#arma3_total_conversion
1 messages Β· Page 2 of 1
Of course little finger knows all about it already.. dammit π
Looks like a combination you would use when your golf course is too big
IFA3 v12 is out β
IFA3_LITE_2016_10_12_Preview_v12.7z
https://mega.nz/#!5t8TAKJZ!hleF92A0mM9XeZpm9JQ1CRi9RMhZmm8gq6fulTvT6G0
https://drive.google.com/open?id=0BxNLMNIa5ytvcWd1Q1dkd0UyQzQ
Changelog:
https://forums.bistudio.com/topic/190809-iron-front-in-arm3-lite-preview-versions/?p=3024855
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Page 1 of 18 - Iron Front in Arm3 LITE - preview versions - posted in ARMA 3 - ADDONS & MODS: COMPLETE: Already familiar with Iron Front LITE, jump directly to whats new below.Want to contribute, go straight to how to participate. PrefaceThis project has the agreement of all involved parties:AWAR (developers of Iron Front)X1Software (managing director)Bohemia Interactive (engine licensor)DeepSilver (publisher) Logo by LennardTrailer by EvroMalarkeyTrailer by Metalvenomhttps:...
congrats kju!
@whole trail thanks buddy π
@north fern congrats! a question - do you plan some bomb aiming mechanics?
IFA3 v12 hotfix 1 - will be on steam soon:
https://mega.nz/#!dllUDYoJ!iZvhCkUBfKYCzgnluceSA1rHSkiD8zn_Ut_LQZzA4aU
https://drive.google.com/file/d/0BxCtRuGyHyGOZXRXdUNDcEJkNDg/view
Changes/fixes:
~ Added: partial Polish translation thanks to Zygzak191.
~ Added: backwards compatibility pbo with specific infantry textures in LIB\ namespace (low quality).
~ Fixed: MuzzleSlot definition of LIB_M1903A4_Springfield.
~ Fixed: T34-76 - AP shell tracer was black instead of green.
~ Fixed: SPG Crew cap has no headphones but show their shadow.
~ Fixed: Tank crew cap wrong color.
~ Fixed: US tank crew helmet visible in first person.
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@gloomy mortar thanks! best ask in our discord as I have too little idea of that πΌ
Some of you guys might know it already, some don't, now official:
A3-2017mod is canceled/scrapped/torned apart/aborted
Statement and Reasons, why we came to this conclusion, can be found on
Sad news with 2017 mod, I was looking forward to it, good luck in the future guys
good luck, but i predict that it will never work out with UT either. A step from a mod to a full game is huge, and often totally underestimated.
the amount of work you have to do in the art and sound department alone is gargantuan... compared to fiddling about with some arma stuff.
there is a lot of stuff that can be bought with money though
@elder parrot Who said, that we move 2017 to UT?! oO We will NOT do that (we also mentioned that clearly in our announcement).
Several (more known) arma modders have moved to UT engine; could be usefult to have a chat with them about the transition, challenges, opportunities and benefits.
Yep, thats always a benefit (+Yeah, we are in contact with a few)
im talking about work in general. Starting from scratch once again (iirc you used a fair share of A2 assets as base?) is even bigger
ive heard of several teams (not just from arma) go start on something in Unreal... and never to be heard of again
SaOk is still at it; smookie is another one I know
(not saying moving to UE4 or another engine hasnt its own downsides and problems)
If you don't know, what you have to deal with -> Your fault for not informing enough π
btw. ACE3 got a hotfix to v3.8.1:
https://github.com/acemod/ACE3/releases/tag/v3.8.1
v13 is out now
IFA3_LITE_2016_11_01_Preview_v13.7z
https://drive.google.com/open?id=0BxCtRuGyHyGOWnpLWmJwaXltY1k
https://mega.nz/#!QhsmQSgA!unJalF8pEEkJRg1EApkwzndoSXr6NgQ_L_Jqj9r_9WI
release news: https://forums.bistudio.com/topic/190809-iron-front-in-arm3-lite-preview-versions/?p=3112883
changelog: https://forums.bistudio.com/topic/190809-iron-front-in-arm3-lite-preview-versions/?p=3024855
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Page 21 of 21 - Iron Front in Arm3 LITE - preview versions - posted in ARMA 3 - ADDONS & MODS: COMPLETE: Reading at the topic reminds me I didnt post a few spoilers here Do I see higher res textures?
Page 1 of 21 - Iron Front in Arm3 LITE - preview versions - posted in ARMA 3 - ADDONS & MODS: COMPLETE: Already familiar with Iron Front LITE, jump directly to whats new below.Want to contribute, go straight to how to participate. PrefaceThis project has the agreement of all involved parties:AWAR (developers of Iron Front)X1Software (managing director)Bohemia Interactive (engine licensor)DeepSilver (publisher) Logo by LennardTrailer by EvroMalarkeyTrailer by Metalvenomhttps:...
...
(f**k - sorry everyone)
pls
...
y
why @everyone
you monster
jesus, relax @spice junco
kek
cause he copy and pasted probably. calm your tits
Why bring me here
hello
Lel
who summons me π
this is the most social we have all been
...
someone @ everyone'd i think?
???
hello friends
@thorny ginkgo NO
hi
0-100 real quick
rip
big newday or I got added in error
Hi everyone
Ayye lmao
wtf??
lol, massive mistext
420!!!!!!!
Once rang the bell can't be unrang, go kju for waking everyone up :D
Jaska has took it well at least ....
Sub to my youtube youtube.com/jomarpgaming
i though someone sent me a message and wanted to chat with me.. but no,... its just @ everyone... forever alone π¦
:/
π
@surreal frigate ayyy git rekt m8
Hahaha, it's just everyone
π
feels bad man
did what I think happened, just happen
KEN BONE IN DA HOUSE
thats one way to wake up a channel...
ayo whats good with the climate change policy
So how's everyone's day going?
Alright! Cya arma friends
imagine if they had @ everyone on twitter or FB
Working
you dare summon us
kek
You rang?
watch as all hell breaks lose
okay, i spose. you?
New phone who dis?
that's how you bury an announcement π
Hey it's me
kek
π
Kappa
Lol @north fern
@north fern Might want to respost your notification after this π
hahahaha
Alright, who is selling pitchforkes.
@gritty kestrel six feet under π
@north fern Hi
@north fern
Alright, enough folks.
;-;
Hola
Never β’_β’
nothing importent going back to my loneliness
Peace out guys! May arma be with you!
@north fern with more powers come more responsibility π aka @ everyone hell of notices
you all should probably move to a diffrent chat
Β―_(γ)_/Β―
..Ban Hammer at the ready...
that escalated quickly
#everyone matters
They should really add a subscribe @ everyone button for every channel
Ban? Why ban?
threats really
#blueformatters
or people should just not use @ everyone no? π
why not
to be honest this has been quite fun
just use @everyone everyday
rip
MAKE BLUFOR GREAT AGAIN
lol
It doesn't work for regular users
You can disable @ everyone notification in your discord settings for anyone who needs it π
everyone should be only for mods and admins
@crystal shell but I want per channel crying in binary
lol poor kju
then blame whoever did that DO NOT make threats to users thats not right
that plug
#shameless
@surreal frigate Was I speaking to you? I don't believe I was.
sure now you want to be right when you werent
bruh
going back to work. was fun, #whenmasstextgowrong
#whenmasstextgoessexual
looks at @candid scaffold while his shiny banhammer is starting to glow ...
ooo
Looooooool
Wtf
No, we must never forget
I've already messaged you @candid scaffold
I'm an everyone
- annoying name 2. ads alike spam 3. link to suspicious giveaway on twitter 4. bad timing 5.stars position aligned
Getting twitter followers is a risky business
kek
Brace yourselves everyone is coming
its a trap
Lol people here don't appreciate a giveaway xD
If u don't want to join don't join easy
@thorny ginkgo Your dude looks like the devil
not in #arma3_total_conversion channel , there are clear rules about spam ...
feel free to post it in #offtopic_arma (and not repeatedly spam it) ...
rip
as long as it's legit and not malware infested surprises it will be fine ...
