#contact_discussion

1 messages · Page 2 of 1

calm sphinx
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lol

icy pivot
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darn tunnels

You mean trees?

humble furnace
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Is there a change log for the dev branch updates that im not seeing somewhere?

stable vine
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yes

dry wren
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@calm sphinx What I usually do is make a rocky entrance
add a teleporter script
and structure a cave outside the AO where theyll end up

calm sphinx
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My friend did something similar in one of his missions. Cool concept, but we found they AI performed poorly

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I suppose it works well for PvP?

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What had my interest though, was the idea that you could make holes or fold the terrain.

warped vortex
keen bramble
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Will Enoch worldName be added to the Civilian Presence module when the civilian clothing from Contact is added?

dry wren
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whats is this exactly about?

stark viper
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The Contact DLC

dry wren
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I mean the Enoch worldName

calm crescent
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Damn not being a Vet and able to post the perfect meme for that question.

calm crescent
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Noooo

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History Channel XD

scenic lantern
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😈

robust flare
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Flying Tanks!

minor adder
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is the new equipment in devbranch yet?

keen bramble
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Not yet, maybe next week hopefully.

minor adder
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ah, because i saw the post in the #socials channel and thought they may have added it

keen bramble
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@dry wren Enoch is the worldName that is being used for the Livonia terrain.👌

summer fiber
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@minor adder just the weapons as of now. i'm assuming the rest is imminent since they've described it on twitter as if they're already out

umbral forum
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people were confounded by enoch

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I say bring back eden, abel, cain as worldnames

keen bramble
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Aren't those already the worldNames from Operation Flashpoint. ^^

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They are certainly the worldNames from CUP Terrains Complete.

scenic lantern
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@keen bramble
There is no more CUP complete 😉

keen bramble
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Apparently so, nonetheless my observation is still valid.

rich bear
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EO.

mortal fractal
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enoch, eden, abel, and cain are all biblical references

rich bear
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Sorry to bother you but

mortal fractal
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as well as Noe and Sara

rich bear
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Can you help?

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Its so annoying..

mortal fractal
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This isn't the right channel for that.

rich bear
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Oof.

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I already posted it in troubleshooting

mortal fractal
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You did. But this still isn't the right channel. Be patient in that one.

rich bear
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Thanks.

stable vine
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"I already posted it in"
#rules forbids crossposting

wide meteor
devout seal
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they said it will have variants like gendarmerie and others

wide meteor
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Do you mean reskins for other factions?

mortal fractal
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It probably is the only new one but there's a ton of new assets for Livonia plus new weapons

devout seal
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Yeah it will have other variants, but Linovia is a NATO member so it makes sense they share vehicles

scenic grail
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I tried making a Zeus Server today in Livonia, and either no one had slots, or people spawned in as birds 😦

mortal fractal
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damn aliens turning people to birds

royal lichen
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leave the birb's alone man 😛

summer fiber
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that shouldn't be related to livonia, but something's up with the respawn settings 😄

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or there's something else broken in the mission

stable vine
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🐦

summer fiber
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or people didn't have the correct mods loaded

wide meteor
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Interesting to see that my speculation about the antennae/loudspeakers Offroad with covered bed being a 'guerrilla faction command vehicle' was seemingly borne out but for LDF... not least because afaik it's vanilla's only 'command vehicle' variant?

calm crescent
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God I would kill for command and medivac variants of some the vanilla vehicles, even though I'm sure all the contact main content is done.

minor adder
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some medical/command apc like in gm would be great

barren bolt
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Hello, Radio communication bagpack is replace ACRE and TFR in vanilla mode ?

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or it just a bag

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for the fun

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... god

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thz

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I would prefer that the bag be used to replace mods radios like task for radio. For me, Arma had for some time been integrating this. because it's important

harsh gate
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Arma has no devs left, just some artists/modellers, so they aren't going to do a fundamental rewrite of the game's radio system. Much as we might want that

wide meteor
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Nah, mission makers and scripters are left -- Moricky was said by Korneel to have been working on Contact's SP campaign for years

wide meteor
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@barren bolt Contact DLC is coming over a year after Bohemia's release of Tanks DLC which Bohemia had already stated to be the last 'features+DLC' update

grizzled cosmos
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The cake is a lieeee

frozen timber
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Hi everybody 😄

wide meteor
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Hey, have you picked up Contact DLC yet?

tame siren
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You think contact will be as big as apex as a dlc? I'm wanting to buy it for the Zeus rlly. Just hoping it isnt a empty game

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Patrol would also be fun

wide meteor
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I'm not seeing that... although at least the campaign is designed as SP instead of 'co-op that you could play solo with AI filling in for teammates'

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Only the new UGV ED-1D/ED-1E, the Tractor, EDIT: the ViV HEMTT flatbed mentioned below, and the antennae/loudspeakers Offroad as far as non-reskins go, and no announced ACRE2/TFAR-like functionality (even scripted like those mods) for that last one... though I'm guessing that said Offroad EDIT: and the HEMTT wouldn't be behind the Contact paywall

mortal fractal
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personally I think the terrain alone is worth it

wide meteor
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Plus if the SP campaign works out...

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idk if anyone would want in Arma 4 the specific GUI/UX for EW that Bohemia's designers/scripters did for Contact with the Spectrum Device, but I've been guessing that this may be in part Bohemia working out the 'how should it work for the player' before being expected to actually code in an 'engine version' implementation

calm crescent
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Wounder if will be able to haul say hunters with the new VIV HEMTT.

wide meteor
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That would be an interesting alternative to towing if true

summer fiber
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@tame siren contact definitely looks much smaller in scope than Apex so far

shy summit
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Contact Starter:

What do you think is more likely to happen: us finding aliens, or aliens finding us?

Let us know your answer plus motivation in the replies!

calm crescent
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Probably us finding aliens. Mainly their radio signals and other means.

grizzled cosmos
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depends on are they more advanced than we are really

urban sand
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Aliens were in us all along

ancient ice
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Both

calm crescent
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The concept always fascinates me. Like we are talking about a level of development we can hardly comprehend. I mean If they had the tech to see us. They would probably treat us how we treat animals.

ancient ice
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Human Adoption Clinic.

calm crescent
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Or human testing subjects.

grizzled cosmos
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depends entirely if they are anything like us

fallen wren
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its obvious to take a3 ideas away 😛

calm crescent
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Well clearly Miller is behind it all.

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I will be sad if he doesnt have some cameo

urban sand
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Stealing a tractor

summer fiber
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yeah i find it amusing that people project our tendency to be murderous lunatics onto aliens

empty mountain
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10$ there is going to be a Crysis easter egg

urban sand
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Maximum Glitch

weary terrace
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simply put, we should have seen evidence of aliens by now, if interstellar travel is possible
Or they could be concealed, they don't really have to show themselves, right? Could use drones or whatever to watch us 👀 .

By extrapolating our own capabilities, we will be able to find nearest habitable planets and their atmospheric content pretty soon. So I think if there was an advanced enough civilization at some time in our vicinity, it was most likely very much aware of this planet.
I think that any other currently alive civilization which is smart enough to not instantly destroy itself is most likely to be far more advanced than our current level and it has already discovered and has visited this planet, if such a civilization exists and if interstellar travel (in whatever form) is feasible.

So... coming to original question, us finding aliens, or aliens finding us, IMO it's the second case 🤔 .

west charm
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It could be possible that aliens didn't evolve

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So how can we know whether they go by the principle "avoid contact at all costs"

weary terrace
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I guess if they didn't evolve then they were more likely to kill themselves before they could reach other stars 🤔 But hell knows really, reasoning about alien ethics is the most inaccurate thing possible!

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They could also become totally unethical after obtaining high technologies 🤷

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I like the Sci-Fi direction of this expansion, I hope BI show some unexpected opinion on alien ethics and psychology 😄

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So far majority of games/movies are like 'OMFG they flew lightyears of void, vacuum and hard cosmic rays to kill/enslave us!11'

west charm
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humans would make an interesting ant colony, I have to give them that

empty mountain
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Maximum fiziks

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gotta admit

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if we shove the alien ship into the tanoa island you would get this lol

umbral forum
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hmmm

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we've already got one Nomad

pale void
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@shy summit what do you mean? They have already found us 👽 ...
(for real, based on the stories of mass sightings and reports of radar operators/pilots, official released informations... too much to dismiss)

mossy mauve
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i think its BI developer rather find aliens than fixing long standing bugs in arma 3

scenic lantern
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there are no core game devs around anymore afaik

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¯_(ツ)_/¯

mossy mauve
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probaby hijacked by aliens

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¯_(ツ)_/¯

pale void
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yep, enfusion is an alien

chrome osprey
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Hijacked by DayZ SA?

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¯_(ツ)_/¯

pale void
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nah

summer fiber
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it could be a dog eat dog galaxy out there
it could be, but it could also not be

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we're essentially projecting our colonial history on to everything else

calm crescent
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Plot twist, Aliens made this DLC

median willow
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😱

calm crescent
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Just watch BI. Here we have a data chart similar to LoW, were we see the percentage of how many players shot at the aliens.

tidal badger
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I have few questions after seeing the CBRN stuff on the Contact page and the Radio backacks.

