#arma3_troubleshooting

1 messages ยท Page 106 of 1

zenith turret
#

Anyone know what's wrong with Von for me

sinful island
#

What's happening?

zenith turret
#

Scroll up a bit

#

Basically it doesn't transmit my voice on some servers

#

But it still detects my voice and auto adjusts the mic sensitivity correctly

#

And it still transmits on other servers

sinful island
#

Never heard of that one... armad

wintry plaza
#

@uncut trellis the PMC wiki page, https://pmc.editing.wiki/doku.php?id=arma3:tools:setup-p-drive seems like it's telling me to replace ~100 lines of code in mapdisk.bat with 2 lines:

subst p: "c:\[myArma3WorkDrivePath]"``` Maybe I am misunderstanding something, because it seems over simplified compared to what is already there.
uncut trellis
#

Yes the 2 lines is all you need.

wintry plaza
#

Sho' 'nuff

#

Thanks!

wintry plaza
#

OB Buldozer still not working. I've set up the P: drive with the very simple mapdisk.bat and Arma3p.cmd method. P: seems to be working great, but Buldozer not so much. MikeRo told me to check out the model_makers channel, because he recalled a discussion about using OB in win7 compat mode. I tried that, too, but to no avail. I've done a search for the discussion, but I cannot seem to find it.

wintry plaza
#

@quaint jewel Had this to say about buldozer: In object builder. File->Options you can specify the buldozer executable. Copy arma3.exe or arma3_x64.exe to your pdrive and use that
This seems to conflict with what MikeRo and his documents say, that having .exe files in your P: drive is a disaster waiting to happen. I think Dedmen's method is how I had it working before, but now that I'm trying to do things more in line with MikeRo Tools (since I subscribed), then it's harder to figure out how to get it working in Win10.

quaint jewel
#

Well you can also link it to your real arma binary i guess

wintry plaza
#

yeah, that would make sense, but it doesn't work
e:\program files (x86)\steam\steamapps\common\arma 3\arma3.exe is the path I'm using in OB options (sans modifiers).

#

Just for gits and shiggles, I tried pasting in arma3.exe into P:\ drive (just temporailly, @wet coyote). I made the path in OB options P:\arma3.exe. Launching Bd from OB, a steam warning first popped up and said "you are attemtpting to run arma 3 with these parameter: (sites the modifiers in the OB options External Viewer path).
I clicked ok, and it just started up the Arma 3 launcher.

#

Clearly, I'm missing or overlooking something...

quaint jewel
#

Make sure steam is running first

#

and that you also have steam_appid.txt

#

once steam hijacks you, it won't actually launch what you want with the parameters that you want

uncut trellis
#

try running the 2line mapdisk bat normally and as admin once

faint shoal
#

hello this is my 3rd time trying to install exad from readme and youtube videos im getting this error on each time on startup

ErrorMessage: Include file mpmissions__cur_mp.Altis\ExAdClient\ExAd.cpp not found.

rpt https://pastebin.com/Jwxj9V64

sorry to be annoying

wintry plaza
#

Steam always running with startup. I have steam_appid.txt, and recognized the correct number for A3 inside. 107410.
Tried running mapdisk the 2 different ways

#

nada

quaint jewel
#

maybe restart steam

#

for me steam asks whether to start once, only if i start arma before steam. once I click it away it doesn't ask again next time

sinful island
#

Don't install ExAD, it's dead and out-dated @faint shoal
Also the Exile discord is probably a better place for this #channel_invites_list

faint shoal
#

thanks for the information

wintry plaza
#

So... maybe a specific rundown of what I'm doing is in order?
checklist:
setup P: drive and buldozer according to PMC guidelines - yes
opening Tools directly from their locations in the directory, or from created shortcuts - yes
run OB and mapdisk as normal, then admin, then normal again - yes
Steam is running - yes (runs on start up, wait to finish updates, etc.)
Path of "external Viewer" in OB options points to arma3.exe file, but not placed in P: as per Mikero - yes
steam_appid.txt in place with arma3.exe - yes (and tried with P:\arma3.exe for temp try/experiment).
Process from fresh PC boot:
Steam starts up; I wait until it's done.
Start mapdisk (will add to autostart later).
Start OB from shortcut.
Start Bd from within OB.

#

The missing viewer error pops up immediately, almost before I click bd

quaint jewel
#

steam_appid.exe
txt

wintry plaza
#

Yes, I meant .txt - FIXED

uncut trellis
#

hmm it might be the path to the cfg thats borking

wintry plaza
#

If a person were doing this to me, I'd say they were denying me something I want just because they can - to be obstinate.

uncut trellis
#

can you screenshot the OB settings so that the text blocks are big enough to read the whole thing

wintry plaza
#

yes, but pasting them in here not allowed

#

It's ready in my clipboard

#

sent PM

wet coyote
#

@wintry plaza
the 100 line bat file from bis, is 100 lines in order to supply you a user P:\ >>>and<<< an admin P:\

(with one exception) if you ever need to use admin mode, you are not only doing something wrong, it is fatal to your pc's health (and won't do much for yours either when disaster strikes). If the thought of letting bis scribble anywhere they want to and alter anything on your pc doesn't fill you with terror, you should, perhaps, give up modding and go play outside. To be fair, i'd even get scared letting my tools loose on your pc.

#

`buldozer'

the first most obvious fact of all is that there's no such thing. There is only, ever, the game.exe running in buldozer mode. Bis have quite literally renamed the 'game'.exe to 'buldozer'.exe and put it on the p drive thinking they're being helpful.

+which exe? because first and foremost it is always, inevitably, a stale out dated copy of an exe without updates and fixes. It bares no relationship the one you have on your pc. (and not at bis central, either). The last time i looked at it, it's config bin was last used in the BETA version of arma3 !!!!

+which exe? 32bit or 64bit?
+to successfully run the game.exe on the p: drive, it requires a dozen or so dlls, appid.txt and a host of cfgs that are already present, already installed, already 'updated' when required, in the steam\arma3 folder. Why are you duplicating the effort and what makes you think those dlls won't change? Again, if you run 'buldozer' as bis want you to, you are subject to their mercy of keeping it updated. They have never done so in the past. What makes you think anything is going to change there?
+Bis binarise, (not buldozer) will have a screaming hissy fit if it finds unexpected files on the p drive. Principally, it misinterprets .cpp and .cfg files that have no business being there. My tools actually prevent bis binarise from scanning the p drive at all, but why are you risking it crashing without any common sense reason?
+if you putting ANY exe on the p drive, you are giving that exe permission (and the updaters that support it) to scribble anywhere on that drive. Bis, famously, erased the p drive in one of their updates, thinking it was their arma tools folder and they wanted to scrap everything in there and start again. Caveat Emptor.

uncut trellis
#

so far he seems to have tried all the commonly working ways to setup P with the subst bat and your arma3p and pointing to A3 exe but for some reason the viewer still is not connecting

wintry plaza
#

Why are you duplicating the effort and what makes you think those dlls won't change? Again, if you run 'buldozer' as bis want you to, you are subject to their mercy of keeping it updated. As stated, it was a temporary attempt to see if it indeed "worked" as it did before, the effed-up way. It does not. What would my next step have been? I don't know. I'd rather it not work with everything set up right than for it to work in the wrong way. I didn't mean to incur the wrath of Mike. Does making these changes scare me? More like a feeling of mild apprehension. Am I going to go play outside because of it? No.

Believe it or not, this stuff isn't widespread knowledge. I'm just trying to get stuff out there. I don't have a big fancy team (yet) with experts to help do stuff the perfect way. I'm not attacking or faulting anyone, and I don't expect such backlash.

For now, I'll have to make due without using buldozer. At least I have things in better condition than before, and I can truly thank the people here for that, including (read: especially) Mike Andrew.

wintry plaza
#

I hope that my use of the words "was" and "temporary" are enough to help people understand that I have since changed things back to proper, don't-let-BI-jackup-your-system mode.

uncut trellis
#

is it possible for you to try creating a real disk partition called P: and use that as P drive instead of the virtual one?

#

If not for permanently, to test if it has any difference

wintry plaza
#

Maybe. I'm feeling a little depressed atm

zenith turret
#

so, whilst my usb headset mic won't transmit on some servers, I plugged in my iphone headphones and that mic works fine on all servers

#

wtf

#

set up exactly the same way

#

disabled all other audio devices

#

set it as default

wise barn
#

Are you on Win10 by any Chance?

zenith turret
#

yes

#

any solutions?

wise barn
#

Realtek Audio chipset?

zenith turret
#

yeah....

wise barn
#

That's your problem right there... Win10 f*cked that really good with the 2017 creators Update. No known fix for that beside reverting back to 8.1 or trying to disable All onboard Sound and deinstalling All realtek drivers/software

zenith turret
#

so

#

I need a soundcard?

