#other_ip_topics
1 messages · Page 7 of 1
If their license allows and states it, then you agreed to that
Just read the licenses before using a mod
and before using any platform or game
I have to put my mods as APL ND in threats others will pack it
How are we supposed to function as a community
Just going off this #other_ip_topics message
Like everyone’s gate keeping scripts we have no community movement or motivation
This literally sucks
If the mod was created and uploaded, and the eula at the time allowed it, Then the eula was changed, and now would not. Could you continue to use and have this mod uploaded or no?
There is no share alike or anything just gate keeping
Gatekeeping free content is wild
only up to the last version that had the old license
We will not officially give them permission to make claims.
And we don't need to either.
Only ARMA 3, the RHS Refroger mod is Creative Commons Attribution-NonCommercial-NoDerivs 4.0 Unported License.
If workbench is “Non Commercial Use” why are development teams using it commercially in a way that is privatized
But doesn't that mean the mod creator now has a claim on their account going forward? What if someone has made 10+ different mods in the past and RHS suddenly make claims against all of them? Do they get banned due to the high amount of claims?
no
Ahh the CCANCND 4.0. Rolls off the tongue nicely
It does not work per claim
So the mod got removed for nothing, and therefore breached nothing 💀
I'm still waiting on a response from someone about telling RHS they can say we broke TOS without proof and make that statement on behalf of BIn
Ive noticed this too. Seems like the Reforger community is slowly tearing itself apart over things like this, not to say these aren't legitimate issues
It’s just sort of strange that they categorized us by having various infringements and such when we were not aware or contacted for any said thing and it’s clearly just a personal issue at this point. But it does make us look bad. I mean RHS reputation isn’t already great either since the reforger merge.
But a studio that is so coveted by BI should generally have a more grown method of handling things rather then this guy we don’t like we’re gonna make a custom statement and license against them. Which again is fine I guess cuz we don’t use them
If it was using current RHS then it did
Can we all as a community legitimately speak to the development team as a whole
Were the ones putting in the work for the community to strive
I understand the hard work that goes into it, but unless people are backdooring money in, then it’s already understood the content is free
Let us be heard
Not likely
How will BI handle repeat offenders then?
Misspelled survive king
Who?
you
So if I understand correctly:
Bob (RHS) made a bench (mod) and put it in local park (workshop) with a sign that says "John (some grups) can't sit on that bench".
John calls the Police (BI) because he feels excluded.
Isn't it that simple?
Asked
But it must have been bad, we only do straight up bans when it's bad
Indeed. You should vote with your.. uh.. mod subscription? And not support mods that are gate keeping information, scripts, knowledge.
Don't support mods that you don't like
Otherwise people get contacted first
You have mods on reforger?
unless it was not possible (No means at the time)
It would not have. as we havent even used RHS in over 2 months
have not released anything. why does that matter?
does releasing only mean you are a modder?
So what are you contributing
It was not
if the claim was not proved, then it falls flat
I mean I guess you could be a modder that doesn’t release mods sure…… I guess but why would you care if your represented when you don’t contribute?
Sounds like you don’t see our struggle
As I said we haven't used RHS gear in over 4 months
Generally both BI workshop and steam workshop, and also our discord moderation don't work on "number of infractions". Its always a look at context and what actually happened. Not just some counter going up.
So why have they been told they can continue to blanket us with TOS infringement on BI's behalf
Bud, there was no ban. We removed it ourselves, to show we was willing to rectify these issues. The mod merely allowed RHS NVGs to be used on our helmets. Nothing of theres altered.
I appreciate that, thanks for the clarification
This mess is caused by Bohemia as a whole who actually thought this was going to work?
Like who sat in a chair and said yes the community will love this
Look at what we’re doing
This whole argument
Everything
I also just want to highlight that this is the summary of the issue that brought us all together
if I would be misrepresented to run some agenda I dont want
I think things are being mixed up
So much for public domain eh?
It's not about the precedent, it's about the friends we make along the way
This is literally it
Public domain Creative Commons
Basil literally sees it
If there was a ability to monetize in a meaningful and not cash grab way then the game as a whole would have a net benefit
People talking about removed mods, confusing others to think it was banned by us, etc
Nobody should be using this as a private means
Yes I’m gonna pay for a $200 model when I can’t script for the life of me and not be able to find a resource to work with
This makes sense
He gets it
@coral juniper this is the sequence of events:
We agreed to EULA by using their content
They updated EULA and we haven't used their content in about 4 months.
That statement is slanderous in saying that we have broken BI TOS and or their EULA when we used their stuff previously on a previous version of the EULA.
We have not broken any EULA for RHS in a minimum of 4 months if we have because we haven't used their content
So a large part of the issue is that Pufu is holding these claims against us yet Bohemia ruled these claims baseless what can be done to deal with this?
no one said it was banned.
"Bud, there was no ban. We removed it ourselves, to show we was willing to rectify these issues. The mod merely allowed RHS NVGs to be used on our helmets. Nothing of theres altered"
says "John (some grups) can't sit on that bench because they violated the license".
And the "violated the license" being potentially false and seen as slander.
that sums it up
I mean, there is a simple solution for folks. Don't use or depend on RHS Status Quo. They might (allegedly) slander you and/or remove permission for you or your group to be able to use/mod their mod at their discretion. Use your better judgement and use other mods...
on BI's behalf
Where did you get that part from?
Then one of your actual staff members recommended they add to the EULA against us whilst still saying we broke TOS for BI, so I will ask again, IS BI SAYING THAT WE BROKE TOS BY GIVING RHS PERMISSION TO SAY THAT WE HAVE
Simple
No-one understood any RHS member as saying that as a BI representative
But you as a Clear minority? You could also show up to voice said opinions as well. In theory
But at the same time, RHS can just choose to say you can't create derivatives and make a claim against your mod at any point they choose. They reserve that right in their EULA
However, under the RHS Non-Derivatives End User Agreement, we reserve the right to enforce our non-derivatives clause to protect our intellectual property, without prior notice or explanations, at our discretion, in accordance with but not limited to, the present EULA and/or individual RHS members/author's requests.
BI is not saying you broke the TOS. Currently.
And BI is not giving RHS permission to say anything. We don't have control over what they say. And I have already answered that before.
One of the mains reasons we chose to removed it 2 months back. That and the fact they openely hate the console community with the 22.5gb mod limit, and wont package there mods seperately to compensate them
then talk about group of darkgru modders or something specific like that
“Currently”
not all modders
"We have not broken any EULA for RHS in a minimum of 4 months if we have because we haven't used their content"
So it happened in the past?, then the statement from RHS is true as it's in past tense
Is the NVG thing not derivative content? Then they literally were few hours ago
But I see what is happening now, there was a lot to read. Got lost.
With your recommendation for a change of their EULA still offers the interpretation that we have done any of those things
Vape isn’t a DarkGru modder
and the fact they openely hate the console community
One could interpret that as slander.
The reason why they didn't split the mod are technical in nature. Not out of hate
What recommendation?
then something specific that sums up your agenda and group
A solution that satisfies everyone then is RHS removing the "slanderous" part of their EULA yet still excluding those groups?
Dedmen is not an official representative of BI
It's implying we could have done none or any of those things
What he says are his opinions
Its not slander, when it was openly admitted directly by a acting member of them.
and respect it as such
I don’t work for an agenda I work against the Bull S——-
here you go, done
The badges on his profile are misleading, I apologize
I recommended to RHS to clarify their EULA as to not be interpreted by people as "slanderous".
Nothing to do with you
Yes, after the change of the EULA, it would imply that you have done atleast "other reason"
Clearly RHS had some reason to put you on there.
Currently your whole "beef" is that it is slander because it implies that you infringed the RHS EULA or BI ToS.
If that wording is your problem, it is easy to change it and alleviate your issue.
I have a SS of a message from tactical toxic stating RHS wants to have their mod be larger than Xbox reserved space so console players cannot use it
I remember one RHS member saying something similar, as a joke/making fun of it because of the repeated questions.
Ah yeah that's what I remember.
