#arma3_total_conversion

1 messages · Page 3 of 1

unique yoke
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No it’s a screenshot I just took of the post

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I’ll c+p

boreal saddle
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you can upload it

maiden ermine
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screenshotting text doesn't make much sense anyway

unique yoke
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“END USER LICENCE AGREEMENT:
DISCLAIMER
You are permitted to install and use this software for personal entertainment purposes only.
You may not use this add-on (nor any of its parts) in any other add-on or mod (not even partially) nor redistribute or
mirror it without SGT Fuller's prior permission and agreement.
This add-on is released under
Creative Commons License”
Attribution-NonCommercial-NoDerivs

hybrid zealot
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That says nothing about co-op or missions

unique yoke
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“You are permitted to install and use this software for personal entertainment purposes only”

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Personal

hybrid zealot
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You are misreading that

unique yoke
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Meaning only you

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How so?

hazy mist
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thats you installing it on your computer and playing it

hybrid zealot
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Each person in the co-op installs on their computer

hazy mist
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you can play it online though for your own personal entertainment

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it migth mean you cant stream with it though

unique yoke
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Right which makes little sense no?

hazy mist
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even if your stream was non commercial

unique yoke
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Well streaming I get it

hazy mist
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so theres nothing there to prevent you playing it online

unique yoke
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But in terms of online play it can be used? Even if it were to be used within server(s)?

boreal saddle
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personal, as opposed to professional

hazy mist
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if those servers are non commercial then yes they can use it

unique yoke
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Professional meaning?

boreal saddle
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$$$

unique yoke
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Ahhh okay, now I understand.

boreal saddle
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you can't use it as an institution, you can't use it for making revenue, etc

unique yoke
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Yeah I gotcha

boreal saddle
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then install it right now! 😛

unique yoke
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It’s already installed, just never ran it as a local file mod yet

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I hate local mods anyways 😒

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Lol

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But then again steam upload times are garbage

hybrid zealot
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One of my favourite mods tbh, but waiting for the next update before using it again

west rune
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I just hope it comes to the SW soon

unique yoke
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The mod is fine upon playing, the only real issue I’m having is the planes “catching” on the ground somehow and prevents liftoff... same with the helicopters, they kind of jump off the ground and stop the takeoff process

hybrid zealot
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The new update is doing a lot of work based on Jets DLC afaik. Sgt Fuller has suggested on the forums that SW is being contemplated too

unique yoke
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There hasn’t been an update in years as far as I can tell.

maiden ermine
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the future new update*

hybrid zealot
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^

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More info in the forum thread for the USAF Mod

foggy kelp
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Any suggestions for an armoured hmmwv mod that works with ace?

hybrid zealot
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CUP Vehicles?

foggy kelp
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I don't think they are up armoured

hybrid zealot
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They added uparmoured ones a while ago

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They are the ones that are named with their military designations, like "M1151 (M2)" rather than "HMMWV something"

buoyant pebble
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CUP having problem after update

maiden ermine
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correct.

hard jungle
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Should be fixed by now

keen robin
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@maiden ermine @maiden ermine

maiden ermine
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@keen robin ?

foggy kelp
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What’s the thoughts on acre2 over tfr? I know that acre seems to be getting consistent updates

west rune
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Its TFAR and not TFR rooPeek , and TFAR has been getting consistent updates on the beta branch aswell @foggy kelp

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Also dunno if this really fits into this channel

foggy kelp
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Didn’t know there was a beta branch

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Reading the comments it seems to be very beta so very buggy

west rune
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Iirc the Beta branch is more stable than the stable branch

maiden ermine
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neither of them is a total conversion. And if you mean comments on workshop. Workshop comments are generally just complaints, on any mod.

long geyser
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The choice between them is largely driven by your goal. TFAR is a simpiler model and usually has more reliable comms as a result whereas ACRE is trying to simulate radio and bring that complexity. The last time I tested (which admittedly was years ago) the positional speech from ACRE was better than TFAR but that might not still be the case.

maiden ermine
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We us the same 3D api's now, so it should be the same. But people still report ACRE's 3D being better

slender turtle
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Afaik you can customize how "realistic" ACRE is, right?

maiden ermine
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yeah

long geyser
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ACRE's big drawback I think is the volume, it is very very quiet and you end up having to adjust the games balance to accommodate it.

foggy kelp
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I thought the volume thing was just me. Did tfr add Zeus controller voices and intercom system?

maiden ermine
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yeah

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but zeus only if you're using a curator logic

foggy kelp
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So you can’t jump in and out of ai if you started as a player?

maiden ermine
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yes you can.

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I thought you mean voice coming from the zeus camera, while flying around

foggy kelp
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Oh no where you will transmit from the ai

maiden ermine
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that was always a thing though

foggy kelp
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Is that only on the beta version? Last time I played the stable version which was a few months ago it didn’t work

maiden ermine
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it should be in stable too. If you use the remote control zeus module.

foggy kelp
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Intercom system is in tfr correct? My whole reason for changing was intercom and ai voices plus custom named channels. Babel is also a nice addition

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Though it seems acre has some stability issues where it won’t want to launch the mod on server

maiden ermine
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The mod is called TFAR.
Yes beta has intercom

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Though it seems acre has some stability issues where it won’t want to launch the mod on server
might very well also be caused by other mods breaking it

foggy kelp
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Is there Babel on tfar

maiden ermine
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no

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But players can implement it themselves by just learning a new language

hard jungle
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😄

foggy kelp
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I can see it now. Ok guys for this op we don’t have Babel so I hired 3 Belgians and an Afghanistan sheep herder for realism

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Tfar can come with a copy of Rosetta Stone

west rune
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But players can implement it themselves by just learning a new language
I should just start randomly speaking german in the middle of an Op every now and then hehehe

plush granite
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whats babel?

hard jungle
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Voice encryption iirc

distant wind
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Acre3D positioning is still different @maiden ermine . Look at the cones

maiden ermine
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Btw TFAR has a bug in the cones, everyone is upside down.
Are the cones that much different? I just googled and found human values for them.
Or you mean the volume thing? does acre use cones at all?

distant wind
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It's a combination of both

distant wind
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@slender turtle while ACRE had support for custom propagation models for a while (one could write them in SQF with an example in the wiki) now it can be done through CBA settings. The possibility to define the propagation models using SQF still exists, but the example in the wiki is what is now called "Arcade mode" in cba settings

slender turtle
distant wind
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@plush granite Babel is a system that simulates languages. essentially you will not be able to understand players that speak a different language than you but you will still be able to hear them. This applies to both direct speech and radio communications.

