#arma3_troubleshooting
1 messages · Page 55 of 1
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I didn't just found any problems with my router
Why you can be sure?
bc I dont even know the problem bc this haven't do this before and just today when I try to host server with my friend it just said that forwarding setup router thing and when my friend tried to make server it said the same thing to him
so its not only my pc what does that
I've got a question for ArmA 3 here. I just bought TrackIR and it works perfectly fine in every game, but in ArmA3 when i look around it tries to "snap" back to normal forward view all the time, which looks like stuttering. Does anybody know how to solve this?
Do you mean Double Tap Alt is what you look for?
I've tried that but it didn't work, thats the weird thing about it
Ok so... it wasn't double Alt, I had the problem for a week now and it just fixed itself overnight. Thanks tho, polpox.
If you have no clue what you are doing, how can you tell that something is correct. If the game says it failed to use UPnP to configure the router then it doesn't work. Which is possible if the router ignores UPnP deliberately. (UPnP can be considered a security issue, you don't want to give random programs control over what passes through your router from the internet). So then you have to log into your router and manually configure port forwarding. The bot messsage above has the details about the ports and protocol the game expects. Show a screenshot of how far you got in that if you need help.
Honestly if you're not interested in network engineering then just use radmin.
I believe this was brought up in the past but hasn't come to a resolution (and I cannot currently locate this in the bug tracker)-
Is there a known issue behind or a fix for players sometimes being stuck on the map screen with no respawn button when mission is set to BASE and respawnOnStart == 1?
If we're lucky, a Zeus can force kill a player and get them to respawn, but that doesn't always work
Recently I've been replaying a few singleplayer scenarios and one thing I noticed is that when I come back and boot up the game my save files for the scenario aren't there anymore, as if I never played it before. How do I fix this?
Do you have OneDrive active? Or how do you shut down Arma 3?
I don't use OneDrive, and I usually either shut down Arma from the in-game menu or from the launcher's mod tab. I would like to add: it seems as though every save file I've had for singleplayer steam scenarios is gone. I don't know when this happened or how, I haven't touched SP scenarios in a while. I assume it's my profile?
Since the version number is built into a savegame. And Arma 3 recently updated to 2.20 that might be why old saves look like they are gone. But you can use this site by Lou Montana/Dedmen to hack the version number inside it: https://save.arma3.io/
I tried to play Pilgrimage last night and got pretty far, but today it's as if I never played it. This all happened on the same Arma version.
I would guess Pilgrimage uses profilenamespace rather than vanilla saves?
The easy test for profilenamespace is to save an arsenal loadout and then restart Arma.
I made a loadout in the virtual arsenal and played a little bit of Sniper Alley. Saved my progress, closed the game, came back, the loadout and the save are still there. One thing I noticed is that, unlike previous Arma versions, the square box next to each scenario's name isn't filled in or anything (with the sole exception of Old Man). I played another scenario and completed it and it still didn't have that square filled in.
I have noticed that Pilgrimage starts over, or can't resume, whenever one of the mods gets updated. Maybe that was the cause then.
Or when you have a different mod in the modset and you try to reload the save based on the old modset.
It's the main reason why I rarely, probably only once really, finished a Pilgrimage scenario to the end.
Anyone got some advice for this? Wondering if it's some JIP trickery I can play in init to prevent?
All I can think of is a script to kill anyone in that area.
i cant hear nothing but i can hear diffrent games in arma reforger
Perhaps it would be better to ask a Reforger question in a Reforger channel instead of an Arma 3 channel. #reforger_troubleshooting
Hey there! I'm trying to host a server for my friends over the internet, but for some reason, none of them can see my server. I have my ports forwarded UDP, I tried UPnP on and off, I made sure it was on Internet and I'm sure forced LAN is off. My firewall also has the program forwarded to the ports. They can't even direct connect. When they do, it just closes the window to direct connect
Hi everyone,
I'm currently working on a vehicle mod for Arma 3, and I'm getting a series of config errors related to my class AR_ATTE_Base. Here's a snippet of the RPT log:
0:03:23 Warning Message: No entry 'bin\config.bin/CfgVehicles/ar_atte_Base.model'
0:03:23 ➥ Context: bin\config.bin/CfgVehicles/ar_atte_Base.ar_atte_Base
0:03:23 Warning Message: '/' is not a value
0:03:23 ➥ Context: bin\config.bin/CfgVehicles/ar_atte_Base.ar_atte_Base
0:03:23 Warning Message: No entry 'bin\config.bin/CfgVehicles/ar_atte_Base.simulation'
0:03:23 ➥ Context: bin\config.bin/CfgVehicles/ar_atte_Base.ar_atte_Base
0:03:23 Warning Message: '/' is not a value
0:03:23 ➥ Context: bin\config.bin/CfgVehicles/ar_atte_Base.ar_atte_Base
0:03:23 Warning Message: No entry 'bin\config.bin/CfgVehicles/ar_atte_Base.accuracy'
0:03:23 ➥ Context: bin\config.bin/CfgVehicles/ar_atte_Base.ar_atte_Base
0:03:23 Warning Message: '/' is not a value
0:03:23 ➥ Context: bin\config.bin/CfgVehicles/ar_atte_Base.ar_atte_Base
These messages repeat for various properties like accuracy, camouflage, audible, textSingular, etc.
class CfgVehicles {
class 3AS_ATTE_Base;
class SUBCVAR(Base) : 3AS_ATTE_Base {
displayName = SUBCSTRING(Base);
author = AUTHOR;
scope = PUBLIC;
scopeCurator = PUBLIC;
FACTION_AR_BLUFOR;
SUBCATEGORY_WALKER;
side = BLUFOR;
forceInGarage = 2;
cargoCanEject = 1;
crew = "AR_V1_P2_Unit";
EDITORPREVIEW(SUBCVAR(Base));
hiddenSelections[] = { "camo1", "camo4" };
hiddenSelectionsTextures[] = {
QPATHTOF(data\Shell_co.paa),
QPATHTOF(data\Legs_co.paa)
};
class textureSources {
class SUBCVAR(texture_0) {
displayName = ECSTRING(main,3den);
author = AUTHOR;
textures[] = {
QPATHTOF(data\Shell_co.paa),
QPATHTOF(data\Legs_co.paa)
};
};
};
textureList[] = {
QSUBCVAR(texture_0), 1
};
EMPTY_BACKPACK;
EMPTY_ITEM;
EMPTY_WEAPON;
EMPTY_MAGAZINE;
};
};
If anyone has experience with this kind of issue, I’d greatly appreciate it!
Thanks in advance!
Now it's only being seen in LAN
Kinda normal. You might be on CGNAT, or you might have got one of 10 settings wrong. Easier just to go straight for radmin.
Yeah, that's what we decided on lol
Radmin is a really neat piece of software. I can only guess it's written by the NSA for cyberwarfare harvesting purposes.
How may I disable workshop downloading, so that I can play the game?
Note: please no suggestions of unsubscribing, manually, to the hundreds of mods. I would like to keep them when I have better internet.
Steam Arma 3 options for workshop have the option to enable and disable specific mods locally. Not sure exactly what that does though.
Interesting suggestion. Thank you.
My workaround was running arma3launcher.exe in the folder directly.
my server wont load a selected mission for some reason anymore? no major errors I can see in the console but a couple days ago it was no trouble and suddenly now it sits on a loading screen for an hour without going anywhere
check the preInit/postInit entries in the RPT, see if it's stalling somewhere.
the server itself connects to steam servers happy as, but actually loading any missions even ones which loaded without trouble a couple days ago it just sits on a loading screen for hours
21:27:48 Mission world: BTHBC_Mountain_Lakes
21:27:48 Mission directory: mpmissions__cur_mp.BTHBC_Mountain_Lakes
21:27:48 [CBA] (xeh) INFO: [5014,164.677,0] PreInit started. v3.18.4.250711
21:27:48 [CBA] (settings) INFO: Reading settings from settings file.
21:27:48 [CBA] (settings) INFO: Finished reading settings from settings file.
21:27:48 [CBA] (xeh) WARNING: One or more children of class CAManBase do not support Extended Event Handlers. Fall back to loop.
21:27:49 [ACE] (common) INFO: Parsed Settings Configs [0.0 ms]
21:27:50 [CBA] (xeh) INFO: [5014,166.618,0] PreInit finished.
21:27:50 No speaker given for 'Kyle Harris'
21:27:50 Speaker Male06_F not found in CfgVoiceTypes
21:27:50 d:\Bis\Source\Stable\Futura\lib\Network\networkServer.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing!
21:27:50 Attempt to override final function - bis_fnc_storeparamsvalues_data
21:27:56 Error in expression <ffectCreate ["ColorCorrections", 2500];
Sw_PPEffect ppEffectAdjust [1, 1, -0.01,>
21:27:56 Error position: <Sw_PPEffect ppEffectAdjust [1, 1, -0.01,>
21:27:56 Error Undefined variable in expression: sw_ppeffect
21:27:56 File thermalD\ѕуРР?�ћРЫх..., line 2
21:27:56 "Deformer: deformSet function mode: set, source MissionStartPost"
21:27:57 "Deformer: init found 116 affected objects"
21:27:58 "Deformer: applied 127460 height points"
21:27:58 [CBA] (xeh) INFO: [5075,174.593,0] PostInit started. MISSIONINIT: missionName=ImperialArkon4, missionVersion=54, worldName=BTHBC_Mountain_Lakes, isMultiplayer=true, isServer=true, isDedicated=true, CBA_isHeadlessClient=false, hasInterface=false, didJIP=false
21:27:58 [CBA] (versioning) INFO: [5075,174.728,0] VERSIONING:cba=3.18.4.250711, zen=1.15.1.36, ace=3.20.0.104, tfar=1.-1.0.334, ctab=2.2.2.1, ls_core=2.1.1.0, swop=2.0.0
21:27:58 [ACE] (common) INFO: ACE is version 3.20.0.104 - CBA is version 3.18.4.250711 (min required 3.18.2)
21:27:58 [CBA] (xeh) INFO: [5075,175.015,0] PostInit finished.
21:27:59 [ACE] (common) INFO: Settings initialized.
21:27:59 [ACE] (common) INFO: 15 delayed functions running.
21:27:59 [ACE] (refuel) WARNING: World BTHBC_Mountain_Lakes: ace_refuel_positions is not configured; can load slower
21:28:03 "Deformer: adjusting local objects for 1516553728"
the only thing(s) thats out of place that I can tell is for whatever reason an ace refuel position now exists and needs itself set? wouldnt have guessed that delay a load by an hour tho, otherwise deformer blowing chunks
the host advised reinstalling all the mods
the new problem after that is that the server doesnt believe that ace exists anymore, and any mod that requires it wont load at all, is this a server fault or the ace update yesterday?