  1. Are we getting Chemical warfare or such as a system implimented? Or is the gear cosmetic?
  2. Are the LR Radio Back Packs cosmetic or are we getting a more fleshed out radio system?
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Really hyped

wide meteor
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@tidal badger Cosmetic in the sandbox with the possibility of scripted functionality in the SP campaign

tidal badger
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Awwww that kinda sucks, as I was hoping for some cool things with recon with the Spectrum device, use it to find enemy vehicles and such

wide meteor
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@tidal badger It does sound like some cool things with recon with the Spectrum device will be happening, just via scripting

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Have you already seen the video of said Spectrum Device functionality?

calm crescent
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I'm sure if they don't enable them for MP. Scripters will find the way

harsh gate
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@shy summit That's an easy question. Alien's finding us, not that it means we can expect a visit any time soon but given the age of the universe (4.5 billion years) and the age of the human race (200,000 years to the nearest 10,000), it's far more likely that there are civilisations out there which are more advanced and assuming they are looking for evidence the same way we are, they have a technological and literal headstart.

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That said, it also depends a little on whether we're talking about alien civilisation (intelligence) or alien microbes. If we consider the latter, then there's a reasonable chance we would discover that form of alien life before other intelligent aliens find us.

harsh gate
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@mossy mauve I think you've probably given this more thought than I have, but since the milky way, our galaxy is 100,000 light years in diameter and contains up to 100 billion suns, even with interstellar travel and a few thousand years, you're not going to manage to scratch the surface. Given powerful enough radio transitions from earth will only have travelled ~100 light years from our planet at the most you would have to fly within that distance from Earth, and be travelling sub-light speed for even the slightest chance of picking up that signal. So in light of that, would aliens capable of light speed in our galaxy definitely have already discovered our planet ? It seems really very doubtful, the odds are strongly against it.

harsh gate
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there are some assumptions made there however. Firstly that aliens would actually have bothered to explore and catalog the trillions of planets and that they have been doing that for billions of years. Traversing the galaxy is quite possible in a few million years, visiting every one of the trillions of planets within that time is not.

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To our knowledge, faster than light travel is still not possible, so just reach the other side of the galaxy would require thousands of lifetimes and no ship would last that long, nevermind carry the supplies necessary. Therefore they would have to resupply on route, which would add thousands of years to the journey even if you assume they somehow stumble upon planets with the resources necessary to renew their supplies. More likely aliens would be travelling much more like we would, moving only as far as the next habitable world and no further until there was a need to do so. Which means they wouldn't really get very far before they faced some sort of disaster or collapse of their civilisation which would set them back.

empty mountain
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this room should be called brain storming

oak bane
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I believe I have everyone thinking the same thing. “Where are the zombies at?” “I knew he would ask that”

summer fiber
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i was definitely not thinking of zombies

west charm
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tractors and shotguns, kind of hangs together with zombies

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it all makes sense now

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Maybe it's Bad Taste all again

harsh gate
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Eh, we've already got the AI if you want to fight mindless drones

fallen wren
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life mod with aliens ey?

summer fiber
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if you want zombies in arma then play DayZ 😄

fallen wren
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you mean those background zombies 😛

calm crescent
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Ravage mod will be perfect for this map

trail totem
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Anyone having utterly shit performance on Livonia? Empty map comparison puts Tanoa 40 fps over Livonia on my rig with the exact same settings. Have building lods been fully optimized yet?

stable vine
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There are some issues with duplicate trees in some areas

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basically rendering double the trees than it should, that probably causes some perf problems

trail totem
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Some areas or everywhere? It was painful across the whole map.

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I thought that the building lods havent been fully optimized for arma since they're from DayZ

summer fiber
warped vortex
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@mossy mauve our galaxy is only 100,000 light years in diameter
incorrect, it's wider by recent discoveries 😉

forest moat
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@trail totem
Yes, those buildings eat big chunk of your fps.
They are like Arma 2 style fps killers. Once you look in the direction of the city, it's about 20-25 fps loss for me.
I even have written a script to adjust view distance for livonia cities.

summer fiber
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That sounds like they're missing geometric occluders, which would be super weird

sterile mesa
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@summer fiber geometric occluders are bit more limited due to interiors. They are there but cannot be used in very efficient way since you still want to see soldiers inside

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there were couple tickets already where some artists went a little bit too much with optimization and you couldn't see from outside characters in exterior garages for instance

summer fiber
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interesting... then how is it possible on Altis/Stratis/Malden/Tanoa?

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(i haven't really seen the new buildings)

sterile mesa
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Tanoa has no interiors in big cities and Kavala is still quite heavy on most PCs

craggy ermine
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kavala runs for me quite well nowadays... but only if i'm alone in the editor 😄

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problem with big cities is that players expect lots of stuff going on... and if you try to do that, you can say goodbye to performance

summer fiber
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It's funny because Kavala runs much better for me than Georgetown 😛

royal lichen
chrome osprey
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That's a great video

slate umbra
plucky drum
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Anyone else mildy irritated by the dint that's on the side of every single offroads door (If they have doors enabled lol)

digital carbon
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If I install dev branch will it mess with mod compatability or prevent me from joining non-dev branch servers?

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I sorta feel like it will

slate umbra
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Yes

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But you can install both dev and stable with the Game Updater tool if you have enough space for two installs

digital carbon
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ok, I'll look into that

west charm
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hmm can you hunt civilians in this 🤔

slate umbra
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Mod compatibility depends on the mod really. Most cases it wont break anything, but some newer classes might not incorporate the mod's features

digital carbon
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yeah, mainly just wondering if my whole stack of mods would show invalid version, then block me from joining my unit's server because they have to be loaded

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Or the client itself being mismatched version would do it

slate umbra
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Wont effect mod versioning, but yeah client version will have a missmatch

mossy mauve
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@slate umbra is it on dev or rc?

stable vine
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only dev

mossy mauve
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@stable vine thanks!

pulsar stone
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So... Who else is re-installing Lago's Nanosuit in preparation for Contact? 😛

chrome osprey
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Foes and Allies Pack myself\

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With their traditional grays

pulsar stone
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Spent all day trying to use Drongo's mod make an X-com squad, Can't get the bloody Xi'an to stay infantry transport, keeps turning to Vic transport 😦

wide meteor
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That sounds like an issue with Drongo's mod

pulsar stone
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Eh, you are supposed to touch up the config file, I'm just too lazy to figure it out XD

astral depot
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is there a way to make it possible for CSAT to have radio chat in russian instead of farsi?

heady drum
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Omg omg omgthey have a tinfoil hat

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Im buying that

summer fiber
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@astral depot I think you have to set the identity, or change their uniforms.

astral depot
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what do you mean by identity?

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faction?

summer fiber
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There should be an editor attribute that sets identity of the character. Should allow to change the head and language iirc. Should be a method to do that by script too.

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But I usually just remove the default uniform and add the other uniform.

thorn garden
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I have contact but how do i play them? is it in the campaign or considered as a dlc?

grizzled cosmos
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its not released yet

thorn garden
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whut

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oh shitttt 26

grizzled cosmos
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Contact DLC is not released yet

thorn garden
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yeah yeah just noticed wellll

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hope it's worth it

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haha

summer fiber
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26 July

calm crescent
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Is there going to be a entire Russian faction? Or just the special forces?

pulsar stone
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We've only heard of the Spetsnaz

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A full scale russian invasion is probably something they won't want to spoil before the DLC is out.

forest moat
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you already have alien invasion

umbral forum
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why not both

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little green men, other little green men

forest moat
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you can play dozens of boring cold war games for that.

umbral forum
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I mean I was just making a pun

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It would be interesting to get a new faction but based on the camo I think if we did get a "russian" faction it would be like CSAT Pacific, since one of the gorka suits is in a taiga hexcam pattern

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i.e. new camo variants for existing stuff

wide meteor
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Anyone throw together attire combinations that you found interesting via mixing Contact clothing with prior DLC/base game?

umbral forum
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the new LDF vests in generic green are nice

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they go with a ton of stuff nicely

pulsar stone
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Wait, I prepurchased Contact, do I get access to that stuff already? O_o

mossy mauve
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you can access the beta, which will be piecemeal until launch

pulsar stone
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... >.>

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Where?

chrome osprey
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Select Dev Branch in betas in steam for ARMA ane if you have contact you get all the assets released there so far and the map

rich trench
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Right click Arma 3 in your library, select properties, head over to betas, and on the down arrow you select development branch. Keep in mind you only have access to the units, weapons and objects as well as the map but only if you have contact and possibly apex as well as some of the weapons are just reskins

pulsar stone
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Thank you!

wraith sleet
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Have anyone the texture files of the new skins?

grizzled cosmos
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no they are in EBOs

wraith sleet
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for now Kappa

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But i want to retexture it PepeCry

grizzled cosmos
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You just have to wait until they are released for such use.

slate umbra
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Well, you could try generating a dialog that displays the texture on screen from the texture paths in the config, then try recreating the image from screenshots

calm crescent
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lol

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I could tell you a wonderful story about doing something like that with a 2048x2048 texture. Then piecemealing it together one screenshot at a time.

calm thorn
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*Rest of the discussion is down in #contact_feedback
Speaking of the CTRG..... I bet 5€ that Miller is going to play some part in Contact again

calm crescent
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He better

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Or at least a Easter egg.

torn bloom
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i mean
ctrg has to do with technology
"Combat Technology Research Group"
so id highly doubt they would miss out on the opportunity to participate in first contact

cursive echo
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It's inconvenient that you can't fit an ACRE Man-pack radio inside a Radio backpack.

mossy mauve
summer fiber
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lol. gotta love AI wallhacks

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if only they hadn't been widely reported for the past 6 years

west charm
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@calm crescent at most I'd hope for some re-skinned vehicles - which could be really nice, given much of the equipment is Russian made. And they might have something more juicy on their tanks... is BI listening? 😄

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Not to mention a couple more versions of the IFV could be nice.

