#production_releases

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tropic hazel
broken matrix
celest python
nocturne badger
solemn trail
#

LAMBS_Danger.fsm v2.5.2 RC

Hey, we are having an RC for the new update ready, would be nice if people would take a look ๐Ÿ˜‰

(changelog too huge and spit up in multiple things, so highlights only)

  • SQFC support
  • Vast amount of fixes
  • Vehicles will switch to HE ammo when engaging soft targets rather than using AP
  • Suppression check greatly improved
  • AI spotting distance increased (100-200 meters in perfect weather condition)
  • Several performance improvements outside of SQFC

BIF Thread:
https://forums.bohemia.net/forums/topic/225402-lambs-improved-dangerfsm/
Discord:
https://discord.gg/NFFApYb

Download:
https://steamcommunity.com/sharedfiles/filedetails/?id=2434257231
https://github.com/nk3nny/LambsDanger/releases/tag/2.5.2_RC

gritty spade
raven zodiac
gilded pawn
deft escarp
raven zodiac
#

Ostbayerische Volksrepublik
Version 1.2 Content Update

Version 1.3 Content Update
- UN Cover helmet added.
- Desert Cover helmet added.
- Desert uniforms added.
- UN Troops in Desert, Forest, and Winter added as subcategories for existing factions.
- White (UN) colour scheme added to the garage of select vehicles
- SEM/35 backpack added in BSP, Desert, and BSP (Winter) variants
- M109 added
- 2K6 Luna added
- AK's for faction re-designated the "StG-59" series

https://steamcommunity.com/sharedfiles/filedetails/?id=2586991015

nocturne badger
karmic saffron
#

The latest Mikero AiO (Mikero Tools All-in-One Installer) release is now live

Version:
Beta: 1.1.1.10

Download links:
Primary: https://mikero.bytex.digital/api/download?filename=Mikero_AiO_Installer_Beta_v1.1.1.10.exe
Mirror: http://dl.mikero.tools/mikero-aio-installer-beta-v1

Changelog:

Improvements:
-------------
1. [#17] - Added localisation for NL/DE/FR/RU.
2. [#19] - Added opt-out telemetry. *[subscribers-only feature]*
3. [#21] - Added headless installs. *[subscribers-only feature]*
4. [#26] - Added tool information to custom install page.
5. [#27] - Added tool dependency checks.
6. [#31] - License key no longer visible in AiO settings menu. (for livestreams etc...)
7. [#32] - Added AiO updates opt-out. *[subscribers-only feature]*
8. [#34] - Added separate update branches. *[subscribers-only feature]*
9. [#38] - Complete overhaul for stable release based on public beta feedback.
10. [#48] - Added Changelog.

Bugfixes:
-----
1. [#29] - AIO no longer detects itself on the Bytex market.
2. [#30] - Installed subscriber tools no longer replaced by latest free tools if license expired.
3. [#35] - AiO no longer crashes for private beta users when backend is down.
4. [#36] - Fixed issue where AiO crashed during new installs.
5. [#39] - Application features were not unlocked during first session, even with license.
6. [#40] - "Uninstall all" no longer causes a double message when outdated tools are found.
7. [#41] - Manually installing / updating apps now triggers an update check.
8. [#42] - AiO no longer crashes on non-installer files if Mikero program folder missing.
9. [#46] - Fixed an issue where user got stuck on "Fetching AIO beta variables".

In case you experience any bugs or have any feedback, feel free to contact me.
Happy modding ๐Ÿค–

raven zodiac
hearty spire
red garden
regal kiln
knotty spire
raven zodiac
forest spruce
north lily
rancid dirge
static osprey
odd perch
#

The Battle for Sangin was an extended campaign during the War in Afghanistan. Sangin is considered the bloodiest battleground of Afghanistan by both US and British alike. With both nations suffering the loss of over 100 killed in action, and several hundred moderate to severe casualties.

Campaign

  • Large campaign (Battle for Sangin)
  • War in Afghanistan very specific to Sangin
  • Play as any ISAF soldier you choose (all mod supported) Persistently saved
  • Choose any mission/progress (mp mission parameters)
  • Persistent saving in singleplayer

Features

  • Single Player / Coop 1-10 / Dedicated server
  • Focus on realism
  • Real audio (news clips, Audio clips Taliban / Afghan elders / civilians)
  • 10 part campaign (10+ hrs)
  • 10 Historically based Missions/Operations
  • Semi Populated map
  • Civilian interaction
  • Updated Enemy (surrender, shout, call reinforcements)
  • Contested areas
  • Unique reinforcement control and Supports
  • 6 month project, 1000s hrs testing & researching

https://steamcommunity.com/sharedfiles/filedetails/?id=2600210681

solemn trail
#

LAMBS_Danger.fsm v2.5.2 RC2

Another release candidate! This time addressing 2 errors, one SQFC related and another execution time related

- Added variable to block auto artillery registration
- Fixed SQFC
- Fixed for DoUGL error

BIF Thread:
https://forums.bohemia.net/forums/topic/225402-lambs-improved-dangerfsm/
Discord:
https://discord.gg/NFFApYb

Download:
https://steamcommunity.com/sharedfiles/filedetails/?id=2434257231
https://github.com/nk3nny/LambsDanger/releases/tag/2.5.2_RC2

glossy mica
#

TERRACORE goes 0.4.0! for @Arma3official
Thereโ€™s a bunch of brand new fences, a statue of our โ€œbeloved leaderโ€ Lenin, and new texture variations for our buildings
AI now has proper pathing and a few multi-section compositions have been added
As always, thanks to our patrons

wintry bough
#

**The major update 0.50 of the Tiger mod is now available on the Steam Workshop! **

Content:

  • Added: New tiger model
  • Added: 30 new animations
  • Added: Camera movements
  • Added: Transition animations
  • Added: Ability to attack as a unit (you can attack as a tiger by left-clicking near another unit.)
  • Added: New zombie model
  • **Modification **: Fire Geometry improvement
  • **Modification **: Audio improvement
  • Changed: Improved first person view
  • Removed: Footprints

https://steamcommunity.com/sharedfiles/filedetails/?id=2575841565

runic cloud
thick tulip
hollow grove
#

I am back, with another composition!
This time I will take you underground with my second cave base!

Features

  • Diverse POVโ€™s, with preplaced buildings
  • Secret Passages
  • Partial AI support (cannot Path find though/struggels)

Important!

runic cloud
# quaint kindle Which dependencies?

@quaint kindle It's all cleared now at the Workshop-page. The CovertOps engine is all scripts and needs just few mods but the MERCS-update is spiced with a few...

quaint kindle
runic cloud
#

@quaint kindle Multiple factions, items and vehicles of different mods are used in MERCS. Thatโ€™s why the โ€™infiniteโ€™ list. Can make a reduced/optional version later if needed. Older CovertOps missions are working and have fewer mods if you prefer that.

lime cosmos
still dome
hearty spire
real lily
#

If you feel like playing a lenghty mission solo or with your buddies and you like paranormal content, this is for you.

https://steamcommunity.com/sharedfiles/filedetails/?id=2607950881

Voodoo and I reposted recently this mission with a couple of fixes to previous version, now more consistent than ever.
The mission is loosely based in the famous SCP universe and it's still actively being worked on.
If you enjoyed it, or it's scenery please don't hesitate to give us a like and fav in workshop and to follow Voodoo as he is the mastermind behind that mission.