3AS_ATTE_Base comes from another mod? is it listed in CfgPatches?
Yep
I have these mistakes in RPT, but in games it works properly.
A vehicle without any model works fine in-game? Weird
I have the model in game, that weird. in rpt say : "no model entry" and in game i have the model 😢
i'h found, it's a other addon make conflict
My arma doesnt want to start with mods on everytime i tried to open it, it crashes and a message pops up saying Arma 3 has exited in an unusual manner and saying exit code 0xC0000005 and sometimes 0xCF something can someone help please.
Try ripping out the mods until it works. If it still gives the same error then it wasn't due to mods. Important result to know for further troubleshooting.
These are the common known error codes: https://community.bistudio.com/wiki/Arma_3:_Unusual_Process_Exit
Thank you!
I've got a strange issue with Arma 3 where it changes my audio device in Windows to my speakers when I want my headphones set the default device. This isn't a big issue in Arma as I set the output device in the ingame settings to my headphones but it means if I alt-tab every other program comes out of my speakers, as well I can't record Arma 3's audio when I have Nvidia Shadowplay on
This only happens in Arma, it doesn't happen in any software or game i've tried
I don't know want to have to reinstall Arma to fix this so if anyone can recommend a solution from doing that, that would be great
Was the ability to access custom links on the home screen changed?
I just noticed that links on Armas home page no longer take you to the designated address with links that are added via mod/cfgpatch, but SITREP and view changelog links work fine assuming because they are official Arma URL's.
You need to unsubscribe mode and than clear steam cashe.
You need to have same audio device as default on arma and shadowplay.
What host are you? Try clearing cache.
Resolved a mod hid itself and was fucking things, systematically removed mods from my game and then resaved the missions and unmounted them from the server till I found it
I've been putting up with this weird UI bug for while. Open a 1080p of Arma on a screen larger than 1080p like 1440 or 4K.I am on 4K. Now drag the windowed Arma process borders on left and right until you have a 3840x 1080p view, wibdowed on a desktop. The view has black bars left and right no matter if you select auto no stretch or, stretched. Same when setting ultrawide stretched or no stretched. It works on 16:9 or 16:10 ratios.
Anyone maybe please can shed some light. arma3 keeps hanging on 10:39:42 Creating action map cache in the RPT and does not go any further. Vanilla is fine and noted modpack works fine for a bunch of other people.
not really much else to do but to test adding the mods one by one
I was really hoping it won’t be the case 🥲
Well, focus on the mods that have something to do with terrains. That might get to the issue quicker. But in the end, everything needs to be tested.
Or actually, it may not be stuck on the action map cache. Since that line was printed after it succeeded that. It could be whatever it tries to do next. So whatever RPT line that should follow it might be the issue. Compare with vanila RPTs, or those from other players that succeeded in getting the modset starting.
Thanks for pointing that out. movesType load time and Loading movesType does not appear.
Me and my friend have run in to a strange issue. When connecting to my server he's stuck in the connecting screen. Deleting the profile folder contents solves the issue, but re-using the settings folder for keybinds breaks it again. Are the keybinds the entire reason for the issue? - After wiping the folder and changing settings it breaks again
problem with server, using FASTERhttps://cdn.discordapp.com/attachments/602087451279884298/1397229248887914657/image.png?ex=6880f6a4&is=687fa524&hm=d218f203d31beff57d42a4e71016c6781f1ae481eceb5b51141e2cd00701f0b1&
am not sure if its a faster issue though, i have file patching on allowed for all clients, and verify signatures off
cant find anything on google about "session lost error verifying client data"
top dedicated host bottom headless client obviously
happens with no mods too
anyone know why
?
Sadly that error could be anything
How has the portforward been done?
check that community wiki link for more information
upnp portforwadd fine been using it for years, think its the new profiling updte, as disabling it deosnt give me errors
Might be, best of luck since you figured out a solution :)
Getting crashes whenever I exit the game
"0xC00000005 - STATUS_ACCESS_VIOLATION"
Been reading online about it, im currently on profiling branch, my PC specs are more than adequtte for the game, and I've never had this issue until earlier today (about 9 hours prior to this message)
If anyone can clarify if they are also getting these issues when closing their games, I would appreciate it, so I know its not just my end.
a lot of friends of mine are getting it too.
Try the normal branch. If it goes away, report so in #perf_prof_branch
What microphone, Which OS do you use – Windows, Linux, or something else?
Usually set it to default Windows Audio input device. And make sure it doesn't record in some funky strange samplerate. 44100 Hz should be fine.
How many hours you have for Arma 3?
where do you try to talk?
my friend can join to server and they have same my mod but my game stuck at there
Hey guys, ever experienced turret controls being EXTREMELY slow and jittery on Arma 3?
It starts working semi okay if I boost my mouse smoothing setting to the max but otherwise it barely moves and inch
I think I found a forum post mentioning this but the forum's down
Hi, I’m having trouble loading a mission I made in Arma 3. I’ve placed the mission folder in the correct location (Documents\Arma 3\missions), but when I try to open it in Eden Editor, I get an error that says “Cannot create scenario.” I checked the mission.sqm file and there doesn’t seem to be any DLC content or obvious issues. The scripts and other files seem fine too. I’m not sure what’s causing it. I’d really appreciate any help or if someone could take a look at the mission folder to figure out what’s wrong. Thanks!
Other peoples can talk on the server that you try to talk? Can be turned off voip.
Or you using tfra or acre2 with ts3?
Did you try without mods?
Before anyone can take a look, you should show it first. So how about a screenshot of it. Also, any specific modded terrain, or vanila terrain (Altis, Stratis, Malden)?
Altis
I’ll show the u the screenshot when I get home
I don't know much about scenario creation. In fact hardly anything. So I am not the one to give solutions. I am just saying people can't read your mind. Got to show them something.
My game still crashes
To be clear.
Did you try playing without the mods?
How do you exit the game?.
Is the game been playing for very long time?
Ask them to restart the session.
Oh lemme change that
I tried everything and I deleted the game and download it but it still not joining
You'll likley need to wipe your profile in the documents folder. My friend has the same issue
bump
Hey guys - all i play is ARMA 3. i have made 0 changes to my system or headset and no driver updates have occured but for some reason gunshots now only seem to come out of my left headphone. My headset is configured correctly. I have unsubbed from all mods. I am not using any audio enhancements or spatial options on my headsets and it ONLY happens in Arma 3. I have tried uninstalling and re-installing. i have tried a different headset and its the same thing.. any ideas?
Same problem after wipe😒
I think the problem from steam but I don’t know how to fix it
Try host vanilla mission and no mods enabled.
Remove anything extra to first prove basics work.
Ok I will try
can i not load western sahara cdlc and reaction forces cdlc at the same time? im getting constant random crashes with both
Mac?
windows
What does the crash say
same thing
Then it does not seem to be mod problem.
how can i fix it pleas
can you join to voice?
then i will share ny screen to you
@uncut trellis
No I don't know how to help with it
Could anyone help me out with this problem?
18:40:54 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
UK3CB_Factions_CW_SOV, UK3CB_Factions_CW_US, UK3CB_Factions_KRG_I, UK3CB_Factions_CW_SOV_O_EARLY, UK3CB_Factions_CW_SOV_O_LATE, UK3CB
The mods are in the server but it refuses to load them. Are the mods discontinued or broken currently?
3CB factions? No.
You could check that easily enough by loading it locally.
Usually with a server it's just a mod or two that failed to download properly.
Any sugestions on how to prevent that from happening?
Uh, depends how you're managing your server.
It's often the equivalent of turning it off and on again.
So just keep turning it on and off again until it works?
If you want further advice you need to provide far more information about your server.
Like what exactly?
Did You try allowedFilePatching = 2;
Can that help?
I shall try that in the morning
Long time ago we had same problem.
I could not join dedicated windows server until we started looking in to server it self.
Where do you try to join? to a friend hosted?
Ask him to restart router.
Restart server box it self.
also wipe cache if there is any.
I lied, i tried it tonight and it didnt work sadly
File patching has absolutely nothing to do with this
Send your server RPT/logfile. It'll say where the problem is
Its mods missing from the mission apparently but sure.
This it?
yes looks like it, I'll check in 5 minut
👍
Your mission says it needs 3CB Factions, Your modlist does not list 3CB Factions. You're just missing that mod
There are two mods 1673456286 and 2140308792 that are empty
Ah 1673456286 is 3CB Factions. but its empty
go to the folder D:\Gameserver\varserver\1413774\583496184\1673456286 and check whats inside
🫡
2140308792 is "ACRE Animations - Deprecated" maybe don't run deprecated mod 😄
Im guessing filezilla is a must for this stuff?
Uhhhh, might need some help locating this stuff, because unless its in the 4net FTP files, it aint in my D drive
Whatever tool you like best 😄
Well I don't know where your mods are at, thats what the log says where they are
You are renting the server?
Did I forget to mention that? Does that change much?
Yes, you are paying for support from them, message their support and tell them to solve it for you
"With automatic steam workshop installation, the modfolder for 1673456286 is empty, the download is broken, please fix it"
Thank you so much, sorry for the time wastage
If you are renting the server online, complain with their support department that their system doesn't download the mods properly (does a verification) before it allows the server to start. If you host it from your own system, then you need to figure out what goes wrong on that side.
To anyone familiar with ACE medical, I am having an issue where AI will shoot me once, and I fall over like I am unconscious, however the screen doesn't black out and I am still able to move my head. I've had this issue in the past but it's been so long that I don't remember what CBA setting is causing it
hey so I keep getting this weird error where my server isn't willing to load up a mission (keep getting sent back to the role selection) and the only error I get is this
16:17:34 No entry 'bin\config.bin/CfgPatches.'
like it isnt telling me what the actual issue is, what is causing the error
All that error says is that you have a broken mod
Check the rpt to start
It might say what the broken mod is, but I don't remember
If you can't find it in rpt, then it's disable half and test, repeat until you find the mod (probably easier to do on a client, not certain)
Try repairing the mod in the launcher (or getting new files if it's a dedicated server)
If it doesn't work, then report to the mod author if possible, (or just fix it if the license allows)
It might just be that you have a broken mod on the server
(I don't think missions have CfgPatches, but I haven't done much with missions, so not certain about that)
Missions will check CfgPatches for dependencies. That's usually a different error though.
Hey all, I’m running into a weird AI issue on my dedicated server. Some enemy units stand completely still in an idle animation (weapon pointed at the ground, the double-Ctrl. stance) but still shoot accurately. They never enter combat stance or move, just shoot from that idle pose.
