#contact_feedback
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yeah I reckon the nofilter one then is hidden from the arsenal
yes
but the connection between the bagpack and the mask hides when you open the arsenal
do the devs even read this?
I imagine so if only because there's devs on this Discord, but there's also the official (not Steam) forums
I'm pretty sure it hides because the moment you open arsenal it switches it to the other mask
no it won't switch
you will then have the gasmask without filter or anything, it's only the mask then without an attachment and that looks strange
what about the backpack then? are those two different classes as well?
nope
Regarding backpacks - you can manipulate with backpacks connection via few commands
https://forums.bohemia.net/forums/topic/143930-general-discussion-dev-branch/?do=findComment&comment=3363538
1 hour ago, DnA said: Major changes to Arsenal are also not likely at this stage, but people like killzone_kid occasionally get a moment to address concrete bugs. Could you give a brief overview of how complicated it is from a development perspective, that in the actual arsen...
Contact itself will have small CBRN module for handling it but clash with arsenal is sort of expected
maybe consider making it automatic on arsenal open / close events? (with an option to disable via some global or smth)
That would be better as there's pretty much no time I'd want the default action compared to the hose one
Actually saying that having a trigger to "mask up" at the exit of a base would be pretty dope
i really hope that when we equip those cbrn suits in multiplayer that the hoses appear automatically, would be great for public gamemodes like zeus
aka public zeus
Could we get additional hazard symbols as map markers: biohazard , poison, and ionizing radiation?
not sure if this is a bug specific to dev branch or the recent dev branch update, but it would seem to me that aliens have made off with the right mirror of all the offroad variants
Would make sense. No more furniture for then to abduct
isn't the right side of the offroad also the one with the big dent in it and missing the big plastic trim?
i dont think so, unless im blind lmao
why does the ai that has shotguns not use the shotguns when in closerange?
i just placed a looter witha shotgun down, and he first used all his pistol ammo before switching to the shotgun
and then he couldnt hit me from 2 metres away
It's quite alarming none of the reported issues regarding model collisions have been addressed.
You guys don't have a modeller for DLC that costs as much as a standalone game? Hire a modder
Sorry but this is ridiculous
go try to climb up and down the Police Station stairs. You consider this is fine to go to release state?
OR maybe this is fine?
https://imgur.com/a/N12bVaJ
Same police station. no mods, no jumps used. You will get sucked into model LOD to death if you get close to a building wall. 100% reproducable if you face direction opposite to the wall
I believe there are modders who will gladly help you learn and figure out how to properly configure building model collision
Lets hope they have alot of this fixed, and are just waiting to deploy it for release
Anyone know if the LDF will be getting a reskin of the AAF's Griffin jet and Mohawk in vanilla?
@jolly sun no but theres really good retextures on the workshop
@topaz orbit I've already found one of them. I'd prefer for vanilla to have it instead of installing another mod.
devs said no more skins until after contact realease
Keln, I don't think being condescending and talking down to the devs will make them want to fix anything.
^
right, because doing QA for devs is not enough
I am sure they are not willing to address it given there is a few days left. That's why I suggested to hire modders who have experience in modelling. They at least care.
this is stuff that made rumours about arma engine so popular since Arma 2. Even though it has literally nothing to do with engine, can't believe we still have to fight and repetedly point on such stuff in 2019
You guys got buildings from dayz? cool. Why not at least review them, at least once? if they actually work
if they are proper size
If they got collisions
??
wouln't be wondered if they don't address it while there is not a valid ticket about it on the feedback tracker
^
you mean tracker with tickets that are ignored and not being addressed for years? ok
not even assigned to some1
Cant complain if you haven't done everything in your power to have a issue recognized. Aka file a trouble ticket.
well if someone opens a ticket about something that currently noone works with or knows much about or which is not anywhere on the current todo list... Then it might lay around for a while
open a ticket about the next DLC which everyone is working hard on fixing issues right in this moment....
no I can complain. Because this is stuff that shall not require a freaking ticket. Trust me it doesn't. IT is not a minor issue or a bug that is hard to find and reproduce. All it requires is for you to run the game for once and actually try to play it
ok then
sometimes you have to be loud and negative as that's the only thing that seems to bring attention. Wish I wasn't alone on that, as this will go to void as "eh it's just 1 guy raging, it's fine"
loud and negative is good. Doesn't help anything if you scream in a dark room where nobody who could do anything about it can hear you
this is the same reason why their feedback tracker doesn't work. They only seem to sometimes care about mostly upvoted tickets.
devs read the feedback threads on the forums. But I rarely see a dev replying here
Official ways first (feedback tracker) if it's ignored then you can be mean and negative.
no thanks, not going to waste my time on something that is so obvious and that will be 100% ignored due to lack of upvotes.
But this stuff WILL make players rage. it will make them ragequit, will make them blame BI and their engine and games.
🤷
didn't know you can even vote on the tracker
you can subscribe, that's what I meant
Yea you can upvote, but honestly I found BI is pretty good at picking up things within their scope.
so how does police station feels to you?
Like a police station?
I put about 2 days checking out the new map
it's simple, go in, walk inside. just that.
So what your saying is if I go walk in, which I have. I will fall through were?
I recall doing that when the map was first put on dev and had 0 issues
went up and down and all around
I wonder what it would look like if you walk around and just switch the rendermode to geometry (collision) only 😄
cant believe that, so stairs are fine? You may have luck to not get stuck if you don't actually go inside rooms
oh.. Here's a hole in the floor 🤔
Now if some one would just file a ticket about it, so BI doesn't have to sort through the clutter of discord to see the issue and how to re-produce 😛
ez. play your game
sounds like you don’t want it fixed @loud crow
obviously isn’t a big issue if you aren’t willing to file a ticket
bugs would be more likely to be picked up if they were mentioned using the official method, don't you think? 🤔
sometimes complaining about a problem is more fun than actually getting it fixed
this issue has been raised like a month ago and dev read it, I know because he replied the same day on other things mentioned aside
simply ignored
wow, the dev read it?
That is a big assumption...
dev of sound design?
well sometimes you forget things if it's not on the wall of tickets like everything else
ok, guess "feedback" channel was misconsception. Im going to stop now. I know it was read. I know it is so obvious they couldnt miss it unless they dont actually play game. +it's stuff that shall be done by QA and that was so common within arma before, can't believe it's still a thing. I am jeaulos of those who can remain to not be pissed off after that.
feedback != bug report
I won't play on the terrain most likely, so I don't care
Fun fact, almost all the "Thank you for bringing this up" in their SPOTREPS have been from trouble ticket submissions.
I'll even toss you a bone Keln, I'll submit the ticket for you, after I get off of work.
You care enough to rattle on about it... you fix it
I had to complain at them 3 times every year since 2015 about a bit of geometry in one of the Alits houses that blocked grenades
they fixed it early this month/ end of last month
So erm yeah, make a ticket, post it on the dev branch discussion thread, and pray to jay crowe that it gets fixed
it's frustrating but that's how BI's rolled for a while 🤷
I'll let the market decide. With the increase of availability to make games on other engines by anyone they have a good chance to die due to not being competitive if they keep that attitude.
? they don't make their money on licensing the engine though
They've spent 20 years with this engine
They're making a new one now
So i'm not sure the market will decide too much at the end of A3's lifecycle - at least not with respect to small issues on a DLC map
Problem is most of the content creators (modders, mission makers) have learnt to work around the issues
and consumers of that content mostly don't need to bother with the issues
It's simple, modders have already gone and will continue to migrate to those free products. It doesn't change with the engine, it's about policy, about if you care, if you are capable of making competitive stuff. Why bother with permissioned, broken game that you can not not only fix, but you're also ignored, if you can just migrate to smth where you have enough actual control of what you're doing.
Imagine if there were no dayz mod, do you think A3 would be the same as it is now?
Keln, I think you're making a bit of a mountain out of a molehill here
Yeah, I often hear that. When I said that the only thing about OFP that I actually liked was it's open world(as bad as it was back then), and I didn't even care about campaign, some called me crazy. Then dayz came out which is literally just an open sandbox world and is about the same thing - exploration, kind of a freedom.
and Dayz was a flash in the pan, it died about as quickly as it became popular - because people actually want some objective in that open world (after all if you want a largely meaningless, grinding existence in a vast open world you can just stick with Real Life)
I would agree that the open world of OFP was what made it so ground breaking, but eventually you need something to actually do in that world.
I'm sure by now we've all explored every last inch of the Arma maps, several times over.
But dayz isnt dead
its like a zombie - already rotting and decaying and should be dead by all means, but its kept walking by the force of some necromants - kept alive beyond expiration date
As per what I said in #other_games_chat, DayZ arguably died stillborn before it even got released (possibly before it was even announced?) due to Real Virtuality 3 (by way of Take On Helicopters)
but eventually you need something to actually do in that world.
yes and BI game designers have been repeating what has been done by modders in 2009, its a game designer/developer limited creativity problem, not genre problem
limited resource problem... and limited engine problem
having money won't provide you vision. Most creative games being released these days are much more limited in resources
Well, I'm modder and I'm working for Bohemia. Modders are not magic bullet for all issues but as always, it's more matter of available time
^^^ Priorities as well I'm sure
@loud crow I gave you the technical reasoning with things like the taros pod ,why modders don't "fix" what game devs miss or cannot do. Idk, why you keep falling back to that reasoning.
you are so far from being technical, all you did was bring up a niche case which I have no idea in nor I will to learn to win some kind of battle or whatever your aim is.
Now regarding model collision, it can be fixed by any1 who have source model.
It's not model collision but roadway lod to begin with
Can it be fixed by any1? Yes it is. Just some basics regarding modelling is enough to know that.
I get the fact that there is no time. It's sad there is no resources for basics.