#

would that work

#

a non realtek one?

wise barn
#

No guaranty for that, but if you use an external USB Sound device and have literally all realtek stuff disabled it might work

zenith turret
#

huh

#

I'll try that

wise barn
#

Do you have a USB Headset, or just a USB mic?

zenith turret
#

usb headset

wise barn
#

Try uninstalling All realtek drivers/Software and disable the onboard Sound in your BIOS first before thinking of getting a soundcard

zenith turret
#

alright

#

thanks for the help

wise barn
#

Don't thank ne too soon ๐Ÿ˜‰

zenith turret
#

well you tried at least

wise barn
#

This is still all experimental. I'm still collecting Infos about this common issue, but for now realtek and win10 seem to be the problem

#

You are not the only one...

desert isle
#

Non-USB works just fine though (for most)

wise barn
#

Yes, almost no problems as long only analogue wired Audio is used. The combination of USB and an active analogue component (onboard soundcard/Chip) seems to be the problem

zenith turret
#

I disabled the onboard audio and it still doesn't work

#

A workaround would be to use a virtual audio cable and plug my line out into line in

#

But that's messy

feral shore
#

I found out what was breaking my game!

fringe salmon
#

not sure if this is the right channel but im having some issues with mod creation. i have created a 1x1 test cube with everything working properly in game BESIDES i cant find/place the object in Zeus specifically. I can place it in the editor, and can spawn in in my test server with a normal createVehicle console command. it is preloading in the mission correctly i assume as it shows up in server ingame config as "CfgAddons" >> "PreloadAddons" >> "sobek_objects_class" with a list = "sobek_objects_class". i think my CfgPatches and CfgVehicles classnames are correct, and i have both scope and scopeCurator set to 2. in-game zeus is enabled for all addons (including unofficial) which is functioning correctly because other mods are spawnable as normal. ive tried all that i can find but im welcome to any suggestions! https://pastebin.com/raw/rWst6sGW

quaint jewel
#

@fringe salmon your CfgPatches is incorrect, you are missing the requiredAddons.
Your inheritance in CfgVehicles is complete overkill and you don't use 90% of that stuff.
Why do you put "sobek_objects_class" in preload addons, while that doesn't even exist?

#
class CfgPatches {
    class sobek_objects_class {
        units[] = {"sobek_cube"};
        weapons[] = {};
        requiredAddons[] = {"A3_Data_F_Enoch_Loadorder"}
    };
};
class CfgAddons  {
    class PreloadAddons  {
        class sobek_objects_class {
            list[] =  {"sobek_objects_class"};
        };
    };
};
class CfgVehicleClasses {
    class sobek_objects_class {
        displayname="Sobek's_Objects";
    };
};
class CfgVehicles {
    class Static;
    class sobek_cube: Static {
        model = "\mod_objects\objects\cube_pre.p3d";
        icon = "\mod_objects\icons\cube.paa";
        displayName = "Cube";
        scope = 2;
        scopeCurator = 2;
        vehicleclass = "sobek_objects_class";
    };
};

I don't know what you have the PreloadAddons for, but I've left that in.
Also make sure the paths to your model/icon are correct.

fringe salmon
#

@quaint jewel wasn't sure i needed any requiredaddons in this case, is that line always required even if left empty? and how would i know what to require for a given mod? I started with a template from online so I'm glad i can go without the class list previous to Static, just hadn't bothered with shortening it cause i was too frustrated so thanks for that! I added PreloadAddons sometime when trying to get this to work because some X year old forums were saying it could be an issue with it not loading before mission startup, I dont mind less code if it's not needed! im working with this now from your code https://pastebin.com/raw/Y185v8pq which I much prefer but im still having the same issue. As a sanity check, in a new empty mission ive placed a unit variable named "man" and a game master module and ive set the game master's owner to "man" and set addons to "all addons (including unofficial ones)" but again Cube is still not showing in zeus but works with editor and spawn commands (am I doing the ingame part correctly?). Huge thanks for your time so far though

quaint jewel
#

is that line always required even if left empty?
not sure, but you don't ever not need required addons. I can't think of a sensible mod that wouldn't need them

#

Your mod ALWAYS depends on the base game doesn't it? Its a mod, can't mod something if nothing is there.

#

Are you using zeus search to find it?

#

its probably under Empty->Structures

fringe salmon
#

Yes, search-bar searching for it and manually looking in structures ( and everywhere else in Empty )

quaint jewel
#

I know a thng that'll help you. Just trying to find it now, for some reason its really hard to find

fringe salmon
#

ill gladly wait, appreciate it

quaint jewel
#

There is a thread somewhere on BI Forums that says whats needed to be done to have things show up in zeus.
But everytime I need it I can't find it

fringe salmon
#

i was searching for anything about that for about 8 hours lol. for how massive the modding community is for this game its surprising how little its documented

quaint jewel
#

I found 3 threads now that talked about this issue.
All of them had the thread author edit out all his posts and replace them by "..." to hide whatever he has been talking about there.
Including their solution to the problem. FFS.

fringe salmon
#

That exact post was linked in another forum with people replying saying it worked for them, so I got excited until I clicked on it

quaint jewel
fringe salmon
#

I came across that earlier, I believe thats why i added PreloadAddons. Everything in my config seems to match everything required already

grim tinsel
#

think2 Why would you edit your posts like that

quaint jewel
#

The editor category would be one thing youre missing

#

But I thought static is Structures

fringe salmon
#

Ive seen so many redacted posts and I have no idea why. Would i have to define category / subcategory or is there defaults i could use temporarily

#

or is that just a listing that doesnt have to be defined

quaint jewel
#

vehicleClass = "Structures";
editorCategory = "EdCat_Structures";
editorSubcategory = "EdSubcat_Residential_Village";

try these

#

these are from "Building" type

#

maybe its easier to just inherit from "Building" rather than "Static"

fringe salmon
#

im assuming i should remove my CfgVehicleClasses block

#

still not there, searching and manually looking

#

going to look into that pbo

quaint jewel
#

k then

fringe salmon
#

i mean the cpp under it

quaint jewel
#

```cpp
code
```

fringe salmon
#
    class sobek_objects_class {
        units[] = {"sobek_cube"};
        weapons[] = {};
        requiredAddons[] = {"A3_Data_F_Enoch_Loadorder"};
    };
};
class CfgAddons  {
    class PreloadAddons  {
        class sobek_objects_class {
            list[] =  {"sobek_objects_class"};
        };
    };
};
class CfgEditorCategories {
    class sobek_cube_editcat {
        displayName = "sobek_editcattest";
    };
};
class CfgVehicles {
    class Static;
    class sobek_cube: Static {
        model = "\mod_objects\objects\cube_pre.p3d";
        icon = "\mod_objects\icons\cube.paa";
        displayName = "Cube";
        scope = 2;
        scopeCurator = 2;
        vehicleClass = "Structures";
        editorCategory = "sobek_cube_editcat";
    };
};```
#

sweet. ive added back preloadaddons, is that class called for correctly?

#

if even required still

quaint jewel
#

looks good ๐Ÿค”

#

Maybe just try Building instead of Static

fringe salmon
#
class CfgVehicles {
    class Building;
    class sobek_cube: Building {
        model = "\mod_objects\objects\cube_pre.p3d";
        icon = "\mod_objects\icons\cube.paa";
        displayName = "Cube";
        scope = 2;
        scopeCurator = 2;
        vehicleClass = "Structures";
        editorCategory = "sobek_cube_editcat";
    };
};
#

in both headers like this?

#

ok

#

same result, shows in editor but custom class / cube not in zeus

quaint jewel
#

โ”ฌโ”€โ”ฌ ใƒŽ( ใ‚œ-ใ‚œใƒŽ)

fringe salmon
#

thats me for the past day

quaint jewel
#

do you have any other mods that add objects? do they show up in zeus?

fringe salmon
#

yes

#

ill double check for sanity

quaint jewel
#

So zeus is definitely configured correctly then :/

#

maybe for sooome reason the changes you're making don't apply. Check ingame config viewer

fringe salmon
#

confirmed zeus is working correctly with other mods

#

looks to be loading right? im not sure what is all supposed to be shown there

#

pretty sure its seeing the new config correctly each time i repack the pbo and restart, because I edited editor cat and subcat and it shows correct

quaint jewel
#

I mean you CfgVehicles class

#

hmpf

#

I'm out of ideas at this point

#

you could try just modifying the mod I sent above and just inserting your model path

fringe salmon
#

ill give it a shot

#
class CfgPatches
{
    class wolf_arsenalpoint
    {
        units[] = {"wolf_arsenal_point"};
        weapons[] = {};
        requiredAddons[] = {"A3_Structures_F"};
        requiredVersion = 0.1;
    };
};


class CfgEditorCategories {
    class wolfCorps { // Category class, you point to it in editorCategory property
        displayName = "Wolf Corps"; // Name visible in the list
    };
};


class CfgVehicles {
    class Thing;
    class wolf_arsenal_point: Thing {
        _generalMacro         = "wolf_arsenal_point";
        scope                = 2;                                        /// makes the lamp invisible in editor
        scopeCurator        = 2;                                        /// makes the lamp visible in Zeus
        displayName            = "Cube";                    /// displayed in Editor
        model                = "\mod_objects\objects\cube_pre.p3d";    /// simple path to model
        editorCategory         = "wolfCorps";
        vehicleClass         = "Structures";                             /// category in editor; "Structures" value is a class defined in CfgVehicleClasses
        armor                = 5000;                /// just some protection against missiles, collisions and explosions
    }
};
#

ive chopped it down to this, trying now

#

ok holy god that worked, its in zeus

#

gotta edit it obviously but wow thanks for your time, ive been pulling my hair out over just getting a simple mod to work so i can use it as a template in the future

quaint jewel
#

So what's the issue then ๐Ÿค”
generalMacro shouldn't matter. Maybe inheriting from Thing instead of Building? should both work though.
requiredVersion was missing in CfgPatches, but I assumed that doesn't matter

fringe salmon
#

im going to clean it up first then go through and try to compare-out what the issue was, ill report back here when i find out

#

yep that was all it was, changing from

#
class CfgVehicles {
    class Building;
    class sobek_cube: Building {
#

to

#
class CfgVehicles {
    class Thing;
    class sobek_cube: Thing {
#

fixed it

#

finally time to sleep, been trying to fix just that issue for almost 8 hours now. im so upset yet ecstatic lol. thanks so much for your help narrowing that down, i owe you! hopefully this helps out someone in the future

quaint jewel
#

Thing is more expensive simulation wise than Building. Ofc doesn't matter for your testing, but might matter later

fringe salmon
#

yeah i noticed Thing has physics in zeus while i assume Building does not. shouldnt matter for my scale performance wise but could be an issue when trying to make objects i want to be static and not have gravity

quaint jewel
#

buildings can definitely be spawnable in zeus, just dunno how

fringe salmon
#

its strange because in default zeus you can spawn arma buildling which i assume use a Building tag

quaint jewel
#

yeah same thought

fringe salmon
#

would be a work-around but off the top of your head do you know of a way to make this object not have / disable simulation?

quaint jewel
#

I think I have another addon that has static objects

#

Ah

#

they inherit from House_F

fringe salmon
#

is that an entire tag to use instead of Thing ?

quaint jewel
#

ye

fringe salmon
#

ill try it!

quaint jewel
#

maybe just House works too.

