#arma3_troubleshooting
1 messages · Page 42 of 1
Like you make one thing "realistic" without considering the systems that it works within.
having an issue where my zeus just randomly wont let me spawn shit anymore. whole menu works fine and i can drag shit around but when i go to spawn something in and click to spawn it, it just wont work
Migrated to a new server platform, and im having an issue where my server is banning users on wrong signatures. This is a minor issue where i am okay with the app kicking them, but bans are way too harsh.
Server provider doesn't explain why its doing this, and can't find the point of origin that forces the ban
Paste a server RPT with minimal mods and make sure logging is enabled. Should be able to pick it out.
the hell?
that's from the server itself
this is the full one, i saw no information on a ban
has anyone experienced dead ai falling through the ground when certain mods are used in combination with others? if so what was the fix?
Hmm, no sign of any admin addons there. Do you have direct access to the server.cfg?
Check if any of these are being used: https://community.bistudio.com/wiki/Arma_3:_Server_Side_Scripting
ai in dynamic recon ops wont revive me
they just drag me maybe
but nothint else
also my squad wont follow me even if i say regroup
ditch certain mods so they don't mess with other mods
i cannot nail down which mods it is though
it seems to be a like 4 way incompatibility
and also only happens periodically 😦
Would the game crashing frequently when using a lot of mods potentially correlate to RAM issues?
Ive managed to play in editor and play though most of global mobilization campaign but playing an op yesterday with friends made my game crash a lot
My PC even crashed once
Got stop code CLOCK_WATCHDOG_TIMEOUT
Game crash was
Running time: 00:07:27.5784983```
Need crash report from Arma launcher.
Or the .mdmp files.
That text you posted is useless
All 3 crashes are in your graphics card driver
not necessarily/not always
Huh? Are they to blame? I got some odd crash and decided to update it after but as seen here it still crashed
if update did not help then downgrade the drivers
could be anything but that's what it pointed to ¯_(ツ)_/¯
Well the weird pattern that spawned from it concerned me most. Which was that after crashing a few times (trying to rejoin the arma op) some other games that did not crash before would crash a few minutes after launching
Its like something had built up making crashes subsequently more common
I guess I should note that crash (with the report) was (~2 days) before I had this op
But it was similarly just me playing arma then boom crash
I got the GPU a month ago
After swapping an old one that I suspected was faulty. That one was 6 months old
Could be gpu driver, could be the gpu itself, could be ram, could be mainboard. 
Im hedging my bets on GPU driver or RAM. I'll run a ram stress test this evening and look at going back on gpu drivers
yeah definitely a hardware issue but it could be anything
having run a stress test with memtest86 it passed without noticeable issue
probs gpu or driver then
I just got a new GPU a month ago
And games that typically stress it more than arma 3 like Warthunder don't cause these crash issues like they did with my old gpu
Here is task manager when my PC crashed during my test of the same op. It crashed a bit after all the action got going
So it did crash during a GPU spike but I then played a game frequently high GPU utilization without issue
This is totally irrelevant
Did you try downgrading drivers as you were told already
Did you check windows event log to see if it reported anything
The test took too long for me to have time to do that. I'll get to it today
yo guys
this is probably a very common problem
however im tryna host a server for me and my mates
ive done the port forwarding stuff
ive let it through my firewall
no vpn is on
however if i set a static ip address, discord doesnt load and a few other apps dont load as well
i've asked my mate, he said he can't see the server on the friends page
if i set a static ip address, discord doesnt load
wot
are you sure you aren't mixing getting static IP from provider with setting static IP in interface settings? They are tottally different things
Well, it happened again after making a clean install of new GPU drivers (As I couldnt seem to backdate drivers)
what can I even do to test further?
maybe a fresh reinstall will fix this..
try ddu and installing a older driver that might not have known problems
How may I find out if an older driver has these known issues or not?
the game will not crash
(or will)
You may want to look into WIndows Eventviewer for hardware/system events at the time it occured. Maybe the people of the GPU manufacturer/support can figure out what is behind the issue.
You don't need to mess with setting a static IP (in Windows). See in the router if there is a way to reserve the IP address for the computer's MAC address. Most of them can in LAN or DHCP section of their menus. Undo whatever you did in Windows to the IP and leave it at dynamic. Most videos on youtube that does something with IPconfig are blatantly wrong.
:T
You might get a clearer picture of what happend in the Windows Logs/System section below that. But focus on the time of the crash. There are usually many false positive Errors happening on a regular basis.
If that was the time, yes. But whatever brand GPU you have, their support might be better suited to give insight on what is happening here. Report the issue to their support.
One from earlier too
bro im trying to host a server for me and my friend and it just isnt working
!localhost
Arma 3
To host a server or a game session locally, you need to make sure first that your WAN address / external IP uses the IPv4 protocol!
Check your router’s status page in the settings to confirm. (If in doubt, ask your ISP, Websites like “whatismyip.com” give you a false positive!)
Local servers and games can not be hosted on an IPv6 network, or IPv4 via DSlite tunnel!
https://www.avg.com/en/signal/ipv4-vs-ipv6
Once you have confirmed that your connection uses the IPv4 protocol, you need to manually open / forward the ports 2302-2306 UDP (https://community.bistudio.com/wiki/Arma_3:_Dedicated_Server#Port_Forwarding)
See your router’s manual on how to do that, or ask google: “<your router model> + port forwarding”
these are the necessary steps an requirements
my game is crashing when i want to put an unit, what can i do?
define put a unit
a soldier
and my game just crashes
also, i'm in this window for like 5 minutes now, this didn't happened yesterday
Put a unit as in? Editor?
yes
Do you have any Mods?
i do, but i tried playing without mods and i can't even get to the main menu
Steam file verification process:
Right Click on game -> Properties -> Installed Files -> Verify Integrity of game files
Arma 3
Steam Workshop Mod repair process:
Open Launcher -> Right Click on mod -> Repair
The first process will automatically verify Steam Workshop items as well.
i'll try, thanks
i did and i still can't get to the main menu
alright my reshade was the issue for some reason
i will keep testing if my game keeps crashing just by placing a unit in the editor (i was playing without reshade)
Recolor mod can kind of just do what reshade does
delete any reshades files from your game directory or do a clean reinstall of A3, happened to me a while and need to clean reinstall the game cuz reshade bricks it
yeah discord and a few other sites just stopped working so i reverted it and put it back to dynamic/automatic
i just did what you said and looked at the instructions from one of my router's help pages
its already been done by default
however this box was unchecked
and i've just checked it
i think this might fix it
Still GPU drivers
So strange
Would this also potentially happen from GPU drivers or is this an additional thing alongside the driver problem?
Alright will look at my motherboard and CPU cables. It could be PSU related maybe. If I dont see anything strange (probably wont), I'll probably reinstall windows
Chances are the solution will come from:
- Windows reinstall
- RAM replacement
- PSU replacement
That looks like the config interface of a Fritzbox. I have one. And when I used to have my own working port forwarded server I never had that checkbox set. So I don't think this is needed for your problem. At least not for reserving the IPaddress for it. Or rather, that checkmark bypasses the issue of how to manually port forward. It allows the computer with that MAC address/IP to use Port Control Protocol or UPnP. It effectively does automatic port forwarding from then on. Now the UPnP checkmark when setting up the server ingame should work. But that does not mean that your internet provider plays along. You might be on a type of connection that blocks packets or reroutes them in the wrong direction. So, it could be that your friends still don't succeed in connecting.
wording looks... UPnP-ish?
Yes, I was still editing my reply. (AVM support page about that: https://fritzhelp.avm.de/help/en/FRITZ-Box-4040-avme/avme/021/hilfe_client_details_portfreigaben_erlauben)
Random idea.
Recent 13/14th gen intel CPU? 😄
They've been making the news lately
wat
I highly doubt a PSU fault would cause crash, if anything your PC would just shut itself off.
Well, maybe they forgot to hook up all the 12 volt connectors.
don't remember exactly what was the issue with the new intels, but it was physical, so I wouldn't expect this to cause a crash instead of BSOD
The intel stuff can corrupt anything.
There are also other game devs reporting crashes or non-crashing failures.
https://www.radgametools.com/oodleintel.htm
But its still weird that all the crashes are in graphics driver, I'd expect it to be a bit more random. And would also expect it to happen in other games.
But Oodle also indicates that only some specific code triggers the fault. Maybe Arma 3's DirectX usage, and the DirectX11 support from nvidia is triggering something that's bad.
Its a possibility atleast.
RAD Game Tools' web page. RAD makes Bink
Video, the Telemetry Performance Visualization System, and Oodle Data Compression - all popular video game middleware.
i mean, i've heard reports specifically mentioning "Out of VRAM" errors even on systems where that's not really physically possible as one of the signs of Intel mishap
Alright thank you so much dude, I'll get my mate back on and I'll get back to you.
and yes its fritzbox
okay so i'm tryi9ng to host a server with a self made scenario for me and my friend right now and he dosent see that the server is up nor can he join it's not a UPnP server i setup a name and password for it, how can you help?
