#arma3_troubleshooting

1 messages · Page 84 of 1

whole sequoia
brave hawk
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do they stop in anim viewer as well on your side?

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not stopping on mine

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@whole sequoia if cache is checked, uninstall/reinstall is the last try

whole sequoia
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They play through in the animation viewer

brave hawk
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can you send me (in pm) your mission plz?

whole sequoia
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I also created one beforehand that wasnt working with the same problem but deleted it.

brave hawk
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sorry but I can"t find what I subscribed to... where do you find it?

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oooh wait, maybe I didn't restart A3 "properly" as the launcher was still on

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nah, can't find. Neither in editor object setups, single mission, anything

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@whole sequoia

whole sequoia
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I think its private. I had to sign in via web browser to subscribe to it.

brave hawk
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I did subscribe, restarted both game and launcher but I can't find it anywhere in game or on my PC

whole sequoia
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I got a mission file but it is dependent on RHS if you have that?

brave hawk
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found it

whole sequoia
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cool

brave hawk
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in C:\Program Files\Steam\userdata********\ugc\referenced*

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anims play just fine really

quaint jewel
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@raw jay ¯_(ツ)_/¯

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Tell me more and I might be able to tell you more

desert isle
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Your main problem is using mods that contain stolen content

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SWOP. It’s why they’re banned from here and the Forum

quaint jewel
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Well.. You mainly use that "swop" thing. So.. That's probably what's causing the problems

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I'm using MCC too and everything works for me

inland kayak
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....

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MCC

desert isle
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It’s because not only are they stolen/ripped, it’s a crap mod.

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Can’t be a very good mod if they have to steal 99% of the content.

quaint jewel
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@inland kayak Sorry. Should've worded that differently.
I'm using a heavily modified MCC version with all the bullcrap removed. And everything works fine for me

desert isle
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It would be the honourable thing to do. Nothing worse than supporting thieves.

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Plenty of other legit mods out there (non Star Wars though)

quaint jewel
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+100 on that.
Definetly worth it. Even if like.. you stop doing arma later or so. That knowledge will for sure be useful one day.

wise barn
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But No star wars, or “didneee“ will get you good 😉

quaint jewel
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Just call it star wurst. With unclone warriors and the Judi fighting against the Colonial forces

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Yep

fringe salmon
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My laptop runs this game fine on standard settings at 40 fps but relatively often it will have a 1 second stutter. Vsync is disabled. I'm trying to figure out what has gone wrong..

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it seems to be when im rendering something in E.G turning around

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i fiddle diddled with some settings and now i get 100fps but still that stutter

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when im in the editor it doesnt seem to happen but in game stutter

wise barn
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Running arma from hdd or ssd?

fringe salmon
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hdd

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i wouldnt put it on my ssd

wise barn
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But it would give you a boost when it comes to loading textures

fringe salmon
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yeah...

fading pulsar
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yep

fringe salmon
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i might put texture quality down then/

fading pulsar
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That'd help

fringe salmon
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im not putting any games on my ssd its only 250 gb

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ima just kep my OS on there

fading pulsar
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Mine's only 240 yet I fit arma on it 🤣

fringe salmon
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yeah.. but thats as someone who probably plays arma all the time

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i dont play arma that often

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well not enough to take up however many gbs it is

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30?

fading pulsar
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If you ever come to reinstall windows or another SSD, Partition it so the OS has 100GB, it then means you get XYZ to use for games and the like

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Makes life so much simpler if you ever want to just reinstall windows and not everything on the drive too

fringe salmon
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ill try with reduced texture settings

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hmm..

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it may not have ben rendering

wise barn
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If you reduce the quality settings, you will push more performance from the GPU to the CPU

fringe salmon
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i just turned it down to low, same fps, same stutrer

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I'll try disabling virtually everything and all on low

wise barn
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That's what i wanted to say. It won't change much

fading pulsar
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Drop everything on standard and leave it at that

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It doesn't make much of a noticeable difference between Ultra until you're on the move and having to load stuff

wise barn
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And the loading of texture comes down to the Drive

fading pulsar
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I was able to do Ultra on the HDD but I wasn't interested in the 10 second freeze when loading a hundred objects 🤣

fringe salmon
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lmao all lowest everything disable lookin like a molded potato now i got 127 fps but STILL stutter

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i might put it on my ssd.

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but idk how to allocate my OS a certain part of my ssd

fading pulsar
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It's normally done in the windows installer so don't worry about it

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Is Steam on the OS drive too?

fringe salmon
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steam itself?

fading pulsar
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ye

fringe salmon
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yes

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most software is just not games

fading pulsar
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Arma mods are stored in Steam > workshop > 107410

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And then symlinked in Arma root / !workshop

fringe salmon
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ooohhh.. maybe its having to load different things from the different drives?

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that might be causing it

fading pulsar
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Try vanilla 😉

uncut trellis
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I dont see the most important question asked. running vanilla or mods

fringe salmon
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will try vanilla

fading pulsar
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@uncut trellis I think we just got our answer

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😄

fringe salmon
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was runnign with a couple steam workship mods

uncut trellis
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yeh

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first you always gotta test with vanilla

fringe salmon
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ye

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bootin up in vanilla..

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for foks seek

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still stuttering

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ah well.. guess i wont play arma.

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im not at a place with my ethernet so i wont download it now

errant cairn
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Anyone know how to do Mod string on fireDaemon for a RDP server

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"-profiles=C:\servers\arma 3" "-bepath=C:\Arma 3\BattlEye" -ip=45.58.61.187 -port=2302 -config=server.cfg -world=empty-cpuCount=2 -exThreads=7 -bandwidthAlg=2 -maxMem=2047 -noSound

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This is what i have so far but my mods wont load when i try -mod=@CBA_A3;Etc.

fading pulsar
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"-mod=@mod1;@mod2;"

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Try that

errant cairn
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"-mod=@CBA_A3;@hallow storm;"

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how does that look

fading pulsar
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Good

errant cairn
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that worked thought i tried that before lol

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looks like this now "-profiles=C:\servers\arma 3" "-bepath=C:\Arma 3\BattlEye" -ip=45.58.61.187 -port=2302 -config=server.cfg -world=empty-cpuCount=2 -exThreads=7 -bandwidthAlg=2 -maxMem=2047 -noSound "-mod=@CBA_A3;@hallow storm;"

median imp
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remember how I had trouble with ACRE so we all swtiched to TFAR?

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well, turns out more people are having trouble with that than with ACRE

oak stream
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@quaint jewel disagrees

quaint jewel
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What?

oak stream
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And thinks you're doing it wrong

median imp
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no

quaint jewel
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ACRE users have way more problems with the plugin not connecting

median imp
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I am, in fact, doing it right, but I won't say people in my group aren't screwing something up xD

quaint jewel
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Just because ACRE does security correct. And TFAR just says "F it. I connect to who I want to connect"

median imp
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for some reason we hear some people as if they were just in normal plain TS without TFAR

quaint jewel
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Mixed plugin versions?

median imp
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1.0

quaint jewel
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yeah.. There are tons of 1.0 versions ^^

median imp
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I sent them a link

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to the download

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to the zip archive

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the same one I used

fringe salmon
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My experience is that ACRE tends to be the awkward one historically although we haven't had much in the way of issues lately. But end of last year we skipped at least one version

quaint jewel
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That doesn't in any way mean they have the correct version 😄

fringe salmon
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If you have a place to stick some files on the internet then use Swifty to ensure everyone gets precisely the mods you intend and started, removes all the hassle

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Given how it is distributed more than 99% likely it is a version conflict.

median imp
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1.0.274, friend is reinstalling that same version

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we'll see if it was a version mismatch thing

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I just really hope arma4 gets radio coms builtin

fringe salmon
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A really minor change could make the comms a lot more useful, instead of or in addition to side just have team leaders. Then it becomes very much like most communities set up their comms. Then you make local go a bit further and louder and you have a workable solution that scales to the size of games Arma supports.

