#arma3_launcher

1 messages · Page 2 of 1

night crystal
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Yes. He also tried the normal version but the same problem happened.

sterile moth
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Hmm

regal gorge
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How do i fix this problem?

sterile moth
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Disable OneDrive

sterile moth
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Windows or Linux? Or maybe Mac?

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Then it is what it is. Use Proton to have latest Arma 3

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You sure you have arma3launcher.exe or whatever its called in the install folder?

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I'm a Windows user so I've no clue. You have the clue

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What much?

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I suppose that is not the installed data

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Yes

lyric elm
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Proton would just install the plain windows download, and the windows download has the launcher

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If its not there, you may not be running proton properly?

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Make sure you're not loading the "native" linux version of Arma, which is outdated and has no launcher

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Problem with Arma is, its not just a windows game. It has a linux version, but its outdated and has no launcher

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so you need to force it to actually download the windows one

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Dunno how

sterile moth
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Oh that's... way complex meowsweats

lyric elm
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If you have Arma3.exe in your game folder, it should be the windows one, and it should also have the launcher.
if you have no .exe files then you got the linux native one instead (which you don't want)

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"there's just arma3.x86_64"
I guess that's what you have, which is no .exe

nocturne sun
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I get an Error everytime I try to import a modlist and I dont know how to fix it

runic tiger
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We don't know either because you didn't give us the error message

nocturne sun
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@runic tiger

rugged wolf
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what file are you actually trying to import there? As it needs to be an HTML file.

obtuse apex
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Launcher is stuck saying i have to exit the game when the game is already closed. I have restarted Arma and it still wont work.

lament yacht
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Kill rogue process in task manager, or just restart windows.

obtuse apex
runic tiger
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why are all languages other than English using ' (clearly not supported) for escaping single quotes instead of just using single quote symbols?

small spade
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My launcher is still not working

runic tiger
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how do I make launcher remember its' window position and size? Whenever I set it as docked to a side of my screen and be 1/2 of it, on every restart it just opens as a smol window

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every other app caches its pos but not the launcher so I don't think it's my system borked

ruby glade
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you can't unless the program saves its position itself

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well you could make a wrapper program that launches the launcher and does it tho meowsweats

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but ideally it should be the done by the launcher itself -> ticket time maybe

real pendant
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Anyone else ever had the launcher not show servers?

lament yacht
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Yes, everyone has had that :P

real pendant
lament yacht
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You mean it has nothing under "internet" at all?

real pendant
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If I go in game the browser works fine, just not in the launcher.

real pendant
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I hate to be a bother, but I'm still having this issue.

runic tiger
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go to AppData\Local\Arma 3 Launcher\Logs and check the files if there is anything related to any connection with steam or whatever API is used to get the server data

dense glade
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My units arent showing up in the launcher.

runic tiger
runic tiger
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also is there any chance of adding something similar to missing dependencies icon but for CDLCs? Like a yellow exclamation mark that will show that "you have to load X and Y CDLCs or their compatibility data mods for this mod to work"

mortal bluff
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Got this problem

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Can someone help

runic tiger
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You are loading a broken mod

umbral dune
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Is there anyway to "auto-import" a Preset (from a path) into the Launcher? So if I had a preset on my Desktop, I could pass it in as an argument to the launcher to automatically import it (or launch arma with it)?

runic tiger
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but it's not a chore to just click two buttons to import a preset manually.

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alternatively write a software to convert HTML presets into XML .preset2 files, once you add such file into AppData\Local\Arma 3 Launcher\Presets it will show up on the preset list automatically. There is no such app available afaik

hollow urchin
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@runic tigerwould you be able to help me sort my arma 3

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I just bought the game and I am batshit confused.

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Is there a launcher for it same way as dayz would have DZSA launcher?

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I want to find good fun servers but I don't know which ones to go.

sterile moth
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No need to ping someone specifically for a generic question. Yes there is the launcher just like DayZ have

hollow urchin
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Oh alr

hollow urchin
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I would like it.

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mb for the ping

sterile moth
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You can simply get one once you launch the game through Steam, unless you're using Linux

hollow urchin
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I use windows 11 Pro.

sterile moth
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How do you get the game?

hollow urchin
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steam

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I know arma has an offical launcher

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but I want to use an extensial because it offers more listing.

sterile moth
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Does your Arma 3 folder has arma3launcher.exe?

hollow urchin
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Aka official launcher

sterile moth
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Not sure what you mean by that

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And I don't know how it answers my question

hollow urchin
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But if you want to use another launcher, you would use DZSA launcher.

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I want to if arma uses an extensial launcher same way dayz does.

sterile moth
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Again it does, and answer my question there

sterile moth
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Then verify the game

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!steamverify

vapid haloBOT
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Steam file verification process:
Right Click on game -> Local Files -> Verify Integrity of game files
Arma 3
Steam Workshop Mod repair process:
Open Launcher -> Right Click on mod -> Repair
The first process will automatically verify Steam Workshop items as well.

hollow urchin
sterile moth
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Can you open your game BTW?

hollow urchin
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yeh

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verifying it rn

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lemme just finish that

hollow urchin
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got distracted

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this it it

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is

sterile moth
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Yes

hollow urchin
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now?

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what else would I need to know

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or answer

sterile moth
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?

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I thought you were looking for Arma 3 Launcher

hollow urchin
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The 3rd party launcher not the arma steam one

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I was asking for what the 3rd party arma launcher is called

sterile moth
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Huh

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I want to if arma uses an extensial launcher same way dayz does.
Does this mean you want something unofficial?

hollow urchin
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Like dayz has an official launcher

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but it also has a 3rd party one

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called DZSA launcher

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I want to use the 3rd party launcher for arma 3

sterile moth
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For what reason? Since I don't have any issue with official one

hollow urchin
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Oh the official one works?

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thats fine ig

runic tiger
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why wouldn't it work

sterile moth
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I don't even know what is the question now

hollow urchin
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nothing

hollow urchin
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@sterile moth

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how do I find big servers

sterile moth
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Somehow

hollow urchin
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like I want to find co-op servers or something but only 2 or 3 players

sterile moth
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You can try sort by players

hollow urchin
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alr thx

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yep that helped thank u

gusty portal
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Kind of desperate for help on this issue. When I go to import a mod list It says unable to import the preset. I can import it by dragging and dropping it, or going through the other drop down menu and it subscribes to all the mods I need but doesn't load it into a preset and it doesn't load any mods. I have tried everything. I have resinstalled arma, unsubscribed from all my mods, verified game file integerity, deleted all arma files including documents files. Ive even uninstalled steam. I don't know how to fix it. I verified that they are .html files but I cannot for any reason get my mods to load when I import a preset. I have to manually load every single mod. Its miserable. Please help!

zinc depot
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If you try to import a preset with mods which you don't have yet; simply allow them to be subscribed, wait till downloaded and import the preset again.

gusty portal
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I will let you know if it works

gusty portal
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I lied. @zinc depot now it just says "We didnt find any new mods to subscribe."

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then still doesnt load

runic tiger
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if that mod list is available as a mod requirement list or collection on workshop you can use Arma Preset Creator to generate a new HTML file.

gusty portal
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The only work around I have found to fix this issue is doing the “Set up Mods and Join” function in the server browser. That will load them all and then I can make a preset by closing the game and reopening the launcher and saving it.

bitter grove
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does the order of the mods loaded in the launcher reflect the order in which the mods are loaded if there's no dependencies between them?

lament yacht
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Possibly. In a small sample it appears to load them in reverse order in that case.

bitter grove
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thanks

lament yacht
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Launcher order translates directly to modline order.

slate badger
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Wondering right now, is there any interaction with the arma3 launcher, allowing to have a clickable link on a website to directly connect to a server with a given modpack (preferably being able to add/update one from an URL)?
eg.:
arma3-launcher://password@serverip:port?modpack=https%3A%2F%2Fexample.com%2Fmodpack.html

lyric elm
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no

slate badger
frank prism
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is there anyway i can download mods on a different drive, already tried the move option in the launcher but it still installs it on the drive i dont want it on

sterile moth
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We wrote a guide to do such. Give me a second to fetch the URL

frank prism
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thank you

spring grove
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It helped me a BUNCH with FPS on big servers !

hoary citrus
rugged vapor
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Is it a simple drag and drop into your arma 3 server folder?

lament yacht
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@rugged vapor There's a specific dll folder for them.

rugged vapor
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Do I need to configure Arma to use it or is that it?

lament yacht
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Read the readme in there.

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(yes)

slate badger
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General question: what do I have to configure the server with to disallow differences inbetween the loaded workshop mods?

Facing an issue right now where users get displayed a "keep loaded" list of mods at the very bottom which are not really suited to be kept loaded, leading to the server refusing connection due to the mods being active

real pendant
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I really hate to bother about this again, but I still can't seem to figure out why servers won't show up in the server browser through the launcher for me.

It started working again for a day or two, but then went back to being blank again.

Is there known fix for this? Or am I doing something wrong?

I could try to provide the logs I'm assuming it has, but I'm not sure where I'd find those. blobdoggoshruggoogly

lament yacht
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No servers at all or more partial?

real pendant
lament yacht
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Restart your PC and your router.

slate badger
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Remove the filters from your selection

nimble kernel
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I am having a similar issue. I have 2 servers set as favorite. One of my favorites shows up, but the other stopped showing up again today. I can see it in game but as I use the launcher for mod loading and such its sort of inconvienent as the server changes mod sets regularly.