Try UPnP.
i dont have UPnP but i think i got it to work
I used to have this working a while back and i had stopped running my server but I started it back up. I have my custom difficulty set but some of it is not actually tracking and things that are set to be off are on. I have set the mission difficulty to custom as well. I am running through pterodactyl
um, check the server.cfg and the profile maybe? also the mission could be overriding things, im not too sure sorry
In what file did you specify the custom difficulty settings? Needs to be in the profile, not in the server config. Common mistake.
And you could have modified the wrong profile file not in use by the server. I don't know what Pterodactyl does for setting the profile name used to run the server. It is usually set with the -name= startup parameter and the path with -profiles=
hmmm really? thought custom labels for the game setting would apply from server.cfg as seen in examples
Check those examples again. In the mission cycle you can specify that you want a mission to be played with custom difficulty. But the specifics of what custom entails is specified in a class in the server profile. https://community.bistudio.com/wiki/server.armaprofile
it was server.cfg example in arma 3 dedicated iirc
Then tell me where on the page you find that. https://community.bistudio.com/wiki/Arma_3:_Server_Config_File
ok sorry i stand corrected
i have 220 hours on arma 3 but i didn't get the loyalist achievement
Steam time is not considered for that achievement but in-game playtime
funky
Is anyone else having issues with packing mods with model files since around mid week?
I've released many GBs of mods in the past 7 years. Since yesterday, Binarize fails to load every single .p3d I've ever released so none of my mods can be packed successfully.
Please more details and logfiles.
Can you check in your tools directory, the "last modified" date of binarize? was it updated?
Will get back to you properly in about a couple of hour - got some other things that I must get done first.
For binarize, I’ve tried reinstalling all of A3 tools and trying the dev branch tools and all give the same issue.
Addon builder is a bit cryptic when binarizing the .p3d flies but gives errors when then trying to load the rvmats sometime after the .p3ds are loaded. Although it build ‘successfully’ the mod behaves as if there are no .p3d files when loaded into A3.
When packing with Mikero’s tools, it errors when Binarize tries to load the .p3d files (every single one!)
This behaviour is with any of the mods I have previously released- even when just trying to repack something that is already on the workshop.
I can obviously load any of the .p3d files into ObjectBuilder without issue.
Want log files from Mikero's tools or Addon builder? Or both?
Presumably DM you with them?
anything 😄
Trying to sort a server issue but the server isn't going up at all. Keep getting the following warning message.
Warning Message: Addon 'DIS_enhanced_map_ace' requires addon 'ace_common'
I have ace installed onto the server and I assume this other mod is the Enhanced Map Ace Version which is also installed.
So I am at a loss
Maybe it is an old version of ACE? Or what you have as ACE is corrupted some how.
I reinstalled both mods onto my server and it says it is fully up to date
Been at this for a few hours now lmao
Can you post the server RPT log file?
That is not the entire RPT file. It's missing the top end.
1 sec
What it does mention is that you are loading a bunch of conflicting and presumably bad mods.
How many mods are you trying to load? You might want to have it start the 64-bit server instance, rather than the 32-bit arma3server.exe It seems to crash at the end.
123 total
Yeah, that is a bit much.
If you have 20 GB physical memory, why not use that in with the 64-bit server.
New to sorting this stuff out so unsure on exactly how
There has got to be an option in whatever servermanager you are using to select the executable. How do you manage it?
As it is stored in TCAFiles, that is often due to some management system.
Currently running with Host Havoc
Well, look for 64-bit in the menu then.
Also, this topic would be better suited for the Arma 3 server channels. #server_windows in this case. (since that is what Host Havoc seems to be running it on.)
Is there a way i can backtrack and see why a certain vets pack in my pbos are missing textures and i can just easily find out the name of the pbo thats missing
cause my vests are just all white
Posting the entire error is one way
but in-game playtime how can i see this?
https://steamdb.info/app/107410/stats/
TotalPlayTime
Experience true combat gameplay in a massive military sandbox. Deploying a wide variety of single- and multiplayer content, over 20 vehicles and 40 weapons, and limitless opportunities for content creation, this is the PC’s premier military game. Authentic, diverse, open - Arma 3 sends you to war.
Arma 3 Steam charts, data, update history.
Or somewhere around there
StablePlayTime no name 0 673202
TotalPlayTime no name 0 673202
How do you get those achievement values? I can't find those among my Steam achievements for Arma 3.
so has something happened in an update or something? When I right click the game is supposed to zoom, sure, that's what I have it set to do, but, it zooms in and out repeatedly and randomly goes to first person looking down the barrel. All while just holding the same pressure on the RMB. I've checked the mouse sensitivities and all that but ...
I would make it sure your mouse is physically broken or not
so playing eden editor doesn't count
No
Hey for the longest time i've met several players (myself included) with a problem that some player weapons don't have sound sometimes, if we have several players only some of them have weapons that when fired have sound, anyone know anything like it? i've known this bug for years but never bothered asking why it happens
p.s it could be the same or a different weapon
Usually means a broken Mod, or mismatch
for that specific mod that has that weapon or any mod in general? i've ran through 5 units with this issue
I don't have enough info to tell you more
Probably better to share your screen to see what you mean
Tried in vanilla?
It doesn't mean it's Modded or vanilla
Vanilla means no Mods. Not a mission
"Such as" means nothing to troubleshoot either. First, try vanilla. If it still does it, do verify. if not, try to identify which Mod does it
Hello, i am having trouble launching a server im renting from Bluefangsolutions.com.
Ive used this provider for many years and never had this issue before. We've done weekly sessions with 40+ mods in our modpack without problems now for 2 years solid, and many years before. But now all of a sudden im having this issue pop up in my rpt file for the server when trying to launch it.
14:26:42 ErrorMessage: Cannot open file 'C:\bluefang\servers\server48189\@3CB Factions\addons\uk3cb_factions_chc'
14:26:42 Application terminated intentionally
ErrorMessage: Cannot open file 'C:\bluefang\servers\server48189\@3CB Factions\addons\uk3cb_factions_chc'```
Launching the server without 3cb factions mod works fine. It is only when this mod is loaded the server refuses to start.
Ive deleted the mod fully from the server and uploaded it again, and also fully deleted it off my own computer, done a full re-download from workshop and uploaded that to the server still seeing the same error after repeating the pervious steps multiple times.
Disk/FS fault on server, probably.
I suppose it might be AV software on server blocking that file, which would fit better with the re-upload.
Allrigth, ill mention that in my ticket to the provider also thanks!
hmm, I wonder if that's 20 decimal or hex
its decimal im sure
i think its umm, i dont remember but a win32 code
Hello, since yesterday I have not seen all the servers in the game, while they are available in the launcher. When I try to log in directly to the server from the launcher, nothing happens, just a black screen, if I press ESC, it goes to the main menu. How can this problem be solved? Thanks
have you tried verifying game files?
!steamverify
Steam file verification process:
Right Click on game -> Properties -> Installed Files -> Verify Integrity of game files
Arma 3
Steam Workshop Mod repair process:
Open Launcher -> Right Click on mod -> Repair
The first process will automatically verify Steam Workshop items as well.
Yes, I checked the game files. No problems found. When trying to join the server through the launcher, there is such an error in the log file "Server failed to responsed to rules request: 0.0.0.0:0" and "[ERROR] 17: SteamLayer: Null context. Initialization failed"
post the whole rpt log. maybe someone has ideas by looking at it
!rpt
Arma generates a .rpt log file each time it's run, which contains a lot of information like the loaded mods, or any errors that appear, this log file can be very useful for troubleshooting problems.
To get to your RPT files press Windows+R and enter %localappdata%/Arma 3
Additionally see the wiki page for more info: https://community.bistudio.com/wiki/Crash_Files
To share an rpt log here, please use a website like https://sqfbin.com/ to upload the full log, that way the people helping you can take a look at it and try to figure out the problem you're having together with you.
Note: RPT logs can hold personal information relevant to your system, the game or others.
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
Log file
RPT file
Just means it can't connect to the server.
RPT doesn't even log connection attempts.
What kind of problem could this be?
Assuming that other players can connect to the server in question? Could be one of a hundred device along the way.
I guess you could run a traceroute.
And then what do we do?
oh, nothing
The only devices you can affect are your PC and the router. Restart those and make sure you're not running a VLAN.
I've done this before, also reinstalled the game. But it didn't solve the problem
So what's the extent of the problem?
Everything else works but you can't connect to one Arma server?
Everything else works but you can't connect to any Arma servers?
