#western_sahara
1 messages · Page 4 of 1
You’re playing a live service title, expect constant service
Is 50gb of 8 cdlc too much
Slippery slope fallacy
ever heard of setting a bad precedent
if you don't want your storage taken up then just uninstall the game 
Who says getting more content is bad? That is the worst take I’ve heard here in a while
It’s not bad, I just want the option to download the content when I want it, and have it gone when I don’t
“WAHHH these devs are LITERALLY patching their game why are they stealing my storage”
Also biwwy
Probably
Also I find it a bit odd to mention Apex or Contact causing storage issues when people who don't have said dlcs get minimal storage use compared to actual owners of the dlcs since the majority of those two in their space is their terrain
Just making rude comments instead of having any real justification isn’t a fair argument
if anything you'd be downloading the terrain assets, which you'd want to have on hand since modded terrains love using contact or apex terrain assets.
Using logical fallacies to justify yours only rots the argument
Like a no true Scotsman fallacy?
No, slippery slope
tbf pointing out logical fallacies sets you up to also be judged for fallacies

I’d like to keep the precedent of how the cdlc is operating currently, I don’t want more and more things permanently added to my game when the base product is already just fine
Arma takes up so much space already being able to opt out of future content leaves me user freedom to pick and choose exactly how i want to use my space
Why not just buy extra space like anyone else would
just download more RAM
I like the game the size it is currently, I want to use my space to have more games and customize what mods I want
and...... you can do that
but you want to add permanent mods I can never uninstall
Removing space for things I want
then uninstall the game
Hard drives are really cheap these days
All integrating the cDLC into the base DLC model would do, is expose more players to quality content, likely increase the amount of players in public multiplayer (or at least bring people back who though it got stale), and probably most importantly, add lots of quality terrain content that can be added to mods like CUP Terrains without extra dependencies, allowing even the hardline no-cDLC people to actually use it. This is kind of like how Contact added lots of new objects that could be traced to Chernarus, and how many custom terrains started using more higher-quality content, improving the game experience for everyone.
7GB isn't much, so price-wise, size-wize, content-wise, and overall further expansion-wise, I see integrating the cDLC to the base DLC model a win-win-win-win for literally everyone
Sorry if this seems jumbled my brains fried from a diffyq exam
+1
It also exposes players to new confusions like “why are half the guns in my Arsenal require me to buy something extra”
you’re paying full price for a game and want to immediately overwhelm the user with an Arsenal full of items they may not even want to purchase
paints a bad image for the first impressions to be “buy more”
That's literally the normal dlc. People who only bought the base game can't use any of the guns except in the Arsenal. That's not a new problem, and the community's been content with it for years
The community hasn’t been content I’d say
And they're not adding many guns anyway lol
Plus, it looks like many of the variants of gear will be streamlined to work with the existing Vanilla assets/system/naming conventions
also important to note that if you establish one cdlc can do it than more will definitey follow
Bohemia wouldn’t change a policy for a single exception
That's just a fallacy, because the discussion for this cDLC was sparked due to its special circumstances regarding many of its aspects (setting, size, content, etc.)
Whereas the arguments for establishing the cDLC in a similar manner to a normal DLC are based on what has already been experienced by Arma and its community with past, rather successful, releases of fresh content
I've been content since i bought the dlc passes, apex and contact the moment they came for sale
Never had a watermark on my arma
Guys, the new DLC is called Western Sahara refering to the Sahara where Morocco and Polisario are in tension. I am Moroccan and I live there, and It should belongs to Morocco, since Morocco controls 85% of it.
what pissed me off was the shift +p keybind to open the dlc menu
I own all the dlc
That's a bullshit from Google
I dont want to be involved with that menu
Why cant you share?
What share ?
Share western sahara
tru
ngl i hate the shift+p dlc menu
@digital dragon You can google it up, but here it is
https://en.wikipedia.org/wiki/Western_Sahara
Like get that menu outa my face, i just wanna see the lesderboard
I didnt pay big bucks for the season passes on day 1 to get that pushed in my eyes
good thing the cdlc only brings 4 guns + 1 static weapon, aswell as some equipment pieces.
Also the arsenal doesn't require you to buy things
it will allow you to pick things
but will give you a watermark outside of it
Just to keep in your mind, it is Moroccan Sahara. Google puts it as Western Sahara, since there is a conflict there. We could end it with the 15% of Polisario, but since there are NATO/UN there, we are defeating them step by step slowly.
And even if you don’t want it oh well don’t buy it nobody it forcing your hand
You want post launch content you gotta pay
the cdlc is based on a fictional country that exists in western sahara
aswell as it's in 2036 not in 2020
I don't think I've ever seen anyone complain about having Apex or Contact content downloaded and available. I've seen people complain about the pop-up ads the first time they pick up some DLC stuff from the arsenal for example, but again, it's because they're using premium content, and quite consistently I might add.
Also Contact and Apex got some stuff that vanilla players can use regardless of DLC ownership, like re-textured vanilla gear and vehicles. From the pictures of WS we can see mutiple re-tex of vanilla uniforms (Combat Fatigues, both NATO and AAF, Guerrilla Apparel), vehicles (Hunter, BTR-K, Mohawk, Off-roads) and gear (berets, carrier rigs, LBV harness), that players with no DLC should in theory be able to use with no restrictions. Out of the 20GB added with Prairie Fire or GlobMob, there is very little that a vanilla player would be able to use.
I meant, they call it Western Sahara since there is a real lif econflitc
conflict*
Well geographically, isn't it technically the western part of the Sahara? If you don't want to get into any political trouble over a video game, 'Western Sahara' seems about as neutral informative as you can get.
No they call it western sahara cause it's the western part of the sahara desert
Because that’s what people wear west of Sahara?
clothes don't indicate nationality
What’s next? Greek people wear euro clothes?
Yes cause it is cold at night, and hot all day
There are other reference
such as the Star monument, actually in real life
So even more proof it isn’t your Morocco conflict
It is lol
Altis is based on limnos and there isn’t a conflict ther
Not that
Neither is there one in irl tanoa
I am talking about the DLC
The devs said that the terrain is fictional and does not explicitly reflect real-life conflict, right? The generic English/French speaking 'UN' only reinforces this. I like that it's open ended.
Bingo
also the cdlc specifically states that it's a fictional country aswell as the factions being fictional minus UN and NATO
They just say that so they aint get in troubles
Because they’re trying to make a conflict in an interesting part
we can see that in many games, saying. This is only fictional, any interferance is just a coincidence
If ya say so 🤷
Because it is
Unbased, your opinion is dismissed
Neither do you lot apparently 🍵
?
Ban incoming
alright i recommend we stop going off topic here
Yes
I wonder what the map will sound like
Ya know how altis has trees and stuff, what does sand sound like?
However, I went off-topic from the Western Sahara DLC, cause I can't shut it, in front of not saying the truth. Ended.
it sounds coarse, rough and you hear it everywhere
so the natives not speaking arabic?
Polisario? You mean Mauritania?
please stop
You don't know what is that
Mauritania is a separate country and Polisario is a Front...
If they want to be independent, then why would you even want to force them to assimilate
We don't
You ain't understand that conflict, just let it off for you.
