#arma3_launcher
1 messages · Page 2 of 1
Hmm
How do i fix this problem?
Disable OneDrive
Windows or Linux? Or maybe Mac?
Then it is what it is. Use Proton to have latest Arma 3
You sure you have arma3launcher.exe or whatever its called in the install folder?
I'm a Windows user so I've no clue. You have the clue
What much?
I suppose that is not the installed data
Yes
Proton would just install the plain windows download, and the windows download has the launcher
If its not there, you may not be running proton properly?
Make sure you're not loading the "native" linux version of Arma, which is outdated and has no launcher
Problem with Arma is, its not just a windows game. It has a linux version, but its outdated and has no launcher
so you need to force it to actually download the windows one
Dunno how
Oh that's... way complex 
If you have Arma3.exe in your game folder, it should be the windows one, and it should also have the launcher.
if you have no .exe files then you got the linux native one instead (which you don't want)
"there's just arma3.x86_64"
I guess that's what you have, which is no .exe
I get an Error everytime I try to import a modlist and I dont know how to fix it
We don't know either because you didn't give us the error message
what file are you actually trying to import there? As it needs to be an HTML file.
Launcher is stuck saying i have to exit the game when the game is already closed. I have restarted Arma and it still wont work.
Kill rogue process in task manager, or just restart windows.
It worked, thank you
why are all languages other than English using ' (clearly not supported) for escaping single quotes instead of just using single quote symbols?
how do I make launcher remember its' window position and size? Whenever I set it as docked to a side of my screen and be 1/2 of it, on every restart it just opens as a smol window
every other app caches its pos but not the launcher so I don't think it's my system borked
you can't unless the program saves its position itself
well you could make a wrapper program that launches the launcher and does it tho 
but ideally it should be the done by the launcher itself -> ticket time maybe
Anyone else ever had the launcher not show servers?
Yes, everyone has had that :P
I assumed it was a common issue. Is there a known fix? I'm assuming it's a problem on my end.
You mean it has nothing under "internet" at all?
Yeah, nothing under Recent or Favorites either.
If I go in game the browser works fine, just not in the launcher.
I hate to be a bother, but I'm still having this issue.
go to AppData\Local\Arma 3 Launcher\Logs and check the files if there is anything related to any connection with steam or whatever API is used to get the server data
I'll take a look, thanks.
My units arent showing up in the launcher.
Sounds about normal
bumping this up, give me my quote symbols!!!
also is there any chance of adding something similar to missing dependencies icon but for CDLCs? Like a yellow exclamation mark that will show that "you have to load X and Y CDLCs or their compatibility data mods for this mod to work"
You are loading a broken mod
Is there anyway to "auto-import" a Preset (from a path) into the Launcher? So if I had a preset on my Desktop, I could pass it in as an argument to the launcher to automatically import it (or launch arma with it)?
no, such feature applies to mods only
but it's not a chore to just click two buttons to import a preset manually.
alternatively write a software to convert HTML presets into XML .preset2 files, once you add such file into AppData\Local\Arma 3 Launcher\Presets it will show up on the preset list automatically. There is no such app available afaik
This is very helpful. Thanks!
@runic tigerwould you be able to help me sort my arma 3
I just bought the game and I am batshit confused.
Is there a launcher for it same way as dayz would have DZSA launcher?
I want to find good fun servers but I don't know which ones to go.
No need to ping someone specifically for a generic question. Yes there is the launcher just like DayZ have
Oh alr
Can u help me find it pls
I would like it.
mb for the ping
You can simply get one once you launch the game through Steam, unless you're using Linux
I use windows 11 Pro.
How do you get the game?
steam
I know arma has an offical launcher
but I want to use an extensial because it offers more listing.
Does your Arma 3 folder has arma3launcher.exe?
No arma 3 launcher just the typical launcher you use when you click play.
Aka official launcher
Ok when you start up dayz you have the official launcher.
But if you want to use another launcher, you would use DZSA launcher.
I want to if arma uses an extensial launcher same way dayz does.
Again it does, and answer my question there
No.
Steam file verification process:
Right Click on game -> Local Files -> Verify Integrity of game files
Arma 3
Steam Workshop Mod repair process:
Open Launcher -> Right Click on mod -> Repair
The first process will automatically verify Steam Workshop items as well.
Can you open your game BTW?
sorry that took such a while
got distracted
this it it
is
Yes
yes
The 3rd party launcher not the arma steam one
I was asking for what the 3rd party arma launcher is called
Huh
I want to if arma uses an extensial launcher same way dayz does.
Does this mean you want something unofficial?
Yes
Like dayz has an official launcher
but it also has a 3rd party one
called DZSA launcher
I want to use the 3rd party launcher for arma 3
For what reason? Since I don't have any issue with official one
why wouldn't it work
I don't even know what is the question now
nothing
Somehow
like I want to find co-op servers or something but only 2 or 3 players
You can try sort by players
Kind of desperate for help on this issue. When I go to import a mod list It says unable to import the preset. I can import it by dragging and dropping it, or going through the other drop down menu and it subscribes to all the mods I need but doesn't load it into a preset and it doesn't load any mods. I have tried everything. I have resinstalled arma, unsubscribed from all my mods, verified game file integerity, deleted all arma files including documents files. Ive even uninstalled steam. I don't know how to fix it. I verified that they are .html files but I cannot for any reason get my mods to load when I import a preset. I have to manually load every single mod. Its miserable. Please help!
If you try to import a preset with mods which you don't have yet; simply allow them to be subscribed, wait till downloaded and import the preset again.
I wiill try this thank you
I will let you know if it works
I lied. @zinc depot now it just says "We didnt find any new mods to subscribe."
then still doesnt load
have you tried generating a new html preset? Or just making any different mod preset to find out whether it's launcher issue or file issue?
if that mod list is available as a mod requirement list or collection on workshop you can use Arma Preset Creator to generate a new HTML file.
I’ve tried it with a couple different presets that I have downloaded from awhile ago. It’s a really weird glitch to be fair. Nothing has fixed it and you’d think a fresh install of Arma would do it, but it’s gotta be something with my PC as that’s the only thing that’s remained constant.
The only work around I have found to fix this issue is doing the “Set up Mods and Join” function in the server browser. That will load them all and then I can make a preset by closing the game and reopening the launcher and saving it.
does the order of the mods loaded in the launcher reflect the order in which the mods are loaded if there's no dependencies between them?
Possibly. In a small sample it appears to load them in reverse order in that case.
thanks
Launcher order translates directly to modline order.
Wondering right now, is there any interaction with the arma3 launcher, allowing to have a clickable link on a website to directly connect to a server with a given modpack (preferably being able to add/update one from an URL)?
eg.:
arma3-launcher://password@serverip:port?modpack=https%3A%2F%2Fexample.com%2Fmodpack.html
no

is there anyway i can download mods on a different drive, already tried the move option in the launcher but it still installs it on the drive i dont want it on
thank you
Just a reminder that this exists: https://github.com/GoldJohnKing/mimalloc/releases
It helped me a BUNCH with FPS on big servers !
Is it something for dedicated servers or can I use it wherever?
Silly question, how do you install this?
I'm not able to find a clear answer
Is it a simple drag and drop into your arma 3 server folder?
@rugged vapor There's a specific dll folder for them.
General question: what do I have to configure the server with to disallow differences inbetween the loaded workshop mods?
Facing an issue right now where users get displayed a "keep loaded" list of mods at the very bottom which are not really suited to be kept loaded, leading to the server refusing connection due to the mods being active
I really hate to bother about this again, but I still can't seem to figure out why servers won't show up in the server browser through the launcher for me.
It started working again for a day or two, but then went back to being blank again.
Is there known fix for this? Or am I doing something wrong?
I could try to provide the logs I'm assuming it has, but I'm not sure where I'd find those. 
No servers at all or more partial?
None. It'll load for a bit, but then won't show any servers in any of the tabs.
Restart your PC and your router.
Remove the filters from your selection
I am having a similar issue. I have 2 servers set as favorite. One of my favorites shows up, but the other stopped showing up again today. I can see it in game but as I use the launcher for mod loading and such its sort of inconvienent as the server changes mod sets regularly.
And as a note, direct connect works to get to the server but still unable to see mod set before connection.
has anyone ever had the issue where you press play on arma launcher and it opens world viewer?
video for reference
and what are you expecting to open? your command line looks like a mess.
if you haven't changed you wouldn't have anything checked in your parameters, but whatever. Uncheck the command line and try playing again.
i checked paramaters because of the buldozer setting? there isnt any need to be passive agressive. Ill try that now
that seems to have worked
thanks for the help mate
not sure if its an A3 launcher issue or rather Steam - it happens fairly frequently that launching A3 from steam will not create a visible A3 launcher application
there is a task with low ram footprint and no cpu use tho
Is there a known issue where the launcher won't show a specific server in the favourites tab even though it's visible in both steam servers favourites and from within Arma?
Been having the same issue very consistently. Anywhere I have asked gets no response. I have tried pretty much everything I can. Sucks when you play heavily modded servers and they change modsets often.