I’m using LAMBS_Danger, LAMBS_RPG, LAMBS_RPG_RHS, LAMBS_Suppression, and LAMBS_Turrets, but I’ve tried disabling all of them and removing them from the server, and the issue still persists. Interestingly, this happens on most scenarios, except Impasse: Total War (even though I sometimes encounter it there, too), and never when I used to host locally, only on the dedicated server.
Has anyone encountered this? Could this be a server config thing or something related to mission initialization?
Is that a Linux server and are you running advanced rappelling?
Windows server, and yes, I am running that mod.
I have all of the "advanced [x]" mods installed.
Curious. Would be the first time I've seen it on a Windows server.
Remove Advanced Rappelling & the urban one and see if it fixes it.
Do you know why these mods could cause something like this?
No, but it's common.
Quite odd. Thank you, I'll try it out.
Is there a way to add a mod to a rented server manually? 4net support is a bit lacking at the moment. And the mod folder that i need is empty.
Under their features it says "full FTP access".
So somewhere in their UI they should have FTP login details, and then you can upload whatever manually.
What I'd try first though is deleting the mod folder. Should force their system to have another attempt at installing the mod.
is said mod folder in the same place?
Never mind ill find it
The -mod line you can see at the top of the RPT is a list of folder names it's trying to load. In case the rest of their interface is unclear about that.
Oh yes, you want me to delete everything is that line?
Only the broken ones?
I guess it won't work because their system should be auto-updating anyway.
That missing mod is tiny anyway, may as well just FTP it.
They have some FTP info here: https://www.4netplayers.com/en/wiki/arma-3/upload-own-mission/?_gl=1*1q6ae2h*_up*MQ.._gsMQ..&gclid=CjwKCAjw1ozEBhAdEiwAn9qbzavvwtJE-KWGmYksiKNVe022pmyvWR5vlVZdKyK2kzYIGL39QBnLgxoCNgsQAvD_BwE&gbraid=0AAAAADt7_8JI9WHrjszziGkePAiTKnabt
Thanks
Hello, in the last few weeks I have noticed that there is a big spam of desynchronization error messages on the server and in the game it manifests itself that for example doors open only after 1-2s after click to open. At the moment I have no idea what it could be because we practically didn't change anything on the server, has anyone encountered this error message?
Error messege looping:
_x setVariable ["DNI_desync", _desync, true>
2025/07/26, 12:28:30 Error position: <setVariable ["DNI_desync", _desync, true>
2025/07/26, 12:28:30 Error setvariable: Type String, expected Namespace,Object,Group,Display (dialog),Control,Team member,Task,Location
2025/07/26, 12:28:31 Error in expression <Ping", "_avgBandwidth", "_desync"];
That looks like a mod bug?
I have a mouse issue, it begun just recently as I upgraded my monitor to a 4K capable one. Whenever I look around in game, through scope or generally....the camera view "twitches" straight down and keeps rotating by itself.
It's quite wierd...I've managed to mitigate it slighlty by maxing out the mouse smooth setting. I've also matched the desktop resolution, and I am playing fullscreen.
Is there a way to calibrate it perhaps?
Mice do often have recalibration software, but Arma's only reading inputs from some Windows API. I've never heard of it doing anything weird.
Maybe something with DPI?
If you intentionally turn up or down it behaves normally though?
How do you mean? Like looking up and down in game? Or turning DPI up and down?
looking up and down.
In game it glitches at certain angles and movements....camera then looks straight into ground and spins around
When in that glitch, I can't look up it just keeps throwing me back..
Yes, but when it's not in the glitch.
I can look up and down, yes... and sideways. Not sure if the glitch triggers by DPI or something else. I am now running ARMA with no DLC or mods.
It is also quite random
If mouse smoothing helps then what's happening is that there's an occasional giant input value. Mouse/driver bug probably.
Maybe, it just started now...when I switched monitor to larger one.
I've used same hardware for years...
Driver having a bug relating to the screen size is possible.
I turned down smoothness now, and increased the DPI... not glitching as much now..
Could be some sort of mismatch in screen size detection things...
Maybe I should reset it all and redo a calibration?
Worth a shot.
With some mice you can just uninstall the manufacturer driver and use stock USB input instead.
It's a MX Master 3 from Logitech...wireless. Worked fine for past 5 years or so
But yeah, could definately be a driver thing too... works fine in other games though
Arma using different input API probably.
Or being worse at throwing out bogus values.
Mouse input is kinda trivial for games. They're basically getting x/y diff values every time you move the mouse.
Yeah, makes sense
but it's windows so there are like five different ways to get those values.
I switched to fullscreen windowed mode now also...seems to improve.
Arma features 😄
Thanx for helping!
Not sure exactly where to put this but here it goes.
I found a possible bug with editor placed AI and their engagement ranges on dedicated servers.
Nothing I have done will get the AI on foot or in vehicles/tanks to shoot at ranges over what they are hard coded for. I have tried Dynamic Simulation, Spotting Distances, decreased player camo, skill levels etc... I have even shot at them expecting return fire but no luck.
There is no problem in SP and MP hosting the missions, the AI will shoot once they see you at long ranges.
The only work around I've found is placing an AI unit down through Zeus. Once they see you they will commence shooting.
If I group the editor placed AI unit to the Zeus placed unit, they will begin firing.
Easily replicated. On Atlis at the main airport, place yourself in a NATO M2A1 Slammer and at the end of the runway place an AI CSAT T-100 and T-140k not grouped.
The AI T-140k will shoot at you but not the AI T-100. If I place an AI T-100 down through Zeus it will shoot. Grouping the AI T-100 to this Zeus placed AI T-100 it will begin shooting.
No mods or mods loaded makes no difference.
Is this a bug or what could I be doing wrong.
Im encountering the same issue
Could someone help me find what this is? Its preventing my mission from loading slots. "na3_characters_f "
Something malformed somewhere, it should be a3_, but there was probably a newline \n before which got corrupted somehow. Is there any more info?
The only info i have is from the rpt logs
ignore it, false warning
I believe i ran into an bug.
Im currently in the mission "Tipping Point", where we are in gun boats on the way altis i believe.
Then 2 jets start attacking us, and i die.
IIRC i should not die, and advance to the next mission.
Not sure what info i shall provide so please let me know.
(I only run JSRS, happens without it as well.)
do you die die? or are you knocked into the water?
Can anyone help, my arma 3 often crashes when I run it from Arma 3 Launcher or Arma3sync, this happened when I upgraded my PC and on my previous PC it never crashed with the same mod, and this crash is quite severe until the entire screen freezes like a deadlock.
Ok, cheap shot. Did you replacing the monitor kick up some dust on your desk and that got into the optical eye of the mouse?
Try unloading all those mods, does it still crash? If not, focus on isolating which mods make it crash.
Doesn't matter what it did on a different PC. It matters what causes it on this pc.
if your mouse is wireless, it's on low battery
or interfere from other wireless device
I have tried to delete all mods and the results are safe, but when I subscribe to some mods it always crashes, especially the CUP and RHS mods, I asked the GPT and they said it was because the mods were not listed correctly in the Arma 3 Launcher so it crashed but I don't know. different from my previous PC, every time I subscribe to a mod and run it, there are never any problems until deadlocks.
sorry for my bad english
Is this because of the AMD software? Because it was fine on the previous PC.
I asked the GPT
You can at least forget it and don't just listen to it
I have tried to delete all mods and the results are safe
So you know it's a Mod issue. Try to use less Mods to find which is the faulty Mod
do you have the error/crash code?
I don't have
Hazer means messages like this one: #arma3_troubleshooting message
Well, I've used CBA, ACE, and RHS mods because previously chatgpt said try disabling CUP, and the result was safe, but when I ran it again it crashed. I don't understand maybe I'll try again with a few mods
There was no warning when the error occurred, but my entire PC screen froze and I couldn't even press anything other than turning off the PC via the power button.
Please stop using gpt for answers. It does not know anything
It's data scrubbing and combining tool that makes scrambled guess.
It's like magic 8 ball
I understand, sorry, because previously I didn't know where else to ask
and panic
If the game crashes when you are not using mods then you have to look at Windows for answers. Look into the Windows Eventviewer for messages showing up around the time your game crashed. Maybe it is a hardware issue.
When the game crashes, I can't do anything like typing on the keyboard or moving the mouse, even the clock on the bottom right stops working. The only way is to restart the PC using the power button on the CPU. Is that still possible to look into windows Eventviewer?
I apologize for bothering you all🙏
It's alright gpt is marketed as thing people can ask from.but it don't really know anything for real.
Eventviewer could show something happening yes.
That kind of hard crashed are not very common
It could be problem with your GPU.
yeah i think maybe like that
how to view logs in eventviewer ?
Not when that freeze/crash happens. But often some events just before are registered and saved in the event log. You can look at them in retrospect.
I don't have guide at hand.
I would put that question into Google.
Eventviewer in start menu (Windows 10)
Oh sorry, I mean how do you see the log in the event viewer?
okay wait, I'll try
Not all events are a big problem. (or even related) Just focus on around, just before the time the crash happens. So synchonise your watch with your computer clock.
But they might provide clues what happened.
I didn't find any logs related to arma3, but I did find an error that was almost the same time as when I crashed. my arma 3 crashed at 18:14 but in the log it only shows 18:08, and the error reads: The Secure Boot update failed to update a Secure Boot variable with error Secure Boot is not enabled on this machine.. For more information, please see https://go.microsoft.com/fwlink/?linkid=2169931
It has to be seconds before the crash happened. Secure boot wasn't it.
It doesn't show Arma 3 in particular. As said, it could be hardware related. Power or temperature issues. It usually shows signs of a restart in the System section, on occasion you find related events in Application. There are more event categories in "Applications and Services Logs" and filter options to search more fine grained. But you need to be a Windows-wiz to know where to look. If there isn't anything obvious before the restart-related events then forget about it.
I die die in the boat, hunched over and the death screen appears :/
I’ve tried advancing the mission via the debug console as well but that didn’t work either.
Related to: #arma3_troubleshooting message
I've replayed the entire Tipping point mission, i still die at the end in the gunboat :/
And whenever i try to advance the mission manually via ["A_in"] call BIS_fnc_endMission; i get an error
No entry 'A3/Missions_F_EPA/Campaign/description.ext/Campaign/Missions/A_out.A_in
I've verified my files, i've re-installed the entire game, same issue.
This one time where after 2,960 Hours of playing this game wanting to check out the campaign i can't.. 🫠
Is AMD Adrenaline 25.6.1 recommended or are there any features of this version that cause crashes when I use a lot of mods?
looks like RHS is not loaded in the server
Post the 2nd table of the RPT log file that shows them.
That is only a list of the mods you want to be loaded. Doesn't mean the server management tool actually succeeded in getting them.
