#arma3_troubleshooting
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no, no
not the content\107410 folder
Wait
is your windows 11 installed on a fat32 filesystem or ntfs?
Local NTFS volumes are required to complete the operation.
yep
No clue
Could i please check your system remotely?
Uhhh, sorry no.
Okay
looks like your system has been wrongly installed/formatted
do you have steam and stuff linked to a removable device or something?
Yeah
Whatever, I'll just play without mods.
your removable device has to be formatted as ntfs
Thanks anyways.
please move your arma 3 to a steam library that is located in a ntfs drive
can you do that?
you know what? you dont even need the launcher for mod management and stuff, you can just input -mod="path to mod folder in workshop\107410"
@balmy fiber the folder name you're looking for is the numbers stuff and that folder inside contains the mod files
Wdym
it does not let you copy the mod to a local folder in the launcher?
Didn't try moving anything.
i suggest against using removable devices for gaming
you could easily get it corrupted and they're not designed for the performance levels games require
they're not reliable
Just realized I'm not, its on the one connected not removable
I have 2 hardrives, external and internal... Steam is on external
that external drive filesystem is fat32 correct?
No clue, how would I check
you can check by clicking properties in the external drive in this pc
the external drive is a removable drive
this is why your setup wont work
Yes.
if the external drive is seen as a removable device not a hard drive this wont work
Can you please move arma 3 to a steam library that is located in the internal hard drive?
Its seen as "other devices"
the filesystem of the external drive is ntfs yes?
well, not all ntfs features work in that case
No clue
i just told you how to check
in this pc, right click the drive and go to properties
do you have space in your internal drive to fit arma 3?
Don't think so.
so your steam is located in C:\program files (x86) but its living in a external drive?
Steam is in internal but all games I download I put in external
according to what you said, arma 3 is in the internal drive already, not in a external library
steam downloads the workshop files to the same steamapps as where the game is installed in
Okay, how
just like the old days before the launcher
um, with the launcher you could do like copy folder, does that even work at all or it doesnt let you?
What folder should I copy to try
Coppied Arma 3 folder
Uh what are you doing?
Copying the folder?
dont do that
not the arma 3 fodler
folder
Im asking if the launcher has a option to copy the corrupted mods to a folder
not that
Dont think so
click the mod in the launcher and do copy as a local mod
I mean didn't give any error message or confirmation
oh
okay, note that this workaround method will require you needing to be aware when mods update and performing the same method after deleting the mod folder in the game folder
Still there in !workshop
not that
ok
copy as a local mod puts the mod found in !workshop into the main arma 3 directory
oh
can you please locate the mod folder inside steamapps\workshop\content\107410?
i want you to copy that folder of only numbers to the arma 3 game directory and rename it to the mod name it should have
Wasnt there before
Cut or copy
Copy, you will need to do this procedure again when there are updates to the items which you need to track from either your subscribed items list sorting it by day updated and noticing when steam does arma 3 workshop downloads
yes
k
so basically since you are unable to make symlinks you have to do this completely manual process
What if I forget and don't update them
you really should find a way to make your drive internal
you are going to have issues joining servers or game issues due to the mods themselves
k
So just CBA_A3
does your laptop have a free sata connector or more nvme slots inside?
No clue.
the name is determined by the folder the launcher creates in the !workshop folder
so @CBA_A3, yes
yes, now what you will see in the launcher is the mod's meta.cpp name or if not present the folder name instead of the workshop item name
k
you need to do this procedure for every mod you want to play with
do you plan to play on multiplayer servers or singleplayer?
Depends if my friend is on and we can get multiplayer to work
anyways, the procedure you need to do when mods get updated is delete the mod from the arma 3 game directory and do the same instructions for adding mods
you should really figure out a way to get arma 3 in the internal drive with sufficient disk space to make it fit
so what you did now you'll have to do for every mod you subscribe to, when you dont want it anymore you delete the folder and unsubscribe
Okay, do I need to unsubscribe and resubscibe every update or just re copy and paste the folder
for updates you basically delete the mod without unsubscribing then add it back, this ensures deleted files get deleted
Okay, how do I add it back
the same procedure of copying the mod from the steam workshop cache to arma 3 folder and renaming it
k, thx
You're the fucking best
Nah you're all good
the diagnosis procedure was correct tho: verifying what was happening in the !workshop folder, checking launcher logs and checking what error shows up when attempting to do it manually
So should I just ignore these corrupt ones than
yes, you are practically duplicating the list because you're manually working around what the launcher is unable to do
k
honestly.... @quaint jewel the launcher should copy the mod folder to !workshop when its unable to make junctions, this will fix edge cases like this when the user either does not have rights to make symlinks or the feature is restricted
Deadmen you should listen to what he has to say.
im sorry, how i am talking crap?
i have a genuine suggestion about the launcher
this is what is happening
He isn't? He was giving an actual suggestion?
The launcher isn't using symlinks, it's using junctions. They don't need admin permissions.
The launcher already detects if it cannot create them, for example when being on a non-ntfs drive. In that case it doesn't use the !Workshop folder at all and instead passes the full path to the steam workshop folder with the mod ID to the game. The !Workshop folder is optional
i was using symlinks as a blanket term, i was referring to junctions all this time
We will not copy gigabytes of mods and have them twice, that's stupid
well, we found a case where making junctions is not working
The game can just load mods from where Steam puts them
fair, i forgot that but its simpler for users
anyways, the point here is that the fallback is not activating on this junction failure
Why simpler?
The user doesn't even see it the launcher does it all automatically
okay okay
apologies for being dumb and mistaken and coming off wrongly
in this case, a junction cant be made because symlinks, junctions and hardlinks are disabled if the target is on a removable ntfs drive instead of a local one
well, the launcher does not realize it should be using the direct location, and for users doing this manually the launcher does not have a setting to directly use mods from the workshop location instead. so to have the easy mod manager that the launcher provides i thought/resorted to copying the mod manually instead so it shows up in the launcher
i suggest either doing the fallback on any junction creation error or offering a setting in the launcher to turn junction creation off allowing for direct mod management
and imo, the junction part only makes things easier for arma and servers to read/show, in reality mods will work fine with any mod folder name, correct?
If you have a bug that you want to report, make a ticket.
Don't ping me 3 times at night over two channels.
Ticket WITH repro steps
wait, its currently night for you? oops i forgot timezones
understood!
what if i dont know how to repro?
@balmy fiber hey excuse me, could we work through some details so i can write up a ticket?
Hi, good afternoon. I am running into a gamebreakingly bad bug I cannot seem to solve. Even after removing extraneous mods from my server's list, anytime any non-fixed wing (plane) vehicle is in motion, every player suffers massive FPS dips and stutters of 20fps or more, periodically. This includes ground vics. I can provide the modlist if requested, but we run a large Warhammer 40k mod set.
try doing a binary search of all mods, looks like the model might be causing extreme physics simulation calculations or something?
it also may depend what kind of plane it is, double check that vanilla cant reproduce
It's ANY vehicle, incl. vanilla ones.
reproduce without mods
The only thing that does not cause it is fixed wing air.
Sure
But gotta go soon.
It's definitely a mod issue for sure. Vanilla, predictably, runs fine. Is my only option in your estimation a binary search?
only way to reliably find out what mod causes it because a lot of things could be happening, see pinned messages for a guide
Yeah, fair enough.
try it
oh okay, just a few quicker details, could you send me the launcher.log file, a screenshot of the external drive properties window and the output of the attempted junction manually. in dms please? @balmy fiber
I'm doing so now. I have old versions of the list from before this began too- I'm going to test with those and then look at changes, narrow it from there
could be useful to check workshop page discussions/feedback along with some googling of the problem to see if if you're the only one with the problem
Google returns nothing unfortunately, but I'll check workshop comments if it comes to that as well
comments/discussions* try duckduckgo and switching the criteria around
Will do, thanks
great, try removing the changes you think that might've caused the issue, particularly anything related to the function, then proceed to the binary search if that doesnt solve it, might be possible that some mods had upstream updates that caused this
Yeah it happens even with the V1 version, so it's something every version has...