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And as a note, direct connect works to get to the server but still unable to see mod set before connection.

bronze iris
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has anyone ever had the issue where you press play on arma launcher and it opens world viewer?

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video for reference

runic tiger
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and what are you expecting to open? your command line looks like a mess.

bronze iris
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just arma

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i havent changed any settings

runic tiger
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if you haven't changed you wouldn't have anything checked in your parameters, but whatever. Uncheck the command line and try playing again.

bronze iris
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i checked paramaters because of the buldozer setting? there isnt any need to be passive agressive. Ill try that now

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that seems to have worked

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thanks for the help mate

drowsy junco
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not sure if its an A3 launcher issue or rather Steam - it happens fairly frequently that launching A3 from steam will not create a visible A3 launcher application
there is a task with low ram footprint and no cpu use tho

lament yacht
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Is there a known issue where the launcher won't show a specific server in the favourites tab even though it's visible in both steam servers favourites and from within Arma?

nimble kernel
frosty gorge
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I keep getting a launcher crash upon mod activation, stating "Insufficient memory to continue the execution of the program." I have 32 gb of RAM and about 80% is free. Possibly of note is that this is a recent reinstall after not having played for years. Things I've tried:

  1. Restarting my PC.
  2. Running steam as Admin.
  3. Verifying integrity of game files.
  4. Reinstalling Visual C++ (then restarting again).
  5. Changing memory allocators.

As for the last step, I'm not sure I've done it correctly. The wiki just says to use a command line. I wasn't sure if it was referring to Steam's launch options or the Windows 10 terminal. I did the former, since I'm not familiar with the latter.

Edit: this occurs with many mods, but not all of them. Some old, some new...no apparent pattern as to which ones will crash the launcher.

runic tiger
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what is "mod activation", selecting it on the list to move from unloaded to loaded? Because if it's after clicking Play then it's the actual game crashing, not the launcher

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try playing without any custom parameters and make sure you have the 64bit version starting, not 32.

frosty gorge
runic tiger
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how many mods are you subscribed to?

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Launcher starts to choke at around 600, maybe more since I reported that this is a thing, perhaps thats the issue

frosty gorge
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Actually, I found the error. It was a screen scaling problem, possibly due to my dual monitor setup. My secondary monitor has Arma 3 running, and it's at 300% scale (the recommended setting for the 4K screen). For some reason, despite the launcher appearing correctly, the prompts asking me to load mod prerequisites were appearing somewhere waaay off screen, and my furious button mashing trying to return the launcher to some level of responsiveness was somehow crashing the launcher. I was able to fix the issue by either forcing the launcher to run on the other monitor, or temporarily returning the scaling to 100%. Alternatively, I can activate the prerequisite mods if I know them, which, considering how many mods I have, is difficult.

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Thank you for your help, though, @runic tiger

runic tiger
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huh, that's a new one

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perhaps worth making a ticket on feedback tracker

lime idol
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@hollow urchin

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stop pinging people randomly. see the #rules.

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!purgeban 1146415242977488967 0 get out of here 🙂

vapid frostBOT
runic tiger
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was that the middle-finger dude? 😄

lime idol
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a middle finger was involved, but I do not know the person you mention ^^

prime fossil
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been posting in troubleshooting but this seems like more of a launcher question after all. first unit selected in dashboard, I get 3/3 logo cases, profile thumb, player tab, uni patch. 👍 second unit selected, logo showing fine in dash, 1/3 cases, profile thumb okay, no joy player tab or uni patch. 👎 no bueno. any ideas why that may be?

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is there an arma units server side conversion that is somehow failing for whatever reason why those particular renditions of the assets are failing to appear? or perhaps need to make a better connection with Steam group or something? not really sure which dots to connect there.

prime fossil
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I have a unit profile in slot 2 of my dashboard, which image is correct. I launch, and profile thumbnail is correct. however, in game player tab and uni patch both not showing at all.

whereas, by contrast, if I select slot 1 of my dashboard, that image is correct, AFAIK. dashboard, thumbnail, player tab, uni patch.

unit tags append fine in either case.

anyone at all have any clues why the dots are failing to connect in my dashboard unit slot 2?

left vector
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does command line parameter extend on already selected parameters or does it overwrite them all

lyric elm
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It just gets added to the end

fervent flame
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New A3 patch seems to cause Arma 3 to crash when attempting to use the 'Get Details' buttons or JOIN button inside the Launcher's server list?

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It happens on both modded servers and official servers from what I can see.

fervent flame
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Thanks. 👍

lyric elm
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Should be fixed Launcher. Can someone check?
Replace the file in your game folder with this new one
(Scroll down to next file upload)

trail apex
lyric elm
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but but but crying_cat

vague shadow
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same

lyric elm
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Ah its probably not stored in the exe then :/

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Yeah that works, but only when launcher is set to english.
But you can just choose the folder for your language and replace the file in there. It'll force launcher into english but work

hollow urchin
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launcher isnt crashing anymore after downloading that but unfortunately cant access my mods or DLC as its stuck on "loading data"

trail apex
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Works for me also

hollow urchin
gritty whale
fervent flame
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Seems to work for me, just shared your instructions with my community. Thanks for the quick turn around! 👏 ❤️

wide wagon
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Do you people do any testing before pushing to production??

lyric elm
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Yes

foggy gazelle
lyric elm
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Welp can't help with that

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The steam version will be there tomorrow (16 hours or so)

foggy gazelle
lyric elm
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yes. We will not keep this unfixed 😄

foggy gazelle
real glen
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thx!

twilit escarp
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people already see issue with databinding on launcher for the servermodlist?

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i see dll

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works, thnks

inner cairn
prime fossil
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I concur, fatal crash grabbing More Details from servers... 🤣

prime fossil
prime fossil
wicked tartan
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when i click on the server to laounch it closes arma still

lyric elm
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Scroll up

wicked tartan
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i am trying thanks

sterile moth
lyric elm
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For a couple hours? meh

waxen wadi
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nobody reads pins anyways 🤡

sterile moth
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“scroll up” “where”

wicked tartan
lyric elm
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What I wrote above.

wicked tartan
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yes sorry i just noticed and it works

candid vessel
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Thanks for the effort and update and easy info to find the fix. Worked for our guys from the get go.. Great work again to all the guys here!

jovial escarp
golden ermine
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The hotfixed Launcher is now also available via Steam default branch.

prime fossil
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ah nvm I see it in my queue, thanks...

wicked kite
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Just FYI, downloading the .dll file just because someone made it available is a bad practice from Security point of view.

wicked tartan
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agree with you it needs to be generated by auto update

hollow bane
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This file was only provided because the regular update pipeline takes a lot longer.

boreal jay
hollow urchin
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the steamupdate is already online

lyric elm
latent gale
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Guys I created a small mod for myself and I didn't published that mod but I must load that mod manually in launcher every time.
Is there a way to load it once and stays in mods forever?

sterile moth
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You can add "Mods folder" to let Launcher check it

sterile moth
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I recall from top right option

latent gale
sterile moth
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I can see

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Top right of launcher

latent gale
latent gale
sterile moth
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IIRC yes

sacred zodiac
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I'm not sure if I'm being stupid or not, but when setting command line options when launching via steam://run/107410//-connect=<server ip> -port=2302 -password=123 <other params>/, are those command line options supposed to persist between restarts of the launcher? Because right now they are, but it feels a bit counter-intuitive to me :(
Is there a way to prevent that from happening without having to do something like run with -noLauncher?

lyric elm
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I would expect that to just start the game directly, not the launcher, and also not be stored in the launcher settings

waxen wadi
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steam://run/107410/ starts the launcher for me tanking

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just as clicking "Play" in steam's client does

patent flax
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Anyone know a way to open two instances with the same mods as loaded in the launcher?

sacred zodiac
# lyric elm I would expect that to just start the game directly, not the launcher, and also ...

I'm actually interested in retaining the ability to have the launcher pop up even when specifying arguments using steam://run/... (specifically because it allows me to trigger the mod loading popup when joining a server, and it makes sense from how steam would normally launch the game), however, the retention of the aforementioned arguments in the launcher even after the game and launcher are both closed (which doesn't happen when the launcher is bypassed with -noLauncher, as expected) is currently a major pain point, which feels like a bug moreso than an intended feature 😅
Would it be worth me submitting that on maniphest as a bug, or would you consider this to be an intended feature?

ruby glade
lyric elm
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You can also copy command line parameters from task manager. Go to details tab, select a line and press CTRL+C

patent flax
patent flax
hollow urchin
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in the arma 3 launcher parameters , does it matter what memory allocator do I use?

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there is windows allocator, then the Intel TBB4 then the JEMalloc ? is there much difference?

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i never enabled the tick thingy so by default i think i've always used the default memory allocator

spiral fable
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Suggest you use system default. Change it if it causes issues. There is also prefofmance mem allocators.

hollow urchin
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hm

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so far I dont have any issues with frame drops with the default but idk if i wanna mess with any of settings i was just curious

spiral fable
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Nobody forbids you from trying :P.
You can play around with them, worst that can happen is your game crashing or significant loss of preformance.
But in that case, you can always change it back

hollow urchin
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true

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i do have enabled the show static background and the skip logos at startup cuz i feel like i should be in the main menu asap lol

spiral fable
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You can find custom ones on tinternet, but may run into battleye forbidding you from joining servers.

hollow urchin
#

I see

hazy lava
#

I have a problem with my A3 launcher, tried reinstalling C++, running in safemode, reinstalling the game several times, verifying files, removing launcher files under local appdata, removing launcher files under appdata, everything seems to be in order, except the launcher just keeps throwing back a log. Any help would be appreciated, thanks.

lament yacht
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Repair .NET 4.x, however you do that.

