#contact_discussion
1 messages · Page 2 of 1
darn tunnels
You mean trees?
Is there a change log for the dev branch updates that im not seeing somewhere?
@calm sphinx What I usually do is make a rocky entrance
add a teleporter script
and structure a cave outside the AO where theyll end up
My friend did something similar in one of his missions. Cool concept, but we found they AI performed poorly
I suppose it works well for PvP?
What had my interest though, was the idea that you could make holes or fold the terrain.
see #dev_rc_branch topic, and https://forums.bohemia.net/forums/topic/143930-general-discussion-dev-branch/?do=getNewComment
Sometimes its useful to discuss updates to the Steam Development branch in one centralized place. Lets use this thread for that. The changelog thread can stay clean and do its thing. It mainly serves for our team to rapidly see if a daily update is very broken or very epic :p...
In this thread well try to describe updates happening in the Development branch of Arma 3.This changelog is not complete, nor confirmed to be working as advertised. Again, Development branch does not pass internal QA before publication. Stick with main branch if you do not wa...
Will Enoch worldName be added to the Civilian Presence module when the civilian clothing from Contact is added?
whats is this exactly about?
The Contact DLC
I mean the Enoch worldName
Damn not being a Vet and able to post the perfect meme for that question.
😈
Flying Tanks!
is the new equipment in devbranch yet?
Not yet, maybe next week hopefully.
@dry wren Enoch is the worldName that is being used for the Livonia terrain.👌
@minor adder just the weapons as of now. i'm assuming the rest is imminent since they've described it on twitter as if they're already out
Aren't those already the worldNames from Operation Flashpoint. ^^
They are certainly the worldNames from CUP Terrains Complete.
@keen bramble
There is no more CUP complete 😉
Apparently so, nonetheless my observation is still valid.
EO.
enoch, eden, abel, and cain are all biblical references
Sorry to bother you but
as well as Noe and Sara
This isn't the right channel for that.
You did. But this still isn't the right channel. Be patient in that one.
Thanks.
Is it just me or is the loudspeaker/radio Offroad the only non-skin for the Livonian Defence Force, unless they have more than just what's on Twitter? https://twitter.com/Arma3official/status/1139861391894990848
they said it will have variants like gendarmerie and others
Do you mean reskins for other factions?
It probably is the only new one but there's a ton of new assets for Livonia plus new weapons
Yeah it will have other variants, but Linovia is a NATO member so it makes sense they share vehicles
I tried making a Zeus Server today in Livonia, and either no one had slots, or people spawned in as birds 😦
damn aliens turning people to birds
leave the birb's alone man 😛
that shouldn't be related to livonia, but something's up with the respawn settings 😄
or there's something else broken in the mission
🐦
or people didn't have the correct mods loaded
Interesting to see that my speculation about the antennae/loudspeakers Offroad with covered bed being a 'guerrilla faction command vehicle' was seemingly borne out but for LDF... not least because afaik it's vanilla's only 'command vehicle' variant?
God I would kill for command and medivac variants of some the vanilla vehicles, even though I'm sure all the contact main content is done.
some medical/command apc like in gm would be great
Hello, Radio communication bagpack is replace ACRE and TFR in vanilla mode ?
or it just a bag
for the fun
... god
thz
I would prefer that the bag be used to replace mods radios like task for radio. For me, Arma had for some time been integrating this. because it's important
Arma has no devs left, just some artists/modellers, so they aren't going to do a fundamental rewrite of the game's radio system. Much as we might want that
Nah, mission makers and scripters are left -- Moricky was said by Korneel to have been working on Contact's SP campaign for years
@barren bolt Contact DLC is coming over a year after Bohemia's release of Tanks DLC which Bohemia had already stated to be the last 'features+DLC' update
The cake is a lieeee
Hi everybody 😄
Hey, have you picked up Contact DLC yet?
You think contact will be as big as apex as a dlc? I'm wanting to buy it for the Zeus rlly. Just hoping it isnt a empty game
Patrol would also be fun
I'm not seeing that... although at least the campaign is designed as SP instead of 'co-op that you could play solo with AI filling in for teammates'
Only the new UGV ED-1D/ED-1E, the Tractor, EDIT: the ViV HEMTT flatbed mentioned below, and the antennae/loudspeakers Offroad as far as non-reskins go, and no announced ACRE2/TFAR-like functionality (even scripted like those mods) for that last one... though I'm guessing that said Offroad EDIT: and the HEMTT wouldn't be behind the Contact paywall
personally I think the terrain alone is worth it
Plus if the SP campaign works out...
idk if anyone would want in Arma 4 the specific GUI/UX for EW that Bohemia's designers/scripters did for Contact with the Spectrum Device, but I've been guessing that this may be in part Bohemia working out the 'how should it work for the player' before being expected to actually code in an 'engine version' implementation
Wounder if will be able to haul say hunters with the new VIV HEMTT.
That would be an interesting alternative to towing if true
@tame siren contact definitely looks much smaller in scope than Apex so far
Contact Starter:
What do you think is more likely to happen: us finding aliens, or aliens finding us?
Let us know your answer plus motivation in the replies!
Probably us finding aliens. Mainly their radio signals and other means.
depends on are they more advanced than we are really
Aliens were in us all along
Both
The concept always fascinates me. Like we are talking about a level of development we can hardly comprehend. I mean If they had the tech to see us. They would probably treat us how we treat animals.
Human Adoption Clinic.
Or human testing subjects.
depends entirely if they are anything like us
its obvious to take a3 ideas away 😛
Stealing a tractor
yeah i find it amusing that people project our tendency to be murderous lunatics onto aliens
10$ there is going to be a Crysis easter egg
Maximum Glitch
simply put, we should have seen evidence of aliens by now, if interstellar travel is possible
Or they could be concealed, they don't really have to show themselves, right? Could use drones or whatever to watch us 👀 .
By extrapolating our own capabilities, we will be able to find nearest habitable planets and their atmospheric content pretty soon. So I think if there was an advanced enough civilization at some time in our vicinity, it was most likely very much aware of this planet.
I think that any other currently alive civilization which is smart enough to not instantly destroy itself is most likely to be far more advanced than our current level and it has already discovered and has visited this planet, if such a civilization exists and if interstellar travel (in whatever form) is feasible.
So... coming to original question, us finding aliens, or aliens finding us, IMO it's the second case 🤔 .
It could be possible that aliens didn't evolve
So how can we know whether they go by the principle "avoid contact at all costs"
I guess if they didn't evolve then they were more likely to kill themselves before they could reach other stars 🤔 But hell knows really, reasoning about alien ethics is the most inaccurate thing possible!
They could also become totally unethical after obtaining high technologies 🤷
I like the Sci-Fi direction of this expansion, I hope BI show some unexpected opinion on alien ethics and psychology 😄
So far majority of games/movies are like 'OMFG they flew lightyears of void, vacuum and hard cosmic rays to kill/enslave us!11'
humans would make an interesting ant colony, I have to give them that
Maximum fiziks
gotta admit
if we shove the alien ship into the tanoa island you would get this lol
@shy summit what do you mean? They have already found us 👽 ...
(for real, based on the stories of mass sightings and reports of radar operators/pilots, official released informations... too much to dismiss)
i think its BI developer rather find aliens than fixing long standing bugs in arma 3
yep, enfusion is an alien
nah
it could be a dog eat dog galaxy out there
it could be, but it could also not be
we're essentially projecting our colonial history on to everything else
Plot twist, Aliens made this DLC
😱
Just watch BI. Here we have a data chart similar to LoW, were we see the percentage of how many players shot at the aliens.
I have few questions after seeing the CBRN stuff on the Contact page and the Radio backacks.