It's perfectly fine
they always said that π
Already looked, can confirm farming followers
who would admit to spreading malware D:
π΅
How else does someone make followers?
$$
kek
by providing useful interesting content which attracts audience ?
U pay for followers?
by making cool stuff which people can use play enjoy w/e
I've never used Twitter @candid scaffold
or just by being funny @hollow pilot
thats how i got mine π
I try D:
anyway, time to disperse to correct channels π
o7
I was taged here. Can't find the tag.
nothing to see here @long geyser move along someone just mistyped π
@long geyser Some guy did @/everyone
Ahhh... (forever alone) π
Omgad someone highlighted, this is just terribel jk I saw it
you rang?
Sigh... Did someone @everyone again? lol
ye
Waaaaaaaaaaat
@long geyser can you be any less specific?
Spamming config-errors @blissful rain
We're fairly sure it's RHS.
As when we removed RHS from the init of the server, problem appeared to go away
This is part of the log dump
23:32:28 Warning Message: No entry 'bin\config.bin/CfgWeapons.Single'.
23:32:28 Warning Message: No entry '.scope'.
23:32:28 Warning Message: '/' is not a value
23:32:28 Warning Message: Error: creating weapon Single with scope=private
23:32:28 Warning Message: No entry '.displayName'.
23:32:28 Warning Message: '/' is not a value
23:32:28 Warning Message: No entry '.nameSound'.
23:32:28 Warning Message: '/' is not a value
23:32:28 Warning Message: No entry '.type'.
23:32:28 Warning Message: '/' is not a value
23:32:28 Warning Message: No entry '.picture'.
23:32:28 Warning Message: '/' is not a value
23:32:28 Warning Message: No entry '.Library'.
23:32:28 Warning Message: No entry '.libTextDesc'.
23:32:28 Warning Message: '/' is not a value
23:32:28 Warning Message: No entry '.model'.
23:32:28 Warning Message: '/' is not a value
23:32:28 Warning Message: No entry '.simulation'.
23:32:28 Warning Message: '/' is not a value
23:32:28 Warning Message: No entry '.fireLightDuration'.
23:32:28 Warning Message: '/' is not a value
23:32:28 Warning Message: No entry '.fireLightIntensity'.
23:32:28 Warning Message: '/' is not a value
Everytime we start the mission we get that.
@blissful rain
Will need more testing to confirm and verify
Sounds more like, that a wrong Classname was taken/used.
can you please post @long geyser on http://feedback.rhsmods.org/ and attach an RPT as well? any other mods used?
and i need to ask you again to make a ticket on feedback url
@GeekyGuy5401#9206 and attach the rpt and any other info
IFA3 v14 is out
changelog:
https://forums.bistudio.com/topic/190809-iron-front-in-arm3-lite-preview-versions/?p=3024855
download:
https://mega.nz/#!col2BAAK!n7-EzSqLFFxRFdldyr-pCWC2c8QEVdDXnFxCFNuCzhs
https://drive.google.com/file/d/0BxCtRuGyHyGORlJOa3E1cUJiYWM/view?usp=sharing
Page 1 of 24 - Iron Front in Arm3 LITE - preview versions - posted in ARMA 3 - ADDONS & MODS: COMPLETE: Already familiar with Iron Front LITE, jump directly to whats new below.Want to contribute, go straight to how to participate. PrefaceThis project has the agreement of all involved parties:AWAR (developers of Iron Front)X1Software (managing director)Bohemia Interactive (engine licensor)DeepSilver (publisher) Logo by LennardTrailer by EvroMalarkeyTrailer by Metalvenomhttps:...
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again, congrats kju!
yeah nice work @north fern & IFA team
much appreciated @whole trail and @signal hedge π
π
If you wanna show your love towards RHS - Vote for us over at Moddb.com!
http://www.moddb.com/mods/rhs-armed-forces-of-the-russian-federation-a3
π
What exactly is allowed to be posted here? :)
Discussion about total game conversions (aka overcomplex fully fledged modifications)```
It's under the channel topic in all channels. On mobile devices, swipe from the right to see them.
Thx π
Two Arma 3 mods (total conversions) made it to MODDB MOTY2016 TOP100, remember to vote: http://www.moddb.com/groups/2016-mod-of-the-year-awards/top100
@RHS is there a guide for the nuclear 9P129 on how to trigger an internal explosion of its missile? Or should I just check the pbos for the fnc?
[_pos,_yield] call rhs_fnc_ss21_nuke;
first param is position, second is power of explosion
awesome thanks @reyhard#3251
Iron Front in Arma 3 - v15 is out!
Download: IFA3_LITE_2016_12_23_Preview_v15.7z
https://drive.google.com/file/d/0BxCtRuGyHyGObHdhVjlCbzE0NDQ/view?usp=sharing
https://mega.nz/#!hx8FTaTY!IDjwEqi8PTLWosQGEN9KDiT5jlntnM93ozUnLDbiOfg
Summary and promo media:
https://forums.bistudio.com/topic/190809-iron-front-in-arm3-lite-preview-versions/?do=findComment&comment=3132010
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Hello there! Is it known (by IFl team) that the German faction AT soldier that carries a loaded Panzerschreck and a full rocket pack on their ba...
go kju & team! congrats again.
cheers π
Oh my god US winter uniforms! Kju + team I LOVE YOU
best combined with:
It's a submod which proposes a series of textures designed to complement Uniforms, Helmets, Caps, Vests, Bags, Insignia and other little things, and vehicles, for IFA3 LITE based on WW2.
All the factions found with the Iron Front in ARMA III conversion LITE mod (IFA3 LITE) are concerned ; it includes:
- Heer, Luftwaffe (including Fallschirmjager), Waffen-SS, ROA Uniforms, Equipment and vehicles ;
- Soviet R-KKA, and VDV Uniforms, Equipment and vehicles ;
- US (1944) Uniforms, Equipment and vehicles ;
- Polish (1944) Uniforms, Equipment and vehicles ```
http://steamcommunity.com/sharedfiles/filedetails/?id=773314286&searchtext=
Steam Workshop: Arma 3. What is @GEISTA3L ?
It's a submod which proposes a series of textures designed to complement Uniforms, Helmets, Caps, Vests, Bags, Insignia and other little things, and vehicles, for IFA3 LITE based
It includes units from the early campaigns up until the later stages of the war.
Also winter units are included. ```
http://steamcommunity.com/sharedfiles/filedetails/?id=823581498&searchtext=
Steam Workshop: Arma 3. Description
This addon will add reskinned units to your IFA3 LITE that resemble the Waffen SS.
It includes units from the early campaigns up until the later stage
And Faces of War obviously plus CSA38 π
may i ask, what has this to do with a total conversation?
Ladies and Gents,
CUPdate for Weapons, Units and Vehicles is released (v1.8.1)
https://forums.bistudio.com/topic/179326-community-upgrade-project-cup/?do=findComment&comment=3136005
π
congrats on the release.
hi. anybody knows if there's a way in ACE to disable RHS warning without installing compatibility pack?
compatibility pack is for modules I don't have installed in ACE, so I don't need it (I can't even use it without those modules)
what RHS warning?
"you're not running rhs compatibility addon" warning
it is easier to use the compatibility addon even you don't need it than to wrap your brain around to remove the warning
but compatibility addon is for ballistic/repair/refuel modules
I don't want those modules, but it requires me to install them :/
oh, thanks
@blissful rain Does RHS allow people to remove mods and add to a units personal mod pack with permission?
@long geyser - what do you mean by "does RHS allow people to remove mods"?
@long geyser you cant rip content from RHS and put to your own mod and redistribute, if you want MK 18 or any rifle from RHS you can make your mod to require RHS to work.
k
you are allowed to use only the pbos you need, but don't expect to work as it should. You are not allowed to redistribute it however with modifications. You can add it to a personal mod pack however...
@GeekyGuy5401#9206
@mellow hawk
^
What he means is not permitted to modify the contents of RHS pbos and repack and redistribute the modified .pbo, or take contents out of rhs .pbos to pack in to a new file. You can take a whole, unaltered RHS .pbo from the RHS modfolder without the ones you don't need, but the .pbo probably wont work standalone because most files have various dependencies on other files in RHS
Ah so you can take the MK 18 mod 1's pbo
and use it in a simple @folder
but not de.pbo the file
and then repack it.