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It is actually surprisingly easy to get 95% of what you actually need with some small tweaks to the existing system, it is side channel and local that are the big issues for scaling the comms, the micro and the macro are broken by being too broad and too short range

median imp
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apparently we're all useless

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and it doesn't work for anybody

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😐

quaint jewel
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Serious mode enabled? All in channel? Or do you mean ACRE

median imp
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  1. what mode? 2. yes 3. no, TFAR
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one can hear me

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and I can hear him

quaint jewel
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serious mode.
Either you set the channel name in ingame settings or you have a "TaskForceRadio" channel in TS

median imp
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plugin version is correct, addon version says unknown

quaint jewel
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not connected to the game?

median imp
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the channel name is set in the server settings

quaint jewel
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Battleye maybe blocking the game's dll?

median imp
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override clients and mission is checked

quaint jewel
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task_force_radio_pipe.dll on the game side doesn't work

median imp
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is there a way to fix that? or even find out if it's really the problem?

quaint jewel
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Are you running Battleye?
Can you execute scripts ingame right now?

median imp
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yes and yes

quaint jewel
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Battleye in Arma 3 launcher logs which dll's it blocks

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Battleye sometimes randomly blocks dll's when their master server has a hickup

median imp
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one more fixed it

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it was stupidity in his case

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for one it still doesn't work

quaint jewel
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also RPT log shows that

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"task_force_radio_pipe" callExtension "lool~" That in debug console should return "OK"

median imp
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for me it works though

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and the one with the problem can't run code on my server

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for obvious reasons

quaint jewel
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Can you get me his RPT maybe?

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Or just search in his RPT for task_force_radio_pipe

median imp
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RTP?

quaint jewel
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Logfile

median imp
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what are we looking for?

quaint jewel
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What i wrote above?

median imp
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oh

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18:46:53 CallExtension 'task_force_radio_pipe' could not be found

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that certainly sounds like something's not right

quaint jewel
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That isn't the battleye error though

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Check if that dll is there in the modfolder

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where it should be

median imp
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task_force_radio_pipe.dll and task_force_radio_pipe_x64.dll

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both are there in the mod folder

quaint jewel
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C:\Users\iñigo\Desktop\@task_force_radio WTF is up with that mod path

median imp
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ah

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long live unicode?

quaint jewel
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That weird crap might break Arma's dll loading

median imp
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...

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just asked

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he downloaded the mod

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unzipped it to the desktop

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and just dragged it into the launcher

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🤦

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well, thanks a lot for the help 😃

oak stream
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🤣

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Can't fix stupid

quaint jewel
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Why don't you just load it from the workshop?

oak stream
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It's not advertising if someone else links it, heh.

median imp
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all those years using linux have trained me to always pull the latest version from github and compile from source xD

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so I went to the github download without thinking

oak stream
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Oh you poor tortured soul ^^

median imp
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it's not like it caused me any problems, I have an a3mode folder on another HDD xD

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maybe you should make a note somewhere

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troubleshooting sectrion

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"If it doesn't connect to teamspeak, check that the path to the mod folder doesn't have any weird satanic unicode characters"

quaint jewel
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compiling from source won't work at all with battleye

median imp
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also my friend tells me to say thank you for him as well 😃

rugged snow
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how do i give more details

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arma3 starts without any mods

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if i add a mod in

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it crashes

fading pulsar
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ok

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does it happen if you add a single mod?

quaint jewel
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it crashes

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There.

rugged snow
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yes

quaint jewel
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That's the detail I wanted

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What message do you get when it crashes?

rugged snow
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im currently trying with one mod on

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one sec, it takes long while before crashing

fading pulsar
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Have you tried another mod?

rugged snow
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let me wait and read what the error says

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since i cannot upload an image

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it says

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0xC0000005 Status ACCESS Violation

quaint jewel
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Can you get your RPT?

rugged snow
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the

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zip file?

quaint jewel
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The report zip yeah

rugged snow
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can i upload here?

quaint jewel
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No

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You can send me via PM

errant cairn
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So my server has a battleye failed to initialize anyone know a fix

hazy yoke
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does anybody know what: BEServer: cannot find channel mean?

rugged snow
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I need some help due to my game keep crashing after startup.. i tried reinstalling arma, removing the files and yea

fading pulsar
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Same issue as before?

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Are you launching modded or vanilla?

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Try changing the memory allocator in the parameters of the launcher I've had good experiences doing this

rugged snow
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Hmm ok

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Yea. It doesn't work without mods either

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I launched it successfully via arma3_64 in the arma 3 folder

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With launcher it wouldn't launch

acoustic fractal
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On the outside chance, you're not using file patching, are you? @rugged snow

rugged snow
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idk what that is @acoustic fractal

acoustic fractal
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Oh, I can't upload stuff...

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um...

rugged snow
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pm me

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@fading pulsar

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memory allocator worked

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i moved to tbb?

rugged snow
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nope

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thanks to @fading pulsar's solution

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i loaded up the vanila

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lets see if moded works

fading pulsar
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Np

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It tends to solve most of the crashes for me too.

rugged snow
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any idea

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why it happened?

fading pulsar
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Arma being Arma of course

rugged snow
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lol

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it just happened randomly

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like 5 hours before

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it worked perfectly fine

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hopefully

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mod launches

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hmm

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mod is not launching...

rustic perch
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Need some help comrades

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So everytime I launch ArmA 3. My controls are set to ArmA 3 Apex, which I hate. So I have to change back to ArmA 3 regular controls. But then I have to rebind my keys. Yes when I'm done binding my keys I do click ok. And finalize it. And that saves for my current play session. But if I were to close ArmA 3. And reopen it. My controls revert back to ArmA 3 apex controls and I have to do it all over again.

I've googled this issue for months. And kept getting pointed in the same direction. That my folders are set to read only. So I've tried changing that. And that keeps reverting back to read only. Can someone please help me. I'm tired of this shit.

fading pulsar
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Create a new profile

rustic perch
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-_- did that.

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Also tried changing the folder from "read only" But they just revert back to read only.

acoustic fractal
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When do they revert?

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On game start?

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On game close?

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Constantly?

fading pulsar
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Then delete Arma3 And Arma 3 - Other profiles if you've got nothing to lose, Arma will recreate them

rustic perch
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Did that.

fading pulsar
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Tried running Arma as Admin too?

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Tried taking ownership of My documents?

rustic perch
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I legit reinstalled Windows 10. Formatted my drives. And installed ArmA 3 like 2 days ago. Same shit.

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Took ownership

fading pulsar
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Try specifying a different profile location

rustic perch
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Did that. No different.

fading pulsar
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Out of ideas ¯_(ツ)_/¯

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It's also handy to know what you've done already so you don't get advice you've already done 😄

rustic perch
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@acoustic fractal I can go in the options for the folder, uncheck read only. Click apply and ok, then exit. And reopen it. And it'll be read only again.

acoustic fractal
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Strange.

rustic perch
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There you go.

acoustic fractal
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I'm unsure about that, then.

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Would there be a way to copy the directory, manually open and edit the changes, then switch the profile directory to the new one?

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🤔

rustic perch
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Basically. Reformatted my hard drives. Reinstalled windows 10, and Arma 3. installed Windows 10 last thursday. And ArmA 3 the day after. Was having the same issue before I lost my OS and had to reformat and reinstall things. I've deleted those folders you mentioned. I've tried going into the folders options and going through the advanced options and checking the permissions thing.

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And thats what I'm trying to figure out. but no one knows. I think I found out where my controls are saved. But of course each key on the keyboard has a number. and idk that shit.

acoustic fractal
rustic perch
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Thanks. I'll take a gander. Going to try the admin thing.

acoustic fractal
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Oh, one more thing.

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Take a look at the example there.

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Rather than using the switch case for the key, you might be able to get it to kick out a hint of the key value instead.

rustic perch
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what you mean key value?

acoustic fractal
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In the example there's-

#
private['_handled'];
_handled = false;
switch (_this select 1) do
{
    //F key
    case 33: 
    {
        // code here
        _handled = true;
    };
};
_handled;
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Where it checks the key press to see if it's key 33, i.e. 'F'.

rustic perch
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Yeah, I'm looking at that. Just trying to understand it. lol.

acoustic fractal
#

Maybe you could do something like...

