#arma3_total_conversion

1 messages Β· Page 2 of 1

halcyon grotto
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Growler ITV perhaps

long geyser
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Of course little finger knows all about it already.. dammit πŸ˜›

tawdry helm
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There it is

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MRZR

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More up-close stuff coming soon. Gotta adjust some stuff first

halcyon grotto
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Close haha

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Looks good mate better be OP offroad πŸ˜›

elder parrot
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Looks like a combination you would use when your golf course is too big

north fern
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Bohemia Interactive Forums

Page 1 of 18 - Iron Front in Arm3 LITE - preview versions - posted in ARMA 3 - ADDONS & MODS: COMPLETE: Already familiar with Iron Front LITE, jump directly to whats new below.Want to contribute, go straight to how to participate. PrefaceThis project has the agreement of all involved parties:AWAR (developers of Iron Front)X1Software (managing director)Bohemia Interactive (engine licensor)DeepSilver (publisher) Logo by LennardTrailer by EvroMalarkeyTrailer by Metalvenomhttps:...

whole trail
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congrats kju!

north fern
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@whole trail thanks buddy πŸ˜ƒ

gloomy mortar
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@north fern congrats! a question - do you plan some bomb aiming mechanics?

north fern
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IFA3 v12 hotfix 1 - will be on steam soon:
https://mega.nz/#!dllUDYoJ!iZvhCkUBfKYCzgnluceSA1rHSkiD8zn_Ut_LQZzA4aU
https://drive.google.com/file/d/0BxCtRuGyHyGOZXRXdUNDcEJkNDg/view

Changes/fixes:
~ Added: partial Polish translation thanks to Zygzak191.
~ Added: backwards compatibility pbo with specific infantry textures in LIB\ namespace (low quality).
~ Fixed: MuzzleSlot definition of LIB_M1903A4_Springfield.
~ Fixed: T34-76 - AP shell tracer was black instead of green.
~ Fixed: SPG Crew cap has no headphones but show their shadow.
~ Fixed: Tank crew cap wrong color.
~ Fixed: US tank crew helmet visible in first person.

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@gloomy mortar thanks! best ask in our discord as I have too little idea of that πŸ‘Ό

jagged arrow
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Some of you guys might know it already, some don't, now official:

A3-2017mod is canceled/scrapped/torned apart/aborted

Statement and Reasons, why we came to this conclusion, can be found on

http://2017mod.com/

meager surge
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Sad news with 2017 mod, I was looking forward to it, good luck in the future guys

elder parrot
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good luck, but i predict that it will never work out with UT either. A step from a mod to a full game is huge, and often totally underestimated.

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the amount of work you have to do in the art and sound department alone is gargantuan... compared to fiddling about with some arma stuff.

hybrid thicket
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there is a lot of stuff that can be bought with money though

jagged arrow
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@elder parrot Who said, that we move 2017 to UT?! oO We will NOT do that (we also mentioned that clearly in our announcement).

north fern
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Several (more known) arma modders have moved to UT engine; could be usefult to have a chat with them about the transition, challenges, opportunities and benefits.

jagged arrow
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Yep, thats always a benefit (+Yeah, we are in contact with a few)

elder parrot
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im talking about work in general. Starting from scratch once again (iirc you used a fair share of A2 assets as base?) is even bigger

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ive heard of several teams (not just from arma) go start on something in Unreal... and never to be heard of again

north fern
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SaOk is still at it; smookie is another one I know

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(not saying moving to UE4 or another engine hasnt its own downsides and problems)

jagged arrow
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If you don't know, what you have to deal with -> Your fault for not informing enough πŸ˜„

frail sierra
north fern
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hollow pilot
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...

north fern
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(f**k - sorry everyone)

long geyser
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pls

spice junco
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...

thorny ginkgo
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what happened

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D:

coarse quarry
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y

long geyser
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why @everyone

silent gorge
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you monster

thorny ginkgo
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jesus, relax @spice junco

hollow pilot
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kek

grim latch
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cause he copy and pasted probably. calm your tits

simple jackal
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Why bring me here

long geyser
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hello

candid scaffold
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Lel

gentle reef
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who summons me 😠

long geyser
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this is the most social we have all been

barren moth
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...

cerulean mauve
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someone @ everyone'd i think?

hollow pilot
feral marsh
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???

silent gorge
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hello friends

spice junco
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@thorny ginkgo NO

long geyser
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hi

candid scaffold
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0-100 real quick

cerulean mauve
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rip

feral marsh
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big newday or I got added in error

frank gull
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Hi everyone

real junco
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Ayye lmao

spice junco
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THIS IS NOT OKAY

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I DEMAND JUSTICE

vital fox
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wtf??

feral marsh
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lol, massive mistext

frank gull
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420!!!!!!!

meager surge
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Once rang the bell can't be unrang, go kju for waking everyone up :D
Jaska has took it well at least ....

candid scaffold
surreal frigate
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i though someone sent me a message and wanted to chat with me.. but no,... its just @ everyone... forever alone 😦

cerulean mauve
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:/

surreal frigate
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πŸ˜‚

spice junco
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@surreal frigate ayyy git rekt m8

frank gull
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Hahaha, it's just everyone

surreal frigate
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πŸ˜‚

coarse quarry
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feels bad man

wanton condor
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did what I think happened, just happen

candid scaffold
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KEN BONE IN DA HOUSE

barren moth
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thats one way to wake up a channel...

wanton condor
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ayo whats good with the climate change policy

candid scaffold
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So how's everyone's day going?

frank gull
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Alright! Cya arma friends

surreal frigate
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imagine if they had @ everyone on twitter or FB

frank gull
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Working

sonic pelican
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you dare summon us

surreal frigate
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kek

untold gust
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You rang?

hollow pilot
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watch as all hell breaks lose

long geyser
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okay, i spose. you?

candid scaffold
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New phone who dis?

gritty kestrel
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that's how you bury an announcement πŸ˜„

frank gull
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Hey it's me

hollow pilot
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kek

surreal frigate
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πŸ˜‚

frank gull
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Kappa

austere pewter
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Lol @north fern

thorny ginkgo
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@north fern Might want to respost your notification after this πŸ˜‰

hollow pilot
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hahahaha

sleek nest
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Alright, who is selling pitchforkes.

surreal frigate
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@gritty kestrel six feet under πŸ˜„

frank gull
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@north fern Hi

spice junco
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@north fern

harsh forge
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Alright, enough folks.

hollow pilot
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;-;

unkempt void
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Hola

candid scaffold
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Never β€’_β€’

crystal osprey
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nothing importent going back to my loneliness

spice junco
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deez mentions

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got em

candid scaffold
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who wants to play Arma with me later?

