#arma3_troubleshooting

1 messages ยท Page 40 of 1

modern echo
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um

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no, no

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not the content\107410 folder

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Wait

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is your windows 11 installed on a fat32 filesystem or ntfs?

balmy fiber
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Local NTFS volumes are required to complete the operation.

modern echo
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yep

modern echo
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Could i please check your system remotely?

balmy fiber
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Uhhh, sorry no.

modern echo
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Okay

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looks like your system has been wrongly installed/formatted

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do you have steam and stuff linked to a removable device or something?

balmy fiber
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Whatever, I'll just play without mods.

modern echo
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your removable device has to be formatted as ntfs

balmy fiber
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Thanks anyways.

modern echo
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please move your arma 3 to a steam library that is located in a ntfs drive

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can you do that?

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you know what? you dont even need the launcher for mod management and stuff, you can just input -mod="path to mod folder in workshop\107410"

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@balmy fiber the folder name you're looking for is the numbers stuff and that folder inside contains the mod files

modern echo
balmy fiber
modern echo
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i suggest against using removable devices for gaming

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you could easily get it corrupted and they're not designed for the performance levels games require

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they're not reliable

balmy fiber
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Just realized I'm not, its on the one connected not removable

modern echo
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?

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can you please detail your environment more clearly?

balmy fiber
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I have 2 hardrives, external and internal... Steam is on external

modern echo
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that external drive filesystem is fat32 correct?

balmy fiber
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No clue, how would I check

modern echo
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you can check by clicking properties in the external drive in this pc

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the external drive is a removable drive

modern echo
balmy fiber
modern echo
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if the external drive is seen as a removable device not a hard drive this wont work

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Can you please move arma 3 to a steam library that is located in the internal hard drive?

balmy fiber
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Its seen as "other devices"

modern echo
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the filesystem of the external drive is ntfs yes?

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well, not all ntfs features work in that case

balmy fiber
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No clue

modern echo
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i just told you how to check

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in this pc, right click the drive and go to properties

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do you have space in your internal drive to fit arma 3?

balmy fiber
modern echo
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so your steam is located in C:\program files (x86) but its living in a external drive?

balmy fiber
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Steam is in internal but all games I download I put in external

modern echo
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according to what you said, arma 3 is in the internal drive already, not in a external library

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steam downloads the workshop files to the same steamapps as where the game is installed in

balmy fiber
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Idk, whatever

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Thanks anyways

modern echo
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wait, you can still play with mods

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but you have to manage this manually

balmy fiber
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Okay, how

modern echo
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just like the old days before the launcher

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um, with the launcher you could do like copy folder, does that even work at all or it doesnt let you?

balmy fiber
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Coppied Arma 3 folder

modern echo
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Uh what are you doing?

balmy fiber
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Copying the folder?

modern echo
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dont do that

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not the arma 3 fodler

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folder

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Im asking if the launcher has a option to copy the corrupted mods to a folder

balmy fiber
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Ohhh

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I can import and export the mods?

modern echo
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not that

balmy fiber
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Dont think so

modern echo
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click the mod in the launcher and do copy as a local mod

balmy fiber
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Coppied

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Now what?

modern echo
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so copy as a local mod worked?

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is the mod folder empty or has the contents?

balmy fiber
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I mean didn't give any error message or confirmation

modern echo
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oh

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okay, note that this workaround method will require you needing to be aware when mods update and performing the same method after deleting the mod folder in the game folder

balmy fiber
modern echo
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not that

modern echo
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copy as a local mod puts the mod found in !workshop into the main arma 3 directory

balmy fiber
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oh

modern echo
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can you please locate the mod folder inside steamapps\workshop\content\107410?

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i want you to copy that folder of only numbers to the arma 3 game directory and rename it to the mod name it should have

balmy fiber
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Wasnt there before

modern echo
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...

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that's because you unsubscribed to the mods and subscribed again

balmy fiber
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oh...

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lol

modern echo
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Copy, you will need to do this procedure again when there are updates to the items which you need to track from either your subscribed items list sorting it by day updated and noticing when steam does arma 3 workshop downloads

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yes

balmy fiber
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k

modern echo
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so basically since you are unable to make symlinks you have to do this completely manual process

balmy fiber
modern echo
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you really should find a way to make your drive internal

modern echo
balmy fiber
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k

modern echo
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does your laptop have a free sata connector or more nvme slots inside?

modern echo
balmy fiber
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K.

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@CBA_A3

modern echo
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so @CBA_A3, yes

balmy fiber
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Okay, done.

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YOOOOO

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Is that the mod the community base addon

modern echo
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yes, now what you will see in the launcher is the mod's meta.cpp name or if not present the folder name instead of the workshop item name

balmy fiber
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k

modern echo
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you need to do this procedure for every mod you want to play with

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do you plan to play on multiplayer servers or singleplayer?

balmy fiber
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Depends if my friend is on and we can get multiplayer to work

modern echo
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anyways, the procedure you need to do when mods get updated is delete the mod from the arma 3 game directory and do the same instructions for adding mods

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you should really figure out a way to get arma 3 in the internal drive with sufficient disk space to make it fit

balmy fiber
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k

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Okay, thanks

modern echo
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so what you did now you'll have to do for every mod you subscribe to, when you dont want it anymore you delete the folder and unsubscribe

balmy fiber
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Okay, do I need to unsubscribe and resubscibe every update or just re copy and paste the folder

modern echo
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for updates you basically delete the mod without unsubscribing then add it back, this ensures deleted files get deleted

balmy fiber
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Okay, how do I add it back

modern echo
balmy fiber
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You're the fucking best

modern echo
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lol

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sorry for the unnecessary need to cleanup the steam workshop folder

balmy fiber
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Nah you're all good

modern echo
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the diagnosis procedure was correct tho: verifying what was happening in the !workshop folder, checking launcher logs and checking what error shows up when attempting to do it manually

balmy fiber
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So should I just ignore these corrupt ones than

modern echo
balmy fiber
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k

modern echo
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honestly.... @quaint jewel the launcher should copy the mod folder to !workshop when its unable to make junctions, this will fix edge cases like this when the user either does not have rights to make symlinks or the feature is restricted

balmy fiber
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Deadmen you should listen to what he has to say.

quaint jewel
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He is talking crap. And violating the #rules.
Stop pinging me

modern echo
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im sorry, how i am talking crap?

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i have a genuine suggestion about the launcher

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this is what is happening

balmy fiber
quaint jewel
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The launcher isn't using symlinks, it's using junctions. They don't need admin permissions.
The launcher already detects if it cannot create them, for example when being on a non-ntfs drive. In that case it doesn't use the !Workshop folder at all and instead passes the full path to the steam workshop folder with the mod ID to the game. The !Workshop folder is optional

modern echo
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i was using symlinks as a blanket term, i was referring to junctions all this time

quaint jewel
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We will not copy gigabytes of mods and have them twice, that's stupid

modern echo
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well, we found a case where making junctions is not working

quaint jewel
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The game can just load mods from where Steam puts them

modern echo
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fair, i forgot that but its simpler for users

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anyways, the point here is that the fallback is not activating on this junction failure

quaint jewel
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Why simpler?
The user doesn't even see it the launcher does it all automatically

modern echo
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okay okay

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apologies for being dumb and mistaken and coming off wrongly

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in this case, a junction cant be made because symlinks, junctions and hardlinks are disabled if the target is on a removable ntfs drive instead of a local one

modern echo
# quaint jewel We will not copy gigabytes of mods and have them twice, that's stupid

well, the launcher does not realize it should be using the direct location, and for users doing this manually the launcher does not have a setting to directly use mods from the workshop location instead. so to have the easy mod manager that the launcher provides i thought/resorted to copying the mod manually instead so it shows up in the launcher

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i suggest either doing the fallback on any junction creation error or offering a setting in the launcher to turn junction creation off allowing for direct mod management

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and imo, the junction part only makes things easier for arma and servers to read/show, in reality mods will work fine with any mod folder name, correct?

quaint jewel
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If you have a bug that you want to report, make a ticket.
Don't ping me 3 times at night over two channels.