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But if you want to get back to reality, what's wrong with a whole (?) East German faction

summer fiber
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You mean like in Global Mobilization 🤔 😂

west charm
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Yes

analog kraken
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Anyone else can't help but feel this DLC is heavily like Crysis?

slate umbra
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They're tagged with * Restrictions apply to those who don't own Arma 3 Contact. in the changelog, so I imagine so

summer fiber
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I got some crysis vibes form the trailer too 😄

pulsar stone
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I reinstalled Lagos' nanosuit mod just for it!

true relic
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specnaz uniform without kneepads! realy ?

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it seems spez uniforms and west looks like from 90's

forest moat
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@wide meteor
it's been mentioned a few times that apparently the devs ended up having to override some stuff in the base game in order to achieve whatever they were looking to do
I believe they were talking about scripts + configs ovewrite used together to make some alien and CBRN themed stuff work.

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in a campaign

wide meteor
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I wonder if that applies to the EW stuff too or not...?

forest moat
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EW?

wide meteor
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electronic warfare, one of the roles of the Spectrum Device

forest moat
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ah, no idea, but I believe EW is mostly scripting, not sure how would config be involved in that

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While gravitation and cbrn stuff is more complex and may need some config tweaking.

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I wonder how will "optional" stuff be handled when it comes to dedicated servers.

calm crescent
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I'm not sure if this been asked to Dedmen. But does he plan to integrate the new long ranges into TFAR?

halcyon ingot
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able to use the new uniforms yet/helmets/other gear yet?

mossy mauve
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Not being able to use the new mini ugv backpacks is a proper thing I guess?

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Not just some bug?

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But when you place them down they say bad vehicle type

compact sapphire
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iirc its because they haven't been added to the dev build yet.

mossy mauve
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Ah yeah, that makes sense. I tried them yesterday and all they are on your back is just tracks without detail

inland cosmos
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uniforms and such are on the dev server, yes

compact sapphire
feral geyser
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I question if CBRN couldn't be modeled using the same damage method as fire damage.

robust mortar
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anyone wanna take guesses as to what the aliens'll look like if they're ever shown?

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I'm hedging my bets on something like the XCOM ethereals - energy based and floating, something like that

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it's something that could actually be pulled off in A3's engine whilst looking sufficiently sci-fi enough

weary terrace
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|| In the end it is revealed that aliens are CSAT ||

robust mortar
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hoping that the campaign's a multiple-ending one where you either have a positive, peaceful first contact or you just fuck everything up and start an intergalactic pissing contest

forest moat
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Arma physics are in perfect shape for cosmo-sim

mossy mauve
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Attach alien ship to Blackwasp

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Shikra*

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That’s what they are gonna be

calm crescent
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Like, everybody knows the ending ends with ||Miller casually walks up, says they will be taking this off their hands. Then airlifts the object away.||

mossy mauve
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Hahah

calm crescent
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So why the campaign is fictional, is the factions and country official cannon?

torn bloom
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i would say the campaign is official canon, along with the faction and country

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although i do hope the new campaign has 2 endings to it, just like the good ol main campaign

inland cosmos
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I think I read somewhere that the campaign isn't canon

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but the countries and factions involved are

torn bloom
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so an [Main Campaign Spoiler] || earthquake making machine || can be canon, but aliens can't, got it

inland cosmos
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🤔

mossy mauve
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i just want the promet

robust mortar
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the aliens better be hot

mossy mauve
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shogunvunderbarrel6.5mm

robust mortar
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alien comes down, offers hand in friendship

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miller flies out from behind a bush, kozlice in hand, executing it in one shot

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this is war plays furiously in the background as alien-human war begins

calm crescent
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||Miller just shrugs, says he was late for work and needed a excuse to by more time.||

scenic grail
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An alternate ending will be where the protagonist dies and you take over as Kerry, where you have to fight your way through the alien hordes, and find the true origin or CSAT

robust mortar
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you find the iranian president/chinese premier

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you grab them on the shoulder

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they turn around

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Miller

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fucker formed CSAT and started a space war because he was bored

gritty grail
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Are aliens gonna be put into the editor for 3rd party scenarios?
or has nothing been confirmed yet?

inland cosmos
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we don't even know if the aliens are actually getting anything beyond the big ship thing

woeful kite
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and flying orange blobs

mossy mauve
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Turns out they just add the assets from laws of oranges mod where all the mines are just oranges

forest moat
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I wonder how will "optional" alien checkbox work?
What if I want to use Alien assets on a dedicated server? Will that lock that server only to those who own Contact DLC? I do hope it won't!

wide meteor
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at minimum to those who took the optional DL

minor adder
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I think the alien part is optional to install, i think they should not make it optional, like all the other dlcs, so we can use the alien assets in regular zeus, or atleast release that compability patch for non owners like GM did

mossy mauve
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Tbh, the radio packs should have something added

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Like maybe have voices come out of them or make it so that you can transmit somehow certain things, then again radios would have to be reworked to make it so you can only communicate when you have a radio

#

also on the webpage for contact there is a question saying
Do I need the ArmA 3 Base game to play Arma 3 Contact
I think that would be a self explanatory answer wouldn't it. You kinda need arma to well, play arma

royal lichen
#

seems sensible putting it there to me, some people may think it's a standalone game/game-mode like argo was.

#

in any case it removes any elements of consufion anyone may have.

mossy mauve
#

Then again at the top it states ArmA 3 Spin-off Expansion

forest moat
#

I mean it will be a hacky way to f*ck non-dlc owners restricting them connection to servers that use Alien assets. .

royal lichen
#

you generally need to own content/dlc content to use it, i.e. it needs to be in your steam account, downloaded and installed on your pc, a technical fact of which I'm sure you are well aware,.
People demanding a free ride with free content when BI already generally does platform updates for free when DLC's release just baffles me,. is this the world we're now living in?!

forest moat
#

@royal lichen
Please read BI DLC policy and how it worked and works with other DLCs.

royal lichen
#

Given the length of time I have already spent playing and modding BI's games, I'm well aware how the DLC system works, thanks 😉

forest moat
#

I don't ask letting non-owners use alien assets. I ask: make it so they can opt-in into Alien assets just like owners do so they can join dedicated servers with alien assets. They will still be restricted to use such assets and get ADs and stuff

royal lichen
#

so your asking them to do what they do with every other dlc that has been released then

forest moat
#

yes. Because from GM dlc I know that optional DLC cannot be opted-in in launcher by non-dlc owners..

stable vine
#

GM released files for non-dlc owners yesterday.

royal lichen
#

Gm is CDLC, similar but different,. and as of yesterday GM made a version for non-owners

#

ninja'd by @stable vine 😛

forest moat
#

Yes I know, hence why I asked how will be Contact optional opt-in be handled?

stable vine
#

We don't know yet

royal lichen
#

I'd imagine from the arma3 launcher it will be in the DLC tab with the rest of the DLC's, whether that is in optional or default dlc we dont know

#

in any case i would also imagine it will perform in that regard the same as every other dlc that has come before it.

forest moat
#

I hope!

summer fiber
#

Contact (campaign, etc) will be optional, but map, weapons, non-alien stuff will download and load for everyone.

#

Alien stuff will have to be explicitly loaded like GM.

forest moat
#

@summer fiber
Well this is bullshit, it's not "optional" but Pay2Play if it is true.
GM has became optional yesterday.

inland cosmos
#

Well yeah, of course you have to pay if you wanna play the singleplayer campaign

summer fiber
#

I don't see how it's too different from other DLC

#

You can't play any DLC campaign unless you own the DLC

inland cosmos
#

tbh I think making the alien stuff optional is good because I know there would otherwise be people literally almost frothing at the mouth

#

"REEEE ALIENS IN MY MILSIM"

summer fiber
#

And BI doesn't want to put the alien stuff in the base game for whatever reason. One of the stated reasons are that people might not want aliens in their Arma by default, and other reasons indicate MP incompatible scripts and possible changes to vanilla behaviour via config. Don't exactly know how those changes affect things yet.

forest moat
#

I don't see how it's too different from other DLC
If you only care about single player then I can understand why you are missing the point

#

making the alien stuff optional
It is only optional if everyone can download it(download doesn't mean being able to play it). It is paytoplay if only owners can download it. Hope this is clear.

royal lichen
#

I was gonna write a thought out response to this, but im just gonna propose renaming this channel to #contact_wildspeculation instead.

summer fiber
#

@forest moat I don't understand what you're saying at all. For multiplayer you will have all the factions and gear and weapons and vehicles and the map, just like all other DLC. The only optional-to-load bits are the single player alien bits, for the reasons mentioned above.

#

I also think we're using the word "optional" differently. I'm saying the alien bits are optional to download/run. The other non-alien stuff is mandatory to download and optional to use.

#

The non-alien stuff is the main important thing for MP

forest moat
#

The only optional-to-load bits are the single player alien bits
no they are not

summer fiber
#

????

#

Citation needed

forest moat
#

just because assets have some scripted functionality doesn't mean they are for SP only
CBRN gear also have scripted SP functionality, yet it is accessible

summer fiber
#

Afaik the gear is included but the scripted functionality is not.

forest moat
#

The non-alien stuff is the main important thing for MP
so have you decided this for everyone? nice

summer fiber
#

No, I've just been around to know what the main trends are. It's unknown what the alien content even is beyond the large static ship object and the glowing orb.