The problem is only with Arma 3. All other games are fine. I can not connect to any server at all, in the game itself the list of servers is empty, at the same time in the launcher it is displayed, but when trying to connect through the launcher, just a black screen with the logo Arma 3. Absolutely on any server
Do you have any other PCs or windows installs you can test on?
No, there aren't any others
Are you running any non-Microsoft firewall software?
when i enter a server my volume is as usual, after sometime like after some bombs or sound it just turns very soft, anyone has a solution?
No, only Microsoft and it's disabled
modded?
yes, using teamspeak and tfar if that helps
it doesn't unless tfar is the only mod
If you're using ACE then you may be experiencing combat deafness (your character is losing their hearing as a result of exposure to very loud noises)
do i send the mods i use here?
i am wearing ear plugs 🙂
yes
[SWU] Immersion Sound Pack
3den Enhanced
ace
CBA_A3
CUP Terrains - Core
Faces of War
Fire Support Plus
Flag manager
IFA3 AIO
Improved Melee System
LAMBS_Danger.fsm
LAMBS_Suppression
Task Force Arrowhead Radio (BETA!!!)
Unsung
Zeus Enhanced
Make sure you have actually inserted your earplugs from the ACE self-interact menu - just having them in your inventory isn't enough
Ok, if i'm standing still FPS stays around 80~100 (mostly 100), when i start walking it goes down to 40, sprinting goes to 20, if i get in a vehicle and it starts moving and i press Esc the FPS goes back to 100 while in that menu (even with everyone still hapening in the background)
if i alt look around (while standing still, no moving) the fps goes down to 20, but if i leave the alt and look and the same place while not moving it stays at 100
i can share my screen on discord if needed
is it the same if you just turn around
hardware:
i5 11400f
16gb RAM 3200MHz
RTX 3060 12gb
SSD M.2 NVME (reading 2400mb/s | storage 1800mb/s)
motherboard asus ex-b560m-v5
energy supplier deepcool DA600
without alt?
3600 dpi
polling rate is not DPI
oh ok, 1 sec let me check
130Hz
should be fine
so the issue you are experiencing could be input related and or ssd related (a3 uses a lot of data streaming from disk)
also, is this new thing or?
Bind a mouse button to walking forwards, I bet it's fine :P
i uninstalled and deleted everything arma related and am downloading again
(not actually sure if you can do that in Arma)
to see if it resolves
you can plug a controller / joystick and see if anything changes
i will try it later, it should take 1 hour or so to finish downloading everything
ehh, that's sort of normal...? i have a similar behavior
its due to the arma 3 unoptimized nature
performance varies by terrain
the nuclear option rarely fixes performance bugs lol
hm... got it
it makes sense that when you move the game streams data which implies a performance overhead
Streaming happens in chunks. It doesn't load every tree individually.
So what you'd normally see with a bad HDD is little hitches when you move significant distances.
yeah but like it has to load like a lot of sounds when you start moving, footsteps, etc
yeah, i noticed that, i would get like a stutter/freeze/fps drop at some point after driving for a bit sometimes
It'll load a ton of crap in the first few seconds but then it calms down, because you already have everything in RAM.
well, its worse if you have 20% of the app ram paged on disk
(don't do that then)
¯_(ツ)_/¯
I don't know if anyone else has been having a similar issue. Though my Arma 3 Publisher has been giving me "Item publishing failed" errors and I've tried a lot of ways to fix it and nothing will work.
I've had issues with Arma 3 Publisher in the past and tried similar ways to fix it though none of them worked.
Here is an image of the most common error message.
I am currently building an urban combat map using RHSTERRACORE mod. During testing I have noticed that windows don't break on certain buildings like Hospital and School. I've tried everything to fix it and have no idea what to do next. Window Breaker mod works on them. They dont respond to bullet and impact damage.
you probably cant do anything about it
the western Sahara cdlc IED drone with 58 at grenade attached is not exploding
Known. Not fixed yet
anyone knows why we cant connect to a drone using uav terminal?
or any mods that you have experienced conflict with? Because we have no clue. Like the "control driver" or "control turret" is greyed out. Its either white and can connect but it dissappears
Well, try without mods first in the editor. When you get that succesfully working, then add your mods and try again. That way you can isolate what is the cause. And then you narrow down which mod it is by selectively loading the mods and trying again. We sure as heaven can't guess what mods you might have loaded. If you load mods at the very least show a list of them. But best is to do the ground work first by filtering those that are not it.
It works in editor
but when in MP it doesnt
Is that without mods through the editor? Or with? Always isolate it to no mods first.
Hello, guys. I've sort of run into an issue with launching the game.
Launcher itself works, had some hiccups with battleye not installing, I fixed that, but the main issue is still around.
(I meet the recommended specs)
(Also the log the game gave me, if that helps)
I've been trying to fix this for the last two or so hours but I can't figure it out
first try to run the steam install verify
and see if that helps
I did a reinstall, thought that would help (also, no mods or anything, this is completely fresh)
I'll try the file verification though
It's all it gave me
it is lacking quite a bit of lines oddly enough
theres lot of stuff between the start and the addon list normally
Okay, so
File integrity said all files are in order, double checked with it
Here's another crash report
Did you close the Arma launcher before running the verify?
Yes
This is the minidump I got
Weird. That's clearly at least two damaged files.
Yeah I assumed as much, but reinstalling didn't help
I'll do it a third time and scour any kind of user data from C drive
thats not a minidump thats a RPT
the minidump won't say anything extra
its a corrupted file.
Steam not finding it and reinstall not fixing it is weird. But its still a corrupted file
And according to the other errors, some files are even missing
Ah right
Delete Addons\structures_f.pbo from the arma folder and run the verify again.
I will do that, and I'll see if it like missed data files on the last uninstall or something that may have messed things up
19:12:08 D:\SteamLibrary\steamapps\common\Arma 3\argo\addons\editorpreviews_f_argo.pbo - unknown
That file is there, but "unknown" ? Its broken
Strange
How long does the verify take to run?
It takes like 2-3 minutes
delete that argo PBO as well before you re-run the verify.
Okay
Okay, the game launches properly now and I can get into the menu, so I think this fixed it
Many thanks!
Huh?
Did a virus scan today, accidentally disconnected my USB HDD, and now this happens. The launcher said some mods were auto-included.
Time to verify my game files, I guess.
And yes, my DLC tab is empty.
Verify it then
Pretty funny behavior nonetheless. :S
rip, certainly some corruption in there
Awesome, file verification didn't fix it. Time to reinstall...
Nevermind, took me one Steam restart.
Hey there. I have an interesting issue. My friend who makes missions has this weird bug occurring in his mission.sqm files. Once in a while, a t gets replaced with |, causing a syntax error when the mission folder is read. It seems to only happen once in a while randomly. As far as I'm aware, this doesn't happen to anyone else in the group with the same set of mods so we think it may have something to do with his game or computer.
maybe check it for malware or autocomplete/autofill settings or macros whatever
hi guys im new here and i want a little help joining a server to play but it always says "BattlEye game restart acquired" if anyones knows how to fix it pls tell me
make sure you are launching the game through arma3battleye.exe and that battleye is enabled and installed in the launcher
yeah linters or any autocorrect
Sure I'll ask them. I doubt it though since the sqm file isn't normally touched outside of the game
¯_(ツ)_/¯
is maybe the game running during edits perhaps?
How do you import a modlist longer than your screen?
The subscribe button is at the very bottom
Maybe use Tab key or such
Didn't work
Tab key... and Enter too
We found another solution, changing the monitor aspect ratio
To be so tall it fits the modlist
🧠
lol
Hi... I've been having an issue in my gaming community regarding joining our server. We run mods but out of the 100+ people I am the only who gets this issue. When I first join the server I can't see any slots in the server. The quick fix as been to delete the missions in my MPmission cache and restart my computer. This has however, after 6 months, stopped working. This issue came out of the blue back in Feburary and has persisted since. I have, since then, moved three times and used 4 different ISPs and used two separate computers, all of which has had the same issue.
Did you ever find a resolution for this? Looks like the same problem
That message is fucking ancient lol
It’s usually missing mods though
Yea, but its the only one that matches up with myself. Missing mods dosen't seem to be the issue as far as I can tell. Thanks anyways
Does anyone know how to fix servers not showing up on LAN? I'm running ZeroTier 1 for VLAN and it worked the first time I used it a year or so ago and hasn't worked since. I'm not sure what's wrong.
uhh, try using the -ip= commandline or see if lowering the adapter metric helps, note that it may cause issues with your active internet connection or something, also maybe upgrade your zerotier?
i was just trying to play koth and whenever i went onto point it was dipping down to 8 fps and freezing alot, im fairly new so i dont know any of the optomization tricks, can someone tell me?
if you're not on nvidia, that's a huge thing cuz software-based physx causes the fps to stay low.
performance varies a lot depending on the terrain you play on. weak hardware is a problem as well.
do not use low video settings since it counterintuintively reduces performance instead.
also #hardware_vs_arma
unfortunately arma 3 is unoptimized unlike other games
hardware isnt the issue, i have a pretty good high-mid range pc, im just hoping i get get some help with the settings to maybe see why it was dipping to 8 fps and freezing
yeah what i just said, if laptop check that it's running on the discrete gpu
I’ll have to google how to do that but I’ll try it
Zerotier itself is working I think, it just seems like Arma isn’t recognizing it as a valid LAN source
Hi all, I've been playing in a modded server for about 3 months, and suddenly I get the 'battleye initialization failed' message trying to get into the server mid loading screen.