Keln, jesus christ, why are you such a negative nancy about EVERYTHING?
it's this, it's that, it's all doomed, doomed, doomed...
my god
spoiler: not throwing a temper tantrum just because every bug i found wasnt solved in 4 weeks got me a pretty good "issue solved" rate
I wouldn't say it could be fixed by anyone
but I'm sure that anyone could fix it and create 2 other bugs instead
oh sure, it's a rocket science
Get off your high horse, now you're just obnoxious
look, I'm still legitimately annoyed with the fact that there are little linoleum tiles that, in my opinion, look hideous in most every house in Weferlingen - I don't proceed to angrily rant about that fact every day
and keln, it has been every day you have gone on about either the vegetation or the lods or whatever your latest personal peeve is
that brought up kind of "bug" isnt small to not pay attention nor it is super complex to fix, which would require rocket science knowledge or engine changes.
Now you're just protecting your job
it is since it's not collision issue but roadway lod
it needs to be done from scratch
wait, what?
"protecting your job?"
I don't actually think any of us are Bohemia staff if that's what you're getting at
oh, nevermind, reyhard might be
He just said that he is ^^
Haven't we all learned in school that constructive feedback is good. And raging around daily and being just a annoying person without actually filing a proper bug report is bad?
but roadway lod it needs to be done from scratch
got me interested here, thx
while it's not super complicated you have to make it properly unless you will end with same issue (or 2 others in case you would like to modify geometry LOD)
stairs for instance were designed for dayz where sharp edges between faces were working fine due to different animation system
yeah but it is simpler than creating new models from scratch. Since houses were ported I would expect some of the saved time to be at least spent on reviewing those.
yes, exactly
I love the fact he said that he wont waste his time on stuff like that to creat a ticket but keeps posting in here all day long xD
I would expect some of the saved time to be at least spent on reviewing those - there were other major things to do and that grabs use point where I mentioned that everything can be done if you have enough time ¯_(ツ)_/¯
damn corporations🤐
@twin igloo won't repeat what I think about those.
thanks for answers
I mean at this stage you basically have dismissed things you say you have no knowledge in when we start giving technical reasons. Then you say that the fixes are easy. Then we mention the official channels to go through to help press your case, but you insist on not doing that.
At this point, Idk how any of us can help you.
Those channels are a short way to say "fk off" seriously.
You can't, devs can, and I got an answers from a dev. Now let me leave so this place can flourish with positivity
Just read SPOTREPS if you feel they are a "fk off" channel. As I stated many times.
If your not willing to report and record the issue on the feedback tracker with as much info as your capable of giving, then I dont know how you expect the dev's to keep track of every thing you pick up on. Just my 2 cents, but there is a system in place to cater for issue/bug reports and when used correctly is a good tool for the community to report to and BI to review issues from.
!8ball
yep
(in their defense, they were moved from california into mid winter poland)
"mid winter" 😄
there was not that much snow in Poland this year anyway
You can clearly see the road was waaay to curvy there.
road would have been slippery like a ice skating rink
I don't have an excuse for their drivers having three "fall out of a road" crashes on one intersection in one week, though 😄
Boberro you from Poland? Or do you just track their accidentsnvmdn stalked you on github 😆
oh, looks like it's now sfw to even google my nickname
would it be accurate to use the contact shotgun reload animations' quality as a parameter for the new upcoming campaign to be released in 3 days?
Considering that animators and encoders generally aren't the same people working as mission designers, no
yeah we got magic powers now and can levitate stuff
honestly why the didnt model it as a speed loader to at least diguise the lack of attention o the animation, but hell who knows it could be a place holder,but im not HOLDING my breath
Better then 90% of mods that just use a rifle mag reload.
@coarse tusk why do you compare mods to official content? Did you know that the Contact DLC costs 25 USD compared to the 0 USD of mods... For 25 USD of course you would expect better quality than mods...
I'd say it is higher quality than mods
I've yet to see a double barrel shotgun with better animations than the contact one
@real stratus Just because you haven't seen a worst one doesn't mean it is not bad... just check the few youtube contact previews and all agree that the animations are bad. We could be lying all day but we have just to admit a few things... animations were never a forte of the Arma series but at some point it will have to improve like its competition has. Just check the animations of Squad, Hell Let Loose, Post Scriptum and most other realistic simulators and those are much much better. If you deny that then you are just living in a bubble. Also I prefer good gameplay rather than great animations so if Arma 3 improves performance and provides great gameplay then animations can be sub par for me.
what?
you said for 25 bucks you would expect better quality than mods, and I said it is better quality than mods
I did not say it did not need improvement
also, you can say whatever you want about squad or whatever, they don't have the animation system arma does
which is good because the arma animation system is kinda bad
which is not to say good animations are impossible
For me RHS and even CUP has better animations actually...
I know they don't have a double barrel shotgun
well yeah they borrow animations from people like toadie2k
but the hundreds weapons they bring have better animations that the new ones that Contact brings
the promet's animation isn't bad though
also consider the fact that contact isn't made by the main development group who have all the animation experience
agreed! But how many new weapons contact brings? I mean really new weapons/animations?
"also consider the fact that contact isn't made by the main development group who have all the animation experience" but they are charging players just like if they did...
25USD is one of the most expensive DLCs I've seen for ANY game
it's cheaper than apex was at release
outside of the guns, we get new assets, new terrain, a campaign with voice acting
again, you are comparing BI practices and quality standards to BI practices and quality standards... while I am comparing those to the whole marketplace...
this isn't 2009 anymore... Arma 3 is not a monopoly anymore
Guys, can you stop now? This is about feedback not ranting, or fighting.
We get it that some don't like the quality and others do. Provide feedback and get over it. Perhaps we see some things fixed in future updates.
you are right R3vo but we are not fighting... in fact I agree with everything Gordon said... it is just that we are not referring to the same things when comparing...
but I will stop now
but at some point it will have to improve like its competition has I vaguely remember DnA (previously Arma 3 project lead, now Contact project lead) saying that Arma 3 had already been (well before now) running up against the limits of the engine's animation tech
but certainly not for making weapon reloads...
Will players who don't own Contact be unable to join a server that has the Livonia map currently loaded?
yes
well you might be able to join, but you'd be floating somewhere in the water on altis
This has already been the case for Apex DLC's Tanoa map, and for Weferlingen (and its winter variant) from Global Mobilization - Cold War Germany DLC
Ok, I have to say that I view that as not the best decision.
people said the same about tanoa and global mobilization
Having the DLC equipment present but "nag screen" is fine. Dividing the player base with the map as a hard stop.... seems counter to the other better system also in use.
In that it actively discourages server hosts from actually running the Livonia map for a good while because it'll clobber their population numbers
jup
i mean its the same as it was with tanoa
all that has been said dozens of times before
So we'll have a bunch of people with the DLC and nowhere to use it
and tanoa has lots of active players
It does, but that's how old and has been bundled solidly with the base game in how many sales?
It'll correct itself but not rapidly
i think livonia will have good players, that is they fix the terrible performance
is it bad FPS in single player even?
yes
Arma 3 is going on what...6, 7 years at this point? Livonia being exclusive to DLC owners is hardly going to torpedo the game or that many communities at this point.
if you are in a forest and place 3 ai squads you wil have sub 30 most likely
See, I get 60 FPS solidly, with dips to 50-55 occasionally. Then I join a multiplayer server and I'm down to 15-25 FPS.
maybe not exact numbers
but its not good
and on multiplayer, it will be even worse
yeah, that's what I'm saying. On Tanoa I'm at 60. Tanoa on our public server with 40 people in it, more like 20ish
which leads me to think that client FPS must be limited by server tick rate
i dont think thats the case
well, nothing changes about my client, so it's obviously something server side. More clients connected, or more AI in the AO, slower it gets
not the case
"nothing changes about my client"
"More clients connected"
"more AI in the AO"
both of these are changes about your client
Does my client process AI, or the server?
depends on the mission
usually the server
but even then
units to render, animate, process, interpolate, cull
I don't need to be anywhere near the battle though. I can be clear across the map, so I'm not actually rendering any of it. I can stand in home base and when the server spawns up 100 dudes 20km away, I drop from 40 to 20fps
this reallyisnt relevant to contact feedback anymore
It's not feedback, it's about Livonia map performance expectations
so I'll take it to general discussion
that's how old and has been bundled solidly with the base game in how many sales? There is a base-game-and-DLC bundle for Contact
My feedback is... restricting the map to owners only is a "bad move". /feedback
I could be wrong, but my gut sense is that the map isn't the purchase incentive for the DLC at all. The map is "nice to have" but not why I pulled my wallet out.
the selling point for this dlc is clearly the campaign
My final review score depends on the effectiveness of the tinfoil hat.
Works as good as irl
not at all?
if the map is nice to have, whats worth getting? The few items that are now in the process of being also partially integrated into free platform update? no...
oh god, every public zeus mission will have that one person with the tinfoil hat on
Lol
but my gut sense is that the map isn't the purchase incentive for the DLC at all.
It's definitely one of the top 2 incentives. I might not buy it without the map. I certainly wouldn't be able to convince my brother to buy it without the map.
And I don't get this whole everything must be free for everyone mentality. Businesses don't work that way and frankly BI is more fair than most companies.
from what i've been seeing the map is what people think justifies the price
I think it really depends on the buyer. Any Arma vet who just touches a bit of mission making knows the true value of all the assets that come with the DLC
But if your just casual looking for the next exile map to play on, it might not be as good of a deal.
Yeah but you don't need to own the DLC in order to use them
and frankly Livonia is probably the best terrain they've ever made
@cinder panther It would be perfect if it had a sea/ocean... you don't know how many amazing naval/submarine mods out there won't ever make it into Livonia for the lack of it...
there are plenty of other maps to use subs on. If it had ocean the land area would be cut in half
cut in half? There is not need to cut land in half... I've seen far bigger Arma 3 maps...
well not necessarily, they could have made one side of the edge to end with a sea. But they've been stuck with water representation limitation
Also, the mods are not the only reason... so many missions use islands and the sea as a driving force... like stealth oceanic incursions etc...