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hint format ["%1", (_this select 1)];

rustic perch
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Where would I put that?

acoustic fractal
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And that'll spawn a hint with the key 'number'.

rustic perch
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which param?

acoustic fractal
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Judging from the example, simply create a mission, and drop this in the init.sqf-

#
keyspressed = compile preprocessFile "keyspressed.sqf";
_display = findDisplay 46;
_display displaySetEventHandler ["KeyDown","_this call keyspressed"];```
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then in the same mission folder next to init.sqf, add another file called keyspressed.sqf.

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and just add one line-
hint format ["%1", (_this select 1)];

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alternatively...

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since I'm dumb and doing this by the seat of my pants...

rustic perch
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oooooooooooh. I got ya now. Alright. Interesting.

acoustic fractal
#

open a mission, and put this in the debug console.

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(findDisplay 46) displaySetEventHandler ["KeyDown",{hint format ["%1", _this}];

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I think that should work.

rustic perch
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Starting ArmA 3 as admin. doesn't work either. Reverts back to ArmA 3 apex.

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This is going to be a long night, if I got to rebind my keys.

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like this.

acoustic fractal
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here... updated-

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(findDisplay 46) displaySetEventHandler ["KeyDown", "hint format [""%1"",_this select 1]"];

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And if it works, it'll be no longer than all the stuff you've already tried.

rustic perch
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Fair enough.

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Will keep you posted. Still going to put up a ticket on this BS

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So, any changes I make to the Apex controls stay.

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This shit is whack.

acoustic fractal
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Wait...

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it works?

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or it don't?

rustic perch
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Well. I booted up A3. And kept the controls on ArmA 3 Apex settings. But changed a keybinding. Exited the game, and restarted it. Check the controls. And it stuck.

acoustic fractal
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So... problem solved?

rustic perch
#

halfway. I'd have to rebind like all my infantry keys.

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idk why they felt the need to bring on a new control scheme just for a DLC. Wonder if they'll bring one out for the Tanks DLC

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idk how to make a ticket.....

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WHY IS EVERYTHING SO COMPLICATED FOR THIS GAME!.

acoustic fractal
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✨ 🌈 BOHEMIA INTERACTIVE 🌈 ✨

rustic perch
#

lmao

rugged snow
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ive been getting error of

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Bad_module_info

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any ideas?

#
Faulting module name: unknown, version: 0.0.0.0, time stamp: 0x00000000
Exception code: 0xc0000005
Fault offset: 0x00007ffa46753da2
Faulting process id: 0x568
Faulting application start time: 0x01d3ba8dd04f9ce5
Faulting application path: bad_module_info
Faulting module path: unknown
Report Id: a1e05969-e9d3-4a7c-aa96-60219a678df1
Faulting package full name: 
Faulting package-relative application ID: ```
#
Faulting module name: unknown, version: 0.0.0.0, time stamp: 0x00000000
Exception code: 0xc0000005
Fault offset: 0x00007ffa467533bf
Faulting process id: 0x1540
Faulting application start time: 0x01d3ba97660c144c
Faulting application path: bad_module_info
Faulting module path: unknown
Report Id: 012849f5-3510-48a5-8512-7c8a07abe576
Faulting package full name: 
Faulting package-relative application ID: ```
wise barn
#

It's a generic windows error. Could mean anything. When does this happen?

rugged snow
#

when arma crashes 0xC00000005 - status_access_violation

wise barn
#

And when crashes arma?

rugged snow
#

goes though loading screen, (loading profile, initializing addons, ect) then after that, in about 2 mins the game crashes sending me the 0xC000005 . game never fullly launches. HOWEVER, if i run in vanilla the game runs fine.

wanton shale
#

if i run in vanilla the game runs fine
and you still thinking where is the problem ?

rugged snow
#

mods

acoustic fractal
#

Have you narrowed it down to a particular one?

rugged snow
#

yes

#

mods like

#

CUP, RHS, SMA, VSM

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does not work

acoustic fractal
#

Do you have ones that do?

rugged snow
#

all other mods like advanced~~ CBA

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Ares

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enhanced movement

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works

acoustic fractal
#

ACE?

rugged snow
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i dont have ACE installed

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due to i wasn't using it

acoustic fractal
#

See how that works.

#

Mainly because the first group are units and such...

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the second group of mods listed are more code features.

rugged snow
#

yea mods that adds in things does not work

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but mods that enhanced things works

acoustic fractal
#

Have you tried reinstalling the mods?

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Completely scrubbing them from your directory, then trying again?

rugged snow
#

look

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i reinstalled the whole game 3 times

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2 times deleted everything i can find

acoustic fractal
#

I don't recall, are mods still present after the game's uninstalled?

rugged snow
#

i dont know either

acoustic fractal
#

Then try clearing out the mods.

rugged snow
#

but i went into the steam folder and deleted em

wise barn
#

Where did you get the mods?

rugged snow
#

steam workshop

rustic perch
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If you installed the mods from the workshop. They will reinstalled once your game has reinstalled.

wise barn
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I guess corrupted downloads. It's a workshop thing...

rugged snow
#

only mods that adds things are corrupted?

#

thats not likely to happen

acoustic fractal
#

That's what's odd in my veiw as well.

rustic perch
#

Unsub to all your mods. And go to your ArmA 3 workshop folder and delete the workshop folder and empty your recycling bin.

rugged snow
#

and thinking they were corrupted all 3 times

acoustic fractal
#

Unless the source is somehow corrupted.

rugged snow
#

files were permanetely deleted

wise barn
#

Mods over a certain size tend to corrupt due download

rugged snow
#

due to file size were too big to be in the bin

wise barn
#

I Know of some cases where the users had corrupted ws downloads 4-5 times in a row

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Happens often If the internet connections aren't the best

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Download CUP for example via torrent or GDrive and try with that for example

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If that works, you can be sure it's big size steam workshop mods

rugged snow
#

ok

wanton shale
#

also you can test them by enabling one... test run... next... etc

wise barn
#

wanton shale
#

and no, i'm not Captain Obvious 😄

woven shard
#

can anyone tell me if their is a fix for this error please

#

Wrong vertex mapping for person collision geometry found in a3\characters_f\civil\c_nikos.p3d. Selection 1c not found site:www.exilemod.com

acoustic fractal
#

I imagine the fix is to have the right vertex mapping for person geometry...

#

That said, it sounds like that's something to do with the content of that mod.

woven shard
#

ok well this is a bug from arma itself

acoustic fractal
#

Do you know of anything called 'Exile' or 'Exile mod' with any sort of relation to Arma?

woven shard
#

yes im running exile however Ive had this come up in previous servers that werent exile, their is an entry in the feedback tracker going back to 2013 but no fix was applied

#

the exile part at the end is just from me searching on google

acoustic fractal
#

Oh.

#

I thought that was being thrown from the error.

wise barn
#

#justarmathings

wanton shale
acoustic fractal
#

I guess you don't want to use Nikos. 😅

woven shard
#

yes thats the one im referring to @wanton shale

#

yeah I mioght have to find a way around that texture being called

acoustic fractal
#

I'd recommend just setting their identity to something else, or using a different Civ...

#

unless someone else is making the mission/scenario, then I'm not so sure.

woven shard
#

thx ill look into that

plush palm
#

Morning All,

Quick question, with Exile1.0.4 where are all the locations I would need to configure BattleEye? I keep getting BattlEye initialization failed. I have configured the port to 2310 and configured the password but still no luck

desert isle
#

Best asking Exile questions on the Exile Discord

plush palm
#

i have asked - was just wondering if there was any special/particular place to check in the A3 config too

desert isle
#

Again, they would have that info as it’s specific to Exile.

plush palm
#

Tx

fading pulsar
#

Correct, thanks @desert isle

frank rune
#

Anyone know why my discord invite link is always expired even though it's permanent? It's in the #communities_arma3 and i can't find a solution to why it's always expired. (Please mention me so i can see this)

quaint jewel
#

It's not expired for me... And no I won't mention you. You shouldn't have this discord muted if you want to advertise here.

wise barn
#

@quaint jewel
you got baited 😄

undone gate
#

@frank rune Discord doesn't have a ban message. If you got banned from that discord it would just say invalid or expired.

quaint jewel
#

I don't think he was banned from his own Discord....