That was obviously not serious if you read the whole context
Under their old EULA we wouldnt have broken the rules of the licensing otherwise we would have been hit by BI legal. We ceased to use RHS on our servers over 2 months ago when 1.2 stability hit. So even with this new EULA they have made we would not have breached anything either. and the mod be stagnant
From having been caught in the crossfire of disputes between parties, contacting a party first politely does wonders first. Preferably privately before doing something publicly
LOL, I've suggested the same thing re: mod sizes 🤣
i was sent this image after all this particular rukus. You don't see me yelling slander despite the fact that it is all of it bs. We have no agreement with BI, we are not making money out of the mod we provide for free (with a license and conditions)
i do not speak for BI in any capacity or form
I invited two representatives from RHS to have a private discussion so we can fix any other violations and got nowhere.
They have also time after time again clarifying it was meant as a joke. Their stance is not that they want to bar XBOX users from using the mod, but that they have no particular care if the mod ends up exceeding the max size and will not split the mod for whatever reason.
How much did you wait?
Sometimes it takes a week to reach someone
How are you so sure? We don’t just care about ourselves and our own agendas. Our mods are fully public and based on community input, unlike others.
I’ve been in reforger since day one and have seen several modders come and go and I’m also in almost every major reforger community server and see and hear a lot. I vary rarely advocate for DarkGru specifically.
how is that relevant to RHS EULA?
Do you see me commenting there at all? What you see is a discussion between members. None of it is posted in a contract required to use anything.
We’re going on 2 hours now, and I was immediately denied the request
So why are they putting us in an EULA update and expecting us to not get upset when they haven't contacted us?
Its not, parallel conversation
It isn’t in regards to the RHS EULA, it was a separate tangent
But thank you for inquiring
So you waited less than a day for a reply?
Ill post this again, just incase it was missed....
Under their old EULA we wouldnt have broken the rules of the licensing otherwise we would have been hit by BI legal. We ceased to use RHS on our servers over 2 months ago when 1.2 stability hit. So even with this new EULA they have made we would not have breached anything either. and the mod be stagnant
Frankly that's something you need to ask the RHS team, and not a third party.
And it seems the RHS team currently does not want to comment further on it. Might need some time to cool down the situation before they are willing to do so.
I’m just curious why there so heated all of a sudden especially after we haven’t used it for long
Unless that’s why
I know not alot of major servers do
It started just fine and devolved to this when they refused to give a straight answer about what we needed to do to fix it
But that’s more semantics
Maybe the EULA update was planned since long ago, but was forgotten on a todo list and only just now taken care of?
I doubt it
Given the fact that both people I asked to speak with are fully capable of still communicating here, it stands to reason that I’ll just drop it because they’re unwilling to communicate
That's not our problem
That's their problem
I just find it funny when I put a report in for someone using my mod nothing happens
If it wasn't updated it doesn't apply
They could have been waiting for something?.
2 hours seems so little
He did say his request was denied
Well again the only issue I see is it’s clearly personal over actual an issue. They also state they don’t want there stuff representing real life wars but there’s conflicts up every night that are based off of Ukraine war and they even match RHS’s gear on both sides to represent that but Ofcourse crickets.
So I would just rather prefer it was a more accurate statement and not one that makes it look worse then it is
Also even I can take a while to even answer a DM. And I am not available 24/7
Same as everyone else.
actually it has been a WIP for the past month or so (or in fact after the fact that paying for mods is up for discussion internally within BI)
Best is to wait a few days
Its also a Sunday evening.
I for example am trying to play Fallout, and not deal with any of this.
and do it multiple times to bump it
He was denied tho
They didn’t even reply lmao
There has been people that had sent me DMs with claims and got lost in the void of unread dms
How's that going? LOL
Then they send another message and get answered
How was it denied if they didn't reply?
They were in the conversation when we asked multiple times what to do Mario, even when it was just me talking to Pufu politely I was met with redirection and deflection because respectfully they don't have shit, they made a ruling on something we used under a previous EULA and haven't used in over 4 months
Ohhh which fallout u playing?
I wouldnt bother on this, i tried and was ignored because those in question was not DarkGru.
As I said before, it's a publicity stunt
There's no point entertaining it further because RHS has shown what they think of communities who are willing to work to rectify situations
I was denied the ability to even have discourse with them. I offered to speak to them and get the list of alleged offending mods and was told no we will not speak to you about this
I mean it doesn’t really matter
Not really
We don’t plan on using there stuff anyway
Was just more about not a chill thing to do I guess
Quite literally, I just asked a question, and never got an answer
Didn't realize I was gonna spark a war because RHS is so secretive and discriminatory against groups they don't support
Everyone is free to update their EULAs
Copy that
#bringbackcreativecommons
@lethal cape
Do with this as you will
Again, any grief with that should be handled third party, we BI have nothing to do with that.
#bringbackcreativecommons
Literally the issue
If this is the way for arma 4 we are screwed lmao
Just know that our EULA, and ToU also get taken into account for mods
They did, and said no.
Tbf, the EULA as worded brought BI into it
So if you break anything there, then you also get in the red
Under their old EULA we wouldnt have broken the rules of the licensing otherwise we would have been hit by BI legal. We ceased to use RHS on our servers over 2 months ago when 1.2 stability hit. So even with this new EULA they have made we would not have breached anything either we havent used RHS. and the mod be stagnant
Again because it seems to be missed
You need to take into account Workshop ToS + Tools EULA + Mod License
Modders can license their mods to be as open as possible still
If the modder does not allow for much, then do not use it
As simple as that
The fact they can privatize it and gate keep community progression
Is what ruins this
This is what’s causing all this
How many times does this need to happen
Arky said they won't enforce it.
Like literally does anyone at Bohemia actually hear any of this
They won’t
That's true
According to what ark said we could just trample that EULA. It holds 0 weight.
RHS has been around for along time. Gonna take some convincing that they are the one gatekeeping community progression
wdym?
So if I use RHS scripts I’ll be fine?
The answer is obvious
Well until recently, unless you are part of those listed in their new EULA, then yes, why wouldn't you?
So essentially this addition from RHS is useless. You aren't going to enforce it. They won't seek legal ramifications. So it serves no purpose but to slander
Alright let me go tear apart RHS for my own mod and then see how long it takes for someone to call Mario
You said use.
Yes
It's a shame that so many people are against the furthering of Arma and the modding scene and more about furthering their publicity " I made that mod" "these people can't use my mod" like toddlers, it's a mod workshop, if y'all allow people to have licences outside of your own you are asking for shit like this to happen
Well if you rip it apart and modify you are not just using.
This community is going to break well before A4 catches any traction
Because everyone is out for themselves
Dunno, Arma 3 survived well enough
Because of #bringbackcreativecommons
They have em on speed dial
Wouldn't be concerned tbf
Didn’t get popular tho for a long time
I still love A3, but the new Arma's is what I'm talking about
RHS only condemns hateful content, etc from what I understand
Otherwise they just allow for stuff
How is NVG compatibility hateful?
Definitely don’t.
And these things like hateful content and such are also against our ToU
That statement is untrue
Oh it had quite the traction within its niche for long. DayZ spiralled it into mainstream. But for milsim communities it was the same.
Ukraine/Russia stuff is also bannable by us if it's promoting hate
They condemn anyone they dislike
Second this.
Maybe use to be true but not since reforger atleast
They literally were boasting back then excited for when they can decide who and can’t use there mod
None of our mods have been banned Mario
Where are you getting this notion
I am talking in general
They were claiming that was the mod that breached it
No no no, their license states depicting current world conflicts, which their mod is openly used with others on multiple servers to depict an active conflict rn
Didn't take off right away because there wasn't much content at first It's been popular longer than many in this discussion have been modding arma.
Which reforger and 4 will have even less at start so the inner bickering of mod groups is so dumb
It is not missed, I don't understand what you are trying to say with that statement besides "We are not in breach of their EULA" which.. okey fine, but now what? What does that statement do?
The argument people have been posting here about protected mods destroying the modding scene, have obviously not been modding long. It's been a thing since A2, and hasn't destroyed the modding scene. Modding and Arma are not going to stop being popular, A4 is proably going to go through the same arc A3 went through, with more people paying once content ramps up. It's just the cycle of these games.
We have been more than willing to extend an olive branch and sort it, as Mittens and Texan were both told no by Pufu and Toxic respectfully. We've put the ball in their court, and they took it and went home
How does it harm community progression, if some people cannot use the free mod they develop in their free time?
Their other option would be to just not make the mod, would that be any better?
Okey, but why is that RHS's or BI's problem when someone else doesn't want to make a mod?