I've tried:
- Restarting PC
- Deleting battleye folder in localappdata and arma 3 folder, and verifying.
- Uninstalling battleye and letting it install automatically in the launder.
- Turning fire wall off.
- Checking antivirus.
What else can I do to make it work?
Can you ping each other's PCs then?
I’m not very technically inclined when it comes to this kind of stuff, all I know is that I did what the video told me and in my computer settings it says I’m sending and receiving about 100mbps.
Just so you know what I'm talking about.
FIXED IT!!! Just downloaded Radmin VPN, worked like a charm.
Make sure it doesn't block or impede UDP traffic. Though I have no idea if ZeroTier considers that even an option. Never used it myself.
Radmin does seem to have the best success rate lately.
zerotier is a bit uh... intrusive network wise in my experience and probably they forgot some setting on the web panel for the network
maybe firewall
AI can return fire on shooter position too damn well in the dark with impossible accuracy and respone time. He can even lead his shot despite the LOS!
Any suggestions?
Reduce the ai skill and accuracy settings in your difficulty setting. If you experience that on a server you are out of luck until the server admin does that.
They can also hear you moving and predict where you are and spray to that. They do not only rely on visual position.
umm, could like ai "realistic vision" mods help there?
You say return fire. So you shot him first. From what distance? If you shoot you make a loud noise, and even inthe dark the muzzle flash would give away your location. So I don't think it is outragiously biased towards AI. I wouldn't suggest to solve things with mods until the in-game options have been exhausted.
hey guys I would like some help with Arma cuz when ever i press f12 to screenshot it has the sound of the screenshot taking but the image is no where to be foud any idea why?
Arma 3 uses F12 to display/select AI team members above 10 or 20. So I think you should change the screenshot keybind in Steam. Or if you never intend to use AI under your command then change the F12 keybind in the command section. I can't tell where the screenshots would end up as I long ago moved the location in steam settings.
The external screenshot folder setting is in the same place as the key to make a screenshot in Steam. Steam settings/In Game (or something to that translation)
Quite close I would say 50 to 150 meters, the thing is he can still lead target while I'm immediately crouching around behind the terrain after getting shot at, I've tried maneuver myself left and right and he knew exactly when I change my direction even from behind the terrain... that's nuts! It's like he has an X-ray vision that makes him being able to see through terrain. Plus every bullet he fired at me, non of them is directional fire, it's very very precisive shot in a blink of an eye and even leading the target precisely in the dark and from behind the terrain! That's crazy...
They generally can't see through trees, although if it's a non-vanilla tree then in theory it might have a bad view model.
I'm dugging zigzagging around behind the terrain too, not just a trees.
They're quite good at target leading, because every bullet gets a different error calculation so on average they're on target.
Unlike human aim where they'll tend to consistently get leading wrong in one direction or the other.
Their vision is pretty binary too, which gives them some advantages with foliage or darkness. Once they've hit knowsAbout 4 then they'll find it very easy to identify your position if there's a clear line.
in what kind of misson?
AI has skill levels that can be set in mission and if they are set too high the AI can be too good
My own mission, in the editor just messing around. I set the AI's skills to max which is probably the reason but being able to see my movement behind the terrain is crazy, I can't remember that they can do this in the past.
They don't generally see me through terrain, just only when they perform some kind of return fire function.
They'll fire at predicted positions for a bit after you move into cover, but those don't tend to be accurate.
It's just a time * movement direction guess.
they make good guess, especially if you set skills to max
this is normal behavior at max skill
also if you got mods on, those can also affect it
Hey does anyone know a fix for this issue yet?
Why isn't my server showing up in the launcher? Everyone can direct connect to it just fine and logs show it is connecting to Steam servers. If I go to my unit's profile on BI's website the info shows up. But it doesn't appear in Internet search nor the Units tab in the server browser.
I tried clearing the launcher folder under local appdata, nothing changed.
Did you make sure that you forwarded 2302-2306, not just 2302?
And you used a unique server name without weird characters?
It's hosted on GTXGaming who provisioned me some weird combo of ports, not the regular 2302
Its like 2672 for game, 2673 for Steam query, and portscans show them as closed :/
Gonna put in a support ticket with them
If you PM me the IP then I can check some things.
PM sent
I almost wonder if I'm having launcher issues. Now when I direct connect via the launcher, it drops me at the main menu after splash. If I direct connect via the main menu's multiplayer option, I get in fine.
uh did you forget to specify the server port in the direct connect dialog?
Yes, I specified the port. I'm able to get in-game and play now, but my launcher still isn't working properly.
As in, our server appears online in the Units page, appears in the Steam server browser, but won't appear in my launcher. It seems to work for other players fine
Check your firewall if the laucher is allowed to receive from the public network.
Is it ok to Delete these folders directly or it will cause an Error
...In where
A3
Arma 3\a3?
\Documents\Arma 3\Saved\A3
It won't break the game. As the folder location suggests it is a part of save data
these 3 folders on A3 won't do anything?
Hello guys, I'm having a problem lately. I was trying to host an public zeus server whit scripts but I cant acces to Steam contect [workshop] folder in game
I dont know what hapended or shomting I did but I cant reach it and cand put any scripts down. is anyone has this İdea same as me and a awnser to this problem that whould be wonderful
As the folder location suggests it is a part of save data
those files contain like mission resumedata iirc those are mostly singleplayer missions
Just ask me! is it ok to delete those folders? or just the save file?
answer*
yes its safe to delete but you might lose some mission progress i believe, do you understand that?
If you delete it, the game will not die. But you will have to restart the bootcamp, tacops and the campaign scenarios from the beginning.
yeah pretty much
lose some mission progress
Is it related to the save file?
We've been saying same thing 5 or 6 times. Yes it is, the folders are related to save data, save file, whatever its called to resume a paused mission
dude, please read what you get told more carefully
Fine, but you don't have to Criticize me like that. It's just I get more Questions than answers!
well, those questions than answers can be easily turned into all facts and answers with some research and common sense/logic, you're welcome :)
?? what's that mean?
that the file you put there dont seem to be accepted by battleye
he used to take it, he stopped taking it 10 minutes ago today.. kind of joke?

good~!
Maybe they sunset DLLs? I'd be surprised though.
You could try a more recent mimalloc.
Battleye does that sometimes. Just wait a bit
Hey, so I've recently got a new system, and for some reason whenever I play Arma 3 I stay in the game for about a few seconds to a minute until my game crashes with the error code 0xC0000409 - STATUS_STACK_BUFFER_OVERRUN anyone has any solutions/ possible solutions?
anyone able to help me with a server hosting issue?
im trying to host an operation via the host server button,
however when I try to host it over internet with upnp enabled no matter what mission file I select no player slots appear
if i try hosting it over LAN though all the player slots pop up just fine
it doesnt matter if i have mods or not, still doesnt work
No mods? Specific mission or not?
I mostly play some of CodeFourGaming's KOTH servers.
Close the A3 launcher and run a steam verify on Arma.
Didn't work, still the same error code..
Post the rpt
Arma generates a .rpt log file each time it's run, which contains a lot of information like the loaded mods, or any errors that appear, this log file can be very useful for troubleshooting problems.
To get to your RPT files press Windows+R and enter %localappdata%/Arma 3
Additionally see the wiki page for more info: https://community.bistudio.com/wiki/Crash_Files
To share an rpt log here, please use a website like https://sqfbin.com/ to upload the full log, that way the people helping you can take a look at it and try to figure out the problem you're having together with you.
Note: RPT logs can hold personal information relevant to your system, the game or others.
You want me to dm you the error message?
You can paste the whole RPT file into this channel.
Send me crash report (not RPT, the .mdmp)
?
Start with hosting a builtin bohemia made scenario. Should be shown when you login as admin to a dedicated server, or when you localhost and then you select it after choosing the terrain. Your own made scenarios might have errors in it. Or missions made by others might miss mod dependancies.
Do you get the same server behaviour then?
I’m hosting on my own pc via internet with upnp, whenever I try it shows no player slots
however when I try hosting with LAN it has no issues and displays slots perfectly fine
What if you wait for a full minute?
UPNP has a timeout. It is... quite long.