#

But if you want to have those in MP, I'm sure you'll find servers/communities that are into that stuff. Otherwise you won't, because people aren't interested in having it in MP 🤷

forest moat
#

I've just been around to know what the main trends are.
so you think you know more than others, nice

summer fiber
#

I don't know about others, but in this case... 😉

forest moat
#

because people aren't interested in having it in MP
people
you sure know all the people who play A3 including myself

summer fiber
#

Are you intentionally ignoring parts of what I'm saying just to prove your point or what

#

Because I do think that's the case

forest moat
#

I'm citating arguments, sorry I don't include the water. anyway lets stop it.

summer fiber
#

I can see you want to play with aliens in MP, and that's fine. If others share your passion, you'll find servers that use it. By BI's own indication, they don't think their alien stuff is MP compatible 🤷

#

You shouldn't cite arguments, you should cite facts 😄

forest moat
#

I'd like to see alien assets available to be downloaded for everyone in order to be able to join MP servers that use that stuff.

#

If others share your passion, you'll find servers that use it.
I don't need to find a server, I'm making a mod and running a server myself, but I'm not going to split community with P2P content.

summer fiber
#

Yeah but a lot of us don't want alien stuff in the vanilla arsenal etc. Heck we don't even know what the assets are, beyond the ship (which I don't mind)

forest moat
#

Yeah but a lot of us don't want alien stuff in the vanilla arsenal etc
then dont use it, dont hit that checkbox

summer fiber
#

..........

#

That's exactly what the current set up is

#

You're asking for it to be a part of that base game, in which case there will be no check box to hit

inland cosmos
#

Keln, we don't even know yet what the actual alien stuff is

#

for all we know they're only getting the ship and some glowy balls

#

really missing a world of opportunities if not everyone can download those huh?

forest moat
#

You're asking for it to be a part of that base game
I have never ever said that

#

really missing a world of opportunities if not everyone can download those huh?
Not really. I just don't want that scheme to become the "new BI"
Wish I wasn't the only one

inland cosmos
#

everything points to it being a one-off thing so I really don't think you'll have to be worried about that

#

first time you mentioned that btw, probably should have done that at the start

forest moat
#

My main point was that guys call "optional" stuff that isn't actually optional, it's paytoplay if it isn't optional for everyone. You can read it ☝
I am usually quite chill when devs are honest, even if they tell you in the face "pay or move away".

minor adder
#

its optional for those people that have bought the dlc

forest moat
#

Wish it'll be just optional.

robust mortar
#

Right, hang on, what do you mean by optional here?

#

just the alien stuff?

#

as far as I'm aware, you don't get the LDF and spetsnaz stuff

#

unless you own the pack

minor adder
#

i think he wants the alien stuff for free for everyone

summer fiber
#

@robust mortar what do you mean by you don't get the LDF and spetsnaz stuff unless you own the pack? You do get it, you just have restricted access.

robust mortar
#

Oh, tidy.

summer fiber
#

My main point was that guys call "optional" stuff that isn't actually optional, it's paytoplay if it isn't optional for everyone. You can read it
yes this point makes zero sense unless the alien bits are downloaded for everyone, in which case there's no "check box", it gets run with all other DLCs.
paytoplay
Arma is not free to play so this confuses me too. All DLCs are this way, the content is more shareware than F2P. Majority of Contact's content is also shareware, the only hard restrictions are on alien assets and SP content. SP content has hard restrictions for all DLC. So the only unprecedented restrictions are on the alien content, which is currently unknown in scope and size, and has potentially legitimate reasons to quarantine it (e.g. if it overrides vanilla configs, etc. globally).

#

And i guess it's not ideal (that there might be conflicts with vanilla) but we don't know a lot of the details at the moment

#

SP stuff isn't even on dev branch yet

forest moat
#

dont care about sp only care for it being available for dedicated servers without community split.

#

They proposed that solo purpose for optional is that you dont have to download what you don't need(that sounds cool and I wish it was the case).
In reality I see it as "you can't download what you don't own"

summer fiber
#

But you can, so that's partially false

forest moat
#

Will see. you cant DL GM (now you can as a separate workshop addon, because GM devs are awesome)

summer fiber
#

Yes but GM is CDLC and was always known to be opt in

forest moat
#

why you call it "opt-in"?

summer fiber
#

because it is

forest moat
#

no it isnt

summer fiber
#

if you don't buy it, you don't have it

forest moat
#

if you don't buy it, you don't have it
definition of paytoplay

summer fiber
#

yes so? Arma is not free to play

forest moat
#

sure it isnt but they did good job at making it playable without community split until "opt-in"
and that model was awesome

summer fiber
#

but it's still playable without a community split

#

Are you aware that factions, gear, weapons, vehicles, terrain assets, objects and props are available for everyone?

forest moat
#

I do, same shall be a thing for opt-in stuff.

#

simple:
dlc owner: can opt-in and play
non-dlc owner: can opt-in and play but won't be able to use or will get ADs

summer fiber
#

yes

#

that is how it is

forest moat
#

that is how it is
where did you get that?

summer fiber
#

if you open this wonderful thing called the BI website, navigate to the the freaking contact expansion page, you will see it written there

#

Are you aware that factions, gear, weapons, vehicles, terrain assets, objects and props are available for everyone?
i guess the answer to this is no

#

The assets are on dev branch already, as a non-owner i can go check them out

forest moat
#

I was talking about opt-in contact stuff... do you even read

hot flare
#

i really don't understand why people are complaining... the fact that you can play with people who are using assets you have not paid for is a wonderful thing

summer fiber
#

Well, no,. but klen is on a different tangent

hot flare
#

why would you be able to freely use things you have not paid for?

#

would it be better to not be able to access or see dlc assets at all?

forest moat
#

thanks for not reading and misunderstanding, keep it going, doesn't seem to ever end.

summer fiber
#

@hot flare first of all, it's not "freely use", like the rest of Arma DLC, there is restrictions on the content and there are ads. It's free-to-try.

#

and that's great because it helps split the community between owners and non-owners

hot flare
#

absolutely, i'm aware of that. I just worded it poorly

summer fiber
#

oh, cool.

#

but yeah i don't know what keln is on about

hot flare
#

love the DLC model of BIS

summer fiber
#

presumably the alien stuff being restricted

#

but i honestly can't tell anymore, there's so much semantical word salad that i have no clue what the actual point is anymore

forest moat
#

presumably the alien stuff being restricted

hot flare
#

it seems to be restricted to the campaing. apparently it'll be using scripts

sterile mesa
#

@hot flare wrong month 😉

hot flare
#

@sterile mesa oh woops... time to put my waiting cap back on

forest moat
#

it seems to be restricted to the campaing
So lets say I want to make a scifi dedicated server with such kind of stuff (even though that's not what I do currently, still need to see what else there will be).
I can do that but that server will only be available for dlc owners even if it is hosted on altis.

sterile mesa
#

@hot flare I hope that cap is made of tin foil!

hot flare
#

well, they need to own the dlc to use the gear without getting pop-ups, but i think that should be possible. I'm not experienced in scripting, but i don't see why it would be impossible to make a scenario like that with the scripts that BIS utilize

forest moat
#

Currently the launcher opt-in tab works in a way that only dlc owner can opt-in. I wish that'll be changed for contact, but there were no info about such a change unfortunately.

rich trench
#

Anyone think there’ll be a new launcher theme with the contact expansion? Like there was with Apex & laws of war

inland cosmos
#

Haven't thought about it but it seems likely

calm crescent
#

Even if the alien stuff is silly amount of scripted, I feel it shouldn't be locked away.

devout seal
#

the issue probably isn’t the alien themed content but the overwritten configs

#

overwritten classes that have existed for years have some serious implications depending on what they did

calm crescent
#

mmmm

devout seal
#

I would agree and say add the alien content to main branch, it’s up to server admins to police what content is used

calm crescent
#

I guess will just see what it actually does. I mean I would bet a extra Contact DLC that scripters in this community will have all SP features up and running in MP in no time.

wide meteor
#

overwritten classes that have existed for years have some serious implications depending on what they did and this is the for now unknowable part until it comes to dev branch

compact sapphire
#

With the option to start it with mods/CDLC being the same as a CDLC.

rich trench
#

Appreciate it

outer widget
forest moat
#

Looks like the main way they want contact to be played is vanilla. No mods or CDLC.
This move makes no sense

chrome osprey
#

There is nothing in Contact to stop mods being run... Epoch already runs on Livonia

solar elbow
#

Arma 3 Contact - £19

#

Arma 3 Contact Edition (Including base game I assume) - £18

chrome osprey
#

LOL

solar elbow
#

actually that's because i own some things

#

gotta love steam sales

forest moat
#

@chrome osprey
that's because sci-fi stuff has not been released yet. I am afraid they will lock this stuff only to dlc owners

solar elbow
#

it's so complex to find the best deal

#

i need to buy Tanks, Contact and GM

chrome osprey
#

I think that highly unlikely... I'm setting up my server now with @keen harness 's FAP for the aliens 😉

solar elbow
#

owo

chrome osprey
#

Livonia is of course looked to DLC owners

forest moat
#

I'm afraid it's highly likely, because that's how optional tab works now:(

chrome osprey
#

But you just run it with the PLAY button... like you do now in Dev Branch... think this is making a mountain out of a molehill tbh

solar elbow
#

what are you thinking will be locked to dlc owners

forest moat
#

no you don't. Talking about DLC tab in launcher

solar elbow
#

wow i never saw that tab

#

is £30 for tanks + gm + contact a good dela?

forest moat
#

GM is not a part of bundle

solar elbow
#

no but to buy seperately

#

tanks + contact in bundle with other stuff not includded

#

trying to get the best deal

chrome osprey
#

I honestly believe that Contact will work the same way as Apex tbh... may be wrong and if so, Bohemia will have made a mistake. But I have seen nothing to suggest that Contact will be different... Note that Contact is a BI DLC not a CDLC that are handled by the DLC tab

forest moat
#

Contact SCI-Fi stuff will be handled in DLC tab. That is known

summer fiber
#

not "sci-fi stuff" but SINGLE PLAYER CONTENT, SCRIPTS and ALIEN ASSETS, WHATEVER THEY ARE. A lot of sci-fi props will be downloaded for everyone, just without the scripted functionality.

chrome osprey
#

Sci-Fi stuff is SP ain't it?