- Are we getting Chemical warfare or such as a system implimented? Or is the gear cosmetic?
- Are the LR Radio Back Packs cosmetic or are we getting a more fleshed out radio system?
Really hyped
@tidal badger Cosmetic in the sandbox with the possibility of scripted functionality in the SP campaign
Awwww that kinda sucks, as I was hoping for some cool things with recon with the Spectrum device, use it to find enemy vehicles and such
@tidal badger It does sound like some cool things with recon with the Spectrum device will be happening, just via scripting
Have you already seen the video of said Spectrum Device functionality?
I'm sure if they don't enable them for MP. Scripters will find the way
@shy summit That's an easy question. Alien's finding us, not that it means we can expect a visit any time soon but given the age of the universe (4.5 billion years) and the age of the human race (200,000 years to the nearest 10,000), it's far more likely that there are civilisations out there which are more advanced and assuming they are looking for evidence the same way we are, they have a technological and literal headstart.
That said, it also depends a little on whether we're talking about alien civilisation (intelligence) or alien microbes. If we consider the latter, then there's a reasonable chance we would discover that form of alien life before other intelligent aliens find us.
@mossy mauve I think you've probably given this more thought than I have, but since the milky way, our galaxy is 100,000 light years in diameter and contains up to 100 billion suns, even with interstellar travel and a few thousand years, you're not going to manage to scratch the surface. Given powerful enough radio transitions from earth will only have travelled ~100 light years from our planet at the most you would have to fly within that distance from Earth, and be travelling sub-light speed for even the slightest chance of picking up that signal. So in light of that, would aliens capable of light speed in our galaxy definitely have already discovered our planet ? It seems really very doubtful, the odds are strongly against it.
there are some assumptions made there however. Firstly that aliens would actually have bothered to explore and catalog the trillions of planets and that they have been doing that for billions of years. Traversing the galaxy is quite possible in a few million years, visiting every one of the trillions of planets within that time is not.
To our knowledge, faster than light travel is still not possible, so just reach the other side of the galaxy would require thousands of lifetimes and no ship would last that long, nevermind carry the supplies necessary. Therefore they would have to resupply on route, which would add thousands of years to the journey even if you assume they somehow stumble upon planets with the resources necessary to renew their supplies. More likely aliens would be travelling much more like we would, moving only as far as the next habitable world and no further until there was a need to do so. Which means they wouldn't really get very far before they faced some sort of disaster or collapse of their civilisation which would set them back.
this room should be called brain storming
I believe I have everyone thinking the same thing. “Where are the zombies at?” “I knew he would ask that”
i was definitely not thinking of zombies
tractors and shotguns, kind of hangs together with zombies
it all makes sense now
Maybe it's Bad Taste all again
Eh, we've already got the AI if you want to fight mindless drones
life mod with aliens ey?
if you want zombies in arma then play DayZ 😄
you mean those background zombies 😛
Ravage mod will be perfect for this map
Anyone having utterly shit performance on Livonia? Empty map comparison puts Tanoa 40 fps over Livonia on my rig with the exact same settings. Have building lods been fully optimized yet?
There are some issues with duplicate trees in some areas
basically rendering double the trees than it should, that probably causes some perf problems
Some areas or everywhere? It was painful across the whole map.
I thought that the building lods havent been fully optimized for arma since they're from DayZ
probably worth mentioning in #livonia_feedback
@mossy mauve our galaxy is only 100,000 light years in diameter
incorrect, it's wider by recent discoveries 😉
@trail totem
Yes, those buildings eat big chunk of your fps.
They are like Arma 2 style fps killers. Once you look in the direction of the city, it's about 20-25 fps loss for me.
I even have written a script to adjust view distance for livonia cities.
That sounds like they're missing geometric occluders, which would be super weird
@summer fiber geometric occluders are bit more limited due to interiors. They are there but cannot be used in very efficient way since you still want to see soldiers inside
there were couple tickets already where some artists went a little bit too much with optimization and you couldn't see from outside characters in exterior garages for instance
interesting... then how is it possible on Altis/Stratis/Malden/Tanoa?
(i haven't really seen the new buildings)
Tanoa has no interiors in big cities and Kavala is still quite heavy on most PCs
kavala runs for me quite well nowadays... but only if i'm alone in the editor 😄
problem with big cities is that players expect lots of stuff going on... and if you try to do that, you can say goodbye to performance
It's funny because Kavala runs much better for me than Georgetown 😛
new video - https://www.youtube.com/watch?v=wpCQZdhnDAM
Take a closer look at the new terrain, factions, weapons, vehicles, gear, and free bonus content arriving to the wider #Arma3 platform as part of the upcomin...
That's a great video
Much of the content is on dev now btw https://i.imgur.com/7b9SGxh.png
Anyone else mildy irritated by the dint that's on the side of every single offroads door (If they have doors enabled lol)
If I install dev branch will it mess with mod compatability or prevent me from joining non-dev branch servers?
I sorta feel like it will
Yes
But you can install both dev and stable with the Game Updater tool if you have enough space for two installs
ok, I'll look into that
hmm can you hunt civilians in this 🤔
Mod compatibility depends on the mod really. Most cases it wont break anything, but some newer classes might not incorporate the mod's features
yeah, mainly just wondering if my whole stack of mods would show invalid version, then block me from joining my unit's server because they have to be loaded
Or the client itself being mismatched version would do it
Wont effect mod versioning, but yeah client version will have a missmatch
@slate umbra is it on dev or rc?
only dev
@stable vine thanks!
So... Who else is re-installing Lago's Nanosuit in preparation for Contact? 😛
Spent all day trying to use Drongo's mod make an X-com squad, Can't get the bloody Xi'an to stay infantry transport, keeps turning to Vic transport 😦
That sounds like an issue with Drongo's mod
Eh, you are supposed to touch up the config file, I'm just too lazy to figure it out XD
is there a way to make it possible for CSAT to have radio chat in russian instead of farsi?
@astral depot I think you have to set the identity, or change their uniforms.
There should be an editor attribute that sets identity of the character. Should allow to change the head and language iirc. Should be a method to do that by script too.
But I usually just remove the default uniform and add the other uniform.
I have contact but how do i play them? is it in the campaign or considered as a dlc?
its not released yet
Contact DLC is not released yet
26 July
Is there going to be a entire Russian faction? Or just the special forces?
We've only heard of the Spetsnaz
A full scale russian invasion is probably something they won't want to spoil before the DLC is out.
you already have alien invasion
you can play dozens of boring cold war games for that.
I mean I was just making a pun
It would be interesting to get a new faction but based on the camo I think if we did get a "russian" faction it would be like CSAT Pacific, since one of the gorka suits is in a taiga hexcam pattern
i.e. new camo variants for existing stuff
Anyone throw together attire combinations that you found interesting via mixing Contact clothing with prior DLC/base game?
Wait, I prepurchased Contact, do I get access to that stuff already? O_o
you can access the beta, which will be piecemeal until launch
Select Dev Branch in betas in steam for ARMA ane if you have contact you get all the assets released there so far and the map
Right click Arma 3 in your library, select properties, head over to betas, and on the down arrow you select development branch. Keep in mind you only have access to the units, weapons and objects as well as the map but only if you have contact and possibly apex as well as some of the weapons are just reskins
Thank you!
Have anyone the texture files of the new skins?
no they are in EBOs
You just have to wait until they are released for such use.
Well, you could try generating a dialog that displays the texture on screen from the texture paths in the config, then try recreating the image from screenshots
lol
I could tell you a wonderful story about doing something like that with a 2048x2048 texture. Then piecemealing it together one screenshot at a time.