Any suggestion or feedback it's accepted in the workshop comments.

naive acorn
worn temple
#

Big KAT - Advanced Medical REWRITE update has been released.

Shortened Changelog:
- Added Helistretcher(Thanks to Battlekeeper), which you can attach to any helicopter and perform epic Medevacs.
- Added Blood draw feature (Thanks to Battlekeeper).
- Added Hardcore modes for thorax injuries so they do not appear in medical menu or that they were treated.
- Added Setting to disable beep and charge sound for AED/AED-X. Sounds will be enabled in default.
- Added New SpO2 settings(Enable Lethal SpO2 and settable Lethal value of SpO2).
- Packed optional mod for RHS(Which adds memory points for the stretcher, so when you load it to certain RHS vehicles, it will look sorta realisticly placed within said vehicle - sorta ViV).
- AI units will have their blood group randomly generated(When someone checks AI dog tag or want to draw blood).
- Added Usable stethoscope (Thanks to Battlekeeper) which allows you to auscultate Lung sounds to determine which thorax injury patient could have.
- Changed some small things to improve clarity.
- Fixed few issues(pneumothorax injurier sometimes not appearing, post-respawn issues, missing items in Zeus, incorrect hint messages and stringtables).

https://steamcommunity.com/sharedfiles/filedetails/?id=2020940806

solemn trail
naive acorn
gilded geode
#

*CUPcake :)

echo comet
raven zodiac
fresh marten
hidden schooner
#

Advanced Developer Tools v2.0
Update highlights
------------Debug Console---------------
IntelliSys: A powerful real-time static code analysis tool (linter), which is particularly helpful to beginners for learning the SQF syntax more quickly. It is currently not 100% complete (especially preprocessor commands), but it can catch several common mistakes, including both parsing and syntax errors.
Completed Preprocessor: The mod's built-in preprocessor should now support all preprocessor commands correctly (SQFVM is still the default PP)
Partial word suggestions from everywhere: e.g. you can type "sdmg" for "setDamage", "hmapa" for "createHashmapFromArray", "vec2d" for "BIS_fnc_rotateVector2D", etc. which drastically increases your typing speed.
Fake tabbing support: Replaces tab characters with 4 spaces for better readability
Tabs can now be moved
Tabs can now be renamed
Bracket matching + autocompletion

#

-----------------Config Viewer------------------
Overhauled Config Search with many new options, including regex support
Hierarchy Viewer: allows you to view the inheritance and hierarchy of config classes + ability to copy the inheritance tree for fast config generation.

naive acorn
#

๐Ÿ‘

gilded egret
crimson magnet
keen vortex
#

VASS - Virtual Arsenal Shop System (Update 2.1.0)
Jumping on the 2.06 hype train I fixed and updated my Virtual Arsenal Shop System (VASS). It now has a new UI and works in 3den again. The core system remains unchanged and functional:
https://github.com/7erra/VASS-Virtual-Arsenal-Shop-System

GitHub

Converts the vanilla Arsenal into a shop. Contribute to 7erra/VASS-Virtual-Arsenal-Shop-System development by creating an account on GitHub.

civic ice
tepid lichen
surreal pasture
floral cypress
hollow grove
#

Welcome to Khe Sanh, Vietnam.
Be part of a S.O.G team with either 9 individual players or with AI in my new mission "Downed"!

A Kingbee with a team of seals has been shot down and your team has been sent out to rescue any surviving members. Be one of the 10 playable S.O.G units with either your friends or with AI and rescue them.

Features

  • COOP up to 10 players
  • Partial AI Support
  • Save and Respawn system
  • Enhanced revive and more!

https://steamcommunity.com/sharedfiles/filedetails/?id=2624854002

compact meteor
gilded egret
nocturne badger
winged crescent
#

Arma 3 Save Refresher

This webpage allows you to "refresh" a save file to try and go from one version to another - e.g make your save from 2.04 work for 2.06.
BE SURE TO READ THE DISCLAIMER AND TO MAKE A BACKUP OF YOUR SAVE
https://save.arma3.io/ - for Old Man lovers (โ€ฆwait)

cinder lion
fallow vapor
solemn trail
regal kiln
rough rivet
still dome
rigid bison
knotty spire
brave ginkgo
night depot
winged crescent
winged crescent
#

ok, np!๐Ÿ‘

night depot
#

Lucky it's disabled ๐Ÿ˜„

neat bison
hollow grove
nocturne badger
deft escarp
distant relic
#

After 4 months of pain and procrastination, Solid Color Uniforms is LIVE!
I hope you like carereact

Solid Color Lovers Rejoice!
This addon contains retextured vanilla NATO uniforms into various solid color variants and combined with a custom RVMAT to make it look more similar to Crye G2 combat uniforms.

Currently this mod contains 7 color variants in 3 different uniform styles (Combat, Recon, and Tee). Totaling 21 New uniforms + 1 extra survival gear uniform
https://steamcommunity.com/sharedfiles/filedetails/?id=2643318474

chilly salmon
weak stag
upper dust
wild ridge
crimson magnet
hidden schooner
nocturne badger
sharp spindle
#

it's a Halloween op I made for my friends, it works on any map with an alive index of sufficient size (10km by 7km)

floral cypress
gilded egret
harsh whale
dusk crescent
#

I have finally finished my public release (0.5.1) for my sector control gamemode called 'Frontlines'. Taking inspiration from a variety of ideas from older gamemodes, and suggestions from community members, I have created a persistent and highly configurable gamemode for all to use.
More details, the code and releases can be found here;
https://github.com/DomT602/Frontlines
I hope to see people trying the gamemode out, suggesting improvements and having fun ๐Ÿ™‚

GitHub

A PvE sector capture gamemode for Arma 3. Contribute to DomT602/Frontlines development by creating an account on GitHub.

crimson magnet
gilded egret
wet forge
solemn trail
obsidian remnant
knotty spire
fresh marten
nocturne badger
weak stag
#

Mobile Weapons Project MWUcircle
Updated 1.25
Adding in the armor break system and new armor. Update notes in the video.
https://youtu.be/B856owYW8YM

Mobile Weapons Project update video explaining what's been added to the mod and anything that someone needs to know for this patch.

Link to the mod : https://steamcommunity.com/sharedfiles/filedetails/?id=2612700610
Join us on discord @ https://discord.gg/8zd8kHKKRR

Patreon: https://patreon.com/ZTPublishing?utm_medium=social&utm_source=twitt...