Probably means that it's not going to work anyway.
Arma 3
To host a server or a game session locally, you need to make sure first that your WAN address / external IP uses the IPv4 protocol!
Check your router’s status page in the settings to confirm. (If in doubt, ask your ISP, Websites like “whatismyip.com” give you a false positive!)
Local servers and games can not be hosted on an IPv6 network, or IPv4 via DSlite tunnel!
https://www.avg.com/en/signal/ipv4-vs-ipv6
Once you have confirmed that your connection uses the IPv4 protocol, you need to manually open / forward the ports 2302-2306 UDP (https://community.bistudio.com/wiki/Arma_3:_Dedicated_Server#Port_Forwarding)
See your router’s manual on how to do that, or ask google: “<your router model> + port forwarding”
@pine cedar ^ do the above since upnp is a insecure feature that is also broken in many cases or even disabled. it shouldnt have been created
Does anyone have any idea why the drones doesn't want to fly above 50m on dedicated server?
In autonomous mode, it does not take into account the specified height, and in manual mode, it drops back to 50 meters when I switch to turret.
I'm not well educated about errors, I have no idea what a .mdmp is lol
!rpt
Arma generates a .rpt log file each time it's run, which contains a lot of information like the loaded mods, or any errors that appear, this log file can be very useful for troubleshooting problems.
To get to your RPT files press Windows+R and enter %localappdata%/Arma 3
Additionally see the wiki page for more info: https://community.bistudio.com/wiki/Crash_Files
To share an rpt log here, please use a website like https://sqfbin.com/ to upload the full log, that way the people helping you can take a look at it and try to figure out the problem you're having together with you.
Note: RPT logs can hold personal information relevant to your system, the game or others.
its found in the same folder as the rtp. more info in the wiki link above
When the crash occurs you should get a message window with links to the files Dedmen wants.
How do I share these files? What is the link called?
Find .mdmp file in same place as the RPTs. Zip it up. PM it to Dedmen.
@balmy flume
Apparently battleye just does this sometimes?
I opened all the files, i found .RPT, .JSON, .PAA, .PBO, .ch, .dll, .DAT, am i doin smthn wrong?
You are not opening the correct folder. Read the instructions a bit above
my bad, i rarely even have software issues, thefore know very little about whats going on lol, was i not supposed to Win+R then type %localappdata%/Arma 3?
You are supposed to
.mdmp files should be in the same folder as the RPT files. If you don't have any then that probably means Arma failed to write them.
Probably, i have a ton of RPT files, but they arent in a folder.. just laying there with my other folders
directly in %localappdata%\Arma 3, yes.
Yeah bro, i only files i have there are as followed: AnimDataCache, BattlEye, DataCache, MometizedServerCache, MPMissionsCache, OfficialServerCache, squads and then all the RPT files
Paste one of the RPTs from a crash at least. Maybe there's a clue in there.
They have date/time stamped names.
Yeah alright, where you want me to paste it again?
Here
Yeah, no crash report in there though.
Guessing that the Arma crash handler can't deal with running out of stack.
Look at the image at the top right in this article: https://community.bistudio.com/wiki/Arma_3:_Unusual_Process_Exit The button at the bottom should point you to the file /zip archive that Dedmen needs. Although I don't exactly remember how it looks when you press it. It has been ages since I got that kind of error.
Though you may also find the .mdmp file in C:\Users\%USERNAME%\AppData\Local\Arma 3
Just make sure the file you send has the correct timestamp of the time the crash happened.
Dedmen has indicated he is fine with the file being sent to him via direct messages in discord. If the file it too big, you might need to create a ticket on the bohemia interactive tracker site and upload the file there. Then tell Dedmen the link to the ticket through direct messages.
hi guys, does anyone know how to limit the number of items(eg only 10 stores) in the ace3 arsenal?
you cannot
My game keeps crashing after joining a multiplayer lobby. It loads, everything renders in, not even 2 minutes later it just freezes. Error code isn't helping me, "status_application_hang".
I only play on CodeFourGaming servers, never had problems with them before.
Tried reinstalling the game, updated all my drivers, nothing seems to work. What's to do now? 
did you try connecting to a different server?
Yep, same thing happening :(
My AR-2 drones keep flying up when I connect to their turret
If I set a waypoint for them, they'll point in the direction, but keep on going up
They just go up and up and up
Yesterday they worked fine and moved to waypoints when told to, but today they wont
probably some mod breaking stuff
Make sure there is no attached object to AR-2
Question,
Why does key verification on a server sometimes just break for some clients but not others?
I have the key, the server has the key, I have reinstalled the mod on my client, and I've even downloaded the same keyfile from the server to replace the one in my mod folder.
Is this just some bug of sorts?
Feels like the game is just playing roulette with which person doesn't get to connect because of "x" mod
It would really help to have some help for this as it's crucial our unit gets server verification up and running soon, and we would like to have a troubleshooting track for people that may not have intimate knowledge of game files, etc, so they can instead have a step by step tutorial for what to do if this happens
What do you mean by x Mod? Is it a Mod that should be signed/accepted?
it seemingly picks a mod out of our modpack at random, referring to the x.
I just had it work after I moved the mod causing trouble around in the launcher, which I guess changes its load-order? or am I just delusional...? lol it randomly worked now after five failed attempts
What exactly is the error message?
I don't remember fully,
It was either the pbo is not recognized with the server, or it was the one that begins with "session lost - modname failed to verify pbo..."
Recreate the issue, post the error message and preferably the RPT log file from the session it happened.
When you upload the mod to the server there might be some corruption errors. Some server management tools can't even properly download mods to that system. Or if you use FTP client manually, you might have used a transfermode that make corruption likely (text-mode vs binary). So donating the key files from the server to the client is probably the worst thing you could do. While Steam sometimes does mess up mod updating on your client on occasion, it has a better trackrecord often.
hey all, im having an issue connecting to any arma 3 server, fresh install no mods, ive tried looking it up and flushed my dns, verified my game files, restarted my pc, everytime ive tried joining a server i get the message "Connecting Failed" if anyone has a solution thank you very much
weirdly just fixed it by using the launcher to join
Yo thank you, I did it, saved it.. is it called like Arma Crash report?
Something .mdmp
Okay nevermind I made a copy paste mistake when converting it to a bat. now it loads everything
👍
Now RHS is not loading. Man...
Any clue what is going on? I tried googling but cannot find an answer, just some other posts of the same problem.
I am loading RHS_USAF before RHS_GREF so I don't understand what this error is
Well, actually, there is no "rhsusf_main_loadorder" file. Only "rhsusf_main"
but this is straight from the workshop. What gives?
I think the version of the mod on the steam workshop is just corrupted. Guess I am taking it out
For Antistasi Ultimate you need the 4 RHS mods together for those factions to work. So either fix the corrupted files, or ditch RHS all together.
The patchnames it gives you aren't filenames. Sometimes they match, sometimes they don't.
Your RHS USAF mod is damaged anyway.
(or typo in folder name or whatever)
Arma won't throw an error just because a mod folder doesn't exist (or is empty). You have to see the RPT for that.
Yeah I had a typo in the mod name apparently. I got everything working now!
Thanks for your support @umbral narwhal
Ah yes, if anyone is facing the same problem: Wiping your hard drive works.
So is the thermal/IR vision just permanently broken now? I don't understand why it hasn't been fixed tbh.
What do you mean by broken even
BI broke thermal visuals in 2022 and never fixed it. Looks like it still is broken. Just look at how it looked prior to 2022 vs now
It's a feature
an objectively bad one. The fact that you can't tell that it isn't a bug is kinda the problem. I have been waiting for them to fix it for quite some time
It's a feature, aka not a bug or broken
It's something that needs to be fixed regardless
Then make a ticket
There have been tickets. I am wondering why they haven't been addressed
Because they don't want to?
BI usually reverses course on bad design changes pretty quickly. Like when they changed the mounting mechanic
because it was improved to satisfaction. works as intended.
If you can see nothing, then it might be a bug. But just because it looks different and is harder to detect now doesn't make it a bug.
all terrain detail is removed
so?
So detail exists in the infrared wavelength
the ground shouldn't be a solid unchanging color
then make a ticket
it should match the clutter at least
Depends on the dynamic range of the sensor. Usually less than visual.
And urm, what do you really think about making tickets with your detailed description
what
What?
So are the changes made all engine level
Yes? Yes. Always has been
To be clear, this is what it's supposed to look like?
unfortunate
look like what?
the screenshot
My or our point still stands. Make a ticket
Does anyone else ever encounter dead ai constantly ragdolling into the air? Can deliver a video clip if picture is not sufficient:
in this case the ai was down and dead. but it kept ragdolling into the air
https://www.youtube.com/watch?v=nqMXA7pkmwU headphone warning, but this is the incident. kept happening throughout the mission.
it seems the ragdoll animation is constantly looping until you delete the ai
mod issue
in vanilla the ragdolls stop after a few seconds. If body doesn't manage to fall to the ground within that time, it will freeze mid-air, those bodies used to produce sounds too, but not sure if this is fixed already. Judging by the video the ragdoll lasts longer so it's a mod fault.
