#production_releases

1 messages · Page 1 of 1 (latest)

upper dust
#

Get it here: https://steamcommunity.com/sharedfiles/filedetails/?id=2838846896

https://www.carpenoctem.co/

Carpe Noctem Tactical Operations was founded in 2014, we are a mature Arma 3 community that aims to provide a realistic combat environment in our operations. We play missions on Tuesday and Friday using a custom modset designed to improve...

▶ Play video
lime cosmos
deft escarp
dim tulip
tepid lichen
graceful ruin
#

Hey everyone!
I just released the biggest update to my Conflict On The Savanna mod yet!

This update adds new sub-faction using a mix of GM and SOG gear, as well as new retextures of GM & SOG assets.
Some of the things added includes: Kasanwan Saboteur Detachment, MiG-19's, Military Police for multiple factions, Riccoahn Borderguards, new vehicles, new units, new uniforms, new textures and much much more.
You can find a list of the +60 new things added on the mod's discord.

Here's a link to the mod, together with a few pictures for y'all to enjoy!
https://steamcommunity.com/sharedfiles/filedetails/?id=2784421262

clever hatch
sterile musk
#

https://steamcommunity.com/sharedfiles/filedetails/?id=2841231464

I'm happy to release my first Arma-3 Mod "Project Jungle", containing two custom factions and many retextured assets to display a second Vietnam War in the 1980's. Be sure to check it out!
https://youtu.be/4Ed2Vx3zIAY

I'm proud to release the 1.0 version of my mod "Project Jungle" using retextured assets from SOG and GM to display a fictional, second Vietnam War in the 80's.
You can download the Mod here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2841231464
If you want to stay in touch with me and take a look at sneakpeeks of future buiilds, fee...

▶ Play video
knotty spire
#

A simple mash up of CWR3 and SFP assets to fit CWR3 to add another faction to the INDFOR for a future AIO Unofficial Expansion mod that we've created. Hope you all enjoy!

surreal pasture
gilded egret
glass jungle
chrome otter
nocturne badger
obsidian remnant
knotty spire
#

Somewhat of a demo for our soon to be All In One mod

surreal pasture
knotty spire
#

LORE

Formed after the Soviet occupation of 1982, the Nogovan Special Forces is a response to revamp it's newly reformed Defence Force to perform more swift actions against the Soviets in the future. Commanded by Martin Čaroděj, a former Green Beret now Nogovan Special Forces commander, known for his involvement during the Vietnam War as his team performed sabotage, black propaganda and assassination.

The tactics of the Special Forces of Nogova is mainly reliant on the assassination of the opposing force's command units mainly officers and high ranking officials and destroying the supply lines to quickly weaken the enemy forces. Despite being formed early 1983, by 1984 this unit had participated with the CIA and has been involve in the War On Drugs conflict. Their performances are those of the Green Beret during the Vietnam War and they are very effective against cartel groups at the time.

As of 1985, the Nogovan Special Forces is one of the most respected units in the Non-Aligned Movement. When the Malden Islands Crisis is on going, the Nogovan government put all military units to high alert. It might be this time that the Nogovan Special Forces will find their mortal foe fighting back once again.

Features:
-The special forces will be wearing they are own version of Alpenflage.
-NATO weapons are present.
-The M202 is added to the arsenal.

knotty spire
fervent moss
fervent wedge
vestal mica
pale comet
distant relic
bitter otter
knotty spire
#

Big update on the CWR 3 Japanese mod

#

Update: 10/08/2022

-Walker Bulldog been added.
-Phantom and II has been fixed added. (Big thanks to Colonel Jason)
-Squad groups and organizations for vehicles and infantry has been added.

knotty spire
solar linden
#

Who else is interested in small scale, slow paced, long distance sniping matches?

I spent a couple weeks fine tuning, scripting, and playtesting a custom sniper battle that features custom loadouts, AI helicopter transporting, artillery, location hints, and much more. For when you are in the mood for tense, slow gameplay.

I put the Stratis version on the workshop here - if this gets any attention I can put Altis & Cup maps up as well

https://steamcommunity.com/sharedfiles/filedetails/?id=2847352412

unkempt kelp
dry mason
#

Custom faction utilizing some CUP assets and RHS stuff. Multi-environment too. Perfect baddies or good guys that aren't just villagers with AKs.

hidden schooner
#

Advanced Developer Tools V3.0:
Release Highlights:
In-game Debugger: Say goodbye to systemChat, hint, etc. Debug your code using breakpoints like a pro! Breakpoints can be disabled, their trigger condition can be changed, etc.
Full featured Preprocessor: The built-in preprocessor now supports all vanilla preprocessor features.
**On-the-fly function editing: ** Edit you CfgFunctions directly through the console, set breakpoints, etc. Requires allowFunctionsRecompile = 1
Check out the changelog for more details:
https://steamcommunity.com/sharedfiles/filedetails/?id=2369477168

vernal nova
gilded egret
cunning silo
knotty spire
#

Features:
-Philippine DPM is used by ground units.
-FV101 is present.
-Philippine airborne units are included.
-Special Forces are wearing Tiger Stripe.

#

Buena caza! chicos!

knotty spire
#

A fictional jet from TNO brought to A3 using Military Aviation mod. So enjoy

surreal pasture
knotty spire
#

Description
Greeting and salutations friends and players! We present you the World Mobilization mod, a mod that covers nations around the world and nations of the seven seas and of the seven continents of the world. From the English Channel to the South China Sea. From Svenska to Nihon. Nations that are also neutral are included. Vast weaponry such as small arms and more are included to the mod for everyone enjoy in any other way. This mod is set in 1985 is which where Cold War Rearmed III is set at. With that, the mod offers excessive historical accuracies to make the mod immersive yet the same time enjoyable.

unkempt kelp
spiral carbon
opaque jewel
proven canyon
fresh marten
white leaf
hidden schooner
#

embed keeps failing so I'll just upload the picture manually...

pale comet
clever hatch
pale comet
cunning silo
fallow tinsel
#

Invade & Annex: Apex Edition updated to 1.3.0. Mainly AI overhaul + Headless Client

#
main fossil
fervent wedge
#

my new SP missions, more to follow

gilded egret
unkempt kelp
gilded egret
lament dew
#

For those interested and working with CBA based addons, I've created a VS Code extension containing some helper commands.

Right now there's one command but I'll possibly add more as I find more things to streamline the addon development process.

You can use this to automatically generate, update and/or maintain your XEH_PREP.hpp files.

https://marketplace.visualstudio.com/items?itemName=ColinM999123.arma-addon-helper

supple crag
merry jolt
remote fable
#

https://steamcommunity.com/sharedfiles/filedetails/?id=2857846877
https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=2a7d925c-2b6d-11ed-b5bb-6595d9b17862
This is an upgraded version of my Al Salman map released in 2019. It is complete with a brand new satelite image, normal map, roads, new micro details, bug fixes, a whole new portion of the city with over 10 villages and hamlets dotted around the desert and road side.

gilded egret
unkempt kelp
upper dust
cinder lion
nocturne badger
keen hare
#

Illuminate The Night : Coming Soon!
Expands the functionality of weapon-mounted laser-aiming and target-illuminating devices, while trying to recreate in-game the characteristics of their real-world counterparts.

  • Visible aiming lasers, IR illuminators, and dual laser-illuminator modes, as applicable
  • Improved flashlights, with a bright, central "hot spot" and dimmer-but-still-useful spill around the edges
  • Graphic User Interface and keybinds for interacting with the device features
  • Multiplayer functionality (requires all clients to be running the mod)
  • Will release with support for base game, RHS, NIArms, and CUP devices, including device-specific GUIs

Teaser: https://youtu.be/Prh7QbK7_mw

Illuminate The Night (ITN) brings a more detailed and feature-full simulation of weapon mounted aiming and illumination devices to Arma 3. Originally just a mass of config edits, ITN has been overhauled to run almost entirely via scripts. This change has made many new features possible, and is fully multiplayer capable, so long as all clients ar...

▶ Play video
strong goblet
#

A small compatability mod that allows the use of the SMA accesories on weapons that use CBA rails.

Note, that as some of these were custom made to fit certain rifles, using a PEQ desgined for a SCAR will not look good on a Mk18 etc. You can see which setup was designed to be used with what rifle in the arsenal.

rigid bison
keen gull
#

RKSL Studios presents the ALPHA of our BATUS map.

Please read the description properly!

This package is 4.5Gb not 450 Steam seems to think it is.

BATUS is the acronym for British Army Training Unit Suffield

It is a huge open grassland area in Canada leased by the British MoD used for training and testing. Which is what i wanted the map for.

ABOUT THE MAP
It is an ALPHA - while it is playable and usable not everything is perfect or fully tested.
It is experimental at this stage.
Its a huge 1,677.7 Square Km. That's 40.96x 40.96km playable space.
The map is largely empty and is a work in progress. But some areas have limited groups of buildings and structures. Others don't yet...

https://steamcommunity.com/sharedfiles/filedetails/?id=2863099235

gaunt compass
#

uc Unit Commander Pro

Unit Commander Pro is a web based suite of community management tools for Arma 3 communities. Currently featuring everything new and existing communities need to manage their player base, it offers one of the best all in one packages available, including detailed attendance analytics, discord integration, profile management and much more.

Want to find out more?

Any additional questions, send me a DM!

Unit Commander is a social platform for Arma 3, built to allow communities to advertise, manage and build their communities.

gilded egret
vernal nova
pallid dagger
#

https://steamcommunity.com/sharedfiles/filedetails/?id=2825929474

SFSM 0.299

SFSM is first our first out of twelve steps towards "making ARMA great again" by giving infantry soldiers a "reptile brain" which means radically improves soldiers survival by allowing them to react to sights, sounds, bullets, impacts and explosions.
Infantry will hide from vehicles they cannot kill, they will try to evade bullets if caught in the open, they will flinch on near misses, dodge for cover and hunker behind it.
Cover positions are chosen relative to danger - so AI will ensure to put the cover between themselves and the danger.
Machine gunners will do "reactive fire" and in order to help his team get into cover - before he himself finds cover.
AT soldiers will, based on courage, will hunt vehicles and have a improved chance of destroying vehicles.
Riflemen will pick up specialist weapons such as AT launchers and machine guns (Upcoming feat)
In CQB AI have a chance to clear buildings if near a known occupied building (Upcoming feat)

Future features includes advanced cover use, defensive grenade throws and more.

Want to learn more about our projects?

fervent wedge
lime cosmos
fervent wedge
stray wedge
#

Spanish language voice-overs/radio chatter made for use with Spanish speaking in game factions (Cubans, rebels, columbians, sahrani-ites, or whatever)

upper dust
distant relic
#

EXOCET INSPECTING WEAPONS <<

Bringing smooth, immersive weapon inspection function as seen in many new games into Arma3 a3 arrowheaddude

Inspection feature list a3dude :

  1. Primary weapon inspection
  2. Secondary weapon inspection
  3. Launcher inspection
  4. Binoculars inspection

CBA Keybinds (ALT + I by default. You can change in CBA addon controls menu)
Vanilla and ACE compatible (ACE Self Interaction -> Equipment -> Inspect Weapon (EIW) )
Works with any item from the above 4 categories
Works with Zeus remote controlled units

Now available in the Steam ® Workshop! OFDR
https://steamcommunity.com/sharedfiles/filedetails/?id=2869511168

gilded egret
gaunt compass
#

uc Unit Commander - Simple Applications

Unit Commander has now released a simple application system for all communities registered on the platform. Complete with pre-set questions and application status moderation (for accepting/denying).

Register your community now, as we aim to bring more critical, free features to the platform!

https://unitcommander.co.uk

Unit Commander is a social platform for Arma 3, built to allow communities to advertise, manage and build their communities.

small jackal
raven zodiac
full panther
gilded egret
worn temple
#

⚕️KAT - Advanced Medical DEV Update for upcoming V2.09⚕️
In this second-part update, we bring you many new things and fixed that will for some time be available in our Dev Version which you can try out here: https://steamcommunity.com/sharedfiles/filedetails/?id=2774641073. After some time, we will bring these things to the stable, but before that, we want to have it tested.

This update is mainly focused on rewritten Pharmacy, brand new Surgery category, ton of new medical items and a lot of bug fixes, translations and QoL improvements. Changelog is quite hefty, you can take a look at the steam page.

nocturne badger
knotty spire
#

After 4 years of work, Project America has finally released...

This mod comes with a full set of US state side buildings and props, a terrain and a small factions pack
Project America: Objects : https://steamcommunity.com/sharedfiles/filedetails/?id=2873450351
Project America: Factions: https://steamcommunity.com/sharedfiles/filedetails/?id=2873451859
Project America: Limestone, FL USA : https://steamcommunity.com/sharedfiles/filedetails/?id=2873451239
Trailer video: https://youtu.be/O3pizpm-4UM

gilded egret
#

Total Warzone v1.4.1 has been released!