I’m sorry but the staff behind dayz when they did what they did to .JSON with custom structures and caused a 100 servers to have the customs duplicate every restart and the mess that caused that was 100 intentional because of spawn walls that’s more then enough said
Some poeple just love to take everything anyone says out of context for their own narrative..
This was directed to Mario as I was directly in conversation with him. Thank you for your input tho.
I have 10000 hours in dayz and as someone who grew up inspired by Frankie to play it, personally I had enough and put the game down because of the repetitive aggression towards the community
I am not sure what the relevance here is. There is no denying that when the original DayZ mod for A2 went viral it brought a lot of players to A2 and A3.
Dayz stand alone
So you told them they can write it and clarified it would not be enforced yet they still did it meaning they knew damn well what they were doing 💀
2016-present
This entire thing is childish
I don't understand how giving people the possibility for doing what they want to do with their free time.
Is causing harm to the community...
And?
Did we issue a ban?
The and is yes it grew traction but what it is now sucks
If not then we did not enforce anything
You did not.
Then why do you bring us into this?
Should see the donations for loot over in dayz if there’s such an issue over here for that type of stuff
RHS for Arma 3 had that same kind of license for atleast 7 years (that's as far as archive.org has proof for it, I'm sure its been longer than that). And you can see how it absolutely obliterated the Arma 3 community. (not)
I just want Pufu to stop spewing lies to the community about me
Not sure why that matters in the end. That is irrelevant to the fact the DayZ mod brought a lot of mainstream attention to A2, and then BR to A3
I told them they can write downstream restrictions but handling that is up to them
How would they?
I think it's fucking abhorrent someone in his position is running around hinting to the fact I'm a scoundrel that breaks Bohemia's EULA and I think it's abhorrent Bohemia as a company allows their community moderators to behave as such
Exactly! Doooooom I say! Arma will fall!
They can disable the mod on specific servers, as long as they do not break the game.
The game has to be like if the mod was not loaded
That is okay, breaking it is not
Bringing up the gene pool of what dayz is now
@lethal cape quick make sure you put in the EULA that any mods can't be used to render mods on the list inoperable
Like it's not hard to find ways around this if you guys are gonna look the other way
As stated by you if any of this was true you would have acted upon it.
Ironically RHS was the foundation (among many other mods) for many milsim communities using that as a basis for modern equipment and was a pillar among the mods my own community used for one. And most other communities we interacted with. Without then the milsim scene would be worse off.
Ok?
Ok
Would we be better off they didn't make DayZ then...?
This is not entirely true. But I respect your opinion
Pointless argument carry on doesn’t involve you unless you understand what I’m saying
Ok... I just don't get your derailing fun facts and their relevance to whether mods brought lots of attention and players to the Arma games... but you do you
I guess "ACDC fans" are not people either then?
That topic has long since ended, but you're probably just catching up 🫡
CUP was the foundation for my servers and community. We've never used RHS...
How? Just curious myself?
by scripting it to work like that
The "how" is up to the mod, probably multiple ways.
Sounds neat
Topic has gone, also the ACDC bit was an edit, but thank you for the input.
We used CUP in tandem, but for us RHS had higher quality and lots of features that CUP just didn't provide the same quality of. CUP was nice for AI factions, maps and structures though, used them both ourselves.
But how is that even relevant.
What is the argument there.
"I use CUP, so RHS is irrelevant and doesn't matter" ?
Not from me... Just noting that no one mod made ARMA 3 successful
Well apparently soon there will be servers that just won’t be allowed to use there stuff anyway so I mean idk
Apart from CBA_A3 😉
Yeah good argument.
Same you also shouldn't put any weight on "RHS availability being required to make Arma successful"
One mod doing bad stuff cannot mess up the whole game, there are many other mods.
My point is either way, that the modding scene has been budding for a long time, and only grown since before my time when I joined around O:AH in A2. I do not foresee the death of modding just because some people get their nickers in a twist over a single mod, that they even admit to not using anyway.
This exchange here, shows that there are not enough RHS alternatives, and that they are direly needed. But that's not RHS' fault, nor BI's
I did note earlier that the solution for folks that don't agree with what a modder does is to simply not use their mod
It's certainly something that is being worked on
BI keeps bloody hiring the modders that might make alternatives 😜
RHS let alone BI, there have been some competent modders come around but most of them get scooped up to work with RHS
But we already have our replacement being worked on and out so it’s not that bad just more annoying I guess
But curious to see what system there gonna use to disable the mod
There obviously competent to do it just curious which method
Established project, competent people usually prefer to go to stable avenues, as those people usually have jobs and such limited time
That wasnt the kick up that caused this here. We have happily been absent of RHS on our servers since 1.2 Stability update. The issues that brought us was the accusations and slander in the Eula update which RHS was entitled to change. We came here for clarity from the BI side, and offered our hand to resolve the accusations thrown at us. Has nothing to do with "Not enough RHS alternatives".
Think it is called the legal system. AFAIK they are not strangers to it.
We are at a bit of a crossroads content wise, but BI has begun addressing that. Gone are the days of anyone being able to make quality 3D assets that match or exceed the quality of the base game. It takes skill, skill that requires years of practice. RHS has those skills in spades.
I could just post the screenshot of there one higher dev saying like you piece of shit people and stuff like that on a billboard and ThIs iS wHy dArKgRU wIlL nOt eNdoRse or aLlOW rHesss oN sErVer
Same thing I suppose
Well there are many. As long as they do not affect the game, or other mods then it is allowed
Yea I’m seriously just curious! I know they have the talent to do so just wondering which way they’ll do it
And I know many ways to get around it 🤷
We discussed briefly about allowing mods to have a blacklist or whitelist mechanism officially but I have not brought it back to discussion
If you aren't able to do anything about it that shouldn't trouble you

That was me probably. I took the infraction
atleast you own it
People were seriously getting under my skin in that instance
Saying they are free to rip what I make
Hey Soul, would you mind sending one of us a list of the things we've made to be disallowed from RHS so we can rectify it?
Or is that still not an option, 2 other members have turned down our request to rectify
That’s the argument I was making
See we aren’t allowed to
But are told to
There’s no way this works
They think we should y’all think we shouldn’t
The divide between community and a game development team has never been higher
"The amount of people trying to steal/use others peoples work without permit has never been higher"
Corrected that for you.
If it renders a paid service unusable aka disabled the ability for a server under a provider to be used for the express purpose the server is there for, then good luck
Sup @minor cove
is there some service provider who sells explcicitly RHS mod servers?
no way that's real
How ya been my friend?
But is technical "lockouts" actually something that is starting to gain traction? I've only heard it used with "bad actors" mostly in the Life communities
Haven't talked to you in a while
Hey buddy 🤘
No. What I am saying is that if you have a server and you get blacklisted from running a mod, and via the blacklisting it renders your server un-useable till the mod is deleted then that’s a interruption in a paid service
well isnt that just on you
you dont pay for the server to run mods on it
you pay to run the game
mods are your options
if you dont have option to use some mod, then you need to fix that by removing it
same as with any other mod that breaks up
I forgot when dealing with the chronically online you have to be specific
what if I create a license that Frying Pan cannot be used on Nitrado servers
@rugged prawn is that a no? I know you've seen it, and I know you've been around to reply because you were typing for a hot minute and then disappeared
Theoretically no. That is then grounds for intentional disruption of service which is caused by a third party and punishable as such
By the ISP, the SP and the user
so if mod maker dont update mod when some game update breaks it thats intentional disruption of service too?
Clearly you misunderstand intentional
No, beacuase that is not intentionally impacting a service which is otherwise running fine without fault.
but the maker chooses to not fix the mod
If you want to get into semantics that's fine, but nobody here is gonna bite
Correct, which is why that form of whitelisting is explicitly not permitted by BI. Pretty sure they have stated that a few times here over the years.
BI delists it
But the whole game is broken via the update and all servers will be reverted to vanilla when they are reloaded.
If it becomes unusable on the current version after so much time and a report it will be delisted
That argument is moot
Grasping at straws isn't going to draw attention away from the issue
its same thing though
you dont pay to use the mods
and anything can happen to mods which is not part of the service you pay for
Wrong, I don't pay Arma for the mods, I pay for a server with space allocated to run mods
aren't mods provided "as is" anyway ?