Because V1 is just the essential stuff
mod lists are not going to affect mod versions unless you have a actual backup of the server mod contents
Oh no I know that
What I'm saying is that rules out things I've added since
It's one of the core mods
oh okay, next thing to rule out is try to find a correlation between when the issue started and upstream mod updates
That is the plan :)
Ah ok, you got it then
Yep, been through this rodeo before, was hoping to avoid it lol
could've mentioned so
I was hoping BI had some kind of command or something I could run to help find a cause
also using perf/prof branch?
That I'm unfamiliar with
steam branch of a modified version of the game with experimental changes that improve dedicated server performance
I can certainly try that
but that has been having some significant issues lately #perf_prof_branch
eh, dont try it yet
it has its own set of issues that stable doesnt have and viceversa
the less variables that are in play the better
True
I'm literally just gonna go one by one at this point
thankfully it's a very easy to reproduce issue
sometimes its the gestalt/combination which is harder to diagnose
Then I won't know how to do it either.
I cannot see if I'm applying the fix in the right place, and I cannot test if my fix worked. So basically would just be a shot in the dark 
I would look at the code of that exception that was posted now. But seems it was deleted. So I don't know where it was.
And for a proper check it would be much better to have the full log files rather than a screenshot of a small part of what the user thinks is probably the problem
The code is rather simple. I can just glue a try catch onto that.
But the NTFS check is already there, and it shouldn't be failing on a NTFS drive..
yeah unfortunately the user seems to be privacy-reserved.
the issue here is that the ntfs drive where arma 3 is located in is not a local ntfs drive but a removable one. (yes this is possible, some people use pendrives for ntfs storage which is not recommended. or some usb disk controllers report themselves as removable instead of being a proper hard drive, not 100% on that but i believe its a thing)
looking what is the programmatic error code of the posted message returned by mklink should help tracking down the error from the logs. you could ask the user to post the junction error code from the launcher log
this is a rare edge case but its a thing, yay users
@balmy fiber could you please post the junction error from the launcher log file again? you've removed vital information needed to assist in the issue
anyways, posted https://feedback.bistudio.com/T182807
ok I need help the game is running at 30 fps but I see that the graph on the performance monitor is at 2% and it only uses 4gb of vram which is strange it does not use the graphics or 3d or process anything only cpu, it is as if I won't use it and that's why I have stupid fps
i have rtx 3070
make sure the game was launched on the discrete gpu, you might need to check that in nvidia control panel
you can also try to set it in windows settings
How do I look at it?
i have arma 3
The game goes black and I have to force it to close
oh i know, since this is not a laptop with nvidia optimus,
you need to set the monitor connected to the nvidia gpu as the primary/main display in windows.
most applications use the gpu that is connected to the main display. i suggest connecting all monitors to a single gpu if you can. (the nvidia one in this case)
It is connected to the graph
and grafics windous rtx
In other games like Warzone I go 160 fps but in this one it doesn't use the graphics
uh, try installing directx redistributable
this issue sounds like something a driver update could fix
as well as the fact that arma 3 is a unoptimized game and that's how it works
see #hardware_vs_arma
also maybe send the report zip here
yes its a built in component of windows but the redistributable contains optional files that are not included with windows but games make use of it
so nevermind then, thats likely already installed
@icy widget do you understand that arma 3 is cpu-bound and there's no fix for that because its a fundamental design flaw?
its normal to run the game in that fps ballpark no matter the powerful gpu you have. go play reforger if you want a game that uses the gpu and is arma related
again, your complaint is better suited for #hardware_vs_arma
ok
on a gtx 1660 arma 3 only does like 18% of gpu
decoding/3d-wise yeah but the game can eat the 6GBs of VRAM very easy
I get very low fps
that's why I said in the other channel to use OHM or monitoring software other than the task manager to see how the GPU actually works in the game
because it's your CPU, not GPU being the problem
I see it from the nivida geofirme experience performance monitor and the same thing appears
The first time I played this game I went at 100 fps and used the graphics
well then did you change anything in your setup or in game after that "first time"?
if you mess with control panel and install mods the game's performance usually goes down
and having Arma 3 runnning in ~30 FPS is normal because it depends on your CPU most of the time
yes
the better processor, the better the game runs. you i5 isn't very good for a game that's using only a single core. 100 fps is okay for a main menu but in game it will run just like that
I raised the graphics a little bit, they were ultra and I set them to extreme, now I lowered them to high and the fps is still bad
please read and understand what we're telling you instead of continuing with your doings and showing you quietly say you do not understand
modded arma 3 will make the fps go down.
low settings counterintuitively lower fps
How to restore, I already reinstalled the game and it's still the same
delefault settings
go in the launcher, click mods on the left and click unload all at the top right
where?
No normal
need help
sorry that does not look like an arma 3 issue
yes nvidia, your computer is having issues with arma 3, perhaps is it because you added it to windows graphics card selection?
once again, talk to #hardware_vs_arma about it
you keep ignoring people helping you
I only have 1 graphics card, the CPU does not have integrated graphics I think
yes, either you have a hardware issue or a nvidia software issue, arma 3 is cpu bound not gpu bound as you've been explained a few times, #hardware_vs_arma
i text
livonia is a world that performs badly
And can I link it to the GPU?
no. you do not have source code access nor knowledge to do that
but the first time I played it if it was with the cpu it was 70 degrees and it was 100 fps in ultra
i remember
i text
um, why unable to initialize dxgi may happen?
should it be possible to run multiple instances of the game at the same time?
I'n having an issue where when using the squad commands the 6 key doesn't work at all and when I had it opened once it was giving me the options to allow my squad to resupply and all that, but it doesn't show up anymore and I don't know if it's a Arma key or a mod key, I have removed mods and tested it still didn't work, same with adding the mods on
ACE overrides some of the number keys and hides the command bar.
does anyone understand event viewer output code and can help me for some reason arma keeps having frame stutters and then crashing and i want to see if event viewer has anythinfg that can help
NEDD HELO
HELP
My game went black and it doesn't want to close and it forces the PC to show that window in black. If I put another app, the game automatically starts and I can't force it to close.
I can't turn off the PC because I'm uploading a file
How can I force it to close?
Use Task Manager
I cant use
What?
๐๐๐
Does task manager just not open or does it immediately get buried behind something ?
I open it but it doesn't appear, it keeps forcing the game to come out in black
Do you know if your files done uploading?
Only option is to restart computer at this point and then when it's rebooted the first thing you do is open task manager and go to settings and make sure it's always on top
If it is re-started/rebooted any previous instances of Arma 3 running in the background are gone anyway.
Yeah but having task manager set to always be on top should be done immediately
Task managers useless unless it is
I wouldn't say that. Ive use it long enoug without always on top. But I can see the benefit if you have other things taking away the focus.
Well usually you use task manager to force close items and if those items are forcing on top then the only other option is to restart your PC, its litterly one button that takes mabey 30 seconds at most to do it
Just do it you will probably forget you did it but when you do need it like this guy did RN you will be happy you did
i restart the pc
You can also logout instead of restarting or use special apps to be able to kill the hanging Arma exe (SuperF4 for example).
This is on team deathmatch
And for every gane there is server not found
Except for warlords
Please anyone help me
Reaction Forces is not found on your game
Which means you didn't buy that Creator DLC or you didn't enable it if you did buy it.
Join the server trhough the Launcher server browser. Not through the ingame server browser.
No. That will not contain the Reaction Forces Creator DLC. It might help if you subscribe, download and load the game with this compatibility mod. https://steamcommunity.com/sharedfiles/filedetails/?id=3150497912 But you will not be able to use things from the Reaction Forces Creator DLC.
there is no "must", you can download whatever you want. But you should try playing the game and understanding what to do in it before you waste your time on downloading stuff you won't ever play.
wait nwm, didn't read previous message lol
but first sentence still stands, you don't need mods to connect to that server, according to the warning you screenshotted.
so either buy the reaction forces DLC or download the thing Valen linked.
if you want to play on the server you mentioned before, yes
Valen i have some questions coule u help me please
This would allow you to prevent THAT error message on THAT server. I have no idea why you need Reaction Forces for it. I don't know even which server that is exactly. And so we don't know what other mods or DLC it requires. Try it with that compatibility mod. If it work play it. It it doesn't, go ask the server admins/their community. Or find another server through the Arma 3 Launcher.
State them here, or if they are more generic questions (not troubleshooting) then in #arma3_questions
Most servers are found on the internet tab of the serverbrowser.