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Oh wait, utils assembly is actually part of Arma.

hazy lava
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I had messed with the .dll file prior, deleting it and verifying to reinstall it, in addition to reinstalling the whole thing about 3 times.

lament yacht
#

Yeah no idea then.

hazy lava
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I'm about at my wits end with this haha, been trying to fix the damn thing for a week now.

lament yacht
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That's weird, I don't have a utils.dll in the Arma 3 folder.

hazy lava
#

Hmmmmm.

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Maybe I remove it and see what happens?

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Wait, no.

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The Utils.dll is in the Launcher folder.

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Kek

lament yacht
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Yeah but that's not where it's getting it from?

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Do you have a random Utils.dll in the A3 folder from somewhere else?

hazy lava
#

Uhhh...

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Maybe the A3 Tools folder, but no.

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Wait, I do have a random utils.dll file in my A3 folder.

lament yacht
#

delete/rename it and try again

hazy lava
#

Let's see if this works.

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BAHAHAHAHAHAHAHA

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HALLELUJAH

lament yacht
#

Glorious victory :P

hazy lava
#

Thanks for your help man, really.

wispy galleon
#

Hello, i need help with my mod presets, it says that its unable to load preset

wispy galleon
#

please help

lament yacht
#

I don't think a cause for that one has ever been identified.

wispy galleon
#

its anoying yea

misty delta
#

PCgamingWiki [Arma3]:
https://www.pcgamingwiki.com/wiki/Arma_3

A bug in the analytics code causes all the game threads to block during HTTPS initialization, which can cause 10-30 second freezes (the time it takes for the failed SSL connection to drop). This issue can be fixed by opting out from analytics.
In the launcher, select OPTIONS in the top-right corner
From the drop-down menu select Launcher Options
Deselect Enable analytics

I just found out about this and would like to share with you. It has been bothering me for months and finally sped up the launcher to an almost instant.

lyric elm
#

wha

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I haven't heard about that, nor experienced it, nor heard of anyone experiencing that.
And pretty sure analytics runs in a thread

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Ah found the BIF thread from 2017.
Seems to have been a bug back then. But long ago fixed I assume, haven't heard anything since then

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And the analytics thing that was mentioned there as the cause, has been disabled in 2.12 or 2.10 game update

misty delta
#

My launcher has been slow at boot up for a long time. I thought it was steam but this really worked.

lyric elm
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But that issue is not about the Launcher, its about the game

misty delta
#

Yep, but worked on Launcher 🤷‍♂️

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haven't even launched the game yet 😄

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seems OK. Maybe faster server browser?

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I re-enabled it and now it boots fast too when enabled thonk Yep, it's fast now 🫤

lyric elm
#

Placebo 🫂

weak pivot
#

I've made some bat files to automate/speed up some of my dev work, but I've noticed that ever since I've started using them to test my mod(s), the mods I used are always loaded.

Say I have a bat file that loads arma with cba, ace, and the local version of my mod. I do my testing, I close arma, and then switch to a modlist in the launcher that don't have those mods. Arma loads and those mods are still loaded despite them not being present in the modlist at all.

lyric elm
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check RPT

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it lists what PBO's it loads and where they are

weak pivot
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All right can do, my temp solution was just to put all the "right" mods in a bat and launch that for an op

left vector
#

sometimes launcher will for some reason just stick the mods in the command line parameter thingy

weak pivot
#

Doesn't seem to be that, if the specific "mods" property in the launcher is what you were talking about

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Might try leaving it set and blank to see if that fixes it

left vector
#

theres a regular command line params one too iirc

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you can untick mods too iirc

weak pivot
#

Oh yep it was in the command lines one

surreal steppe
#

is there some mods i can use just to help me get used to the game quickly

sterile moth
#

Mod does not magically the process

surreal steppe
#

i meant that i can play

sterile moth
#

Okay now it is way harder to understand

#

What exactly is your need

#

Sorry, I actually misunderstood

#

You just need to get used to the game by some tutorials or such

#

!gettingstarted

vapid haloBOT
#

Arma Reforger
To get started with Arma Reforger it is recommended to play through the tutorial, which provides a simple overview of the basic features of the game.

Arma 3
If you're new to playing Arma 3, it is recommended to have a read of #info_help_tips and especially the getting started guide (https://community.bistudio.com/wiki/Arma_3_Getting_Started).
Those resources will provide you with a good way to learn the basics of playing Arma 3 in both single- and multiplayer.

sweet marlin
#

Hi, the launcher always crash on start, what should I do to fix it? Here's the crash log.

lament yacht
#

Repair/update .NET 4.x I guess.

timid schooner
#

Hello, does it matter which order the loaded mods are in the launcher? I recall seeing about this topic somewhere in the past but I don't remember.

When I try to load certain new mods, they don't appear at the bottom of the list, and my loads a small box (not a windows error box but clearly from arma itself) named 'game start failed' and the message is 'starting the game or BattlEye has failed.'. Despite not playing multiplayer, I do indeed have BattlEye running sooooooo, is it a factor in my game not starting?

My preset mod load out is absolutely fine in loading, and it's literally any new mod that I load. Thanks in advance

sterile moth
#

Even though I don't really know why BattlEye could fail after a Mod, but

Hello, does it matter which order the loaded mods are in the launcher
At least this sentence is true, at some point, actually

#

If two Mods have the same loadorder within their config, the last one will be loaded last. But it really is not a big concern/case

timid schooner
#

so my 448 loaded mods which do work fine, might be the limit of some mod loading logic? (I did maths but I am not a computer code person blobdoggoshruggoogly) when I do try to load a mod, it is randomly placed in the loaded mod list. a new mod doesn't appear always between 2 already loaded mods for example. When I try to load 2 (or more) new mods, they aren't always placed next to each other for example.

Could this be simply be the amount of data I want to run the game with issue, rather than a launcher issue? the mods that I do have subscribed have worked in the past, and yeah, now I can't load them either.
I don't know the factors that are relevant to this issue I'm faces so I hope the above information might help in some way (I really wouldn't know) Thanks

timid schooner
# sterile moth If two Mods have the same loadorder within their config, the last one will be lo...

I believe I have found the issue, I'm just tagging you for a point of information sake (if this really is the case idk).

On the basis of this, are there certain mods that would obviously have a longer execution parameter length than others? From a quick google search, would it literally just be, 'bigger mod, obvs bigger ex parameter'? I see google results referring to mission parameters, so scenarios, but this is relating to mods so I'm not sure.

sorry for hassle, only hoping to find a solution, and naturally leave information regarding solutions for future. thanks

left vector
#

448 mods loaded is a really bad idea and should not expect the game to work properly with that many

timid schooner
#

but it does, since I've started, when I have had problems with adding mods, I simply don't load them, rinse and repeat...yeah. Does DLC impact the mods, or mod loading at that?

left vector
#

please dont try tell me 448 mods loaded works

#

its both common sense and just incorrect

timid schooner
#

I am currently loading the game with 448 mods

#

and I have been for the last 9 months I believe

#

anyhow, could my message regarding the execution parameter length be the cause of the issue?

timid schooner
#

I unloaded like 8 mods, deleted them actually that I had loaded, maps mostly or other mods that are large in file size. now those same mods that I couldn't add are now working!

short tusk
#

I need help. My arma 3 launcher isn't working. Every time I launch, it said corrupted configuration and I don't know what to do

lament yacht
#

Steam verify Arma and hope.

#

Ah wait, you pasted the actual error in troubleshooting. That's much more useful.

hollow urchin
#

I just got a new laptop and started transferring my games over to there. When i tried to open arma after its download finished i was met by a "Arma 3 StaTUS_DLL_NOT_FOUND" error. I verified the integrity twice, still nothing. Would anyone know what to do?

lyric elm
timid schooner
left vector
#

told you so

median fractal
gusty portal
#

Nope. No one has given me a fix that works. Only thing I do is uninstall all my mods and install the mod list manually

median fractal
timid schooner
# left vector told you so

Not quite, 448 works perfectly, 449 does not! Not sure if that is just my computer's limit, or the launchers/game limit, whatever limit has been met, for me it is met at 449 loaded mods. Thanks!

hushed willow
#

one mod breaks everything good luck finding it

timid schooner
# hushed willow one mod breaks everything good luck finding it

(for mods: I'm not just trying to correct people for my ego, people are simply misunderstanding what I have said and I wish to clarfiy max loaded mods, launcher mods, limit of loaded mods for future people who decide to load as many mods as I do, and I wish to clarify the conclusion of the issue I have had)

Fortunately suki there's no broken mods! as previously mentioned by another user, I've had no issue with 448 loaded mods, over the years, if I have had a problem with a mod, I have removed it, if it worked, I keep it; rinse and repeat and that's how my 448 loaded mods does not give me issues.

