#old_man_feedback

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winged inlet
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How to lead some people?

alpine hornet
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in Old Man you can't, it's a lonewolf scenario

jovial jasper
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Calling in L'Ensemble insurgent teams to attack CSAT/Gendarmerie outposts and bases is all you can do. Can't command a squad of your own unless you use something like SSPCM + Zeus to spawn in your own units.

jovial jasper
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If you have positive relations to them you can arrange for an attack at a L'Ensemble hideout (look for a whiteboard or table with a map).

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Or alternately arrange for an attack over the phone.

winged inlet
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Alr thank you

fast nebula
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out of curiosity, do you have "new" or older hardware?

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wiki says the radio bug got fixed, though

alpine hornet
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I haven't seen that bug last time I played it

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Are you sure you're not playing the workshop Beta version

fast nebula
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i think the workshop beta is an empty file now

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however, one bug that i always get is with miller - i can never be in time, he won't spawn. have to go to the area, then leave the area, then i'll get the message about being late and after that he is there

jovial jasper
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It's a part of his dialogue. There's no alternate dialogue for getting there early so he'll always chastise you for being "late".

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The radio bug thing shouldn't be happening in the release version. Was fixed back in the beta around the time Santiago's home furniture was lethal.

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Then again...anything can start happening if you save/load the scenario enough times.

fast nebula
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yeah, the load/cache system seems to work fine until it gets a hiccup of sorts and then it's game over.

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as far as i can tell, it can't really fix itself, so once you have any issue there, it'll persist till the end of time

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when i was playing lately, the syndikat attack quest seems to be kinda broken. i get the task that syndikat will attack location x and time y. when i get near the location, i'll get a phone call with "ok, we'll go now" and then the task is set as completed... nothing happens anymore after that

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i can reproduce that in the attack task of the location where you have to bomb that one house in the beginning.

languid dove
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The radio bug is definitely still there. I had it warned others and they had it too

fast nebula
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there's also some funny script errors, which i fixed now ๐Ÿ˜„

tough root
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I know that Bohemia's focus is more directed to Reforger and Arma 4's development

BUT

I think it would be a good idea to include some of the stuff from upcoming and recently added CDLCs into the Old Man scenario. Specifically some of Western Sahara's firearms, or even the AP-5 Bustard drone.

jovial jasper
tough root
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I know that there's a mod for this in the workshop, but I believe Bohemia could do a better integration

jovial jasper
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That ship's sailed unfortunately. There won't be any updates/bugfixes for OM, let alone content integration for WS.

tough root
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Awh

fast nebula
tough root
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For example, usage of western Sahara gear by both CSAT and L'Ensemble

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As well as no need to own the DLC to use the gear, like with the IDAP and Contact DLC stuff in Old Man.

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But that last one is unnecessary as I see it.

fast nebula
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i didnt do 1st on purpose

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the idea was to not disrupt the original gameplay as much as possible

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the way it is right now, the player himself can decide if and what weapon he wants to use - might as well ignore all of them while still having the other benefits (bugfixes etc)

serene whale
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Sadness no fix mod for DLC-less?

fast nebula
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no, too much work to maintain two projects

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you can just run it with compatibility data (however, the usual dlc restrictions apply then)

celest fable
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Anyone know how can i fix the UI in Oldman? only the Alarm button works..

alpine hornet
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Restart the scenario

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Start from beginning I mean, saving can break some stuff there

celest fable
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so am i supposed to not die at all then?

alpine hornet
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Kinda yeah, old man systems are wacky and can break when you save where the devs didn't plan it

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Safest playthrough is without dying and no manual saving or saving at all

zinc glade
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without dying
๐Ÿ˜ณ

languid dove
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I made it at least without dyeing ๐Ÿ˜„

alpine hornet
celest fable
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i guess you can do the whole game with minimal combat

alpine hornet
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Yeah, all you need to finish is just to complete the last task

languid dove
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You can go straight for the island, but then it's not much of experiencing it.

zinc glade
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I'm not a fan of ANY% runs ๐Ÿ˜„

serene whale
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LelieCry (Im the only person with an ANY% of Old Man speedrun.com(but theres more on YT))

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Manual saving always worked fine for me on Old Man however I needed to clear the settings folder at some point because the game got very broken after many saves

frank hull
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Playing Old Man on a fresh Arma install and no mods and after the first save + loading my "M" menu "phone" got its icons messed up... So now if I click the Call Log it opens up the "Contacts" submenu and both the "INTEL" and "CONTACTS" icons don't do anything now. Anyway to force that UI element to "Reload" so it is fixed?

digital kraken
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i would do a search in here to see if someone else solved it

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i could never play a single playthru without that happening

fast nebula
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it can get corrupted if the savegame gets too big or you reload too often

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i tried to fix it a while ago, but i don't even understand half of how the mechanic works

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most of the fixes i did for OM are just hacky workarounds that let you finish the game even if major parts of the quest system are bugging out

digital kraken
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The only way I have actually gotten near the end is to only fast travel and single session

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Loading and saving screws things a lot

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One of the designers told me you can go to the end location and finish it without doing the whole thing but even that didn't work for me

fast nebula
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it's shame, because the scenario in itself is very good. i like the virus outbreak theme a lot

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reminds me of those old virus outbreak movies

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i've tried to delete the hud and reinitialize it, but like said, couldn't figure out how to do it. it's a super complex mechanic

near tree
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Sadly the whole thing is written without any good practices. Looking into the code can give you nightmares.

fast nebula
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best is the lack of any comments for anything ๐Ÿ˜„

fast nebula
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now i remember.. there are 2 major issues that can f things up: 1. the interface breaks (serialized variables issue). best identified if you load a savegame and see that the clock is set to the current daytime, but then won't advance anymore. this is annoying, but the mission is still playable. the 2. issue is the quest system breaking. i could not figure out what is causing this. every function related to the quests still works, but for some reason, even though the conditions are true, quest states won't change. this is what i fixed in my OM mod with workarounds. so while the actual quest system was broken, i was still able to read quest states and set them to how they should be with a crowbar, so players could continue.

frank hull
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It is truly sad because Old Man can be (when it works) one of the most unique experiences possible in Arma 3. I am still impressed that you guys tried to fix it even it wasn't possible in the end

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"Half baked" can almost be synonymous to BI sometimes, hopefully that will/should change with A4 ๐Ÿ™

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We should actually be happy that an official campaign came so close to being "as good as other AAA campaigns". Imagine if the quest system/UI did not break and it had coop. It would have been just TOO GOOD to be Arma yellowchain

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The same with Contact. It came truly close to being AAA level. Even if it did not exploit the sandbox nature of A3 as well as Old Man. If Contact had its assets fully exposed to modders then the alien invasion theme would have made a lot more noise on the workshop level and therefore also in the DLC's sales potential

digital kraken
serene whale
digital kraken
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in my testing, it is the act of saving and reloading the game

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i have not had stuff breaking if i don't don't die :3

wary current
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very interesting storyline, the execution however was chaotic and buggy as many of you know. It really pinned down the fun I was having while playing the scenario, it's truly a shame that BI wasted so much potential here, but on the other hand I understand the decision of devs of not making the necessary efforts to fix all the bugs because from what I heard about the code, it's not pretty

alpine hornet
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it was made through Incubator and as Incubator states, it's "label for experimental games that are made available to the public", so the bugginess is kinda expected

ruby crane
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good dlc imo, buy it if it's in sale

inner stone
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Is it normal that Old Man has so much stutter? Especially when driving around... and this is at the very start of the mission.

alpine hornet
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yes and no, depends on many factors.

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iirc stuff shown in each city/village you go through is a separate mission that is loaded into the currently loaded scenario. If you have a lot of mods or a faulty/slow disk it may stutter

inner stone
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Found the issue with some modlist bisecting. It's caused by the Aegis/Atlas/etc series of mods. That's quite annoying, because I really like those.

alpine hornet
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they replace base factions, that's probably the culprit

inner stone
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Not sure - I tend to have those mods loaded if I play 2035 setting and it's never a problem. But perhaps there are scripts in Old Man that expect certain things. The stutter is definitely of the scripted kind, repeating every second or so.

eternal badger
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Got a bit of a technical problem with the Old Man scenario on Arma 3. When I reach the point at which Keystone tells me to take the thumb drive the mission description doesnโ€™t update when I pick it up. Hence, when I try to plug it into the computer tower at the sawmill it does nothing even if I donโ€™t have a CSAT security card. In other words, Iโ€™m stuck at this point in the mission. I did some Google searches on possible fixes but didnโ€™t find anything helpful, so Iโ€™m wondering if anyone here happens to have any ideas on how to fix this issue.

jovial jasper
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Without access to the debug console there's not much you can do, I'm afraid.

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You can ignore that quest by the way. It's not actually mandatory to do and you can bypass the sentry guns on Tuvanaka Island.

eternal badger
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Oh, so Iโ€™ll have to physically go to the island?

jovial jasper
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You have to go to the island on your own regardless. It's the main quest for the scenario after all.

eternal badger
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Kk

jovial jasper
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Disabling the sentry guns just makes it slightly less risky but you can still get past them so long as you wear a disguise and don't walk too close to the autoturrets.

eternal badger
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Guess Iโ€™ll do it that way in that case. Thanks.

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Just out of curiosity, is there a way to initiate that quest other than failing with the hard drive?

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Im a little nervous it might not work if itโ€™s not actively listed.

jovial jasper
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The main quest? You can attempt it from the very start and finish the scenario even if Miller doesn't tell you about it.