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Ticket WITH repro steps

modern echo
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wait, its currently night for you? oops i forgot timezones

modern echo
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@balmy fiber hey excuse me, could we work through some details so i can write up a ticket?

serene dove
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Hi, good afternoon. I am running into a gamebreakingly bad bug I cannot seem to solve. Even after removing extraneous mods from my server's list, anytime any non-fixed wing (plane) vehicle is in motion, every player suffers massive FPS dips and stutters of 20fps or more, periodically. This includes ground vics. I can provide the modlist if requested, but we run a large Warhammer 40k mod set.

modern echo
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try doing a binary search of all mods, looks like the model might be causing extreme physics simulation calculations or something?
it also may depend what kind of plane it is, double check that vanilla cant reproduce

serene dove
modern echo
serene dove
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The only thing that does not cause it is fixed wing air.

serene dove
modern echo
modern echo
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oh okay, just a few quicker details, could you send me the launcher.log file, a screenshot of the external drive properties window and the output of the attempted junction manually. in dms please? @balmy fiber

serene dove
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I'm doing so now. I have old versions of the list from before this began too- I'm going to test with those and then look at changes, narrow it from there

modern echo
serene dove
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Google returns nothing unfortunately, but I'll check workshop comments if it comes to that as well

modern echo
serene dove
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Will do, thanks

modern echo
serene dove
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Because V1 is just the essential stuff

modern echo
serene dove
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Oh no I know that

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What I'm saying is that rules out things I've added since

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It's one of the core mods

modern echo
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oh okay, next thing to rule out is try to find a correlation between when the issue started and upstream mod updates

serene dove
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That is the plan :)

modern echo
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Ah ok, you got it then

serene dove
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Yep, been through this rodeo before, was hoping to avoid it lol

modern echo
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could've mentioned so

serene dove
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I was hoping BI had some kind of command or something I could run to help find a cause

modern echo
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also using perf/prof branch?

serene dove
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That I'm unfamiliar with

modern echo
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steam branch of a modified version of the game with experimental changes that improve dedicated server performance

serene dove
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I can certainly try that

modern echo
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eh, dont try it yet

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it has its own set of issues that stable doesnt have and viceversa

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the less variables that are in play the better

serene dove
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True

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I'm literally just gonna go one by one at this point

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thankfully it's a very easy to reproduce issue

modern echo
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sometimes its the gestalt/combination which is harder to diagnose

serene dove
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Yep.

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This is annoying and a very strange bug, but hopefully diagnosable.

quaint jewel
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I would look at the code of that exception that was posted now. But seems it was deleted. So I don't know where it was.
And for a proper check it would be much better to have the full log files rather than a screenshot of a small part of what the user thinks is probably the problem

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The code is rather simple. I can just glue a try catch onto that.
But the NTFS check is already there, and it shouldn't be failing on a NTFS drive..

modern echo
modern echo
# quaint jewel The code is rather simple. I can just glue a try catch onto that. But the NTFS ...

the issue here is that the ntfs drive where arma 3 is located in is not a local ntfs drive but a removable one. (yes this is possible, some people use pendrives for ntfs storage which is not recommended. or some usb disk controllers report themselves as removable instead of being a proper hard drive, not 100% on that but i believe its a thing)
looking what is the programmatic error code of the posted message returned by mklink should help tracking down the error from the logs. you could ask the user to post the junction error code from the launcher log

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this is a rare edge case but its a thing, yay users

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@balmy fiber could you please post the junction error from the launcher log file again? you've removed vital information needed to assist in the issue

icy widget
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ok I need help the game is running at 30 fps but I see that the graph on the performance monitor is at 2% and it only uses 4gb of vram which is strange it does not use the graphics or 3d or process anything only cpu, it is as if I won't use it and that's why I have stupid fps

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i have rtx 3070

modern echo
icy widget
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How do I look at it?

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i have arma 3

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The game goes black and I have to force it to close

modern echo
# icy widget i have arma 3

oh i know, since this is not a laptop with nvidia optimus,
you need to set the monitor connected to the nvidia gpu as the primary/main display in windows.
most applications use the gpu that is connected to the main display. i suggest connecting all monitors to a single gpu if you can. (the nvidia one in this case)

icy widget
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It is connected to the graph

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and grafics windous rtx

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In other games like Warzone I go 160 fps but in this one it doesn't use the graphics

modern echo
# icy widget

uh, try installing directx redistributable
this issue sounds like something a driver update could fix
as well as the fact that arma 3 is a unoptimized game and that's how it works
see #hardware_vs_arma
also maybe send the report zip here

icy widget
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ok

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i have direct x i see

modern echo
# icy widget i have direct x i see

yes its a built in component of windows but the redistributable contains optional files that are not included with windows but games make use of it
so nevermind then, thats likely already installed

icy widget
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i playin and this happen

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2%

modern echo
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@icy widget do you understand that arma 3 is cpu-bound and there's no fix for that because its a fundamental design flaw?
its normal to run the game in that fps ballpark no matter the powerful gpu you have. go play reforger if you want a game that uses the gpu and is arma related
again, your complaint is better suited for #hardware_vs_arma

icy widget
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ok

modern echo
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on a gtx 1660 arma 3 only does like 18% of gpu

golden nova
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decoding/3d-wise yeah but the game can eat the 6GBs of VRAM very easy

icy widget
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I get very low fps

golden nova
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that's why I said in the other channel to use OHM or monitoring software other than the task manager to see how the GPU actually works in the game

golden nova
icy widget
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The first time I played this game I went at 100 fps and used the graphics

golden nova
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well then did you change anything in your setup or in game after that "first time"?

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if you mess with control panel and install mods the game's performance usually goes down

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and having Arma 3 runnning in ~30 FPS is normal because it depends on your CPU most of the time

icy widget
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yes

golden nova
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the better processor, the better the game runs. you i5 isn't very good for a game that's using only a single core. 100 fps is okay for a main menu but in game it will run just like that

icy widget
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I raised the graphics a little bit, they were ultra and I set them to extreme, now I lowered them to high and the fps is still bad

modern echo
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please read and understand what we're telling you instead of continuing with your doings and showing you quietly say you do not understand
modded arma 3 will make the fps go down.
low settings counterintuitively lower fps

icy widget
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How to restore, I already reinstalled the game and it's still the same

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delefault settings

modern echo
modern echo
icy widget
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Nvidia?

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in Warzone is normal and work

modern echo
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yes nvidia, your computer is having issues with arma 3, perhaps is it because you added it to windows graphics card selection?

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you keep ignoring people helping you

icy widget
modern echo
icy widget
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i text

modern echo
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livonia is a world that performs badly

icy widget
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And can I link it to the GPU?

modern echo
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no. you do not have source code access nor knowledge to do that

icy widget
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but the first time I played it if it was with the cpu it was 70 degrees and it was 100 fps in ultra

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i remember

modern echo
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sounds like your hardware is the issue here

icy widget
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i text

modern echo
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um, why unable to initialize dxgi may happen?

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should it be possible to run multiple instances of the game at the same time?

quaint jewel
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Graphics driver error

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Yes you can run the game multiple times

teal lark
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I'n having an issue where when using the squad commands the 6 key doesn't work at all and when I had it opened once it was giving me the options to allow my squad to resupply and all that, but it doesn't show up anymore and I don't know if it's a Arma key or a mod key, I have removed mods and tested it still didn't work, same with adding the mods on

umbral narwhal
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ACE overrides some of the number keys and hides the command bar.

teal lark
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Oh

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Alright

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I'll have to look through ACE keybinds as well

round island
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does anyone understand event viewer output code and can help me for some reason arma keeps having frame stutters and then crashing and i want to see if event viewer has anythinfg that can help

icy widget
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NEDD HELO

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HELP

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My game went black and it doesn't want to close and it forces the PC to show that window in black. If I put another app, the game automatically starts and I can't force it to close.

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I can't turn off the PC because I'm uploading a file

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How can I force it to close?

steady hawk
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Use Task Manager

icy widget
steady hawk
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What?

round island
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๐Ÿ’€๐Ÿ’€๐Ÿ’€

round island
icy widget
round island
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Do you know if your files done uploading?

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Only option is to restart computer at this point and then when it's rebooted the first thing you do is open task manager and go to settings and make sure it's always on top

pine kite
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If it is re-started/rebooted any previous instances of Arma 3 running in the background are gone anyway.

round island
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Yeah but having task manager set to always be on top should be done immediately

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Task managers useless unless it is

pine kite
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I wouldn't say that. Ive use it long enoug without always on top. But I can see the benefit if you have other things taking away the focus.

round island
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Well usually you use task manager to force close items and if those items are forcing on top then the only other option is to restart your PC, its litterly one button that takes mabey 30 seconds at most to do it

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Just do it you will probably forget you did it but when you do need it like this guy did RN you will be happy you did

icy widget
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i restart the pc

restive sequoia
tepid oyster
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This is on team deathmatch

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And for every gane there is server not found

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Except for warlords

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Please anyone help me

steady hawk
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Reaction Forces is not found on your game

pine kite
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Which means you didn't buy that Creator DLC or you didn't enable it if you did buy it.