Only using the ones we actually use.
That, and no guarantees that the MK 18 MOD 1-only PBO will work since it may call files that are in other RHS PBOs
So I'd need to de.pbo the file
to find it's dependencies?
then add the required dependencies?
whatever those .pbo's are.
See da12thMonkey's answer
the mk18s are in rhsusf_weapons3.pbo, but they are configured in rhsusf_weapons_c.pbo and require various texture files from the regular m4s in rhsusf_weapons.pbo
you could probably take weapons and weapons 3 and write your own config file and
Would just using the dependecies reduce the size of our mods pack?
weapons_c.pbo has a lot of dependencies because it points to all weapons in the mod. Hence why i said it's not easy to just take one or two pbo files
This is the one the group is using now.
http://www.armaholic.com/page.php?id=21096
The old sound processing system is being used
They want the new sound-processing system that BI uses
which I believe RHS uses?
yeah, but also weapon sounds have their own .pbo and that's quite a big one since it contains lots of audio data for almost everything in the mod
again,
- you CAN use whatever .pbos from the ones provided
- you cannot reverse engineer and extract only some of the data from the .pbos (as in a single weapon)
@long geyser ^
That I understand but can you open the pbo?
To check it's dependencies?
"What it references"
no
you do understand that it is a total conversion and a such the files for a single weapons are "stored" across a number of different pbos
not allowed
And they are "resistent" to change.
repacking implies unpacking
To be honest I don't know if they had permission from all the mod owners.
what unit are you in then?
4thmrb
link?
Personally I think mod repacking is a pain in the a-hole
As updating it is a pain in the a-hole.
They told me they "keep their private modpack secret"
Which I do not personally like.
I've already withdrawn my join request.
"Process pending"
do you know what that pack contains?
well, tell them to contact me before i slap them with a cease and desist, themselves and their service provider
They haven't touched RHS
They told me that have their "own" modpack
I don't know any details
Cageyness kind of makes me weary.
yeah well, looking over some of their vids tells me differently but i'll have a dig tomorrow
Yikes...
Which videos?
O_o
Okay they don't claim they make the mods, I don't know any specifics now they're worried I am accusing them of stealing...
@blissful rain
Did I?
Directly or Indirectly?
I am not sure....
Does it look like that ?
:S
is confused
...
repacking is not allowed based on most of the eulas out there
same for distribution
What taking mods and putting the folders / pbo's into a seperate folder
i cannot comment of stuff i don;t know about, but i do plan to find out
then distributing it IS against?
repacking means fideling inside the pbos
No they did not do that.
not moving pbos from A to B
i do plan to find out though no worries, but this is besides the point of this channel
If theyre doing something wrong, you shouldn't be bothered if they're annoyed with you or not.
π₯
It has been almost six months since our last update and we know you have all been eagerly awaiting our next patch. This has been an unusually long development stretch without a release for us, but we wanted to bring a bit more to the table than previously. This update will not only bring an array of new vehicles, weapons, items and features but also delivers a whole new faction/mod.
Some of you have already noticed Serbian servicemen in some of our teasers, but we have never formally announced their official inclusion into RHS. Today however we would like to change that. In the past, βThe Serbian Armed Forces Modβ team has successfully collaborated with RHS on the creation of GREF. This collaboration has resulted in a very strong bond and the eventual merger of their talented members into our team. We are very proud to introduce RHS: Serbian Armed Forces as a new mod in the family. It has been able to completely leverage the assets of other RHS packages all while delivering a very varied and unique base of itβs own content. We are very excited to have them within our team and believe you all will be too. RHS: SAF like RHS: GREF, requires AFRF and USAF to play.```
Alongside this patch comes our transition towards the Steam Workshop, where this and all future updates will be primarily located. This means that the updaters that you guys so loved/hated will no longer be supported . We will be thinking of re-implementing some sort of a solution for server deployment for those of you that run on Linux systems, but that will come later. Our site will also receive a facelift at some point to reflect the transition to SW and could right now contain outdated information.
To get you started on discovering some of the new items and features in 0.4.2, Richards has been kind enough to make a very thorough overview video. We suggest you have a look while the mods are downloading: https://www.youtube.com/watch?v=RH1ENRfwXdk
Lastly we would like to thank you all for voting for us in the ModDB Mod of the Year Awards! Thanks to your effort we were able to take 9th place, which is a great honor for us, as a top 10 placement for an Arma mod does not happen every year. The Mod of the Year awards were even mentioned in a recent Forbes article (http://www.forbes.com/sites/kevinmurnane/2017/01/01/the-game-mods-of-the-year-awards-from-mod-db/#42d7ea3378cd).
We hope you will enjoy this release and remember, if you spot any bugs please report them here: http://feedback.rhsmods.org
Steam Workshop Links:
http://steamcommunity.com/sharedfiles/filedetails/?id=843425103 - AFRF
http://steamcommunity.com/sharedfiles/filedetails/?id=843577117 - USAF
http://steamcommunity.com/sharedfiles/filedetails/?id=843593391 - GREF
http://steamcommunity.com/sharedfiles/filedetails/?id=843632231 - SAF```
π
Congrats on the release Pufu and to all the other RHS team!
from now on top 5 will contain 4 RHS entries π
you need one more mod for total dominance π
Haha, thanks guys. I am but a tiny cog in a rather large wheel. I think it's probably safe to say though, the wheel keeps turning for the community. So we hope you enjoy it! π
same with everyone tbh, small cogs that make the wheel tunr
Well without the small gears in my gearbox my car would not ride, and a chain is as strong as its weakest link
congrats on the release RHS Team and welcome to the workshop π
wrong channel ^
You got to be kidding me, here aswell? someone is looking for a ban...
predictably the appearance of a new faction from RHS has renewed calls for RHS to tackle other NATO forces, e.g. British Armed Forces
the new faction has been in the works for over a year. we already had some of the members in RHS and part of the weapons in gref, and eventually had the entire team join and release SAF under RHS flag. Most core members only helped out with advice or with aimed fixes and whatnot, most of the job was done by the (rather small) SAF team.
we said it before, if for instance a group of members would be doing BAF or ADF or IDF or whatnot, and they would be able to create RHS quality content by themselves, we would surely look into getting them in RHS and providing the baselines (pipelines, know how etc)
but truth be told, besides SAF no one actually made that move so far
"BAF" π€’
he he, i personally agree
it is unrealistic to think that RHS would do PLA, BAF, CRO, ADF, IDF etc etc etc
we aren't even done with AFRF and USAF anyways
Don't forget TBA, DQ, CQB and WTF! Also LMAO isn't mentioned anywhere.
wtf and lmao are always bottom page
π
Who likes to play with fire:
https://youtu.be/war3arJ5DSQ
very much misses fire burning the map down..
I hear Beavis saying "Fire, Fire, hehe , hehe, fire's cool" π₯
Haha indeed....
people running on fire and starting more fires, epic.
Good stuff Shayπ
WOW
me likes
π¦ Proposed it to one of my comunity, they said no, even after I said I would sacrifice 3 virgin new born frames...
lol always throw your virgins at me...
the craze with the virgins is something i don't get
Its what keeps the server hamster running... Sacrificing firstborns and virings
@harsh forge
I hear Beavis saying "Fire, Fire, hehe , hehe, fire's cool" :fire:
thx... now my thoghts build up in a weird inside voice...
Lol, just think theres been an entire generation who have missed out on them.
i call this "lack of education" π
^
i need TP...
π
i need TP...
are you threatening me?
remember skies on fire in A2... not cool, not cool
oi, y u spam here? envy? move along! π
πͺ
@rocky stone Gendarmerie http://steamcommunity.com/sharedfiles/filedetails/?id=845017781 The biggest missed opportunity in Apex
I hope this works for you then π
More like "it should have come from Bohemia" π Not a knock against your work, I've just been... open about the near-nonexistence of the Gendarmerie faction being a real downer
^
Biggest downer for me? No siren on the Gendarmerie vehicle
There speaks the lifer
heh, never played any version of Life (nor any interest in doing so), just happened to play a singleplayer scenario at the weekend which put you in the role of a gendarmie unit and discovered that while the vehicle had working lights there was no accompanying siren
just seemed like a rather odd omission given the fact that Apex added so many fantastic environmental sounds
@harsh forge ^ total conversions is not an individual texture addon π
can you please go into #channel nazi mode ;)?