You don't want the sea to look like river.
And since they didn't have anyone to help them fix water shader...
it's reasonable there is no sea
I am sure modders will make a version with an ocean pretty quickly...
it will look awful with river water shader settings
they can change that but then river will look awful
Also, the mods are not the only reason... so many missions use islands and the sea as a driving force... like stealth oceanic incursions etc
Now you have stealth river incursions
cut in half? There is not need to cut land in half... I've seen far bigger Arma 3 maps...
Yeah and there are performance costs and gains for that. If they make it bigger it either has to be 4 times bigger which is going to take at least 2 more years probably and performance will be worse or terrain cell size will be bigger
I don't think there is a problem with ocean water using river shader settings
This is probably too far away to tell for sure though: https://i.imgur.com/HigbT3F.jpg
and modders can't just mod livonia to have an ocean
performance will be worse
I think it's already at the point of barely playable. There is a small industrial area in the bottom right of Nadbor. I would be glad to hear anyone sharing his perfomance there.
It's just a few industrial structures and forest and fps is so sad I've begun to think something is wrong with my PC
Really? You think that's pathetic?
Up until a few weeks ago I was playing this game at 8 FPS. Now I have 36FPS with everything on Ultra almost and a view distance and object view distance larger than most other games. That isn't pathetic.
Add multiplayer there and it's -5-8.
I have 45-50. Multiplayer is actually around 37-45.
I mean with my PC it is pathetic yes. Even Georgetown fells more comfortable
I know, I understand, I also had weak PC and been playing at 22 fps max on altis. But you need to understand when some1 buys end-game pc and plays games where he never goes below 45-50... when he gets below 40 it really feels barely playable
It's hard to explain, you need to feel that. It's just: "ok I play all games and they are ok, and then I join livonia and its unplayable"
Now I won't really play a lot as I make mod and mission and all that stuff, but I often try to put myself in player's shoes, something I wish all devs would do.
Maybe I Just haven't got to that point yet. I know some parts of my missions were dropping down to 14 the other day and I only noticed because I had the FPS counter on
You mean to say the pre-release version of a map doesn't perform as well as one that's been out for 3 years? Well colour me surprised 🤦
Would be naive to think it is going to be fixed later
Can you stop being so damn negative all the time. It's clear you aren't happy with anything that ARMA has to offer, but feeling the need to spit the same rhetoric over and over is just tiresome at this point. Move on.
that's funny, when it comes to arma haters/rv engine haters I am sometimes one of the biggest proponents. For example explaining people that broken object collision are not an engine issue but poor developer's job. Maybe I just wish for once something could be done right in this game?
Then why don’t you get a job there and fix it instead of complaining all the time
You're not wrong about the performance most likely not getting fixed before release or later. Maybe they'll be able to take a look though. Again, I don't think the performance is bad. It's just a little lower than most their other maps.
Then why don’t you get a job there and fix it instead of complaining all the time
That's not a very realistic option.
Then why don’t you get a job there and fix it instead of complaining all the time
To be fair getting a job with BI is not really in his hands. They might not even be hiring for this post. It's not like they can't fix these things anyway, just that the A3 team is intentially very small at the moment because the rest are working on other things.
^^ keeping in mind that this is for a team that was already winding down after Apex DLC
The helmets placed down in the campaign in the NATO tents ||two weeks later|| disappear upon getting to close or zooming in on them and weird angles.
For some reason the compass disappeared on me as well after a restart
i have a problem the SCBA doesn't have Pipe how to add Pipe ?
!issuewarning @swift quartz crossposting, spamming
Done.
@little cloud thx for anwser xD
Got a rather curious bug in arsenal which reproduced once and then disappeared:
https://www.youtube.com/watch?v=T107XQhJw_w
Will report if can reproduce more
offroad is still missing it's right mirror
I saw ranger trucks had "ranger"-style textures on some screens. Yet haven't found it in editor
Can anyone tell how to get those? Or a path to the texture.
It's in the garage.
You can export the settings from the garage to get the texture path I believe
oh, I never used that thing, thanks
hi guys
wanted to ask about the contact expansion
ive seen in the previous trailer something that deeply disturbed me and hurt my eyesight
afaik "livonians" adopted polish language
on the road signs i noticed terrible grammar mistakes
(im polish)
special characters used wrongly or randomly, commas in wrong positions
its minor stuff, but seems whoever was doing the texts either didnt have proper polish language knowledge and/or was not a native
(not sure if it belongs here or in livonia feedback)
well it is to do with the signs n shit in the dlc so it would be here
@amber glacier it was already fixed. There were some last minute changes to those signs before evaluation by polish speakers but even though it was spotted before trailer release it was already too late to fix
ah!
thank you @weary haven , makes my polish heart relieved!
i can now hunt aliens in peace, butchering them without my language getting the same treatment 😃
omfg, polish voices are
they're not of arma quality
jay crowe would cry his manly, beautiful, tears
I mean "below arma quality"
ah, right
@amber glacier so far my fav semi-polish (spoiler)
reminds me of the famous "doctor no" translation
The floating when you walk on vehicles really needs to get fixed.
There should be like every x minutes a autosave for the high risk zones. Its very frustating if you seek intel, move enemy troops somewhere and you oversee one enemy and you just lose like 20 to 40 Minutes worth of "work" you have done with the RF thing
defently didnt happen to me like 5 minutes ago xD
Agreed the high risk saving disabled is more of an annoyance than a game adding feature.
yeah...
well saving every time after you kill 1 guy is not a solution either,, your casual approach isn't looking good too
best thing is limited amount of saves per mission
i dont say they should enable that... i just say that it would be a less frustating solution that instead of checkpoint saving the game saves automaticly like every x minutes once
you can already have multiple saves
it's a difficulty setting
then you can manually save whenever you want
@queen vigil even on the lowest settings you cant save in those designated "high risk" areas... only autosaves.
oh, i see, so it's a campaign feature? hmm.
Yes. It only saves on certain "Story Checkpoints" in those areas but those can have some time between them
That's a good change
Questionable choice imo
yeah, the usual autosave stuff
There has been some shift towards proper single player experience among indie devs lately, it makes those who haven't played games in 90s and 2000s outrage sometimes:D
you mean back when games had quicksave and manual save? 🤔
Not all. And I mean back when save didn't do much for you since you had no idea how to even pass certain point
anyway, arma being arma they should probably increase the frequency of the saves or something, i don't own contact but i can guess it would become frustrating to lose 40 mins of progress
imagine buying a game and not being able to progress in it past certain point cuz you have literally no idea. And no internet either where you can go and complain and read hints on "how to"
yeah, i don't need to imagine, i remember those times 😄
yikes, language haunting me
Yeah those used to kill me
Rainbow Six 3 all over again
I don't have the patience anymore for games that become frustrating / don't respect my time
I enjoy the challenge of solving puzzles in Portal, but I don't enjoy randomly dying in Arma SP
Yeah, getting Arma'd 20 minutes into a danger zone is so much fuuuun
As another example, I played Antichamber for a few hours until i got extremely stuck and then just never played the game again
so is there more "suck you to death" issues?
hm?
Don't know what that means but sneaking into Polama only to get a truck flung at you was not the best experience ever
what ppl mean by arma'd
was funny tho
sounds fun
Otherwise it's just been the stupid aliens themselves. I was on the fourth mission and it ended up defending me from the LDF but it made it so I couldn't continue the mission
@loud crow those unlisted features like running over a small stone and dying
i mean there's getting arma'd by the terrain/object clipping etc, and there's getting arma'd by random AI hiding in a bush no-scoping you from 100m
Oh yeah, hate that
the latter is usually what's prevented me from ever completing a single SP arma campaign
When I was getting the Eddies I got sniped by the CRBN on the road when I was behind a rock and a good 200 meters away
(i also somehow missed the "Save" button, and only saw "save and exit" , for the past 6 years :/ )
goodwork
yeah well
(oh and i hate commanding AI in this game for anything other than random editor fun)
I've been reporting some "stuck in the object" issues, but they don't have time for it
good to see I was right though
@loud crow don’t you dare call my STALKER gameplay casual
F5 and F6 are pressed more than left mouse
But yeah...
Dying out of nowhere losing all your progress and having to start from your last auto save which usually is right when you entered the edge of the danger zone ain’t fun.
Now I understood it if Arma entirely was autosave only, but taking away the ability to save in the areas where you know there will be combat and the player will die is kinda harsh
I got stuck inside the apc on the first mission where you help out the dude stuck on it
Fixed: Using waitUntil with nil made the script enter a state of infinite suspension
That broked one of my missions, in scripts were the waituntil does not return anything until it comes a true, I think other missions and even mods might have the same issue, I think that should be reverted until a better fix come up.
Just finished contact; ||I'm kinda sad that most of the plot was "LDF does stupid shit and fucks everybody else over" rather than their being more focus on the aliens, it honestly felt like the alien subplot was cut off at the last minute due to lack of time to finish the DLC, but not even that, it honestly felt like the entire AAF arc again||
@unique saffron can you explain why arsenal doesn't work? When you hover over the loadout it usually tells you why
@night wren yes. ACE team knew that from the second that "feature" was announced. We tried to talk to dwarden but.. nope. it stays.
disappear after you load it? or never disappear. As if they were never in the loadout?