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Join the server trhough the Launcher server browser. Not through the ingame server browser.

tepid oyster
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I boaght the game

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From 2 days

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For 1.43 dollars

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On steam

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Is that correct?

pine kite
tepid oyster
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Okay can u help me

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With what mods i must downlaud

golden nova
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there is no "must", you can download whatever you want. But you should try playing the game and understanding what to do in it before you waste your time on downloading stuff you won't ever play.

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wait nwm, didn't read previous message lol

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but first sentence still stands, you don't need mods to connect to that server, according to the warning you screenshotted.

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so either buy the reaction forces DLC or download the thing Valen linked.

tepid oyster
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So for now only i downlaud the reaction forces

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Right?

golden nova
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if you want to play on the server you mentioned before, yes

tepid oyster
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So this allow me yo play with any type i want

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Not only warlords

tepid oyster
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Valen i have some questions coule u help me please

pine kite
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This would allow you to prevent THAT error message on THAT server. I have no idea why you need Reaction Forces for it. I don't know even which server that is exactly. And so we don't know what other mods or DLC it requires. Try it with that compatibility mod. If it work play it. It it doesn't, go ask the server admins/their community. Or find another server through the Arma 3 Launcher.

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State them here, or if they are more generic questions (not troubleshooting) then in #arma3_questions

tepid oyster
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I canmot.find server on any game

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Except warlords

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No trounleshooting

pine kite
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Most servers are found on the internet tab of the serverbrowser.

tepid oyster
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So?

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Not inside.of the game?

pine kite
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Arma 3 Launcher serverbrowser: (it is what Steam starts for Arma 3)

tepid oyster
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In this tab 2hat would i do?

pine kite
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find a server that you like to play.

tepid oyster
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Okay i am waiting now for the mod to be downlauded

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Then i will try

pine kite
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Arma 3 ingame server browser (with no mods loaded throug the Launcher):

tepid oyster
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Oh

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When i am,trying

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I step into quick play

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Not servers tab

pine kite
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Always search servers through the Launcher. Then it will tell what mods it needs when you try to join. and you can still subscribe and download them before you connect.

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Forget Quickplay, it doesn't alway work well, or only provides a few servers.

tepid oyster
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I enter quick play and then warlords or team,deathmatch or anything

pine kite
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That connects you to random servers, which might need mods that you don't know about. So failure/error are almost garuanteed.

tepid oyster
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Oh

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So i must heck the server browser before.launching to the game

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And see what mods are needee

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And dowlaud them

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Right?

pine kite
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Yes, In the launcher select a server that looks good. Press the join button, then the Launcher shows a list of mods or DLC needed for it. Then tell it to get the required mods for it.

tepid oyster
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Ohhh

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Thank youuu

balmy echo
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that happens to me

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how can I fix it?

umbral narwhal
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If it only happens to you then it's a different problem.

balmy echo
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its a 2 player LAN server

umbral narwhal
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virtual LAN?

balmy echo
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yes

umbral narwhal
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Probably that then.

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virtual LAN software will often connect but drop most of the packets afterwards.

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There might be workarounds for that but it's just theoretical.

balmy echo
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we're using virtual LAN bc my game also gets stuck if I try to join my friend's server

umbral narwhal
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yes

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Arma doesn't give you any good options.

balmy echo
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if I use the launcher it gets stuck, and I cant find his server in the server browser

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so any idea on how he can host a server and I can join without any problems?

umbral narwhal
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There is no magical solution. You could try to actually get port forwarding working (impossible if CGNAT). You can try a different virtual LAN client. You can try fiddling with network settings to make the virtual LAN more reliable.

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Otherwise the fallback is to hire a server. This is also not an easy option.

balmy echo
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ok, thank you for the help, Im new, I have played for 43 hours and I havent been yet able to join a server

smoky geode
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hi arma fans! I am obsessed with mikeforce and think its the best thing to come to gaming in years and I am trying to spin up my own small server for my friends and I, however I am having a heck of a time getting to the final step.

I have been able to join my server to do things like antistasi and dynamic recon ops without an issue, but I cannot for the life of me connect to my server when I try to load up mikeforce.
Dedicated Server
It's strongly advised to the run mission on a dedicated server to improve performance. To further improve performance for clients, 1-2 headless clients are recommended.

To install:
Subscribe to the workshop item
Find the file named (numbers)_legacy.bin at <steam install path>\steamapps\workshop\content\107410\2477873447
Copy and rename the file to vn_mf_latest.cam_lao_nam.pbo
Upload the file to the mpmissions folder on your server

I followed these instructions from the mikeforce workshop page. The mission does show up however when I go to connect to my server i get an error message stating max players has been reached.

I get this error when I use both TADST and fox/fast Fixer so I figure I must be missing something

umbral narwhal
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Are you loading SOG on the server?

smoky geode
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I believe so, i will try a built in mission from sog and see if that loads. one moment

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is there a way to check to see if the dlc is properly loaded? faster is stating its up to date

umbral narwhal
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Not an easy way.

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RPT will tell you if it's loaded, but the difference between "properly loaded" and "loaded" might be quite small.

smoky geode
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this is certainly a head scratcher. thank you for the input. at least all the other stuff works like antistasi, dynamic recon etc

umbral narwhal
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So did the built-in SOG missions work or not?

smoky geode
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the server presents the SOG maps as an option, but the only option i have in it is mikeforce so im downloading some sog workshop items now and moving it over via usb

umbral narwhal
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huh

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If you're loading CBA then check the status of that button in the top right of the mission selection screen.

smoky geode
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hi jon! my apologies for the confusion. I cannot get anything related to the SOG dlc to load it appears. antistasi, recon ops etc work on strais and altis but not SOG

umbral narwhal
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Then you're probably not loading it on the server. Maybe the selector shows the map if you have it locally.

smoky geode
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John Jordan you are my hero

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that was the issue

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i added mod=vn to the launch paremeters. good to go

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issue resolved thanks everyone!

craggy igloo
#

Hello I'm having trouble with ACRE2 I turned up the voices all the way in TS3 and it's still quite, I turned my PC all the way up and turned arma to the lowest possible setting and acre of s still more quite, I can't even click the settings in plug-ins.

I also reinstalled ts3

rotund phoenix
vapid whale
#

im having a really unique issue

#

whenever i leave the arsenal and switch from binos to primary it crashes my game

#

this is happening with my friend aswell

umbral narwhal
#

Remove all your mods.

vapid whale
#

weve been running this modded server for around 2 weeks now with no issues

#

im also having this issue right before the server crashes

#

the console is flooded with this and then the server shits itself

umbral narwhal
#

Oh, it crashes the server, not your game?

vapid whale
#

my game crashes when doing what i listed

#

and now the server is crashing randomly too

#

all of this has started happening out of the blue today

#

no mod changes at all

umbral narwhal
#

Are you running profiling/performance branch on either server or client?

vapid whale
#

dont belive so

#

the crashing only started happening after i added a second headless client so that could be the issue

#

server crashing that is

vapid whale
#

so apparently second HC was breaking it

#

i set it back to 1 HC and it fixed everything

#

weird.

viral wasp
#

Hey fellas, thought I'd ask around here - I'm facing a real puzzle. We changed from Armahosts to having our own VM instance with FASTER, so basically a normal A3 server. After having changed I've encountered the problem of not being able to open Zeus when hosting - and the strange part is that if I test the mission in the server alone or with a few people everything works, but during game night with 10+ people it has failed 3 out of 3 times. Creating the Zeus from ACE menu won't help either, it just creates the Zeus but doesn't seem to assign it to the correct player, and for some reason changing variables via remoteExec on server didn't work either when this thing occured (I had made fail safe mechanisms via variables to operate via debug tool if the Zeus thing would've happened again, which I tested beforehand and they worked then).

This is really bugging me, because it seems that higher player count just breaks something, but I can't wrap my head around it at all and .RPT isn't giving me answers...

umbral narwhal
#

You'll probably need to use the debug console to figure out exactly what's not working.

#

allCurators and getAssignedCuratorUnit would be the starting point.

viral wasp
# umbral narwhal `allCurators` and `getAssignedCuratorUnit` would be the starting point.