*Rest of the discussion is down in #contact_feedback
Speaking of the CTRG..... I bet 5€ that Miller is going to play some part in Contact again
i mean
ctrg has to do with technology
"Combat Technology Research Group"
so id highly doubt they would miss out on the opportunity to participate in first contact
It's inconvenient that you can't fit an ACRE Man-pack radio inside a Radio backpack.
looks like the "alien" mystery has been finally solved... seems like the russians ARE the aliens:
https://www.youtube.com/watch?v=pvPp2p1n20M
lol. gotta love AI wallhacks
if only they hadn't been widely reported for the past 6 years
@calm crescent at most I'd hope for some re-skinned vehicles - which could be really nice, given much of the equipment is Russian made. And they might have something more juicy on their tanks... is BI listening? 😄
Not to mention a couple more versions of the IFV could be nice.
But if you want to get back to reality, what's wrong with a whole (?) East German faction
You mean like in Global Mobilization 🤔 😂
Yes
Anyone else can't help but feel this DLC is heavily like Crysis?
They're tagged with * Restrictions apply to those who don't own Arma 3 Contact. in the changelog, so I imagine so
I got some crysis vibes form the trailer too 😄
I reinstalled Lagos' nanosuit mod just for it!
specnaz uniform without kneepads! realy ?
it seems spez uniforms and west looks like from 90's
@wide meteor
it's been mentioned a few times that apparently the devs ended up having to override some stuff in the base game in order to achieve whatever they were looking to do
I believe they were talking about scripts + configs ovewrite used together to make some alien and CBRN themed stuff work.
in a campaign
I wonder if that applies to the EW stuff too or not...?
EW?
electronic warfare, one of the roles of the Spectrum Device
ah, no idea, but I believe EW is mostly scripting, not sure how would config be involved in that
While gravitation and cbrn stuff is more complex and may need some config tweaking.
I wonder how will "optional" stuff be handled when it comes to dedicated servers.
I'm not sure if this been asked to Dedmen. But does he plan to integrate the new long ranges into TFAR?
able to use the new uniforms yet/helmets/other gear yet?
Not being able to use the new mini ugv backpacks is a proper thing I guess?
Not just some bug?
But when you place them down they say bad vehicle type
iirc its because they haven't been added to the dev build yet.
Ah yeah, that makes sense. I tried them yesterday and all they are on your back is just tracks without detail
uniforms and such are on the dev server, yes
https://forums.bohemia.net/forums/topic/140837-development-branch-changelog/?do=findComment&comment=3363490
Known Issue: new drone / turret backpacks don't work (the vehicles are not yet available)
So once the vehicles are added to the dev branch it will be working correctly.
I question if CBRN couldn't be modeled using the same damage method as fire damage.
anyone wanna take guesses as to what the aliens'll look like if they're ever shown?
I'm hedging my bets on something like the XCOM ethereals - energy based and floating, something like that
it's something that could actually be pulled off in A3's engine whilst looking sufficiently sci-fi enough
|| In the end it is revealed that aliens are CSAT ||
hoping that the campaign's a multiple-ending one where you either have a positive, peaceful first contact or you just fuck everything up and start an intergalactic pissing contest
Arma physics are in perfect shape for cosmo-sim
Like, everybody knows the ending ends with ||Miller casually walks up, says they will be taking this off their hands. Then airlifts the object away.||
Hahah
So why the campaign is fictional, is the factions and country official cannon?
i would say the campaign is official canon, along with the faction and country
although i do hope the new campaign has 2 endings to it, just like the good ol main campaign
I think I read somewhere that the campaign isn't canon
but the countries and factions involved are
so an [Main Campaign Spoiler] || earthquake making machine || can be canon, but aliens can't, got it
🤔
i just want the promet
the aliens better be hot
shogunvunderbarrel6.5mm
alien comes down, offers hand in friendship
miller flies out from behind a bush, kozlice in hand, executing it in one shot
this is war plays furiously in the background as alien-human war begins
||Miller just shrugs, says he was late for work and needed a excuse to by more time.||
An alternate ending will be where the protagonist dies and you take over as Kerry, where you have to fight your way through the alien hordes, and find the true origin or CSAT
you find the iranian president/chinese premier
you grab them on the shoulder
they turn around
Miller
fucker formed CSAT and started a space war because he was bored
Are aliens gonna be put into the editor for 3rd party scenarios?
or has nothing been confirmed yet?
we don't even know if the aliens are actually getting anything beyond the big ship thing
and flying orange blobs
Turns out they just add the assets from laws of oranges mod where all the mines are just oranges
I wonder how will "optional" alien checkbox work?
What if I want to use Alien assets on a dedicated server? Will that lock that server only to those who own Contact DLC? I do hope it won't!
at minimum to those who took the optional DL
I think the alien part is optional to install, i think they should not make it optional, like all the other dlcs, so we can use the alien assets in regular zeus, or atleast release that compability patch for non owners like GM did
Tbh, the radio packs should have something added
Like maybe have voices come out of them or make it so that you can transmit somehow certain things, then again radios would have to be reworked to make it so you can only communicate when you have a radio
also on the webpage for contact there is a question saying
Do I need the ArmA 3 Base game to play Arma 3 Contact
I think that would be a self explanatory answer wouldn't it. You kinda need arma to well, play arma
seems sensible putting it there to me, some people may think it's a standalone game/game-mode like argo was.
in any case it removes any elements of consufion anyone may have.
Then again at the top it states ArmA 3 Spin-off Expansion
I mean it will be a hacky way to f*ck non-dlc owners restricting them connection to servers that use Alien assets. .
you generally need to own content/dlc content to use it, i.e. it needs to be in your steam account, downloaded and installed on your pc, a technical fact of which I'm sure you are well aware,.
People demanding a free ride with free content when BI already generally does platform updates for free when DLC's release just baffles me,. is this the world we're now living in?!
@royal lichen
Please read BI DLC policy and how it worked and works with other DLCs.
Given the length of time I have already spent playing and modding BI's games, I'm well aware how the DLC system works, thanks 😉
I don't ask letting non-owners use alien assets. I ask: make it so they can opt-in into Alien assets just like owners do so they can join dedicated servers with alien assets. They will still be restricted to use such assets and get ADs and stuff
so your asking them to do what they do with every other dlc that has been released then
yes. Because from GM dlc I know that optional DLC cannot be opted-in in launcher by non-dlc owners..
GM released files for non-dlc owners yesterday.
Gm is CDLC, similar but different,. and as of yesterday GM made a version for non-owners
ninja'd by @stable vine 😛
Yes I know, hence why I asked how will be Contact optional opt-in be handled?
We don't know yet
I'd imagine from the arma3 launcher it will be in the DLC tab with the rest of the DLC's, whether that is in optional or default dlc we dont know
in any case i would also imagine it will perform in that regard the same as every other dlc that has come before it.
I hope!
Contact (campaign, etc) will be optional, but map, weapons, non-alien stuff will download and load for everyone.
Alien stuff will have to be explicitly loaded like GM.
@summer fiber
Well this is bullshit, it's not "optional" but Pay2Play if it is true.
GM has became optional yesterday.
Well yeah, of course you have to pay if you wanna play the singleplayer campaign
I don't see how it's too different from other DLC
You can't play any DLC campaign unless you own the DLC
tbh I think making the alien stuff optional is good because I know there would otherwise be people literally almost frothing at the mouth
"REEEE ALIENS IN MY MILSIM"
And BI doesn't want to put the alien stuff in the base game for whatever reason. One of the stated reasons are that people might not want aliens in their Arma by default, and other reasons indicate MP incompatible scripts and possible changes to vanilla behaviour via config. Don't exactly know how those changes affect things yet.