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I want to make a new video

spice junco
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playing arma in 2016

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lul

frank gull
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Peace out guys! May arma be with you!

sonic blade
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@north fern with more powers come more responsibility πŸ˜‰ aka @ everyone hell of notices

coarse quarry
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you all should probably move to a diffrent chat

hollow pilot
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Β―_(ツ)_/Β―

harsh forge
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..Ban Hammer at the ready...

surreal frigate
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whoa

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extreme

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no ?

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then ban me

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i dont want to be here

crystal osprey
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that escalated quickly

untold gust
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#everyone matters

tulip trail
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They should really add a subscribe @ everyone button for every channel

candid scaffold
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Ban? Why ban?

surreal frigate
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threats really

long geyser
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#blueformatters

surreal frigate
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threating users

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blah

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go ahead

hollow pilot
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or people should just not use @ everyone no? πŸ˜‰

spice junco
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why not

long geyser
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to be honest this has been quite fun

spice junco
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just use @everyone everyday

hollow pilot
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rip

long geyser
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MAKE BLUFOR GREAT AGAIN

feral marsh
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lol

spice junco
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It doesn't work for regular users

crystal shell
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You can disable @ everyone notification in your discord settings for anyone who needs it πŸ˜ƒ

long geyser
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everyone should be only for mods and admins

tulip trail
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@crystal shell but I want per channel crying in binary

runic veldt
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lol poor kju

harsh forge
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4,999 notifications

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πŸ˜‰

surreal frigate
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then blame whoever did that DO NOT make threats to users thats not right

thorny ginkgo
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that plug

hollow pilot
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#shameless

harsh forge
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@surreal frigate Was I speaking to you? I don't believe I was.

surreal frigate
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sure now you want to be right when you werent

untold gust
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bruh

feral marsh
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going back to work. was fun, #whenmasstextgowrong

hollow pilot
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#whenmasstextgoessexual

sonic blade
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looks at @candid scaffold while his shiny banhammer is starting to glow ...

coarse quarry
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ooo

hollow pilot
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can i haz hammer?

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mine has lost faith in humanity

candid scaffold
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Looooooool

naive sparrow
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Wtf

surreal frigate
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thats how you do it

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ok guys lets move on

naive sparrow
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No, we must never forget

harsh forge
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I've already messaged you @candid scaffold

dusty rapids
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I'm an everyone

sonic blade
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  1. annoying name 2. ads alike spam 3. link to suspicious giveaway on twitter 4. bad timing 5.stars position aligned
thorny ginkgo
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Getting twitter followers is a risky business

hollow pilot
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kek

wintry field
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Brace yourselves everyone is coming

hollow pilot
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its a trap

candid scaffold
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Lol people here don't appreciate a giveaway xD

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If u don't want to join don't join easy

long geyser
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@thorny ginkgo Your dude looks like the devil

sonic blade
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feel free to post it in #offtopic_arma (and not repeatedly spam it) ...

candid scaffold
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I posted it once xD

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My mistake

hollow pilot
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rip

sonic blade
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as long as it's legit and not malware infested surprises it will be fine ...

candid scaffold
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It's perfectly fine

sonic blade
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they always said that πŸ˜‰

thorny ginkgo
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Already looked, can confirm farming followers

hollow pilot
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who would admit to spreading malware D:

thorny ginkgo
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πŸ•΅

candid scaffold
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How else does someone make followers?

thorny ginkgo
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$$

hollow pilot
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kek

sonic blade
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by providing useful interesting content which attracts audience ?

candid scaffold
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U pay for followers?

sonic blade
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by making cool stuff which people can use play enjoy w/e

thorny ginkgo
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I've never used Twitter @candid scaffold

sonic blade
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or just by being funny @hollow pilot

hollow pilot
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thats how i got mine πŸ˜„

candid scaffold
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I try D:

sonic blade
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anyway, time to disperse to correct channels πŸ˜‰

hollow pilot
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o7

long geyser
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I was taged here. Can't find the tag.

sonic blade
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nothing to see here @long geyser move along someone just mistyped πŸ˜‰

spice junco
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@long geyser Some guy did @/everyone

long geyser
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Ahhh... (forever alone) πŸ˜›

fossil basin
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Omgad someone highlighted, this is just terribel jk I saw it

neat ferry
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you rang?

frozen cosmos
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?

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ooh. rite

eternal briar
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Sigh... Did someone @everyone again? lol

long geyser
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ye

eternal briar
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Fkin newbs

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I bet it was @silent gorge or @runic crag πŸ˜›

silent gorge
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Waaaaaaaaaaat

young herald
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rotary

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sry pressed F3 for search function duckandcover

hard jungle
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press alt+f4 to disable everyone mention alert

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ffs........

long geyser
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RHS is broken in latest version

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flooding .rtp with misc crap

blissful rain
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@long geyser can you be any less specific?

long geyser
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Spamming config-errors @blissful rain

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We're fairly sure it's RHS.