#

Yeah, what @summer fiber said!

summer fiber
#

I've been repeating myself all day like a broken record

forest moat
#

been doing the same

summer fiber
#

that is the tragedy.

forest moat
#

I don't see why it shall be locked to dlc owners only

chrome osprey
#

It won't be...

stable vine
#

This was a triumph

chrome osprey
#

Livonia will, just as Tanoa is locked to Apex owners...

summer fiber
#

@solar elbow GM is well worth it imo, solid amount of content.

stable vine
#

we do what we must

summer fiber
#

(you can always try it out via workshop of course)

stable vine
devout seal
#

@chrome osprey they have already said parts of contact will overwrite vanilla configs

chrome osprey
#

In SP I believe

devout seal
#

they haven’t said what

#

it could be something that warrants it being separate

chrome osprey
#

For my Epoch server I am just using the map and working on my own scripts to use the new assets

#

And CUP and CFP (and FAP) will be used for general assets (I don't use vanilla ARMA3 assets in general). Not a fan of 2035 stuff

forest moat
#

Just to clarify it's ok and it's good it is separate. I just don't get why it shall be locked to dlc owners!!

chrome osprey
#

The only things that Bohemia have said will not work in vanilla ARMA are the special operation of some of the new contact detectors and CBRN stuff afaik

#

Easy enough to code our own for the modes we use

forest moat
#

They have said alien themed assets will be a part of optional contact tab.

#

which is currently locked to DLC owners

chrome osprey
#

They have said from day one of the beta that "Please also note that some of the more thematic Contact assets that make use of custom scripted functionality within the "First Contact" singleplayer campaign, such as the CBRN gear, gas masks, or the blindfold, are purely cosmetic items when used in Arma 3 multiplayer and the wider sandbox." All the assets will be included though

#

Hmm, admittedly they did say in the day one FAQ: The data of Contact expansion's premise-agnostic assets (such as factions, weapons, vehicles, and props - essentially everything that fits in Arma 3's regular theme and setting) is included in the Arma 3 base game installation. Owners and non-owners of Arma 3 Contact will still be able to play together (except for on the new Livonia terrain), while some restrictions to the use of these assets by non-owners might apply as per the Content Licensing system for default Arma 3 DLC. This also means that a lot of these premium assets can therefore be freely tested in Virtual Arsenal and Garage by non-owners.So does actually look like some stuff will be restricted. But they did say this in the original FAQ

forest moat
#

that's my only gripe, some sci-fi assets not available in multiplayer in classic dlc way. finally you got it 😃

chrome osprey
#

Yes, I misunderstood what you were saying. Apologies for that

clever tundra
#

Has the dlc been released yet?

sage anvil
#

no

#

its release is on the 25th of July

chrome osprey
#

No... July 25, but if you preorder you can play with the map and assets as they add them to the, effectively live beta

mossy mauve
#

@stable vine good meme

hoary vector
#

hello?

#

anybody there?

mossy mauve
#

Yah

hoary vector
#

can I play without using battleeye

#

because it wot launch for me

mossy mauve
#

If you wanna play multiplayer then that’s a nono but if single player yah

hoary vector
#

but I want to play multiplayer tho

#

do u know how o fix it

mossy mauve
#

Reinstall Bartley’s

forest moat
mossy mauve
#

Rip

clever tundra
#

@chrome osprey @sage anvil FUK, thought it was this month! That’s dyslexia for ya 😂

sterile mesa
#

btw: anyone tried to fire SCBA cylinder prop (not backpack) yet? 😛

inland cosmos
#

what?

#

you mean shoot at it?

robust mortar
#

hope that BI at least teases the alien "faction" a tad

#

i'm damn keen to find out what they're like

summer fiber
#

It's not clear that there is going to be such a thing

#

So don't get your hopes up

sterile mesa
#

@inland cosmos yeah, shot at it

forest moat
#

@sterile mesa
No way

#

👍 🍆

#

done via damagehandler?

#

damn it even detects the place where the bullet has penetrated. You got me interested here.

#

I was looking on how to make barrels that emit fire from the place where the bullet has penetrated the object, but had no idea how to detect penetration place on a prop object.

sterile mesa
#

It's using hitPart if I remember correctly - you have much more data about impact with that EH

forest moat
#

How did I miss that eventHandler up until now. Omg

summer fiber
#

i wish it was used for things like the decals of shells/bullets hitting vehicles

sterile mesa
#

that's not any issue if you have that EH defined in config

wide meteor
#

As of an hour ago the vehicles were added to dev branch along with corresponding props and Livonia versions of Combat Patrol, Warlords, and Zeus (Game) Master

wide meteor
#

That means not only the DLC paywall'd Tractor and the ED-1 but also the reskins (with the LDF FV-720 renamed Odyniec and the LDF WY-55 renamed Czapla), and new variants such as the HEMTT (Cargo) and (Flatbed) for NATO & NATO (Pacific), or the Offroad (Covered) and Offroad (Comms) for Gendarmerie/LDF/Civilians

wide meteor
#

The ED-1E Roller has Sampling Laser on Weapons Group 1 and Biopsy Probe on Weapons Group 2; the ED-1D Pelter has a Disruptor shotgun on Weapons Group 2 with fifteen pellet shells and fifteen slugs, a Laser Marker, and a 50 m Mine Detector display

devout seal
#

Will CSAT have its own "custom" ED-1? I see the special measurement device classname suggests it goes on a UGV but doesnt appear on any yet

inland cosmos
#

CSAT has both variants of eddy

calm crescent
#

So the laser seems particle based? I'm curious how they did the effect. You cant seem to pause the game to look how far it goes.

minor adder
#

anybody play the campaign yet?

inland cosmos
#

I don't think you can yet

minor adder
#

it says play it i the main menu of devbranch

#

iill try it out in a bit

#

i think the ldf should get some retextured planes

inland cosmos
#

the buzzard could work, maybe the gryphon too?

minor adder
#

yeah

torn bloom
#

yea itd make sense considering livonia has an airfield

mossy mauve
#

cashgrab

calm crescent
#

Isn't the country like super tiny though?

chrome osprey
#

13km x 13km-ish

calm crescent
#

The entire fictional country?

#

I thought it was repped like chern, were your only in a small portion of it.

chrome osprey
#

No... It's supposed to be Livonia in Poland - but a separate country in ARMA

#

So yeah, just a small portion

calm crescent
#

So wouldn't that justify the lack of airforce?

woeful kite
#

@torn bloom Livonia has an airfield but it’s non-military

#

It used to belong to the military but was abandoned

#

If you look on the printed map it doesn’t mark the airfield as a military zone

chrome osprey
#

Everything about that map suggests that the country is much bigger than the in game ARMA3 map as well

#

And ofc the map messages at loading: ""The highly militarized Nadbór Region is part of Andrzejów, one of Livnonia's three administrative divisions."

#

"The so-called ""Andrzejów Gap"" is south of Nadbór and runs through the heart of Livonia. It is of great strategic importance, linking NATO Baltic States to the rest of Europe." and "Livonia borders Lithuania, Belarus, Poland, and the Kaliningrad Region of Russia."

calm crescent
#

Yea, I'm pretty sure they describe it that way in the 2nd trailer as well

#

Hence my confusion.