I keep getting a launcher crash upon mod activation, stating "Insufficient memory to continue the execution of the program." I have 32 gb of RAM and about 80% is free. Possibly of note is that this is a recent reinstall after not having played for years. Things I've tried:
- Restarting my PC.
- Running steam as Admin.
- Verifying integrity of game files.
- Reinstalling Visual C++ (then restarting again).
- Changing memory allocators.
As for the last step, I'm not sure I've done it correctly. The wiki just says to use a command line. I wasn't sure if it was referring to Steam's launch options or the Windows 10 terminal. I did the former, since I'm not familiar with the latter.
Edit: this occurs with many mods, but not all of them. Some old, some new...no apparent pattern as to which ones will crash the launcher.
what is "mod activation", selecting it on the list to move from unloaded to loaded? Because if it's after clicking Play then it's the actual game crashing, not the launcher
try playing without any custom parameters and make sure you have the 64bit version starting, not 32.
Yes. Merely clicking on the checkbox to move to loaded freezes the launcher. Additionally, the text file created is called Arma3LauncherException.
Will do.
how many mods are you subscribed to?
Launcher starts to choke at around 600, maybe more since I reported that this is a thing, perhaps thats the issue
Actually, I found the error. It was a screen scaling problem, possibly due to my dual monitor setup. My secondary monitor has Arma 3 running, and it's at 300% scale (the recommended setting for the 4K screen). For some reason, despite the launcher appearing correctly, the prompts asking me to load mod prerequisites were appearing somewhere waaay off screen, and my furious button mashing trying to return the launcher to some level of responsiveness was somehow crashing the launcher. I was able to fix the issue by either forcing the launcher to run on the other monitor, or temporarily returning the scaling to 100%. Alternatively, I can activate the prerequisite mods if I know them, which, considering how many mods I have, is difficult.
Thank you for your help, though, @runic tiger
@hollow urchin
stop pinging people randomly. see the #rules.
!purgeban 1146415242977488967 0 get out of here 🙂
*PewPewPew!!*
RIP @sharp salmon
was that the middle-finger dude? 😄
a middle finger was involved, but I do not know the person you mention ^^
been posting in troubleshooting but this seems like more of a launcher question after all. first unit selected in dashboard, I get 3/3 logo cases, profile thumb, player tab, uni patch. 👍 second unit selected, logo showing fine in dash, 1/3 cases, profile thumb okay, no joy player tab or uni patch. 👎 no bueno. any ideas why that may be?
is there an arma units server side conversion that is somehow failing for whatever reason why those particular renditions of the assets are failing to appear? or perhaps need to make a better connection with Steam group or something? not really sure which dots to connect there.
I have a unit profile in slot 2 of my dashboard, which image is correct. I launch, and profile thumbnail is correct. however, in game player tab and uni patch both not showing at all.
whereas, by contrast, if I select slot 1 of my dashboard, that image is correct, AFAIK. dashboard, thumbnail, player tab, uni patch.
unit tags append fine in either case.
anyone at all have any clues why the dots are failing to connect in my dashboard unit slot 2?
does command line parameter extend on already selected parameters or does it overwrite them all
It just gets added to the end
New A3 patch seems to cause Arma 3 to crash when attempting to use the 'Get Details' buttons or JOIN button inside the Launcher's server list?
It happens on both modded servers and official servers from what I can see.
Thanks. 👍
Should be fixed Launcher. Can someone check?
Replace the file in your game folder with this new one
(Scroll down to next file upload)
still crashing https://pastebin.com/raw/MQX15Q9d
but but but 
same
Ah its probably not stored in the exe then :/
This maybe
into steamapps\common\Arma 3\Launcher\En-us
Yeah that works, but only when launcher is set to english.
But you can just choose the folder for your language and replace the file in there. It'll force launcher into english but work
launcher isnt crashing anymore after downloading that but unfortunately cant access my mods or DLC as its stuck on "loading data"
now works
Works for me also
nevermind this was a steam related issue, disregard
that works for me
Seems to work for me, just shared your instructions with my community. Thanks for the quick turn around! 👏 ❤️
Yes
i am no longer insane
thank you
Cant download this, keeps getting blocked.
Will this be a Steam update?
yes. We will not keep this unfixed 😄
Great! Thank You
thx!
people already see issue with databinding on launcher for the servermodlist?
i see dll
works, thnks
Worked! Thank you Ded!!!
I concur, fatal crash grabbing More Details from servers... 🤣
so if I validate A3, downloads the 2.14 launcher patch, etc?
I see one update queued, it is waiting for what, I do not know...
when i click on the server to laounch it closes arma still
Scroll up
i am trying thanks
Mind if I pin until the fix is hot enough?
For a couple hours? meh
nobody reads pins anyways 🤡
“scroll up” “where”
just copy this file and past it in arma launcher folder, ,,,
What I wrote above.
yes sorry i just noticed and it works
Thanks for the effort and update and easy info to find the fix. Worked for our guys from the get go.. Great work again to all the guys here!
Thanks to this, i can login via launcher now.
The hotfixed Launcher is now also available via Steam default branch.
has it pushed yet?
ah nvm I see it in my queue, thanks...
Just FYI, downloading the .dll file just because someone made it available is a bad practice from Security point of view.
agree with you it needs to be generated by auto update
This file was only provided because the regular update pipeline takes a lot longer.
And the fact that he took the time to find a solution to the problem, I just prefer to wait until the hotfix came thru steam.
the steamupdate is already online
Well the file came from the same person that made the one that was just pushed to all players via Steam update.
If you don't trust the game's developers you should uninstall the game. That applies to every software out there (Unless you can verify it by yourself).
Guys I created a small mod for myself and I didn't published that mod but I must load that mod manually in launcher every time.
Is there a way to load it once and stays in mods forever?
You can add "Mods folder" to let Launcher check it
How?
I recall from top right option
Ah options
So it's "watched folders"?
IIRC yes
I'm not sure if I'm being stupid or not, but when setting command line options when launching via steam://run/107410//-connect=<server ip> -port=2302 -password=123 <other params>/, are those command line options supposed to persist between restarts of the launcher? Because right now they are, but it feels a bit counter-intuitive to me :(
Is there a way to prevent that from happening without having to do something like run with -noLauncher?
I would expect that to just start the game directly, not the launcher, and also not be stored in the launcher settings
steam://run/107410/ starts the launcher for me 
just as clicking "Play" in steam's client does
Anyone know a way to open two instances with the same mods as loaded in the launcher?
I'm actually interested in retaining the ability to have the launcher pop up even when specifying arguments using steam://run/... (specifically because it allows me to trigger the mod loading popup when joining a server, and it makes sense from how steam would normally launch the game), however, the retention of the aforementioned arguments in the launcher even after the game and launcher are both closed (which doesn't happen when the launcher is bypassed with -noLauncher, as expected) is currently a major pain point, which feels like a bug moreso than an intended feature 😅
Would it be worth me submitting that on maniphest as a bug, or would you consider this to be an intended feature?
not using the launcher, but with a .bat file yes
just use Process Explorer. run the game with mods, copy its command line arguments from Process Explorer, and paste them in the bat file like so:
"C:\....\Arma3_x64.exe" "-mod=..."
You can also copy command line parameters from task manager. Go to details tab, select a line and press CTRL+C
Thank you very much that worked :)
Wouldn't let me copy the cmd parameters from arma3battleye.exe which was where I could see all the mod params unfortunately but Leopards solution worked
in the arma 3 launcher parameters , does it matter what memory allocator do I use?
there is windows allocator, then the Intel TBB4 then the JEMalloc ? is there much difference?
i never enabled the tick thingy so by default i think i've always used the default memory allocator
Suggest you use system default. Change it if it causes issues. There is also prefofmance mem allocators.
hm
so far I dont have any issues with frame drops with the default but idk if i wanna mess with any of settings i was just curious
Nobody forbids you from trying :P.
You can play around with them, worst that can happen is your game crashing or significant loss of preformance.
But in that case, you can always change it back
true
i do have enabled the show static background and the skip logos at startup cuz i feel like i should be in the main menu asap lol
Yeah, same for me.
If you wanna know more bout mallocs https://community.bistudio.com/wiki/Arma_3:_Custom_Memory_Allocator
You can find custom ones on tinternet, but may run into battleye forbidding you from joining servers.
I see
I have a problem with my A3 launcher, tried reinstalling C++, running in safemode, reinstalling the game several times, verifying files, removing launcher files under local appdata, removing launcher files under appdata, everything seems to be in order, except the launcher just keeps throwing back a log. Any help would be appreciated, thanks.
Repair .NET 4.x, however you do that.
Oh wait, utils assembly is actually part of Arma.
I had messed with the .dll file prior, deleting it and verifying to reinstall it, in addition to reinstalling the whole thing about 3 times.
Yeah no idea then.
I'm about at my wits end with this haha, been trying to fix the damn thing for a week now.
That's weird, I don't have a utils.dll in the Arma 3 folder.
Hmmmmm.
Maybe I remove it and see what happens?
Wait, no.
The Utils.dll is in the Launcher folder.