This is quite useful for TvT or Roleplayed missions with zeus (need for an interpreter). In TvT means that even if you pick up an enemy radio you won't be able to understand the transmission unles you "can speak" that language. Nevertheless nothing stops you from disrupting their comms by pressing the PTT button if full-duplex radios are disabled (default setup)... 😈

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That's why in acre is helpful to have a keyword in order to switch to some beforehand predetermined channels/frequencies in TvT

plush granite
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how does that work in TvT, how can it detect what's your language? and what does it output to simulate a different one?

sharp ice
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It simply checks on which side you are, but can be scripted to even have each unit it's own language, or have translators who "speak" multiple languages.
The output to those with another language is basically scrambled, so if you don't speak the language all you hear is some mumble jumble.

plush granite
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oh thats cool

foggy kelp
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@distant wind is there a way to turn up the audio for it? It’s extremely quiet

zealous bluff
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it essentially sounds like the imperial probe droids in star wars

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if you remember the noise they make in empire strikes back...

distant wind
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Increase the general volume slider in cba settings @foggy kelp

foggy kelp
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I didn’t think of that. Thank you

foggy kelp
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I’ve been hearing people say it’ll stop working in missions . Any idea what that is

distant wind
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most of the time it is caused by faulty respawn scripts

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i don't think that this is the right channel to further discuss ACRE2 though, it is not a total conversion mod

foggy kelp
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What would be the correct one

foggy kelp
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@distant wind I couldnt find the cba slider you refer to

distant wind
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pre and post mix volumes in ACRE2

foggy kelp
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@distant wind What do they refer to? Like is post for over radio or in person ?

distant wind
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both. it is just a post-processing.

long geyser
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hi guys

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is is ACE3 for arma3 still in development or is it dead?

maiden ermine
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last update was like.. 2 weeks ago

long geyser
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ah ,

zealous bluff
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Totally Dead

long geyser
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didn't know abiout that,

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i used to play with arma3 ace2, now only with RHS

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but does ACE3 includes also weapons or is it onky ballistic weapon changes etc, healing system and so on

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are you guys aware of any pubblic server whiich runs ace3?

maiden ermine
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ACE3 has no weapons, and is also not really a total conversion

long geyser
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so just partially for ballistic and healing system?

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  • other things
fluid olive
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ace3 does alot of things besides medical and ballistics, if you do a quick google search for ace3 you should find all the answers you are looking for 🙂

long geyser
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thanks 😉

fluid olive
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and how to use it

long geyser
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i remember i had to press like left win button to enable it ingame

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in arma2

fluid olive
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yeah its pretty much the same that way - with a "ace self" button and an "ace other" button iirc

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and if you search for "ace" in your arma3 server browser you should find some servers running it

long geyser
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i 've seen on steam workshop there are mods compatible with ace3 like for example RHS and other mods as well

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i'll give it a try and thanks 😉

hybrid zealot
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ACE3 does have grenades ofc...

long geyser
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well that's awesome 😉

plush granite
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the mine detector is technically a gun...

round wing
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Anyone know of a resource for 1930s vehicles or weapons? Exploring making an Indiana jones Esque mission.

hazy mist
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theres one ww1 mod I recall seeing on the forums, other than that I dont think there is much from that time period

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ww2 onwards there are a lot of things

round wing
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Ok ty! I found some random stuff but was hoping for more 1930s vehicles... ya know that model t in Africa look, that's what I'm lookin for

west rune
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Sadly iirc the WW1 mod is pretty janky with things like ammo not having weight simple_sad , wish it was better @hazy mist

paper brook
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There's an overhaul mod based on the German annexation of Czechoslovakia in 1938 if that could do it @round wing. Some civilian vehicles could be in that mod, but there are also a few firearms which could be common in your preferred scenario such as Mannlicher 1905 and Gewehr 98 Mausers.

round wing
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Ah ya! That will be a great start. Thanks @paper brook

west rune
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CSA38 is the name of that mod iirc @round wing

round wing
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Awesome. Just love the idea of a model t car chase getting pinged by bolt actions and c96 shots and a getaway in a biplane... can be any setting, since ancient treasure and intrigue can be anywhere. Ofc north Africa is ideal hah

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Manlicher 1905 is dope

paper brook
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All good @round wing 🙂

paper brook
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But just wondering man, do you mind if I potentially play with you on that mission? Just that I like how innovative you seem to be for Arma and I enjoy that.

