#arma3_troubleshooting

1 messages · Page 55 of 1

formal lynx
#

but I dont found any troubles

steady hawk
#

?

formal lynx
#

I didn't just found any problems with my router

steady hawk
#

Why you can be sure?

formal lynx
#

bc I dont even know the problem bc this haven't do this before and just today when I try to host server with my friend it just said that forwarding setup router thing and when my friend tried to make server it said the same thing to him

#

so its not only my pc what does that

hushed copper
#

I've got a question for ArmA 3 here. I just bought TrackIR and it works perfectly fine in every game, but in ArmA3 when i look around it tries to "snap" back to normal forward view all the time, which looks like stuttering. Does anybody know how to solve this?

steady hawk
#

Do you mean Double Tap Alt is what you look for?

hushed copper
#

Ok so... it wasn't double Alt, I had the problem for a week now and it just fixed itself overnight. Thanks tho, polpox.

pine kite
# formal lynx bc I dont even know the problem bc this haven't do this before and just today wh...

If you have no clue what you are doing, how can you tell that something is correct. If the game says it failed to use UPnP to configure the router then it doesn't work. Which is possible if the router ignores UPnP deliberately. (UPnP can be considered a security issue, you don't want to give random programs control over what passes through your router from the internet). So then you have to log into your router and manually configure port forwarding. The bot messsage above has the details about the ports and protocol the game expects. Show a screenshot of how far you got in that if you need help.

umbral narwhal
#

Honestly if you're not interested in network engineering then just use radmin.

fiery gazelle
#

I believe this was brought up in the past but hasn't come to a resolution (and I cannot currently locate this in the bug tracker)-

#

Is there a known issue behind or a fix for players sometimes being stuck on the map screen with no respawn button when mission is set to BASE and respawnOnStart == 1?

#

If we're lucky, a Zeus can force kill a player and get them to respawn, but that doesn't always work

night glade
#

Recently I've been replaying a few singleplayer scenarios and one thing I noticed is that when I come back and boot up the game my save files for the scenario aren't there anymore, as if I never played it before. How do I fix this?

pine kite
#

Do you have OneDrive active? Or how do you shut down Arma 3?

night glade
#

I don't use OneDrive, and I usually either shut down Arma from the in-game menu or from the launcher's mod tab. I would like to add: it seems as though every save file I've had for singleplayer steam scenarios is gone. I don't know when this happened or how, I haven't touched SP scenarios in a while. I assume it's my profile?

pine kite
#

Since the version number is built into a savegame. And Arma 3 recently updated to 2.20 that might be why old saves look like they are gone. But you can use this site by Lou Montana/Dedmen to hack the version number inside it: https://save.arma3.io/

night glade
#

I tried to play Pilgrimage last night and got pretty far, but today it's as if I never played it. This all happened on the same Arma version.

umbral narwhal
#

I would guess Pilgrimage uses profilenamespace rather than vanilla saves?

#

The easy test for profilenamespace is to save an arsenal loadout and then restart Arma.

night glade
#

I made a loadout in the virtual arsenal and played a little bit of Sniper Alley. Saved my progress, closed the game, came back, the loadout and the save are still there. One thing I noticed is that, unlike previous Arma versions, the square box next to each scenario's name isn't filled in or anything (with the sole exception of Old Man). I played another scenario and completed it and it still didn't have that square filled in.

pine kite
#

Or when you have a different mod in the modset and you try to reload the save based on the old modset.

#

It's the main reason why I rarely, probably only once really, finished a Pilgrimage scenario to the end.

fiery gazelle
quartz berry
molten spoke
#

i cant hear nothing but i can hear diffrent games in arma reforger

quartz berry
north crow
#

Hey there! I'm trying to host a server for my friends over the internet, but for some reason, none of them can see my server. I have my ports forwarded UDP, I tried UPnP on and off, I made sure it was on Internet and I'm sure forced LAN is off. My firewall also has the program forwarded to the ports. They can't even direct connect. When they do, it just closes the window to direct connect

steel crow
#

Hi everyone,

I'm currently working on a vehicle mod for Arma 3, and I'm getting a series of config errors related to my class AR_ATTE_Base. Here's a snippet of the RPT log:

 0:03:23 Warning Message: No entry 'bin\config.bin/CfgVehicles/ar_atte_Base.model'
 0:03:23  ➥ Context: bin\config.bin/CfgVehicles/ar_atte_Base.ar_atte_Base
 0:03:23 Warning Message: '/' is not a value
 0:03:23  ➥ Context: bin\config.bin/CfgVehicles/ar_atte_Base.ar_atte_Base
 0:03:23 Warning Message: No entry 'bin\config.bin/CfgVehicles/ar_atte_Base.simulation'
 0:03:23  ➥ Context: bin\config.bin/CfgVehicles/ar_atte_Base.ar_atte_Base
 0:03:23 Warning Message: '/' is not a value
 0:03:23  ➥ Context: bin\config.bin/CfgVehicles/ar_atte_Base.ar_atte_Base
 0:03:23 Warning Message: No entry 'bin\config.bin/CfgVehicles/ar_atte_Base.accuracy'
 0:03:23  ➥ Context: bin\config.bin/CfgVehicles/ar_atte_Base.ar_atte_Base
 0:03:23 Warning Message: '/' is not a value
 0:03:23  ➥ Context: bin\config.bin/CfgVehicles/ar_atte_Base.ar_atte_Base

These messages repeat for various properties like accuracy, camouflage, audible, textSingular, etc.

class CfgVehicles {
    class 3AS_ATTE_Base;

    class SUBCVAR(Base) : 3AS_ATTE_Base {
        displayName = SUBCSTRING(Base);
        author = AUTHOR;
        scope = PUBLIC;
        scopeCurator = PUBLIC;
        FACTION_AR_BLUFOR;
        SUBCATEGORY_WALKER;
        side = BLUFOR;
        forceInGarage = 2;
        cargoCanEject = 1;
        crew = "AR_V1_P2_Unit";
        EDITORPREVIEW(SUBCVAR(Base));
        hiddenSelections[] = { "camo1", "camo4" };
        hiddenSelectionsTextures[] = {
            QPATHTOF(data\Shell_co.paa),
            QPATHTOF(data\Legs_co.paa)
        };
        class textureSources {
            class SUBCVAR(texture_0) {
                displayName = ECSTRING(main,3den);
                author = AUTHOR;
                textures[] = {
                    QPATHTOF(data\Shell_co.paa),
                    QPATHTOF(data\Legs_co.paa)
                };
            };
        };
        textureList[] = {
            QSUBCVAR(texture_0), 1
        };
        EMPTY_BACKPACK;
        EMPTY_ITEM;
        EMPTY_WEAPON;
        EMPTY_MAGAZINE;
    };
};

If anyone has experience with this kind of issue, I’d greatly appreciate it!

Thanks in advance!

north crow
umbral narwhal
north crow
#

Yeah, that's what we decided on lol

umbral narwhal
#

Radmin is a really neat piece of software. I can only guess it's written by the NSA for cyberwarfare harvesting purposes.

ionic hawk
#

How may I disable workshop downloading, so that I can play the game?
Note: please no suggestions of unsubscribing, manually, to the hundreds of mods. I would like to keep them when I have better internet.

umbral narwhal
#

Steam Arma 3 options for workshop have the option to enable and disable specific mods locally. Not sure exactly what that does though.

ionic hawk
#

Interesting suggestion. Thank you.
My workaround was running arma3launcher.exe in the folder directly.

serene falcon
#

my server wont load a selected mission for some reason anymore? no major errors I can see in the console but a couple days ago it was no trouble and suddenly now it sits on a loading screen for an hour without going anywhere

umbral narwhal
#

check the preInit/postInit entries in the RPT, see if it's stalling somewhere.

serene falcon
#

the server itself connects to steam servers happy as, but actually loading any missions even ones which loaded without trouble a couple days ago it just sits on a loading screen for hours

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21:27:48 Mission world: BTHBC_Mountain_Lakes
21:27:48 Mission directory: mpmissions__cur_mp.BTHBC_Mountain_Lakes
21:27:48 [CBA] (xeh) INFO: [5014,164.677,0] PreInit started. v3.18.4.250711
21:27:48 [CBA] (settings) INFO: Reading settings from settings file.
21:27:48 [CBA] (settings) INFO: Finished reading settings from settings file.
21:27:48 [CBA] (xeh) WARNING: One or more children of class CAManBase do not support Extended Event Handlers. Fall back to loop.
21:27:49 [ACE] (common) INFO: Parsed Settings Configs [0.0 ms]
21:27:50 [CBA] (xeh) INFO: [5014,166.618,0] PreInit finished.
21:27:50 No speaker given for 'Kyle Harris'
21:27:50 Speaker Male06_F not found in CfgVoiceTypes
21:27:50 d:\Bis\Source\Stable\Futura\lib\Network\networkServer.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing!
21:27:50 Attempt to override final function - bis_fnc_storeparamsvalues_data
21:27:56 Error in expression <ffectCreate ["ColorCorrections", 2500];
Sw_PPEffect ppEffectAdjust [1, 1, -0.01,>
21:27:56 Error position: <Sw_PPEffect ppEffectAdjust [1, 1, -0.01,>
21:27:56 Error Undefined variable in expression: sw_ppeffect
21:27:56 File thermalD\ѕуРР?�ћРЫх..., line 2
21:27:56 "Deformer: deformSet function mode: set, source MissionStartPost"
21:27:57 "Deformer: init found 116 affected objects"
21:27:58 "Deformer: applied 127460 height points"
21:27:58 [CBA] (xeh) INFO: [5075,174.593,0] PostInit started. MISSIONINIT: missionName=ImperialArkon4, missionVersion=54, worldName=BTHBC_Mountain_Lakes, isMultiplayer=true, isServer=true, isDedicated=true, CBA_isHeadlessClient=false, hasInterface=false, didJIP=false
21:27:58 [CBA] (versioning) INFO: [5075,174.728,0] VERSIONING:cba=3.18.4.250711, zen=1.15.1.36, ace=3.20.0.104, tfar=1.-1.0.334, ctab=2.2.2.1, ls_core=2.1.1.0, swop=2.0.0
21:27:58 [ACE] (common) INFO: ACE is version 3.20.0.104 - CBA is version 3.18.4.250711 (min required 3.18.2)
21:27:58 [CBA] (xeh) INFO: [5075,175.015,0] PostInit finished.
21:27:59 [ACE] (common) INFO: Settings initialized.
21:27:59 [ACE] (common) INFO: 15 delayed functions running.
21:27:59 [ACE] (refuel) WARNING: World BTHBC_Mountain_Lakes: ace_refuel_positions is not configured; can load slower
21:28:03 "Deformer: adjusting local objects for 1516553728"

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the only thing(s) thats out of place that I can tell is for whatever reason an ace refuel position now exists and needs itself set? wouldnt have guessed that delay a load by an hour tho, otherwise deformer blowing chunks

umbral narwhal
#

Is that the end of the RPT?