#

not sure what difference it makes

fringe salmon
#

YES House_F worked, no longer simulated!

#

House also worked

coarse vault
#

Hey guys, any reason our U menu would stop working (dedicated server)

grim tinsel
#

Are you using a mission that has it enabled? @coarse vault

coarse vault
#

@grim tinsel does each mission have to have it or can it be enabled via server for blanket usage (sorry for delayed response)

tropic yarrow
#

U is not bound to anything with vanilla arma

#

It has to be a mission specific bind

#

So the question remains, what mission are you running?

coarse vault
#

Cti stuff. Where do I add it to the mission file and what do I add.

#

Lib/hearts and minds/insurgency etc.

round lance
#

If you mean the group management menu, you can call on it with one line in the admin console.

#

Well, two.

#

You can also set it up like it is written on the wiki.

tulip cedar
#

hi, i duckduckgo'ed a bunch and couldn't find any thing directly pointing to any definitive, gonna ask here instead if you don't mind: when i am in single-player campaigns, everything is ducky, i get working audio, but if i jump into a multiplayer server (like say for a co-op session on a Volition Server) the audio stops working when the Arma 3 client is logging into the server. Not only does this stop the Arma 3 game audio, it also muted the Spotify Win 10 app in the background. Basically all audio are muted.

#

any1 bumped into this issue?

sinful island
coarse vault
#

@round lance Thanks. so i have to add each 1 of those first 2 lines into the mission file correct? Under added functions, do each one of those need to be added for those functions to work?

round lance
#

just follow the instructions on the page.

fringe salmon
#

Can someone help me with Arma 3 bugs?

#

Maybe even glitches?

wise barn
#

what's the issue?

fringe salmon
#

How do i give screenshot?

wise barn
#

use a hoster like imgur or similar, then post the link here

fringe salmon
#

I got a photo inside my device, how to give it to you?

wise barn
#

use a hoster like imgur or similar, then post the link here

still brook
#

I've got a weird problem

#

recently a3 has become wildly overexposed and my mouse seems to be unresponsive in helis

#

particularly when moving my mouse quickly

#

before

#

after

fringe salmon
#

@wise barn wouldn't mind if i use google photos link?

still brook
wise barn
#

@fringe salmon
whatever suits you

#

@still brook
mods?

still brook
#

none

#

before image is from pub even

still brook
#

second image is from a default scenario

#

use imgur @fringe salmon

wise barn
#

@fringe salmon
404

fringe salmon
#

oh, wait

still brook
#

jesus christ

#

does google have a typo

#

in their 404

wise barn
#

i think the 1 is mend to be there ๐Ÿ˜„

still brook
#

i havent really changed anything w/ my game either

wise barn
#

@still brook
backup your current player profile and then create a new one. see if the error persists

still brook
#

i do run profiling

#

but i have been running profiling forever

#

and never issues

wise barn
#

i mean a player profile, not profiling branch

still brook
#

yeah just a comment

wise barn
#

ok

still brook
#

apart from retarded stuff no

#

still the same issue

wise barn
#

all i can think of now is to verify your game installation

fringe salmon
wise barn
#

what am i looking at?

still brook
#

hes sitting on the roof

fringe salmon
#

A nonsense glitch, when i'm entering a vehicle it's give a strange script.

quaint jewel
#

a fiddler on the roof?

fringe salmon
#

What can i do about it?

wise barn
#

you can try to verify your game installation also, but i guess this will do not much. and what do you mean with strange script?
a black box with some code in it popping up?

fringe salmon
#

When i switch to First Person, the script was like a dead player in the vehicle.

still brook
#

verify did not fix

fringe salmon
#

it just verify that you own the game/not

still brook
#

that is not what verifying game does

#

@fringe salmon

fringe salmon
#

Oh

#

What should i do with the glitch?

still brook
#

restart?

wise barn
#

if verifying the game installation doesn't fix it, nothing

still brook
#

is that in the campaign?

#

or official mp?

#

so yeah game cache didnt fix that

wise barn
#

what is NMD actually?

still brook
#

just a sandbox level

#

no special shit

wise barn
#

try without

#

pure vanilla

still brook
#

pure vanilla

#

zeus scenario right out of the game

wise barn
#

smth is overwriting your game configs, and i have no clue what

still brook
#

this wasnt happening like

#

a week ago

still brook
#

reinstall time

still brook
#

so yeah

#

it somehow got worse?

#

why is it so overexposed

#

even with a brand new profile

#

the salt flats are blinding

livid thistle
#

Anyone know why starting the game or BattlEye has failed keeps me from doing literally anything in arma3

grim tinsel
#

It shouldn't be stopping you from doing literally anything iirc @livid thistle

livid thistle
#

Well I cant play the game at all.

quaint jewel
#

disable battleye in the launcher

livid thistle
#

How do you do that

quaint jewel
#

go to the battleye tab

#

and remove the checkbox

livid thistle
#

notepad comes up with this:
6:17:56 Dedicated host created.
6:18:09 BattlEye Server: Initialized (v1.217)
6:18:10 Game Port: 2302, Steam Query Port: 2303
6:18:10 Host identity created.

uncut dew
#

Hi I have a player who is getting signature check time out, and his pc barely satisfies min requirements, files are checked and they are fine any ideas? Or can signature check timeout be extended serverside? Thx in advance

livid thistle
#

Anyone?

#

Help?

#

The damn game took a good 4-5 hrs to download and I really don't want to spend another 4-5 to have it downloaded again

round lance
#

What you posted is talking about dedicated server hosting.

#

Not about launching the game.

livid thistle
#

That's what happens when I try to launch the game

round lance
#

When you launch the game you use the launcher, right?

livid thistle
#

I'm using steam but yeah

round lance
#

The arma launcher is what i mean.

livid thistle
#

Yeah and that's what's comes up

#

NVM it's late af I don't want to deal with a shitty game rn. Thanks I'll try again later today

round lance
#

Alrighty

uncut dew
#

should run arma3.exe instead of arma3server.exe XD

round lance
#

That's what i was thinking.

uncut dew
#

that's what happens when when installing game at small hours XD

#

as for the signature kick above, with new profile he is able to connect, but since he is running arma on a toaster, we will see how will it go XD

exotic dew
#

Hi, so im hosting a Life server, and i get a error with TFR, and can't find the error, its saying "Seems like you're not on the correct TS serve!" anyone know's how to fix it

quaint jewel
#

TFAR*

exotic dew
#

yes TFAR

quaint jewel
#

well if it tells you that you're not connected then you probably aren't?

#

Ah. That message is not from TFAR

round lance
#

connect to the correct teamspeak that the server uses.

quaint jewel
#

That's some third party script stuff

round lance
#

yep

#

probably detects what TS you're on.

exotic dew
#

i am on the correct teamspeak

round lance
#

or more like which one you aren't on.

#

try restarting your TS plugins then.

exotic dew
#

yes

round lance
#

Tools > Options > Addons > Reload All

exotic dew
#

It moves my to the right channel but gives me black screen ingame and says im not on the correct ts server

quaint jewel
#

then its some bug with that script

exotic dew
#

yearh, i will try to fix it

#

Thanks for the help

jade mauve
#

hey so i have an issue with arma. Basically i have 2 monitors and M1 i use for arma and M2 for other stuff. My issue is suddenly now when i move my mouse over or monitor 2 and click on anything the game automatically just minimizes itself dispite being on windowed mode on monitor 1. anyone know why this is the case? because its pretty annoying tabbing in/out

#

never mind . apparently the game decided to switch itself to fullscreen without me actully doing it. #arma

livid thistle
#

Ok so I'm going to be trying this bullshittery again.

#

Ok so next question how do I get permission to post pictures of.screen shots

#

NVM think it's working

#

It's working thanks everyone

candid palm
#

Hey! If i want to start my ArmA 3 Server it stuck at "Connected to Steam Servers" is there any fix?

patent delta
#

howdy folks. Q for those that like a head scratcher. Brand new map and server, mods are correct for both. New map is confirmed working during testing via local LAN MP server. Load map onto dedicated server, config mission_1 set to the map. Server boots up fine, no errors. Load into the server via in game server browser, returns error "OPTRE_Vehicle_suchandsuch" no longer exists. been scratching my head over this for a couple hours now, as everything that could be causing issues, has already been looked at.

supple crystal
#

a vehicle from OPTRE has been placed in the mission at some point

patent delta
#

i placed it down when i made the mission

#

OPTRE is loaded on the server

supple crystal
#

and dedicated throws different errors to local host

patent delta
#

its just strange as the map works on another server i run

supple crystal
#

is it a client or the server throwing the error?

patent delta
#

both

#

testing it via local returns no errors. loaded on the dedi returns that error for both server and client.

supple crystal
#

and it works on another server?

patent delta
#

yup

supple crystal
#

sounds like its missing/or corrupted on the server

#

check server rpt and see if its loading

patent delta
#

it is, as i get into the role select

supple crystal
#

that doesnt mean its loaded

#

check rpt or just delete and redownload optre on the server

patent delta
#

OPTRE mod is a copy from the working server

supple crystal
#

then it got corrupted

#

unless perhaps the other server is windows and this one is linux?

patent delta
#

how though? as ive tried with both coping from the working server, deleting the mod, then reuploading the mod from an up to date version out of my A3 WS folder.