Well I did check allCurators for example, and it returned [L Zeus:1 REMOTE,L Zeus:2 REMOTE,L Delta 4-6:1 REMOTE], which are presumably #adminLogged -Zeus, one I added with ACE Zeus in-game and the last one is one I manually tried to assign to a player via code. I don't know if it should say "REMOTE". It seems to create a Zeus that's pingable with Y but players can't access it, it doesn't assign it properly.

#

And our .rpt had Ref to nonnetwork object <No group>:0 (Logic)

#

Bare in mind - same scenario, same server instance, worked when I tested it before game, then it didn't work when it was game time, and it worked with three players when we tried it after the game.

umbral narwhal
#

Curators are generally created on the server so they should say REMOTE when the command's executed locally. You should run most of this stuff as server.

#

Might want to check count allGroups

viral wasp
tidal ember
#

Open Arma in diagnostic mode with mods?

modern echo
#

any ideas? i dont have the option to place ieds, this is modded with ace but it should be completable with that in theory, correct?

steady hawk
#

No. Unload ACE

modern echo
#

im going with ace just through it fine for the most part

#

its placeables that are giving issues

modern echo
steady hawk
#

Of course

modern echo
#

to what extent do mods work?

#

i found that if you hit the edge of a tent when crouching and cross it you can go unconscious with a head tear apparently

steady hawk
#

A Mod can do anything basically. There is no one and only answer there

modern echo
#

okay, how bad does it affect vanilla content?

steady hawk
#

Anyways anyhow

#

It is safe to say ACE is one of the worst way to break vanilla missions

modern echo
#

not being able to place ieds is a known problem????

#

maybe i need to use ace interaction menu for that?

steady hawk
#

Of course it is and what ACE offers is not a vanilla game offers

modern echo
#

im asking, does the vanilla method of placing ieds move to ace interaction menu?

#

while its not supported, shouldn't the training courses be completeable with ace?

steady hawk
#

ACE removes vanilla way to do it and replaces it with ACE's way

modern echo
#

ok im asking in ace discord

viscid sluice
#

Hey, I have problem with the loyalist achievement

#

I am reaching almost 500 hours on Arma 3 yet I still dont have it unlocked

#

Can someone please help me?

steady hawk
#

It requires to play it for 200 hours. No Launcher or Editor or such is included into that count IIRC

viscid sluice
molten mason
#

does anyone know which steam depot arma3diag is at? i can't properly install dev branch, it keeps "verifying" and "patching", when changing to it, steam shows it downloaded something, but then it keeps working on these 2, no download activity but tons of drive activity, and i wanted it to check vehicles 3D radius in-game, i wanted to see if anyone knew the necessary depots i need to get it

#

it's not showing in the Arma3.exe folder (which is where i heard it would be)

steady hawk
#

Development

molten mason
#

i can't seem to find a way to add the Dev Build-id to the download_depot formula

fresh jetty
#

If it works, good, but don't expect it to work correctly

fresh jetty
#

ACE is a mod that edits a lot of things, the Vanilla arma missions are made to work with Vanilla, not any extras

modern echo
# fresh jetty If it works, good, but don't expect it to work correctly

apparently the only issues with ace and vanilla is missions that depend on certain vanilla methods such as explicit blow up via action menu.
in ace you must blow explosives remotely not by interacting with it on the ground and either setting it off or putting a timer.
medical actually has regressed with arma 3

fresh jetty
modern echo
umbral narwhal
#

Medical, explosives and ballistics all have plenty to teach.

quaint jewel
#

PR's are open ๐Ÿ˜„

umbral narwhal
#

I wouldn't want to encourage people to use it, personally :P

modern echo
patent kettle
#

no one will block a PR.

#

is anyone in the team spending time on it? no.

modern echo
#

ah sorry for implying otherwise

jaunty merlin
#

hi so my game keeps showing this whenever i try to press โ€œplayโ€

umbral narwhal
#

Windows or drivers are fucked.

#

It's not the game that shows you that. That's Windows failing at a low level.

golden nova
#

google the highlighted thing and browse result by result to see how you might be able to fix this

jaunty merlin
#

how can i fix that

jaunty merlin
golden nova
umbral narwhal
#

If it's when you run Arma it's probably graphics or audio driver at fault, so update those first.

umbral narwhal
#

Depends on what they are.

#

I have no information about your PC.

jaunty merlin
#

i mean my graphics card is 1050 ti and idk my audio driver

umbral narwhal
#

That's an Nvidia card so you go to the Nvidia site and download and install the latest stable driver.

jaunty merlin
#

alr lemme do that rq thanks!

#

iโ€™m getting a new pc soon its getting built rn but until it arrives and stuff gonna take like ages

jaunty merlin
umbral narwhal
#

Hope it helps.

proven crow
#

hi

#

i canยดt login in to my account sense 3 weeks

#

ARMA UNIT , IยดM am admin in one of them ,but i canยดt login

#

i have a loop from steam and Bohemia Account

#

can someone help me ?

jaunty merlin
modern echo
proven crow
#

i try it , but nothing

quaint jewel
# jaunty merlin

Are you using windows insider preview build?
BattlEye doesn't support that. Most likely need to turn off BattlEye in the launcher

proven crow
#

no

#

never had this problem for sooo long

modern echo
modern echo
#

or try logging from other of the bi websites

jaunty merlin
quaint jewel
#

no, disable it

jaunty merlin
#

i dont even have it

modern echo
#

sounds like your issue might be security software conflicting

modern echo
#

or having memory protection enabled

jaunty merlin
modern echo
#

yes, its a windows feature that protects you from malware by restricting unsigned code and drivers and stuff like that

proven crow
#

all the same

modern echo
jaunty merlin
proven crow
modern echo
#

your wording is a bit off

modern echo
jaunty merlin
#

it was off anyway

modern echo
#

ah ok

proven crow
#

I haven't been able to log in for 4 weeks

jaunty merlin
#

dont know what to do lmao

modern echo
#

@jaunty merlin check your computer for software that might trigger the issue, did you try googling the bugcheck error code yet?

proven crow
#

I tried different search engines

modern echo
proven crow
#

my unit seems to have been changed

proven crow
#

Where can I go to try to find help?

modern echo
jaunty merlin
#

if i just get windows 11 will i my help

modern echo
# jaunty merlin

Please dont pay attention to shit like that, its just bait and blanket statements that think it can help people but its just common troubleshooting steps for dummies

jaunty merlin
#

Ahh okay

modern echo
#

Google the actual bugcheck code not the literal generic question, its in the screen as it was pointed out earlier by honger which you seemed to ignore and instead proceeded to be a support vampire @jaunty merlin

jaunty merlin
#

is it that one on the bottom

modern echo
jaunty merlin
#

Lmao chill ๐Ÿ˜‚

modern echo
#

its not funny to deal with people like you often

worn jungle
modern echo
quaint jewel
modern echo
#

yeah, do that @jaunty merlin open up that program as administrator and you should see your crash with some pointers on that

modern echo
quaint jewel
modern echo
modern echo
quaint jewel
quaint jewel
tawny loom
#

Good day! Sooo I was banned from my own server somehow thinking . I don't have a bans.txt in the servers directory or battleye. How would I go about unbanning myself if those files don't exist? I've tried restarting the server and no luck. Just says "You were banned." Managed to find it and refeshing coupld of times

spring trout
#

When I launch the game, it immediately says that there's a game running, which means I can't manage my mods at all. I've already shut down and restarted my computer at least twice and verifying game file integrity doesn't work. Clicking the close game button doesn't work and neither does task manager.

modern echo
quaint jewel
#

It searches for running processes with name Arma3*.exe
Maybe check task manager if somehow some other program has a Arma3 exe?

modern echo
quaint jewel
#

Yeah it specifically looks for -server or -buldozer parameter and excludes them

modern echo
#

thanks for the explanation

chrome thicket
#

Could someone help me figure out why my Dedi Server is crashing immediately after initialization? I'm using Serverify A3 (1.5.1) to launch it. The really odd part is the fact that I've been using the server for months without issues. Sunday evening I played on it with my mates and everything was fine, but the very next day it stopped working without any updates, changes to settings or mods (that I'm aware of). It might be worth noting that I have been running the server from my game installation instead of a separate installation. I'm struggling to find the issue in the rpts, could someone else look at them?

spring trout
pine kite
chrome thicket
pine kite
#

Depends on how big it is. If too big you can zip it before upload I suppose.

chrome thicket
#

nuh no permission to upload

pine kite
#

That the server worked in the past for X time doesn't mean anything really. Mods can change whenever, and not be compatible to others anymore.

#

YOu might need to do the !verify thing before you can do that.