#

however the 449 loaded mods would result in a launcher window error, regardless of which mod I have previously removed, added, any combination of working mods, etc etc. So it appears that, for me at least, there was some length of execution code (whatever the jargon is) that was the limit at 449 mods

hushed willow
#

Yeah and what im saying is that with every arma update the chance for any mod to break increases especially since there are a ton that dont get updates so if and when one of them breaks if you have hundreds loaded good luck identifying the source as sometimes it may not be as easy as you think

drowsy junco
#

is it "normal"/a limitation that the launcher cant store path to local mods in a preset?

left vector
#

are the local mods on the same drive

drowsy junco
#

neg

drowsy junco
#

what to do if a3 launcher doesnt create symlinks for newly downloaded mods?

runic tiger
#

delete the !workshop folder and repair game through steam perhaps?

drowsy junco
#

ok found the prob

lament yacht
#

There was a bug a while back where it stopped creating the symlinks when you had >1000 mods or something like that.

drowsy junco
#

SteamLayer: Found item with no tags. PublishedId=XXX

lament yacht
#

but that was actually fixed.

drowsy junco
#

aka dont upload via steamCMD a new item directly - seems you must use A3 publisher once

hardy remnant
lyric elm
#

Seen that a couple times, but no repro 🤷

lament yacht
#

wonders

#

how many calls of FindByPublishedId are there? :P

vast yew
#

anyone know how to make arma make a !workshop folder?

#

mine doesnt have one i tried switching to the dev build as a form post i found said that worked for someone else but it didnt do anything for me and yes i do have hiden folders on

i need it to have TADST lanch with mods

left vector
#

where are you looking for it

vast yew
lament yacht
#

So does the launcher not list your subscribed mods?

vast yew
lament yacht
#

Ok, so if you select a few mods, start Arma and then check the RPT (or process explorer command line), where does it say it's loading the mods from?

left vector
#

alternatively

vast yew
left vector
sterile moth
vast yew
#

i thought the mod did something to help

vast yew
#

i need the !workshop folder that had the named shortcuts

sterile moth
#

Are you sure your Explorer can show hidden folders

vast yew
#

100%

sterile moth
#

Double check. !Workshop is a hidden folder by default

vast yew
#

yep it can see hidden ones in the arma 3 folder even

sterile moth
#

Okay, even though 107410 folder is where they are actually, I'd suggest to check Launcher options (Top-right in Launcher, OPTIONS, Launcher Options, Mods Options)

sterile moth
#

Just in case what is your Launcher version?

vast yew
#

newest dev build as far as i know

sterile moth
#

I meant exact number: ```Launcher version: 1.5.151259
Game version: 2.15.151257
Branch: development

vast yew
#

wait nvm

#

Launcher version: 1.5.151259

Game version: 2.15.151257

Branch: development

sterile moth
#

Okay, so uh, let's try to find if there really is no !Workshop folder

#

Explorer > click address > enter cmd, press Enter > in command prompt, put this code:
dir /a:h /band execute

vast yew
#

so run this is the CMD?

sterile moth
#

Yeah run what I've posted in command prompt

#

So it reveals if it really is there or not

vast yew
#

AppData Application Data Cookies IntelGraphicsProfiles Local Settings My Documents NetHood NTUSER.DAT ntuser.dat.LOG1 ntuser.dat.LOG2 NTUSER.DAT{53b39e88-18c4-11ea-a811-000d3aa4692b}.TM.blf NTUSER.DAT{53b39e88-18c4-11ea-a811-000d3aa4692b}.TMContainer00000000000000000001.regtrans-ms NTUSER.DAT{53b39e88-18c4-11ea-a811-000d3aa4692b}.TMContainer00000000000000000002.regtrans-ms ntuser.ini PrintHood Recent SendTo Start Menu Templates

sterile moth
#

Well it reveals your C: or Document's folders

vast yew
#

ya i feel like i did it wrong

sterile moth
#

Explorer > click address > enter cmd
What I meant here is do it in Arma 3 folder's address

vast yew
#

where would i find those options?

sterile moth
#

In here. Click here, enter cmd

vast yew
#

im in the folder where do i click as im having some problems following sorry

sterile moth
#

Click the bar, enter cmd

vast yew
sterile moth
#

Okay seems Launcher fails to create !Workshop for sure

vast yew
#

welp thats not fun

sterile moth
#

I think I can suggest to:

  1. Delete arma3launcher.exe
  2. Verify via Steam
  3. Wait till Steam do that
  4. Open Launcher and see if it generates that
vast yew
#

welp this might take alittle lmao

130gb instal and on a 30mb/s external ssd

sterile moth
#

I'm not asking you to reinstall everything

vast yew
#

ya but it still wants to verify alot of files

sterile moth
#

Verify does not check every bytes for every files so it takes less than reinstall everything for apparent reason

vast yew
#

i know but still even if it only checked 1% of the data its still 5 min for the cheep ssd

#

its at 17% so far

vast yew
#

it finsihed finally

#

same thing still no !workshop

lyric elm
#

Your Arma launcher successfully launches mods yeah?

#

RPT might be useful

#

!rpt

vapid haloBOT
#
Arma RPT

Arma generates a .rpt log file each time it's run, which contains a lot of information like the loaded mods, or any errors that appear, this log file can be very useful for troubleshooting problems.

To get to your RPT files press Windows+R and enter %localappdata%/Arma 3

Additionally see the wiki page for more info: https://community.bistudio.com/wiki/Crash_Files

To share an rpt log here, please use a website like https://sqfbin.com/ to upload the full log, that way the people helping you can take a look at it and try to figure out the problem you're having together with you.
Note: RPT logs can hold personal information relevant to your system, the game or others.

lyric elm
#

You could maybe try to create the folder yourself, maybe the launcher will use it then

lyric elm
#

I need to look into that.
It seems Arma Launcher works just fine when it cannot create !Workshop...
We have issues on Linux because the linking doesn't work, but it looks like it works just fine without it..

#

Maybe the Launcher log files say why its failing to create the folder, but I don't know where to find them

drowsy junco
#

C:\Users\USER\AppData\Local\Arma 3 Launcher\Logs

#

@vast yew you may want to try https://schinagl.priv.at/ to create the symlink/junction - its a simple to use shell extension (RMB-select source, RMB drop as)

lyric elm
vast yew
drowsy junco
#
2024-01-06 23:35:29,072 [ERROR]  22: SteamExtensionStorage: System.IO.IOException: Unable to delete junction point. ---> System.Runtime.InteropServices.COMException: Incorrect function. (Exception from HRESULT: 0x80070001)
   --- End of inner exception stack trace ---
   at Utils.IO.Junctions.ThrowLastWin32Error(String message)
   at Utils.IO.Junctions.Delete(String junctionPoint)
   at Launcher.Extensions.SteamExtensionStorage.DeleteAddon(ExtensionInfo extension)```
#

this sounds like it was rather unable to remove one for a specific (mod) folder

vast yew
#

mmmmm that seems like a strange thing preventing it from making a mod folder

lyric elm
# vast yew

2024-01-16 21:30:10,508 [ INFO] 80: InsituUgcModSynchronizationStrategy: Target drive or drive with legacy mods is not NTFS. The legacy junction point can't be created.
2024-01-16 21:30:10,508 [ INFO] 80: InsituUgcModSynchronizationStrategy: Target drive is not NTFS. Passing the full path to Steam cache instead of junction.

#

There you go

vast yew
#

aaaaaa that would do it

vast yew
sand crane
#

Why does my installed mods not show in the launcher?

runic tiger
#

We wonder too. What mods did you subscribe to? (Technically they don't install, they just download, they have no installer)

azure stratus
#

First time playing the game in a while, and any time I click "join" in the launcher server browser, the launcher freezes and I can't do anything else without using task manager to kill the launcher. Additionally, direct connecting to a server with an IP address will launch the game, but then it freezes at the splash screen for awhile andd eventually dumps me at the main menu.

whole barn
#

Hi, I'm trying to play Arma 3 through Proton, but the launcher doesn't persist any settings. I checked online and people say to ask here. Has anyone been able to figure out what's going on? I'm using Proton Experimental on a Steam Deck, if that changes anything.

whole barn
lyric elm
#

Thats known that the launcher doesn't save. no fix in sight

queen plaza
#

idk if its happening to anyone else but myself and a couple others are watching mods disappear from our modlist whenever we launch.

just closed the game and watched my list drop from 81 loaded mods to 80 and i dont even know what mod it got rid of

ashen idol
#

Today I went to the Official Servers tab, to play Warlords - typically this opens up ALL official servers, not just Warlords, but all of them, as a sortable list. But now there is NO list showing - it is just blank. Has something happened??

#

OKay, nevermind this - it just took a VERY long time to populate the server list. While I was typing the above comment, the list populated. Never did that before - usually it populates it immediately, but today it was a blank screen for several minutes.....

visual zinc
#

The launcher has the "Show Script Errors" Parameter, i only could find sth about the debug mode added in 2.x but i cant seem to find a reference in the wiki for said parameter. Anyone where i can read about what it actually does in more details?

runic tiger
#

-showScriptErrors Introduced to show errors in scripts on-screen. In Eden Editor, script errors are always shown, even when this parameter is not used.

drowsy junco
#

is there a know fix/workaround (or whats causing it) that the A3 launcher at times doesnt get created if you launch the game from steam?

#

(with steam saying "Arma 3 running" and the launcher task only having <10 MB mem use)

quasi rock
drowsy junco
#

it seems to happen more frequently with dev branch for me. yet i kinda doubt it actually relates to branches as the launcher shouldnt change AFAIK

lyric elm
#

Haven't heard of that yet

#

It's stuck in task manager?

#

When you get that can you right click in task manager to create a memory dump and send me that?

