides too. Its blocking most of your pheripheral and backup sights are extremely limited. If put on m16 with m203 you cant use gl sight whatsoever.
Plus soviets win almost every time, so give US some boost 🙂

small prism
astral sparrow
#

Soviets got the Btr

#

I think it's quite balanced.

rare pilot
#

The 4x20 is Niche and rewards prior positioning
Sure you can use the iron sights under it, but those suck and block your vision way too much to be effective. It's only effective in so as much as you're defending a large field, and the enemies are across it

In other words it's amazing on Arland and Midwestern Everon, but it's absolutely horrible for nearly everything else, and only two men out of the squad should have one - or they should just carry an M21 and be done with it, for better stopping power and a farther zoom

When Final Strike drops and we get both the LAV-25 and the BRDM-2, the game will be perfectly balanced

nova quest
rare pilot
#

I think a good balancing option would be to make the LAW drop automatically
That way you don't have to worry about opening your inventory for it

rare pilot
brisk brook
rare pilot
#

On that aspect it's realistic, same with the RPK mags

nova quest
rare pilot
#

Russians are better close quarters and have an APC
US are better long range and have lighter gear

Use your factions advantage against them. Don't run across fields or up roads, take back roads and run through tree lines to bases. Instead of going straight to a base, circle around it using the treeline.
Use your stuff properly, and play into each factions niche

round bane
#

Speaking of RPK mags, had a guy today say that they patched out the ability to use the 45 round mags in the standard AK, and then tried to say they patched it back in with the update yesterday when I put one in my gun

brisk brook
#

As far as i know you always could

rare pilot
#

Where's my 30 round STANAG in the SAW at? I wanna turn my SAW into a lever action with a STANAG

round bane
nova quest
rare pilot
#

They wanna test the bugs for one scope at a time
And the performance issues they can cause with rendering and PIP

brisk brook
nova quest
brisk brook
#

Well if it aint that hard, you can do it yourself via modding.

rare pilot
#

There's already a mod for the 1P29 as well

nova quest
rare pilot
#

Similar to Squad, how the Insurgents are good with defense cause of things like their ZSU truck and IEDs

nova quest
rare pilot
nova quest
brisk brook
rare pilot
#

The insurgents are strong in different ways

nova quest
nova quest
rare pilot
#

Insurgents get more Vics than the US
For every Bradley there's one and a half BMPs or some shit

#

Forces the more civilized factions to rely on their AT more, whereas the insurgents get more vehicles and vehicle options to work with

nova quest
#

But its balanced. Its not scope for scope. But maybe enemy have scope so you have something else instead. And dont tell me BTR we have one every 2 hours cause randoms put them in water

rare pilot
#

BTRs are amphibious my guy
They're literally designed to be in water

nova quest
brisk brook
rare pilot
#

Biggest issue with BTRs is third person
It should be disabled in a BTR, so only competent crews can make a difference in them

Thats Asymmetrical balancing that changes an entire teams playstyle - HMMWVs are maneuverable and have higher visibility, BTRs are blind and need Infantry to call out targets and to keep them safe

nova quest
nova quest
brisk brook
#

Btr can deal with whole squads in proper hands. Ask for FPS only btr, not until we have working periscopes

nova quest
#

FPS only game would be better. But well some people like 3rd idk why

#

If you wanna see at the window you actually have to peek

misty lantern
#

As set-up the FIA is limited to the Sa-58P (I'm told that the Sa-58V's folding stock doesn't actually work so it's a visual difference only), the PKM (I presume to later be replaced with the UK-59L which has been announced), the RPG-7V1, and the SVD-63... it's unknown to me whether or not the PGO-7V3 will be added to the FIA's RPGs when said optic is released

brisk brook
#

Fps only can be forced by server admin.

rare pilot
nova quest
#

I never drived a btr but it should be like irl

#

With hatches and viewports

rare pilot
# nova quest If you wanna see at the window you actually have to peek

I play on the JTF server and they disable third person for that reason
Forces the BTR to look out of the two small view ports in the front of it, which are also it's biggest weakness

Means that whole in combat, the driver and commander are literally blind, and have to rely on infantry and their gunner to move properly

Otherwise a player or AI will kill you through the bigass holes like they're poking your eyes out

nova quest
#

Yes but without viewport its impossible yo play FPS in the BTR its just not fair cause you have to open tje big hatche or be totally blind

brisk brook
rare pilot
#

You should nab Reforger and play it so you can get some hands on experience and more context

Unfortunately the side ports don't work, not do the commanders periscope or stuff like that
Only three ways to see in a BTR are the two windows on the front or through the gunners sigjts

nova quest
#

The new update i meant

#

Of course i played game bro. I tell you i played on a modded server with scope for US etc

rare pilot
#

HMMEVs are faster, smaller, more maneuverable, and can see more

BTR seats more, is impervious to everything but .50, Grenades, and Rocket Propelled Grenades, but is blind as a bat

If Russians don't work as a team their BTR is useless, cause it can be out maneuvered and destroyed with ease

nova quest
rare pilot
#

You can
And there is a viewport
There are servers that literally disable third person as I've explained three times now

#

Play the JTF Conflict of Nations and Conflict Arland servers
They disable third person on those, and the BTR is balanced there with how blind it is

It's only decent against AI

pure gyro
#

We're not talking about the front hatch lol we're talking about the periscopes and actual view ports we can't look out yet

#

same with firing ports for passangers

rare pilot
#

Oh those
Iirc the animations are in the game, they're just unused

#

Like building and object destruction, and advanced vehicle destruction

pure gyro
#

I know but it's just a horrible time having those in your face and not being able to use them and being forced to use the front hatch like it's the way it was meant to be

#

I feel like 1pp would pick up more traction if we had viewports and at the very least pip mirrors for vehicles that have them when you're in the cabin

small prism
# nova quest They need 2 bullet with their scope while we need to full auto the approximative...