#

Or rather.. I think he would know if he was

tiny imp
#

expired it will say if you at 100 servers (that's ceiling per client account) aka i get that all the time

fluid bison
#

(not sure if this is the right section, but sorry if it isn't). recently factory reset my pc, and im attempting to get buldozer to work, yet having some issues. -- If I use this path to have buldozer open- C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3.exe -buldozer -name=Buldozer -window -noLand -exThreads=0 -noLogs -noAsserts -cfg=buldozer.cfg it works fine... but the textures don't show (even though Path to textures is set to P:\ - but if i use P:\buldozer.exe -buldozer -name=Buldozer -window -noLand -exThreads=0 -noLogs -noAsserts -cfg=p:\buldozer.cfg for the external viewer path, it says Arma 3 has stopped responding, then says no external viewer found. Tried solving this for like 2-3 days now and really can't figure it out.

cobalt ginkgo
#

C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3.exe -buldozer -name=Buldozer -window -noLand -exThreads=0 -noLogs -noAsserts -cfg=buldozer.cfg
thats mine and Path for textures is blank

#

might be the problem with your addon path so check that

#

also make sure to run arma 3 tools and configure everything from there first, mount P drive and alike, note that recently it places P drive in \username\My Documents\Arma 3 Projects\

sage pike
#

was wondering if anyone experienced with the exile mod could help me out

fading pulsar
dull swallow
#

Can anyone help me about my Arma 3 launcher crashing when i try and start it?

quaint jewel
#

Crashlog?

dull swallow
#

2 secs

#

there is more if you need it

quaint jewel
#

Can you put all of it on pastebin?

dull swallow
#

ok

quaint jewel
brave hawk
#

funny, I only now encounter this "bad_module_info" crash. I disabled Windows game mode, yet A3 keeps on crashing

quaint jewel
#

It's not a "bad_module_info" crash.

#

Every crash shows "bad_module_info"

brave hawk
#

aaah, then I did read about it earlier

#

Windows 10 wraps all crashes with a bad module stuff

ornate helm
#

Hi, I have in the game
1-5 fps
any idea what it can cause
Eden Editor yesterday 50fps I had today 1-5fps
?

brave hawk
#

your browser eating up to 2-3GB of RAM, µTorrent running in the background, Folding@Home at 100% CPU, mining cryptocurrencies...
failing HDD/SSD?

burnt anchor
#

@ornate helm check task manager(advanced) it gives a basic breakdown of what is happening on your pc

ornate helm
#

Lou Montana: no, no, no, no, no hm I do not know why there is such a decrease in fps

uncut trellis
#

is it fps in editor or in preview game?

#

running any mods?

ornate helm
#

EDITOR and game

#

mod exile

uncut trellis
#

does it do it without mods?

fading pulsar
#

@brave hawk Sauce? > Windows 10 wraps all crashes with a bad module stuff

ornate helm
#

yes no mod 5fps maybe the firewall blocks battleye

#

or blocking malwarebytes

brave hawk
#

@fading pulsar can't find any atm, but I remember reading something about Windows 10 wrapping all crashes under a generic name, and it might be "bad module info"

wise barn
#

@ornate helm
Update your GPU and Audio drivers

frail herald
#

Hey, hoping someone is able to fix my issue, so I am working on a map and I have some help working on it with Xcam, but some of them are getting the "Mission Terminated because DLC content Required" when they try to play on the map. I went through and there are no Apex assets on the map, does anyone know what could be causing the issue?
There USED to be tanoa assets on the map, but I removed them.

wise barn
#

Check the mission.sqm for apex leftovers in the required addons array.

#

@frail herald

fading pulsar
#

@brave hawk I've only ever experienced "bad_module" with PUBG or Arma, have been able to continue playing too so I'm under the assumption it's Battleye related

#

*continue playing til BE kicked

rugged snow
#

still struggling with arma3 wont launch with

#

certain mods

fallow remnant
#

the problem is likely with the mods/that combination

rugged snow
#

it worked before

#

@fallow remnant

fallow remnant
#

ok

uncut trellis
#

mods can easily break

desert isle
#

All it takes is for one mod to update or change something and then you're SOL.

brave hawk
#

@fading pulsar I "solved it" so far by running Arma 3 (RC) in admin mode

fringe salmon
#

I used to play arma 3 on med-low specs with 30 fps on med-low settings. Now, I have recently started playing on a new PC med-high spec - GTX 860M and I7-4710 HQ with Arma 3 on my HDD. I'm encountering stutter that happens consistently, dropping my normally 40-50 fps to a standstill for about 1-2 seconds. It's not rendering in textures - I've tried vanilla, all graphics settings, and wierdest of all, the stutter doesnt happen if i move my camera around in eden editor - I've moved the camera in the same spots as i would in game but with no stutter. I dont have a clue why this is happening. I will try on an external SSD and see what difference it makes...

young mango
#

my arma 3 wont work everyt time i try to launch it. it stops starting at the "loaidng addons," then its followed by a pop up window. with the Exixt code: 0xCFFFFFFF - STATUS_APPLICATION_HANG . Tried without addons and reinstalled the game nothing worked any ideas?

fallow remnant
#

@Giblet#3737 it's the HDD usually

desert isle
#

@young mango create a new profile and try without add ons

quaint jewel
#

@fallow remnant Actually.. It almost never is...

fallow remnant
#

For stuttering? Usually is, if the rest of the system is adequate

#

that's been the evidence i've seen so far

#

heck even if the rest of the system is inadequate an SSD makes things much smoother

quaint jewel
#

Oh.. Giblet.. Thought you meant the other guy because of your broken mention :U

fallow remnant
#

ah. i blame discord. and not being arsed to fix it 😄

sweet moon
#

Hi all, Im very new here and new to building maps. Having some issue.......Buldozer issues to start with I guess, firstly, I can't open buldozer,,,,error message is, Heading is Steam Error, message is Application load error V:0000065432,,,, any help?

sweet moon
#

thsnk-you

uncut trellis
#

make sure your tools are installed right etc

desert isle
sweet moon
#

I managed to get buldozer open before, then there was a mnessage saying that it couldnt open a .paa file and it stayed there with a white terrain, then i used the tut tutorial and changed a setting and now it wont open at all. followed tut to the letter with no result so far. re installing arma3 tools tools now.

uncut trellis
#

which tutorial?

sweet moon
#

sorry pmc

uncut trellis
#

👌

desert isle
#

@formal goblet ^

sweet moon
#

have reinstalled arma3 tools,,,,same error message, so I'm assuming that I've not got my paths right, anyone copy and paste some paths or settings for me please

uncut trellis
#

have you saved your TB project into your p:\yourmap\ or into p:\yourmap\source\terrain builder\

#

it has been a common mistake in the past and your project folder structure may be messed up

sweet moon
#

yep,,,,,,,,P\tut/tut_tutorial_terrain\source\TerrainBuilder\tut_tutorial_terrain.tv4p

#

\ not / on 2nd one

uncut trellis
#

and where does your mapframe point to

sweet moon
#

point to?

#

tut_tutorial_terrain-heightfield below is tut_tutorial_project-heightmap.asc below that is tut_tutorial_project_satelitte_mack_lco.bmp and the last one is tut_tutorial_project_satelitte_texture_lco just in case that is what you mean but I doubt it was lol

uncut trellis
#

no mapframe settings have project path etc on the first tab

sweet moon
#

yep that;s exactly what i have

#

Im a total noob, hard to know what people mean sometimes

uncut trellis
#

its normal

#

how have you set up your P: drive?

#

did you use Mikeros tools?

#

does your TB settings use Arma64.exe as buldozer exe

sweet moon
#

yes indeed but didnt use mikero as I only subed to mikero last night and downloaded all the up to date stuff

#

buldozer is to Arma64.exe

#

i check a mo

uncut trellis
sweet moon
#

C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3_x64.exe

uncut trellis
#

and the launch parameters are also set up right?

sweet moon
#

-buldozer -window -exThreads=0 -mod= -noAsserts -nologs -profiles=P:\Buldozer -cfg=P:\Buldozer\Buldozer.cfg -name=Buldozer

uncut trellis
#

and the current issue was no textures on the terrain?