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As when we removed RHS from the init of the server, problem appeared to go away

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This is part of the log dump

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23:32:28 Warning Message: No entry 'bin\config.bin/CfgWeapons.Single'.
23:32:28 Warning Message: No entry '.scope'.
23:32:28 Warning Message: '/' is not a value
23:32:28 Warning Message: Error: creating weapon Single with scope=private
23:32:28 Warning Message: No entry '.displayName'.
23:32:28 Warning Message: '/' is not a value
23:32:28 Warning Message: No entry '.nameSound'.
23:32:28 Warning Message: '/' is not a value
23:32:28 Warning Message: No entry '.type'.
23:32:28 Warning Message: '/' is not a value
23:32:28 Warning Message: No entry '.picture'.
23:32:28 Warning Message: '/' is not a value
23:32:28 Warning Message: No entry '.Library'.
23:32:28 Warning Message: No entry '.libTextDesc'.
23:32:28 Warning Message: '/' is not a value
23:32:28 Warning Message: No entry '.model'.
23:32:28 Warning Message: '/' is not a value
23:32:28 Warning Message: No entry '.simulation'.
23:32:28 Warning Message: '/' is not a value
23:32:28 Warning Message: No entry '.fireLightDuration'.
23:32:28 Warning Message: '/' is not a value
23:32:28 Warning Message: No entry '.fireLightIntensity'.
23:32:28 Warning Message: '/' is not a value
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Everytime we start the mission we get that.

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@blissful rain

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Will need more testing to confirm and verify

jagged arrow
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Sounds more like, that a wrong Classname was taken/used.

blissful rain
long geyser
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@blissful rain Confirmed

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it is related to RG-33

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and M1 series

blissful rain
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and i need to ask you again to make a ticket on feedback url

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@GeekyGuy5401#9206 and attach the rpt and any other info

leaden herald
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whole trail
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again, congrats kju!

signal hedge
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yeah nice work @north fern & IFA team

north fern
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much appreciated @whole trail and @signal hedge 😊

blissful rain
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πŸ‘

grim latch
harsh forge
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πŸ‘

dense birch
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What exactly is allowed to be posted here? :)

jagged arrow
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Discussion about total game conversions (aka overcomplex fully fledged modifications)```
harsh forge
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It's under the channel topic in all channels. On mobile devices, swipe from the right to see them.

dense birch
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Thx πŸ‘

sonic blade
heavy lake
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@RHS is there a guide for the nuclear 9P129 on how to trigger an internal explosion of its missile? Or should I just check the pbos for the fnc?

hybrid thicket
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[_pos,_yield] call rhs_fnc_ss21_nuke;

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first param is position, second is power of explosion

heavy lake
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awesome thanks @reyhard#3251

leaden herald
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whole trail
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go kju & team! congrats again.

north fern
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cheers πŸ˜ƒ

candid kettle
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Oh my god US winter uniforms! Kju + team I LOVE YOU

north fern
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best combined with:

#
It's a submod which proposes a series of textures designed to complement Uniforms, Helmets, Caps, Vests, Bags, Insignia and other little things, and vehicles, for IFA3 LITE based on WW2. 
All the factions found with the Iron Front in ARMA III conversion LITE mod (IFA3 LITE) are concerned ; it includes: 
- Heer, Luftwaffe (including Fallschirmjager), Waffen-SS, ROA Uniforms, Equipment and vehicles ; 
- Soviet R-KKA, and VDV Uniforms, Equipment and vehicles ; 
- US (1944) Uniforms, Equipment and vehicles ; 
- Polish (1944) Uniforms, Equipment and vehicles ```
http://steamcommunity.com/sharedfiles/filedetails/?id=773314286&searchtext=
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It includes units from the early campaigns up until the later stages of the war. 
Also winter units are included. ```
http://steamcommunity.com/sharedfiles/filedetails/?id=823581498&searchtext=
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And Faces of War obviously plus CSA38 πŸ˜„

long geyser
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may i ask, what has this to do with a total conversation?

hard jungle
harsh forge
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πŸ‘

whole trail
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congrats on the release.

bleak vine
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hi. anybody knows if there's a way in ACE to disable RHS warning without installing compatibility pack?

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compatibility pack is for modules I don't have installed in ACE, so I don't need it (I can't even use it without those modules)

blissful rain
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what RHS warning?

bleak vine
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"you're not running rhs compatibility addon" warning

hard jungle
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it is easier to use the compatibility addon even you don't need it than to wrap your brain around to remove the warning

bleak vine
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but compatibility addon is for ballistic/repair/refuel modules

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I don't want those modules, but it requires me to install them :/

mellow hawk
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make a config patch and overwrite it, and its gone

bleak vine
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oh, thanks

long geyser
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@blissful rain Does RHS allow people to remove mods and add to a units personal mod pack with permission?

blissful rain
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@long geyser - what do you mean by "does RHS allow people to remove mods"?

long geyser
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Oh the unit I am in wanted

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the MK 18 MOD 1's

mellow hawk
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@long geyser you cant rip content from RHS and put to your own mod and redistribute, if you want MK 18 or any rifle from RHS you can make your mod to require RHS to work.

long geyser
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k

blissful rain
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you are allowed to use only the pbos you need, but don't expect to work as it should. You are not allowed to redistribute it however with modifications. You can add it to a personal mod pack however...

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@GeekyGuy5401#9206

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@mellow hawk

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^

long geyser
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@blissful rain If the modpack is for a unit?

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As in a personal "groups"? modpack?

maiden apex
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What he means is not permitted to modify the contents of RHS pbos and repack and redistribute the modified .pbo, or take contents out of rhs .pbos to pack in to a new file. You can take a whole, unaltered RHS .pbo from the RHS modfolder without the ones you don't need, but the .pbo probably wont work standalone because most files have various dependencies on other files in RHS

long geyser
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Ah so you can take the MK 18 mod 1's pbo

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and use it in a simple @folder

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but not de.pbo the file

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and then repack it.

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Only using the ones we actually use.

candid yacht
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That, and no guarantees that the MK 18 MOD 1-only PBO will work since it may call files that are in other RHS PBOs

long geyser
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So I'd need to de.pbo the file

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to find it's dependencies?

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then add the required dependencies?