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All it requires is blowing up the biolab so you'll need some satchels.

eternal badger
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Huh, alright.

eternal badger
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Okay, for some reason nothing happened when I interacted with the computer.

serene whale
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Or you can steal a jet meowupsidedown (๐Ÿ˜ขplease contest my speedrun)

mortal coral
worn fossil
grim arrow
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roger

ocean yew
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Old man is the single best piece of bohemia content for arma 3 I've ever played

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It's nice reducing the scale of arma down sometimes

proud furnace
ionic pond
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very cool sofar

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really liking the focus on story telling ๐Ÿ™‚

old thorn
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This is really noice

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progressed a lot, killed a bunch of csat, got myself fully geared. But forgot to save and died, lol.

proper lantern
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Finally.

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Had the doctor be inside my offroad engine when he left my house.

golden burrow
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do you want #OldMan feedback tracker issues also pasted into here @proud furnace ?

proud furnace
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sure, why not

near tree
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Eye Protection is important, especially in area with high UV exposure. ๐Ÿ‘Œ

quiet jungle
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Yeah, accents are not showing hehe
Also, some advanced hints still have quotes around them

weary idol
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After work I'll start reporting the eye candy stuff (dog stuck running in house, barricades falling over. etc)

golden burrow
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dog's running in houses is normal, just pray there's no glass doors ๐Ÿ˜„

stray prawn
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Can I ask about story related stuff here? Some things are confusing me.

weary idol
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But his head is halfway through the floor ๐Ÿ˜‰

digital kraken
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put it in spoiler

stray prawn
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Where?

warped peak
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||those spoilers||

weary idol
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And do remember that Old Man is in Beta and is not the complete version and may change before release.

stray prawn
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On mobile

warped peak
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works the same way iirc

weary idol
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/ spoiler (with no space in between)

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/spoiler

stray prawn
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2 other questions
What all containers can I use to store stuff?
What all do checkpoints check when scanning your vehicle?

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And how do I end it?

weary idol
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That hasn't been revealed yet

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No, literally type /spoiler before you post

stray prawn
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/spoiler like this?

warped peak
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no 2nd /spoiler

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/spoiler like that

golden burrow
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||I stash my weapons inside the vehicle instead of on me, went through checkpoint without issues, if that is why you are asking||

weary idol
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||this is a spoiler||

stray prawn
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/spoiler trying

golden burrow
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/spoiler your message goes here
warped peak
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try || like this || instead

stray prawn
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|| this?||

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Yay

weary idol
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yes

warped peak
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there ya go

stray prawn
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Ok. ||What exactly is the malaria medicine that the doc needs? And where exactly is it in the camp?||

warped peak
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/spoiler is PC only I think

weary idol
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||You have to look for it. The story tells you all you need to know||

stray prawn
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||should I just take the truck full of medkits to him?||

golden burrow
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what FM said โ˜๏ธ

stray prawn
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||the contact just said it's at the camp||

golden burrow
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||he also tells you where when you get there||

weary idol
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||So, search the camp||

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Old Man is a semi-open world mission. Think Far Cry in a sense. Choose the path you want, when you want, unless its the wrong choice, then dont do that....

high bear
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and some tasks have multiple ways to complete ๐Ÿ˜‰

weary idol
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Sort of like "Hey guys watch this!" Sometimes it ends well, but often it doesn't

golden burrow
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im loving the non-linear gameplay, it's very different from most of the campaigns

weary idol
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Its really messed with my newer tactics

stray prawn
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||this is more along the lines of what exactly am I looking for?||

weary idol
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I'm having to resort to my OFP ways. Things like wait, look, count, plot patrol routes

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||Medicine||

golden burrow
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yeah, thinking is hard ๐Ÿ˜‚

warped peak
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need to grab a calculator for the counting

weary idol
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especially past 2

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Even Valve can't do that

warped peak
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that's some high mathematics right there

golden burrow
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oof

weary idol
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I forgot how much I enjoyed Tanoa though

stray prawn
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||also, if the meds aren't there, it could be a bug||

golden burrow
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||they are, keep looking.||

weary idol
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||No one has yet reported that they aren't there||

warm socket
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has anyone noticed yet that the static 50s with the shields are kind of flimsy?

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like, you shoot the shields a bunch of times and the entire turret breaks

stray prawn
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||is it the camp near where you meet keystone? Or the camp near where you blow up the house?||

||wish we got coordinates alongside||

golden burrow
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||protip: go to the map screen and check on your phone, highlighted lines of text when selected will center the map on those areas||

stray prawn
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||tried that, location isn't highlighted||

high bear
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||when you get the mission to find the dealer for the medicine you are send to a location, here you'll have a conversation with the dealer on how to get medicine from him, and it creates a new task you need to do before he gives it||

golden burrow
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intel is important in this scenario, need to keep that in mind.

quiet jungle
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all this ||[REDACTED]]|| channel ๐Ÿ˜‚

high bear
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we don't want to spoil anything, although some things (like semi-general questions) can be asked normally

golden burrow
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yea, anything story / scenario related ||gets spoilered||

stray prawn
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Any safe stashes where I can store equipment without losing it over time?

golden burrow
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I'll let you know when I load up the game later ๐Ÿ˜„

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in the meantime, play it and try the many things you are asking,. then you will find out ๐Ÿ‘

stray prawn
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Is the house safe? Kinda need to stow some stuff to go ahead

weary idol
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The best answer we can give is "give it a try". The mission has just been released and no one that has commented on it has yet completed it.

quiet jungle
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act as you would do in real life!

weary idol
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Drink Beer? ๐Ÿบ

high bear
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rage quit when it doesn't work?

weary idol
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I've never understood why people do that

frozen current
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Dinking Beer?

weary idol
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rage quitting

quiet jungle
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beer quitting?

frozen current
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I've never understood why people do that

digital kraken
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Some times you just have too much beer over a period

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build up immunity

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then you have to quit for a while

ruby crane
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| | test | |

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0.o

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/spoiler test

quiet jungle
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no space between pipes @ruby crane

frozen linden
ruby crane
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|| 1 ||

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I always wondered how to do these on mobile lol

digital kraken
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more single player campaigns please!

proper lantern
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|| koba..

kind hare
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at literally the first mission ||When the guy asks you to grab the bomb for him, he just exits my car and goes into his house, a bit confusing, I kow it tells me to look in the shack but everything looks like a shack so I looked for 3 minutes inside every house like an idiot, he could be more specific or go in the shack himself||

proper lantern
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Ye I was there like: what do you want now?
Checked map a bit after and there it was marked.

stray prawn
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||is there anything to find in the abandoned CSAT camp in oumere?||

gritty cloak
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Anyone else had issues with the fast travel sort of borking out?

timid carbon
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whats the point of spoilers here?

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either you check the channel or you dont

grim meadow
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there is non-spoilering feedback, and feedback that includes spoilers

stray prawn
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||cause either that stuff is too well hidden, or the mission isn't progressing at all. I've been through what appears to be the entire camp, and the mission still isnt complete||

scenic mulch
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Could it be possible to also fast travel with vehicles? That'd be sick, as I keep all my gear inside of them.

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Also, I'm having a few perfomance issues. I got a pretty bad CPU (2.67ghz, along with 10 gigs of cheap ram and a 4g graphic card) but I keep on dipping below 15-20 FPS, and rarely go over 30.

vital walrus
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Tanoa+lots of scripting+2.67Ghz=15-20fps

fast nebula
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and people want to play it in multiplayer... imagine the performance :>

scenic mulch
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True I gotta update ๐Ÿ˜ฆ

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*upgrade

weary idol
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One day people will stop using FPS as an indicator.

digital kraken
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yes

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soon as they average 100 ๐Ÿ˜›

ashen juniper
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One day people will stop using FPS as an indicator.
doubt...

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kids are just uneducated

digital kraken
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but yeah generally arma is a 30fps game in big missions

ashen juniper
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i played arma 2 at 12-15FPS and had a blast

scenic mulch
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I don't mind 30 FPS, but getting stutters between 5-10 FPS is slightly annoying

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mostly during combat ๐Ÿ˜ฆ

digital kraken
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haven't ducked below 25 or so on mine except a few moments when going into new area

scenic mulch
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Yeah it may be due to poor optimization of the game itself, let me try some stuff online hopefully it'll get better

weary idol
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Auto detect is your friend

near tree
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You can't expect high fps with low clock cpu.

ashen juniper
scenic mulch
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Actually some feedback: I've noticed that when the CSAT drones fly around your vehicle during a checkpoint, they sometimes damage themselves. When I drove a Zamak into the control, it got slightly damaged.

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also omg, did you guys add A2 music? I just heard 'Niemandsland' on the radio!

high bear
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there are 60+ tracks for the radio (and some news topics), but I can't see what they are

scenic mulch
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Last safe was 2 hours ago

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...