Before this update, I have never seen the American side win, and the reason is that the M16a2 and AK-74 are not balanced with each other. The M16a2 has a great return both with a single shot and when firing 3 rounds. And the AK-74 hits everything in automatic mode, plus the Soviet side has an BTR-70, on which they will arrive at the main American base, stand on three BTR-70s and hold back until theirs captures the entire map. But the developer said that we are not focusing on balance, but on realism. So the topic of justice is out of place here. In one update, there will be a sight for the AK-74 in the game. Can you imagine what kind of sniper rifle it is in automatic mode, which will shoot at the point?

nova quest
brisk brook
nova quest
brisk brook
#

On other hand nothing beats pso

nova quest
#

I really dont like soviet scopes

small prism
brisk brook
rare pilot
small prism
livid nebula
#

Could've just put a link to the search page into there, than explaining how to get to one that doesn't work

marble kindle
#

Exfil in the Combat Ops should require only half the team at the exfil point to succeed. We were all there except 1 guy who didn't respond.

keen linden
marble kindle
#

Or that. 👍

brisk brook
#

Eh, in such case, i know its a dick move, votekick

half radish
#

it'd be very nice to be able to turn off the voice + nearby name ui elements

brisk brook
delicate spoke
#

Takes too long to kill someone when they kill you with 1-3 hits

#

Could be lag

cobalt agate
delicate spoke
#

It's not just me, ping is 20-30

#

And Im talking about certain hits

cobalt agate
#

ah try you’re accuracy, 762 has more stopping power than 556 also I’m pretty sure it depends where you hit.

delicate spoke
#

I know that

#

I'm not typing here just because, I've tested on Public GM and private ones.
Someone providing feedback about damage values shouldn't have his accuracy and stuff called into question.

cobalt agate
#

Just making sure, usually it’s best to rule out ping, accuracy then think about if it’s a bug or damage values needing tweaking

marble kindle
#

There is some serious issues with ladders. I can spam F for a full minute and he wont climb, other times I press F once and I climb no problem

unkempt fiber
#

When I throw my first grenade my second is stuck on my hand and I can't do anything but kill myself, also grenade damage affects people outside bunkers even tho it's inside

brisk brook
tranquil glade
#

anyone else getting constant crashes in MP after this new update?

scarlet gyro
#

yes

tranquil glade
#

epic thanks bi

zinc river
#

did they mention changing muzzle smoke? I find smoke coming from M16 is too much from before.. Or was I mistaken?

hardy saffron
#

The crashing is getting really old.

brisk brook
#

do you want new crashes :D?

vivid estuary
#

Top right corner, you should see this ... you can search for keywords there, and on the resulting page you can refine it (be project, author, status etc)
(And I see dedmen alreadey answered)

brisk brook
#

Also with Drive assist: None, when you first get into the vic, it refuses to switch into reverse gear from neutral.
You have to go into 1st first and then it works.

brisk brook
#

Potential issue for combat ops: If someone wants to troll, they can recover intel and pack it into vic and run it off the dock, making intel non-recoverable (same if you just suicide if you swim in deep enough water). Its not game braking since only 2/3 objectives need to complete, but could be annoying nonetheless.

brisk brook
marble kindle
#

For some positive feedback: I think the animation for vaulting with an LMG in hand looks really nice. okaycathappy

last kelp
#

Am I just imagining it, or is there a new bug with the 3rd person view re:Game Master? Exited a guy I was controlling into Game Master while in 3rd person view, and now I seem to be stuck into 3rd person with every man I try to control.

#

pressing kpad enter doesn't work except for getting out of aim-down-sights.

#

huh, now it starts working again just when I'm done complaining 😂

quasi coyote
#

Is it just me or do mods make the game unplayable now? Server crashes within every 10 mins

unkempt fiber
#

There should be a in-game GM tool that allows copy and pasting, saving specifically kitted AI entities so one could spawn in Era specific soldiers or unique loadouts for AI instead of the standard russian - FIA -US

warm cypress
#

blue fences, when destroyed instantly get turned into yellow fences

round bane
#

One thing that would be useful on console would be the ability to see the keybinds when using M&K in the settings

round bane
#

Had a game today where the southern peninsula of Everon was completely devoid of AI. Every point from goat bay, across to quarry and then down to Saint Phillipe was occupied by the FIA but there wasn't a single soldier at any of them

foggy wyvern
#

they crashed

round bane
#

Lost connection to the server

slow cradle
#

There is a bug in combat ops, we were playing on PBS 64 player combat ops server and when we deliver the intel to the last move objective nothing happens

brisk brook
#

Were you all at the extraction?

slow cradle
#

Not everyone was there

brisk brook
#

Everyone has to be there

slow cradle
#

I think they should change it so that one person is enough

#

This might work better on normal 6 player server though but on a higher slot one it is hard to have everyone there

brisk brook
#

Used to be like that, but was changed that all have to be at it.
I guess there is a reason its originally 6 player xD

rare pilot
#

Its meant to be a Special Forces mission, with a small group instead of a large battlegroup

brisk brook
#

since exfil activates after 2 out of 3 objectives, one guy can just end mission for all while others are still at 3rd objective.

#

But it does get annoying if you have to wait for people for long time at the exfil

scarlet gyro
#

When you get killed while in the respawn loading screen you can no longer spawn anywhere

cobalt agate
#

How can you get killed while you’re respawning?

scarlet gyro
#

On conflict at least you're stuck in a black screen for a few seconds, but you can already take damage

brisk brook
scarlet gyro
#

Oh that's weird, it happened to me 4 times now and I always had to reconnect

brisk brook
#

maybe it has something to do with time, when you get killed

marble kindle
#

Can't climb a ladder again no matter how hard I mash F. The ladder in the smaller church it is in particular. notlikemeowcry

#

The trick is to walk up to them really close, keep walking into them, then look up and press F at the upper spot. It's just very finnicky

brisk brook
blissful sage
#

One thing I'd like to recommend is that only people carrying (or near to, to allow players to RP as separate radio operators) the long range radio should be able to tune into and speak on the frequencies available to it (ie the command frequencies).

In general, people should be on the short frequencies that are used within squads.

The radio acting as a mobile spawn is also not a great idea IMO as it just makes for cheesy and unsatisfying gameplay all round IMO. Maybe a Squad/PS like system might be better, where the SL/radio bearer can interact with the radio to drop a spawn point of some sort.

As a general principle IMO the forward spawns should focus more on the more steady team spawns (things like command vics and bases) while deempasising the smaller scale, more numerous and easily hidden spawns (the backpack radios) in order to avoid spawn whack a mole.

marble kindle
#

Dying before you properly respawned/can see the vicinity bugs you out, making you unable to respawn unless you relog. rip

weak herald
#

Never asked here but does anyone else get this issue with sprinting, i made a ticket for this Nov27th https://feedback.bistudio.com/T169113 no matter what keybind you use for sprinting? I use right shift for sprinting but when i do i dont sprint and i end up aiming down the sights.

marble kindle
#

I had talk/radio bound to mouse button 1. notlikemeow

weak herald
#

hmm sounds promising but if you delete the profile folder then you would need to redo all your controls again, unless i copy the profiles, delete the original and leave the sprint to default and then change it ingame, idk

marble kindle
#

I did redo all my controls, I only have minor changes however.

weak herald
#

ok so this folder then ---> C:\Users\Gunter Severloh\Documents\My Games\ArmaReforger delete profiles folder, correct?

marble kindle
#

What I would delete is:

#

C:\Users----\Documents\My Games\ArmaReforger\profile.save/ReforgerGameSettings

#

I believe that is what I deleted

#

I also deleted the enginesettings, but I am not sure if that is necessary. It restores them either way though

weak herald
#

hmm the reforgergamesettings is here for me C:\Users\Gunter Severloh\Documents\My Games\ArmaReforger\profile.save

marble kindle
#

I messed up the file structure sorry, thats gonna be it

weak herald
#

ok, well ill try it out thanks

marble kindle
#

No guarantees, but it's something. meowheart

solid spindle
#

Feeding back: ive been having some issues navigating the radial menus in gamemaster. When opening up the radial that allows for teleporting the GM player i have to open it, release the x button to let it close, then open it again before it registers im trying to use the menu. Teleporting the actual character im using "teleport player" while im in gm interface, to get better radio reception, teleports me to where I want, just puts me in the air high enough i fall and die. With the menu selection kinda the same thing happens with the quick slot menu. Have to open it, no items shows up in the menu, i let it close and open again everything is right where it should be. The AI themselves are terminators and can shoot through walls. I was unable to catch a clip of this yet but ran a small op with my guys and watched it happen. We were 5 dudes against 6 ai they got absolutely wrecked 😂 one of my guys got the ban hammer for tossing a bad frag turned our 5 man team to a 4 man team made the blood bath even worse 😬 overall the map is sick, the game is sick, we absolutely love it. 🤙🤘

zinc river
#

I think the AI now can see too well in the dark... before they cannot see anything even in a clear full moon environment. Now they see too good even in a cloudy moonless nights

blissful sage
#

How about making things like radios more limited in their spawn functionality.

I feel like a shift in emphasis from spawns to revives would be an overall improvement to the game.

One idea I could think of was to have the radios act as nav markers (which would work with vehicles and helos by effectively acting as "deploy reinserts here" beacons.

Having backpack radios act as nav markers in an otherwise unmarked map (at least making them visible to other SLs) could open up a number of gameplay possibilities IMO; from allowing reinserts for dead-dead squadmates (especially once helos come in), to allowing recon squads to act as pathfinders for other squads.

cosmic leaf
stray frost
#

this weird rock placement known about yet? (Arland)

zinc river
#

I am also having a much more frequent CTD while gamemastering in Arland... usually there is a "Send Report" window popup whenever the game crashes. Not it just went straight to desktop. No error popup or anything like that. Problem is there is no reproducible steps

noble beacon
azure sluice
blissful sage
azure sluice
blissful sage
azure sluice
#

You have to accomplish a few things before you can use the big tools

blissful sage
azure sluice
#

True. I personally don’t mind the rank system but I think it could use more work. Or maybe they could add more to it even. Because right now, it’s just a matter of whoever has done the most work gets to use the cool stuff.

Maybe they could change it once they add the HQ feature later on.

#

Going back to my first suggestion, I would say that capturing certain areas (like the current FIA supply depots, for example) could allow you to get more supplies in order to get the better vehicles sooner. I do remember that part of the roadmap was making those targets the primary source of supplies for both sides. So maybe it could play into those. They could hypothetically add a separate supply for vehicles (similar to Hell Let Loose), although, I think it’ll likely end up being build or ammo supplies to spawn them, which is fine too, as long as they’re expensive. There could also potentially be a timer that prevents a team from using certain vehicles until a specific time has passed (I.e. 20 minutes in until BTRs can be spawned). This is a little gamey but a reasonable balancing method if need-be.

#

Also, a small suggestion: Seeing as how game masters will be able to spawn in artillery barrages, I think it would be fair to allow squad leads in Conflict to request artillery barrages on certain areas with confirmation from command (after the HQ update) which will cost a lot of supply points.

This is very similar to other games such as Squad, HLL, etc. but it’s just an idea.

blissful sage
#

My 2 cents is that a grind system doesn't work well if you want to keep teams together in a combat scenario.

Leadership systems (paired with delegation through permissions) are IMO a better idea, where people get access to resources based on the responsibility they take on in terms of the people they lead.

severe timber
olive trail
#

Teleportation, I got into the driver seat in a vehicle at the airport and was immediately teleported to the back seat of a vehicle in the main operation base.

blissful sage
#

I'll maintain that the main base should always be a heavily defended port and never some camp in the middle of nowhere.

azure sluice
#

Agreed. Was playing US on Arland the other day and there was about 4 Russians spawn camping us with snipers and GLs from the hills and there wasn’t too much we could do.

pure gyro
olive trail
marble kindle
#

The M2 on vehicles should have the option to flip down the sight to use the basic ring rear sight. The current sight is atrocious and blocks large parts of vision. notlikemeow

#

You cannot even adjust the range on it, so there isnt much sense in using it above the basic ring

foggy wyvern
#

the new weapon inspection screen is fun but the gun is incredibly small in the center

north portal
foggy wyvern
#

the one that's inside the inventory, as opposed to the one outside the inventory

#

I'm not sure how new it is but I only found out about it 25 minutes ago

brisk brook
#

Using -addonDownloadDir will also change directory where serverConfigs will save.

ornate marlin
round bane
ornate marlin
#

Ahh good to know

foggy wyvern
#

it works well, I'd like the gun to occupy more screen space because there are weapons (modded) that have like 4 attachment slots in the front

round bane
#

While not at all important, it would be nice if we could also turn the gun upside down as well, and maybe the ability to interact with the bipods

foggy wyvern
#

oh yeah there's only attachment functionality there, but perhaps that menu can be used for attachments while the inspection outside of inventory for deployment and other attachment interactions?

foggy wyvern
#

a system similar to this would be dope for selecting a weapon out of an arsenal, some kind of weapon builder, since in modded servers we now have a ton of mags with different bullet layout, a ton of scopes and other attachments like lasers and flashlights, suppressors

blissful sage
#

2 commands I'd really like to see for the bots are a garrison and clear command; something to allow the player to easily make their bots (especially in larger groups) painlessly interact with buildings.

The A3 system of fixed points is way too micro heavy, and just plain not even worth using IMO in most cases.

foggy wyvern
#

does the m249 bipod in 0.9.7 reduce recoil when prone? I think it doesn't

#

but it might just be me idk

olive trail
#

I remember reading one of the developers saying the bipods no longer working because they want to introduce them later when the entire system of resting weapon is complete

blissful sage
#

One thing I'd like to see added into the game is a proper leadership system for access to things like vehicles, equipment etc.

So a squad would get access to vehicles and resources based on the overall resources available and in proportion to the number of people playing within it.

The actual spawning of things like vehicles should be directed through the SL and based on just how many people are within the squad through permissions; so a SL would be able to summon APCs and IFVs based on resources, while your basic grunts would be able to maybe summon personal transport with SLs permission.