I hope dedmen is enjoying his fallout playthrough
If you want to get into it
I do since you guys brought it up
glanced on dozens of pages of history ... fried some neural banks ... replaced and moved on
Truth 😂😂
I wish I could replace my neural banks
also to that person who claimed if someone applies part of theirs eula/license terms they must apply the rest ... no, they apply whatever portion of it they want as it's theirs IP/rights/content ...
that's the 'point' of being the one who owns the rights
I feel like you just got an idea for a mod...
No because it isn’t done out in a tortious manner. A mod maker knowingly creating a pathway to render a server unplayable is a tortious act
so when some people were taking my scripting decades ago w/o even asking i just closed eyes and wished someone somewhere sometime will not BUTCHER it
my scripts come pre-butchered out of the box so I'm safe 
I refuse to believe that
Bacon scripts are the gold standard
Full stop
😂😂
(love you bacon)
more like plastic coated in gold
Still got a little gold in it
still gold tho right? 😂
snap, get out my brain dog
The Almighty Ginger lives in many brains, rent free
As do some communities 😂
Clearly 😂

Excuse me sir, how much for 1 share of BI 🥹
If I become a shareholder you bet Imma be this guy
Correct
Who's doing that ?
While your here could you shed some clarity, If a MOD developer states in their own personal EULA that a entity cannot use a mod developed by them on their servers, would BI enforce it if it doesn't breach the typical laws BI EULA/TOS ?
Nobody yet to my knowledge, but it stemmed from here #other_ip_topics message
It wasn't really needed by most legit modders in the past.
But it seems times are changing.
Its not.
The server is fine, just your choice on using a mod that you can't use makes it not work. That's on you, not the service provider. Same thing as you wanting to use a mod that was broken by a game update.
Its not bohemia's nor the service providers fault that a mod you want to use doesn't work.
It would be punishable, if it were the fault of the provider of the service. Is it?
So they could, as he said/implied in another message, make the mod just not "work" (as in "load in"). Server won't break, game still usabled.
This is what happens to anyone trying to use some of my community content atm as it relies on a specific backend and services that are not provided (databases, api, ...).
I mean if the server is running fine with the respective mod, and then gets blacklisted, that is disrupting the service provided till it is rectified?
If your kettle fails and blows the fuse.
You don't blame the kettle company for your PC not having electricity, if all you need to do is flip the fuse...
mh actually, I guess Americans might do that..
Hey if it's not explicitly stated in the TOU of the kettle 🤷 (I'm just poking fun)
But if the kettle is sold by the kettle maker with a inherent defect created by the maker to short the fuse then there lies the issue
In the US maybe yeah
But I guess when you’re the kettle maker that the stove maker uses then that’ll be allowed
The US might even have a court crazy enough to wave it through, despite all you needed to do to fix it was flick one switch in the fuseboard
the mod and right to use it is not part of any paid service though
Just trying to say the argument of a mod not working disrupting a paid service is bullcrap
BI operates in many jurisdictions and as such must follow the laws for each jurisdiction it renders services in
Isn't the assumption here not that the entity that wishes to use the mods doesn't have the right (e.g. explicitly banned). And since the server operator does not have right to override that no service was interrupted because the service was never legal to provide for that entity
Saying in the US is a moot point
No different in the UK, If a product is sold with an inherent defect that causes issues, whether just with the product or it burns the house down, and is directly correlated to the product in question there is grounds for a action
BI is not RHS.
If RHS blacklists you, you are free to try to sue them in the US. Good luck
Im not refering to RHS
RHS just an example
A mod is not a sold product, and you have no rights as a consumer when using a mod, as such have no means of taking action if the product does not work as intended, either willingly or not.
A mod on the workshop is licenced by BI to operate in an official capacity on their servers, which are hosted by an outside party. Guilty by association is a thing in North America, so as it sits in NA if a mod maliciously targets the function of a server by extension BI could catch flak (not saying it's happening or anything like that, just putting the background info behind what I said)
where is it licensed to operate in an official capacity?
It’s the same grey area as how you explicitly cannot commission a mod but you can “donate” and maybe 😉 the mod is a part of a content release down the road
When the mod is uploaded it's uploaded to the workshop under Armas mod licensing
is what you wrote the exact wording?
No but this being a base game supported workshop, on a game that is a paid product gains ground as such. Content is restricted on a paid service (the game)
is licenced by BI
I don't think that is true
me neither
if a mod maliciously targets the function of a server
Pretty sure the EULA forbids such malicious actions.
Thus the mod would already be violating BI's rules.
BI would only catch flak for not taking action against something violating the rules.
Its pretty black and white.
The only gray part is people doing wrong things, knowing they are doing wrong things, and trying to skirt past the rules.
could you highlight the part you refer to?
We are not responsible for and We cannot influence the Content uploaded to ARMA REFORGER Workshop by other Users. We expressly refuse to take any liability for eventual damages the Content may cause to Your device or to You.
My apologies for the confusion, licensing was the wrong word
Thank you for clarifying that for me
An EULA which all players of Reforger accept upon using the product.
is alright. It was a bit confusing statement
Also important. You have AGREED to this
Sooo funny thing
They cant target specific groups in the EULA of their mods
As that would impede on the function of the workshop would it not? Especially if said mod was to target these groups
Maybe I'm misunderstanding what I'm reading
So I don't wanna say that I'm 100% certain
Can't violate your use rights (license) if you explicitly were not granted them.
No if it's part of their license
Not according to the workshop TOS
In Arma Reforger**
specific groups like
People, and **********
Where? Because this was clarified by our legal department.
Officially, you can.
As long as you do not break the EULA or ToU
For example, do not break the game
or tools
Can you tell me what the purpose of the Arma workshop is?
You can make the mod be disabled in full
But if you held the right to use it prior, and then they decided you are now not allowed, that would impede them no?
As long as you do not break anything external to the mod
What is the purpose of the Arma Workshop
No. You had the right to the previous version. And may continue to use that.
Is it not to upload mods for public usage?
ARMA REFORGER Workshop enables the User to download, use, and (if the license under which the Content was uploaded to this ARMA REFORGER Workshop allows) alter and further develop the Content other Users uploaded to ARMA REFORGER Workshop all in compliance with these Terms of Use and other applicable documents RHS are prohibiting them from using the mod too... The way this condition is written implys that the license only affects altering and further developing...
It is to upload mods, not for public usage
We have private mods as well
(Not shown in the workshop)
So to speak, If I make a mod, that is dependant on another makers mod, and he choses to then blaclist/remove my ability to use it and it then breaks mine, does that fall into this category?
It says at the start the main purpose is to connect users to enable them to share and develop mods correct?
you can share publicly or privately
That was the point i was making
So if RHS is disallowing usage from 3 groups in specific that would be considered private? Correct?
Then again, Mario said that what RHS are doing is fine, since the question here seems related... (#ip_rights_violations message)
The mod is public, the license is restrictive
Please we have told you the official stance, it won't change
Stop it now as you are just cluttering this
I'm just asking questions my friend
@coral juniper please can you clarify on my question here
The fact that you are combative shows alot to me already so I'll drop it
I think a lot of people are just looking for clarification on this.
I think some people are grasping at straws...
MarioE answers are quite clear. Reading the licenses, tos and whatnot would clearly explain things.
Maybe reading them again, perhaps with some people more versed into that matter, would help.
I am just confused, if you want a clear answer then ask in a single message with full context.
Depends really on the license
And the type of targeting when it comes to that
Sharing publicly under restrictive license in NA is not considered public, it's considered private, so why in NA would the mod be allowed to be listed as public when in the places BI provides service and must abide by their rules is it considered still public and allowed to be publicly listed?
That's all I'm asking
But you can argue that is part of the functioning o the mod 
Not that anything be done because I know it won't be
You need to remember this btw
You acknowledge that We may in Our sole discretion decide to remove any Content uploaded to ARMA REFORGER Workshop particularly if it is in breach of these Terms of Use or in any other way violates the rights of third parties.
This is talking about the mod being hosted by us
under our terms a bit outside of IP rights
Copy that
It's where (Enforcing within reason comes from)
This is my point, if i create a mod thats dependant on another and then my availability to use the respective dependant mod then breaks mine. Which in what you said would not be allowed
For our sake, given that mods conflicts all the time that will not be enforceable. Unless the license stated otherwise (Like RHS does right now)
Again, within reason...
So if I used a mod locked to the prior version before the license changes that have been made, nothing can be enforced if there is nothing malicious done in my mod?