Kek
Yeah but that's not where it's getting it from?
Do you have a random Utils.dll in the A3 folder from somewhere else?
Uhhh...
Maybe the A3 Tools folder, but no.
Wait, I do have a random utils.dll file in my A3 folder.
delete/rename it and try again
Glorious victory :P
Thanks for your help man, really.
Hello, i need help with my mod presets, it says that its unable to load preset
please help
I don't think a cause for that one has ever been identified.
its anoying yea
PCgamingWiki [Arma3]:
https://www.pcgamingwiki.com/wiki/Arma_3
A bug in the analytics code causes all the game threads to block during HTTPS initialization, which can cause 10-30 second freezes (the time it takes for the failed SSL connection to drop). This issue can be fixed by opting out from analytics.
In the launcher, select OPTIONS in the top-right corner
From the drop-down menu select Launcher Options
Deselect Enable analytics
I just found out about this and would like to share with you. It has been bothering me for months and finally sped up the launcher to an almost instant.
wha
I haven't heard about that, nor experienced it, nor heard of anyone experiencing that.
And pretty sure analytics runs in a thread
Ah found the BIF thread from 2017.
Seems to have been a bug back then. But long ago fixed I assume, haven't heard anything since then
And the analytics thing that was mentioned there as the cause, has been disabled in 2.12 or 2.10 game update
My launcher has been slow at boot up for a long time. I thought it was steam but this really worked.
But that issue is not about the Launcher, its about the game
Yep, but worked on Launcher 🤷♂️
haven't even launched the game yet 😄
seems OK. Maybe faster server browser?
I re-enabled it and now it boots fast too when enabled
Yep, it's fast now 🫤
Placebo 🫂
I've made some bat files to automate/speed up some of my dev work, but I've noticed that ever since I've started using them to test my mod(s), the mods I used are always loaded.
Say I have a bat file that loads arma with cba, ace, and the local version of my mod. I do my testing, I close arma, and then switch to a modlist in the launcher that don't have those mods. Arma loads and those mods are still loaded despite them not being present in the modlist at all.
All right can do, my temp solution was just to put all the "right" mods in a bat and launch that for an op
sometimes launcher will for some reason just stick the mods in the command line parameter thingy
Doesn't seem to be that, if the specific "mods" property in the launcher is what you were talking about
Might try leaving it set and blank to see if that fixes it
Oh yep it was in the command lines one
is there some mods i can use just to help me get used to the game quickly
Mod does not magically the process
i meant that i can play
Okay now it is way harder to understand
What exactly is your need
Sorry, I actually misunderstood
You just need to get used to the game by some tutorials or such
!gettingstarted
Arma Reforger
To get started with Arma Reforger it is recommended to play through the tutorial, which provides a simple overview of the basic features of the game.
Arma 3
If you're new to playing Arma 3, it is recommended to have a read of #info_help_tips and especially the getting started guide (https://community.bistudio.com/wiki/Arma_3_Getting_Started).
Those resources will provide you with a good way to learn the basics of playing Arma 3 in both single- and multiplayer.
Hi, the launcher always crash on start, what should I do to fix it? Here's the crash log.
Repair/update .NET 4.x I guess.
Hello, does it matter which order the loaded mods are in the launcher? I recall seeing about this topic somewhere in the past but I don't remember.
When I try to load certain new mods, they don't appear at the bottom of the list, and my loads a small box (not a windows error box but clearly from arma itself) named 'game start failed' and the message is 'starting the game or BattlEye has failed.'. Despite not playing multiplayer, I do indeed have BattlEye running sooooooo, is it a factor in my game not starting?
My preset mod load out is absolutely fine in loading, and it's literally any new mod that I load. Thanks in advance
Even though I don't really know why BattlEye could fail after a Mod, but
Hello, does it matter which order the loaded mods are in the launcher
At least this sentence is true, at some point, actually
If two Mods have the same loadorder within their config, the last one will be loaded last. But it really is not a big concern/case
so my 448 loaded mods which do work fine, might be the limit of some mod loading logic? (I did maths but I am not a computer code person
) when I do try to load a mod, it is randomly placed in the loaded mod list. a new mod doesn't appear always between 2 already loaded mods for example. When I try to load 2 (or more) new mods, they aren't always placed next to each other for example.
Could this be simply be the amount of data I want to run the game with issue, rather than a launcher issue? the mods that I do have subscribed have worked in the past, and yeah, now I can't load them either.
I don't know the factors that are relevant to this issue I'm faces so I hope the above information might help in some way (I really wouldn't know) Thanks
I believe I have found the issue, I'm just tagging you for a point of information sake (if this really is the case idk).
On the basis of this, are there certain mods that would obviously have a longer execution parameter length than others? From a quick google search, would it literally just be, 'bigger mod, obvs bigger ex parameter'? I see google results referring to mission parameters, so scenarios, but this is relating to mods so I'm not sure.
sorry for hassle, only hoping to find a solution, and naturally leave information regarding solutions for future. thanks
448 mods loaded is a really bad idea and should not expect the game to work properly with that many
but it does, since I've started, when I have had problems with adding mods, I simply don't load them, rinse and repeat...yeah. Does DLC impact the mods, or mod loading at that?
please dont try tell me 448 mods loaded works
its both common sense and just incorrect
so when there's been a problem with new mods when I first started, I simply didn't try to make that mod work, I simply didn't. and if it did work, I kept it
I am currently loading the game with 448 mods
and I have been for the last 9 months I believe
anyhow, could my message regarding the execution parameter length be the cause of the issue?
I unloaded like 8 mods, deleted them actually that I had loaded, maps mostly or other mods that are large in file size. now those same mods that I couldn't add are now working!
I need help. My arma 3 launcher isn't working. Every time I launch, it said corrupted configuration and I don't know what to do
Steam verify Arma and hope.
Ah wait, you pasted the actual error in troubleshooting. That's much more useful.
I just got a new laptop and started transferring my games over to there. When i tried to open arma after its download finished i was met by a "Arma 3 StaTUS_DLL_NOT_FOUND" error. I verified the integrity twice, still nothing. Would anyone know what to do?
Pinned messages in #arma3_troubleshooting
sorry for ping! My limit is officially 449 regardless of what mods etc, hope this helps! Thanks
told you so
hey, were you able to fix it?
Nope. No one has given me a fix that works. Only thing I do is uninstall all my mods and install the mod list manually
oh :(, my friend has the same issue and we can't find solution, I can send him preset2 files and it allows him to automatically load presets but he needs to download mods manually anyway.
Not quite, 448 works perfectly, 449 does not! Not sure if that is just my computer's limit, or the launchers/game limit, whatever limit has been met, for me it is met at 449 loaded mods. Thanks!
one mod breaks everything good luck finding it
(for mods: I'm not just trying to correct people for my ego, people are simply misunderstanding what I have said and I wish to clarfiy max loaded mods, launcher mods, limit of loaded mods for future people who decide to load as many mods as I do, and I wish to clarify the conclusion of the issue I have had)
Fortunately suki there's no broken mods! as previously mentioned by another user, I've had no issue with 448 loaded mods, over the years, if I have had a problem with a mod, I have removed it, if it worked, I keep it; rinse and repeat and that's how my 448 loaded mods does not give me issues.
however the 449 loaded mods would result in a launcher window error, regardless of which mod I have previously removed, added, any combination of working mods, etc etc. So it appears that, for me at least, there was some length of execution code (whatever the jargon is) that was the limit at 449 mods
Yeah and what im saying is that with every arma update the chance for any mod to break increases especially since there are a ton that dont get updates so if and when one of them breaks if you have hundreds loaded good luck identifying the source as sometimes it may not be as easy as you think
is it "normal"/a limitation that the launcher cant store path to local mods in a preset?
are the local mods on the same drive
neg
what to do if a3 launcher doesnt create symlinks for newly downloaded mods?
delete the !workshop folder and repair game through steam perhaps?
ok found the prob
There was a bug a while back where it stopped creating the symlinks when you had >1000 mods or something like that.
SteamLayer: Found item with no tags. PublishedId=XXX
but that was actually fixed.
aka dont upload via steamCMD a new item directly - seems you must use A3 publisher once
Can somebody figure out the launcher go Oof when I Click on the Mods tab
Seen that a couple times, but no repro 🤷
anyone know how to make arma make a !workshop folder?
mine doesnt have one i tried switching to the dev build as a form post i found said that worked for someone else but it didnt do anything for me and yes i do have hiden folders on
i need it to have TADST lanch with mods
where are you looking for it
E:\SteamLibrary\steamapps\common\Arma 3
So does the launcher not list your subscribed mods?
the launcher is listing them and will run with them but i need the !workshop folder so i can get the mod names for a 3rd party lancher as it can only find the DLC so far
Ok, so if you select a few mods, start Arma and then check the RPT (or process explorer command line), where does it say it's loading the mods from?
alternatively
what would that do?
how can i check the RPT
open where it thinks the mod files are 
Well as it says it opens the corresponded folder in Explorer?
i thought the mod did something to help
oh i know where they are they are in the 107410 file in steam workshop but all mods are in numbers and the launching im using cannot find out the names
i need the !workshop folder that had the named shortcuts
Are you sure your Explorer can show hidden folders
100%
Double check. !Workshop is a hidden folder by default
Okay, even though 107410 folder is where they are actually, I'd suggest to check Launcher options (Top-right in Launcher, OPTIONS, Launcher Options, Mods Options)
it says it should be there
Just in case what is your Launcher version?
newest dev build as far as i know
I meant exact number: ```Launcher version: 1.5.151259
Game version: 2.15.151257
Branch: development
1.5.150968
i fould this number in a log file for the app Version
wait nvm
Launcher version: 1.5.151259
Game version: 2.15.151257
Branch: development
Okay, so uh, let's try to find if there really is no !Workshop folder
Explorer > click address > enter cmd, press Enter > in command prompt, put this code:
dir /a:h /band execute
so run this is the CMD?