I don't see how it's too different from other DLC
If you only care about single player then I can understand why you are missing the point
making the alien stuff optional
It is only optional if everyone can download it(download doesn't mean being able to play it). It is paytoplay if only owners can download it. Hope this is clear.
I was gonna write a thought out response to this, but im just gonna propose renaming this channel to #contact_wildspeculation instead.
@forest moat I don't understand what you're saying at all. For multiplayer you will have all the factions and gear and weapons and vehicles and the map, just like all other DLC. The only optional-to-load bits are the single player alien bits, for the reasons mentioned above.
I also think we're using the word "optional" differently. I'm saying the alien bits are optional to download/run. The other non-alien stuff is mandatory to download and optional to use.
The non-alien stuff is the main important thing for MP
The only optional-to-load bits are the single player alien bits
no they are not
just because assets have some scripted functionality doesn't mean they are for SP only
CBRN gear also have scripted SP functionality, yet it is accessible
Afaik the gear is included but the scripted functionality is not.
The non-alien stuff is the main important thing for MP
so have you decided this for everyone? nice
No, I've just been around to know what the main trends are. It's unknown what the alien content even is beyond the large static ship object and the glowing orb.
But if you want to have those in MP, I'm sure you'll find servers/communities that are into that stuff. Otherwise you won't, because people aren't interested in having it in MP 🤷
I've just been around to know what the main trends are.
so you think you know more than others, nice
I don't know about others, but in this case... 😉
because people aren't interested in having it in MP
people
you sure know all the people who play A3 including myself
Are you intentionally ignoring parts of what I'm saying just to prove your point or what
Because I do think that's the case
I'm citating arguments, sorry I don't include the water. anyway lets stop it.
I can see you want to play with aliens in MP, and that's fine. If others share your passion, you'll find servers that use it. By BI's own indication, they don't think their alien stuff is MP compatible 🤷
You shouldn't cite arguments, you should cite facts 😄
I'd like to see alien assets available to be downloaded for everyone in order to be able to join MP servers that use that stuff.
If others share your passion, you'll find servers that use it.
I don't need to find a server, I'm making a mod and running a server myself, but I'm not going to split community with P2P content.
Yeah but a lot of us don't want alien stuff in the vanilla arsenal etc. Heck we don't even know what the assets are, beyond the ship (which I don't mind)
Yeah but a lot of us don't want alien stuff in the vanilla arsenal etc
then dont use it, dont hit that checkbox
..........
That's exactly what the current set up is
You're asking for it to be a part of that base game, in which case there will be no check box to hit
Keln, we don't even know yet what the actual alien stuff is
for all we know they're only getting the ship and some glowy balls
really missing a world of opportunities if not everyone can download those huh?
You're asking for it to be a part of that base game
I have never ever said that
really missing a world of opportunities if not everyone can download those huh?
Not really. I just don't want that scheme to become the "new BI"
Wish I wasn't the only one

everything points to it being a one-off thing so I really don't think you'll have to be worried about that
first time you mentioned that btw, probably should have done that at the start
My main point was that guys call "optional" stuff that isn't actually optional, it's paytoplay if it isn't optional for everyone. You can read it ☝
I am usually quite chill when devs are honest, even if they tell you in the face "pay or move away".
its optional for those people that have bought the dlc
Wish it'll be just optional.
Right, hang on, what do you mean by optional here?
just the alien stuff?
as far as I'm aware, you don't get the LDF and spetsnaz stuff
unless you own the pack
i think he wants the alien stuff for free for everyone
@robust mortar what do you mean by you don't get the LDF and spetsnaz stuff unless you own the pack? You do get it, you just have restricted access.
Oh, tidy.
My main point was that guys call "optional" stuff that isn't actually optional, it's paytoplay if it isn't optional for everyone. You can read it
yes this point makes zero sense unless the alien bits are downloaded for everyone, in which case there's no "check box", it gets run with all other DLCs.
paytoplay
Arma is not free to play so this confuses me too. All DLCs are this way, the content is more shareware than F2P. Majority of Contact's content is also shareware, the only hard restrictions are on alien assets and SP content. SP content has hard restrictions for all DLC. So the only unprecedented restrictions are on the alien content, which is currently unknown in scope and size, and has potentially legitimate reasons to quarantine it (e.g. if it overrides vanilla configs, etc. globally).
And i guess it's not ideal (that there might be conflicts with vanilla) but we don't know a lot of the details at the moment
SP stuff isn't even on dev branch yet
dont care about sp only care for it being available for dedicated servers without community split.
They proposed that solo purpose for optional is that you dont have to download what you don't need(that sounds cool and I wish it was the case).
In reality I see it as "you can't download what you don't own"
But you can, so that's partially false
Will see. you cant DL GM (now you can as a separate workshop addon, because GM devs are awesome)
Yes but GM is CDLC and was always known to be opt in
why you call it "opt-in"?
because it is
no it isnt
if you don't buy it, you don't have it
if you don't buy it, you don't have it
definition of paytoplay
yes so? Arma is not free to play
sure it isnt but they did good job at making it playable without community split until "opt-in"
and that model was awesome
but it's still playable without a community split
Are you aware that factions, gear, weapons, vehicles, terrain assets, objects and props are available for everyone?
I do, same shall be a thing for opt-in stuff.
simple:
dlc owner: can opt-in and play
non-dlc owner: can opt-in and play but won't be able to use or will get ADs
that is how it is
where did you get that?
if you open this wonderful thing called the BI website, navigate to the the freaking contact expansion page, you will see it written there
Are you aware that factions, gear, weapons, vehicles, terrain assets, objects and props are available for everyone?
i guess the answer to this is no
The assets are on dev branch already, as a non-owner i can go check them out
I was talking about opt-in contact stuff... do you even read
i really don't understand why people are complaining... the fact that you can play with people who are using assets you have not paid for is a wonderful thing
Well, no,. but klen is on a different tangent
why would you be able to freely use things you have not paid for?
would it be better to not be able to access or see dlc assets at all?
thanks for not reading and misunderstanding, keep it going, doesn't seem to ever end.
@hot flare first of all, it's not "freely use", like the rest of Arma DLC, there is restrictions on the content and there are ads. It's free-to-try.
and that's great because it helps split the community between owners and non-owners
absolutely, i'm aware of that. I just worded it poorly
love the DLC model of BIS
presumably the alien stuff being restricted
but i honestly can't tell anymore, there's so much semantical word salad that i have no clue what the actual point is anymore
presumably the alien stuff being restricted
☝
it seems to be restricted to the campaing. apparently it'll be using scripts
@hot flare wrong month 😉
@sterile mesa oh woops... time to put my waiting cap back on
it seems to be restricted to the campaing
So lets say I want to make a scifi dedicated server with such kind of stuff (even though that's not what I do currently, still need to see what else there will be).
I can do that but that server will only be available for dlc owners even if it is hosted on altis.
@hot flare I hope that cap is made of tin foil!
well, they need to own the dlc to use the gear without getting pop-ups, but i think that should be possible. I'm not experienced in scripting, but i don't see why it would be impossible to make a scenario like that with the scripts that BIS utilize
Currently the launcher opt-in tab works in a way that only dlc owner can opt-in. I wish that'll be changed for contact, but there were no info about such a change unfortunately.
Anyone think there’ll be a new launcher theme with the contact expansion? Like there was with Apex & laws of war
Haven't thought about it but it seems likely
Even if the alien stuff is silly amount of scripted, I feel it shouldn't be locked away.
the issue probably isn’t the alien themed content but the overwritten configs
overwritten classes that have existed for years have some serious implications depending on what they did
mmmm
I would agree and say add the alien content to main branch, it’s up to server admins to police what content is used
I guess will just see what it actually does. I mean I would bet a extra Contact DLC that scripters in this community will have all SP features up and running in MP in no time.
overwritten classes that have existed for years have some serious implications depending on what they did and this is the for now unknowable part until it comes to dev branch
There's an image of the "PLAY CONTACT" button and the tooltip specifies that it will load without mods or CDLC.
