#reforger_questions

1 messages · Page 14 of 1

half locust
#

minecraft has raytrace. by that analogy it should be a realistically looking game.

unreal junco
#

since this is a new engine still in development same as the game itself, your statement is similar to saying BI did not provide improvements between op and arma 3, which is just false.

half locust
#

to conclude, you want some more graphics settings and recent tech (a lot simply unavailable for consoles to begin with) because that is how you have the feeling that the engine had a meaningful update. Ok

unreal junco
# dusk hull Op?

operation flashpoint (the one before arma which already was on RV engine)

half locust
foggy ridge
#

obviously graphics are the most important part of the game

half locust
#

yes. let’s end the discussion here.

dusk hull
foggy ridge
#

there are some pretty big roblox milsims out there, I wish I was kidding

half locust
dusk hull
half locust
unreal junco
#

you said this and it is just wrong, meaningful updates/improvements/optimization will happen for sure, it happened on arma 3 and will happen on a EA game . . .

dusk hull
#

The ps5 always had raytracing support

half locust
dusk hull
#

No matter when you used it for the last time

half locust
#

i guess i haven’t played any of these games with ray trace support on the ps5 then…

dusk hull
dusk hull
#

I am pretty sure the ratched and clank game for the ps5 also has raytracing

half locust
half locust
# dusk hull Hogwarts legacy

had a look over a list of games with rt support for ps5, have only played one (metro) but most likely haven’t noticed

gusty prairie
#

Yep. They made huge improvements to the engine over the life of A3 including being able to utilize hardware better over the decade its been out. It doesn't look better, but that super doesn't matter for Arma.

Not to mention AI, weapon feel, how helis/jets work, etc.

#

Multiplayer still had crappy perf because of how AI impacted, but SP just kept getting more performant.

half locust
dusk hull
fossil osprey
#

This is such fake enthusiasm for marketing stuff that doesn't really do much.

half locust
gusty prairie
dusk hull
dusk hull
fossil osprey
# dusk hull Ah yes, hdr, raytracing and upscaling don't do much. Do you only play 20 year o...

It has a huge impact only on people who are subject to marketing trends.

  • RT only supports about 200 games at the cost of large hw requirements and debatable benefit. RT can render about a thousandth of the native resolution pixels. It is still ridiculous.
  • Upscaling is downgrade
  • Frame generation is another strongly propematic thing that works only when you go above higher framerates like 60, 100..
  • HDR maybe ok, but probably nothing that you would run to the store to buy a new monitor

And so on.

half locust
#

whatever dude, i guess we play different video games, i honestly don’t remember having to activate dlss in recent memory (i prefer old school native resolution over downsampling to supersampling), i don’t care about hdr because i choose my dell monitors based on picture accuracy rather than hdr and high ref rates, i also don’t much care about current gen ray trace in games due to limited capabilities (noise and no of bounces)

fossil osprey
#

Even GTA 6 may not support ray tracing and that will be the next best selling game.

half locust
#

i love raytracing for bakes and renders, but for games is gonna be a while till is usable

fossil osprey
#

I say positive things about things that are positive 🙂

dusk hull
fossil osprey
half locust
dusk hull
half locust
fossil osprey
#

I play games based on whether I'm interested and not if they have DLSS 3.5.

dusk hull
#

I just said that even experts agree, that ray reconstruction makes games look better

half locust
fossil osprey
#

Anyway, you probably won't even see RT in Reforger or Arma 4, because that's not the direction they're going with it.

dusk hull
dusk hull
fossil osprey
#

Will GTA 6 have ray tracing?

half locust
dusk hull
#

Since it runs on amd hardware

#

And ray reconstruction requires any nvidia rtx GPU

fossil osprey
#

RT only supports ~200 titles, 10,963 titles were on Steam in 2022. Is that really where the gaming industry is going?

dusk hull
half locust
# dusk hull The ps5 doesn't support it

i am well aware that it is proprietary to nvidia. i own 3 pcs, all nvidia gpus (1x 3070, 1x 3080, 1x3090ti). The fact that some tech is not supported by consoles means that for a first multiplatform game for bi it might not worth the time and effort

half locust
#

also irrelevant in terms of optimizations

fossil osprey
dusk hull
half locust
dusk hull
#

Fsr doesn't look better than native. That much can be said. It is still a worthwhile addition. Especially if you run a game multiplatform

half locust
dusk hull
#

Yeah, but fsr 3 will still do it for the upscaling

#

The rx5000 series cards (and subsequently the console gpus) just don't have a lot of asynchronous compute so thats why they are not the recommendation

half locust
#

we were talking about curent (or very recent) tech that bi could use to improve performance. fsr 3.0 possibly being one such cross platform feature (with certain limitations due to console hardware)

dusk hull
#

It will run fine on consoles. The upscaling part is still the same as fsr 2.2 and frame generation runs ok-ish on the hardware of the consoles

fossil osprey
#

FSR 3.0 frame generation doesn't work if you want to make 30 frames into 60. Neither does DLSS.

dusk hull
#

Visually it very much looks like 60fps

fossil osprey
#

That picture is full of artifacts, frame generation works 60+ FPS, if you want to make 60 FPS to 120.

dusk hull
#

The frame generation is pretty good in terms of ghosting or artifacting. Please read the reviews

eager sandal
#

Does texture not loading quick enough related to not enough VRAM or slow VRAM? It usually happens to me after playing for a while, maybe an hour or so...

fossil osprey
warm ocean
#

@topaz whale

#

I found the pool

topaz whale
warm ocean
#

It’s in monti. Coming from Tyrone, as soon as you get to the top of the hill and see house it’s on the right

#

@topaz whale

topaz whale
warm ocean
#

It use to be empty but now it has water in it

topaz whale
warm ocean
#

Had my darkgru admins looking for it for days lol

terse cloak
#

yeah thats not a pool

warm ocean
#

It’s the closest swimming pool I’ve seen 😭😭

terse cloak
#

yeah but been in map since creation

warm ocean
#

It was empty before

terse cloak
#

you sure?

warm ocean
#

Now it has water. I mean I swear I’ve been to that spot and don’t remember it being there. The dev hub on the Roadmap website, said they added a “swimming pool” to the middle of the map

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Along with a few spots in the mountains and the coast

terse cloak
#

i think its always had water

topaz whale
#

At least it reminds me of all those artificial ponds I see all over czech villages

ancient rapids
#

Looks gross, I wouldn't swim in that!

magic pebble
#

remind me of the swimming pool in summer camp in fifth grade

tepid torrent
shut cosmos
midnight flume
#

Are mods stable in game for the most part or are they glitchy or cause the game to crash or lag on xbox?

gleaming holly
midnight flume
#

Ok thx@breadnbutter_968

floral forge
#

bruh

zenith talon
#

had to ask 😭

chrome sphinx
#

There were some multiplayer playtest recently right? What was the aim of these? Probably to see if they fixed server related issues? Since the youtube videos make them look like normal matches

tardy rune
bleak arch
#

How much does the character weight without clothes or equipment?

magic pebble
#

Zero.

tiny spoke
#

not sure if this is the place for this kind of question, more geared to arma4 in the future / potential improvements, but with reforger/4 is there any chance we could have the ability to give slots like Map, Terminal, etc that normally dont have visible model capabilities the option? A large performance issue we face in our modding communities is having too many selections in one P3D for vast amounts of customization, which we have to pack densely due to limited slots to have visible models and many various locations and types of customizations. Those slots being uniform, vest, backpack, facewear, and NVGs. Opening up those additional slots like Navigation, Watch, Communication, and those listed prior would be great for splitting up the selections and opening up customization sets a bit further. I could even see people having their compass/radios/wristwatch actually visible on their persons in some capacity. Especially with ACE Extended Arsenal.

slow pagoda
tiny spoke
supple wigeon
tepid torrent
stable topaz
#

I'm not too bothered about mags and grenades, but big items like AT mines or ammo crates should be visible.

tepid torrent
tepid torrent
#

i hope they add throw strength again, maybe a throw strength based on how long you hold mouse button down

foggy ridge
quaint copper
#

Somewhat it already does, pouches work correctly on the different vanilla rigs (I can fit 6 PKM mags on one kit if I manage inventory correctly)

The issue is getting the right items to go into the right slots isn't easy, and especially when you can just shove everything in a backpack and be done with it

stray blade
#

Grenadier vest seemingly did the same

#

I also hate that you cant pick which "container" items will go to when right clicked

minor acorn
stray blade
#

Annoying none the less, perhaps click on backpack -> priority destination backpack, click on vest -> priority destination vest.
Much like a3

topaz whale
magic pebble
#

LMB long throw. RMB under hand throw. hold both of them for a middle/short throw

slow pagoda
#

grenade key to take grenade out and pull pin, LMB down for prep throw, mouse wheel to change strength, release LMB to let if fly?