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Weird question I know, but I'd like to see something different to what's typically on Arma. Its okay if you don't want to do this.

round wing
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@paper brook certaintly! let me try to cobble something together and ill reach out. i was thinking of a sort of loot and scoot game mode where we find treasure and try to take it back to base... ive pretty good with Alive so it will have some vibe and locals too... ill friend request you and ill hyu when/if it sees the light of day!

paper brook
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Ah nice @round wing, and all good also.

west rune
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doesn't look beautiful, but interesting for sure
Yeah the textures arent the best but hey a meh looking ww1 mod is better than no ww1 mod, and it definetly does add a good chunk of stuff @sleek coral

foggy kelp
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Using the rhs mod is it normal for the Apache and longbow to have only grey vision and thermal?

exotic marsh
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My weapon have two fire modes how to make them show up the current fire mode?

west rune
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@foggy kelp Have you tried zooming in and out with the camera? I cant remember for the helis but I know the rhs tanks have some stuff like that

foggy kelp
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I did. Maybe it’s an ace thing?

west rune
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Hm could be but doubt it

empty pike
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Does anyone have any good uniform and weapon mods? I feel like some of mine are making the game slower

west rune
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Thats a rather open question, any specific time areas? @empty pike

empty pike
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Time areas? I’m pretty new to the game sorry

west rune
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Like modern or ww2 or vietnam

empty pike
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Modern.

west rune
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Mmh RHS and CUP add good uniforms iirc

empty pike
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Those include helmets and carries etc?

west rune
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RHS and CUP are bigger mods that include entire factions so yes

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I dont really know any uniform only ones since I dont use them since they add too little imo

empty pike
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My second question was how do I load a vehicle onto the black fish

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In editor btw

hazy mist
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@empty pike the #arma3_scenario channel is probably best for that type of questions

empty pike
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What is the best marksmans rifle and scope? I have marksman dlc as well

west rune
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depends on what you need @empty pike , theres not one thats the 'best'

empty pike
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Most damage and or range

west rune
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props the lynx or the M something

empty pike
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Does anyone know any formal uniform mods?

hard jungle
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this is the wrong channel for this type of questions. you should use #arma3_questions

versed marten
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Who knows are players (clients) with lower FPS can be cause of low server FPS?

hazy mist
versed marten
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Oh, sorry

regal stag
maiden ermine
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ACE_splint

regal stag
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alright, thanks! 👍

maiden ermine
sullen pine
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Ok, thanks.

past garden
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Hi guys. Someone know some mod or script with a such functionality as a radio signal direction finder?

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For TFAR or ACRE. No matter.

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Ideally - with a signal strength displaying

west rune
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I think someone was working on something like that in the TFAR discord, its just a concept though iirc

frozen goblet
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If you can grab the right numbers, I think ACRE simulates that already, you just need to figure out what variable/calculation result to display.

empty pike
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Can someone send me the updated AC3 Link?

north fern
blissful rain
shadow furnace
ember meadow
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We are proud to bring you the latest update from the CFP Mod Team! This is a major update that adds new factions, gear, and unit loadouts.
RELEASE HIGHLIGHTS

NEW FACTIONS
Wagner Russian PMC on both the IND and OPFOR sides, including Woodland, Desert, and Winter loadouts
Malden Civilians that speak French
Chernarus Winter Civilians that are dressed in appropriate cold weather gear and with snowy vehicles
NEW VEHICLES
BTR80 and BTR80A added to appropriate factions
Hilux variants added to appropriate factions, including armored Hilux variants
New helmet and vest models
New/improved textures on vics, equipment, gear, and more
Adjusted vehicle inventories to mimic the faction loadouts
Squashed several bugs
Did other stuff I can't remember
As always we hope you enjoy the mod!

Download on Steam https://steamcommunity.com/sharedfiles/filedetails/?id=1369691841

shadow furnace
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Hello virtual soldiers!

We would like to proudly present to you our newest release, refreshed and adjusted to current ArmA 3 standards - PSZ: Polish Armed Forces version 0.9 Full article here: https://bit.ly/3bEyr8n

https://forums.bohemia.net/forums/topic/186957-psz-polskie-sily-zbrojne-polish-armed-forces/?do=findComment&comment=3407637

  • PSZ: Polish Armed Forces - Main mod. Current version 0.9
  • PSZ: OP4 / OPFOR - randomized opposing force mod for Arma
  • PSZ: Compatibility with ACE - optics from PSZ compatible with scope regulation system from ACE
  • PSZ: Compatibility with RHS - RHS vehicle rangefinders visible to the laser radiation detection systems available in PSZ vehicles
  • PSZ: Sarmatian Controls Presets - alternative keybind preset
  • PSZ: Toggleable Grenade Launcher - changes the way you choose grenade launchers

Link to Steam Workshop:
https://steamcommunity.com/id/pszmod/myworkshopfiles/

Cheers,

WinteR5 & PSZ Mod Developers Team

rich quartz
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Can someone make confetti rounds for tanks and UGLs pls?
Would be a fun time.

west rune
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This seems like the wrong chat for taht @rich quartz

west rune
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That doesnt really sound like a total conversion mod

long geyser
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y?

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where should i request it?

hard jungle
long geyser
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ok ty

sullen mantle
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dose anyone know how to model

hard jungle
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quite some, but this is not the channel to ask

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if you have a specific question, #arma3_model would be the place

sullen mantle
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thanks

nimble vine
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I’m not sure we’re to put this, but I got an idea; would it be possible to make a FOB construction module similar to Squad for arma? Does a mod like that already exist?

west rune
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FOB construction module? @nimble vine

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Also no this is propably not the right chat, #arma3_questions would propably fit more

nimble vine
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Ok I’ll put it there

oak sparrow
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Any update on Cold War Rearmed III? Last forum post was from June it looks like

hard jungle
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they are working on the mod and will release new information as soon as it is worth publishing it

white bough
hard jungle
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Awesome news! 👍

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Always better to stay silent and get work done for a release, rather than posting a ton of Screenshots and never release
🤘

frozen wave
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Bring back OFP to Arma 3 👍😁 ☄

ancient timber
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Unsure where to put this so I'm placing it here. I'm more just curious and wondering how the arma 3 Lightsabers work. Like I know it would likely use an invisible bullet with a short life span but how does it play the animation every time you fire? Is it an event handler?

hazy mist
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Don't think it was publicly shared anywhere. They could however also work with more advanced calculations of 2 sabres crossing.