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damnit

frank hull
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Are we allowed to port the Old Man scenario to other maps, lets say, Malden for example?

digital kraken
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it is APL-SA

weary idol
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I wouldnโ€™t do it just yet though, itโ€™s neither finished nor finalised.

crude laurel
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taking a short break after the physics engine launched my 4WD into space and lost me 30mins of work

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other than that, really enjoying it

digital kraken
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oh man me too

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pretty glorious xmas present we got imo

high bear
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still better than Kart DLC ๐Ÿคฃ

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although that was the best April Fools I've ever seen in gaming history

fierce tangle
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Do you meet Keystone at the time he stated or before. Cuz Iโ€™m chilling where heโ€™s supposed (before the time he gave) and he ainโ€™t here

high bear
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I went there before, waited till the given time and he didn't show up... Only after I moved around a bit (out of sight of his spawn location) he sent me a message telling me I'm late ๐Ÿคฃ

fierce tangle
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Ok, because Iโ€™m right on top of the task and he ainโ€™t there

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Heโ€™s in the trees

high bear
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just walk back to the path and walk back to the marker position

fierce tangle
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Ok, thank you much

crude laurel
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yeah the spawning seems to assume you're not in the area

ruby crane
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yeah that could be smoothed somehow

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I've also seen patrols pop into existence out of the blue

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I guess theres no easy way around that

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at the start theres some subtitle text dialog that has french names with the letter e with an accent on it

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these letetrs dont display

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"รฉ " etc

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really liking the mission, havent noticed big bugs so far

coarse oracle
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Can anyone tell me what i need to make photos off in the csat camp

So far i got:

||Whiteboard in tent||
||Tire tracks||
||Body bags||
||Bloody beds||

But still not complete

fierce tangle
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Look on the floor of the building, and outside next to some sandbags

coarse oracle
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can you be more specific ?

quiet jungle
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(in spoilers tags)

coarse oracle
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cant find anything on the floor in the building or next to supplies that i can take a picture off

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oh wth... a ||document|| that i checked a dozen times suddenly worked when i looked at it in first-person

sly sandal
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So some feedback:

  1. I think the ATV should have a helmet in the inventory, maybe add a visual effect when you put it on?
  2. Option to sit at your desk.
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I'm liking it so far, just feel there is a ton of little immersion things you can do.

coarse oracle
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argh... died at a checkpoint

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CSAT guy pulls me in with an animation

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then gives the go ahead animation

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and the i get "HE'S NOT LISTENING... SHOOT HIM!"

quiet jungle
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safety 1-second wait needed ๐Ÿ˜„

sly sandal
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I also think this DLC would be a excellent time to force First person only, and remove the hud. ๐Ÿ˜„

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Actually use the gauges and such on vehicles.

mild tapir
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Wanted to play the mission today, but I started with 25fps and ended up with 18. Anyone else having fps issues?

weary idol
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Nope

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i5 3570k

quiet jungle
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I had, disabled PiP and it's quite OK

sly sandal
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So at the ||initial outbreak checkpoint, parked my truck see if I could talk to IDAP folks. Police freaked out started pointing there guns, got in my truck...then they all just migrated north....didn't shoot at me(although I felt if I left my truck they would of). Eventually just drove through the zone because there was no one at the barricade||. Guessing bug?

mild tapir
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@weary idol same cpu here

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@quiet jungle Thanks for the tip, gonna try that.

high bear
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currently in-game with 50+ FPS (i7-9700K, 32GB RAM, RTX 2080 8GB)

weary idol
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I disabled pip years ago. Typically good for >10 fps boost

high bear
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settings all HIGH

sly sandal
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Reduce your view distance

mild tapir
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view distance is at 2k/1.5k

weary idol
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I use auto detect and have no issues. 16 GB RAM, GTX970

mild tapir
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Auto detect gave me 8fps

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Still not great, but at least playable.

sly sandal
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Honestly just set your settings to lowest of lows and work your way up

sly sandal
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The authority to player interactions definitely need bit more fine tuned.

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You! Leave!.
*Get in truck to leave
You! Get out of the truck!
*Gets out.
You! leave right now!(Points gun)

stray crescent
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seems a bit weird how there's no saving possible

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just lost like an hour and a half of progress

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which is pretty frustrating, because otherwise it has been very enjoyable, but it kinda makes me not want to play

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anyone else feel this?

high bear
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if I'm correct it saves when you sleep in a safe house or on a sleeping bag

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not to mention you can cheese it by ESC -> Save & Quit ๐Ÿ˜‰

stray crescent
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oh shit didn't think of sleeping ๐Ÿคฆโ€โ™‚๏ธ

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must have gone past my house 50 times

fierce tangle
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Also, frags are $45 a piece. Make some easy money that way

fossil spear
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Touching something instantly damages you

sly sandal
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Like?

high bear
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guess someone walked over a campfire ๐Ÿ˜‰

nova rose
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Or had a Me Too moment ๐Ÿ˜‰

ruby crane
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really nice mission , the sleeping bag(folded) working for you ?

digital kraken
#

this mission is soooo gooood!

ruby crane
#

sleeping bag doesnt work for me, it doesnt unfold if you click it in inventory

#

nor mousewheel option when its dropped on the ground

#

talking about the portable sleepingbag

fierce parrot
#

iirc you just need it in your inventory when you wait and it's used then

#

Its not actually an object that is used physically

ruby crane
#

to make factions clearer, they need to respond quicker, when you're shooting up a friendly faction the first time

#

they need to radio immediately

#

its also an easy way to get your first weapon

#

just shoot a friendly patrol up

#

they wont shoot back

scenic mulch
#

Honestly, Old Man is superb. It could almost be seen as a Showcase for Tanoa and its many stunningly beautiful places. For once you aren't a soldier transported around with helicopters and armored vehicles, you are a simple man. Of course, you yourself are an actor in the war but you are still just a man.

I really enjoy seeing Tanoa like this, and hope Old Man gets expanded as much as possible since this is what I always hoped to see in Arma.

ruby crane
#

do the ai factions react to faction armor/clothing ?

#

or can you just dress like csat and enter a rebel camp?

quiet jungle
#

try and see!

ruby crane
#

UHH you wat son, SO apparently i glitched into the floor slightly in first safe house and died. I just got full csat gear too, after only 10 min of play thanks random ambush 5 meters from safe house. ๐Ÿ˜ฆ Oh well that's where this story ends, the old man tripped, broke his hip and died from living in the middle of no where.

there MOM i punctuated

quiet jungle
#

Punctuation plz

ruby crane
#

punctuation is for nerds!!!

#

XD joking

#

also its Punctuation plz.

you need the full stop it stops the grammar gestapo from coming for you.

quiet jungle
#

also its Punctuation plz.
it's* ๐Ÿ‘€

ruby crane
#

ah a fellow grammar gestapo

quiet jungle
#

Ja, Ja

ruby crane
#

But i am annoyed, i had a car 98 and like ... 8 mags for it and a at stick with rockets and grenades.

quiet jungle
#

yeah, I can get that

#

don't forget, it's a beta

ruby crane
#

yeah just didnt expect to die by glitching into the floor at the first house all i did was walk through an interior door way

#

still to those with fps problems playing this mission turn pip off i went from 20-30 fps upto 55-60 fps just turning that off

high bear
#

we're still talking about Arma ๐Ÿ˜‰

#

although the campaign does add a lot of stress to the engine, because a lot of stuff is happening in the background (which is probably why it's only SP, because it would kill a server for sure)

ruby crane
#

from the first 10 min i played of it, it seemed pretty good.

vital walrus
#

What PiP features are being used in the mission though, shouldn't effect fps unless it's being used by like car mirrors, reverse cameras, tank cupolas etc.

ruby crane
#

yeah i was in the starting ute (truck for non aussies) and the mirror was tanking my fps on standard

vital walrus
#

huh must just be all the extra scripting taking priority over pip

ruby crane
#

has to be i mean the amount of custom scripting must be mind boggling for this scenario.

high bear
#

PiP has been a FPS killer since it was introduced, since it basically renders 2 (or more) things at the same time, which is hard work for your GPU.

vital walrus
#

never herd of it eating 30fps though

#

10 maybe

high bear
#

on my previous system I could not turn it on at all, because it went from 30 to 5 FPS when driving a vehicle...

vital walrus
#

Yea right, fair enough, thought it might have been some wackness were the second render had all the scripting running in it to for example.

ruby crane
#

still want steam to change the store page for arma 3 so instead of it saying recommended system requirements, it just says sugested requierments

#

because that store page is a damn liar

#

recomended to me is this is what you need to get 60 fps and have it not look like a potato

high bear
#

nobody claims that it will allow you to run 60 FPS... or says you will ever be able to run 60 FPS in Arma

ruby crane
#

yes but these are the specs recomended by the dev to run this game at or near its average quality

#

i guarentee you build a rig with those parts you are recommended you wont get more than 20 fps on standard settings

high bear
#

on the recommended specs you can play SP missions on 30 FPS average with medium settings, although Arma has always required you to tweak your settings based on your hardware

ruby crane
#

and mp servers you get wat 15

high bear
#

which is due bad servers and bad missions

ruby crane
#

which is what arma is really for since potato ai is potato

high bear
#

not Arma related

ruby crane
#

"1 Find cover"

you got it boss il just lay in this open field

vital walrus
ruby crane
#

not this chest high rock 5 feet to the left of me

scenic mulch
#

Help: Gendarmerie tell me to 'drop the weapon' despite me not having any gun out ; they're stached inside my Backpack and such.

Is that intentional or a bug? It is concealed afterall.

quiet jungle
#

Try throwing the backpack?

scenic mulch
#

I got a Carryall, so you could be right

#

Although I don't think that a carryall should be illegal, as it's only a backpack

quiet jungle
#

maybe it is considered as military equipment, such as a chest harness

scenic mulch
#

If thatรŸs the case hope it gets changed

#

Every child would then be a guerilla in training haha

quiet jungle
#

isn't carryall the 3m high military backpack?

scenic mulch
#

Not sure, although it's right that it looks a little concerning

#

it'd be great to know what backpacks are OK tho

#

since I keep most of my things stored inside of it

quiet jungle
#

"military equipment"

#

They warn you about that in the beginning - same, don't stand too close to soldiers, etc

vital walrus
#

No that's the Bergan, but yea if it uses the same type of system as antistasi and other undercover mods use, all backpacks are classed as mil' equip', sept maybe the duffle bag

digital kraken
#

it is all fun and games until you die :x

quiet jungle
#

do as you would do in real life
stop thinking SQF and classes ๐Ÿ˜„

vital walrus
#

Never!

digital kraken
#

hey, the class struggle is real. inherited classes have more privelege!

high bear
#

carries backpack with gun sticking out
wonders why police is shooting him
๐Ÿค”

quiet jungle
#

parent classes are protected! โœŠ

nova rose
#

Help, help, I'm being deprecated!

coarse oracle
#

Some mechanics i don't get yet:

  • It says something like, you need a bedroll in your inventory to save and it's a one time use.. but after sleeping somewhere i still have the bedroll in my inventory
  • I shot at a few police units and now the map is all red. How do i get back into "low profile" mode again?
  • What exactly is forbidden in military checkpoints? I rolled up to one with a truck full of guns and explosives and I had a clean passage
  • Is there some hidden fatigue stat that i need to keep care off? (Old men need their sleep), or is sleeping only for saving?
  • Can i just take any unlocked vehicle without repercussion?
fierce parrot
#

Low Profile is sort of like skyrim, basically wait it out and avoid csat/police from seeing you.

coarse oracle
#

stop right there, you criminal scum

fierce parrot
#

After a couple of minutes its will fade out

coarse oracle
#

Also, i'm kind of disappointed that the Single Player Cheat Menu doesn't work ๐Ÿ˜ฆ

#

because of the modified ingame menu

fierce parrot
#

The issue with your beadroll might just be a bug, I haven't run into that happening with me.