#

(hold too long and hand cramps dropping the grenade)

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😈

stray blade
#

Give "firemodes" to grenades

glass spear
#

Hi everyone, simple question: how do I move all my data from the documnets folder to somewhere else? I don't want to have all mods and stuff filling up that folder and I want them in another drive

hollow plank
#

Is there a way to get a wireframe view in the game? Or is that only gonna be in workbench? Just exploring

#

Oops nvm, this is easier in workbench lol

cerulean token
#

So, why does the lighting get brighter if you look towards the horizon and become darker if you look at the sky ? Is this a real phenomenon ? It looks quite strange.

hollow plank
#

It's HDR (high dynamic range) which simulates the human eye adapting to changes in lighting conditions, it does happen in real life though in AR maybe it's just a little quicker and more noticeable. It's like when you go outside and you gotta squint cause its bright for a minute until your eyes are used to it

cerulean token
foggy ridge
#

you're describing exposure compensation (or dynamic exposure), not HDR, the game does not have HDR support

#

HDR equalizes light and dark areas to be equally visible on screen

molten cobalt
#

Why isn’t there any servers running the RHS mods?? I’ve only seen one but by the looks of it.

low crystal
#

Hello me and my budds are considering switching from A3 to Reforger. I was wondering if there is some ME units like Takistan Militia to play against as USMC or something like that, if not maybe chedaki? I want to stick with modern setting maybe some Armaverse from A2, is it possible yet?

digital crane
molten cobalt
#

I’m on one right now trying to help get it populated to see how it goes 🥲 it’s also based in NA so hopefully if goes well

neon meteor
#

why is there no fullscreen?

terse cloak
#

wdym?

neon meteor
#

well there is borderless fullscreen but no true full screen

chrome sphinx
neon meteor
#

that makes no sense

#

wdym design choice

fossil osprey
#

True fullscreen is no more needed for dx12 apps, but that the application switches window modes is amateurism.

stray blade
#

Huh?

fossil osprey
#

A-M-A-T-E-U-R-I-S-M

#

better? 🙂

stray blade
#

nono "application switches window modes" part

fossil osprey
#

The game switches from bordeless fullscreen to windowed if you do something in the menu.

#

Although it hasn't happened to me yet in the latest version.

stray blade
#

yeah, that something indicates messed up config and you have to delete it, usually happens in between updates. (same with some keybinds not working etc)

It was more prominent when exp and stable used same profile folder.

fossil osprey
#

They can make a different profile for experimental. Anyway, it's bugged even if you only have one version.

stray blade
#

They did.

fossil osprey
#

I didn't notice that, the workbench has its own config

vestal sinew
stray blade
#

A very annyoing hard keybind if in you ask me

terse cloak
#

not that hard

raw hamlet
#

I've been unable to tune the radio frequencies. I press G and then R which work, but when I try and tune SCROLL WHEEL L CONTROL nothing changes ... I've deleted all mods and reinstalled the game but same problem persists with or without mods activated. Thanks for any help one can provide

magic pebble
#

I think it is l+ctrl and scroll wheel

raw hamlet
#

You are so right, I miss typed

#

Thank you !

vestal sinew
#

does whipsering in game make it so people further away cant hear you? cuz for what I know there isnt a chat voice volume similar to dayz

forest crown
stray blade
terse cloak
#

Aah

inland flint
#

people can't join my locally hosted game due to replication errors

slow pagoda
#

damn replicants at it again

digital crane
#

so with the new experimental version being 1.0.0.11 does this mean it will be out of early access when it comes to stable?

chilly briar
#

How soon do you think we'll see AI commands and driving? I was doing some testing last night and I saw AI attempting to drive a logi truck, so they have to be close to being finished

chrome sphinx
fossil osprey
#

Although in the past they said that 1.0 should represent something bigger including a PS5 version (or PS5 after 1.0).

quaint copper
#

Game will hit 1.0 in Christmas

gritty wind
#

fail

crisp path
#

Can you bind HOTAS for helis?

chrome sphinx
#

Not yet

topaz nexus
#

So are they planning to add the other features from the roadmap to Reforger post-1.0?

#

Or are they gonna keep it in early access 'til roadmap is done

stray blade
#

Until new roadmap is released, its unknown

chilly briar
#

I believe the other roadmap content is coming. Everything on it needs to be completed and functional before Arma 4 releases. Those are all standard features for an Arma title, so it would make sense for BI to get them in a functional state in Reforger and then launch Arma 4 with those features already in the vanilla build

#

BI is developing an Arma game on a new engine and Reforger is basically Arma 4 alpha

vivid briar
#

How do i change controller binds?

tepid torrent
neon meteor
#

there is a bug when after you load the supplies at the supply depo and bring them to the base, the menu of the vehicle shows the information as if it was still at the supply depo and you cant acces the menu of the base

timid rune
#

Anybody have any idea why nobody can hear me in game, I set my mic in steam and on my desktop. And rebinded the radio and talking key-bind to a key-bind that I’m familiar with. I’ve also completely relaunched my game and redownloaded it many times and it still doesn’t work. I’m on PC btw.

unreal junco
timid rune
#

And removed the ones I don’t use

timid rune
tired dock
#

Does anyone know how to fix a kick group 3 battleye reason 12 invalid server conifig? I’ve got that error when trying to get on my server

timid rune
#

It also sucks that arma reforger hasn’t added a voice output and input setting in the menu so you can just select without going through the pain of figure this stuff out

unreal junco
sand verge
#

anyone know what this means
No GameMode present in the world, using fallback logic!
i'm trying to make a test server and i get this error
i have my jsonfile but im not sure what to do

timid rune
timid rune
timid rune
timid rune
tepid torrent
#

yep just saw it, checking it out now 👍

slow pagoda
timid rune
#

I cant even play my favorite server's or GM

slow pagoda
#

you could try looking into clearing the download cache

timid rune
#

cause none of my addons are showing up in the documents thing, they only show in game in the Mod manager

slow pagoda
#

dont remmber off the top of my head but you could try googling "Arma Reforger clear download cache"

timid rune
#

theres not even mods in the addons folder

slow pagoda
#

well I dont know anymore about the issue than google does

#

hopefully someone else has some tips you can try

timid rune
#

Yeah I hope so to

chilly briar
#

Do we have an ETA for AI commanding?

chrome sphinx
#

No

chrome sphinx
sage pilot
#

To promote a Reforger server for PC and Xbox players, should one use the #communities_xbox channel ?

stray blade
woven gazelle
#

guys is it me, or early-early alpha had a <Pointing with finger> feature on PC, and now it's gone?

#

nvn, they've changed the default bind, sorry

languid lodge
fathom hazel
#

Helicopters at Experimental branch can be controlled by joystick?

stray blade
#

No

#

No hotas input yet.

vast stratus
#

Is there a way as a server admin to limit the amount of helicopters?

west jacinth
# timid rune Yeah I hope so to

Have you resolved your mic issue? If not, shut down Steam, press WIN+R and paste this: "control.exe mmsys.cpl,,1", you should see your mic working. If so, do not close the sound controls window and start Reforger.

marsh marsh
#

How do you access things from the new Arsenal box in experimental!?!?? I see that they have a box symbol in the corner I’m just lost on how to gain access to the items in the Arsenal box

half birch
#

If it's 1.0, doesn't that mean it's out of early access? If that's the case, will it be coming to PS5 soon?

chrome sphinx
#

No one knows

half birch
slow pagoda
#

you will know from BI news when there is new info on any PS5 stuff

half birch
#

That's a fair point

modern atlas
#

How do the pre built objects work in experimental? The base with structures, supply caches and encampment. I cant seem to get the prefabs to work at there locations

gleaming holly
#

theyre a little wonky for me, supply boxes floating and stuff but you place them at specific locations marked with a blue dot on the location name pin

old adder
#

Does somebody know any mod or way to do some copy pasting as GM ? I'd like to offer a scenario with custom ennemies but controlling them one by one to edit their loadout is a bit tedious (only GM as it's the main way we do scenarios on our servers)

quaint cargo
#

Is there anyway to control vehicle speed on keyboard and mouse similar to walk speed?

tepid torrent
quaint cargo
tepid torrent
#

that is one of the drawbacks of keybord,its either yes or no, gamepad allows a finetuned input, this is good for steering acceleration and more

quaint copper
#

I'd rather have a PC Gunner and Console driver than the other way around

#

The PC player can aim better and abuse the 10x view distance they have over Xbox Players, and the Xbox players can keep the vehicle smooth and steady

quaint cargo
steep grail
quaint cargo
#

Bullet holes on range targets not loading?