โ–ถ Play video
lime cosmos
tardy bloom
dense pumice
toxic forum
orchid abyss
graceful ruin
#

The Altis 80โ€™s Overhaul update is now officially released!
The mod takes place during the Cold War (1985). At the time, Colonial Altis finds itself at the brink of civil war, as the island has gained a separatist movement called Altis Liberation Movement, which seeks to break away from their British overlords, as well as many military leaders, including the defense minister who are tired of the current government and are seeking other options.

The overhaul includes custom models, custom textures, 4 factions, and over 50 unique units all tied together by expansive lore, which can be found both on the Altis 80โ€™s discord and steam workshop page!

https://steamcommunity.com/sharedfiles/filedetails/?id=2436106357

runic cloud
#

MERCS Vanilla collection of mercenary missions is out - all playable in the dedicated public server crowz.eu 185.143.45.105:2302 https://steamcommunity.com/sharedfiles/filedetails/?id=2673478642 https://youtu.be/Lb1D1RqOZik

Steam Workshop: Arma 3. You have mercenary tasks to do: prevent arms deals and destroy launchers, take bioweapons to safety and steal back stolen art. MERCS can be set up on any map.

Open Discord https://discord.gg/5DEHbn

FEATURES EXPLAINDED:
https://www.youtube.com/watch?v=y2cuQ2CDgp8

EXAMPLE FOR CUSTOMIZATION:
https://studio.youtube.com/video/yoa4-Oqq560/edit

UP TO DATE INFO, COMMUNITY & HELP:
Open Discord https://discord.gg/5DEHbnj

Dedicated public server crowz.eu 185.143.45.105:2302

Server is most of the time running vanilla MERCS missions Altis, Stratis,...

โ–ถ Play video
runic cloud
#

toast for us breaking 100 000 in Arma workshop ๐Ÿ˜‚

regal kiln
wet cape
north notch
solemn trail
wind ice
knotty spire
crimson magnet
timid flame
glossy blaze
timid flame
wide rapids
clever hatch
wet cape
crimson magnet
#

Merry Christmas! Hatchet H-60 Release 0.4.0!

FLIR, Turn Out, Garage, TAC map, and more! Full notes https://github.com/Project-Hatchet/H-60/releases/tag/v0.4.0
https://steamcommunity.com/sharedfiles/filedetails/?id=1745501605

GitHub

Added:

FLIR for Copilot and PiP MFDs #230

Improved slewing
Stabilize Camera to position or object, default Ctrl + T
Scripted camera vision mode, default N
PIP effect mode (since N is player nvg) ...

hollow grove
bleak oyster
high totem
#

looking awesome with all the details on the roads

teal patrol
obsidian remnant
twin chasm
#

Update of my RR Immersive Maps
(Advanced map interaction, marker copying, "physical" maps held in front of characters and more)

1.50 - 20211229
Added: Functionality of the mod can now be configured via the CBA options menu
Added: When looking at a compass, players will now actually take out a compass. Should not impair any other functionality. (Optional, default: On)
Fixed: Issue where maps could get stuck after exiting a vehicle. Should be fixed, let me know if not, please.
Tweaked: Minor behind-the-scenes-codeStuff

https://steamcommunity.com/sharedfiles/filedetails/?id=2222778153

main fossil
twin chasm
#

Another update for Immersive maps:
https://steamcommunity.com/sharedfiles/filedetails/?id=2222778153

1.60 - 20220103
Tweaked: You can no longer "take" an RR map from the ground if you already have a map slotted (To prevent loss of information, more to come)
Added: RR_mapStuff_fnc_exportMarkers function, exports current player markers to the clipboard
Added: RR_mapStuff_fnc_importMarkers, e.g. [this,EXPORTMARKERSRESULT] call RR_mapStuff_fnc_importMarkers. Can be used on players and RR maps in order to start the mission with markers drawn
Added: RR_mapStuff_fnc_adaptMapTexture, e.g. [this] call RR_mapStuff_fnc_adaptMapTexture. Will (try to) match the appearance of an RR map with the map the mission is played on.

1.61 - 20220103
Added: Chinese Translation by mihuan-0! :)
serene monolith
graceful ruin
#

A.C.T & Altian Royal Military Police
Hey all, i just updated my Altis 80's mod with a new faction, new textures, new units, new groups and much more. So if you like chasing down commies and saving Altian hostages, this is the update for you! The update add the Royal Altain Military Police, ARMP for short and their Altian Crisis Taskforce, ACT.
I think y'all will enjoy it, so go check it out on the workshop! Here's a link to the mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2436106357

Full changelog is on the Altis 80's discord. (https://discord.gg/5xcqe9R3eQ)

https://cdn.discordapp.com/attachments/898330885336731649/924708921107701790/ACT-Chase2.png
https://media.discordapp.net/attachments/898330885336731649/918592273292361728/Altis-80-ACAFMP.png?width=1618&height=910

heady sail
karmic saffron
#

The latest Mikero AiO (Mikero Tools All-in-One Installer) release is now live

Version:
Beta: 1.2.1.26

Download links:
Primary: https://mikero.bytex.digital/api/download?filename=Mikero AiO Install.exe
Mirror: http://dl.mikero.tools/mikero-aio-installer-beta-v1

Changelog:

Enhancements:
-------------
1. [#37] - Added (backup / revert) toolset feature.
2. [#51] - Added automatic modding environment setup.
3. [#52] - Added new backgrounds to the image library.
4. [#53] - Overhauled settings page.
5. [#54] - Offloaded images to cut application size in half.
6. [#56] - Added optional main menu button transition.
7. [#58] - Added "Run tool" and "Tool readme" buttons to the custom install page.
8. [#61] - Added workspace manager.
9. [#62] - Added credit roll sequence.

Bugfixes:
-----
1. [#57] - AiO crashes when Beta tester API is offline.

In case you experience any bugs or have any feedback, feel free to contact me.
Happy modding ๐Ÿค–

gilded egret
pallid umbra
clever hatch
raw dagger
urban egret
#

Second Wind mod (dayz mod)

**Second Wind is a major A3 multiplayer modification set in post-apocalyptic setting with challenging PVP+PVE gameplay and heavy focus on immersive elements.
**
`- Classes: Choose class that fits your playstyle. Level it up to unlock new perks, skins and gear!

  • Region Control: Fight for and capture persistent points of interest.
  • Infestation zones: Clear up infestation zones from infected and burn down their nests (wip but coming very soon).
  • Immersion: Custom day/night lighting, custom biomes, map compositions, skins and models. Dynamic environment (controllable drawbridges, persistent in-game mechanics, dynamic weather and effects).
  • Undeads: Ferocious zombies. Undead player class with special abilities.
  • Advanced Damage System: Broken bones, Bloodloss, Wound effects. Fine-tuned ballistics and armor. No arma damage bugs(deaths due to clipping, floating).
  • Animals: Tame dogs and roll with them (as in "I am legend" style). Track and hunt animals.`

https://steamcommunity.com/sharedfiles/filedetails/?id=2706460405

raven zodiac
manic cape
neat glacier
distant relic
deft root
#

Why did he remove Armed force of Ukraine from workshop๐Ÿฅฒ

winged crescent
still dome
glossy blaze
hallow stone
#

Updated Hell-Heli scenario and it now works with all helicopters, and Ace medical as well

#

I put it up on 14 different maps

weak stag
deft escarp
ashen rivet
#

Hi Everybody this is my mod : Airwolf : https://youtu.be/kUIZpkZWs9w๐Ÿ‘

Since the release of Arma 3, I expect only one thing, that an Airwolf mod comes to life. the years have passed, without seeing the mod coming, so I decided, to create it, here is the result...