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whatever those .pbo's are.

candid yacht
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See da12thMonkey's answer

maiden apex
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the mk18s are in rhsusf_weapons3.pbo, but they are configured in rhsusf_weapons_c.pbo and require various texture files from the regular m4s in rhsusf_weapons.pbo

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you could probably take weapons and weapons 3 and write your own config file and

long geyser
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Would just using the dependecies reduce the size of our mods pack?

maiden apex
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weapons_c.pbo has a lot of dependencies because it points to all weapons in the mod. Hence why i said it's not easy to just take one or two pbo files

long geyser
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The old sound processing system is being used

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They want the new sound-processing system that BI uses

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which I believe RHS uses?

maiden apex
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yeah, but also weapon sounds have their own .pbo and that's quite a big one since it contains lots of audio data for almost everything in the mod

blissful rain
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again,

  1. you CAN use whatever .pbos from the ones provided
  2. you cannot reverse engineer and extract only some of the data from the .pbos (as in a single weapon)
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@long geyser ^

long geyser
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That I understand but can you open the pbo?

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To check it's dependencies?

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"What it references"

blissful rain
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no

long geyser
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Okay.

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So which file has the MK 18 MOD 1 stored?

blissful rain
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you do understand that it is a total conversion and a such the files for a single weapons are "stored" across a number of different pbos

long geyser
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Hmmm.

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This unit I am in has repacked a lot of the pbo's

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to a new mod folder

blissful rain
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not allowed

long geyser
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And they are "resistent" to change.

blissful rain
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repacking implies unpacking

long geyser
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To be honest I don't know if they had permission from all the mod owners.

blissful rain
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what unit are you in then?

long geyser
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4thmrb

blissful rain
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link?

long geyser
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Personally I think mod repacking is a pain in the a-hole

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As updating it is a pain in the a-hole.

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They told me they "keep their private modpack secret"

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Which I do not personally like.

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I've already withdrawn my join request.

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"Process pending"

blissful rain
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do you know what that pack contains?

long geyser
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Nope.

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"Secret" is their private modpack

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Public one is.

blissful rain
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well, tell them to contact me before i slap them with a cease and desist, themselves and their service provider

long geyser
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They haven't touched RHS

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They told me that have their "own" modpack

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I don't know any details

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Cageyness kind of makes me weary.

blissful rain
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yeah well, looking over some of their vids tells me differently but i'll have a dig tomorrow

long geyser
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Yikes...

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Which videos?

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O_o

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Okay they don't claim they make the mods, I don't know any specifics now they're worried I am accusing them of stealing...

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@blissful rain

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Did I?

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Directly or Indirectly?

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I am not sure....

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Does it look like that ?

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:S

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is confused

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...

blissful rain
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repacking is not allowed based on most of the eulas out there

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same for distribution

long geyser
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What taking mods and putting the folders / pbo's into a seperate folder

blissful rain
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i cannot comment of stuff i don;t know about, but i do plan to find out

long geyser
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then distributing it IS against?

blissful rain
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repacking means fideling inside the pbos

long geyser
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No they did not do that.

blissful rain
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not moving pbos from A to B

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i do plan to find out though no worries, but this is besides the point of this channel

long geyser
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They're kind of pissed at me now.

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Hope it was worth it 😒

harsh forge
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If theyre doing something wrong, you shouldn't be bothered if they're annoyed with you or not.

glass moth
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πŸ”₯

blissful rain
#
It has been almost six months since our last update and we know you have all been eagerly awaiting our next patch. This has been an unusually long development stretch without a release for us, but we wanted to bring a bit more to the table than previously. This update will not only bring an array of new vehicles, weapons, items and features but also delivers a whole new faction/mod.

Some of you have already noticed Serbian servicemen in some of our teasers, but we have never formally announced their official inclusion into RHS. Today however we would like to change that. In the past, β€œThe Serbian Armed Forces Mod” team has successfully collaborated with RHS on the creation of GREF. This collaboration has resulted in a very strong bond and the eventual merger of their talented members into our team. We are very proud to introduce RHS: Serbian Armed Forces as a new mod in the family. It has been able to completely leverage the assets of other RHS packages all while delivering a very varied and unique base of it’s own content. We are very excited to have them within our team and believe you all will be too. RHS: SAF like RHS: GREF, requires AFRF and USAF to play.```
#
Alongside this patch comes our transition towards the Steam Workshop, where this and all future updates will be primarily located. This means that the updaters that you guys so loved/hated will no longer be supported . We will be thinking of re-implementing some sort of a solution for server deployment for those of you that run on Linux systems, but that will come later. Our site will also receive a facelift at some point to reflect the transition to SW and could right now contain outdated information.

To get you started on discovering some of the new items and features in 0.4.2, Richards has been kind enough to make a very thorough overview video. We suggest you have a look while the mods are downloading: https://www.youtube.com/watch?v=RH1ENRfwXdk

Lastly we would like to thank you all for voting for us in the ModDB Mod of the Year Awards! Thanks to your effort we were able to take 9th place, which is a great honor for us, as a top 10 placement for an Arma mod does not happen every year. The Mod of the Year awards were even mentioned in a recent Forbes article (http://www.forbes.com/sites/kevinmurnane/2017/01/01/the-game-mods-of-the-year-awards-from-mod-db/#42d7ea3378cd).
We hope you will enjoy this release and remember, if you spot any bugs please report them here: http://feedback.rhsmods.org
Steam Workshop Links:
http://steamcommunity.com/sharedfiles/filedetails/?id=843425103 - AFRF
http://steamcommunity.com/sharedfiles/filedetails/?id=843577117 - USAF
http://steamcommunity.com/sharedfiles/filedetails/?id=843593391 - GREF
http://steamcommunity.com/sharedfiles/filedetails/?id=843632231 - SAF```
harsh forge
#

πŸ‘

edgy dock
#

PUFU I LOVE YOU

#

and Hatchet and all off you guys

hexed blaze
#

Congrats on the release Pufu and to all the other RHS team!

north fern
#

from now on top 5 will contain 4 RHS entries πŸ˜›

#

you need one more mod for total dominance πŸ˜‰

glass moth
#

Haha, thanks guys. I am but a tiny cog in a rather large wheel. I think it's probably safe to say though, the wheel keeps turning for the community. So we hope you enjoy it! πŸ˜ƒ

blissful rain
#

same with everyone tbh, small cogs that make the wheel tunr

edgy dock
#

Well without the small gears in my gearbox my car would not ride, and a chain is as strong as its weakest link

signal hedge
#

congrats on the release RHS Team and welcome to the workshop πŸ˜ƒ

blissful rain
#

wrong channel ^

edgy dock
#

You got to be kidding me, here aswell? someone is looking for a ban...

ionic imp
#

predictably the appearance of a new faction from RHS has renewed calls for RHS to tackle other NATO forces, e.g. British Armed Forces

blissful rain
#

the new faction has been in the works for over a year. we already had some of the members in RHS and part of the weapons in gref, and eventually had the entire team join and release SAF under RHS flag. Most core members only helped out with advice or with aimed fixes and whatnot, most of the job was done by the (rather small) SAF team.