The ground color depends on it's color and a min/max temperature range.
Sadly engine limitations that the min/max range is so small that it all looks the same.
You can see the ground color a little bit in the center. There is lighter and darker gray
Or that's just the patches of grass clutter..
Clutter is generally mostly the same color, so it gets the same temperature
Recently (within the last 2 months) I've been experiencing an issue with my Arma 3 Publisher for no real discernible reason. It begins launching in Steam, and then immediately cancels out, and upon investigating in the logs folder it cranks out an RPT that I don't overly understand.
It mentions "Could not load file or assembly 'SteamLayerWrap.dll' or one of its dependencies" but that is clearly present in the folder with it as it always has been, as shown in the image.
I've tried the development build of Arma 3 Tools, uninstall/reinstall, verifying integrity, and just about everything else I could think of, including redownloading my vcredists. I am completely stumped here on how to fix this.
Additionally my object builder also seems to not work with a very similar bug cranking out these errors
Per request by @ John Jordan - Having issues with Arma 3 Server becoming "frozen" and all AI not moving at all. Server does not fully crash but seems to "hang". Further explanation in #server_windows
Visual studio 2013 c++ redistributeable
Throw that into google
package 64x?
Installed and nothing changes, Object builder refuses to launch, as does Publisher still. Exact same error
Msvcr120 is part of VS 2013 C++ redist.
But its probably the 32bit version
I am unable to find a 32bit version of 2013s VS redist, got an ARM version, 64x and 86x
86 is 32
oh wack
Steam is supposed to install it for you
aye the first time setup part
But that sometimes doesnt work for whatever reason
Installed and restarted, nothing has changed, exact same error
SteamLayer will be same thing, it needs the 2013 thing.
Until the next tools update, I'm pretty sure the beta of that is not available yer
Until this tools update releases, are there any alternatives to the publisher? thats the main one i need
@halcyon grove Can you run both x86 and x64 Arma stable versions?
yep
no problem with arma itself, only with publisher
weirdly enough, this only started up when i updated geforce experience to the nvidia app, but that doesnt make sense to affect publisher like that
That's exactly the problem. If it's not possible to make it work better why make it even less accurate? The system was fine the way it was before, save for balance issues maybe. But that's solved easily serverside by mission makers. I really think it should be reversed. The number of inaccuracies in that screenshot alone makes it impossible to tell that it is behaving as it is expected to rather than it being broken. I thought my terrain models had their materials screwed up when I flipped through the vision modes
strange
works fine on windows 7, im double checking
@quaint jewel publisher.exe is vs 2012 instead
is there a link to that available somewhere? I am unable to find one myself
What do you mean less accurate?
It has always been that way.
If you want the old thermals, you can get it via a script command
VS 2012 doesn't even exist.
uh, it actually does, its version 11.0, just really underused and vs 2013 actually depends on components that belong to vs 2012.
i was saying that publisher.exe is compiled with vs 2012 according to the PE header
Wait do we have a command?
what comand?
Its some command to set some graphics option.
I don't know the name, it has some TI histogram range option inside it
uh, nothing surprising here, just another hater regarding the thermals update. it appears that particular update was quite controversial in the community
I mean I don't care about it. I just am suprised to hear about it
The thing that the Ti update fixed, was the width/contrast.
Reduce the width to worsen the contrast.
And use the "start" to change the brightness
I think the old contrast was a width of like 0.1 or 0.2
Huh I thought they went from 2010 straight to 13.
I wasn't aware that we even have 2012 on our build servers..
Well except object builder and terrain builder, everything will get upgraded to 2022 next update
And the rest maybe next update after 🤞
Mh I smell burned toast
uh yeah, also remember that windows 8.0 and 8.1 existed
windows 8.0 brought .net framework 4.5, powershell 3.0, visual studio 2012, windows live essentials 2012 for desktop and modern/metro (exclusively built-in)
its essentially the fruit of the back-then-recent microsoft reassignation of windows phone team people to winmain/windows core team
you can see how wrong in so many levels that move was
wait, so the only difference between the current and previous thermals is this just one setting? Or do you mean changing the parameters just makes the new thermals look more like the previous ones
Same question I'd ask as well
I recall a statement that the thermals change was irreversible due to how much stuff was changed in the game/engine
( ͡° ͜ʖ ͡°) developer moment
all things considered, kinda weirdly odd for bi to establish that
since even the devs themselves are sort of working against the engine limitations because the design is already committed as final and therefore the engine is feature frozen in a way, right?
if only bi would push one last update to a3 that bumped all the limits as far as it is sanely capable without significant code changes
and 8.1 fixed the blunders of treating a pc like it was a mobile device
and brought dotnetfx 4.5.1, a windows media center addon, qol stuff, visual studio 2013, office 2013
ah huh, i think i realized you might've got mixed up with office instead of visual studio, that's where it was jumped from 2010 to 2013 while also incrementing the version from office14 to office15
How? I thought it was engine level
and it's less accurate because things that don't radiate heat now radiate heat when they didn't before. Things that do, sometimes don't
Script command does mean engine feature
it is engine, but it just happens to be toggleable, see the biki link
The use of the word hater here implies I'm being irrational or that my opinion is invalid, both aren't accurate.
IIRC you can't get 1:1 results with the old system this way
oh well
yeah unfortunately thats just how things are
go play the update prior the ti one and miss out on support and updates
well, not exactly because its essentially just a niche opinion most people just moved on already
Things can (and should) be fixed. Breaking core features that have existed in the game for a decade to appease people that are more concerned with "balance" than realism/gameplay is just bad design philosophy
it's the best you might get out of it unfortunately
I don't believe you can legitimately aquire older builds
do you understand that arma 3 is in maintenance mode and BI is trying to reduce costs and avoiding any significant development?
you certainly can, since you own it on steam you can either use the steam console, steamcmd or depotdownloader to grab previous manifests/versions captured by someone such as the database presented in steamdb
That's one reason it was dumb to mess everything up in the last major update to begin with. But the fix would simply be to revert the changes. Steam depots aren't always permanently hosted
the old versions are not deleted from the steam servers
that's at the developer/publisher discretion.
it has been proven that they're pretty permanent as long something destructive does not happen
That's irrelevant anyway. The update was controversial for a reason. The changes were very destructive to a core feature of the game. I don't know why you feel the need to defend it so much
and that's just your opinion, you're not entitled to attempt to force your hand to get bi to fix it however you want through sheer pressure
?????? its really dumb to fixate on the negative of the feature. clearly the benefits overweight the negatives and for the most part it seems to be nitpicks
and its just a game, cmon
Don't be ridiculous
are you going to escalate your behavior? better not
The biggest feature with the new thermals, was the contrast enhancement.
Previously everything was squished into just about 10% of the available range.
That is the big noticable change. Besides that we also enabled sun-heating of surfaces and some tweaks to the temperature ranges.
We already did that with the extreme video settings update
oh i see, seems to have uncovered some extremes on certain issues which are part of the as is no warranty sort of nature of the update?
The focus of the change was realism. Not "balance"
Have you tried it?
seems that arma 3 has it's own definition of realism
real virtuality you mean
the fact that more accurate mods were made goes a long way in supporting the statement
Real thermal imaging devices have histogram equalization.
We were missing that, we added that
But it has shown that our way to derive surface temperatures, really wasn't sufficient.
Fixing one issue, brought to light another that's way harder to fix.
People complain that with the new thermals, trees now glow.
But they always did.
imagine claiming something as inaccurate in a game without even realizing/knowing what the real life equivalent is actually like
btw any idea why splendid camera is incompatible with the other TI imaging modes? I have tried making a modified version several times over the years and the colored versions always just rendered the same as the greyscale mode
not surprising, that's the nature of software development hell with such magnitude
I own a TI device
oh interesting, then lend it to bi for voluntary research?
I'm sure BI has much better contacts for research
anyway, asking for complicated bugs to get fixed via complaining/outcry is not really going to bend them so much considering how wary they are of opening another development can of worms
t'was obviously sarcastic if you didn't notice :)
You're assessment of the discussion is inaccurate and I'm not going to argue with you about it my man
nice grammar
also thanks for the realization!
this still stands and i am curious about it as well @wheat apex
hi !
Forgive me in advance, I have no idea if this is the right channel to talk about it (since it's not vanilla, my game is modded).