#

oh, postinit does finish. Never mind.

serene falcon
#

the host advised reinstalling all the mods

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the new problem after that is that the server doesnt believe that ace exists anymore, and any mod that requires it wont load at all, is this a server fault or the ace update yesterday?

quaint jewel
steel crow
#

I have these mistakes in RPT, but in games it works properly.

quaint jewel
#

A vehicle without any model works fine in-game? Weird

steel crow
steel crow
#

i'h found, it's a other addon make conflict

hexed summit
#

My arma doesnt want to start with mods on everytime i tried to open it, it crashes and a message pops up saying Arma 3 has exited in an unusual manner and saying exit code 0xC0000005 and sometimes 0xCF something can someone help please.

pine kite
hexed summit
#

Thank you!

verbal lion
#

I've got a strange issue with Arma 3 where it changes my audio device in Windows to my speakers when I want my headphones set the default device. This isn't a big issue in Arma as I set the output device in the ingame settings to my headphones but it means if I alt-tab every other program comes out of my speakers, as well I can't record Arma 3's audio when I have Nvidia Shadowplay on

#

This only happens in Arma, it doesn't happen in any software or game i've tried

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I don't know want to have to reinstall Arma to fix this so if anyone can recommend a solution from doing that, that would be great

burnt star
#

Was the ability to access custom links on the home screen changed?

I just noticed that links on Armas home page no longer take you to the designated address with links that are added via mod/cfgpatch, but SITREP and view changelog links work fine assuming because they are official Arma URL's.

pale wind
pale wind
pale wind
serene falcon
full night
#

I've been putting up with this weird UI bug for while. Open a 1080p of Arma on a screen larger than 1080p like 1440 or 4K.I am on 4K. Now drag the windowed Arma process borders on left and right until you have a 3840x 1080p view, wibdowed on a desktop. The view has black bars left and right no matter if you select auto no stretch or, stretched. Same when setting ultrawide stretched or no stretched. It works on 16:9 or 16:10 ratios.

narrow nimbus
#

Anyone maybe please can shed some light. arma3 keeps hanging on 10:39:42 Creating action map cache in the RPT and does not go any further. Vanilla is fine and noted modpack works fine for a bunch of other people.

uncut trellis
narrow nimbus
pine kite
#

Well, focus on the mods that have something to do with terrains. That might get to the issue quicker. But in the end, everything needs to be tested.

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Or actually, it may not be stuck on the action map cache. Since that line was printed after it succeeded that. It could be whatever it tries to do next. So whatever RPT line that should follow it might be the issue. Compare with vanila RPTs, or those from other players that succeeded in getting the modset starting.

narrow nimbus
bitter sequoia
#

Me and my friend have run in to a strange issue. When connecting to my server he's stuck in the connecting screen. Deleting the profile folder contents solves the issue, but re-using the settings folder for keybinds breaks it again. Are the keybinds the entire reason for the issue? - After wiping the folder and changing settings it breaks again

static monolith
#

problem with server, using FASTERhttps://cdn.discordapp.com/attachments/602087451279884298/1397229248887914657/image.png?ex=6880f6a4&is=687fa524&hm=d218f203d31beff57d42a4e71016c6781f1ae481eceb5b51141e2cd00701f0b1&

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am not sure if its a faster issue though, i have file patching on allowed for all clients, and verify signatures off

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cant find anything on google about "session lost error verifying client data"

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top dedicated host bottom headless client obviously

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happens with no mods too

round sparrow
#

anyone know why
?

bitter sequoia
#

Sadly that error could be anything

bitter sequoia
uncut trellis
round sparrow
#

oh i see

static monolith
bitter sequoia
#

Might be, best of luck since you figured out a solution :)

autumn briar
#

Getting crashes whenever I exit the game

"0xC00000005 - STATUS_ACCESS_VIOLATION"

Been reading online about it, im currently on profiling branch, my PC specs are more than adequtte for the game, and I've never had this issue until earlier today (about 9 hours prior to this message)

If anyone can clarify if they are also getting these issues when closing their games, I would appreciate it, so I know its not just my end.

a lot of friends of mine are getting it too.

pine kite
worn jungle
#

What microphone, Which OS do you use – Windows, Linux, or something else?

pine kite
#

Usually set it to default Windows Audio input device. And make sure it doesn't record in some funky strange samplerate. 44100 Hz should be fine.

pale wind
#

How many hours you have for Arma 3?
where do you try to talk?

toxic thistle
#

my friend can join to server and they have same my mod but my game stuck at there

tardy crater
#

Hey guys, ever experienced turret controls being EXTREMELY slow and jittery on Arma 3?
It starts working semi okay if I boost my mouse smoothing setting to the max but otherwise it barely moves and inch

#

I think I found a forum post mentioning this but the forum's down

solar token
#

Hi, I’m having trouble loading a mission I made in Arma 3. I’ve placed the mission folder in the correct location (Documents\Arma 3\missions), but when I try to open it in Eden Editor, I get an error that says “Cannot create scenario.” I checked the mission.sqm file and there doesn’t seem to be any DLC content or obvious issues. The scripts and other files seem fine too. I’m not sure what’s causing it. I’d really appreciate any help or if someone could take a look at the mission folder to figure out what’s wrong. Thanks!

pale wind
#

Other peoples can talk on the server that you try to talk? Can be turned off voip.
Or you using tfra or acre2 with ts3?

tardy crater
#

Good point, I think JSRS was loaded when I encountered it

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I'll try without it

pine kite
solar token
#

I’ll show the u the screenshot when I get home

pine kite
#

I don't know much about scenario creation. In fact hardly anything. So I am not the one to give solutions. I am just saying people can't read your mind. Got to show them something.

visual crag
#

My game still crashes

pale wind
pale wind
toxic thistle
#

I tried everything and I deleted the game and download it but it still not joining

bitter sequoia
lavish socket
#

Hey guys - all i play is ARMA 3. i have made 0 changes to my system or headset and no driver updates have occured but for some reason gunshots now only seem to come out of my left headphone. My headset is configured correctly. I have unsubbed from all mods. I am not using any audio enhancements or spatial options on my headsets and it ONLY happens in Arma 3. I have tried uninstalling and re-installing. i have tried a different headset and its the same thing.. any ideas?

toxic thistle
#

I think the problem from steam but I don’t know how to fix it

uncut trellis
#

Remove anything extra to first prove basics work.

toxic thistle
#

Ok I will try

static monolith
#

can i not load western sahara cdlc and reaction forces cdlc at the same time? im getting constant random crashes with both

static monolith
uncut trellis
#

What does the crash say

toxic thistle
uncut trellis
toxic thistle
#

can you join to voice?

#

then i will share ny screen to you

#

@uncut trellis

uncut trellis
inner crag
#

Could anyone help me out with this problem?

18:40:54 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
UK3CB_Factions_CW_SOV, UK3CB_Factions_CW_US, UK3CB_Factions_KRG_I, UK3CB_Factions_CW_SOV_O_EARLY, UK3CB_Factions_CW_SOV_O_LATE, UK3CB

The mods are in the server but it refuses to load them. Are the mods discontinued or broken currently?

umbral narwhal
#

3CB factions? No.

#

You could check that easily enough by loading it locally.

#

Usually with a server it's just a mod or two that failed to download properly.

inner crag
umbral narwhal
#

Uh, depends how you're managing your server.

#

It's often the equivalent of turning it off and on again.

inner crag
umbral narwhal
#

If you want further advice you need to provide far more information about your server.

pale wind
inner crag
#

I shall try that in the morning

pale wind
inner crag
quaint jewel
#

File patching has absolutely nothing to do with this

#

Send your server RPT/logfile. It'll say where the problem is

inner crag
#

This it?

quaint jewel
#

yes looks like it, I'll check in 5 minut

inner crag
#

👍

quaint jewel
# inner crag

Your mission says it needs 3CB Factions, Your modlist does not list 3CB Factions. You're just missing that mod

#

There are two mods 1673456286 and 2140308792 that are empty

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Ah 1673456286 is 3CB Factions. but its empty

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go to the folder D:\Gameserver\varserver\1413774\583496184\1673456286 and check whats inside

inner crag
#

🫡

quaint jewel
#

2140308792 is "ACRE Animations - Deprecated" maybe don't run deprecated mod 😄

inner crag
#

Im guessing filezilla is a must for this stuff?

inner crag
quaint jewel
#

Whatever tool you like best 😄

#

Well I don't know where your mods are at, thats what the log says where they are

inner crag
quaint jewel
#

You are renting the server?

inner crag
#

Did I forget to mention that? Does that change much?

quaint jewel
#

Yes, you are paying for support from them, message their support and tell them to solve it for you

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"With automatic steam workshop installation, the modfolder for 1673456286 is empty, the download is broken, please fix it"

inner crag
#

Thank you so much, sorry for the time wastage

pine kite
# inner crag Any sugestions on how to prevent that from happening?

If you are renting the server online, complain with their support department that their system doesn't download the mods properly (does a verification) before it allows the server to start. If you host it from your own system, then you need to figure out what goes wrong on that side.

fervent copper
#

To anyone familiar with ACE medical, I am having an issue where AI will shoot me once, and I fall over like I am unconscious, however the screen doesn't black out and I am still able to move my head. I've had this issue in the past but it's been so long that I don't remember what CBA setting is causing it

delicate haven
#

hey so I keep getting this weird error where my server isn't willing to load up a mission (keep getting sent back to the role selection) and the only error I get is this
16:17:34 No entry 'bin\config.bin/CfgPatches.'

#

like it isnt telling me what the actual issue is, what is causing the error

high salmon
# delicate haven hey so I keep getting this weird error where my server isn't willing to load up ...

All that error says is that you have a broken mod
Check the rpt to start
It might say what the broken mod is, but I don't remember
If you can't find it in rpt, then it's disable half and test, repeat until you find the mod (probably easier to do on a client, not certain)
Try repairing the mod in the launcher (or getting new files if it's a dedicated server)
If it doesn't work, then report to the mod author if possible, (or just fix it if the license allows)
It might just be that you have a broken mod on the server

(I don't think missions have CfgPatches, but I haven't done much with missions, so not certain about that)

umbral narwhal
#

Missions will check CfgPatches for dependencies. That's usually a different error though.

midnight lava
#

Hey all, I’m running into a weird AI issue on my dedicated server. Some enemy units stand completely still in an idle animation (weapon pointed at the ground, the double-Ctrl. stance) but still shoot accurately. They never enter combat stance or move, just shoot from that idle pose.