Looks like the main way they want contact to be played is vanilla. No mods or CDLC.
https://twitter.com/KarelMoricky/status/1132988757320306688
With the option to start it with mods/CDLC being the same as a CDLC.
@rich trench
@.arma3official response to your question.
https://twitter.com/Arma3official/status/1133281432066039810
Appreciate it
Looks like BI might consider porting over some Projects Argo's assets to Arma 3 for they match the Contact DLC's theme
https://twitter.com/Arma3official/status/1143524663127093248?s=19
Looks like the main way they want contact to be played is vanilla. No mods or CDLC.
This move makes no sense
There is nothing in Contact to stop mods being run... Epoch already runs on Livonia
LOL
@chrome osprey
that's because sci-fi stuff has not been released yet. I am afraid they will lock this stuff only to dlc owners
I think that highly unlikely... I'm setting up my server now with @keen harness 's FAP for the aliens 😉
owo
Livonia is of course looked to DLC owners
I'm afraid it's highly likely, because that's how optional tab works now:(
But you just run it with the PLAY button... like you do now in Dev Branch... think this is making a mountain out of a molehill tbh
what are you thinking will be locked to dlc owners
no you don't. Talking about DLC tab in launcher
GM is not a part of bundle
no but to buy seperately
tanks + contact in bundle with other stuff not includded
trying to get the best deal
I honestly believe that Contact will work the same way as Apex tbh... may be wrong and if so, Bohemia will have made a mistake. But I have seen nothing to suggest that Contact will be different... Note that Contact is a BI DLC not a CDLC that are handled by the DLC tab
Contact SCI-Fi stuff will be handled in DLC tab. That is known
not "sci-fi stuff" but SINGLE PLAYER CONTENT, SCRIPTS and ALIEN ASSETS, WHATEVER THEY ARE. A lot of sci-fi props will be downloaded for everyone, just without the scripted functionality.
I've been repeating myself all day like a broken record
been doing the same
that is the tragedy.
I don't see why it shall be locked to dlc owners only
It won't be...
This was a triumph
Livonia will, just as Tanoa is locked to Apex owners...
@solar elbow GM is well worth it imo, solid amount of content.
we do what we must
(you can always try it out via workshop of course)
because we can! (See pinned message in #global_mobilization)
@chrome osprey they have already said parts of contact will overwrite vanilla configs
In SP I believe
For my Epoch server I am just using the map and working on my own scripts to use the new assets
And CUP and CFP (and FAP) will be used for general assets (I don't use vanilla ARMA3 assets in general). Not a fan of 2035 stuff
Just to clarify it's ok and it's good it is separate. I just don't get why it shall be locked to dlc owners!!
The only things that Bohemia have said will not work in vanilla ARMA are the special operation of some of the new contact detectors and CBRN stuff afaik
Easy enough to code our own for the modes we use
They have said alien themed assets will be a part of optional contact tab.
which is currently locked to DLC owners
They have said from day one of the beta that "Please also note that some of the more thematic Contact assets that make use of custom scripted functionality within the "First Contact" singleplayer campaign, such as the CBRN gear, gas masks, or the blindfold, are purely cosmetic items when used in Arma 3 multiplayer and the wider sandbox." All the assets will be included though
Hmm, admittedly they did say in the day one FAQ: The data of Contact expansion's premise-agnostic assets (such as factions, weapons, vehicles, and props - essentially everything that fits in Arma 3's regular theme and setting) is included in the Arma 3 base game installation. Owners and non-owners of Arma 3 Contact will still be able to play together (except for on the new Livonia terrain), while some restrictions to the use of these assets by non-owners might apply as per the Content Licensing system for default Arma 3 DLC. This also means that a lot of these premium assets can therefore be freely tested in Virtual Arsenal and Garage by non-owners.So does actually look like some stuff will be restricted. But they did say this in the original FAQ
that's my only gripe, some sci-fi assets not available in multiplayer in classic dlc way. finally you got it 😃
Yes, I misunderstood what you were saying. Apologies for that
Has the dlc been released yet?
No... July 25, but if you preorder you can play with the map and assets as they add them to the, effectively live beta
@stable vine good meme
Yah
If you wanna play multiplayer then that’s a nono but if single player yah
Reinstall Bartley’s
this is not a support channel
#arma3_questions
Rip
@chrome osprey @sage anvil FUK, thought it was this month! That’s dyslexia for ya 😂
btw: anyone tried to fire SCBA cylinder prop (not backpack) yet? 😛
hope that BI at least teases the alien "faction" a tad
i'm damn keen to find out what they're like
@inland cosmos yeah, shot at it
@sterile mesa
No way
👍 🍆
done via damagehandler?
damn it even detects the place where the bullet has penetrated. You got me interested here.
I was looking on how to make barrels that emit fire from the place where the bullet has penetrated the object, but had no idea how to detect penetration place on a prop object.
It's using hitPart if I remember correctly - you have much more data about impact with that EH
How did I miss that eventHandler up until now. Omg
i wish it was used for things like the decals of shells/bullets hitting vehicles
that's not any issue if you have that EH defined in config
As of an hour ago the vehicles were added to dev branch along with corresponding props and Livonia versions of Combat Patrol, Warlords, and Zeus (Game) Master
That means not only the DLC paywall'd Tractor and the ED-1 but also the reskins (with the LDF FV-720 renamed Odyniec and the LDF WY-55 renamed Czapla), and new variants such as the HEMTT (Cargo) and (Flatbed) for NATO & NATO (Pacific), or the Offroad (Covered) and Offroad (Comms) for Gendarmerie/LDF/Civilians
The ED-1E Roller has Sampling Laser on Weapons Group 1 and Biopsy Probe on Weapons Group 2; the ED-1D Pelter has a Disruptor shotgun on Weapons Group 2 with fifteen pellet shells and fifteen slugs, a Laser Marker, and a 50 m Mine Detector display
Will CSAT have its own "custom" ED-1? I see the special measurement device classname suggests it goes on a UGV but doesnt appear on any yet
CSAT has both variants of eddy
So the laser seems particle based? I'm curious how they did the effect. You cant seem to pause the game to look how far it goes.
anybody play the campaign yet?
I don't think you can yet
it says play it i the main menu of devbranch
iill try it out in a bit
i think the ldf should get some retextured planes
the buzzard could work, maybe the gryphon too?
yeah
yea itd make sense considering livonia has an airfield
cashgrab
Isn't the country like super tiny though?
13km x 13km-ish
The entire fictional country?
I thought it was repped like chern, were your only in a small portion of it.
No... It's supposed to be Livonia in Poland - but a separate country in ARMA
So yeah, just a small portion
So wouldn't that justify the lack of airforce?
@torn bloom Livonia has an airfield but it’s non-military
It used to belong to the military but was abandoned
If you look on the printed map it doesn’t mark the airfield as a military zone
This may not be canon (it's the entry for Livonia on the Armed Assault wiki): https://armedassault.fandom.com/wiki/Livonia_(country)
Everything about that map suggests that the country is much bigger than the in game ARMA3 map as well
And ofc the map messages at loading: ""The highly militarized Nadbór Region is part of Andrzejów, one of Livnonia's three administrative divisions."
"The so-called ""Andrzejów Gap"" is south of Nadbór and runs through the heart of Livonia. It is of great strategic importance, linking NATO Baltic States to the rest of Europe." and "Livonia borders Lithuania, Belarus, Poland, and the Kaliningrad Region of Russia."