But here's my problem :
sometimes weapons on my back will start "floating" when I'm moving
(generally when moving in the direction of where it is supposed to be, so here it's on my right, so if I move to the right it will go to the left. But it's not always the case, it will start floating for no reasons sometimes)
I'm using Webknight's two primary mod, but I think it used to happen before, without the mod. I suspect it's because I currently have a broken leg and thus a limping animation, but I'm not sure. Any help on why it's happening is appreciated !
if I'm crouching and move forward + to the right, the effect are a bit more extreme. It will eventually teleport on my back after some distance, only to be stuck in place again. It's not even following me anymore, it just stays stuck.
as usually said here, try without mods and maybe check for mod conflicts by doing a binary search ¯_(ツ)_/¯
kinda fixed itself, my first guess was right. The limping animation was causing the issue
Yes
The second weapon is using a modded feature so it means it's a mod bug not game bug
yea, because it looks like an equipped modded weapon didn't have the animation rigged correctly or something along those lines
alright, I understand better now, thanks a lot !
I am on linux, and I cannot launch the game no matter what I try. Proton experimental. It used to work up until a few days ago, so what the hell's the problem? I even changed the proton version but it was to no avail.
I just press play and nothing happens
On steam
Oh, and the unix launcher can't even find the steam directory
ok, it works now. It seems like the steam client had a stroke
Hello, can somebody help me out? Whenever I open Arma 3 all I get is a black screen
Provide more info please. Like pinned post
I mean what do I provide? The black screen?
It's always a good idea, as first remedy, to verify the install through Steam:
!steamverify
Steam file verification process:
Right Click on game -> Properties -> Installed Files -> Verify Integrity of game files
Arma 3
Steam Workshop Mod repair process:
Open Launcher -> Right Click on mod -> Repair
The first process will automatically verify Steam Workshop items as well.
This
Basically when I press Play on Arma Launcher, Arma 3 opens up but only with a black screen
Alrr
Ok, are you having any mods enabled in the mods tab of the launcher?
I don't believe so, I just clicked play without putting anything
!rpt
Arma generates a .rpt log file each time it's run, which contains a lot of information like the loaded mods, or any errors that appear, this log file can be very useful for troubleshooting problems.
To get to your RPT files press Windows+R and enter %localappdata%/Arma 3
Additionally see the wiki page for more info: https://community.bistudio.com/wiki/Crash_Files
To share an rpt log here, please use a website like https://sqfbin.com/ to upload the full log, that way the people helping you can take a look at it and try to figure out the problem you're having together with you.
Note: RPT logs can hold personal information relevant to your system, the game or others.
Do you have any of RPT files
Hopefully you don't have the -noLogs enabled in the parameters tab of the launcher, or else that RPT will not show much.
All files were validated
There is no point in replying to the bot.
I typed that
Ik I'm just telling you
Look idk much about PCS, this is my first one and my first game
I typed the thing and it opened Arma's files
Upload the latest RPT if you got
It's not specific to PCs, just discord. But anyway, next thing to try is finding those RPT log files.
Take the one with the timestamp in the name reflecting when you had that issue with black screens.
Yeah just lemme log into discord on my PC real quick
Back on PC, sorry to keep you guys waiting
How do I send it?
If you did the verify check (with the hidden code in the text of a bot message) then you should be able to use the plus button next to the message field to upload a file.
(A different verify command than I used before for Steam verification: !verify )
I have been verified
Checking what is in the file now
Alright, thanks guys
I'm not seeing anything special, trying to compare it with my install.
okay
Did you see any of the Bohemia logo show up between starting from the launcher and the black screen staying?
what is that
Like this:
No
Not forever. In minutes
It stays on black screen
In minutes
I've been on it since 10 minutes
Do you know your PC spec? If not, which one you bought
In the launcher parameters tab there is the option to skip the logos. try that and see if you get further.
CPU? OS?
I5 12400f
Msi b760m-e ddr4
Corsair 64gb 32gbx2 ramrgb
Darkflash Z4 cooler
Kingspec 1tb nvme
Darkflash 650watt
Darkflash drx70 white
Rtx 3060 ti
Windows 11
Spec doesn't look bad enough to stuck
The game is getting stuck somewhere, but I can't tell exactly where. The RPT does say it starts with the intro Stratis world, so something is running, but not showing.
Can the screen be it?
What is your native screen resolution?
FHD
As in, pixels width x pixels height?
1920 x 1080
Ok, that should work. Same as me, except I have 2 monitors beside my laptop with expanded desktop.
Imma do that now
Yups, the rpt doesn't look bad anyways
Do you mean it's the screen?
RPT file you've posted
Arma 3 has exited in an unusual manner
Please remind what I've told. Don't exaggerate or abbreviate your issue, especially if you got an error message
After I did that, I got the message "Arma 3 has exited in an unusual manner"
I can save the report
...Please read what I've just posted
Yes, very likely the error message showed more.
Maybe that was just a error message shown by windows itself. If the game crashes you usually get something like the image in this list of known error codes. https://community.bistudio.com/wiki/Arma_3:_Unusual_Process_Exit
Did you see that? Or is there some window like this hidden behind others
Well, that was why POLPOX said, don't abbreviate. Show everything, as it might be important.
Got it
If you can upload the RPT, you can also post screenshots. The snip-it tool from microsoft is usefull for that.
But now what do I do?
...Do what I said and Valen said
He's just telling me I can send screenshots
But that's the error
Let me tell you once again: Tell the EXACT error message. You can write it down, or screenshot it
If it truely was the Windows error message of an application exiting in unusual maner, and not the bohemia made window with link to report it to the feedback tracker then it's of no use (but Microsoft, which hardly ever does anything with it)
If you don't have it anymore, try again and see if this was just a fluke.
looks like it cz i did it after and it was just black screen
Ok, so skipping the logo didn't really change a thing?
No
Ok, you didn't play anything in Arma 3 yet? Right? So your profile doesn't contain anything then?
I did not play a thing, no
Ok shut down everything from Arma 3. Arma 3 launcher, Arma 3 application hanging in the background (I hope you know how to use Taskmanager, if not, say so)
That probably means something is hanging in the background with the blackscreen intact every time.
And you don't know how to use taskmanager.
I'm afraid not
You need to shoot the trouble 

Right, if you press the keycombo in windows: Ctrl Alt Delete then you get a (blue?) screen with Taskmanager as an option. Click that.
I'm not sure how you even intend to play Arma 3 with an onscreen keyboard. Even reduced size physical keyboards are a pain.
intend=can
I don't, I just wanna run it first
Task Manager is open, now what?
Anyway, if you have taskmanager open look in the processes tab and see if you have Arma 3 there still running after the blackscreen.
Or the launcher perhaps.
I restarted my PC so there's nothing now
Well, this is a way to kill Arma 3, instead of rebooting your PC. Saves time.
Next time, right click on Arma 3 (or any other program you want to kill) and then choose End task.
Thanks
Ok, that cleared out of the way, open Documents\Arma 3 folder.
Ok
In it you will likely find files starting with :
user.arma3profile
user.vars.arma3profile
user.3den.arma3profile
Since you didn't do anything with the game yet. Delete them all.
And restart the game through the launcher.
So just Arma3.cfg stays?
Pretty sure it will be remade if you delete it, so if you want quick results, without knowing the details of what went wrong, delete that too.
Yeah, the culprit is likely to be in Arma3.cfg if it is GPU settings related. Doesn't hurt if removed, should be rebuilt as default when the game is restarted.
How do I see GPU usage?
Performance tab of the taskmanager, is one way I know.
Now it's the error
I don't know what you mean with that.
Now that's the error message I always wanted to see
Ok, I already posted the link to list of known error codes. See if a different GPU driver fixes it. (And older one might be better if the last doesn't help).
But seriously do that reinstall of Visual C++ 2013 Redistributable too. If Steam failed to install that for you then the game won't work.
(well, maybe after the next game update if Dedmen did his work correctly 😛 )
I have nothing downloaded so maybe
It was lagging on a low end game
What do I have to download?
Visual C++ 2013 Redistributable
DirextX should be installed by default in Windows 10/11. Some games need an older version like DirectX 9.something. My bet is on Visual C++ 2013 Redistributable being corrupt or missing.
In the main screen there is some animation going on, but it shouldn't be much activity to warrant higher GPU use.
I'm talking about another game
Does it have to be 2013?
Yes, but next Arma 3 update it probably does not rely on that anymore. Needs a later version which Steam should take care of when updating.
This has links for it. https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170#visual-studio-2013-vc-120--no-longer-supported
Can I just download all of them?
Setup successful
Or if you have non-English language this may be better instead: https://support.microsoft.com/nl-nl/topic/update-for-visual-c-2013-redistributable-package-d8ccd6a5-4e26-c290-517b-8da6cfdf4f10
It's a good idea to install both the x64 and x86 version.
Fixes an issue in which applications that use the MFC library of Visual C++ 2013 may behave incorrectly when the operating system is in high-DPI mode.