#

Sleeping is only for skipping time, saving or for healing. As far as I can tell.

#

With the locked vehicles, so far I think only csat/police care about you stealing vehicles, the civilians don't care about their vehicles at all.
And of course don't try to drive past them in a stolen police/csat vehicle as they will definitely care about that.

coarse oracle
#

the civilians don't care about their vehicles at all.

Tanoa communist country confirmed ๐Ÿ˜„

#

share everything

high bear
#

btw... regarding weapons inside your vehicle:
There's a script which calculates the threat of the items in your vehicle towards CSAT. It takes all pistols, rifles, launchers and ammo, which is then subtracted by the size of the vehicle (eg. boxtruck can hold more "illegal" item than a quadbike)

scenic mulch
#

How's it for backpacks, if you know @high bear ?

high bear
#

I believe it's the same (since vehicle in Arma also means an unit, uniform or gear)

digital kraken
#

i don't like the weapon store

#

every so often a gun will have an attachment i sorely need

#

sucks to have to buy a 4000 dorrah gun just to get a silencer that would sell for 5

#

i do like how you can sell a whole truckload a time

ruby crane
#

Dialogs on the phone no longer work after 7-8 missions, you too?

digital kraken
#

havent done that many

#

i play almost realtime

#

seize the night

#

does anyone know which vehicle can carry thge most gear?

high bear
#

no idea... don't even know which vehicles are available in the campaign

sacred pulsar
#

Is it compatible with mods or designed to exclusively be played vanilla?

high bear
#

I would say vanilla only

#

because there is too much scripting going on, which could break with mods

quiet jungle
#

PSA:
the Old Man DLC has just been released, so most of the information is to be found/tested/tried/experimented.

try, and if it breaks anything, tell us here ๐Ÿ˜‰

#

afaik, no one finished it?

high bear
#

you can't finish it because it's not done yet ๐Ÿ˜‰

near tree
#

From what I've seen in the code there was only 8 FSM for "Super Quests" (main quest line?)

high bear
#

yes, plus 1 "final" quest which also triggers the "thank you for playing the beta" screen

#

and 5 side quests

scenic mulch
#

Question: Will attacking Gendarmerie positions at night give me any advantages? I want to raid Red Spring and since I got NVGs want to make a night assault perhaps. Yes or should I keep it day?

high bear
#

well, since the Gend. don't have NVG's you will have an advantage over them.

digital kraken
#

not all csat have nvgs either

#

just recon a bit before you do an assault

quiet jungle
#

Recon is for the weak - ramming speeeeeed!

digital kraken
#

like in some cases

#

when you get a certain time rebels wanna attack a site

#

you can go there, pre place your weapons inside at night when they can't see you, go out, wait a bit, wanter leisurely in 5 minutes before the attack and kill em from the inside of the camp when the rebels attack

#

if you can sneak in a silenced pistol you can take out enemy groups one by one too

ruby crane
#

Ok i fixed my problem of dialog ... Radio in inventory = phone ๐Ÿค”

scenic mulch
#

My raid was a success! I got some solid equipment. A Type 115, and also a Rangefinder. I captured a Quilin and gave it to L'Ensemble.

quiet jungle
#

! \o/ !
Congrats ๐Ÿ‘Œ

brisk bay
#

||I found a dead IDAP worker with the item "Diary of Oscar M. Garret" in his inventory. Upon taking it, it triggered a quest for me telling me to investigate further based on his journal notes. However, I have no idea how to read his journal.||

gritty cloak
#

Yeah, i got that too. It updated my intel/task tab with an entry but it's blank.

pearl pilot
#

I shot miller in the face

#

Only cancelled the task.

proud furnace
sly sandal
#

Is there a forum topic for Old man feedback? If so what section in the forums?

nova rose
#

Damn... ninjaed

quiet jungle
#

Old Man

brisk bay
#

||I destroyed both RADAR installations, but the tasks did not complete.||

ruby crane
#

You sell the Antimalaricum more expensive than you buy it . Mission "Transport plane" and "Get airport access card" are canceled when you finish the mission "destroy silos"

digital kraken
#

anyone else have problems with the doctor not having the action on him to give him medicine anymore?

ruby crane
#

is the mission still open?

#

after you give it he wants a truck

digital kraken
#

yes

#

then he moves location

#

still constantly badgers me for medicine but no action to give it

ruby crane
#

oh i think thats just fluff dialog

digital kraken
#

task is still there

gritty cloak
#

I have the option to give him medicine, but i don't get any kind of response out of him. The task doesn't change from saying they have 2-6 hours of supplies left either.

digital kraken
#

mine jumped to 30-40 hours

gritty cloak
#

How many did you give him?

digital kraken
#

none

#

no option to

gritty cloak
#

Oh, right. xD

#

I gave him 6 boxes. It still says 2-6 hours. And over the next 20 mins of in game time he calls me twice telling me that he is almost out of meds.

digital kraken
#

yeah i think that quest is broken ๐Ÿ˜„

#

i also managed to break the thing where you can ask for some mercenaries to help you out

#

sooooo

#

think i'mma restart the mission :x

#

Please devs.. if you read this, make the functions in the mission available to mission makers in editor as modules :x

arctic jay
#

How to use sleeping bag? I made everything i could only imagine, but nothing happened

ruby crane
#

hint is unclear about it

#

but i think its 1 use, and it saves on clock change

scenic mulch
#

Destroy the Radars doesn't seem to work, I destroyed both the AA and Radar + the big radar on Mont Tanoa, but the quest remains unsolved. Any help?

weary idol
#

Spoilers folks, use them

digital kraken
#

@arctic jay in the map screen there is an alarm button

#

if you have a sleepingbag in the inventory when using that, you get the option to sleep and save

spare quest
#

@digital kraken

Please devs.. if you read this, make the functions in the mission available to mission makers in editor as modules :x
The mod already adds a ton of new modules in the editor

torn girder
scenic mulch
#

An issue:
When you approach Gendarmerie at all, they tell you to get lost no matter what. Even if you are as far away from them as possible. I tested it out multiple times, and even just walked around with no gear at all, and they still called me out. This should be fixed as you should still be able to blend in with Civilians.

high bear
#

They just don't like it when you get too close, or get near locations you shouldn't be at

scenic mulch
#

Yeah but the issue is I am always in safe areas, + If I accidentaly got too close and immediately back off they still target me eventually

#

I know the the AI base the alert off if they can still see me, but this atleast be changed for Gendarmerie. Like, if they tell you to back off and you do so they go back to "Safe".

sly sandal
#

Yea had the same issue

#

I had them turn hostile before i could even get into my truck to leave.

scenic mulch
#

Also something else that confuses me: If I pass Checkpoints with for example a gun in the inventory of my vehicle, it usually does nothing. Although if I keep it in my own inventory, they yell that I'm disobeying orders and shoot me.

stray temple
#

Seem good so far but there is slight problem with feeling of the "mod" or "dlc" where are the females the children? This is civilian focused game mode/DLC and it feels dead! Can you fix that?

opaque pebble
#

There are no women in Arma ๐Ÿ˜›

high bear
#

It's still a beta and more content will be added.
But I agree it still feels a bit empty, although it does fit the story.

Regarding woman and children; woman are still an issue due to gear compatibility, so I don't think it will ever be supported officially. Children will never be added as far as I know, to prevent issues with killing them (and pushing it to PG-18)

#

Arma 2 had female AI, but were extremely buggy when used by real players.

nova rose
#

"There are no women in Arma stuck_out_tongue" Yes there are

#

ARMA 3 Epoch, for example has females with vanilla vests etc reworked since it was released. Others have or are producing mods dealing with females even at this late date.

ruby crane
#

laws of war had a femoid

#

forget if it was with a body

scenic mulch
#

Yeah but she only appeared as a voice, you never saw her except for her profile picture

stray temple
#

its weird if its only a wiener fest.