"Ain't"?
Why not say "wont"?
I told you why
However see you later kid. I got to do something.
Haha, I am doing something, is away than fun.
Dont have fun then 
Haha.
Imagine your entire argument as to why the CDLC shouldnt have more content is based on storage issues
That wasn't the argument tho
He doesn't have a problem with how much content it adds
He's just against the DLC contents being added to the game as mandatory updates
Yeah, but the discussion is that some people would like to have it added as base game content
due to the proximity to vanilla content and the file size compared to the other cDLCs
It would be cool but when has Arma forced you to download extra content for Vanilla
It would be optional
Apex and Contact adds DLC stuff to all players, regardless of DLC ownership.
Apex and Contact adds a bunch of vehicles, weapons, gear, textures, sounds, voices and more to the vanilla game.
Pretty much the only things that vanilla players are hardlocked out of using is the terrain, campaigns and some positions in vehicles.
Like, this is the Apex/Contact of desert with the reskins and all
Okay this statement makes no sense^
Well isnt that how every DLC works then not just apex/contact
Even Karts
It adds a lot of content that is close thematically to the vanilla game, along with (theoretically) unrestricted gear, such as vanilla asset re-textures, similar to Apex and Contact
cDLC works differently from the base games DLC like Karts, Apex and Contact
Ya so western Sahara wont include anything for vanilla players
But I dont see what the big deal is at most vanilla content would probably be a couple GBs
Its 2021 SSDs are alot cheaper and if you really cant afford space just get a hard drive
That isn't the issue
Vanilla players can choose if they want to use it or not
There’s no need to make it a forced download
No real benefit either
Well not as it is
But if it would have been a vanilla DLC instead of a CDLC we would have seen the benefits
And like people have stated with Jets DLC its not the first time third parties were used to make vanilla content
The topic also shouldn’t be why I shouldn’t worry about it being mandatory, and more so why the current system doesn’t work
because it’s working quite well
yes, that's basically the main point
Minus the maps ofc
Both sides get what they want in the current solution
You can opt into the vanilla experience
By download the compat
Or just ignore it and not have to participate
i do kinda see the argument for this being a normal dlc
but also
technically
you can just download the dlc compat
and it gets you the same thing
I feel like there would have been more content or "reskins" which im fine with. If it was normal DLC
The apex vehicles would have fit the scenario better
all 3 existing dlcs have compat mods you can download off the workshop that add everything
Especially the jeeps and prowlers
you can't use the terrain but almost everything else you get for free
there’s no need for it to be changed currently
(with restrictions)
Because both options are available
Well obv it wont be changed
It’s a perfect middle ground
But it restricts them from using any of the DLC content
I really wish they remastered the armored SUV
All they have to do is hit subscribe to receive the experience people here are arguing for
Is one click that much of a pain
it operates the exact same as vanilla dlc you don’t own
What vehicles/outfits they could reskin
the restrictions are the same
If it was a vanilla DLC they could have made varients from the other DLCs and not just from base game
Not a valid arguement since contact and laws of war are still ebo’d
Ebod?
You can reskin any dlc with the templates provided
there’s no restrictions
even cdlc
? What dev is having this issue
People don't really have a problem with the compatibility patch, more so the player base division in relation to the content added.
Try being a mission maker. Even getting your groups to accept one single 'small' mod/compat is a pain
I highly doubt any CDLC dev can take stuff from Apex/Contact and put it in their Cdlc
WS has contact items tho
The underbarrel shotguns
Those are gonna be lit
It would have been nice if WS added MX with the underbarrel SG
was made by us 2 years before contact released.
Would have been nice if they added PMC Prowlers with small arms armor like the KA-60 is getting
But I dont think theyd be allowed to
Since its an apex vehicle
the prowlers do come in black, right? That could work ok. Or is it the quilin that comes in black?
Um i can check rn
Prowlers and Qilin both come in black I belive
Oh I was expecting that was the point behind the bull pup XM8
neato
Im still gonna use em
Already existing animations
Cause they just fit the scenario so well
And its weird seeing ION using the same vehicles as FIA
the SUV would have been nice to see remastered, but we can't ask for everything, can we?
It would be like in arma 2 if ION had technicals instead of the Armored SUVs
I would fricken love a remastered SUV
AttachTo will have to do for now lol
Gonna be some lit mods coming out of this for sure
but still having it as an official dlc doesn’t allow them to repackage contact or apex assets for sale?
that’s a whole new topic
If they just reskinned it might
Considering that one of the uniforms is a recolor of the Syndikat uniform
Some DLCs have added more stuff for apex owners
I'm pretty sure they can
Like obv youd have to "own" it
To use it
Apex that is
But thats how every DLC vehicle is supposed to be, but thats not really the case is it
it’s not good business for one dlc to require another tbh
No but honestly who doesnt own apex at this point
Lots of new people
Pretty sure there is some DLC overlap already
And with how BI handles DLC vehicles i doubt people would really notice
Probably
as an example
Yea that’s kind of shitty
Don't think you can use the Contact camo AK-12s without Apex either
(without the pop-up)
They reskinned more than just the apex AK-12s i think too
contact added the UGV to Laws of War (IDAP)
Ya like you said theres so much overlap already
I think some PMC prowlers wouldnt be asking too much... as long as it wasnt their main vehicles
Minigun prowler... maybe someday dreams will come true.
I hope to see more CDLC expanding on 2035 content
My biggest issues with the CDLC i think alot of people have as well is that most of them add stuff that mods kind of already have
I think more 2035 stuff would be vastly more unique
Wait actually the fricken gun drone is from Laws or War and not base game
So they have already added something from another DLC to this cDLC
Wonder if youll need to own that
Probably not, because the gun drone is different
it's a different model
just based on the AL-6
Its not just an AL-6 with a gun mounted on the bottom?
yes
As a rule of thumb consider the following
Reskins = you need to own where the model came from (i.e: Contact camo AK-12 need Apex, all NATO Fatigue reskins are free, etc)
New model = it came with DLC (Apex 4WD, WS gun drone, Contact Eddie, etc)
But it looks so similar
Also you can black out both the Prowler and the Quin
Throw a minigun on the Prowler and give it some armor plates to resist small arms a little more
I think so. I know for a fact there is a black Qilin
Oh, ok, I thought it was a question
so black for ION, sand for desert, easy
But minigun armored varient
Great, another reskin being sold as an official mod.
Yes, it does use reskined stuff , but it also adds new elements to the game with new weapons, a map and missions/scenarios (also adding some other neat features such as a deployable ballistic shield or a gun dron.) For 7 euros, which isn't much.
And what do you mean another? While I'd say CSLA can be seen as that, the other two cannot.
CSLA is the only one you can really compare to mods
And it adds plenty of vehicles mods havent
People tend to notice and remember the flaws. In my opinion, a CDLC should guarantee a level of quality equivalent to what the base game offers. Seeing this CDLC, I feel like it's on par. It brings something that you don't get without mods for a small amount of money and guarantees compatibility with all the content of the base game. Yes, you can recognize Arma 3 assets. Yes, there are Arma 2 assets but there is also unique content and not only assets or a map. A game mode or an open world scenario is also unique content.