π
π
Β―_(γ)_/Β―
π€£
@@north fern At first I was "wow what great animations they have"... then I saw it's live actors... π great vid... looking forward for it
is that the mod, or the standalone?
@ionic imp IFA3LITE preview
Question: What are the criteria for a project/mod to be considered a total conversion? What makes a modification "overcomplex fully fledged"?
The MANW definition I found is rather vague:
Total Modification - Modification of the game delivering new context of gameplay and setting represented by an array of addons and playable content. Total modification can focus on any type of gameplay (not all possible gamemodes need to be delivered), genre or setting.
iirc Epoch was counted as a TC, wich didn't changed alot during MANW
i guess more than a set of mods/assets
usually a complete set of assets (inf, weapons, vehicles) or different approach (mech, survival, lego (with enough assets), etc)
kju you completely forgot terrains π
but besides terrains, someone said (wrongly or not, dunno) that total conversion has to replace bis units and modify UI. I dont agree with that but its interesting point/idea.
I think that persons idea was that you can use any bis class name mission with this "conversion" then or something like that, dunno heh cant even remember where I read that.
for me total conversion means that you can ignore BI assets and play without theam altogether (create a separate timeline)
or you can use them (at least in parts) and together with the conversion also create a different gameplay or timeline
also both should also affect gameplay (as in changed behaviours be it AI, ballistics, etc etc)
for me the dino mod is also a contender here
How does one go about finding the hidden selections classnames for IFA3?
Or rather, the skins avaliable in the editor
@candid kettle there is a test pbo that contains all the definitions
not sure what you refer to exactly in your second sentence
thanks for the quick reply Sku
Kju*
I meant if I wanted to use say an Opel Blitz, but with the Sernyt camoflauge instead
just wondering if there's any access to the classname of the Sernyt skin
Sorry Kju, we figured it out, I did a stupid in the editor
Oh definetly, where is it?
I wont be the enemy killing you.
It will be yourself, trying to climb these structures in arma engine:
Does anyone have AllInOne for RHS (updated) Or maybe the config creater mission? I misplaced mine.
Anything particular you want to look at @hexed blaze?
Mission and MapBuilder steps were here IIRC https://forums.bistudio.com/topic/191737-updated-all-in-one-config-dumps/ but I don't have a AiO for RHS though, since I don't need one
RHS 0.4.2.1 hotfix update is live on SW
http://steamcommunity.com/sharedfiles/filedetails/?id=843770737
Changelogs as usual in the mod folders or on our website http://www.rhsmods.org/
IFA3 v16 is out:
https://forums.bistudio.com/topic/190809-iron-front-in-arm3-lite-preview-versions/?do=findComment&comment=3154909
sweet!
Whats the SVC Drive on RHS Trucks again? I couldn't find some information on Google and turning it on does not rly give some good infos @blissful rain
iirc it's lights-off for stealthy night driving. might be thinking of something else though
Can I ask ACE3 questions here or will I get pitchforked out? :P
should be fine AFAIK
I'm too stupid to figure out how to change laser coding in (vanilla) vehicles to pick up a certain laser coded targeting laser. The same keybinds to swap laser code for laser designators don't work for me when I'm, let's say, in a wiepout. Now if they DO work then I didn't notice because there is no interface that pops up.
If there is an interface I first have to open up (I can vaguely remember that such things did exist for e.g. the RHS AH-64 Longbow) then I have no idea how to do so
if you could clear things up that would be nice, didn't find anything so far
Dear fellow soldiers, we are very excited and honored to make this announcement:
https://forums.bistudio.com/topic/190809-iron-front-in-arm3-lite-preview-versions/?page=32#comment-3163439
β€ @north fern
Oooh, poor comunity
We just did the 64 bit mod upgrades, now this one,
Nice work kju and crew...
I've been away from Arma for a while. Any good mod out there that fleshes out armored combat? π€
RHS tanks are well simulated with modded armor and anti missile defence etc. Still no where near SP if that's your thing
The new thread for our Total conversion project - https://forums.bistudio.com/forums/topic/202904-wip-stalker-life-mod-online-exploration-rpg/
Spolier - Stalker
What do GSC have to say about that?
Most likely not giving a shhh
Lack of permission is a good way to get a mod shut down.
there have been quiet a few other mods who got permission
They allow you to port content to other engines its very odd.
The person owning the content needs to own the game, and i think its got to be non-commerical port.
Didn't they also wrote somewhere, that they had the license to use the music from Stalker also?
Or was it another Mod?
This means that the person who makes a mod for a computer game can use this modification exclusively on non-commercial basis.
The author of the mod retains authorship and exclusive rights on the mod. However, the resources used for development of the given mod belong to another person. As such, the mod does not wholly belong to the author of the modification, who does not have full control over it (such as for commercial use).
Our company allows non-commercial use of mods for our computer games. If you want to use mods developed for our games (such as from the S.T.A.L.K.E.R. series) with another game, you have to turn to that game's developers for permission.```
That last sentence then makes me wonder what BI says....
I really doubt BI would care, it doesn't effect them at all. Just more assets for modders to use
Unless they really don't wanna see stalker assets in there engine
But its pretty nice of GSC todo, don't see that to often
@harsh forge what does it have to do with GSC? we are not using anything from them
all content is being developed from scratch, we are very attentive to be license clean, so we have only two sources for our assets: make our own or buy commercial assets, when their license allows usage for any purpose
and the word "Stalker" is a common word, which could not be used as a trademark, but if someone sees any problem with that, please let me know
My only concern was of using their ip without permission, but I've since seen the post on their forums. It is the reason that any Star Wars, Stargate and other "mods" get shot down by their respective ip holders.
I understand that, that's why we have taken an IP-neutral project name
at least I think it is IP-neutral :)
the only thing I am worried about is using say real name for rifles or make some fake names
I think something like Pripyat Life Mod would be neutral
I am afraid changing the name right now is a bit complicated
Anyway, thanks for pointing attention to that, as I expected, legal questions always come first nowadays
No prob.
yay π
Stalker Life Mod update - artists revealed interiors of some assets after fixing the shadow lods
Video - https://www.youtube.com/watch?v=fxhXkOXpN-w
BI forum - https://forums.bistudio.com/forums/topic/202904-wip-stalker-life-mod-online-exploration-rpg/
IFA3 v18 is out π
download
http://ww2ina3.com/wiki/index.php?title=WW2_Download
http://ww2ina3.com/wiki/index.php?title=I44_Download
congrats on the release as usual, but why no torrent download option?
@whole trail not requested these days π¦
I do only torrent releases currently, don't have to upload it any http site before release and especially as the files sizes are gigabytes torrent is perfect.
@jagged arrow then why many modders avoid workshop?
and explicitly prohibit uploading their work to workshop
They do?
+You can ONLY Upload stuff to Workshop, wich is 100% your IP. If not -> EEEHHHHH ERROR -> Gets deleted if someone reports it.
@jagged arrow I meant owners of the creations, who do not want their mods to be present in workshop, say like JSRS, or RHS until they negotiated it with all contributors
again: You can ONLY Upload stuff to Workshop, wich is 100% your IP (Intellectual Property)
For example: If one from RHS says "no" (for whatever Reason) -> No Workshop Upload allowed.
If they use 3rd Party Stuff with no IP -> Nope.
+No clue, who else you mean.
Come on, I am talking about Foma, you talk about Erema, I was asking WHY some moders (who are the authors) avoid uploading THEIR work to workshop. I have supplied an example of JSRS, whose author does not want his mod to be present in Workshop
im sure they have their own reasons, if your querying why a particular addon is not on the workshop, perhaps you should contact the author directly.
@gloomy mortar
You asked/stated:
and explicitly prohibit uploading their work to workshop
I answered to that part.