The Content is provided 'as is', which means that We give You absolutely no warranties of any kind regarding the Content.
By downloading any Content from ARMA REFORGER Workshop You establish a relationship between You and the User who uploaded such Content to ARMA REFORGER Workshop which is regulated by these Terms of Use. We are not part of such relationship but We can influence it as it is described in these Terms of Use.
We are not responsible for and We cannot influence the Content uploaded to ARMA REFORGER Workshop by other Users. We expressly refuse to take any liability for eventual damages the Content may cause to Your device or to You.
Key wording in damages on that last one
If that version was released under a license that allowed whatever you want, then you are alright.
as long as you use that version
There it is
Of course distribution to newer users (players) of your mod might be a problem if only the latest version of mod you depend on is available and they don't have the older version.
Thank you for your input. Greatly appreciated🫡
Also sorry if I looked combative, just wanted to stop the insane amount of messages and gather context. That is all.
While it is possible to access older versions of mods, imagine having to upgrade/downgrade a multi-GB mod everytime you wan't to join a server...
Sadly that’s already a thing with workshop bugs sometimes
Don't know about REFORGER Workshop, but I think on Steams you can use command line to manually download "depots" and stuff.
It was one of the reasons we removed RHS because of workshop errors that would falsely have people downgrade at times even though we were on the newest mod version. And that issue is not inherent only to RHS
Of course if the older version was under generous licensing, like GPL you can distribute it yourself on other channels.. Still introduces another distribution source for players though
basically
You can set the mod version within the JSON file for a server config and the game will up/down however you see fit
Just respect other people wills of their mod 
And workshop is not a hub for open source and open licensed mods only
i’ve noticed the bigger the mod the more likely it acts up in the reforger workshop, not too different than steam with its depositories if you try to download a 100+gb game it’ll sometimes disc write error
Hmm. The new EULA says that they can't use old versions...
The longer something is going, the higher the chances are for something to f'up 😅
very true
Mfw I would be at 98% mod download and boom failed to download
Or the dreaded rdb mismatch and you did a mass install/update on console
rdb mismatch would kill my mood for the day when I was still on console, thank god PC isn’t limited with its download speed
Also, if your mod got banned because of some license breach. You can contact us, remove the offending content and be unblocked.
We give second chances.
Unless your account is banned, then there are second chances.
Or if the ban was for a very strong reason then not.
Missing a "no" there I think 😉
In general, unless we are forced by IP rights laws we will give some time to rectify situation before a ban
@coral juniper can you confirm this EULA of not using old versions would mean nothing, as the eula at the time aloud for it?
There are second chances
I have given to some
Oh, my bad, assumed that was an "if account banned, then bye"
Better not have confused them tbh... 👀
Different ares
Sierra gulf
I’ve never been banned
Apologies then 
this should theoretically mean we could not create a new mod like right now using the old versions which previously did allow it. atleast that would be my understanding
Using the logic set forth this is entirely unenforceable
Which EULA?
Ours?
They are just putting stuff in there to try and get a rise and recover some of the negative PR they've gotten from this encounter
No no, RHS is trying to get a rise and keeps changing theirs
negative, RHS's states old/new versions, althought the old versions would have allowed
darkgru refused RHS, I don’t understand why they are unhappy?
My understanding would be that i could not create a mod now as we speak using old content and upload it. But if i already made a mod and locked the version to one when the EULA did, that is fine because the EULA allowed it
I mean, isn't entire RHS non-derivative so you never could?
If you did a derivative from RHS then you breached it anyway
And if you did not get issues is because RHS decided not to file a claim
Would a mod maker be allowed to specifically restrict their mod to PC users only (barring Xbox and PS5 users), if stated in their EULA?
That is allowed, there is the option to do so as well
Im not talking about altering their mods
Nice
The division between pc and console grows again 😭
My laptop can run A3 with 156mb of VRAM, have I achieved godhood?
At this point why even do cross platform if you won’t allow parity between the systems
We have killed god.
They do allow "parity", but they don't force it.
My laptop should not be able to run A3 at all but it does, I have an old ThinkPad E570 and I can hit about 45fps 😂😂
The amount of people just twisting words trying to get them into something negative today is astonishing
I am the new god
Gods not real
That's right, I am an enigma

Oh my god this is still going
No I know, but man it sucks that it’s even a option to exclude a platform
I stopped a lil bit ago
I think we just kinda moved in
Because not all modders have the means to develop and test on consoles
console computing power is limited.
There will someday be mods that simply don't work properly on consoles.
Having the option is amazing, to prevent console users from getting confused or even getting angry at the game maker or modder, while the modder perfectly well knows it doesn't work
Pft just rip an emulator (I'm kidding)
Also there is that mod size total restriction
And seeing how certain console users be demanding things from mod makers I would have given up catering to them.
He’s not
we are merely conversating now
wrong
Everyone owns pirated discs
I don’t want to hear anything about piracy
I know people had the towers of blank CDs 15 years ago
What is limewire
No idea
Idk what you are talking about
They weren't blank. There were imbued with sharpie based text
Pirating VHS was something else
That was next level
To actually do that was more difficult
I had a ghetto blaster and I used to record songs on cassette off the radio 😭😭
IM GOING TO HELL
If you don't want to get banned for doing something illegal.
Then why publicly state right here that you are doing something illegal.
But you’ve done it
It’s a lie to say you haven’t
My brother had CD's and gave them to me. But what happened decades ago doesn't mean its fine to endorse that stuff in here now. I would think we've all grown up
Just to clarify (maybe again) BI's position, if I did a mod and had an APL-ND pbo that rejected logins from some Steam accounts and won't load for some servers, that would be okay and anyone who tries to override that protection would be violating APL-ND?
since this is veering fully offtopic now I'll encourage change of channel #general_chat_arma or other that fits it
If it does not alter the mod directly you can use it as a dependancy?
GBA emulators arent illegal, there are plenty of free ones on the app store my man, who shit in your cornflakes today?
Er, it transforms their content
I specifically stated that it was Arma Reforger related
You’re in possession of pirated discs which is the same equivalent
I now hold leverage over you
I was almost two decades ago..
And this conversation
But it would also apply to ARMA 3 ofc
Steam Workshop has their own
Today I am working for a game development studio who get's hurt by piracy
Kanye
Don't try to blackmail a moderator, for your own good
Yeah, pretty much seems like that's okay on Steam already
Whether it is explicitly listed as a dependency matter not. The question is it derivative.. The only thing I know so far, is that it seems retextures with unencrypted/unobfuscated files are not. That is the only exception I know of (which may not actually be an exception).
Homie, take a joke
And a chill pill
Is it me or are this guys asking for a ban now for a few hours ?
Surely a retexture is a derivative...
Respec Mai authoriata
Actually funny enough this does fall under ip topics
That would also be my guess. But have seen some discussions before where it way not clear.. Most larger mods then just allow it (don't persecute it), I guess.
So this is now relevant
We talk about pirated music in here from now on
So if I own a pair of Oakley thumps and the only way to get music on them is to pirate music to them Oakley is something else
Um, runs close to rule 6...
It's late here. I will leave 👋 . If you have questions then just send me a DM. If I do not answer after a while then send another one to bump it.
And be prepared to wait two weeks as per above messages 😜
just send another DM
I joined a lot of community discords
That's why I regularly clean my discord server list...
again, since offtopic -> other channels where it fits
Surely would be no different from say, being able to use a peice of equipment(which is from the dependancy mod) from someones mod and make it compatible with say a weapon youve made? it doesnt alter or change the dependacy mod itself
the other mod is still needed -> derivative
It transforms their product
Are scenarios (missions) derivative of all the mods it loads, either by placing them in the editor, or loaded on demand by scripting functions?
they use the content, not alter it
Though RHS prohibit some missions with their mods...
specific cases though
Not sure how enforceable that is though
Any ongoing conflict actually
yes it is a specific case
But I can see why people are confused though. A mission is not derivative. Presumable a "composition" which is just a config referencing other addons objects in a relative positioning is also presumably just a "use". A mod that the inherits a vehicle from another and applies another texture is considered derivative. Has a general "line in the sand" been well established?
Still, not sure how enforceable that is
Normally using scripting functions is derivative. But CBA offers many scripting functions for the express use as an API. Does calling those make a work derivative, or is it just "using" the mod?