#

It's also explains why half the place is training/shooting ranges.

mossy mauve
#

Wait wait

#

Is the minni ugv in!?!?!

calm crescent
#

Yea

mossy mauve
#

YEEEES

#

RERRRRRTR TIME TO BLAST FOOLS

chrome osprey
#

Poor old Poland... gets no love, just territory taken (again)...

mortal fractal
#

pretty sure all 3 countries did

#

4 countries

#

nope. I was right. Only 3. Russia is still intact

chrome osprey
#

Yeah... damned Commie loving Bohemia 😉

mossy mauve
#

Livonia more like libonia

#

Livonia is boning the polands

peak crag
#

Gotta question, is there somewhere I can access the dev-branch? When I enter the code, I can't pull up the Beta thing in properties.

mortal fractal
#

in Steam Library, right-click Arma 3 go to Properties, go to Betas, select Development in the dropdown

peak crag
#

I meant that the dropdown won't work

mortal fractal
#

there's nothing in it?

peak crag
#

Like, I clicked it multiple times, it seems greyed out, but it only states NONE-Opt out of all.... Etc

#

I'm on phone atm

#

I just remembered.

mortal fractal
#

not sure. I don't think I ever had a problem with it

peak crag
chrome osprey
#

Never had that issue either

mossy mauve
#

@peak crag make sureee

#

That no games are running

#

In the background

peak crag
#

That might've been it.

mossy mauve
#

When you change ittttttt, otherwise it won’t workkkk

chrome osprey
#

Ah, yes, that would stop you

peak crag
#

I'll try when I get home. Also, did I ask a dumb question, because that response seemed like it was.

chrome osprey
#

No, just something some of us had not seen before

peak crag
#

Oh not you. Danger d00del

mortal fractal
#

It wasn't a dumb question

mossy mauve
#

Hey, we all learn everyday

chrome osprey
#

Yep

mossy mauve
#

I clock in 1,600 hours in ArmA and still learn that you can shit on an entire civilian village with a rhino atgm

summer fiber
#

this fictional Livonia is carved out of real Lithuania btw

#

so it's not polish territory taken 😛

mortal fractal
#

No it's also Poland

#

The southern border follows Road 19 and E67 in Poland

#

Bialystok, Poland is close to the border

summer fiber
#

ah, so it does

#

roughly from punsk to augustow

mortal fractal
#

I think it goes further than that

summer fiber
#

so livonia the arma map overlaps with the polish part of the fictional country livonia that overlaps both real poland and real lithuania 😄

mortal fractal
#

and real Belarus

#

although not much of it

#

oh I was looking at the smaller map. Yeah I think you might actually be right about Augustow

#

I didn't see Bialystok on the bigger one

#

my road idea is way off so let's forget I said that 😳

summer fiber
#

nah you're right

#

i overlayed it with google maps

#

erm

#

sorry

#

wrong link/bad post

#

it's not exactly aligned, but it's good enough

mortal fractal
#

I almost did that but was too lazy 😄

summer fiber
#

😃

chrome osprey
#

Good job @summer fiber Thanks for that

mortal fractal
#

now if you compare the position of Bialystok on your map to the one on the bigger Livonia map does it look right?

#

part of me also thinks that Hrodna is supposed to be Grodno

#

yeah it is

#

"Grodno, or Hrodna[2] (Belarusian: Гродна, Hrodna [ˈɣrɔdna]; Polish: Grodno; Russian: Гродно, tr. Grodno, IPA: [ˈɡrodnə], see also other names) is a city in western Belarus." -Wikipedia

summer fiber
#

Stokowsko is probably Marijampole

mortal fractal
#

I think Stokowsko is fictitious though whereas Hrodna actually exists in real life

#

Stokowsko just happens to be in the same place

#

as Marijampole

summer fiber
#

Yeah i meant, based on it

#

on that map whatever's not in livonia is real

#

(Kaunas, Jonava, Hrodna, etc)

chrome osprey
#

Probably not a good idea for BI devs to vacation in Belarus though...

summer fiber
#

now if you compare the position of Bialystok on your map to the one on the bigger Livonia map does it look right?
didn't overlay but looks about right

#

of the bigger map

mortal fractal
#

Nice work! And thank you for these! Those are pretty close

summer fiber
#

Andrzejow overlaps with Suwalki

#

You're welcome!

#

And i'm sure that they'll pretty much overlap if i get the zoom exactly right, although i think the BI made map is slightly distorted

#

not by much though, given that Kalinigrad, Gorodna, Kaunas, Jonava, Vilnius, etc overlap almost exactly.

mortal fractal
#

maps can have different projections and if they do you have to reproject them to the same projection to get them to align right

#

yeah but Andrezjow is nothing like Suwalki. Suwalki is flat as hell

summer fiber
#

i see

#

well

#

i mean the actual terrain is based on an area in Czech Republic

chrome osprey
#

Artistic license, and a map even based on a real terrain will be modified for the game, as you all know.

#

Just a damn shame that they did not have a town needing enterable HouseBlocks 😦

summer fiber
#

So they've taken Czech terrain and made it a part of a fictional Livonia (which is actually in latvia) in the shape of a region that overlaps with actual lithuania, poland and belarus 😄
(and the Czech terrain overlaps the polish part)

chrome osprey
#

Like Chernarus then 🤣

#

Only that was on the Black Green Sea

mortal fractal
#

I think the coordinates in the config actually are in the Black Sea

#

(for Chernarus)

chrome osprey
#

Yeah... But Bohemia renamed it

torn bloom
#

Played ravage on Livonia
Scary af if you have no nvgs and only a flashlight and hear the faint sound of zombies encircling your position at night in a forest

mortal fractal
#

No I mean it's in the middle of the Black Sea. There's no ground there and it would be bordering Ukraine and not Russia if it was attached to land.

chrome osprey
#

OH, LOL. I did not know that 😃

mossy mauve
#

Is wong chancel

white cypress
#

which one is right

#

so many I don't know what to do

scenic lantern
white cypress
#

thx

mossy mauve
#

So is LDF neutral with NATO or Hostile

#

Story wise

charred beacon
#

Livonia is a NATO member state.

acoustic mason
#

moons haunted

cerulean prism
#

The new DLC is quite epic tbh

#

Kinda disappoint that they didn't go with Estonian/Latvian Livonia.

#

But I say it as an Estonian, so xd

#

I'm wondering how the spectrum scanner will work, though.

forest moat
#

jesus who cares about the countries

#

small ants with their stupid borders and senseless names which will disappear into nowhere in a few centuries. Just enjoy the game

prisma niche
#

I personally think it's interesting to learn about the LDF it makes making missions more interesting to me

cerulean prism
#

Sad the last Livonian speaker died in 2013.

forest moat
#

I wish we had Contact instead of Apex back in 2016.
Switching between either deserted/mediterrean stuff or dense tropic jungles with nothing in the middle was a nightmare. Desicion wise it was a flaw for such a sandbox game which arma is, hence why cup and all the outdated terrains/assets were so popular. Good to see something much more versatile and fresh high quality.

urban sand
#

Well, back then locations were decided by where Marek spanel wanted go to for a holiday to

#

Baltic countries are not known for their scuba diving locations 😄

cerulean prism
#

kek

prisma niche
#

Maybe he just wanted to go for a hike

forest moat
#

yeah indeed, apex felt like a holiday at first. Good for 2 or 3 weeks. Sick of it after a few months.

mossy mauve
#

And wanting to bomb all the villages after 2-5 weeks

#

hehehe

minor adder
#

I think tanoa is way better than livonia personally

#

I love the jungle and the colors

prisma niche
#

I think both equally have their weaknesses and strengths no map is perfect

minor adder
#

I think livonia looks kinda boring, i can just look outside and have the same colourpallet

woeful mauve
#

I love the livonian map 😄 tanoa is okay but jungle warfare is NO fun with AI in arma

mossy mauve
#

Plenty of fantastic mod maps covering every possible environment, little reason to spend that much just for a terrain that isn't even that great and comes with baked in performance problems.

prisma niche
#

I guess i'd say the same if they made a very mountainous map

mossy mauve
#

A lot is not fun with the AI at the moment, it has severe problems. Can't help but think the DLC strategy has focussed BI on producing stuff they can sell rather than fixing bugs they introduce.

minor adder
#

A mountainous map with arma 3 vanilla movrment would be hell

prisma niche
#

probably

mossy mauve
#

Abramia was OK but given the way vehicles climb hills and such it is a bit ridiculous. Without mods you just climb too easily so the big elevation changes just don't make much difference.

woeful mauve
#

When you Order your fellow AI Soldiers to enter a car it takes like 2 mins for 4 guys to take a seat 😄

mossy mauve
#

If they manage it at all.

woeful mauve
#

^^^

mossy mauve
#

My pet peeve at the moment is the AI that are standing and walking in the floors, is taking a lot of tweaking to get a good workaround in place

#

Then there are the ones that refuse to move on doMove commands and such. Then the crashing vehicles into trees and everything else. So many problems I am trying to work around

#

But BI knows best, what the audience wants most is an aliens DLC without aliens in it.

minor adder
#

Flipping a tank on a straight road with no obstacles at all

mossy mauve
#

It was probably a blade of grass.

#

They do flip tanks in real life as well /s

minor adder
#

Those damm insurgent grassblades

mossy mauve
#

The ultimate anti tank mine, utterly undetectable

#

Trees are the ultimate anti vehicle weapon in the game as well, utterly undetectable, so much so they repeatedly ram into the same one until they kill themselves

minor adder
#

Ultimate at mine? Even better, just put a plastic bottle on the road, sputnik 3 ready for liftoff

woeful mauve
#

i noticed in zeus there are no units with tank mines equipt why is that? 😄

mossy mauve
#

Who needs them when a can of coke can do the same thing?!

woeful mauve
#

Mines make bigger booom for the show 😃

minor adder
#

I mean you cant do much against those damn trees with their advanced camouflage

mossy mauve
#

And is completely reusable and doesn't show up as a weapon at all

minor adder
#

I mean seeing a tank becoming sputnik 3 is quite the spectacle

mossy mauve
#

We have played missions where satchel charges wouldn't destroy a tank but a bush...instant kaboom

minor adder
#

I love going down a hill, meeting a small bump, flying for 20 metres, then hitting a bush, everybody dies and the vehicle flies off

cerulean prism
#

epi

#

c

mossy mauve
#

I guess it is a bit of Karma. After spending an hour driving over their own troops they eventually get taken out by a blade of grass.

prisma niche
#

Me and a few buddies took a Merkava tank into Maxwell we hit a tree and got pingponged around the camp

mossy mauve
#

Then there is also the amazing song and dance you can do in front of any infantry at 320m. You could have a picnic for hours so long as you stay above ~305m away from them and don't shoot at them

minor adder
#

Sir, we are doomed, they are advancing with tanks and lots of infantry, we need to give up now.