This would really help ensure that squads have the resources that they need, and prevent those resources from being hogged by any one player. This would also help maintain cohesion within squads by effectively ensuring that the main entity through which things happen are squads rather than individual players.

cobalt agate
blissful sage
brisk brook
#

"Voting for new commander!"

blissful sage
#

More often than not, a bad commander can be vote kicked. Even if he can't remove the SL, a player can always make their own squad and prove their leadership.

But a dozen different people running off with team assets like APCs and radios can't be dealt with realistically. Nor can losing out on assets because you don't have people in your team who have the requisite grind ranks to unlock vital assets.

It's the latter that really derails games IMO.

brisk brook
#

If we look @ roadmap in final strike such thing is planned... but ofc no telling when it arrives

cobalt agate
#

early access games are fustrating, I need to focus on money and job not keep checking to see if stuff on the roadmap I like is added yet… I just hope this early access means less stress for developers and less ceo breathing down neck.

brisk brook
misty lantern
cobalt agate
#

I know it is not the first time wasn’t arma 4 like an early access game?

misty lantern
#

And Maruk's own autopsy thereof as told to Eurogamer's Robert Purchese has... unfortunate parallels to Reforger.

misty lantern
# cobalt agate I know it is not the first time wasn’t arma 4 like an early access game?

Arma 3 was formally in early access for six months and a week, but in practice the CEO decided that it was better for it to launch without a SP campaign and fewer assets than wait the almost six months more for the completion thereof, and even before the game came out the project lead admitted that the game had become the series' first Steamworks title because the CEO wanted it out before the end of 2013 and that wouldn't happen without relying on Valve's infrastructure for the backend/under-the-hood stuff

#

And considering how much asset reuse (e.g. the infamous shared weapons and vehicles) Arma 3 had and how much was carried over from Arma 2 and even further back, versus DayZ and Arma Reforger having to start from scratch...

cobalt agate
blissful sage
stray frost
rare pilot
#

Doesn't excuse it being marketed as one

lilac star
#

Ive noticed since the new update that any AI that has some form of AT will not fire at any vehicles and will just keep walking at the target. Same thing happened to any AI using sniper rifles a couple updates back. Has anyone else had this happened?

brisk brook
misty lantern
stray frost
#

But maybe I'm wrong. It's been a while

stray frost
marble kindle
#

Huh that's true. I think it doesn't look bad, but DayZ had that white foam at the coast which is indeed missing here

stray frost
marble kindle
#

Hm yeah I think it's missing that point the water hasn't gone past yet. There's no difference between ocean-claimed and dry land. Atleast I think so.

olive trail
#

Can't join servers first try "Replication, connection failure". I have to press join multiple times before I join

brisk brook
#

He wouldnt be able to join at all if he didnt.

foggy wyvern
#

I think when I read the message the second sentence wasn't there 😛

brisk brook
coarse portal
oak wasp
#

I cant join to the server. Kick cause code: group=1 "REPLICATION", reason=3 "CONNECTION_FAILURE"

blissful sage
blissful sage
# stray frost That might also be true but thought I remembered them saying it was meant to be ...

I think it's both.

It's a testbed, but it's also a game in it's own right; providing a more closed game that may be better suited for console players looking for public PvP/PvE gameplay.

Though figuring out large scale MP is a huge part of that (and future development) IMO, and one which many games have failed at. Honestly the 2 big successes that I can name are Squad and PR, whose structures seem to hit the sweet spot in making public gameplay "work".

cobalt agate
brisk brook
#

I think thats added realism. These things are notorious for leaking... its not that unheard of that they sunk with all hands on deck. But that statement holds more water with t72s while fording.

cobalt agate
#

lmao I dont know enough about soviet equiptment but if its military grade I’m surprised thr wheels dont come off when you take a corner

brisk brook
#

Its not just soviet equipment, the recon vic made in turkey, that our army uses, sunk during demonstration of river crossing xD. Talking about instant bad rep

cobalt agate
#

no no you dont understand, it’s a submarine too

foggy wyvern
#

does the BTR still sink?

brisk brook
#

Only half way

cobalt agate
#

sink, no… Fill with water, yes.

brisk brook
#

Because we all know water floats on water and therefore vehicle filled with water would also float on water.

foggy wyvern
#

aight bet it works now

cobalt agate
brisk brook
marble kindle
#

So it seems the "persistent aiming down sights" option in the settings doesn't do anything. Enabled or disabled you have persistent aiming either way.

lyric wedge
brisk brook
#

Id still go with age of sail. With a bottle of rum and yo ho ho. No OTH engagement type stuff.

lyric wedge
#

Age of sail still involved pretty significant distances unless your map is going to force two ships to always be within visible range of each other but true

#

Ideally you'd have the map be 5-10x larger than the maximum visible distance (horizon from the perspective of the lookout nest, in this case) to allow for interesting strategic gameplay

#

Same as you want an infantry combat map to be at least 5-10km across so that the map has room for maneuvering rather than just being one static firefight

mellow umbra
#

In the future. I would love to see arland be an actual island off the coast of Everton. That could be traveled to by air or boat. Even if it is 14k (can’t remember how far). No load screen or anything. Think it wouldn’t be that much lot interesting. Especially with smaller islands speckled between

brisk brook
cobalt agate
#

Yo how’s Reforger been treating you guys?

rare pilot
#

The crashes came back with the update. Servers reset every 15 minutes to an hour and I haven't been able to finish a match of conflict on Arland. I don't know what the Airfield feels like to play on cause we never get that far before it shuts off

brisk brook
#

You just need to start from other side 😄

rare pilot
#

Everytime I played as Soviets we didn't even leave soawn before it crashed
I think I'm just bad luck for whoever gets me on their team XD

brisk brook
#

Dunno, ive had crashes but 've seen plenty of them to the end

rare pilot
#

Like I said, I've been having bad luck

cerulean flicker
#

WISH THE FUCKING GAME WAS STABLE OMFG

gray shadow
#

Dont be rude, watch what you type man.

frosty fiber
spring bluff
#

I wish the tech team didn't divert from the real roadmap. Which would allow to have a the basics working/tested properly.

opal harbor
#

I’m assuming this is game side because vanilla or modded servers won’t allow me to save any 203 rounds to my kit

misty lantern
# spring bluff I wish the tech team didn't divert from the real roadmap. Which would allow to h...