Yea, I'm pretty sure they describe it that way in the 2nd trailer as well
Hence my confusion.
It's also explains why half the place is training/shooting ranges.
Yea
Poor old Poland... gets no love, just territory taken (again)...
pretty sure all 3 countries did
4 countries
nope. I was right. Only 3. Russia is still intact
Yeah... damned Commie loving Bohemia 😉
Gotta question, is there somewhere I can access the dev-branch? When I enter the code, I can't pull up the Beta thing in properties.
in Steam Library, right-click Arma 3 go to Properties, go to Betas, select Development in the dropdown
I meant that the dropdown won't work
there's nothing in it?
Like, I clicked it multiple times, it seems greyed out, but it only states NONE-Opt out of all.... Etc
I'm on phone atm
I just remembered.
not sure. I don't think I ever had a problem with it
Mk. I'll put it in #arma3_questions with a gif.
Never had that issue either
That might've been it.
When you change ittttttt, otherwise it won’t workkkk
Ah, yes, that would stop you
I'll try when I get home. Also, did I ask a dumb question, because that response seemed like it was.
No, just something some of us had not seen before
Oh not you. Danger d00del
It wasn't a dumb question
Hey, we all learn everyday
Yep
I clock in 1,600 hours in ArmA and still learn that you can shit on an entire civilian village with a rhino atgm
this fictional Livonia is carved out of real Lithuania btw
so it's not polish territory taken 😛
No it's also Poland
The southern border follows Road 19 and E67 in Poland
Bialystok, Poland is close to the border
I think it goes further than that
so livonia the arma map overlaps with the polish part of the fictional country livonia that overlaps both real poland and real lithuania 😄
and real Belarus
although not much of it
oh I was looking at the smaller map. Yeah I think you might actually be right about Augustow
I didn't see Bialystok on the bigger one
my road idea is way off so let's forget I said that 😳
nah you're right
i overlayed it with google maps
erm
sorry
wrong link/bad post
https://imgur.com/XatfPjc @mortal fractal
it's not exactly aligned, but it's good enough
I almost did that but was too lazy 😄
😃
Good job @summer fiber Thanks for that
now if you compare the position of Bialystok on your map to the one on the bigger Livonia map does it look right?
part of me also thinks that Hrodna is supposed to be Grodno
yeah it is
"Grodno, or Hrodna[2] (Belarusian: Гродна, Hrodna [ˈɣrɔdna]; Polish: Grodno; Russian: Гродно, tr. Grodno, IPA: [ˈɡrodnə], see also other names) is a city in western Belarus." -Wikipedia
Stokowsko is probably Marijampole
I think Stokowsko is fictitious though whereas Hrodna actually exists in real life
Stokowsko just happens to be in the same place
as Marijampole
Yeah i meant, based on it
on that map whatever's not in livonia is real
(Kaunas, Jonava, Hrodna, etc)
Probably not a good idea for BI devs to vacation in Belarus though...
now if you compare the position of Bialystok on your map to the one on the bigger Livonia map does it look right?
didn't overlay but looks about right
closest quick and dirty overlay i am able to do https://imgur.com/PDU6EH9
of the bigger map
Nice work! And thank you for these! Those are pretty close
Andrzejow overlaps with Suwalki
You're welcome!
And i'm sure that they'll pretty much overlap if i get the zoom exactly right, although i think the BI made map is slightly distorted
not by much though, given that Kalinigrad, Gorodna, Kaunas, Jonava, Vilnius, etc overlap almost exactly.
maps can have different projections and if they do you have to reproject them to the same projection to get them to align right
yeah but Andrezjow is nothing like Suwalki. Suwalki is flat as hell
Artistic license, and a map even based on a real terrain will be modified for the game, as you all know.
Just a damn shame that they did not have a town needing enterable HouseBlocks 😦
So they've taken Czech terrain and made it a part of a fictional Livonia (which is actually in latvia) in the shape of a region that overlaps with actual lithuania, poland and belarus 😄
(and the Czech terrain overlaps the polish part)
I think the coordinates in the config actually are in the Black Sea
(for Chernarus)
Yeah... But Bohemia renamed it
Played ravage on Livonia
Scary af if you have no nvgs and only a flashlight and hear the faint sound of zombies encircling your position at night in a forest
No I mean it's in the middle of the Black Sea. There's no ground there and it would be bordering Ukraine and not Russia if it was attached to land.
OH, LOL. I did not know that 😃
Is wong chancel
@white cypress
#arma3_questions
thx
Livonia is a NATO member state.
moons haunted
The new DLC is quite epic tbh
Kinda disappoint that they didn't go with Estonian/Latvian Livonia.
But I say it as an Estonian, so xd
I'm wondering how the spectrum scanner will work, though.
jesus who cares about the countries
small ants with their stupid borders and senseless names which will disappear into nowhere in a few centuries. Just enjoy the game
I personally think it's interesting to learn about the LDF it makes making missions more interesting to me
Sad the last Livonian speaker died in 2013.
I wish we had Contact instead of Apex back in 2016.
Switching between either deserted/mediterrean stuff or dense tropic jungles with nothing in the middle was a nightmare. Desicion wise it was a flaw for such a sandbox game which arma is, hence why cup and all the outdated terrains/assets were so popular. Good to see something much more versatile and fresh high quality.
Well, back then locations were decided by where Marek spanel wanted go to for a holiday to
Baltic countries are not known for their scuba diving locations 😄
kek
Maybe he just wanted to go for a hike
yeah indeed, apex felt like a holiday at first. Good for 2 or 3 weeks. Sick of it after a few months.
I think tanoa is way better than livonia personally
I love the jungle and the colors
I think both equally have their weaknesses and strengths no map is perfect
I think livonia looks kinda boring, i can just look outside and have the same colourpallet
I love the livonian map 😄 tanoa is okay but jungle warfare is NO fun with AI in arma
Plenty of fantastic mod maps covering every possible environment, little reason to spend that much just for a terrain that isn't even that great and comes with baked in performance problems.
I guess i'd say the same if they made a very mountainous map
A lot is not fun with the AI at the moment, it has severe problems. Can't help but think the DLC strategy has focussed BI on producing stuff they can sell rather than fixing bugs they introduce.
A mountainous map with arma 3 vanilla movrment would be hell
probably
Abramia was OK but given the way vehicles climb hills and such it is a bit ridiculous. Without mods you just climb too easily so the big elevation changes just don't make much difference.
When you Order your fellow AI Soldiers to enter a car it takes like 2 mins for 4 guys to take a seat 😄
If they manage it at all.
^^^
My pet peeve at the moment is the AI that are standing and walking in the floors, is taking a lot of tweaking to get a good workaround in place
Then there are the ones that refuse to move on doMove commands and such. Then the crashing vehicles into trees and everything else. So many problems I am trying to work around
But BI knows best, what the audience wants most is an aliens DLC without aliens in it.
Flipping a tank on a straight road with no obstacles at all
Those damm insurgent grassblades
The ultimate anti tank mine, utterly undetectable
Trees are the ultimate anti vehicle weapon in the game as well, utterly undetectable, so much so they repeatedly ram into the same one until they kill themselves
Ultimate at mine? Even better, just put a plastic bottle on the road, sputnik 3 ready for liftoff
i noticed in zeus there are no units with tank mines equipt why is that? 😄
Who needs them when a can of coke can do the same thing?!