- camels.
our gun drone is a completely new model. we based it on the existing drones, so they match the style. the model itself, however, is 100% new. 🙂
we tried hard to come up with new stuff and features that were specifically not done in mods and other (c)dlc before. we also took the chance to do vehicle modifications that mods can't do right now (such as the added Marshall variants). that said, considering the longer development time, some mods with similar content did release in the meantime. but that's something you really don't have control over ... best example is the digital camera binocular mods, which released recently on the workshop ... very bad timing, but such is life.
yes, we also do have "simple" retextures, but this is also reflected in the cdlc pricing, imo.
Can you tell us if the gun drone is also available as backpack?
yes, it works like the other drones in the game.
How would that work? One backpack for each drone weapon variant?
there is only one drone. the weapon system is "dynamic" (in a limited form) via the games pylon system.
so you can remove / add different rifles from a small compatibility list
Drone is an all new heavy lift one.
So you can change that mid game? Now thats cool
We can buy drones now that can carry 80 kg. Easy.
Or even 100kg
Imagine a gmg drone.
I sure hope for some different gun categories you can put on the drone. Like a sniper, a mg, a shotgun. Would be really cool
Well shotgun might just get your drone killed lol
for technical reasons the weapon selection is a bit limited. we mostly focus on bigger rifles with >100rnd capacity .. also for gameplay reasons, because reloading a 10rnd weapon every time gets quite tedious.
Would it be possible for modders to write compats to extend that weapon list?
with a bit hackery, yes
Imagine putting the NiArms minigun on there😆
adds aircraft weapons via config to allow for GBU-12s and Macers to be fitted
!issuewarning 875901558313877554 there is clear rule nr.5 within #rules about no-politics, so please follow it
Done.
to the rest, fictional CDLC setting, set in future of alternate universe within Arma franchise multiverse ... if you trying to link it with reality then i suggest famous Offtopic discord with it's billions of users
sniper and shotgun would be kinda strange. attaching explosives would be something closer to reality i guess
that said, these gun drones are extremely dangerous. kinda gives you perspective on how the battlefield of the (very near) future will look like for us.
The A2 gun drone is dangerous lol
lol warned for saying the truth
In the wrong channel ya
Just cause somethings the "truth" doesnt give you the right to say it wherever you please
Eh, not really. The Ka-137's accuracy was terrible unless you were standing < 400 metres away from the drone.
Or unless you were manually controlling it.
I do hope WS' drone doesn't have the same problem that the Ka-137 had.
we actually had to nerf it because it was too deadly 😄
it's still very deadly, though. especially if it's moving around.
it's slightly bigger than the laws of war cargo drone. you can drop that one into the editor and try to shoot it down when it circles ~200m above you.
not impossible, but also not easy.
Eddie's are tiny but hard to kill. One time a invade and annex server had a defence mission with a horde of them. We got slaughtered LOL.
why it kinda reminds me of squad leader drone from BF2142
i love that robot. one of the best additions in contact.
the whole mechanics with the arm movements, etc. really nice.
Modified Demining drone that drops deadly explosives would be a cool addition
Mortar drone
demining drone explosives are already deadly
anyone replaying A2: PMC cause of this lol
anyone replaying A2: PMC cause of this lol
@rocky garnet Yes.
Im already running into bugs lol
Ah yes, the ViP features.
The a2 pmc campaign is littered with them, but still a nice campaign. Even though short.
Ya its a fun campaign, pretty immersive when it works..
Great DLC already want to play it very much.
Yeah, what actually is the guidelines on making content based around BI DLC assets?
Because man, an Armoured Prowler would be cool.
I mean the contact things are part of the base game to a degree, so people actually are able to use the assets like decon decals, same with apex buildings as such
So it's no wonder they are using the underbarrel shotgun
In lieu of a 'scopeless' .50 a mission maker could possibly lock the pintle mount ring to force players to instead use the 'commander' seat's forward-facing SPMG .338
That's not quite the same though, is it
Agreed... perhaps a config mod could disable the optics view, but then I understand that there's no backup iron sights modeled above the optics module and even if there were you'd need access to the model to add a first-person view that uses them... and I'm not sure that having 'optics+BUIS' is supported by the engine for vehicle-mounted weapons vs. personal?
@hallow widget iirc the doctrine was 'it's not a replacement for a Humvee, it's a replacement for marching'
anyone else excited about western sahara?
I loved Dunes and I'm certain I'll enjoy it, so yes
Ion PMC let'sssss goooooooo!!
Bring back the armored SUVs!
I hope this gets a huge payout so we can get SOG quality updates
I really hope we can see updates to this one
I'm hoping Rotators works on some post launch stuff for this. The potential stuff we could see is great.
I'm assuming that this cDLC is just gonna drop randomly like how S.O.G did? We've got less than two months to wait anyways, but I'm curious.
I'll say 24.11 but just a guess
Which is pretty specific
sus 🧐
will the SP mission be like ghost recon wildlands type of thing where its open world?
Open-World Scenario: "Extraction" - Search for intel and clues to return a kidnapped war correspondent to safety in a sandbox scenario featuring dynamically randomized contracts, which can be played in both singleplayer and multiplayer co-op with up to 4 players. sounds like it 🙂 good job
It'd be cool to see a an Official Checkpoint Gamemode come from this CDLC.
I wonder if UN will be IND only like ARMA 2 or will also have BLU and RED faction sides also
They could do a public test channel to.
It'll probably just drop at some point without much marketing.
Imo this got enough marketing just from those sexy screenshots alone.
For what it is, I agree.
I mean... don't get me wrong, but I like stuff closer to the vanilla game more, than stuff that tends to be something completely different. Take it like this, all of the cDLCs are great and huge respect to their creators, but this is actually the first cDLC that I can say I will 100% buy and is for my liking.
the CDLC appeals very much to the vanilla/2035 crowd
which are the majority of active people on this discord and specifically this channel.
though the real majority crowd in arma is the life players...
^ and may as well be just incorporated into the game lie a normal DLC so people can use on public servers, even thought Nillers said there are no plans, but he didn't say it isn't a possibility.
^ jets dlc showed its possible
External developer isn't the same as a community developer
wdym I see no difference
external isn't part of the A3 community or what
everyone except BI is a community developer
As in Bohemia hired a development company to make this
rather than a community dev making a submission
to bohemia
... that BI hired aka accepted
It's a completely different partnership
Bohemia is acting as a publisher not a developer in the cdlc
Well the way I see it they are the ones posting it, so basically hiring the rights or that sort of thing.
but still.