#

both windows

#

same box

supple crystal
#

๐Ÿคท

#

check RPT

patent delta
#
0:44:06 Mission atlas_test.Altis read from bank.
 0:44:07 Roles assigned.
 0:44:07 Reading mission ...
 0:44:07 mpmissions\__cur_mp.Altis\mission.sqm/Mission/Entities/Item0/Entities/Item0.type: Vehicle class OPTRE_UNSC_Marine_Soldier_Officer no longer exists
 0:44:07 Mission atlas_test.Altis read from bank.
 0:44:07 Roles assigned.
 0:44:07 Reading mission ...
 0:44:07 mpmissions\__cur_mp.Altis\mission.sqm/Mission/Entities/Item0/Entities/Item0.type: Vehicle class OPTRE_UNSC_Marine_Soldier_Officer no longer exists
 0:44:07 Mission atlas_test.Altis read from bank.

thats the console log, and it just repeats.

supple crystal
#

Thats not an RPT

#

All that says is that it can't find a class that's referenced in the .sqm
That only happens when that data isn't loaded eg, the mods not loaded or its corrupted

#

RPT will give you more info, but tbh i'm not surprised OPTRE is a steaming pile of garbage

patent delta
#

never had any issues till now.

#

have had no issues for the past 2 months +. also

 0:27:25 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
a3_characters_f
supple crystal
#

still not an rpt so im not going to help beyond telling you that if "a3_characters_f" is missing your whole install is corrupted

patent delta
#

that is from the rpt.

#

im looking at it rn.

supple crystal
#

if "a3_characters_f" is missing your whole install is corrupted

patent delta
#

yet it loads base game maps with no mods.

supple crystal
#

OPTRE is a steaming pile of garbage
Good luck ๐Ÿ‘‹

patent delta
#
12:56 AM] mjr121: never had any issues till now.
[12:56 AM] mjr121: have had no issues for the past 2 months +. also
#

but thanks.

patent delta
#

just for the record, full reinstall of servers files didnt fix this issue. just an fyi.

fringe salmon
#

after trying 'play scenario' in Eden Editor and then returning into the editor I can't move the camera in any way? this hasn't happened before, and the camera works before I try for the first time

cobalt wigeon
#

since I changed my pc for an older but more powerful one, it has been freezing when playing arma 3 and other games with high requirements. iยดve heard that the overuse of the cpu can cause this, does anyone know about this?

uncut trellis
#

What's your pcs specs?

fringe salmon
#

I think I'm in an axis control mode because scrollwheel is making the green red blue axis arrows longer or shorter instead of moving my camera. how do i go back into camera mode?

uncut trellis
#

got any controllers plugged in?

fringe salmon
#

going into arsenal then exiting fixes it

#

and no

cobalt wigeon
#

hereยดs the list: cpu amd fx8350, gpu amd radeon rx580, ram 16g ddr3, windows 10

fringe salmon
#

lmao wtf? now my editor camera is stuck in the first person view of a soldier?

#

how do i make it so i can freely move my editor camera?

uncut trellis
#

I got no idea what youre doing man, the does the editor even have a first person mode?

fringe salmon
#

i didnt think so but apparently

#

maybe a its a mod fucking it up I'll check

uncut trellis
#

I dont think it has. maybe you hit the preview mission?

supple crystal
#

@cobalt wigeon Higher core clock doesn't mean better performance, theirs lots of new technology that has been added since FX series CPU's

cobalt wigeon
#

yeah, my fps still go around 25-30 in servers with too much people or with high view distance. however, the freeze happens nearly anytime.

#

something that I did was to reduce the percentage of the cpu that could be used through the control panel, and maybe it was a coincidence but the game didnยดt freeze for a while, around 40 minutes-1 hour, when I stopped playing.

honest wasp
#

@patent delta Did you try looking at the section of the .rpt that specifies every mod that is being loaded?

supple crystal
#

@cobalt wigeon You using ts/discord call while playing?

#

Games that push my cpu to 99-100% sometimes cause micro stuttering and crashes, when using ts, giving ts high cpu priority fixes the stuttering/crashes

warm kiln
#

what do I do if I can't hear any sounds behind me? can confirm this is only arma 3 that is doing it, can hear people on ACRE / TFAR behind me

patent delta
#

@honest wasp, i figured it out actually. There was a space somewhere in the modlist sentence.

honest wasp
#

that would do it

#

@warm kiln My best guess, which is something that happens to my headphones, is that the sound is directly behind you, and if the software doesn't know how to send that to my headphones, it simply doesn't have you hear anything. I don't know if I ever got around to fixing that.

#

Hm, seems I haven't fixed it at all. I have sound play anywhere on my rear and I hear... nothing.

#

Though this could be something specific to Voicemeeter Banana, to simulate rear sounds.

warm kiln
#

wtf is that

#

never heard of voicemeter banana

honest wasp
#

It's a virtual audio mix software sorta thing. It helps in certain audio things, but isn't really needed unless you want to have isolated comm sounds, so that streaming doesn't hear discord, but hears game audio.

#

Unless you need to mix audio sources and isolate the audio of certain programs, don't worry about it.

#

I just used it to test rear audio, since there is a GUI to tell it to output rear, front, side, etc. Fully rear was completely silent, though any level between forward and not fully rear is fine.

#

If it is only Arma 3 that is doing this, see if you can't tell Arma 3 to output in Stereo, and not 5:1 or 7:1. If your headphones can support proper 5:1 or 7:1 you should be fine, but if not it might be trying to output rear audio, which obviously two speakers can't handle

warm kiln
#

I don't get it, it's literally only arma doing this

honest wasp
#

Check if arma is outputting audio in Stereo or something else.

#

Then check if windows is outputting sound to your headphones as Stereo, or something else.

#

If both are Stereo then I got no idea.

warm kiln
#

how

#

the arma thing.

honest wasp
#

Ya know, I don't even know if Arma has a setting for that.

#

I'm a bit busy with like, 15 different programs open right now to check

warm kiln
#

yes it doesn't

#

in game atleast

honest wasp
#

It's probably gonna take tinkering with your Audio driver software, windows, and perhaps with whatever limited audio settings Arma 3 has.

#

Ah, well in that case I dunno.

warm kiln
#

a recent windows update fucked it, I think.

honest wasp
#

I guess try reconfiguring the windows sound devices from the sound control panel.

warm kiln
#

already tried it

honest wasp
#

yeah I got nothing then.

#

How are you testing the sound by the way?

warm kiln
#

by playing the game?

honest wasp
#

I mean, sure. But you have to have a consistent test to test rear audio. Otherwise you won't know what fixed it when changing settings or trying stuff found on google.

#

scientific method and all that

warm kiln
#

you don't really need anything special to test this

#

just put sounds behind you

honest wasp
#

So like, anyone behind you? Including to the left rear, right rear, right rear far?

#

Or just direct rear close, or direct rear far?

warm kiln
#

direct rear i can't hear anything

#

i can hear faintly on the left and right directly

honest wasp
#

some other google searches tell me that people solved it by having the audio on the right kHz setting

#

other say they had a 7:1 headset, but outputting 5:1 to it

#

I don't know what all you've tried and I have the same issue from what limited testing I have. But I don't think it's limited to Arma 3 for me.

#

That being said it doesn't bother me enough to look into fixing it right now.

warm kiln
#

will try

warm kiln
#

SICK, that seemed to fix it

#

the spatial sound thing

honest wasp
#

neat

wide kayak
#

flag_kp would suggest a North Korea mod

#

The mission you're trying to load probably needs it

#

dunno really though

wise barn
#

Check your server RPT files

narrow nimbus
#

Can someone please assist

Rented dedicated server, some of the clients can not see the server even on direct connect where others can see it perfectly fine.

Clients have tried :
Port forwarding
Manual passing on firewall
Disabling firewall
router factory restore
game chace verification
reinstall A3.

The mentioned clients can see and connect via VPN only, but otherwise nothing.

quaint jewel
#

ddos protection on serverside?

silver cypress
#

routing issue too potentially get them to do a tracert to the server ip

narrow nimbus
#

@quaint jewel thanks but we already looked at that. Host even temporarily disable the protection but they still could not see it.

sinful island
#

@spare shell What's the issue with Port-Forwarding?

spare shell
#

my router has weird settings and idk what to fill in where

#
                         
Protocol:           
                         
Remote host:                                        
External start port:                                        
External end port:                                        
Internal host:                                        
Internal port:                                        
Port forwarding name:```
#

what do i put where

sinful island
#

What's that's the router?

That's for a range. If it only has that, then you put the same port start and finish for a single port. Leave internal port empty. Internal host is the LAN IP of your computer. Remote Host can probably be left blank too. But it depends on your router.

spare shell
#

my router is with vodafone

sinful island
#

And it has a model number on it somewhere and a brand.

spare shell
#

HG658c

#

thats the type

#

thats all there is

sinful island
#

Try what I said with leaving remote host, and internal port blank.

spare shell
#

i need to fill em all in

#

or it wont let me press apply

#

wait,only remote host can be blank

sinful island
#

But not internal port?