Why that? Is another security concern?
p much
@night wren it caused bugs where waitUntil's would never finish
Why not just result true if its nil? or just any other check for that.
true if nil would just be exactly opposite behaviour as before
and would break so much stuff
this stuff now breaks stuff, but also tells you where it broke
and stuff that checks a nil variable is bad code anyway
Its going to be a busy mouth for me fixing that stuff
Look like this DLC broke a lot of mods lol
||for mission 4 make it mandatory to carry ED-1E because I had to walk all the way back to camp since i didnt know you needed it||
The content is really poor, did I really paid 20€ for this ? The campaign is good but well...
refund 😛
All you need to do is return false in your waitUntils before it becomes true, yeah?
huh?
you need to not return undefined variables from your waitUntils
wrap them in isNil checks or smth
All you need to do is return false in your waitUntils before it becomes true, yeah?
you need to always return a boolean
if you have undefined variable, the whole expression will be undefined, in which case you need to wrap it in isNil {} as Dedmen said
https://community.bistudio.com/wiki/waitUntil tells you how to find waituntil errors
@unique saffron can you make a vid?
this sounds weird
@unique saffron can you run this in debug console
profilenamespace getvariable "bis_fnc_saveInventory_data"
and Ctrl+A Ctrl+C the result and post it? maybe your save is corrupt
thats what Im saying
well clearly not everyone, I dont have it
so could you please post what I asked?
esc
if you have access to debug console otherwise you can do it in editor
to open arsenal in editor do this:
["open", true] call bis_fnc_arsenal;
in debug console
put the unit and preview
if you executed it you should see result in console, ctrl+a it to select all then copy
does it also fail in editor if you load any?
create new pasttie and post the link here
ok no worries then if it is ok in editor it is not the loadout
can you describe the procedure I need to do on official server?
to reproduce
when do you get the option to load?
the arsenal must be connected to something you cant just enter it, so is it a crate?
crate
ok gotcha
do you get all items available in arsenal on the left?
can you pick anything on the left?
then it is not broken
you can only have what arsenal has
the arsenal is not launched in full mod
you could also load invisible uniform and become invisible before dosnt mean this was intended
I have to check if arsenal placed by zeus should have all items
The text below contains spoilers for the First Contact campaign
||Just played the part where you drive the truck to the burn pit. I didn't think an official Arma mission would make me laugh.||
Ok, one thing about the campaign that I really hate is how unclear some tasks are. For example:
||First Contact, Transmit Signals. A lot of people got stuck there, including me. Or how to get into the pit savely to help the guy on the APC. A bit more guidance needed.||
||Literally yeet into the pit and walk up to the dude is what I did||
I tried to climb down the APC
Yeah, and got stuck floating
In the mission where you encounter the first alien. Before encountering it I got caught in some sort of slowmotion movement. Even sprinting and vaulting was effected. Reloading fixed this, I am unsure what caused the bug.
you gotta not walk on the APC
I noticed
it was my first thought too and I got stuck too xd
You can unfloat yourself by wriggling and vaulting several times
Just finished A3 contact.
It was fun, definitely not the hours marketed that were put in it although I wandered around a lot and spoke to people.
Assets are great although less than what I expected for the price (considering Apex DLC)
It was fun, sad to see that this amazing and imho best Arma 3 map will again go unused because a lot of the player base doesn't buy DLC.
you may say considering apex dlc, but don't forget apex was more expensive at release
I know but the price you paid for this DLC is just for ||Spetznas, really awesome NBC suits and amazing LDF and a campaign||
When you die and reload, the music won't play that was playing at the time you saved. kills the mood a bit sometimes.
have a clan member who is complaining about the M14 reload he says: "when he pulls the bolt back it looks retarded as if he isnt paying attention to the spring" but in a really stuck up czech accent
....."when the bolt is pulled back it is retarded"
lol
he likes to moan "literally unplayable" 😂
I really think EW and CBRN should have an actual use in Enoch
I'm sure the chemical warfare guy will add the in
If not I'll make a mod to add them to his mod XD
Anyplace I should shill it so Bohemia sees it?
@coarse tusk Chemical warfare guy who exactly
Can't remember his name, just look up "chemical warfare" in the workshop
He has his own CBRN suits and everything, but these new ones are much better.
As for EW, I'm sure some will port things like remote UAV hacking in some form with the tools.
Hey uh, when i try to play the Contact campaign for some reason it loads the first IDAP mission?
are you getting the special menu?
Would have been cool if the campaign used more than 25% of the map.
North side is sad.
i see in editor there are special roles for the new drones for nato but not for csat
like csat has no drone operator with the new drone on the back to spawn but nato has
but a csat variant of the new drone exist to be spawned seperate
SPOILERS:
also criticism/critique on minor things
||I feel that when the player character, if they search the Spetznaz body on that south investigate with the blown up vehicle depot, they should report back to the Corporal. If you were there and you saw a Russian, you'd be surprised, right? They were moving in! Not like you would do anything about it, but it would be good to know.||
||After you get ED-1E, atleast for me, I was not reminded at all of what to do. I took a break after getting it, so I was totally lost and had to redo the mission until I stumbled upon the place I was supposed to go on my second attempt.||
||The Livonian soldiers don't seem to question at all what's going on. Wouldn't a few of them go 'hey, there's some weird shit going on out here, and why are we suddenly kicking the US soldiers out after a horrible but still accidental blue on blue on the live fire? Are they not here to prevent the Russians from pushing in, when we alone would be no-where in shape to fight them?'||
||The north side of the map should have probably been used. The entire campaign only used the bottom quarter of the map, and it honestly made the campaign feel shorter since the player is only on a portion of the entire map in the whole campaign.||
|| spoiler testing so I wont fuck anybody over 😄 ||
|| So, mission where I'm supposed to "Find alien tips", how? I see the map with red = hot places, but am I supposed to go over all of them? I'm at one of them but its plain ol forst :c ||
||im in that mission, one of them is in southeast in the circle you are supposed to look for them in||
||just follow the alien signal with the experiemental device thingy||
just finished the campaign, thanks for the tips @modern anchor ! Man... wont spoil it for you guys, but that was some of the coolest shit BIS has ever produced! I really liked the parts where I didn't have to shoot shit. Honestly, the spectrum device was coolio!
np
We can now all say that we havre seen dem aliens.
@orchid trellis || note that NATO/US Army is not recognized as a hostile - only bunch of renegade soldiers. It's mentioned in Anomalous Phenomena briefing scene ||
mmk
||My theory is that the aliens were removing the communication network stuff as earth has developed an intelligent life and leaving that stuff had the potential for destroying the whole planet. Basically the LDF was shooting at cable guys doing maintenance 😄 ||
lmao
|| turns out the aliens were just some basic cable company that is tiny that came to do maintenance, and the actual alien faction is much bigger and more powerful ||
Man, I really want to make an EDF faction for arma now
||My only real complaint about the campaign was that I was looking towards co-operating with LDF or maybe even playing as them, really I think it's a shame that the faction with the most stuff I was looking towards to was the enemy. Still a very good campaign.||
||As a Pole I was hugely bummed out that the reds got to keep Livonia||
Overall I really liked the campaign, it didn't feel like arma, especially at the end, with was a nice change.
I want more stuff like it
Character wrist weighting is messed up for the CRBN suit when using certain guns like the promet
Arma 3 hates wrists in general
yoo uhhhh
can Spetsnaz and Looters get some vehicles in Zeus?
It's annoying to force our Spetsnaz boys to drive around in CSAT Med vehicles and Pacific just doesn't look right
or atleast give zeus access to change vehicle skins
like if you'd do that (and make the skin visible for everyone too) that'd be a good option for all
but yeah, we need vehicles and possibly helicopters too
Campaign was great, even though it was shorter than expected. I hope you will release like the next episode or something like that, just like when you guys released thge East Wind Campaign.
If I'm not mistaken, I see the LDF are the only one received the CBRN Specialist class in Editor, please add more CBRN Specialist to every major faction.
every faction has CBRN specialist class
no military researcher however
thats only LDF
CMIIW but didn't you guys said in one of the trailer that every major faction received CBRN Suits? I didn't see any CSAT camo of the CBRN Suits. I think you guys should add those in the future.
no CSAT camo i think but CSAT has respirators
Yes that's why I mentioned that, hoping they might be able to add the CSAT camo for the CBRN Suits . NATO has all 3 camos available for their CBRN Suits, why not CSAT has their own too??
Oh yeah, one other thing. Is it possible to place the Alien objects or levitate something with Zeus in Default Arma 3?
My units and I really want those be available in our multiplayer session, and were a little bit disappointed since we can't find any of those objects in default Arma 3 editor and can't place them on Zeus.
I believe it's not just me and my units who feel the same way. Here's hoping the devs would see this and add these in the next update, cheers!
Could anyone help me out please || I am chasing the alien entity NE of Polana, everything I send to the drone has no effect.||
So i'm not actual able to play the campaign, i keep getting loaded into the laws of war campaign instead of the Contact one?
did you buy the contact dlc?
Did you active it and click play CONTACT
Yea, clicked play contact, and yes obviously bought it.
can you post screen from main menu?
And clicking play launches Laws of War?
It shows the selection to play the False Negative mission, and clicking play on that launches Laws of War yes.
are you using some special parameters in launcher?
by default main menu should show Livonia in background
https://community.bistudio.com/wiki/Crash_Files#Arma_3 that would be quite helpful to see what is going on
Uploaded the most recent rpt file: https://files.catbox.moe/sznok3.rpt
alright, let me try it with same startup params as you
I guess you've already tried verifying files?
Once, yes.
could you try launching without i.e. loadMissionToMemory startup param ? it's param for mp games but maybe for some reason it's interfering with start up
I'll give it a shot.
Hm, nope. It's still loading The Brother from laws of war.