#

we said it before, if for instance a group of members would be doing BAF or ADF or IDF or whatnot, and they would be able to create RHS quality content by themselves, we would surely look into getting them in RHS and providing the baselines (pipelines, know how etc)

#

but truth be told, besides SAF no one actually made that move so far

maiden apex
#

"BAF" 🀒

blissful rain
#

he he, i personally agree

#

it is unrealistic to think that RHS would do PLA, BAF, CRO, ADF, IDF etc etc etc

#

we aren't even done with AFRF and USAF anyways

jagged arrow
#

Don't forget TBA, DQ, CQB and WTF! Also LMAO isn't mentioned anywhere.

blissful rain
#

wtf and lmao are always bottom page

jagged arrow
#

πŸ˜„

errant relic
glass moth
#

very much misses fire burning the map down..

harsh forge
#

I hear Beavis saying "Fire, Fire, hehe , hehe, fire's cool" πŸ”₯

errant relic
#

Haha indeed....

glass moth
#

people running on fire and starting more fires, epic.

harsh forge
#

Good stuff ShayπŸ‘

edgy dock
#

WOW

#

me likes

#

😦 Proposed it to one of my comunity, they said no, even after I said I would sacrifice 3 virgin new born frames...

errant relic
#

lol always throw your virgins at me...

blissful rain
#

the craze with the virgins is something i don't get

edgy dock
#

Its what keeps the server hamster running... Sacrificing firstborns and virings

hard jungle
#

@harsh forge
I hear Beavis saying "Fire, Fire, hehe , hehe, fire's cool" :fire:
thx... now my thoghts build up in a weird inside voice...

harsh forge
#

Lol, just think theres been an entire generation who have missed out on them.

hard jungle
#

i call this "lack of education" πŸ˜‚

harsh forge
#

^

hard jungle
#

i need TP...

harsh forge
#

πŸ˜‚

hard jungle
#

best show ever πŸ˜„

jagged arrow
#

i broke my pack

#

hue huehue

#

both

mellow hawk
#

i need TP...
are you threatening me?

#

remember skies on fire in A2... not cool, not cool

blissful rain
#

oi, y u spam here? envy? move along! πŸ˜‰

rocky stone
#

πŸŒͺ

candid yacht
#

@rocky stone Gendarmerie http://steamcommunity.com/sharedfiles/filedetails/?id=845017781 The biggest missed opportunity in Apex

rocky stone
#

I hope this works for you then πŸ˜„

candid yacht
#

More like "it should have come from Bohemia" πŸ˜› Not a knock against your work, I've just been... open about the near-nonexistence of the Gendarmerie faction being a real downer

harsh forge
#

^

ionic imp
#

Biggest downer for me? No siren on the Gendarmerie vehicle

jagged arrow
#

There speaks the lifer

ionic imp
#

heh, never played any version of Life (nor any interest in doing so), just happened to play a singleplayer scenario at the weekend which put you in the role of a gendarmie unit and discovered that while the vehicle had working lights there was no accompanying siren

#

just seemed like a rather odd omission given the fact that Apex added so many fantastic environmental sounds

blissful rain
#

@harsh forge ^ total conversions is not an individual texture addon πŸ˜‰

#

can you please go into #channel nazi mode ;)?

harsh forge
#

😏

hard jungle
#

πŸ˜‚

blissful rain
#

Β―_(ツ)_/Β―

jagged arrow
#

🀣

blissful rain
errant relic
#

@@north fern At first I was "wow what great animations they have"... then I saw it's live actors... πŸ˜… great vid... looking forward for it

ionic imp
#

is that the mod, or the standalone?

north fern
#

@ionic imp IFA3LITE preview

grave topaz
#

Question: What are the criteria for a project/mod to be considered a total conversion? What makes a modification "overcomplex fully fledged"?

The MANW definition I found is rather vague:

Total Modification - Modification of the game delivering new context of gameplay and setting represented by an array of addons and playable content. Total modification can focus on any type of gameplay (not all possible gamemodes need to be delivered), genre or setting.

jagged arrow
#

iirc Epoch was counted as a TC, wich didn't changed alot during MANW

north fern
#

i guess more than a set of mods/assets

#

usually a complete set of assets (inf, weapons, vehicles) or different approach (mech, survival, lego (with enough assets), etc)

whole trail
#

kju you completely forgot terrains πŸ˜‰

#

but besides terrains, someone said (wrongly or not, dunno) that total conversion has to replace bis units and modify UI. I dont agree with that but its interesting point/idea.

#

I think that persons idea was that you can use any bis class name mission with this "conversion" then or something like that, dunno heh cant even remember where I read that.

blissful rain
#

for me total conversion means that you can ignore BI assets and play without theam altogether (create a separate timeline)

#

or you can use them (at least in parts) and together with the conversion also create a different gameplay or timeline

#

also both should also affect gameplay (as in changed behaviours be it AI, ballistics, etc etc)

#

for me the dino mod is also a contender here

candid kettle
#

How does one go about finding the hidden selections classnames for IFA3?