Mines make bigger booom for the show 😃
I mean you cant do much against those damn trees with their advanced camouflage
And is completely reusable and doesn't show up as a weapon at all
I mean seeing a tank becoming sputnik 3 is quite the spectacle
We have played missions where satchel charges wouldn't destroy a tank but a bush...instant kaboom
I love going down a hill, meeting a small bump, flying for 20 metres, then hitting a bush, everybody dies and the vehicle flies off
I guess it is a bit of Karma. After spending an hour driving over their own troops they eventually get taken out by a blade of grass.
Me and a few buddies took a Merkava tank into Maxwell we hit a tree and got pingponged around the camp
Then there is also the amazing song and dance you can do in front of any infantry at 320m. You could have a picnic for hours so long as you stay above ~305m away from them and don't shoot at them
Sir, we are doomed, they are advancing with tanks and lots of infantry, we need to give up now.
Just give them about 5 minutes soldier.
Sir, a tank just ran over the infantry, was propelled back, and took out every tank.
The infantry will just lay there on the ground anyway not shooting at targets they can clearly see
Twitching like maniacs with their upper bodies
What will get you is that one guy who has glitched into the wall after walking through a closed door that never opened and is proceeding to shoot with insane accuracy despite in theory being able to see nothing. His bullets will of course exit the walls where yours will not enter
The door was opened by a snake
Which only one of the players could see because it is local to them 🤦
Exactly
This game is so bug free its a joy
And only 5 years since it was released and look at how lucky we are to be receiving a DLC about aliens without aliens.
Its called advanced fighting with special tactics
The snakes and rabbits just have super special camouflage
The tanks have rocket motors built into them
And the plastic water bottles are a disguise for a ied rhat pushes stuff away
But still we all love arma eh?
Less and less with each passing day of despair.
The tanks driving into trees or flipping are remotecontrolled by the aliens
And stuff flying is also aliens
I never wanted to become a modder, I had to become one to make the game playable.
But working around some of this stuff is just really hard and annoying and definitely not without its drawbacks
Arma 3 is my most played game with 1,3k Hours
You dont have to fix your game if the community fixes it for you *taps head
I loathe DLC and patch days, they always mean more work to fix more broken stuff
Bring me nothing I need and a bunch of stuff I definitely don't need.
Dame here, 1.1k hours, but i have these arma episodes where i play lots, and then not
i have 2.8k and have the same sorta play a lot then stop thing
wtf I have only 500 hours
I have 1,5k hours on gmod and 1k on tf2
hours say nothing... they even start counting when just the launcher is open
¯_(ツ)_/¯
he's correct i'm not great at arma even with my hours
Plenty of fantastic mod maps covering every possible environment
Not a single. Have been struggling for months to find a single high quality map that isnt deserted/full jungle and isn't an outdated A2 stuff
And more important - finished
Also isn't stratis-sized
I was actually considering it but no thanks I don't have time for that, got a lot of other stuff to do apart from terrain making... Livonia release saved my ass, don't have to search and pray for something good to finally come out
Have you tried Temppa's stuff?
Yes he is the best. but
Also isn't stratis-sized
Ah okay
Why would you want these tiny, stratis-like maps ?
Idk im just saying that he makes good maps
Yeah, that was more directed towards keln
Why would you want these tiny, stratis-like maps ?
I think I said it clear that I do not want them
And Temppa maps are small
anizay's pretty big
and of course there's the irony that 'aliens DLC' is Bohemia returning to the roots... of Arma 3 that is
I understood the" Also isn't stratis sized" as you expressing that you would rather have them strstis sized
didnt say there are no great custom maps, but not a single one set in european/northern climate et.c.
my bad then
Taunus is set in germany i believe
What about Rosche then?
What about Ruha?
ruha's too small for him
Is it?
it is
i don't remember it being that small
huh it's 8x8 i guess i'm thinking of somthing else
Thats what you get with maps with lots of forest
it's stratis size or smth close. Temppa said himself that he makes small maps because this way he can make a lot of high quality maps fast, but large maps take a lot of time
Rosche... well. Good for tanks I guess. Same troubles as weferlingen. I have never been to germany, but god, is it really that flat and boring?
Pretty much, we dont really have big mountains here, lots of hills, but mostly small ones rather than big ones
I mean, compare those to livonia and you'll get why I'm excited for it.
Just depends where you go, the end nearing austria it gets hillier, but the higher you go it gets way flatter
it's much more versatile.
I havent explored livonia to much, but from the bits i have done it looks pretty flat
Not as flat as GM would be, but thats just because they have focussed on realism on the setting of the map
I need to explore it more to form a opinion
it doesn't have altis mountains but it's far from flat. Quite the opposite.
on weferlingen/rosche you are happy to see a small 100 meters hill
I have never been to germany, but god, is it really that flat and boring?
weferlingen isn't really that flat
but yeah it's pretty accurate, at least i've seen photos from central germany that reminds me a lot of it
If you actually go to germany you will see more hills, but arma maps can only capture small parts
yeah
i've only seen bits of the west and south
and to be honest i haven't found mountains on altis extremely useful for making missions, they're good for zoning but a pain to set objectives on, because of all the climbing uphill
And because the mountaintops are usually small, and objects you place will likely be slanted, buildings will look very weird on slopes and so on
yeah
and objects clipping with rocks, people falling into rocks, getting stuck in rocks
I'd disagree. Oreokastro looks great
Kavala castle is good, Magos mountain
there are plenty of places
yeah I've seen weird desicions with mountains on custom maps, but A3 terrains are quite natural even with high altitude variety. That is exactly what I mean. It's not an easy job
i mean kavala castle is "good" but i don't think we've ever had a mission set there in the past 6 years
it's not impossible, of course
oreokastro is nice
what i'm saying is there's a visual vs utility tradeoff
actually i take that back, i put an objective there for infantry once, in a PvP
we only played that once or twice though, for unrelated reasons
Those locations are good because they are baked into the map, but for mission builders thst build onto those terrains mountains will be weird
When testing the Contact DLC, I have to download it, right?
I'm guessing so, but I had to make sure.
It has been jumping from 30-40 minutes to an hour-2 hours
You need to buy it, and then switch to the devbranch
Those locations are good because they are baked into the map, but for mission builders thst build onto those terrains mountains will be weird
this makes 0 sense
the locations you mentioned, oreokastro and co look good because the map was designed with them in mind. however, if you are a mission maker, and want to place a house on a hill, it will look weird, as half the house is in the ground and the other half is floating
so?
don't put the house on a freaking hill
or make your own terrain
I don't get your point
thats the point, thats why hills are annoying to use for mission makers, as SK said
the house was a example, replace it with sandbags, H-barriers and so on. if you want to make your own little objective on a hill, and use basically and props at all it will be way harder than if you were to build on a flat terrain
there is a town nearby oreokastro, hide some houses and put yours if you really need it
sandbags and other props can be put, you can rotate props however you want
- they auto-align to terrain
wtf are you saying i did that stuff on hills and mountains, no problems
yes, because h-barriers that are shifted 45 degrees look good
why do you want a barrier on a steep slope, wtf
if you are making a zeus mission, want a barrier so the ai has some defence, and then you dont have enough space
and then you have to place them on the slope
put it on the freaking road then
oreokastro is a castle it has roads you know
and walls
point is mountains are not good points to put objectives on
anyway this makes no sense, with that logic you can play weferlingen and other flat stuff
but for me as a mission and mod maker - flat terrains are evil and boring as hell. And to be fair I don't see any point in putting "objective" in the middle of nowhere for no reason
it will look out of space
mountains are great points to put objectives on
but it wont on some random mountain?
putting objective on magos, oreokastro, kavala castle can be quite fun.
and will look much more natural than some military stuff on the flat ground in the middle of nowhere
for me it works for you it doesn't
up to the tastes
have nothing to do with terrain making
"why do you want a barrier on a steep slope, wtf"
High ground, protection, overwatch.