Major features include the following:
-The Great Tracer Swap from assorted red/yellow/white to a standardized red. Because you're in America.
-Custom magazine for MG5. Red tracers, 150 rounds even with ACE. Tracers every 4. Option for tracer every 1.
-"Universal" SPMG coaxial. Now the smoke effects come out of the right place on every vehicle that isn't a MGS.
-Last, but not least! Turrets! The New Paradigm and The Collective finally get a basic set of M2 turrets and M252 mortar. Only took me a year.

https://steamcommunity.com/sharedfiles/filedetails/?id=2712750035

sick tangle
#

After months of hiatus the Next Gen Armory mod is back in full force with a MASSIVE new update.

v1.3

New guns, textures, sounds, and a fully functional ballistic computing XM157 smart scope courtesy of ACE.

NGA is a mod adding in the NGSW family of weapons (and some extras) including the losers of the Army's competition over the summer. XM5 Spear and it's special scope are included.

Much more to come!

https://steamcommunity.com/sharedfiles/filedetails/?id=2770322183

knotty spire
#

Features:
-Diensteinheit 9 is added (Labeled as KSK).
-UTV webbing is used (Though is anachronistic since the mod is set in 1985).
-HVA agents are added which were operatives of the Stasi performing espionage in West Germany.
-M56 Is added (Very special thanks to Lefteris)

Special Thanks to people that helped me out create this mod:
-FreeBird0964 - All of retexted assets
-Echo - Screenshots and artworks
-Colonel Jason - letting me borrow his retext cfgs
-Lefteris - letting me use his M56

gilded egret
knotty spire
lime cosmos
river wyvern
marble sedge
gilded egret
glossy flame
high flint
#

SEAL Ambush
This is my first SOG mission and basically my first mission in the editor.
I started working on it a few months ago but was in over my head so I took a break and learned how to use the editor before completeing it this last week!
I based this mission off of descriptions of SEAL missions in vietnam in books like By Water Beneath the Walls and Brave Men Dark Waters so it's at least inspired by historical events.
I hope you check it out and PLEASE leave feedback, this is only the first version and I'd love to improve it! It's about 15-25 minutes of gameplay.
https://steamcommunity.com/sharedfiles/filedetails/?id=2878232169

regal kiln
nocturne badger
knotty spire
#

Based on the upcoming HOI4 mod

#

After losing the Second World War, Germany was divided into two republics, the pro-Entente German Federation and the pro-USSR Socialist Republic of Germany, but unlike in real life, the Anschluss was not undone; instead, western Austria (including one half of Vienna, which exists as an exclave) is part of West Germany while eastern Austria is the independent Socialist Republic of Austria. Germany's two halves cannot become whole again during the game's timeframe.

real urchin
main fossil
undone shale
nocturne badger
worn temple
#

KAM_LOGO ⚕️KAT - Advanced Medical REWRITE UPDATE V2.09⚕️ KAM_LOGO

Huge long awaited update has been released to our stable branch KAT - Advanced Medical REWRITE. This update is mainly focused on rewritten Pharmacy, brand new Surgery category, ton of new medical items and a lot of bug fixes, translations and QoL improvements. Check out our OFFICIAL GUIDE HERE: https://docs.google.com/document/d/1YlY00qoL2gdrbOJJzi5aW19A3HqT7uXflszDYuK7h3M/edit?usp=sharing
Most notable new addition is brand new Surgery category which expands how fractures work, adds new medications and much more. Then Pharmacy was rewritten in more efficient manner in terms of code and also the gameplay usability. New medications were added to make it more~~ pain~~ fun.
All addon options were nicely grouped to the subcategories so you will find it easier to navigate within and ton of new settings were added so definitely check it out 👌🏻. New medical category in ACE arsenal has been added that groups all the medical related items. Other mods will definitely like the new exclusion variable checks in our functions that they can tap into to make it more compatible with KAM.
Many new translations were added as well and overall things made more clear. A lot of past issues has been fixed, performance improved and whole system made more robust.

Link to Steam workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=2020940806

silk granite
#

Hey peeps, I would like to mention here a stealth SP mission called Unfair Play I've just released.
Features:

  • Stealth system
  • Fully voiced
  • Cinematic intro / outro

Steam Workshop link:
https://steamcommunity.com/sharedfiles/filedetails/?id=2882404953

Feedback is very welcome 🫡
Also you can take a look on a trailer:
https://www.youtube.com/watch?v=UvoOjyDLisc&ab_channel=resistancerat

WHEN WARFARE MEANS BUSINESS

Redstones stole our valuable military nano-prototypes. They clearly showed they don't want to play Fair Play. They want to play rough? Let them have it. That's why we need you and your particular abilities Agent 9. Are you accepting this contract?

Unfair Play is a stealth SP scenario.

https://steamcommunity.com/sha...

▶ Play video
wild eagle
white leaf
distant relic
#

EXOCET INSPECTING WEAPONS Update 1.1 is now LIVE!arrowheadcooldude

In Vanilla Arma3, the RGN and RGO grenades have the same preview icon, however their models are actually very different!

Have you ever seen the model of the IR Grenades? Did you know that NATO, CSAT, and AAF have their own unique versions of the IR Grenade?

With EIW Update 1.1, you can now find out yourself! The latest update adds a throwables inspection feature which will preview your current throwable in 1 of 3 random orientations, allowing you to fully inspect all the details of the throwable. and of course, this works with ALL throwables, vanilla and modded!

Another added and much requested feature is the ACE barrel temp and round count display integration into the weapon inspect function.

https://steamcommunity.com/sharedfiles/filedetails/?id=2869511168

gilded egret
knotty spire
#

dont let van darkholme fool you its a japanese cw mod

#

enjoy

wild eagle
fervent moss
#

Enabling you to carry two machine guns along with your favourite rocket launcher and pistol 🙂

gilded egret
regal kiln
fervent moss
quick kernel
#

Procedurally generated horror in arma 3. Like nothing else you have ever played. The backrooms.

gaunt compass
#

Unit Commander uc

We’ve now added Google Drive integration, communities can now import their Google Docs to distribute among their players, using the Unit Commander permissions system.

https://discord.gg/T3fkegcZvF

https://unitcommander.co.uk

See a preview under “app-updates” in our discord!

Unit Commander is a social platform for Arma 3, built to allow communities to advertise, manage and build their communities.

winged crescent
#

@gaunt compass @sleek vale please link to the released production, this is not an advertising channel per se - thanks

gaunt compass
graceful ruin
knotty spire
#

Gentlemen! It is time to take offensive against the Communist from the Alps of Monaco and Trieste. Salus Rei Publicae Suprema Lex Esto!

orchid abyss
#

https://steamcommunity.com/sharedfiles/filedetails/?id=2907631066

General Plastro, dictator of the Tan Republic, has sworn to conquer the all the Free-Nations, and claim them for his own in his twisted vision of world domination, mobilizing the Republic's war machine to this end. The Tan are megalomanical plastic tyrants bent on conquering the known plastic world - and the Green Nation is one of the only roadblocks in their way, but the Tans's territory covers most of the Greens's national borders, making it possible for the Tan to invade from all sides of Green territory.

late zephyr
still dome
nocturne badger
thick marsh
dusk crescent
#

I have finally finished my 1.0.0 for my sector control gamemode called 'Frontlines'. It has numerous improvements and includes my Dynamic Group system. There isn't much media on it as thats my weak point but hopefully you can try it out, it has a similar but more modern vibe then Liberation.
More details, the code and releases can be found here;
https://github.com/DomT602/Frontlines
https://steamcommunity.com/sharedfiles/filedetails/?id=2774614623
https://steamcommunity.com/sharedfiles/filedetails/?id=2745517474

GitHub

A PvE sector capture gamemode for Arma 3. Contribute to DomT602/Frontlines development by creating an account on GitHub.

gilded egret
tulip idol
knotty spire
orchid abyss
fervent moss
fervent moss
celest python
still dome
main fossil
#

Feedback welcome!

crimson magnet
covert hare
orchid abyss
nocturne badger
fervent moss
#

For all my short kings out there, I gotchu 😉

main fossil
balmy aurora
#

I don't know why I never joined this Discord before, but here I am now. 😃 Here's 3 new features recently released for my SOG AI mod:

#

SOG AI mod now includes punji mace traps spawned in random locations in the AO. Be careful out there soldier!

Get the mod on steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2812560646

▶ Play video

SOG AI updated to no longer have AI call out enemies spotted while in stealth mode as that is bad for immersion (they should be silent!). Instead whoever spots the enemy makes a small mouth noise and gives a spotted hand signal. Immersion is important! The second part of the video shows the team spotting a passing VC patrol, and then a great e...

▶ Play video

This video demonstrates two new features added to SOG AI: Banzai crater assaults, and melee attacks.

Note that Vanilla AI will NOT rush craters because craters are ARMA building objects, so at best a few Vanilla AI will slow walk on the crater, so this mod greatly improves that behavior. When player team is defending a crater, the enemy wi...

▶ Play video
regal kiln
orchid abyss
livid nova
#

I've been working on my first scenario for about a month now and it's finally in a playable state. It's a very straight forward hostage rescue mission with a big focus on CQB. I'd really like it for other players to check it out and give me feedback as I'm already excited to start work on a new scenario 🙂

The scenario still needs some polishing but I just really need a break from this scenario for a bit haha.

https://steamcommunity.com/sharedfiles/filedetails/?id=2923137898

surreal pasture
high spire
balmy aurora
#

Just updated the SOG AI mod adding some CBA options, and making it compatible with @Webknight's stunning Improved Melee System. Short vids explain new features:

#

If you have WebKnight's beautiful Improved Melee System mod loaded, then the SOG AI melee system is disabled, and his melee system is activated. Thank merkkin on Reddit for suggesting this. WebKnight's melee looks far superior to my Melee system, but there is a downside to using it with SOG AI:

  1. Player and team mates will be force killed if...
▶ Play video

The latest version of SOG AI has added some CBA Options.

Thanks to chak231, mfrisch100, merkkin, and bendy for suggestions.

Get SOG AI here: https://steamcommunity.com/sharedfiles/filedetails/?id=2812560646

▶ Play video
knotty spire
#

ever wonder what its like to have a g3 that is before the g3 like earliest version of the g3 or the cetme? this mod will answer that

thorny pollen
balmy aurora
#

SOG AI was just updated.
Now has numeric command menu equivalent to radial menu. This allows for quicker commanding if you memorize the keys, and also supports easy usage with Voice Attack app.
https://youtu.be/PXQyqw_g6_s

Version 1.13 of Squad AI released. Change Log:

  • Added CBA Option to always add Radio Air Support menu to player without restrictions.
  • Added Numeric Command Menu that is equivalent to Radial Menu. If you memorize the keys, you can command your team faster without having to use mouse on radial menu.
  • Numeric Command Menu also supports Voice ...
▶ Play video
warm flame
versed stump
#

I know I didn't post these two recently but i did put them up on the workshop before this channel existed, so I just wanted to post em here. Hope it's okay, if not I understand

These are CUP Retexture and Faction mods I made for fictional countries. Please let me know what you guys think
https://steamcommunity.com/sharedfiles/filedetails/?id=2887044335&tscn=1675998657
https://steamcommunity.com/sharedfiles/filedetails/?id=2898948461&searchtext=Khymestani

knotty spire
#

Fatherland 1964 mod is out but as a demo with just a single faction more coming soon

round citrus
distant relic
#

EXOCET IMMERSIVE RELOADS <<

Bringing immersive and satisfying weapon reload camshakes as seen in many new games into Arma3. a3 arrowheaddude

Feature list a3dude :

Compatible with ALL reload animations of primary and secondary VANILLA & WS DLC weapons!

Also works with any modded weapon that uses vanilla reload animations!

Features a camshake power coefficient, so everyone can adjust how strong they want the camshakes to be. There are separate, adjustable camshake power coef. for 1st person and 3rd person views.