RPT shows it didn't even get to that part. Either it crashed, or it is still stuck in processing all your mods.
what do i need to do?
Find the mod that slows it down. Remove a mod (or more) and see if that speeds it up.
i'll get rid of rhs and see what happens
Only load the bare essentials. CBA_A3, Antistasi whatever. Check if that runs. Then add the RHS mods to it. Check if that runs. Then start slowly adding other mods in piecewise. Since you cannot be sure those work together.
Try without that bugfix mod. As that seems to generate an line that it cannot be found.
ok
also how do i make it so that you can load in without having to have all the client side mods - but you can run them if you want
That is not how servers work. Most mods need to be loaded on server and client.
But if you are sure a mod is client side only, then make sure verifysignature line is equal to 2. And the mod's Key file is in the server's keys folder.
i'm pretty sure MRB/ automatic view distance and the sound mod are client side
and blastcore
verifySignatures = 2; https://community.bistudio.com/wiki/Arma_3:_Server_Config_File
Doubtfull. If it deals with how AI is supposed to respond to smoke and stuff.
what does 0 mean? that's what it was on by default
Then someone set it to 0. It is 2 by default.
if i set it to 0 could any client side mod work?
Anyway, you can read it in the link I set.
0 means it does not check for signatures of mods. Anyone joining can come with any mod they want. And that is going to cause chaos with your intended gameplay.
Like invisible players/gear/vehicles.
Start from nothing with mods. Work your way up to more slowly when the previous proves to work.
it takes ages to install mods
Hence why you want to use as few as possible.
Do i need to only keep the key and delete the folder?
Copy the bikey file from the mod (inside mod key folder) only to the server keys folder. That is all you need to allow it.
The server can now be found yay
if i delete the mod will it delete the key?
No
with the server the keys automatically go into the bikey folder
some server management tools/portals do it for you (copying/moving when starting the server) but not all.
should i just delete the files
If you don't want to allow it, yes.
also what are "all the files"
so get rid of these if I want them to be non essential
If you will need them for the server at a later time then keep them. If you are never going to use them, remove them.
i mean for client side mods
like for a sound mod
would i delete the folder and the bikey would stay?
YOu will not need to load clientside mods on the server. And neither do you need to keep them on the server storage. Technically you only need those bikey files on it to allow them as optional.
Well, I wasn't sure what you mean with "those files' . Could mean any kind of mod.
If you copy and paste them to the server keys folder then they are seperate from then on.
the server does that automatically
I think all's good
Well, in that case you will have to load all those mods on the server. Or otherwise it doesn't do it automatically. It wouldn't know which keys to put there.
I found a possible bug with editor placed AI and their engagement ranges on dedicated servers.
So I guess no one has an ideas?
Or the solution is to just run Zeus missions?
Needs a lot more investigation into why there's a difference.
Whether it's due to spotting or not, for a start.
Tried literally everything.
spotting, reduced player camo, max server view distance, max skills, turned on and off Dynamic Simulation.
Works when i host a mission MP server.
Something with editor placed units that are tied to their hardcoded engagement ranges.
If you start the mission and place down a zeus unit same as editor placed one, they will see and shoot at you. If you attach editor placed unit to zeus unit ( were it is the boss) , the editor palced unit will then see you and shoot.
If you copy and paste that editor based unit and place it down, it will see you and shoot.
Used Faster and TADSTs, no mods or with mods, no difference on dedicated server.
tried a repair of arma?
Yes. Even ran it from my other computer validated both copies. Same thing.
If you place a unit through Zeus, it will shoot at you outside its engagement range.
Using tanks for this purpose.
Ranges would be over 700 meters. Sitting back at 1 to 1.3 kms no editor placed tanks will shoot at player.
Using Zeus, placing same unit it will shoot at player if they see him at ranges over 1km
Never recall seeing this issue before in arma 3.
Arma 1 and Arma 2 , hell even Iron Front 1944 never had this issue.
I'd test but apparently one of the CDLCs got an update :/
im testing it now, and cant reproduce it
i cant reproduce this. is this an issue only on dedicated servers?
only dedicated servers yes
do you have a missionfile?
I can get you one.
It is easy to reproduce though.
Use Altis and place tanks down at either end of the runway.
Make sure you have zeus down and play and watch
did that, they engaged as soon as they spotted eachother
on a dedicated server? or through MP?
dedi
Maybe 3 actually
The tanks shot at you on a dedicated server? What ranges?
it was 3 that got updates
1400m
What tank shot at you? and on a dedicated server? The CSAT T140k is the only one who will shoot but the T100's wont unless you get closer.
Zeus placed units are perhaps more active from the get go.
Have you tried setting the editor placed tanks with waypoints or different combat mode? And altered their skill level
Yes, tried waypoints. Set them to combat mode and maxed all skills to 100%.
They will fire at you when you get to within 600 or less meters.
At longer ranges they will not.
The T140k will engage at ranges over 1km editor placed and on dedicated server.
If you attach one of the T100's to it as subordinate, they will begin to shoot as well.
Again all spotting options turned to max.
I dont recall this being an issue before in Arma. Have been using dedicated servers since Arma 1
Increased View distance on server to over 5km too
Have you tested what their knowsAbout value is for the player?
I have tried that too. Even decreased camo of player still same result. Again all on dedicated server. Other ways no problem
Yeah but you haven't said whether they're not shooting because they can't spot, or some other reason.
So check the knowsAbout value.
Bump 🙂 Its an Arctis Nova Pro Wireless
The arctis crap has some Mono Sound Output Mode, it probably fell into that
the chat mix is mono, but not single pan
Turning it to max has no effect on editor placed ai in vehicles.
Upping spot distance and spot time to max has no effect either.
I am convinced its a bug.
I will make a video and post it tonight
You got a vanilla mission handy?
With stock difficulty, 670m seems about right for detection for T100 vs moving M2A1
kinda dumb but that's Arma spotting mechanics for you.
T140 seems slightly worse if anything though, so I'm not sure what the distinction is in your mission.
I believe Hide Among the Grass mod has caused this vignette effect around the edges, It still seems to be a problem even after removing the mod. Does anybody know how to fix this issue?
try remove all mods
if you have ace loaded, remove any facewear like combat googles etc from your character
This has probably been brought up before but I can't find keywords to really find the answer.
The most important way to find a vehicle that is shooting at you in single player is to look for the muzzle flash, the bright light at night or dust being kicked up.
In multiplayer this doesn't seem to be the case on most servers I've played.
A tank will fire right in front you, the sound is played the turret recoils back the vehicle slows down but nothing? no effects, no light, not even dust or smoke leaving the barrel.
Is there a fix for this problem at all? since I consider it pretty major since I can't find when a tank is firing at me.
I have noticed some very special mods force the effects to display for custom vehicles, and it seems to display fine for IFV's AFV's or any other vehicle in the vanilla game. Just not tanks. ( I assume this is the correct channel to be asking for help since I'm sure this isn't intentional. )
TLDR, Tanks don't display effects in multiplayer and it makes it hard to locate them when firing.
I have tested this with and without mods, no difference / or change.
verify your game on steam
stable build or #perf_prof_branch (or combined ie server or client with it)
I'll give it a shot.
Anyone know what is going on with the "Boat Rack" object? I can unload a boat (the assault boat) but when I approach it and have 0 kph I get the "Recover boat" option, but it's greyed out, does nothing. Can't recover the boat. Anything I am m issing? Tested in plain vanilla A3
Is there any way to host a SP scenario from workshop on a dedicated server?
this? I'm enjoying the Hunter Six Malden scenario, but have bad frames-around 30 in towns. In contrast, my antistasi game hosted on a hosthavoc server last night was about 70, dipping to low 50s during large fights. Is there any way to host this mission on my server? I got the file and edited it in Eden to change some AI loadouts and uploaded that file to my server, but when i get to the role select screen there isn't any option, even though I checked "player" and "playable" on the main character role. Thanks for any help!
Does it work if you run as MP from the editor?
you cannot see or direct connect to the server
i have tried with the server with upnp selected and not selected
it is something to do with portforwarding
idk what because i also have a minecraft server running that is working
yes, but no. the lobby comes up and i can join, but it's not as functional. i don't have access to the support menu to add to my squad.
Well, you shouldn't use both UPNP and port forwarding. They fight each other.
i tried with port forwarding off and upnp on
In network options on your PC, is the local network set to private or public?
the server works as expected over lan
it is public
It must be private or UPNP won't work.
which i already know because the minecraft server works and LAN works
Public is the wrong option. That's the locked down one.
By default the firewall rules don't allow anything through on public either, but if it works on LAN you must have changed that.
the minecraft server works for people outside the network
Maybe when you set that up you had more brain cells.
the server is running now
the minecraft
There is nothing special about Arma anyway. It's just UDP 2302-2306.
2302-2304 if you're not doing battleye.
If you'd rather ignore my advice and solve it yourself then that's all the Arma-specific information you need.
Did you use UPnP for Minecraft as well? Or is that done through manual port forwarding?
manual
Then do you see which combination of on/off you have not tried? Maybe your router doesn't listen to UPnP requests. It can be turned off by default as it can be considered a security risk.
yea that was the first thing i checked and it shows its on
Still, your local network behind the router should not be considered public. that is only needed if you are connecting to open public wifi or something.
How do i fix this issue
Ive been at it for days
I've literally tried everything that i could find and nothing seems to work
try without USB audio device
i don't
did you check the solution tips at that link?
- Are you running mods?
- What are you running Arma on?
- When does it happen?
ah is this the steamdeck thing
I think that was a different guy.
Hi, Is there any way to fix lost game settings? (restore it) I tested some mods and all of a sudden after about 10-15 restarts of the game all my game settings disappeared (keybinds, cba settings, color theme etc..)
It happened to me before but I didn't deal with it, any less now it's annoying... My profile is still the same (basic which the game generated)
Not unless you have file backups of your document files. If the game crashes or whatever those file, particularly the .arma3profile and .vars.arma3profile may go corrupt. And the game creates new empty ones from scratch.
Always keep backups of things you don't want to lose!!!
My friend's shitbrick of a laptop runs arma 3 smoothly for ~10 minutes before it crashes, freezes his pc and forces a restart. could there be any reason for this?
How much RAM does he have?
Anyone know what's causing this?
Make sure none of your mods are missing a dependency. If you aren't missing any, remove mods until the issue goes away so you can find out what's causing it.
Thankfully I have narrowed down that it isn't any of the Arma 3 Remastered modpack
Can someone help me with Arma? My micro doesn't work in Arma 3, but its work in discord and other games, i don't know why..