#

Just make it the same for external start and end, and the internal port.

spare shell
#

when im trying to host, it says "failed to open port"

sinful island
#

ARMA does or that interface does?

spare shell
#

arma

fringe salmon
#

Hey everyone, i got the latest Ace and AceX installed yet i get this error message when joining my server:

ace_realisticnames```
#

Anyone got a clue?

wise barn
#

it says it right in the message

#

you're missing smth

fringe salmon
#

Yeah but that's the thing, it's not missing

wise barn
#

then your download might be corrupted

fringe salmon
#

I'll try to redownload then

quaint jewel
#

or the mod is not loaded properly

fringe salmon
#

I've just downloaded an older version, let's see if that one works correctly

#

Since i got no clue how to pack pbo files

quaint jewel
#

a older version won't make it better ๐Ÿค”

fringe salmon
#

Nope, Just figured

#

The exact same mod files are loaded on the client, server and headless client

#

yet i get that error from the client

quaint jewel
#

how did you check that the mods are loaded?

#

if the log says its not loaded, then its not.

fringe salmon
#

Within Arma, Ace, Acex and CBA show up

quaint jewel
#

and the server?

#

it doesn't have a UI

fringe salmon
#
17:52:48 Advanced Combat Environment 3.12.6 | @ace | false | false | GAME DIR | 9a16c64529d88fb65e7bec0ec6027cd2e8ba7fbb | dbf3859c | /home/container/@ace
17:52:48 Community Base Addons v3.12.2 | @CBA_A3 | false | false | GAME DIR | 596849612fd8a689a8413031f103f05b964e468f | da88ce76 | /home/container/@CBA_A3```
#
  • all the log messages for the mods show up
quaint jewel
#

is the realistic names pbo also listed in the pbo list on server start?

fringe salmon
#

Now that you say it, it doesnt no

quaint jewel
#

now to find out why

#

do other pbos from same folder show up?

#

check file/folder permissions

#

arma needs read/write

fringe salmon
#

Wait yes it does

#

18:15:07 /home/container/@ace/addons/ace_realisticnames.pbo - 7d9a4f47

#

It's just a terribly long log file

quaint jewel
#

๐Ÿ™ƒ

fringe salmon
#

My bad

#

So yes, It shows up under loaded addons

quaint jewel
#

i get this error message when joining my server
Testing without HC?
You get it when joining, or when trying to start a mission?

fringe salmon
#

When trying to start a mission

quaint jewel
#

maybe the mission was edited manually and it tries to find "ace_realisticnames " instead of "ace_realisticnames"

fringe salmon
#

Guess i'm gonna have to go through entire Warlords Redux

#

@quaint jewel Should it just be defined in a readable file or?
Because:


0 matches```
quaint jewel
#

pbo/sqm file

#

its not a text file

fringe salmon
#

Thought so

#

next stupid question

#

How do i open that up?

quaint jewel
#

what?

#

pbo?

fringe salmon
#

sqm

quaint jewel
#

with a.. pbo tool ๐Ÿ˜„

#

text editor

#

it might be text format, or binarized

#

if binarized then you need to debinarize it with Arma 3 tools from steam, or mikeros derap, or armake

fringe salmon
#
{
    "A3_Modules_F",
    "A3_Characters_F",
    "A3_Armor_F_Tank_LT_01",
    "ace_realisticnames",
    "A3_Armor_F_EPB_MBT_03",
    "A3_Armor_F_Gamma_APC_Wheeled_03",
    "A3_Armor_F_EPB_APC_Tracked_03",
    "A3_Soft_F_Beta_MRAP_03"
};```
#

Allright so it is looking for it and stated correctly

#

At this point i'm wondering what would happen if i just take it out

wise barn
#

delete it

quaint jewel
#

you could just remove it from that list if you wanted

#

as the quick way

#

but there is still soooomething wrong with your mods that it can't find it

fringe salmon
#

Well, I'm just gonna hope it works this way without figuring out why the mod is broken

quaint jewel
#

it does yes

#

if you remove it from the sqm (I think there might be more than one entry) then it'll work

fringe salmon
#

I checked, there was just one

#

And just as i thought, it doesnt end there

#

....jesus

quaint jewel
#

editing the wrong files per chance?

fringe salmon
#
ace_hot```
#

Wtf could be wrong

#

The mods are loaded...

vestal monolith
#

can someone pls pls pls help me

#

pls pls pls

wise barn
#

ask your question.....

vestal monolith
#

Okay so

#

I play arma CWA a lot

#

But

#

for some reson

#

I cant get passed misson 7

#

ive heard you can skip it with commands

#

But the commands dosent work for me

wise barn
#

you finished your first task, now wait until somebody has an answer

sinful island
#

CWA had some odd keycombo to open a secret cheat box you type in I think. endmission is probably the command you want.

green condor
#

@fringe salmon I had the same error recently and found my issue was with my modline instruction on the server. Just a thought.

fringe salmon
#

Hmm, from what did you change it to what?

green condor
#

Let me check and get back to you .. not by my machine now. But maybe check the line is present and correct ๐Ÿ™‚

#

It was the order they were loaded I believe

#

Sorry not sure if that helps, but maybe worth a shot

fringe salmon
#

Im willing to try everything haha

#

Right now i got the issue that the mission loads, HC is connected, but the AI's on my team dont do anything and only a couple AI's on the enemy team do something

#

Which is rather strange

green condor
#

๐Ÿ˜‘

quaint jewel
#

@fringe salmon make sure arma server has read/write permissions to all the pbos

#

it might show them as loaded, but not actually load them at all if it runs into permission issues

fringe salmon
#

@quaint jewel I luckily got the mod issue figured out (Not the way i should've) turned out the mission didnt actually needed the mods it asked for so i disabled them

#

Right now it's that only a few AI's are moving

#

So time to debug i guess

stone fiber
#

Hey im using the "ADV - ACE CPR" mod and when i use the AED it says that the patient has a HR of 40 but then i check the pulse and it says no pulse?

#

Are my settings wrong or something

desert isle
quaint jewel
#

!issuewarning @hollow rain crossposting

pallid krakenBOT
#

Done.

hollow rain
#

sorry!

narrow nimbus
#

@stone fiber are you using KAT as well?

vestal monolith
#

hello

#

can someone help me

sinful island
vestal monolith
#

okej

#

I was playing arma CWA completed a misson

#

but i didnt unlock the next

#

can someone help me?

#

It wasent the last misson

sinful island
#

That sucks. Sounds like you'll just need to replay it or cheat through it to see if it'll unlock.

vestal monolith
#

Ive already tried to cheat through

#

It dosent work either

#

One reson to why it may have happend was becuse i got the dishonorable discharge

#

when i completed the misson

#

But ive got it many many times before

stone fiber
#

@narrow nimbus yes

#

so my mistake it comes from KAT and only seems to do that on AI but it seems like you never need to do any airway stuff to get someone back up, you can kinda ignore the mod

round lance
#

make a new profile and try going through again.

#

could be save-file corruption, or just general old-game shenanigans.

grim tinsel
#

Hey quick recommendation, form actual sentences instead of splitting them up into multiple messages blep @vestal monolith

fringe salmon
#

Obviously there is a way to complete it without a dishonorable discharge, otherwise no one would be able to play it without cheats

#

Don't split up your sentence into 100 thousand messages please

#

And the way to fix that is to not let one of your squad members die

#

It is possible

#

I doubt it

wise barn
#

but

#

this

#

is

#

more

#

fun

#

to

#

read

#

๐Ÿ˜„

fringe salmon
#

Great now he has evolved to say it in 1 message but over multiple lines still

#

Then I am now, please stop doing it, it is only annoying everyone

uncut trellis
#

You probably have not played dark souls.

#

Also some games are meant to be difficult by design.

desert isle
#

@vestal monolith

Advice #1 no profanity
Advice #2 Arma CWA discussion belongs in #end_of_life_arma (this is the Arma 3 Discord)

quaint jewel
#

You don't get it do you?

#

!issuewarning @vestal monolith crossposting (3rd and last warning)

pallid krakenBOT
#

Done.

wise barn
#

๐Ÿ‘‹

quaint jewel
#

!purgeban 445619148769329152 0 crossposting 3 times despite warnings, allcaps, abusive language, profanity

pallid krakenBOT
#

*fires them railguns at @vestal monolith* ร’_ร“

quaint jewel
#

๐Ÿ‘‹

#

Oh forgot the "profanity even after warning" and "ignoring instructions of moderators" :u

narrow nimbus
#

@stone fiber sorry for the delay. There seems to be a bug in the ADV & KAT setup. We found a partial resolve by changing the item used in ADV - CPR options - force adv_aceCPR_AED_stationType = """KAT_X_AEDItem"""; though it does not work always. reported it to KAT team already but they took some offence to noting the bug.

stone fiber
#

H. Louw it looks like it doesnt happen on players only ai

stone fiber
#

Also i have no option to use the chest seal?