#

Never tried that with C# but should work I guess

drowsy junco
#

sure will do

#

also interested in launcher mdmps? or not touching that 🙈

#

going by the launcher.log it seems stuck at/after

LauncherViewModel: Initialized News

#

otherwise these would follow

2024-03-23 13:52:20,650 [ INFO] 1: LauncherViewModel: Initialized News
2024-03-23 13:53:16,365 [ INFO] 1: LauncherViewModel: Initialized BISIGN registry
2024-03-23 13:53:16,370 [ INFO] 1: LauncherViewModel: Initializing dlc managers
2024-03-23 13:53:16,390 [ INFO] 11: Launcher.Dlc.DlcManager: Store Storage preloaded
2024-03-23 13:53:16,390 [ INFO] 1: LauncherViewModel: Initializing addon managers

#

on fast SSD this size should not pose a problem I would ssume

lyric elm
#

memory dump is mdmp.
But I don't want generic crashes, I want that freeze specifically (the memory dmp of it)

drowsy junco
#

@lyric elm i have a arma3launcher.DMP (~800 MB - zipped 160 mb). want to have a look?

lyric elm
carmine willow
#

does the launcher always automatically manage the load order itself in the command line?

#

when one should be doing manual load order? when there's no dependencies for the mods?

lyric elm
#

Launcher doesn't manage load order, mods themselves do it by saying which mods they require

carmine willow
#

okay thanks

#

but the launch parameters sort themselves

#

is that a byproduct of mods requirements telling the launcher to set a specific -mod= order?

#

im checking the paths and it does seem to change

#

the launcher might have a bug where the automatic/forced load order is not reflected visually after the user changes the order

#

i've noticed that the export mods does not preserve load order

drowsy junco
#

you can reorder the mods in the launcher to influence it

#

however in the end its a mix of PBO loading order and requiredAddons resolving from the config

#

there is only two relevant cases where PBO load order matters:

  • faulty mods (especially when loading many mods)
  • if you load PBO with same prefix (only first gets loaded, 2nd/any following skipped)
#

i guess a third would still be:

  • partial prefix overloading (ie a3\stuff and a3\stuff\substuff)
carmine willow
#

i see

drowsy junco
#

(4th would be corner case of two+ configs trying to modify the same existing parameter)

lyric elm
lament yacht
#

Issue with that was always people loading two different versions of the same mod. eg. tweaked versions of ACE or Antistasi community + ultimate.

craggy echo
drowsy junco
lyric elm
#

shouldn't

frail cradle
#

Hi I'm getting the whole "Corrupted settings" error where the game isnt able to see my launcher settings. I have verified my files and uninstalled and reinstalled my game but those haven't helped. I didn't see anything on the forums that seemed to help any ideas?

#

also the problem did start right when the reaction forces dlc came out if thats at all related or helps any

sterile moth
#

It actually happened to me as well, several times very recently. It really does nothing “corrupt” to me though

frail cradle
#

ya it doesn't cause any actual problems in game but it does mean that i am not able to use any thing in the parameters tab of the launcher and i would actually like those to work.

sterile moth
#

What do you mean? Does it reset your params?

frail cradle
#

yes

sterile moth
#

It doesn't do such to me actually

drowsy junco
#

@frail cradle you could check the logs in C:\Users\USER\AppData\Local\Arma 3 Launcher\Logs

frail cradle
#

ya found it

#

is there something specific i should be looking for?

sterile moth
#

You probably want to upload the lastest one

frail cradle
#

which file?

sterile moth
#

🤔 Launcher.log I guess

frail cradle
drowsy junco
#

2024-04-19 19:39:57,513 [ERROR] 1: AppSettings: System.Configuration.ConfigurationErrorsException: '.', hexadecimal value 0x00, is an invalid character. Line 16, position 1. (C:\Users\Kurt\AppData\Local\Bohemia_Interactive\arma3launcher.exe_Url_5zrenbj5ofpytqvlls5kakucwc5f2jyv\1.5.150.968\user.config line 16) ---> System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 16, position 1.

#

you could try to fix it (make a copy first) or rename it (and see if it gets regenerated)

haughty moon
#

Anyone know why I can't get A3 to hold on to display settings?

#

Won't keep windowed fullscreen

carmine willow
haughty moon
#

No. Seems like the config is not retaining the settings when they are changed in game.

carmine willow
#

try changing it manually? is the location writeable?

#

check the arma 3 logs

haughty moon
#

yes, rewritable.

#

luancger logs?

carmine willow
#

both

haughty moon
#

where do I find those? appdata?

#

nothing unusual in the logs

carmine willow
#

launch options?

#

you completely sure?

haughty moon
#

yes, nothing in command line

#

or in steam

carmine willow
#

no idea then, check your arma3.cfg is not readonly, try setting it in the launcher

haughty moon
#

readable.

carmine willow
#

uhh hey, any idea why you can still edit mods when you launch arma 3 with -server?

true sapphire
#

in the arma 3 launcher, in the parameters, for hyperthreading should I enable it is it gonna improve performance that much?
to add some clarification I've just been messing around in eden editor, doing ai battles and having some shenanigans not doing anything special and I don't mind having extra FPS to juice out

#

will this improve performance on eden editor for singleplayer much?

#

and does this also work when I host a multiplayer, Game of antistasi when me and my friend play?

true sapphire
#

so with hyperthreading enabled i feel like i've achieved maybe 5% or 10% in increased FPS average maybe?

lament yacht
#

IIRC the hyperthreading option is only used when autodetecting how many threads to use.

#

So for most modern CPUs it makes no difference.

true sapphire
#

oh damn

runic tiger
runic tiger
true sapphire
#

hm

drowsy root
#

have a problem about server refresh rate in launcher:

account 1 have ~480 mods subed, when press the refresh button, theres only few (<10) servers every tick
account 2 have 0 mods subed, when press the refresh button, i get 20-50 servers every tick
after i import the full mod list from account 1 to account 2, i get <10 servers refreshed every tick.

my question is: is that a bug or my PC performance issue?

lament yacht
#

I'm not sure it's a bug, but I'd consider it an observation which in an ideal world would lead to substantially improved code :P

zinc depot
#

Sounds like a feature to me 🤷‍♂️
The launcher checks every server if your mods are enabled/allowed to indicate if you can directly play on it (or require additional downloads). If you have no mods installed/subbed this process obviously a lot faster.

broken shard
#

🤔 so that might be why servers load very slowly for me

#

or part of it at least

crimson yoke
#

Having a launcher issue I haven't run into before, all mods are gone from the list (everything was from steam workshop), and I can't seem to get it to register unsubbing and resubbing

#

Anyone experience similar issues?

shell knot
#

I have also an Arma 3 launcher problem. All Settings I made in the launcher are resetting when I close and start the launcher again. I'm using Linux with Proton 8.0-5 I also tried GE Proton 8-32. When I overwrite the launcher config with the one I used with windows, the launcher will take the settings but after close and open the launcher again, the settings are all gone. I also tried chmod 777 / chmod +x on the compatdata folder with the Arma 3 ID. Is there a workaround for this problem?

lyric elm
#

thats known bug

obtuse crown
#

hey guys! i have an arma 3 launcher problem!
once i try to import a modpack .HTML file, it gives an error and fully crashes my arma. i have searched for this online and couldnt find it anywhere. Some of the file is in Dutch, if you are confused just ask me to translate:) Thanks in advance!
things i tried:
-verifying game file through steam
-reinstalling the game
-reading the log
-searching online

obtuse crown
lament yacht
#

Although if Dedmen's right then the problem's at a lower level than .NET and if SFC /scannow doesn't detect any issues then you're probably down to a windows reinstall.

obtuse crown
lament yacht
#

There are a couple of other suggestions in the StackOverflow thread.

obtuse crown
#

in the last solution in the stackoverflow they are talking about " comdlg32.dll " then they talk about a lib. is that dll file the same thing as the lib. so do i need to reinstall the dll?

lament yacht
#

It's kinda questionable these days. Windows normally self-protects and self-repairs that sort of file.

#

When you ran SFC /scannow did it specify no errors or just that it couldn't repair them?

quiet harness
#

I think this is the right place to ask; does anyone know if there's a way of sorting loaded mods alphabetically? I'm exporting them to an HTML, and its very annoying not having them alphabetically when setting up a dedicated server

#

Oh. So exporting the modlist will do it in alphabetical order, but sharing the modlist does not. Interesting

#

I find it weird that exporting the modlist does not include loaded CDLCs, but sharing it does.

lament yacht
#

If you don't mind the time cost then you can just edit the HTML file.

real pendant
#

I hate to bother, but I'm still having issues with the Arma 3 Launcher server browser.

I looked at the logs, and while I don't fully understand them, it seems pretty obvious that something is amiss.

carmine willow
carmine willow
plucky plume
#

Anyone else have this issue, I had my account for a long time on https://units.arma3.com/ So today I tried to connect my steam account to it. After hitting sign in with steam, it says confirm your email. It says its already taken. I am sign in while doing this.

How do I fix this, or link steam to my already account. When I go to account there no link accounts, and when I do it from the unit, it doesnt link besides trying to make me make a new account.

carmine willow
plucky plume
carmine willow
plucky plume
#

I’ve tried that it keeps telling me to create a account when I already have a account

carmine willow
quasi totem
#

having a few issues with the unix launcher

#

I can't seem to press start

#

for some reason

#

just compiled it from source

#

I am on fedora btw

lament yacht
#

It probably doesn't know where Arma is.

quasi totem
#

can't seem to find much online

lament yacht
#

No idea, never heard of this program.

quasi totem
#

oh I see

#

yeah it's a linux thing

#

since the base launcher is a bit

#

weird

lament yacht
#

I thought the Linux client was kinda dead and everyone used proton/wine instead.

quasi totem
#

that is what I am doing

#

it's just that the base arma launcher is still not working properly

lament yacht
#

Ah.

quasi totem
#

(and so is my arma tbh)

lament yacht
#

So what happens if you just run Arma directly with the executable?

quasi totem
#

it works

#

sort of

#

but that issue is unrelated to the launcher

#

I just wanted to get the unix launcher working

#

arma itself freezes after some minutes

#

now I am trying to see if downgrading the proton version helps

#

oh and the arma launcher also never stores the params

#

and I cannot tab out and the game flickers

#

[2024-06-16 16:37:09.306] [critical] Direct launch failed, exception: Syntax error: VDF: Quote or bracket expected

#

this is the error code

carmine willow
#

or the acf

carmine willow
carmine willow
carmine willow
quasi totem
#

while trying to open the game

carmine willow
#

and it's not really optimized

quasi totem
#

no like

#

I press start

#

on the launcher

#

that happens

carmine willow
#

yeah it tries to get it from steam it seems???