Just give them about 5 minutes soldier.

Sir, a tank just ran over the infantry, was propelled back, and took out every tank.

mossy mauve
#

The infantry will just lay there on the ground anyway not shooting at targets they can clearly see

minor adder
#

Twitching like maniacs with their upper bodies

mossy mauve
#

What will get you is that one guy who has glitched into the wall after walking through a closed door that never opened and is proceeding to shoot with insane accuracy despite in theory being able to see nothing. His bullets will of course exit the walls where yours will not enter

minor adder
#

The door was opened by a snake

mossy mauve
#

Which only one of the players could see because it is local to them 🤦

minor adder
#

Exactly

mossy mauve
#

This game is so bug free its a joy

#

And only 5 years since it was released and look at how lucky we are to be receiving a DLC about aliens without aliens.

minor adder
#

Its called advanced fighting with special tactics

#

The snakes and rabbits just have super special camouflage

#

The tanks have rocket motors built into them

#

And the plastic water bottles are a disguise for a ied rhat pushes stuff away

woeful mauve
#

But still we all love arma eh?

mossy mauve
#

Less and less with each passing day of despair.

minor adder
#

The tanks driving into trees or flipping are remotecontrolled by the aliens

#

And stuff flying is also aliens

mossy mauve
#

I never wanted to become a modder, I had to become one to make the game playable.

#

But working around some of this stuff is just really hard and annoying and definitely not without its drawbacks

woeful mauve
#

Arma 3 is my most played game with 1,3k Hours

minor adder
#

You dont have to fix your game if the community fixes it for you *taps head

mossy mauve
#

I loathe DLC and patch days, they always mean more work to fix more broken stuff

#

Bring me nothing I need and a bunch of stuff I definitely don't need.

minor adder
#

Dame here, 1.1k hours, but i have these arma episodes where i play lots, and then not

prisma niche
#

i have 2.8k and have the same sorta play a lot then stop thing

cerulean prism
#

wtf I have only 500 hours

prisma niche
#

oh worst part is it's only my second most played game

#

i have no life literally

cerulean prism
#

I have 1,5k hours on gmod and 1k on tf2

scenic lantern
#

hours say nothing... they even start counting when just the launcher is open

#

¯_(ツ)_/¯

prisma niche
#

he's correct i'm not great at arma even with my hours

forest moat
#

Plenty of fantastic mod maps covering every possible environment
Not a single. Have been struggling for months to find a single high quality map that isnt deserted/full jungle and isn't an outdated A2 stuff

#

And more important - finished

scenic lantern
#

a good time to start your own then

#

¯_(ツ)_/¯

forest moat
#

Also isn't stratis-sized
I was actually considering it but no thanks I don't have time for that, got a lot of other stuff to do apart from terrain making... Livonia release saved my ass, don't have to search and pray for something good to finally come out

prisma niche
#

Have you tried Temppa's stuff?

forest moat
#

Yes he is the best. but
Also isn't stratis-sized

prisma niche
#

Ah okay

minor adder
#

Why would you want these tiny, stratis-like maps ?

prisma niche
#

Idk im just saying that he makes good maps

minor adder
#

Yeah, that was more directed towards keln

forest moat
#

Why would you want these tiny, stratis-like maps ?
I think I said it clear that I do not want them

#

And Temppa maps are small

inland cosmos
#

anizay's pretty big

wide meteor
#

and of course there's the irony that 'aliens DLC' is Bohemia returning to the roots... of Arma 3 that is

forest moat
#

Anizay is unfortunately a desert

#

there are other great desert maps too

minor adder
#

I understood the" Also isn't stratis sized" as you expressing that you would rather have them strstis sized

forest moat
#

didnt say there are no great custom maps, but not a single one set in european/northern climate et.c.

#

my bad then

minor adder
#

Taunus is set in germany i believe

forest moat
#

Taunus is unplayable

#

unplayable fps issues wherever you go.

inland cosmos
#

What about Rosche then?

prisma niche
#

What about Ruha?

inland cosmos
#

ruha's too small for him

prisma niche
#

Is it?

forest moat
#

it is

prisma niche
#

i don't remember it being that small

#

huh it's 8x8 i guess i'm thinking of somthing else

minor adder
#

Thats what you get with maps with lots of forest

forest moat
#

it's stratis size or smth close. Temppa said himself that he makes small maps because this way he can make a lot of high quality maps fast, but large maps take a lot of time

#

Rosche... well. Good for tanks I guess. Same troubles as weferlingen. I have never been to germany, but god, is it really that flat and boring?

minor adder
#

Pretty much, we dont really have big mountains here, lots of hills, but mostly small ones rather than big ones

forest moat
#

I mean, compare those to livonia and you'll get why I'm excited for it.

minor adder
#

Just depends where you go, the end nearing austria it gets hillier, but the higher you go it gets way flatter

forest moat
#

it's much more versatile.

minor adder
#

I havent explored livonia to much, but from the bits i have done it looks pretty flat

#

Not as flat as GM would be, but thats just because they have focussed on realism on the setting of the map

#

I need to explore it more to form a opinion

forest moat
#

it doesn't have altis mountains but it's far from flat. Quite the opposite.

#

on weferlingen/rosche you are happy to see a small 100 meters hill

minor adder
#

Thats germany for you 🤷

#

Google a topographic map of germany , youll see

summer fiber
#

I have never been to germany, but god, is it really that flat and boring?
weferlingen isn't really that flat

#

but yeah it's pretty accurate, at least i've seen photos from central germany that reminds me a lot of it

minor adder
#

If you actually go to germany you will see more hills, but arma maps can only capture small parts

summer fiber
#

yeah

#

i've only seen bits of the west and south

#

and to be honest i haven't found mountains on altis extremely useful for making missions, they're good for zoning but a pain to set objectives on, because of all the climbing uphill

minor adder
#

And because the mountaintops are usually small, and objects you place will likely be slanted, buildings will look very weird on slopes and so on

summer fiber
#

yeah

#

and objects clipping with rocks, people falling into rocks, getting stuck in rocks

forest moat
#

I'd disagree. Oreokastro looks great

#

Kavala castle is good, Magos mountain

#

there are plenty of places

#

yeah I've seen weird desicions with mountains on custom maps, but A3 terrains are quite natural even with high altitude variety. That is exactly what I mean. It's not an easy job

summer fiber
#

i mean kavala castle is "good" but i don't think we've ever had a mission set there in the past 6 years

#

it's not impossible, of course

#

oreokastro is nice

#

what i'm saying is there's a visual vs utility tradeoff

#

actually i take that back, i put an objective there for infantry once, in a PvP

#

we only played that once or twice though, for unrelated reasons

minor adder
#

Those locations are good because they are baked into the map, but for mission builders thst build onto those terrains mountains will be weird

peak crag
#

When testing the Contact DLC, I have to download it, right?

#

I'm guessing so, but I had to make sure.

#

It has been jumping from 30-40 minutes to an hour-2 hours

minor adder
#

You need to buy it, and then switch to the devbranch

forest moat
#

Those locations are good because they are baked into the map, but for mission builders thst build onto those terrains mountains will be weird
this makes 0 sense

minor adder
#

the locations you mentioned, oreokastro and co look good because the map was designed with them in mind. however, if you are a mission maker, and want to place a house on a hill, it will look weird, as half the house is in the ground and the other half is floating

forest moat
#

so?

#

don't put the house on a freaking hill

#

or make your own terrain

#

I don't get your point

minor adder
#

thats the point, thats why hills are annoying to use for mission makers, as SK said

forest moat
#

no they are not

#

I don't need to put houses on the hills.

minor adder
#

the house was a example, replace it with sandbags, H-barriers and so on. if you want to make your own little objective on a hill, and use basically and props at all it will be way harder than if you were to build on a flat terrain

forest moat
#

there is a town nearby oreokastro, hide some houses and put yours if you really need it

#

sandbags and other props can be put, you can rotate props however you want

#
  • they auto-align to terrain
#

wtf are you saying i did that stuff on hills and mountains, no problems

minor adder
#

yes, because h-barriers that are shifted 45 degrees look good

forest moat
#

why do you want a barrier on a steep slope, wtf

minor adder
#

if you are making a zeus mission, want a barrier so the ai has some defence, and then you dont have enough space

#

and then you have to place them on the slope

forest moat
#

put it on the freaking road then

#

oreokastro is a castle it has roads you know

#

and walls

minor adder
#

point is mountains are not good points to put objectives on

forest moat
#

anyway this makes no sense, with that logic you can play weferlingen and other flat stuff

#

but for me as a mission and mod maker - flat terrains are evil and boring as hell. And to be fair I don't see any point in putting "objective" in the middle of nowhere for no reason

#

it will look out of space

#

mountains are great points to put objectives on

minor adder
#

but it wont on some random mountain?

forest moat
#

putting objective on magos, oreokastro, kavala castle can be quite fun.
and will look much more natural than some military stuff on the flat ground in the middle of nowhere

#

for me it works for you it doesn't

#

up to the tastes

#

have nothing to do with terrain making

lunar lagoon
#

"why do you want a barrier on a steep slope, wtf"

#

High ground, protection, overwatch.