#

Seems so useless…

tepid torrent
chilly briar
#

Will there be AA to counter helicopters?

#

It'll be awesome if there's SAM sites in conflict

chrome sphinx
#

I don't think there are going to be Sam Sites

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Maybe some kind of stinger launcher for soldiers but yeah

#

SAM Sites are more a thing for Arma 4

magic pebble
#

PKM with tracer rounds is your aa

feral loom
chrome sphinx
feral loom
old adder
#

if they add ways to fight or transport people using aircrafts they have to add a way or another to shoot them down

#

otherwise it would way too op

neon meteor
quaint cargo
feral loom
old adder
half birch
#

Which would make more sense in Reforger, strictly in the base mode btw, but would the LAV or the Bradley fit the year the game takes place in?

old adder
#

.50 machineguns are very effective anyway

half birch
#

Ik that part, just genuinely didn't know which would make the most sense, I suppose

feral loom
old adder
topaz nexus
feral loom
topaz nexus
#

Yeah, it still wouldn't make sense since the guys in Reforger are supposedly 82nd Airborne

feral loom
#

Reforger is '89

topaz nexus
#

Correct

slow pagoda
#

it is still a game in ArmaVerse and not exact historical representation

topaz nexus
#

Yeah which explains the LAVs

gleaming holly
#

anyone know if "admins":{} works in config.json yet? on stable

stray blade
#

It does not work yet. Mods can read it, but does not allow passwordless login

gleaming holly
#

ty

chilly briar
#

Will AI be able to fly helicopters?

chrome sphinx
gleaming holly
chrome sphinx
#

Sooner or later they will

#

I mean that should be pretty obvious for a arma game

west jacinth
#

Can anyone tell me how "Request transport" feature on the map works?

quaint copper
west jacinth
#

Not to mention that this RMB function on the map is extremely annoying.

pulsar night
#

Is there any way to get Enhanced Combat Ops on my own server? I havent been able to find it anywhere and would love to have it.

pulsar night
#

W u u u h

analog bane
#

OK dumb idea/question what would it be like if Arma Reforger had mud physics like Mudrunner for example has that been bickered about already or am I insane? Also would that even be possible in the enfusion engine?

sand verge
foggy ridge
#

I'm sure it can be faked with more than 15 fps

#

you probably don't need it to be 100% physically accurate

eager sandal
#

Just watched videos of mudrunner. Never heard of the game before. Anyway, I think the physics side maybe doable... the visualization side, maybe not so much without tanking FPS... considering we can't even have wet clothes stay wet when we dipped into the water

steep grail
#

its that no sweat no drip tech 😆

tepid torrent
neon meteor
#

Mud runner physics are insane

tepid torrent
errant ledge
analog bane
#

I feel the idea would have some merit to actually quantify the necessity of certain vehicles and also prevent goofy vehicle assaults through rough terrain

willow canyon
#

are there launch options for joining right into a server?

#

(from a desktop shortcut)

stray blade
#

There is -client launch parameter where you can specify ip but only works for local servers afaik

willow canyon
#

hmmmm

eager sandal
#

If my mods are in different drive than the main game, will it have any bad side effects?

stray blade
#

Try to keep them at least on ssd

eager sandal
#

Both are on SSD (NVME), so I guess it should be fine? The mods are in default "My Documents" folder which is in main C drive (Windows), while the main game is another drive just for games.

stray blade
#

You know, you can move mods to other drive too

clear sparrow
#

Does anyone know if a guy named Emmanuel is a scammer?

foggy ridge
#

wat

storm tiger
#

like, even in optimal networking conditions, the server would have to simulate the squashing and bending of dozens of trucks, helis etc..

tepid torrent
# storm tiger like, even in optimal networking conditions, the server would have to simulate t...

i was more thinking of the environment visuals side of things with mud, water, and vehicle surface effects, reforger already has a robust and good looking vehicle suspension and physics system but i agree soft body would be overkill, more just having mud and water flick onto things when driving, and the possibility of getting bogged based on surface friction values based on the amount of water on trails

foggy ridge
#

I mean you'd do the visual side similar to how you make trails in snow and sand

tepid torrent
foggy ridge
#

on modern hardware definitely not demanding, I could see a general support for "thickness" (with a few other parameters) of surface materials that would allow simulating trails or footsteps

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forza horizon did trails in 2016 and they ran fine on xbox one s but I think they were not mesh trails

cerulean token
#

I could see rain effects on windows, those would only have to be rendered pretty close to a vehicle/building

fossil osprey
#

If it's a limited area (river bed) and not the whole map, maybe the terrain tessellation isn't extra demanding?

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However, it probably has to be transmitted over the network somehow.

random cape
storm tiger
#

yeh I'm thinking the multiplayer is what makes this tricky. Ok if we're purely talking about a visual effect of players adding a visible trail to the world, kind of like bullet hole decals, fine.. But as soon as this stuff actually has any effect on players, like lets say deep mud trails from trucks, that would maybe affect how a jeep crosses it, they would need to interact with each other, and then you get to the basic and difficult problem of networked players acting upon, and being affected by, some shared thing simultaneously.

#

for visual effect, I think they've got a pretty convincing texture based approach already. Look at bullet hole decals, they look 3D but aren't. But I'm pretty sure there are excellent reasons why decals disappear after a short time...

signal spruce
#

Seems fitting for this channel.

supple wigeon
#

That LAV is such a tease

vestal sinew
#

does anyone know what vehicle is he recording the video in?

still canyon
#

I assume Edita

signal spruce
#

Indeed Edita.

magic pebble
#

so klamacz started with an svd, zozo immediately raise the stake and get in a main battle tank. what will the next dev do? will they be in a jet

still canyon
#

Where is the closest warship?

magic pebble
#

last dev to do an rfi will be in a dark room with a red button

supple wigeon
#

Holy hand grenade?

vestal sinew
#

casually flying a SU25 while talkin about grass physics or something

stray blade
#

Edita breech is rusting a bit

gleaming holly
#

over the roar of the Su-25 engine "So you may have seen the difference in cloud textures in the latest Reforger update"

tepid torrent
supple wigeon
#

Hopefully the smoke launchers work.

tepid torrent
mint crypt
#

How do build a helicopter pad ive spent better part of 4 days trying to learn and running supplys but bases max out at 650 and they require 850?

quaint copper
lucid tulip
mint crypt
#

Got you thanks I've been running around building bases getting ranked up running idk how many supplies trying to get helicopters in gramps pve

lucid tulip
#

st phillpe, military hosptal, coastal base chotain. there are also a few non major points that are loaded with supplies as well

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Like Provins and the Airfield point

quaint copper
#

Most towns will have supplies hiding inside them too

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Warehouses, attics, garages, just look and youll find some
Theres about 100,000 supplies scattered around the map

lucid tulip
quaint copper
#

Thats cause the hidden stuff is close to it

magic pebble
#

^

#

They are not loaded in the command post. They are nearby.

lucid tulip
#

remind me is the 350 self regenerating supplies per base supposed to be the top cap without addition supply runs or is that a glitch? becuase the max a commandtent can have is 500

neon meteor
#

Does anyone know if perhaps Reforger has gpu usage problems with amd cards?

magic pebble
#

could be, my machine with the amd card, never go over 60% utilization.

neon meteor
#

Is it stable 60?