Bohemia had a heavy hand in supporting the Jets DLC with developers and engine changes
Bohemia is just providing QA for CDLC content
Even so, either way this shouldn't be that big of a problem at all for introducing this like the Jets DLC into the game, since there's a game of words were talking about here.
i dont mind that western sahara is a cdlc, i just wish that they add one day a humvee
Only a game of words for us, for Bohemia it's different legal definitions and requirements
well ye ofc
also quick fun fact my arma 3 crashed cuz reasons
now pc having a stroke

It's more complicated than just making it a dlc like the rest, because just words or technical definitions reflect the company
the idea of the cdlc is this is the community, making it integrated into base game makes it look like Bohemia is making this
but still, it isn't impossible.
not impossible, but you're asking for a great change in something that would cause new problems
well yeah, that works just fine for cDLCs that break off Arma 3's way of things, so to say.
less dlcs sold.
while this cDLC acts just like a DLC that would fit very well into the game
It changes alot about the cdlc making it mainline
im sure bohemia wouldnt let them update it as often
like what if they intended to add a 2nd map? But Bohemia doesnt want to bloat base game arma 3
it adds a whole lot of overview and new factors
by making it into the base
The way it works now gives a lot more freedom as it’s not affecting the base game product at all
neither way, any chance for a humvee in future?
why don't you just use a humvee from mods
?
oh
why would you have a server people pay to play on though??? Kinda OT though
Does arma 3 even allow monetization or?
it does
with rules
nothing allowed that gives you advantages over other players
its good to fund the server that way.
its not forcing anyone to pay. but if you use mods, you are not allowed to use it.
and since im in a cdlc channel here not a modding channel, im able to ask for a UN(A) humvee.
the vanilla setting isn't very appealing to me, though i am hyped about ion returning
bohemia used quite a few poor choices for vehicles and weapons that even back in 2012 weren't the most logical picks
I like to use suspension of disbelief and pretend they are just stand ins and not canon lol
they used all the good weapons in A2
i also really dislike how csat and nato share so many weapons and emplacements, just feels lazy
and csat/nato uniform/armor balance is just silly but thats a separate thing entirely
My comment comes in here. Like for the Titan, I'd probably just give CSAT Voronas in missions I make, and maybe a cDLC Strela or something
also why can't the mortar that the merkava has work 😔
attachTo
The Merkava is one of the main suspension of disbelief things for me
that's not a solution
wut
you mean base game
the merkava has an internal mortar but for some reason it never got functionality
there's a hidden merkava version or what
poor wording on my part
i first thought about the self propelled arty since it's on a merkava or bobcat chassis
i will say i am sorta glad to see this dlc be built on the 2035 setting so we don't get like our 5th DLC AK lol
why is that what came to mind lol
As far as vanilla vehicles go, I kinda like the implementation of things like the Hunter and Marshall. The Hunter (IRL one) will be seeing much more service, and IMO the Marshall (especially the Western Sahara version) seems to be a pretty good stand-in for a general future IFV (I think the US will eventually go with the Lynx)
edit
also the merkava should be able to shoot anti tank missiles, but they never gave it the functionality to do so 😔
As far as vanilla vehicles go, I kinda like the implementation of things like the Hunter and Marshall. The Hunter (IRL one) will be seeing much more service, and IMO the Marshall (especially the Western Sahara version) seems to be a pretty good stand-in for a general future IFV (I think the US will eventually go with the Lynx)
Just add the magazine with script lol
You can literally put laser guns on stuff
AMRAAM launchers on an M164 VADS
functionality shoulda been there from the get go tho
i agree on those two vehicles though for sure
its not all bad but then there's just downright questionable choices like csat's aircraft
surely something besides a jet trainer would have been a better pick lol
Also I like the Apex V-44 X. I was reading some articles fairly recently about how the army or whatever wants the replacement of the C-130 to be VTOL
Also yeah the aircraft lol. I'd just leave them to a Russia faction, and come up with something else. At least the Shikra has a Russian camo, and is acceptable as a hybrid of the Su-35 and Su-57, I'm dissapointed the trainer does not have any camo besides hex in Vanilla, and I hate downloading big modpacks (of questionable quality) just for a decent plane skin
Schorcher Artillery uses the Merkava hull. Just different turret. Would be cool to have a AA Merkava.
even mods rn kinda be lacking on aircraft
rhs be like ok we only gonna give you the f-22 and a-10
^
I think I read that the turret on the Scorcher is literally a Paladin turret? I'm not very familiar with the Paladin, but would have loved to see a non-merkava version
Here is a pic of the Merkava Mortar. 60mm. https://qph.fs.quoracdn.net/main-qimg-48bcfe0602d2223e33d0a8ba2414e508-lq
Cheetah. Merkava is tank Panther/Namer. Cheetah is AA Panther/Namer
and then the mlrs
The Merkava's 60mm mortar is mounted in the turret. It is breech loaded and fired by a spring loaded striker, operated by a trigger. It is mostly used to fire smoke bombs and it can also fire anti personnel rounds to deter infantry tank-hunting teams.
Apparently it is loaded from inside.
@tepid rock I just wish it could load cluster rockets without all the scripting needed, like pylons or something
my friends and i tried to make an ION faction for warlords but we were pretty limited
i've always felt that everything in arma is requires scripting, even some really simple things
Arma isn’t really an aircraft game, so it’s never really gotten love
advanced heli system
not only do you need a lot of scripting for everything but it is insanely unintuitive and you run into hardcoding constantly
Heli but you’re talking fixed wing
I used it once on a server of a group I'm in and the zeus complained SOO much about how I'm so stupid for using the advanced flight model, just cause I like trying new things
fixed wing flight models aren’t great, they don’t have a place in many game modes
Never given a reason to focus on them
advanced isn't ment to be used without a joystick
bro i have one
meanwhile i played all showcases about helis with the mouse
ew
keyboard
you literally can't
it will mess up your rotor
.. in advanced i meann
you need slight movements of a joystick
but anyway, I just don't like how the controls, even with joystick, are either too sensitive or not sensitive at all. Like I can't just put in a little pedal to line up my miniguns on a littlebird
not the sudden of the keyboard, with a lot of care, the mouse can somewhat achieve that
I didn't realize you meant with advanced sorry about that
np
i feel your pain
btw part of the reason the mortar is there is because there's space
i don't know if you noticed but the slammer and the merkava have a huuuuge size difference
No room for passengers though, the whole back is full of ammo and supplies.
not so ahrd, the only annoying part is the trim
cant really get a good trim with q and e
autotrim smh
autotrim is for wussies
bru
manual trim or dye


Best fixed wing flight model is SOGs F-4 prove me wrong
Can you gain speed in a turn
sog f4 has pretty good flight model.
Shame Firewill wanted to play Ace Combat in Arma, getting the right model for his planes now requires adding a bunch of mods
My favorite part of the F-4 is that you can actually maintain speed in a decent turn
Which you cant do in any vanilla arma aircraft which is just plain dumb
And it feels loose not so on rails like the other planes do
glad to finally hear somebody else point out how firewill's planes are underwhelming
his scripts are really good and weapon systems
but man does the guy not know how to make good flight models
This is because planes like the f-4 had very limited manueverability
modern planes don't have the g-limits that old planes do
good thing neither of those are in vanilla arma
Either way dont see what your point is when the F-4 is actually more manueverably
In game
And can sustain turns way better
the F-4 was in reality very garbage in manueverability
it was used to launch missiles, little more.
Thats why they decided to add a gun to it
After it did a poor job "launching missiles"
True, but it didn't fix its manuevering problems
the mig-21 was still a way better dogfighter, but they solved this through better pilot trainings, and specialized dogfighting aircraft.