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For animation to play one could utilize reload action or indeed eventhandler

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You should probs try to ask the maker of them what he did

ancient timber
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I'll try to find them. Been a particular mod I'm unsure who exactly would have written the code but with some investigation I'm sure I'll find something. Looking at ingame config view I presume it would be an script activating an animation every to you click fire. Genuinely more "I want to know how this ticks" than "I want to do this", haha.

brisk bough
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Bro do you know what would be hot, a star craft 2 mod

hazy mist
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Its pretty risky to work on someone elses IP and Blizzard might not be very fond of such idea. Also its not really doable without a lot of advanced knowledge due to how non normal human just about everything in StarCraft is

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what would be cool is if people made their own inventions more instead of remaking some existing IP

brisk bough
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true very true

long geyser
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starcraft wouldn't be hard for terrans but it would be extremely hard for protoss and zerg, not to mention the fact that hybrids and zombies exist

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@brisk bough

hazy mist
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Yes it would be as the terran marines are huge.

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Unless one makes tinymarines

frozen wave
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I think the biggest problems are the Zerg units and also their alive structures to make them nice. But the most bigger problem is Blizzard.. I dont know any modification for any other game which is StarCraft related. As far as I know, Blizzard is very strictly and do not allow any modifications about their IP.

long geyser
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imagine battle cruiser/carrier size

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lol

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prob size of malden

sand quiver
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Anyone know of a mod that makes stars realistic when using night vision?

hard jungle
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wdym?
the star sky itself is realistic

sharp ice
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and stars are not that bright that they will give any form of illumination to NVG's

sharp portal
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No, but the look massively bright when you look up at the night sky. I think that’s what Phantom is asking.

sand quiver
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Not that you will notice it on the ground

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But let me show you a picture I took through NVGs on a cloudy day

zealous tulip
frozen wave
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If someone knows " Welcome Back Commander " then take a look into this... Its a first small release of the Tiberian Genesis modification and the Tiberium Content. Mod is Version 0.1.0 - Alpha. More content will follow at New Year like some units and structures. Tiberian Genesis is related to the second Tiberium War, so Tiberian Sun and its expansion pack Firestom. Probably some people know us of the OFP times, Mod has started by me 2004.

Hope we can do for some people a old childhood come true 😛

https://steamcommunity.com/sharedfiles/filedetails/?id=2336555877&searchtext=Tiberian

sand quiver
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One of my members are having an issue where his rifle optic won't load in from the arsenal when loading a saved loadout

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I've tried it too and mine turns grey instead of white (name of the loadout)

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Anyone know a fix?

hazy mist
sand quiver
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Thank you

high mural
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Nobody saw anything

dusky geode
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Is there anybody who is able to make a civilian starship mod?

hazy mist
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probably many

gentle ferry
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Anyone want to help me and a couple other buddys work on a American Civil War mod for Arma 3? We just started making models and maps for it. We are open to any help.

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Feel free to add me if so

hard jungle
gentle ferry
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Thank you!

hard jungle
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👍

sharp ice
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Use the 'Verify Game Files' in Steam to make sure all the files are correct

brisk ruin
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does anyone know how I can compress files when making PBO? I have some pretty big files but Im trying to decrease the size without taking anything out

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@ me pleeas when u respond

hazy mist
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you cant @brisk ruin

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what on earth area you packing in there?

brisk ruin
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I got alot of hats

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and the guy who is head of the unit doesnt want 3.6 gb of gear

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😦

hazy mist
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. . .

brisk ruin
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ig it takes alot of space to look cool

hazy mist
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you have done something seriously wrong if your hats take that much space

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how many hats is this?

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1000?

brisk ruin
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well I got vests helmets and hats aswell as uniforms

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lmfaoo

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no

hazy mist
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number?

brisk ruin
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do u know if hidden selection would help?

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so far 18 hats 12 helmets and 6 vests

hazy mist
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that should not count into 3+GB

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no way

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you are doing something very very wrong

brisk ruin
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well when we finish making stuff for everyone itll come out to b around that

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so ab 36 helmets 18 vests and 54 hats...

hazy mist
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each have their own textures?

brisk ruin
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no its j that my helmets r like 20 mb each

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so that alone is 720

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plus 18 vests which are also 10-20 mb

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then hats are like 7

hazy mist
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all vanilla structures together are about the same MB

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in pbos

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they are 20mb paas?

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wtf

brisk ruin
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no lmfao

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the p3d

hazy mist
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WTFFFFF

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🚪

brisk ruin
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for a vest with ab 32k faces

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is 20 mb alot for that? lmfao

hazy mist
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with all your gear you are likely wearing 4-5 planes worth of mesh

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so likely you will eat 10fps from your players

brisk ruin
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the cost of looking baller af

hazy mist
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then you also have that hefty pbo

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either you optimize or you bear the cost

brisk ruin
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oh yea packing that bad boy is fun

hazy mist
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good luck with that

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and your fps

maiden ermine
lilac pollen
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I think I tried compressing the geist mod which resulted in like 30% of the original size 😛

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lots and lots of textures

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guess they forgot to convert it to paa or something back then 🤷‍♂️

maiden ermine
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paa's are mostly compressed. I think the 16x16 and smaller are not compressed, because it wouldn't work well at that small size
If your big mod compresses really well, you probably did something wrong with packing

brisk ruin
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my issue is I have so 400+ mb of paa and I really just need to compress it

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and its taking huge chunks's that I need

lilac pollen
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they had like 4k TGAs I would assume

maiden ermine
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well paa's are already compressed soooo....