#

@narrow nimbus

narrow nimbus
#

Invent backpack and make sure the slot is assigned doctor in editor

stone fiber
#

If in my mission, everyone spawns as rifleman and I use achillies to make who ever is playing the medic will that not work?

narrow nimbus
#

no not at all

#

you can not assign doctor unless you put out a script through player init

#

but for KAT they have to be assigned docotr

unreal comet
#

Hello I got Arma 3 on summer

#

So few weeks ago the game was working fine

#

But recently my arma 3 game freezes every time I open map or see map in the start of a mission for briefing

#

I have unistalled the game and reinstall but still the problem hasn't gone away

#

I also opened task manager and it says arma 3 not responding

#

I do not have any mods installed or dlc enabled

#

Basically running vanilla arma

#

If anyone has found a solution please do notify me thanks alot for helping me out

#

Also I have not tested this for multiplayer games

#

It has been happening to me in the campaign

unreal comet
#

Nvm I fixed it

grim tinsel
#

So how did you fix it?

unreal comet
#

I just turned off night light

#

Stopped freezing after

grim tinsel
#

Oky, thank you for sharing the solution BlobComfortable

unreal comet
#

Also I click on the arma 3 logo

#

After clicking play on launcher

rustic summit
#

Curious, I have a GTX 1060 and a Ryzen 5 2600 with 16 gigs of ram, and I get a consistant 23-40 frames almost no matter what. What settings should I be running at and is there anything exterior I can do to improve frames

supple crystal
#

Lower overall and object view distances, PIP quality, dynamic lights quality and some PP effects affect FPS as well, general graphics quality options have little to no impact, and lowering them can cause worse worse FPS.

rustic summit
#

What is a good overall?

wise barn
#

Simply use autodetection settings. Your current FPS is pretty much average
@rustic summit

narrow nimbus
#

@rustic summit It is the Ryzen thats choking. Still to meet someone that has not complained about AMD and ArmA. As audio said, hit autodetect, from there just drop your shadows to 50

desert isle
#

Your current FPS is pretty much average Yup

quaint jewel
#

and ArmA
The game is called Arma. Unless you are talking about Armed Assault in which case -> #end_of_life_arma

narrow nimbus
#

Yeah my phone hates ARMA. Always coverts it to ArmA

quaint jewel
#

ARMA is wrong too

#

It's Arma.

gusty snow
#

aRMa

cobalt wigeon
#

Is downloading a custom memory allocator a good way of optimizing Arma, or it doesn't make a difference?

#

I have also tried profiling, but I don' know how much fps I will gain with these methods

uncut trellis
#

not much if any

#

some stability issues may get resolved if I've understood right, but there are no magic means to gain more fps.

supple crystal
#

not much if any
Especially if its some random 4 year old malloc from armaholic

cobalt wigeon
#

good to know, I feel like my game is more fluent now when i play koth, but these changes I made matched with finding the solution to my pc freezing (due to overheating of the cpu), so I think it's because of that.

uncut trellis
#

you need more fans for that

#

or cleaning of the existing ones

supple crystal
#

Offical ones were/are experimental tests to fix x issue, if they were/are successful, then the default malloc will be updated.

cobalt wigeon
#

I only have one fan that works just fine, so it's kinda weird that the temperature of my cores went from the maximum supported, 80ยฐ, to around 45ยฐ/50ยฐ by changing the maximum usage allowed

uncut trellis
#

not really. if you limit how much its used, it will run on lower power

#

but that slows it down

cobalt wigeon
#

right, thanks for the advice.

worn nimbus
#

Anyone able to run some code in the console? Trying to make sure a CBA function is actually giving improper returns.

grim tinsel
#

Not if you dont provide the code blobpeek

worn nimbus
#
playmusic "eventTrack01_f_curator";

systemChat str (call cba_fnc_isMusicPlaying);

[
    {systemChat str (call cba_fnc_isMusicPlaying);},
    [],
    16
] call CBA_fnc_waitAndExecute;


[
    {

        ["eventTrack01_f_curator",0,true] call CBA_fnc_playMusic;
        
        systemChat str (call cba_fnc_isMusicPlaying);
        
        [
            {systemChat str (call cba_fnc_isMusicPlaying);},
            [],
            16
        ] call CBA_fnc_waitAndExecute;
    },
    [],
    18
] call CBA_fnc_waitAndExecute;

Should return true, false, true, false in the systemChats

whole marsh
#

https://i.imgur.com/NeQNadX.jpg here is how it should look. for me the top left thing is gone when in tank both top huds are gone when in helicopter (here im in driver seat)

uncut trellis
#

what UI scale are you using?

whole marsh
#

default

#

small - normal

uncut trellis
#

hopefully someone has tips for you. I got no other ideas atm. ๐Ÿ’ค

brisk fable
#

Players can only join my local server while in mission selection. Once I've moved on to slotting (or any step further), they connect and then immediately get disconnected. Has anyone had this problem before, and does anyone know of any solutions? If it matters, I'm playing with UPNP instead of forwarding ports manually.

quaint jewel
#

missing mods on clients?

brisk fable
#

No mods active on the server or client, as far as I know.

supple crystal
#
  1. UPNP is known to be sketch when it comes to Arma
  2. Usually as Dedmen hinted its mod related, can be other things, there is usually an error message (for less than half a second, its hard to get a screenshot, its easier to just record it) in the bottom right of the screen just before being disconnected.
round lance
#

I think i know the solution

#

@brisk fable when your players want to join your mission, instead of sitting in the lobby, sit on mission selection.

#

Wait for them to connect through the chat tab

#

Once they're all connected

#

Switch off the mission selection into an actual mission.

#

Should work, it did for me.

#

It's some weird problem with local hosting in general.

#

And will probably not have any error message beyond "connection failed" on the client's side

#

Or "disconnected" in the chat

brisk fable
#

Yeah, I know that workaround, and have been using it. Hence the Players can only join my local server while in mission selection part. I've been looking for a solution to that so people can join during slotting or JIP.

If, as SnakeDoc says UPNP is sketchy when it comes to ArmA then I can just try properly forwarding my ports and see if it works then.

round lance
#

I used port forwarding and it happens to me too.

#

Not only to me but others who try it with port forwarding and upnp.

#

They technically can get on past the mission selection

brisk fable
#

It's really annoying because when you sit at mission selection, to the client it just looks like they're loading forever. When one player takes a few minutes longer than the others, that's a lot of dead time just sitting around looking at an essentially blank screen.

round lance
#

But it's mostly just luck and spamming the join game button on the steam overlay.

brisk fable
#

At least they can still connect...

round lance
#

Yep

quaint jewel
#

Ah is it a local self-hosted server? hosted in-game?

#

You could alternatively also just run a dedicated server, on your computer

#

next to your actual arma game

brisk fable
#

Yeah, it's a local/listen server. I've never messed with a proper dedicated server, but I can give that a shot if port forwarding doesn't work.

quaint jewel
#

its the same end result. running a server on your computer. Still have to port forward

#

but that way its a seperate process, instead of being inside the arma game that you are also playing

supple crystal
#

Also self hosted in game, has always been weird, one week it works fine next it doesn't ๐Ÿคท

hearty bloom
#

New update to CUP gives error "Addon 'CUP_AirVehicles_core' requires addon 'CUP_Weapons_VehicleWeapons'"

#

And according to the forum page, other people are having the exact same error.

delicate elm
#

The CUP Team are working on the Weapons mod issue... as per CUP's discord

wise barn
#

Upload issues will be resolved soon and fixes current CUP issues

lean ridge
#

Has anybody had issues with RHS BMPs/BMDs and IFVs being invincible? Iโ€™ve been trying to diagnose this issue for a few days now

#

If itโ€™s any help, it seems to be when they are sitting still with the engine off. When they are moving, it behaves normally

fringe salmon
#

does anyone know what this issue is
17:23:29 Warning Message: Addon 'jsrs_soundmod_rhs_gref_weapons' requires addon 'jsrs_soundmod_rhs_afrf_weapons'
i have both mods installed and it shouldnt be missing anything and im not sure if i posted this up in the right channel

wise barn
#

well, the message says it's missing jsrs_soundmod_rhs_afrf_weapons,
so this is not loaded or the mod is corrupted

fringe salmon
#

ok thank you

uncut trellis
#

Start by explaining the whole problem in detail or something.

whole marsh
#

ok guys.. technical question. freesync + arma? does it work?

quaint jewel
#

Arma doesn't even support G-Sync sooo...

#

no? I assume

whole marsh
#

ok i get it

#

thanks

silver bluff
#

any idea whats going on? For a while now whenever I'm using the zeus module or zeus unit in custom missions it looks like I've been drowning/downed

sinful island
#

Is the unit on the land directly or over water on some structure/building?

silver bluff
#

Nope, itโ€™s on a mountain of all places

uncut trellis
#

how high mountain?

#

custom terrain?

#

mods?

fading stream
#

hey, is there any way to check signatures/keys against just one mod, even with more than said mod being loaded?

#

The key on the server, and in my mods folder, are the exact same, looked at them with notepad, and a hex editor.

wind frigate
quaint jewel
wicked basin
#

I just got a new computer and i installed Arma 3. When I start Arma 3 the launcher opens but after I press play nothing happens. Any help here how to start the game?

uncut trellis
#

verify installation on Steam could be good to try

quaint jewel
#

Check battleye log in launcher

wicked basin
#

I did the verify installation and it did not work

#

there are no battleye log messages

quaint jewel
#

try disabling battleye (remove the checkbox in battleye tab) and see if that works

wicked basin
#

Ok that worked but can I now play on multiplayer servers that use battleye

quaint jewel
#

probably related to your antivirus then

#

some AV's are blocking the new Battleye update

dark cairn
#

I can't get the game to start without running it as an administrator. Even so, I don't know how to upload the mods I want doing it that way

grim tinsel
#

upload the mods? @dark cairn

dark cairn
#

I probably worded that wrong

grim tinsel
#

If you mean load the mods, you can just subscribe to propably the majority of mods out there via the steam workshop

dark cairn
#

Like, when I run the game as an administrator, the mods aren't loaded. It's as if I'm running the game vanilla

uncut trellis
#

do you use the Steam Arma 3 Launcher?

finite verge
#

hi have problem launching arma i when i click play or join a server it does nothing. how do i fix it ?

wise barn
#

when did it start?

finite verge
#

when i updated the game this morning

#

i just went a ran arma.exe and when i go to join a server this comes up (battleye requests a game restart (BE service is not running properly?. Restart?)

wise barn
#

BE seems to have issues with some anti virus software (NOT a BI problem).
disable your AV software, verify game installation, try to launch the game. then add BE manually to the AV whitelist

#

option 2: disable BE for now

finite verge
#

how and what is AFV

wise barn
#

typo, sorry

finite verge
#

are u able to join a vchat and explain

wise barn
#

nope... it's almost 3AM here and the walls are made of paper

#

my instructions where pretty simple actually

finite verge
#

ok that all good

#

i uninstalled my AV and just verify the game then gonna try

wise barn
#

๐Ÿ‘

finite verge
#

nope does not work

wise barn
#

disable BE
remember, you are not able to allowed to servers that require BE anymore

finite verge
#

i mean kind of need BI to play on most server, need to try and fix this problem

wise barn
#

then you need to dig google on how to update/reinstall BE

finite verge
#

is there any admin or Dev which can help me with my problem ?

fringe salmon
#

hey guys, I just bought arma 3 and it comes with malden and zeus dlc thingy, when I click Play in Arma 3 Launcher

#

nothing happens. help

#

every games in my computer (even the higher file size games runs good) but the arma 3 won't start

weary sky
#

Is it installed correctly (verify files in Steam to check that) or still updating? Do you get any error messages? Is it perhaps running in the background?

fringe salmon
#

Yes verified. no errors, checked task manager already, nothings running.