I've restored all my parameters back to default many times and there is no change, i have no idea whats causing it.
darn why arent the particle fx stuff in the editor involved in the optional part of contact available in the base game contact too?
would be useful for us mission makers :(
Question to Bohemia: are there plans to add more assets to Spetsnaz / NATO and maybe looters? We'd need some Vehicles and Helicopters for NATO and Spestnaz
Also any plans to add the Contact soundtrack to vanilla?
finished the campaign - damn nice
Spoilers: This is all the aliens encounters in Contact: https://www.youtube.com/watch?v=mveWqebOqSc ||In total there is less than 10 minutes of aliens in the whole 4 hours campaign||
well yea this is "first contact" we are talking about
yeah... Imagine if this was the alien's first contact with a girl... she would be very very disappointed 😅 🛌 👽 👎
heck, i loved the ending, || just having the aliens watch over as everything goes to chaos below ||
Sounds like https://youtu.be/F6SrOpYT6lw
Anyone else had this script errors? https://steamuserimages-a.akamaihd.net/ugc/778478584858267936/6E269A9AB71904C9FE47C3A451B6A59D81A08139/
Anyone help..? Trying to play contact campaign but i keep getting loaded into the damn Laws of war campaign instead
my arma 3 contact runs so bad ive tried everything i get a max of 30 fps on all low settings my normal setting playing arma 3 is ultra and i get a max of 90 fps wtf i dont know what to do
Another minor detail from Arma 3 Contact asset you devs might wanna fix is the oxygen cable from the Respirator to the APR masks. When I place a CBRN Specialist unit in the Editor, the oxygen cable was there. But when I access the Arsenal with the same CBRN Specialist, the cable connecting the APR masks to the Respirator bag is missing didn't show up again until I press the "Return to Eden Editor" button.
I am getting 10-20fps when playing contact, its barley playable, I have and older system but I can play vanilla ARMA3 no problems.
It does run worse than vanilla Arma.
i run livonia combat patrols with 60 - 70 fps 😃
So my contact campaign is pretty messed up, everytime i try to play i get loaded into the laws of war campaign instead.
I've tried verifying, reinstalling and reseting all my parameters, but removing the missions from the laws of war folder seems to kind of work but its very unstable.. help?
@desert canyon you have a very rare case here, which I think nobody has the answers for that. How about deleting your Arma profile? resetting/revert all the previous campaign? Also, you accessed the Contact campaign from the "Play Contact" button above the default orange "Play" button on the launcher right?
If those doesn't work, have you tried clean install the Arma again? like deleting all the mods, profiles, save games, etc?
It's all that I can think of, I don't know if it's gonna work or not.
I’ve tried deleting all my saves and such, but I’ll try switch profiles.
try to delete all the profiles and arma user settings on your "Document" folders
@desert canyon "temporary" solution might removing missions_f_orange addon from orange folder
Seems few folks have that issue
@weary haven I've tried that, it 'works' but is really unstable, i can't load saves or anything using that method.
6 hours ago, R3vo said: Thats the problem, I have no idea how to get into the menu. Pressing H to get more information doesnt work. Alright, I figured it out. Seems like if Last Help action is bound to CTRL + H it doesnt work. F key gets you into the menu. If you watch the of...
Alright, I will forward that to programmer - will see what he replies tomorrow
alright, cheers.
@pulsar timber I tried deleting all my profiles, but that didn't change anything; still loads the laws of war campaign
@weary haven "temporary" solution might removing missions_f_orange addon from orange folder
I had him do that last night and it "worked". There are two error messages but they can both be skipped. Either way. Seems like a weird problem.
oh he already told you that. I missed it
i think it may be something really obscure and odd causing laws of war to be bumped above contact or something.
In Warlords Livonia Map why Opfor has not an Airstrip ....only Bluefor has ...it's a Big Advantage for Bluefor
So I restarted 4th mission, and only now there are people talking with each another in the base camp. There was no dialogue with my first try.
not sure if the two soldiers outside the fence were supposed to speak too, they're silent
Are you sure BLUFOR has an airstrip? I'm pretty sure it's equal distance away
@desert canyon
Would it help if you disabled the Laws of war DLC
I don't know if you can or whether you already have or not
ya, just go to Steam/Library/select Arma and then look below to find a window with your DLC's...uncheck LoW
He tried that. It didn't work. The only thing that worked was removing the ebo
Maybe make it so NATO woodland have vehicles in the editor??
Would've been nice to have an actual need to wear CBRN equipment.
Introduction of invisible threats. Bacteria, radiation...
Also there's faraday cages in contact's editor but I don't know what would emit an EMP, necessitating the need for a faraday cage/ EMP immune zone
Faraday cages are used in campaign 😉
is there any reason why all the cbrn stuff and the decon stuff is not use in campaign? i mean its placed here and there but the player itself never got anything todo with it
just as an in-universe explanation: if there was an actual first contact, wouldn't you try and bring any protective equipment you can get just to be safe?
From a development perspective I feel like it could've been planned to be used more heavily but with EW all over the news the focus shifted to that?
I do agreed the CBRN stuff was pretty underutilized but it could been a time constraint thing.
@spiral herald there are no woodland vehicles but there are green vehicles from apex which are used instead. The dlc does add two HEMTTs that you can use without apex restrictions
I just hope in the future we get some use of CBRN gear through an update or something.
Because I feel like I payed 27 dollars for a set of props.
did you know there's a campaign?
Did you know I completed this campaign in two hours?
@drifting turtle Correction, you payed 27 dollars for a set of VIRTUAL props. (The 20 fps part was free so don't complain!) 😅
you must have a shit computer
Me and 90% of the streamers out there is seems... have you seen this for example: https://www.youtube.com/watch?v=MmnvDA8mXsU
I do have better frames than that.
who the F would want to watch a psisyn video?
So, it has happened a few times now that I'm driving in my stolen LDF pickup through a "danger zone" and an enemy UGV will spawn right infront of me and then proceed to blow me up after "initialising".
Mission 4 mild spoiler:
||So I wanted to disassemble static mg, sykes asked me to take care of, but action menu option was to assemble eddie instead. So I got shot into the air and died drove over by eddie||
😄
perfect fit for my favorite quote of contact...
something like: "if stupid goes up 5$ a barrel i'll be the first drilling a hole in your head!"
😛
I'd love to know how.
@topaz orbit yea but make it so I don’t have to manually place woodland crews into apex vehicles is what I meant
@drifting turtle Finished campaign in 2 hours? Your PC must be super fast 😂
Favorite quote from contact: |||“You wedged a fucking screwdriver in it?” |||
For me it's ||"If the price of stupid goes up for five bucks a barrel, I'm drilling in your head first, pal!"||
I plan on using that :P
@thorn nest @vagrant terrace I for one think whoever came up with that quote deserves a raise or at least gets their lunch paid for that day.
Overall I love the banter between Sykes and Russel and hope they keep it up for future games.
Anybody that speaks Russian can test out the callsigns for the radio voice? I can't tell if the russian voices actually use them, or they are just calling things like "ghost" in Russian.
A couple of lines in Polish in Contact are quite badly translated, in dubbing. Nothing horrible, but as a native polish speaker I noticed them
||"So for Christ's sake, cease fucking fire, you stupid bastards!"|| is one of my favourite ones. Also:
||"They made you a honorary Spetsnaz yet?"||
|| "You wedged a fucking screwdriver in it?" and "If the price of stupid goes up five bucks a barrel, I'm drilling a hole in your head first, pal!" || are 2 of my favorite quotes from the campaign
|| If you touch that horn again I will cut you ||
||THE FLARE FELL ON THE ROOF||
OperatorDrewski getting 1 FPS on Contact with a great rig... https://youtu.be/KvpOBnBBuVQ?t=1133
I passed that same area and got around 20 fps
Not sure what operator is running or if he has mods running but wowee
the only time i encountered such stuttering was, when win update + anti virus scan + chrome and arma where running at the same time. core maxed out, stutter...
never had it after that again
Only time I got close to 5 fps was in a warlords server
got like 30 FPS
I wonder what the heck he did to get 1 fps
yea same
I think the campaign is forcing settings
I can crank that down to low and see almost no change in the campaign.
I know it forces view distance for some situations in the campaign
found a bug that makes the contact campaign ***literally unplayable *** /s
And that is?
attention, major spoilers!
spoil tag PLS
||the mission where to activate the auto broadcast (images):||
set to 88.2
sending on 88.1
/S
😄
Yep, totally broken
How
dare
they
Want my refund right meow!
refund pls
I wonder if Drewski has been looking at sites he shouldn't and got something nasty from it lol.
?
Viruz.
i can't follow...
Don't follow then? He's obviously got his rig screwed up somehow.
Viruses maybe is what I was saying. If anything.
sorry no... i don't follow gamers on YT. not even on other SMs. kinda waste of time imo
I don't either but he's got the same cpu and mobo as I do. That drewski guy
well, he's also streaming and i doubt he's using a capture card to a second PC. this also impacts performance, depending on what software he uses
With that cpu, using x264 is not going to impact his performance at all.
even with hvenc, zero.
you don't know what he's using. fraps, DXtory, playclaw, OBS... all have an impact, depending the technology the software uses to get the footage
I think saying you have the same spec is a very generalist argument in itself.
Just like audio say, what programs are you running? How optimized is your PC? What settings you trying to play on?
Meh.
I play with everything maxed out
CPU and Memory being contributors the most in perf
For me optimized is you can play at regular res at solid rates.
You want me to throw V-Sync on?
🤷
I pretty much only got 30fps in the mid segments. But the overall map I have zero issues with, minus like 3 frames in more detail areas.
Make it firefox
I agree with audio is he probably doesn't have a capture card. Which basically lifts all that weight off your PC
@sinful oak @vagrant terrace you can clearly see in the video that the bad fps clip was inserted into there artificially.
The video clips before and after the 1fps insert fit perfectly well together.
He made a cut in his timeline, to specifically insert that clip, that was recorded at a different time, inbetween.
See my post in #livonia_feedback why that makes sense, and why that worked out perfectly as planned IF he had planned it like that which we'll ofc never know.
Yes livonia performance is bad. But showing 1FPS and pretending everything is THAT bad is simply misleading and lying.