brisk ruin
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when I use hidden textures does it duplicate the vest files multiple times? or does it keep one file but change textures

high mural
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What do you mean by duplicate the vest files?

brisk ruin
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so if I saved 3 vests with different textures it would be like 3: 10 mb files

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but if I use hidden selectipn does it just use the one model file and retexture then put it in arsenal 3 times?

high mural
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That's what the goal of Arma configuration system. You don't need to use multiple p3d files for a retextured thing

brisk ruin
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so instead of 3: 10 mb files it would be 1: 10 mb model that is retextured then put arsenal 3 times as the same model and file just different textures ( im trying to save some space in my files

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okk gotcha

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so then hidden selection is faster and saves on file size?

high mural
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More like why not

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That's how it should

brisk ruin
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ok awesome ill look into it then because it soudns faster in the long run

#

I saw somethin saying if I use dep3d I can get a list of all my textures and itll make it easier when making the config

#

is that a thing or was I reading it wrong

high mural
#

Who made it? It's.............. well

brisk ruin
#

by mikeros tools

high mural
#

I mean the read

#

Ah sorry I misread it?

brisk ruin
high mural
#

Anyway that is not a preferred way after all. Dumb more like

brisk ruin
#

what is the best way to go about doing hidden selection?

high mural
#

? There's one way to do that, make config

brisk ruin
#

right but I mean any tips on how to get my selections and textures in the config correctly?

high mural
#

Trial and error, like anything else

brisk ruin
#

okie dokie

brisk ruin
#

@high mural when using hidden selections if I want something to stay the same across all my vests like patches and and stuff like that do I just not add it to the hidden selections or textures?

#

Because I have patches and flashabangs aswell as a small phone on here and I want those all to be the same textures across all my vest models so do I just not add those to the hidden selection textures?

icy mulch
#

if you want to use the same model with multiple different texture versions you use hidden selections

icy mulch
brisk ruin
#

ok gotcha

icy mulch
#

and remember A3 samples is king

brisk ruin
#

so only add what I want to be changed and everythin not input into hidden selections will be the same

icy mulch
#

hidden selection = change texture in config and have multiple versions based off of same model

brisk ruin
#

gotcha

icy mulch
hazy mist
#

@brisk ruin ffs 1 channel

patent spindle
#

Hi all,
I packed my mod with PboProject. But it always produces errors include "wrpwarning". Pbo Project says there are some missing files even though it is in the right place.
Then I packed my mod with Addon Builder, and uploaded to Steam Workshop. It seemed to succeed, but the texture did not load with the error shown in the screenshot below. https://media.discordapp.net/attachments/799905786704691220/808731440145629244/ss2057.png?width=1214&height=683
How should I pack mods successfully in PboProject? How do I get the mod's textures to load?

hazy mist
#

@patent spindle wrong channel

#

😛

patent spindle
#

@hazy mist oh thanks

pine cloud
#

hello everyone! ive got a collection of mods that i like but i want to remove some items from the arsenal to help with load time and a long ass scroll to look for items. i'm also trying to condense it into a single pack for ease. only thing is im not sure where to start on this and id like some help so any would be really appreciated! 😃

hard jungle
#

@pine cloud
first: wrong channel
second: this i'm also trying to condense it into a single pack for ease is not allowed

cinder plinth
#

Is there a way to get the various aviation mods to play nice together? I know ArmA can’t be DCS, but AWEsome, Advanced Aero Effects, Pook SAMs and aircraft, Drongos air ops - they’re all good but they seem to badly effect each other

zinc pivot
#

Get all the devs together and have a chat, but that’s might be difficult due to everyone having their own opinion of what right is.

cinder plinth
#

I wish.

#

Now that Arma is in the Creator DLC era

#

It would be great for some of these mods to sit down together - having Pooks aircraft and missiles built into CUP so the textures are of the same quality, that sort of thing

hazy mist
#

many of the old guard makers have already stepped out of the scene Im afraid

hard jungle
cinder plinth
#

I’ve only done uniforms for the Combat Mission series, making sure the insignia, piping, colours whatever is correct. Arma has a lot more fidelity, so what sort of thing would that entail compared to editing bmps?

#

I could try if I know what the colour codes are for CUP paints and have the manual for how different camouflages would be applied to certain vehicles

#

Like if I know Chedeki paint represents a basecoat or primer and over-sprayed lines of paint, I suppose that could apply as easily to a SP howitzer as to whats already in CUP. Is that roughly how it works?

lilac pollen
crystal terrace
#

Hats off to you wonderful developers that make editor placeable weapons, magazines, and hand grenades.

trail pilot
#

do the RHS guys chat in here much?

hard jungle
#

Some of them are on this discord as well, yes

trail pilot
#

ah is there an rhs discord?

#

and hihi think we chatted before

hazy mist
#

they do not have a public discord.

trail pilot
#

ah thx

arctic panther
#

Has anyone done a Killzone conversion?

hazy mist
#

Nope.

onyx slate
hazy mist
#

@onyx slate meet @frozen wave

#

like I told the other guy talking about this, Sentry and Tiberian Genesis is possibly the direction to look at

onyx slate
#

Yeah, saw that. Still early on but, it’s gonna be a journey

#

Not expecting this to go quick

hazy mist
#

👌

onyx slate
onyx slate
west rune
hazy mist
#

pretty cool!