#

femoids are needed

digital kraken
#

grrrrrrrrrr

#

see some syndicat dudes

#

working for syndicat atm

#

walk up to them

#

they tell me to leave and then shoot me after like 4 seconds before i have time to react and leave

digital kraken
#

today accepted the carbomb mission

#

it sent me to a house that is indestructible to blow it up

#

the carbomb didn't dent it

#

so tried 3 explosive charges

#

nothing

near cedar
#

On tanoabuka island, I have noticed that if something is over .5 km away from you it freezes simulation (don't move and cant be destroyed) so helos just stop moving in the sky which is quite odd

ruby crane
#

blud I'm about to do that carbomb mission

#

I noticed on several occasions people (including my own player) killing themselves on objects

#

like garden tables

#

but also ai at camps

high bear
#

I haven't had that issue ever in Arma... Although I've also been playing the series before it was Arma ๐Ÿคฃ

sly sandal
#

I'm thinking people are doing these things with ATVS

#

It's the only vehicle I can think of that has very little crash protection, hitting a thick brush will hurt you.

digital kraken
#

he wasn't talking about in cars

#

with how dynamic simulation works, static objects will have their collisions activate when player comes to a c ertain distance

#

so when an ai is walking arround, an object physics can acitvate whilst he is inside the bounding box

#

which will fling and kill him

#

after a few days in the mission and going back and forthh a lot

#

there will be dead ai around for no reason

ruby crane
#

i meant on foot

#

yes

#

also happens to the player

#

when you walk into a can pallet ie in the police station

#

or crouch into it

#

you may die

digital kraken
#

i have also been killed by the props it sometimes spawn when you skip time

#

if you do that in the wilderness with a sleepingbag it creates a campfire or other props

#

once it spawned a cargo container on me and ragdolled me

ruby crane
#

just invest in savegames :)

#

sp arma has always been cranky but its still enjoyable

#

doing over stuff makes you think about the situation, and try diff strategy

#

in a strange way it ads to the realism

#

you have to be careful irl too

digital kraken
#

yes imo this is by far the best single player arma i've had

#

well contact kinda is cause it is more polished.. but this is longer and more

#

but most of all

#

this mission gives so much to the map

#

imo it is the mission that has done the most justice to a map out of all arma single player stuff

ruby crane
#

this is similar to wasteland

#

on an empty server

#

its very nice indeed

#

would be great if there was an extended dlc of this

sly sandal
#

I always think this is the way Arma in general should be played.

#

So far my only bigger want from the campaign is simply more interaction with the world. I want to sit at my desk when I access my laptop. Have a crash helmet for my ATV to help reduce collision damage, ect.

digital kraken
#

yes that is how i feel about it too!

#

this is how i feel arma was supposed to be all along

ruby crane
#

^

#

I am very happy, I've kept asking for SP stuff for a while and now with contact and old man theres alot of replay time

#

also its actually pretty challenging gameplay wise, which is a step up

digital kraken
#

yep

#

and i don't mind trying 5 times to do the same thing

#

with differnt aprroaches

ruby crane
#

makes you appreciate the details

digital kraken
#

yep and use the whole map

sly sandal
#

More specifically, lets you use the whole map on ground/foot.

#

Too many people rush to fly around and then proclaim a terrain is boring or small because they can get around it in 15mins.

digital kraken
#

i need some sort of genious to port this mission over to my map PKL :x

gritty cloak
#

Being able to port it would be interesting.

digital kraken
#

it is APL-SA

#

so it should be allowed

gritty cloak
#

I was thinking less about allowed, and more about how. xD

digital kraken
#

way out of my capability even if possible

sly sandal
#

Based on the modules, it's looking like this will be pretty portable.

digital kraken
#

maybe i can set up my own twist using rhs and contact stuff isntead of vanilla :x

#

i'm too brained to figure out how to use the modules

high bear
#

I've already played with the modules and there's just to much stuff not fully working yet, or requires internal dependencies (eg. module A requires module B, but only when module C doesn't exist)...
So I would wait till the stable version of Old Man has been released before porting it to other terrains (not to mention the amount of configs and scripts required).

sly sandal
#

Im sure tgey will release documentation as well

high bear
#

Nope, all documentation will be inside the scripts...
The people who maintain the wiki will document the functions, and we as a community can improve that. But BI won't write anything except for the code ๐Ÿ˜‰

vital current
#

been playing old man is quite good ,but i have mission to destroy 2 csat radars but i did and nothing happend - is that a bug?

ruby crane
#

and the other one shows intel messages being weirdly scaled after I did alot of money transactions at a gunstore

digital kraken
#

the alarm flare bugs me to no end

#

some times it comes when i know i'm not seen

#

and it makes no sense for it to spawn right on top of you

#

just killed two csat that were alone

#

red flare

#

patrol comes

#

ignores me -.-

#

would be more imersive if there simply was no flare

ruby crane
#

yeah sometimes small gendarmerie posts would just go agro on you for 10 seconds you leave the area but the flare is up

digital kraken
#

using time compression seems to severely break the mission to the unplayable

scenic mulch
#

I use time compression all the time @digital kraken there any problems for you?

digital kraken
#

it breaks pretty much everything

#

the more you do it the morre out of synch quest stuff, radio, dialog, everything

#

and if timecompression is on when you load into a place you haevn't been, it gets even worse

ruby crane
#

Hmm, any specific examples? Because I've been using it for driving and running between areas

#

not in missions though

digital kraken
#

checkpoints arre so buggy i don't get it

ruby crane
#

drive around them ๐Ÿ™‚

digital kraken
#

but i'm a niceboy oldman

#

no contaband or anytihng

digital kraken
#

the insurgent menu in the map always breaks when i load the game

#

it only shows statistics then

gritty cloak
#

Mine sometimes shows credits.

digital kraken
#

the intel one dies too

stray crescent
#

Anybody else having trouble ||uploading the virus? I give the item to the PC and nothing happens. Tried it on two computers.||

ruby crane
#

any way to skip the intro scene

#

nvm found it XD

digital kraken
#

loading a savegame seems to also break the guerilla attack diversion thing

#

now he confirrms, then suddenly it is completed way before they even come

#

SAMJO calls and says that's it. we go.

urban garden
#

I got two AAF soldiers spawn as part of an insurgent camp. Did this happen to anyone else?

scenic mulch
#

The arrow pointing at the direction of attack should be rotated to point towards the target and also made bigger.

Also, not sure if this is the case already but do failed raids actually make any consequences for Syndikat?

digital kraken
#

dunno

#

i always have to reload at some point and the statistics thing for them goes away

sly sandal
#

||First intel from keystone names the virus in the log. Even though he never mentions the name.|| Might consider keeping it generic for mission purposes.

digital kraken
#

radio also mentions it

#

right at the begining and then constantly ๐Ÿ˜›

sly sandal
#

||Harcourt Northbound|| checkpoint is either broken or just very sensitive. It's the only checkpoint that I can't seem to get through cleanly without blowing past it. I have attempted 6 times, using the x key to assure I don't reverse by accident.

#

On that note, when it comes to blowing past checkpoints, the AI don't seem to respond well. Maybe add some punishment for doing it? Like closing the checkpoint off for so long, or having them send a helicopter to track you down.

zinc glade
#

The "action" music is so annoying. It starts playing at times that seem to effectively be random (no enemies in sight at all) and since there's only one such music track it gets annoying really fast. Fortunately, you can always turn the radio on and then off to stop it

ruby crane
#

yeah best turn music off

#

would be nice to have music off yet still have car stereo ability

sly sandal
#

Umm that is the car radio. XD

zinc glade
#

No, it's not. The music starts playing even when the car radio is turned off. That's why I said that I have to turn the radio on and then off, to prevent that music from playing

ruby crane
#

yep

#

if music is turned off in the basegame, you wont hear the car either iirc

#

that was my fix for the problem

left elbow
#

spoilers for after you do the dive mission/blowing up the Dome ||so I blew up the dome by myself without doing any of the extra stuff. I went to Miller and whatever he started talking about the greater good I shot him in the face I went to go steal the submarine that they had but I couldn't get in the driver seat and whenever I got into the passenger seat I couldn't get out, I understand that it's a semi rare occasion to be shooting Miller in the face but please just for once let me do that with no repercussions? I kind of understand that that was supposed to be the end of the campaign though.||

zinc glade
#

Since the old saves will not work on the updated scenario, maybe we could use some cheat codes to finish missions and quickly reach the point we were at, after update?

digital kraken
#

updated scenario?

zinc glade
digital kraken
#

loading a saved game still breaks a lot of stuff

#

like insurgents

#

soooo it is still pretty much unplayable imo

zinc glade
#

You mean a save created after the update or an old save?

digital kraken
#

after

#

same poblem as before

digital kraken
#

oh man

#

i absolutely hate the rock music now :x

#

there are so many cool tracks but it seems to wanna always play that

digital kraken
#

@viral pike as rerquested:

#

wooden chair inside the garage of that house

#

the intel and insurrgent tabs seem to break randomly... when i saved this game.. it didn't work but now when I loaded it does

#

other than that, car radio seems to start playing randomly whilst on foot.

#

in my last savegame, the radio worked OK. could hear a lot of the news reporrts

#

in this savegame i haven't hearrd one full news reporrt and it doesn't play songs to the end.. it starrts playing one and then after a minute it starts playing that same rock song but now i've turned off music

#

these rarndomly work and randomly not

#

and show different things each time i load the same savegame

#

if i try to call som insurgent help, samjo calls, says five minutes

#

then he calls it off when they are supposed to arrive

#

this seems to only be an issue when loading

#

as it worrks if i don't die or close the game

#

one time loading the savegame it said i could orderr in 43 insurgents

#

loading the exact same savegame then said Not Avaliable

hollow spoke
#

Nice just lost an epic savegame, with tons of gear for no reason at all!

stray crescent
#

did you back it up?

ember pulsar
#

@hollow spoke how did you lost it?

digital kraken
#

probably updated

#

didnt' get the notice

ember pulsar
#

it updated Jan 13

#

right?

hollow spoke
#

@ember pulsar I really have no clue, last time I saved I used "Save and exit" later on I loaded that save game up, died and took the last save game, and that turned out to be an old one ๐Ÿ˜ฆ

#

And the newest one, I made with "save and exit" was no where to be found.

digital kraken
#

the save on exit save only loads once

#

so you can't exploit that

hollow spoke
#

@stray crescent well yeah i back up my arma saves in my onedrive, where I also loading them from - I guess I need to run a full on backup differentiated hourly or something ๐Ÿ™‚

#

really

#

I tested the save on exit a few times, where I would save on exit and enter the game and see if it was good, and it was always good

digital kraken
#

it will save and exit even if you alt+f4

#

but if you then load again afterr loading that

#

it will have deleted the save on exit

#

and load your previous real save

hollow spoke
#

So i guess save on exit isnt counted as manual / user save then, but automated, so it will overwrite it?

digital kraken
#

yes

#

else you can just bypass the save system entirrely by just using exitsave

hollow spoke
#

well that was my idea of it ๐Ÿ˜„

#

Wish I would have known that it wouldnt work out in the long run

digital kraken
#

me i play almost like if it was one life anyhow

#

because a few things still break if you load a savegame

hollow spoke
#

๐Ÿ™‚

fading bane
#

After ||delivering the transport truck to the doctor for his Ill camp -|| I ran into one of the houses near the site he was located, and there were two dogs stuck inside eachother, in the attempt to leave the house, I turned around, ran into the table, and died.