I was asking WHY some moders (who are the authors) avoid uploading THEIR work to workshop
And as Uro mentioned before: Ask the Modders themselves. Maybe their spiritual advisor mentioned, that they will have bad luck forever, when they upload anything to Steam. Who knows, except the guys who don't want to upload it.
Still:
It doesn't change the fact the Steam Workshop makes aloot of stuff easier, when it comes to Mod-Handling. I remember the time in OFP, when there was no thing like "organizing" with @ModName etc. Boy, that was a mess.
My -mod= list was often longer than the way from Berlin to NewYork.
hehe
Yeet
We released a new extension to RHS! https://forums.bistudio.com/forums/topic/203325-rhs-m1-abrams-vs-t-55a
We just released #ACEX: v3.2.0
Change log and download: https://github.com/acemod/ACEX/releases/tag/v3.2.0 β¦
Steam and PwS will follow shortly.
rhs: 0.4.2.2 is out on steam workshop: https://forums.bistudio.com/forums/topic/183435-rhs-escalation-afrf-and-usaf/?page=478
IFA3 v20 is out π§
http://ww2ina3.com/wiki/index.php?title=WW2_Changelog#Preview_v20_-_2017-04-20
http://ww2ina3.com/wiki/index.php?title=WW2_Download#Mirrors
http://ww2ina3.com/wiki/index.php?title=I44_Download#Mirrors
Highlights and promo videos π
https://forums.bistudio.com/forums/topic/190809-iron-front-in-arm3-lite-preview-versions/?do=findComment&comment=3179012
The Unsung Vietnam mod discord server: https://discord.gg/BebweQA
I'm trying to wrap my head around how I should go about signing the various PBOs of my mod when releasing updates, as there seem to be different ways to handle this - can anyone shed some light on what's considered "common practice" in regard to this?
more specifically, I've noticed a recurring theme among big mods where the .bisign files have the version number in their name, even the ones for PBOs that haven't changed in the last x updates - is there a reason for this?
Many mods creates a new bikey, which will make previous versions incompatible. The version numbers are probably only there as identifiers to associate the files. If you keep the same bikey, this won't be necessary, but previous versions of your mod will also be accepted with the bikey. Use whichever method suits your mod best I guess...
new key to allow server admins to force people to upgrade to the latest version
I wish the ACE3 Wiki would explain all modules and variables you can set ._.
@paper warren Seek it out π
Dude you are so annoying
Becuase you can seek out every variables ace can use
like dont you think I already searched for that?
@paper warren Oh I'm just absolutely terrible aren't I? π
yes you are
Functions viewer is your friend, plus you can go into their github and see all the functionality of the modules
so, I don't see the issue here π
Sigh, I think my comment above pretty much covers everything
and I am not going to search through every function in the function browser because BI cant afford a searchbar
not really
its just so that a searchbar in a browser with a enormous amount of function could be helpful
why don't we take this to #offtopic_arma if you want to continue with this nonsense.
you make every channel into a offtopic channel
Okay, seems like we're done here correct?
yup
What's the most complete WW2 pack for Arma 3? I've seen several IFA3 packs on Workshop (IFA3_Lite, IFA3_AIO_Lite, IFA3_Terrains_Lite) as well as I44 Terrains. Every pack has some dependancies, too. Any guides or posts out there with some instructions? Appreciate the help
IFA3_AIO = AIO = All in one
I thought so, though the file sizes on Workshop seem a little misleading at first glance (AIO_Lite ~870MB, IFA3_Lite + Terrains_Lite ~3GB)
WS-Info = sucks, ignore it for 99% of the time.
IFA3 it is, then. Thanks! I've got some fond memories of I44 back in Arma 2, haven't played anything with similar theme in Arma since then
there was a mention in this channel? π€
ACE3 v3.10.0 released:
https://github.com/acemod/ACE3/releases/tag/v3.10.0
Any news about TFAR? Website expired?
IFA3 V22 is out:
https://forums.bistudio.com/forums/topic/190809-iron-front-in-arm3-lite-preview-versions/?do=findComment&comment=3214381
http://ww2ina3.com/wiki/index.php?title=WW2_Changelog#Preview_v22_-_2017-07-17
http://ww2ina3.com/wiki/index.php?title=I44_Changelog#Preview_v22_-_2017-07-17
nice!
@late schooner No news. Nothing happened. That's not TFAR's website it's the Domain of task-force-arrowhead the Arma group. Page will be back up next month
Ok
IFA3 V22 hotfix 1 is out
http://ww2ina3.com/wiki/index.php?title=WW2_Changelog#Preview_v22_hotfix_1_-_2017-07-19
http://ww2ina3.com/wiki/index.php?title=WW2_Download
http://ww2ina3.com/wiki/index.php?title=I44_Download
IFA3 V22 hotfix 2 is out
http://ww2ina3.com/wiki/index.php?title=WW2_Changelog#Preview_v22_hotfix_2_-_2017-07-20
IFA3 Preview v23 is out:
http://www.ww2ina3.com/viewtopic.php?f=11&t=169
IFA3 Preview v23 hotfix 1 is out:
http://ww2ina3.com/viewtopic.php?f=11&t=169&p=350#p350
RHS 0.4.3 released! https://www.facebook.com/478330008846664/posts/1716875361658783/
@night patrol you are totally in the wrong channel, you could try #arma3_questions or #arma3_troubleshooting but Im not quite sure how many people use PBOManager.
also "here" is disabled here. Would be rude to ping the few thousand members of the channel
ok
check out also #info_help_tips
thx
@night patrol PBO Manager is a VERY old tool, you should probably try some of the newer PBO tools
PBO Manager is good for quick unpacking and taking looks at a config, but else pboProject....
@hard jungle PBO Manager is good for quickly packing and get testing. pboProject is good for profiling, and running a check on anything before starting the debugging process.
New ACE3 release
https://github.com/acemod/ACE3/releases/tag/v3.11.0
I have no experience with arma 3 modding and i want to try to make a car or gun mod... What is the first thing i should do?
@scarlet mist get aquinted with your prefered modelling tool, and then make something that you can get into the game: like a chair, or a ammo box
Buy OFP CWC and then https://pmc.editing.wiki/doku.php?id=ofp:modeling:brsseb_lesson1
@everyone does anyone here know how to code .exe files. We have an Unreal Editor converter but it just needs another file version added to it that it can recognize and the ability to convert to another version. I know its not ARMA, but wondering if anyone is around. its for converting SWAT 4 maps and items to the version that Rainbow Six 3 uses. Same engine just different version. Someone created a converter for other file versions but its outdated. Since the program is already written and seems quite simple I'm wondering if someone wants to take a look. The source for the program is included and everything.
@verbal perch
First of all,
The everyone tag is disabled for a reason.
Second of all,
If you know its not arma go to the respective offftopic channel
hey there, joined the group because was curious
is there some active mod with community, kind of like tacbf before ?
it used to be active, but kind of went inactive a while back if im not mistaken
Completely wrong channel
if not, is there something for online play planned in mods or in progress ?
Please read description.
well yes im asking about the full modifications
if there are any in progress that focus on online play
You might be interested in Frontline
@cursive compass Thanks a lot
I double that notion
@waxen mountain most of Tacbf devs split up to work on Frontline instead. It's very similar, just runs a lot better
So I just got this idea... zeus vs zeus gameplay, enemy ai only shows up as friendly ai notices them.
I think it'd be insanely fun. Maybe even have it a team vs team effort, with each zeus coordinting their own platoon./
It'd turn it into a strategy game.
@long geyser Strategy is always welcome for sure
Yea. There'd have to be a budget too, with vehicles and troops having different costs. As well as a vehicle and infantry limit. Purchase presets for different squad types. But puchases could only be made at the beginning of the game.
Anyone know if there are any mods that change the factions to have Real Life Modern like, 2000's - 2020 gear?
And do any servers run them?
No replacement mod afaik, but there is CUP and RHS for example. Man more that add current date forces and equipment to the game
@ionic iris Check out both RHS and CUP, generally speaking, RHS is higher quality in their specific vehicles/weapons, but CUP has masses more content in terms of variety and such while still pretty damn good quality.