#

is the whole craft a turret?

onyx slate
#

Yeah, the whole thing is the turret lol

long geyser
#

I wonder... Is there a Medieval Mod/TC?

hazy mist
#

I think attempts were made at some point but perhaps they did not really go through

icy mulch
hazy mist
#

there are few decent solution for melee stuff now

#

preferably a new moveset would be needed for holding the melee weapons so less gesture trickery would have to be done

long geyser
#

ah okay.

upper shadow
#

hey just a quick question, on a scale of 1-10 how hard is it to make a custom weapon for arma? (I have expirience making guns in blender already)

hard jungle
#

a 6 or 7 maybe

north fern
#

depends mainly if you want/have to do the whole process, or how much assistance you get for the Arma specifics (model/materials/animating/configs/etc)

finite swallow
#

What tools for modding in arma 3?

hazy mist
#

many. you may need to be more specific on what you would like to do

waxen spruce
#

hi everybody, i was wondering if there is someone here thats has played the "VeteranMode" to some extent and knows if there are any compatibility issues with other mods (other than ace) and what exactly the mod does and changes besides assets. I couldn find a good documentation regarding the mod but we like the vehicles and wanted to use them.

dreamy holly
onyx slate
hazy mist
#

👍

onyx slate
#

This, tbh

#

Is kinda cursed

clever pier
#

Is it possible to achieve vehicle movement (aim up/down/left/right) in an analog manner? Driving has an analog option but weapon aims do not.

hazy mist
#

@clever pier no crossposting on many channels

clever pier
#

apologies

hazy mist
jaunty schooner
#

Is tiow2 a total conversion?

west rune
hazy mist
#

It's additional mod to tiow.

#

Due to stuff.

west rune
#

ah ok

clear mica
#

I wanted to use Ravage... that need CBA_A3 i installed this and got Error "Addon cba_common requires addon A3_DataF__AoW_Loadorder" if i search trough the internet i did not find that.. And if Ravage was active too there comes a second error something "cba_xeh missing" Any advice?

stark summit
#

are you playing on windows? repair the game file, if it still does not work send the RPT log (check wiki for info where to find it).

and move that convo to #arma3_troubleshooting this channel is no place for this.

clear mica
#

Well thx.. yes on windows.. i try that and sorry... troubleshooting send me to creative editing 😄

stark summit
#

well, you asked about modding. Not having troubles with running game with the mods.

clear mica
#

Right... my mistake ^^

pale void
#

is there a way to completely rebuild arma mechanics by a mod

#

so it feels arcadey

#

to make it more faster and fluid instead of feeling like a hunk of bricks being dragged along

high mural
#

Short answer: yes.

pale void
#

long answer?

high mural
#

No you can't without years of learning or hiring experts

pale void
#

fk

#

i thought i can do it just by changing a few values

#

so like

#

if i wanted to make arma 3 feel like cod

#

i would need to literally get a degree on coding

high mural
#

Also LOT of animations

pale void
#

that too yes

#

oh well

west rune
#

Yeah what you're trying to do is propably a good chunk of work

hazy mist
#

easier to just play COD

high mural
#

Ye. Activision has better budget and artists ngl

hazy mist
#

its more about the core mechanics of the game itself

#

COD is made for arcade gameplay

#

Arma is not

flat swallow
#

better budget and artists but still manages to consistently put out garbage every year

#

I think it was Black ops:cold war. where the game was so bad. they had to dedicate a 2/3 of the main menu to Modern Warfare

storm notch
#

The RHS Zastava M70's rifle grenades - where can I find them?

maiden apex
#

There are none

storm notch
#

Sad, although they still have the function for shooting these

white quiver
#

Just wondering if there has been a mod for global mobilization to fix the problem when trying to repair vehicles with ace 3? For example right now you can remove tires but you cant put new ones on.

west rune
velvet narwhal
#

Would this chat be the best to try to seek native russian speakers to assist me in localizing interfaces??

#

in hindsight probably not

hazy mist
velvet narwhal
long geyser
#

hey guys

rich saddle
pale void
#

ok

shy bone
#

Hey would anyone be able to Mentor me into making uniforms and stuff for my unit? I just want to finally learn to make uniforms and later down the line do weapons

#

I already have Blender downloaded

hard jungle
#

there's a ton of blender tutorials on the web.
get comfortable with 3d modeling first before thinking of making uniforms, ect

short spindle
#

look up sokolonko on youtube

short spindle
nova steppe
#

Do RHS or CUP have armor piercing systeam implemented like vanilla? I know there is no balance between vanilla and those mods or any other.

#

I ask this because i know there were a lot of troubles at 2015 when tanks dlc come out. And some time later body models get updated damage model with new body hitboxes.

frosty frigate
#

Is there a tutorial to learn how to replace vanilla equipment with modded equipment?

hazy mist
#

No don't think there is. There are very little that specific tutorials around. They usually are of more general topics

smoky owl
#

Im sure this has been asked before, but is it possibe to find IFA3_LITE somewhere? Im trying to make ww2 themed mission and it feels bit impossible without that 😅

#

or if its gone completely, anyone knows any good alternative for that?

lilac pollen
#

it still present

#

but the page cannot be visited

#

you can subscribe to it via launcher HTML file or via steam collection that has it

smoky owl
long geyser
smoky owl
long geyser
#

cool cool

long geyser
ivory ember
#

anybody knows how to search for 5 star-mission/mod quickly in workshop?

hidden jacinth
north fern
native mesa
#

is there a way to compile ACE3 without a p drive. the wiki only covers setting up a dev environment for file patching. I only need to edit one pbo.

hazy mist
#

You should set up P drive and the rest to be succesful.