#

did you generate the textures

sweet moon
#

well I had a error message saying couldn,t load a paa file and the texture on the map was white, however that was before using pmc and not i get the steam error and buldozer wont open at all

#

yes generated

#

error message is, Heading is Steam Error, message is Application load error V:0000065432

uncut trellis
#

never seen that one before. You could check RPT log if it ever gets as far as writing anything in there

sweet moon
#

rpt log?

uncut trellis
#

in C:\Users\YOURUSER\AppData\Local\Arma 3

#

but I doubt it gets even that far as that sound morel like a steam problem

sweet moon
#

i get as far as c\users\owner and theres no AppData folder

uncut trellis
#

yeh its hidden by default in windows

#

you can write it on the folder path though

sweet moon
#

ahh i see

#

i got loads of entries

uncut trellis
#

most of those are from Arma

#

youd be interested in the latest on eafter you run buldozer

#

but it may not be there if it cant even launch

#

I assume youve tried restarting pc and steam already

sweet moon
#

yep indeed i have, even reinstalled arma3 tools, I always seem to get so far yet get caught up on the buldozer issue

#

however on the logs there is no mention of todays not being able to get into buldozer

uncut trellis
#

yeh it sounds like a steam issue

sweet moon
#

my last rpt log was 21:45 my time last night and I have tried a few times since but get that steam error message,,,, should i reinstall steam do you think?

uncut trellis
#

No idea, never seen that error. Dedmen linked you some pages above

#

did they have anything about the issue?

sweet moon
#

ok i will have a look at that, thanks for your help, appreciated.

uncut trellis
#

good luck

#

if you think this is annoying wait till you get the tools running right and all the real problems come pouring in! 😝

sweet moon
#

can't wait, I only wanted to get plain island up, no trees bushes or buildings, just a simple bare map, with all the stuff ive done on computers this is far the most bloody awkward and complicated thing ive ever started, trouble is once i start something i really cant give up. Websites can take less than an hour but this OMFG!

uncut trellis
#

win7/8/10? btw?

sweet moon
#

10

#

right off to work, thanks again

uncut trellis
#

10 has issues allaround

sweet moon
#

last comp was a vista this is somewhat better

uncut trellis
#

well everything is better than vista

wise barn
#

Don't use early access or beta software (win10) 😉

fringe salmon
#

hey all

#

i have a fair bit of trouble getting my models, tools and import to work

#

the pbo i work on is on my pdrive, confugured by mikeros tools, when i import the model obj, which is triangulated and quick uv mapped, and i try to apply a texture, it just ingores the texture altogether whether tga, paa or jpeg ( power of 2 format, 24 bit tga)

#

on export i get a "shadow lod too deailed", "old style material flags", "unrecognized texture type" error

#

ingame the model "works" but its invisible and doesnt have sound o impacts

wise barn
fringe salmon
#

ok pasting it

wise barn
#

Delete it here afterwards to not cause confusion

fringe salmon
#

Anybody else having an issue with Arma 3 profiles where saved loadouts just vanish?

quaint jewel
#

Yup

#

Every couple Arma updates

plush wing
#

hey i reinstalled arma tools now on bulldozer launch it says pxfoundation_x86.dll is not loeading / existing

uncut trellis
#

scroll a few lines up around 2pm time for a link to proper way to set up your tools

#

and then explore PMC wiki for the page to set up buldozer to use Arma exes

plush wing
#

the stupid file is not existent

uncut trellis
#

you have not set up your tools right

wise barn
#

What HG said. Follow the instructions like on the PMC wiki and you're good

plush wing
#

i think it works now

#

thx

#

fixing other erros now

#

to bring back my old project

uncut trellis
#

follow pmc wiki to set up you stuff rigth

plush wing
#

Cannot load texture xxxx\xx\data\layers\s_000_000_lco.paa. any clues?

midnight bolt
#

Hello, I am having an issue with arma 3 right now.

#

Everytime I get into a vehicle or there is thunder (low rumbling noises) my audio will begin to static and my game will freeze as if my frames are dropping.

#

I have a video for which this occurs. I have looked and found many different solutions, but none of them seem to work because I cannot do crucial steps to go through with them.

wise barn
#

@midnight bolt
Update your audiodrivers

midnight bolt
#

Which ones specifically because I have gone through most of them to update them.
Steps please.

wise barn
#

All of them. Motherboard sound, usb Headset sound, everything you have

#

Using usb Headset?

hollow umbra
#

Mobo sound?

midnight bolt
#

Yes, Corsair USB Void

wise barn
#

Update everything that produces sound

#

If that doesn't help, update your usb drivers

#

Also your directX could be outdated

midnight bolt
#

How would I update directX?

wise barn
#

Like every other software. Go to the website, download latest version and install

#

But try your sounddevices first

#

Most the time it fixes this issue

midnight bolt
#

It is on version 12 yes?

#

I have gone through everything under my sound catagory and tried to update drivers.

#

It seems all of them have the best driver.

wise barn
#

Guess so. Never problems and the need for manual update. Like i said, go with sound first, then maybe usb and last would be directX

#

Never trust windows. Manual download, manual install

midnight bolt
#

For each one?

#

Each sound driver?

wise barn
#

Yes

midnight bolt
#

Uninstall then reinstall my headset then?

wise barn
#

Worth a shot i'd say

midnight bolt
#

Corsair Headset Drivers were uninstalled and after plugging them back in are back online

#

Will try in VA again to see if vehicles still cause this.

wise barn
#

Like i said, manual download, manual install

uncut trellis
#

and try without the usb headset if the problem persists

#

because I think every case like yours that has been audio related has been related to usb headset

midnight bolt
#

......might test using rift audio....

#

hehehe

#

Maybe even my headset needs to be replaced

#

¯_(ツ)_/¯

#

Also have video of it (which i think is quite odd that the crackling also shows up on video)

wise barn
#

the crackling noise could be an audio buffer overflow wich causes the sound engine to surrender and crash

midnight bolt
#

So I just found out 2 things.

#
  1. When using rift audio with arma, it will cause my entire windows to crash in a service exception shutdown
#
  1. When using my monitor sound with no mods, I get 0 crackling and 0 frame droppage with 0 mods when going highspeed in a hunter.
#

Now going to try it with mods.

#

Next is Headest w/ and w/o mods

#

This is the true essence of trouble shooting

#

Also how would I be able to.....not make it overflow.....?

#

No other game does this by the way

midnight bolt
#

huh.......headset without mods doesn't crackle......

#

Now it is crackling that isn't noticeable with mods and headset (╯°□°)╯︵ ┻━┻

sweet moon
#

Cannot load texture xxxx\xx\data\layers\s_000_000_lco.paa. any clues?

#

was having the same problem

uncut trellis
#

usully caused by wrong paths.

sweet moon
#

hi HG

#

i got more issues believe it or not but its bedtime,,, see about it tomorrow

unborn silo
#

Hello guys. Can you explain. There is no compass in vehicle at current stable build. Is it feature or bug?

fallow remnant
#

some vehicles have a built in thing

#

otherwise press right ctrl + M to bring up the GPS/minimap

#

it has compass bearings

#

commanders and gunners should have azimuths built into their sights

#

and well, on dev branch the vehicles have interiors now so those include compasses

#

and should allow use of the infantry compass as well

unborn silo
#

and should allow use of the infantry compass as well
You can't use it on 3d person view or in optics at driver.

No one will use interiors if there is OpticsIn mode.

What if I don't want to give GPS on my mission? Compass deleted completely?

fallow remnant
#

@unborn silo you missed the bit about on dev branch the vehicles have interiors now. You won't be forced into optics mode with the next stable release.

#

i don't understand what you mean by No one will use interiors if there is OpticsIn mode.

#

further, the infantry in vehicles can use GPS even if the infantry don't have it themselves

#

when they get out of the vehicle they won't be able to use it anymore

unborn silo
#

You won't be forced into optics mode with the next stable release.
I think you did not understand. NO ONE WILL USE IT. Because tank is not a helicopter where cockpit is a part of main gameplay view. Also PiP displays have lags and they eat FPS.

i don't understand what you mean by...
Jump in. Press "NUM 0" to win.

further, the infantry in vehicles can use GPS even if the infantry don't have it themselves
What if vehicle don't have GPS?
NO GPS on mission. Use map, compass and relief

fading pulsar
#

I feel like I'm missing some context

#

So, "no one will use it because tank cockpit isn't a part of main gameplay view" Do you prefer to stare through the driver optics with an inherently limited field of view for a few hours straight or the ability to mix it up and view some handy instruments and slightly higher FOV due to the "windows" often turned left and right?

unborn silo
#

Do you prefer to stare through the driver optics with an inherently limited field of view for a few hours straight
I do it for years already. Yes I want to have normal FPS and use 70-90% of my 27" display for driving and aiming and not 5% far away placed PiP displays. There is no so much "windows" in armored vehs.
Bradley/BTRs etc in arma 2(same in A3) have driver interror with "windows" for years. So? USELESS

Also my question was. How to get compass back as it was earlier?

fallow remnant
#

I think you did not understand. NO ONE WILL USE IT. Because tank is not a helicopter where cockpit is a part of main gameplay view. Also PiP displays have lags and they eat FPS.