#

Type that command (preferable in #offtopic_bot_cmds to keep the channel clean.) in chat. Then read the bot message sent to you. And reply to it with the secret word.

chrome thicket
pine kite
#

You might need to install the Microsoft Visual C++ Redistributable 2013 on your system. It doesn't get installed automatically for a server. Though should when you install Arma 3 through Steam. Maybe it got corrupted somehow. Best is to install both the X86 and X64 version: https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170#visual-studio-2013-vc-120--no-longer-supported

This article lists the download links for the latest versions of Visual C++ Redistributable packages.

#

I don't know how you got that server installed in the first place (through that serverify thing, or manually through steamCMD) but maybe it needs a verification run too. Even though the version number is correct.

Also, these are not needed afaik: -hugePages -exThreads=7 -cpuCount=6 -enableHT -maxMem=16000 -limitFPS=150

#

When this doesn't help you could upload the minidump mentioned at the end of the RPT file to the Bohemia Interactive Feedback tracker site. The developers will be able to figure out the cause from that.

chrome thicket
pine kite
#

In that case ,let steam do an install verification for good measure too.

#

Very often it is that missing Microsoft Visual C++ redistributable 2013 though.

chrome thicket
# pine kite In that case ,let steam do an install verification for good measure too.

Ive done multiple, even deleted files to have them redownloaded. Issue still persists the redistributables are installed. The server does run if I just run the .exe from the Arma 3 folder and by run i mean it initializes fully. I just can't think of why it would suddenly sop working over night when the tool didn't update and the game didnt update. I'm just confused, I wish I were able to interpret the minidump thats generated on crash

modern echo
modern echo
modern echo
#

without the application symbols file there's nothing to interpret

umbral narwhal
#

Yeah that's pretty odd. No mods, stable branch, very early crash.

#

That's the point where it reads the mpmissions folder though, so maybe you have a very bad file in there. Try clearing it out.

chrome thicket
chrome thicket
modern echo
#

oh there you go

chrome thicket
#

the odd part is that those definitely didnt change

#

what a weird issue

modern echo
#

some random corruption that can happen due to any incorrect shutdown or hidden crash.
just windows shenanigans and unless you absolutely manage the mods in the arma directory yourself instead of relying on the steam workshop cache, you may not remember a mod that got a change, steam does not tell you what items get updated specifically

#

or you forgot that you changed a config or whatever

#

or someone else accessed stuff

#

anyway moving on

chrome thicket
modern echo
#

random corruption is usually not caused by random coincidences btw

chrome thicket
modern echo
#

yep thats what i thought as well

chrome thicket
modern echo
#

could be line endings

#

what/when did you last change?

umbral narwhal
#

Did you try it with a fresh server.cfg?

modern echo
#

you could also run the server without specifying the server.cfg

#

which means defaults

chrome thicket
modern echo
#

oh lol

chrome thicket
#

yeah blank file works

#

seems to be one of the lines in the server.cfg thats causing issues

umbral narwhal
#

never mind, no -config should be a sufficient test.

modern echo
#

if only there's a validator for arma 3 various config files

modern echo
chrome thicket
# modern echo <@197829342212915200> ^

okay so I don't know what I could have changed accidentally between the night it worked and the next morning when it didnt, but based on my trial and error the issue is among these lines:

hostname = "Rad's Server";
passwordAdmin = "";
password = "";
serverCommandPassword = "";
maxPlayers = 32;
loopback = false;
upnp = false;
allowedFilePatching = 0;
disconnectTimeout = 90;
maxdesync = 150;
maxping = 200;
maxpacketloss = 50;
roleTimeOut = 99999;
briefingTimeOut = 60;
debriefingTimeOut = 45;
lobbyIdleTimeout = 99999;
verifySignatures = 0;
drawingInMap = true;
disableVoN = 1;
vonCodecQuality = 3;
vonCodec = 1;
skipLobby = false;
doubleIdDetected = "";
onUserConnected = "";
onUserDisconnected = "";
onHackedData = "";
onDifferentData = "";
onUnsignedData = "";
onUserKicked = "";
BattlEye = false;
timeStampFormat = "short";
forceRotorLibSimulation = 0;
persistent = 1;
statisticsEnabled = 0;
modern echo
chrome thicket
#

yeah ik but the config was generated with the tool so it generated defaults for things that i didnt change

modern echo
#

could you check the line endings?

#

or do like regenerate the config with the tool?

#

is the tool validated to work with the current or at least recent versions of the game?

modern echo
chrome thicket
#

well the tool was valid this weekend. Im now thinking of a value overflow or something because im running out of ideas for what could be bad

modern echo
chrome thicket
#

btw all the testing that im doing now, im doing trough the BI launcher and manually setting stuff to avoid the tool causing problems

umbral narwhal
#

Can't see anything plausibly broken in that config.

modern echo
#

i indirectly asked to check for the invisible characters such as line endings

quaint jewel
modern echo
#

yeah i suggested that earlier

#

amazing how people ignore things when it comes in rapid fire

pine kite
quaint jewel
#

I noticed it in your config.. But usually its not a problem.
@chrome thicket there are no true/false in configs.
It should be 1/0

chrome thicket
quaint jewel
#

normally the game can just execute "true" as a script, and convert it back to a 1/0.
For some reason, in your startup, compiling the script "false" made the engine puke its guts out

chrome thicket
quaint jewel
#

Its accessing random memory

modern echo
#

ah fair enough

quaint jewel
#

Sometimes it can work if it happens that the memory is zero, other times its garbage and crashes

modern echo
#

lovely shenanigans

quaint jewel
#

I fixed basically that same bug in DayZ two weeks ago. A3 has it too. Weird that we didn't notice that earlier

chrome thicket
quaint jewel
#

nvm, we did notice that earlier

#

I fixed it months ago

ocean cosmos
#

another W for 2.18

quaint jewel
#

But it was fixed after 2.16 was released, so its not in the stable

#

#perf_prof_branch for the latest bug fixes and performance improvements. You'll likely not regret it ๐Ÿ˜‰

ocean cosmos
#

until dedmen breaks acre again

modern echo
#

perfprof gives you more performance especially on dedicated servers except its like beta software and has some significant issues

#

there were some significant regressions recently

lime sphinx
#

sometimes has them

modern echo
#

and a long standing bug has been resolved recently

chrome thicket
modern echo
#

you gotta read dedmen's archaeological trips

quaint jewel
modern echo
modern echo
pine kite
modern echo
#

lol the cold war of programming :D

#

also did/will tfar ever come out of beta?

rose wraith
#

Somehow whenever I try hosting a server it never appears, when my friends make it somehow it works but not mine.

#

We've tried atleast 5 times of all different types of ways

#

I generally believe somethings wrong with my computer.

umbral narwhal
#

!localhost

rustic eagleBOT
#

Arma 3
To host a server or a game session locally, you need to make sure first that your WAN address / external IP uses the IPv4 protocol!
Check your routerโ€™s status page in the settings to confirm. (If in doubt, ask your ISP, Websites like โ€œwhatismyip.comโ€ give you a false positive!)
Local servers and games can not be hosted on an IPv6 network, or IPv4 via DSlite tunnel!
https://www.avg.com/en/signal/ipv4-vs-ipv6
Once you have confirmed that your connection uses the IPv4 protocol, you need to manually open / forward the ports 2302-2306 UDP (https://community.bistudio.com/wiki/Arma_3:_Dedicated_Server#Port_Forwarding)
See your routerโ€™s manual on how to do that, or ask google: โ€œ<your router model> + port forwardingโ€

quaint jewel
dense stag
#

So my issue is with arma 3. We are running quite a few mods but Iโ€™ve ran more mods before. The issue is that Zeus will sometimes โ€œstop workingโ€ and what I mean by that is I can still spawn units but it randomly stops letting me click on units, use certain modules such as โ€œmake medicโ€

We are using Zeus enhanced, Zeus enhanced ace3 compat, Zeus and Eden interiors, and crowd Zeus enhanced. These are the only Zeus related mods in the modpack.

Another thing TL that happens is that a bubble pops up when I try to use certain Zeus modules and wonโ€™t actually do the command

#

We can see this โ€œbubbleโ€ pop up but it disappears almost immediately , the thing is that when Zeus starts to fail of sorts, the bubble stays above their head and does not activate

#

At that point itโ€™s like 50/50 if they close Zeus and are able to get back in. But on the rare side no errors happen at all and Zeus works fine.

#

So Iโ€™ve checked the server logs, nothing unusual.