#

this channel is for the official launcher not the linux one

quasi totem
#

I see

carmine willow
#

erm, the linux launcher thing is from a third party and it's also for macos apparently

#

mac doesn't have a launcher available yet and the official launcher is available on linux from the windows version

carmine willow
#

uhhh, units failed to load for me, web browser is not running

lament yacht
#

Normal?

carmine willow
lament yacht
#

certainly used to be. Maybe it's been better recently.

carmine willow
#

it used to always work all the time til now

carmine willow
#

is it too late to suggest adding an official server launcher/configurator?

lyric elm
#

Yes. Won't do

carmine willow
#

what is actually feasible to implement at this point?

left vector
#

scripting functionality

#

thats it

lyric elm
#

Other things that are not that

left vector
#

hey dedmen can i pretty please get that hiddenselection fix

carmine willow
lyric elm
#

Expect nothing

spiral vortex
#

Maybe a month ago I started having an issue with the A3 launcher where when I used the "Close Game" option that shows up on the mods page while the game is running an empty white box would pop up and the launcher would crash.
Upon further inspection it seems any action on the launcher that opens a prompt causes the same empty white box to appear for a few seconds and then the whole launcher to crash.
I believe this white box is supposed to be the "are you sure?" kind of prompt when performing certain actions like opening a mods file location, deleting a mod preset, resetting the params, closing the game, and trying to delete a mod from the launcher.
I have already tried to verify the game files but it didn't fix the issue.
I may have messed with a parameter recently and I have a few local mods I've been loading through the launcher if either of those could have to do with it, otherwise I have no idea what I did to cause this.
Any tips or help are much appreciated!

drowsy junco
#

-language=<language>
2.04
Starts client with preferred language. Recognised languages: english, czech, french, german, hungarian, italian, japanese, korean, original, polish, portuguese, russian, spanish, turkish, chinese, chinesesimp

#

possible to add this to the a3 launcher?

lyric elm
#

Everything is possible.
But I don't think so. Because there are more possible languages than that list, and the Launcher doesn't know which ones are available from the game
And you can now use any parameters via the custom commandline thing anyways

prime narwhal
#

Could someone explain to me why occasionally I lose all of the DLCs and mods from launcher and steam has to download EVERY fucking mod and DLC again? All while I still have all of it on my hard drive and I can run base arma no problem?

drowsy junco
#

@prime narwhal did you check steam logs by chance to see if there is anything there that may give some pointers

prime narwhal
#

So, the launcher does not see any of my DLC's fortunetly I did not lost the mods, but I still can't run any DLC as none are even showing up.

#

Kind of suck as today was supposed to be a gaming night today.

carmine willow
drowsy junco
prime narwhal
#

A command line came in clutch to allow me to play yesterday with friends.
I also managed to fix the issue, it was launcher issue. After I deleted arma3launcher.exe.config file and ran the launcher the DLC's appeared again.

carmine willow
#

would it be possible to add a setting that disables the game running detection?

#

i'd like to manage the mod list with the game running

#

for cases like waiting the game to close or when wanting to launch a dedicated server with different mods

#

or like wanting to run multiple instances of arma 3 with different mod sets altogether

lyric elm
#

Everything is possible.
I could put it on the backlog for someone else to look at (there currently is no someone else)

carmine willow
#

okay, would it be feasible?

#

so nobody is doing launcher development anymore?

lyric elm
#

It is feasible but very low priority

carmine willow
#

i do wonder what would help spark interest in implementing such low priority features

lament yacht
#

Open-sourcing? :P

#

But anyone can technically write their own Arma launcher. I guess no-one does because the official one is nearly very good, at least once you've figured out the idiosyncrasies.

lyric elm
carmine willow
#

tbf i'd pay if i could

lyric elm
#

People resources, not money resources.

carmine willow
rugged wolf
#

Is it possible to add a column in the launcher serverbrowser for terrain/map the server plays on? So people can sort that? The ingame serverbrowser does have that.

I also noticed a bunch of the servers shown on the internet list don't show which terrain they play on. It only shows a dash. What could be the cause of that?

carmine willow
#

would it be possible to actually see what are the unrecognized and missing mods the server has?

runic tiger
#

all I know about semaphores is that they are for trains Clueless

trail swift
#

hello Guys

carmine willow
runic tiger
#

you mean total? 425. Don't remember how many were loaded, this happend only once when I had some other mod downloaded from workshop, ever since I got rid of it I have not seen this bug anymore

runic tiger
#

not sure what does this have to do with my problem though.

bleak mica
#

Oh so did u have to find out how to get good performance too?

bleak mica
runic tiger
runic tiger
bleak mica
bleak mica
bleak mica
#

Dont know what i did but now im getting good fps

#

Or very bad and i just dont notice it lol

carmine willow
#

dude stick to a channel instead of going all over the place offtopic with your issue

bleak mica
#

Ok sry

carmine willow
#

could there be an option to wrap the launch arguments into a launcher created par file that is temporary?

lyric kernel
runic tiger
#

have you tried doing what the error says

solemn mountain
vapid haloBOT
#

Steam file verification process:
Right Click on game -> Properties -> Installed Files -> Verify Integrity of game files
Arma 3
Steam Workshop Mod repair process:
Open Launcher -> Right Click on mod -> Repair
The first process will automatically verify Steam Workshop items as well.

lyric kernel
#

For the last like 3 months

#

Me and @fringe fractal have been trying to

lyric kernel
#

If u answer please respond or ping me

daring relic
lyric elm
#

Actually almost same thing.
Same start of the error message

#

But that doesn't help much.
It talks about a project upgrade/downgrade. Which we did do, but only in the next update that's not even out yet

carmine willow
fringe fractal
#

@lyric elm So, found out last night that he is able to run Arma 3 itself. That issue only occurs when he tries to run Arma through steam itself. I've gone through my files and I can't find anything wrong with his.

lyric elm
#

The launcher issue?
Yeah its obviously only a launcher specific issue

fringe fractal
#

It definitely is, and I can't find anything in regards of it

lyric kernel
#

We also when through my pc last night and delete everything to do with Arma 3 and the launcher off of it with no luck

lyric elm
#

Something is wrong with your net framework installation

#

As I linked above, reinstall or repair it

lyric kernel
#

Ok I'll try that

fringe fractal
#

Would you @lyric elm or any other individual be willing to hop in a call with us to discuss this matter. We followed the instructions his email said along with what you told us to no avail.

carmine willow
#

try reinstalling windows

#

or checking windows integrity

lament yacht
#

but a lot of this stuff is broken further down. Windows likes to hide errors these days.

#

sfc /scannow is worth a shot.

carmine willow
#

yeah

ashen idol
#

New thing for me - never had issues with launching Arma 3, but today I try to click on the launcher icon - nothing happens. Other steam games I play, I click on them and they start up just fine, but the arma 3 launcher is dead. I alternate click on the logo and select "Open" - still nothing happens. I go to Steam and look at my games, and besides Arma 3 it says "Launching", but it just sits there. Do not know whats going on here. Any help would be appreciated......

sterile moth
#

!steamverify

vapid haloBOT
#

Steam file verification process:
Right Click on game -> Properties -> Installed Files -> Verify Integrity of game files
Arma 3
Steam Workshop Mod repair process:
Open Launcher -> Right Click on mod -> Repair
The first process will automatically verify Steam Workshop items as well.

sterile moth
#

Verify first

ashen idol
#

If these were for me, I have them all 100% verified files. UPDATE: when I went into Steam, and it showed "Launching" the "Cancel" button in blue was highlit. I selected "Cancel" which stopped the "Launching", then selected the blue "Play" from steam which was then highlighted. Doing this got the launcher to "Running" and the launcher opened up! Probably should have tried this first, but still do not know why the icon to open the launcher from desktop is no longer working. I guess from now on I'll open the game from Steam instead.

carmine willow
forest goblet
#

Hi all! I've got something weird going on with the launcher.
I've just installed Arma 3 on a new computer, along with all my DLCs including Contact.
However, when I activate Contact in the Launcher, the game will always start Contact itself, regardless of clicking on "Play Contact" or "Play with activated DLCs".
On my previous computer, the normal play button would start the normal game with contact assets activated.
Is there something I can do to fix this? Thanks for your help!

runic tiger
#

I am not sure how that problem looks on your side

#

whhen you select Contact the button is not like below?

#

you also need to select mods to have it displayed like this

#

with just Contact it's this.

forest goblet
#

ah it would appear I am not allowed to post a screenshot on this server

runic tiger
#

you can upload screenshots to imgur and post a link

#

although I think you would have to verify yourself here to be able to post imagfes in some channels.

forest goblet
runic tiger
#

is it necessary for you to load the Contact from this tab?