Hopefully performance friendly script (utilizes hashmaps and event handlers)

The whole mod is under 1mb! :D

Now available in the Steam ®️ Workshop! thelinelogo OFDR
https://steamcommunity.com/sharedfiles/filedetails/?id=2931770233

round citrus
tardy bloom
warm flame
#

instead of placing a mission here i have made a collection with all RHS missions for Area Denial 🙂 i hope this is ok . ( i had only posted a single vanilla mission earlier which is also now in a collection )
https://steamcommunity.com/sharedfiles/filedetails/?id=2932926942

Steam Workshop: Arma 3. [hr][/hr]
[h1]Area Denial RHS [/h1]
A single sector fast paced PVPVE Gamemode with two ways to win.You can either hold the sector with your team, or drain the enemy tickets by killing WITHIN the

river wyvern
plain bear
gilded egret
fervent moss
knotty spire
#

Enlisted's camo pattern is fictional and is nowhere existed on the internet whatsoever. So I made version and implemented it on EAW

high spire
#

Composition that demonstrates how to have multiple mission lines the player can chose from, similar to the official Stepping Stones campaign

bright creek
balmy aurora
#

My SOG AI mod was just updated to work for Western Sahara DLC. This makes squad control easier and more effective. This is just for SP right now. In MP, the Extraction mission will spawn you a team, but the Fast Travel parachuting will leave your team behind (so that needs to be fixed. The other MP missions currently allow spawning in Vietnam teams, so that needs to be fixed to allow picking Western Sahara ION and UN groups. Here's a demo of SOG AI in Western Sahara: https://youtu.be/0THE3_gGQdo

SOG AI now works in the awesome Western Sahara DLC. It works for SP only right now. The MP Extraction seems to work, but if you Fast Travel and parachute, your spawned AI team are left behind (so that needs to be fixed). And the other MP missions need to allow you to spawn groups consistent with Western Sahara (currently it defaults to picking...

▶ Play video
bright creek
red garden
balmy aurora
#

SOG AI just updated so you can play the Western Sahara MP missions solo using SOG AI. Just start a LAN and choose Extraction, Last Stand or King of the Dunes missions. After mission start, a "Spawn AI Squad " action will appear allowing you to pick the group you want to play for this mission (ION, UN, or SFIA).

This adds more replay-ability and makes it easy to try the other great factions and weapons.
https://youtu.be/kwgBOhKpZYI

SOG AI updated so you can play the MP missions solo using SOG AI. Just start a LAN and choose Extraction, Last Stand or King of the Dunes missions. After mission start, a "Spawn AI Squad " action will appear allowing you to pick the group you want to play for this mission (ION, UN, or SFIA).

This adds more replay-ability and makes it easy to ...

▶ Play video
solemn trail
nocturne badger
main fossil
oak sentinel
#

Initial release, requesting feedback and suggestions! I modified @keen vortex's awesome CfgFunctions generator script to include nested folders (subfolders) as well to allow greater clarity of folder and file structure in complex missions. Required dependencies and installation & configuration guide here (the same guide still applies): https://forums.bohemia.net/forums/topic/236191-cfgfunctions-generator-python/

generate.py: ```python
from pathlib import Path
import glob

def format_function_class(sqf_file: Path):
function_name = ""
function_path = ""
subcategory = ""
subcategory_folder = ""
return_value = ""

if sqf_file.is_file():
  function_path = sqf_file.relative_to(folder_functions.parent)
  depth = len(function_path.parents)

  if (sqf_file.name.startswith('fn_')):
    function_path = sqf_file.relative_to(folder_functions.parent)

    if depth > 3:
      subcategory_folder = function_path.parents[depth - (depth - (depth - 4))]
      subcategory = format_subcategory(subcategory_folder)
      function_name = sqf_file.stem.replace('fn_', '')
      return_value = nested_folder_function_name(subcategory, function_name, function_path)
    
    elif depth == 3:
      subcategory_folder = function_path.parent
      function_name = sqf_file.stem.replace('fn_', '')
      return_value = core_function_name(subcategory, function_name, function_path)
      
    else:
        print(f"### WARNING! Function {function_name} didn't get included to CfgFunctions. It needs to be located in a subfolder of \\functions folder.")
  
  else:
    print(f"### WARNING! Function name didn't start with \"fn_\". It was not added to CfgFunctions. Function path: {function_path}")

else:
  print("### ERROR: Generic error! Something went wrong when generating CfgFunctions. Double check the contents of it.")

return return_value

def format_subcategory(subcategory: Path):
prefix = subcategory.parent
subcategory = str(subcategory).replace((str(prefix)), '')
subcategory = subcategory[1:]
return subcategory

def nested_folder_function_name(subcategory: Path, function_name: str, function_path: Path):
return f"class {subcategory}_{function_name}" + f" {{ file = "{function_path}"; }};"

def core_function_name(subcategory: Path, function_name: str, function_path: Path):
return f"class {function_name}" + f" {{ file = "{function_path}"; }};"

MAIN SCRIPT START

DEFINE YOUR OWN TAG INSIDE THE VARIABLE BELOW

tag = 'YOUR_TAG_HERE'

folder_functions = Path(file).parent.resolve()
file_cfg = folder_functions / 'CfgFunctions.hpp'

content = [
"#ifdef DEBUG_ENABLED_FULL",
"allowFunctionsRecompile = 1;",
"allowFunctionsLog = 1;",
"#endif",
"",
"class CfgFunctions",
"{",
"",
f"\tclass {tag}",
"\t{"
]

Get all categories by looking at the folders

categories = [x for x in folder_functions.iterdir() if x.is_dir()]
categories.sort(key=lambda x: x.name.upper())

content.append("")

for cat in categories:
print("")
print(f"### CATEGORY ADDED: {cat.name}")
print("")
content.extend([f'\t\tclass {cat.name}', "\t\t{"])

subfolders_files = glob.glob(str(cat) + '/**/*.sqf', recursive=True)

if len(subfolders_files) > 0:
for f in subfolders_files:
sqf_file = Path(f)
formatted_class = format_function_class(sqf_file)
# print(f"Adding the following to CfgFunctions: {formatted_class}")

  if formatted_class != "" or formatted_class:
    content.append(f'\t\t\t{formatted_class}')

content.append('\t\t};\n')

content.extend(["\t};","","};"])

output = '\n'.join(content)

file_cfg.write_text(output)

print("")
print("###### CfgFunctions is now ready! :)")

(Edit #2: **3rd improved version** updated 8th March 2023 11:48 UTC)
keen hare
#

Illuminate The Night approaches full release, but until a few peripheral features and some polish are done, the Public Beta is now open.

This mod adds visible lasers, hi- and low-powered visible and IR lasers (device dependent), IR illuminators with variable beam widths, mode selections to easily activate the desired features with a single press, easy-to use interfaces for interacting with laser devices, and more. I hope that you all find it useful!

https://steamcommunity.com/sharedfiles/filedetails/?id=2834576684

oak sentinel
# oak sentinel _Initial release, requesting feedback and suggestions!_ I modified <@31303855895...

I upgraded CfgFunctions automatic generator script further!

Changed:

- function root folder is included in the function name now (to avoid function name clashes in especially in complex projects with multiple dependencies)

Added:

- warning messages for functions/scripts not included in CfgFunctions for some reason (like faulty filename)

See the original post for the updated script.

So instead of like this:```hpp
class CfgFunctions
{

class YOUR_TAG
{

class core
{
  class helloWorld { file = "functions\core\fn_helloWorld.sqf"; };
  class inheritsTree { file = "functions\core\debug\fn_inheritsTree.sqf"; };
  class logContent { file = "functions\core\debug\fn_logContent.sqf"; };
  class compile { file = "functions\core\gpsRouting\gps\fn_compile.sqf"; };
  class deletePathHelpers { file = "functions\core\gpsRouting\gps\fn_deletePathHelpers.sqf"; };
};

class mapSpecific
{
  // ...
};

};

};


It looks like this now: ```hpp
class CfgFunctions
{

  class YOUR_TAG
  {

    class core
    {
      class helloWorld { file = "functions\core\fn_helloWorld.sqf"; };
      class debug_inheritsTree { file = "functions\core\debug\fn_inheritsTree.sqf"; };
      class debug_logContent { file = "functions\core\debug\fn_logContent.sqf"; };
      class gpsRouting_compile { file = "functions\core\gpsRouting\gps\fn_compile.sqf"; };
      class gpsRouting_deletePathHelpers { file = "functions\core\gpsRouting\gps\fn_deletePathHelpers.sqf"; };
    };

    class mapSpecific
    {
      // ...
    };
  
  };

};

Edit: small update to fix double definition in core functions, updated script in original message!

cunning silo
regal kiln
crimson magnet
#

https://steamcommunity.com/sharedfiles/filedetails/?id=2944181980
AI squadmates that better help you fight.

Magazine Passing
When you load the last magazine of any particular type, or when you try to reload with no compatible magazines remaining, nearby AI squadmates who have a compatible magazine will pass it to you.
If you are in an FFV vehicle seat, AI squadmates in the same vehicle will be able to pass you a magazine.

Use settings to configure how far they can do so, and how you want to be notified.

Works in Singleplayer and MP. If you are in a group local to the server, or is led by another player who does not have this mod loaded, the AI in that group will not pass magazines to you.

nocturne badger
regal silo
still dome
clever hatch
knotty spire
#

a todos nosotros que somos espanoles o tenemos sangre espanol les presento este mod. to all of us that are spanish or has spanish blood i present this mod

primal rune
knotty spire
#

Border work is no longer going to be patrols. Invasion of Everon had made the Bundesgrenzschutz' units on high alert.

bitter otter
wet cape
celest plinth
crimson magnet
solid crypt
bitter otter
thorny pollen
#

First upload of a basic TTS mod for Arma 3

gilded egret
surreal pasture
halcyon pier
knotty spire
#

JSDF got updated

#

Update: 4/12/2023

-Entirely remaking the mod and stuff.
-Special Assault Team or SAT has been added.
-M41A1 is now using CWR3 textures
-More Squad groups.
-Little bit of historical accuracy here and there.
-F104J has been added.

nocturne badger
gilded egret
red garden
knotty spire
#

ever wondered what west germany wore before flecktarn during the cold war? well play this mod

knotty spire
#

You have woken in a world where the empire has made the undead walk. You thought they will walk like men before they faced battle. The truth is much more cruel.

chrome otter
upper dust
#

https://steamcommunity.com/sharedfiles/filedetails/?id=2966168738

This provides some useful functions which makes working with terrain much nicer by allowing you to use triggers, markers, and function-based areas to modify terrain as an area, with a ton of parameters.

It also fixes a problem of network optimisation in multiplayer when it comes to changing terrain heights. By default, when you modify group of terrain points, unless the exact same group has been updated before then all points will be sent over the network. This means that you might be sending the same group of terrain points over the network tens of times to JIPs - terrible for server performance. This mod uses an automatic chunking system to fix that, but only when using TerrainLib functions.

Additionally, vehicle velocities are set to 0 when modifying object heights. This fixes that as best as possible when using area commands.

regal kiln
knotty spire
#

Features:
-Uniforms accurate to the main mod.
-Vismodded vehicles to resemble the vehicles to that of the main mod as possible
-Fang camouflage that is featured in the main mod is included
-Type 13 Arisaka rifle from the main mod is included (Provided by Luca)
-More Japanese faces. (Thanks to Sparky's JSDF Overhaul and ToH Characters by Jove Chiere)
-Ki-222 Jet series

tulip idol
unkempt sedge
upper dust
cinder lion
potent oracle
pulsar terrace
#

Who can’t afford GM? It’s super cheap.

unkempt sedge
surreal pasture
#

Ladder Tweak, but remastered - this time, I gift you a surprise.
https://steamcommunity.com/sharedfiles/filedetails/?id=2969350304

"This video was created using content of Bohemia Interactive a.s."
"Copyright © 2023 Bohemia Interactive a.s. All rights reserved."
"See www.bistudio.com for more information."

▶ Play video
balmy aurora
#

SOG AI mod updated to work for GM missions, including the awesome Force Recon scenarios. https://youtu.be/nEshJo6NR54

You can now use the SOG AI mod in Global Mobilization infantry coop missions, and Force Recon missions. Just start a LAN, and choose the mission and go. GM Force Recon is a VERY COOL game mode!!!!

Get the SOG AI mod here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2812560646

▶ Play video
orchid abyss
gilded egret
glossy blaze
knotty spire
#

Update 5/7/2023 12:51 A.M. "5 Hours Before The Sunrise"

-Minor fixes of some units.
-Sniper is actually armed with a sniper.
-70's jets such as KO-1, SE-1, SE-2.
-1970's units that bare resemblance to early versions.

pallid umbra
#

Update adding Argana Border Service:

wide rapids
snow patrol
terse rain
#

Here is a Command & Conquer Antistasi Plus version ive made if anyone is interested to check it out. Feel free to DM me if you got any suggestion or notice any issue.