I’m using LAMBS_Danger, LAMBS_RPG, LAMBS_RPG_RHS, LAMBS_Suppression, and LAMBS_Turrets, but I’ve tried disabling all of them and removing them from the server, and the issue still persists. Interestingly, this happens on most scenarios, except Impasse: Total War (even though I sometimes encounter it there, too), and never when I used to host locally, only on the dedicated server.

Has anyone encountered this? Could this be a server config thing or something related to mission initialization?

umbral narwhal
#

Is that a Linux server and are you running advanced rappelling?

midnight lava
#

Windows server, and yes, I am running that mod.

#

I have all of the "advanced [x]" mods installed.

umbral narwhal
#

Curious. Would be the first time I've seen it on a Windows server.

#

Remove Advanced Rappelling & the urban one and see if it fixes it.

midnight lava
#

Do you know why these mods could cause something like this?

umbral narwhal
#

No, but it's common.

midnight lava
#

Quite odd. Thank you, I'll try it out.

inner crag
#

Is there a way to add a mod to a rented server manually? 4net support is a bit lacking at the moment. And the mod folder that i need is empty.

umbral narwhal
#

Under their features it says "full FTP access".

#

So somewhere in their UI they should have FTP login details, and then you can upload whatever manually.

#

What I'd try first though is deleting the mod folder. Should force their system to have another attempt at installing the mod.

inner crag
umbral narwhal
#

I don't follow.

#

Same place as what?

inner crag
#

Never mind ill find it

umbral narwhal
#

The -mod line you can see at the top of the RPT is a list of folder names it's trying to load. In case the rest of their interface is unclear about that.

inner crag
#

Oh yes, you want me to delete everything is that line?

umbral narwhal
#

Only the broken ones?

#

I guess it won't work because their system should be auto-updating anyway.

#

That missing mod is tiny anyway, may as well just FTP it.

inner crag
#

Thanks

spice spear
#

Hello, in the last few weeks I have noticed that there is a big spam of desynchronization error messages on the server and in the game it manifests itself that for example doors open only after 1-2s after click to open. At the moment I have no idea what it could be because we practically didn't change anything on the server, has anyone encountered this error message?
Error messege looping:

_x setVariable ["DNI_desync", _desync, true>
2025/07/26, 12:28:30   Error position: <setVariable ["DNI_desync", _desync, true>
2025/07/26, 12:28:30   Error setvariable: Type String, expected Namespace,Object,Group,Display (dialog),Control,Team member,Task,Location
2025/07/26, 12:28:31 Error in expression <Ping", "_avgBandwidth", "_desync"];
umbral narwhal
#

That looks like a mod bug?

kindred plaza
#

I have a mouse issue, it begun just recently as I upgraded my monitor to a 4K capable one. Whenever I look around in game, through scope or generally....the camera view "twitches" straight down and keeps rotating by itself.

It's quite wierd...I've managed to mitigate it slighlty by maxing out the mouse smooth setting. I've also matched the desktop resolution, and I am playing fullscreen.

#

Is there a way to calibrate it perhaps?

umbral narwhal
#

Mice do often have recalibration software, but Arma's only reading inputs from some Windows API. I've never heard of it doing anything weird.

kindred plaza
#

Maybe something with DPI?

umbral narwhal
#

If you intentionally turn up or down it behaves normally though?

kindred plaza
#

How do you mean? Like looking up and down in game? Or turning DPI up and down?

umbral narwhal
#

looking up and down.

kindred plaza
#

In game it glitches at certain angles and movements....camera then looks straight into ground and spins around

#

When in that glitch, I can't look up it just keeps throwing me back..

umbral narwhal
#

Yes, but when it's not in the glitch.

kindred plaza
#

I can look up and down, yes... and sideways. Not sure if the glitch triggers by DPI or something else. I am now running ARMA with no DLC or mods.

#

It is also quite random

umbral narwhal
#

If mouse smoothing helps then what's happening is that there's an occasional giant input value. Mouse/driver bug probably.

kindred plaza
#

Maybe, it just started now...when I switched monitor to larger one.

#

I've used same hardware for years...

umbral narwhal
#

Driver having a bug relating to the screen size is possible.

kindred plaza
#

I turned down smoothness now, and increased the DPI... not glitching as much now..
Could be some sort of mismatch in screen size detection things...

#

Maybe I should reset it all and redo a calibration?

umbral narwhal
#

Worth a shot.

#

With some mice you can just uninstall the manufacturer driver and use stock USB input instead.

kindred plaza
#

It's a MX Master 3 from Logitech...wireless. Worked fine for past 5 years or so

#

But yeah, could definately be a driver thing too... works fine in other games though

umbral narwhal
#

Arma using different input API probably.

#

Or being worse at throwing out bogus values.

#

Mouse input is kinda trivial for games. They're basically getting x/y diff values every time you move the mouse.

kindred plaza
#

Yeah, makes sense

umbral narwhal
#

but it's windows so there are like five different ways to get those values.

kindred plaza
#

I switched to fullscreen windowed mode now also...seems to improve.

#

Arma features 😄

kindred plaza
#

Thanx for helping!

azure ibex
#

Not sure exactly where to put this but here it goes.

I found a possible bug with editor placed AI and their engagement ranges on dedicated servers.

Nothing I have done will get the AI on foot or in vehicles/tanks to shoot at ranges over what they are hard coded for. I have tried Dynamic Simulation, Spotting Distances, decreased player camo, skill levels etc... I have even shot at them expecting return fire but no luck.

There is no problem in SP and MP hosting the missions, the AI will shoot once they see you at long ranges.

The only work around I've found is placing an AI unit down through Zeus. Once they see you they will commence shooting.

If I group the editor placed AI unit to the Zeus placed unit, they will begin firing.

Easily replicated. On Atlis at the main airport, place yourself in a NATO M2A1 Slammer and at the end of the runway place an AI CSAT T-100 and T-140k not grouped.

The AI T-140k will shoot at you but not the AI T-100. If I place an AI T-100 down through Zeus it will shoot. Grouping the AI T-100 to this Zeus placed AI T-100 it will begin shooting.

No mods or mods loaded makes no difference.

Is this a bug or what could I be doing wrong.

boreal wren
inner crag
#

Could someone help me find what this is? Its preventing my mission from loading slots. "na3_characters_f "

waxen sail
#

Something malformed somewhere, it should be a3_, but there was probably a newline \n before which got corrupted somehow. Is there any more info?

inner crag
sleek sky
#

I believe i ran into an bug.

Im currently in the mission "Tipping Point", where we are in gun boats on the way altis i believe.

Then 2 jets start attacking us, and i die.

IIRC i should not die, and advance to the next mission.

Not sure what info i shall provide so please let me know.

(I only run JSRS, happens without it as well.)

sacred lodge
timber escarp
#

Can anyone help, my arma 3 often crashes when I run it from Arma 3 Launcher or Arma3sync, this happened when I upgraded my PC and on my previous PC it never crashed with the same mod, and this crash is quite severe until the entire screen freezes like a deadlock.

pine kite
pine kite
#

Doesn't matter what it did on a different PC. It matters what causes it on this pc.

bronze river
#

if your mouse is wireless, it's on low battery

#

or interfere from other wireless device

timber escarp
# pine kite Try unloading all those mods, does it still crash? If not, focus on isolating wh...

I have tried to delete all mods and the results are safe, but when I subscribe to some mods it always crashes, especially the CUP and RHS mods, I asked the GPT and they said it was because the mods were not listed correctly in the Arma 3 Launcher so it crashed but I don't know. different from my previous PC, every time I subscribe to a mod and run it, there are never any problems until deadlocks.
sorry for my bad english

#

Is this because of the AMD software? Because it was fine on the previous PC.

steady hawk
#

I asked the GPT
You can at least forget it and don't just listen to it
I have tried to delete all mods and the results are safe
So you know it's a Mod issue. Try to use less Mods to find which is the faulty Mod

bronze river
timber escarp
pine kite
timber escarp
timber escarp
uncut trellis
#

It's data scrubbing and combining tool that makes scrambled guess.

#

It's like magic 8 ball

timber escarp
#

and panic

pine kite
#

If the game crashes when you are not using mods then you have to look at Windows for answers. Look into the Windows Eventviewer for messages showing up around the time your game crashed. Maybe it is a hardware issue.

timber escarp
#

I apologize for bothering you all🙏

uncut trellis
uncut trellis
#

That kind of hard crashed are not very common

#

It could be problem with your GPU.

timber escarp
timber escarp
pine kite
uncut trellis
pine kite
#

Eventviewer in start menu (Windows 10)

timber escarp
pine kite
timber escarp
#

okay wait, I'll try

pine kite
#

Not all events are a big problem. (or even related) Just focus on around, just before the time the crash happens. So synchonise your watch with your computer clock.

#

But they might provide clues what happened.

timber escarp
pine kite
#

It has to be seconds before the crash happened. Secure boot wasn't it.

#

It doesn't show Arma 3 in particular. As said, it could be hardware related. Power or temperature issues. It usually shows signs of a restart in the System section, on occasion you find related events in Application. There are more event categories in "Applications and Services Logs" and filter options to search more fine grained. But you need to be a Windows-wiz to know where to look. If there isn't anything obvious before the restart-related events then forget about it.

sleek sky
sleek sky
#

Related to: #arma3_troubleshooting message

I've replayed the entire Tipping point mission, i still die at the end in the gunboat :/

And whenever i try to advance the mission manually via ["A_in"] call BIS_fnc_endMission; i get an error

No entry 'A3/Missions_F_EPA/Campaign/description.ext/Campaign/Missions/A_out.A_in

I've verified my files, i've re-installed the entire game, same issue.

This one time where after 2,960 Hours of playing this game wanting to check out the campaign i can't.. 🫠

timber escarp
#

Is AMD Adrenaline 25.6.1 recommended or are there any features of this version that cause crashes when I use a lot of mods?

honest jackal
#

Does anyone know what this mod is? It’s stopping the server from working

bronze river
#

looks like RHS is not loaded in the server

honest jackal
#

All of them are

#

Afrf, usaf, gref and saf

pine kite
#

Post the 2nd table of the RPT log file that shows them.

honest jackal
pine kite
#

That is only a list of the mods you want to be loaded. Doesn't mean the server management tool actually succeeded in getting them.

RPT shows it didn't even get to that part. Either it crashed, or it is still stuck in processing all your mods.

honest jackal
#

what do i need to do?

pine kite
#

Find the mod that slows it down. Remove a mod (or more) and see if that speeds it up.

honest jackal
#

i'll get rid of rhs and see what happens

pine kite
#

Only load the bare essentials. CBA_A3, Antistasi whatever. Check if that runs. Then add the RHS mods to it. Check if that runs. Then start slowly adding other mods in piecewise. Since you cannot be sure those work together.