#

But also. You should make a config patch addon instead of editing the original

stark summit
#

You can build it with hemtt. build.py should use it when it's in the root of the repo.

hazy mist
#

Valid option, I was not gonna mention it though because most of the time when people ask if they can skip something they REALLY should not be skipping steps to produce working mods

stark summit
#

Yeah, with ace hemtt should be only used for dev builds anyway.

foggy wigeon
#

Anyone know what the ifa3 update has effected in terms of other ww2 mods?

north fern
#

data wise no change. ww2 mods may need to update their dependency to our new upload

#

@foggy wigeon

lime egret
#

Just curious- are there any mods that could allow any semblance of a Vermintide op?

stiff thistle
#

Hey so, I had the really bad idea to make a total conversion for Arma 3

#

Can someone link me to some tutorials to start out with? I can't really find much and what I do find is outdated

#

The absence of armaholic hurts man

stiff thistle
#

And a mod called "US general uniform and and equipment" - or something like that adds high quality US WWII uniforms and gear

#

Dunno about the Germans though

#

Found it

hazy mist
#

There are bits and pieces covering various topics around the web (lof of stuff on BI forums -> questions and answers, links to some tutorials) and lot of answered questions in this discords chat history.

Main things you will need is time and patience and keen mind to figure out all the stuff you want to do.

#

It can take few days to few months to get into the basics and then its N years to make all the stuff you want to make

stiff thistle
#

Well in that case it's probably a good idea to start now

#

I'll start scrolling through the disc and see what's up

hazy mist
#

you draft some sort of plan/list/desing on what you would like to do

#

then start figuring out what kind of different things that plan and pick one to start with

paper juniper
#

Question, has there been anyone that added transformers music to arma?

lilac pollen
#

that sounds like a copyright nightmare

hazy mist
#

that it would be yes.

upper crypt
#

is there any way to remove vanilla buildings in the eden editor?

hazy mist
#

there is hide terrain object module

#

but if you place units or vehicles down in their place you will need to add some simulation enable delay on them so that they dont blow up when you start the mission

brittle obsidian
#

why no one make dlc or mod OP40 1961

distant jasper
#

there are two groups of people: One is interested in OP40 1961 (whatever that is) and the other one has the know-how to make mods in arma. the overlap seems non-existent

wheat forge
hazy mist
#

Becuz it's call of duty stuff. It's already there. Why make it in arma

high mural
#

Also if no one makes it, you make. Simple eh?

brittle obsidian
#

If I can do it.. I do it but I have no experience

flat urchin
#

question for you all im looking for a good PBO tool ive got one which allows me to open pbo's and extracts but i need one that can allow me to convert files into a pbo's any suggestions?

hazy mist
#

mikeros extract pbo. Do note that p3ds cant be unbinarized

#

and then mikeros pboProject for packing

flat urchin
#

im trying to copy the syntax of a friends mod and write it the way hes done it but it doesnt seem to want to work for me which is odd

#

nevermind ive figured it out

hazy mist
#

no dont use eliteness for that

#

its purpose is completely different

#

extractPbo for unpacking. pboProject for packing @flat urchin

flat urchin
#

ok good to know i had an error as well where in the textures i had applied did not show up but i didnt path it correctly hopefully ive fixed that now

hazy mist
#

well looks like you also dont have P drive set up

#

so that will be a big issue

flat urchin
#

ok question why would i need a P drive? i thought a P drive is there to make it easier for project makers not a neccessity but a nice thing to have

hazy mist
#

P drive represents the root of the engines file system

#

and since you have problems you should not try to skip basic steps and use more advanced techniques

#

😛

flat urchin
#

tbf this is all trial and error im reverse engineering alot of this stuff badly i might add. and the thing i find is with this game that unless you ask the right question written out to the exact letter correctly you wont get the answer your looking for which sucks because for an entry level person like myself i cant find a way to get in to doing things like this without having the prior knowledge it seems?

its that same stupid adage that most employers want "must have experience" how can i get experience if no ones willing to give it? how can i get info if the info is so unobtainable in the first place its maddening.
like the other day a tutorial video i watched was like theres "ToNs oF InFoRmAtIoN On ThIs SuBjeCT" and im sat there like

hazy mist
#

BI forums is a good starting point

flat urchin
#

alright ill give that a whirl

hazy mist
#

and videos usually lack most of the basic stuff

#

so yes video is not the greatest source of information

flat urchin
#

and im not trying to be standoffish when i say that its just irksome thats all feels like im looking for el dorado

hazy mist
#

and there are a lot of very bad video tutorials for arma too

#

unfortunately their makers dont want to correct the videos either

hazy mist
#

because even the simplest of thing really needs all the basic stuff to be done right for it to work properly

flat urchin
#

last question and ill leave you too it how much space do i need for the P drive and does it automatically go to C

#

sorry C/drive

hazy mist
#

theres 2 methods of setting up a work drive

flat urchin
#

only reason im asking my C drive has like 10gb remaining

hazy mist
#

the more common virtual drive that uses a folder from your computer and shows it as P drive

#

so it takes the space from that drive

#

or dedicated P partition

#

PMCwiki has simple steps for the P drive setup btw

#

but it does take more than 10gb

flat urchin
#

alright ill look that up too my other harddrive has a couple hundred gb so that should be ok but wasnt sure if it was mandatory install on the C/drive or whatever

#

thanks for the help amigo much appreciated

hazy mist
#

the virtual drive can be anywhere yes. preferably somewhere with extra space you dont immediately need

flat urchin
#

tbf ive got a couple hundred gb of arma mods i can probably do away with so thall give me some room

torpid ingot
#

Looking for someone experienced in ARMA 3 modification that can quantify and demonstrate their abilities and previous work, for a short and simple project that you will be financially compensated for, please send me a DM

hazy mist
#

@torpid ingot #creators_recruiting and please actually describe what you are wanting to be done. Its not polite to make people chase you for the answers

#

as in you want demonstration of ability, demonstrate that there is interesting project to put the ability to use

harsh barn
#

Looking for a parade mod

hazy mist
granite island
#

does anyone know if there is a lockheed f104G mod?

hazy mist
#

there ain any

slow isle
#

i know its sounds stupid but trying to make a qrp into a acs or png any one know hot to use mikeros tools

hazy mist
granite island
hazy mist
#

can? yes, will? unlikely

pure oracle
#

new to arma 3 is there anyway i can join milsim operations quickly

hazy mist
frail sierra
marble summit
#

any mods out there with new pistol reload animations?

hazy mist
#

Probably some that add new pistols also add new suitable animations

#

Don't think there are any that replace vanilla animations though

vale relic
#

Need help what best program to use to make arma 3 map?

hazy mist
# vale relic Need help what best program to use to make arma 3 map?

we have #arma3_terrain for that topic.