Yeah run what I've posted in command prompt
So it reveals if it really is there or not
AppData Application Data Cookies IntelGraphicsProfiles Local Settings My Documents NetHood NTUSER.DAT ntuser.dat.LOG1 ntuser.dat.LOG2 NTUSER.DAT{53b39e88-18c4-11ea-a811-000d3aa4692b}.TM.blf NTUSER.DAT{53b39e88-18c4-11ea-a811-000d3aa4692b}.TMContainer00000000000000000001.regtrans-ms NTUSER.DAT{53b39e88-18c4-11ea-a811-000d3aa4692b}.TMContainer00000000000000000002.regtrans-ms ntuser.ini PrintHood Recent SendTo Start Menu Templates
Well it reveals your C: or Document's folders
ya i feel like i did it wrong
Explorer > click address > enter
cmd
What I meant here is do it in Arma 3 folder's address
where would i find those options?
In here. Click here, enter cmd
im in the folder where do i click as im having some problems following sorry
Click the bar, enter cmd
Okay seems Launcher fails to create !Workshop for sure
welp thats not fun
I think I can suggest to:
- Delete
arma3launcher.exe - Verify via Steam
- Wait till Steam do that
- Open Launcher and see if it generates that
welp this might take alittle lmao
130gb instal and on a 30mb/s external ssd
I'm not asking you to reinstall everything
ya but it still wants to verify alot of files
Verify does not check every bytes for every files so it takes less than reinstall everything for apparent reason
i know but still even if it only checked 1% of the data its still 5 min for the cheep ssd
its at 17% so far
It should tho
Your Arma launcher successfully launches mods yeah?
RPT might be useful
!rpt
Arma generates a .rpt log file each time it's run, which contains a lot of information like the loaded mods, or any errors that appear, this log file can be very useful for troubleshooting problems.
To get to your RPT files press Windows+R and enter %localappdata%/Arma 3
Additionally see the wiki page for more info: https://community.bistudio.com/wiki/Crash_Files
To share an rpt log here, please use a website like https://sqfbin.com/ to upload the full log, that way the people helping you can take a look at it and try to figure out the problem you're having together with you.
Note: RPT logs can hold personal information relevant to your system, the game or others.
You could maybe try to create the folder yourself, maybe the launcher will use it then
I need to look into that.
It seems Arma Launcher works just fine when it cannot create !Workshop...
We have issues on Linux because the linking doesn't work, but it looks like it works just fine without it..
Maybe the Launcher log files say why its failing to create the folder, but I don't know where to find them
C:\Users\USER\AppData\Local\Arma 3 Launcher\Logs
@vast yew you may want to try https://schinagl.priv.at/ to create the symlink/junction - its a simple to use shell extension (RMB-select source, RMB drop as)
https://schinagl.priv.at/nt/hardlinkshellext/hardlinkshellext.html Theres the full link.
The first one you find on their site goes to a 404..
I also use that
mmmm i will give it a read to see if i am comfortable trying to learn something like that
2024-01-06 23:35:29,072 [ERROR] 22: SteamExtensionStorage: System.IO.IOException: Unable to delete junction point. ---> System.Runtime.InteropServices.COMException: Incorrect function. (Exception from HRESULT: 0x80070001)
--- End of inner exception stack trace ---
at Utils.IO.Junctions.ThrowLastWin32Error(String message)
at Utils.IO.Junctions.Delete(String junctionPoint)
at Launcher.Extensions.SteamExtensionStorage.DeleteAddon(ExtensionInfo extension)```
this sounds like it was rather unable to remove one for a specific (mod) folder
mmmmm that seems like a strange thing preventing it from making a mod folder
2024-01-16 21:30:10,508 [ INFO] 80: InsituUgcModSynchronizationStrategy: Target drive or drive with legacy mods is not NTFS. The legacy junction point can't be created.
2024-01-16 21:30:10,508 [ INFO] 80: InsituUgcModSynchronizationStrategy: Target drive is not NTFS. Passing the full path to Steam cache instead of junction.
There you go
aaaaaa that would do it
thanks!! that was the problem and fixed it right away after reinstalling
Why does my installed mods not show in the launcher?
We wonder too. What mods did you subscribe to? (Technically they don't install, they just download, they have no installer)
First time playing the game in a while, and any time I click "join" in the launcher server browser, the launcher freezes and I can't do anything else without using task manager to kill the launcher. Additionally, direct connecting to a server with an IP address will launch the game, but then it freezes at the splash screen for awhile andd eventually dumps me at the main menu.
Hi, I'm trying to play Arma 3 through Proton, but the launcher doesn't persist any settings. I checked online and people say to ask here. Has anyone been able to figure out what's going on? I'm using Proton Experimental on a Steam Deck, if that changes anything.
#linux_mac_branch doesn't steam deck run on Windows tho?
It runs SteamOS, which is (Arch) Linux
Thats known that the launcher doesn't save. no fix in sight
idk if its happening to anyone else but myself and a couple others are watching mods disappear from our modlist whenever we launch.
just closed the game and watched my list drop from 81 loaded mods to 80 and i dont even know what mod it got rid of
Today I went to the Official Servers tab, to play Warlords - typically this opens up ALL official servers, not just Warlords, but all of them, as a sortable list. But now there is NO list showing - it is just blank. Has something happened??
OKay, nevermind this - it just took a VERY long time to populate the server list. While I was typing the above comment, the list populated. Never did that before - usually it populates it immediately, but today it was a blank screen for several minutes.....
The launcher has the "Show Script Errors" Parameter, i only could find sth about the debug mode added in 2.x but i cant seem to find a reference in the wiki for said parameter. Anyone where i can read about what it actually does in more details?
-showScriptErrors Introduced to show errors in scripts on-screen. In Eden Editor, script errors are always shown, even when this parameter is not used.
is there a know fix/workaround (or whats causing it) that the A3 launcher at times doesnt get created if you launch the game from steam?
(with steam saying "Arma 3 running" and the launcher task only having <10 MB mem use)
I change the Beta To Profliling and it launched fine. only took me 2 hours to find out.
it seems to happen more frequently with dev branch for me. yet i kinda doubt it actually relates to branches as the launcher shouldnt change AFAIK
Haven't heard of that yet
It's stuck in task manager?
When you get that can you right click in task manager to create a memory dump and send me that?
Never tried that with C# but should work I guess
sure will do
also interested in launcher mdmps? or not touching that 🙈
going by the launcher.log it seems stuck at/after
LauncherViewModel: Initialized News
otherwise these would follow
2024-03-23 13:52:20,650 [ INFO] 1: LauncherViewModel: Initialized News
2024-03-23 13:53:16,365 [ INFO] 1: LauncherViewModel: Initialized BISIGN registry
2024-03-23 13:53:16,370 [ INFO] 1: LauncherViewModel: Initializing dlc managers
2024-03-23 13:53:16,390 [ INFO] 11: Launcher.Dlc.DlcManager: Store Storage preloaded
2024-03-23 13:53:16,390 [ INFO] 1: LauncherViewModel: Initializing addon managers
on fast SSD this size should not pose a problem I would ssume
memory dump is mdmp.
But I don't want generic crashes, I want that freeze specifically (the memory dmp of it)
@lyric elm i have a arma3launcher.DMP (~800 MB - zipped 160 mb). want to have a look?
Yes
List is weird, there are some missing.
After news there is Arma 3 units service.
That will attempt 3 times to reach the web api, usually timing out. Though there is no timeout configured 🤔
It could be that the BI API webserver was up, but just not replying to requests, ot taking a ultra long time to reply.
That could hang up the launcher starting up
does the launcher always automatically manage the load order itself in the command line?
when one should be doing manual load order? when there's no dependencies for the mods?
Launcher doesn't manage load order, mods themselves do it by saying which mods they require
okay thanks
but the launch parameters sort themselves
is that a byproduct of mods requirements telling the launcher to set a specific -mod= order?
im checking the paths and it does seem to change
the launcher might have a bug where the automatic/forced load order is not reflected visually after the user changes the order
i've noticed that the export mods does not preserve load order
you can reorder the mods in the launcher to influence it
however in the end its a mix of PBO loading order and requiredAddons resolving from the config
there is only two relevant cases where PBO load order matters:
- faulty mods (especially when loading many mods)
- if you load PBO with same prefix (only first gets loaded, 2nd/any following skipped)
i guess a third would still be:
- partial prefix overloading (ie a3\stuff and a3\stuff\substuff)
i see
(4th would be corner case of two+ configs trying to modify the same existing parameter)
The launcher isn't supposed to display/control load order. You shouldn't need to use a specific load order.