#

Try without that bugfix mod. As that seems to generate an line that it cannot be found.

honest jackal
#

ok

#

also how do i make it so that you can load in without having to have all the client side mods - but you can run them if you want

pine kite
#

That is not how servers work. Most mods need to be loaded on server and client.

#

But if you are sure a mod is client side only, then make sure verifysignature line is equal to 2. And the mod's Key file is in the server's keys folder.

honest jackal
#

and blastcore

pine kite
pine kite
honest jackal
#

what happens if it set it to a different mumber

#

like 1 or 3

pine kite
#

Only 0 and 2 apply. 0 means off. 2 means on.

#

(1 is old setting and reverts to 2)

honest jackal
#

what does 0 mean? that's what it was on by default

pine kite
#

Then someone set it to 0. It is 2 by default.

honest jackal
#

if i set it to 0 could any client side mod work?

pine kite
#

Anyway, you can read it in the link I set.

#

0 means it does not check for signatures of mods. Anyone joining can come with any mod they want. And that is going to cause chaos with your intended gameplay.

#

Like invisible players/gear/vehicles.

honest jackal
#

still not showing up

#

i got rid of the bug fix and rhs mods

#

it worked yesterday

pine kite
#

Start from nothing with mods. Work your way up to more slowly when the previous proves to work.

honest jackal
#

it takes ages to install mods

pine kite
#

Hence why you want to use as few as possible.

honest jackal
#

this is the mod pack

#

14 mods

honest jackal
pine kite
#

Copy the bikey file from the mod (inside mod key folder) only to the server keys folder. That is all you need to allow it.

honest jackal
#

The server can now be found yay

honest jackal
pine kite
#

No

honest jackal
#

with the server the keys automatically go into the bikey folder

pine kite
#

some server management tools/portals do it for you (copying/moving when starting the server) but not all.

honest jackal
#

should i just delete the files

pine kite
#

If you don't want to allow it, yes.

honest jackal
pine kite
#

also what are "all the files"

honest jackal
#

so get rid of these if I want them to be non essential

pine kite
#

If you will need them for the server at a later time then keep them. If you are never going to use them, remove them.

honest jackal
#

i mean for client side mods

#

like for a sound mod

#

would i delete the folder and the bikey would stay?

pine kite
#

YOu will not need to load clientside mods on the server. And neither do you need to keep them on the server storage. Technically you only need those bikey files on it to allow them as optional.

honest jackal
#

that's what I mean

#

if i delete these do the bikeys stay in the key folder

pine kite
#

Well, I wasn't sure what you mean with "those files' . Could mean any kind of mod.

pine kite
honest jackal
#

I think all's good

pine kite
#

Well, in that case you will have to load all those mods on the server. Or otherwise it doesn't do it automatically. It wouldn't know which keys to put there.

azure ibex
#

I found a possible bug with editor placed AI and their engagement ranges on dedicated servers.

So I guess no one has an ideas?
Or the solution is to just run Zeus missions?

umbral narwhal
#

Needs a lot more investigation into why there's a difference.

#

Whether it's due to spotting or not, for a start.

azure ibex
# umbral narwhal Needs a lot more investigation into why there's a difference.

Tried literally everything.
spotting, reduced player camo, max server view distance, max skills, turned on and off Dynamic Simulation.
Works when i host a mission MP server.
Something with editor placed units that are tied to their hardcoded engagement ranges.
If you start the mission and place down a zeus unit same as editor placed one, they will see and shoot at you. If you attach editor placed unit to zeus unit ( were it is the boss) , the editor palced unit will then see you and shoot.
If you copy and paste that editor based unit and place it down, it will see you and shoot.
Used Faster and TADSTs, no mods or with mods, no difference on dedicated server.

azure ibex
#

Yes. Even ran it from my other computer validated both copies. Same thing.

#

If you place a unit through Zeus, it will shoot at you outside its engagement range.
Using tanks for this purpose.

#

Ranges would be over 700 meters. Sitting back at 1 to 1.3 kms no editor placed tanks will shoot at player.
Using Zeus, placing same unit it will shoot at player if they see him at ranges over 1km

#

Never recall seeing this issue before in arma 3.
Arma 1 and Arma 2 , hell even Iron Front 1944 never had this issue.

umbral narwhal
#

I'd test but apparently one of the CDLCs got an update :/

sacred lodge
#

im testing it now, and cant reproduce it

sacred lodge
azure ibex
sacred lodge
#

do you have a missionfile?

azure ibex
#

I can get you one.
It is easy to reproduce though.
Use Altis and place tanks down at either end of the runway.
Make sure you have zeus down and play and watch

sacred lodge
#

did that, they engaged as soon as they spotted eachother

azure ibex
#

on a dedicated server? or through MP?

sacred lodge
#

dedi

quartz berry
azure ibex
azure ibex
azure ibex
#

What tank shot at you? and on a dedicated server? The CSAT T140k is the only one who will shoot but the T100's wont unless you get closer.

uncut trellis
azure ibex
#

I dont recall this being an issue before in Arma. Have been using dedicated servers since Arma 1

#

Increased View distance on server to over 5km too

uncut trellis
#

Have you tested what their knowsAbout value is for the player?

azure ibex
umbral narwhal
#

Yeah but you haven't said whether they're not shooting because they can't spot, or some other reason.

#

So check the knowsAbout value.

lavish socket
quaint jewel
#

The arctis crap has some Mono Sound Output Mode, it probably fell into that

waxen sail
#

the chat mix is mono, but not single pan

azure ibex
#

I am convinced its a bug.

#

I will make a video and post it tonight

umbral narwhal
#

You got a vanilla mission handy?

#

With stock difficulty, 670m seems about right for detection for T100 vs moving M2A1

#

kinda dumb but that's Arma spotting mechanics for you.

#

T140 seems slightly worse if anything though, so I'm not sure what the distinction is in your mission.

ionic river
#

I believe Hide Among the Grass mod has caused this vignette effect around the edges, It still seems to be a problem even after removing the mod. Does anybody know how to fix this issue?

bronze river
lilac pagoda
#

This has probably been brought up before but I can't find keywords to really find the answer.

The most important way to find a vehicle that is shooting at you in single player is to look for the muzzle flash, the bright light at night or dust being kicked up.

In multiplayer this doesn't seem to be the case on most servers I've played.
A tank will fire right in front you, the sound is played the turret recoils back the vehicle slows down but nothing? no effects, no light, not even dust or smoke leaving the barrel.

Is there a fix for this problem at all? since I consider it pretty major since I can't find when a tank is firing at me.
I have noticed some very special mods force the effects to display for custom vehicles, and it seems to display fine for IFV's AFV's or any other vehicle in the vanilla game. Just not tanks. ( I assume this is the correct channel to be asking for help since I'm sure this isn't intentional. )

TLDR, Tanks don't display effects in multiplayer and it makes it hard to locate them when firing.

#

I have tested this with and without mods, no difference / or change.

tiny imp
lilac pagoda
#

I'll give it a shot.

tardy trench
#

Anyone know what is going on with the "Boat Rack" object? I can unload a boat (the assault boat) but when I approach it and have 0 kph I get the "Recover boat" option, but it's greyed out, does nothing. Can't recover the boat. Anything I am m issing? Tested in plain vanilla A3

iron berry
#

Is there any way to host a SP scenario from workshop on a dedicated server?
this? I'm enjoying the Hunter Six Malden scenario, but have bad frames-around 30 in towns. In contrast, my antistasi game hosted on a hosthavoc server last night was about 70, dipping to low 50s during large fights. Is there any way to host this mission on my server? I got the file and edited it in Eden to change some AI loadouts and uploaded that file to my server, but when i get to the role select screen there isn't any option, even though I checked "player" and "playable" on the main character role. Thanks for any help!

umbral narwhal
neon bolt
#

you cannot see or direct connect to the server
i have tried with the server with upnp selected and not selected

neon bolt
#

it is something to do with portforwarding

#

idk what because i also have a minecraft server running that is working

iron berry
umbral narwhal
neon bolt
umbral narwhal
#

In network options on your PC, is the local network set to private or public?

neon bolt
umbral narwhal
#

That is not what I asked.

#

Settings -> Network & internet -> Status

neon bolt
#

it is public

umbral narwhal
#

It must be private or UPNP won't work.

neon bolt
umbral narwhal
#

Public is the wrong option. That's the locked down one.

#

By default the firewall rules don't allow anything through on public either, but if it works on LAN you must have changed that.

neon bolt
umbral narwhal
#

Maybe when you set that up you had more brain cells.

neon bolt
#

the minecraft

umbral narwhal
#

There is nothing special about Arma anyway. It's just UDP 2302-2306.

#

2302-2304 if you're not doing battleye.

#

If you'd rather ignore my advice and solve it yourself then that's all the Arma-specific information you need.

pine kite
pine kite
#

Then do you see which combination of on/off you have not tried? Maybe your router doesn't listen to UPnP requests. It can be turned off by default as it can be considered a security risk.

neon bolt
#

yea that was the first thing i checked and it shows its on

pine kite
#

Still, your local network behind the router should not be considered public. that is only needed if you are connecting to open public wifi or something.

icy canopy
#

How do i fix this issue
Ive been at it for days
I've literally tried everything that i could find and nothing seems to work

uncut trellis
#

try without USB audio device

icy canopy
#

I don't get what you mean

#

usb audio device?

uncut trellis
#

if you got usb connected headseat unplug that

#

wire or wireless

icy canopy
#

i don't

uncut trellis
#

did you check the solution tips at that link?

icy canopy
#

i have

#

still nothing

quartz berry
uncut trellis
#

ah is this the steamdeck thing

quartz berry
spice spear
#

Hi, Is there any way to fix lost game settings? (restore it) I tested some mods and all of a sudden after about 10-15 restarts of the game all my game settings disappeared (keybinds, cba settings, color theme etc..)

#

It happened to me before but I didn't deal with it, any less now it's annoying... My profile is still the same (basic which the game generated)

pine kite
#

Not unless you have file backups of your document files. If the game crashes or whatever those file, particularly the .arma3profile and .vars.arma3profile may go corrupt. And the game creates new empty ones from scratch.

quartz berry
#

Always keep backups of things you don't want to lose!!!

hoary marlin
#

My friend's shitbrick of a laptop runs arma 3 smoothly for ~10 minutes before it crashes, freezes his pc and forces a restart. could there be any reason for this?

main fog
#

Anyone know what's causing this?

quartz berry
main fog
#

Thankfully I have narrowed down that it isn't any of the Arma 3 Remastered modpack

craggy girder
#

Can someone help me with Arma? My micro doesn't work in Arma 3, but its work in discord and other games, i don't know why..

waxen sail
#

Check the devices are set properly in windows & arma
You can try changing the sample rate (44KHz or 48KHz usually works)

If both of those fail, profiling branch has some audio changes to do with detecting devices, but be aware it's an experimental branch and things can break often if you let it auto-update

craggy girder
craggy girder
floral panther
#

hi, have a problem when connect a server, this error show me,⁠ any solution?

uncut trellis
#

use the launcher server browser to join servers so it can set up the right mods for you

floral panther
#

and how get the right mods?