#

Also some of the Intel laptops are halfway stuck through some tables.

fading bane
#

I also went down the hill, and stole their truck because why not. Drove it up hill and got away with no damage lol.

#

I ended up stealing the Tempest Ammo vehicle

#

Without a weapon, so it was a little too easy

digital kraken
#

well half the point of this mission is you don't need a weapon

#

it gets more difficult the more havoc you make

#

if you kill a LOT of CSAT they will send jets that will blow up cars you have been using and such

fading bane
#

I didn't even kill anyone

#

just walked up, stole the truck.

digital kraken
#

๐Ÿ™‚

fading bane
#

got away going 8 km/h

digital kraken
#

well that group is busy

#

there's only like 5 soldiers and 4 medical dudes there

fading bane
#

yeah

#

I still died running into the table, I tested it again and it killed me twice

#

Not really fond of that :(

digital kraken
#

screenshot the table showing location

#

and post it here and the devs will be happy.. they are working on fixing those

fading bane
#

Can I show a screenshot with the building, it's near the first mission to move the truck to transport the sick village

#

also killing everyone in Docs hideout completed the mission too..

digital kraken
#

as long as the screenshot helps them find it i'm sure it is fine ๐Ÿ™‚

fading bane
#

I'll try to post it soon, my PC doesn't like tabbing out of Arma

#

I'll post the screen shot of the two dogs stuck inside eachother as well

abstract hinge
#

LISTEN HERE EVERYONE THIS IS MY OPINION ON OLD_MAN:

#

At first it made me very angry because of bugs and especially being killed by simply brushing up against objects...

#

but then I remembered it was 'beta'

#

so I swallowed my anger and kept going for a while

#

and I gradually realized that it was extremely good!

digital kraken
#

well duh

#

also congratulations :3

abstract hinge
#

One thing I like especially is that voice acting is kept to a minimum. In Contact there was too much damned talking, especially from bad voice acting (self) main character

#

in OldMan the main character does not speak at all! EXCELLENT

digital kraken
#

i like that too

fading bane
#

Too much driving/walking in Old Man - maybe make things slightly closer.

#

Not too close but not halfway across the island either

abstract hinge
#

I finally abandoned Oldman before the end because of a bug I couldn't work around, but I'm sure they'll fix it, and I continue to have a very high opinion of the whole thing

fading bane
#

I've spent 4 hours driving and 1 hour walking - 20 minutes at my actual objectives

abstract hinge
#

True the walking/driving was a bit much, perhaps tighten that up a bit

digital kraken
#

i've had like 6-8 playthrus

#

none to end and i don't really care

#

i just explore and do whatever

abstract hinge
#

more fast-move places perhaps, or selective time-speedup

digital kraken
#

test stuff

fading bane
#

I just mean everything in the woods is extremely difficult to get to, especially driving a transportation truck uphill....

abstract hinge
#

I suppose one could argue that all the walking/driving/waiting is like REAL LIFE eheheeh

fading bane
#

Got stuck in trees, under a log, between rocks, even stalling on the hill

abstract hinge
#

but yes I agree, it should be tightened up from that point of view

digital kraken
#

well those are real world problems tbh

#

and i like them

abstract hinge
#

but the scenario, the missions, the basic ideas, the characters, all very very good

fading bane
#

yes but you can't get unstuck, to get trapped between two rocks and a tree on the main path :p, then get it wedged and have to restart

digital kraken
#

when that happens to me i just go get a new vehicle and move my stuff over

abstract hinge
#

great voice acting, i notice they kept the 'drabek' character from contact, he sounds like a real czech to me, bit of local pride eh?

fading bane
#

can't drive a new truck through the path if it's wedged

abstract hinge
#

he sounds completely convincing

fading bane
#

And can't drive through trees because you'll get the same outcome

digital kraken
#

well drriving a truck thrru a dense jungle footpath

#

that's on you

#

you're not the NVA

abstract hinge
#

I was able to drive trucks through a hell of a lot of jungle, it took patience though

#

and if you break the truck or roll it over it's your own fault

fading bane
#

๐Ÿ˜ ๐Ÿ˜

abstract hinge
#

i'm a good driver = )

#

anyway, please tell bohemia that Vicious_Lee, extremely important A3 personality, GIVES VERY FAVORABLE REVIEW (but fix goddamned bugs and speed up the driving/walking and stuff)

#

there, translate that into Czech

digital kraken
#

o.O

abstract hinge
#

I suppose I should also mention that my computer just barely meets the MINIMUM system requirements, but with very low vid settings I was still able to play without crashing

#

so that must mean, solid and forgiving BI programming

#

I mean: the A3/Oldman coding allows people with old outdated hardware to still play the game without crashing

#

so that is a positive review also

ashen juniper
#

extremely important A3 personality
LOL, what?
but fix goddamned bugs
it's a friggen beta.... what do you expect? wonders?

abstract hinge
#

pardon, i forget that I am addressing many people who do not speak perfect English and do not fully understand anglo-style humor. Let me put this in a way that is easier for you to understand: 'Vicious_Lee, A3 player on Discord, gives VERY FAVORABLE REVIEW to Oldman; but asks BI to pay attention to the bugs which many people are complaining about.'

ashen juniper
#

fully understand anglo-style humor
ohh... i do. but i come from a time where /s was used ;)
but still... OM is in beta and bugs will be fixed... over time

nova rose
#

Speaking as an anglo-saxon, it should also be remembered that this is a public discord for ARMA 3 that occassionally has trolls show up and troll... It is very difficult to tell without common markers like /s or ๐Ÿ˜‰

ashen juniper
#

and grahame is right, as he always is. no question about that /s
๐Ÿ˜‰

nova rose
#

And audiocustoms wins the CUP ๐Ÿ˜‰

ashen juniper
#

can't win the CUP if you already have it ๐Ÿ˜„

nova rose
#

#๏ธโƒฃ 3๏ธโƒฃ 5๏ธโƒฃ 0๏ธโƒฃ

viral pike
#

I finally abandoned Oldman before the end because of a bug I couldn't work around, but I'm sure they'll fix it, and I continue to have a very high opinion of the whole thing
@abstract hinge

Would be perfect to know what kind of bug you faced there! so we can pay more attention to that ๐Ÿ˜‰

abstract hinge
#

final bug i found in old man: When you do a sleep or fast travel, everything is blurry when you 'wake up,' but slowly everything becomes clear and returns to normal. When I was on the island for the final mission (tuvanaka?) the blurring was permanent, there was no way to fix it.

zinc glade
#

Also, not sure if that was fixed but fast travel did not take any time for me (last time I checked that, it was before the update). It said how much It was going to take but I was transported instantly, anyway

viral pike
#

cool.. thx for report, will take a look on that ๐Ÿ˜‰

urban garden
#

There might be a bug in the way radios are spawned: each time I come back to my house, there's a new radio in the living room in addition to the existing one(s)
at the moment, i've got 13 radios ๐Ÿ˜„

urban garden
#

well, my saved game has turned to be unplayable ๐Ÿ˜ž
for some reason, things take minutes to spawn:

  • phone calls I receive take minutes to complete, with one sentence by keystone every minute, for example
  • no more checkpoints, civilians, or anything else, it looks like everyone left Tanoa and I'm the only one left
  • when I die, the game takes a lot of time to register it, and I can't do anything at all, just wait for the death report to appear for at least 30 seconds
digital kraken
#

this has happened to me too

#

after using timecompression when boating or driving around

urban garden
#

oh, didn't time compress, but definitely happened right after I used a boat

past garnet
#

When I die, my save file gets corrupted and I cannot play on it anymore.

digital kraken
#

using mods?

#

and corrrupted how?

stable geode
#

Can also confirm the anecdote about the scenario becoming unplayable if you use time compression. I do use some quality of life mods like enhanced movement and JSRS, but I'm not willing to try and reproduce it without mods since I was at the end of the scenario when it started occurring.

digital kraken
#

even using no mods.. to reproduce.. turn on time comp and boat from.island to island

urban garden
#

I... went next to a boat, and got an unplayable save again ๐Ÿ˜

#

seems to be the RHIB only

digital kraken
#

csat one on the water with ai in?

#

it helps the devs a lot if you provide all the details so they can fix it ๐Ÿ™‚

#

or were you using it

#

etc

urban garden
#

at this point, I went back to a save without taking the RHIB (which is not the speedboat, just... the RHIB ๐Ÿค” ) and after a while of doing stuff, game gets corrupted, so I can't pinpoint anything in particular

digital kraken
#

it is best to restart entirely if that happens

#

cause you will never know when in the savegame that starts

urban garden
#

yeah, though at this rhythm, I'll never finish the scenario ๐Ÿ˜†

digital kraken
#

i haven't either

#

no hurry

#

i plan to help em test it until it is done

chrome coral
#

The Gendarmerie told me to back off, which I did. But for some reason, he started shooting at me.