For short answer. Only required program to use is the Arma 3 Tools Terrain Builder which compiles and creates the actual data that goes into game.

That said, it is possible to create data like heigthmap and terrain textures in other programs but there is no such thing as "best" other than best is what you are willing to learn to use (and sometimes buy as most programs are not free)

neat cloud
#

hello I have a question about the mode do you know anyone about any chest rig mode other than V / Spiritus Systems Equipment

spark temple
#

For some reason normal bullets can disable MRAPS in a few shots. I have no clue why and what mod it could be. Started happening recently. Would really appreciate help with this.

long geyser
#

@spark temple Which compass is that?

#

Voyager compass lite?

hazy mist
terse summit
#

is arma 3 still popular?

#

just got it lol

high mural
#
  1. Not related to this topic
  2. According to SteamDB, 24 hour peak ~18000, currently ~11500 people are playing
terse summit
#

thank you

verbal charm
#

ok might not be first person to ask this

#

devs and modders, i have question about arma porting, i found way to get all arma 2 assets into arma 3 no sweat, but there is no sound and animations are broken; so far havent seen mods doing this is there ultimate mod that includes all the vehicles and weapons that work from arma 2 and dlcs to gether?

#

sry for typing skill im not english

high mural
#

Well... if CUP isn't a cup of your tea, you need to do it yourself. But if CUP satisfies you... you can use it

verbal charm
#

wat so cup is a port?

#

i have all cup and rhs...

#

its just i did my port to see models and found some cool looking weapons havent seen in cup

high mural
#

CUP ports a lot. Although the CUP's goal isn't just a port but more upgrade as the name says

#

Which models you mean?

verbal charm
#

il scrin shot

#

screenshot

high mural
#

Thought CUP has KSVK? 🤔

verbal charm
#

dont remember

#

lemme do my research again bro

#

sry for disturbance

high mural
#

Ya there is

verbal charm
#

so does it have all arma 2 assets?

#

like dlc

#

pc arrowhead check repunlic

high mural
#

Most of them, I think? But never heard of missing weapons or such

verbal charm
#

my game is updating workshop is it ok if you can look if cup has 2 helicopters and thats it

high mural
verbal charm
#

its that heli from rambo

high mural
#

The picture is from a movie like Rambo or something, that tries to be Hind

#

Which CUP you have?

verbal charm
#

is it not real choppa tho?

#

all cups

high mural
#

Wait, you want this one that in this picture?

verbal charm
#

ive been trying to find choper from rambo movie and it said online that it was hind

#

so far closes things i got was these

#

and this

#

i have custom model but i dont have talent to port it to game

high mural
#

Mi-24A wasn't in A1/A2 but if you want... you can get?

verbal charm
#

?

high mural
#

I mean if you want you can just subscribe it

high mural
#

Well, the thing is, is it legal to use in the first place?

verbal charm
#

let me see

#

aparently its owned by rambo franchise

#

since its from rambo the videogame official

#

but i had idea of making fan dlc for arma

#

not fo rprofit

high mural
#

Well that means you can't

verbal charm
#

😦

#

can you think of any other helicopters like that one?

#

this might be beyond your knowledge

high mural
#

I do believe the heli in the movie is just a modified Puma, so go check if there is a Mod that has

verbal charm
#

puma?

high mural
#

Puma is a British helicopter IIRC

#

No French it says BTW

high mural
#

Seems like it

verbal charm
high mural
#

We all voluntold to waste ourselves 😄

verbal charm
#

ye

#

also arent you that guy who made camera mod

#

nice job

long geyser
sharp ice
# long geyser it's almost finally done https://i.imgur.com/k3dQDtp.jpeg

I don't think it's a good idea... Since Valve doesn't like it when you use their assets in other games...

We encourage our users to make videos using Valve game content, such as playthrough or instruction videos or SFM movies. We are fine with publishing these videos to your website or YouTube or similar video sharing services. We're not fine with taking assets from our games (e.g. voice, music, items) and distributing those separately.

hazy mist
#

Good point. @long geyser please take note and obtain necessary permissions to continue.

long geyser
#

I read that months ago when I started working on the mod and it came off as a bit of a gray area considering that's from their video policy. They have separate mod documentation that states non-monetized mods using their assets are fine (albeit they only specify for source games). Regardless, I'll get in contact with Valve and get permission before releasing the mod.

hazy mist
#

Indeed they do allow use of the assets within their own engine and games.
Much like BI released Arma and Arma 2 data for modding use in future Arma titles.

long geyser
#

Indeed, it makes sense, just the countless other portal mods for non-source games that haven't been taken down threw me off as far as Valve's stance on the issue. I've reached out to them and am waiting on a response.

hazy mist
#

There are unfortunately a lot of wrongdoing in the interwebs.

long geyser
#

On the bright side the only directly ripped assets are small props like the cubes and radio, portal gun model is completely custom, so even if they turn me down I should still have some wiggle room

#

Oh and some small audio sfx

long geyser
#

poggers indeed

west rune
long geyser
#

very careful scripting

#

it'll be ready for release in a month or so

#

multiplayer compatible too pog

west rune
hazy mist
#

Spam bots get shot here and light it up.

long geyser
#

Ah, I see

long geyser
#

Just bumped into dedmen's feedback tracker profile picture, the pog makes sense now