#

i new in arma 3 sorry

uncut trellis
#

when you play in MP you always need same mods as the server runs

quaint jewel
floral panther
#

ooh i get it

#

thanks

static anvil
#

Hi guys, who can I ask for help, has anyone encountered the error 'C:\Windows\svchost.exe'

static anvil
#

How to deal with this?

uncut trellis
#

the part you wrote down has no information to go on with

static anvil
uncut trellis
#

your friend needs to fix battleye install

static anvil
uncut trellis
#

remove BE files from game folder, verify game files on steam, start launcher again

brave hawk
#

if this does not work, try starting the game as administrator once for it to process things properly

static anvil
#

@uncut trellis Again it gives an error, a battle with her, which could not be activated.

pseudo island
static anvil
pseudo island
#

C:\Users\<username>\AppData\Local\Arma 3\BattlEye
yes

static anvil
#

We have been struggling with the problem for 5 or 6 hours with a 30 minute break. XDDDDDDD

#

No offense, but we called it a waiting simulator in launcher 3, please help, he really liked the game :(((((((((

bronze river
#

have he restart the PC yet?

static anvil
#

Yes

hollow flax
#

hi there I got the 0x0000DEAD error how do I solve it

high salmon
#

What did the rest of the error say?
I encountered 0x0000DEAD only when I packed a mod with a syntax error (pboProject is better than addon builder, since it checks syntax while packing)

static anvil
# bronze river have he restart the PC yet?

my friend found a solution to the problem "download of the file svhost.exe is blocked" on reddit I found only about certificates, but everything is even simpler. you need to move the file svhost.exe from the system32 folder where the second file svhost is located, then go to the compatibility of the arma and click run with compatibility from windows 7 and run as administrator, other actions are unlikely to help

uncut trellis
#

cant say I would ever recommend messing with system files like that

static anvil
#

The other didn't help so I had to do this, but the computer works fine after such shenanigans, and most importantly, my friend will still be able to enjoy the army after 10 hours of hell.

umbral narwhal
#

Might be malware or some sort of windows hack that battleye doesn't know about.

#

If you're playing co-op you can just disable battleye.

gusty flume
#

Hi I downloaded RHS mods from the steam console on another device that doesn't have ARMA 3 installed (I have limited data) by typing "download_item appid workshop id" then I transferred the mods on another device and added them locally with mods from steam workshop but the mods which use RHS don't recognize RHS mods and when I enter with a friend all the mods are colored green but it kicks me out any solutions ??

#

they are loaded its just a visual glitch

steady hawk
#

I bet you installed a wrong RHS. Which Workshop items you subbed

gusty flume
#

they work when i play singleplayer

#

But i get kicked when i play with friends (lan)

steady hawk
#

You answered none of my question

steady hawk
#

I see the point, but why don't you just install RHS from Steam Workshop?

gusty flume
#

the limited data :(

steady hawk
#

Then why you could install it from the website?

gusty flume
#

I used steam console as I said

steady hawk
#

You did not answered my question

gusty flume
steady hawk
#

You could install it from the website. But not from Workshop, which is straightforward way?

gusty flume
#

Can I install it from the website to begin with??

steady hawk
#

Okay, I think now I understand your point

uncut trellis
#

how is using steam console different than using steam workshop if you download on same connection?

gusty flume
#

arma 3 launcher bullshit

steady hawk
#

What?

uncut trellis
#

see this kinda looks like you dont actually have legit copy of arma

waxen sail
#

Steam console with a different, non-limited device -> transfer files (via USB or something) to current device?

gusty flume
steady hawk
#

What are these images and what they supposed to tell?

gusty flume
#

I think

steady hawk
#

That tells me nothing

gusty flume
#

Its just proof that i have a legit copy

steady hawk
#

Okay so, where is your RHS copy in your PC

gusty flume
#

Its in an independent folder from the workshop folder

steady hawk
#

I am just making a wild guess but try

  1. locate your workshop folder (steamapps\workshop\content\107410)
  2. Put RHSAFRF folder into the 107410 folder
  3. Rename the RHSAFRF folder into 843425103
  4. Subscribe to Steam Workshop's RHSAFRF to see if it recognizes it
modern echo
#

.....

uncut trellis
#

you can also try subcribe to the workshop RHS first, pause download

#

copy the files into the RHS folder

#

then verify files

gusty flume
#

I will try

steady hawk
#

Also add this lines "843425103" { "size" "7516251732" "timeupdated" "1620677907" "manifest" "5942706292588186175" }into appworkshop_107410.acf under "WorkshopItemsInstalled"
And "843425103" { "manifest" "5942706292588186175" "timeupdated" "1620677907" "timetouched" "1754094948" "BytesDownloaded" "1369876720" "BytesToDownload" "1369876720" "subscribedby" "208558606" "latest_timeupdated" "1620677907" "latest_manifest" "5942706292588186175" } under "WorkshopItemDetails"

#

Maybe. I'm just making a guess

modern echo
#

overcomplicating things for no reason, steam workshop is best dealt with the steam client itself, not downloading things with the console and expecting it to work, because the console downloads it to steamapps\content instead of where you expect it to place things in

#

stick to the non-workshop version or deal with the workshop downloads on your limited data which clearly you've used up by doing it wrong

steady hawk
#

I know the point and I considered it already. And I ignored it because that's not the point

gusty flume
#

2nd if it ran out my dad will beat my ass

#

its a matter of life and death

modern echo
#

arma 3 launcher doesn't suck, you and steam workshop local management do

gusty flume
#

i am trying

waxen sail
#

Does the console not already use the same method to download from the workshop? Surely it should just be able to be loaded as a local mod and pass key verification?

steady hawk
#

He maybe just moved only the folder

modern echo
#

the console download has no ui/ux to be seen, so you have to wait until it tells you it finished

#

there's no stop/pause either

gusty flume
#

it said depot finished that when i know it completed the download

modern echo
#

ok i guess,

#

are you sure the rhs contents were properly pasted into arma 3 folder like so? (no folder into folder with contents, just one level of rhs folder) did you forget to activate the mods in the launcher maybe?

gusty flume
steady hawk
gusty flume
modern echo
#

you might've put it wrong

#

make sure the addons and keys and files from rhs is the target folder and not inside more folders

#

if you're using the arma 3 directory name make sure the folder containing rhs is called appropiately with the @ prefix

gusty flume
#

steam downloads workshop items in a different folder from the workshop folder then when the install finishes it installs the mod into the workshop folder

modern echo
#

yeah no, that's not how it works

#

it downloads to content

#

well, you should copy the folder from workshop and then paste the acf data with steam client fully closed

gusty flume
#

no it downloads to downloads then installs to content see yourself

modern echo
#

it holds everything in memory

#

and you better subscribe to the rhs contents and pray it validates your existing data.

modern echo
#

see what polpox wrote, you have to append it

#

with steam client closed

#

and hope it recognizes it

#

likely it wont because it sucks that much

#

it does not deal with non-subscribed items

#

so you're better off doing mods the classical way without workshop imo

gusty flume
modern echo
#

you need to be subscribed to the mod if you want things to work with steam and the launcher like everyone else

waxen sail
#

I'm not sure why you need to trick the workshop

modern echo
#

because he doesnt want to use more data on the computer with arma 3 clearly

waxen sail
#

Are the folders just not named correctly?

modern echo
#

the acf is the PITA part, getting steam client to recognize the item

waxen sail
#

Sure but I'm fairly sure you can satisfy a dependency with a local mod

modern echo
#

yea that's what im suggesting

gusty flume
#

they are named with workshop id and i am putting it right know into the downloads folder and hope it validates

modern echo
#

the folder name for workshop items is not the regular arma 3 expected mod name but they work fine when passed in -mod=
the launcher makes junctions to set things up in a more familiar way

waxen sail
#

Right, so rename them correctly instead of playing with steam files

modern echo
#

so, doing it the classical (pre-workshop era) way instead of playing with workshop files

#

reuse the workshop files to build/setup the folders the old way

modern echo
#

and add the arma 3 folder to watched folders in the launcher

gusty flume
#

i somehow found a fix

#

you need to rename the mod.ccp to simple form of the rhs name EX: RHSAFRF instead of RHS Armed Forces of Russian Federation

#

it fixed my problem

cyan spindle
#

anyone know what this means?

umbral narwhal
#

You are loading a bugged mod.

barren fox
#

Hey i am trying to get my mic to work since 3 days now i tried everything running steam and the game as admin choosing the mic in the steam options taking it out of exclusive application mode making the mic the standard mic reinstalling windows i change the input from 1 channel 16 bit to 2 channel ........ nothing works help pls if anybody knows how to fix this it's the same with dayz when i play i'm on discord with friends they hear me fine it's only Arma and dayz where i can't get the mic to work for some reason i really need your help guys PLEASE

waxen sail
#

run profiling branch (but be aware it can break often)

azure ibex
waxen sail
#

I don't think that's how that works, they aren't interdependent
The only thing that would maybe affect is keybind captures

azure ibex
waxen sail
#

even if that were true, it's the complete opposite of the problem they were having

azure ibex
wooden harbor
#

hello, can anyone assist, I keep getting the following error whilst loading a very specific combination of mods. I appreciate it will be due to the combination, but I'm trying to investigate more as it's since I removed ACE... and it seems as if something is still calling ACE, but instead of what Arma usually does - continues to load - it crashes out. Which is rare. So I'm trying to track down the filepath it refers to (stimpacks...???) but can't find it anywhere:

BEGINS

9:59:33 ErrorMessage: Include file z\ace\addons\main\script_mod.hpp not found.
9:59:33 ➥ Context: Preprocessing file: z\bender\addons\stimpacks\config.cpp at 1
Include Stack:
z\bender\addons\stimpacks\config.cpp:1
z\bender\addons\stimpacks\script_component.hpp:4

9:59:33 Application terminated intentionally
9:59:33 ➥ Context: Preprocessing file: z\bender\addons\stimpacks\config.cpp at 1
Include Stack:
z\bender\addons\stimpacks\config.cpp:1
z\bender\addons\stimpacks\script_component.hpp:4

ErrorMessage: Include file z\ace\addons\main\script_mod.hpp not found.