Check the devices are set properly in windows & arma
You can try changing the sample rate (44KHz or 48KHz usually works)
If both of those fail, profiling branch has some audio changes to do with detecting devices, but be aware it's an experimental branch and things can break often if you let it auto-update
in windows it set, but in arma i cant to change, i have only test(it starts and stops in 1 sec)
ty very much! it works on profiling branch
Clogged fans.
hi, have a problem when connect a server, this error show me, any solution?
you try to connect to server that uses mods you dont have
use the launcher server browser to join servers so it can set up the right mods for you
this
when you play in MP you always need same mods as the server runs
prepare that report and send it to me
Hi guys, who can I ask for help, has anyone encountered the error 'C:\Windows\svchost.exe'
My friend bought Arma 3, we played for 15 minutes if not less, then this error started to crash him
How to deal with this?
the whole error message needs to be screenshotted
the part you wrote down has no information to go on with
your friend needs to fix battleye install
How to do this?
remove BE files from game folder, verify game files on steam, start launcher again
if this does not work, try starting the game as administrator once for it to process things properly
@uncut trellis Again it gives an error, a battle with her, which could not be activated.
I'm trying
It doesn't help.
#arma3_troubleshooting message
try these steps, remove BE folder from both locations
Is it on this path? AppData\Local\Arma 3\BattlEye ?
C:\Users\<username>\AppData\Local\Arma 3\BattlEye
yes
BattleEye refuses to work for him, every time it says that you want to run it without battleEye
We have been struggling with the problem for 5 or 6 hours with a 30 minute break. XDDDDDDD
No offense, but we called it a waiting simulator in launcher 3, please help, he really liked the game :(((((((((
have he restart the PC yet?
Yes
hi there I got the 0x0000DEAD error how do I solve it
What did the rest of the error say?
I encountered 0x0000DEAD only when I packed a mod with a syntax error (pboProject is better than addon builder, since it checks syntax while packing)
my friend found a solution to the problem "download of the file svhost.exe is blocked" on reddit I found only about certificates, but everything is even simpler. you need to move the file svhost.exe from the system32 folder where the second file svhost is located, then go to the compatibility of the arma and click run with compatibility from windows 7 and run as administrator, other actions are unlikely to help
cant say I would ever recommend messing with system files like that
The other didn't help so I had to do this, but the computer works fine after such shenanigans, and most importantly, my friend will still be able to enjoy the army after 10 hours of hell.
Might be malware or some sort of windows hack that battleye doesn't know about.
If you're playing co-op you can just disable battleye.
Hi I downloaded RHS mods from the steam console on another device that doesn't have ARMA 3 installed (I have limited data) by typing "download_item appid workshop id" then I transferred the mods on another device and added them locally with mods from steam workshop but the mods which use RHS don't recognize RHS mods and when I enter with a friend all the mods are colored green but it kicks me out any solutions ??
they are loaded its just a visual glitch
I bet you installed a wrong RHS. Which Workshop items you subbed
You answered none of my question
I see the point, but why don't you just install RHS from Steam Workshop?
the limited data :(
Then why you could install it from the website?
I used steam console as I said
You did not answered my question
sorry I didnt understand the question
You could install it from the website. But not from Workshop, which is straightforward way?
Can I install it from the website to begin with??
Okay, I think now I understand your point
how is using steam console different than using steam workshop if you download on same connection?
arma 3 launcher bullshit
What?
see this kinda looks like you dont actually have legit copy of arma
Steam console with a different, non-limited device -> transfer files (via USB or something) to current device?
What are these images and what they supposed to tell?
yes
the images is for the issue
I think
That tells me nothing
Its just proof that i have a legit copy
Okay so, where is your RHS copy in your PC
Its in an independent folder from the workshop folder
I am just making a wild guess but try
- locate your workshop folder (steamapps\workshop\content\107410)
- Put RHSAFRF folder into the 107410 folder
- Rename the RHSAFRF folder into
843425103 - Subscribe to Steam Workshop's RHSAFRF to see if it recognizes it
ok
.....
you can also try subcribe to the workshop RHS first, pause download
copy the files into the RHS folder
then verify files
I will try
Also add this lines "843425103" { "size" "7516251732" "timeupdated" "1620677907" "manifest" "5942706292588186175" }into appworkshop_107410.acf under "WorkshopItemsInstalled"
And "843425103" { "manifest" "5942706292588186175" "timeupdated" "1620677907" "timetouched" "1754094948" "BytesDownloaded" "1369876720" "BytesToDownload" "1369876720" "subscribedby" "208558606" "latest_timeupdated" "1620677907" "latest_manifest" "5942706292588186175" } under "WorkshopItemDetails"
Maybe. I'm just making a guess
overcomplicating things for no reason, steam workshop is best dealt with the steam client itself, not downloading things with the console and expecting it to work, because the console downloads it to steamapps\content instead of where you expect it to place things in
stick to the non-workshop version or deal with the workshop downloads on your limited data which clearly you've used up by doing it wrong
I know the point and I considered it already. And I ignored it because that's not the point
1st I have limited data
2nd if it ran out my dad will beat my ass
its a matter of life and death
your problem not ours
you're shooting your own foot by trying to deal it via other methods without knowledge
arma 3 launcher doesn't suck, you and steam workshop local management do
i am trying
Does the console not already use the same method to download from the workshop? Surely it should just be able to be loaded as a local mod and pass key verification?
He maybe just moved only the folder
correct, but clearly something is messed up on his end
the console download has no ui/ux to be seen, so you have to wait until it tells you it finished
there's no stop/pause either
it said depot finished that when i know it completed the download
ok i guess,
are you sure the rhs contents were properly pasted into arma 3 folder like so? (no folder into folder with contents, just one level of rhs folder) did you forget to activate the mods in the launcher maybe?
it didnt work but thanks for your efforts
What about this
i didnt work too
you might've put it wrong
make sure the addons and keys and files from rhs is the target folder and not inside more folders
if you're using the arma 3 directory name make sure the folder containing rhs is called appropiately with the @ prefix
steam downloads workshop items in a different folder from the workshop folder then when the install finishes it installs the mod into the workshop folder
yeah no, that's not how it works
it downloads to content
well, you should copy the folder from workshop and then paste the acf data with steam client fully closed
no it downloads to downloads then installs to content see yourself
for copying to different machines you need to edit the target acf accordingly, and for that steam client needs to be completely shut down
it holds everything in memory
and you better subscribe to the rhs contents and pray it validates your existing data.
i could try that
see what polpox wrote, you have to append it
with steam client closed
and hope it recognizes it
likely it wont because it sucks that much
it does not deal with non-subscribed items
so you're better off doing mods the classical way without workshop imo
I should accept my fate and be a punching bag
you need to be subscribed to the mod if you want things to work with steam and the launcher like everyone else
I'm not sure why you need to trick the workshop
because he doesnt want to use more data on the computer with arma 3 clearly
Are the folders just not named correctly?
the acf is the PITA part, getting steam client to recognize the item
Sure but I'm fairly sure you can satisfy a dependency with a local mod
yea that's what im suggesting
they are named with workshop id and i am putting it right know into the downloads folder and hope it validates
the folder name for workshop items is not the regular arma 3 expected mod name but they work fine when passed in -mod=
the launcher makes junctions to set things up in a more familiar way
Right, so rename them correctly instead of playing with steam files
it might not, try content and telling it exists via the acf
so, doing it the classical (pre-workshop era) way instead of playing with workshop files
reuse the workshop files to build/setup the folders the old way
and add the arma 3 folder to watched folders in the launcher
i somehow found a fix
you need to rename the mod.ccp to simple form of the rhs name EX: RHSAFRF instead of RHS Armed Forces of Russian Federation
it fixed my problem
anyone know what this means?
You are loading a bugged mod.
Hey i am trying to get my mic to work since 3 days now i tried everything running steam and the game as admin choosing the mic in the steam options taking it out of exclusive application mode making the mic the standard mic reinstalling windows i change the input from 1 channel 16 bit to 2 channel ........ nothing works help pls if anybody knows how to fix this it's the same with dayz when i play i'm on discord with friends they hear me fine it's only Arma and dayz where i can't get the mic to work for some reason i really need your help guys PLEASE
run profiling branch (but be aware it can break often)
If you are running Arma or Dayz in admin mode, you need to run discord in admin mode too or they wont hear you talking.
I don't think that's how that works, they aren't interdependent
The only thing that would maybe affect is keybind captures
Wrong. Running Arma in admin mode causes my discord to also have to be running in admin mode or no one can here me talking.
Tried, tested and true...
even if that were true, it's the complete opposite of the problem they were having
it's the same with dayz when i play i'm on discord with friends they hear me fine it's only Arma and dayz where i can't get the mic to work for some reason
Well it could be according to what he said. Just offering a solution if he is playing and tryin to talk through discord.
hello, can anyone assist, I keep getting the following error whilst loading a very specific combination of mods. I appreciate it will be due to the combination, but I'm trying to investigate more as it's since I removed ACE... and it seems as if something is still calling ACE, but instead of what Arma usually does - continues to load - it crashes out. Which is rare. So I'm trying to track down the filepath it refers to (stimpacks...???) but can't find it anywhere:
BEGINS
9:59:33 ErrorMessage: Include file z\ace\addons\main\script_mod.hpp not found.
9:59:33 ➥ Context: Preprocessing file: z\bender\addons\stimpacks\config.cpp at 1
Include Stack:
z\bender\addons\stimpacks\config.cpp:1
z\bender\addons\stimpacks\script_component.hpp:4
9:59:33 Application terminated intentionally
9:59:33 ➥ Context: Preprocessing file: z\bender\addons\stimpacks\config.cpp at 1
Include Stack:
z\bender\addons\stimpacks\config.cpp:1
z\bender\addons\stimpacks\script_component.hpp:4
ErrorMessage: Include file z\ace\addons\main\script_mod.hpp not found.
Exception code: 0000DEAD at A31C7F7A
Version 2.20.152984
Fault time: 2025/08/03 09:59:37
Fault address: A31C7F7A 01:000C6F7All C:\WINDOWS\System32\KERNELBASE.dll
file:
world:
Prev. code bytes: 89 52 0D 00 48 8D 4C 24 20 48 FF 15 F6 D9 1C 00
Fault code bytes: 0F 1F 44 00 00 48 8B 8C 24 C0 00 00 00 48 33 CC
ENDS
However, I have searched for this Addons/stimpacks file and can't find it anywhere. Maybe I'm looking in the wrong place??
That filepath is an internal one, you won't find it, you may have to grep your mods folder for stimpacks or something if the pbo name doesn't line up (or just start disabling mods 1 by 1 until it works)
Thank you - I did the latter and found the culprit, appreciated
Another question I have, sorry:
I have a mod installed. It has various helmets and hats in it. Most of them show up in the Arsenal when I go to edit units in the 3den editor. However there are a few that just won't. However they are in the editor under 'objects' and when I test the mission the player can go over to them, pick them up and wear them.