At low speeds I think the F-4 had an advantage
But id have to check on that
But basically what we are getting at is that every plane in arma is less maneuverable than the F-4 which is super odd
Just because it can sustain speeds doesn't mean it's more maneuverable.
Also didnt F4 have a +6.5 G load factor limit?
I mean when it can retain energy against planes that bleed it so bad its gonna have a major advantage
If anything follows it into a turn it will bleed energy until it stalls
While the F-4 keeps its speed no issues
Sounds like a limit with weapon load
Cause IIRC the high +9G limit is really of 4th gen and up, with the exception of the Hornet, which makes up for it in other ways
I'm not much of a super gung ho 'nam guy so I don't know as much about the F4
Honestly alot of planes have a roughly 6.5 to 7G limit with weapons on pylons
dont forget fuel bags
Ya
They all hurt its max Gs
Now the F-16 with only its wingtip 120s can probably sustain 8.5 to 9g
F-14 can only handle certain G loads depending on what position the wings are in
Eyy when I learn how to play the game, anyone wanna do some PMC missions with me?
I just wanna rp as a merc
They are unbearably twitchy for me but I do appreciate the weapons systems
Ia it already out
At slow speed the Mig21 has the advantage, it can turn better than the F4 at most speeds and is controllable down to about 115knots but the mig21 bleeds speed faster in high AoA. But with the right seperation between the 2 the F4 could hold its speed in the turn and keep up with the mig21 forcing a rear kill shot. There's a reason the Migs used hit and run tactics. Another note the Mig21 was limited to .98 mach below 15000ft, above that and they werent controllable, so big tactic for us jets was duck below 15k and zoom above mach 1 to get away, later in the bombing campaign f105 would come in around 500+knots and leave well over 700+knots from the target areas especially when migs were thought to be present
ok
The discord link has expired
Not lazy, but rather 'sacrifices were made because the CEO wanted the game out before the end of 2013'
@tepid rock For other examples, the SP campaign being released after the game's '1.00'...
Before Jets DLC it was the closest thing the base game had to an air superiority fighter... iirc its flight performance was nerfed around the time of the Jets DLC release and the 1.70 game update, to force it to stick to the ground attack role; there's probably a config mod or two that undid this
Oh yeah vanilla jets were quite fast back then before Jets dlc
Well now only one can even exceed Mach 1, and not by much either
Without bothering too much, I wanted to wish you the best of luck with this CDLC. From the description and what little a user can tell, it sounds interesting. My group of friends and I will buy it on the release date certainly. Thanks in advance.
I realized I saved 3 slices of pizza from tonight, which are combined cost more than this DLC. I'd say you get quite the bang from your buck on this one.
Ufff 🍕 would be so nice right now
I second that.
making a Western Sahara mod without including the Spanish nomad troops (ATN - Agrupación de Tropas Nomadas del Sahara) ?
please consider ATN for a further update. I could get some unpublished pics.
I could get some unpublished pics
No thanks
no problem.
Also Western Sahara means not the country
so what does it mean, antarctica life mod?
The area
ok
In fact that the WS CDLC takes a place in a fictional Armaverse country Argana
fictional. fair enough. so surprise us when it comes out
hi (salut:) )
I just want PMC scenarios
👋 😄
Români gang
Im gonna make so many PMC missions
Anyone else get Army of Two vibes from the facemasks
We have ION but what about russian PMC the Raven (from raven vest in arsenal)
Perhaps Raven doesn't even exist in the current Armaverse
Ya, If I remember correctly Raven was in the Pre-Alpha but then they got removed when they changed the story and other stuff
it even mentioned the USMC during the phase
You'll get desert Americans, take it or leave it. 😄
IIRC the WS NATO have no country flags and speak a mix of English and French
that's the UNA 🙂
the nato (desert) faction works exactly like the woodland nato from contact, or the pacific from apex
Oh, okay
what about CSAT? Scimitar Regiment (north african) or regular Iranian one?
Camels are from CSAT
CSAT isn't mentioned as one of the included factions. I'd hazard a guess that the Tura are CSAT-backed?
https://youtu.be/SrJk1qmthd4 this is what will basically happen in the lore once WS goes live
I could get some unpublished pics.
What is this, War Thunder?
Even thought they appear with new gear in the promo photos?
Well, not so new gear but
Different
Hence why I'm wondering who they're supposed to be. The Steam page makes no explicit mention of CSAT being included as opposed to NATO.
Are they some kind of elite Tura that have CSAT equipment?
Or is it actually Arganan military forces?
Probably just an underfunded military thats part of CSAT
I doubt CSAT would let Tura keep the patches on uniforms
Or give them uniforms in the first place really
Thanks Lexx!
In canon, Argana's always been implied to have been a CSAT member back in Tac-Ops and Old Man.
Since SFIA are pro-government forces, it's not a surprise that they have CSAT equipment.
Although it's kinda ironic that a bunch of pro-government paramilitaries have helmets whereas their official military counterparts only wear hats and caps. 😄
Was Argana really mentioned in Tac-Ops? I thought that name came with old man.
Not by name.
Was the name even around 2017?
According to Kydoimos' draft for Stepping Stone: https://forums.bohemia.net/uploads/monthly_2019_08/Malden.png.bd6dfed179bee2219fc85586cea05798.png
That is from 2019
Keyword 'draft'.
That date is when it was uploaded to the BI forums. It was probably created before that.
Not a bad theory, but it definitely explains why CSAT are featured in some of the screenshots.
They're probably Scimitar Regiment as well.
I know they're not an included faction, but they're there canonically due to ARMA 3's lore and whatnot.
I rechecked again and now I think I know what confuses me. In Tac-Ops the briefing is saying that "some african troops of the Scimitar Regiment do not comply" and left the base to fortify. That never really made sense for me and the latest discussions made it worse.
I always considered it to be somewhat of a mutiny and wondered why the (chinese) CSAT command would let this happen. I also thought those troops to be part of the Scimitar Regiment but not entirely it.
Besides the strange lack of discipline I wondered what their reasons might have been and given the location of Malden concluded they must be from the Libya/Tunesia region as those would have a NATO Malden right in front of their nose.
Given the location of Argana, I now do not only not understand, why CSAT would tolerate such behavior but also why those african troops would care for Malden.
I recon they tolerated such behaviour as it would slow down the overall invasion of Altis and Stratis and would make more time to escape with their device.
You cannot let your own soldiers disobey your command. Those are not like the AAF an allied force, but your own military wearing your uniform.
i mean plenty of real world armies have had parallels
it’s one of the issues with maintaining such a large force
But here it's a force, that was stationed together at the airport. That is not that large. But be it. My main point was, that I didn't read it as Scimitar Regiment is a regiment of north african troops from Argana, but rather a regiment that also had some troops from north africa and (before knowing the map) I would have placed them much closer to Malden.
They were clearly ordered to delay the US forces
Clearly?
It's heavily implied during the missions that the Chinese were behind it all, and that it was some sort of delaying action / diversion
I see ... maybe I have to replay

If you think about it, it makes sense. They were trying to cover their asses, they were willing to engage with NATO forces to keep the east wind device secret. They needed time to conclude whatever they were doing with it on Altis and pack up and leave with it. But they didn't want to escalate to WW3 over it. A lot more convenient to say that a bunch of african troops went rogue, than start an open conflict between 2 major powers
In such a case you could still be considered a legitimate target, since same uniform and so. Also you risk that the africans break from your coalition, since they basically granted NATO offensive actions against them.