Arma 3 Launcher serverbrowser: (it is what Steam starts for Arma 3)
In this tab 2hat would i do?
find a server that you like to play.
Arma 3 ingame server browser (with no mods loaded throug the Launcher):
Always search servers through the Launcher. Then it will tell what mods it needs when you try to join. and you can still subscribe and download them before you connect.
Forget Quickplay, it doesn't alway work well, or only provides a few servers.
I enter quick play and then warlords or team,deathmatch or anything
That connects you to random servers, which might need mods that you don't know about. So failure/error are almost garuanteed.
Oh
So i must heck the server browser before.launching to the game
And see what mods are needee
And dowlaud them
Right?
Yes, In the launcher select a server that looks good. Press the join button, then the Launcher shows a list of mods or DLC needed for it. Then tell it to get the required mods for it.
If it only happens to you then it's a different problem.
its a 2 player LAN server
virtual LAN?
yes
Probably that then.
virtual LAN software will often connect but drop most of the packets afterwards.
There might be workarounds for that but it's just theoretical.
we're using virtual LAN bc my game also gets stuck if I try to join my friend's server
if I use the launcher it gets stuck, and I cant find his server in the server browser
so any idea on how he can host a server and I can join without any problems?
There is no magical solution. You could try to actually get port forwarding working (impossible if CGNAT). You can try a different virtual LAN client. You can try fiddling with network settings to make the virtual LAN more reliable.
Otherwise the fallback is to hire a server. This is also not an easy option.
ok, thank you for the help, Im new, I have played for 43 hours and I havent been yet able to join a server
hi arma fans! I am obsessed with mikeforce and think its the best thing to come to gaming in years and I am trying to spin up my own small server for my friends and I, however I am having a heck of a time getting to the final step.
I have been able to join my server to do things like antistasi and dynamic recon ops without an issue, but I cannot for the life of me connect to my server when I try to load up mikeforce.
Dedicated Server
It's strongly advised to the run mission on a dedicated server to improve performance. To further improve performance for clients, 1-2 headless clients are recommended.
To install:
Subscribe to the workshop item
Find the file named (numbers)_legacy.bin at <steam install path>\steamapps\workshop\content\107410\2477873447
Copy and rename the file to vn_mf_latest.cam_lao_nam.pbo
Upload the file to the mpmissions folder on your server
I followed these instructions from the mikeforce workshop page. The mission does show up however when I go to connect to my server i get an error message stating max players has been reached.
I get this error when I use both TADST and fox/fast Fixer so I figure I must be missing something
Are you loading SOG on the server?
I believe so, i will try a built in mission from sog and see if that loads. one moment
is there a way to check to see if the dlc is properly loaded? faster is stating its up to date
Not an easy way.
RPT will tell you if it's loaded, but the difference between "properly loaded" and "loaded" might be quite small.
this is certainly a head scratcher. thank you for the input. at least all the other stuff works like antistasi, dynamic recon etc
So did the built-in SOG missions work or not?
the server presents the SOG maps as an option, but the only option i have in it is mikeforce so im downloading some sog workshop items now and moving it over via usb
huh
If you're loading CBA then check the status of that button in the top right of the mission selection screen.
hi jon! my apologies for the confusion. I cannot get anything related to the SOG dlc to load it appears. antistasi, recon ops etc work on strais and altis but not SOG
Then you're probably not loading it on the server. Maybe the selector shows the map if you have it locally.
John Jordan you are my hero
that was the issue
i added mod=vn to the launch paremeters. good to go
issue resolved thanks everyone!
Hello I'm having trouble with ACRE2 I turned up the voices all the way in TS3 and it's still quite, I turned my PC all the way up and turned arma to the lowest possible setting and acre of s still more quite, I can't even click the settings in plug-ins.
I also reinstalled ts3
what am i doing wrong?
im having a really unique issue
whenever i leave the arsenal and switch from binos to primary it crashes my game
this is happening with my friend aswell
Remove all your mods.
the issue has never happened before thats whats confusing me
weve been running this modded server for around 2 weeks now with no issues
im also having this issue right before the server crashes
the console is flooded with this and then the server shits itself
Oh, it crashes the server, not your game?
both
my game crashes when doing what i listed
and now the server is crashing randomly too
all of this has started happening out of the blue today
no mod changes at all
Are you running profiling/performance branch on either server or client?
dont belive so
the crashing only started happening after i added a second headless client so that could be the issue
server crashing that is
so apparently second HC was breaking it
i set it back to 1 HC and it fixed everything
weird.
Hey fellas, thought I'd ask around here - I'm facing a real puzzle. We changed from Armahosts to having our own VM instance with FASTER, so basically a normal A3 server. After having changed I've encountered the problem of not being able to open Zeus when hosting - and the strange part is that if I test the mission in the server alone or with a few people everything works, but during game night with 10+ people it has failed 3 out of 3 times. Creating the Zeus from ACE menu won't help either, it just creates the Zeus but doesn't seem to assign it to the correct player, and for some reason changing variables via remoteExec on server didn't work either when this thing occured (I had made fail safe mechanisms via variables to operate via debug tool if the Zeus thing would've happened again, which I tested beforehand and they worked then).
This is really bugging me, because it seems that higher player count just breaks something, but I can't wrap my head around it at all and .RPT isn't giving me answers...
You'll probably need to use the debug console to figure out exactly what's not working.
allCurators and getAssignedCuratorUnit would be the starting point.
Well I did check allCurators for example, and it returned [L Zeus:1 REMOTE,L Zeus:2 REMOTE,L Delta 4-6:1 REMOTE], which are presumably #adminLogged -Zeus, one I added with ACE Zeus in-game and the last one is one I manually tried to assign to a player via code. I don't know if it should say "REMOTE". It seems to create a Zeus that's pingable with Y but players can't access it, it doesn't assign it properly.
And our .rpt had Ref to nonnetwork object <No group>:0 (Logic)
Bare in mind - same scenario, same server instance, worked when I tested it before game, then it didn't work when it was game time, and it worked with three players when we tried it after the game.
Curators are generally created on the server so they should say REMOTE when the command's executed locally. You should run most of this stuff as server.
Might want to check count allGroups
Okay, that's good to know, thanks. Well since it recreates only when it's game night and a good amount of people it's kind of hard to check that. All I have is the .rtp, or .rpts. It seems it spammed a lot of Server: Network message 25d661 is pending T_97 and Object 2:3153 not found (message Type_97) (the numbers did change)
Open Arma in diagnostic mode with mods?
any ideas? i dont have the option to place ieds, this is modded with ace but it should be completable with that in theory, correct?
No. Unload ACE
im going with ace just through it fine for the most part
its placeables that are giving issues
so BI training courses are not intended to be done with mods?
Of course
to what extent do mods work?
i found that if you hit the edge of a tent when crouching and cross it you can go unconscious with a head tear apparently
A Mod can do anything basically. There is no one and only answer there
okay, how bad does it affect vanilla content?
Anyways anyhow
It is safe to say ACE is one of the worst way to break vanilla missions
not being able to place ieds is a known problem????
maybe i need to use ace interaction menu for that?
Of course it is and what ACE offers is not a vanilla game offers
im asking, does the vanilla method of placing ieds move to ace interaction menu?
while its not supported, shouldn't the training courses be completeable with ace?
ACE removes vanilla way to do it and replaces it with ACE's way
ok im asking in ace discord
Hey, I have problem with the loyalist achievement
I am reaching almost 500 hours on Arma 3 yet I still dont have it unlocked
Can someone please help me?
It requires to play it for 200 hours. No Launcher or Editor or such is included into that count IIRC
Damn, tbf I spend most of my time creating missions in 3den
does anyone know which steam depot arma3diag is at? i can't properly install dev branch, it keeps "verifying" and "patching", when changing to it, steam shows it downloaded something, but then it keeps working on these 2, no download activity but tons of drive activity, and i wanted it to check vehicles 3D radius in-game, i wanted to see if anyone knew the necessary depots i need to get it
it's not showing in the Arma3.exe folder (which is where i heard it would be)
Development
i can't seem to find a way to add the Dev Build-id to the download_depot formula
No, Vanilla missions are not made to be completeable with ACE at all
If it works, good, but don't expect it to work correctly
you can't know that
I can, Vanilla Missions are not made to be compatible with ACE
ACE is a mod that edits a lot of things, the Vanilla arma missions are made to work with Vanilla, not any extras
im aware
apparently the only issues with ace and vanilla is missions that depend on certain vanilla methods such as explicit blow up via action menu.
in ace you must blow explosives remotely not by interacting with it on the ground and either setting it off or putting a timer.
medical actually has regressed with arma 3
I'm well aware of how ACE works, but as i said, vanilla missions are not made to be completeable with ACE. The missions might work, or might not work, but Bohemia didn't and doesn't make them with ACE, or any mod in mind.
once again, i understand that but also its fun to experiment with the unintended
Honestly ACE should make their own training missions to teach various stuff.