#

there is Contact (Platform) and Contact "actual", first one is required for most content, 2nd only for the Contact campaign.

#

Contact Platform is loaded just like the Apex, Marksmen etc.

forest goblet
#

ah, you are indeed correct, the assets are there in the Virtual Arsenal, and I might in fact be an idiot for not remembering how to launch the game 😆

runic tiger
#

no worries

forest goblet
#

Thanks o7

carmine willow
#

if you dont check contact it'll be normal and pressing play contact will activate the optional dlc for you

prime narwhal
#

Question: where is the arma 3 launcher config located? I'm having problems with launcher not detecting any of the DLCs I own. I remember that deleting the launcher config allowed it to regenerate and fixed the issue. However I cannot find it now.

runic tiger
#

somewhere in AppData\Local\Arma 3 Launcher probably

prime narwhal
#

Deleted that, but the settings remained

runic tiger
#

did it regenerate the files there?

prime narwhal
#

Yes, but the DLC are still not detected and the old settings for the launcher remained as they were, the color and stuff. THat's how I know it's not the config location.

runic tiger
#

no idea then

lyric elm
#

appdata local Bohemia_Interactive

flint venture
#

after 2.18 I cannot make the launcher to find one of the two servers of my unit, it only appears one of them under the tab units, if I search in the internet tab it doesn't show up either
if I search servers in the ingame server browser I can find them without issues

Anyone same problem?

runic tiger
#

was the server updated to the recent version?

daring relic
#

Yes.

flint venture
#

I can join the server and everything is fine if I select the right mods and use direct connect

flint venture
#

I've tried delete all content inside "AppData\Local\Arma 3 Launcher" but no difference, I checked the server settings and are identical.
Both istances are on the same dedicated, maybe it's not an issue with the launcher, don't know

drowsy junco
#

can you direct connect to both via a3 launcher? (ip+port)

lyric elm
flint venture
flint venture
#

that's strage, I was using the same mods since 1+ year on both istances

#

before this update, only 1 guy on my unit wasn't able to see this server, now after 2.18 everyone can't find it

lyric elm
#

I think I know what it is, but not why it is

#

Can you send me your servers IP via DM, while its running with the mods, so I can check what's going on

lyric elm
#

My dms are open, maybe yours aren't

#

Or you could post it publicly if thats ok 😄
Maybe I don't need it, I have one other server to look at

lyric elm
#

I just learned that this is a thing.
Launcher Exception logs often aren't very useful and don't tell us enough about the problem to fix it, but!
in %localappdata%/Arma 3 launcher there are also .mdmp files created for crashes, these would help us much more with launcher crashes

drowsy junco
#

prob is they can also be empty 😬

carmine willow
#

oof

hallow pasture
#

Running into this issue on a secondary PC/Server (Win10, i7-6700, 16GB DDR4) after the 2.18 update.
Have tried fully reinstalling VC++ 2013 x86 (uninstall, restart, install, restart, check), verifying file integrity, fully reinstalling the game, reinstalling steam, etc.
Only reverting back to 2.16 launcher (either fully reverting the game or copying older launcher files into 2.18) makes it work again.
Launcher also works with 2.18 update on my main PC (Win11, i3-8100, 16GB DDR4, GTX1060) without issues.

lyric elm
#

Its now Visual Studio 2022

#

not 2013

#

I didn't know we had that message inside the launcher

hallow pasture
#

Ah, makes sense, thank you.

winged oak
winged oak
carmine halo
#

is this working can anyone help me atm?

sterile moth
#

What is "this"

elfin nymph
#

Having issues trying to start Arma 3 from steam page. Clicking on start and it crashes game and gives me launcher error code and dumps the error report on my desktop.
tried verifying cache, still doesnt work. Tried the app inside root folder, same issue.
Can start game fine using the exe file.
How to fix without a complete install?
here is a a copy of the error file it dumps on my desktop.

drowsy junco
#

@elfin nymph please DM me that zip + zip everything in C:\Users\XXX\AppData\Local\Arma 3 Launcher\Logs and send that too

elfin nymph
#

@drowsy junco When I get home tonight yes.

lyric elm
wind oar
#

I have a reoccurring issue where mods randomly get unsubscribed from, even mods I was using only a few hours ago are suddenly unsubscribed from.
I don't have a storage problem, and when I verify Arma it says its all good, so I don't know what the issue is at all

carmine willow
#

@lyric elm can i ask for a -noLauncher steam launch option for windows?

drowsy junco
#

-noLauncher - Skips the Launcher and starts Arma 3 directly. Unless no other options is specified it starts 64-bit version of the game on 64-bit OS, 32-bit when you have 32-bit OS.

carmine willow
carmine willow
#

eg
Play Arma 3 Launcher
Play Arma 3 64-bits
Play Arma 3 32-bits
for profiling/performance rename the above performance and have the profiling exes and remove 32 bits or whatever

#

this is like useful for handheld or big tv people who may run arma 3 and have a controller only setup

#

Or just dont want to go through the tiny launcher in big screens

runic tiger
#

you don't play Arma 3 in "controller only setup"

carmine willow
carmine willow
#

ticket needed for the above and for the possibility of implementing exe selector in the parameters???

velvet topaz
carmine willow
carmine willow
#

would be ideal/good to have a selector for profiling/performance/server exes just like there's 32/64 bits
this would pass -exename when using arma3_battleye otherwise launch the desired exe
also avoids people touching the game files for this

wind oar
#

I'm not sure how else to tell the Arma Devs, so I'll just put it here, the launcher is advertising the new CDLC as out, but it's not
The date it will be hasn't even been announced

lyric elm
wind oar
#

So it comes out next week 👀

lyric elm
#

release date was alerady announced

exotic latch
#

My launcher crashes sometimes when loading/unloading DLC it seems- v.v

carmine willow
left vector
#

Damn almost like dedmen already said

ruby lion
#

is there a way to mass export mods in the launcher to local mods?

carmine willow
grim crow
#

hey guys, whats the difference between CDLC and DLC?

sterile moth
#

Creator DLC is a DLC developed by third party developers. (Official) DLC is a DLC developed by Bohemia Interactive

carmine willow
languid siren
#

Just wanna check, startup params, exThreads
I have a CPUCount of 12 (5900X), what should I be setting the exThreads to?

Or does A3 auto-detect this?

carmine willow
lyric elm
#

Yeah, don't set exThreads at all.
Most parameters are just there to overwrite what the game detects automatically.
If you want to set the correct things for your system, then set nothing.

broken shard
#

btw whats up with the launcher having an invisible extra window or the window edges being displayed incorrectly?

carmine willow
#

it's a drop shadow feature

carmine willow
lyric elm
#

They are already listed under the "advanced" tab. Advanced options for people who know what they are doing.

carmine willow
#

clearly people don't, hidden parameter that acknowledges the disclaimer and allows them to continue

#

double argument perhaps

broken shard
#

Not a fan of giving people less parameters personally

#

An extra disclaimer could be nice though

carmine willow
#

yeah that'll suffice too but then people arent going to read that properly and guides are going to say igonre that lol

obsidian dagger
#

I noticed that if you start the launcher with some command line args they stay even after the launcher is closed. i thought it would be good if they werent saved

carmine willow
#

kill the launcher to prevent them from saving

obsidian dagger
#

yeah, i want to use the launcher to give the user change to select mods before starting arma and auto connecting to server

carmine willow
#

???

#

well, yeah then use it as it is expected to be used

obsidian dagger
#

the user should know to reset those parameters....

carmine willow
#

right clicking on the scrollbar shows this

signal otter
#

Hey, what does this mean? Just moved to a new PC and this may have something to do with the fact that I kind of copy+pasted all of the data from the old PC's Local data into the new PC (was hoping to transfer all of my saves, scenarios and similar). Could that be the culprit?

velvet topaz
#

Onedrive is running on the documents folder of your new computer
Doesn't have anything to do with copy-pasting the data

velvet topaz
# signal otter

Disabling onedrive or using a different profile folder using the parameter in the launcher should fix it

#

(Probably onedrive, could theoretically be a different cloud sync program, but onedrive is the most common, and even more likely since it's a new PC)

signal otter
#

Alright, thanks

#

Thought I turned it off, but I might've installed Arma under a different profile, so will have to figure that out

#

Okay, fixed it

#

OneDrive truly is a curse upon humanity

carmine willow
#

¯_(ツ)_/¯

lone garden
#

hi all. currently having this issue when launching arma 3. i believe it is an issue with the art of war dlc maybe? i have tried verifying the file through steam but steam says everything was verified succesfully.

velvet topaz
#

That is the AoW files
You can try deleting the AoW files and verifying again
Have you launched Arma before? Or is this the first time?

sterile moth
#

Delete Arma 3\AoW\addons\missions_f_aow.pbo and verify again

silent jewel
#

why Arma 3 dont execute this code ? Im missing something ? It doesnt throw any error on rpt

-init="playScriptedMission ['VR', { private _grp = createGroup west; private _player = _grp createUnit ['B_Soldier_F', [0,0,0], [], 0, 'NONE']; selectPlayer _player; hint 'asd'; diag_log 'asdas'; }, missionConfigFile, true]"
robust knot
#

Hello, I have a problem. I can only find 600 out of 4000 servers, what is the problem

#

I played King of Hill but now I can't find a server anymore
I've already tried it, I also uninstalled it and reinstalled it and the problem persists

carmine willow
carmine willow
ruby glade
carmine willow
#

but could help, idk

lyric elm
safe mountain
#

Is there a way to hide mods from the workshop in the launcher? So i only see mods that are downloaded into another folder (in this case, my SWIFTY downloaded modpack) ?

carmine willow
distant crow
#

Hello I have a friend who has a -103 [Unknown error on the launcher]

"Failed to load the launcher"

I tried to check the files with steam,

did the troubleshooting procedure on the website of arma 3

Clean Unsital and install but it is not working

daring relic
#

Try installing Visual C++ Redistributable 2022.

lament yacht
#

Oddly enough I've seen a lot of RPTs lately that skipped the version info. Not sure if legit.

lament yacht
#

Ah. Is that fixed on prof/dev?

lyric elm
trail apex
#

no official servers showing on launcher

frigid geyser
#

any idea why the launcher gets stuck loading on "initializing mods/DLC management"? it's been happening for a few weeks, tried reading the logs but couldnt see anything obvious, tried unsubbing from some mods i added recently, tried validating the game files, no luck so far

frigid geyser
#

ok found the problem, it needed the P drive to be mounted, im guessing that using symlinks on PBOs needs the P drive to work right

lament yacht
#

Uh, I can't imagine it matters unless something is symlinked to the P drive.