#

Or rather, the skins avaliable in the editor

north fern
#

@candid kettle there is a test pbo that contains all the definitions

#

not sure what you refer to exactly in your second sentence

candid kettle
#

thanks for the quick reply Sku

#

Kju*

#

I meant if I wanted to use say an Opel Blitz, but with the Sernyt camoflauge instead

#

just wondering if there's any access to the classname of the Sernyt skin

terse star
#

Dont mind my friend here

#

Sorry for making him waste your time πŸ˜›

candid kettle
#

Sorry Kju, we figured it out, I did a stupid in the editor

north fern
#

np

#

best join our discord for more news on WW2 πŸ˜‰

candid kettle
#

Oh definetly, where is it?

north fern
bold talon
#

I wont be the enemy killing you.

#

It will be yourself, trying to climb these structures in arma engine:

hexed blaze
#

Does anyone have AllInOne for RHS (updated) Or maybe the config creater mission? I misplaced mine.

maiden apex
#

Anything particular you want to look at @hexed blaze?

hexed blaze
#

mine is just outdated. Missing new mrap m107's and anything else new

#

thanks tho

mellow hawk
north fern
north fern
glass moth
#

sweet!

frail sierra
heavy lake
#

Whats the SVC Drive on RHS Trucks again? I couldn't find some information on Google and turning it on does not rly give some good infos @blissful rain

cursive compass
#

iirc it's lights-off for stealthy night driving. might be thinking of something else though

vocal wing
#

Can I ask ACE3 questions here or will I get pitchforked out? :P

lofty echo
#

should be fine AFAIK

vocal wing
#

I'm too stupid to figure out how to change laser coding in (vanilla) vehicles to pick up a certain laser coded targeting laser. The same keybinds to swap laser code for laser designators don't work for me when I'm, let's say, in a wiepout. Now if they DO work then I didn't notice because there is no interface that pops up.
If there is an interface I first have to open up (I can vaguely remember that such things did exist for e.g. the RHS AH-64 Longbow) then I have no idea how to do so

#

if you could clear things up that would be nice, didn't find anything so far

north fern
blissful rain
#

❀ @north fern

edgy dock
#

Oooh, poor comunity

#

We just did the 64 bit mod upgrades, now this one,

#

Nice work kju and crew...

wispy bear
#

I've been away from Arma for a while. Any good mod out there that fleshes out armored combat? πŸ€”

merry ridge
#

RHS tanks are well simulated with modded armor and anti missile defence etc. Still no where near SP if that's your thing

gloomy mortar
harsh forge
#

What do GSC have to say about that?

dense birch
#

Most likely not giving a shhh

harsh forge
#

Lack of permission is a good way to get a mod shut down.

dense birch
#

there have been quiet a few other mods who got permission

long geyser
#

They allow you to port content to other engines its very odd.
The person owning the content needs to own the game, and i think its got to be non-commerical port.

jagged arrow
#

Didn't they also wrote somewhere, that they had the license to use the music from Stalker also?

#

Or was it another Mod?

harsh forge
#

This means that the person who makes a mod for a computer game can use this modification exclusively on non-commercial basis.

The author of the mod retains authorship and exclusive rights on the mod. However, the resources used for development of the given mod belong to another person. As such, the mod does not wholly belong to the author of the modification, who does not have full control over it (such as for commercial use).

Our company allows non-commercial use of mods for our computer games. If you want to use mods developed for our games (such as from the S.T.A.L.K.E.R. series) with another game, you have to turn to that game's developers for permission.```
That last sentence then makes me wonder what BI says....
long geyser
#

I really doubt BI would care, it doesn't effect them at all. Just more assets for modders to use
Unless they really don't wanna see stalker assets in there engine

#

But its pretty nice of GSC todo, don't see that to often

gloomy mortar
#

@harsh forge what does it have to do with GSC? we are not using anything from them

#

all content is being developed from scratch, we are very attentive to be license clean, so we have only two sources for our assets: make our own or buy commercial assets, when their license allows usage for any purpose

#

and the word "Stalker" is a common word, which could not be used as a trademark, but if someone sees any problem with that, please let me know

harsh forge
#

My only concern was of using their ip without permission, but I've since seen the post on their forums. It is the reason that any Star Wars, Stargate and other "mods" get shot down by their respective ip holders.

gloomy mortar
#

I understand that, that's why we have taken an IP-neutral project name

#

at least I think it is IP-neutral :)

#

the only thing I am worried about is using say real name for rifles or make some fake names

harsh forge
#

I think something like Pripyat Life Mod would be neutral

gloomy mortar
#

I am afraid changing the name right now is a bit complicated

#

Anyway, thanks for pointing attention to that, as I expected, legal questions always come first nowadays

harsh forge
#

No prob.

north fern
#

yay πŸŽ…

gloomy mortar
north fern
whole trail
#

congrats on the release as usual, but why no torrent download option?

north fern
#

@whole trail not requested these days 😦

whole trail
#

I do only torrent releases currently, don't have to upload it any http site before release and especially as the files sizes are gigabytes torrent is perfect.

jagged arrow
#

SteamWorkshop? No costs at all =}

#

and almost foolproof

#

(ALMOST!)

gloomy mortar
#

@jagged arrow then why many modders avoid workshop?

#

and explicitly prohibit uploading their work to workshop

jagged arrow
#

They do?

#

+You can ONLY Upload stuff to Workshop, wich is 100% your IP. If not -> EEEHHHHH ERROR -> Gets deleted if someone reports it.

gloomy mortar
#

@jagged arrow I meant owners of the creations, who do not want their mods to be present in workshop, say like JSRS, or RHS until they negotiated it with all contributors

jagged arrow
#

again: You can ONLY Upload stuff to Workshop, wich is 100% your IP (Intellectual Property)
For example: If one from RHS says "no" (for whatever Reason) -> No Workshop Upload allowed.

If they use 3rd Party Stuff with no IP -> Nope.
+No clue, who else you mean.

gloomy mortar
#

Come on, I am talking about Foma, you talk about Erema, I was asking WHY some moders (who are the authors) avoid uploading THEIR work to workshop. I have supplied an example of JSRS, whose author does not want his mod to be present in Workshop

signal hedge
#

im sure they have their own reasons, if your querying why a particular addon is not on the workshop, perhaps you should contact the author directly.

jagged arrow
#

@gloomy mortar
You asked/stated:
and explicitly prohibit uploading their work to workshop
I answered to that part.