Medical, explosives and ballistics all have plenty to teach.
PR's are open ๐
I wouldn't want to encourage people to use it, personally :P
sure, but not going to happen since wiki exists according to them
ah sorry for implying otherwise
Windows or drivers are fucked.
It's not the game that shows you that. That's Windows failing at a low level.
google the highlighted thing and browse result by result to see how you might be able to fix this
how can i fix that
๐ญ๐ญ
If it's when you run Arma it's probably graphics or audio driver at fault, so update those first.
how to update them? if u know
i mean my graphics card is 1050 ti and idk my audio driver
That's an Nvidia card so you go to the Nvidia site and download and install the latest stable driver.
alr lemme do that rq thanks!
iโm getting a new pc soon its getting built rn but until it arrives and stuff gonna take like ages
what should i do after i update my install the latest stable driver
Hope it helps.
hi
i canยดt login in to my account sense 3 weeks
ARMA UNIT , IยดM am admin in one of them ,but i canยดt login
i have a loop from steam and Bohemia Account
can someone help me ?
didnโt work
do it in browser instead of launcher, try clearing cookies or trying a different browser
i try it , but nothing
Are you using windows insider preview build?
BattlEye doesn't support that. Most likely need to turn off BattlEye in the launcher
that message wasnt for you but the person above
try a different browser or waiting it out or disabling potential conflicting extensions, try logging in from units website directly?
or try logging from other of the bi websites
so should i delete battleeye?
no, disable it
i dont even have it
is it unchecked in the corresponding launcher tab?
sounds like your issue might be security software conflicting
yeah
or having memory protection enabled
should i disable that?
yes, its a windows feature that protects you from malware by restricting unsigned code and drivers and stuff like that
all ready try it , nothing
all the same
give it some time then, seems like temporary issues, i think the units website isnt the most stable thing
do u know how i can disable it? ot should i just watch a YT video abt it
this is the 4th week , 4 weeks sense i canยดt login
your wording is a bit off
would windows memory protection feature in core isolation cause problems with a3/be?
it was off anyway
ah ok
I haven't been able to log in for 4 weeks
dont know what to do lmao
@jaunty merlin check your computer for software that might trigger the issue, did you try googling the bugcheck error code yet?
I tried different search engines
dude, was that message directed at you? no
my unit seems to have been changed
on it
Where can I go to try to find help?
i have no problems accessing arma 3 units website and logging in, sounds like you got shit compromised and need to contact bohemia support, not here
Please dont pay attention to shit like that, its just bait and blanket statements that think it can help people but its just common troubleshooting steps for dummies
Ahh okay
Google the actual bugcheck code not the literal generic question, its in the screen as it was pointed out earlier by honger which you seemed to ignore and instead proceeded to be a support vampire @jaunty merlin
YES, DO NOT SHOW IT TO US AGAIN, SEE THE EARLIER MESSAGE
Lmao chill ๐
its not funny to deal with people like you often
may I ask what kind ppl?
Just for off the scene all of us are not knowledgeable about PC/ programming/ issues.
Do not shame ppl if they ask for help,
If one way doesn't help, find another way to help.
while i understand that, a little bit of common sense and reading understanding is preferable/appreciated from the person asking to ease the weight on the people who is trying to help
BlueScreenView by NirSoft. Should show which driver was at fault
yeah, do that @jaunty merlin open up that program as administrator and you should see your crash with some pointers on that
its not always accurate compared to inspecting it with windbg
Okey. Then teach him how to use WinDbg. Thank you
or someone could inspect it for them
the main reason for this is having the debugging symbols help towards accuracy which is not there with the program since the OS ships with a dbghelp.dll that can't download from a symbol server
Yeah then do that for him
Great. And this is relevant to his problem how?
Good day! Sooo I was banned from my own server somehow Managed to find it and refeshing coupld of times
. I don't have a bans.txt in the servers directory or battleye. How would I go about unbanning myself if those files don't exist? I've tried restarting the server and no luck. Just says "You were banned."
When I launch the game, it immediately says that there's a game running, which means I can't manage my mods at all. I've already shut down and restarted my computer at least twice and verifying game file integrity doesn't work. Clicking the close game button doesn't work and neither does task manager.
ah seems like a crash at some point didn't remove the lockfile sort of thing that tells the game is running
It searches for running processes with name Arma3*.exe
Maybe check task manager if somehow some other program has a Arma3 exe?
when you run arma3_x64.exe as server it does not show the game is running message, at least when you do that with battleye enabled
Yeah it specifically looks for -server or -buldozer parameter and excludes them
thanks for the explanation
Could someone help me figure out why my Dedi Server is crashing immediately after initialization? I'm using Serverify A3 (1.5.1) to launch it. The really odd part is the fact that I've been using the server for months without issues. Sunday evening I played on it with my mates and everything was fine, but the very next day it stopped working without any updates, changes to settings or mods (that I'm aware of). It might be worth noting that I have been running the server from my game installation instead of a separate installation. I'm struggling to find the issue in the rpts, could someone else look at them?
There wasn't, the only Arma process was the launcher
If you post the RPT file. Otherwise not. I have no experience with any server management too though. Managed my own server through nitty gritty text files.
can I just put it in chat or do I have to upload it somewhere and link it?
Depends on how big it is. If too big you can zip it before upload I suppose.
nuh no permission to upload
That the server worked in the past for X time doesn't mean anything really. Mods can change whenever, and not be compatible to others anymore.
YOu might need to do the !verify thing before you can do that.
Type that command (preferable in #offtopic_bot_cmds to keep the channel clean.) in chat. Then read the bot message sent to you. And reply to it with the secret word.
@pine kite thx, here's the rpt
You might need to install the Microsoft Visual C++ Redistributable 2013 on your system. It doesn't get installed automatically for a server. Though should when you install Arma 3 through Steam. Maybe it got corrupted somehow. Best is to install both the X86 and X64 version: https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170#visual-studio-2013-vc-120--no-longer-supported
I don't know how you got that server installed in the first place (through that serverify thing, or manually through steamCMD) but maybe it needs a verification run too. Even though the version number is correct.
Also, these are not needed afaik: -hugePages -exThreads=7 -cpuCount=6 -enableHT -maxMem=16000 -limitFPS=150
When this doesn't help you could upload the minidump mentioned at the end of the RPT file to the Bohemia Interactive Feedback tracker site. The developers will be able to figure out the cause from that.
I'm using the server that comes installed with the game. Serverify is just a launcher that lets me conveniently set up the configs
In that case ,let steam do an install verification for good measure too.
Very often it is that missing Microsoft Visual C++ redistributable 2013 though.
Ive done multiple, even deleted files to have them redownloaded. Issue still persists the redistributables are installed. The server does run if I just run the .exe from the Arma 3 folder and by run i mean it initializes fully. I just can't think of why it would suddenly sop working over night when the tool didn't update and the game didnt update. I'm just confused, I wish I were able to interpret the minidump thats generated on crash
hugepages, maxmem and limitfps are the only good optional parameters here, particularly limitfps because the fps is normally not high
has your windows updated? you didnt mention that :)
or your hardware might have suddenly become faulty somewhere, likely ram
do you get the same issue if you attempt to start it from the official launcher instead?
what mods are you using? did they update?
you cant really do much with the minidump but send it to dedmen in dm to figure it out
without the application symbols file there's nothing to interpret
Yeah that's pretty odd. No mods, stable branch, very early crash.
That's the point where it reads the mpmissions folder though, so maybe you have a very bad file in there. Try clearing it out.
No, I use the AtlasOS version of windows so there are no auto updates. Mods hadn't updated and aren't an issue since the same happens without any mods.