#

And what card do you have?

magic pebble
#

on my amd machine I got a 7900xt

neon meteor
#

how much FPS?

quaint copper
#

Im getting a stable 50-60 on Experimental Vanilla

neon meteor
#

specs?

quaint copper
#

RTX 3060 TI and Ryzen 7 77800 X3D

neon meteor
quaint copper
#

32 GB DDR4 5200 MHZ
Medium to high graphics settings

magic pebble
#

~80, but it drops to ~50 during gun fights, and to ~30 if the gun fight is big, ~20 if the gun fight is big and in a town.

quaint copper
#

Most things are medium, some like the object draw distance are maxed out
I turned down V Sync and thats it

minor spear
#

question is also "what resolution"

quaint copper
#

1920x1080p

neon meteor
quaint copper
#

The game is capped to 60 on PC

quaint copper
#

Or at least ,Experimental is by default
Most of my settings are left default

neon meteor
#

fov?

quaint copper
#

Like 70
its pretty tight, helps me see farther away

neon meteor
#

that helps FPS als well

quaint copper
#

I cringe seeing people play on 90+ FPS and think theyre cool cause they hae a wider vision, then get wrecked by something right in front of them 200 meters away that they couldnt see

magic pebble
neon meteor
#

I play 90 but if the game didn't have zoom I would play 80 probably

neon meteor
#

Does it stutter as well?

magic pebble
#

stutters are rare so i would say no.

neon meteor
#

ok that's what is bothering me

#

My FPS is between 40-80 but the stutters are worse

crisp galleon
#

Is there any way to fix when a mod says unable to download without clearing the cashe?

magic pebble
#

all ultra 2k

supple wigeon
#

Out of curiosity is there a reason that we didn’t get the UH-60 as the US helicopter it’s been in service for 10 years at the time the game takes place.

quaint copper
#

Probably cause its a bit more iconic

#

CCR and Get Some

neon meteor
magic pebble
#

there is like a 5 fps difference bettwen low and ultra, so if imma lag all over the place, i want the game to look good while doing it

neon meteor
#

Really?

#

for me it's a big difference

minor spear
minor spear
#

It's possible that the difference is less when AI is involved and in multiplayer because the game is running into a CPU limitation for some people, and in that case there will be less difference between graphics presets

#

At 1920x1200, medium settings, my 1660 Ti does about 45 fps, but there's a lot of stuttering related to texture loading. Paired with a i7-5775C.

tepid torrent
lost moon
#

/s

wind lantern
#

Is it possible that helis will be getting fast ropes? I heard someone mention it a few months ago but I'm not sure

graceful relic
#

Can we please get controller mapping (aka key binding) for the Xbox in this update? As amazing as all these new items and features are, it's clear that the controls on Xbox are getting really stuffy. The helicopter controls are a big example of this. They don't have the best controls at the moment... Controller mapping would help a lot, giving players the ability to fix this themselves

regal shuttle
#

does rain affect traction while driving in reforger? I was doing a bit of rally driving to really dive into the driving model in game and turned on rain and I think it did affect it but that could just be placebo or something.

gleaming holly
regal shuttle
#

yuh, arma rally is about to be amazing

hazy bluff
eager sandal
#

Yeah. And water too. Like when wading water, it should slow you down quite a bit. I believe it can be done, just like how the movement is slowed down when moving up hill.

#

On that note, does moving down hill faster?

crisp path
light totem
#

Is anyone here is known as leofallow?

solemn glen
#

Hey I've not been playing arma long and I've noticed that my TV cuts off parts on my screen which means I can't see control prompts and stuff like that was just wondering if there was a way to adjust my screen on xbox or not

stable topaz
eager sandal
#

Is there a use case to use headphone or speakers settings in the audio settings? I mainly just use Speakers, even though I am using headphone. Headphone settings sounded quieter.

storm tiger
regal shuttle
#

only if you have hit something

#

or in other words, skill issue

gleaming holly
light pulsar
#

how do you sit on the experimental pc version?

stray blade
#

There are some places around sandbags etc, where you have an interaction on the ground, prmompting you to sit down

true vector
#

can you local host on xbox (aka like a private game for online)

lament sinew
#

Is there a mod that keeps your equipment from mission to mission, so when you logout of the server then join back in?

tardy rune
eager sandal
#

You kinda can still climb cliffs. Though not as easily. Here you kinda have to scale it, find some small crevices to find footing, jump to vault over some rocks... so yeah... just cannot walk straight up though.

tepid ravine
#

How do I host a server on PC? I save a file from the "host" in the mulitplayer server tab but I'm not to sure what to do with it after that.

gleaming holly
chilly briar
#

What's the closest thing to S.O.G. Prairie Fire in Reforger mod wise?

#

I'm looking for a jungle map

delicate lotus
#

Is there any way to know if a mod is broken or not before downloading? Wasting a lot of time here trial & error-ing my way through the workshop

alpine raft
#

Any ideas as to why night vision isn’t showing up on helmets currently? Trying to fix this in my server

sand verge
#

anyone willing or able to help me create a server for my firnds and to test mods i get stump with doing the start.bat and config,json

strong frigate
#

Does Reforger have private Coop yet? Just looking to do a PVE with some buddies.

gleaming holly
strong frigate
#

seriously?? then what is the point of the Host New Server button? Trying it with friends now and noone can join

gleaming holly
#

Overthrow is quite a lot of fun if youre looking for something slower and more long term, and Combat Ops is a blast

strong frigate
#

Im not paying to rent a server

stray blade
gleaming holly
strong frigate
#

Im on PC

#

My friend is getting kicked because of a connection era

#

Seriously port forwarding? what fucking year is it

stray blade
#

2023 why?

gleaming holly
# strong frigate Im on PC

look into Hamachi (you and anyone who wants to join will need to run it) or configure your router. wym what year is it? port forwarding is non-negotiable for hosting anything, thats how internet servers work

strong frigate
#

pass - reforger is legit a scam and bohemia should be ashamed for selling this for money. Arma 3 is 10 years old and doesnt involve any port forwarding

gleaming holly
gleaming holly
#

yeah, every single game (and any self hosted server/service) requires you to port forward. the entire planet isnt on your subnet

strong frigate
#

I host private servers all the tiem for my group - weve never had to port forward anything

stray blade
stray blade
strong frigate
stray blade
#

Yes. Why? Dunno.
Bohemia got some heat cause that box revealed some sensitive stuff that needed not to be shared. Didnt read it fully so idk the details

#

Anyhow, for reforger you need to forward UDP port 2001 by default and you are set

tardy rune
#

yeah i believe upnp can cause some big security issues. still wish it was there, took me like 3 hours to figure out the port forwarding and it still didnt work half the time

stray blade
#

Additionaly, server app is free and doesnt even require steam account to run. You can install it on any pc and run your own dedicated server.
Which is recommended cause server takes waaay more heat than any other arma game in the past, as all stuff is now server authorative.
You do have to be tech saavy enough to make it run tho.

#

So if you play with up to 5 ppl, perhaps listen server (ingame host) will be enough. Beyond that, you will all just suffer.

scenic fable
#

hey how do i find where the supplies are located? im in a base atm and on the map it says this base has 350 supplies but ive checked everything and cant find them at all. im on the experimental branch btw

stray blade
#

Supply depots are marked on map. Other unmarked depots exist in garages/houses/barns etc

tepid torrent
#

hit up the power station theres plenty there!

scenic fable
stray blade
#

Not all have them, you learn about em when you randomly stumble upon one, or someone tells you about it (or opening game in workbench)

scenic fable
#

i know how supplies work. i just cant seem to find which structure theyre all being hidden in. on the map when i hover over the location it says this base has 350 supplies. ive checked all the player built structures to try and find where these supplies are, but they dont seem to be in any building.

tepid torrent
#

so is the supply placment randomized?

scenic fable
#

like i said ealier im on the experimental build if that changes anything

scenic fable
stray blade
scenic fable
#

then im either blind or something is broken because i cant find them anywhere at all, no buildings have supplies in them

stray blade
#

Well they are defo somewhere. But system is a bit meh, and bugged.
Afaik there will be changes to it

scenic fable
#

rip

stray blade
#

Maybe within a week

#

(This is also why im glad supply dupe glitch exists, to compensate for borked supplies)

#

I wasted 2 hours on the first day to ferry supplies across the island, with ultimate goal of building helicopter and crashing it into a tree, only for supplies to be eaten away by arsenal and and server crashes. Also helipad not getting allocated any supplies despite base having over 7000.

ancient rapids
#

I've seen them in many random buildings

scenic fable
terse cloak
scenic fable
terse cloak
#

No proof no help, sorry

ancient rapids
#

supplies can be stored at any service location built at the base, vehicle service, heli pad, armory, etc. they were probably at one of those.

storm tiger
#

don’t be dense guys. He’s stated multiple times he’s aware of that. It can either very much bug out or is at least absurdly difficult to understand where the supplies are really. I’ve had several situations where the base showed several thousands available for building, yet none available at a specific service, and you think ok, somewhere within the base radius there must be some I can relocate to this service. then you look around all the services etc and wonder where that thousands number comes from because you find: none.

#

some hidden stash in a warehouse somewhere? You go around looking. But you don’t find em. Then you go back to the command tent and see that it’s not thousands anymore because some helicopter addict took them all.