Lol, figures.
On top of that "look how bad performance is!! He had a 5 second clip that he specifically inserted into his video that had only 1 FPS! while he was playing at very smooth atleast 50fps for the entire rest of the video, but ignore that. Just look at the 1fps clip!!!!"
Like... wtf dude?
That's what he got with that Argo video he did as well.
"mouse input delay"
"totally broken"
I am sure that got around a couple hundred views. Argo got reviewbombed after that
Whatever makes his check I guess. Loser.
Also just read on forums that apparently battleye is causing serious lags in the singleplayer campaign?
That might be a factor. I mean having battleye enabled in singleplayer is absolute brainless nonsense, but I guess some people don't think about that.
I guess they don’t want to get hacked
oof that's meta
Trusting drewski is the worst idea lol
give us the option to use the Alien ship drone thing in Multiplayer!!!
Good honest review of Contact https://www.youtube.com/watch?v=638CRXZyovU with some decent feedback
https://www.patreon.com/worthabuy Greenman Gaming Link - http://www.greenmangaming.com/?tap_a=2283-5d2ea6&tap_s=6586-4b38de If the link is not visible use th...
@vagrant terrace Have you seen this? 👆 The first thing that Worth A Buy says is that it runs like a three legged asthmatic hippo 😂 😂
I guess it is another edited video... Damn all these reviewers taking their time to artificially edit their videos with worst performance because "bad performance" sells!? 😅
Well what is the saying? "can't fix ..."
i have to also admit its runs very poor most of the time.but i dont mind that, as long as i have fun i dont need 80000fps
@thorny gazelle I agree, but if you ever play a shooting game you will be amazed at the huge difference that 20 vs 60 FPSs make... At stable 60 you will have so much better aim and results. That is why on competitive shooters the current standard is 140 FPS with 140 Hz monitors. Of course Arma 3 is not competitive and I find that 30 FPS stable on Arma 3 is enough to have a decent experience. Lower than that and the Ai and some scripts begin to break/delay and most of the time the only solution is to restart the server/ game etc.
Before I got a new, better computer, I resented playing ArmA and it's the only game I can entertain myself.
Back before all these big DLCs I resented maneuvering through Altis because I had somewhere between 15-20 FPS and couldn't aim for shit. Now that I have something that can run ArmA I play it almost daily. Not only does higher FPS allow better reflexes but it also helps you because everything isn't flickering at 1/3rd the speed it should be.
I feel like I'm one of the few people who's enjoyed the Contact campaign with good performance. However, the "boomer" didn't appear at the front gates in noctus- whatever latin name it was.
Though at one point I did have an atrocious FPS problem - something glitched, it autosaved when I entered a danger zone then dropped to perfect .5fps. Like it was specifically designed to work at that rate, not just running slow. Weird as heck, couldn't reproduce.
FPS was fine for me
i have awful fps at the campaign by the ||radar station||
not enough information
the radar dish is a really complex asset, and i think that's what causes the huge fps drop
i had it too
i have such awful fps throughout this campaign
So I've heard a lot of people say and I also agree that it would be cool if could do the campaign in multiplayer like the apex protocol ones, kind of a downer that its SP
i dont think so
i think the campaign was best potrayed in SP
although i liked the apex protocol campaign, the style of this one is SP
bUt My ImMeRsIoN
Yea i want my darn alien immersion to enjoy with friends that i can convince to buy the game
bUt mU aLiEns In mY mIlSiM gAmE
I am like halfway through the campaign which i actually find very enjoyable so far, it feels fresh and accurate (i mean some parts did break my immersion a bit like that one guy that is very disobedient). I also killed the sentries at that one site and it seems like the campaign doesnt have a response to it.... like they block radio and i get task with distraction but then they shoot me so i kill all of them.... but then the mission just doesnt seem to have a response to that? Like not even a mission fail: dont shoot the sentries idiot. So i had to spend another terrifying 30 minutes sneaking through factory to get back to the site.
since i hadn't saved
i think everything that was added should have been integrated into the basegame, with the choice of using it or not
Yea
Or at least release the code for it? So that us modders can make cool shit with it haha
i think they are planning to release the scripts, although im not exactly sure
idk, one of my friends tried to access the pbos but was unsuccessful
I was really hoping for an engine update. Especially the auto parachuting when u cross objects that are above 100m etc
i mean if you look how great the did it with the EW
EW?
it would have been awesome to have that stuff on a engine level
||electronic warfare||
but thats not happening
its not gonna be integrated into the engine
but i think they will release the scripts
i powered through the campaign today
played it about 8 hours nonstop
So what exactly did i pay 27$ for? was it the campaign? im confused as to what is different between buying contact and not
you paid 22€ for the livonia map, the ability to use the new weapons, the ability to use the new vehicles, and the campaign
i thought everyone was able to use map?
nope
same as with tanoa
only owners of contact can use livonia, and only owners of apex can use tanoa
Just here to say pretty quickly, @little cloud @vagrant terrace i did not edit any performance issues into my video. I was afk for a few minutes to go eat, came back, ran into that, thought it was pretty funny, and then hit the record button to explain my experience, then stopped recording, restarted the save, and boom was back to butter smooth 30 fps.
I’m honestly pretty insulted you think I’d purposely degrade my experience for views or something (maybe someone else said that.) my first 2 episodes (where i’m mostly praising the DLC) easily had more views than the 3rd episode in the first 24hrs. If I was truly that desperate for views, i’d be making fortnite videos instead of ArmA.
I’m a gamer. I will show the good and the bad of my personal experience in a game. I want to show my true experience with games, and my first 2/3rds of contact were great, as i expressed in my videos, then my last 3rd was bugs upon bugs upon bad AI. Maybe ask my view of the issue, or ask why I edited it in the way I did? I’m a human like you. Tweet me, email me, whatever. Ask me things and I will usually answer with some explanation. Just don’t act like I’m lying and trashing the game or the DLC. I’m reviewing my own experience of the game. Your own experience may vary. BI even sent me the DLC deluxe package for free. I was very appreciative and I hope my gameplay shows the avg viewer what they can expect. If you think i did something wrong, said something incorrectly, or lied about something, contact me and I’ll do my best to cite and correct it.
Also i don’t even know how to cap FPS in Arma. You guys expect wayyyy to much there lol
Also was recording using a brand new Win10 OS on an elgato 4k60
8770k @4.8ghz 2080ti 32GBDDR4 3200mhz and game files and OS were on a samsung evo 250gb.
All drivers updated as of ~mid june.
Also, even using OBS with NVENC codec to record ArmA usually causes 0 fps degradation, as ArmA only uses ~40% GPU at most. So technically you can stream ArmA and even record at same time (on a single PC box) with <1% FPS change.
I believe you this could happen if you did what you did
i.e. pausing the game and leaving it for awhile unattended, some background processes could have queued which resulted in engine trying to clear backlog and degraded performance. Contact is pushing the envelope and is heavily scripted so, while not intended, this unfortunately could happen.
looks like just normal 3fps bug
Has nothing to do with contact or livonia I'd say. That just a game bug that we've had for years now.
No need to reply to him btw @orchid trellis he joined, posted that, and left again right away
¯_(ツ)_/¯
I think @vagrant terrace shall be banned for false accusations and trolling
which false accusations?
He did say that we don't know what recording tools he uses which could have an impact, which is true.
He said he is also streaming and probably without a capture card which could have an impact, which is true
the only time i encountered such stuttering was, when win update + anti virus scan + chrome and arma where running at the same time. core maxed out, stutter...
You mean he's accusing himself of once having had bad performance?
And I can't see any trolling in that either?
Nah, i'm not trolling, i'm troll baiting and it seems that i'm successful :wink: My game is to feed untill breaking point is reached. So keep going. I'll even lend you my shovel to dig you own graves
on the topic of livonia fps discussion, and there is more.
Ah other channel. But as he said, he's not trolling ¯_(ツ)_/¯
Well Dedmen, to be honest @vagrant terrace not only has that trollish behavior and nasty language but is also quite aggressive and on one occasion he even said I said "That the DLC is bad/terrible" while I never said that... I corrected him but he never apologized for making things up. I understand that he might be helpful to the channel in some other ways but none can deny that he is many times out of place and even unpleasant with his offensive responses.
If you really think my behavior is aggressive and offensive, you really should reconsider if the Internet is the right place for you to be around.
I'll leave this to the mods from here, so no need to tag me anymore or i might feel harrased and forced to go to the mods.... 😉
So I should reconsider using internet because I should "accept" that toxic behavior is a "normal" part of the internet?
But you on the other hand are the one feeling harassed by people using the internet to speak up?
Don't you think that if you are the one who feels harassed by someone defending himself and his words and expressing what he sees then perhaps it is you the one who should reconsider the internet?
A normal person would've admitted his mistakes instead of threatening of "going to the mods...."
And also, as you even said yourself before... you don't need to go to the mods, they are already here...
Jep, sarcasm is not for everyone, i get it...
Ok so OperatorDrewski had to come in here to clear up his name but suddenly it is all sarcasm and jokes around here... perfect!
Oh boy...

Do i really need to explain my comment on the harrasment?
WE, i got better things to do ATM. Cya
Nothing against you audio, just be nice man!
Changing subjects because we all hate drama
@little cloud , wasn't the 3fps bug fixed?
nope, just somewhat alleviated with the 64 bit executable
ohhh God... I wouldn't be able to sleep if my mission had such game breaking bug honestly, a breath script made my mission loose FPS over time and I tracked down the guilty script for 8 hours until I found it! Also fixed the Ravage mod that was suffering from the same issue.