Yeah, it crashes right after init but before networking. I have now actually narrowed it down to being one of the configs
oh there you go
some random corruption that can happen due to any incorrect shutdown or hidden crash.
just windows shenanigans and unless you absolutely manage the mods in the arma directory yourself instead of relying on the steam workshop cache, you may not remember a mod that got a change, steam does not tell you what items get updated specifically
or you forgot that you changed a config or whatever
or someone else accessed stuff
anyway moving on
It would likely be random corruption. I have now narrowed it down to server.cfg
random corruption is usually not caused by random coincidences btw
Incorrect shutdown most likely
yep thats what i thought as well
here's the server.cfg though. I don't see what's wrong with it
Did you try it with a fresh server.cfg?
you could also run the server without specifying the server.cfg
which means defaults
thats how i narrowed it down to the cfg.
oh lol
by fresh do you mean just a blank file?
yeah blank file works
seems to be one of the lines in the server.cfg thats causing issues
never mind, no -config should be a sufficient test.
if only there's a validator for arma 3 various config files
@chrome thicket ^
okay so I don't know what I could have changed accidentally between the night it worked and the next morning when it didnt, but based on my trial and error the issue is among these lines:
hostname = "Rad's Server";
passwordAdmin = "";
password = "";
serverCommandPassword = "";
maxPlayers = 32;
loopback = false;
upnp = false;
allowedFilePatching = 0;
disconnectTimeout = 90;
maxdesync = 150;
maxping = 200;
maxpacketloss = 50;
roleTimeOut = 99999;
briefingTimeOut = 60;
debriefingTimeOut = 45;
lobbyIdleTimeout = 99999;
verifySignatures = 0;
drawingInMap = true;
disableVoN = 1;
vonCodecQuality = 3;
vonCodec = 1;
skipLobby = false;
doubleIdDetected = "";
onUserConnected = "";
onUserDisconnected = "";
onHackedData = "";
onDifferentData = "";
onUnsignedData = "";
onUserKicked = "";
BattlEye = false;
timeStampFormat = "short";
forceRotorLibSimulation = 0;
persistent = 1;
statisticsEnabled = 0;
is there?
some of the lines are not required such as skipLobby since it's that by default
yeah ik but the config was generated with the tool so it generated defaults for things that i didnt change
could you check the line endings?
or do like regenerate the config with the tool?
is the tool validated to work with the current or at least recent versions of the game?
i suggest doing further elimination based on that
well the tool was valid this weekend. Im now thinking of a value overflow or something because im running out of ideas for what could be bad
i was talking about the official claim from the devs that its tested/verified to work with the game versions.
it seems more like its probably some edge case with the tool more than a game issue, i suggest bringing it up with them
btw all the testing that im doing now, im doing trough the BI launcher and manually setting stuff to avoid the tool causing problems
Can't see anything plausibly broken in that config.
i indirectly asked to check for the invisible characters such as line endings
note: Minidump has been generated into the file D:\ServerifyA31501\Profiles\94c2ee3b-26a6-4f85-b54c-0b6685c7793a\arma3server_x64_2024-07-16_19-07-16.mdmp
Send me that file
yeah i suggested that earlier
amazing how people ignore things when it comes in rapid fire
Excuse me. ๐ #arma3_troubleshooting message
I noticed it in your config.. But usually its not a problem.
@chrome thicket there are no true/false in configs.
It should be 1/0
I didnt want to dm dedmen if its unnecessary
normally the game can just execute "true" as a script, and convert it back to a 1/0.
For some reason, in your startup, compiling the script "false" made the engine puke its guts out
yeah i just changed all true/false to 1/0 and it worked. What could cause it to work one moment and then not work the next?
Its accessing random memory
ah fair enough
Sometimes it can work if it happens that the memory is zero, other times its garbage and crashes
lovely shenanigans
I fixed basically that same bug in DayZ two weeks ago. A3 has it too. Weird that we didn't notice that earlier
so you're telling me that for months i was just getting lucky with it compiling?
another W for 2.18
Its fixed on #perf_prof_branch
But it was fixed after 2.16 was released, so its not in the stable
#perf_prof_branch for the latest bug fixes and performance improvements. You'll likely not regret it ๐
until dedmen breaks acre again
perfprof gives you more performance especially on dedicated servers except its like beta software and has some significant issues
there were some significant regressions recently
sometimes has them
and a long standing bug has been resolved recently
wait wait wait. I was using profiling until I found that bug with laser guided artillery (which I forgot to report on the tracker). Could the .exe somehow remained the same after switching to stable??
you gotta read dedmen's archaeological trips
lsaer guided artillery? ๐ Is that on profiling only? I'mma need more details on that
ill dm you about it
check the file modification date, are you sure that steam didnt do an oopsie?
i think that's related to the missile locking issue with launchers and artillery? i recall that lasers were being talked about as well
That is tactical programming. Taking out the competition of TFAR. ๐
Somehow whenever I try hosting a server it never appears, when my friends make it somehow it works but not mine.
We've tried atleast 5 times of all different types of ways
I generally believe somethings wrong with my computer.
!localhost
Arma 3
To host a server or a game session locally, you need to make sure first that your WAN address / external IP uses the IPv4 protocol!
Check your routerโs status page in the settings to confirm. (If in doubt, ask your ISP, Websites like โwhatismyip.comโ give you a false positive!)
Local servers and games can not be hosted on an IPv6 network, or IPv4 via DSlite tunnel!
https://www.avg.com/en/signal/ipv4-vs-ipv6
Once you have confirmed that your connection uses the IPv4 protocol, you need to manually open / forward the ports 2302-2306 UDP (https://community.bistudio.com/wiki/Arma_3:_Dedicated_Server#Port_Forwarding)
See your routerโs manual on how to do that, or ask google: โ<your router model> + port forwardingโ
No. Even if just keeping it for the meme
So my issue is with arma 3. We are running quite a few mods but Iโve ran more mods before. The issue is that Zeus will sometimes โstop workingโ and what I mean by that is I can still spawn units but it randomly stops letting me click on units, use certain modules such as โmake medicโ
We are using Zeus enhanced, Zeus enhanced ace3 compat, Zeus and Eden interiors, and crowd Zeus enhanced. These are the only Zeus related mods in the modpack.
Another thing TL that happens is that a bubble pops up when I try to use certain Zeus modules and wonโt actually do the command
We can see this โbubbleโ pop up but it disappears almost immediately , the thing is that when Zeus starts to fail of sorts, the bubble stays above their head and does not activate
At that point itโs like 50/50 if they close Zeus and are able to get back in. But on the rare side no errors happen at all and Zeus works fine.
So Iโve checked the server logs, nothing unusual.
I checked if specific actions caused it. I could not replicate a common issue it is seemingly random.
The slots do work and sometimes function fully
Only way to fix it during the operations is to restart the server
most likely it is some sort of mod conflict
but not really easy to say which one
especially since you use so many zeus related addons
#arma3_troubleshooting I'm having an issue in my Arma 3 dedicated server. Whenever I load up a mission in the server lobby I get sent back to the lobby and the server gives the error "No entry bin\config.bin/CfgPatches.rhs_weapon_sounds". Clearly this is an issue with the RHS mods but has anyone else had this problem? Does anyone know a work around?
For context: I'm running the server with the Faster app and downloading RHS mods from the steam workshop.
thats just the path, what else does the message say?
are you using any audio mods that might need a separate rhs compat mod or it could be corruption, i suggest redownloading or transferring it
Oops I meant to post the whole error. The actual error message says "No entry bin\config.bin/CfgPatches.rhs_weapon_sounds" No other sound mods are installed.
ah i see, yeah sounds like content is not properly in place
gotcha. So I'm downloading the mod with the Faster app which I believe downloads them with SteamCMD. Could that be the issue? Is there a better way to go about this?
isnt faster also a server hosting service?
this is on a separate arma 3 server installation, right?
if its on the computer with the game installation its better to use the game install and something like the official launcher instead
my apologies for not being of much help
No it's a server tool by Foxlider I think. It points to the arma 3 server install and launches through that.
need i buy this and dont work
i buy dlc marksmant
and in the king of the hill dont work
you need the marksman skill/perk thing
its just how koth is made
Look into the RPT log file that the game/server creates when it starts. It will contain a table (2 tables actually, the later one contains a list of mods) that shows all the mods you listed in Faster/whatever server management tool to start it with. Be aware that downloading mods to the server isn't the same as telling the server to actually start with them. You need to list the mods in the -mods= startup parameter. No clue how your server management app names that line.