#

(Base on the Command & Conquer Strategy game serie by EA / Westwood)

#

You play as a resistance group fighting to retake your land from the GDI ( Global defense initiative) and the Brotherhood of Nod

main fossil
#

pics not working for me 😦

remote fable
bitter otter
hollow grove
#

Hey everybody! **
I’ll introduce you all to my new single-player mission “Gamma”! A more than an hour long single-player and fully voice acted mission in the middle of Laos using the S.O.G PF cDLC as its basis.
Check it out here:** https://steamcommunity.com/sharedfiles/filedetails/?id=2980028614
Take control of James Hades, a field Agent of the CIA who has been sent out on a mission in Laos. As usual, nothing goes to plan and ends up in a FUBAR situation.
**Features: **

  • full voice acting throughout the scenario
  • comfort and tracker modules enabled
  • hour long single-player experience often alone, but sometimes with AI
  • and more!
    Have fun!
still dome
shrewd turtle
azure rapids
runic cloud
regal kiln
frosty kelp
gilded egret
#

Total Warzone - S.O.G. Auxiliary v1.6.3 has been released!

Features include F-4C with improved texture options, pylon options, and compatibility! Utilized by The Collective and The Project.
Weapons and skins are appropriate for the post-apocalypse WZ2100 setting with sparse weapon loads, along with four patterns of camouflage.
F-100D pylon sets are modified for consistency, and are generally lighter as compared to the equivalent payload carried by the F-4.
https://steamcommunity.com/sharedfiles/filedetails/?id=2820852346

torn juniper
nocturne badger
gilded egret
cinder lion
#

ALiVE Release 1.20.0.2306131

[ALL] Updated clusterbuild 2.12.150301 - Public Stable 2.12
[MISSIONS] Updated Scenarios for S.O.G. Prairie Fire 1.3
[INDEX] Updated Cam Lao Nam terrain for S.O.G. Prairie Fire 1.3
[MAIN] Updated configs for S.O.G. Prairie Fire 1.3 compatibility
[SYS_ORBAT] Fixed typo in string message
[SYS_PROFILE] Fix for 'suspending not allowed in this context' error```

Download here:
https://steamcommunity.com/workshop/filedetails/?id=620260972
gilded egret
#

The Bunker - Simple WW2 Factions v1.1 has been released!

Features include the addition of the SOG:PF MG42 and K98K to the Third Reich faction, as well as a number of new additions to all factions. The Red Army's PPS-43s have been swapped with the iconic PPSh-41, and new classes have been added to the US Army for the M1 Carbine and M3A1 Grease Gun.
Officers with a parade/dress cap have been added to each faction.
The M151A1 has also been added to the US Army in standard, covered, and M2 variants.
https://steamcommunity.com/sharedfiles/filedetails/?id=2837496201

gilded egret
#

Red Fields - Early Cold War Factions v1.5 has been released!

Features include the addition of the SOG:PF M48A3, M67A2, T-54B, OT-54, M113A1 variants, and BTR-50. New SOG:PF aircraft include the MiG-21 and CH-47A variants.
The US faction has received a total gear overhaul such that they actually use US Army gear, and the equipment you see on their vests/packs are indeed within their inventory.
New groups have been added, including a plethora of Soviet Motorized/Mechanized rifle squads. There are at least 21 new motorized/mechanized groups. Really. Just on the soviet side.
https://steamcommunity.com/sharedfiles/filedetails/?id=2760775795

prisma wasp
surreal pasture
#

(cc @shell yoke 😉)

shell yoke
#

🤯

vernal nova
#

Preset weight
A tool to know the weight of the presets, before download them.
It uses the real weight (not the steam indicated ) of the mods to made an accurate estimation.

Also you can Compare presets, telling you how much you need to download if you have the first one you upload.

https://tools.flyingtarta.com

prisma wasp
gilded egret
knotty spire
#

my first gun mod not really the best out there

cunning silo
river wyvern
main fossil
#

Field of War - CTI mission

remote fable
remote fable
vernal nova
balmy aurora
keen hare
#

Adds some new ways for controlling Arma, specifically infantry tasks.

  • Switch optic modes linearly, rather than cyclically; includes support for GGE's Weapon Canting at the "bottom" of the optics mode list.
  • Open ACE handheld devices in small or large mode with a single key, including a hold-to-view mode.
  • Reload and use the ACE Check Ammo function with the same keybind.
  • Fixes the animation bug that locks the player into a 1-2 second moving animation if they lowered/raised their weapon while moving

https://steamcommunity.com/sharedfiles/filedetails/?id=3002564430

oak sentinel
#

On-the-fly generation of CfgFunctions.hpp based on your function files (SQF) in Visual Studio Code for better security and debugging options. Make sure to read the notes on the main page 🙂

  • Automatic generation of CfgFunctions.hpp file with a simple button click in VS Code interface (CfgFunctions.hpp file needs to be open and active)
  • Support for even complex projects with multiple dependencies or otherwise complex/large folder structure
  • Personal/project tag included in extension settings (mandatory)

https://marketplace.visualstudio.com/items?itemName=Ezcoo.cfgfunctionsgeneratorarma3

glossy mica
gilded egret
surreal pasture
surreal pasture
balmy aurora
tulip idol
raven zodiac
river wyvern
silent spear
#

oh fuck

#

i didn't realize i was here

#

sorry lmao

vernal nova
#

Chrome extension
FTT: Steam Enhanced for Arma 3

I made a set of tools of features that I've always wanted to have, such as:

- Knowing the real weight of a mod before downloading it 
- Download missions pbo directly from the workshop 
- Download the required mods as a preset 
- Create collections with a preset as input`

**Arma presets (.html) enhanced ? **

At times, I found the need to add/remove mods from a preset or merge two presets. To address this, I've built a small preset editor that works right in the browser (remember to download the modified version when you're done).

Additionally, you can calculate the weight of your preset directly from the browser.

Please note that these tools are currently in beta, so some bugs and issues may be expected. If you come across any significant issues, don't hesitate to send me a PM

link to chrome extension: https://ibit.ly/A7Kao
I've also tested it on Opera using an extension that allows you to use Chrome extensions.

smoky canyon
#

Arma 3*

vernal nova
azure rapids
#

It's just one asset, but i felt like it has been missing from the workshop.

clever hatch
bitter otter
cinder lion
rigid bison
acoustic viper
bitter otter
timid flame
#

Lybor is a 36 km² fictional mountainous region located in eastern Europe.

Inspired by the likes of Bystrica and Sahrani, Lybor aims to bring out a combination between iconic terrain features, featuring an extensive mountain range and a characteristic river which cuts across the region. It is a terrain which will require making use of vantage points, creative thinking, and thoughtful planning. Play to the terrain's strengths to ensure a strategic and efficient navigation for the success of a mission.

https://steamcommunity.com/sharedfiles/filedetails/?id=3013515917

distant relic
#

PiR FASTER HIT ANIMATIONS PATCH<<

This changes the hit animations durations to only 0.9 seconds, allowing you to run to cover/shoot back/ save your life.

also includes a guide for an intelligent tweak of the addon settings for PiR.

Now available in the Steam ®️ Workshop! arrowheadmascot

https://steamcommunity.com/sharedfiles/filedetails/?id=3013352217

cinder lion
#

https://steamcommunity.com/workshop/filedetails/?id=620260972
Update: 6 Aug @ 9:38am
Latest Version set to 2308061
Release Build 1.21.3
https://github.com/ALiVEOS/ALiVE.OS/releases/tag/v1.21.3.2308061

[VARIOUS] Fixed issue where fnc_profileEntity calls were throwing an error due to invalid parsed variables.
[X_LIB] Shortened logging
[MISSIONS] ALiVE_Operation_Cobra.SPE_Normandy - Updated mission to v.1.00.2
- Update mission.sqm
- Multiple changes to mission file
- Fixed an issue where players could not order logistics through the tablet.
- Changed the Logistics module from static to dynamic
- Changed special attributes for all sandbag types to allow destruction.
- Added US vests with radios to be used for combat support and C2ISTAR.
- Added minimum distance for garbage cleaner at 200m
- Added Vest with radio for IFS
- Added //comments
- Deleted Old Tracker Script
- Deleted deprecated weather script
- Added New soldier tracker script
- Multiple changes to mission file
- Fixed earplugs script
- Renamed VRandomize to vehicleInit```
round vine
#

FrontLine 1944 (Warlords)Beta (SP/COOP/Multiplayer)
Update: 6 Aug 5:34pm UTC+8
https://steamcommunity.com/sharedfiles/filedetails/?id=3013876549
Changelog:
·Add more than 80 ground vehicles
·Add more than 20 flying vehicles
·Add A lot of point that can conquer
·Places with special marks on the map will now spawn some special vehicles
·Players can now call artillery support on detected server (CAS:1; ART:2; MORTAR:2) thanks to :@maaax、@kju.....

opal hinge
fervent moss
gilded egret
#

Been waiting a while on this one...

Total Warzone v1.8.1: Expedition or "Just a Small Update which Just Adds a Single Plane to a Faction I Fogor💀" has been released!

Features include a huge array of new doomsday weapons like the BGM-209N nuclear cruise missile and laser sattelite, advanced vehicles like the NX-04 series and auto-repair funcitonality, infantry equipment like reloadable standardized FIM-92X MANPADs and visible laser pointers, and much, much more! See the full changelog to find out more!
https://steamcommunity.com/sharedfiles/filedetails/?id=2712750035

cinder lion
#

https://steamcommunity.com/workshop/filedetails/?id=620260972
https://github.com/ALiVEOS/ALiVE.OS/releases/tag/v1.21.5.2308101
ALiVE v1.21.5.2308101

Release Build 1.21.5

[SUP_COMBATSUPPORT] Updated SPE GUER utilisation of SPE_leFH18
[ALL] Updated version to 1.21.5.2308101
[MISSIONS] Updated to ALiVE_Operation_Cobra.SPE_Normandy to v.1.00.3
[X_LIB] Fixed issue where artillery was not able to fire German 'NB' smoke shells
[SUP_COMBATSUPPORT] Updated SPE GUER utilisation of SPE_leFH18
[X_LIB] Spearhead 1944 fix for bocage objects have building positions (https://community.bistudio.com/wiki/Spearhead_1944_Known_Issues_and_Workarounds#AI_gets_spawned_inside_bocage_objects)
[SUP_COMBATSUPPORT] Spearhead 1944 Side "GUER" can now utilise "WEST" 10.5 cm leFH 18 artillery (SPE_leFH18)
[SUP_COMBATSUPPORT] Fixed 'Error Undefined variable in expression: _testposinrange'```
fervent moss
celest python
knotty spire
bold turret
#

Attention, all baguette enthusiasts !

nocturne badger
oak sentinel
#

Well, one more major update to CfgFunctions Generator for Arma 3. It now supports autocompletion of the added custom functions to avoid bugs and to speed up the development process. It can also generate CfgRemoteExec template based on your custom functions now, also giving you tips about the best practices when it comes to security! https://marketplace.visualstudio.com/items?itemName=Ezcoo.cfgfunctionsgeneratorarma3

tough quail
#

0.1.6 release of sqf-analyzer is out, https://marketplace.visualstudio.com/items?itemName=SQF-analyzer.sqf-analyzer

A VS code extension to develop missions or addons in sqf with all the goodies that VS code offers (go to, diagnostics, semantic colloring, etc.)
Full support for both the preprocessor and sqf, addons and missions. Tested against CBA, ACE, and antistasi code base. Written in Rust.

solid crypt
gilded egret
#

Project Red Dawn v1.6 has been released, accompanied by an update of Air Auxiliary!
Features include the addition of the United States Air Force faction, which centralizes appropriate assets in one place, as well as including logistics vehicles, security forces, and their vehicles. The M977/978/983/985 HEMTT has also been added to the United States (Army) faction, and US Conscripts have received an equipment overhaul. See the full changelog to find out more!

In case anyone finds bugs, report them to me please, but I will not be able to address them for the next couple days.

https://steamcommunity.com/sharedfiles/filedetails/?id=2870121348
https://steamcommunity.com/sharedfiles/filedetails/?id=2870129966

terse lotus
opal hinge
# opal hinge Chat Wheel Mod that I made for deaf/mute players to be able to communicate with ...

The automated grenade messages now use a different message and voice line (if one exists) for smoke grenades.
It assumes a given grenade is a normal (explosive) grenade by default, and changes it to a smoke if it inherits from SmokeShell.
The handler itself has also been split into fn_throwGrenadeMain, fn_throwGrenadeEH, and fn_throwGrenadeEHACE. The check for ACE being loaded is now only checked once instead of every single grenade throw.

Smoke voicelines use the [vl-ThrowSmoke] tag.

Steam
GitHub

balmy aurora
bold turret
#

Lite and more gameplay friendly version

hasty umbra
#

(moved from #arma3_scenario) I built this tool for mission/mod makers who (like me) get frustrated at writing markup for Steam. Basically it's a tool that lets you edit and write Steam Markup for when you're publishing to the workshop. It has a live view as well that updates in realtime and keyboard shortcuts, but I'm looking for feedback so it becomes actually useful 🙏
https://bijx.github.io/Steam-Markup-Generator/

celest python
#

3DEN Attribute Fast Load

Vastly improves the loading speed of the Object Attributes Window when using mods that add a lot of equipment.