#

I’m thinking, the entire player facing logic of the supply system must be exhaustively describable in a few easy sentences. But it’s clearly not at this stage. There’s really weird edge cases in addition to bugs, where it’s entirely unclear what’s a bug and what’s by design.

storm tiger
#

Now personally, if there’s some weirdness to it, I can live with and actually appreciate.

This is the Death Stranding of mil sim logistics. But Death Stranding doesn’t randomly take things away from you.

(Last night snuck into enemy base and watched 4 guys for more than 30 minutes faffing about really hard trying desperately to get a Mi8, and it was mostly dismantling/rebuilding a helipad and general head scratching. It was hilarious to watch. But they definitely had the supplies, one guy kept bringing full trucks. Only it seemed they couldn’t stick the supplies to the helipad (they weren’t happy when they finally figured it out and immediately died after takeoff))

tepid torrent
zenith talon
#

Is there a way to not have the frame drop off on laptop without plugging it in now?

gleaming holly
zenith talon
#

no it drops when i don't

gusty prairie
#

Is it going into power saving mode when you unplug the laptop?

You may want to check its always on high performance mode after you unplug it.

graceful relic
# zenith talon no it drops when i don't

This is actually quite normal for laptops, as most do not support the highest performance when not plugged in. So when unplugged, they drop automatically in many areas. It's just how it is

magic pebble
#

You should be able to change that in the power settings

lone knot
#

how do I change the squad team?

#

from white to red or blue

#

in eden editor

junior totem
#

Will Xbox ever get an update for AI render range? Sux being able to only seen bots up to 600 meters

ancient rapids
thorn furnace
junior totem
#

And this I meant through scopes and binoculars

lone knot
thorn furnace
#

In conflict, AI despawn completely once there is no player close. It's not just you can't see them; they are not even there.

#

but maybe an argument AI should see further, not their draw distance should be higher.

junior totem
magic pebble
junior totem
#

The focus wasn’t about SEEING as in detection, it’s about the game properly rendering bodies that can be seen through scopes, binoculars, etc.

thorn furnace
#

Maybe you only see head and heads because camoflage? the 4 pixels or whatever that make up the torso looking like the background.

#

best too see a screenshot

junior totem
#

That definitely is not camouflage lol. I don’t know if any of my videos show what I’m talking about but when you ADS and see a target (AI) approximately 600 out, you see hands and a head. You may be right in thinking it’s bug but I doubt it.

#

Let me go see if I can find an example

storm tiger
#

this is not related to AI, it’s the same with players and everything. It just looks the weirdest with soldiers. At a certain distance the LOD doesn’t display helmets, further out more things get hidden…

thorn furnace
#

OK, I get it now. Was a bit confused as to what was the issue.

storm tiger
clear sparrow
#

Does killing people in GM ban you? I killed a group of guys for a scene in my group in GM and it banned me

tepid torrent
tepid torrent
storm tiger
#

there’s that 1h:20m or so video on YouTube.. interview with Enfusion engine guy, that I can’t find rn.. he’s mentioned that this specifically is an issue. The requirement was 3D scopes without framerate drop, so they made them, but did that LOD trick to make them perform well. If 3D scope would use higher LOD, they would need to quote “gather the scene twice” which sounds like it would be a costly step in the render. I guess they haven’t gotten around to solve this yet in a way where it works well.

steep grail
#

using the 3D scope already still drops fps for me lol

zenith talon
#

did you guys purpousfully fuck up 3rd player view so it is impossible to play or is there a glitch?

chrome sphinx
#

How about you explain what the issue is

#

Why would they fuck up the 3rd player cam on purpose? Otherwise everyone would have the same problem you apparently have

zenith talon
#

It is now zoomed in to a ridiculous extent

#

i would show a ss but they don't allow images

slow pagoda
zenith talon
#

what?

slow pagoda
#

To be able to post images on channels that allow it

#

Troubleshooting channels should work for that

zenith talon
#

no one checks them xD

slow pagoda
#

And meant for troubleshooting of issues like what you have

lethal harness
#

Question, is it possible to get an admin password for single player combat player on Arland?

#

Or is that not a thing?

gleaming holly
lethal harness
eager sandal
#

Are there more animation planned? Like reload animation for turrets for example...

tepid torrent
eager sandal
#

Yeah more animations would be rather grand. I watched YT video on Six Days in Fallujah, they even have animation for opening doors

tepid torrent
shy elk
#

How come the most needed mods just dont download

#

It loves too have a tendenacy not too work

stray blade
#

How far apart do mines need to be spaced to prevent chain blowup?

Im thinking of making long blast from Northeren airfield all the way down to st pierre.

gleaming holly
stray blade
#

Ugh... 4000 mines.... i dont think my pc will handle that

rocky hedge
#

Should conflict be saving my progress or is it meant to start over every single time?

neon meteor
#

post a video Marko whatever happens

polar veldt
#

Mainly because they error out. I fucked up yesterday and cancelled one because it wasn't downloading. Couldn't find a way to stop the erroring and just deleted my cache. Generally if you repeatedly see errors from the same mods and can't be bothered to work around it clearing your cache is the best way. (If your on xbox)

ornate cedar
#

will a jet jet (killing the one standing behind) be implemented when fired from a proto-tank grenade launcher?

stray blade
#

You mean will back blast from launchers injure?

tepid torrent
ornate cedar
ornate cedar
stray blade
#

Well then you also need overpressure in closed rooms etc

drowsy quartz
#

Realism = one AI RPG soldier kills half his squad with backblast 🙃

stray blade
#

Or you know, they react the same way as they do now with honking. They move away (just inverted direction). And if one moves in the way of the back blast, such is gods will.

whole ingot
#

Is it realistically possible that we see a return of aiming deadzone to the newer arma games, or is it an underused relic of the past?

tepid torrent
random cape
quaint copper
#

If Flare shells are planned for the UGLs, are Smoke shells?

sand verge
#

is arma reforger on Xbox gamepass thingy?

quaint copper
sand verge
tepid torrent
azure ruin
#

Question, what do the data collector disabler mods do? I’ve seen servers use it. If it helps people stop crashing, that might be useful for my server

sand verge
#

another question

#

nvm

chilly briar
#

Are long range missiles possible in Reforger?

neon meteor
#

should be

chilly briar
#

I'd love to see some of the things from Arma 3 get added to Reforger

neon meteor
#

Im sure as more people join more mods will be coming

chilly briar
#

Will there be proper AA in the game at some point now that official helicopters are coming?

#

It would make sense for there to be AA batteries to counter aircraft in Conflict

foggy ridge
#

for those transport helos an m2 or kpvt is more than enough to delete it

crisp path
granite sandal
#

This may not be in the appropriate channel, but could someone possibly push in the right direction to my question....

How do I utilise this....???

stray blade
#

Only mods can read that array by script. On its own it doesnt allow paswordless login

shut pumice
granite sandal
#

Okay, I'm sorry I still don't understand that. We use GTX Server can I put it somewhere in the files or Config for this to work?

stray blade
granite sandal
stray blade
#

I cba to type it on the phone. See if wiki has a template.

granite sandal
#

That's why I came to here to ask

stray blade
shut pumice
#

I will add it into template / example on wiki

granite sandal
granite sandal
#

I've just seen my mistake.

stray blade
#

Admins array does not contain your name. Either steamid or bi id as a string

granite sandal
#

How would I get my ID?

stray blade
#

Server log

granite sandal
#

IdentityId=ab4fad53-5301-44c9-817f-20ae0bb7edab

shut pumice
#

or in case of steam ID it is part of url to your profile
identityId which is other possible value can be found in server logs or in Log In dialog

granite sandal
#

So that would be my ID? All of this.

stray blade
#

Whole shebang. Steam id is much shorter tho

foggy ridge
#

interesting so steamid is supported?

stray blade
#

Yeah.

stray blade
foggy ridge
#

sorry dude ur admin forever

granite sandal
stray blade
#

Just type #login and no pwd

granite sandal
#

Yeah I did, that didn't work.

#

Came up with this.

foggy ridge
#

are you trying this on stable and not experimental?

stray blade
#

Then wrong id was in array

granite sandal
foggy ridge
#

it only work on experimental, yes

granite sandal
#

Okay, thanks.