  1. Cool story. I, don't know about you, a lot of us will use it.
  2. I don't know where this idea of pip displays has entered the discussion. I'm assuming you mean the Armata? Afaik that's the only thing with pip displays for driving.
  3. It seems you clearly haven't used dev branch and tried out the new interiors, because none of what you're saying makes sense. Nothing eats up your FPS in the interiors. (except for the armata maybe, but no one's reporting a catastrophic drop in FPS)
  4. You can still get the old 2D display even with the new interiors.

Jump in. Press "NUM 0" to win.
what?

What if vehicle don't have GPS?
well, no compass then? afaik vanilla vehicles will have GPS by default. if you're not using vanilla vehilces then it's up to the mod makers.

How to get compass back as it was earlier?
earlier being when? I don't remember the last time the vehicle crew could use the infantry compass.

rain shadow
#

i need help, when i open the arma 3 game ok i click shift and tab it then shows all the steam things etc. but i cannot click on the windows key nor any other keys like sound up or down etc i need help

#

also i cannot use it whilest my arma 3 is closed the sound keys

fair river
#

My arma profile is suddenly no longer working, none of my MP missions I was working on are showing. I only have the one profile, the defualt one. I luanch with A3Sync using mods.

#

I can not get the missions to show. I tried moving them to the arma3 folder for steam, why would this suddenly happen?

desert isle
#

What mods are you using?

neat mica
#

NO ONE WILL USE IT

#

SPeak for yourself

void forge
#

Sometimes it happens in our co-op missions that someone respawns at 000000 and then we have to restart everything. How can we prevent this?

quaint jewel
#

Fix the script that teleports people to 000000. Never heard of that happening anywhere where it was not caused by a script

void forge
#

We never had a script that teleports people to 000000

#

It just happens sometimes and when you restart arma completely it doesn't happen anymore. It's just random

quaint jewel
#

If you don't have a script that causes it.
Then make a script that fixes it.
Use a respawn eventhandler and set the players position to a valid one if he respawned at a invalid position

void forge
#

Yeah I could do this but I just wanted to know if other people also know this problem or if there is anoyher way of fixing it

sweet moon
#

Buldozer won't open problem.............error message reads...Fatal error: P:\Dll\x86\PxFoundation_x86.dll could not be loaded any ideas peeps?

quaint jewel
#

Well.. Is the dll where it says it should be?

sweet moon
#

I'm a noob, first map, really don't even know what it is tbh, this is just another one of my brickwalls I keep running into

quaint jewel
#

Answer my question and I'll help you ^^

sweet moon
#

Ok i will look in the address it gave

#

no PxFoundation entry in p\dll\x86

quaint jewel
#

Okey. You should have a file with that same name in your Arma directory

#

Where your game is installed. Just copy it over

sweet moon
#

ok did that, thank-you I will try again to see what the next error will be, lol,,,,thanks

quaint jewel
#

Yeah. You'll probably get more similar dll errors

#

Just do the same with the other dlls till it works ^^

sweet moon
#

ok cheers, just had to reboot as terrain builder froze the comp AGAIN

#

I DO DECLARE, after many many attempts of getting into buldozer properly with no errors or funny terrain (white) II AM IN !!!!!!!!!!!! thanks DEDMEN and HG and anyone else who stuck a tip in. Now for the last stage, onwards and upwards lol

hollow umbra
#

😌

sweet moon
#

At the point of generating layers in terrain builder I have an error.......Layers generation - unable to load the file "P;" in the details box it reads......Can't load image from file 'P:@: file does not exist Layers gemeration - PNGOVerlapV3Style.cpp bool V3PictureDataMode::LoadFromFile( const char* filename = "P:") unable to openthe image file. Layers generation - Unable to load the file "P:" Anyone had this problem before, I have no idea to which file it's referring to.

uncut trellis
#

do you have @ in the name of some folder on p:\

#

or have you set some path as p; and not p:

#

have you followed the tutorials?

sweet moon
#

oh yes been following tuts,,,, only time I use a @ is when I've put a mod into steam\steamapps\common\arma3

uncut trellis
#

ok so check your paths again to make sure theres no ; in there

sweet moon
#

ok will do, thanks

uncut trellis
#

do you try to generate 5 + normal or 6 materials

#

actually

#

do you have p:\ in some paths?

sweet moon
#

4 materials and really dont think I've put a P onto anything as everything is read from p\terrain name. Even pboproject you input from the side so you dont actually type a p anywhere I think but checking

#

I've checked my rvmat's and and the files that go in them and the path's,,,,,gotta be something I missed somewhere but no idea where as to me as a noob it seems fine just like any tut file.

uncut trellis
#

use the 5 + normal if you use normalmap, or 6

#

4 does not work well

sweet moon
#

really,,ok will have a go

#

won't allow 5 so trying 6

#

Question,,,on Mapframe properties the output root fold should read p:\terrainname and nothing else right?

uncut trellis
#

yes

#

and read what I write

#

use 5 if you have normalmap

#

aslo to not to clutter troubleshooting we should move this to #arma3_terrain

sweet moon
#

ok 6 gives the same error, you say 5 but that is not highlighted

uncut trellis
#

yes

sweet moon
#

do i press terrain makers to move

uncut trellis
#

5 IF YOU HAVE NORMALMAP

#

if you dont have normalmap imported then its not available

sweet moon
#

so i will get a normalap onto terrain

uncut trellis
#

and yes you can use the # to move or use the channel list <-

#

no

#

you dont have normalmap so you dont use the 5+normalmap

#

if you at some point get normalmap layer then you uset he 5+normal

#

now you use the 6materials

fading pulsar
#

This is still a pain in the backside, I'm having issues with the Arma launcher thinking the game is open whilst it is not

#

Meaning I cannot adjust my mods

void forge
#

Hey I have a massive problem in Arma. We wanted to play a coop mission and everytime we load the game I get stuck in the loading screen. I am in the game and can do everything (going around, even hear the sound) but I do only see the loading screen. Why? And what can I do?

brave hawk
#

hm, that's a new one to me. shut the game down, check Steam data?

#

also, mods?

#

try "naked" (the game, not you) and see the result

void forge
#

I think we have the problem. Maybe its the Dual Arms Mod.

#

Does anyone know what you have to do when you want to play with Dual Arms in MP ?

uncut trellis
#

It says where to look if you want to use it in MP in the description

void forge
#

Yes but I have no clue what he means with that.

#

"If using this in a MP scenario or gamemode, you can override my code and set the ability to use addactions and drop the weapon on death. As well as add blocked weapons that will not be able to be added to your launcher slot." What do I have to do?

desert isle
#

If you do not have the knowledge to understand what he means, don't use it. Its not meant as a sleight, but more of a "If you don't know how to perform brain surgery, do not attempt it"

void forge
#

I just want to play Arma not to study or conduct research. There is no description that explains how I can use it in MP. "For MP you have to adjust the script" or something like that is not really helpfull.

fallow remnant
#

Unfortunately Arma isn't that kind of game

#

it requires a bit of research and effort to do some things

#

You'll probably need to download the mod and look at the scripts

#

and i see a link to a forum post, maybe you should check it out

fading pulsar
#

@spark egret 🔥 😀

spark egret
#

hey thats-a me

#

@void forge what coop mission are you trying to use it with?

void forge
#

I checked the forum out already but I could not find useful information there.