According to CSAT, Altis was a big misunderstanding, Malden was a bunch of rogue troops, and the APEX protocol was the action of a few rogue actors
Well, the Chinese kept a diplomatic channel open with NATO through the whole thing, and they were confined to the airbase, so not that much risk
Even tho CSAT seems really centralized and padronized, they're still made up of individual nations
Just like NATO
But without domestic flags
Yeah, a design choice that imo, not that realistic and reflective of how CSAT actually seems to work in the armaverse, but whatever
But they could of course have anticipated that NATO didn't want a full blown war either
As for scimitar regiment, I personally think they were made up of more than one nation, maybe mostly Argana.
That's how I read it too
Nope, and NATO also delayed the invasion for CTRG to have more time to find the device 😂
Talk about playing into each other's hands
Wouldn't it be easier to find, when you control the land and more important ports and airports?
Both sides were running black ops 💩
Both sides wanted to keep it quiet
Also CSAT was more likely to not pack up and leave early with the device, if they thought they hadore time
They kept it on the island until the very last minute, and were completely off the radar of NATO forces.
Conventional NATO forces that is
Until Kerry comes in and smokes them all and single handedly sparks WW3
Jk
Should have been the canon ending
😄
Ok, so about the closed beta. Only selected members of the community will be able to take part right? Can they take screenshots or videos of the Beta while it’s underway?
Of course we can but you can't share to others else
open beta when?
well there will most likely be an open beta
but it'll just be RC
probably
actually maybe not, considering the others I think didn't get on RC and just got released immediately?
NATO didn't really "delay" the invasion. ||It was Group 14 actions that delayed it by sabotaging stuff and passing false information to TF Aegis and the FIA. After you link up with NATO you can even listen in some conversations between soldiers about how they could've been there sooner if someone hadn't blown up Mike-26.||
Nothing happened on Tanoa
Everything was close beta, then release
Only updates were RC
True, actually.
Except NATO command did deliberately delay it. It wouldn't have taken more than 24 hours for CSG14 to sail to Altis after Malden was secured, and yet there was a 16 day delay between the ending of Stepping Stone to Beyond Recognition.
Getting from point A to point B in 24 hours isn't a problem at all
attacking an island with little to no intel is
And again, when Kerry links up with NATO there is dialogue between the soldiers that implies that if Mike-26 wasn't blown up by CTRG they could've gotten there sooner and with better results.
I do not remember that dialogue, but I do remember a dialogue of them saying they were ready to invade much sooner than what actually happened
The only dialogue I remember about Mike 26 was about how long it'd take to repair it
They never repair Mike-26, it was FUBAR
they say the whole deployment is on the backfoot because it was blown up
even if the battalion was prepped in a day
Pretty sure they were talking about the invasion of Altis itself
I'm quite interested in the approach to this CDLC.
Given its lore-friendly nature to the Armaverse, will it be treated more like Contact; a sandbox platform with unique expansion-specific features and mechanics only functional outside of the base Arma sandbox; or still be treated as any other CDLC regardless of its 'Armaverse' treatment?
Its a CDLC it will be treated like a CDLC
Dang. Really hoped to be able to play IoN in base Arma like the old days.
Oh, well.
I just thought that Sahara would be like Contact since unlike the other CDLC's, it's 2030s assets and props
I mean, that's pretty much the whole point of their deployment.
Miller team blowing up Mike-26 prevented TF Aegis forces from contacting NATO MEDCOM 1 month earlier, and then prevented the NATO forces from getting intel for the attack on Altis.
Can't remember who said this but someone said they if they treated Sahara like that, then every other CDLC team would want theirs to be treated like that, and that's not really viable
I just thought that since Sahara is themed around 2035 and looks more to complement base Arma content, from what I see, than act as a full standalone like the other CDLC's, it'd be treated like Contact in some way.
But the reason behind that not happening probably goes beyond; probably legal stuff with existing conditions for CDLC's set by BI
Which is a bit of a slippery slope fallacy, as while the western sahara cdlc is a cdlc, it helps complement the vanilla content that the majority of people use directly or indirectly, without the need to make people download compat data or enable/disable the cdlc everytime they launch the game depending on what server they want to play, not to mention that many terrains could benefit from the terrain assets the cdlc could bring.
and that while Sahara is a legit DLC endorsed and approved by BI, since it's the first CDLC that embraces the 2035, we still don't know if what they'll do can be considered canon or not
🤷♀️
but nevertheless, really looking forward to this one.
Same
New 2035-themed factions, props and a setting are welcome to someone who's kept consuming Armaverse content nonstop.
At the same time though, the other CDLC teams should be mature enough to understand that it wouldn't be viable to give them the same treatment.
I'm really looking forward to this one, trust me I am. But I really hope that the public servers aren't just empty. Seeing this W-Sahara is cheap and small compared to the others, I'm just hoping more casuals buy it. I love zeusing in public servers, and I hope this one retains some sort of official server player base for at least a while.
Honestly the syndicates paramilitary forces could pass as a PMC group ive kind of made missions with them before
Will this map also include warlord gamemode?
Seems kind of small if you ask me
16v16 perhaps
The map is 100 km², isn't that small for Warlord.
While there are Warlords for Stratis and Malden.
XM8 or no bueno
How bigs malden again?
So western sahara map is almost double the landmass of malden?
something like that, yeah. bit hard to compare, because malden isn't square shaped and has lots of water around it
however, considering our terrain is a desert, you can also still utilize the outside terrain a little bit. i think it's not completely bad in most places. just when seen from high up in the air it can be a bit meh. but that's just arma being arma.
100km² is more than enough.
And I'm stating that regarding pretty much every game mode.
as infantry or vehicle, yeah. for helicopter it is already getting borderline and for jets you can forget it. but that is for all arma terrains, not just ours, imo :>
Even then for helis and jets, it' doesn't sound THAT bad.
I'm normally alright when it comes to at least Malden. Everyone's opinions may differ seeing that Sefrou-Ramal isn't an island terrain. But I know I wont care when it comes to randomly seeing a vast desert wasteland.
i think it's an "issue" with water being perceived as "bigger" - you don't see any odd outside terrain or badly generated transition, which makes the map generally feel bigger.
it's technically not bigger, but it feels bigger
by the way: any chance for sand texture helicopters? as far as I remember vanilla already has sand ghosthawk, but any chance on a sand comanche?
nato (desert) has that 🙂
Under the map theres always water
nah, no apex / premium assets
so no jets dlc black wasp either, right?
FYI the Sand Ghosthawk is just an Arid version of CTRG's Dazzle pattern. There's no actual tan paint scheme that matches ground vehicles.
oh, okay
Which is sad. I really wish there is a (vanilla) DLC-dependent items in a CDLC
Someone will release retextures on the workshop.
This tho
tan liberty and freedom?😝
Desert Kuma will rock!
"Desert Kuma" huh?
Hey, at least other Apex assets like the Qilin and Prowler already have camos fitting for the desert environment.