Exception code: 0000DEAD at A31C7F7A
Version 2.20.152984
Fault time: 2025/08/03 09:59:37
Fault address: A31C7F7A 01:000C6F7All C:\WINDOWS\System32\KERNELBASE.dll
file:
world:
Prev. code bytes: 89 52 0D 00 48 8D 4C 24 20 48 FF 15 F6 D9 1C 00
Fault code bytes: 0F 1F 44 00 00 48 8B 8C 24 C0 00 00 00 48 33 CC

ENDS

However, I have searched for this Addons/stimpacks file and can't find it anywhere. Maybe I'm looking in the wrong place??

waxen sail
#

That filepath is an internal one, you won't find it, you may have to grep your mods folder for stimpacks or something if the pbo name doesn't line up (or just start disabling mods 1 by 1 until it works)

wooden harbor
#

Thank you - I did the latter and found the culprit, appreciated

#

Another question I have, sorry:

I have a mod installed. It has various helmets and hats in it. Most of them show up in the Arsenal when I go to edit units in the 3den editor. However there are a few that just won't. However they are in the editor under 'objects' and when I test the mission the player can go over to them, pick them up and wear them.

What do I need to do to such items to make them show up in the Arsenal? Is there a line I need to add to the mod that they come from to get the game to realise it's useable?

waxen sail
#

It might be that the scope parameter is not set for their CfgWeapons config entry

#

I can't remember if gear is CfgWeapons or something else

wooden harbor
#

ahhh - what would I need to do to check this? Sorry I'm very new to Arma 3 modding to this extent 🙁

high salmon
#

Checking using the config viewer is the easiest.
It's opened from the button in the pause menu.
You'll need to find the classname for the item, find it in the config viewer under CfgWeapons, and check the scope property. It should be scope = 2 to be visible everywhere

#

I'm pretty certain that it's CfgWeapons for most gear, but it's been a while

wooden harbor
#

Thanks. Right,

#

Scope shows as 2

#

however ScopeArsenal = 1

#

if thats of any use?

#

well that was strnge... I went to unbinarize the file i saw and it showed as ScopeArsenal = 2 after that

#

so by this logic, it should be selectible in the arsenal via editor?

gusty flume
azure ibex
#

join through launcher and unload all mods first then then follow steps to join.
You obviously are missing a mod the server is running.

ashen socket
#

Is there a way to stop downloading a DLC after you've started? It seems to be blocking the download of a few mods I need to join an op

#

(I'm downloading Spearhead)

umbral narwhal
#

Untick it in steam properties -> DLC for A3.

#

However this will uninstall it. Which may not be ideal.

ashen socket
#

"it" as in? The DLC? It's still downloading lol

umbral narwhal
#

Steam usually gets the idea. If not, restart it.

#

I've had to do this with SOG because I needed to actually run Arma within the next three hours.

ashen socket
#

Ok, seems that did the trick, thanks a lot!

quartz berry
tropic osprey
#

I am currently having an issue where my game will refuse to load.

I am attempting to switch from the profiling build to the standard build since the profiling isn't really useful anymore for performance since everything has been released to the main build.

When I switch, it refuses to load Arma and gets stuck on the loading screen. Now I have tried without mods and it works, I've also tried with mods and it works sometimes. I am trying to load 1 specific modlist and it seems to only bug out on that within the standard build, but when I switch back to profiling, it works again.

This is what the log is staying at on the standard build with that modlist on

pine kite
#

It is better to post the entire RPT log file. That screenshot might not tell everything there is to know about that problem.

Make sure to do an install verification in Steam. Maybe some files were not reverted during the switch.

tropic meteor
#

Need some help with it. I have to constantly verify the integrity of the files in order to make the game a little less brighter, or else the pavements and roads look like a white sheet under heavy sunlight. Any fix for that? Apologies for the low quality screenshot. I just verified my game so it looks normal but if I restart my pc or sometimes, if I close and open it again, it reverts back. You can see the extremely bright pavement in the screenshot

pine kite
#

You seem to be running onedrive. Or it is currently not active in that screenshot. But that is known to mess up your profile settings when it tries to sync your files to the cloud. A pinned message should show how. See if that makes a difference.

tropic meteor
#

I tried changing the brightness values (both of them) along with other options such as contrast and gamma, but nothing seems to work. But again, verifying steam files seems to do the job

tropic meteor
#

Here's My fix to OneDrive or Cloud (drive) error on Arma 3:

Go to Documents or C:/Users/[Your Username]/Documents and set these two folder to 'Always keep on this Device' (it will show the option if you have OneDrive on).

This one, I believe?

pine kite
#

Onedrive should not affect the files of the install, unless you somehow installed Steam or the game in Documents.

Yes, top pinned message iirc.

tropic meteor
pine kite
#

Then it better not be a external/USB drive. Those tend to be slow, and files may corrupt if you disconnect them at the wrong time.

pine kite
#

Maybe, but USB is what makes it slow. No direct access to it. Stutter-lag is likely with USB storage.

tropic meteor
pine kite
#

You will have to wait for input from others. I am off to work now.

tropic meteor
sour valve
#

Not sure if this is the right channel because it's more of a mod issue, but has anyone had issues where ACRE2 runs fine locally but when connected to a dedicated server it breaks? Just having a problem where it all connects to teamspeak but seems to hang upon mission load. Have removed all other mods and tried default missions and they all have the same problem. No issues with run as admin/permissions. Bit stumped here.
If it helps troubleshoot, the ACRE CONNECTED hint stays on screen forever, doesn't go away.

#

When I pick up a default radio item it disappears but it does not spawn a 343 (which is its intended behaviour)

worn jungle
tropic osprey
pine kite
#

You have a huge list of mods. If it works without mods, but sometimes with mods, then the cause is mods. So narrow down your list of mods to find the one that is causing the issues. With profiling branch or not. Mods may have been made for older versions and could rely on old game behaviour. And being not updated since may fail to work later. Or some other mods is updated that throws a wrench in how others work.

TLDR, divide that mod list and test which halve works correctly.

#

It also lists a whole bunch of errors in it. So I would start with those.

wooden harbor
#

Hello, I have some new textures for a vehicle which I have repacked using PBO manager into the correct texture PBO along with the existing textures in it. However they are not showing up in the game. Am I missing something? Are they all individually referenced somewhere else in order to be selectable in the editor?

waxen sail
#

Did you just drop the image files in the PBO or did you reference them in config?

wooden harbor
#

I haven't referenced them, no... So I would need to unbinarize the config and add them?

#

I didn't realise they needed to be referenced

#

Is this where I need to reference them:

#

hiddenSelections[]=
{
"camo_1"
};

uncut trellis
#

your new additions can be a separate addon that runs on top of the original

quartz berry
wooden harbor
uncut trellis
wooden harbor
scarlet parrot
#

Hi, so, i have a problem that, when i try to open the map, the game freezes and i dunno what to do

scarlet parrot
quartz berry
# scarlet parrot nope

Try verifying your files through Steam. Does it always happen? Is it dependant on a specific mission?

quaint jewel
scarlet parrot
steep dust
#

Hi, i have a problem with a mission, i can't end it, "The Peacekeeper"

#

and doing shift + n to enter command" ENDMISSION" doesnt work

steady hawk
#

It's Shift and numpad minus, not N

muted portal
#

Hello there, I'm playing Arma 3 on public branch with a certain set of mods.

The problem me and a few of my mates are facing is that guns don't play any animation nor sound (this only happens for a few of us, not all). No casing ejection, no trigger pull, no muzzle flash or sound. Just the sound of impacts.

We don't run any sound mods, but it's still probably one of the mods we are using fault. The thing I really want to ask is, how would we go about debugging this sort of stuff?

Is running in debug mode with logs enabled enough to tell me when the animation for weapons breaks? Do I need anything extra enabled? Thank you in advance.

#

Does the %appdata% cache folders play any role in this?

steady hawk
#

Unload Mods one by one or half by half

muted portal
steady hawk
#

Maybe checking Config Viewer and see which Mod is influencing the weapon might find the clue. Maybe not

uncut trellis
#

make sure your server forces mod check so you all actually run the same mods

muted portal
uncut trellis
#

no

silver cypress
#

it'd have to be an incredibly shitty mod to break everything on its own, but mismatched modsets will do it 99% of the time

rustic ravine
#

im dumb af i guess

#

but i was playing the game for like month with no problem

#

low setting ofc cause potato pc

#

but

#

after trying to launch it now

#

all it does it gives me black screen after launch

quartz berry
#

No mods?

rustic ravine
#

i do

#

ofc thats what i went into first time

#

but i never really had issues with those mods, didnt install anything new so

quartz berry
rustic ravine
#

alright ill see

rustic ravine
#

Well apparently not

#

The freezes and doesn't respond

#

I'll try again, just to make sure

#

Yeah no

#

Same problem

quartz berry
rustic ravine
#

Really hate to be pain the ass guys, I usually am not that dumb when fixing games

rustic ravine
#

Cause I play sp only

#

But played liked that for some time without problems, it's weird the game really stopped working day to day

quartz berry
rustic ravine
#

Alright

rustic ravine
#

Fixed

#

Thank you very much, why the hell didnt I think of it

lethal grotto
#

Hello, multiplayer seems to not work for me, as both the in game server browser and the one in the launcher fail to show any servers, quick play does not work either. I have a clean install of Arma3 (deleted all Arma related files from documents and steamapps then re-downloaded) I am on windows 10 and using steam to launch Arma (my status is set to online). Thank you for reading and for any efforts in trying to help.

umbral narwhal
#

Are you using any sort of VPN?

lethal grotto
umbral narwhal
#

Did it work before you did the "clean" install?

lethal grotto
fathom bone
#

mostly/last message is No alive in 10000 ms, exceeded timeout of 10000 ms

umbral narwhal
#

Does it do the same thing on the stable branch?

#

(this is perf branch)

fathom bone
quaint jewel
#

2:22:11 [ACE] (advanced_ballistics) INFO: Starting Terrain Extension [cells: 66049] [world: yulakia]
That is suspicious.
The terrain scanning for AB generally does cause lag spikes at mission start.
But right when it start, down to the second, your game freezes. Seems related

#

-noCB
What the heck are you doing setting that parameter. Don't do that
-exThreads=7
Don't use that one either

edgy osprey
#

I have just a small problem im trying to upload my logo but for some reason it gets blocked everytime i try to upload it

#

and im not using anything weird so idk what the problem is

quaint jewel
fierce swan
#

My launcher and game are 100% black after around 20 seconds of been open. Already verified files through steam.

#

Black square is the launcher

fierce swan
#

Fixed

vital wasp
#

So i spend most of my sunday on trying to make it work that i can play Arma 3 with my friends and family and kinda wasted 6 hours while also waisting a lot of the time of my friends and family.
Conclusion: i can't do Port Forwarding because my ISP uses CG-NAT.
The big question is: what now?
We first tried Hamachi and it also didn't work as it seemed to get blocked by anti viruses or firewalls.
But if VPN, Port Forwarding and UPnP doesn't work, does that just mean i can't play Arma with my friends and family?

golden kelp
#

Apologies if this is the wrong channel, and please do direct me to the right direction if not, but a question.