I was asking WHY some moders (who are the authors) avoid uploading THEIR work to workshop
And as Uro mentioned before: Ask the Modders themselves. Maybe their spiritual advisor mentioned, that they will have bad luck forever, when they upload anything to Steam. Who knows, except the guys who don't want to upload it.

#

Still:
It doesn't change the fact the Steam Workshop makes aloot of stuff easier, when it comes to Mod-Handling. I remember the time in OFP, when there was no thing like "organizing" with @ModName etc. Boy, that was a mess.
My -mod= list was often longer than the way from Berlin to NewYork.

signal hedge
#

hehe

steel zephyr
#

Yeet

grim latch
frail sierra
cursive compass
nocturne steeple
limber glade
#

I'm trying to wrap my head around how I should go about signing the various PBOs of my mod when releasing updates, as there seem to be different ways to handle this - can anyone shed some light on what's considered "common practice" in regard to this?

#

more specifically, I've noticed a recurring theme among big mods where the .bisign files have the version number in their name, even the ones for PBOs that haven't changed in the last x updates - is there a reason for this?

sullen pawn
#

Many mods creates a new bikey, which will make previous versions incompatible. The version numbers are probably only there as identifiers to associate the files. If you keep the same bikey, this won't be necessary, but previous versions of your mod will also be accepted with the bikey. Use whichever method suits your mod best I guess...

north fern
#

new key to allow server admins to force people to upgrade to the latest version

frail sierra
#

ACE3 v3.9.2 released

paper warren
#

I wish the ACE3 Wiki would explain all modules and variables you can set ._.

drifting geyser
#

@paper warren Seek it out πŸ˜„

paper warren
#

Dude you are so annoying

#

Becuase you can seek out every variables ace can use

#

like dont you think I already searched for that?

drifting geyser
#

@paper warren Oh I'm just absolutely terrible aren't I? πŸ˜ƒ

paper warren
#

yes you are

drifting geyser
#

Functions viewer is your friend, plus you can go into their github and see all the functionality of the modules

#

so, I don't see the issue here πŸ˜ƒ

paper warren
#

a variable isnt in a function...

#

and I mean variables to be used with setVariable

drifting geyser
#

Sigh, I think my comment above pretty much covers everything

paper warren
#

and I am not going to search through every function in the function browser because BI cant afford a searchbar

drifting geyser
#

Oh shit, looks like you want to blame it on other people

#

I see.

paper warren
#

not really

#

its just so that a searchbar in a browser with a enormous amount of function could be helpful

drifting geyser
#

why don't we take this to #offtopic_arma if you want to continue with this nonsense.

paper warren
#

you make every channel into a offtopic channel

drifting geyser
#

Okay, seems like we're done here correct?

paper warren
#

yup

soft dirge
#

What's the most complete WW2 pack for Arma 3? I've seen several IFA3 packs on Workshop (IFA3_Lite, IFA3_AIO_Lite, IFA3_Terrains_Lite) as well as I44 Terrains. Every pack has some dependancies, too. Any guides or posts out there with some instructions? Appreciate the help

jagged arrow
#

IFA3_AIO = AIO = All in one

soft dirge
#

I thought so, though the file sizes on Workshop seem a little misleading at first glance (AIO_Lite ~870MB, IFA3_Lite + Terrains_Lite ~3GB)

jagged arrow
#

WS-Info = sucks, ignore it for 99% of the time.

soft dirge
#

IFA3 it is, then. Thanks! I've got some fond memories of I44 back in Arma 2, haven't played anything with similar theme in Arma since then

flat kraken
#

there was a mention in this channel? πŸ€”

frail sierra
late schooner
#

Any news about TFAR? Website expired?

frail sierra
#

nice!

maiden ermine
#

@late schooner No news. Nothing happened. That's not TFAR's website it's the Domain of task-force-arrowhead the Arma group. Page will be back up next month

late schooner
#

Ok

north fern
north fern
grim latch
night patrol
#

hello @here i m having errors with PBO manager

#

i'm using Win 10 64bit

hazy mist
#

also "here" is disabled here. Would be rude to ping the few thousand members of the channel

night patrol
#

ok

hazy mist
night patrol
#

thx

lilac pollen
#

@night patrol PBO Manager is a VERY old tool, you should probably try some of the newer PBO tools

hard jungle
#

PBO Manager is good for quick unpacking and taking looks at a config, but else pboProject....

drifting geyser
#

@hard jungle PBO Manager is good for quickly packing and get testing. pboProject is good for profiling, and running a check on anything before starting the debugging process.

frail sierra
scarlet mist
#

I have no experience with arma 3 modding and i want to try to make a car or gun mod... What is the first thing i should do?

blissful rain
#

@scarlet mist get aquinted with your prefered modelling tool, and then make something that you can get into the game: like a chair, or a ammo box

viscid burrow
verbal perch
#

@everyone does anyone here know how to code .exe files. We have an Unreal Editor converter but it just needs another file version added to it that it can recognize and the ability to convert to another version. I know its not ARMA, but wondering if anyone is around. its for converting SWAT 4 maps and items to the version that Rainbow Six 3 uses. Same engine just different version. Someone created a converter for other file versions but its outdated. Since the program is already written and seems quite simple I'm wondering if someone wants to take a look. The source for the program is included and everything.

drifting geyser
#

@verbal perch
First of all,
The everyone tag is disabled for a reason.
Second of all,
If you know its not arma go to the respective offftopic channel

waxen mountain
#

hey there, joined the group because was curious

#

is there some active mod with community, kind of like tacbf before ?

#

it used to be active, but kind of went inactive a while back if im not mistaken

flat phoenix
#

Completely wrong channel

waxen mountain
#

if not, is there something for online play planned in mods or in progress ?

flat phoenix
#

Please read description.

waxen mountain
#

well yes im asking about the full modifications

#

if there are any in progress that focus on online play

cursive compass
#

You might be interested in Frontline

waxen mountain
#

@cursive compass Thanks a lot

abstract dove
#

I double that notion

#

@waxen mountain most of Tacbf devs split up to work on Frontline instead. It's very similar, just runs a lot better

long geyser
#

So I just got this idea... zeus vs zeus gameplay, enemy ai only shows up as friendly ai notices them.