Thanks! I'll take a look at the RPT
Not vanila nvgs. But ACE nvg might be that noisy depending on settings in Addon Options.
Check your mods for any that change NVG rendering.
Any idea what the problem might be if every single mod shows a signature mismatch?
The keys are uploaded correctly
and I have the mods installed
Post the exact error message that you get. Preferably as a screenshot.
Here's what it looks like from the launcher
This is the message you get if you try to join
Your server?
Mod bikey files must be copied into servers keys folder
Yes. All of them are already copied in
how did you get dozens
it is one bikey per mod, very rarely two
Look at the bikeys, specifically for the two mods listed in the error message you got
isnt it every mod, since that's what being shown in the launcher?
The dust effect one doesn't use keys
The server host I'm using automatically copies the keys into the keys folder of any mods I install
Well it must have a key, otherwise you cannot join. Unless you disable all key verification
There's mods without keys I'm quite sure
It is massively fucking something up there.
Yes. For servers that turn off key checking. Which is an option. My servers have it off cuz its passworded and closed community
You also have keys for multiple ACE versions
Yeah we've been running this for 4 years
Can you direct me on how to do so? Keys have always been a pain to me and we're also passworded
And all the ACE versions shown in your screenshot are 6+ months old
server.cfg, verifySignatures set it to zero
Ah actually ACE has extra keys for its "optionals", which are separate mods.
But you are running all the optionals?
You are using ACE without the medical system?
Nope
just regular ace
Though I did grab a few non ace related mods recently from a friend's modlist to try them out in my zeus campaign
You shouldn't be adding keys for mods that you're not even running
Turned verification off. I'll try to join in a second
The server shouldn't be
We used to run ace no medical a long long time ago
Well, it worked
Thank you very much.
If you disable signatures, make sure you're using a password though
I was worried we wouldn't get to play today cause stuff like this usually forces me to postpone
but i kinda doubt you run all those versions of all those ACE forks at the same time, though 
sure am
If you overfill the keys folder.
That can also cause the issue you saw in your launcher listing all mods as bad
I don't. I have a million mods on the server as well that are downloaded but not enabled
there is a limited amount of keys that can be transmitted. And if its filled with dozens of half-year old mods that you don't even use keys..
ah ok, I'll be sure to clean them out then
Does anyone using Vorpx playing Arma VR know how to turn on freelook if it is possible?
Hey I'd really appreciate it if someone could help me and my friends, we're trying to host a mission for ourselves.
Start with explaining how far you got.
Welp when I try hosting a server it just doesn't show up on the server list for my friends
!localhost
Arma 3
To host a server or a game session locally, you need to make sure first that your WAN address / external IP uses the IPv4 protocol!
Check your routerโs status page in the settings to confirm. (If in doubt, ask your ISP, Websites like โwhatismyip.comโ give you a false positive!)
Local servers and games can not be hosted on an IPv6 network, or IPv4 via DSlite tunnel!
https://www.avg.com/en/signal/ipv4-vs-ipv6
Once you have confirmed that your connection uses the IPv4 protocol, you need to manually open / forward the ports 2302-2306 UDP (https://community.bistudio.com/wiki/Arma_3:_Dedicated_Server#Port_Forwarding)
See your routerโs manual on how to do that, or ask google: โ<your router model> + port forwardingโ
My friend is encountering an issue when he tries to launch the game. Steam tells him that his game is downloading workshop content. He has tried uninstalling the game, reinstalling the game and unsubscribing from all of the workshop content. He has also tried resetting his Steam downloads cache.
Has anyone encountered this problem before, and/or have an idea of how to fix? He hasn't even been able to launch the game.
can you check if you have any workshop items listed in properties -> workshop?
exit steam completely, in the library where arma 3 is located delete ..\..\workshop\content\107410 (also delete the same subfolder in download and temp as well) and the acf file you'll find in the root of workshop
now start steam back up and validate arma 3
He already tried that, but will try again
did he actually quit steam?
also another thing that could be tried is opening arma3launcher.exe directly
or arma3_x64.exe
Anyone know why arma 3 isnt letting me bind a control to just middle mouse button?
its on the right hand side of the binding area
you have to drag it across
(i think)
i cant make community posts?
open the relevant channel and see if you can, we don't know
remember to read the pins there
Arma 3 Campaign mission won't end
So as the title says, the missions won't end once they are supposed to end. This also applies to any Campaign type mission eg. Not Official Arma 3 campaigns.
This probably matters but I recently got an SSD as my C: drive and Arma 3 used to be on my 2nd HDD, I still play Arma from that HDD that it was originally installed on without reinstallations.
Any tips?
(Taken off reddit post)
Got any mods?
I got mods, but it didn't change anything when I disabled them.
Did you also restart the mission?
I did
Sounds odd then. No mods and restart typically fixes any hangups. Maybe check rpt log if there are any errors popping up there.
I have a funky problem:
I reinstalled windows recently, and while all of the keybinds transferred over through steam backup when I downloaded arma on the new install and my joystick keybinds are still visible in the settings menu, my joystick keybinds don't work.
When I went to add and remove the bindings to see if it fixed it, I just got duplicate bindings, as though Arma thinks my joystick is new, just with the same name.
Is there a way to force Arma 3 to recognize the old bindings as my joystick again?
I would ask that, is it CBA keybind or Arma 3 keybind?
I'm currently using CBA as a mod, but I'm modifying the bindings for base Arma actions like helicopter controls and weapons controls
cba binds take over vanilla binds afaik
He tried nuking his entire profile folder. That seemed to do the trick. I have no idea why that solution fixed it, but it's working now.
wdym? like windows user profile? the nuclear option always fixes things but does not resolve the mystery
Like the Arma 3 profile in the documents folder
ah ok
strange because it has nothing to do with steam workshop
ยฏ_(ใ)_/ยฏ
maybe there was something bugged i guess?
hey any idea why my game would get stuck connecting to a server?
Yo can anyone help me figure out what is wrong with my game?
please dont ask to ask, just ask
Basically, i try to boot up the game, launch it, get to before the main menu, then bam, i get hit with Status_Access_Violation.
With admin, i get to the main menu, then it happens
yeah that's not telling much about the issue, it could be conflicting software, a hardware issue, etc
Yeah, thats why i came here.
Arma generates a .rpt log file each time it's run, which contains a lot of information like the loaded mods, or any errors that appear, this log file can be very useful for troubleshooting problems.
To get to your RPT files press Windows+R and enter %localappdata%/Arma 3
Additionally see the wiki page for more info: https://community.bistudio.com/wiki/Crash_Files
To share an rpt log here, please use a website like https://sqfbin.com/ to upload the full log, that way the people helping you can take a look at it and try to figure out the problem you're having together with you.
Note: RPT logs can hold personal information relevant to your system, the game or others.
we're not magicians, you still haven't provided more information to the problem than just "it doesnt work"
Hello, I and making a WW2 mission using some ww2 mods and SPE. I noticed that i often crash with Exception code: C0000005 ACCESS_VIOLATION at C6EF3624 while playing the mission in editor.
noticed now when looking in the log that this line appeared just before the crash:
Sound: Error: File: a3\dubbing_radio_f_enoch\data\rus\male03rus\combatcontact\010_vehicles\veh_infantry_p_3.ogg not found !!!
would this cause a crash or is it just a coincident? also, if it is the cause, how can i fix it?
!steamverify
Steam file verification process:
Right Click on game -> Properties -> Installed Files -> Verify Integrity of game files
Arma 3
Steam Workshop Mod repair process:
Open Launcher -> Right Click on mod -> Repair
The first process will automatically verify Steam Workshop items as well.
thanks, ill try that again. Is this a verified issue that is fixed by this, or more of a "good to do"- thing?