I checked if specific actions caused it. I could not replicate a common issue it is seemingly random.

The slots do work and sometimes function fully

#

Only way to fix it during the operations is to restart the server

uncut trellis
#

most likely it is some sort of mod conflict

#

but not really easy to say which one

#

especially since you use so many zeus related addons

ebon aurora
#

#arma3_troubleshooting I'm having an issue in my Arma 3 dedicated server. Whenever I load up a mission in the server lobby I get sent back to the lobby and the server gives the error "No entry bin\config.bin/CfgPatches.rhs_weapon_sounds". Clearly this is an issue with the RHS mods but has anyone else had this problem? Does anyone know a work around?

For context: I'm running the server with the Faster app and downloading RHS mods from the steam workshop.

modern echo
ebon aurora
modern echo
ebon aurora
modern echo
#

isnt faster also a server hosting service?

#

this is on a separate arma 3 server installation, right?

#

if its on the computer with the game installation its better to use the game install and something like the official launcher instead

#

my apologies for not being of much help

ebon aurora
icy widget
#

need i buy this and dont work

#

i buy dlc marksmant

#

and in the king of the hill dont work

uncut trellis
#

its just how koth is made

uncut trellis
pine kite
# ebon aurora <#141866231362879488> I'm having an issue in my Arma 3 dedicated server. Whenev...

Look into the RPT log file that the game/server creates when it starts. It will contain a table (2 tables actually, the later one contains a list of mods) that shows all the mods you listed in Faster/whatever server management tool to start it with. Be aware that downloading mods to the server isn't the same as telling the server to actually start with them. You need to list the mods in the -mods= startup parameter. No clue how your server management app names that line.

ebon aurora
jaunty merlin
#

is this how a night vision should look like

icy widget
#

a

#

ok

pine kite
#

Not vanila nvgs. But ACE nvg might be that noisy depending on settings in Addon Options.

#

Check your mods for any that change NVG rendering.

night depot
#

Any idea what the problem might be if every single mod shows a signature mismatch?

#

The keys are uploaded correctly

#

and I have the mods installed

pine kite
#

Post the exact error message that you get. Preferably as a screenshot.

night depot
#

Here's what it looks like from the launcher

#

This is the message you get if you try to join

quaint jewel
# night depot

Your server?
Mod bikey files must be copied into servers keys folder

night depot
quaint jewel
#

how did you get dozens

#

it is one bikey per mod, very rarely two

#

Look at the bikeys, specifically for the two mods listed in the error message you got

night depot
#

The dust effect one doesn't use keys

night depot
quaint jewel
night depot
#

There's mods without keys I'm quite sure

quaint jewel
quaint jewel
quaint jewel
night depot
night depot
quaint jewel
#

And all the ACE versions shown in your screenshot are 6+ months old

quaint jewel
#

Ah actually ACE has extra keys for its "optionals", which are separate mods.
But you are running all the optionals?
You are using ACE without the medical system?

night depot
#

Nope

#

just regular ace

#

Though I did grab a few non ace related mods recently from a friend's modlist to try them out in my zeus campaign

quaint jewel
#

You shouldn't be adding keys for mods that you're not even running

night depot
#

Turned verification off. I'll try to join in a second

night depot
#

We used to run ace no medical a long long time ago

#

Well, it worked

#

Thank you very much.

quaint jewel
#

If you disable signatures, make sure you're using a password though

night depot
#

I was worried we wouldn't get to play today cause stuff like this usually forces me to postpone

lime sphinx
# night depot

but i kinda doubt you run all those versions of all those ACE forks at the same time, though meowhuh

quaint jewel
#

If you overfill the keys folder.
That can also cause the issue you saw in your launcher listing all mods as bad

night depot
#

I don't. I have a million mods on the server as well that are downloaded but not enabled

quaint jewel
#

there is a limited amount of keys that can be transmitted. And if its filled with dozens of half-year old mods that you don't even use keys..

night depot
leaden sonnet
#

Does anyone using Vorpx playing Arma VR know how to turn on freelook if it is possible?

vague wagon
#

Hey I'd really appreciate it if someone could help me and my friends, we're trying to host a mission for ourselves.

pine kite
#

Start with explaining how far you got.

vague wagon
#

Welp when I try hosting a server it just doesn't show up on the server list for my friends

worn jungle
#

!localhost

rustic eagleBOT
#

Arma 3
To host a server or a game session locally, you need to make sure first that your WAN address / external IP uses the IPv4 protocol!
Check your routerโ€™s status page in the settings to confirm. (If in doubt, ask your ISP, Websites like โ€œwhatismyip.comโ€ give you a false positive!)
Local servers and games can not be hosted on an IPv6 network, or IPv4 via DSlite tunnel!
https://www.avg.com/en/signal/ipv4-vs-ipv6
Once you have confirmed that your connection uses the IPv4 protocol, you need to manually open / forward the ports 2302-2306 UDP (https://community.bistudio.com/wiki/Arma_3:_Dedicated_Server#Port_Forwarding)
See your routerโ€™s manual on how to do that, or ask google: โ€œ<your router model> + port forwardingโ€

fathom thistle
#

My friend is encountering an issue when he tries to launch the game. Steam tells him that his game is downloading workshop content. He has tried uninstalling the game, reinstalling the game and unsubscribing from all of the workshop content. He has also tried resetting his Steam downloads cache.

Has anyone encountered this problem before, and/or have an idea of how to fix? He hasn't even been able to launch the game.

modern echo
fathom thistle
modern echo
#

also another thing that could be tried is opening arma3launcher.exe directly

#

or arma3_x64.exe

dark grail
#

Anyone know why arma 3 isnt letting me bind a control to just middle mouse button?

ocean cosmos
#

its on the right hand side of the binding area

#

you have to drag it across

#

(i think)

dark grail
#

ohhhh drag it across

#

annoying haha, ill try it next time I launch - thank you

granite spade
#

i cant make community posts?

golden nova
#

open the relevant channel and see if you can, we don't know

#

remember to read the pins there

fringe salmon
#

Arma 3 Campaign mission won't end

So as the title says, the missions won't end once they are supposed to end. This also applies to any Campaign type mission eg. Not Official Arma 3 campaigns.

This probably matters but I recently got an SSD as my C: drive and Arma 3 used to be on my 2nd HDD, I still play Arma from that HDD that it was originally installed on without reinstallations.

Any tips?

(Taken off reddit post)

fringe salmon
uncut trellis
fringe salmon
uncut trellis
#

Sounds odd then. No mods and restart typically fixes any hangups. Maybe check rpt log if there are any errors popping up there.

pine talon
#

I have a funky problem:
I reinstalled windows recently, and while all of the keybinds transferred over through steam backup when I downloaded arma on the new install and my joystick keybinds are still visible in the settings menu, my joystick keybinds don't work.
When I went to add and remove the bindings to see if it fixed it, I just got duplicate bindings, as though Arma thinks my joystick is new, just with the same name.

Is there a way to force Arma 3 to recognize the old bindings as my joystick again?

steady hawk
#

I would ask that, is it CBA keybind or Arma 3 keybind?

pine talon
modern echo
fathom thistle
modern echo
fathom thistle
#

Like the Arma 3 profile in the documents folder

modern echo
#

ah ok

#

strange because it has nothing to do with steam workshop

#

ยฏ_(ใƒ„)_/ยฏ

#

maybe there was something bugged i guess?

modern echo
#

hey any idea why my game would get stuck connecting to a server?

empty vapor
#

Yo can anyone help me figure out what is wrong with my game?

modern echo
#

please dont ask to ask, just ask

empty vapor
empty vapor
modern echo
modern echo
#

i guess

#

!rpt

rustic eagleBOT
#
Arma RPT

Arma generates a .rpt log file each time it's run, which contains a lot of information like the loaded mods, or any errors that appear, this log file can be very useful for troubleshooting problems.

To get to your RPT files press Windows+R and enter %localappdata%/Arma 3

Additionally see the wiki page for more info: https://community.bistudio.com/wiki/Crash_Files

To share an rpt log here, please use a website like https://sqfbin.com/ to upload the full log, that way the people helping you can take a look at it and try to figure out the problem you're having together with you.
Note: RPT logs can hold personal information relevant to your system, the game or others.

modern echo
last acorn
#

Hello, I and making a WW2 mission using some ww2 mods and SPE. I noticed that i often crash with Exception code: C0000005 ACCESS_VIOLATION at C6EF3624 while playing the mission in editor.

noticed now when looking in the log that this line appeared just before the crash:
Sound: Error: File: a3\dubbing_radio_f_enoch\data\rus\male03rus\combatcontact\010_vehicles\veh_infantry_p_3.ogg not found !!!

would this cause a crash or is it just a coincident? also, if it is the cause, how can i fix it?

rustic eagleBOT
#

Steam file verification process:
Right Click on game -> Properties -> Installed Files -> Verify Integrity of game files
Arma 3
Steam Workshop Mod repair process:
Open Launcher -> Right Click on mod -> Repair
The first process will automatically verify Steam Workshop items as well.

last acorn
# modern echo !steamverify

thanks, ill try that again. Is this a verified issue that is fixed by this, or more of a "good to do"- thing?