Not sure what the real roadmap is supposed to mean here... but what went wrong as per your second sentence, according to Dev Report #15, was the leadership having "underestimated the complexity and all the dependencies necessary. Especially considering we are developing the game concurrently with a game engine on multiple platforms. It is frequently causing a lot of technical issues we are continually solving. No matter how large the team's effort is, fixing thousands of problems leads us into situations when it is more and more challenging to keep the game stable with well-performing, growing complexity."

spring bluff
#

Before anyone thinks.... yes I know this is an early release and I do appreciate their work. But -> I wondered if the Bohemia team are a bunch of coders who thought "Lets make a new Arma cuz why not" but actually they never ever played or have seen the previous versions... Makes no sense to me to release new maps and other fabulous things when the basics are rally t1tts up.... The game would be nice if the Bohemia team wasn't completely out of touch of reality... In real life, you don't have to empty a full pistol mag into someone to die. Especially not from 5 meters..... Items are sticking to me like I had a good coat of glue. Enemy can still kill you whilst you are emptying that full mag in them.... And for the sake of God, please put some real animations on when AI. Like in real life, if you've been shot then it will pull your body away. (especially if the bullet hit your bone)... Its really annoying to see that we have had loads of updates since the beginning but eventually Bohemia team is diverting from making Reforger realistic.

spring bluff
misty lantern
spring bluff
misty lantern
#

Why not develop on all platforms at the same time -- part of the answer here is that Sony allegedly doesn't allow formally-Early Access games unlike Microsoft

#

So BI's admitting in Dev Report #15 that the game no longer has a public estimate for 'going 1.0'/'leaving Early Access' is tantamount to also admitting 'we no longer have an ETA for when this will come to PlayStation 5'

spring bluff
misty lantern
#

If you're thinking of Arma 3's Early Access period... I remember a bunch of people being vocally upset at how short it was and how visibly incomplete the game still was by the time Bohemia Interactive declared that the game would become '1.0'

spring bluff
#

I rather waited another year to see something meaningful but this Reforger.

misty lantern
#

If you mean that you'd rather Bohemia Interactive have kept Reforger unannounced for another year... I'm not sure that that would have been financially viable (there's been speculation about BI's finances ever since the Tencent investment), and BI announced Arma 4 development alongside Reforger's release, along with Reforger being a testbed game for Arma 4

#

We've had almost no other news about Arma 4 development since, other than Reforger's Web site FAQ stating that The environment, historical context, and all of the assets, as well as our modding tools and features, will all be redeployed for the next Arma instalment, alongside a slew of extra content. Arma 4 however, will release as an independent title and will build on all the lessons learned from Arma Reforger.

#

To say nothing of how BI has openly intended for people's work/learning of Arma Reforger modding to carry over into Arma 4

#

One of the problems there of course being how few modders there are for Arma Reforger...

misty lantern
# spring bluff I meant that there have been changes on what is going to be in the last update. ...

As far as said testing goes:We understandably know that many players were disappointed by the decision not to include certain features. During a reevaluation of the development process, we concluded that the game scale is sufficient to change our development strategy. Based on that, we decided to remove or disable many of the Ground Support features for the first release and start delivering them in batches within upcoming Major updates. This allows us to focus more on ensuring the quality of features, leaving us fewer problems to resolve later on, establishing a better foundation for expanding systems and technologies in the future. Our previous method simply didn't allow us to test everything in every combination. We would like to deliver new content only after thorough testing to minimize the danger of introducing any new bugs, as much as possible. With that said, only after we've fulfilled our promises with the Ground Support milestone will we move on to the next anticipated set of content - the Air Assault milestone update.This includes an intent to focus on fewer features at once and release them more often, well-tested

#

So the public goal is now to focus on critical issues (forthcoming minor updates may consist of fewer changes than usual, but those will be fixes of major blocking issues) and on fixing/improving existing features

blissful sage
stoic tide
#

Currently there are some contexts where pressing F for all interactions feels a little clunky. Thinking about situations like driving or in the future piloting.

Did you consider using LMB click as the default keybind for interaction?

If I change my controls to LMB for interaction, it feels much more intuitive and natural - but when inspecting my weapon, LMB click instantly snaps out of the inspection view

The cases where I am looking at something interactive and need to shoot at the same time are.. limited at best, but in the case of vehicles, weapon inspection and other contexts, being able to use the right hand on the mouse to interact with actions whilst controlling the vehicle or movement with the left hand feels right.

At the very least, in the case where players have set their interaction key to LMB click, can there be some affordance to stop it from instantly leaving weapon inspection?

gentle iris
#

Thinking about situations like driving or in the future piloting. I can imagine it could be very dangerous, especially if you miss by accident context action and instead of releasing parking brakes, a short GAU-19 burst is initiated

stoic tide
#

not if the button you're missing is the MASTER ARM switch 😄

gentle iris
#

still, I think it would be as risky as having in A3 action menu ejection or detonate satchel option 😉

foggy wyvern
#

the times I've accidentally clicked Eject...

remote hearth
brisk brook
#

"How do you go third person?" "Double press V" jumps out of the heli

gentle iris
# remote hearth Dunno where the F key comes. I guess it's somewhat common on other type of games...

yes, it's quite common in other games. There is also quite famous meme related to CoD & F key https://en.wikipedia.org/wiki/Press_F_to_pay_respects

"Press F to pay respects" or "Press to pay respects" is an Internet meme that originated from Call of Duty: Advanced Warfare, a 2014 first-person shooter in Activision's Call of Duty franchise. It originated as a set of instructions conveyed during an in-game quick time event at a funeral service. Widely mocked by critics and players due to its...

brisk brook
#

But i agree mouse 1 is a wee bit odd selection for interaction. Unless you have fire button on something else.
E and F are most common interaction buttons on most games, sometimes space

stoic tide
#

All I'm saying is.. give it a try, and to not have it leave weapon inspect mode if it's set to LMB

foggy wyvern
#

I remember the times when the use/action key was E in games sadge

brisk brook
#

Id defo shoot someone by accident if i had it on m1.

brisk brook
foggy wyvern
#

in half life it was beep beep beep beep beep beep beep beep beep beep beep beep

#

the beep key

brisk brook
#

Yep. In hl2 you had more annoying beep if you put turret in sideways position, panicked beep beep beep... friend in synergy always did that and followed us around with beeping turret.

unkempt fiber
#

Small bug but when you equip the American scouting goggles it appears under your soldier between your legs on the ground like it was misplaced instead of it being attached to the soldiers vest

brisk brook
#

You mean binoculars?

foggy wyvern
#

I guess the binoculars are useful from the ground up

copper glen
#

I feel like F is a better default, and an interesting addition might be to set mouse button 5 or something

foggy wyvern
#

sorry, couldn't come up with a better one

slow cradle
#

how do you lean if you cant use the q and e keys 😦

brisk brook
#

Project igi had hold x and then use mouse to "peek", you couldnt shoot while doing it

narrow wraith
#

What a game.