I have had this issue over a few weeks at least and i did verify the game files at some point. I think it may have gotten better briefly but it either did not work or it reappeared again.
try deleting possible pbo causes and see if that works out after verifying, check if maybe it's a typo or something
dubbing_radio_f_enoch.pbo exist inside Arma 3\Enoch\Addons at least, and is spelled correctly.
no idea how to verify the rest of the path, but will try to delete it and verify again
that would be the right pbo yes. delete and verify so it gets properly fresh copy
inb4 "dubbing_radio_f_enoch_data.pbo"
and id don't see any veh_infantry_p_3.ogg there, only veh_infantry_s_3.ogg 
fileExists "a3\dubbing_radio_f_enoch\data\rus\male03rus\combatcontact\010_vehicles\veh_infantry_p_3.ogg"] -> [true,false]``` in the running game
it is referenced in vanilla config
oh man they named the sounds same just put them in different folders
yeh ok so that path is not refrred to straight in vanilla config
though my config dump is not made with contact running
it crashed again for me, i find the same error in the log but this time it was 5 seconds before the crash and not literally the line above.
Same crash location or not?
At the bottom of the RPT you can see where in the code the game crashed.
I don't have an example handy though.
Version 2.16.152017
Fault time: 2024/07/22 20:17:41
Fault address: 9B543624 01:012A2624ll F:\SteamLibrary\steamapps\common\Arma 3\Arma3_x64.exe
file: FLO_BLUFOR_SOVIET_WW2Berlin
world: SWU_Germany_Streets_of_Berlin
Prev. code bytes: 00 48 63 43 38 85 C0 7E 10 48 8B C8 48 8B 43 30
Fault code bytes: 8B 6C 88 FC FF 4B 38 EB 13 8B 6B 20 8D 55 04 3B
this?
If you paste both RPTs then I can check.
yeah, paste the same for the other crash.
Also 152017 is what, current performance/profiling version?
in not sure if the old .rpt is still there, i only see one with todays date
i am using the profiling branch
hmm. Usually it keeps the last 10.
You could try stable, see if that has the same issue.
Without two crashes you can't tell whether it is a specific issue though. Might be a general hardware reliability problem, for example.
seems to crash often enough that i should be able to get another one soon
excellent
here is another one:
Version 2.16.152017
Fault time: 2024/07/22 21:02:43
Fault address: 9B543624 01:012A2624ll F:\SteamLibrary\steamapps\common\Arma 3\Arma3_x64.exe
file: FLO_BLUFOR_SOVIET_WW2Berlin
world: SWU_Germany_Streets_of_Berlin
Prev. code bytes: 00 48 63 43 38 85 C0 7E 10 48 8B C8 48 8B 43 30
Fault code bytes: 8B 6C 88 FC FF 4B 38 EB 13 8B 6B 20 8D 55 04 3B
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Yeah that's the same crash. You should send an .mdmp to Dedmen.
alright, where / how do i do that?
pack the mdmp (it says where it put it at the bottom of the log) into a zip, and drop it into my DMs
Here's My fix to OneDrive or Cloud (drive) error on Arma 3:
Go to Documents or C:/Users/[Your Username]/Documents and set these two folder to 'Always keep on this Device' (it will show the option if you have OneDrive on).
@quaint jewel @uncut trellis posted a fix for Cloud error above ^
Downloaded some mods, pub combat patrol wouldnโt allow it obviously. (Wouldnโt find any games)
And now I deleted them. This keep showing up
Once again, official servers don't allow any Mods
I deleted it them tho
Like all of them
My Arma 3 launcher is vanilla now
Well then just join an official server now
It would be great if a moderator could pin this message.
You don't need to delete mods. Not even need to unsubscribe from them. You just should not enable them in the mods tab of the launcher. It's fine if they are in the bottom list. If you checkmark those they will be used to start the game with them. Make sure to unload mods before searching a server with the server browser. When you join a server the launcher will prompt you with which mods you need for it.
Yea so, I un check marked them and โunloaded themโ and I still couldnโt join a Pub combat patrol
Then I deleted them, still couldnโt join
still canโt join, and I keep getting that file. I donโt recognize that mod either thatโs showing on screen in that picture
Don't use Quick Play.
Yeah, that error message suggests the server is using that mod, a compatibility mod between ACE and Zeus Enhanced. But it can't find it on your system. And that suggests you direct connected to the server some how without getting the option to check which mods you need. That would happen with the Quick Play option. Just go through the launcher serverbrowser, either check the list of official servers or find a combat server in the internet tab (wait for it to populate 3-5 thousand servers). When you try to join one of those it will show a list of mods that it needs, and allow you to get them before joining.
Avoid Quick Play. It connects you to random servers for which you likely don't have the right modset for.
You have a pin now, congratulations ๐ use it wisely
Don't get yourself hung up on it. ๐
Oh hey Thanks!
a step closer to that Veteran role
Thanks so much for helping, real 1
Also when you said download the mods that server requires. Can I also play with different mods in that server too? (Like ones not included by the server host) Or does it strictly only allow mods the server owner allowed and chose
If a server has verification enabled then you can only load mods that are explicitly allowed on the server.
technically, mods signed by keys that are allowed on the server.
Hello! I really need help with an issue.
Having a bizarre problem with multiplayer server commands on official servers, I really need help at this point as it is starting to cause me problems. No mods, all vanilla.
Issue: #vote admin (name) command does not function as intended.
Expected result: Using "PLAYER" as example name, typing "#vote admin PLAYER" should vote the person admin. Instead, it does nothing at all but acknowledges that the command was entered. Happens if I do it to myself or to try to help another player.
I can still vote people as admin in official servers through the player menu, but obviously this is not ideal. There are many, many cases where that chat command is necessary and I simply am unable to use it for some reason, while others are.
Important(?) Sideinfo: I'm on profiling branch, though the issue did not exist on this branch before. Issue started a few months ago and I finally got tired of it so I'm directly asking for help with the problem. THIS WAS THE PROBLEM. Profiling branch breaks this command now, I don't know why.
~~I recorded a video of the problem to showcase it I'm going to try to link it below this message if I can, to show reproduction of problem - I don't know if this channel allows me to do that but I will try to send it: ~~ Video link redacted for my privacy.
Hey, I need some help.
Ive been playing Arma for 700+ hours and never had an issue with the voip. Today after not playing the game for a few months start the game join rhs koth and try to speak,
I was ignored for a bit so I asked for a coms check and yet again ignored with a full server.
usually your names displayed at the buttom of the chat, yet i wasent for me.
this is what i did to possibly fix my audio problem.
- I checked and made sure my mic was my default for steam and windows.
- I check arma settings and made sure my mic was connected and loud enough.
my mic has also been fine on all other apps
besides rising storm 2 which has been happening since i bought the game and that was years ago
any suggestions?
Check pinned
Wireless mic?
yes
Just in case what if 3.5mm mic?
not "mic that connects to headset with 3.5mm jack", please. Use "mic that connect to PC with 3.5mm jack"
...This is a microphone that is connected with 3.5 to a wireless headset which means your mic is wireless
yes
I am saying that, "what if your mic is 3.5mm connected to your computer"
oh ok ill try
the mic dosent work outside of the headset
i tried sticking it into the motherboard mic port and nothin
Do you have any other 3.5mm mic
no
This screenshot does suggest it is receiving input: #arma3_troubleshooting message
@lethal kindle But there are also more input devices on that list, not showing until you scroll down. And the Steam Steaming microphone is not disabled.
You really should also check in the Arma 3 config menu which audio device is selected. There you can change it to another also.
i have get weird bug or animation conflict
This is going to be a bit long, so I'm going to use a translator.
where I'm walking in a tactical walking stance with bring gun up, and then transitioning to a prone stance (hands on the ground and lowering myself) animation didn't work, and I'd like to know how to find out where the conflict is happening, as it's pretty annoying.
AmovPercMrunSlowWrflDf_AmovPpneMstpSrasWrflDnon
For some reason, this animation doesn't seem to be working.
Weird bug - I can't launch the game without a unit selected. https://media.discordapp.net/attachments/536544005899550720/1265711486257467392/image.png?ex=66a2812e&is=66a12fae&hm=92f0079d0ec7c00170a05b468d4f305c49c40750d2f3114f154cbe4b16c48e9a&=&format=webp&quality=lossless
I get 0xC0000409 STATUS_STACK_BUFFER_OVERRUN if I try launching with no unit selected, with the game hanging on "processing command line"
if I select a unit, the game launches just fine. Wtf?
Ok, disabled profiling branch - it's fine now
@fluid sage Do you have any other parameters selected in the launcher?
plenty, but from what I managed to check only unit= affects anything
no other device receive input in sounds and wdym by arma 3 config menu?