I have had this issue over a few weeks at least and i did verify the game files at some point. I think it may have gotten better briefly but it either did not work or it reappeared again.

modern echo
last acorn
#

dubbing_radio_f_enoch.pbo exist inside Arma 3\Enoch\Addons at least, and is spelled correctly.

no idea how to verify the rest of the path, but will try to delete it and verify again

uncut trellis
lime sphinx
#

inb4 "dubbing_radio_f_enoch_data.pbo"

#

and id don't see any veh_infantry_p_3.ogg there, only veh_infantry_s_3.ogg tanking

#
fileExists "a3\dubbing_radio_f_enoch\data\rus\male03rus\combatcontact\010_vehicles\veh_infantry_p_3.ogg"] -> [true,false]``` in the running game
uncut trellis
#

it is referenced in vanilla config

#

oh man they named the sounds same just put them in different folders

#

yeh ok so that path is not refrred to straight in vanilla config

#

though my config dump is not made with contact running

last acorn
#

it crashed again for me, i find the same error in the log but this time it was 5 seconds before the crash and not literally the line above.

umbral narwhal
#

Same crash location or not?

last acorn
#

what do you mean by location?

#

like, what i was doing in game?

umbral narwhal
#

At the bottom of the RPT you can see where in the code the game crashed.

#

I don't have an example handy though.

last acorn
#
Version 2.16.152017
Fault time: 2024/07/22 20:17:41
Fault address:  9B543624 01:012A2624ll F:\SteamLibrary\steamapps\common\Arma 3\Arma3_x64.exe
file:     FLO_BLUFOR_SOVIET_WW2Berlin
world:    SWU_Germany_Streets_of_Berlin
Prev. code bytes: 00 48 63 43 38 85 C0 7E 10 48 8B C8 48 8B 43 30
Fault code bytes: 8B 6C 88 FC FF 4B 38 EB 13 8B 6B 20 8D 55 04 3B

this?

umbral narwhal
#

If you paste both RPTs then I can check.

#

yeah, paste the same for the other crash.

#

Also 152017 is what, current performance/profiling version?

last acorn
#

in not sure if the old .rpt is still there, i only see one with todays date

#

i am using the profiling branch

umbral narwhal
#

hmm. Usually it keeps the last 10.

#

You could try stable, see if that has the same issue.

#

Without two crashes you can't tell whether it is a specific issue though. Might be a general hardware reliability problem, for example.

last acorn
#

seems to crash often enough that i should be able to get another one soon

umbral narwhal
#

excellent

last acorn
# umbral narwhal *excellent*

here is another one:

Version 2.16.152017
Fault time: 2024/07/22 21:02:43
Fault address:  9B543624 01:012A2624ll F:\SteamLibrary\steamapps\common\Arma 3\Arma3_x64.exe
file:     FLO_BLUFOR_SOVIET_WW2Berlin
world:    SWU_Germany_Streets_of_Berlin
Prev. code bytes: 00 48 63 43 38 85 C0 7E 10 48 8B C8 48 8B 43 30
Fault code bytes: 8B 6C 88 FC FF 4B 38 EB 13 8B 6B 20 8D 55 04 3B
=======================================================
umbral narwhal
#

Yeah that's the same crash. You should send an .mdmp to Dedmen.

last acorn
#

alright, where / how do i do that?

quaint jewel
#

pack the mdmp (it says where it put it at the bottom of the log) into a zip, and drop it into my DMs

bronze river
#

Here's My fix to OneDrive or Cloud (drive) error on Arma 3:

Go to Documents or C:/Users/[Your Username]/Documents and set these two folder to 'Always keep on this Device' (it will show the option if you have OneDrive on).

bronze river
leaden plinth
#

Downloaded some mods, pub combat patrol wouldnโ€™t allow it obviously. (Wouldnโ€™t find any games)

#

And now I deleted them. This keep showing up

steady hawk
#

Once again, official servers don't allow any Mods

leaden plinth
#

Like all of them

#

My Arma 3 launcher is vanilla now

steady hawk
#

Well then just join an official server now

pine kite
pine kite
# leaden plinth I deleted it them tho

You don't need to delete mods. Not even need to unsubscribe from them. You just should not enable them in the mods tab of the launcher. It's fine if they are in the bottom list. If you checkmark those they will be used to start the game with them. Make sure to unload mods before searching a server with the server browser. When you join a server the launcher will prompt you with which mods you need for it.

leaden plinth
#

Then I deleted them, still couldnโ€™t join

#

still canโ€™t join, and I keep getting that file. I donโ€™t recognize that mod either thatโ€™s showing on screen in that picture

steady hawk
#

Don't use Quick Play.

pine kite
#

Yeah, that error message suggests the server is using that mod, a compatibility mod between ACE and Zeus Enhanced. But it can't find it on your system. And that suggests you direct connected to the server some how without getting the option to check which mods you need. That would happen with the Quick Play option. Just go through the launcher serverbrowser, either check the list of official servers or find a combat server in the internet tab (wait for it to populate 3-5 thousand servers). When you try to join one of those it will show a list of mods that it needs, and allow you to get them before joining.

#

Avoid Quick Play. It connects you to random servers for which you likely don't have the right modset for.

quaint jewel
pine kite
#

Don't get yourself hung up on it. ๐Ÿ˜‰

bronze river
#

Oh hey Thanks!
a step closer to that Veteran role

leaden plinth
#

Also when you said download the mods that server requires. Can I also play with different mods in that server too? (Like ones not included by the server host) Or does it strictly only allow mods the server owner allowed and chose

umbral narwhal
#

If a server has verification enabled then you can only load mods that are explicitly allowed on the server.

#

technically, mods signed by keys that are allowed on the server.

ocean cosmos
#

wrong channel home slime

#

this is a3 not reforger

cunning wing
#

Hello! I really need help with an issue.

Having a bizarre problem with multiplayer server commands on official servers, I really need help at this point as it is starting to cause me problems. No mods, all vanilla.

Issue: #vote admin (name) command does not function as intended.

Expected result: Using "PLAYER" as example name, typing "#vote admin PLAYER" should vote the person admin. Instead, it does nothing at all but acknowledges that the command was entered. Happens if I do it to myself or to try to help another player.

I can still vote people as admin in official servers through the player menu, but obviously this is not ideal. There are many, many cases where that chat command is necessary and I simply am unable to use it for some reason, while others are.

Important(?) Sideinfo: I'm on profiling branch, though the issue did not exist on this branch before. Issue started a few months ago and I finally got tired of it so I'm directly asking for help with the problem. THIS WAS THE PROBLEM. Profiling branch breaks this command now, I don't know why.

~~I recorded a video of the problem to showcase it I'm going to try to link it below this message if I can, to show reproduction of problem - I don't know if this channel allows me to do that but I will try to send it: ~~ Video link redacted for my privacy.

lethal kindle
#

Hey, I need some help.
Ive been playing Arma for 700+ hours and never had an issue with the voip. Today after not playing the game for a few months start the game join rhs koth and try to speak,

#

I was ignored for a bit so I asked for a coms check and yet again ignored with a full server.

#

usually your names displayed at the buttom of the chat, yet i wasent for me.

#

this is what i did to possibly fix my audio problem.