Example videos on the GitHub link

GitHub
Workshop

main fossil
main fossil
tough quail
timid flame
#

Lybor 1.1 released!

General changes and fixes

https://steamcommunity.com/sharedfiles/filedetails/?id=3013515917

Changelog

  • Added new industrial site southwest of Kadeny, at [4215,3015]
  • Added new roads to better link the road network
  • Added more refueling locations
  • Added more loading texts
  • Changed some roads from concrete into dirt where appropiate
  • Changed some SimulWeather cloud parameters
  • Fixed a few roads that were too bumpy
  • Fixed some instances of buildings clipping into the ground
  • Removed some unnecessary roads
  • Removed a duplicated building
floral cypress
tough quail
regal kiln
rapid cape
#

SIRENS is an open world survival horror mission influenced by Silent Hill.

obsidian remnant
gilded egret
#

Project Red Dawn v1.7: Global Morbilization has been released, accompanied by an update of Air Auxiliary!
Features include the addition of the brand-new factions Canada, Czechoslovakia, United Kingdom, North Korea, and Nicaragua. The Wolverines faction has seen attention, with new unit variants added, and varied winter suits. Similarly, the Soviet Union faction now has categories for winter troops as well. Story characters have also been added representative of the Wolverines and other OPFOR story characters as well. See the full changelog to find out more!

https://steamcommunity.com/sharedfiles/filedetails/?id=2870121348
https://steamcommunity.com/sharedfiles/filedetails/?id=2870129966

wraith acorn
#

More info for unconscious player, so you have something else to look at, but a black screen. This is for ACE.
Can be modified in cba settings.

  • Tells your current vitals to actually know whats going on with your body.
  • You can toggle if nearest units are shown and if the actual distance is shown.
  • You can modify the distance where it looks for near units.
  • You can modify the text what is added to the bottom, when you don't have stable vitals and no friendlies nearby. Defaultly it encourages to respawn.
    https://steamcommunity.com/sharedfiles/filedetails/?id=3029597297
chrome otter
calm helm
fervent dune
late zephyr
hybrid shard
desert wing
#

Hello everyone! We have new updates to Cytech Industries! 🎉 We are bringing you a newly added mod [CYTECH] Guns, Uniforms, and Vehicles! as well as [CYTECH] Core Assets and Functions! and [CYTECH] Dynamic Underground Map!

We hope you all enjoy the The Next Level update.
https://steamcommunity.com/sharedfiles/filedetails/?id=2764686098
https://steamcommunity.com/sharedfiles/filedetails/?id=2764740492
https://steamcommunity.com/sharedfiles/filedetails/?id=3032739214

celest python
civic ice
civic ice
balmy aurora
#

SOG AI just updated!
Spearhead Flamethrowers set huts and units on fire (with varying animations)
If WebKnight's Burn Em mod loaded--it's optional--then better burn reaction animations, screams and tank hit fx occur (highly recommended!!!!). Thank WebKnight for allowing me to integrate his amazing mod!!!
Prairie Fire armored vehicles armed with flamethrowers will also set huts and units on fire
If Spearhead DLC present while playing Prairie Fire missions, player has option to equip himself and his AI with a flamethrower. Also, a few enemy VC squads will be randomly assigned flamethrowers (this will occur in any mission, including PF campaign, Workshop missions and editor missions).
Improved responsiveness of AI team moving and leapfrogging under fire.
Added 3 Actions to Numeric Menu for better Voice Attack control and immersion.
https://youtu.be/_sD1x4jqS0I
https://youtu.be/-d7k6m7zPvY
https://youtu.be/z-Q-yu2I9Oc

Latest SOG AI update allows usage of Spearhead 1944 Flamethrowers in Prairie Fire 'Nam missions. And if using WebKnight's amazing Burn Em mod you get spectacular burn animations, screams, and fire fx!

I highly recommend you play Prairie Fire missions with this set up:

  • Spearhead DLC loaded (so you can have flamethrowers!)
  • WebKnight's awesom...
▶ Play video

With the SOG AI mod running, the flames from Prairie Fire flame tanks will now set buildings and units on fire. If you have WebKnight's amazing Burn 'Em mod, then you also get super cool unit burning fx, screams, and animations.

I highly recommend playing Prairie Fire with the following set up:

  • Spearhead DLC for flamethrowers, more immersi...
▶ Play video

This video features:

  • Awesome Spearhead 1944 DLC
  • WebKnight's amazing Burn Em mod (thank you WebKnight!!!)
  • SOG AI mod by johnnyboy
  • Awesome Prairie Fire DLC (SOG AI dependent on PF functionality)
  • Great GM DLC for German voices.

I highly recommend playing ARMA with this combination of DLCs and mods. It's my favorite single player experie...

▶ Play video
nocturne badger
meager hare
#

https://steamcommunity.com/sharedfiles/filedetails/?id=2959407186
The modification adds sounds of footsteps in the snow to maps.

Available maps:
Winter Chernarus (CUP)
Summa (Winter)
Cham (Winter)
Hellanmaa (Winter)
Ihantala (Winter)
Djalka
Northern Fronts Terrains (All Winter Maps)
IFA3 AIO (All Winter Maps, except maps author «swurvin»)
Thirks (Winter)
Vidda
Mountain Wilderness Terrain
Pecher (Only Winter Map)
Island Panthera
Isla Abramia
Namalsk

Maps I can't add new sounds to due to config issues:
Bala Murghab, Afghanistan

oak sentinel
#

SQFLint Revisited Visual Studio Code extension for SQF developers. Like the name suggests, it's a slight modification to the original SQFLint VS Code extension by SkaceKachna.

This version adds an option to toggle warnings for 'possibly undefined' global variables on and off (default setting: warnings off). It should help quite a bit with the cluttering of the code and 'Problems' section in the VS Code window. The warnings can be re-enabled in the extension settings if necessary.

https://marketplace.visualstudio.com/items?itemName=Ezcoo.sqflint-revisited

cinder lion
#

ALiVE Release Version 2.1.2.2309211

Latest Version set to 2309211
Release Build 2.1.2
[ALL] Updated version to 2.1.2.2309211 (CDLC Spearhead 1944 Hotfix v1.0.2 Support)
[INDEX] Updated index for CDLC Spearhead 1944 Normandy terrain hotfix v1.0.2```
https://steamcommunity.com/workshop/filedetails/?id=620260972
<https://github.com/ALiVEOS/ALiVE.OS/releases/tag/v2.1.2.2309211>
shadow verge
#

Hi MissionMakers. After one Year of working on it I finally released the HBQ_SpawningSystem I developed for the Missionmakers of my Arma Unit. It makes Missionmaking much more easy and with only one Module you can create all sorts of Missions. It helps to create very performant Missions as it has a lot of performance considerations build in. Please let me know what you think it the Comments. I hope this will be a big help to the Community.https://steamcommunity.com/sharedfiles/filedetails/?id=3038464741

still kelp
#

SCP - Regalis's Containment Breach Assets v0.5.2

After a year of hibernation, here is the new version for the addon. Changelog is in either the Steam Workshop page or the GitHub release tab.

Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2560357734
GitHub: https://github.com/Sanuki357/Regalis-s-SCP-CB-Assets-for-Arma-3

GitHub

Inported or modelled assets from/based on Regalis's SCP: Containment Breach, - GitHub - Sanuki357/Regalis-s-SCP-CB-Assets-for-Arma-3: Inported or modelled assets from/based on Regalis&...

ocean arrow
#

[OFFICIAL] Release 01.10.2023

winged crescent
balmy aurora
#

SOG AI updated:

  • Added Move Parallel To object command. (Requested by Hazbo)
  • Now supports DUWS missions. (Requested by Space Hulk Hogan)
  • Now supports Insurgency Vietnam missions. (Requested by Centurion)
  • AI may place Claymores, Tripmines, and other proximity mines when breaking contact (instead of just breaching charge)
    https://youtu.be/m9LLIo1UTLI

SOG AI now has feature where player can look at object and command team to move to that object and arrive at positions parallel to object. Great for moving behind a low wall or log for cover. Thanks to Hazbo for suggesting this feature!

Hazbo's excellent SOG AI video: https://www.youtube.com/watch?v=_2Gk9osVwNc
Get SOG AI here: https://stea...

▶ Play video
ocean arrow
timid flame
shell quiver
grave basalt
prisma wasp
ocean arrow
languid bramble
#

Survivor: 10 Years Anniversary

Survivor is back!
Prevail as a Survivor against numerous bullies! Use the environment, skills, equipment and fallen enemies' gear to annihilate those pesky bullies that just want you dead!

Features

  • 10 story missions , each being more difficult and complex as you progress
  • 4 secret missions , that you can unlock by inspecting certain items in the world (can be found during story missions)
  • 78+ comic (manga) pages explaining the story line and secrets
  • 24 music songs , picked from Epidemic Music!
  • 36+ secret images explaining my personal history
  • Epic gameplay features during certain missions!
  • Ultimate challenge that gets harder the more you accomplish
  • Fast restart after death (no waiting for the mission reload)
  • Death cam (enjoy your suffering in slowmo)

https://www.youtube.com/watch?v=A5EusLTpC9I
https://steamcommunity.com/sharedfiles/filedetails/?id=3043511760

bitter otter
proven pagoda
valid pecan
mortal flume
prisma wasp
#

Beta Version - v0.2.0 Released!

Adds recreations of the "Fire" and "Smoke" modules to allow for real-time rendering in 3DEN for easier editing.

Adds Lightpoint module that allows you to create a lightpoint and/or directional lightcone. Also rendered in 3DEN for easier editing. Direction, pitch/yaw all come into play with the lightcone option. Remember to make your environment dark to see what it looks like!

https://steamcommunity.com/sharedfiles/filedetails/?id=3043987264

bitter otter
knotty spire
#

wanna see play as the most interesting ww2 unit in the east?

peak hawk
#

First scenario I've posted! Short modlist and Vietnam DLC required.

formal pumice
#

https://steamcommunity.com/sharedfiles/filedetails/?id=3051930105

Would mean the world to me if you check it out and upvote/favorite it so it gets more visibility on the workshop. 😊

It has some very neat multi purpose features that could help every unit, and bonus content like fixing a common arma bug. 👍

It took a ton of work (6000 lines and lots of testing). ❤️

CONTENT:

Remote Controlled - Mortar', Howitzers, MLRS, ATGM's, Anti-Air
(for all 3 sides)

Including smoke shells to cover assaults, and AT mine shells to cut of reinforcement roads. 🧠

Additional improved laser designators (wide field of view, and white hot Ti instead of eye hurting green hot).

And fixing the common UAV/UGV connection blocking after respawn bug.

mystic forge
low hedge
#

ACE3 v3.16.0 has been released!

Download ACE3 v3.16.0: https://github.com/acemod/ACE3/releases/tag/v3.16.0

Download CBA v3.16.0: https://github.com/CBATeam/CBA_A3/releases/latest

💥 With around 360 pull requests, this is the largest release since the medical rewrite
⚠️ Some medical internals changed and might require 3rd party mods to update
🏅 A special shout-out to @golden frost and our newest team member @gloomy pumice for an absolutely massive amount of completed pull requests!
🛠️ This is our first release fully built with @celest python's HEMTT (https://github.com/BrettMayson/HEMTT) - if you're making mods yourself, we highly recommend it!

Changelog Highlights

Blindfolding Captives: For those extra spicy nights with your high value target
Night Combat: White phosphor night vision and IR flashlights to brighten up your night
Laser Spot Tracker: Pilot cameras have been upgraded with cats to track your JTAC's laser
Arsenal: Too many mods? Use the new categories and the favourites system to speed up your dress up game
Medical: One time use sutures to close any wounds you'll get while digging shallow graves with your entrenching tool
Disabling Medical and Realistic Names: Load the new "No Medical" and "No Realistic Names" optional PBOs to load less
Damage Handling: Infantry protection now uses coding and algorithms to prevent vest wearing terminators
Damage Handling 2 - Electric Boogaloo: Say hello to your new, burning hot metal coffins - more consistent explosive damage for vehicle crews
Zeus Terrain Trenches: Pray for trenches and you might get some
Compatibility: Compatibility for the Spearhead 1944, Western Sahara and CSLA CDLCs. Additionally, all of our compatibility PBOs will now automatically load when necessary!
In-Game Field Manual: Still a better love story than Twilight

Read the full changelog here: https://github.com/acemod/ACE3/releases/tag/v3.16.0

unkempt kelp
crimson magnet
sacred belfry
main fossil
#

Why cant I post images (links to them) ? thonk

surreal pasture
#

You need to have a confirmation react in #rules

main fossil
#

weird still not working

surreal pasture
main fossil
#

@surreal pasture post the img there?

surreal pasture
#

No !verify

main fossil
#

thx POLPOX 😄

cunning silo
nocturne badger
crimson magnet
thick comet
shadow verge
#

I just released a big Feature update for HBQ SpawnSystem...the Tool for Missionmakers. Here is a Trailer:
https://www.youtube.com/watch?v=Kyc-6gyOTq0
https://steamcommunity.com/sharedfiles/filedetails/?id=3038464741

HBQ SpawnSystem is a tool for Arma 3 Missionmakers. Made by Titan Platoon and released for the community on Steamworkshop.
With HBQ SpawnSystem you can make stunning Missions with no Scripting and very little effort. Its very easy to setup and you have endless possibilties to make outstanding Arma Missions.