As for the Blackfish, I think its blue colour scheme would already work well enough for the Sahara.
Yeah, probably
Do they? Do you mean the standard nato green/brown or is there a real tan skin?
The Prowler has a sand skin, yes.
Ouh, nice.
CTRG's Light Prowler? No.
Are they different in any way apart from skin and color?
No. It's only cosmetic in difference.
Aight
Well in what way would it be fair?
There is the Atlantic Ocean to the West of WS's map right?
there is no ocean in the terrain
I'm not saying that it would be fair, but asking to have your CDLC, which doesn't fit ARMA 3 vanilla, get the same treatment as one that does fit ARMA 3 vanilla is stupid. It's your fault if your team created something that wasn't specifically that setting.
I mean, BI doesn't have plans to integrate W-Sahara sadly, but I think it's a flawed argument.
What I'm saying is that it's a dumb question to ask seeing that you know what the answer is gonna be.
"No, because your CDLC doesn't comply with ARMA 3's base ideas and themes." Yeah, no shit.
While it makes sense to an extent, would we want to drive away CDLC devs from taking on untouched topics in favor of simply adding more vanilla-themed content which would be integrated? I mean we just had like what, 6-7 years of 2035, and GM with SOG were a nice change of pace away from that.
I guess so, but at the same time I think only creating CDLC because you want it to be featured on disk for ARMA 3 is a bit silly.
It surely would seem plausible if 2035 got an exception.
They're still passion projects, yes, but there's money involved nevertheless.
I hope so. I'm hoping that BI considers it in the long run. It seems they're currently firm on not doing it, but who knows. They might change their minds on it.
I have the opposite opinion - having exceptions for certain styles of content seems like a good way to cause inbalance and run the cdlc idea into the ground.
and if it got announced this far into the CDLC program, you bet that teams of currently released CDLC's would be mad at the unfair treatment.
It's not like a team can just shit out a pack in a few months though. But I do get your point.
Yeah ofcourse
But then again, it's been public knowledge for a while that one reason for them being separate is that they might not fit ARMA 3's original setting and themes. So being annoyed over that is dumb imo.
huh? I'm unaware of that. I've only heard the reasoning of it being integrated limiting the gameplay features that CDLC teams can work with, and the immense size of the CDLC's also being a problem. Which, both arguments seem logical.
Size is also a concern; what would BI do if a CDLC fits the them but is as big as GM or SOG (or even bigger)? Do they also get included?
I think that's where you draw the line.
I'll have a look for where they stated that, gimmie a sec.
whats the difference between 1 big DLC you have to download or 5 small ones you have to download
just guys let it go
What if it's small now but the the Western Sahara team will want to expand it with updates?
that too
Having it included in base game would mean even more work/stricter QA for BI
as they would need to ensure NOTHING vanilla is touched/broken
What's wrong with us discussing it?
bit cringy by now when it just repeats the same cycle
You are both wasting eachothers time
And now I just don't know what to say...
Huh.
just remember that friendship ends where money starts 😄 i guarantee you, if people get treated differently, it's just a matter of time for drama to start.
On point, but then again...
Don't ask a question when you know the answer will be no.
Anyways...
Desert
What makes this unfair?
Imagine the difference as a hotel, having the other cdlc being snacks being at the desk vs integrated cdlc being snacks in the mini fridge
they’re presented better to the average arma 3 consumer meaning they’re more likely to buy it
Okay but just like actual hotels they’re both expensive, just the CDLC is too far a walk to bother getting since it’s so far removed from the “room”
in the end, the discussion is moot, I am pretty sure that the CDLC devs had discussed amongst themselves and Bohemia about all these ideas and decided to go forward with the CDLC program, and even though I too am one of those people that would like to see it as part of the base game due to its small size (at least that is what I heard it was a relativily small size compared to the other CDLC's) the decision has been made, and I will buy and enjoy it nonetheless
The discussion might be pointless, but still needs to be made. Why won’t Bohemia add anything to vanilla despite literally being handed content on a platter? Why are people so infatuated with CDLC despite not having benefits for the game overall since it’s just paid mods?
prob cuz bohemia is working on other things and bringin regular dlc would mean more work than cdlc
dunno what you mean by infatuated by cdlc
I've seen plenty of people criticise the project already
It's probably something with the contract. I'm sure that most Arma people, as well as developers would enjoy WS being a regular DLC, but that would mean LOTS of extra work, very close to the release date. No one wants that, so cDLC is the model being used.
Not the perfect solution, but good enough for people to enjoy the final product.
I think it's simply a matter of treating all CDLC partners equal, who take part in the very same program.
Sand
Arabic nokia ringtone starts playing
At the expense of content?
I can feel the Dune meme Material in this dlc, and that would be reason enough to buy it, but damn im hyped
Dune mod pls
Arteides
Darude - Sandstorm playing when sandstorm is in effect
I wanted to get this CDLC, but I am really let down by the fact that it has no ocean while Western Sahara has some of its biggest cities as coastal cities and towns
Another lost opportunity are the Spanish Canary islands that could be represented in fictional form
I guarantee you, 2 months after the DLC releases
Theres gonna be a mod
That Dose exactly that
our terrain borders near algeria
too far away from the ocean
Well, it is a fictional terrain so it was up to the devs to include an ocean or not. The same thing happened with GM's map that went the "realistic" way and featured no Airfields. You end up hurting the terrain's ability to represent a wider range of scenarios. Gameplay comes first, "realism" second IMHO
well if you fell out of the map im sure there is water down there (hehe arma engine joke)
Arma has very limited naval functionality, why are oceans so important? Plenty of maps exist without them already
Perhaps air and naval power are not considerations in the story the devs want to tell with their terrain, assets, missions, and campaigns. The campaign for GM was very much about the guys on the ground in that fictional conflict in a realistic place, perhaps the WS devs have a similar vision.
yeah, the vision is a dune desert. the ocean doesn't fit into that idea.
less water, more dunes for ambushing UNA hiding from the gun drone!
Oasis?
so we can put destroyer in it
HAFM has nice ships
honestly naval arma would be pretty sick. I don't know why nobody has done it
its trivial to make a 100x100km map in arma with a 5m cell size and have the majority of it be water
not really on topic for here though
If your "source material" offers plenty of coastal references why limit yourself to the most remote and samey looking locations? Western Sahara offers something that most desert locations don't, an amazing Atlantic ocean and very nearby islands too. It is just wasted potential in my opinion, that is it
But perhaps the game mode is so good that scenario variations and custom missions potential doesn't matter
That isn't even possible. Max map size is 8192 which means the biggest you can get with 5m cell size is about 40km
oh I did my math wrong lmao
I think I misplaced a 0
anyway. even a 4096 map with a 24m grid size would be fine when most of the map is just water and a few simple island atolls or something.
Pretty sure there is already a 100km ocean map if you Google it.
24m grid size means there is 0 terrain detail. everything is just going to be flat.
You and I both know it isn't that hard
Honestly it's easy to make vehicles
I could make 20 different vehicles for arma in like a day
So western sahara should have at least 100
dont forget to make 10 coop missions in one evening. ez.