What do I need to do to such items to make them show up in the Arsenal? Is there a line I need to add to the mod that they come from to get the game to realise it's useable?
It might be that the scope parameter is not set for their CfgWeapons config entry
I can't remember if gear is CfgWeapons or something else
ahhh - what would I need to do to check this? Sorry I'm very new to Arma 3 modding to this extent 🙁
Checking using the config viewer is the easiest.
It's opened from the button in the pause menu.
You'll need to find the classname for the item, find it in the config viewer under CfgWeapons, and check the scope property. It should be scope = 2 to be visible everywhere
I'm pretty certain that it's CfgWeapons for most gear, but it's been a while
Thanks. Right,
Scope shows as 2
however ScopeArsenal = 1
if thats of any use?
well that was strnge... I went to unbinarize the file i saw and it showed as ScopeArsenal = 2 after that
so by this logic, it should be selectible in the arsenal via editor?
I doesnt letme join any fix??
join through launcher and unload all mods first then then follow steps to join.
You obviously are missing a mod the server is running.
Is there a way to stop downloading a DLC after you've started? It seems to be blocking the download of a few mods I need to join an op
(I'm downloading Spearhead)
Untick it in steam properties -> DLC for A3.
However this will uninstall it. Which may not be ideal.
"it" as in? The DLC? It's still downloading lol
Steam usually gets the idea. If not, restart it.
I've had to do this with SOG because I needed to actually run Arma within the next three hours.
Ok, seems that did the trick, thanks a lot!
It usually redownloads everything for updates anyway.
I am currently having an issue where my game will refuse to load.
I am attempting to switch from the profiling build to the standard build since the profiling isn't really useful anymore for performance since everything has been released to the main build.
When I switch, it refuses to load Arma and gets stuck on the loading screen. Now I have tried without mods and it works, I've also tried with mods and it works sometimes. I am trying to load 1 specific modlist and it seems to only bug out on that within the standard build, but when I switch back to profiling, it works again.
This is what the log is staying at on the standard build with that modlist on
It is better to post the entire RPT log file. That screenshot might not tell everything there is to know about that problem.
Make sure to do an install verification in Steam. Maybe some files were not reverted during the switch.
Need some help with it. I have to constantly verify the integrity of the files in order to make the game a little less brighter, or else the pavements and roads look like a white sheet under heavy sunlight. Any fix for that? Apologies for the low quality screenshot. I just verified my game so it looks normal but if I restart my pc or sometimes, if I close and open it again, it reverts back. You can see the extremely bright pavement in the screenshot
You seem to be running onedrive. Or it is currently not active in that screenshot. But that is known to mess up your profile settings when it tries to sync your files to the cloud. A pinned message should show how. See if that makes a difference.
I tried changing the brightness values (both of them) along with other options such as contrast and gamma, but nothing seems to work. But again, verifying steam files seems to do the job
I shall give it a shot
Here's My fix to OneDrive or Cloud (drive) error on Arma 3:
Go to Documents or C:/Users/[Your Username]/Documents and set these two folder to 'Always keep on this Device' (it will show the option if you have OneDrive on).
This one, I believe?
Onedrive should not affect the files of the install, unless you somehow installed Steam or the game in Documents.
Yes, top pinned message iirc.
I have the game installed in a different drive. Not C:
Then it better not be a external/USB drive. Those tend to be slow, and files may corrupt if you disconnect them at the wrong time.
It is an SSD
Maybe, but USB is what makes it slow. No direct access to it. Stutter-lag is likely with USB storage.
Lag is not really issue for me. I can get somewhat decent fps. But I would really like to prevent blindness kek
You will have to wait for input from others. I am off to work now.
Roger that. Thank you
Not sure if this is the right channel because it's more of a mod issue, but has anyone had issues where ACRE2 runs fine locally but when connected to a dedicated server it breaks? Just having a problem where it all connects to teamspeak but seems to hang upon mission load. Have removed all other mods and tried default missions and they all have the same problem. No issues with run as admin/permissions. Bit stumped here.
If it helps troubleshoot, the ACRE CONNECTED hint stays on screen forever, doesn't go away.
When I pick up a default radio item it disappears but it does not spawn a 343 (which is its intended behaviour)
There's a dedicated channel for acre on the ace discord,
Ace discord can be found under #channel_invites_list and from their ace mod webpage (invite link)
Did verify of files 3 times on both versions, nothing comes up as bad
You have a huge list of mods. If it works without mods, but sometimes with mods, then the cause is mods. So narrow down your list of mods to find the one that is causing the issues. With profiling branch or not. Mods may have been made for older versions and could rely on old game behaviour. And being not updated since may fail to work later. Or some other mods is updated that throws a wrench in how others work.
TLDR, divide that mod list and test which halve works correctly.
It also lists a whole bunch of errors in it. So I would start with those.
Hello, I have some new textures for a vehicle which I have repacked using PBO manager into the correct texture PBO along with the existing textures in it. However they are not showing up in the game. Am I missing something? Are they all individually referenced somewhere else in order to be selectable in the editor?
Did you just drop the image files in the PBO or did you reference them in config?
I haven't referenced them, no... So I would need to unbinarize the config and add them?
I didn't realise they needed to be referenced
Is this where I need to reference them:
hiddenSelections[]=
{
"camo_1"
};
you dont need to repack a pbo to make retexture
your new additions can be a separate addon that runs on top of the original
And should be, especially with mods like CUP and RHS where sharing derivatives is illegal.
Ah so the pbo can be a duplicate name convention as long as it has the new texture in there and config calls it?
config in another can overwrite or append to exisiting config yes
Thank you. I shall explore this tomorrow. Cheers
Hi, so, i have a problem that, when i try to open the map, the game freezes and i dunno what to do
Are you using mods?
nope
Try verifying your files through Steam. Does it always happen? Is it dependant on a specific mission?
-cpuCount=8 -exThreads=7 Get rid of these start parameteres.
Go to RPT folder (%localappdata%/Arma 3) and delete the AnimCache folder
It happens once in a while, in any mission so i dont know what could that be
Hi, i have a problem with a mission, i can't end it, "The Peacekeeper"
and doing shift + n to enter command" ENDMISSION" doesnt work
It's Shift and numpad minus, not N
Hello there, I'm playing Arma 3 on public branch with a certain set of mods.
The problem me and a few of my mates are facing is that guns don't play any animation nor sound (this only happens for a few of us, not all). No casing ejection, no trigger pull, no muzzle flash or sound. Just the sound of impacts.
We don't run any sound mods, but it's still probably one of the mods we are using fault. The thing I really want to ask is, how would we go about debugging this sort of stuff?
Is running in debug mode with logs enabled enough to tell me when the animation for weapons breaks? Do I need anything extra enabled? Thank you in advance.
Does the %appdata% cache folders play any role in this?
Unload Mods one by one or half by half
That's a method which we already thought of but it's extremely annoying, I was hoping for some string in some obscure log file to tell me what was breaking animations if you knew anything about it
Maybe checking Config Viewer and see which Mod is influencing the weapon might find the clue. Maybe not
make sure your server forces mod check so you all actually run the same mods
Yeah that makes sense, we could try that. Will it work for non signed mods?
no
this is usually the cause of it
it'd have to be an incredibly shitty mod to break everything on its own, but mismatched modsets will do it 99% of the time
im dumb af i guess
but i was playing the game for like month with no problem
low setting ofc cause potato pc
but
after trying to launch it now
all it does it gives me black screen after launch
No mods?
i do
ofc thats what i went into first time
but i never really had issues with those mods, didnt install anything new so
Disable them. It's almost always the mods.
alright ill see
Well apparently not
The freezes and doesn't respond
I'll try again, just to make sure
Yeah no
Same problem
First, verify files using Steam and test. What platform are you on and do you have any weird launcher parameters?
Really hate to be pain the ass guys, I usually am not that dumb when fixing games
Windows pc
Only thing I disabled is battle eye
Cause I play sp only
But played liked that for some time without problems, it's weird the game really stopped working day to day
Try verifying files using Steam and test that (unless you reinstalled after problem started already).
Alright
Hello, multiplayer seems to not work for me, as both the in game server browser and the one in the launcher fail to show any servers, quick play does not work either. I have a clean install of Arma3 (deleted all Arma related files from documents and steamapps then re-downloaded) I am on windows 10 and using steam to launch Arma (my status is set to online). Thank you for reading and for any efforts in trying to help.
Are you using any sort of VPN?
no
Did it work before you did the "clean" install?
it worked a long time ago when i first got the game, but since then i got many mods and it sorta just stopeed along the way somewhere, so i thought a reset would fix it
Need help after I edited mission and want to test in local MP first when I clicked play game crash/not responding
here is the log
mostly/last message is No alive in 10000 ms, exceeded timeout of 10000 ms
when in stable branch it crash on start up (not responding) and log showing the same one as above
It should be creating a FREEZE dump next to the RPT
2:22:11 [ACE] (advanced_ballistics) INFO: Starting Terrain Extension [cells: 66049] [world: yulakia]
That is suspicious.
The terrain scanning for AB generally does cause lag spikes at mission start.
But right when it start, down to the second, your game freezes. Seems related
-noCB
What the heck are you doing setting that parameter. Don't do that
-exThreads=7
Don't use that one either
I have just a small problem im trying to upload my logo but for some reason it gets blocked everytime i try to upload it
and im not using anything weird so idk what the problem is
On bohemia website, there is a support section where you can contact/E-Mail them.
Use that, describe what you're doing, include the "ray id" shown at the bottom
My launcher and game are 100% black after around 20 seconds of been open. Already verified files through steam.
Black square is the launcher
Fixed
So i spend most of my sunday on trying to make it work that i can play Arma 3 with my friends and family and kinda wasted 6 hours while also waisting a lot of the time of my friends and family.
Conclusion: i can't do Port Forwarding because my ISP uses CG-NAT.
The big question is: what now?
We first tried Hamachi and it also didn't work as it seemed to get blocked by anti viruses or firewalls.
But if VPN, Port Forwarding and UPnP doesn't work, does that just mean i can't play Arma with my friends and family?
Apologies if this is the wrong channel, and please do direct me to the right direction if not, but a question.
My unit uses a 48 mod modlist including ACRE. We have now twice run into the problem that when we play and people die during the game, ACRE malfunctions for them. They cannot hear anyone nor speak to anyone until they've returned to the role select screen and loaded back in. Once the server restarts it clears up the issue. We have tried a lot, like simulating various death scenarios (mortars, artillery, machine gun, rifles, etc.), but it didn't cause the issue again the whole week until today during our main op where it broke again.