@north fern congrats on v25 release, screenshots look nice.
yep
RHS 0.4.5 was just released :)
https://forums.bohemia.net/forums/topic/183435-rhs-escalation-afrf-and-usaf/?do=findComment&comment=3263134
https://www.facebook.com/redhammerstudios
https://twitter.com/rhsmods
https://www.reddit.com/r/arma/comments/7qwfyt/rhs_045_released_physx_fixes_and_general/
I could be looking into it too much, but are the camouflage fatigues added in GREF as of late a hint of a Takistani/Middle East faction later on?
IFA3 Preview v26 - Second Wave - is out
https://forums.bohemia.net/forums/topic/190809-iron-front-in-arm3-lite-preview-versions/?page=65&tab=comments#comment-3264945
@462cidΒ cant see any problem in the logs. send me a screenshot and other info via PM
Unsung 3.3 echo just went live on Steam
http://steamcommunity.com/sharedfiles/filedetails/?id=943001311
All six public servers are updated
Changelog is mainly zeus upgrade and bug fixes.
Warning - mission makers! missions will need updating, in particular pre-placed jeeps, O-2 skymasters, UH-1s and ch47's will likely be underground in 3.2 version missions, and will need lifting up in the editor. this is because we fixed an issue with the autocenter property in those vehicles. Apologies for the inconvenience!
reeee
IFA3 Preview v27 - FallschirmjΓ€ger Update is out:
http://ww2ina3.com/viewtopic.php?f=11&p=449
wow really nice work kju
IFA3 Preview v28 is out:
http://ww2ina3.com/viewtopic.php?f=11&t=203
qui veut cree un serv arma 3 rp go mp
@long geyser English please, plus wrong place. Delete your message and post it in #looking_for_game
@boreal saddle i M french
I know, but these are the #rules
je sais, mais ce sont les règles
Please delete your previous message from here, as it is not in the good category
STP supprime ce message prΓ©cΓ©dent qui n'est pas dans la bonne catΓ©gorie
You can send the following message in #looking_for_game :
Tu peux envoyer le message suivant dans #looking_for_game :
Hello, are there any RP servers around here? I am looking for a game. Please send me a pm ( :flag_fr: )
@long geyser
IFA3 Preview v29 is out:
http://ww2ina3.com/viewtopic.php?f=11&t=204
Happy birthday IFA3, happy 8th of may, say hello to our 2 year anniversary devblog!
http://www.ww2ina3.com/viewtopic.php?f=11&t=205
Truly awesome kju. great work by you and your team!
hi there! i want to make my own mod for arma,but i need guides for adding tanks and static weaponry.can any1 help me?
@ivory flicker there are topics regarding to this on BIforums and the _makers channels on this discord for you specific questions related to different topics of modding
this channel may not be the right place to ask though
no harm done
my english
no problem just wanted to make sure
wh40k mod
ok so thats like huuuuge project that would need you to master all aspects of arma modding before you can accomplish it
alright thats a start
I see
well the different _makers channels are for questions like that
this channel is more to discuss the actual total conversion projects in general
well,i already have models.i only need guides to add them in-game
so,i dont know which channel i need x)
googling it yourself is faster
π
than me googling it
im from phone right now x)
also there is the Arma3 sample models you will want to look into for examples
yep,i already tried to add tank
the guys on your team should also be able to provide you with tips
nope π
which 40k team are you in?
theyve put stuff in game already
yep,i know
so they should know how to get you started with that too
mostly,i need only guides for static
there are no specific guides like that
but i dont see any on BI wiki
what you need is to learn to understand how the config.cpp and model,cfg work with the p3d model and how they work together in game
there are no exact step by step guides though
there are guides on how stuff works in configs and in model.cfg
sad
but that knowledge you need to apply to your specific need
and it is quite likely no one outside your team has the time to lead you by the hand to get it done because it could take from few hours to few days to teach the basics
so you need to learn a lot by yourself
by reading whats written about configs and model.cfg in the wiki and what questions have been answered on the BIforums
also PMCwiki has some good tips
and then the Arma3 samples are the basic starting point of hands on example
PMCwiki also has good procedure on how to set up the development tools and P:\ drive so follow those instructions first to the letter
specific small questions you can get answers easily to
big questions like how to put a tank in game, not so much
because the answer is few pages long and takes a lot of time to write
in any case good luck with the project!
thanks)
Unsung 3.5 update is released to steam: https://forums.bohemia.net/forums/topic/211600-the-unsung-vietnam-war-mod-30e-echo-released/?do=findComment&comment=3293123
@ripe vale will Play withSIX be updated by you guys or by them from steam?
I hope they will update
IFA3 Preview v30 is out: http://ww2ina3.com/viewtopic.php?f=11&t=212
The Community Factions Project team is proud to announce that CFP version 0.4.5 is now released. As always, the only requirement to use CFP is CUP. We hope you enjoy it. https://steamcommunity.com/sharedfiles/filedetails/?id=1369691841
I'm proud to present the first mod I've ever made, with most of a year's worth of mornings and evenings chipping away having gone behind it. Hope y'all like it and it can sit alongside a bunch of other cold war era mods on the go: https://forums.bohemia.net/forums/topic/218199-spearpoint-uk-armed-forces-1965-85/
@vivid agate this is the wrong channel and not allowed AFAIK
RHS 0.4.6 is live
https://twitter.com/rhsmods/status/1028809676568375296
https://www.facebook.com/redhammerstudios/posts/2113894578623524
Red Hammer Studios. 8,959 likes Β· 17 talking about this. Armed Forces of the Russian Federation | United States Armed Forces
Please report issues here: http://feedback.rhsmods.org/view_all_bug_page.php
@long geyser check PM dude π
Hello guys. Is there any tutorial for 3DEN dialog creation?
@stiff cipher this is the totally wrong place to ask. you could get lucky at #arma3_scripting
Ok, thx
Iron Front in Arma 3 - Preview v31: Project Quality of Life is out
Release thread: http://ww2ina3.com/viewtopic.php?f=11&t=222
Quick question; does RHS have a discord I can ask a question?
Getting an decal error on a mission post update.
@hearty beacon nope. use their issue tracker or forum thread
Found the issue - I was working a mission set up just before the RHS update - was number plate numbers / side hull numbers ... Had to delete the vehicles and save, then re-place vehicles down. The updated vehicles fixed my issue π
Errr for an FYI - I was getting \rhsafrf\rhs_decals\dataumbers\2_ca.paa not found error. The number would change on restart of the mission.
Classic new update breaking prior version mission.
@hearty beacon please use feeback.rhsmods.org
we have no such thing as public discord
Rg that PuFu - was issue my end. Sorted now.
Lord PuFu
?? no lordship here, and i always have a tooth for anyone who has sir, lord etc as part of a fucking nickname
even sir David Attenborough?
even lordjarhead
damn, so mad
π
Iron Front in Arma 3 - Preview v32: Project Quality of Life II is out
Release thread: http://ww2ina3.com/viewtopic.php?f=11&t=228
how can i make custom mod packs?
What do you mean?
How to make mods?
or how to pack mods together? And why would you do such a thing?
You could use Arma3Sync or Swifty for that. Or make a collection on the workshop.
But I don't see why you want to pack them together. Just leave the mods seperate and let your people get them
either way that's #arma3_questions not #arma3_total_conversion
thx
hello guys, i used DSUtils to make a .bikey for my mod pack, when i join my server get disconnected after 10 seconds with the message "session lost" i dont know why
@neat nacelle better ask in #arma3_tools
all right π
@neat nacelle
Modpack...?
π€
@hard jungle Just some life stuff. Don't worry. It's all legit
Iron Front in Arma 3 - Preview v32: hotfix 1 is out
Changelog: http://ww2ina3.com/viewtopic.php?f=11&t=228&p=567#p567
Question: Would anyone know where would ace_nouniformrestrictions be on game addon options.
Ahhh I keep getting that but no clue how to fix. @lilac pollen
getting what?
Fixed the issue haha
@valid stratus
No links without description please
does that count as a total conversion?
It does not.
Does anyone know if there a guide on how to add gear ingame?