Get the Mod here: https://steamcommun...

▶ Play video
balmy aurora
#

SOG AI updated:

  • Improved AI responsiveness to Move and Leapfrog commands.
  • Fixed bug where AI unit was occasionally deleted after healing another AI unit. (Oops!)
  • Now compatible with Toksa's RNG AI mod.
  • Minor performance tweaks.
    https://youtu.be/sO2YDxfBK88

In this update of SOG AI, your AI team is more responsive and aggressive than ever. When leapfrogging, there are much fewer occurrences of a unit preferring to linger and shoot, rather than move. This means the leapfrog bounds occur faster, and more aggressive. It also means you can break contact and get your team out of trouble faster.

This...

▶ Play video
potent oracle
thin coral
gilded egret
#

@Alpha Team
Total Warzone - Warzone 2100 Factions v1.8.3: Expedition II has been released, accompanied by an update of S.O.G. Auxiliary!
Features include the addition of the brand-new vehicles such as the M60A4, an improved Post-Alpha variant, the Su-34, which has been given a complete overhaul, the T-100X, which features an Eastern pre-Collapse railgun, and the AV-44X, a specially modified Transporter! Ammunition and features have been a major feature, including kinetic variants of anti-tank ammunition and EMP variants of air-launched missiles. The NEXUS Intruder Program can now exhibit it's full wrath with Neutralize and Absorb modules, as well as with combat Entities. See the full changelog to find out more!

https://steamcommunity.com/sharedfiles/filedetails/?id=2712750035
https://steamcommunity.com/sharedfiles/filedetails/?id=2820852346

wet fox
#

advanced modular helmet

dusk crescent
#

I have just updated my Dynamic Groups system on the workshop; https://steamcommunity.com/sharedfiles/filedetails/?id=2793205082
Code found here: https://github.com/DomT602/Doms-Arma-3-Mods/tree/main/Dynamic Groups
This mod provides an expanded in-game lobby system which will allow players to change role without backing out into the lobby. It also allows you to set default loadouts, arsenal presets, traits, special variables, custom titles and descriptions to each role. You can also restrict access to some groups until certain conditions are met. All with built in support with ACE. The workshop link has a demo of the mod and how to configure it.

static osprey
regal kiln
crimson magnet
# crimson magnet **TGP Simple Cockpit Slew** updated! Control Helicopter and UAV Turrets from the...

TGP Simple Cockpit Slew updated!
Keybind to toggle PiP mirrors and screens for better FPS. Control gunners with head tracking, including with SOG Nickel Steel AC-119K, and more!
https://youtu.be/bRaMCtfaOHg
https://steamcommunity.com/sharedfiles/filedetails/?id=2680118205

Fly as pilot and use Manual Fire from TGP to have the gunner track your view.
As Zeus, use keybinds to aim and fire from a loitering AI gunship.

TGP Simple Cockpit Slew - https://steamcommunity.com/sharedfiles/filedetails/?id=2680118205
Zeus Enhanced - https://steamcommunity.com/workshop/filedetails/?id=1779063631

https://www.buymeacoffee.com/...

▶ Play video
keen hare
lime cosmos
unkempt kelp
clever hatch
upper dust
hazy veldt
hazy veldt
latent forge
gilded egret
#

Aerodynamics Lab v1.5 has been released!
Features include the F-14 soft dependency, overhauled sensor systems, and custom line of air-to-ground weaponry! Each plane now has multiple appropriate variants ranging from mid-'70s/early-'80s, late-'80s/Gulf War, to modern-day/2035 appropriate versions with AIM-9X and AIM-120C. Some new and overhauled weapon types have been added, including the AIM-54A/C and AGM-84 variants, of which the land attack versions behave simlarly to the BGM-209 Venator found in the USS Liberty's VLS tubes. QF-XX drones have also been fixed for UAV Terminal compatibility and are much more functional than before.
The changelog is crazy long, and you can check it out for yourself below!

https://steamcommunity.com/sharedfiles/filedetails/?id=2850427506

floral cypress
runic cloud
#

Hello folks! I updated MERCS Vanilla mercenary missions: Changelog:

v.1.3
MERCS December 2023

Some features that I have added to liberations earlier. These rely to the assets of the vanilla game:
-heat signatures in all vehicles
-balanced weapons in enemy helis and jets
-Wasps, enemy helicopters with some challenge
-Hounds, random enemy ground vehicles
-Arrows, enemy jets with unexpectable combat patterns

Server is now rotating MERCS on Altis, Stratis, Livonia, Malden and Tanoa maps. The missions are persistent, so they do not start from beginning when you rejoin server. You continue from the mission status made before and proceed to the next map after 3 task are finished.
The loadouts to start with are now pre-selected from the vanilla garderobe. Some vehicles are added to the spawners. Possible hideouts for missions are still totally random but pre-calculated so the tasks are created pretty fast. Traffic is dense, the cars fast and the sun is shining😄
Note the options of para jump via flag pole, unlocked loadable weapons in jets and helicopters, and option to repair and tune any ground vehicle.
MERCS dedicated server: 203.17.245.242:2326 https://steamcommunity.com/sharedfiles/filedetails/?id=2673478642 https://media.discordapp.net/attachments/736470189654147082/1183907720299028552/MERCS3.jpg?ex=658a0afc&is=657795fc&hm=c0594165665f4d4bad4f47c217be773a81462c67c3008a06bd16f60ad6484b77&=&format=webp&width=1018&height=573 https://steamcommunity.com/sharedfiles/filedetails/?id=2673419610

torn frost
#

2 scenarios based on MW2 if you guys wanna play em

#

would appreciate some feedback on them because I made a few mistakes

sly steppe
lime cosmos
thorny furnace
bitter otter
crimson magnet
scarlet tree
solemn trail
knotty spire
#

for those wanting cost effective african missions without the gm dlc

obsidian remnant
fervent moss
solemn trail
river ginkgo
#
  • Proelium

Just download and play, alone or with friends. Your progress will follow you on any server, without having to start over.

Developed for the multiplayer experience, Proelium introduces some new features designed to enjoy the potential of Arma 3. Its premise is to establish healthy competition between players by evaluating their noteworthy actions. Achieve campaign objectives and fight against all odds by challenging yourself, friends and foes alike!

Happy 2024 to all!

https://steamcommunity.com/sharedfiles/filedetails/?id=3128633301

clever hatch
obsidian remnant
orchid abyss
surreal pasture
strong bramble
#

Hey there guys!

Two lads from our community have released their new map called "Krayina", which is a location on the frontline of Ukraine.
a 14km x 14km map, with the focus of combined arms being at the front of the project.

The current release is beta. But all major cities, towns, villages, hamlets are done, it's the general terrain the needs passes, maybe a few micro touches to places of interest to spruce it up even more, but overall the map is in a completely playable state currently, and will only get better over time with feedback.
https://steamcommunity.com/sharedfiles/filedetails/?id=3141327661

If you'd like to give feedback, report bugs, etc, you can join our discord and chat in the Krayina thread.
https://discord.globalconflicts.net/
(I shared this same post in #arma3_terrain )

floral cypress
chrome otter
deft escarp
bright creek
#

To whom it may concern,

Small project of mine just went live:

Immersion Cigs Hotfix
Small QoL changes for Immersive Cigs.
The original Authors are currently not able to work and maintain the mod themselves, therefore i chose to publish these QoL changes as a seperate mod with the original mod being a dependency!

What are the Changes?

  1. When taking a new Cigarette from the box, it will try to put the cig first in the goggles/face slot, ifn't, then the NVG slot and only as a last resort, it will put it in the inventory.
  2. Allows to light someone else's cig when its in the NVG slot.
    https://steamcommunity.com/sharedfiles/filedetails/?id=3146026772
oak sentinel
#

An update to CfgFunctions Generator for Arma 3 (Visual Studio Code plugin) has been released:

  • You should be able to autocomplete the names of functions defined in CfgFunctions properly when writing code in SQF file now (i.e. remember to save/define the file with .sqf file extension at first).

How to install the plugin: from the link below or just search with a keyword 'SQF' in Visual Studio Code extension search

https://marketplace.visualstudio.com/items?itemName=Ezcoo.cfgfunctionsgeneratorarma3

keen fable
fervent moss
gilded egret
#

Project Red Dawn v1.8 has been released, accompanied by an update of Air Auxiliary!
Features include the addition of the US National Guard, US Navy, China (OPF), and Chernarus (BLU/IND/OPF). Integration of the wonderful mod Jamie's Basics allows for more accurate Soviet-style uniforms and equipment across most factions. Soft dependencies have been added for ToH Faces (for story characters) and Pook Artillery, with an enhanced 4K51 radar-guided anti-ship cruise missile. See the full changelog to find out more!

https://steamcommunity.com/sharedfiles/filedetails/?id=2870121348
https://steamcommunity.com/sharedfiles/filedetails/?id=2870129966

fervent moss
gaunt lion
#
The latest Operation FrenchPoint (OFrP) update is finally here, integrating the famous VPS 2 french special forces vehicle produced in partnership with the French team Task Force Hades (TFH).
The update consists of:
- an OFrP All-in-One pack including all OFrP addons;
- a P4 Standalone pack;
- a VPS 2 Standalone pack.
The set is released with dedicated ACE3 compatibility packs.
The P4 and VPS 2 are ACRE and TFAR compatible, integrate configurable animations via the Commands menu, enjoy original vehicle sounds and exclusive features such as IR headlights for the VPS 2.

Wishing you a good game and surely see you soon...

Do not hesitate to take and share your most beautiful screenshots !```
https://steamcommunity.com/sharedfiles/filedetails/?id=2039959656
https://steamcommunity.com/sharedfiles/filedetails/?id=3156631030
https://steamcommunity.com/sharedfiles/filedetails/?id=3156646677
https://steamcommunity.com/sharedfiles/filedetails/?id=3156619605
https://steamcommunity.com/sharedfiles/filedetails/?id=3156645300
bright creek
regal kiln
fervent moss
solemn trail
raven zodiac
#

Project Crimson v1.3 "Protocol 3-9" update

VANILLA

  • Added KR-15 series of weapons derived from the AK
  • Field manual entries for the KR-15's
  • Magadan VDV Uniform added
  • Magadan VDV Units and groups added (Should be ALIVE compatible)
  • Oceanian Peacekeeper CLS added
  • Magadan Marksman uses correct weapon
  • Magadan Asst. Anti-Tank uses correct backpack
  • Regular Cascadian infantry Squads no longer have a random foreign legionaire

FIREWILLS F/A-18's [SOFT DEPENDENCY]

  • Added F/F-18's to the Westralians and Oceanians

GLOBAL MOBILIZATION [SOFT DEPENDENCY]

fervent moss
#

KJW's Radiate has been completely rewritten from the ground up to provide a brand new experience! AI will now work the exact same as players, and now uses features from KJW's Medical Expansion - Core in order to have higher fidelity effects on players! You will now have the potential for your Red Blood Cell and Platelet count to drop too low, as well as Medications and Zeus Modules now being part of the mod! More information is in the documentation!
https://steamcommunity.com/sharedfiles/filedetails/?id=2917867026

fervent moss
steel drum
#

We proudly presents our latest community project: Wake Island 1941-1945.

The terrain was made by our community member Krupanjac and covers 20km² of the pacific ocean, including the Wake Island landmass. The terrain was closely shaped to its real world counterpart.

The island covers 7.5km² in surface area and is mostly covered by dense tropical vegetation. Key features of the island include a 1.8km long runway, complemented by a secondary 250m auxiliary runway, a radar station, control tower, and a series of hangars fortified by walls and watchtowers. Additional infrastructure includes a radio tower, fuel and water stations, a military hospital within the village, coastal battery positions, a dock area, and the villa of the governor. Fortified landing zones at both ends of the main island provide vital defensive positions against potential amphibious assaults.

Situated in the northwest corner is a small island with its own airstrip, serving as a strategic headquarters and staging ground for gameplay purposes. The terrain performs well and was subjected to a series of extensive tests with up to 80 players on our community Servers.