Anyone have any idea what it might be? I am at my wits end 😅
Please ping me if you reply to this as I have the channel muted, if you need more info let me know, including the modpack.
Have you checked both the client and server RPTs for any errors?
Otherwise there is a dedicated ACRE2 channel in the ACE discord which may get you some better answers
I will ask my server guy if he's checked, thank you! Do you have a link to the ACE discord, I don't see it on the mod page nor online.
https://acemod.org/ at the bottom
Getting a "page not found" error
Some people have had success with radmin or zerotier
I've used Tailscale once for multiplayer in Reforger, I guess that it would work for Arma 3 as well, after configuring
Your antivirus may need an exception added (Use care here, what needs doing probably varies)
And you definitely need to allow whatever networking/virtual LAN program through your Windows firewall, and possibly the router firewall as well depending on configuration
I think you should still be able to join any server, as long as someone else hosts though. Easiest check for that would be to join a public official server
The main problem here is that im personally ok with putting some effort into making it work. My friends and family not though. They did enjoy Arma in the past, but as soon as its starts to need effort to make it work the reply will be "lets just play (enter any other game with easy accesable multiplayer)". So asking them to adjust their anti virus or firewall is to much or making them do Port forwarding. Im now thinking about buying a server but im already stuck with choosing the correct provider and the right amount of RAM. Do you have any suggestions for that?
Thank you by the way for answering my question 🙂
Don't have any good recommendations for server providers
I've only done localhost servers
Hope you can find a solution
Arma with friends is good
The correct provider is qonzer. You will not regret it.
Throwing in a recommendation for radmin. Easy UI, seems to work well for A3.
Posted in #arma3_scenario and then remembered this channel exists.
I'm having a really weird issue where all the missions I've made in the last two months (which has been a total of 2 missions) won't load in the server; it'll say "Receiving Data" forever while apparently giving no RPT errors. If I reconnect during this, it acts as if it's spawning you into the mission, but everyone is stuck as a bird with no info displayed anywhere. Does anyone have any idea why this is happening? All the missions other people have made during this time have worked normally. I've double-checked that I'm not running any unusual or new client-side mods.
RPT attached.
I would try fixing that and try again
13:56:27 File description.ext, line 0: '/Header.gameType': Missing ';' prior '}'
13:56:27 File description.ext, line 4: '/CfgFunctions/tsp_mission_action/functions/init.preInit': Missing ';' prior '}'
13:56:27 File description.ext, line 5: '/CfgFunctions/tsp_mission_killhouse/functions/init.preInit': Missing ';' prior '}'
13:56:27 File description.ext, line 6: '/CfgFunctions/tsp_mission_utility/functions/init.preInit': Missing ';' prior '}'
13:56:27 File description.ext, line 0: '/Header.gameType': Missing ';' prior '}'
13:56:27 File description.ext, line 4: '/CfgFunctions/tsp_mission_action/functions/init.preInit': Missing ';' prior '}'
13:56:27 File description.ext, line 5: '/CfgFunctions/tsp_mission_killhouse/functions/init.preInit': Missing ';' prior '}'
13:56:27 File description.ext, line 6: '/CfgFunctions/tsp_mission_utility/functions/init.preInit': Missing ';' prior '}'
13:56:27 File description.ext, line 0: '/Header.gameType': Missing ';' prior '}'
13:56:27 File description.ext, line 4: '/CfgFunctions/tsp_mission_action/functions/init.preInit': Missing ';' prior '}'
13:56:27 File description.ext, line 5: '/CfgFunctions/tsp_mission_killhouse/functions/init.preInit': Missing ';' prior '}'
13:56:27 File description.ext, line 6: '/CfgFunctions/tsp_mission_utility/functions/init.preInit': Missing ';' prior '}'
Hey hello to everyone, am having a issue for a few days with arma 3, i been hosting a server with 3 of my friends, all was working fine but one day none of them was seeing my server when i host it, so they tried to host it them self 2 check if i had the problem, and none of that servers were showing to any of us, none of us have installed any new mod, or windows update, it just stopped working for every of us, i have seen a discussion in steam forum from 2018 and i think this is still happening this days, but i didnt find any way to fix it, any ideas? are the arma server list broken rn or is there any way to fix this?
Hosting not working is the normal state. It takes effort.
what does that mean?
You may have just got lucky the first time? You haven't said anything about what you've checked and what you haven't.
i have checked everything i could for the last hours, port of my router, windows services, game files, mods
we were playing fine the first week, arround 100 hours, and now it doesnt work
Generally it's not worth trying to fix people's port forwarding or UPNP because there are so many reasons it can break and no way to tell the difference between them. Plus a lot of people get quietly moved onto CGNAT and then it's impossible.
the bad part is it stopped working the same day that we played
i mean can we all get the same problem at the same time
thats the part thats makes me doesnt understand anything
Like I say, hosting not working is the normal state.
since when? it was always like that?
Well, people got worse at it. But windows also blocks it more often (I think default network setting is "public" now) and CGNAT is far more common than it used to be.
So usually I just tell people to use a VLAN service like radmin instead.
yeah we should try radmin, i heard of it but i dont really like downloading software i dont know in my computer
i just checked and the wifi i have rn doesnt have the service of CG-NAT, good 2 hear
If you did have it working and your internal IP hasn't changed, one thing I've seen is that plugging in a phone (to recharge or whatever) will sometimes mess up windows' routing.
how do i know if something have changed, internal ip for what i know, and i checked before, its the same as the local ip from the computer, so that fine
Not sure I've heard of a wifi connection that wasn't CGNAT.
the only think that i know that can mess up with arma 3 is cgnat, but i keep wondering why us all got the same issue, at the same time
maybe its just arma 3 fault with our country or something like that i cant imagine what is messing up the server hosting
Have you tried direct connecting through ip address?
yeap
multiple times, but everytime we try to connect each other it just throw us back in the server list
we tryed modded and vanilla and we got the same error
apex and vanilla missiones yeah
and none worked
can you join other servers?
yes
so if either of you host, none of you can join each other?
exaclly
thats why i dont know anything 2 fix this
we also got the same issue at the same time
none of our servers were showing up to the rest, and no one of us could join with direct connection
i dont know what the issue could be, sorry
i guess keep trying and verify cahce etc...
i think we are just going to use radmin until we find any way to fix it
how do i verify cache
i hope it works for you
verifying the local files thought steam right?
alr done and nothing, everything seem correct
i hope this is an arma fault or something like that and gets fixed soon i dont know, is very weird that it stopped working for us all at the same time
the funny part is we played perfectly fine sooner that day, and when we took a break and joined again it doesnt showed up
virus maybe?
to us all?
???
all the mods we downloaded were from steam workshop, and i dont usually download software that i dont trust
we all have the same problem, at the same time
it doesnt matter who host or joins the server, it doesnt shows up
again i have no idea sorry
but now u scared me am going to make a full scan
its ok its not ur fault, u dont have to be sorry
i hope i could fix this soon
i hope you do too
When they tried to host on their own side, did they set up port forwarding on their side? If not you all get the same result, no connections. And since you are all far apart likely, you cannot see what they are doing or missed. You have to double check their work to match your understanding what is needed to work.
for what i know only one of them 100% enabeled it, as we are doing the same things 2 trying 2 fix it
Arma 3 doesn't know what country you are in. So no, you are making up reasons there. It is very likely your misunderstanding of how it works, or what changed in your router since the last time it worked.
i mean i dont think it could change in anything we left the game for 3 hours and when we came back it doesnt work
use the word "to" instead of the number 2 "two". Big difference if you want people to understand what you are saying.
i dont really know the difference between to and too, so i only use the 2
to and two and too are all different word and meaning
Well, local IP addresses can change whenever (within some renewal interval) and so can internet-side of your router IP adress. You can't fixate your internet side of the router, but you can reserve the internal LAN address for the computer hosting the server.
i know but the way 2 say it is almost the same, i saw some peoples writing like that and i copyed it
I am making my statement tho, that's too disgusting way to write English text
It's not about how you say it, it's about what you mean. "to" in "going to" means a direction, not a quantity of 1 + 1.
ok am not understanding anything at this point
the 2 is just a way to say "to" but faster for me
Well, no wonder you can't get this issue solved. You lack networking knowledge. So, next time when saying you checked "everything", specify what you actually checked or set.
what should i check for what i know i checked everything i could
Well, expect people to ignore what you say when it starts to make little sense. Your lazy ness to use the correct words is no excuse.
Start with comparing the local/internal/LAN ip of the computer hosting the server, and what IP is set in the port forwarding rule in the router.
Specify both. YOu are not at risk of someone hacking you if it is shown here.
ok give me a second
how do i check each one?
though the CMD? ipconfig?
IP config shows the local IP of the computer. But it shows many IPs. And given your lack of understanding of network-tech, I am not sure you would show the correct one.
If you don't know how to check the IP for port forwarding in your router then you never even did that. Did you just rely on setting the checkmark for UPnP in the game? Then there is no way to check what IP is used for it, or which ports are actually set. It's all automatically done with no feedback to you. Many routers even ignore such attempts to use UPnP.
yeah UPnP is enabeled in my router and window services
and another games that also work with UPnP works fine
and yeah the ports in my router are also open, and working when i check in cmd when i host the server
CMD doesn't say anything about ports set in the router. (Windows does not know that)
Power cycle the router to reset it. Wait for the internet connection to work again. Then try to use that UPnP checkmark in the game when hosting it.
then idk, i asked chatGPT and it told me a command that call an echo to show the state of a port
going to try rn
will tell u
If that means ping then it is not using the ports needed for Arma 3. Ping relies on an entirely different protocol using different ports.
then how can i check if the ports are even working?
is any way to check the state of it?
And don't trust chatGPT to give the correct answer. I am sure google gives better proper guides on what Port Forwarding and general networking means.
i can tell, the help it was giving me yesterday when i tryed to fix this was always repeating the same things i told it that doesnt work
i tought chatgpt 5 was going to be better somehow idk
It's a word predictor, not a knowledge base.
the bad part is i cant check rn if they can join to me becouse they arent awake yet
i though it gets everything from google, reddit, and some forums maybe
maybe that has so much issues when u ask something weird
Yes you will have to wait for that.
you know something about this?
Not how UPnP does it. I don't know where to verify it.
Manually configuring your router obviously does show it in it's menu somewhere. But every router brand and model has a different user interface so looks different and could be written with slightly different words. So given your lack of understanding and not knowing what you have, I am reluctant in guiding you in it.
If UPnP worked before, then resetting the router should work.