#
  1. I checked and made sure my mic was my default for steam and windows.
#
  1. I check arma settings and made sure my mic was connected and loud enough.
#

my mic has also been fine on all other apps

#

besides rising storm 2 which has been happening since i bought the game and that was years ago

#

any suggestions?

steady hawk
#

Check pinned

lethal kindle
steady hawk
#

Wireless mic?

lethal kindle
steady hawk
#

Just in case what if 3.5mm mic?

lethal kindle
#

yes that connects to the headset

steady hawk
#

Urm what does this even mean

#

Wireless 3.5mm cable?

lime sphinx
#

not "mic that connects to headset with 3.5mm jack", please. Use "mic that connect to PC with 3.5mm jack"

lethal kindle
#

im sorry if i miss understand too

steady hawk
#

...This is a microphone that is connected with 3.5 to a wireless headset which means your mic is wireless

lethal kindle
#

yes

steady hawk
#

I am saying that, "what if your mic is 3.5mm connected to your computer"

lethal kindle
#

oh ok ill try

#

the mic dosent work outside of the headset

#

i tried sticking it into the motherboard mic port and nothin

steady hawk
#

Do you have any other 3.5mm mic

lethal kindle
#

no

steady hawk
#

Well then

#

Are you sure that mic is not physically broken

pine kite
#

@lethal kindle But there are also more input devices on that list, not showing until you scroll down. And the Steam Steaming microphone is not disabled.

You really should also check in the Arma 3 config menu which audio device is selected. There you can change it to another also.

thorn apex
#

i have get weird bug or animation conflict

#

This is going to be a bit long, so I'm going to use a translator.

#

where I'm walking in a tactical walking stance with bring gun up, and then transitioning to a prone stance (hands on the ground and lowering myself) animation didn't work, and I'd like to know how to find out where the conflict is happening, as it's pretty annoying.

#

AmovPercMrunSlowWrflDf_AmovPpneMstpSrasWrflDnon

For some reason, this animation doesn't seem to be working.

fluid sage
#

Ok, disabled profiling branch - it's fine now

umbral narwhal
#

@fluid sage Do you have any other parameters selected in the launcher?

fluid sage
#

plenty, but from what I managed to check only unit= affects anything

lethal kindle
cedar perch
#

Hi, for some reason scenario play button does nothing, how can I fix it?

#

I'm trying to play steam workshop scenarios

quaint jewel
cunning wing
modern echo
lethal kindle
#

and in the audio options

#

the microphone auto ajust is also bugging out

modern echo
modern echo
lethal kindle
modern echo
#

that doesnt make you more right

lethal kindle
#

but what should i do?

modern echo
#

change headphones? i think the issue is that the detachable headset mics that have a 3.5mm jack is not very common meaning its harder to spot issues, arma 3 is a old game

barren owl
#

there is a workshop scenario that i downloaded i while back, apparently searching for it now is not showing any results and clicking on the Scenario link is the same. How to delete it?

barren owl
#

weird this the scenario was perfectly playable, but can't unsubscribe from it

#

doesn't show up in the list of workshop files either

uncut trellis
#

It likely remains as local files

#

maybe in your profile or in the workshop folders even if steam dont see it as one anymore

barren owl
#

any idea which folder in the profile?

#

Found it
it was workshop - content - 3115359253

barren owl
#

i deleted the folder but its still showing in my scenarios list

modern echo
barren owl
#

google searching the scenario name shows in the results but clicking it is a dead link

modern echo
#

give it time

pine kite
pine kite
# lethal kindle

The microphone auto adjust isn't bugging out, you are spam-clicking that. Stop doing that, there is no reason. You want to set the output device above that, and if it does not connect, press the reset button ONCE.

pine kite
bronze river
#

bear in mind there are still some report that Win11 and Arma 3 mic input issue still happening

#

so probably just Win11 issue

pine kite
#

Yeah, I suspect the drivers got somehow bugged up with an update in the past time or Windows 11 bugged it by itself.

modern echo
#

oh yeah, current win11 build is quite buggy apparently

lethal kindle
#

i click it once and it closes by its self

#

i spam click just to demonstrate

quaint jewel
cunning wing
thorn apex
#

Are there cases where using too many addons causes mod conflicts and certain animations don't work? If this is the case, how can I find mod conflicts?

umbral narwhal
#

The way Arma modding works, any two mods can be incompatible with each other. So it's not really a quantity thing. Mods that both work with animations would certainly be a risk factor.

thorn apex
umbral narwhal
#

"no way" would be inaccurate.

#

Sometimes it's just very difficult.

#

Sometimes it's quite easy.

thorn apex
umbral narwhal
#

Start from scratch tbh.

#

Rethink your approach to mods.

#

Start with what you actually need to run a particular mission. Then think what extra stuff you really miss.

quaint jewel
# cunning wing Sorry about that dedmen, I didn't even know that channel existed.

Ugh this is a typo. I used "cmd" instead of "command" in one line.
For me that even crashes the game client, instead of just not working it outright crashes.
Did it crash for you too? As far as I can see really only the #vote command was affected and none of the others.

I've fixed it, it'll be in next profiling branch update, probably tuesday.
Thank you!

rough oyster
#

Hello everyone. I need your help to solve a problem on my server. It's something very silly, but it's terribly difficult to fix.
To put it simply, I host my server with Qonzer.
For now, I don't have any particular issues with the machine; it's working well. I just have a concern with the server.cfg file, which I will send you the code for.

My problem is that I can't enable third-person view, even though I've checked the game settings, including the editor settings, add-on settings, and ACE settings, etc. Unfortunately, nothing works. When the server.cfg script was provided by Qonzer, it was a bit more complex than what I've seen from other hosts. That's why I'm turning to you guys to see if there's an issue with it, or if it's just me being dumb.

golden nova
#

you did try checking if the same thing happens with no mods on the server right?

cunning wing
rough oyster
#

I think it's a host problem

pine kite
# rough oyster Hello everyone. I need your help to solve a problem on my server. It's something...

That doesn't work because the class DifficultyPresets doesn't belong in the server config file. And certainly not in the Mission cycle. Only difficulty = "Custom"; should be there as you have it. If you want to set a custom difficulty then it goes into the server profile. somethingwithprofilename.arma3profile You will have to ask Qonzer where they store that and how you can edit that. https://community.bistudio.com/wiki/server.armaprofile

rough oyster
pine kite
#

Also, keep watching #server_admins or the other channels in that category for windows or linux. As whatever Qonzer does in their management portal, in the end it is doing the same as manually editing the files.

rough oyster
#

Thank a lot my guy its just was a bad config from qonzer

stray phoenix
#

Does anyone know how to connect a t56 joystick to arma 3?

pine kite
#

Logitech X56 Hotas? As google doesn't know a "T56 joystick"

full tree
#

There are a number of reports now that PBO files with the word "Wagner" in the name are no longer working. People having the issues report that the mods were not recently updated, they just stopped working one day this week. People are speculating that the word "Wagner" has been blacklisted. Anyone know what's going on?

ocean cosmos
#

sounds unlikely but youve got a pretty clear solution there if that is the case

full tree
#

I agree, it sounds unlikely, and I would normally just dismiss it, but I've seen three separate reports in the last 48 hours, with different PBO files that just stopped working all of a sudden.

ocean cosmos
#

definitely user error but also just dont use them

full tree
#

The users report that everything was working just fine one day, and the next day, with no changes to the PBO files, or the missions, the missions started throwing errors. People have re-downloaded the mods, done repairs to the PBO files, nothing seems to be working to resolve the issue. I was just asking incase someone had any idea on what may be going on.

umbral narwhal
#

...maybe paste the errors that the missions are throwing?

#

I would guess that the missions have a dependency on a mod that's changed or disappeared.

pine kite
full tree
pine kite
#

Well, whoever experiences this, make a mod or scenario to test that theory. No point in assuming such things.

full tree
# toxic ice Been having the same issue

Maybe you can confirm for us, the mods that are having this issue, have they been updated recently, and now don't work, or have the mods not been updated, and they just stopped working?

toxic ice
#

I don't know, all I know is that nothing changed in my modset and it just started spitting out the error yesterday(?) in virtually every scenario

#

The only workaround I've found is to just unload the Community Factions Project mod

full tree
pine kite
#

How can you be sure nothing changed in the modset when Steam updates the files whenever needed. Did you check every mod for the most recent update date?

full tree
modern echo
full tree
modern echo
#

ok mr entitled

stray phoenix
#

Hey all is anyone familar with the F15E mod?

#

Trying to get the data link to work but never have any luck

craggy tendon
#

I'm getting kicked from my own dedicated server for "battleeye client not responding"

#

I am trying to just disable battleeye on the server entirely but it doesn't seem to let me

steady hawk
#

Do you run BE in your client? If yes try disable

craggy tendon
#

I'll try without

steady hawk
#

It does mean you're modifying... wait

#

It's battleye not battleeye

craggy tendon
#

ohhhhhhhhhhh dammit

craggy tendon
#

Well now it won't even let me add anything to my config file

#

I don't even get it

steady hawk
#

Then you're modifying a wrong file

craggy tendon
steady hawk
#

Make it sure then