Hi, for some reason scenario play button does nothing, how can I fix it?
I'm trying to play steam workshop scenarios
You should have a crash report for that, can you send me that?
After multiple trials I confirmed this issue was caused by the profiling branch. The profiling branch, for whatever reason, breaks the #vote admin chat command in official servers. I have reverted back to default and the problem is gone.
well sounds like a hardware compatibility issue and you should get in touch with the manufacturer instead and work around this by going fully wired which you stubbornly dont want to
the arma 3 settings for the mic are in the audio options dialog
but see it only arma that is doing this
and in the audio options
the microphone auto ajust is also bugging out
dont use that then...?
that doesnt necessarily mean its arma's fault
yes on every other platform it has been fine
that doesnt make you more right
but what should i do?
change headphones? i think the issue is that the detachable headset mics that have a 3.5mm jack is not very common meaning its harder to spot issues, arma 3 is a old game
there is a workshop scenario that i downloaded i while back, apparently searching for it now is not showing any results and clicking on the Scenario link is the same. How to delete it?
weird this the scenario was perfectly playable, but can't unsubscribe from it
doesn't show up in the list of workshop files either
It likely remains as local files
maybe in your profile or in the workshop folders even if steam dont see it as one anymore
any idea which folder in the profile?
Found it
it was workshop - content - 3115359253
i deleted the folder but its still showing in my scenarios list
you didnt exit steam.
also it might be in the arma steam cache, not too sure.
unfortunately it seems like either steam is having issues or the item was deleted/removed
google searching the scenario name shows in the results but clicking it is a dead link
give it time
Sorry, it was worded differently. Arma 3 main screen/Options/Audio. Check what device is selected among the listed in Output.
its the same headset
The microphone auto adjust isn't bugging out, you are spam-clicking that. Stop doing that, there is no reason. You want to set the output device above that, and if it does not connect, press the reset button ONCE.
The 3.5mm jack plug for the microphone itself isn't anything special. It is just a nice formfactor to unplug it. I have that too on my Steelseries Arctic 1.
@lethal kindle Ofcourse, that connector or the wire could always be broken if bend in the wrong way. But that is easily tested in other programs. And would not be specific to Arma 3.
bear in mind there are still some report that Win11 and Arma 3 mic input issue still happening
so probably just Win11 issue
Yeah, I suspect the drivers got somehow bugged up with an update in the past time or Windows 11 bugged it by itself.
oh yeah, current win11 build is quite buggy apparently
no it dosent open
i click it once and it closes by its self
i spam click just to demonstrate
Please make sure to actually report such problems in #perf_prof_branch
Luckily I saw this here now just because I happened to scroll by.
If I didn't it probably would've stayed broken for the next main update :/
Sorry about that dedmen, I didn't even know that channel existed.
Are there cases where using too many addons causes mod conflicts and certain animations don't work? If this is the case, how can I find mod conflicts?
The way Arma modding works, any two mods can be incompatible with each other. So it's not really a quantity thing. Mods that both work with animations would certainly be a risk factor.
So, is it fair to say that there's no way to pinpoint the problem?
"no way" would be inaccurate.
Sometimes it's just very difficult.
Sometimes it's quite easy.
to me, With 300 mods, it would be easy to just give up...
Start from scratch tbh.
Rethink your approach to mods.
Start with what you actually need to run a particular mission. Then think what extra stuff you really miss.
Ugh this is a typo. I used "cmd" instead of "command" in one line.
For me that even crashes the game client, instead of just not working it outright crashes.
Did it crash for you too? As far as I can see really only the #vote command was affected and none of the others.
I've fixed it, it'll be in next profiling branch update, probably tuesday.
Thank you!
Hello everyone. I need your help to solve a problem on my server. It's something very silly, but it's terribly difficult to fix.
To put it simply, I host my server with Qonzer.
For now, I don't have any particular issues with the machine; it's working well. I just have a concern with the server.cfg file, which I will send you the code for.
My problem is that I can't enable third-person view, even though I've checked the game settings, including the editor settings, add-on settings, and ACE settings, etc. Unfortunately, nothing works. When the server.cfg script was provided by Qonzer, it was a bit more complex than what I've seen from other hosts. That's why I'm turning to you guys to see if there's an issue with it, or if it's just me being dumb.
you did try checking if the same thing happens with no mods on the server right?
Oh no, it never straight up crashed it just didn't function. Thank you for taking a look at it, I appreciate it!
For sure i checked
I think it's a host problem
That doesn't work because the class DifficultyPresets doesn't belong in the server config file. And certainly not in the Mission cycle. Only difficulty = "Custom"; should be there as you have it. If you want to set a custom difficulty then it goes into the server profile. somethingwithprofilename.arma3profile You will have to ask Qonzer where they store that and how you can edit that. https://community.bistudio.com/wiki/server.armaprofile
Ok thx a lot dude, im gonna check that rn
Also, keep watching #server_admins or the other channels in that category for windows or linux. As whatever Qonzer does in their management portal, in the end it is doing the same as manually editing the files.
And https://community.bistudio.com/wiki/Arma_3:_Difficulty_Settings for the specific settings: https://community.bistudio.com/wiki/Arma_3:_Difficulty_Settings
Thank a lot my guy its just was a bad config from qonzer
Does anyone know how to connect a t56 joystick to arma 3?
Logitech X56 Hotas? As google doesn't know a "T56 joystick"
There are a number of reports now that PBO files with the word "Wagner" in the name are no longer working. People having the issues report that the mods were not recently updated, they just stopped working one day this week. People are speculating that the word "Wagner" has been blacklisted. Anyone know what's going on?
sounds unlikely but youve got a pretty clear solution there if that is the case
I agree, it sounds unlikely, and I would normally just dismiss it, but I've seen three separate reports in the last 48 hours, with different PBO files that just stopped working all of a sudden.
definitely user error but also just dont use them
The users report that everything was working just fine one day, and the next day, with no changes to the PBO files, or the missions, the missions started throwing errors. People have re-downloaded the mods, done repairs to the PBO files, nothing seems to be working to resolve the issue. I was just asking incase someone had any idea on what may be going on.
...maybe paste the errors that the missions are throwing?
I would guess that the missions have a dependency on a mod that's changed or disappeared.
That should be easy to test. Create a dummy scenario in the eden editor. Give it a name that does not contain that word. Then export it. Load the scenario file in the game (not in th editor).
Then repeat the creation but give it the name with that word. Export it in eden editor and play it in the game.
I'm not using these mods, but the people having the issues are saying the mods have not been changed, they just stopped working. Again, if this was just one person saying this, I would dismiss it, but I've seen several people reporting the issues in the last 48 hours.
Well, whoever experiences this, make a mod or scenario to test that theory. No point in assuming such things.
Been having the same issue
Maybe you can confirm for us, the mods that are having this issue, have they been updated recently, and now don't work, or have the mods not been updated, and they just stopped working?
I don't know, all I know is that nothing changed in my modset and it just started spitting out the error yesterday(?) in virtually every scenario
The only workaround I've found is to just unload the Community Factions Project mod
I just checked, the Community Factions Project mod has not been updated since 2020. The Community Factions Project mod has dependencies for the CUP mods, and they have not been updated since April.
How can you be sure nothing changed in the modset when Steam updates the files whenever needed. Did you check every mod for the most recent update date?
The error message states what PBO is throwing the error, from there you can identify the mod. Then check to see if the mod had been updated, people are saying the mods have not been updated.
The whole thing is weird, that's why I was asking if anyone knows what's going on.
pro tip, don't use lesser known mods from random people nor expect us to be know-it-all
Who said anything about "lesser known mods from random people"? Please don't ping with replies like this, thanks.
ok mr entitled
Hey all is anyone familar with the F15E mod?
Trying to get the data link to work but never have any luck
I'm getting kicked from my own dedicated server for "battleeye client not responding"
I am trying to just disable battleeye on the server entirely but it doesn't seem to let me
Do you run BE in your client? If yes try disable
I do but when I click the server is says it's required
I'll try without
ohhhhhhhhhhh dammit
it still says it's required for some reason
Well now it won't even let me add anything to my config file
I don't even get it
Then you're modifying a wrong file
Make it sure then