#

See: Korengal Valley

forest moat
#

right, because there is no flat ground in those mentioned places to put them on

west charm
#

could be nice if we could dig into the ground

lunar lagoon
#

But sometimes you don't want to put things in the same places.

forest moat
#

then learn terrain making

lunar lagoon
#

Yeah some sort terrain editing tool that was simple would be cool. I know it doesn't work like that but I'd love if it did.

forest moat
#

seriously, making flat terrains to be able to "put your stuff" wherever you want makes 0 sense to me

lunar lagoon
#

Yeah that makes sense, publish a new version of Altis every time you want a DFP.

forest moat
#

it's not a minecraft guys

chrome osprey
#

Long way OT guys...

lunar lagoon
#

I want that mod

#

Contact is cool, I'm gonna get it for the map.

#

How do the weapons handle?

forest moat
#

seriously, demanding minecraft abilities in arma?

#

no high quality game has that

chrome osprey
#

Bulldozer?

forest moat
#

thats what i told, but they want that stuff in the editor, lol

chrome osprey
#

Screw that...

lunar lagoon
#

Yeah screw flexibility

west charm
#

take it to the editor channels ^^

forest moat
#

minecraft has flexibility, why dont you play it

chrome osprey
#

Well... given that any changes like that - if implemented - won't happen until ARMA4, if ARMA4 happens then it's irrelevent and the conversation is obscuring Contact discussion tbh

lunar lagoon
#

I'll play both, and enjoy the ideas of features in both. Off topic btw, I asked about the Contact weapons.

forest moat
#

I doubt that will happen in Arma 4 or whatever title is next

#

I am quite sure it won't

chrome osprey
#

No idea... don't use vanilla ARMA3 weapons 😃

lunar lagoon
#

OT @forest moat

#

I'd probably have them just if people I knew wanted to play on a pub server or smth.

#

I saw a demonstration video on a range with them but idk anyone that's used them in regular gameplay.

mossy mauve
#

m i n e c r a f t

chrome osprey
#

🤢

mossy mauve
#

my copmuter is like shit can i still run it]

outer mica
#

do you already own arma?

forest pawn
#

Did any of you had issues installing contact? I installed the dev branch and ticked the box in the launcher but it does not want to download it

outer widget
#

Is the LDF going to get reskins of the A-143 Buzzard,  A-149 Gryphon, and the AWC Nyx? I know 2 of these vehicles need DLC to use, but they do seem to fit the kind of fighting force the LDF is.

outer widget
forest pawn
#

Has any of you tried to host a mission on that map and run a test server?

#

I checked on my steam but the Arma server files do not have dev branch

urban sand
#

Personally I find vehicles requiring multiple dlc ok. Not because I own all, but because I think of it as a bonus textures for dlc stuff instead of main part of Livonia dlc

forest pawn
#

Agree there with you @urban sand a vehicle is way more complex than a texture. The DLC for the vehicle i where the work went in the new skin is just a bonus. However they must still follow their way of building the DLC so if you don't own it you cant drive it or shoot from it but you can still be a passenger.

mossy mauve
#

Contact wont download in optional dlc

scenic lantern
#

not released yet

mossy mauve
#

Well to play the campaign? @scenic lantern

#

Launch Options
To play the "First Contact" singleplayer campaign, you should open the Arma 3 Launcher and then hit the PLAY CONTACT button. Alternatively, you can visit the DLC section in the Arma 3 Launcher, load Arma 3 Contact there, and launch the game by clicking on the regular PLAY button. If you would like to play regular Arma 3 but still want to have access to the assets from the Contact expansion (such as the terrain, weapons, and vehicles), you can simply launch Arma 3 without loading Arma 3 Contact as optional DLC.

scenic lantern
#

are you on dev branch

#

?

mossy mauve
#

Yeah

scenic lantern
#

¯_(ツ)_/¯

sterile mesa
#

@mossy mauve it's not released

#

campaign will be most likely released as last on devbranch

mossy mauve
#

Damn, that sucksssss

sterile mesa
#

but that's not even certain - campaign might be also available only on launch

scenic lantern
#

why...? release is 25. july

#

@mossy mauve

mossy mauve
#

Then shouldn't that paragraph be taken away?

#

it's a bit, misleading

scenic lantern
#

¯_(ツ)_/¯

mossy mauve
#

Are.. the... birds wings meant to flap?

inland cosmos
#

it's a shrug

mossy mauve
#

I found one that glides upwards

woeful kite
#

DB said campaign not playable despite the mission description

grizzled cosmos
#

Smells like spam

calm crescent
#

Just a small request from the BI devs about contact.

#

Any chance we could get a ORBAT for the LDF like we did with the AAF?

mossy mauve
#

You know

#

When I first saw arma 3 was getting aliens I was worried

#

But then I saw the trailer and I can’t wait

#

I really think their gonna pull it off

calm crescent
#

The LDF honestly are winning me over

#

The vest IMO are massive improvement from the old NATO gear.

cursive echo
#

Quick question (@me), is the aaf radiopack classname B_RadioBag_01_aaf_F? Can't look myself atm.

minor adder
#

@stable vine weird link further up in the channek

woeful mauve
#

Is there any video on YouTube which shows the dlc vehicles in detail? Can't find a Singel video. Also I found no pictures about the speznas vehicles will they use only csat vehicles without reskined version?

slate umbra
#

There are no vehicles in the Russian faction

#

Just the spets units

woeful mauve
#

Dayum

#

That's sad

summer fiber
#

@woeful mauve well considering CSAT vehicles are all Russian built vehicles with the interior lables in Russian....

woeful mauve
#

Yeah but not even some nice reskins in the spetznas faction?

#

just to have some more variety

slate umbra
#

They're a recon unit sneaking around in the woods having crossed the border from Kaliningrad. I don't think vehicles are really all that appropriate

woeful mauve
#

You think they walked all the way over there? 😄

slate umbra
#

Helicopter drop-off or parachute jump maybe. But it's not unheard of for SF units to "yomp"

#

Livonia does border a Russian enclave

woeful mauve
#

i think the quilin or what ever its called would still fit in it as a light recon vehicle

compact sapphire
woeful mauve
#

so they have at least one reskinned chopper i guess

#

and attack choppers are unusal for an woods sneaking unit

slate umbra
#

Mi-48 Kajman is like Mi-24 Hind equivalent. They use them for transport too

#

though the Ka-60 would be fine for Russian units

summer fiber
#

@woeful mauve the Kajman already has a black skin, as do the other helicopters, VTOL and Qlin

woeful mauve
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in the main branch?

summer fiber
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yup

woeful mauve
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its still some sort of reskin look at the nose of the chopper hazard sign

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or is that default? 😮

summer fiber
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it's been there ever since the Kajman has been in the game

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which was like...2013

woeful mauve
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damn

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my fault then

summer fiber
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lol

woeful mauve
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thought had something todo with contact alien stuff 😄

summer fiber
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no but i think that was BI's way of saying "no new vehicles, and the black skins are for spetsnaz"

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and so far that appears to be the case

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would have been nice to get some woodland/taiga oriented paint for the Qlin or ifrit though, yeah

woeful mauve
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dont see the reason for not having a reskinned version of the quilin just like the offroad for LDF

pastel dagger
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Because the Quilin is a CSAT vehicle, and the LDF is from a nato member nation

woeful mauve
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The quilin is a Russian made vehicle I think

pastel dagger
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just for clarification, are you saying the Russians should have a quilin or the LDF?

woeful mauve
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The speznas should have a reskined version of the quilin

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Just like the ldf has the reskinned offroad

forest moat
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tbh they could just port more A2 vehicles

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so we wouldn't have to rely on mods to make the game feel complete

woeful mauve
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thats right

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i mean we have nice mods like RHS and stuff

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but when you play RHS against vanilla it feels like there are some balancing issues

minor adder
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They should definitely reskin the quilin to fit the russian camos

mortal fractal
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pretty sure the black skins on the helis were used in the support showcase without spetsnaz so I don't think it's just for spetsz

stable vine
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!purgeban @viscid parrot 0 scam bot

coarse ridgeBOT
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*fires them railguns at @viscid parrot* Ò_Ó

summer fiber
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just for clarification, are you saying the Russians should have a quilin or the LDF?
russians

clear yarrow
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Does anyone know what the new symbol in the coverd offroad truck stands for? I mean the one next to the light and engine symbol.

minor adder
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what does it look like?

torn bloom
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its a new symbol for VIV loading

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so if you have a quad bike in the back of the offroad loaded, that symbol will light up

upbeat sigil
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what has changed about shotguns with contact dlc? Ik there are some mods with shotguns rn but I heard they where a little bit buggy

minor adder
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that shotguns are now official

stable vine
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There were different ways to make shotguns

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many shotgun mods are older and don't make use of the new and better way to do it.

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contact shotgun uses the latest tech

chrome osprey
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Yeah, I saw the video... damned good slug rounds - flung the target 500 yards 😃

upbeat sigil
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has there been anything saying what the latest tech is for shotguns or will that come later. Im hoping that there will be away to change the number of pellets rn cause I think its fixed to 9 .

forest moat
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imo there is no change in tech, they just tuned the old config available since A2

calm crescent
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Shotguns have always been a thing, it's just people don't seem to realize how effective pellets and such really are against things like body armor.

median smelt
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But doesn't it disperse a single impact over a wide area, so wouldn't it disperse a wider impact over a... wider area?

cursive echo
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Yes, but Quiksilver's point is that there isn't a 'wider area' of armour. There are a lot of areas the armour just doesn't cover - we're not wearing the modern equivalent of medieval full-plate.

CSAT excluded.

median smelt
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So you get shot with a shotgun. Your chest is fine, but your shoulder, arms, neck, what-have-you, is trashed?

calm crescent
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It really depends on what kind of shot using

median smelt
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I'm assuming they're talking some sort of spreading shot.