They have this specific sentence "Any addon which calls CBA-defined functions need not be licensed under the GPLv2 or released under a free software license." . So I don't have to use GPLv2 for my work, but is my work derivative of CBA?
Yeah, but they don't care or limit that
All down to the license used by the mod in question. Each is different and you decide what you want to use based on that
I mean, if I wanted to do a Milsim based on UKR vs RU I would use CUP that has a nice UKR faction and new RU gear/vics now
And no restrictions on doing so
Chats finally dead
Thank god
It's not a derivative. You don't include, anything from CBA.
Now the question is - if I were to override one of the CBA functions with my own, or change the weight of something with a config patch, is that a derivative? I myself would say no. RHS would say yes. There's not a single "if you do this it's a derivative" list out there as far as I know.
Would be cool if we had it.
You are using one of their function as a base, therefore it is derivative
You require their mod for yours to work, that is derivative in any case
Another thing is. Are you forced to agree to EULA when you're actually not using the content, but let's say you're just overwriting one of the functions and it happens that the names match? You're not the end user after all.
if you are overriding one of their functions you are using their content, you said it yourself lmao
I fully changed it. It just system chats hello now. All I did is match the name. Nothing from CBA in there
how can you override something without loading it first?
if you are creating a function that has the same name but does something different that's not derivative no, but if you are using someone's work as a base, no matter how miniscule it is what you keep, it's nonetheless derivative work
idk how people seem to misunderstand this
Think he is saying if he makes a mod that uses another mod that other mods EULA = end user license agreement does not matter because he is not the end user
it matters because he needs to be a user of it to be able to use it as a base
how can you not be a user if you have downloaded and USED the content to create yours
At least for A3, you don't need to have it during dev.
Now depends on reforger. Workbench might throw an error, but none of RHS code is actually in your mod.
Let's say RHS adds a license check into OnInit function and from there call their own license check.
I'll come, and match the license check function name. Name my mod alphabetically lower than RHS, so something like RHSDRMRemover. Now Arma Will come, start loading mods alphabetically and my function will override RHSes one.
Or if it does not work like that, when the functions are not set as override, I could make it alphabetically higher. So mine is added to the game first
I don't need the base. Function names is all you really need in this case.
Cool, so you can load it, the fact that someone can work around something doesn't mean it's allowed
I am saying that this mod would not be a derivative. This fully legal
Of course this goes only for script based mods. You can't do anything about prefabs
It would be a derivative because you are modifying the end product
You require their content for yours to make sense/work
Mine would add the function regardless of RHS is loaded or not. It might also add a nice hello print.
This conversation is somewhat pointless though because RHS has allowed quite a bit of modification just by asking nicely and respecting them
The issue is with a community or other that decide to use RHS systems to include stuff that they clearly prohibit, like ongoing conflict stuff
Your mod working by itself doesn't mean it's clear
In your own example you would be modifying how RHS works ON PURPOSE
Overriding the script is a derivative
Even if the script works by itself
How can it be?
So if I now come and randomly choose the same name for a function that other mod did before me, I am deriving from it?
Your argument is not valid, because that is not the scenario we're talking about, if it's done on purpose to override RHS content it's not allowed
and in your own example, the purpose of the mod is to modify RHS content
you can release a mod and then argument that that is not the purpose of the mod
but that's a different conversation
the fact remains, if the mod's purpose is to override/modify their content, it is derivative
if it is done accidentally, it might also be derivative but it'd only be by accident and would only happen when the two mods are loaded together
I'm going to stop this conversation now because you seem intentionally misleading about this topic to try to push your argument
Man. Please. You can't go around saying that function name match would result in derivative
I can if the purpose of the mod is to override said function
PURPOSE
intention
take note of the meaning of those words

Prove that it was the intention
It just adds a nice hello in the chat when you join. That's all
AS I SAID, that's a different conversation
quite clear to prove if the name of the function is incredibly specific though
And it would not be a derivative.
I am sorry that my mod RUPET_HAS_SEX prefix collides with RHSes.
lmao as if
your argument is laughable
Just ask before overriding someone's content, I've done it for RHS and other mods and it's been fine, just behave as a human being
I'm out
I am not saying that I would do it to RHS. I did it to another mod that was breaking the TOS with their game shutdowns anyway.
The only thing I want to showcase is that any DRM could be cracked without being a derivative. Or even by accident, just by wrongly overriding OnStar function and never calling super.
A3 (russian/life communities especially) and any DayZ communities showcased that there are super smart way to obfuscation PBOs and code. All of the ways were broken with enough time.
Okay, I might have been misunderstanding you
If you are specifically talking about DRM, isn't that straight up against BI terms anyway?
Reforger just made it way easier, if it's a good thing or a bad one. That's up to everyone's own opinion. All our mods are publicly available under CUPs license.
DRM that crashes/closes/somewhat fucks with the game, yes.
DRM that would just stop your mod from working, like guns disappearing etc, no.
If the game continues like the mod is not loaded, that's fine.
I think the conversation just boils down to being able to prove the overriding is on purpose, which I still believe would be derivative.
But yeah you would have to prove it's done on purpose
I'll clarify my position basically, if an override is made on purpose to modify a specific mod, I think it's derivative
Proving is a different conversation
You and RHS have very different opinions on what a derivative work would be.
If I go and do config changes to balance the OP RHS vehicles to play nicely with others, i would not call that derivative.
I would call it derivative
Exactly. Different opinions on that matter.
Because you rely on their work for yours to make sense/work
I've always understood the license that way, same with CC-ND
It will work even without them. Creating somewhat empty classes that is.
If you modify any of the content provided in one mod with another mod then that is derivative
That's why when I modified some vests, I asked them first
Well isn't RHS under cc-nd anyway?
APL-ND for Reforger afaik, and their own license too
it has always been yes
that too then yeah
How Pufu said it is how I've always understood it
and I don't think it's that up to interpretation
That's probably up to a lawyer to determine, unfortunately I am not one.
just a note here, our license and our other clauses have always been vetted by a lawyer.
makes sense, you guys with RHS have been around and dealing with licenses for 20 years
the purpose for the current changes have been to set a clear set of rules (similar to a3) regards to what is tolerated (despite our nd license) so we reduce / remove the amount of dms and other permission type questions
We are actually quite happy that people are making mods based on rhs, despite how some people wanna portray us. What we don’t like is people who take advantage (monetary or otherwise) of our content
Now let me ask a question.
So let's say for A3, I want to change the hit value of ammo with a config patch, that is a derivative from what you're saying, right?
yes, even if that mod is not rhs dependent (as in it functions) without rhs being loaded
That very interesting take.
I think it would be
Basically, they can have an issue with it or not but it still derivative
not a take
again, you rely on their work for yours to make sense
what do you think something derivative is then?
I would assume that a derivative would need to contain some of the original material that it is building upon
your config would be based on the existance of that ammo, that was created by RHS, therefore it's derivative
incorrect
My mod contains none of the original material. Nor anything close to it
but you modify their content, your own content doesn't make sense unless you load theirs
I don't know what's so hard to understand
i’ll give you an example of stuff that is not derivative : using say one script rhs has (say duke system) if rhs is loaded
Ok
so basically you make use of something that exists without making any modifications to it, but you apply a system to your own content
Now what if my content fully depends on your duke system?
the moment you make modifications then that is derivative
And does nothing without it
anyway, we're going in circles a little bit, I'm now definitely out, good night
bit late and I work tomorrow hehe
have a good one
same
Also will just add this
Which is something I strongly feel about.
that is a bit of a grey zone. I personally would say it is derivative in nature because you are dependent on another thing or it won’t work at all
According to your EULA it is a derivative, even if it depends a little
when i asked my lawyer he said it is dependent on content. In reforger for instance afaik you cannot really have the system you can have in a3 where if mod is present then more features, if not, nothing happens
what i mean by dependent on content is - prefabs that uses parts of rhs, even if they use say a certain part of a model (turret for example) then that is derivative in nature
another example - if you have a nvg mod that uses an existing system, that is also derivative because without it you don’t have a working function whatsoever. All mods are by design derivative of the game that they mod. Even if say they don’t modify any of the base content, but just make use of functions present and all content is their own
without the base game the mod doesn’t function at all.
so it is not just dependent, but it is derivative as well. If in theory you have a mod that works on its own without being directly dependent but can take advantage of another mod if present then that might just be non derivative
That I can see.