@errant hearth what do you mean? (and are you sure this is related to #arma3_total_conversion ?)
To be honest with you @boreal saddle 100% of the time I don't know where to post stuff so I just take a chance man.
Trying to put gear ingame mod wise, But don't know how to.
@errant hearth I am no administrator, but I wasn't sure what you were meaning either. As for the channel, I am not sure either, so far let's say it can be this one, this is at least related maybe the "best" would have been #arma3_config , yet I am not sure of this advice)
Anyway! Via mod, you want to add geae (items?) to already existing units.
While I am not a modder, maybe you could add an init EH to a soldier's parent class (not civ) and add the item (or directly on "Man" and check if side this != civilian) but iirc to do this properly and be compatible with other mods you would need CBA.
I leave you to the experts here π
when in doubt #arma3_questions
also as Lou there pointed out you have to be more specific about what you want to do. But it would be best to continue quesitoning about it on #arma3_questions or if its new models then perhaps #arma3_model or if its add gear on units then #arma3_config
So I have a question. I have IFA3 installed and when I go to the loadout menu, I get a bunch of overlapping text. How do I fix that?
@wind cedar what other mods active?
CUP Terrain Core, Achilles, CBA_A3 and ACE
Why TF would one run 100+ mods...?
holy crap... 0_o
Dose anyone know any good ww1/2 conversions?
@storm edge IFA3, FoW, CSA38. best check the WW list from Gunter in BI forum
Unsung Fox is uploading to steam workshop now. Should be ready in about 10 minutes.
http://svn.armanam.eu/ftp/eggbeast/unsung/docs/Credits/UNSUNG_3.0f_Changelog.pdf
WW1?
@long geyser is there a question in there?
WW1
better
and/or missions to go with them
aand no
Thanks teach, have an apple
or wait there may have been one on the BI forums
but not sure if theres been any recent development
@ripe vale steam workshop search is a bit silly, it's hard to find the mod if the search phrase is "unsung"
not sure if that's because of the underscores in the title or not
Use google
Iβd just use the workshop id but others might have a hard time finding it
Neither unsung nor Vietnam shows it in steam search page 1
Itβs just a suggestion to improve π
Great mod btw!
maybe after this winter sale valve will have enough money to improve workshop searching π
Fat chance on them improving anythingβ¦
The Steam chat interface update was such a big surprise to me, I thought they forgot they even had a UI
i dont use steam interface to search for anything
try finding how to make a collection on steam, inside steam app
it's darn near impossible
every time i want to make one i have t ogoogle how t odo it
if you type steam unsung mod, it will find it in the first hit
no point tryingto fix the steam app
as it fails for literally everything
the problem we have is our mod has a descriptive title - the_unsung_vietnam_war_mod which is necessary, BUT the steam workshop insists on creating the workshop mod folder bay the same name rather than say @unsung and ofc it makes it impossible to search it in the title search
but we need the descriptive title
so it is what it is, a compromise
We changed to βSFP: Swedish Forces Packβ to get good matching for both the abbrevation and βswedishβ
you have spaces in your title? how does tha taffect the modfolder name?
Works just fine
The spaces improves the matching
That would be my suggestion
Since it can match per word
Instead of partial
Based on our limited testing
Iron Front in Arma 3 - Preview v33: Project Quality of Life III is out
Release thread: http://ww2ina3.com/viewtopic.php?f=11&t=236
IFA3 - Red Devils & Desert Rats Update - Devblog #3 is out
It focuses on weapons animations and new or refactored gameplay features. Enjoy!
(timestamps are available in video's description)
https://www.youtube.com/watch?v=EsvHn6JGNgA
You can also find our daily promo image tour until the release in this channel:
https://discord.gg/Fqh955a
0:44 British weapons animations 4:20 Bayonets system (new) 12:05 Rifle grenades (updated) 16:05 White phosphorus grenades (new) 19:15 Flamethrower (updated) ...
Hi all, i want to show the headgear, the backpack and the vest with a ghillie, i search in the config.cpp but i can't find the line or a link to show the gear or not.
If anyone can help me thanks !
@tribal skiff wrong channel. #arma3_config would be the right place.
Okay thanks
What counts as total conversion? Also mods that overhaul a the gameplay with role-playing characters etc?
I'd say so yea
I noticed that many mods have their own image and description set up which is readable in the ARMA launcher and the game itself. I've found some mod.cpp files, copied one, changed the wording, and tried to add it to my own mod...but it doesnt show up...what else do i need to do to add this sort of label to my own mod?
Oh. Very good
IFA3 v34, known as Β« Red Devils and Desert Rats Β» is out. This is not an April fool. Have fun!
http://ww2ina3.com/viewtopic.php?f=11&t=238
How can I protect my addon from theft?
ultimately you cant.
Iron Front in Arma 3 - Preview v34: hotfix 1 is out
Changelog: http://ww2ina3.com/wiki/index.php?title=WW2_Changelog:_Preview_v34_-_2019-03-31#Hotfix_1
Server admin patch (17 MB)
http://ww2ina3.com/wiki/index.php?title=WW2_Download#Hotfix_1
Make sure to delete all bikey and bisign from IFA3 first (use agent ransack tool)!
PS: This is still no April fools joke. πΊ
IFA3 Preview v35 is out: http://ww2ina3.com/viewtopic.php?f=11&t=239&p=760#p760
Make sure to check the new recommended community work pages on our wiki:
http://ww2ina3.com/wiki/
Changelogs:
http://ww2ina3.com/wiki/index.php?title=WW2_Changelog:_Preview_v35_-_2019-04-13
@atomic iron make something, that if someone copies it, he wouldn't have the idea of how to make it better and unltimately it will fail in his hands. XD
@raw crest #creators_recruiting might be the best place to ask. And if you want someone to be interested in what you want to do you should explain it in your post rahter than make people ask.
sure, i always get into the wrong chat here XD
Can ACE load outs be imported into the normal system?
IFA3 Preview v36 is out: http://ww2ina3.com/viewtopic.php?f=11&t=243
Make sure to check the new recommended community work pages on our wiki:
http://ww2ina3.com/wiki/
v36 changelogs:
http://ww2ina3.com/wiki/index.php?title=WW2_Changelog:_Preview_v36_-_2019-05-22
So I'm new here to the discord and arma modding in general, I used to do alot of Kerbal Space Program modding before I became a truck driver. In the future I'd like to build and pay a team to help me out with making a mod I've always wanted to see. I have alot of experience with blender, photoshop, sculpting programs etc.... but know very little of coding or actually implementing these into arma 3, I'm willing to pay those that help out, this is a project I'd like to start when I start local driving and have more time at home
My idea was to make a horrors from the void mod, basically various entities to drop in the woods like skinwalkers and things like that, the last time I was home I got bored and decided to crudely sculpt one such entity based off a few pieces of concept art from a reddit page
Also not sure if this is the right channel to post this in
Tthis channel is rather slow but usually total conversions are bit more complex than that but possibly your idea could expand into full total conversion one day.
For ideas and concepts talk #game_design might be the most appropriate place to spitball ideas and how feasible they are. #creators_recruiting is place you can promote your project and what kind of help you need with it.
The payment part is a bit tricky as work done in arma tools can not be monetized and honestly paid work is often not worth the money. What you really want is skilled and enthusiastic people who join your project because they like the idea and want to actually make it and not just spit together some code that barely works to grab your money. This is a hobby afterall.
To fully realize new creatures you would require someone to animate them and create new moveset configs for them. Possibly add new behaviour system and combat mechanics so it is not by far an easy task.
I would suggest you first flesh out the idea with some models and general plan of how you would like the whole addon to work and then present that on the BI forums and on this Discord, who knows you might find people who like the idea. @long geyser
https://steamcommunity.com/sharedfiles/filedetails/?id=1776428269
I guess this counts? π
Oof
with the support of other's, and the help, i have began working on a dieselpunk mod for arma 3, i am looking for new players, and devs,
we have a decent bit made
and quite a bit more planed
π Good luck. Always interesting to see projects in more alternative themes.
I'm not sure this is the correct location. but I was wondering where I could find the files for the Tanoa Campaign. I would like to redo it and use RHS mods to replace the vanilla content.