Not both
What's the difference
Download and install 64 if you have 64bit OS, if not, 84
Like 2012, 2013, etc and be done with it?
Arma 3 is most likely run as a 64 bit application. But some other older programs might benefit from the x86 version. But yeah, that is digressing a bit from the goal to get arma 3 running.
Just 2013 is needed.
For now
Again
Did you update the GPU driver?
I have the latest updates
Well
When I launched it
Now
A tab appeared and I could see Arma loading and it was saying (not responding)
Then it dissapeared then a new tab opened with the black screen
Maybe that latest GPU driver isn't the best. Someone the other day/week benefited from reverting to an older release of the driver. Worth a shot.
It has button to prepare report. I need that report.
But only next week
You get used to it, still much better than closed system consoles.
Arma is also a bit more "bitchy" than other games 😆
I think he got it running now

Why is it like that?
finish this part and you'll see
Well, that beats a black screen.
So, what fixed it?
I think
Having the on-screen keyboard was the problem
I'm not sure tho
Lol
Nah, turns out it's a part of the game
I take that back
I mean, the actual game is better than watching a black screen.
csgo after playing Arma? That is sacriledge.
I'm not playing anything, I still don't have a keyboard or headset
Just downloading stuff now
fair
🙏
Hey guys I have a question😅does anybody knows a fix for AI helicopters just ascending to heaven even tho they have predetermined waypoints?
It's probably one of your mods being faulty.
Is there something attached on the Heli?
I recall that's been said to cause funky things
My friend gets this message when trying to join my LAN server, can't find what it is, anyone?
he's missing a mod you made the mission with.
Im suddenly getting UPNP failing errors, I've had 0 changes to my PC or arma since the last time I've hosted through . any ideas
and it seems I cant connect to any servers, not even registering me attempting to join in the server console
Reset your router. See if that fixes somethings.
Though joining another server has nothing to do with UPnP
Hello i downloaded a bunch of compositions from the steam workshop to be used in public zeus. However, the option for "steam subscribed content" does not appear. I tried launching zeus through editor and i get the same thing.
Do compositions work inside Eden editor?
they are in eden editor. But when i put a zeus module and hop in zeus, the compositions are missing
Apologies was just listing my problems. I could join servers about 8 hours ago and I can now host again. I've still made 0 changes to anything so I have no clue whats happening
Well, your ISP might have been doing something to their network without telling you.
Hello, I'm having an issue where scenarios that I download from the workshop aren't showing up in my launcher modlsit
missions do not show up in launcher, you have to start the game and go into the Scenarios tab there.
singleplayer will be under Singleplayer -> Scenarios, multiplayer will be in Multiplayer -> Host game -> choose the map the mission was made on
thank you!
Hello, red text basicaly unreadable. White text looks normal and readable
Monitor 1920x1080, Mods loaded (without is it same).
what?
I can't send photo for somereason
upload to imgur or some other image hosting and post link
you can't post images directly probably because you did not verify yourself
Strange i was verified
it looks readable for me on that screenshot. It's the same text except color is different. You might want to visit an eye doctor because this sounds like an early form of hyperopia
or could be an issue with your screen too.
also by default that text is orange rather than red. If you want to change it, go to Settings -> Game options -> Colors and adjust to your liking
Okay i see now. It is probably monitor because i see it on screenshot just normal.
Setting the interface size to something less microscopic might also help making it readable. Sure, red-on-dark grey might not be a very good contrast. But with effort it is readable.
Hey all so I'm hosting a server for me and my friends to play Antistasi on Tanoa and my friend is stuck on the mission loading screen, he can move around and hear the game but the screen is taken up by the map and mission screen. He's sent me his RPT but I can't figure out what the issue is a big thing I think it might be is that he simply doesn't have enough ram with him only have 8gb but he says he loads into other servers just fine.
It'd be important to note we are playing with mods
- It doesn't matter how important to play with Mods; unload them and try it in minimum setup
- Are you sure your server, you and your friend are using the same Mods?
When I talk to him tomorrow we can try it with the minimum amount of mods and I’m sure we’re using the same mods I exported my mod list and sent it to him and watched him download aswell as saw the mods in his list.
YOu are running multiple Antistasi versions together, they conflict.
I have no time to check for more.
RCC is an empty mod folder, and what is that meta thing in Onedrive.
Does anyone know how to fix the problem where the font size for the names of fellow squad members is too large (with DUI Squad Radar)?
check game interface size or the dui squad settings in addon options
think it's something related to missions or compositions or something, im not sure, wouldn't really worry about it
don't think memory is the problem, don't load multiple antistasi mods, and don't recommend using blastcore, wait until you experience explosions or smokes,
also make sure antistasi and stuff are up to date and verified
also make sure that the admin is logged in and the game says waiting for admin to start the game on the top right
Anyone have any idea why my mission is crashing? (was crashing in both the editor and my server, so likely not a server issue)
I am inexpert at rpt files
RPTs don't tell you much about crashes. Your only hope is to zip up the .mdmp file and send it to Dedmen.
That server's running the perf/profiing branch. Are you running that locally too?
I think so
My game just keeps validating every time i open it even if its finished. It blocks modpack updates for me and for some reason the game has been incredibly slow to the point where its unplayable lately
I'm probably reporting a problem that has already been faced a million times: getting "host server" to work on your PC in order to play multiplayer missions with your friends. I've only managed to get the LAN connection to work on the intranet, but the internet connection doesn't work, my server is not visible among the Arma 3 online servers, even though I disabled the router and PC firewalls, configured Port Forwarding on ports 2302 and 2303 and followed all the advice from ChatGPT to get the Arma 3 multiplayer internet connection to work, however after 2 days of desperate attempts my ports continue to be closed and my server starts locally but is not visible externally. Does anyone know how to solve and work around this very common malfunction? Thanks.
!localhost
Arma 3
To host a server or a game session locally, you need to make sure first that your WAN address / external IP uses the IPv4 protocol!
Check your router’s status page in the settings to confirm. (If in doubt, ask your ISP, Websites like “whatismyip.com” give you a false positive!)
Local servers and games can not be hosted on an IPv6 network, or IPv4 via DSlite tunnel!
https://www.avg.com/en/signal/ipv4-vs-ipv6
Once you have confirmed that your connection uses the IPv4 protocol, you need to manually open / forward the ports 2302-2306 UDP (https://community.bistudio.com/wiki/Arma_3:_Dedicated_Server#Port_Forwarding)
See your router’s manual on how to do that, or ask google: “<your router model> + port forwarding”
these are the basic steps needed
if your internet connection is of right type and can host
Lessons to be learned:
-port forward the entire UDP protocol range 2302-2306
-Ignore ChatGPT!!!!!!!!
-NEVER disable firewalls.
-Disable your router: cuts you off from the internet. Counter-productive.
-Your Internet Provider might have put you on a type of internet connection where you can't port forward servers in your lan to the internet. (Check if your router reports a WAN address that is the same or different from sites like whatsmyip.org )
also bear in mind you can't port forward using mobile data
I wonder if chatGPT ever tells you to give up and rent a server instead.
depends on the carrier setup
some kinda insecurely let you have open ports, at least at some point back then, or via upnp
!rpt
Arma generates a .rpt log file each time it's run, which contains a lot of information like the loaded mods, or any errors that appear, this log file can be very useful for troubleshooting problems.
To get to your RPT files press Windows+R and enter %localappdata%/Arma 3
Additionally see the wiki page for more info: https://community.bistudio.com/wiki/Crash_Files
To share an rpt log here, please use a website like https://sqfbin.com/ to upload the full log, that way the people helping you can take a look at it and try to figure out the problem you're having together with you.
Note: RPT logs can hold personal information relevant to your system, the game or others.
obviously, check that out @unkempt holly ^ and double check your mods for conflicts
how do i check for conflicts
uh, look for where the circular dependency issue happened and remove them, usually uh, it happens because one mod depends on another which in turn depends on something that has the same name leading back to that one mod
it really depends on the mod list you're using and stuff, i suggest inspecting the rpt file in a text editor and going from there to the respective mods' support methods
im just taking pbos half and half to till i get the one
you'll have to resolve in either not using the mod that causes problems or switch to something else entirely or get a fixed version
uh dont do that, try enabling/disabling mods in the launcher instead. and please do not put any pbos that belong to mods in the game included folders at all
im using a one big file with a lot of mods in it
Don't do that :P
and why is thet
that's not supported at all, and you might be hitting some limitations in stuff as well probably.
uh, you probably mean a single mod folder not a single pbo file.
please use mod lists how they're expected to be used in modular form instead of trying to cram everything into a all-inclusive package.
you're likely violating many mods licenses
yeah thets a one file one many pbo's
you're likely violating many mods licenses they are all there
did you not read them? many of them are do not redistribute or repack or whatever
ok
please look up the relevant words definitions in a dictionary