#

Is that supposed to happen?

urban garden
#

were you wearing a Looter shirt?

#

I tested that wearing looter garb means that Gendarmes consider you as INDFOR, therefore hostile ๐Ÿคท

#

could possibly apply for stuff you steal from Ensemble bodies

scenic mulch
#

Honestly, looter shirts should be allowed to be worn. They look so cool :(

digital kraken
#

carry anything not civilians and they will KOS you

scenic mulch
#

How does that translate to backpacks?

digital kraken
#

anything mil is flagged as such

scenic mulch
#

Such as? I usually carry Kitbags

viral pike
#

any kind of backpack is not considered as hostile

digital kraken
#

good to know ๐Ÿ˜„

nova rose
#

I have seen some hostile backpacks in my time ๐Ÿ˜‰

digital kraken
#

well they are puppies compared to fannypacks

misty whale
#

How do I finish the destroy silo mission? The attack happened, the AIs planted the bomb and blew up both silos, and nothing happened since then. No confirmation. The Task still hangs "attack begins in 5 minutes, find a good position and wait". I have since left the island to do the main task.

zinc glade
#

I've also had the same issue and, frankly, this was the mission that made me stop playing the scenario almost two months ago (and I haven't gotten back to it since then) because sadly it made me realize how frustrating the scenario is because of the broken scripts here and there :(
Don't get me wrong: I love what BI has done so far but that mission looked like one that errs on the "rather important for the plot" side and being unable to finish it is probably preventing me from progressing further somewhere later. So I decided to wait until they fix it, before playing again.

...or this actually really is a small "side-quest" that's not important enough for them to fix, because they have bigger problems elsewhere ๐Ÿคทโ€โ™‚๏ธ

misty whale
#

Too bad, I was starting to somewhat enjoy the scenario even with all the clunkyness.

If any devs actually read this, I would recommend to enable fast travel with the vehicles at bases.

Also maybe a high end merchant with decent scopes and suppressors since a lot of missions are either one man against an army, or stealth orientated.

little flower
#

yas do understand its still listed as 'beta' how about doing some 'beta' work and reporting it, instead of moaning over it like it was released as final when its not even final in the first place.

misty whale
#

That's why I'm reporting this....

zinc glade
#

It has already been reported a long time ago ๐Ÿคท

little flower
#

ya need to be specific on exactly what you doing. old man relies on trigger areas if you arent. "find(ing) a good position and wait(ing)" it wont adv. Contact is the same way.

zinc glade
#

Marius' report seems a bit strange in that it seems to contradict itself a bit (task says the attack is in 5 minutes, but he states the AI has blown the silos already so the attack must have started).

Maybe it's just an omission and the task description is simply not updated, but what I also remember (from 1.5 month ago) is that people were reporting that they went into position, the attack started (so we/they were at the right position), the silos have been blown up, and then literally nothing happened. I had the same thing myself, even though I reloaded the save and retried multiple times.

misty whale
#

What happened was the thing you described in second paragraph above ^

#

Everything went fine as it should until the silos get blown. Then nothing.

zinc glade
misty whale
#

I searched the wrong channel then, cause "silo" turned up nothing in feedback.

zinc glade
#

Added: Players can reach certain restricted zones undercover, if they use correct clothing (harbors, IDAP camps, civilian parts of airports)
Thanks! That was something that was really missing for me! ๐Ÿ˜€

#

Fixed: The task to destroy the fuel silos is now working
@misty whale ^
BI: thanks for fixing that as well! :)

little flower
#

also get spam for "11:04:12 Serialization of Control variables is not implemented" every time saving game. this as well "Join to another group " " DiaryParser: <t/> does not match to <font> "

celest fable
#

ive noticed a bug, its at the start when you have to drive Arthur to his village

#

the objective appears at 000000

fallow grove
#

I encountered a bug where after retrieving the secret documents from the Harcourt base I approach Miller and he just says "Welcome back" and no option to give him the documents appears.
Is there a fix or is my save screwed? I hoarded a crapton of loot and it would suck to have to start over.

viral pike
#

@fallow grove are you running Oldman in vanilla environment? Did you start mission from beginning or did you load the game after update?

fallow grove
#

Vanilla
I played right after Oldman came out and just came back to it. So Im guessing an update broke it?

viral pike
#

I would recommend you start scenario again from start. Yes, update could broke it. If you see the same issue inform us please ๐Ÿ˜‰

fallow grove
#

Acknowledged. Time to go through the pain of stealing a Tempest from the Harcourt base for no reason other than it being cool :p

#

*without any guns too lol, i forgot to bring a weapon

digital kraken
#

i just stole a jet from one of the airfields

#

crashed into a crane trying to avoid missiles

#

good times!

ionic smelt
#

I cant deliver the top secret docs to Miller as part of locating the CSAT unit, any advice?

digital kraken
#

did you do a fresh start?

ionic smelt
#

No, I'm pretty sure I figured out why it happened

#

@digital kraken

digital kraken
#

well?

ionic smelt
#

It appears that if you move time ahead to a meetup time around a delivery point, it breaks that delivery point

digital kraken
#

havent had thhat happen

#

did you go to harcourt and get them before ordered to?

ionic smelt
#

I got them when ordered to, and went to the meeting point with Miller, and arrived before I was supposed to

#

So I waited at that spot until the meetup time

digital kraken
#

that isn't timed

ionic smelt
#

Pretty sure he didn't show up at the spot until 3

digital kraken
#

miller hangs out there for several tasks after the first time he tells you to meet him there

#

whhen you get the docs from harcourt he is already there and there's no meeting time

ionic smelt
#

I'm only thinking it is that way because I wasn't able to deliver the ID Card to the contact after waiting at the delivery point, but I was able to if I waited outside the delivery point

digital kraken
#

you dodn't deliver the ID card

#

well for that side mission after rescuing the guy yeahh

#

but the csat id cards you keep

#

miller just wants the docs labelled secet docs or something

ionic smelt
#

Yeah, I was referring to the side mission guy

#

Should've clarified

digital kraken
#

the side mission of the captured guy ddnt work forr me aat all

#

it does when dedlivering thhe card to the guy but not when leaving it at the stashh

ionic smelt
#

Yeah

#

Some things work, some things don't

#

I'm not sure if my theory works or not, but I remember waiting at that camp for Miller at some point

digital kraken
#

yes

#

only theh first time you are supposed to meet him

#

after that he is always there until later in the mission

ionic smelt
#

But I'm not sure if that broke the delivery point

#

It did for the side mission ID Card guy

digital kraken
#

for that you just gotta go there in the opening hours

ionic smelt
#

But it might be of note to avoid waiting in delivery zones lol

digital kraken
#

anyone else have the problem with mission not progressing after inserting USB stick?

little flower
#

neg but Im stuck on trying to call in a strike team, says look at map them let him know how many.. but see nothing for #'s

digital kraken
#

yes i can't get that to work in this version eitherr

#

how far are you?

little flower
#

basically caught up to where I go to the csat boat by harcourt 12pm 2nd day

#

instead waiting for night wanted strike team come in kill'm then I ninja in to the computers

digital kraken
#

you can go to the computers withhout anyone seeing you at any point

#

on the beach by the side of the white warehous is a boat

#

park there

little flower
#

sci guys always see me

digital kraken
#

sneak by the side of the warehouse

#

when you get to the corner

#

lean to the sidde and see if therer is anyone in the front of the warehouse

#

inside by the medical tent is a medic with back turrned against you

#

you caan ignore

#

some csat patrol outside the warehouse, just gotta wait until they are on the other side then sneak into the warehouse office

little flower
#

anytime I go to the edge of the warehouse they start yelling 1 guy see me from the fire barrel outside

#

at night hes not there

digital kraken
#

you can also ignore when that happens, run into the office

#

kil the medic and take the intel

#

then lay on the floor until alarm times out

little flower
#

I did

#

I ninja'd in there at night without them noticing but Im trying to make the 22:00 fight

#

doc already got a truck they move tonight think. everything else caught up to this

#

oh and a car b#$%

digital kraken
#

i'm hoping someone gets to the usb stick part soon and can tell me if it works for them

little flower
#

how far away is that part?

#

actually moving down to discusson

little flower
#

Need to check the drones at checkpoints > 75% of them turn into burning fireballs

little flower
#

should spawn miller and his camp when you meet him @ 1035 earlier then exactly that. kinda odd just seeing him spawn out of the blue if you there a bit early. maybe plant him down a hr early?

nova rose
#

Miller would run off and do his own thing if spawned early... He's Miller

sly sandal
#

Agree with miller spawning. Or maybe just spawn him like 100m out at a certain time to give a illusion he just traveled there.

scenic mulch
#

Hey, I just "completed" the campaign, aka teleported myself to the Dome and just destoryed it. I chose Syndikat ending, but I only see a black screen, instead of text and images, but still hear music and ambient noise.

sand helm
#

that is not completing it

scenic mulch
#

I just wanted the Ending Cutscene.

#

... and it seems to be a bug since I completed the final mission.

sand helm
#

you probs broke smth by doing such

ripe violet
#

cheating aint the answer

scenic mulch
#

No, it shouldn't be broken. I completed ||Miller's Ending|| and ||The Doctor's Ending||, and got the cutscenes. It's just the ||Syndikat Ending|| which got me issues, even with cheats.

scenic mulch
#

You inow what I'd really like to see for the full release?
Santiago voice one-liners. Similiar to Kerry during the Scouting Missions where he'd say something like "That's one camp less" or something cool.