It is not. #arma3_scenario would possibly be the right place to discuss mission related things.
Thanks @hazy mist
This is not that kind of conversion channel.

Hi, what is the required lifetime for βfunctionβ and βdataβ in extension callback? Until EHs is processed? Or itβs make copy inside RegisterCallback?
Thx
The channel for that is #arma3_tools or #arma3_scripting btw
Hello there!
I just joined this community, I'm considering buying Arma with the sole purpose of modding it, is the game easy to mod?
I've worked on some mods, so I know some XSI and texture editing, but I'm curious if the modding tools require programming knowledge
@maiden ermine do you mod this game?
yes
you are probably in the wrong channel
Discussion about total game conversions (aka overcomplex fully fledged modifications)
It's not a good idea to jump into the biggest, most hard to do thing that exists in the armaverse right away with 0 experience in arma modding
Oh well
yes you probably require programming knowledge. But more for scripting than the modding tools
If you knew me you'd know I kind of do the impossible with my mods π
people release their assets? scripts or models
or they mostly keep them
Arma is definitely easy to mod.
But the learning curve is as steep as for playing the game itself
Well if people make mods, then they have to release it. Otherwise not much sense in making a huge mod right?
scripts can be viewed and unpacked by anyone. Models cannot be edited when packed up into a mod. And very few people release their source material
Right, "source material". Ok good to know
I just thought it would be wise to ask around before getting into this, and yeah, for some communities it's common to release their source materials but I guess this is not the case
Arma community has a big problem with people simply taking other peoples stuff, modifying it, and pretending it's their own or even selling it.
Guess that plays into why few people make their source material accessible
Yeah it's a shame. More open source stuff would help everyone IMHO.
No it's not. But also server monetization (which can be legal) counts as selling stuff IMO.
Also using free and even bought source assets can be problematic as often things on 3d model stores are ripped from some other game. That is also not tolerated.
So no "garrysmod anything goes" here.
Right
Ok so, what I'd like to do with the game
is turning it into a Sci Fi, RPG (inventory, perhaps leveling system) and creating my own server for the mod perhaps
I'm already renting a server for Battlefront 2 (I mod classic Battlefront 2 π , working on a total conversion for it to make it look "Remastered")
is that possible? in your opinions
Well if you do original work then why not.
everything you can imagine is probably possible (though maybe with VERY bad performance :D)
If you however would like to do a mod in some known IP, make sure you're allowed to do so. For example Star Wars IP has blanket "don't use this in anything" statement from Disney.
Well, I saw SW mods for ARMA
but, let's say for the sake of argument, that I'd create a generic Sci Fi world, not Star Wars.
Does not mean they are legit and could be DMCAd at any time
are you guys modders?
Oh nice, I'd like to know some specific info before buying the game
Armas terrains are for surface action. Imo it does not fit well for mimicking empty space
does it have water
Yes
maybe you could do invisible water
No
and have the characters floating
Too much stuff does not work under water
I see
And there's still sinking.
But that's just my opinion
But I've explored some of the options
Nice, ok got it
how about inventory? leveling systems
I won't share a link here, but you can find my mods on Moddb
Many game modes use some sort of levels
I'm working on the SWBF2 Remaster Project
Awesome, well that's interesting for what I had in mind
Well SW will likely not open doors for you. Since Disney and the ripped model problems the few big SW mods have had
Indeed. Which in turn got all SW stuff banned here.
And then came the blanket statement from Disney that SW IP is off limits.
So in official BI platforms you could not share that
Right, so is it hard to create a new world, and creating a server for your modded map?
If I had to start somewhere I'd start with a MP working world
Does the game support downloads for clients? or do they have to download my mod from the web and then join the server? @hazy mist
They would have to have the mods installed first to join yes.
However the launcher can download mods from steam workshop
Ok, what's the name of the modding tools? I'd like to check them out
are they easy to use? modding bf2 is a pain the modtools are outdated and unfinished
Well Arma Tools is the steam package.
You'll find same swamp here
Most things have community made helper tools though
Learning curve is quite steep with the Arma workflow. It gets easier after a year or two
I work outside the official tools as much as I can.
Modeling or terraining?
Installation + terraining
Youtube tuts are very mixed bag. Model side has some good ones but terrain stuff is bad
I work in blender
Arma has its own model format p3d
If you can export fbx it doesn't matter what the program is.
Though I like that I can export P3d from blender straight with community plugins.
I guess most people here use max or blender
At least that's my impression
Few maya and c4d users
For terrain basics PMCwiki has the best steps to get started with foolproof tools and dev environment setup.
What HorribleGoat was alluding to is, even if you 100% create a Star Wars unit from scratch, it is still prohibited as it is Disney's IP and they forbid it. This means, you will not be able to advertise nor speak about any aspect of it on a Bohemia Interactive site (like this one). Additionally, it will not only earn you a ban (from this site and all other Bohemia platforms), you may also be permanently game banned as well. Then to top it off it will be reported to Disney legal dept. for IP theft. Oh, and dont forget Steam ban.
Β―_(γ)_/Β―
You can always ask Disney for permission though. Not sure how that goes or is done, but it should be possible.
I guess you can do what you want but I would reread what @harsh forge posted... that included "This means, you will not be able to advertise nor speak about any aspect of it on a Bohemia Interactive site (like this one)". What gmod does - with its 99% ripped models is irrelevant to discussions on the official ARMA 3 discord
Gmod is the festering wound of stolen asset modding basically. "Because people just want to have fun"
make your own stuff or ask for permission. simple as that. π
IFA3 Preview v38 is out: http://ww2ina3.com/viewtopic.php?f=11&t=256
Make sure to check the new recommended community work pages on our wiki:
http://ww2ina3.com/wiki/
v38 changelogs:
http://ww2ina3.com/wiki/index.php?title=WW2_Changelog:_Preview_v38_-_2019-09-12
Make your voice count:
Drop your biggest annoyance, or your yearning toy, or your brilliant idea into the Suggestion Box at https://suggestionbox.ww2ina3.com/ today!
Don't miss out voting on already listed items to help prioritize the war effort soldier. π
PS: You can use your discord/twitch/github account.
@north fern I think the suggestions website is broken 
Proxy Error
The proxy server could not handle the request GET /.
Reason: Error during SSL Handshake with remote server
Catsy - Today at 4:11 PM
I will check this evening
Oky
@hazy mist how is frame even remotely stable with all those high buildings? and structures
I recall frames drop drastically when you make AI walk on stuff above ground level
Adding on to statements above as I just wanted to make a comment about it.
You can ask for permission to use another companies assets or βunitsβ per say but typically youβre looking at a few dollar signs. Iβve tried to do it before with a few companies however, not everybody is as lenient and willing as others. Plus it takes a very long time and by the time I got permission from one, I didnβt want it anymore because I lost interest. To me, asking for permission is not worth it. I just donβt bother using any models etc from multi billion dollar industries because, well, itβs not worth it.
Never understood why some creators here had a problem with others using their mods in missions without permission though. I mean, you are using BI tools, using BIs platform, and creating something that you post freely to an open community. As long as someone doesnβt claim it as their own that should never even be a problem but it is which is weird lol
using their mods in missions without permission though
I havent heard of people using mods without explicit permission being an issue by itself, Is there something else to the story that you didnt mention? @unique yoke
Like, Life @west rune ?
USAF has a license dedicated to preventing the use of their mod online. Which makes 0 sense to me. Why post a community driven mod and then prevent people from using it the way they want.
Without permission I should say
USAF has a license dedicated to preventing the use of their mod online.
where did you get that from? They don't.
I was thinking more along the lines of anzus, but ya life in general fits @boreal saddle
Their license forbids modification and redistribution. Not use.
And yeah ^ that sounds a lot like you misread something in the license G0D
Hmm I may have misread it, but somewhere in there it does state that permission is needed to use the mod in any co op/online play last I read
Could be wrong, it may have changed
But that was one of the reasons I never used it.
Itβd be like selling someone a car then telling them you can turn it on but you canβt drive it anywhere
Id wager you have misunderstood the license
can post links to pictures