Imo the big misunderstanding here is that I am mainly A3, haven't touched reforger a lot (only did one quick DRM remover as a proof of concept)
The option to "use" parts like turrets, models and everything and combine them to create new vehicles is indeed something I would call derivative, as I directly use your stuff.
Now, let's say I want to fix kornet BRDM in A3, which will require one function replacement to fix locality or whatnow is the issue there, haven't looked deeply enough yet. My mod will just replace an RHS function with my own code. I myself fail to see how that would a be derivative. Nothing from RHS is in there.
I am trying to portray what i was told by a legal counsel. I have already asked bi legal and there are several clarifications bound to be present in the near future with regards to reforger
That's the thing what I said. There needs to be a single "source of truth" that will exactly say what is and what isn't a derivative
As the views on this are somewhat diverse.
Because in the end, it will be BI who will be removing reported content from the workshop.
(funny thing for people that know. Let's hope BI Legal didn't get their diplomas from Pilsner
)
the views are not all that diverse tbh. in your example, the issues is that your mod (the code being am your very own) has no purpose (unless part of something bigger) without the original mod being present. And by definition that is derivative
Could you point me to the "definition" you mention?
Honestly couldn't find it anywhere
sure some things cannot be copyrighted (for a3, configs for instance, or dunno, bones and their animations)
I would say that you can hold IP over an animation
you do, but not over how it is setup in the model.cfg
And if I used your animation, I could see that as a derivative.
But if I made my own animation and replaced yours with mine, I wouldn't call the derivative
since you can only set it up in just a few ways (talking about weapons model.cfg)
it is derivative. that doesn’t mean you don’t own your own derivative content, it just has not purpose without the base that you animate
i’ll dm/ post it here tmrw (the definition link pertaining this kind if stuff) since i am on phone and already a couple of hours past my time since i work tmrw and would ideal to arrive before my employees which i have a weekly meeting with :))
Sure thing.
Just an example of what I meant with my message.
We got M119 with a custom animation + pose. Set in config with gunnerAction = M119Pose
If another mod comes and uses our pose, I see that as a derivative. They used something of ours
If someone else comes and replaces ours (config patch into our class) with gunnerAction = M119PoseCustom
I do not see that as a derivative of our work.
But again, for that a single source of truth that will exactly state it is needed.
Your example is why a statement is needed from BI, because I would see creating a new animation for a model provided elsewhere under an ND license as transforming the original model in game, thus breaking the transform prohibition of most ND licenses
And me being a software dev, I don't really see mods being a derivative unless you fork the original source, simply modding a mod feels like using a linked library to me 
Using it as a library, for example making a faction mod or a scenario which uses a faction, should be fine. And I don't think that RHS (or any other modder) would be against that.
However replacing textures of existing assets (which means copying a prefab and modify it) is IMHO a valid definition of derivative work.
so uhh
can i have a summary and are blacklists allowed in mods or is that against tos, or does it depend on how it's executed and all that
dont plan on making one im really just curious bc i remember a reason SWOP got taken down was bc of a black list
It was said at some point during that conversation that you can have one, but it cannot affect gameplay. The game essentially has to act like the mod is not loaded.
Not sure if that was specific to reforger/a3, across all arma titles, etc.
hm
so writing an actual blacklist script is out of the question rn prolly
If it would close the game, hurt performance, etc. Yes
would sending someone back to the role select screen in mp count as that
hm
im thinking
__has_include__ for other mods loaded is about the most you can feasibly do
There will a blog article about the subject soon™️ by BI (with help of their legal department).
But as been said before, it's "allowed" to white/blacklist, as long as it does not interfere with the game/server.
So if it crashes the game/server, or prevents people from playing, it's definitely not allowed.
Simply not having your features available is fine.
you can see which IP is not allowed in the pinned comment link
What about shutting a server down or doing endMission ?
It's a intended function, doesn't crash game or server.
But makes the game unplayable, counted as malicious.
Force killing it or crashing it, same end result. Except that the second one gives bohemia some bugs to fix.
It just to save the player from problems since it wouldn't run anyway.
It's just a additional check, otherwise the user will have a broken game anyway.
Don't see how that would be malicious. It's just stopping the mission/mods he is not intended to run.
With the same reasoning you could say, a public client mod on the workshop without the accessibility to the server mod (even tho it's private) makes the game unplayable and is "malicious".
Since mods are optional he can just unload it and problem solved.
Incase of a mission, he stole it and shouldn't be able to run it anyway.
Developers shouldn't be forced to have a DMCA as their only way to protect their work.
if(DependencyMissing) then {endMission "end1"};
One could argue this is just a check to ensure it works properly 
given this is SQF, I will assume that you're talking about A3
As far as I know you can do anything in A3. Don't remember anything about it being in any TOS.
However, the best/funniest DRM I've seen is checking if you're a dedicated server, if so wait 15 minutes and then randomly select one player/vehicle and kill it every minute 
Didn't happen to me, but it was funny af from the video
If you're being a bad guy and attracting too much attention, the workshop item might be marked as incompatible even on A3. Though that's super rare.
Don't make it crash because I don't like to see crashes 😡
Don't make it crash because I don't like to see crashes 😡
Play a joke on him and fix the bug so that he can't make it crash anymore 🙃
||Yes, all of them||
Tbh when you put a mod on workshop, at least in A3, I think it's save to say you mean for everyone to use it
However for private mods, that's another story
I cast memory leak
Thought this series of tweets by Karel Mořický on copywrite and real world assets for BI may prove interesting to those who've not seen it: https://fixvx.com/KarelMoricky/status/1828769695706525884
Question: how to handle DMCA Counter Notices?
I've sent a DMCA on the Steam Workshop for reuploading my mod, and the person has now sent a counter notice.
However Valve states that I now have to sue this person in the US (we're both from the EU) otherwise the mod gets activated again...
Is there something else I can do other than following US law and spending money on something relatively small?
as far as I know, unfortunately no 
Nothing, that is the fun with DMCAs ... Valve has done everything they are legally obliged to do, now you need to sue with the info obtained through the DMCA counter claim. AKA it will simply stay up since nobody in their right mind is going to sue in the US. Way too expensive for a workshop item to be taken down.
It miight be enough to scare the poster by sending some self written C&D to his IRL address. if that is unknown you are out of luck entirely anyway
Valve would follow a EU court ruling also, it does not have to be in the US. They are not necessarily forced to but its simply accepted. Valve has no EU branch.
I do have his information (part of the counter notice), although he intentionally published it because he thinks he's in the right (aka "it's open source so I can do whatever I want"), already had that discussion in my support discord channel...
And it's not that I really care about it, but it's just a principle thing...
Guess I'll start start writing some legal letters to his address, and keep sending DMCA's every time it gets public 🤷
PS. I'm well aware that BI is not able to support here, and Valve is hiding behind their US stupidity...
So let's start annoying this guy till he stops 😏
if it is a recurrent offender however, BI can (through Dwarden) prevent them from uploading to the A3 workshop
Not that I know/can see, and I've never seen the person before on any of the Arma related Discord servers I'm on.
Hey Mr. J. J. de J., I would really urge to not be that rash and do something legally actionable, that wouldn‘t be wise
Harassment is not the right step :)
Are you the other party whose being a douche?
or what is the context of your message
Douche is a bit harsh but yes
they dont check the validity of your counter claim
so you are not clear of anything
and more likely to be in violation than being right
He should sue me then instead advocating for harassment ¯_(ツ)_/¯
I kinda hope he will
Oh but they do, they initially denied it but talking with them and pointing them to the license reversed that decision
Unless it is a modified license, doesn't APL-SA give the right to redistribute? Literally the Share-Alike part?
stealing from 2 modders (Raspu and me), uploading to the workshop without being the creator (against Valve EULA), and even after telling him that there are additional rules (no reupload, no repack, no monitization) he did it anyweay...
so yeah, reason enough to have a talk with both Steam and my lawyer (especially after ranting here how I'm the wrong party)
- What do you mean steal? Did you distribute it under - a perhaps modified APL-SA license or not?
- I don't think Valve's platforms terms of service is for uploaders is DMCA-related. But if that specific part is, is not your terms on that manner that has been violated, but Steam Workshops.
- But yeah, if you did distribute it with a modified license that prevents upload, then it's no bueno.