I believe MOH airborne had a "hold a key to free lean" which worked really well too.

slow cradle
#

speaking about igi they are making a new one and the multiplayer will be a standalone RO game called 83 using the same assets. anyway Q and E should be standard for lean or purple stuff... and MMB for melee

brisk brook
#

yeah i cant wait for that, i just hope they dont screw it up... Cause whenever they add "Origins" to something its usually bad

narrow wraith
#

Well they're the same guys that did Rising Storm 2 which was a blast. At least the gunplay will be good. But I agree whenever someone goes back to try and redo something or make an Origin story it ends up being icky.

brisk brook
#

Welp time to replay 1 and 2

blissful sage
#

I'm going to make what might be a bit of a controversial point.

IMO once a revive system is in, virtually all downs should be revivable, including headshots. Dead-dead should be reserved for if a player dies repeatedly without seeing a medic, or if they get a massive amount of ordinance thrown at them.

Barring that, revives rather than deaths should be the norm. This IMO would really encourage squads and groups to stick together, while reducing the impact of lucky hits and bush wookies in favour of coordinated groups and sustained firefights.

round bane
#

Being revived from a headshot makes no sense

olive trail
#

I mean if we are going to talk about what make sense then revive as a concept in games makes no sense. Although, I think headshots should be instakill.

round bane
#

100% agree, if I had any say in it there wouldn't be a revive mechanic at all

warm quarry
#

Need report button

mellow umbra
#

I definitely would like a revive style system. Personally I think they should look at games like squad or HLL with the revive system. Like in HLL how, headshot equals dead dead. While body shots mean you are down and can be revived.

But also look at games like squad where any player can revive a downed teammate. But you are going to need a medic to get back to full health.

Also incorporate a dragging system for downed teammates. Or a fireman carry stance.

misty lantern
#

Now however that unconscious state/revive still remain on the roadmap

rapid plinth
#

If there is "revive" system, it should be a mission-specific thing, not a general game feature like Squad etc. Default should be dead = dead.

brisk brook
#

Dw, youll be able to enable/disable it with server config most likely.

errant leaf
# round bane 100% agree, if I had any say in it there wouldn't be a revive mechanic at all

i think revive is a shitty name for it, i would name it something like First aid, or medical attention, headshots insta kill, and loss of blood and injuries can be "revived" so that the player can move around and shoot again just to keep it realistic, also making it only accessible by a medic would make the role more relevant, carrying and dragging downed soldiers would look dope in reforger as well, i can just imagine the cinematics that could be made with those animations.

brisk brook
round bane
#

"name 12 of them"

brisk brook
#

"We lost one"

marble kindle
#

Something tells me they don't actually mean revive and instead it refers to the future unconcious state you'll be saved from. But maybe I'm wrong ?

foggy wyvern
#

OF COURSE missions/scenarios will be able to turn those features on/off

marble kindle
#

Since of course you won't be able to be saved from a headshot then. Either you're unconcious, or you're dead. Probably is gonna work like in DayZ with health damage and shock damage. blobdoggoshruggoogly

brisk brook
#

But what if you are in coma and maybe even a vegetable due to severd spine?

errant leaf
brisk brook
#

Makes sense

marble kindle
#

Anyways, back to feedback tracking! meowcamera

blissful sage
# olive trail I mean if we are going to talk about what make sense then revive as a concept in...

Neither does respawning, but we need the game to actually work somewhat consistently in public gameplay.

And the fact is that dead-dead, despite being realistic, brings little gameplay utility unless placed within a broader gameplay loop.

So you either focus on revives or add in a ton of respawn options, especially in a game like this where navigation is a big aspect of gameplay (especially with the lack of GPS).

The problem with respawns is that they're always a problem if you want to keep people in cohesive groups instead of wandering around in groups of 2s or 3s (if that). The second problem with respawns, especially with the backpack radio spawns, is that any rando can run off with a radio and anyone actually playing to the role has their effective gameplay limited to hiding in a bush to act as a "safe" spawn.

The other option, which is a squad style revive focused system where everyone can revive (but only medics can heal) at least ensures that the actual loss of people isn't something that has to be dealt with constantly. Plus, the radio respawns can be ditched in favour of reinserts for the (far more occasional) KIA. And since a squad that survives can usually get back up with revives, the reinserts might even tend towards larger groups instead of individuals.

oak flare
#

I don't get it cool_lad. Just because you like to hide in a bush doesn't make that effective gameplay or even a good tactic. Just hop on Powerbits and see the most effective radio operators are leading assaults of large groups of players, not "wandering around in groups of 2 or 3".

round bane
#

All those words and neither of you said anything

blissful sage
# oak flare I don't get it cool_lad. Just because you like to hide in a bush doesn't make th...

See there's the problem.

This has to work in public with complete randos, not just in organised clan servers where at least some of the people sort of know each other.

The radio being a spawn point unfortunately creates a dynamic where it's way more useful to just have it hidden somewhere. You can see this in PS, where the meta play with MSPs is to hide them to avoid the loss of a spawn point.

It's all fine and well to say that some players do things differently, but that's nit really changing the fact that the balance of incentives here is clearly in favour of the radio/spawn staying safe so that they can keep being spawned on.

round bane
#

Or just use common sense and pick up the radio if they die

olive trail
#

Common sense... In a public lobby? Heresy, BLASPHEMY.

round bane
#

Actually though

blissful sage
# olive trail Common sense... In a public lobby? Heresy, BLASPHEMY.

Jokes aside; there's 2 issues.

  1. That you effectively have wandering team spawns, which can easily get very annoying to fight (having an overall detrimental impact on the gameplay as a result).

  2. That your incentives remain the same; that person who picks up the radio is also now incentivised to find a hide hole and sit there.

The end result is a system that doesn't help much when it comes to bringing together fights, and may actually hurt team/squad cohesion and the overall gameplay experience of the radio carrier/SL.

marble kindle
#

Maybe spawning on radio backpacks requires a considerable amount of resources, which limits the spawns and acts as battery life of the backpack. You'd regain resources for it by getting resources from an antenna plot, or being in the proximity of bases as a simpler solution. The further you are away from a nearby antenna, the worse the connection is going to be and therefore the resource cost will be higher for each spawn. Once the battery/resources are exhausted that radioman's little operation is done and he has to return to a base to resupply.

#

I think the concept of spawning on the radios is neat because I've never seen someone using it for anything else really and it gives the radiomen a purpose, but there have been moments where one just hid in the Arland cave and hordes of soldiers came crawling out of there like ants. meowsweats

round bane
#

Just sounds like removing backpack spawns is a good idea again

errant leaf
round bane
#

It just makes no sense to be able to spawn on a device used for communication. What's the point of having bases if you can just spawn on someone's backpack or a fancy little truck?

marble kindle
#

I mean it is a more arcade style of Arma to be fair

brisk brook
#

Radio i cant explain, but mhq could be a rally point for reinforcements, and you happen to gain control over them...

frosty fiber
#

Since Conflict is a faster gamemode than what we're used to in Arma, I do understand the decision to implement it. And I'm sure future game modes (in Reforger or Arma 4) might make use of it more efficiently as well.