Does anyone has the feedback tracker link of the 3FPS bug?
you can search the issue tracker for it, there is a handy box on the top right 😉
Do not alt tab in Contact for long, at least until next stable
why
I also had a breath script which was causing problems, I fixed it in 10 minutes 😄
Actually posted the fixed version on bif last week
But wasn't that an Arma 2 script? Still almost the same as Arma 3... probably had the same issue that Ravage's script had
yes
I wonder if we actually talk about the same 😄
"Simple breathe fog" is the name
Maybe Ravage's dev Haleks took the same script and added it to the mod. I later used the mod and then isolated the script making servers loose performance over time. Nothing solved the issue but restarting the servers but if it was a SP mission then the low FPS would persist even after leaving and reloading...
why
because even though game is suspended some processes still run when alt tabbed
Could we possibly get the "destroyed" SILA Smokestack that's divided into three parts added into the editor? It can currently be found in the Zeus overlay but not in the editor. I'm creating a factory complex and I'd love to have those smokestack parts ontop of destroyed buildings similar to the bf4 map Zavod 311. The structures in question are:
Land_Smokestack_01_factory_base_F
Land_Smokestack_01_factory_lower_F
Land_Smokestack_01_factory_middle_F
Land_Smokestack_01_factory_upper_F
So some Alien Entity framework feedback
||-Alien will prioritize players as they enter the combat zone. They also seemed fixed on a single target, even if target is generally way out of range to be a threat.
-Alien seems to ignore vehicles unless it's the only target within the zone.||
@coarse tusk regarding vehicles see this post https://forums.bohemia.net/forums/topic/151099-scripting-discussion-dev-branch/?do=findComment&comment=3370909
11 minutes ago, Tankbuster said: Ive been fiddling with calculatePath. It takes me a number of minutes to generate results using ATVs and drivers that this command returns in milliseconds. I do hope well get this command in the next stable. Sure but one question: What is it i...
there is no prioritization on player though
Ah, thanks. I'm trying to work the entities into GM
As for player, ||what I should say. Is if your being targeted by the entity, and warp like 500-700m away. the Alien seems fixed on you regardless. This mostly done with splendid camera. ||
sooo...when will the devs add the aliens and those levitating things to zeus on default arma?
my crew really want to have this first contact experience on MP
This should save in your profile file. Maybe arma can't write it?
There is a bug/typo with the variable thats tores that state
will prolly be fixed in hotfix
@mild meadow executing in the debug console profileNamespace setVariable ["BIS_welcomeScreenPreContactShown",3]; should hide the welcome screen forever.
BI needs to look at the towns of brena topolin and nabdor the instant i look in the direction of these towns from anywhere on the map my frame rate tanks from 40 to18 and iyet i get good frames looking at kavala
from anywhere on altis
sooo whats the point of this thread then im giving you feed back in that these towns need looking at yet you redirect me to bi website to report the issue
which involves me making an acount
which i cant be bothered to do
ok... not going there... bye
I wonder what is more easier to logistically track for a business. Some tickets that are categorized and organised centrally, can be assigned to individuals and allow for people to comment on them. Or a wall of text, some of which contains genuine issues, some of which is offtopic conversation, some of which is conflicting discussion.
🤔
again still not answering my other question point of feed back channel other tha a gratifactation tool
"das gut shit, das bad shit" goes here
Bugs, errors and issues go to the tracker.
@orchid trellis
those issues are known, were reported since june
ok the
the good shit
woodland camo
Awesome new bulpulp rifle
cheeky breekie russians
the bad shit
oh and wheat fields that are too short to hide you while crouched but just tall enough that it will screw with your vision while crouched
what if you adjust stance down once while crouched?
Wheat fields don't even matter because people can easily see you from far away. From their perspective there is no wheat.
@torn wing Unfortunately that didn't work, thanks for the help anyway. 👍
eh its not really about hidding its more the wheat is the right hight to screw with target aqusition
like every patch of grass on altis is exactly the right height to block all vision after like 20 ft while prone
Link to a recent Arma 3 Contact DLC Review: https://www.gameskinny.com/y1joc/arma-3-contact-review-occasional-aliens
Not to sound like a fanboy or anything, and I know the mission definitely pushes the stealth aspect heavily. But only at a few select points is it required
You can literally say screw the device and shoot your way through the entire campaign.
Just like Laws of War 🤣
I finished the whole campaign (I know I'm late) and I have to say, the campaign itself is awesome. The ending isn't the greatest, but it's ok. Although I must bring up the FPS problem. I'm playing on a lower-end PC, and my FPS didn't quite manage to go past 15. I tried lowering my render distance and stuff, all of this brought 1 fps. I know this isn't just my case. I saw a lot of games on High-end PCs that run in lag. Also, when I did the normal Arma 3 campaign I had no FPS problem, actually I was getting the best FPS that I will ever get in Arma.
Why is this happening? Why is there so much lag? I observed that the lag is only near the main missions. When I was doing the ,,Investigate" ones, far from the main missions, I was getting a decent FPS. Is this having to do with the ship? Is the new map just heavy to render? Please, try and solve this problem along with the multiplayer FPS problem. These are truly imitating factors when comes to lower, middle and sometimes high end PCs. And, if a miracle happens and Arma 4 starts development, please bare this in mid.
@mild meadow That's weird. I just tested it again and the welcome screen isn't showing anymore.
Would like to see alien entities themselves if it wouldn’t be too late to add them 😃
found an interesting bug
after the game autosaved during the campaign, it remained in slow mo
a quick user save and load fixed it tho
Make a ticket then if it doesn't already exist.
problem is idk how the hell i made it happen
it kinda just happened
i have no way of replicating it
I believe the same thing happened to Drewski as well, so ig it's not common but it happens @merry dirge
Please BI add Alien entities and anti gravity thingy available on MP!
Also, please add CSAT CBRN Camo!
@merry dirge Saw that happen before the hotfix too ||right after you're told to leave the burn pit down to the factory through the woods|| , the game autosaved and went into slowmo
Is it just one server or the new update made the new map give an error to who every tries to join ?
I've had no errors joining
@pulsar timber Your asking for something
in the Feedback channel
is the right channel
Whenever I open contact I get the screen that says the changes and additions to the game and when I click continue nothing happens. The cursor is switching between the Arma cursor and desktop one really fast. What's going on?
verify game installations
okay once i started up my computer it fixed it
Wow I'm really impressed by the campaign!
(Not a surprise for I'm a sci-fi nerd and radio enthusiast)
Those sandbox missions have an amazing atmosphere: night, spooky terrain, fog, radio signals, alien ships, avoiding enemy lights in the dark, damn that was so cool!
For maximum amusement, the spectral device lacked an omnidirectional antenna (so that we don't need to point it to point A then to B then to A ... to intercept comms between A and B)
And a waterfall display
To get an idea what the waterfall display is, have a look here: http://websdr.ewi.utwente.nl:8901/
|| Damn I didn't know I could steal all of them
Leave no bot behind!
LMAO
https://www.reddit.com/r/arma/comments/ckgsk1/leave_no_bot_behind_arma_contact_meets_gta/ ||
My thoughts about the contact dlc:
First off a few things before the gameplay/meat of it, i did have a few performance issues so some polishing/optimizing there would be proper.
then.....WHY OH WHY OH GODDAMN WHY did you have to seperate the DLC? It is a spinoff yes, but that does not mean it cannot be used by a lot, a LOT of scenarios. I am completely against the separation of the DLC from the main game. That was absolutely bad practice IMO, whether people liked it or not, or wanted "alienz" or not has nothing to do with the fact this is official content, it has a place in the game.
Now when it comes to the experience itself:
This was quite different from all the existing content due to the very special nature of the scenario, but also because of the introduction of some very unique and imo needed features for the base game, the introduction of the electronic warfare and of the CBRN protective gear.
The atmosphere: Was really amazing, the ambience of the map, the environment itself and how "dead" and spooky it looked, coupled with the awesome "old soviet" environments really, really made sense and was beautiful.
Gear: The LDF gear were the stars in this game imo, together with ED-1E and the spectrum device. WHY THE F DIDNT YOU ADD SPECTRUM IN A-sigh the kozlice was awesome and unique (unique for missionmaking as well), the ak's were however a bit subpar, in sound (the meatyness), in texture and feel. The spetznaz wearables however were amazing, something rather unique that made em stand out.
Missions: Extremely atmospheric, making sense but also being a bit cinematic where needed, the missions were really fun and actually got you excited to play more and do it with a focused mind.
However there were some questionable design choices id like to point out: Sometimes there was a little bit too much walking (sandbox), as well as a bit too much silence where there should be talking, aka rudwell should have talked when he saw something out of place (buried...etc)
Mission assets: Mission assets are....a-ma-zing. These can be of incredible assistance in modern to futuristic missions, but also some more retro stuff (the old buildings etc). Really satisfied with the assets, thank you.
Now, a few things id have liked are: WHY OH W- having the DLC assets integrated into arma would have been a much better choice imo, there was no need to seperate anything.
I would have absolutely loved MP on this themed campaign, although i understand the reasoning, trekking alone for hours can get a bit stale, whereas having a friendly or two will make it so much sweeter/memorable.
ELECTRONIC WARFARE SHOULD BE A THING IN VANILLA ARMA! There are just so many friggin mods that have become an actual standard in arma, such as enhanced warfare and ACE and TFAR/ACRE, things like EW and others should be integrated into arma in your own unique way, i would have loved to see the communication equipment as well as the CBRN gear play a greater role in arma in general.
All in all, incredibly well done to the devs, and really gave the game a breath of fresh air.
Oh, one thing i forgot about the way the missions were handled: Good job on stomping everyone who thought a first contact scenario means "alienz and pew pewz", well done on your storyline and events. One thing i would have liked is more focus on the scientific/non shooting/intel gathering/communication establishing part than the "LDF just wanted to watch the world burn".
I fully agree. EMSPEC Jammer antenna should be added into the base game. As for assets, I immediately after release used the hell out of the Contact assets to help me build a very nice looking Pointe du Hoc (with both FoW and IFA3, I was talked into that, don't kill me).