I'll take 1 steal the car for each significant location please /s
Aid delivery galore! 😅
Takes about 10min to speedrunmake one, so be careful what you Wish fore
i found out theres people who actually speedrun arma
Editing, yeah
Someone was upset that Steal the Car was a genuent Mission in CSLA, so they speedran The editing process while drunk
Took them about 10 min
people like classics
yeah but they also didn't include all the random factors in the mission either
made it easier to speedrun ig ¯\_(ツ)_/¯
@drowsy fog oh c'mon, by terrain making standards that's pretty straightforward
if you're doing a naval map you can get away without placing many objects at all
Could make an 8k grid, 8m cell terrain. And then watch as everyone bickers that performance tanks on it...
lmao
Also, according to PMC wiki, if you're going above 4k with the grid, you're insane. And I saw a screenshot somewhere that TB will eat 12GB of RAM at a time.
yeah it's not recommended
but again on a naval scale I think you could get away with a 25m grid
I think the uh... the take on helicopter maps are about that size?
I'll have to double check
30m grid for that one
It's also a level of quality that makes me vomit.
Or, quality isn't the right word. Detail is.
well again its a different type of terrain
South Asia just has blue colored dirt in place of water.
if you're doing a naval terrain the grid doesn't matter as much because it's a water map.
And they also did something funky to the display in TKOH to get it running good. You can't get even A2 level of quality, and comparison to A1 is really debatable.
Might actually have crisper terrain display in OFP.
the islands you place on it can be pretty low res because they're not the point
also I forgot the channel we're in that's way off topic
Oh, no, I'm the guy who decided to try making a 4k grid 4m cell and is now regretting everything he's ever done and finding out why so many people never get anywhere with map development.
There's a reason the guide recommends going small on your first map, and I'm a moron who thought he knew better.

The CWRIII Map "Drachenfels" i Belive is Just a Rock in an ocean, the PERFECT naval map
Also, Mapborders are basically invisible on sea maps
Make a 1x1km map
Only fill it with Water
And you have Infinite water
AI cant work right beyond the map borders
Well for PVP naval Battles that shouldnt be a problem
it still is. the engine is not designed to work right beyond the terrain bounds
Weird things will happen
Do it? Let your actions speak. I'll expect 20 vehicles in 24hours from now.
100x100Km^2? Arma 3 supports 4 dimension world!!!!

temporal pincer maneuver is a go
they already implemented that into the a3 ai so they hit everyone behind bushes and all of that
ah yes the shot from nTh Dimension
Sorry to jump into your conversation but, in the future, wouldn't ARMA 4 have better support for larger terrain like VBS Blue and VBS4? I saw the "whole earth" terrain videos... wow.. imagine if we can stitch all the official DLC into one huge terrain with room to "insert" user made terrain streaming dynamically for ARMA4
I know...but the technology exists now breaking the limits of ARMA 3 terrain creation. Just waiting for it to trickle down to us mortals... Back to the topic.
would you want to travel for 10 hours to OP and get shot the moment your feet touch the ground?
as in unless the whole planet is combat zone, there would be very little to do
and very little use for it
Time speedup? For a persistent game server environment, it would be fantastic to have. Imagine an ultra large scale operation online that would take weeks or months to complete. It would not be ideal for contained missions focused on specific locations of course nor do I know the under pinnings for server side scaling to handle so many users.
it would not.
Western Sahara discussion here
That makes it funnier
Anyone have a general idea when the DLC will release
in the future
when its done ™️
The announcment says about 2 weeks. It was announced on Steam.
woo
wait, did anyone noticed we are getting helmets which are familiar to the russian steel pot helmet?
this will literally turn into the soviet invasion of afghanistan lol
2 weeks for the closed beta test, the release itself will happen sometime by the end of 2021.
Considering its already November, that isnt too Far in the Future either
Is the map gonna be a heavily modified map of Arma 3 Dunes?
or a somewhat similiar one with alotta more things?
I mean, more like Soviet invasion of North Africa, cause Afghanistan is green and has mountains
Same Dev, made using the same process as Dunes I’d assume
Oh okay nice! Still end of the year is super close
Client vbs computers only need 64 gigabytes of ram. I think server needs 2tb ssd, but not too bad, but if you have slow internet the terrain streaming might be slow. I would prefer a much bigger terrain. 200 by 200 km would be plenty.
It would have enough room for jets. It would take a Neophron at Mach 0.95 a while to cross I think.
VBS4 SYSTEM REQUIREMENTS Dec 2020, DESKTOP PC.
CPU: Intel Core i9-10900K (equivalent or better)
Ryzen 9 5950X
RAM: 32 GB DDR4 (or better)
GPU: Nvidia GeForce RTX 3070 (or better)
Disk: 512GB SSD for OS and VBS4
OS: Windows 10, 64-bit
The VBS World Server requires a 2TB external SSD on the network to host terrain data.
Note: For large multiplayer configurations, VBS4 requires at least a 1Gbps network configuration as well as each system meeting recommended specifications.
I am actually excited for the new CDLC, guys. The price tag is actually really fair considering what we're getting from it. I'm sure there are people out there not as impressed as I am, but I just personally like what I'm seeing with it to be honest. 🤷 Maybe I'm just a sucker for desert-type things.
Aww man, I had the perfect gif for everybody trying to find intel in the sand dunes.
Comb the desert
I hate sand
Its course
And rough
And It Gets everywhere
Now i genuently Wonder If that will be a Joke in the 2030s still
Probably
Yea, the same time distance would be like quoting silence of the lambs for us
Will it have sandworms and stillsuits?
"We ain't found sh*t!"
He who controls the spice controls the universe.
Holy heck I couldn't probably run VBS. Those requirements are ridiculous, and clearly aimed at the govt sector, where they can afford thirty PCs like that.
and aimed at govt sector where noone really questions those requirements
those sweet sweet government money
Note that the processor was the best available from each respective company at the time the requirements were written. The 'true' recommended will probably stay like that until chips really get better
Hopefuly Enfusion will be lighter but powerful Engine
I just want it to support terrains such that we can get the classic terrains combined into one map (altis+stratis, chernarus+utes, etc.) because that would actually make many opportunities for missions and creativity. Sorry if OT
VBS Blue IG system requirements. Nice Brochure: https://bisimulations.com/sites/default/files/data_sheets/bisim_product_flyers_march2021_vbsblueig.pdf
How much would this build cost?
CPU: Intel Core i9-9900KF equivalent or better
RAM: 64GB DDR4 equivalent or better
GPU: Nvidia GeForce RTX 2080 Ti equivalent or better
DirectX 11
Disk: 1TB SSD for OS and VBS4
OS: Windows 10, 64-bit.
This is the VBS Blue IG client requirements.
Yeah, and black projects like TR-3B cost trillions and no one knows.
As others have said, DayZ is the only public glimpse we have (and that's of a hybrid between Real Virtuality and Enfusion) besides 'full Enfusion' content creation screenshots
ok, I think this went off-topic long enough. sorry, but our project has nothing to do with vsb or merging terrains or anything else in that direction.
hmm would be interesting to set weather on rain when playing on WS
there is rain in the sahara. not a lot, but it happens.