#

It´s a custom built mission but everything else works fine.

spark egret
#

without errors or trying the mission out myself I can't be of help to tell you whats wrong with it

void forge
#

its not the mission its the dual arms mod

desert isle
#

Hint, don’t use the dual arms mod

spark egret
#

I just loaded up some of the default arma 3 coop missions and they all worked fine with the mod, so unless you have one that gets stuck that I can test with, you will just not be able to use it.. sorry

teal egret
#

Whoever did that dual arms mod, must be a genious

desert isle
#

Not necessarily

quaint jewel
#

Well... I saw the code today 😄

spark egret
#

I came in with the solution already and pretty much everything you had suggested I already attempted, you are free to download it and tell me where I can improve it. Be my guest as it might help me.. But as for the people saying it doesn't work in coop or virtual arsenal won't get back to me to try and sort it out or help me fix it

#

I allow MP environment to completely override all of my own code so they are free to tweak it if they need to, but otherwise I just get it doesn't work with VA and no response back.. yet everyone I know doesn't have an issue.

#

so if someone wont help me help them then please don't use my mod, makes my life easier

quaint jewel
#

Put it on github and I will

#

Sending you a list of hundreds of line numbers is just too much work

pseudo hollow
#

so I'm new here and I've been trying to make my first terrain using the PMC terrain tutorial but when I do the "add mapframe" step in terrain builder, it doesn't work and it just creates a blank instead of what the tutorial shows

uncut trellis
#

and if you happen to have a mapframe already there you dont need another one

#

and if it makes a blank one then open up mapframe properties and continue

#

@pseudo hollow

pseudo hollow
#

I can't find a mapframes properties button

uncut trellis
#

you see the mapframe list?

pseudo hollow
#

yea

uncut trellis
#

right click on it

#

on the mapframe you got there

void forge
#

@spark egret Sorry but we are actually playing without the mod for now but we can search the error later on

pseudo hollow
#

there is a "terrain coordinates & properties" on the drop down but it's grayed out

#

k ill check with that channel

uncut trellis
#

thats not the mapframe

#

thats the raster list

#

as in where heightmap and terrain textures are listed

pseudo hollow
#

found it

pseudo hollow
#

i've done that exactly to the tutorial's spec and it doesn't work

#

the ! symbol doesn't go away on the processing tab

uncut trellis
#

you have not done everything yet then

#

or your maps parameters may not be working

pseudo hollow
#

I just hit rebuild without changing any settings and now it's working

#

freaking witchcraft

uncut trellis
#

you may not have hit it before

#

but carry on

pseudo hollow
#

it wouldn't have created the blank heightfield under rasters if I hadn't have done it before

marble quarry
#

I keep getting bad module info for roughly three days and idk what to di

#

I've tried all the fixes I've seen online such as stopping full screen optimization reinstalled arma and all my mods

hollow umbra
#

bad module info is a generic error

marble quarry
#

Generic error?

#

@hollow umbra

hollow umbra
#

meaning, it literally could be anything. Upload your .rpt file to hastebin or pastebin

fading idol
#

Buldozer did not responding after Win 10 update. How i can fix it?

smoky snow
#

Hey is there any known fix for bad module error

wise barn
#

@fading idol
don't use beta software or early access like win10

#

¯_(ツ)_/¯

fading idol
#

But it works before 😦

#

yr without any troubleshooting

quaint jewel
#

@smoky snow Stop using windows 10

smoky snow
#

Good idea.

quaint jewel
#

I'd recommend to watch your tone.

#

Dude...

#

wtf?

smoky snow
#

Dedman , Creampie has anger issues

quaint jewel
#

It's the only fix for that. Because the bad_module_info bug is a Windows 10 bug.

smoky snow
#

Do you use Windows 10 Dedmen?

quaint jewel
#

The only solution is literally to stop using windows 10 or wait for a fix from Microsoft

#

no I don't

smoky snow
#

What OS

quaint jewel
#

8.1

#

More likely is though that your crash has nothing to do with windows 10. And neither has bad_module_info

#

as bad_module_info is exactly the same as "Oh noes! Arma crashed for some reason that I won't tell you"

remote saffron
#

Guys, i have a question to bother u, i asked in the forums but got no reply

hollow umbra
#

Just ask

remote saffron
#

a friend of mine had reinstalled W10 recently and tried to get arma aswell. When he tries to start it, nothing happens. We tried the most common solution - installing C++ and .NET but didn´t worked. Just wanted to know if this is a common case and what to do.

quaint jewel
#

"nothing happens"

#

Steam is running?

remote saffron
#

yes, but no launcher start, he just tries to launch the game but not even the launcher process starts, and it never appears that he´s playing

quaint jewel
#

is arma3.exe shown as running in Task-Manager (details panel)

remote saffron
#

it seems that no... pretty weird actually.

quaint jewel
#

what if he clicks play in steam? just nothing?

remote saffron
#

same

quaint jewel
#

manually launching arma3.exe from Arma directory?

remote saffron
#

I guess we didn´t tried that yet, lemme ask him and i tell you if we had luck with it

uncut trellis
#

I assume A3 has been properly reinstalled?

quaint jewel
#

Steam file repair should also be tried

uncut trellis
#

and steam too

wise barn
#

don't.use.beta.software.like.windows10!

#

you can get legal keys of 8.1 for like 15-25€

#

¯_(ツ)_/¯

hollow umbra
#

Well...no not necessarily "legal"

#

they'll work

wise barn
#

they ARE legal. and i checked, win 8.1 pro for 10€

#

and no, they are no OEMs

marble quarry
#

Well anyway to downgrade?

hollow umbra
#

Not if you didn't do the whole: "Upgrade to Win 10" Whilst in windows 8.1 still

#

because I'm pretty sure windows stores the old key

marble quarry
#

So basically your telling me my Arma is fucked

hollow umbra
#

No, not necessarily

marble quarry
#

Well what can I do then

hollow umbra
#

you just may experience random problems at random times

#

Nothing you can do other than move to a new OS

quaint jewel
#

windows 10 isn't crashing your arma most likely

#

just that bad_module_info error is from Windows

#

it basically just breaks the "Arma has crashed" message

hollow umbra
#

@merry nacelle That's a perfectly normal startup

#

You're using a client? You must've checked off a box for server launch

#

Go yo your parameters section, and somewhere near the bottom you'll have network related parameters. Uncheck anything that may be starting a server with parameters rather than a client

#

No problem

fringe salmon
#

facepalm

marble quarry
#

So apparently it's Status-Violation that's messing it up. It read on the wiki it's a generic error but what do you guys usally hear the problem was/is

uncut trellis
#

Not up to date drivers (video/audio}, USB headsets have caused issues too, Conflict with something else running and/or with windows

quaint jewel
#

Usually the problem is a random arma crash without any easlily fixable cause.
99% of my crashes are typos in my code ^^

uncut herald
#

Anyone else having problems with Atrag balistic calculator in ACE?

#

the finished calculations dont show up and the "update" and "reset" is not showing either

acoustic fractal
#

@uncut herald
Are you using the standalone version?

#

Or the whole ACE mod?

#

Because the standalone Atrag has issues, IIRC.

uncut herald
#

standalone ace mod

#

soo the whole ace mod should work?

quaint jewel
#

standalone or ace mod? -> standalone ace mod.
That was a either or question. Not either or both. ^^

#

The AtragMX mod is broken.
The one included in ACE should work

quaint jewel
#

Yees. That's ACE with the AtragMX that should work

uncut herald
#

that was the one i was using

quaint jewel
#

you could try with a few less mods. Like. ACE&CBA only and check if AtragMX works with that

#

chances are one of your mods is breaking it

uncut herald
#

will try thanks

winter marsh
#

hello

#

i'm trying to update my subed mods but it keeps starting over and over every time i start the steam or the arma launcher

uncut trellis
#

you could clear the workshop folder and let it redownload everything

#

or move the stuff away

#

let it start

winter marsh
#

ok

uncut trellis
#

move them back and then try again if it would recognize them better

winter marsh
#

ok

#

i pause the current download or stop it

uncut trellis
#

close steam

#

move/delete stuff

#

start steam again

#

moving might be safer

#

😛

winter marsh
#

thx

#

they are shortcuts

#

they don't want to copy and past in new folder

uncut trellis
#

go into one of the folders to get into the actual workshop folder

#

and then go up one folder to get to the wrokshop root

winter marsh
#

H:\SteamLibrary\steamapps\common\Arma 3!Workshop the folder

#

what inside the workshop don't want to be moved

uncut trellis
#

ah yeah thats not the rigth folder

winter marsh
#

ah found it

uncut trellis
#

what you need is Steam\steamapps\workshop\content\ArmasNumberFolderWhichIDontKnow

winter marsh
#

H:\SteamLibrary\steamapps\workshop\content

uncut trellis
#

yeh

#

oh actually theres all the other worskhop stuff there too

#

not just armas

#

😄

#

How many mods you got subbed?