Other than that, I find Contact easily an 8. It's a very well executed DLC.
Another thing i wanted to point out (swear its the last one) ties back to the "too much walking" part, was the fact i never wasted more than....a total of 1,5 magazine in the sandbox/before the big end mission, and yet i had SOOOO much loot to go through, which i ultimately did not need.
My point is, there was NO reason to scavenging stuff, as i had nothing to use them on, i literally stealthed my way through everything only using the first silenced weapon (5.56 SPAR with suppressor) and the emspec, there was no reason to use anything or even fire the weapon if i was careful enough. Having to get some kind of equipment to overcome some obstacle (say some explosives for a specific obstacle) would make scavenging a lot lot better.
Please give Spestnaz some vehicles + helos.
in the open world section some of the ldf sentries (not sure if it was just the ones with chemlights)
kept switching to standing every time they got shot
All the CSAT helicopters are Russian and can have black textures
But yeah ground vehicles
Yeah but in Zeus they are not placeable without mods.
Adding to that, Eden is a lot easier to use with these things already made too.
No you can place the black ones via Eden. You just need to right-click the vehicle and go to Edit Vehicle Appearance or something like that.
The Pacific vehicles work fairly well for the Spetsnaz too... not great but fairly well.
Yeah would make it easier for Zeus
@cinder panther It's not optimal at all. If you play unmodded Zeus you'll notice.
You could give them the black Orca, but it just doesn't work depending on your playerbase. It isn't much to ask, this or atleast give us a module allowing us to re-skin vehicles.
Like for example... Applying the 'Arsenal' module on a vehicle, and it would automatically open up Virtual Garage
Oh my bad. I missed that Zeus mention. Don't ever use that so I didn't know.
No worries, my bad for not being so clear. It'd just make things easier
Hopefully 1.96 will give us an update for this
I just did the first mission, and I didnt realize that I was shooting blanks at the start. Im like wheres the tracers at lol
you find it somewhere
I opened my inventory some minute or two after start and was like, wtf why do I have only blank rounds 😄
So Inquiry,
With the ED bots being a big showcase with contact, ANY chance it would be possible to fix the follow waypoint for ground UAVs?
It's been the biggest drawback for ground based drones since they came out, and would greatly reduce the operators need to just sit there and camp the conrtrols.
the follow waypoint for ground UAV
what are you talking about?
if you want a drone to follow someone, add the drone's crew to the someone's group
You can't by default means
It's also contradictory to the UAV system, as it now just bypasses all of that and puts it in the squad.
Since other more important AI-related things are not being fixed, and there's no indication that they will ever be, I guess it won't be fixed at all.
I think here's your fb tracker task: https://feedback.bistudio.com/T126283
It's relatively new, only two years 🤣
That is on the newer end indeed 
In pretty sure the follow waypoint is simple script vs hard wired into the game. I could be wrong, but it works fine with aircraft.
Yeah I guess it's scripted
TBH the whole thing is weird, you can't order it to follow you if you don't enable friendly units on the map through difficulty, took me ages to find this option
You actually can if you know were the unit is on the map, eg stand on the corner of a road right click in the drone map and if you did it in the spot were the unit is, the follow command will appear in the list 😉
Yea, it's definitly not perfect. But It's one the main things that makes a UAV operator hands free with multiple drones.
Like You can operate a Darter, set the gunner turret to track you with thermal, and just follow you. Lets you get a overhead view of you and your team so you can see over fences and such.
mmmm, digging through the All in one, see if it's in there.
So far I can only find it's menu entry.
huh I never thought of doing that with a drone ^
Good idea @coarse tusk
Thing that sucks is the fact normally while playing (non contact) the drone gets fuckin sniped in 5shots
mmm
Can't find it in the functions viewer as well, but could be labeled something odd.
Which kind of sucks, because that could mean it's deeper level in the engine :\
my 2c re: Contact
Excepting Laws Of War, this is the only singleplayer campaign I've finished in Arma 3. Loved it! Intensely atmospheric.
got stuck in three places, afair:
||
- once went into a get-stunned-loop when closing up too much with an alien probe, nearly gave up on it (also took quite some while when trying to "talk" to it by bombarding it with radio waves)
- the scenario where you're working with the detector & second map ("heat map") to follow the roots was a bit hazy on the objective. I thought I just had to map out the whole area to find new stuff, whereas I actually only had to get samples from the root, which were easily findable by looking for hostile checkpoints. why do I have this awesome device if I dont need it? spent a lot more time than necessary.
- final shoot-out mission at the core: scenario only detected that all three AAs were dead after I actually went to all the AA POIs marked on the map, which is … not intuitive.||
talking of objectives: there were instances where the story progressed via dialogue while I was totally distracted by something or other, and sometimes I missed vital information. All the more severe as not all of the dialogue is voiced, and… maybe I'm just getting old, but I wished there was at least an audio clue or something for "dude stop staring at that ten-feet-distant hostile and do read the text that's appearing on the lower part of your screen"
Sadly there are no radio operator units in AAF and CSAT factions! Although there is a backpack for these factions with proper texture.
I understand that NATO and LDF are the only types BI needed in the SP campaign, but still...
Oh well, atleast we can create custom radio operators for them
they should more updates to this dlc its really bland
🤔
@burnt ridge
Contact
littarrly adds
two new factions
a new map
a entire new camapign
It can add a lot of stuff and still be bland
LDF's vehicles are just AAF reskins, there were jets in the campaign(a-149 gryphon) but it was the AAF one just in the AAF gray Camo( i was expecting atleast a new helicopter class or APC they could have taken the Patria AMV and upgraded the turret to have tows or a commander gun or just a 50.cal variant without a autocannon)
Spetsnaz are ok-ish they have no armor
i realized the taiga camo (infantry) are supposed to be normal Russian ground forces shame that they didn't add a full set of reskined vehicles for them)
and NATO.... they didn't make a Ghillie Reskin for the Livonia environment and with nato in general it sucks that its only US armed forces in nato
they could at least finish up the British Side so its not just CTRG or full on add a new nato member like France or Germany
like bruh i mean CSAT has Iran,China,North Africa and potentially Russia(Russian taiga camo has the CSAT layout)
Are we gonna see Contact DLC's OST appearing in Zeus? I would love to play some of these songs during my missions.
@slate sparrow I think they added it into main game.
Well I just went into the Zeus Interface, no sign of any Contact Music, not even Main Theme or whatever. I tried with Achilles, no sign of it either; although it is in the platform as you said, Eden shows all the Contact tracks so that's not the problem.
I hope it's just something they forgot as Music is really important for Zeus in my opinion
You can always just play it with a script
Consider Public Community Zeus, where all usage of the debug console is disabled
Even then they should just add the songs to the Zeus music library if they are added to the Platform
@coarse tusk Try opening the debug console in official public zeus
He mentioned he tried it in Achillies. Which means he attempted to on a none offical server
I tried both, again doesn't seem to work. I made BI aware of the issue though and let's hope they'll respond.
@slate sparrow According to the #contact_discussion "@dusk basin some already requested that to BI over Twitter, I'd post a screenshot but I can't, they've acknowledged it and said they'll look into adding the Contact OST"
probs wrong tagging there..
yeah uh, hi
Does it make any sense that the closed medical tents have buildingPos inside them?
nvm found it
if you wield a promet while limping it uses the MX animation, making your hand pass through the rifle
Wat?
wtf
from the amount of weird messages that appear in these channels I think people consider this a channel for contacting people
I expect the same from old_man_discussion soon
Hello... Are you a young woman? 👴
I mean, it is called "contact", ain't it
Can the RPG-32 (Green) that came with contact DLC be used by those without contact DLC? Its just a reskin so seems unreasonable to wall it off.
nope
yes, it can be used without contact dlc
yes, icon in virtual aresnal doesn't necessarily mean that something is premium - it's more indication from which package it comes from
it creates some confusion though and there were some plans to add additional indication to mark premium & platform things but it awaits for someones spare time
Oh sweet thank you. Any documentaion you know about what is and isnt allowed?
Could only find some for tanks DLC
Most gear, equipment, and vehicles that are not just re-textures can't be used without buying the DLC.
under left shift + p there is content licensing menu which describes what is free and what not
When using Global Mobilization and Contact the main gun ammo of T-55 can not be changed. I ask the creator of GM about this issue and was told that is a contact issue. Is there a fix in work or is a fix for this problem out there and I did not know it?
is this with the standard contact dlc or the part of the dlc that has to be loaded additionally? @unkempt osprey
@hardy geyser I have the optional part enabled but I did not know how I did enable only the "standard" part of the DLC.
the standard part of the dlc is the part that everyone got
ok but it does not show separatly in the launcher? under standard DLC?
Heya,i wanna buy the arma 3 Ultimate Edition but can somebody tell me what are those dlc's?like is it missions or something?
Missions, Terrains, Campaigns, and you can use content like weapons, clothing, vehicles and stuff without ingame watermarks.
Mission 2 is broken for me, i can't get delta to recognize the music and if i blow up the truck the mission doesn't recognize that i have completed the objective
Anybody has some suggestions?
Since you know the codename you can proceed with sending signal
That doesn't work either
They're just standing there menacingly ready to aimbot me if i come close
Just tell them to walk away from you and what they're protecting, so you can complete the objective
@high geode it doesn't work, they don't react to any message
I'm just gonna restart the mission
If it doesnt i work i suggest u watch some gameplay vids about the mission
Can we get this as placable object in the editor ?
You can build that using the military platforms @lofty rover
what you see ingame there is just a bunch of those used together
the military platforms automatically snap together aswell and all that neat stuff
cant find that, was searching already
Its just called something like military platform
its basically a square platform that you can then use to build things like that construction in the picture
Yep 