#

I verified files like twice already. Do I need to join any clans first or faction thingy or like buy dlc?

weary sky
#

you could try to start Steam as an admin, and then try to start the A3 from Steam

fringe salmon
#

okay lemme try

weary sky
#

no, you should be able to play even without any DLC's (although some are free)

fringe salmon
#

Should I run A3 as an administrator?

#

after running steam as an admin?

#

There's only 2 free dlcs?

weary sky
#

if Steam is running as admin then A3 should automatically do the same, but it won't hurt

#

yes, Malden and Zeus are free for everyone

fringe salmon
#

after launching a3

#

there's a launcher right?

weary sky
#

yes

fringe salmon
#

just click play or play without dlcs or mods?

weary sky
#

just click play, since I don't think you have mods anyway, and DLC's won't cause any issues

fringe salmon
#

won't run

#

lemme restart my steam or pc

#

won't run T_T

#

heck is wrong

quaint jewel
#

@fringe salmon

when I click Play in Arma 3 Launcher nothing happens
Disable battleye in the battleye tab in the launcher

fringe salmon
#

wait lemme check @quaint jewel

#

Battleye anti cheat?

#

heck it worked

#

@quaint jewel but should I still enable anti cheat?

#

@weary sky @quaint jewel thanks for helping

quaint jewel
#

please stop the mention spamming :u

#

Battleye is currently detected as a trojan/virus by lots of antivirus software, your AV is blocking battleye and preventing the game from starting.
Thus disabling it fixes it.

fringe salmon
#

oh btw. i cant start a game since it needs to turn on battleye kekw

quaint jewel
#

if you disable BE, then it doesn't need to turn it on

#

but you can't join BE enabled arma servers

fringe salmon
#

so what should I do to join servers

#

since my anti virus blocks battleye

#

should I turn off my anti virus or

#

add battleye to exclusion

quaint jewel
#

exclusion is probably better

#

I'd just turn off the AV as I don't need any anyway ๐Ÿ˜„

fringe salmon
#

oof

#

it wont work

#

even though I turned of my av

#

how do you reinstall battleye

weary sky
#

@fringe salmon see above conversation

#

make sure your AV and/or Firewall allows BattleEye

fringe salmon
#

What is AV and Firewall

weary sky
#

AV = Anti Virus

fringe salmon
#

@fringe salmon I have the same problem and can you help me if it worked for you

#

Where can I find AV?

#

@weary sky

weary sky
#

it's usually installed on your computer

fringe salmon
#

Yeah but where can I find it in computer?

weary sky
#

that depends on which one is installed...

#

usually there's an icon on the right of your taskbar

slow solar
#

So, i reinstalled arma after quite some time, and i had to set up my parameters again

#

I got some mods like optre and such and loaded in

#

But a few seconds later the game seems to freeze, i can alt tab but i cannot interact with the other programs i have open like taskman

#

Happens without mods as well, albeit at a greater delay from startup

#

Could it be because of some parameters like max CPU cores that I might've put in

weary sky
#

That is possible. Does it also happen when you use the default settings?

fringe salmon
#

@weary sky Do you know how to open speaker in the game?

weary sky
#

what?

#

and no need to ping me for each question, there are more people who can answer

fringe salmon
#

๐Ÿ‘Œ

weary sky
#

^^ fixes BattleEye issues on fresh installs

quaint jewel
#

that was the change

#

The BE issue will fix itself because BE probably contacted the AV vendors (source: BI)

uncut trellis
#

server browser.

#

some of those you might need to join the communities

#

aslo beware some of them scam money out of you

slow solar
#

No actually, I had s feeling i put the number if cores wrong and i unchecked it

#

So it seems to work now

#

@weary sky

alpine niche
#

Hey guys, I'm having a real hard time here

#

I was moving my A3 install from my HDD to my SSD when my apartment had a power outage. when i turned my pc back on and tried to run A3 it threw a status_access_violation error at me.

#

I've tried reinstalling the game multiple times, even on drives that weren't the source or destination drives during the incident.

#

I've tried most of the online fixes for the error that I could find like changing the Memory alloc option and unloading all my mods

#

I cleaned my registry with CCleaner and I'm basically out of ideas now so I'm hoping someone experienced or on the Dev team could help me out with this

#

I'd drop in my crashdump but i cant upload here

desert isle
#

Did you delete your profile?
(you can, use pastebin)

quaint jewel
#

throw me crashdump, as zip archive in pm

alpine niche
#

Iโ€™d rather not delete that as Iโ€™ve got a ton of savegames. I localhost a lot of stuff for my friends and I

desert isle
#

Make a copy of it and save it somewhere else

quaint jewel
#

make a backup or move it elsewhere

desert isle
#

ninja'd

quaint jewel
#

I think I just lost my fillings

#

plox no profan

desert isle
#

We can do without the profanity, thanks

alpine niche
#

Sorry!

#

apologies, just a bit frustrated

quaint jewel
#

-malloc=system try without that start parameter

alpine niche
#

I have multiple times, that was just the latest one

fringe salmon
#

@fringe salmon did yours work? mine worked but I can't play online since it needs the BE to turn on

quaint jewel
#

eats cookie

#

Welp @alpine niche some config is corrupt ยฏ_(ใƒ„)_/ยฏ

#

Did you verify files via steam?

#

but you said you reinstalled so.. that should be good ๐Ÿค”

fringe salmon
#

@fringe salmon turn BE on and when you click on any server then wait a bite

quaint jewel
#

What

fringe salmon
#

I won GTA V key right now lol

quaint jewel
#

you don't have any mods loaded either so.. ๐Ÿค” verify files should get everything

fringe salmon
#

wdym namat. i don't get it

alpine niche
#

@quaint jewel what configs should i try deleting?

desert isle
#

Once you take the profile out of the equation, just launch it normally

#

i.e. dont touch anything

#

9.5 times out of 10 Arma doesn't need "tweaking"

alpine niche
#

well i'll be

#

deleted my profile folder and now it works

#

the one thing that wasn't being touched during the outage lol

desert isle
#

99% of the time it is

#

The profile often gets corrupted

fringe salmon
#

is battleye installed in my pc works in every game I have that has battleye in it?
how do you reinstall battleye?

alpine niche
#

shoot, is there a way to extract savedata from it at all?

desert isle
#

you can reclaim the save games and such (normally) , but dont grab anything else.

alpine niche
#

the savegame data i'm interested in particularly is stored in profile.vars

#

soooo

desert isle
#

To reinstall Battleye, Google "reinstall Battleye"

#

the savegame data i'm interested in particularly is stored in profile.vars Not worth recovering to be fair

#

The BE answer was directed at lanzealot

alpine niche
#

and its the persistent save for our KP_Liberation campaign, so its worth it to us Sad

fringe salmon
#

thanks

desert isle
#

Unless you can find an expert on how to reclaim it (without corrupting your new install) I wouldnt bother

fringe salmon
#

btw, i tried to add battleye folder to my malwarebytes exlusion and it still won't run. oof

alpine niche
#

well it couldnt be better timing for something like this because just before it was corrupted I sent it to my friend to start using on his Dedicated server for us so lets hope it works

fringe salmon
#

is there a video where you fix it

desert isle
#

There are written step by step instructions

fringe salmon
#

@fringe salmon what is the problem tell me again and I am 80% sure I can help

#

@fringe salmon whenever I run the arma you get the launcher right? when i click play nothing happens

#

did you try the multiplayer? did it work? can u connect?

#

I will talk to you in private

#

okay

alpine niche
#

FM thanks for all your help, much appreciated

desert isle
#

No problem. You're welcome.

summer finch
#

I cant change fullscreen windowed resolutioin to 1080 p

#

its for some reason and its grayed out

sinful island
#

It should just use your current resolution of your monitor iirc.

summer finch
#

it doesnt

#

my monitor resolution is 1080

#

a restart fixed it

#

๐Ÿ˜„

radiant breach
#

Tried uninstalling / reinstalling
Nothing in the folder its saying.