winter marsh
#

just arma 56gb

uncut trellis
#

heh yeh doing that manually will be pain in the ass

#

have you tried running the arma file verification?

winter marsh
#

stayed at 0 i run it like early morning 3am and when i wake up and go to check about 10:30am stayed 0

uncut trellis
#

it probably has trouble checking all your mods

#

you could unsub from all of them and resub

winter marsh
#

so move them out then back after that run steam again

uncut trellis
#

move out, run steam see if it starts to dl them

#

close steam

winter marsh
#

ok

uncut trellis
#

move back and run steam again and see if it reads the mods again and finds the broken ones and repairs them

#

if not unsub and resub

#

you can export your mod list from the launcher and use that to resub them all

winter marsh
#

will do so if the moving didn't solve

uncut trellis
winter marsh
#

thx

winter marsh
#

i had to do the unsub resub solution

median imp
#

does anybody here know how the ACE3 virtual arsenal works?

#

I've been trying to get it to work, but it just doesn't add the action

#

I got it to open with the blah_blah_openBox function, but blah_initBox won't work no matter what I do 😐

quaint jewel
#

Show the line of code you are executing

#

It's ACE Arsenal. Without 3 and without virtual

median imp
#

1 sec, arma3 loading screen™

#

[this, getItemCargo this select 0] call ace_arsenal_fnc_initBox;

#

directly in the init field

#

also tried with [this, true]

quaint jewel
#

where did you get that getItemCargo from 😮

median imp
#

ah, that was just something I tried to see if it would work

quaint jewel
#

and with true it doesn't work?

median imp
#

nope

#

the zeus module doesn't work either, btw.

quaint jewel
#

Where do you expect the action to show up?

median imp
#

huh?

#

well, when I look at the box? xD

quaint jewel
#

Mouse wheel menu?

median imp
#

yes

#

wait

quaint jewel
#

This is ACE.

median imp
#

don't tell me...

quaint jewel
#

ACE menu.

median imp
#

*hits play*

#

*waits for arma to load*

#

*presses windows*

#

*starts tying a noose*

#

well, as always, thanks a lot for your help...

#

I think this problem is fixed now

tacit tapir
#

Hello everyone,
I have a problem with compositions. It allows me to create them but when I try to generate them nothing happens. As if the left click did not work. Thanks in advance.

brave hawk
#

@@pale prawn Delete this, since you posted it somewhere else please

pale prawn
#

Okay

#

Sorry

brave hawk
#

Thanks!

wise barn
#

What's an MCC C-130 camera?

#

🤔

fading pulsar
#

Blackfish, you get to control the gunner iirc

wise barn
#

my question was related to a post of a guy that got banned.... ignore it

oak stream
#

@Chris_Lutz_(audiocustoms)#5482 Think he was refering to the Mission Control Center (The addon, MCC 4) ability to spawn a AC-130 over a area and the camera you use when using it.

elfin sapphire
#

hey... is there any chance i could get help here? im struggling with BE/arma/steam? for 2 days right now, and nothing seems to be working... Wasnt playing arma for like a year, downloaded it 3 days ago, subbed mods from workshop (as recommended on servers discord), and when i tried to join ANY server, im constantly getting kicked with "battleye game restart required". Doesnt matter if game is modded or not, tried checking files, reinstalling arma, steam, unsubbing and subbing again mods, reinstalled battleeye, tried to use arma3sync to run arma3battleye.exe with params, not working. Resetted router (as someone adviced), not working. Turned off anti-vir, problem still not solved. Tried to google, and after tons of topics and methods (posts from 2k15), nothing works.

brave hawk
#

Try turning on BE if it isn't already, and start A3 in admin mode @elfin sapphire

elfin sapphire
#

if you mean that "tick" in arma launcher, its ticked...

also running as admin isnt helping

brave hawk
#

dang
does it work vanilla, without mods?

elfin sapphire
#

"Doesnt matter if game is modded or not" 😄 so i even unsubbed all mods, disabled them in lanucher, and tried to join any server... i was able to "load" on spawn, and getting kicked in more or less than 5-10sec

brave hawk
#

woops, missed that.

elfin sapphire
#

its just getting sick...

desert isle
#

In the Battleye tab of the launcher, is the box ticked?

elfin sapphire
#

yes it is

#

i even ran thru arma3battleye.exe

#

to force it

desert isle
#

Are you getting this?: ```FAQ
When connecting to a BE-enabled server I get kicked with a request to restart my game. How can I fix this?

This is happening because you permanently declined BE installation by clicking “Do not ask me again.” in the BE Launcher window previously. To fix this please go to the “BattlEye” folder in your game directory (e.g. “ConanSandbox\Binaries\Win64\BattlEye” in Conan Exiles) and double-click the “Install_BattlEye.bat” file to install BE.```

elfin sapphire
#

ya... but did this 😄

#

even uninstalled it completly, and installed back again

desert isle
#

That doesn't always fix things. You said you ran the EXE, but have you tried the .bat?

elfin sapphire
#

lemme check

#

Yep, black window (cmd-like) opens for a second, but i did that yesterday

#

i will just delete all arma files, and clean registry... reinstall it back again

desert isle
#

Also, have you tried it on a new profile?

elfin sapphire
#

yes, and i even tried playing on my friends account

#

still happens the same

#

and he gets same problem on his/and mine account

desert isle
#

odd

elfin sapphire
#

full reinstall with clearing registry still not helping... GOD

#

i have no fking idea what to do

#

even battleye site refuses to do, what wiki says... so ppl cant even download new *.dll files...

brave hawk
#

if you agree, I could AnyDesk you... Tuesday =/ @elfin sapphire

elfin sapphire
#

but you not gonna do anything that i havent done... full reinstalls, registry clearing, installing be, uninstalling, removing files, arma3sync, manipulating with params... just nothing helps

#

and best part, im not alone with this

mild roost
#

class Legend
{
// read from P:\ root directory
picture = "mapLegend.png";

#

Can someone please tell how to get that to work.

dry gulch
#

Arma 3 crashed on me and now is loading my profile with the default hotkeys instead of my custom setup. Is there any way I can get my settings back? Any help would be greatly appreciated

chrome merlin
#

Hello anyone can help me?

#

facing a problem in Arma 3

quaint jewel
#

Nope sorry

#

I don't know what your problem is so i'm sadly unable to help you.
I'm really sorry for that. I really hate it when people put me into that state by not providing any information whatsoever.

chrome merlin
#

I can say it :P?

quaint jewel
#

I don't know if you can. But you didn't do it yet so I assume no?

chrome merlin
#

Im facing D3D error

#

when I use 64Bit my game freezes , and when I use 32Bit my game crashed for D3D error

quaint jewel
#

I'd guess it's some D3D problem then

chrome merlin
#

How can I fix it?

quaint jewel
#

I don't know what the error is.

#

So I have no idea

chrome merlin
#

DXGI_DEVICE_REMOVED

quaint jewel
#

Ahh. Thanks.
Latest graphics drivers installed? Tried reinstalling them? Do other games work fine?
USB sound card?

chrome merlin
#

Yeah , other games are higher than Arma 3 , I mean they need higher graphics cards

#

and they work with no errors

#

also I got latest drivers

#

No idea?

quaint jewel
#

If you don't want to answer my other two questions then no.

chrome merlin
#

What do you mean by USB sound card?

quaint jewel
#

any sound device that plugs in via USB

chrome merlin
#

yeah what shall I check to make sure it's well?

quaint jewel
#

so you have one?

#

just unplug it and try to launch arma

chrome merlin
#

Oh

#

Nope I dont have it

#

About drivers , everything is well my friend suggested me to reinstall