Depuis la sortie d'Arma 3, je n'attend qu'une seule chose, qu'un mod Airwolf prenne vie. les annรฉes ont passรฉes, sans voir venir le mod, alors j'ai dรฉcid...

โ–ถ Play video
surreal pasture
ornate yoke
wide rapids
supple crag
crisp current
manic cape
true turret
#

We build stuff for https://4thib.co.uk/ and the A3 Community

Join here - https://4thib.co.uk/

The 4th Infantry Brigade is the largest ArmA 3 Milsim community. We play as 2 Yorkshire Regiment and 1 Yorkshire Regiment with attached assets from Air Command

โ–ถ Play video
nocturne badger
noble stag
limpid bluff
lime cosmos
surreal pasture
#

Subscribe now: https://steamcommunity.com/sharedfiles/filedetails/?id=1786056727

"This video was created using content of Bohemia Interactive a.s."
"Copyright ยฉ 2022 Bohemia Interactive a.s. All rights reserved."
"See www.bistudio.com for more information."

โ–ถ Play video
tulip idol
cerulean osprey
clever hatch
unkempt kelp
gilded egret
hollow grove
glossy blaze
wide rapids
tardy quiver
sick tangle
#

My first modding project, the NGSW program's rifles to replace the M4. Thanks to everyone on here who helped me, especially Horrible Goat and Audiocustoms.

gilded egret
hidden schooner
worn temple
#

The merger between KAT Rewrite and KAT Pharmacy has been completed! All current KAT Pharmacy medications, tools, and mechanics have been merged and will be deployed for 7 days on our new development branch mod. After the 7 day trial period, the main Rewrite mod will be updated and all of the Pharmacy equipment will be brought onto Rewrite.

Q1: What does Pharmacy bring to KAT? A1: A lot of stuff. As the name suggests, the mod is focused on introducing a whole new range of pharmaceuticals, each with their own unique effects and indications/counterindications. It also introduces changes to current ACE and KAT systems, such as requiring IVs to push fluids. Also here is a quick changelog:

  • Added FLOWRATE SYSTEM
  • Added CARDIAC ARREST RHYTHMS
  • Added BRADYCARDIA
  • Added new medications:
  • NALOXONE, AMIODARONE, LIDOCAINE, ATROPINE, AMMONIUM CARBONATE, TXA, NOREPINEPHRINE, PHENYLEPHRINE, NITROGLYCERIN
  • Added 20g, 16g, 45mm IV/IO
  • Added Analyze Rhythm Button
  • Added new addon option for self treatment of Chest seal
  • SpO2 system reworked to new Point based system, will move more dynamically
  • Added Groundwork for O2 canisters

Q2: Can I turn things off if I don't like them? A2: Yes. Keeping with the KAT Philosophy of being able to play your way, a majority of the Pharmacy features can be toggled on and off or changed through CBA settings to better suit your particular play style.

Q3: How can I learn more about Pharmacy? A3: Currently most of the material is kept on the Pharmacy discord, but over the next week a lot of that material will be moved over here and pinned up in the guides section. Keep an eye out for that. Currently the best source is here: https://docs.google.com/document/d/1sZtquN1h2yAGLIolyGzv-UyeU-eOefvefwi4lcSy89s

regal kiln
brazen talon
#

So with the help of Diwako I cleaned up and published that CUP-Contact DLC building replacement script online. All you need to do is drag the files into your mission's folder and merge the description.ext into yours. Basically you can have nicer looking buildings that are enterable on maps like Chernarus, Bystrica, Utes, Beketov, etc. It will work on any map that uses CUP buildings. https://forums.bohemia.net/forums/topic/237849-cup-to-

lime cosmos
gentle trout
#

Hi guys, just want to share to you a single player campaign i made on DLC S.O.G. PRAIRIE FIRE.
It help me waiting for Arma IV. Give it a check.

SAND IN THE SOUP is a single player campaign, featuring 8 diverse and unique missions.
It put you in the boots of a recon team leader.
COBRA 3 is your team.

The year is 1968,
You are operating in CAM LAO NAM.
You are part of the US Army, and the situation is complicated. The US have some little bases in the south east of CAM LAO NAM, but the Vietnamese army is trying to defeat you.
CDT. WILSON is your chief and give you objectives. It's up to you how and when you will do it. You prefer to sleep and wait the night to operate ? Your choice.
Your main mission was to locate important enemy targets. But the situation gonna be a bit different. You gonna be closer to the enemy than you think, and have to work with some Vietnamese to achieve your objectives.

https://forums.bohemia.net/forums/topic/237877-sp-campaign-sand-in-the-soup/

https://youtube.com/watch?v=HW4fKUZ0jQI

ARMA III single player campaign - SAND IN THE SOUP - DLC S.O.G. Prairie Fire

https://forums.bohemia.net/forums/topic/237877-sp-campaign-sand-in-the-soup/

SAND IN THE SOUP is a single player campaign, featuring 8 diverse and unique missions.
It put you in the boots of a recon team leader.
COBRA 3 is your team.

The year is 1968,
You are operat...

โ–ถ Play video
north lily
hollow grove
#

**Hello everybody! **
Iโ€™m back again, this time with an update to one of my missions, Warrior. The update overhauls key parts of the mission and includes many new elements such as a new ending.
**Changes: **
โ€ข Added more enemy AI units
โ€ข Added another Tracker Module
โ€ข Added ambient props and AI
โ€ข Added restricted VR Arsenal
โ€ข Added new screenshots
โ€ข Reworked some areas slightly
โ€ข Reworked the ending
โ€ข Reworked the tasks
โ€ข Reworked the start, new intro
โ€ข Changed the written text
โ€ข Changed slightly the position of the radars, so they donโ€™t get Armad
โ€ข Fixed the re-task of the rearm task (will now be completed towards the end)
I hope you all will enjoy the update, if you find any bugs or if you have any feedback that you want to give, please do that on the workshop page. Thatโ€™s it for me today, good hunting.

https://steamcommunity.com/sharedfiles/filedetails/?id=2483582467

fervent wedge
#

Ps. Steam be screening me screen shots up

rugged pebble
obsidian remnant
ornate yoke
solid steppe
solid steppe
gilded egret
solid steppe
solemn trail
#

Released an update to the "Arcadey CBRN Script"

New features:

  • Gasmask glass can fog up
  • Geiger counter for when you want to simulate radioactivity instead of other CBRN dangers

More info about it in the BI thread:
https://forums.bohemia.net/forums/topic/225668-cbrn-script/
Download:
https://github.com/diwako/diwako_cbrn/releases/tag/1.3.0

GitHub

What's Changed

Added Fogging, Geiger counter, Conditioning backpack by @CuteMoonGood in #5

New Contributors

@CuteMoonGood made their first contribution in #5

Full Changelog: 1.2.0...1.3.0

eternal glade
solid steppe
fervent wedge
celest python
solid steppe
fervent wedge
glossy blaze
distant relic
solid steppe
solid steppe
daring panther
#

tldr, MGS styled mercenaries that use a little bit of everything from the east and west.