For the guys who are more Milsim focused it's indeed too arcady, and building/capturing FOB's/bases for people to respawn at would be better.

Although I guess a system like Squad has with the respawn points that can be placed by squad leaders would be a good in between solution for smaller/faster game modes like Conflict.

blissful sage
errant leaf
hidden thistle
#

Maybe an opinion to set truck/radio spawns with no equipment

brisk brook
#

Wouldnt that just make them rush back to where they died to recover their gear? And more or less get killed by same enemy that killed them before?

hidden thistle
#

Maybe if they are brain dead

brisk brook
#

Well... im not gonna imply anything

blissful sage
# frosty fiber Since Conflict is a faster gamemode than what we're used to in Arma, I do unders...

I feel like direct SL/radio spawns is too fast for something like Conflict, especially considering how it tries to build and maintain cohesion through the general lack of map markers and the consequent need for orienteering.

Squad's system works pretty well, and is perhaps one of the few that have managed to successfully create working public game modes.

That said, I feel like ARMA could perhaps create its own meta, one with a focus on transports and keeping logistics up and running. That's why I suggested beacons; instead of becoming spawns, the radios guide reinserts; there's a need maintained for general orienteering, but getting back together becomes a relatively easier affair, and this also sidesteps the issue of losing kits when actually going down (since a reinsert would be able to just get a fresh kit from their spawn).

This isn't to say that there shouldn't be spawn points; but I feel like they'd be better off as actual bases which can become points of defense rather than being just a radio somewhere out in the field with nothing else around it. An actual FOB that brings the gameplay together.

marble kindle
#

I hate how the feedback tracker has to display every single change you make. The entire Reforger page is full of some edits I made to a ticket. notlikemeow

#

It feels like I just unintentionally spammed it due to some tiny edits

#

Sorry. 😅

hidden thistle
#

im not holding my breath for helicopters, people just desolve into "gottem get in close and rappel down"

brisk brook
#

Also bout longrange radios in conflict, as it was said before here id consider limiting them to squad leaders and only allow squad leaders access to 42/48. So you dont get a random guy screamining nonsense or someone spamming music on it constantly. Cause i personally just turn off the radio the moment that starts happening and never turn it back on again.
This may also help to establish some chain of command, since players will be unable to communicate with other squads unless it goes thru SL

hidden thistle
brisk brook
hidden thistle
#

it should be lil more seemless

#

like how ACE in A3 had/has

blissful sage
olive trail
#

That how hll does it and I quite like it

blissful sage
dreamy fog
#

Fix stability I can't even get into my server I have re installed the game and mods and still happens this didn't happen yesterday at all

brisk brook
#

Did you consider updating mods on server?

dreamy fog
#

That was already done

quasi coyote
#

Restart server also Try reinstall serve rif using Nitrado

gray shadow
#

Does anyone was affected by floating Grenade Launcher rounds after shooting a GL?

It's happening to me every game. // Okay like every second 😄

gray shadow
oak flare
#

Best patch ever! Conflict has never been so stable; didn't see a crash or disconnect in 3 hours of playing PBS.

willow quarry
#

Please fix the car sinking into the void glitch, it is nearly at releaseand is still happening after multiple fixes

unkempt fiber
cobalt agate
hidden thistle
#

As now some of th we net coding has been fix to the point that I can play for alil bit
I realised the the suspension on trucks looks god damn amazing
But as feed back can with have suspension damage model added
So damage from gunfire or just hitting too many bumps to fast would reduce handling/control

#

Infantry movement is also highly unrealistic

cobalt agate
hidden thistle
#

the movement inertia is very minimal allowing you to play like cod just without the jedi jump

primal stump
#

Will there be a "Charge Weapon" feature like Day z?

#

instead of automatically charging your weapon once the mag is loaded

quasi coyote
#

Anyone getting many crashes on their servers?

blissful sage
brisk brook
#

Im missing "hold breath" the most

#

And therefore i miss at longer ranges 😐

olive trail
#

The way the x3 scope looks when looking through it is lacking when compared to other titles releasing today.

brisk brook
copper glen
#

I am curious what you think is lacking in the scope.

olive trail
#

I had images from the new mw2 and bf42 to showcase how nice they look in comparison but taking the images, posting the images in another channel and then linking them here is too much work so I gave up.
Basically, if you play mw2, you can check how they treat the scopes and **especially ** how the sway of the scope looks.

copper glen
#

Can you just make an imgur album?

marble kindle
#

So I've been wondering; Is the feedback tracker exclusively for bugs ? Or can inaccuracies and things that should be improved also be reported ?

low flax
#

anything I believe

#

even suggestions afaik

olive trail
#

Good point actually, never thought of it that way.

slow cradle
#

it dont matter

brisk brook
#

Speedometer on HQ ural dashboard is showing incorrect speed, very noticeable at lower speeds 0-30 km/h. While third person speedometer shows correct values.

slow cradle
#

its not a bug it feature because the wheels are oversized :3

brisk brook
#

it aint a monster truck xD

#

Sometimes vehicle brake lights are on, when you enter a vehicle, and remain on until you use brake for the first time. (Brakes are not applied tho)

pure gyro
brisk brook
#

i was trying to get them to stick on, but it wasnt always reproducible

blissful sage
lyric wedge
#

They could be talking purely about the scope shadow graphics, which may indeed be better than Reforger's in some way

#

Those games are also made by billion-dollar companies with whole teams of tech artists and graphics programmers free to be tasked on things like that, so expecting Reforger to have the exact same treatment may not be realistic

warm quarry
#

Take away the ability to communicate on both ally and Russian radios, its completely useless if the Russians or Americans are just playing stupid music and not actually communicating

blissful sage
#

Combat OPs is a really great addition to the game at this stage; a mode that allows smaller groups of players to have a dedicated PvE scenario.

IMO this can be improved in the following ways.