Properly made mods handle that by themselves, the game will sort them no matter what the order in -mod parameter is
Issue with that was always people loading two different versions of the same mod. eg. tweaked versions of ACE or Antistasi community + ultimate.
this may have been touched on but can someone look at this for me
is there a chance switching focus from Steam to another task could have an influence?
it seems to me at least when i say on the Steam application, the A3 launcher always gets created properly
shouldn't
Hi I'm getting the whole "Corrupted settings" error where the game isnt able to see my launcher settings. I have verified my files and uninstalled and reinstalled my game but those haven't helped. I didn't see anything on the forums that seemed to help any ideas?
also the problem did start right when the reaction forces dlc came out if thats at all related or helps any
It actually happened to me as well, several times very recently. It really does nothing “corrupt” to me though
ya it doesn't cause any actual problems in game but it does mean that i am not able to use any thing in the parameters tab of the launcher and i would actually like those to work.
What do you mean? Does it reset your params?
yes
It doesn't do such to me actually
@frail cradle you could check the logs in C:\Users\USER\AppData\Local\Arma 3 Launcher\Logs
You probably want to upload the lastest one
which file?
🤔 Launcher.log I guess
2024-04-19 19:39:57,513 [ERROR] 1: AppSettings: System.Configuration.ConfigurationErrorsException: '.', hexadecimal value 0x00, is an invalid character. Line 16, position 1. (C:\Users\Kurt\AppData\Local\Bohemia_Interactive\arma3launcher.exe_Url_5zrenbj5ofpytqvlls5kakucwc5f2jyv\1.5.150.968\user.config line 16) ---> System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 16, position 1.
you could try to fix it (make a copy first) or rename it (and see if it gets regenerated)
Anyone know why I can't get A3 to hold on to display settings?
Won't keep windowed fullscreen
do you have any launch parameters that force something else? did you quit the game without crashing?
No. Seems like the config is not retaining the settings when they are changed in game.
both
no idea then, check your arma3.cfg is not readonly, try setting it in the launcher
readable.
uhh hey, any idea why you can still edit mods when you launch arma 3 with -server?
in the arma 3 launcher, in the parameters, for hyperthreading should I enable it is it gonna improve performance that much?
to add some clarification I've just been messing around in eden editor, doing ai battles and having some shenanigans not doing anything special and I don't mind having extra FPS to juice out
will this improve performance on eden editor for singleplayer much?
and does this also work when I host a multiplayer, Game of antistasi when me and my friend play?
so with hyperthreading enabled i feel like i've achieved maybe 5% or 10% in increased FPS average maybe?
IIRC the hyperthreading option is only used when autodetecting how many threads to use.
So for most modern CPUs it makes no difference.
oh damn
those options there are for tweaking things but they are not "FPS bringers". You'll find guides and vids on YT of how much these things change but it's a per-case/per-PC thing. It's more possible that they will cause you more issues than do good.
if you want a few FPS more then use the performance branch of the game (in Steam->Beta tab or download exe from #perf_prof_branch), download YAAB from workshop and tweak your settings until you're satisfied
hm
have a problem about server refresh rate in launcher:
account 1 have ~480 mods subed, when press the refresh button, theres only few (<10) servers every tick
account 2 have 0 mods subed, when press the refresh button, i get 20-50 servers every tick
after i import the full mod list from account 1 to account 2, i get <10 servers refreshed every tick.
my question is: is that a bug or my PC performance issue?
I'm not sure it's a bug, but I'd consider it an observation which in an ideal world would lead to substantially improved code :P
Sounds like a feature to me 🤷♂️
The launcher checks every server if your mods are enabled/allowed to indicate if you can directly play on it (or require additional downloads). If you have no mods installed/subbed this process obviously a lot faster.
Having a launcher issue I haven't run into before, all mods are gone from the list (everything was from steam workshop), and I can't seem to get it to register unsubbing and resubbing
Anyone experience similar issues?
I have also an Arma 3 launcher problem. All Settings I made in the launcher are resetting when I close and start the launcher again. I'm using Linux with Proton 8.0-5 I also tried GE Proton 8-32. When I overwrite the launcher config with the one I used with windows, the launcher will take the settings but after close and open the launcher again, the settings are all gone. I also tried chmod 777 / chmod +x on the compatdata folder with the Arma 3 ID. Is there a workaround for this problem?
thats known bug
hey guys! i have an arma 3 launcher problem!
once i try to import a modpack .HTML file, it gives an error and fully crashes my arma. i have searched for this online and couldnt find it anywhere. Some of the file is in Dutch, if you are confused just ask me to translate:) Thanks in advance!
things i tried:
-verifying game file through steam
-reinstalling the game
-reading the log
-searching online
Seems something is wonky with your windows 🤔
https://stackoverflow.com/questions/7297918/com-class-factory-error-80040154-when-opening-get-directory-dialog
https://github.com/dotnet/winforms/issues/2506
https://answers.microsoft.com/en-us/windows/forum/all/i-am-receiving-com-component-error/14a1ddaf-16ae-4b20-8d08-5b90d9274d55 SFC /scannow might fix it
hmm, scannow didn't work, do you have any other solutions?
You could try this: https://www.microsoft.com/en-gb/download/details.aspx?id=30135
This tool detects and tries to fix some frequently occurring issues with the setup of Microsoft .NET Framework or with updates to the Microsoft .NET Framework.
Although if Dedmen's right then the problem's at a lower level than .NET and if SFC /scannow doesn't detect any issues then you're probably down to a windows reinstall.
wow alright, thanks for the heads up, will be checking that out!
There are a couple of other suggestions in the StackOverflow thread.
in the last solution in the stackoverflow they are talking about " comdlg32.dll " then they talk about a lib. is that dll file the same thing as the lib. so do i need to reinstall the dll?
It's kinda questionable these days. Windows normally self-protects and self-repairs that sort of file.
When you ran SFC /scannow did it specify no errors or just that it couldn't repair them?
not always
I think this is the right place to ask; does anyone know if there's a way of sorting loaded mods alphabetically? I'm exporting them to an HTML, and its very annoying not having them alphabetically when setting up a dedicated server
Oh. So exporting the modlist will do it in alphabetical order, but sharing the modlist does not. Interesting
I find it weird that exporting the modlist does not include loaded CDLCs, but sharing it does.
If you don't mind the time cost then you can just edit the HTML file.
I hate to bother, but I'm still having issues with the Arma 3 Launcher server browser.
I looked at the logs, and while I don't fully understand them, it seems pretty obvious that something is amiss.
when you export them via all loaded mods it's sorted alphabetically when you import it, when you export a preset it preserves the load order
don't rely on alphabetical sorting since dependencies will sort the real order and in some cases particularly with mods that don't specify deps but have them do need manual ordering
ah right, one thing exports the arma 3 mods, the other one is export preset which makes the header of the webpage show its a preset instead of "Arma 3 Mods"
Anyone else have this issue, I had my account for a long time on https://units.arma3.com/ So today I tried to connect my steam account to it. After hitting sign in with steam, it says confirm your email. It says its already taken. I am sign in while doing this.
How do I fix this, or link steam to my already account. When I go to account there no link accounts, and when I do it from the unit, it doesnt link besides trying to make me make a new account.
don't do it from the launcher but from the website: login into account.bohemiainteractive.com first then try to link it there, or change your email or something, try creating a new account with the steam link on a different email or whatever
If I do that wouldn’t I loss all my units? I have tried some of these steps. Submitted a email to support today
no you won't really lose anything, just link your steam from the website to the existing bohemia email account in the account settings website
I’ve tried that it keeps telling me to create a account when I already have a account
don't do signup via login with steam, do linking in the account stuff, do you have steam linked to a different email or something? why are you typing the same email on what clearly seems like a sign up? you might have to contact support for getting that sorted out
having a few issues with the unix launcher
I can't seem to press start
for some reason
just compiled it from source
I am on fedora btw
It probably doesn't know where Arma is.
ah, how can I fix this?
can't seem to find much online
No idea, never heard of this program.
I thought the Linux client was kinda dead and everyone used proton/wine instead.
that is what I am doing
it's just that the base arma launcher is still not working properly
Ah.