#

At least its set for now.

terse cloak
#

how do i delete all my arma reforger mods

stray blade
#

Delete addons folder in Documents\My Games\ArmaReforger

random cape
magic pebble
#

Legally, not even the roadmap is a promise. We all accepted the game as is when we bought it.

normal swan
#

Anyone know how to fix without cache clear on Xbox?

chilly briar
#

Which one do you think will come first, AI commanding or driving? I personally think commanding will come first because it's just basic move, defend, and search and destroy commands whereas driving is more complex

tidal pendant
#

Will the helicopters ever have weapons in vanilla and could guided missiles ever be implemented in the game

half locust
storm folio
#

So, serveral of our players, myself includning are reporting that they right now in Arma Reforger cant see any servers or the workshop. Dont know who to adresse this to?

stray blade
#

Stable or exp?

storm folio
stray blade
#

Could be that backend crapped itself.

#

If you open game and press service status button, what does it show?

storm folio
stray blade
#

Odd indeed. And yet nothing in workshop/server browser?

storm folio
stray blade
#

Ouch

15:17:48.714 BACKEND   (E): Http Error (TIMEOUT)
15:17:48.719 BACKEND   (E): [RestApi] ID:[5] Timeout
15:18:38.798 BACKEND   (E): Http Error apiCode="Unauthorized", message="Unauthorized"
15:18:38.798 BACKEND   (E): Http Error apiCode="Unauthorized", message="Unauthorized"
15:18:38.816 BACKEND   (E): [RestApi] ID:[6] Error Code:401 - Unauthorized, apiCode="Unauthorized", message="Unauthorized"```
#

Some developer will have to look at this

#

But you arent supposed to ping them. So hopefully one will notice.

storm folio
#

Wait... It just came online???

#

Lag bubble??

stray blade
#

Yeah. It could be a temp issue on their end, with authorization service being down.

raw plinth
#

servers are still down tho

#

keep on searching permanent

storm folio
random cape
# tidal pendant Ok thank you

More specifically the roadmap's Air Assault milestone mentions that Machine guns will be added to helicopters that can be manned by both AI and players, while the Final Strike milestone mentions Rockets to be added for helicopters; at this time those are all that's promised

tidal pendant
#

Ok

random cape
#

This will probably mean PKB door guns and 57 mm rocket pods for the Mi-8MT, and M60D door guns and 2.75 inch/70 mm rocket pods for the UH-1H

cerulean token
#

I think the Mi8 will actually have a single KPVT in the rear, but I don't remember where I read about that.

stray blade
#

kpvt?? You sure its not pkt?

cerulean token
#

Maybe, I'm really not sure why the KPVT came to mind. But the attack variant in the files has a small back door removed, im guessing thats where the gunner will be.

stray blade
#

Ussualy gunners are where doors are. So where you enter now and that small back door. Not the ass door. Also kpvt is huge, perhaps too big for doorgun

cerulean token
#

Removed on the offensive/defensive variant

stray blade
#

Ye, that. By ass door i mean whole back opens up.

cerulean token
#

The animation for it is really sweet, it even folds up a bit

stray blade
#

Yeah i saw it ingame yesterday. Due to a bug

neon meteor
magic pebble
#

I can't find my moded map at scenarios. whre can I find them?

tidal pendant
stray blade
magic pebble
clear sparrow
#

I’m trying to do a conflict map but don’t know which one to run. Any recommendations on a good modded conflict map?

magic pebble
#

when uploading a mod to workshop, does anyone knows if should I leave the version as is?

stray blade
#

i belive thats your own version of mod.
It can be whatever you want, just has to increase, i mean you can also decrease it but will create issues with workshop

#

so i guess 0.0.69

magic pebble
#

I added more thing to the map, and somehow the size decrease

cerulean token
#

Maybe the map isn't saved in a proper path and is just straight up ignored ? Just a guess, otherwise I don't know

eager sandal
#

I always wanted to asked this but always forgot. Why the tracers during day is yellow and red at night? Is this intended or bug?

chilly briar
#

Has Stratis been ported over to enfusion?

quaint copper
magic pebble
#

Does this mean anything to anyone? The tools is giving me this errors when I save and publish my map

magic pebble
#

nvm i just lost the entire map. 15 hours down the drain.

steep grail
gleaming holly
#

RIP

foggy ridge
#

I've seen people mention they "lose" their project after publishing but the tools don't just wipe your files

magic pebble
foggy ridge
magic pebble
foggy ridge
#

should report this on feedback tracker, a big error is preferable than a wipe

foggy ridge
magic pebble
foggy ridge
magic pebble
#

it can't find the deleted files, like they were never there.

foggy ridge
#

you're talking about the recovery tool right?

magic pebble
#

yeah

foggy ridge
#

same with deep scan?

magic pebble
foggy ridge
#

ah ok

#

there's no good way to recover a mod from a packed version I think

gleaming holly
#

I've had similar stuff happen where I'll lose source code but still have the executable for projects. That sucks man, gl

magic pebble
#

I guess I will go cry for a bit, then do the entire thing again.

neon meteor
#

@magic pebble backup next time

stray blade
#

Perhaps a good feature request would be auto backups

fossil osprey
#

It's nice to see that even tools from Bohemka are made with love 🙂

sharp parcel
#

Does anyone know why maybe my friend keeps crashing on Xbox series s. Graphics are turned down. No mods. Cleared cache. He's a new player, but I never really crash despite having basically the same setup

topaz whale
foggy ridge
#

it's a bit disappointing, the software should never automatically/silently remove any user made files

clear sparrow
#

Does anyone know what mod I need to add to have modern Russians into conflict?

#

For the remixed vanilla version

ancient rapids
#

Iirc Rhs uses different factions and will not auto replace the vanilla ussr faction

clear sparrow
#

I put that in and it still spawns in Soviet ai

ancient rapids
clear sparrow
#

Blufor Opfor

ancient rapids
#

Blufor Opfor

astral viper
#

What’s the lore to reforger? More specifically the FIA

quaint copper
#

There isnt much

steep grail
#

screw FIA lore, I want to know what the lore is behind Male baldness. And why does Miller have a monopoly on having a head of hair?

foggy ridge
#

miller is a shapeshifter from another galaxy, you meet his friends in contact

eager sandal
#

Does crouch move with adjusted stance does not retain the adjusted stance height? Like if I am in low crouch, when I move its move like I'm on normal crouch height.
I thought earlier version you retain the adjusted stance...

sonic prawn
#

Can reforger handle multiple animation mods at the same time, or is it like dayz?

sonic prawn
# half locust define animation mods

Just mods that add new animations to the game, let's say there is a mod that adds a brand newlauncher with a unique reload animation, while another mod somehow adds a repeater rifle with a unique cycling animation, would both work at the same time?

half locust
#

what doesn’t work is having 2+ mods changing the same animations. But having any number of mods that adds new animations that do not interfere is possible yes.

sonic prawn
#

Ahh okay thanks, I hoped it wa enfusion that didn't support it yet, so dayz may get that support too one day

foggy ridge
sonic prawn
foggy ridge
sonic prawn
#

Yeah, I was mainly interested whatever there was any chance for it to be backported to dayz, tbf I haven't been folloing reforger for a while so I kinda hoped, well, thanks anyway 😄

foggy ridge
#

for example when working on my SMG I used the default m16 animation but cut out some frames from the reload (in anim graph) to make it faster

#

ah no clue about dayz sorry

tidal pendant
#

How do you make mods on arma reforger can you do it on a Xbox

topaz whale
tidal pendant
#

Ok

#

What do you need to make mods then

#

What is steam on

random cape
tidal pendant
random cape
# tidal pendant Ok can you send me a link to buy a good one please

Powered by the new Enfusion engine, Arma Reforger lets you fight for supremacy over 51 km2 of incredible island terrain in an authentic Cold War setting, or create unique scenarios in real-time with the Game Master curation mode. Return to Everon, the war-driven microstate from the hit game that started it all, Arma: Cold War Assault.Arma Reforg...

Price

$29.99

Recommendations

7856

▶ Play video
half locust
half locust
tidal pendant
half locust
foggy ridge
#

sure you do, but it usually is better to ask the company building them to make you one that is at least twice as good as the recommended specs on the steam page

magic pebble
#

My friend paid ~20% more on the exact same specs as me because he got some company to build it for him, instead of doing it himself.

foggy ridge
#

for some people that's worth it, don't see any issue here

#

but you're right, usually cheaper to diy

stray blade
#

Some ppl are mortally afraid of connecting cables and screwing couple of screws.
Just like some are afraid of spiders.
So they pay 20% more

shut cosmos
magic pebble
#

First PC I ever built, I worked an extra job for three months to buy it, and I burnt the motherboard and the cpu because I didn't do it right. Sinec then I built two PCs.

topaz whale
half locust
topaz whale
#

My "unfortunately" was more directed at him though than me having the expectation that you could mod on Xbox

vestal topaz
#

Any one knows a 1-2 gb modded server on reforger and eu serv?

granite spade
#

Any knowledge on when the game will release to PS5?

steep grail
stray blade
#

When the moon hits your eye like a big pizza pie

bleak cedar
#

Are there any plans to change the seasons on islands?