Or start with writing down here everything chatGPT told you to do.Then we can verify if that makes any sense to do.
i will try it later, and i can tell the interface of my router isnt very easy to understand
as i make changes but none of saves up correctly, or change some things
its just a mess
The interface is not meant for the general public. Messing with it does require the user to know what he is doing.
i mean for configurating a port is not a mind breaking
Sure, people have been known to open all ports for 'ease'. Then they have no protection against hackers. Or their internet connections fails to work.
i have seen u should open the ports between 1-1000, why is that like that?
just curiosity
also becouse am studing networking lol, and its always good 2 hear someone that knows
Those are ports used for the many popularly used protocol/internet services. Blocking those just makes your internet life hell. And generally, what windows has set for them by default is good.
am trying 2 open the ports manually, maybe upnp is not working
so i will see if opening the ports will work, but my router open the port when needed for what i know
Just read the proper man-made tutorials on websites or videos that take their time to explain the details. Don't trust the things chat-GPT took in, churned in it's belly, and spits out. Whatever it isn't sure of and just gives false information. Try to catch chatGPT on false information it gives, confront it and then see it apologises rolling over like a dog trying to get back in favor.
hahahaha will try if it says something weird, but for what i see is not weird that it fails giving some info
If you are serious about learning networking, learn what port forwarding means, what is needed for it to work. And what dynamic addresses are (DHCP), and that they are temporary until extended. (if the computer is off, it can't request that) These are likely the issues holding you back. The ports that Arma 3 servers/game relies on are UDP protocol and portrange 2302-2306. That is all.
i will look for some tutorial, i been studing for a year networking and the only thing they taught us was the net mask, like this 255.255.255.0, and something about type A,B,C
to be honest i didnt learn anything there, kinda sad
Well, ask that teacher again. It is important to understand what is the internet, and what is your local network. It is not related to ports. But a mail man can't deliver a parcel/package/packet if the address is misunderstood. (whether the mailbox is open or closed)
Hey guys it me again. I did buy a Server yesterday and im mostly happy with it. Im having a small issue though.
I uploaded a mission i made and noticed a small bug in the beginning.
I can reproduce the bug easely in the editor and i fix it.
I shut down the server
I delete the old mission file from the mpmissions folder
I upload the new file
I start the server
I start the mission
Mission behaves exactly like it did before my changes
Can someone help me with this problem?
Did you save the changed scenario and export it? Or accidentally took the old file?
hey @pine kite i dont know what happened but it fixed by it self, yesterday wasnt working but now it works
i dont understand anything
It's networking, nobody understands it
it was tanoa maps fault
everytime i host a server in tanoa it doesnt show up
what tha fuck
Have you checked the server logs?
how do i check it?
In the server profile folder, it's a .rpt file with the date and time
For me and my local server it's in the Arma 3 install folder, under profile, but I don't know how you are running it
what ways do i have to host a server?
i am hosting it my self, via arma 3, am not paying anything or using any external app
Then it's probably in that folder
If you are hosting it ingame then the RPT is in the appdata/localsomething/Arma 3 folder
What sort of scenario is it for Tanoa? Bohemia Interactive created builtin scenario? Workshop scenario created by others? Self-made scenario by you in the Eden editor?
bohemia interactive yeah, i was just trying in vanilla
Did you also have the CBA_A3 mod active?
If you did, it might be not showing because of the "Show All Missions" vs " Show Custom Missions" toggle.
I have been hosting a server for my friends using radmin to set up a virtual lan, as my internet provider won't allow me to open ports. Now we're about to do a lan party, will I still be limited by the impossibility for ports opening, or can I host a LAN game without it?
Nah, LAN should just work. That's why radmin does. Hence "virtual LAN".
In both cases you just use the "local" server tab.
Resave the mission under a new name and then put on server.
your changes will take affect. Just way Arma works lol
heya, just wondering if anyone has got the feintest clue how to fix this error when i load the game with more than a handful of mods
RAM: 0 MB doesn't sound right.
(I missread "more than a handful of mods" as just "a handful of mods")
Are you sure that's Arma 3? I don't recognise that crash dialog.
yeah, recently replaced the ram in my system but have been running with the same modlist without issue for a few week until just now
hold on ill recreate the full crashlog
command line just contains my starting paramaters and list of enabled mods
Ah, that's perf branch.
Check if it works on stable.
Also you're running some garbage parameters there.
Switching to stable results in the same crash allbeit with no crash report
You prolly still have noLogs enabled in the parameters. Also, you can turn off cpuCount and exThreads.
Disable all mods and then load them back in one by one to find the culprit.
Send me the crash dump
But the crash reporter probably worked today 🤞
Issue has been resolved, when i switched back over to profiling branch it took a while longer to switch branches and after booting the game in profileing branch issue was resolved
😮 You didn't click on Send, how cruel
Hello there, lads. I am facing an issue in the game. I am getting consistent 55-60 fps but sometimes, the fps drops to 10-15 for a few seconds, even completely freezing at times. Any idea why this is happening? And is there a fix for this? I am playing on the lowest possible settings because my device is not really that powerful
Its possible to find out why it happens with profiling exe from profiling branch and capture frame. But that's advanced stuff
How do we do that? Advanced or not, I really want to fix this thing. It is quite annoying
Switch in steam to #perf_prof_branch
Then in Arma folder you'll have arma3_x64profiling.exe and the normal one. Swap them both by renaming.
Start game.
Use cheat code ( google arma 3 cheat codes) SFRAME, to capture the next slow frame (below 20fps)
When that slow frame happens, a dialog will pop up, showing what happened during it.
You can click through the tree to see what took the most time during the slow frame.
Probably need me to interpret it, you can also copy/export that captured stuff
https://community.bistudio.com/wiki/Performance_Profiling Oh we even have a guide here
I should also mention it happens only on MP. Singleplayer works fine
Do I still have to go through the swapping if I am already using profiling branch (downloaded it using Steam)?
Huh roger that
Make sure it's not hitting temperature limits. Profiling won't be meaningful in that case.
Yes, the temperature is fine while playing
depends on if your using execVM alot: execVM compiles the script every time its run
If a script is run repetitively over and over again,
you want to compile and run it as a function
Warlords crashes randomly on Mac + PC
Same issue, sometimes it crashes completely, sometimes not
Best guess is that it's the fog or clouds...
Does it happen every few seconds (or a consistent time period)?
Have noticed issues in the past before where network settings being too low caused clients to have stutters every few seconds when there was high traffic. Might have been solved with the newer networking changes though, unsure
Anyone who Zeuses and uses TFAR, whenever I launch into the Zeus camera or direct control a unit (I have to for RP moments, unstick an AI driving, etc, quite a bit), and when I return to my main slot/character, my radio will continue to work, however my proximity voice often stops until I restart teamspeak
Anyone else ever have this issue and/or know what the cause is?
I keep getting STATUS_APPLICATION_HANG on my antistasi playthrough, anyone know what could cause it?
Faulty Mods or faulty scripts or... the RPT does not contain anything useful to find the cause
What am I supposed to learn from that images?
idk
maybe someone else knows if there is some mod conflict or something i got nothing
thank you though
do you know if there is any way to figure out what mods are causing conflicts?
Unload one by one, or half by half
i could try it but the error usually happens like an hour or so into playing so idk
It also can be a mission's failure, anyways
There should be FREEZE files next to the rpt. That could tell where its frozen, but its probably some script
every time i play sog prarire fire on crossover (im on mac), batteye kicks me from every mulitplayer server I join and it says "restart game"
lemme get a picture rq
hello, my i ask why after i exited the server of the group i play with,
malwarebytes detected an outbound connection to this IP 188.134.84.29 on port 2303 and blocked it?
i checked, and it's not the same IP of the server, could it be a false positive?
Seems to be an IP in Russia. Maybe some kind of VPN?
2303 is the Steam query port. So I guess something is checking if there is an Arma 3 server at that IP. Does malware say which application does that?
Both the launcher and A3 will spam connections to 2303 on any server that reports itself to Steam.
arma3_x64.exe
which is the executable of the game
It's normal anyway. Game connects to servers in the steam list to check if they exist before listing them in the browser.
Sometimes those servers will be on an anti-malware blacklist.
yeah, i noticed, cause when i checked the browser list, it gave me like other 5/6 detections
Ok, but one would think that if you disconnected deliberately from a server the game wouldn't contact them again unless actively searched through the server browser. But I guess that might have been the page shown when exiting out of the server, and the game accidentally looking for a favorited server status update.
I'm guessing that they just had the public server list open.
i forgot how to fix it when turrets are broken like this
You need to explain what's wrong.
turret is lagging
doesnt follow the mouse correctly
you can see its stopping a bit
all other stuff is normal
like this, i try to move the turret left and right
only happens sometimes
and i aint running any mods that do this lol
My ears!
Literally you are running multiple Mods in that video
ik ik, i just mean that they dont do this
it happens randomly to me
even when i disable all mods it happens still from time to time
hees whats weird: if i run a showcase scenario (vanilla scenario) it fixes it
I think I have ever seen such issue. Do you have mouse smoothing?
in-game? no
it is kinda intriguing for sure
all other stuff works normally
it happens to a friend sometimes too
i tell him mid game to get in as gunner and then he tells me the turret isnt moving lol
Maybe check your mouse driver
But if it's only in turrets verify the game files using steam I guess or maybe reset controls? It could be some kind of control conflict.
RHS BMD-2 model
Theres also only a driver and commander seat
Looks fine on my end. only driver and gunner might be a gameplay decision, no idea
d a r n
now that I think about it
the model started to be in this state after I played on Impass Total War Chernarus
Up in got some mod that majorly breaks the game configs
any idea on what kind of mods it might be
wonder what it is hmmm, there has to be clue here ^^^ hmmm
I already deleted that mod
well then
Nope. Only way to test is to turn off some and try and repeat
sorry if this is the wrong channel but I really need help getting ZHC's headless clients to work. Does anyone have any experience with that mod? Is it defunct?
It was pretty popular not long ago, but finding anyone who can troubleshoot it for you is another matter.
Most likely the issue isn't with the mod anyway.
What could it be?
is it something with ports?
Do you know whether your headless client is actually connected?
That was a question I had when I used this mod, on the wiki it said it turned on automatically
uh, that sounds like a misunderstanding.
all I see when I turn on the mission is its initialized and nothing joins
A headless client is a separate Arma process that you need to start.
figures, werthless had the HC's in its files
So I have to make a HC myself and then ZHC will turn it on?
I doubt ZHC does anything except move groups to a headless client that's already connected.
What I'm not sure about is whether your mission needs a headless client module.
That's generally a requirement for a headless client to connect, but possible ZHC creates one so you can connect the headless client after the mission starts.
Why do you think you need a headless client btw?
I like ai battles and first trying a simple scenario before trying to integrate alive into the mix
Ah, okay. Thats a misunderstanding on my part then. Would Werthless script be better fit then?