(and so is my arma tbh)
So what happens if you just run Arma directly with the executable?
it works
sort of
but that issue is unrelated to the launcher
I just wanted to get the unix launcher working
arma itself freezes after some minutes
now I am trying to see if downgrading the proton version helps
oh and the arma launcher also never stores the params
and I cannot tab out and the game flickers
[2024-06-16 16:37:09.306] [critical] Direct launch failed, exception: Syntax error: VDF: Quote or bracket expected
this is the error code
looks like the vdf file is broken or missing
or the acf
check the proton prefix
after loading?
try checking on the other tabs about a setting for the path to the game
while trying to open the game
it's normal for it to freeze during the splash as it's loading from disk
and it's not really optimized
yeah it tries to get it from steam it seems???
this channel is for the official launcher not the linux one
I see
erm, the linux launcher thing is from a third party and it's also for macos apparently
mac doesn't have a launcher available yet and the official launcher is available on linux from the windows version
uhhh, units failed to load for me, web browser is not running
Normal?
is it?
certainly used to be. Maybe it's been better recently.
it used to always work all the time til now
is it too late to suggest adding an official server launcher/configurator?
Yes. Won't do
what is actually feasible to implement at this point?
Other things that are not that
hey dedmen can i pretty please get that hiddenselection fix
i was asking as far as the launcher is concerned
Expect nothing
Maybe a month ago I started having an issue with the A3 launcher where when I used the "Close Game" option that shows up on the mods page while the game is running an empty white box would pop up and the launcher would crash.
Upon further inspection it seems any action on the launcher that opens a prompt causes the same empty white box to appear for a few seconds and then the whole launcher to crash.
I believe this white box is supposed to be the "are you sure?" kind of prompt when performing certain actions like opening a mods file location, deleting a mod preset, resetting the params, closing the game, and trying to delete a mod from the launcher.
I have already tried to verify the game files but it didn't fix the issue.
I may have messed with a parameter recently and I have a few local mods I've been loading through the launcher if either of those could have to do with it, otherwise I have no idea what I did to cause this.
Any tips or help are much appreciated!
-language=<language>
2.04
Starts client with preferred language. Recognised languages: english, czech, french, german, hungarian, italian, japanese, korean, original, polish, portuguese, russian, spanish, turkish, chinese, chinesesimp
possible to add this to the a3 launcher?
Everything is possible.
But I don't think so. Because there are more possible languages than that list, and the Launcher doesn't know which ones are available from the game
And you can now use any parameters via the custom commandline thing anyways
Could someone explain to me why occasionally I lose all of the DLCs and mods from launcher and steam has to download EVERY fucking mod and DLC again? All while I still have all of it on my hard drive and I can run base arma no problem?
@prime narwhal did you check steam logs by chance to see if there is anything there that may give some pointers
So, the launcher does not see any of my DLC's fortunetly I did not lost the mods, but I still can't run any DLC as none are even showing up.
Kind of suck as today was supposed to be a gaming night today.
the original arma 3 dlcs are already part of the game so they're not really shown, optional dlcs is what you can manage in the launcher, also check dlc section in arma 3 properties on steam
(for next time) you could still load them via -mod=GM with command line field (or make a batch file from the rpt file header with all the startup params)
A command line came in clutch to allow me to play yesterday with friends.
I also managed to fix the issue, it was launcher issue. After I deleted arma3launcher.exe.config file and ran the launcher the DLC's appeared again.
would it be possible to add a setting that disables the game running detection?
i'd like to manage the mod list with the game running
for cases like waiting the game to close or when wanting to launch a dedicated server with different mods
or like wanting to run multiple instances of arma 3 with different mod sets altogether
Everything is possible.
I could put it on the backlog for someone else to look at (there currently is no someone else)
It is feasible but very low priority
i do wonder what would help spark interest in implementing such low priority features
Open-sourcing? :P
But anyone can technically write their own Arma launcher. I guess no-one does because the official one is nearly very good, at least once you've figured out the idiosyncrasies.
It's not about interest it's about resources.
tbf i'd pay if i could
People resources, not money resources.
money can pay people resources
Is it possible to add a column in the launcher serverbrowser for terrain/map the server plays on? So people can sort that? The ingame serverbrowser does have that.
I also noticed a bunch of the servers shown on the internet list don't show which terrain they play on. It only shows a dash. What could be the cause of that?
would it be possible to actually see what are the unrecognized and missing mods the server has?
error shown after I downloaded a mod. Launcher immediately closed itself after pressing OK. No idea what's this about
all I know about semaphores is that they are for trains 
hello Guys
how many mods, cant reproduce again?
you mean total? 425. Don't remember how many were loaded, this happend only once when I had some other mod downloaded from workshop, ever since I got rid of it I have not seen this bug anymore
What are ur specs
not sure what does this have to do with my problem though.
Oh so did u have to find out how to get good performance too?
Lol
What mod did u install
I started playing with game settings myself. There is no universal solution to make Arma 3 run better. Sometimes it will run just bad and you have to cope with it. Use #hardware_vs_arma for such stuff
I don't remember, it was 5 days ago
Well using the process of elimination will just be a pain in the ass
Ok
Are ai mods likely to effect fps
Dont know what i did but now im getting good fps
Or very bad and i just dont notice it lol
dude stick to a channel instead of going all over the place offtopic with your issue
Ok sry
could there be an option to wrap the launch arguments into a launcher created par file that is temporary?
has anyone else had this problem and could possible help me?
have you tried doing what the error says
!steamverify
Steam file verification process:
Right Click on game -> Properties -> Installed Files -> Verify Integrity of game files
Arma 3
Steam Workshop Mod repair process:
Open Launcher -> Right Click on mod -> Repair
The first process will automatically verify Steam Workshop items as well.
Yes
For the last like 3 months
Me and @fringe fractal have been trying to
If u answer please respond or ping me
Another option -- (re)install .NET Framework.
I have seen this error on DayZ launcher. Same thing.
I have no idea whats up there.
Actually almost same thing.
Same start of the error message
But that doesn't help much.
It talks about a project upgrade/downgrade. Which we did do, but only in the next update that's not even out yet
You are using .net 4? - Maybe on the clients there is only the ".net framework 4 client profile" installed. Try to install full package!! Download here https://www.microsoft.com/en-us/download/details.aspx?id=17718
Basically tells you the same thing in the solutions, just a different installer
the installer stuff only applies to windows xp, vista and 7. i think there's some cleanup net tool somewhere iirc.
since 8 .net framework is built-in.
@lyric elm So, found out last night that he is able to run Arma 3 itself. That issue only occurs when he tries to run Arma through steam itself. I've gone through my files and I can't find anything wrong with his.
The launcher issue?
Yeah its obviously only a launcher specific issue
It definitely is, and I can't find anything in regards of it
We also when through my pc last night and delete everything to do with Arma 3 and the launcher off of it with no luck
Something is wrong with your net framework installation
As I linked above, reinstall or repair it
Ok I'll try that
it already on here
Would you @lyric elm or any other individual be willing to hop in a call with us to discuss this matter. We followed the instructions his email said along with what you told us to no avail.
impossible to repair on win8 and later
try reinstalling windows
or checking windows integrity
Could try this one: https://www.microsoft.com/en-gb/download/details.aspx?id=30135
This tool detects and tries to fix some frequently occurring issues with the setup of Microsoft .NET Framework or with updates to the Microsoft .NET Framework.
but a lot of this stuff is broken further down. Windows likes to hide errors these days.
sfc /scannow is worth a shot.
yeah
New thing for me - never had issues with launching Arma 3, but today I try to click on the launcher icon - nothing happens. Other steam games I play, I click on them and they start up just fine, but the arma 3 launcher is dead. I alternate click on the logo and select "Open" - still nothing happens. I go to Steam and look at my games, and besides Arma 3 it says "Launching", but it just sits there. Do not know whats going on here. Any help would be appreciated......
!steamverify
Steam file verification process:
Right Click on game -> Properties -> Installed Files -> Verify Integrity of game files
Arma 3
Steam Workshop Mod repair process:
Open Launcher -> Right Click on mod -> Repair
The first process will automatically verify Steam Workshop items as well.
Verify first
If these were for me, I have them all 100% verified files. UPDATE: when I went into Steam, and it showed "Launching" the "Cancel" button in blue was highlit. I selected "Cancel" which stopped the "Launching", then selected the blue "Play" from steam which was then highlighted. Doing this got the launcher to "Running" and the launcher opened up! Probably should have tried this first, but still do not know why the icon to open the launcher from desktop is no longer working. I guess from now on I'll open the game from Steam instead.
weird, try making a shortcut of the executable instead of the steam:// url
Hi all! I've got something weird going on with the launcher.
I've just installed Arma 3 on a new computer, along with all my DLCs including Contact.
However, when I activate Contact in the Launcher, the game will always start Contact itself, regardless of clicking on "Play Contact" or "Play with activated DLCs".
On my previous computer, the normal play button would start the normal game with contact assets activated.
Is there something I can do to fix this? Thanks for your help!
I am not sure how that problem looks on your side
whhen you select Contact the button is not like below?
you also need to select mods to have it displayed like this
with just Contact it's this.
ah it would appear I am not allowed to post a screenshot on this server
you can upload screenshots to imgur and post a link
although I think you would have to verify yourself here to be able to post imagfes in some channels.
trying postimage: https://postimg.cc/k2QkckYy
is it necessary for you to load the Contact from this tab?
there is Contact (Platform) and Contact "actual", first one is required for most content, 2nd only for the Contact campaign.