My unit uses a 48 mod modlist including ACRE. We have now twice run into the problem that when we play and people die during the game, ACRE malfunctions for them. They cannot hear anyone nor speak to anyone until they've returned to the role select screen and loaded back in. Once the server restarts it clears up the issue. We have tried a lot, like simulating various death scenarios (mortars, artillery, machine gun, rifles, etc.), but it didn't cause the issue again the whole week until today during our main op where it broke again.

Anyone have any idea what it might be? I am at my wits end 😅

#

Please ping me if you reply to this as I have the channel muted, if you need more info let me know, including the modpack.

waxen sail
#

Have you checked both the client and server RPTs for any errors?
Otherwise there is a dedicated ACRE2 channel in the ACE discord which may get you some better answers

golden kelp
waxen sail
golden kelp
#

Getting a "page not found" error

high salmon
# vital wasp So i spend most of my sunday on trying to make it work that i can play Arma 3 wi...

Some people have had success with radmin or zerotier
I've used Tailscale once for multiplayer in Reforger, I guess that it would work for Arma 3 as well, after configuring
Your antivirus may need an exception added (Use care here, what needs doing probably varies)
And you definitely need to allow whatever networking/virtual LAN program through your Windows firewall, and possibly the router firewall as well depending on configuration

I think you should still be able to join any server, as long as someone else hosts though. Easiest check for that would be to join a public official server

vital wasp
# high salmon Some people have had success with radmin or zerotier I've used Tailscale once fo...

The main problem here is that im personally ok with putting some effort into making it work. My friends and family not though. They did enjoy Arma in the past, but as soon as its starts to need effort to make it work the reply will be "lets just play (enter any other game with easy accesable multiplayer)". So asking them to adjust their anti virus or firewall is to much or making them do Port forwarding. Im now thinking about buying a server but im already stuck with choosing the correct provider and the right amount of RAM. Do you have any suggestions for that?

Thank you by the way for answering my question 🙂

high salmon
#

Hope you can find a solution
Arma with friends is good

pale wind
umbral narwhal
delicate topaz
#

Posted in #arma3_scenario and then remembered this channel exists.

I'm having a really weird issue where all the missions I've made in the last two months (which has been a total of 2 missions) won't load in the server; it'll say "Receiving Data" forever while apparently giving no RPT errors. If I reconnect during this, it acts as if it's spawning you into the mission, but everyone is stuck as a bird with no info displayed anywhere. Does anyone have any idea why this is happening? All the missions other people have made during this time have worked normally. I've double-checked that I'm not running any unusual or new client-side mods.

RPT attached.

restive sequoia
# delicate topaz Posted in <#105463244310728704> and then remembered this channel exists. I'm ha...

I would try fixing that and try again

13:56:27 File description.ext, line 0: '/Header.gameType': Missing ';' prior '}'
13:56:27 File description.ext, line 4: '/CfgFunctions/tsp_mission_action/functions/init.preInit': Missing ';' prior '}'
13:56:27 File description.ext, line 5: '/CfgFunctions/tsp_mission_killhouse/functions/init.preInit': Missing ';' prior '}'
13:56:27 File description.ext, line 6: '/CfgFunctions/tsp_mission_utility/functions/init.preInit': Missing ';' prior '}'
13:56:27 File description.ext, line 0: '/Header.gameType': Missing ';' prior '}'
13:56:27 File description.ext, line 4: '/CfgFunctions/tsp_mission_action/functions/init.preInit': Missing ';' prior '}'
13:56:27 File description.ext, line 5: '/CfgFunctions/tsp_mission_killhouse/functions/init.preInit': Missing ';' prior '}'
13:56:27 File description.ext, line 6: '/CfgFunctions/tsp_mission_utility/functions/init.preInit': Missing ';' prior '}'
13:56:27 File description.ext, line 0: '/Header.gameType': Missing ';' prior '}'
13:56:27 File description.ext, line 4: '/CfgFunctions/tsp_mission_action/functions/init.preInit': Missing ';' prior '}'
13:56:27 File description.ext, line 5: '/CfgFunctions/tsp_mission_killhouse/functions/init.preInit': Missing ';' prior '}'
13:56:27 File description.ext, line 6: '/CfgFunctions/tsp_mission_utility/functions/init.preInit': Missing ';' prior '}'
tribal patio
#

Hey hello to everyone, am having a issue for a few days with arma 3, i been hosting a server with 3 of my friends, all was working fine but one day none of them was seeing my server when i host it, so they tried to host it them self 2 check if i had the problem, and none of that servers were showing to any of us, none of us have installed any new mod, or windows update, it just stopped working for every of us, i have seen a discussion in steam forum from 2018 and i think this is still happening this days, but i didnt find any way to fix it, any ideas? are the arma server list broken rn or is there any way to fix this?

umbral narwhal
#

Hosting not working is the normal state. It takes effort.

tribal patio
#

what does that mean?

umbral narwhal
#

You may have just got lucky the first time? You haven't said anything about what you've checked and what you haven't.

tribal patio
#

i have checked everything i could for the last hours, port of my router, windows services, game files, mods

tribal patio
umbral narwhal
#

Generally it's not worth trying to fix people's port forwarding or UPNP because there are so many reasons it can break and no way to tell the difference between them. Plus a lot of people get quietly moved onto CGNAT and then it's impossible.

tribal patio
#

the bad part is it stopped working the same day that we played

tribal patio
#

thats the part thats makes me doesnt understand anything

umbral narwhal
#

Like I say, hosting not working is the normal state.

tribal patio
umbral narwhal
#

Well, people got worse at it. But windows also blocks it more often (I think default network setting is "public" now) and CGNAT is far more common than it used to be.

#

So usually I just tell people to use a VLAN service like radmin instead.

tribal patio
#

yeah we should try radmin, i heard of it but i dont really like downloading software i dont know in my computer

#

i just checked and the wifi i have rn doesnt have the service of CG-NAT, good 2 hear

umbral narwhal
#

If you did have it working and your internal IP hasn't changed, one thing I've seen is that plugging in a phone (to recharge or whatever) will sometimes mess up windows' routing.

tribal patio
#

how do i know if something have changed, internal ip for what i know, and i checked before, its the same as the local ip from the computer, so that fine

umbral narwhal
#

Not sure I've heard of a wifi connection that wasn't CGNAT.

tribal patio
#

the only think that i know that can mess up with arma 3 is cgnat, but i keep wondering why us all got the same issue, at the same time

#

maybe its just arma 3 fault with our country or something like that i cant imagine what is messing up the server hosting

azure ibex
tribal patio
#

yeap

#

multiple times, but everytime we try to connect each other it just throw us back in the server list

azure ibex
#

exact same mods you all have?
tried different missions?

#

no mods stock missions too?

tribal patio
#

we tryed modded and vanilla and we got the same error

#

apex and vanilla missiones yeah

#

and none worked

azure ibex
#

can you join other servers?

tribal patio
#

yes

azure ibex
#

so if either of you host, none of you can join each other?

tribal patio
#

exaclly

#

thats why i dont know anything 2 fix this

#

we also got the same issue at the same time

#

none of our servers were showing up to the rest, and no one of us could join with direct connection

azure ibex
#

i dont know what the issue could be, sorry

#

i guess keep trying and verify cahce etc...

tribal patio
#

i think we are just going to use radmin until we find any way to fix it

tribal patio
azure ibex
#

i hope it works for you

tribal patio
#

verifying the local files thought steam right?

azure ibex
#

verify game cache through steam

#

yes

tribal patio
#

alr done and nothing, everything seem correct

#

i hope this is an arma fault or something like that and gets fixed soon i dont know, is very weird that it stopped working for us all at the same time

#

the funny part is we played perfectly fine sooner that day, and when we took a break and joined again it doesnt showed up

azure ibex
#

virus maybe?

tribal patio
#

to us all?

azure ibex
#

???

tribal patio
#

all the mods we downloaded were from steam workshop, and i dont usually download software that i dont trust

tribal patio
#

it doesnt matter who host or joins the server, it doesnt shows up

azure ibex
#

again i have no idea sorry

tribal patio
#

but now u scared me am going to make a full scan

tribal patio
#

i hope i could fix this soon

azure ibex
#

i hope you do too

pine kite
tribal patio
#

for what i know only one of them 100% enabeled it, as we are doing the same things 2 trying 2 fix it

pine kite
tribal patio
#

i mean i dont think it could change in anything we left the game for 3 hours and when we came back it doesnt work

pine kite
tribal patio
steady hawk
#

to and two and too are all different word and meaning

pine kite
tribal patio
steady hawk
#

I am making my statement tho, that's too disgusting way to write English text

pine kite
#

It's not about how you say it, it's about what you mean. "to" in "going to" means a direction, not a quantity of 1 + 1.

tribal patio
tribal patio
pine kite
#

Well, no wonder you can't get this issue solved. You lack networking knowledge. So, next time when saying you checked "everything", specify what you actually checked or set.

tribal patio
#

what should i check for what i know i checked everything i could

pine kite
pine kite
#

Specify both. YOu are not at risk of someone hacking you if it is shown here.

tribal patio
#

how do i check each one?

#

though the CMD? ipconfig?

pine kite
#

IP config shows the local IP of the computer. But it shows many IPs. And given your lack of understanding of network-tech, I am not sure you would show the correct one.

If you don't know how to check the IP for port forwarding in your router then you never even did that. Did you just rely on setting the checkmark for UPnP in the game? Then there is no way to check what IP is used for it, or which ports are actually set. It's all automatically done with no feedback to you. Many routers even ignore such attempts to use UPnP.

tribal patio
#

yeah UPnP is enabeled in my router and window services

#

and another games that also work with UPnP works fine

#

and yeah the ports in my router are also open, and working when i check in cmd when i host the server

pine kite
#

CMD doesn't say anything about ports set in the router. (Windows does not know that)

#

Power cycle the router to reset it. Wait for the internet connection to work again. Then try to use that UPnP checkmark in the game when hosting it.

tribal patio
tribal patio
#

will tell u

pine kite
#

If that means ping then it is not using the ports needed for Arma 3. Ping relies on an entirely different protocol using different ports.

tribal patio
#

then how can i check if the ports are even working?

#

is any way to check the state of it?

pine kite
#

And don't trust chatGPT to give the correct answer. I am sure google gives better proper guides on what Port Forwarding and general networking means.

tribal patio
#

i can tell, the help it was giving me yesterday when i tryed to fix this was always repeating the same things i told it that doesnt work

#

i tought chatgpt 5 was going to be better somehow idk

pine kite
#

It's a word predictor, not a knowledge base.

tribal patio
#

the bad part is i cant check rn if they can join to me becouse they arent awake yet

tribal patio
#

maybe that has so much issues when u ask something weird

pine kite
tribal patio
pine kite
#

Not how UPnP does it. I don't know where to verify it.