The last part would be against the APL-SAs section about additional or different terms
Well obviously not if license is modified properly
Yes, you the licensee, cannot further make further downstream restrictions
And he licensed material from Raspu, which means he can’t impose his terms
Depends on the license he received from Raspu
Only the plain APL-SA was specified on his workshop page
That is for Raspus content
I don't know the pages. But doesn't matter could have gotten a separate license outside
Just because Raspu distribute on Steam Workshop using vanilla APL-SA does not mean has not received a separate license to work on.
Just focus on the license you got instead.
The APL-SA specifies that the same or a equal alternative license has to be applied to the modified content
But if he did not get it under APL-SA it does not matter what APL-SA says. This is for downstream not upstream
Literally from his page, the upstream license was already the apl-sa
Yes. If that is where he got his license from. Which it may or may not be.
I know reading is hard 🤷
Again, those terms are non-binding if you are a downstream licensee, you offered different terms, which are against the apl-sa
only on raspus content
not on the other stuff
unless raspu also has similar additional clauses
Very simple example how you cannot assume which license a creator uses:
- I make a mod and distribute it under APL-ND (no-derivative) . You can't do stuff with it.
- My buddy, named Buddy, gets a copy I give him under MIT license. Which basically means you can do whatever including sublicense etc.
- My buddy can then upload his mod of my mod under APL-SA for example.
You can them adapt my Buddy's material, but not mine.
Not to mention I have explicit permission from Raspu to modify and reupload his content
Cool, still, did he give you the material under the APL-SA or not?
his material yes, my own material is my own
No, the question did you get APL-SA with further restrictions or not?
he took the stuff with further restrictions
Even if Grezvany13 violated raspu's right does not give you right to violate Grezvaby13
Worst case, it would make the entire licensing "chain" invalid.
Which means no license and no rights
it's like saying "Windows is open source, because it contains packages under open source licenses"...
Not to mention, the license is non-exclusive, which means you‘d need a license entirely different from the APL-SA
Non-exclusive just means the Licensor retains the right to give rights to other on the IP too.
a. the licenced material is still under APL-SA (as written on the workshop page)
b. the mod is for Arma only
My code is not part of the licensed material I got from Raspu (you can find that on GitHub as well)
so it does not fall under the terms that license as is being claimed
But I will say this is highly confusing and unspecific... It is under APL-SA with the listed changes that explains I can make a mod based on it. But also I can't repack or reupload parts of it. So I can make a mod but not put the mod on workshop.
Which would literally be the APL-ND btw
No you can't repack or reupload it. Reupload is ambigious, thought and make it seems like you can't put in on steam workshop only. But it is not ND since it explicitly restates in addtion to SA that you may mod it.
That‘s not what ArmaOnly means btw
There's literally a reskin mod on the workshop, which is completely fine.
I even have a wiki page explaining how to make the configs fot that...
Or in the short form
dude... I know the license and I know what I'm writing...
just remove the mod and use the other one (reskin only), which is completely fine (as written and told)
Actually is more unclear than I thought. You explicitly write it contains content released under APL-SA and then make downstream restrictions. That license seems invalid
If you have separate permission to use the content like this, don't write that parts of it are distributed as APL-SA.
good to know we have some lawyers in this Discord 🤷
SA only applies to the material that is derived or edited from the original
Anything in the same package that has nothing to do with the SA material does not need to be SA
Yes, but licensee have to know their rights.. AKA: they have to know what SA parts they can then distribute.
But there is even addition that you cannot repackage or reupload parts, but you have those rights for some of from the SA parts.
if it's unclear: ask
if it's told how it is: respect that
don''t asume...
Yeah I agree it's not super clear.
The whole point of a license is to know your rights.
Who will they ask if you for any reason or not available anymore?
in that case: assume the worst aka no license aka nothing allowed
Well the way it works is indeed if unclear assume restrictive
That‘s why you can’t impose different terms as a downstream license, it makes the license ambiguous
Not permissive. But can't always claim unclear, as could also be 'misinterpretation' all in all I can see why steam backed this Giant_Cockie fella. Although if he re-upload Gezvany stuff that's not Raspu releated he's clearly wrong
Due to the SA part, the exact same rights should be granted to anyone modifying a derivative of the original, the SA part need to be applied to each downstream derivative
I mean the Share Alike sure does look similar the related clause in the GPL. If the work doesn't "build upon this" then why is it included?
That‘s where the „in part or whole“ part comes in
original stuff must keep the same license, new code may have different (or no) license
Yes but it has to be the same or equal with no additional or different terms
And no license is wrong, you need to apply one as per the apl-sa
Here‘s the shorted version of that clause
The full text explains the equal license part
Also the may is in reference to the distribution part
Anyway, I'm gonna bow out out. I personally see it similar to GPL "infection". The resulting work should have been distributed under APL-SA compatible license, and it is invalid.
But I will say that doesn't help Giant_Cookie. Either the license is taken as written, or it is invalid. It being invalid doesn't mean the distribution then actually licenses it under "whatever someone thinks it should have been" - it simply hasn't been distributed with those rights!
Alright, I appreciate your differentiated input, have a good one
Even though it's not cool to go against the author's wishes, the APL-SA license allows him to redistribute it as long as it's under APL-SA too and he attributes your work. I think the lesson here is that you should go with a custom license if you want to enforce additional terms, but that is only possible if you can get a different license from Raspu that doesn't have APL-SA's copyleft.
That's why it's nice to make your stuff alone without any help/contributors.
Then you can just change the license anytime and as often as you want and the thiefs can cry as much as they want 
Also good to add: "This license only covers the current version, any update will come with a new license"
To each their own. I'm a proponent of licenses that allow derivatives, as I think it's important for a healthy modding community to be able to build on each others work. The only DMCA we ever had to file was due to someone refusing to attribute our work.
Some people work for their own servers/mod/projects, not for everyone. Gotta respect that imho.....
Personally I don't wanna invest hundreds of hours for stuff so other people can just steal it.
Isn't really stealing when they follow the license and attribute your work. It's like plagiarism vs citing a quote.
It's stealing, when you copy code, functions, assets from a mod that has no "open source license".
I understand it in the context of servers though, especially when they are competing.
For Arma 4 we need a way to publish mods "private", but players who join the server can still download it.
Maybe via password/user uid whitelist or so 
Add a file/content check in the backend so people don't abuse it to hide stolen content and everyone is happy.
Ah yeah, I forgot about the Steam Workshop EULA. I guess you could make a case based on that.
You can already create unlisted mods on Reforger's workshop. They can't be found on the workshop, but players can still download it by joining the server. The latter seems unnecessary, as you could just make the server pw protected to begin with.
Oh nice, didn't know that. Hope we also get that for Arma 4 then.
It is still possible for a player that downloaded it to leak its GUID and that way anyone can host it, since that's all you need.
You can do that now I think
In reforger
I'm 90% certain there's an option to 'unlist' a mod so you can make it only downloadable by joining a passworded server
Yes it would not be found via workshop but once a user knows about the mod the cat is out of the bag of course and the guid could be shared to others. But a user could also post private mod files on google drive soooo yeah its sufficient
rip :(
how you put it is a conspiracy yes.
But that's exactly what they're doing or at least attempting to?
That's not a conspiracy at all
Is the ADR-97/P90 including in Arma 3 still licensed under APL-SA with .p3d available for editing?
It was originally released as a mod under APL-SA and later incorporated into the base game
If the old mod was licensed like that, you would need to grab the old mod.
Arma 3 game files are not licensed
the old model was never released to be edited
Would using an assets from A3 DLCs in Arma Reforger mod get it banned?
Arma 3 data has not been released in such manner it could be used
are the a3 assets ported to reforger? will they ever be?
no, maybe
if there are any, please report it, because they are 100% ripped.
BI has said they have plans to release a3 as a content pack like they did with their previous games.
hmm interesting, how come for previous arma to a3 has been deferred to cup project instead? and how come tkoh and tkom hasnt been ported and whatnot? and ofp stuff that is bi ip?
a2 and such has those content packs
oh? wdym, im not really familiar with those as far as i recall, one thing is the dlcs another is the base game and stuff
a1, a2, tkoh and i think the og ofp have data files packed and released publicly
ah but that's not the same as porting/shipping as playable material for the games
i provided you with the proper link
originally the purpose of CUP was that, yes. They have improved most of the content and added new ones made from scratch. CUP also had special permission from BI
if I recall right CUP got the data before hand by asking
yes
oh okay, so it was directly licensed to cup?