Also, groups. I want to make Tanoan FIA >:(

crude mural
#

Tanoan fia is basically the syndikate

scenic mulch
#

Syndikat are smugglers, FIA are freedom fighters

fast nebula
#

not sure freedom fighters would be very fitting on tanoa

#

besides, one could argue the syndikat moved into exactly that role in the old man timeline?

little flower
#

thats exactly what syndicat did they became 'politque' remember

zinc glade
#

At the bery beginning, when you're supposed to go and retrieve the explosives: you stop the car at the village and, 3 times out of 4, the guy that was driving with you tells you he'll show you where the explosives are, walks for about < 20 meters and gets stuck there, just standing. The only thing that I think I may have been doing wrong was stopping the car too late, in the village and not outside of it.
@viral pike

viral pike
#

we will try to investigate ๐Ÿ˜‰

grim meadow
little flower
#

simple solution drive the car thru the village slow and go stop towards the back of village. basically bring him closer to it. its happened to me a few times its how I avoid it happening again.

zinc glade
#

Obviously, I figured out the location of the explosives myself and when you go back to him with the explosives, the mission continues so that's alright to me, I don't need any workarounds.
However, taking into account the fact that it's literally the first mission that you have in the whole scenario, having the NPC becoming stuck is probably not the thing that BI want its users to see, in their first 5-10 minutes of the game ๐Ÿ˜‰

little flower
#

yeah it worked for me the first few times then suddenly he started to take a path not thru the village but would try and walk behind the long house and then just stands there behind it. never could see why far as I remember when I looked at it in editor didnt see nothing to indicate why he doing it.

crude halo
#

Iโ€™ve figured out you can just grab a truck and you can go around the road block. Then drive up to him. Talk to him. And when you get into the truck heโ€™ll get in too no matter what

little flower
#

yes its after he gets in the truck and spoilers after that... it'll make sense when you get go to drop him off. thats where the problem lies he sometimes walks a odd route and get stuck never showing you the objective location itself. (which hes designed to do)

#

its random when it happens and could just be related to timing in when he says 'we're here' and where you park and get out and where exactly.

crude halo
#

Should have a move objective so you can get in a viable area

little flower
#

got work today but if I remember I'll load up that area in editor again see if its just as simple as moving the completion/getout point closer and more in LOS to where he needs to show ya. trying to avoid spoilers totally sorry.

#

did like how they sectioned/regionalized off everything for Oldman in different mission files.

zinc glade
#

trying to avoid spoilers totally sorry
I don't think you even need to try to avoid anything. It's literally the first task, there is no plot twist or anything, so there is nothing you can even spoil ๐Ÿ˜›

little flower
#

trust me already seen the ๐Ÿ˜ญ over it in the past here. lol

zealous goblet
#

Why i dont find a cure ?

little flower
#

?

ashen juniper
frank flame
#

earth is flat

little flower
#

no the universe is flat image being projected upon the sphere of its influence/existence. As for why you didnt find it if you destroyed the lab and finished you'd know why.

zealous goblet
#

Just tell me if the cure exist ?

marble spire
#

FoxBlepDerp Whats the feedback you're trying to give about the mission?

zealous goblet
#

I dont find a item who i can Give Dr Drakeb or syndicat

glossy acorn
#

After doing the first combat mission with L'Ensemble, at every point when walking by Gendemaries or CSAT I was immediatley shot. I'm not sure what is wrong, and it's not going away/not wearing off.

little flower
#

wearing any gear with a ! on it? that would be one reason. weapons showing would be another.

left elbow
#

is there any possibility of a csat ending?

marble spire
#

ConfusedDog Wat @left elbow

#

Ooooh do you mean if theres a CSAT ending?

tiny glen
spiral canopy
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Since the update we got this BE exception. We are running a Exile server, so not sure why this is even loading...


[] execVM "\a3\Missions_F_Oldman\Systems\UI\SyndikatTeam\CreateTeamUI.SQF";
waitUntil {!isNull findDisplay 666};
waitUntil {is"```
scenic mulch
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Hey Devs, I got a question: can you add the new radio tracks to Zeus? It adds so much good music, and it'd be really cool if we could play the music!

#

Same for 3den, they're seen as "Voice" files.

austere hearth
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@spiral canopy Are you using Infistar on server?

real shuttle
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The M2 (Raised) breaks down into a gun and tripod (FIA), but the lowered version breaks down into Folded Tripod M2 HMG .50 (Syndikat) and Dismantled M2 HMG .50 (FIA)

spiral canopy
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Yes we use Infistar

real shuttle
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Folded Tripod (FIA) exists, it's just I_C_HMG_02_support_F as opposed to I_G_HMG[...]

austere hearth
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@spiral canopy and do you have some more server logs. Specifically, infistar related

spiral canopy
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It's a Battleye scripts.log kick, Infistar doesnt log anything related to that as far as i know

#

Its not affecting every player


[] execVM "\a3\Missions_F_Oldman\Systems\UI\SyndikatTeam\CreateTeamUI.SQF";
waitUntil {!isNull findDisplay 666};
waitUntil {is"
14.04.2020 16:18:36: Ratata Gama (27.147.XXX.XXX:2304) a77bbeda6XXX - #1 "

[] execVM "\a3\Missions_F_Oldman\Systems\UI\SyndikatTeam\CreateTeamUI.SQF";
waitUntil {!isNull findDisplay 666};
waitUntil {is"```
ruby crane
#

I went trough the first checkpoint and I'm generally unsure of where to pull up, even on the area on the right when I pulled in and shut off my engine it didn't feel like the game responded

zinc glade
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You need to pay attention to the soldier that is standing and doing gestures with his hands

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He will be giving you signs to advance and his animation will change when he wants you to stop

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If that's still unclear, you can always watch the first minutes of a playthrough on Youtube to see where others pull up ๐Ÿ™‚

ruby crane
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@zinc glade ight cheeers

spiral canopy
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I was wrong its affecting every player on first login

grim meadow
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please try without infistar

spiral canopy
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tried it two times without infistar, no BE error. Tried it again with Infistar no error. So its inconsistent

grim meadow
#

that script above should not be firing, idea is that maybe infistar somehow triggers it

spiral canopy
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restarted server and client on each try

vast plover
#

We should get Steam achievements for doing stuff in Old Man

kindred hatch
#

each ending has an achievement

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and there's a few other achievements as well

vast plover
#

Oh, good

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Well, there should be one for knocking down that chair with the dead guy sitting on it

vast plover
#

Also, in the mission where you have to take the boat across the ocean and blow up the silos with C4, I tapped a mangrove and instantly died

warm socket
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is it the rubber dinghy?

vast plover
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yep

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notorious for being fragile

warm socket
#

ah, yeah that'd explain it

tidal crow
#

Noticed something. When reloading a save, it seems my map hud begins to "bug out". Basically making most of the buttons in the top left of the map window being swapped around, and some even unusable.
Edit: Gets fixed whenever going back to the menu and resuming/restarting game.

gaunt breach
#

If you have rangefinders on you they're considered as a weapon and the AI will kill you

austere hearth
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@real shuttle that folded tripod thing is just display name issue

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probably got corrupted when localizations were merged

real shuttle
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The Syndie/FIA one? Yeah, it's a single letter, trivial.

That you can mess up a raised gun, turning it into a lowered gun that you then cant break down without being unable to recombine? That's a bit more troubling. Same thing, it just truncated the high from the item name, but still.

austere hearth
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@real shuttle I mean, it's using correct class name

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display name is wrong

real shuttle
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@austere hearth I had not considered that possibility. Will have to see if that's the case later; in the latter bug, though, the backpack does change to the non high version, not just changing the display name.

austere hearth
#

yes, I know, it's already fixed

#

dunno if it will be hotfixed

real shuttle
#

Yey c:

gaunt breach
#

After you do enough of the quests for the gurillas and get the price down the price exceeds two decimal points

little flower
#

is there even a end to them think I did a dozen in one run... and gave up was trying to see if not keeping the main line going if it'd have repurcussions...

tiny cape
#

The Support Assault attacks don't end until the entire province has been cleared I think.

grand galleon
#

Guys, while playing I crashed and now, every time I try to load the Old Man, Arma crashes. I don't want to restart everything

#

Any suggestions?

#

I did the check via steam yet

restive kindle
#

bruh this scenario is just

#

not for this A.I.

#

the checkpoints work very poorly

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enemies see you in the dark

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and as usual, through bushes

ashen juniper
#

@zealous goblet
please edit your post and remove the profanity. thx

turbid charm
#

The checkpoint system is kind of janky and not explained well to new players, after 4 reloads at a save point I figured out I needed to go off the road to trigger the drone scan. Maybe add a sign infront of the median hedgehog pointing to the way you need to go?

ashen juniper
#

It was explained when you had Arthur driving home and got to the first checkpoint

tiny cape
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Not sure why you'd think that. The checkpoint soldier literally waves his hands in an obvious fashion.

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Motions you to come forward = keep driving slowly towards him.

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Motions you to stop = you stop and turn off the engine for the drone to scan.

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The only inconsistency is the drone itself with its "scanning" process. Sometimes it picks up contraband and other times it doesn't.

little flower
#

did they fix signaling cuz he used to signal ya the wrong way. they'd point to their left and looking at them you'd think go right but they dont.

frank flame
#

worked fine for me so idk

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there's also text that pops up

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and a roadsign that tells you to stay right

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said roadsign did glitch through a road cone though ๐Ÿ˜„

little flower
#

yeah I havent played the release yet mainly played heavy in the beta sadly 76 got me hooked temporarily.

real dune
#

Don't visit the rebel camp before they become friendly to you.
They agro and stay like that forever.

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Now when I go there to collect the medicine for Drabek they kill me :(

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I think I have to kill them all now

real dune
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Literally all missions are bugged for me. nice

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I found a CSAT base before the story told me to and now the quest can't be finished.

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nice one

digital kraken
#

you can find medicine other places

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last time i played i gave him 30 packs first time he asked on the first game