Contact Platform is loaded just like the Apex, Marksmen etc.
ah, you are indeed correct, the assets are there in the Virtual Arsenal, and I might in fact be an idiot for not remembering how to launch the game 😆
no worries
Thanks o7
yeah, that's expected because contact itself is loaded as an optional dlc like mods are, you might be confused with the contact platform content which is a base game dlc and therefore not possible to select
if you dont check contact it'll be normal and pressing play contact will activate the optional dlc for you
Question: where is the arma 3 launcher config located? I'm having problems with launcher not detecting any of the DLCs I own. I remember that deleting the launcher config allowed it to regenerate and fixed the issue. However I cannot find it now.
somewhere in AppData\Local\Arma 3 Launcher probably
Deleted that, but the settings remained
did it regenerate the files there?
Yes, but the DLC are still not detected and the old settings for the launcher remained as they were, the color and stuff. THat's how I know it's not the config location.
no idea then
appdata local Bohemia_Interactive
after 2.18 I cannot make the launcher to find one of the two servers of my unit, it only appears one of them under the tab units, if I search in the internet tab it doesn't show up either
if I search servers in the ingame server browser I can find them without issues
Anyone same problem?
was the server updated to the recent version?
Yes.
of course, same docker
I can join the server and everything is fine if I select the right mods and use direct connect
I've tried delete all content inside "AppData\Local\Arma 3 Launcher" but no difference, I checked the server settings and are identical.
Both istances are on the same dedicated, maybe it's not an issue with the launcher, don't know
can you direct connect to both via a3 launcher? (ip+port)
The servers have different number of mods? the one not being found having more mods?
yes
slightly different for maybe 1 or 2, but both have steamProtocolMaxDataSize = 8192;
ok, without mods I can find it now
that's strage, I was using the same mods since 1+ year on both istances
before this update, only 1 guy on my unit wasn't able to see this server, now after 2.18 everyone can't find it
I think I know what it is, but not why it is
Can you send me your servers IP via DM, while its running with the mods, so I can check what's going on
can't send you DM 
My dms are open, maybe yours aren't
Or you could post it publicly if thats ok 😄
Maybe I don't need it, I have one other server to look at
I just learned that this is a thing.
Launcher Exception logs often aren't very useful and don't tell us enough about the problem to fix it, but!
in %localappdata%/Arma 3 launcher there are also .mdmp files created for crashes, these would help us much more with launcher crashes
oof
Running into this issue on a secondary PC/Server (Win10, i7-6700, 16GB DDR4) after the 2.18 update.
Have tried fully reinstalling VC++ 2013 x86 (uninstall, restart, install, restart, check), verifying file integrity, fully reinstalling the game, reinstalling steam, etc.
Only reverting back to 2.16 launcher (either fully reverting the game or copying older launcher files into 2.18) makes it work again.
Launcher also works with 2.18 update on my main PC (Win11, i3-8100, 16GB DDR4, GTX1060) without issues.
Its now Visual Studio 2022
not 2013
I didn't know we had that message inside the launcher
Ah, makes sense, thank you.
is there a specific version of 2022 i need? you used to have to have the x86 for 2013 to my knowledge
i installed the x64 version and it still doesn't work for me I got it working, i had to install both the x64 then the x86
is this working can anyone help me atm?
What is "this"
Having issues trying to start Arma 3 from steam page. Clicking on start and it crashes game and gives me launcher error code and dumps the error report on my desktop.
tried verifying cache, still doesnt work. Tried the app inside root folder, same issue.
Can start game fine using the exe file.
How to fix without a complete install?
here is a a copy of the error file it dumps on my desktop.
@elfin nymph please DM me that zip + zip everything in C:\Users\XXX\AppData\Local\Arma 3 Launcher\Logs and send that too
@drowsy junco When I get home tonight yes.
You can try going to properties of Arma 3 in steam. And to start parameters add -noLauncher
That will bypass the launcher, but then you can only play without workshop mods
I have a reoccurring issue where mods randomly get unsubscribed from, even mods I was using only a few hours ago are suddenly unsubscribed from.
I don't have a storage problem, and when I verify Arma it says its all good, so I don't know what the issue is at all
@lyric elm can i ask for a -noLauncher steam launch option for windows?
-noLauncher - Skips the Launcher and starts Arma 3 directly. Unless no other options is specified it starts 64-bit version of the game on 64-bit OS, 32-bit when you have 32-bit OS.
this is for steam users, especially those who dont want to deal with the launcher
yes im aware, im talking about adding it as a launch option configuration in the steam app of arma 3
eg
Play Arma 3 Launcher
Play Arma 3 64-bits
Play Arma 3 32-bits
for profiling/performance rename the above performance and have the profiling exes and remove 32 bits or whatever
this is like useful for handheld or big tv people who may run arma 3 and have a controller only setup
Or just dont want to go through the tiny launcher in big screens
you don't play Arma 3 in "controller only setup"
regardless it applies for handhelds and tv setups where you dont want launchers
ticket needed for the above and for the possibility of implementing exe selector in the parameters???
Probably not useful for most people, given that you can just add -noLauncher to the launch options in the steam settings and leave it
If you are launching without steam, just launch the executable you want
Most people playing Arma 3 are going to want the launcher to handle mods, launch parameters, set unit, and/or browse servers
most gamers aren't technically savvy
would be ideal/good to have a selector for profiling/performance/server exes just like there's 32/64 bits
this would pass -exename when using arma3_battleye otherwise launch the desired exe
also avoids people touching the game files for this
I'm not sure how else to tell the Arma Devs, so I'll just put it here, the launcher is advertising the new CDLC as out, but it's not
The date it will be hasn't even been announced
Yeah we are off by one week, we know 🫂
So it comes out next week 👀
release date was alerady announced
My launcher crashes sometimes when loading/unloading DLC it seems- v.v
expected, byproduct of preparing for updates earlier
Damn almost like dedmen already said
is there a way to mass export mods in the launcher to local mods?
don't think so, but what you can do is copy the !workshop hidden folder and be prepared for the storage needed for the raw data (this unsymlinks/unjunctions the folders)
hey guys, whats the difference between CDLC and DLC?
Creator DLC is a DLC developed by third party developers. (Official) DLC is a DLC developed by Bohemia Interactive
dlcs are built into the game whereas cdlcs are always optional content (the only exception to the rule is contact singleplayer specific stuff)
Just wanna check, startup params, exThreads
I have a CPUCount of 12 (5900X), what should I be setting the exThreads to?
Or does A3 auto-detect this?
auto-detect > parameter
that parameter is advised against and it exists for troubleshooting
Yeah, don't set exThreads at all.
Most parameters are just there to overwrite what the game detects automatically.
If you want to set the correct things for your system, then set nothing.
btw whats up with the launcher having an invisible extra window or the window edges being displayed incorrectly?
known glitch, move the window and it fixes itself
it's a drop shadow feature
why we dont remove those parameters from the game/launcher so people learn? it's in every optimization tutorial unfortunately
They are already listed under the "advanced" tab. Advanced options for people who know what they are doing.
clearly people don't, hidden parameter that acknowledges the disclaimer and allows them to continue
double argument perhaps
Not a fan of giving people less parameters personally
An extra disclaimer could be nice though
yeah that'll suffice too but then people arent going to read that properly and guides are going to say igonre that lol
I noticed that if you start the launcher with some command line args they stay even after the launcher is closed. i thought it would be good if they werent saved
this is why you shouldn't use steam launch parameters unless you also use -nolauncher but instead do it in the launcher and remove it when you no longer need it
kill the launcher to prevent them from saving
yeah, i want to use the launcher to give the user change to select mods before starting arma and auto connecting to server
the user should know to reset those parameters....
right clicking on the scrollbar shows this
Hey, what does this mean? Just moved to a new PC and this may have something to do with the fact that I kind of copy+pasted all of the data from the old PC's Local data into the new PC (was hoping to transfer all of my saves, scenarios and similar). Could that be the culprit?
Onedrive is running on the documents folder of your new computer
Doesn't have anything to do with copy-pasting the data
Disabling onedrive or using a different profile folder using the parameter in the launcher should fix it
(Probably onedrive, could theoretically be a different cloud sync program, but onedrive is the most common, and even more likely since it's a new PC)
Alright, thanks
Thought I turned it off, but I might've installed Arma under a different profile, so will have to figure that out
Okay, fixed it
OneDrive truly is a curse upon humanity
¯_(ツ)_/¯
hi all. currently having this issue when launching arma 3. i believe it is an issue with the art of war dlc maybe? i have tried verifying the file through steam but steam says everything was verified succesfully.
That is the AoW files
You can try deleting the AoW files and verifying again
Have you launched Arma before? Or is this the first time?