#

It's gonna get bigger eventually; including custom rifles and whatnot.

solid steppe
graceful ruin
#

**Conflict On The Savanna **
Fight on the South Eastern African Savanna and experience everything from the airborne RDSF paratroopers, the armored UMOK corps with their recognizable spot camo, or perhaps work together with the TDAF as French mercenaries in the Riccoahn wetlands. Conflict On The Savanna is filled with custom textures, models, flags and insignias and has an expansive backstory / lore.

So what are you waiting for? Try it out!
https://steamcommunity.com/sharedfiles/filedetails/?id=2784421262

solid steppe
fervent wedge
#

this fucker took way too long. ya better play it and love it

lime cosmos
pallid dagger
fervent wedge
gilded egret
solid steppe
eternal glade
solid steppe
solid steppe
solid steppe
solid steppe
solid steppe
noble laurel
solid steppe
brazen cargo
solid steppe
regal kiln
nocturne badger
wheat heath
dusk crescent
#

My next public workshop release is 'Dom's Dynamic Group System'.
This mod provides an expanded in-game lobby system which will allow players to change role without backing out into the lobby. It also allows you to set default loadouts, arsenal presets, traits, special variables, custom titles and descriptions to each role. You can also restrict access to some groups until certain conditions are met. All with built in support with ACE.
https://steamcommunity.com/sharedfiles/filedetails/?id=2793205082
A video demo (with my disasta of a voice) can be found here: https://www.youtube.com/watch?v=k4JTSKJnqWs

solid steppe
knotty spire
#

I've just released an update to my BloodLust mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=667953829

Changelog:

- Added option to make bleeding tied to the actual unit's bleeding state, instead of being time-based (configurable via `BloodLust_IsBleedingTiedToUnitState`, disabled by default).
- Ported settings system to CBA Addons Settings sytem.
- Removed outdated/unused settings and systems.
- Revamped multiplayer compatibility, making it behave closer to BloodLust's singleplayer capabilities, thanks to the CBA Settings System.```
solid steppe
upper dust
#

Ample Camo Pack
Contains 64 items retextured 52 times, for a total of 3328 new pieces of equipment

Headgear:
Advanced Modular Helmet
Advanced Modular Helmet (Chops)
Advanced Modular Helmet (Ear Protectors)
Advanced Modular Helmet (Headset)
Assassin Helmet
Avenger Helmet
Avenger Helmet (Cover)
Bandana
Basic Helmet
Beanie
Booniehat
Booniehat (Headset)
Cap
Cap (Headset)
Combat Helmet
Combat Helmet (Camo)
Defender Helmet
Enhanced Combat Helmet
Light Combat Helmet
Military Cap
Modular Helmet
Protector Helmet
Rangemaster Cap
Special Purpose Helmet
Stealth Combat Helmet

Uniforms:
CRBN Suit
Combat Fatigues [LDF]
Combat Fatigues [LDF] (Rolled Up)
Combat Fatigues [LDF] (Tank)
Combat Fatigues [LDF] (Sweater)
Combat Fatigues [US]
Combat Fatigues [US] (Rolled Up)
Combat Fatigues [US] (Tee)
Combat Fatigues [AAF]
Combat Fatigues [AAF] (Rolled Up)
Fatigues (CSAT)
Granit
CTRG Stealth Uniform
CTRG Stealth Uniform (Rolled Up)
CTRG Stealth Uniform (Tee)

Vests:
Carrier GL Rig
Carrier Special Rig
Carrier Lite
Carrier Rig
Chest Rig
EOD Vest
Kipchak Vest
Kipchak Vest (Radio)
LBV Grenadier Harness
LBV Harness
Modular Carrier GL Rig
Modular Carrier Lite
Modular Carrier Vest
Slash Bandolier
Tactical Chest Rig
Tactical Vest

Backpacks:
Caryall Backpack
Field Pack
Kitbag
Radio Pack
Tactical Backpack

https://steamcommunity.com/sharedfiles/filedetails/?id=2793899850

solid steppe
fervent wedge
solid steppe
dusk crescent
solid steppe
wheat heath
solid steppe
solid steppe
solid steppe
dusk crescent
raven zodiac
eternal quarry
#

A new update v1.5.0 of the Army of the Czech Republic mod for Arma 3 is out.
This update brings Czech trucks Tatra with several variants of T815 and T810. We also added Landrovers, Dingo 2, Offroad and T72M4 for RHS extension pack.

See more here:
https://forums.bohemia.net/forums/topic/172582-army-of-the-czech-republic-a3-acr_a3/?do=findComment&comment=3458246

https://steamcommunity.com/sharedfiles/filedetails/?id=432400996

pallid inlet
#

The mod hasn't been updated

tidal plume
dusk crescent
fathom tartan
gilded egret
stoic sleet
wintry bough
tidal plume
solid steppe
red garden
knotty spire
nocturne badger
dusk crescent
wintry bough
#

Libertad - AIO - New Update Available ๐ŸŒด
Size: 1.4GB

Changelog:
dot Added: Small crocodiles to the predators list
dot Added: Polish localization
dot Added: Paths LOD - House_Campaign
dot Added: Paths LOD โ€“ Police Station
dot Added: Paths LOD โ€“ Shops
dot Added: Map names and description to stringtable
dot Improved: Predators behavior
dot Fixed: Edaly_Marker_Base.name error
dot Fixed: Missing ceiling in Tenements
dot Fixed: Missing cars in Zeus
dot Fixed: Missing font when playing the game in Cyrillic
dot Fixed: height of the gas station of Marillaโ€™s suburbs
dot Fixed: Wild Horseโ€™s shadow
dot Fixed: Clipping dorms at St Georgeโ€™s Airstrip
dot Fixed: Floating objects in the swamps
dot Fixed: Beetleโ€™s editor preview
dot Fixed: Bollards in Marilla
dot Fixed: Floating tents in the military outpost south of Marilla
dot Fixed: Poorly placed walls in Gran Callao
dot Fixed: Flying bush
dot Fixed: Boarโ€™s aggro sound
dot Fixed: Boarโ€™s armor
dot Changed: Cigars name
dot Changed: Tarmacโ€™s length
dot Removed: Custom font from the mod
dot Removed: Palm on the tarmac - St Georgeโ€™s airstrip
dot Removed: Capitol from the mod

Link to the mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2734575927

tranquil rose
#

(Hopefully this is where this belongs)

#

KP Liberation Afghanistan 1986 has been released to the workshop.