See: Korengal Valley
right, because there is no flat ground in those mentioned places to put them on
could be nice if we could dig into the ground
But sometimes you don't want to put things in the same places.
then learn terrain making
Yeah some sort terrain editing tool that was simple would be cool. I know it doesn't work like that but I'd love if it did.
seriously, making flat terrains to be able to "put your stuff" wherever you want makes 0 sense to me
Yeah that makes sense, publish a new version of Altis every time you want a DFP.
it's not a minecraft guys
Long way OT guys...
I want that mod
Contact is cool, I'm gonna get it for the map.
How do the weapons handle?
Bulldozer?
thats what i told, but they want that stuff in the editor, lol
Screw that...
Yeah screw flexibility
take it to the editor channels ^^
minecraft has flexibility, why dont you play it
Well... given that any changes like that - if implemented - won't happen until ARMA4, if ARMA4 happens then it's irrelevent and the conversation is obscuring Contact discussion tbh
I'll play both, and enjoy the ideas of features in both. Off topic btw, I asked about the Contact weapons.
I doubt that will happen in Arma 4 or whatever title is next
I am quite sure it won't
No idea... don't use vanilla ARMA3 weapons 😃
OT @forest moat
I'd probably have them just if people I knew wanted to play on a pub server or smth.
I saw a demonstration video on a range with them but idk anyone that's used them in regular gameplay.
m i n e c r a f t
🤢
my copmuter is like shit can i still run it]
do you already own arma?
Did any of you had issues installing contact? I installed the dev branch and ticked the box in the launcher but it does not want to download it
Is the LDF going to get reskins of the A-143 Buzzard, A-149 Gryphon, and the AWC Nyx? I know 2 of these vehicles need DLC to use, but they do seem to fit the kind of fighting force the LDF is.
Well I got my answer
https://twitter.com/Arma3official/status/1144514548046663681?s=09
Has any of you tried to host a mission on that map and run a test server?
I checked on my steam but the Arma server files do not have dev branch
Personally I find vehicles requiring multiple dlc ok. Not because I own all, but because I think of it as a bonus textures for dlc stuff instead of main part of Livonia dlc
Agree there with you @urban sand a vehicle is way more complex than a texture. The DLC for the vehicle i where the work went in the new skin is just a bonus. However they must still follow their way of building the DLC so if you don't own it you cant drive it or shoot from it but you can still be a passenger.
Contact wont download in optional dlc
not released yet
Well to play the campaign? @scenic lantern
Launch Options
To play the "First Contact" singleplayer campaign, you should open the Arma 3 Launcher and then hit the PLAY CONTACT button. Alternatively, you can visit the DLC section in the Arma 3 Launcher, load Arma 3 Contact there, and launch the game by clicking on the regular PLAY button. If you would like to play regular Arma 3 but still want to have access to the assets from the Contact expansion (such as the terrain, weapons, and vehicles), you can simply launch Arma 3 without loading Arma 3 Contact as optional DLC.
Yeah
¯_(ツ)_/¯
@mossy mauve it's not released
campaign will be most likely released as last on devbranch
Damn, that sucksssss
but that's not even certain - campaign might be also available only on launch
¯_(ツ)_/¯
Are.. the... birds wings meant to flap?
it's a shrug
I found one that glides upwards
DB said campaign not playable despite the mission description
Smells like spam
Just a small request from the BI devs about contact.
Any chance we could get a ORBAT for the LDF like we did with the AAF?
You know
When I first saw arma 3 was getting aliens I was worried
But then I saw the trailer and I can’t wait
I really think their gonna pull it off
The LDF honestly are winning me over
The vest IMO are massive improvement from the old NATO gear.
Quick question (@me), is the aaf radiopack classname B_RadioBag_01_aaf_F? Can't look myself atm.
@stable vine weird link further up in the channek
Is there any video on YouTube which shows the dlc vehicles in detail? Can't find a Singel video. Also I found no pictures about the speznas vehicles will they use only csat vehicles without reskined version?
@woeful mauve well considering CSAT vehicles are all Russian built vehicles with the interior lables in Russian....
Yeah but not even some nice reskins in the spetznas faction?
just to have some more variety
They're a recon unit sneaking around in the woods having crossed the border from Kaliningrad. I don't think vehicles are really all that appropriate
You think they walked all the way over there? 😄
Helicopter drop-off or parachute jump maybe. But it's not unheard of for SF units to "yomp"
Livonia does border a Russian enclave
i think the quilin or what ever its called would still fit in it as a light recon vehicle
Looks like they use helicopters according to the contact screenshots.
https://arma3.com/assets/img/contact/screenshots/arma3_contact_screenshot_05.jpg
so they have at least one reskinned chopper i guess
and attack choppers are unusal for an woods sneaking unit
Mi-48 Kajman is like Mi-24 Hind equivalent. They use them for transport too
though the Ka-60 would be fine for Russian units
@woeful mauve the Kajman already has a black skin, as do the other helicopters, VTOL and Qlin
in the main branch?
yup
its still some sort of reskin look at the nose of the chopper hazard sign
or is that default? 😮
lol
thought had something todo with contact alien stuff 😄
no but i think that was BI's way of saying "no new vehicles, and the black skins are for spetsnaz"
and so far that appears to be the case
would have been nice to get some woodland/taiga oriented paint for the Qlin or ifrit though, yeah
dont see the reason for not having a reskinned version of the quilin just like the offroad for LDF
Because the Quilin is a CSAT vehicle, and the LDF is from a nato member nation
The quilin is a Russian made vehicle I think
just for clarification, are you saying the Russians should have a quilin or the LDF?
The speznas should have a reskined version of the quilin
Just like the ldf has the reskinned offroad
tbh they could just port more A2 vehicles
so we wouldn't have to rely on mods to make the game feel complete
thats right
i mean we have nice mods like RHS and stuff
but when you play RHS against vanilla it feels like there are some balancing issues
They should definitely reskin the quilin to fit the russian camos
pretty sure the black skins on the helis were used in the support showcase without spetsnaz so I don't think it's just for spetsz
!purgeban @viscid parrot 0 scam bot
*fires them railguns at @viscid parrot* Ò_Ó
just for clarification, are you saying the Russians should have a quilin or the LDF?
russians
Does anyone know what the new symbol in the coverd offroad truck stands for? I mean the one next to the light and engine symbol.
what does it look like?
its a new symbol for VIV loading
so if you have a quad bike in the back of the offroad loaded, that symbol will light up
what has changed about shotguns with contact dlc? Ik there are some mods with shotguns rn but I heard they where a little bit buggy
that shotguns are now official
There were different ways to make shotguns
many shotgun mods are older and don't make use of the new and better way to do it.
contact shotgun uses the latest tech
Yeah, I saw the video... damned good slug rounds - flung the target 500 yards 😃
has there been anything saying what the latest tech is for shotguns or will that come later. Im hoping that there will be away to change the number of pellets rn cause I think its fixed to 9 .
imo there is no change in tech, they just tuned the old config available since A2
Shotguns have always been a thing, it's just people don't seem to realize how effective pellets and such really are against things like body armor.
But doesn't it disperse a single impact over a wide area, so wouldn't it disperse a wider impact over a... wider area?
Yes, but Quiksilver's point is that there isn't a 'wider area' of armour. There are a lot of areas the armour just doesn't cover - we're not wearing the modern equivalent of medieval full-plate.
CSAT excluded.
So you get shot with a shotgun. Your chest is fine, but your shoulder, arms, neck, what-have-you, is trashed?
It really depends on what kind of shot using
I'm assuming they're talking some sort of spreading shot.