#

Winter - snow on trees and on the ground, Autumn - leaves disappear on vegetation and appear on the ground (spring - reverse order)

cerulean token
#

Not all of them are new, but I think the downwash for snow was added for sure.

junior totem
#

Is there a decent modern russian reskin that isn’t RHS?

foggy ridge
#

RHS

junior totem
#

Ty tho

ancient rapids
#

what about blufor opfor mod?

junior totem
half locust
lofty escarp
#

how i switch from 39 to 35 in comms

uneven oriole
#

trying to start my DS and the server continues to abruptly shutdown, I continue to get this error

Can't compile "Game" script module!

scripts/Game/Weapon/Sights/RIVX_ReddotSightComponent.c(12): Constructor 'RIVX_ReddotSightsComponent', argument 'entity' name differs from prototype 'ent'

Anyone know how to not screw it up?

foggy ridge
#

Well it would appear the mod you are trying to use no worky

uneven oriole
#

I deleted the mod from addons and config.json, but the backend continues to download the said mod. how do i flush it out?

indigo crater
#

Servers down?

chilly briar
#

How do you get friendly AI to spawn in conflict?

eager sandal
#

you build living quarters

chilly briar
#

@eager sandal thanks. I downloaded a mod that lets you ask AI to follow you and I'm testing it in conflict

eager sandal
#

The mod creator probably know more then

neon meteor
#

Did the Soviets have parachute illuminating grenades for AK 74 GL?

brisk lark
uneven oriole
sacred mesa
#

For the devs... Do you have future plans to integrate controls with flight peripherals into the Xbox game version??? I have a hotas-one and using helicopter (or mod planes) with joystick, rudder and throttle would be a major plus on console
I want to remind you that the possibility exists as Flight simulator on Xbox allows the simultaneous use of pad, keyboard & mouse and dedicated flight peripheral

pliant plinth
sand verge
#

Is arma reforger worth it

neon meteor
#

yes

tepid torrent
#

👆

cerulean token
#

It can be a ton of fun. 👍

eager sandal
#

Your mileage may vary. If you are mainly a single player coming from Arma 3, you may be a bit disappointed. But I recommend it nonetheless. Because I am an armaholic.

clear sparrow
#

Is there any civilain ai mod?

foggy steppe
#

Last weekend I played a mission where you had to steal honey from bees.
Someone was in the role of a bear, and someone was a beekeeper.
In the end, Bigfoot won.

Can anyone tell me what kind of server this was?

zenith talon
#

A bearable server

stray blade
honest spruce
#

Will the workshop be wiped when the game comes out of early access? Only ask bc there’s a lot of mods that aren’t updated and probably don’t even work anymore. Think a fresh start could be good and don’t think it’s a big deal for modders to republish at release but not totally sure

ancient rapids
#

what about the mods that are no longer maintained that still work, you dont ever want to see those again?

honest spruce
#

I guess that depends on how many break when it goes to 1.0

chilly briar
#

Will you be able to command AI in combat ops and conflict while playing in singleplayer?

ancient rapids
foggy steppe
sand verge
#

Is there anyway to keybind?

chrome sphinx
sand verge
#

That's a oof thanks for letting me know

chilly briar
#

When AI commanding comes, will they be available in conflict to command? I'm thinking you start off with a small team and then slowly build them up as you capture more territories

#

The more you rank up, the more AI you can command

random cape
#

As of back then the commands were broadly in line with the 2022 roadmap's Move, follow, search and destroy, get in, while the 2023 roadmap only mentions basic commands

stray blade
#

basically what you see in GM

random cape
#

With the exceptions of GM's Forced move, Move relaxed, and Defend

indigo raven
#

let me guess, you still can't copy the world? (Just want to add some changes into arland conflict map)

#

need to recreate it manually?

#

nvm i just select all entities and copy/paste them

eager sandal
#

The BTR is all-wheel drive right? Or is it rear-wheel drive?

signal spruce
terse cloak
stray blade
#

Gaz 50 is btr 70 btw

eager sandal
#

Yeah. that is certainly weird... was wondering if IRL counterpart is rear-wheeled or all-wheeled drive?

stray blade
#

All wheel as written above

eager sandal
#

For being an all-wheeled, in certainly is bad driving uphill. Or is it like that IRL... I am certainly no expert in cars and engines and stuffs

#

oh btw, I am using all-assist for driving. Maybe if using no assist (manual) driving is better?

terse cloak
#

its a pain in the ass to drive btr without assist, i do it always but you gotta change gears so much on it

stray blade
#

Its still an 12 t beast with 240 hp engines so yeah they are relatively underpowered

eager sandal
#

Roger.... stay off hillside when in BTR. clear it with infantry first when moving uphill. Like that road from Durras to pennants pass

stray blade
#

If u have solid gunner you can keep moving. You gonna go slow, but makes gunners job easier

stray blade
terse cloak
#

The second one is 'she def a mommy though'

magic pebble
stray blade
#

Yeah...

tidal pendant
#

I was playing with someone earlier on experimental I forgot there user dude was very nice

slow pagoda
#

steam server list can show people you recently played with

signal spruce
#

Ease them in with kindness, then start pulling daggers.

#

Or in this case, AT-4s.

minor acorn
signal spruce
eager sandal
#

Everyone knows every shouldered weapon are called bazookas

still canyon
#

I thought it was called an RPG

eager sandal
#

RPG is one with the projectile outside the tube 😅

still canyon
signal spruce
#

Marshmellow cannons.

minor acorn
#

specifically the RPG Nh 75

still canyon
#

I know

#

I thought it was an RPG-26, looks kinda similar

minor acorn
#

This one I am pretty sure is the 75, since Czechoslovak army didn't use 26

still canyon
#

But I now see the narrowing of the launcher behind her neck

stray blade
#

Its a recoiless gun!

stray blade
#

(Unless she has 2 names)

signal spruce
stray blade
#

Ah, gotcha

terse cloak
#

Marko, check the end of the rfi, Its me swimming

#

in the air

#

Swim reforger

stray blade
#

Yeah i saw it xD

chrome sphinx
#

Damn kinda suprissed that they got more people on reforger than arma 4 lol don't know why I thought it was the opposite

terse cloak
#

arma 4 isnt playable? and arma 3 has more than reforger

stray blade
#

Reforger + engine -> arma4

terse cloak
#

Oh devs

chrome sphinx
#

This was by far the best q-a video yet imo

tepid nova
#

Does anyone know if Reforger will ever go sale?

stray blade
#

Not until release at least. And nothing promised after that either

tepid nova
#

In that case is Reforger worth buying if I just want to mess around solo? Are there solo scenarios or anything like that or is it almost entirely mp focused still?

stray blade
#

Its mostly mp oriented. You can mess around solo but not nearly as much as you can in a2/3.
On top of that, except tutorial, no sp missons/campaigns.

tepid nova
#

I guess I will continue watching from afar then

stray blade
#

Watch away 🙂

topaz whale
random cape
quaint cargo
#

Is there any specific reason we have not seen game-modes created from the community? Outside of Armalife and Day Z the only one that comes to mind was the C&H BI mod. My brain would like to see that ass proof of concept. But if I had to guess I’m assuming the issue comes from the same limitation that stops us from saving progress and scenarios (ATM)

Srry if that comes across as “entitled”. Being as I don’t have a PC atm to tinker and learn for myself, I often try and find answers or ideas from those within the community who might have first hand knowledge, rather than continuing to use my renown speculation skills.

random cape
#

Besides the usual chicken-and-egg reasons that go into not nearly as many people playing for Reforger as for Arma 3... scenario making is supposed to be done through Workbench (Arma Reforger Tools) and thus is currently PC-exclusive

eager sandal
#

Before, I just wanted to wait for Arma 4 because Reforger is MP oriented. Then I got impatient because Reforger looks so pretty and new so I bought it anyway... I didn't regret it, just that I didn't play it as much as A3... So yeah... if you can be patient go ahead. If not, stay away. Don't even watch youtube videos about it. Because you'll get tempted... like me 🤣

fallen valley
#

Any mods that add modern weapons and equipment to the Soviet that works for conflict? Not looking for a total all in one overhaul like RHS because it’s limited to just the two new factions and their arsenals

idle fractal
#

I just got Arma reforrger and when i put even 1 mod on it takes me back the the menu how do i fix it

digital crane
topaz ibex
#

how 2 fix, ive already verified integrity of game files

quaint copper
#

Bad mod

chilly briar
#

Do you think AI commanding will come after helicopters have been added?