Manually configuring your router obviously does show it in it's menu somewhere. But every router brand and model has a different user interface so looks different and could be written with slightly different words. So given your lack of understanding and not knowing what you have, I am reluctant in guiding you in it.

If UPnP worked before, then resetting the router should work.

#

Or start with writing down here everything chatGPT told you to do.Then we can verify if that makes any sense to do.

tribal patio
#

i will try it later, and i can tell the interface of my router isnt very easy to understand

#

as i make changes but none of saves up correctly, or change some things

#

its just a mess

pine kite
#

The interface is not meant for the general public. Messing with it does require the user to know what he is doing.

tribal patio
#

i mean for configurating a port is not a mind breaking

pine kite
#

Sure, people have been known to open all ports for 'ease'. Then they have no protection against hackers. Or their internet connections fails to work.

tribal patio
#

i have seen u should open the ports between 1-1000, why is that like that?

#

just curiosity

#

also becouse am studing networking lol, and its always good 2 hear someone that knows

pine kite
#

Those are ports used for the many popularly used protocol/internet services. Blocking those just makes your internet life hell. And generally, what windows has set for them by default is good.

tribal patio
#

am trying 2 open the ports manually, maybe upnp is not working

#

so i will see if opening the ports will work, but my router open the port when needed for what i know

pine kite
tribal patio
#

hahahaha will try if it says something weird, but for what i see is not weird that it fails giving some info

pine kite
#

If you are serious about learning networking, learn what port forwarding means, what is needed for it to work. And what dynamic addresses are (DHCP), and that they are temporary until extended. (if the computer is off, it can't request that) These are likely the issues holding you back. The ports that Arma 3 servers/game relies on are UDP protocol and portrange 2302-2306. That is all.

tribal patio
#

to be honest i didnt learn anything there, kinda sad

pine kite
#

Well, ask that teacher again. It is important to understand what is the internet, and what is your local network. It is not related to ports. But a mail man can't deliver a parcel/package/packet if the address is misunderstood. (whether the mailbox is open or closed)

vital wasp
#

Hey guys it me again. I did buy a Server yesterday and im mostly happy with it. Im having a small issue though.
I uploaded a mission i made and noticed a small bug in the beginning.
I can reproduce the bug easely in the editor and i fix it.
I shut down the server
I delete the old mission file from the mpmissions folder
I upload the new file
I start the server
I start the mission
Mission behaves exactly like it did before my changes

Can someone help me with this problem?

pine kite
#

Did you save the changed scenario and export it? Or accidentally took the old file?

tribal patio
#

hey @pine kite i dont know what happened but it fixed by it self, yesterday wasnt working but now it works

#

i dont understand anything

waxen sail
#

It's networking, nobody understands it

tribal patio
#

it was tanoa maps fault

#

everytime i host a server in tanoa it doesnt show up

#

what tha fuck

waxen sail
#

Have you checked the server logs?

tribal patio
#

how do i check it?

waxen sail
#

In the server profile folder, it's a .rpt file with the date and time

tribal patio
#

is it in appdata or local files?

#

or documents?

waxen sail
#

For me and my local server it's in the Arma 3 install folder, under profile, but I don't know how you are running it

tribal patio
#

what ways do i have to host a server?

#

i am hosting it my self, via arma 3, am not paying anything or using any external app

waxen sail
#

Then it's probably in that folder

pine kite
#

If you are hosting it ingame then the RPT is in the appdata/localsomething/Arma 3 folder

#

What sort of scenario is it for Tanoa? Bohemia Interactive created builtin scenario? Workshop scenario created by others? Self-made scenario by you in the Eden editor?

jolly pendant
tribal patio
pine kite
#

Did you also have the CBA_A3 mod active?

#

If you did, it might be not showing because of the "Show All Missions" vs " Show Custom Missions" toggle.

undone notch
#

I have been hosting a server for my friends using radmin to set up a virtual lan, as my internet provider won't allow me to open ports. Now we're about to do a lan party, will I still be limited by the impossibility for ports opening, or can I host a LAN game without it?

umbral narwhal
#

Nah, LAN should just work. That's why radmin does. Hence "virtual LAN".

#

In both cases you just use the "local" server tab.

azure ibex
modern olive
#

heya, just wondering if anyone has got the feintest clue how to fix this error when i load the game with more than a handful of mods

quartz berry
umbral narwhal
#

Are you sure that's Arma 3? I don't recognise that crash dialog.

modern olive
#

yeah, recently replaced the ram in my system but have been running with the same modlist without issue for a few week until just now

#

hold on ill recreate the full crashlog

#

command line just contains my starting paramaters and list of enabled mods

umbral narwhal
#

Ah, that's perf branch.

#

Check if it works on stable.

#

Also you're running some garbage parameters there.

modern olive
#

Switching to stable results in the same crash allbeit with no crash report

foggy dragon
quaint jewel
#

But the crash reporter probably worked today 🤞

modern olive
#

Issue has been resolved, when i switched back over to profiling branch it took a while longer to switch branches and after booting the game in profileing branch issue was resolved

quaint jewel
#

😮 You didn't click on Send, how cruel

tropic meteor
#

Hello there, lads. I am facing an issue in the game. I am getting consistent 55-60 fps but sometimes, the fps drops to 10-15 for a few seconds, even completely freezing at times. Any idea why this is happening? And is there a fix for this? I am playing on the lowest possible settings because my device is not really that powerful

quaint jewel
#

Its possible to find out why it happens with profiling exe from profiling branch and capture frame. But that's advanced stuff

tropic meteor
quaint jewel
#

Switch in steam to #perf_prof_branch
Then in Arma folder you'll have arma3_x64profiling.exe and the normal one. Swap them both by renaming.
Start game.
Use cheat code ( google arma 3 cheat codes) SFRAME, to capture the next slow frame (below 20fps)
When that slow frame happens, a dialog will pop up, showing what happened during it.
You can click through the tree to see what took the most time during the slow frame.
Probably need me to interpret it, you can also copy/export that captured stuff

tropic meteor
tropic meteor
quaint jewel
#

yes

#

The default is non-profiling exe

tropic meteor
umbral narwhal
tropic meteor
misty widget
#

depends on if your using execVM alot: execVM compiles the script every time its run

#

If a script is run repetitively over and over again,
you want to compile and run it as a function

warm sleet
#

Warlords crashes randomly on Mac + PC

warm sleet
waxen sail
#

Does it happen every few seconds (or a consistent time period)?
Have noticed issues in the past before where network settings being too low caused clients to have stutters every few seconds when there was high traffic. Might have been solved with the newer networking changes though, unsure

delicate forum
#

Anyone who Zeuses and uses TFAR, whenever I launch into the Zeus camera or direct control a unit (I have to for RP moments, unstick an AI driving, etc, quite a bit), and when I return to my main slot/character, my radio will continue to work, however my proximity voice often stops until I restart teamspeak

Anyone else ever have this issue and/or know what the cause is?

willow fossil
steady hawk
#

Faulty Mods or faulty scripts or... the RPT does not contain anything useful to find the cause

steady hawk
#

What am I supposed to learn from that images?

willow fossil
#

idk

#

maybe someone else knows if there is some mod conflict or something i got nothing

#

thank you though

#

do you know if there is any way to figure out what mods are causing conflicts?

steady hawk
#

Unload one by one, or half by half

willow fossil
#

i could try it but the error usually happens like an hour or so into playing so idk

steady hawk
#

It also can be a mission's failure, anyways

quaint jewel
misty dirge
#

every time i play sog prarire fire on crossover (im on mac), batteye kicks me from every mulitplayer server I join and it says "restart game"

#

lemme get a picture rq

wispy horizon
#

hello, my i ask why after i exited the server of the group i play with,
malwarebytes detected an outbound connection to this IP 188.134.84.29 on port 2303 and blocked it?

i checked, and it's not the same IP of the server, could it be a false positive?

pine kite
#

Seems to be an IP in Russia. Maybe some kind of VPN?

#

2303 is the Steam query port. So I guess something is checking if there is an Arma 3 server at that IP. Does malware say which application does that?

umbral narwhal
#

Both the launcher and A3 will spam connections to 2303 on any server that reports itself to Steam.

wispy horizon
#

which is the executable of the game

umbral narwhal
#

It's normal anyway. Game connects to servers in the steam list to check if they exist before listing them in the browser.

#

Sometimes those servers will be on an anti-malware blacklist.

wispy horizon
pine kite
umbral narwhal
#

I'm guessing that they just had the public server list open.

vast verge
quartz berry
vast verge
#

doesnt follow the mouse correctly

#

you can see its stopping a bit

#

all other stuff is normal

#

like this, i try to move the turret left and right

#

only happens sometimes

#

and i aint running any mods that do this lol

quartz berry
sacred lodge
#

also. try doing that with a vanilla vehicle

steady hawk
#

Literally you are running multiple Mods in that video

vast verge
#

it happens randomly to me

#

even when i disable all mods it happens still from time to time

#

hees whats weird: if i run a showcase scenario (vanilla scenario) it fixes it

steady hawk
#

I think I have ever seen such issue. Do you have mouse smoothing?

vast verge
#

it is kinda intriguing for sure

#

all other stuff works normally

#

it happens to a friend sometimes too

#

i tell him mid game to get in as gunner and then he tells me the turret isnt moving lol

steady hawk
#

Maybe check your mouse driver

quartz berry
#

But if it's only in turrets verify the game files using steam I guess or maybe reset controls? It could be some kind of control conflict.

quartz panther
#

RHS BMD-2 model
Theres also only a driver and commander seat

pseudo island
quartz panther
#

now that I think about it
the model started to be in this state after I played on Impass Total War Chernarus

uncut trellis
bronze river
quartz panther
bronze river
#

well then

uncut trellis
unique barn
#

sorry if this is the wrong channel but I really need help getting ZHC's headless clients to work. Does anyone have any experience with that mod? Is it defunct?

umbral narwhal
#

It was pretty popular not long ago, but finding anyone who can troubleshoot it for you is another matter.

#

Most likely the issue isn't with the mod anyway.

unique barn
#

is it something with ports?

umbral narwhal
#

Do you know whether your headless client is actually connected?

unique barn
umbral narwhal
#

uh, that sounds like a misunderstanding.

unique barn
#

all I see when I turn on the mission is its initialized and nothing joins

umbral narwhal
#

A headless client is a separate Arma process that you need to start.

unique barn
unique barn
umbral narwhal
#

I doubt ZHC does anything except move groups to a headless client that's already connected.

#

What I'm not sure about is whether your mission needs a headless client module.

#

That's generally a requirement for a headless client to connect, but possible ZHC creates one so you can connect the headless client after the mission starts.

#

Why do you think you need a headless client btw?

unique barn
unique barn