Danny

https://steamcommunity.com/sharedfiles/filedetails/?id=3176572903

calm mortar
#

"Lancer Red"

A small mod that adds uniforms, helmets, vests that are as close to the kit BI gave to the ArmaII: British Armed Forces as I could get as well as using my teams and I's own mod QAC.

cop it here and send me your screenshots!
https://t.co/ztDbfOJwHB

#Arma2_3_BAF

fervent moss
regal kiln
lime cosmos
tepid lichen
marble sedge
#

as an addon to the broken shields mod

fervent moss
obsidian remnant
orchid abyss
#

In our latest collaboration @uncut star and I have released our latest Next Generation US Army Faction mod! This is a version that does not use the Next Generation Armory or ACE! Big shout out to the team of W28 Matto and Brian Hates Games for their recent release. Let us know what you think and if you find any bugs! (Further photos will be added once kfclover has some time to work his magic)

https://steamcommunity.com/sharedfiles/filedetails/?id=3209430740

fervent moss
#

Medical Expansion: Core was just updated to fix a bug with blood donation. As a result the owner flag had to be removed from the fluidData hashmap. If you do not know what this means, do not worry.

lime cosmos
timid flame
#

Korsac (Winter) released!

Hey all, we are happy to announce that the much requested winter version of Korsac has just been released to the STEAM Workshop as an update to the Korsac mod, including new textures, a tweaked soundscape, and ports to DRO, ALiVE, and Combat Patrol among other new features and tweaks! 🎉
Make sure to hit 'Repair' in the mod launcher to ensure you are on the latest version... and to tell that one friend who had been wishing Korsac had a winter version!

Trailer

https://www.youtube.com/watch?v=5u8l152iQIc

Workshop page

https://steamcommunity.com/sharedfiles/filedetails/?id=3043043427

Winter update for Korsac now available on the STEAM Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3043043427

Video made and directed by @Thoreaufare
Additional sound effects and samples from Bohemia Interactive.
Music featured is "This Is War (Korsac Winter Remix)" composed and performed by @Vectif, original "This Is War" son...

▶ Play video
clever hatch
native meteor
#

Map of Avdivka Ukraine. It is 13x13km
The focus of the edition is on the central part of the city and some surrounding areas. We will work day by day to update and reach the best possible version that we can provide you. It is my first edition of maps, any comments with help or ideas are appreciated

https://steamcommunity.com/sharedfiles/filedetails/?id=3216037810

near plinth
#

Fjord, a new winter / snow terrain has been added to the Global Ops Terrains mod

https://youtu.be/zgX6DpsvY3k

https://steamcommunity.com/sharedfiles/filedetails/?id=2917444360

A first look at a brand new terrain for ArmA 3, Welcome to Fjord!

As the arctic melts, the fortunes laying under the ice have led to a dramatic increase of militarization in the High North. With NATO distracted in confrontation with CSAT, Russian Spetsnaz units have launched daring raids into northern Norway, targetting key energy infratructur...

▶ Play video
timid flame
#

Prilivsko public release

Hey all, happy to announce that Prilivsko is now publicly available on the STEAM workshop! 🎉

Prilivsko is a 16 km² fictional proof-of-concept terrain located in the Green Sea region, terrain includes both a normal and a flooded variant.
Inspired by Arma 2's Bystrica and Army of the Czech Republic DLC "Silver Lion" campaign's final mission "There Will Be Flood".

Workshop page

https://steamcommunity.com/sharedfiles/filedetails/?id=3226370463

main fossil
mystic vault
abstract forge
burnt wave
#

Combined arms SP scenario released. pure vanilla. alot of inspiration taken from the likes of HETMAN and ALIVE. Platoon / company level engagements offering everything Arma3 has to offer. its a template for myself to continue porting to new maps with new compositions/forces etc over time

zinc jasper
random fog
mighty vessel
native meteor
#

https://steamcommunity.com/sharedfiles/filedetails/?id=3216037810

Colleagues, I am pleased to announce great progress in Avdiivka!
The locations of:

-Stepov
-Coke Plant
-Lastochkyne
-Sjeverne
-Opytne
-Zenit
-Kruta Balka
-Kam Yanka

-New compounds are added
-Editions were made about Avdiivka and surroundings of the center
-Trench lines were added
-Minor corrections were made to the map

We will continue working until we achieve the best version available, remember that if you have ideas about it you can comment here, all of them will be read and studied for creation, change and out!

mighty vessel
#

Major update released for Magic Mag: Infantry. Mod has been rewritten, new weapon support, much better and reliable mod support, multiplayer support, signed PBO, new mod options and much more.

"Magic Mag: Infantry is a configurable infinite ammo with reloads add-on that affects infantry of a chosen AI side, or even players."

Stop the micromanagement of your AI teammates, or, if you're looking for pure non-stop action, then this mod will suit you well.

https://steamcommunity.com/sharedfiles/filedetails/?id=2576904206

deft escarp
clever hatch
spiral cargo
#

AAF equipment mod

rapid cape
#

Agile Zodiac (Electric Version):

bright creek
mystic vault
#

Development version of the Eastern Rafah, Gaza
My second released terrain with more optimization and learning of the tools engine, not everything will be perfect since I'm working on the map while learning more everyday, but it is definitely in a playable stage, the very eastern edge of rafah is pretty much done.

I'll keep updating the map with time, so stay tuned, any comments with help or ideas are appreciated!
https://steamcommunity.com/sharedfiles/filedetails/?id=3248393727

fast notch
tame jasper
upper dust
hearty cloud
main kernel
silent zealot
steel drum
#

We are proud to announce that our latest community project has just officially been released:

Cassino 1944

The terrain was made by our community member Krupanjac (discord tag: krupanjac) and covers 11km² of the area around the famous Abbey of Monte Cassino in Italy. The terrain was closely shaped to its real world counter part although some aspects were changed to make it more useable and enjoyable in the game.

Step into the fierce battles of World War II Italy with Cassino 1944, a meticulously crafted map for Arma 3. Inspired by the events of the Battle of Monte Cassino, this map captures the essence of the rugged Italian landscape and the strategic importance of the region. Players can expect to encounter key landmarks, such as the ruins of the Benedictine Abbey, the surrounding mountainous terrain, and the fortified positions that made this battle so challenging.

Danny from Brothers in Arms

https://steamcommunity.com/sharedfiles/filedetails/?id=3260453302

median canopy
#

"Knights of the Vaterland"
Mission Type: COOP 04
Faction: FRG Tank Platoon
Map: Weferlingen Winter
Weather: Cloudy, Light Snow

Mission:
Your mission, as part of tank platoon Ritter, is to move east , intercept invading enemy forces and destroy them. You must not allow the enemy to enter in the village of Mackendorf.

Situation:
At 0800h this morning GDR forces started to move west destroying the Border at several places. Border men patrols are the first response but they are under equipped for this task and forced to retreat. Infantry division and a tank platoon are send to repel the attack. No time to think why would GDR attack the west, its time to defend the fatherland, anything else can wait.

https://steamcommunity.com/sharedfiles/filedetails/?id=3260637094

upper dust
pallid umbra
regal kiln
fresh plover
pale mist
cedar oar
#

Just finished a mission for the SOG DLC feel free to check it out.

fresh plover
fresh plover
cedar oar
stray tusk
versed cliff
native meteor
#

After months of hard work, we are happy to announce that CTU has released a Malvinas/Falklands mod, with 5 new maps, and 1982 Argentine and UK infantry units. We hope you all enjoy it.

mighty vessel
fervent moss
mystic vault
limber dagger
#

[EKS] Helicopter Crash System

It's my first composition/script that I released to workshop for Arma 3. It's based on the huntsman helicopter crash script, but I didn't like how I was limited to only one helicopter, how unstable it was, and how much I had to set up to make it work. So I decided to create my own version that allows Zeus to force any helicopter to crash. Furthermore, you can make at least 2 different helicopters crash at the same time, which is a 100% improvement on the number of helicopters you could crash with Huntsman script lol. Anyway, this is primarily for public Zeus servers, but can be used in singleplayer, or in any Zeus server that has Zeus scripts enabled.

https://steamcommunity.com/sharedfiles/filedetails/?id=3275777200

limber dagger
#

[EKS] AI Flashlight Enforcer

It's my second script that I released. It's also based on one of the Huntsman scripts of the same type. I expanded on it, making a script that affects units in vehicles and players. And also you have the option to decide which squad directly gets to trade their NVGs for flashlights, instead of it being semi-random if there's more than 1 squad in the area. Plus fixed the bug of the Huntsman script where at least 1 squadmate never turned their flashlights on.

https://steamcommunity.com/sharedfiles/filedetails/?id=3276147683&

limber dagger
native meteor
native meteor
#

The map is in its first version available, we will continue working on the details now, we will improve it day by day, but I released the base so that it can be playable

lime cosmos
buoyant moss
#

🎉 ANTISTASI 3.6.0 IS LIVE 🎉
https://antistasi.de/steam

We are happy to announce that after four month we have another major update for you!

New Map Port:
Pulau - https://steamcommunity.com/workshop/filedetails/?id=1423583812

New Mod Support with templates:

New additional templates:

  • RHS HIDF
  • RHS VDV
  • RHS TLA
  • Reaction Forces compatibility in Western Sahara templates

Special Sauce:

  • New and Experimental Battle Menu (enable the experimental GUI parameter in the Start Up GUI)

Full changelog here - https://antistasi.de/3.6.0

Have fun!!

whole crystal
lime cosmos
limber dagger
lime cosmos
#

https://steamcommunity.com/sharedfiles/filedetails/?id=3285103542
25 Scifi Props ranging from Military, Civilian, Medical, and others. Great for all scifi themed operations, from Halo, to Star Wars, to Scion Conflict. A must have scifi mod for scifi enthusiasts. 100 Sci-fiprops are planned for the full release of Ultimate SciFi props, the first release consiting of 25% of planned assets. The next 3 content updates will drop with 25 assets at a time until all 100 assets have been released. Once the 100 assets have been released, I will assess the possibility of
future updates and assets for the mod.

dusty lion
main fossil
stiff verge
#

Small modification that i made in half year, it adds Polish fraction for defensive campaign, better known as September campaign. As for now mod contain, famous "Salamander" helmet, field rogatywka, garrison rogatywka, equipment for NCO, LMG gunner, normal riflemen and field uniform wz. 36 with ranks up to plutonowy and various patches.

Over the time modification will be updated and improved on!

https://steamcommunity.com/sharedfiles/filedetails/?id=3234886314

vernal nova
#

https://steamcommunity.com/sharedfiles/filedetails/?id=3289399147

ARMA 3 HEATMAP

This tool allows you to visualize the object density on a map, helping you identify areas with high object concentrations that may impact performance. By using this tool, you can easily locate spots where your FPS might drop. Additionally, it assists in finding the most detailed parts of maps under development.

Red: +1500 objects/km2
Yellow: 500 a 1000 obj/km2
Green: -500 obj/km2
clever hatch
orchid abyss
native meteor
chrome otter
fresh plover
native meteor
clever hatch
oak sentinel
#

An update to CfgFunctions Generator for Arma 3 (Visual Studio Code plugin) has been released!

**NEW: **

  • Added support for postInit and preInit attributes for functions. Name your function fn_preInit_yourFunction.sqf or fn_postInit_yourFunction.sqf to include the needed attribute.

Other features:

  • See the changelog or README page of the extension

How to install the plugin:

  • Method 1: Use the link below
  • Method 2: Search with keyword SQF in Visual Studio Code extension search (File -> Preferences -> Extensions)

https://marketplace.visualstudio.com/items?itemName=Ezcoo.cfgfunctionsgeneratorarma3

pallid umbra
fervent moss
still dome
fresh plover
#

Another mod from the AF series, now Pakistan

vernal nova
cinder lion
#
Latest Version set to 2408061
Release Build  2.1.4

[ALL] Updated ALiVE version to 2.1.4.2408061 - Clusterbuild 2.16.151618 - A3 Public Stable
[ALL] Updated ALiVE version to 2.1.3.2407231 - Clusterbuild 2.16.151618 - A3 Public Stable
[VARIOUS] Added support for CDLC Spearhead 1944 Update v1.1
[MISSIONS] ALiVE_Operation_Cobra.SPE_Normandy Update
[INDEX] Added Mortain index for CDLC Spearhead 1944 Update v1.1
[INDEX] Updated Normandy index for CDLC Spearhead 1944 Update v1.1
[SYS_PROFILE] Updated virtual speed & combat parameters.```

https://steamcommunity.com/sharedfiles/filedetails/?id=620260972
hearty cloud
chrome otter
lime cosmos
#

Scion Conflict is a far future, science fiction mod for Arma 3.
In the year 2267, the Scion Empire launched its invasion into the “secessionist” Amalgamate Republic territory, starting what is known as the Scion Conflict.