#

This is one of my first missions.

knotty spire
#

Volksarmee 62 now out

#

part of the Cuban Missile Crisis faction series

tidal plume
north lily
#

Security situation in Norway has been degrading for some time now. The latest attack from the separatists was to take control of the Vinjesvingen area where they took control of vital infrastructure. The government of Norway has asked the Unites States for military aid.
The US has sent a special operations force to spearhead the assault. You are to conduct 'Operation Polar Bear' together with the Norwegian special forces to weaken the separatist forces in the area.

https://steamcommunity.com/sharedfiles/filedetails/?id=2804539442

main fossil
nocturne badger
dire spindle
lime cosmos
worn temple
cunning silo
worn temple
still dome
gilded egret
regal kiln
upper dust
tranquil rose
#

New Rhodesian Bush War Liberation

#

BLUFOR: Riccoah Defense Forces

#

INDFOR: United Nations intervention forces

#

OPFOR: Kasanwa Communist Coalition forces

#

Date: 1978

glass jungle
digital perch
#

Hi everyone, allow me to present the freshly released Command & Vanquish V1.
Command & Vanquish is born from the experience on Arma 3 of a former soldier, bored of playing Invade & Annex who decided to come up with something better. This mission is meant for 80 players.

The concept ?

  • No more single AO spawning randomly. AI will invade the island from the shore moving toward your bases and eventually attacking your base. The AI will target your respawn points. The AI will not advance until it has performed the number of kills specified in the setting.cfg file (default: 30).
  • Fully configurable.

Downloadable at https://forums.bohemia.net/forums/topic/238602-dedicatedcoop80-players-command-vanquish/
or
https://steamcommunity.com/sharedfiles/filedetails/?id=2808668070

late zephyr
floral cypress
limpid bluff
late zephyr
clever hatch
wintry bough
#

Libertad - AIO ๐ŸŒด

New small Update available:
Size: 1.8GB (I know, it's not small)

Changelog:
dot Added: Paths LOD - Trinidad 1
dot Added: Paths LOD - Trinidad 4
dot Added: Paths LOD - Trinidad 5
dot Added: Trashcan to stringtable
dot Added: Button to open the garage door of the Gas Station
dot Changed: Trashcan animations

Link to the mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2734575927

real lily
limpid bluff
chrome otter
main fossil
gilded egret
rigid bison
upper dust
hot trench
timid flame
remote fable
wintry bough
#

๐ŸŒด Libertad - AIO ๐ŸŒด

**The update to finalize the buildings is now available. The update is heavy because we had to modify the majority of the PBO of the buildings. **

Size: 4GB (200MB - Steam DL)

Changelog:
dot Added: Paths LOD - Tenement
dot Added: Paths LOD - Town_hall
dot Added: Paths LOD - Parking (Garage)
dot Added: Paths LOD - Post office
dot Added: Paths LOD - Car shelter
dot Added: Paths LOD - Suburb House (Big)
dot Added: Paths LOD - Marila House
dot Added: Paths LOD - Hospital
dot Added: Paths LOD - Stable
dot Added: resLODs - Marila House
dot Fixed: Broken paths LODs for some structures

Link to the mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2734575927

knotty spire
#

This We'll Defend"

This mod covers nearly all of the military forces of the United States at the year of 1983. Though the arsenal of this mod isn't complete, in the future it will be. This mod can used in Able Archer scenario or any Cold War alt history wars etc. This is not the complete iteration of the military force, yet. And more updates to come soon. But im planning to do USSR and DDR as well soon without GM and CWR. Hope you enjoy this mod and feed backs are welcome!

Features:
-Realistic as possible depiction of the US Military Forces of 1983.
-Mixture of 1980s, 1970s and early 1980s equipment or technology.
-Pre PASGT standardization era of the US Ground Forces
-Face paints are in but they are up to you
-NBC Soldiers wearing M-17 (In servcice) gas mask.

Features that will soon be included:
-Navy will soon be included.
-More soldier variants such as chocolate chip pattern and desert parka and lastly prototype PASGT

Update 27/05/2022:

Vehicles changed and added:
-M1 has a MERDC variant
-M151A2 is added with MERDC camo
-OV-1 Bronco is added
-0-2 Skymaster is added
-C-130 family is added famously the AC-130 is included

Unit and character changes and additions:
-All M16A2s are replaced in favor of the M16A1 since M16A2 was not fully standar till 1986
-Realistic time appropriate M1 Steel Helmet with 3-Point had replaced the old version.
-M-40 and R-700 is added as well for the sniper class which resulted in 2 variation of the sniper class

Update 28/05/2022:

Vehicles changed and added:
-M1 Abrams and M113A1 now have desert camo

Unit and character changes and additions:
-Desert units are now implemented in the mod.
-Woodland NBC are now implemented in the mod.
-Desert NBC are now implemented in the mod.

Note from the creator:
If you value your hard drive space. Don't download this mod.

Enjoy, rate, give a thumbs up, and dont forget to follow me!

winged crescent
knotty spire
#

but it has a new update in the end

winged crescent
solemn trail
solemn trail
fervent wedge
knotty spire
lament dew
#

Hi folks, just sharing this here.

Here's a little tool I wrote a few years ago which I posted about on the forums back in the day (2018). Last year I sold the domain but since they've voided the license agreement I've decided to pick up hosting of it again under a new TLD as well as pushing some updates through. This tool enables you to seamlessly generate an Arma 3 launcher preset based on one or more Steam collections. It does this by interacting with the Steam API to translate the collection to a launcher preset HTML file.

I recently updated this to support multiple collections where you can toggle a specific collection as optional or not. An optional collection is one that affects the client only, such as JSRS or Blastcore. The idea with marking a collection as optional is that it allows you to opt into mods you want the preset to include. Whereas mandatory mods are always included since they're required to play on a server.

As a server owner, or who ever in your community is responsible for managing collections, you can also share links that can be embedded in Discord. This means that any user who clicks the link will be taken directly to the Arma Preset Creator to download the latest preset. This is beneficial when you want to update your collection to add/remove mods but don't want to manually share a HTML file with users. Instead, by clicking the embedded link, the collections will be loaded from the current state on Steam ensuring the preset and your players are always up to date with mods. The only step I couldn't quite automate is the importing of the HTML file to the Arma launcher.

https://armapresetcreator.co.uk/

I am open to and welcome feedback. The source code is open source, contributions certainly welcome in the form of pull requests.

solemn trail
knotty spire
#

a mod based on the cbrn soldiers from the movie Threads from 1984

knotty spire
winged crescent
#

(also please, keep this channel free of chat - thanks!)

wintry bough
nocturne badger
bitter otter
bitter otter
main fossil
wintry bough
knotty spire
regal kiln
gilded egret
bright creek
#

Hi, i Did a thing i'd like to share with you guys today:

KiloSwiss made a great scenario called Heli Landing Practice, but it was only ever released on malden and livonia, but there are so many other great terrains for this concept! Because of this, and some missing vehicleClasses, I started a rework project to expand this great concept.