  1. Add in scaling, so a server with 32 or 64 players can run a dramatically more ambitious scenario compared to the usual 5 players.
  2. Allowing servers to set just how permissive spawn points get; with the option to have the usual extensive or limited spawn points.
  3. The ability to have areas/camps which the player can capture to act as spawn points, and having arsenals spawn on these areas.
  4. Some randomness is the objectives assigned and their AOs.
  5. Some patrols wandering the island to make traversal a little more risky for players.
  6. More Combat OPs scenarios set in larger areas for servers with more players.
primal stump
#

The animation when you lower your weapon slightly from hip is not reflected when looking at other players. On xbox if you are aimming with with LT and then release it, your weapon will be at hip. If you move the joystick slightly forward without actually moving you can press the left stick in to sprint. This will drop the gun slightly instead of making you sprint. That animation is not reflected when looking at other player and vice versa.

brisk brook
#

Did anyone experience this: when you have low fps, adjusting zeroing on svd causes reticle to spazz out and jitter up and down at increasing magnitude until it goes out of the screen? Pip not 2d. I was playing with mods tho, so thats why im asking.

oak flare
#

"Flatbed Truck" in the roadmap is frustratingly nondescript. Could be anything from HEMTT to MAZ-537 or even Ford Escort; I want to avoid accidentally implementing the same vehicle.

brisk brook
marble kindle
slow cradle
#

no the M53/59 Praga :3

willow quarry
#

Can you guys invest in some sort of server stability, we had a great game on NY server where the first engagement of 15+ people with a btr ended up crashing the server and booting it offline

errant leaf
brisk brook
brisk brook
smoky oriole
#

Just a realization that the sun rises from the south end of Arland. Gets a bit confusing from a land nav perspective

olive trail
smoky oriole
willow quarry
#

Please fix the friendly fire thing so that you don't get kicked for killing a troll

cobalt agate
willow quarry
round bane
errant leaf
marble kindle
#

Anyone notice the weird issue where the icons of items get scrambled and you end up with BDU Trousers with a Soviet Helmet icon and a Kobolok Backpack with a US belt icon etc. ?

spare matrix
frail shale
#

The aim sensitivity is very high, the slightest movement can put me off and it kind of lacks weapon sway

keen hatch
#

What's the word on controller vibration?

keen hatch
#

Or did 0.9.6. Disable that?

brisk brook
#

No, admins can kick/ban just fine. Users cant vote ban tho

keen hatch
#

Excellent.

small prism
#

https://ibb.co/5j3mzMF In the OF, the steering wheel is round, and in the Reforger it is angular. This should be corrected, since the details that are closer should be more rounded and of high quality. The same goes for the sight in the BTR-70.

small prism
#

Even in the Conflict mode, it would be nice to add roles (shooter, sniper, machine gunner ...) before respawning.

#

You can also add customization for military equipment. For example, so that you can remove doors and a windshield, mask with flora and a camouflage net, and convert it into weapons https://www.youtube.com/watch?v=fTCGqew6zig And also so that the weapon does not disappear when you are sitting in the car and you can shoot from it on the go like in Arma 3.

scarlet gyro
olive trail
#

The armory need a new model though. It's a death trap now.

grim coral
#

@brisk brook

brisk brook
stone perch
#

Create a map save so anything you build doesn't get wiped

small prism
scarlet gyro
#

As I said, the current system incentivizes trying to stay alive to keep your gear. That often makes the gameplay more slow and strategic instead of just running and gunning mindlessly. There is a consequence to dying.
Also balancing. When you're defending a point you probably don't want to fight off wave after wave of enemies with machine guns, UGLs and AT launchers, just because someone is sitting in a bush somewhere and people can just respawn with that gear.

Moreover, the armory in combination with logistics is an interesting gameplay element. In Morton & St.Pierre conflict, for instance, it pays to fortify and hold Regina to have an armory close to Pennants Pass (either to assault it, or to defend it when the armory at PP is inaccessible due to the fighting).

brisk brook
#

Maybe a neat idea would be mobile arsenal? Like ammo truck that has to be brought to front lines?

foggy wyvern
#

I wonder what happens when you add an arsenal component to a vehicle

#

could make it so that it only has ammo in it I guess

#

I'll look into this when T165829 is fixed

small prism
# scarlet gyro As I said, the current system incentivizes trying to stay alive to keep your gea...

The current system will not stimulate anything when artillery appears. Even now, in almost infantry gameplay, you can correctly tighten the respawn so that the risk cannot run to the warehouse and take the necessary weapons. The system of warehouses for weapons is very inflexible and obvious to the enemy, since he knows where these warehouses are located. Warehouse logistics should be more realistic and flexible than it is now.

keen linden
marble kindle
#

Repairing ? Maybe vehicle repairing 👀

keen hatch
marble kindle
#

For conflict that would be nice. If I were to do game master-ing though I'd probably tell my players to load up a truck at the start and there'll be no randomly spawned arsenals from there on. Even if the truck is blown up. Their fault. 😛

#

I swear so many people take the game master spawning them an arsenal as a given. Just gotta load up vehicles, especially the 50 cal humvees. Every single op I play the humvees are out of ammo and not used. Occasionally there's a guy who will kindly load them up.

primal stump
#

Are there any future plans for non verbal communication like shoulder taps and hand signs for Arma Reforger? I think this would be a great addition to the game; extending past just a finger point in a direction but going into more tactical means of communication and noise discipline. When I mapped this on my controller in Arma 3, It was linked to the freelook as a modifier button (R1) then I used the tap,double tap and hold for the square, Triangle and circle buttons to map 9 tactical hand signs. This gave me the freedom maintain situational awareness while being able to see all my team members

errant leaf
frosty fiber
errant leaf
blissful sage
#

Wheel menus are the underrated heroes of console ports IMO

vernal canyon
#

I really like doing logistic runs with truck, but what I noticed is that trucks are "uncontrollable" after a certain speed, but they are very stable.
I'd advise making the trucks a bit better at turning at speeds, and as a constraint, making them less stable, easier to roll over.

#

Also, making the third person camera a bit more independent of the vehicle, I mean its not so cash money to see the terrain wobble constantly because the road is shit, its okay in the driver seat, but from the outside it can be a little bit annoying

#

Maybe it could be a bit like in Mudrunner.

errant leaf
# vernal canyon Maybe it could be a bit like in Mudrunner.

lol another mudrunner reference in the past day 😂 i think you are right, if they could just add a little more logic behind the third person cameras for vehicles making them a tad smoother that would be nice, also it would be cool if we had gradual turning like in mudrunner, so after pressing A for example the wheels stay turned instead of snapping back to the original rotation

marble kindle
#

It does stay turned if you're stationary. Allows you to make some really nice turns since if you give it some gas it will slowly move straight again

brisk brook
#

yep

primal stump
blissful sage
#

IMO making the sound of people from other factions sound like gibberish makes a lot of sense.

Soviet citizens in the cold war couldn't usually speak English and Americans don't all speak Russian.

So enemy voices sounding like gibberish conveys that well IMO.

warm quarry
#

Add a vote to ban button, if the server is full of actual adults then they will not abuse it, I was literally just in a server with Carsomedan1 and he was helping the Russians spawn camp us, like come the f on dev's, I come back from playing hell let loose and that game is more playable then this

#

I literally sent someone proof of his crap and got no response