You can download every single major Scion Conflict mod for Arma 3 with these links below.

Scion Conflict: https://steamcomm...

▶ Play video
chrome otter
digital shuttle
#

Have Warlords Total war avlb for anyone whom wishes to try It out.

tame jasper
wheat heath
vernal nova
#

New Update with https://tools.flyingtarta.com/

its my first app in react ( so probably something can be a little buggy, the old app is in legacy.flyingtarta.com )

  • Now you can weight more than one preset at the time
  • Now you use one preset at reference and easily compare with the rest and get how much you will need to download.
    if you dont see the new page, clear your cache :D
lime cosmos
#

EndWar. Consummate professionals, the European Federation Enforcer Corps is made up of veteran elite counter-terrorist and peacekeeping forces from throughout Europe. Calm and precise, these highly-trained and experienced soldiers are especially skilled in urban warfare. They excel in electronic warfare as well as advanced directed energy weapons technology, and have the fastest battlefield vehicles. The Enforcer Corps also has access to the world's best "less than lethal" weaponry

https://steamcommunity.com/sharedfiles/filedetails/?id=3309047923

clever hatch
still dome
slim stone
lime cosmos
grizzled tusk
opal hinge
noble fractal
pale comet
austere saffron
#

Tip's BakeHouse - Gamemode Framework v1.0.0

Hey hey hey, welcome to my BakeHouse! 😉

I'm excited to introduce my very first mod to you! I've worked on it for a long time, putting in a lot of effort to refine the concept and iron out any bugs that could interfere with your gameplay. It’s really important to me how you’ll feel after playing with my modification. Seriously...

https://steamcommunity.com/sharedfiles/filedetails/?id=3321031702

This mod adds modules that help you generate a game scenario tailored to your needs. You can easily create a Frontline scenario for a large-scale, long-term military campaign across the entire map and play it in single-player mode, returning to your saved games without any issues! Or, you can create a similar scenario focused on** capturing and controlling strategic points (Sector Control)**. This mod allows you to experience Battlefield-like gameplay in Arma 3. You can play on a map with thousands of units simultaneously without any performance loss, thanks to the optimization module. Capture sectors on the map to build fortifications or create assets in Zeus mode. Play as any soldier, pilot, tank crew member, or any other role to achieve victory. Fight the enemy army by depleting their resources, encircling their forces, and cutting off their supply lines to prevent reinforcements from reaching critical points.

river wyvern
#

Steam Workshop::TIPsBakeHouse - Gamemode...

cinder lion
#

Latest Version set to 2409021
Release Build  2.1.5

[ALL] Updated ALiVE version to 2.1.5.2409021 - Clusterbuild 2.16.151618 - A3 Public Stable
[MIL/CIV/CUSTOM PLACEMENT] Fixed issue where profile groups were initially spawning too close together.
[VARIOUS] Updated CDLC Spearhead 1944 faction groups. Fix for 'no entry bin\config_bin\cfgGroups' error.```

https://steamcommunity.com/workshop/filedetails/?id=620260972
elder carbon
#

I updated my small mod Arsenal Stations to be compatible with most era's in which people play. With the update I added compatibility to the SOG prairie fire DLC, CSLA Iron Curtain DLC, Global Mobilization DLC and the Warhammer 40k mod. Now it has arsenals for those together with Spearhead, IFA3 AIO, Starsim, Halo and the regular modern/vanilla game.

By default, the pbo: Regular_Stations.pbo is only loaded, for any of the other era's you will need to look in the Optionals folder, drag & drop into the addons folder to activate them.

https://steamcommunity.com/sharedfiles/filedetails/?id=3307566594

mellow patio
fervent moss
#

THIS IS IDENTIFY FRAUD

winged crescent
balmy aurora
#

I just released a new script that allows mission editor to force units to move through any path where AI normally would not go. This allows you to have AI patrolling large rocks, building rooftops, crawling through tunnels, or navigating any composition. Units moving through buildings can do so in careless natural animations if not in combat (instead of immersion breaking gun-up-slow-walk that vanilla AI uses in building paths). And units can move through buildings fast if in combat mode. Sample mission is found at BI forums here: https://forums.bohemia.net/forums/topic/289092-forced-ai-movement-via-scripted-waypoints/

static osprey
fresh plover
terse lotus
raw jungle
spice drum
radiant cargo
#

If you want to relive a little bit of WW1 😁

hot vapor
#

Hello, I recently created a mod based on the American Expeditionary Force of WW1, feel free to suggest any other WW1 Factions I should make.

hot vapor
#

ALREADY?

twilit frost
#

EricJ Helicopter Pack

RC99

  • Pilot controls the miniguns rather than the Co-Pilot for the MH-60/92 DAPs.
  • Fixed muzzle flash issues on the miniguns for the DAPs (MH-60/92). It should be noted that due to issues I had to remove the muzzle flash for the cannons, feeling that the miniguns were more important. In the future when I make the gun a gun pod to reduce helo numbers, I'll figure out some way to make the muzzle flash work on that stuff in the future.

https://drive.google.com/file/d/1-1qraNJFbS2FJIN8oFouB3HrdHMri4Pp/view?usp=sharing

fresh plover
mystic vault
#

Deir Al Balah, Central Gaza
This is my third public release, the terrain has been improved across all environments, including textures, shadows, structures, and topography. While not everything is perfect, as I'm still working on the map, the next update will include the missing town, which I removed from this release because I wasn't satisfied with it, I'll continue updating the map over time, so stay tuned!
https://steamcommunity.com/sharedfiles/filedetails/?id=3340182648

frosty kelp
chrome otter
tepid lichen
river wyvern
twilit frost
#

EricJ Helicopter Pack

RC103

  • Added a right-side firing M230 for the MH-60/92s and a right side firing M197 for the USN 2-pylon heli.
  • AH-96 can now use the 20mm gun pod from the A-143 Buzzard on the outboard wing pylons
  • The AH-6J has been upgraded with the pylon system, and can only use an M151 Rocket Pod and 2-round Hellfires. No other weapon compatibility is planned for the future. The miniguns aren't removable and remain fixed.
  • Fixed a graphical issue on the M151 rocket pods.
  • "M151" renamed to "M260"

https://drive.google.com/file/d/1-PcTWH6vwWjsQybLRf8rn8NktiaqUKy1/view?usp=sharing

twilit frost
twilit frost
twilit frost
cinder lion
#
ALiVE Changelog version 2.1.6.2410071

Latest Version set to 2410071
Release Build 2.1.6

[ALL] Updated ALiVE version to 2.1.6.2410071 - Clusterbuild 2.16.151618 - A3 Public Stable
[MIL/CIV/CUSTOM PLACEMENT] Garrison Profile groups now spawn to cluster size.
[INDEX] Added Yulakia v1.0beta6 index https://steamcommunity.com/sharedfiles/filedetails/?id=2950257727

https://github.com/ALiVEOS/ALiVE.OS/releases/tag/v2.1.6.2410071
https://steamcommunity.com/workshop/filedetails/?id=620260972

GitHub

Latest Version set to 2410071
Release Build 2.1.6
[ALL] Updated ALiVE version to 2.1.6.2410071 - Clusterbuild 2.16.151618 - A3 Public Stable
[MIL/CIV/CUSTOM PLACEMENT] Garrison Profile groups now s...

twilit frost
#

EricJ Helicopter Pack

RC105

  • Removed the closed door MH-60/92s and replaced them with the Open Door versions. The aircraft will be still named (Insertion), but the doors will be open, per standard operating procedures with the 160th SOAR. The MH-60L will not be affected for the foreseeable future.
  • Thanks to Reticent Echo from the MELB project, I managed to config some more ammunition types for the M260 rocket launcher. The M255A1 Flechette is modeled, as well as The M229 Warhead, and the M261 MPSM munition. All are available for use with the M260 rocket pod.

https://steamcommunity.com/sharedfiles/filedetails/?id=667709746

twilit frost
#

RC106

  • Requires game version 2.18
  • After some thought (I know I said I wouldn't touch it), but the practicality of having open doors outweighed the player need to have working doors. Since the doors don't work, I felt it was better to leave them open and allow the players to hang out, rather than 50% of the players not being able to fire. So the MH-60L will be in an open-door configuration. If however, the doors are working for some reason, I may revisit the closed/open door system.
  • Updated the Hellfires with the new ACE3 Missile Guidance Framework from the latest update to the mod.

https://steamcommunity.com/sharedfiles/filedetails/?id=667709746

twilit frost
hybrid osprey
twilit frost
civic ice
twilit frost
fresh plover
twilit frost
twilit frost
frosty kelp
solemn trail
twilit frost
twilit frost
low light
twilit frost
fresh plover
twilit frost
twilit frost
twilit frost
twilit frost
#

ADuke Kiowa Warrior Alpha

AC16

  • Added a "finished" M3P machinegun for the Kiowa. I need feedback on how it feels and if it looks right on the bird. I think I did a good job and in the future will be textured. But it works, and a very much thanks to John Unden on LinkedIn who provided some good reference photos of the pod so I can get it in A3. In the future sometime it will be textured, as I want it to look good.

https://steamcommunity.com/sharedfiles/filedetails/?id=3324552051

frosty kelp
#

Project TNI's first official scenario

balmy aurora
#

Coming Soon: New feature to assign and control a Point Man in your SOG AI squad. Immersion! 🙂 Should be released in a few days. https://youtu.be/6I02qm9ccjs

With the about-to-be-released update of SOG AI, you will be able to designate one of your AI squad mates to run Point. You can tell him which direction to move in, and control his speed. He will move stealthily, and alert you and stop the team if he detects an enemy ahead. I think it adds another nice immersion layer to the ARMA SOG Prairie F...

▶ Play video
twilit frost
twilit frost
twilit frost
twilit frost
solemn trail
bitter otter
solemn trail
jolly yoke
wraith acorn
#

Updated ||couple weeks ago|| TunCon - More info for unconscious!

  • Thanks to update 2.18, people inside vehicles are included.
  • Added ace moaning for the unconscious. Now they make some noises to notify others that there is still people alive.
  • Added treatment list for the unconscious. This allows them to know how they are being treated.
  • Something for awake too, create hint when someone starts treating you. Now you actually notice when someone is giving you 5 morphines.
  • General tweaks to the texts.
  • Added (default) 5s delay until the screen is opened.

All features can be toggled and/or edited in CBA settings.

I'm open for suggestions and if someone wants to add translations etc.
https://steamcommunity.com/sharedfiles/filedetails/?id=3029597297

nocturne badger
twilit frost
gilded egret
wide rapids
#

Lybor (Winter) released!

Hey all, we are happy to announce that Lybor has just had its first snowfall! Check it out on the STEAM Workshop as an update to the Lybor mod, including new textures, a tweaked soundscape, and ports of DRO and Combat Patrol among other new features and tweaks! 🎉

Make sure to hit 'Repair' in the mod launcher to ensure you are on the latest version... and be careful on those snowy mountain roads!

Trailer
https://youtu.be/isi75jmrru8?si=Gl8TnN-VSw_dCQvo

Workshop page
https://steamcommunity.com/sharedfiles/filedetails/?id=3013515917

twilit frost
gilded egret
twilit frost
twilit frost
vernal nova
twilit frost
fresh plover
twilit frost
twilit frost
gilded egret
twilit frost
regal kiln
fresh plover
twilit frost
twilit frost
twilit frost
radiant cargo
#

The amount EJ posts its like its a "release update bot"

maiden fjord
#

bro is just putting in the work!

twilit frost
#

Exactly, I release and work on my stuff quite a bit

twilit frost
twilit frost
#

Yeah it's a Steam issue, as I copy Page URL and paste the link, so I don't know what's going on

#

Try back some other time,maybe it'll work

#

Weird, I got to fix the links then

opal hinge
#

?edit=true&amp;id=...

twilit frost
#

Yeah I just realized that, I'll just get it from the content part of my page then, thanks

twilit frost
twilit frost
twilit frost
surreal pasture
solemn trail
twilit frost
twilit frost
twilit frost
heady ridge
#

Why not just make a post in #1056183665706668032 and just send your updates through that. Makes it kind of unfair when you push out 100 updates a day and other people are also tryna show their releases and just get's buried by your posts

twilit frost
#

I don't know the rules for production releases, and I only update a few days or so. So if I'm "burying" a topic which by all accounts gets little traffic, and the mods don't have any problem, then so be it.

twilit frost
dusk crescent
dusk crescent
twilit frost
dusk crescent
#

Another-nother update to my view distance to remove the requirement for ACE, as requested in the comments. ACE is now optional and will be used to handle UAV's its own way if enabled 🙂

solemn trail
twilit frost
main fossil