Progam Files (x86)\Steam\steamapps\downloading\107410\BattlEye\BEService.exe

sinful island
#

its saying.
What's saying this?

radiant breach
#

Read below it

sinful island
#

That doesn't answer my question. Where are you seeing this path?

radiant breach
#

Missing file privs

quaint jewel
#

@alpine niche you wanna keep the .vars.profile , but... I assume exactly that is the bugged thing

#

@fringe salmon battleye problem was supposed to be solved..
do you have Arma 3/Battleye/BEService.exe ?

radiant breach
#

nope

quaint jewel
#

Missing file privs
disabled your antivirus?

radiant breach
#

Not home rn, but im gonna try reinstalling bateye first

sharp elbow
#

Hello I recently bought Arma 3 and tried playing on a server with a decent amount of people. Setting everything to ultra or low still causes frame dips when entering the combat zones. I have a 1070 with a i7-8700k and 16gbs of ram. Is there anyway to fix this issue?

wise barn
#

install arma on an SSD and use auto detection for graphics settings

sharp elbow
#

I don't have an SSD sadly and I used auto detect for the settings but still ended up with the issue.

wise barn
#

ยฏ_(ใƒ„)_/ยฏ

#

nothing much you can do then

radiant breach
#

figured out what happened to battleye service

#

bitdefender yeeted it

knotty ravine
#

Anyone know how to fix an "APP_HANGING" error? My arma keeps black screening

weary sky
#

verify files in Steam, since it most likely has a corrupt file somewhere

#

and otherwise upload your RPT file which should be able to tell us what is happening

raven nacelle
#

Arma 3 is closing a alot of my Apps, Nvidia Control Panel, ShadowPlay, Razer Central + Synapse, Asus Aura, Samsung Magician and iCue . It's a Battleye issue, already exposed my issue with them... And its only happening with Arma, for example: not with Squad(Game)

  • CPU: Intel Core i7-8700K (OCed: @4.7GHz All Cores)

  • GPU: Asus GeForce GTX 1080 Ti ROG Strix Gaming OC Edition

  • RAM: G.Skill 3200MHz Ripjaws V 32GB (8GB x4) DDR4

  • M.2 SSDs: Samsung 970 EVO Plus 500GB NVMe(OS installed) / Samsung 960 PRO 512GB NVMe(Arma installed)

  • MotherBoard: Asus ROG Strix Z370-F Gaming

  • PSU: Corsair RM750X 750W 80Plus Gold Modular

  • OS: Windows 10 Pro (64-bit) 1903(Lastest version possible)

Arma Latest Version

All drivers Updated.

https://www.youtube.com/watch?v=95Vg0gQZX9I (Demonstration video)

Any workaround? Or anyone with the same problem?

desert isle
#

https://forum.escapefromtarkov.com/topic/102391-eft-closes-programs-when-i-boot-game/

https://forums.pubg.com/topic/210313-battleye-closing-game-because-of-unrelated-third-party-software/

https://www.reddit.com/r/EscapefromTarkov/comments/cx2z0v/battleye_shuts_down_applications_in_the_system/```

Google says a lot of people have the same problem. But, it's not everyone. And its not an Arma issue.
desert isle
#

@raven nacelle

raven nacelle
#

So no solution? D:

half verge
#

is anyone else game keep crashing on them?? I tried everything, and my game has crashed one 10+ times on me

wary knot
#

Trying to set up a image on a screen for a mission, getting a new problem i've not encountered yet.

https://imgur.com/a/hmTFB97

Any reason why this would be happening?

#

Any object that allows custom textures is having the same issue

#

Okay, somehow fixed by changing the file name to MAPAFGHAN.paa

desert isle
#

@raven nacelle LioYesterday at 20:44 So no solution? D: The answer is to contact the responsible people...I.E. Battleye

fringe salmon
#

I cant change the name of my first profile on arma, the option to edit name is greyed out does anyone know of a way to change it

uncut trellis
#

it takes your windows username

#

you got to make a new profile to change the name

uncut latch
#

You can't change the default one, to change it you need to add a new profile in Arma

fringe salmon
#

Can i import controls somehow if i make a new profile

crimson basin
#

I think there's some config file you can copy and paste over

#

but I'm a brainlet layman for context

#

also anyone know what the solution might be when I can't see the model for some weapons in first person, but they're right there in third person?

#

like I can use it but I can't use the sights

#

seems to be exclusively rocket launchers as well

#

and specifically one uniform, oddly enough

fringe salmon
#

@crimson basin thanks for the advice as to your issue and are the weapons you using vanilla weapons

#

Try verifying tbh if it's vanilla models not showing up never heard of that issue

crimson basin
#

It's all modded stuff

#

Specifically rocket launchers from RHS don't like the US Forces 2000s mod's MOPP suits

fringe salmon
#

Ah best to talk to mod authors then

#

Ik some textures from rhs are bugged

fringe salmon
#

Any recommendations for a good PBO manager for Linux (Ubuntu specifically)

uncut trellis
#

pbo manager in what sense?

fringe salmon
#

I'm trying to run Roy86's Patrol Ops 4 on a dedicated server hosted in GCP. The workshop file comes in legacy.bat format so pulled down a .7z of all the mission data and I want to pack it into a PBO locally so I don't have to fuck w RSA keys from my terminal to GCP because its a nightmare.

#

So I just need to pack one

fringe salmon
#

sorted it

meager monolith
#

is there any solution yet for the battle eye problem?

quaint jewel
#

@fringe salmon to import your controls you wanna copy the contents of the "My Documents/Arma 3/profilename.Arma3Profile" file into the new "My Documents/Arma 3 - Other Profiles" file.
And if you want mod settings (CBA) and such, you copy the "profilename1.vars.Arma3Profile" over to the new profiles folder with "newProfilename.vars.Arma3Profile"

#

@meager monolith its supposed to already be solved. Antivirus shouldn't be detecting it anymore

meager monolith
#

@quaint jewel i still am having issues :(. With battleye enabled i crashed out after launching to Play, my steam crashes, as does nvidia software and other software.

quaint jewel
#

thats a different problem tho.

#

windows 10 insider build per chance?

meager monolith
#

'windows 10 insider build per chance?' not sure what you mean by that

#

i have win10 version 1903 (os build 18362.418)

quaint jewel
#

Windows 10 insider build is a kind of beta, which is not supported by BE and might cause issues. But that seems to just be normal win10

meager monolith
#

i am pretty sure my win10 version is not the issue

eager lake
#

Hello, I have an issue updating BattleEye, Steam say that I may dont have the permission to update this file. I tried to launch steam as administrator, to reinstall Battleeye, but nothing work. The issue come from BEService.exe, and I can update every others games and even mods for ArmA 3, Battleye is the only things which doesnt want to update. Does anyone have the same issue ?

quaint jewel
#

Did you try manually deleting the BattlEye Folder in Arma directory?

eager lake
#

Yes I did it

#

I verified the integrity of the game also

#

But still the same issue from Battleye

quaint jewel
#

what antivirus software are you using?

eager lake
#

Bitdefender

quaint jewel
#

Thats exactly the AV causing problems

#

have you disabled it or added Arma 3 directory to the exceptions?

eager lake
#

I can try but usually when he block something he tells me

#

Still dont work =/

#

I disabled the entire AV

meager monolith
#

i am just using windows default AV, but i have disabled it and added the steam arma3 folder as an exception but this did not work. i would show the error messege but i can add images to this discord

quaint jewel
#

you can send links to messages

#

but I assume its the Steam popup saying BEService.exe access denied or similar

meager monolith
eager lake
meager monolith
#

pressing ok brings me back the arma 3 launcher from where if i try launch again the same messege appears

eager lake
#

Yeah it say that BEService.exe access denied

meager monolith
#

so if i have wndows av disabled, how to fix it? is there something else in windows i need to check?

quaint jewel
#

ok here it is
Thats a very different thing and doesn't look like the battleye essage

#

why is the -beservice parameter set twice? and why is there a empty -mod.
How are you launching Arma?

meager monolith
#

the parameters section was stating that line

#

i launch via steam, then using the official arma launcer that appears

quaint jewel
#

try launching arma3_x64.exe from your arma directory directly

meager monolith
#

the game launches fine, but when it try join an official arma3 server, i get messege stating BE need to be enabled. When i agree to restart then my steam crashes and on restart i get this messge appearing https://imgur.com/mmHbWa4

#

pressing 'ok' bring me back to the arma 3 launcher

quaint jewel
#

Steam shouldn't ask whether to allow the game launch ๐Ÿค”
do you have a "appid.txt" in your arma directory? with content 107410?

#

You can try launching "arma3battleye.exe" or the _x64 variant if it exists, in your arma directory. That should start with Battleye and might circumvent that Steam popup

meager monolith
#

yes i have this appid wiht the 107410 reference

#

it actually called steam_appid.txt. not sure that makes a differnece

quaint jewel
#

nah thats correct ๐Ÿค”

#

I don't know what causes steam to sometimes simply not let you launch the game

meager monolith
#

ok the games launches using 'arma3battleye.exe' but the server browser shows zero servers available to connect to. Using the quick play option just leaves me waiting fo search results. seems like i cant find any servers

quaint jewel
#

is your steam still running and online? ๐Ÿค”

meager monolith
#

yes

#

hmm wait the arma browser states steam is not running

#

but i see it open

quaint jewel
#

yeah something deffo wrong with your steam

#

latest updates installed?

meager monolith
#

yes, steam and game updates are all up to date

eager lake
#

Well I hope an update will fix the issue then =/

quaint jewel
#

There won't be another BE update to fix the bitdefender stuff. It is supposed to be fixed already. I guess BE contacted Bitdefender and made them not detect it

eager lake
#

Yeah but it dont come from BitDefender

#

I disabled it and the issue still happen

meager monolith
#

ok i going to try reinstalling steam

quaint jewel
#

@eager lake please go to your Steam/SteamApps folder. (Arma 3 is in steamapps/common/arma3)
In there use windows search to search for "BEService"
It will probably find 2 or 3 or so? Delete them all, then let Arma 3 files be verified in steam

#

steamapps\downloading\107410\BattlEye\BEService.exe
this one too if it exists

eager lake
#

Ok let's try this

#

Still dont work... I guess I'm good to try to reinstall the game...

meager monolith
#

ok, so after a steam reinstall, the issue is solved