For the people that really like Helicopters in Arma 3 and just want to chill while listening to music or to simply excercise the beauty of flying and landing.

My personal recommendation: Play on Veteran, abolish ingame 3D Markers. Fight being navigationally challenged and find your way to the next LZ only wih the map and your eagle eyes.

Helicopter Landing Practice Reworked
https://steamcommunity.com/sharedfiles/filedetails/?id=2820418420

Ported Maps:
Altis
Stratis
Tanoa
Malden
Livonia
Werferlingen Summer + Winter
Sefrou-Ramal
Gabreta
CamLaoNam
KheSanh
Lythium
Fallujah
Vidda
Scottish Highlands

Found a problem? Want to help make this even better? There's a github!
https://github.com/PulsarNeutronStar/A3_HeliLandingPractice_reworked

Steam Workshop: Arma 3. [h1]ALL Heli Landing Practice Reworked Scenarios[/h1]

A great way to get familiar and excercise with helicopters in Arma 3.
Explore the terrain or just chill out while listening to some good tunes

GitHub

Arma 3 - Helicopter Landing Practice Mission, original by KiloSwiss - Ports to more Maps + minor Adaptations - GitHub - PulsarNeutronStar/A3_HeliLandingPractice_reworked: Arma 3 - Helicopter Landin...

eternal glade
knotty spire
#

CWR III has turned into an undead mod

fresh onyx
pale comet
#

https://steamcommunity.com/sharedfiles/filedetails/?id=2822052002
What Does It Do?
mainly making this is for mods integration
(My Sound Mods Only)

  1. Smooth transition Sound Function
    -For jets
  2. Volume Controller
    -had been moved to this mod
    -Add more customizable settings
  3. CAS modules
    -With Adjustable attacking range
    -Got Ripple Bombing ,A-10 Gun Runs ,and Rocket Run ,so far

If you got any idea or suggestion tell me in the comment ๐Ÿ˜„

https://www.youtube.com/watch?v=24yVO3ENHsM

pale comet
red garden
#

Operation: Trebuchet First Contact has been updated with the following

-Concussion rifle
-Freeman and Chief display name changes
-Freeman Spartan armor texture update
-Addition of jackals```

https://steamcommunity.com/sharedfiles/filedetails/?id=1572627279
knotty spire
#

The Hermit Kingdom has finally fought back against the Southern Tiger of the peninsula

#

Feature:
-Same with my Unoffical Expansion, small arms a huge mix of Unsung and CUP.
-DPRK duck hunter camo are used for units (Provided by Jason's mod).
-North Korean Norinco Type 63 APC is present (Provided by Unsung).
-Crewmen are armed with PM-63 since they were lend leased by the Polish.
-T-62 is also present since they were delivered in 1970.

nocturne badger
fallow vapor
knotty spire
#

For artwork purposes for those

#

this mod does not feature child endangerment like the show does

gilded egret
#

NATO Improved has been updated! Update adds support for unique unit T-shirts when not wearing a uniform, based off the faction the unit comes from. NakedUniforms retain ballistic shirt properties like the regular uniforms. Also adds Zipped uniform variant for CBRN.

https://steamcommunity.com/sharedfiles/filedetails/?id=2575389377

nocturne badger
knotty spire
#

World In Conflict mod is now out!

upper ore
gilded egret
nocturne badger
knotty spire
#

Features:
-Navy SEALs are included (Inspired and took references from real life photos and took inspiration from BO2)
-SAS is expanded more giving them more weapons as well HK weapons they did in fact used at the time.
-Spetsgruppa Alfa is included (Unfortunately they're uniforms are most likely training uniforms due to low amounts of references)
-Balanced and both given AT weaponry.
-Both groups are focused on closed quarters.
-SPAS-12 used by BLUFOR groups.
-Rappelling mods are added for everyone to enjoy.
-Call of Duty faces added (Provided by ASCZ)
-Optics are just there for night operations.

gilded egret
knotty spire
#

"This mod is dedicated to the gallant people of Afghanistan".

The most hardcore fighters that fought the Soviets are now playable in this installment. Wreak havock against an organized convoy by attacking them with their own weapons. Show them that they are cursed for invading your homeland by truly showing your fierce fighting skills and philosophies to the foreign invaders.

Features:
-Realistic look of the brave fighters of Afghanistan.
-Mixture of Soviet and western delivered weapons.
-Horses are included

Hope you enjoy! Please don't forget to sub, follow and rate. As well as following Echo (Artwork author)

Tags:
Afghanistan, Islam, AK, Mujahideen,

knotty spire
#

Update 29/06/2022:

Vehicles changed and added:
-GRU are included.
-CIA operatives are wearing plainclothes for their undercover operations.

noble stag
noble stag
gilded egret
knotty spire
#

Features:
-Realistic depiction of the Soviet troops deployed in Afghanistan at the year 1985.
-Historically accurate weapons.
-Mi-24A Krokodil is present and the big highlight of the mod.
-Some vehicles do have desert camo or painting.
-Spetsnaz have a unique class known as the Pistoleer which is armed with the 6P9 pistol
-Spetsnaz are included (They wore face masks in order for them to seal their involvement).
-VDV are included with their Ttsko uniforms.

Credits:
FreeBird0964 - the faction
Echo - Screenshots and artworks
Basher - Providing the Panamanka hats

tepid lichen
deft escarp
thorny furnace
knotty spire
#

Info:
The Leopard 1A4 formed the sixth batch of 250 vehicles, delivery starting in 1974. The 1A4 was externally similar to the 1A3, but included a new computerized fire control system and the new EMES 12A1 sighting system to aim it. In addition, the commander was provided with his own independent night sighting system, the PERI R12. The new equipment used up space and the ammunition load was reduced to 55 rounds, of which 42 were stored in the magazine to the left of the driver.

Mass
2.2 tonnes (increased on later models from original 40.0 tonnes)

Length
9.54/8.29 m (gun forward/rearward)

Width
3.37 m

Crew
4 (commander, driver, gunner, radio operator/loader)

Note from the creator:
Soon I'll be adding more stuff to the mix might gonna create a Leopard 1 pack mod that includes nations that had it service suited both for Cold War and Post Cold War settings. More improvements on the way soon. So stay tune.

#

I kid you not this is a free Leopard 1 mod

#

finally free from GM

worn temple
#

โš•๏ธKAT - Advanced Medical DEV update for upcoming V2.09โš•๏ธ
This update is mainly focused on language, QoL and bug fixes. You can try it out here: https://steamcommunity.com/sharedfiles/filedetails/?id=2774641073.