#

There's already a command radial in experimental. I don't think it's that far away tbh

foggy ridge
# topaz ibex

looks like one of your mods may not be updated to the latest version, I know I've fixed that bug a few weeks ago

random cape
gloomy locust
#

Is anyone having issues with the night vision not working?

narrow frost
#

is the searchlight on the uh-1h heli controllable at all?

quaint copper
#

No

winged finch
#

Has the next update release been announced?

gleaming holly
winged finch
#

Ah okay

tidal pendant
#

How do you use the living quarters now

quaint copper
#

They're literally useless right now except to increase the base capture time, which needs only 1

tidal pendant
#

Ok

tidal pendant
honest gyro
#

Will we ever get functional crewed weapons?, aka Machinegunner assistant being able to load ammo for you while you are aiming your gun on a stable platform, Mortar crews being able to set up boxes of ammo and loading ammo for the person aiming the mortar or even the larger piece of artillery.

#

This was something accomplished somewhat in arma 3 with Ace interactions and such but i would love to have it able to be done in arma 4/reforger, this is something me and many people who like to use crewed weapons desire as it makes the weapons easier to use and more fun to use when you an a buddy can work together to use the weapon to its full effectiveness.

gleaming holly
brittle herald
#

Anybody knows where i can listen to the reforger soundtrack i cant find it on youtube

sour surge
brittle herald
#

Did they really not upload them to youtube? damm...

stray blade
# brittle herald Did they really not upload them to youtube? damm...

You can find a few more on same channel.

https://youtu.be/zLLEfK_6EDA?feature=shared

Skladba / Song: This is War (2022)
Skladatel / Composer: Jan Vašina (orchestration), Ján Dušek (original, 2013)
Hra / Game: Arma Reforger (ArmA III)
Rok / Year: 2022 (2013)
Platforma / Platform: Steam
Vývojář / Developed by: Bohemia Interactive
Distributor / Published by: Bohemia Interactive
Celý soundtrack / Soundtrack by: Jan Vašina, Dominik S...

▶ Play video
brittle herald
stray blade
#

But not on youtube. I guess you would have to buy soundtrack pack for HQ version

steep grail
#

Look I love the Arma 3 soundtrack but if Arma 4 comes out and its more This is War Remixes 💀

brittle herald
lament coral
#

ive tried everything and cannot fix it. verify cache, mods updated etc and nothing

whole ingot
#

have they fixed friendly nametags disappearing?
its very hard to determine which person is a russian, and which is an american wearing russian kit who is spawn camping us all

stray blade
#

They still dissapear sometimes

grand estuary
#

Posting this question from Steam

#

Updating mods on a dedicated server
I run a small dedicated server (windows) for our local group of players and we use lots of mods.
My question is when or how do the mods get updated ? Doesn't seem to update on startup. If i delete the addon folder then it downloads it again on startup, but thats a bad way since I dont know what mods need updating
Any help would be appreciated.
Spin

topaz nexus
#

Will reforger remain in early access when 1.0 hits or is everything past air assault post-release content?

chrome sphinx
#

No official answer yet

zinc sun
#

will the lav 25 have he shells and tow missiles?

topaz nexus
zinc sun
#

actually im not 100% certain on the tow but they do have he shells

topaz nexus
#

Are you thinking of the LAV-AT?

#

Because the base LAV-25 only has the bushmaster.

zinc sun
#

aint it the literal exact same gun as on the bradley

topaz nexus
#

Yeah

zinc sun
#

i think for balancing reasons it probably would be bvetter not to give it he shells unless the soviets get something similiar but i doubt bohemia cares about balancing in a arma game lol

maiden forge
#

Nsv will chew it up anyway

topaz nexus
#

You have a weapon that could actually knock out the LAV and you choose to name the one that can't

raven niche
#

getting the error "cant compile 'game' script module! scripts/Game/ASVAL_MagazineWell9by39.c(1): unknown type ' '

terse cloak
# maiden forge Nsv will chew it up anyway

NSV where tho? its not gonna be in cars so who is just gonna spawn a random nsv emplacemnt to kill a lav-25, if the crew dont spot somebody doing that then they deserve dying

vestal sinew
stray blade
#

(not 14.5 but 12.7, close enough)

vestal sinew
#

damn, joke ruined :(

#

too many big russian guns to keep track of

maiden forge
mellow cosmos
#

Good question, what is the reason why console mod download speed is bottlenecked at 10mb or less?

pastel compass
#

When I drop a vehicle from the prefabs folder into my level, it won't move. It starts up, makes sounds, and driver animations seem to work, but the vehicle just doesn't move. I've seen other people encountered the same problem, but nobody ever posted a solution.

topaz whale
errant ledge
#

What's the keybind for salute on PC?

stray blade
#

press ~ to open commaning menu and its the only option form there. (exp)

gaunt latch
#

What is the command role gonna consist of? Is it gonna be like HLL or Squad where you can call in airstrikes? I was reading that it wont have a physical role in the game world, more of a map view but that was all the roadmap said. Anymore intel on the feature?

quaint copper
#

You can pick what base friendlies cam fast travel to, you can tell squads of AI where to go, and you can tell AI to run logistics to some places instead of having players do it

gaunt latch
#

That is it?

quaint copper
#

Those are the only immediately discernable features, yes
There may be more but its not really meant to be an all poweful thing
Moreso just another role to fill to help the team

vestal sinew
#

Does anybody know if there is a system for swapping from HE to HEDP grenades? Thought about it because if they plan on adding flare rounds there should be a way to switch ammo type, i've never looked into it

quaint copper
#

There is none yet unfortunately

vestal sinew
#

damn that sucks

magic pebble
vestal sinew
#

dayz style, but yeah thats works well enough

rancid jolt
#

@half locust Hey man so I just got reforger on my laptop for the soul purpose of playing around in the workshop and learning how to make mods. Is there a channel in here that is for like new modders that are learning?

half locust
winged finch
#

I heard a rumor that the update comes out this Thursday? Is that true?

slow pagoda
#

also that same rumor circulates every week

winged finch
#

Oh okay

slow pagoda
thorn furnace
astral viper
#

Is the M1 pot getting removed?

pastel compass
austere nimbus
# thorn furnace I'd say chances are 100%; they are not going to purge the mods as announced and ...

They're purging mods which haven't been updated with the latest (current?) version of the Workbench, so even if the 1.0 release is "delayed" by 1-2 weeks it won't matter much.
That said; it helps to make mods 1.0 compatible when the game/workbench is up-to-date as well.

To be fair; it's a big thing to just mark everything incompatible, even when mods still work, but based on the previous updates (and bad support by the average "modder") it's a good thing to clean up the workshop and have less people complaining their game/server crashes.
Just be prepared for all the people asking where there favorite mod has gone 🤣

tepid torrent
winter mist
ember path
#

Is there a way to hold breath planned for the future

stray blade
#

Thats a good question

honest spruce
#

Which graphics settings have the largest impact on performance?

thorn furnace
grizzled kettle
#

Anyone have any idea on if the game moving to 1.0 means it will soon be releasing on ps5??

stray blade
quartz lance
still fjord
#

@foggy ridge question about your Persistent Loadouts mod. Does it work well on a 64 player conflict server or is it intended for smaller servers with lower population?

grizzled kettle
foggy ridge
still fjord
foggy ridge
#

I know servers that have 10000+ saved loadouts and they don't care

still fjord
foggy ridge
#

all saved loadouts are not kept in memory so it shouldn't be noticeably different from without it

gleaming holly
#

Yeah each loadout is like a handful of kb at most on the server disk, unless you have 1m+ its not going to take up any noticeable space

foggy ridge
#

11805 loadouts 470 MB

#

bigger than I expected but still a nothingburger

#

they are anywhere between 8k and 96k from what I'm seeing, still they are not all loaded into RAM so it doesnt matter, might be a bit slower if your server has a lot of traffic and is running on a medieval hard drive but then you'd run into performace problems way before loadouts started to matter