#

Having a mod in the launcher with inaccessible files would be asking for trouble.

frigid geyser
#

yes, thats the case for me

mortal bluff
#

How do I import a downloaded Pbo file into arma 3 launcher

velvet topaz
#

Use the add local mod button in the top right of the mods tab, or add your local mods folder to the watched folders

hallow canyon
#

Does anyone knows why this error keeps popping up?

waxen wadi
#

inb4 full version of reshade

lament yacht
#

Looks like battleye blocked dxgi.dll. I don't know if it had its reasons or it's just having an even worse spasm than usual.

topaz nova
#

Battleye is having issues atm. Usual weekend attack prob

visual sierra
#

Hey recently, Certain servers are not showing up in my favs that have had for months, I cannot find them when searching for them either. If i direct connect to said server, it dosent even show it in my "Recent" even though servers i havent played in 6+ months are still showing up there, Any ideas? (already completly reinstalled the game, Have checked fire wall settings, restarted router) Even having friends in the server wont show the server in friends tab

visual sierra
#

The servers in question are showing up in Recent/Fav on the ingame server broswer, that info just is not being passed to the launcher if this helps narrow it down at all.

pale sigil
#

is battleye still cooked?

#

it was working before, now it isnt anymore

lament yacht
#

If you click on the battleye tab in the launcher then you'll find out.

thorn hamlet
#

I recently installed a new SSD D drive into my PC. I then installed arma 3 with all of its mods. I've fixed all the pathing issues and such but I keep getting this error -

#

Also when I look at the RPT file is says 0 dependencies found

lament yacht
#

Some of your mods are poorly written and should be unloaded.

silent jewel
#

-connect param doesnt work with localhost anymore ?

#

tried with localhost and 127.0.0.1 just in case but neither of them works

carmine willow
#

forgot to specify the port?

silent jewel
#

no, have been using the same script for some time ago, but recently it stopped working

$clientArgs = "-nosplash -skipIntro -noPause -showScriptErrors -name=$profileName -mod=`"$clientMods`" -connect=`"localhost`" -password=`"`" -port=2302"
Start-Process "arma3_x64.exe" -ArgumentList $clientArgs
carmine willow
#

what's up with the ``"` ?

lament yacht
#

Escaping, I guess. Not sure what shell uses backticks for that though.

silent jewel
#

ye, powershell

lament yacht
#

-connect=127.0.0.1 should work fine but there shouldn't be any quotes around it.

silent jewel
#

can you try to use the -connect param and confirm thats a problem on my end

carmine willow
#

you can try the -connect param without powershell or in batch :)

silent jewel
#

already tried

carmine willow
#

with quotes and without?

silent jewel
#

with servers works fine, but not with localhost

carmine willow
#

odd, stable?

lament yacht
#

The launcher does of course use -connect :P

silent jewel
carmine willow
#

yeah but not through a powershell script but ok

#

:p

silent jewel
#

I mean its the same thing at it just starting the same process with specified args

carmine willow
#

tried 127.0.0.1 instead and nope?

#

localhost may be depending on dns resolution idk, tho it should work

carmine willow
#

oh sorry

lament yacht
#

What does "not working" mean here?

#

Like it's just starting normally, or that it's failing to connect?

#

You can tell the difference pretty easily because there's a ~1min timeout.

silent jewel
#

starts normally but get stuck on the loading screen like when it doesnt found the server

lament yacht
#

It's probably working then. Your server just isn't accessible.

silent jewel
#

it is accessible

#

I can go to the servers list and connect fine

#

but the -connect startup param doesnt work

carmine willow
#

even with port specification? not -port but ip:port

lament yacht
#

It was never entirely reliable. A known and never-diagnosed issue is that it sometimes connects you to the wrong server.

carmine willow
#

-port defines the listening port

silent jewel
#

I mean some time ago was working fine, now it doesnt. Just need to know if Im the only one with this issue

#

I know that dedmen was working with init commands for version 2.20 idk if it could be related to 2.18

carmine willow
#

define 'some time ago', arma/os update?

lament yacht
#

Are you on stable branch?

silent jewel
#

ye

carmine willow
#

havent really had updates in a while through

#

other than cdlc preps

lament yacht
#

-connect works fine here anyway.

#

Do not usually run clients from the command line.

#

(except headless ones)

silent jewel
#

ok, thanks I would try to guess what its wrong

lament yacht
#

Sure the server started up on the right port?

silent jewel
lethal yarrow
lament yacht
#

Weird. Did it ever work on that PC?

carmine willow
velvet topaz
lyric elm
blazing igloo
#

Could someone help me with fixing my Arma Launcher? When I download a mod from the steam workshop it fails to show up on the Launcher despite me trying everything.

sterile moth
#

You sure you subbed a Mod?

whole breach
solemn mountain
#

Correct place to ask , maybe, maybe not.
from where and how laucher get loaded mod present?
Export mod list <-> to .html.
Is mod list json, just thought if i want save mimium filesize of mod list, what could be easiest way to do it?
so if i drag and drop .html to component and i want save that , but not in .html type.
and be able to "download" from database and export it back to .html when downloading.

velvet topaz
#

The html files can be either imported through file dialog, or drag and drop into the launcher
If you are looking to automate it, then handling the .preset2 files directly might be better (just xml files with different file type suffix, opens as xml version 1 utf-8 it np++)

solemn mountain
#

Thanks 🙏

austere nest
#

Hey there, I'm having a strange issue with my Arma 3 server appearing in the launcher.
(Not sure if this is something for this channel)

Issue:
I host a dedicated Arma 3 server in the cloud. My friends can see and join it via the Arma 3 launcher just fine. I used to be able to see it too, but now it stopped appearing only for me in the launcher.

Some things I found out:

  • If I enable a VPN on my machine (one that does not route to my dedicated server), I can suddenly see the server again.
  • I can connect to the server using Direct Connect with the IP/port—it's just the server browser where it doesn’t show up.
  • I can see other public servers in the Arma 3 launcher—just not my own.
  • It does appear in the steam server browser without issues
  • On the A3 Units website, I have the server listed with my unit, and that can't seem to reach it either. With the message Could not reach server
  • I tried it in both the profiling and the release branch, with no differences
stiff lark
#

"System.ServiceModel.dll "i have this error when open the launcher steam

carmine willow
#

check antivirus too just in case

daring relic
#

AFAIK, .NET framework 4.5.2 isn't installed.

carmine willow
daring relic
#

System.ServiceModel.dll is part of .NET framework, so probably it was uninstalled.

carmine willow
#

only possible in windows 7

#

windows 10 already comes with newer versions

carmine willow
stiff lark
#

Thanks

broken shard
#

Sidenote, is there any chance those buttons are ever getting a better text? every time they pop up I have to read them multiple times to understand which one does what and look at the small sub text

#

the top one is fine fwiw but the bottom one should be something like
'Mod und Abhängigkeiten entladen'
add the existing subtext here

whole breach
#

Loaded or not?

whole breach
#

Ohhh, I was loading the compatibility, but I was for RF and WS too.

arctic lance
#

Is there a way to share a single modpack that downloads the cdlc compat if the person doesn't have the dlc but not for people who have it?

lament yacht
#

I don't think so. CDLC compat support is janky.

lyric elm
#

You could copy over the launcher from the next dev branch which will have something like that.
But not completely as you imagine it.
Not sure what you mean by mod pack, but I assume you mean a html mod list?
The mod list afaik cannot reference a CDLC, so you couldn't tell them to load it through there

velvet topaz
#

A mod preset can include CDLC, but it's a separate section from the mods
Has to be a preset, not a list (both can be made, preset is from the button beside the saved preset in the launcher, mod lists are just a pain)
One of the preset html files, and the matching .preset2 file from my group

#

Not certain how the loading of DLC or CDLC from a mod preset is handled by the launcher though.

lyric elm
boreal void
#

I'm not sure where to post this but I'm getting an error CUP_CARoads_E, does anyone know how to fix this isue??

whole breach
whole breach
#

Dedmen, remember the weird issue I was having where a @Tilos- Greek Island ( Beta ) folder kept appearing in my steamapps\common\Arma 3 folder? It's still happening and I can run that program if you want me to if you remind me the name.

lyric elm
lost steeple
#

guys can u help me, i have a problem with launching game with battle eye AC

#

here is full tab

lusty pendant
#

does the launcher say anything in the BattlEye tab?

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this one

lost steeple
#

only starting and launching

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tried to reinstall battleye but still same thing happening