Added:

  • More Korean translations
  • More Turkish translations
  • Simplified Chinese translations
  • "success" and "not success" info hint for reorientation
  • Empty blood IV and cheat sheet to ACE medical crates
  • Prevention for changing blood type mid-game via addon options(Zeus module or scripts will still work)

Changed:

  • Japanese translation improvements
  • Korean translation improvements
  • French translation improvements
  • Medical level settings now utilising unified ACE Stringtable
  • Recovery position action moved from Head --> Airway to Torso --> Advanced Treatment
  • Establishing recovery position will prevent few actions - CPR, Chest Seal, Needle Decompression, All airway related actions expect Check Airways (its basically adding cons to this action) - you can still bandage and give blood.
  • Recovery position information is now listed on Description(right side of menu) to achieve better visibility
  • Tabs to spaces

Fixed:

  • Reorientation morphine litter removed
  • Blood drawing issues(after drawing a blood it did not fill the blood bag)
  • Blood group O- was not universal donor(Now it is as it should be)
  • When checking a dog tag, it only shows bare blood group without Rh Factor(Now it works as supposed)
  • Recovery position did not prevent occlusions from happening(Now it works properly)

We will be keen on hearing your feedback on this update which you can discuss at our Discord server in ๐Ÿ’ก-dev-version-feedback channel. Thank you ๐Ÿ‘๐Ÿป.

opal oar
cinder lion
#

Continuing the ALiVE team's commitment to support the outstanding Arma3 CDLC S.O.G. Prairie Fire, ALiVE team is proud to release the next update for ALiVE.
Here's a short summary of the targeted changes you'll find in the official ALiVE Steam workshop addon.
Re-indexed Cam Lao Nam terrain.
Re-indexed Khe Sanh terrain.
Indexed The Bra terrain.
Added new 1.2 factions compatibility for 1.2 S.O.G. Prairie Fire ("O_PL","I_LAO","B_AUS","B_NZ","B_ROK","B_CIA").
Updated scenario assets for all included S.O.G. Prairie Fire missions.
Added new scenario. Erawan Secret War (COOP 12) for S.O.G. Prairie Fire 1.2 featuring Pathet Lao, CIA and Seal Units on The Bra terrain.
Download here:
https://steamcommunity.com/workshop/filedetails/?id=620260972

bright creek
proven canyon
#

Thanks to CUP and the latest SOG update the Type 072A is now serving SEAL teams in Vietnam!

Based off of the Landing Ship (Tank), USS Harnett County, this composition is an attempt to recreate the ships used by the US Navy Seawolves to support SEAL operations across the Mekong Delta. These mobile FOBs were crucial in providing CAS, insert, and evac services to SEALs where other forces couldn't or wouldn't fly.

https://steamcommunity.com/sharedfiles/filedetails/?id=2834365284

gilded egret
#

Total Warzone - S.O.G. Auxiliary has been updated with SOG:PF 1.2 content! Version 1.4 adds new UH-1 variants to The Project and Scavengers, as well as two new paint options. The F-100D is also available as an aircraft unique to The Project, sporting modified pylons capable of slinging some newer (vanilla-compatible) weaponry. It has a custom list of loadout presets as well, with a number of them taking direct inspiration from WZ2100, with weapons such as the Mk20 (Cluster Bombs), Mk83 (HEAP), M47 (Phosphor), and CAS Napalm (Thermite/Plasmite) loadouts.
https://steamcommunity.com/sharedfiles/filedetails/?id=2820852346

knotty spire
#

THIS MOD IS A DEMO MORE TO COME!

This mod is based on the Philippine Blitz of 1963 from the HOI4 mod, The New Order. This mod was made under 30 minutes, for now USFIP is the only faction that is included in this mod. When this mod is fully complete it will be reuploaded as The New Order: Divided Pearls. This is a what you see what you get mod... For now.

I'm also planning of including Unsung and CWR due to their more current to the time period vehicles and weapons such as M41 Walker Bulldog and Late war small arms.

What mods should I add to complete this? Comment down below

dim tulip
#

A3RR - Record and Replay - Beta 1.0
What is A3RR?
A3RR or "ArmA 3 Record and Replay" sets out to allow players and server owners to record and replay their game-play. The replay happens in real time and allows the user to view the replay in spectator mode as the replay is taking place.

https://steamcommunity.com/sharedfiles/filedetails/?id=2835388393
https://www.youtube.com/watch?v=tI2KP_Mp0u0

Contact:
Discord: Battlekeeper#0001
Discord Server: https://discord.com/invite/k5HmyPfV7N

ArmA 3 Record and Replay
IN BETA V1.0

What is A3RR?
A3RR or "ArmA 3 Record and Replay" sets out to allow players and server owners to record and replay their game-play. The replay happens in real time and allows the user to view the replay in spectator mo...

โ–ถ Play video
wide rapids
knotty spire
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This mod is a tribute to the first mod I've downloaded in ARMA 3. Which is Jason's JSDF mod. So far one of the most underrated American friendly nations during the Cold War.

Features:
-Two variants of the Fang camo (Fang 2 is unused but its a teaser for my upcoming pack mod).
-Features the Type 87 (Little anachronism wouldn't hurt since for BALANCE SAKE).
-Proper weapons and vehicles are present in the mod.

Future Plans:
-Walker Bulldog will be added too.
-OD troops will be added.
-Fixes too!
-Stuff will be added too.

Credits:
FreeBird0964 - the faction
Echo - Screenshots and artworks
Colonel Jason - helping me out on the cfg

knotty spire
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Update:

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JSDF overhaul has been added in order to somewhat fix issues

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as well adding tanks like type 61 and type 74

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od units will soon be added under the subcat men '82

dim tulip
fallow sigil
river mango
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https://steamcommunity.com/sharedfiles/filedetails/?id=2835656770
I'm here to present you "JSDF: Overhauled"

(Comments seem to be disabled for some reason, they are set to enabled but idk whats going on with the workshop)

I quite like the JSDF. They have unique stuff and they aren't really given any presence in Arma. This project of mine takes 2 the biggest JSDF mods in the workshop and attempts to make a playable faction by tweaking and fixing some of their stuff to improve quality of life, balance and gameplay, while also adding some new content (mainly skins)

There is a detailed pastebin changelog in the mod description if you are curious what this mod exactly does, but the highlights are as follows;

-Added ACE compatibility to some items and vehicles.
-Changed Type 64 and 89 Rifles' reload animations.
-Fixed the carry capacity of some backpacks.
-Added TFAR compatibility to radio backpacks. (ACRE is not planned, but may be added in the future).
-Renamed some items to have clearer names and descriptions.
-Restored hidden vehicle components, available through the virtual garage.
-Added new vehicle and uniform textures.
-Added several vanilla retextured items.
-Rebalanced vehicle weapons. Some vehicles now use similar vanilla weaponry.
-Added a new faction, mirroring the vanilla unit structure.
-Added flags and banners.

clever hatch
gilded egret
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The Bunker - Simple WWII Factions has been released!
Version 1.0 features three factions: the US Army, Red Army, and Third Reich. As a simple and small addon pack, this uses the cDLCs SOG: Prairie Fire and Global Mobilization: Cold War Germany, as well as The Free World Armory to put together these factions.
Features: Ammunition loads and Groups based on cited references, Custom MG42 using the FWA model and SOG:PF recoil/sounds/ammo, unit variants, and more!

Download it on the Steam Workshop below:
https://steamcommunity.com/sharedfiles/filedetails/?id=2837496201

proven canyon