Delete Arma 3\AoW\addons\missions_f_aow.pbo and verify again
why Arma 3 dont execute this code ? Im missing something ? It doesnt throw any error on rpt
-init="playScriptedMission ['VR', { private _grp = createGroup west; private _player = _grp createUnit ['B_Soldier_F', [0,0,0], [], 0, 'NONE']; selectPlayer _player; hint 'asd'; diag_log 'asdas'; }, missionConfigFile, true]"
Hello, I have a problem. I can only find 600 out of 4000 servers, what is the problem
I played King of Hill but now I can't find a server anymore
I've already tried it, I also uninstalled it and reinstalled it and the problem persists
your connection and the launcher. just use the in-game browser and set favorites
worst troubleshooting step ever for this kind of thing lol
you can try lowering "Server browser pings/minute" in Steam options (not sure if it affects A3 tho)
nah, that's for the steam server browser not really games outside of source engine
but could help, idk
It does yes.
bump
Engine bug, all init scripts are not working because the code for it is wrong, fixed in 2.20
Is there a way to hide mods from the workshop in the launcher? So i only see mods that are downloaded into another folder (in this case, my SWIFTY downloaded modpack) ?
no, use presets or dont subscribe to mods
Hello I have a friend who has a -103 [Unknown error on the launcher]
"Failed to load the launcher"
I tried to check the files with steam,
did the troubleshooting procedure on the website of arma 3
Clean Unsital and install but it is not working
Try installing Visual C++ Redistributable 2022.
Oddly enough I've seen a lot of RPTs lately that skipped the version info. Not sure if legit.
bug if command line is too long
Ah. Is that fixed on prof/dev?
yea
no official servers showing on launcher
any idea why the launcher gets stuck loading on "initializing mods/DLC management"? it's been happening for a few weeks, tried reading the logs but couldnt see anything obvious, tried unsubbing from some mods i added recently, tried validating the game files, no luck so far
ok found the problem, it needed the P drive to be mounted, im guessing that using symlinks on PBOs needs the P drive to work right
Uh, I can't imagine it matters unless something is symlinked to the P drive.
Having a mod in the launcher with inaccessible files would be asking for trouble.
yes, thats the case for me
How do I import a downloaded Pbo file into arma 3 launcher
Use the add local mod button in the top right of the mods tab, or add your local mods folder to the watched folders
Does anyone knows why this error keeps popping up?
inb4 full version of reshade
Looks like battleye blocked dxgi.dll. I don't know if it had its reasons or it's just having an even worse spasm than usual.
Battleye is having issues atm. Usual weekend attack prob
Hey recently, Certain servers are not showing up in my favs that have had for months, I cannot find them when searching for them either. If i direct connect to said server, it dosent even show it in my "Recent" even though servers i havent played in 6+ months are still showing up there, Any ideas? (already completly reinstalled the game, Have checked fire wall settings, restarted router) Even having friends in the server wont show the server in friends tab
The servers in question are showing up in Recent/Fav on the ingame server broswer, that info just is not being passed to the launcher if this helps narrow it down at all.
If you click on the battleye tab in the launcher then you'll find out.
I recently installed a new SSD D drive into my PC. I then installed arma 3 with all of its mods. I've fixed all the pathing issues and such but I keep getting this error -
Also when I look at the RPT file is says 0 dependencies found
Some of your mods are poorly written and should be unloaded.
-connect param doesnt work with localhost anymore ?
tried with localhost and 127.0.0.1 just in case but neither of them works
forgot to specify the port?
no, have been using the same script for some time ago, but recently it stopped working
$clientArgs = "-nosplash -skipIntro -noPause -showScriptErrors -name=$profileName -mod=`"$clientMods`" -connect=`"localhost`" -password=`"`" -port=2302"
Start-Process "arma3_x64.exe" -ArgumentList $clientArgs
what's up with the ``"` ?
Escaping, I guess. Not sure what shell uses backticks for that though.
ye, powershell
-connect=127.0.0.1 should work fine but there shouldn't be any quotes around it.
can you try to use the -connect param and confirm thats a problem on my end
you can try the -connect param without powershell or in batch :)
already tried
with quotes and without?
with servers works fine, but not with localhost
odd, stable?
also this is the official launcher channel, this sounds more for #arma3_troubleshooting
The launcher does of course use -connect :P

I mean its the same thing at it just starting the same process with specified args
tried 127.0.0.1 instead and nope?
localhost may be depending on dns resolution idk, tho it should work
.
oh sorry
What does "not working" mean here?
Like it's just starting normally, or that it's failing to connect?
You can tell the difference pretty easily because there's a ~1min timeout.
starts normally but get stuck on the loading screen like when it doesnt found the server
It's probably working then. Your server just isn't accessible.
it is accessible
I can go to the servers list and connect fine
but the -connect startup param doesnt work
even with port specification? not -port but ip:port
It was never entirely reliable. A known and never-diagnosed issue is that it sometimes connects you to the wrong server.
-port defines the listening port
I mean some time ago was working fine, now it doesnt. Just need to know if Im the only one with this issue
I know that dedmen was working with init commands for version 2.20 idk if it could be related to 2.18
define 'some time ago', arma/os update?
Are you on stable branch?
ye
-connect works fine here anyway.
Do not usually run clients from the command line.
(except headless ones)
ok, thanks I would try to guess what its wrong
Sure the server started up on the right port?
Getting a fatal error whenver I try and launch the A3 launcher
this might need to go in #perf_prof_branch
Weird. Did it ever work on that PC?
there are no launcher updates in perf/prof
Have you tried verifying files yet?
Just tried, works fine here.
Could someone help me with fixing my Arma Launcher? When I download a mod from the steam workshop it fails to show up on the Launcher despite me trying everything.
You sure you subbed a Mod?
Are you sure it isn't a scenario or composition?
Correct place to ask , maybe, maybe not.
from where and how laucher get loaded mod present?
Export mod list <-> to .html.
Is mod list json, just thought if i want save mimium filesize of mod list, what could be easiest way to do it?
so if i drag and drop .html to component and i want save that , but not in .html type.
and be able to "download" from database and export it back to .html when downloading.
Mod lists are xml internally, but those are inconvenient to share (location is %localappdata%\Arma 3 Launcher\Presets)
Export modlist is the share preset button for a saved preset (mod preset is much better than a mod list, since it keeps load order and can actually be loaded)
The html files can be either imported through file dialog, or drag and drop into the launcher
If you are looking to automate it, then handling the .preset2 files directly might be better (just xml files with different file type suffix, opens as xml version 1 utf-8 it np++)
Thanks 🙏
Hey there, I'm having a strange issue with my Arma 3 server appearing in the launcher.
(Not sure if this is something for this channel)
Issue:
I host a dedicated Arma 3 server in the cloud. My friends can see and join it via the Arma 3 launcher just fine. I used to be able to see it too, but now it stopped appearing only for me in the launcher.
Some things I found out:
- If I enable a VPN on my machine (one that does not route to my dedicated server), I can suddenly see the server again.
- I can connect to the server using Direct Connect with the IP/port—it's just the server browser where it doesn’t show up.
- I can see other public servers in the Arma 3 launcher—just not my own.
- It does appear in the steam server browser without issues
- On the A3 Units website, I have the server listed with my unit, and that can't seem to reach it either. With the message
Could not reach server - I tried it in both the profiling and the release branch, with no differences
"System.ServiceModel.dll "i have this error when open the launcher steam
verify game files or your windows
check antivirus too just in case
AFAIK, .NET framework 4.5.2 isn't installed.
windows 8 and later have .net framework 4.x as part of the os
System.ServiceModel.dll is part of .NET framework, so probably it was uninstalled.
enable .net framework 4.x in optionalfeatures.exe
Thanks
Sidenote, is there any chance those buttons are ever getting a better text? every time they pop up I have to read them multiple times to understand which one does what and look at the small sub text
the top one is fine fwiw but the bottom one should be something like
'Mod und Abhängigkeiten entladen'
add the existing subtext here
Ohhh, I was loading the compatibility, but I was for RF and WS too.
Is there a way to share a single modpack that downloads the cdlc compat if the person doesn't have the dlc but not for people who have it?
I don't think so. CDLC compat support is janky.
You could copy over the launcher from the next dev branch which will have something like that.
But not completely as you imagine it.
Not sure what you mean by mod pack, but I assume you mean a html mod list?
The mod list afaik cannot reference a CDLC, so you couldn't tell them to load it through there
A mod preset can include CDLC, but it's a separate section from the mods
Has to be a preset, not a list (both can be made, preset is from the button beside the saved preset in the launcher, mod lists are just a pain)
One of the preset html files, and the matching .preset2 file from my group
Not certain how the loading of DLC or CDLC from a mod preset is handled by the launcher though.
Same 😄
I certainly didn't test that, only tested server browser.
But there's a chance that might be affected by the changes too 🤞
I'm not sure where to post this but I'm getting an error CUP_CARoads_E, does anyone know how to fix this isue??
One of your mods depends on another one that doesn't exist. Possibly you are missing one or have them in the wrong order.
Check out this and it's description: https://steamcommunity.com/sharedfiles/filedetails/?id=2423420392
Dedmen, remember the weird issue I was having where a @Tilos- Greek Island ( Beta ) folder kept appearing in my steamapps\common\Arma 3 folder? It's still happening and I can run that program if you want me to if you remind me the name.
ProcessMonitor, I think by sysinternals