#

I think it'd be insanely fun. Maybe even have it a team vs team effort, with each zeus coordinting their own platoon./

#

It'd turn it into a strategy game.

drifting geyser
#

@long geyser Strategy is always welcome for sure

long geyser
#

Yea. There'd have to be a budget too, with vehicles and troops having different costs. As well as a vehicle and infantry limit. Purchase presets for different squad types. But puchases could only be made at the beginning of the game.

ionic iris
#

Anyone know if there are any mods that change the factions to have Real Life Modern like, 2000's - 2020 gear?

#

And do any servers run them?

hard jungle
#

No replacement mod afaik, but there is CUP and RHS for example. Man more that add current date forces and equipment to the game

lean cobalt
#

@ionic iris Check out both RHS and CUP, generally speaking, RHS is higher quality in their specific vehicles/weapons, but CUP has masses more content in terms of variety and such while still pretty damn good quality.

whole trail
#

@north fern congrats on v25 release, screenshots look nice.

hard jungle
#

@harsh forge

#

Ninjaed @long geyser πŸ˜‚

long geyser
#

yep

blissful rain
#

Red Hammer Studios

Tweets

411

Followers

2309

north fern
ripe vale
#

Unsung 3.3 echo just went live on Steam
http://steamcommunity.com/sharedfiles/filedetails/?id=943001311

All six public servers are updated
Changelog is mainly zeus upgrade and bug fixes.
Warning - mission makers! missions will need updating, in particular pre-placed jeeps, O-2 skymasters, UH-1s and ch47's will likely be underground in 3.2 version missions, and will need lifting up in the editor. this is because we fixed an issue with the autocenter property in those vehicles. Apologies for the inconvenience!

worldly scroll
#

reeee

north fern
ripe vale
#

wow really nice work kju

north fern
long geyser
#

qui veut cree un serv arma 3 rp go mp

boreal saddle
#

@long geyser English please, plus wrong place. Delete your message and post it in #looking_for_game

long geyser
#

@boreal saddle i M french

boreal saddle
#

I know, but these are the #rules
je sais, mais ce sont les règles

Please delete your previous message from here, as it is not in the good category
STP supprime ce message prΓ©cΓ©dent qui n'est pas dans la bonne catΓ©gorie

You can send the following message in #looking_for_game :
Tu peux envoyer le message suivant dans #looking_for_game :

Hello, are there any RP servers around here? I am looking for a game. Please send me a pm ( :flag_fr: )

@long geyser

north fern
north fern
ripe vale
#

Truly awesome kju. great work by you and your team!

random prawn
#

^

#

thanks for posting here

ivory flicker
#

hi there! i want to make my own mod for arma,but i need guides for adding tanks and static weaponry.can any1 help me?

hazy mist
#

@ivory flicker there are topics regarding to this on BIforums and the _makers channels on this discord for you specific questions related to different topics of modding

#

this channel may not be the right place to ask though

ivory flicker
#

@hazy mist oh,sorry

#

i thought that was a right channel

hazy mist
#

no harm done

ivory flicker
#

i want to make conversion mod,so

#

that why i asked help there x)

hazy mist
#

conversion or conversation?

#

2 very different things

#

πŸ‘Œ

ivory flicker
#

my english

hazy mist
#

no problem just wanted to make sure

ivory flicker
#

wh40k mod

hazy mist
#

ok so thats like huuuuge project that would need you to master all aspects of arma modding before you can accomplish it

ivory flicker
#

i already in wh40k team

#

im working only on static weaponry,turrets and tanks

hazy mist
#

alright thats a start

#

I see

#

well the different _makers channels are for questions like that

#

this channel is more to discuss the actual total conversion projects in general

ivory flicker
#

well,i already have models.i only need guides to add them in-game

#

so,i dont know which channel i need x)

hazy mist
#

you can check out the BIforums editing section

#

for starting tips

ivory flicker
#

hmmm

#

can you link?

hazy mist
#

googling it yourself is faster

ivory flicker
#

πŸ˜ƒ

hazy mist
#

than me googling it

ivory flicker
#

im from phone right now x)

hazy mist
#

also there is the Arma3 sample models you will want to look into for examples

ivory flicker
#

yep,i already tried to add tank

hazy mist
#

the guys on your team should also be able to provide you with tips

ivory flicker
#

nope πŸ˜„

hazy mist
#

which 40k team are you in?

ivory flicker
#

they dont know how to do that too x)

#

only war

hazy mist
#

theyve put stuff in game already

ivory flicker
#

yep,i know

hazy mist
#

so they should know how to get you started with that too

ivory flicker
#

mostly,i need only guides for static

hazy mist
#

there are no specific guides like that

ivory flicker
#

but i dont see any on BI wiki

hazy mist
#

what you need is to learn to understand how the config.cpp and model,cfg work with the p3d model and how they work together in game

#

there are no exact step by step guides though

#

there are guides on how stuff works in configs and in model.cfg

ivory flicker
#

sad

hazy mist
#

but that knowledge you need to apply to your specific need

#

and it is quite likely no one outside your team has the time to lead you by the hand to get it done because it could take from few hours to few days to teach the basics

#

so you need to learn a lot by yourself

#

by reading whats written about configs and model.cfg in the wiki and what questions have been answered on the BIforums

#

also PMCwiki has some good tips

#

and then the Arma3 samples are the basic starting point of hands on example

#

PMCwiki also has good procedure on how to set up the development tools and P:\ drive so follow those instructions first to the letter

ivory flicker
#

i already know that

#

i added 1 tank

#

well,nevermind

#

thanks for answers

hazy mist
#

specific small questions you can get answers easily to

#

big questions like how to put a tank in game, not so much

#

because the answer is few pages long and takes a lot of time to write

#

in any case good luck with the project!

ivory flicker
#

thanks)

lilac pollen
#

@ripe vale will Play withSIX be updated by you guys or by them from steam?

ripe vale
#

I hope they will update

north fern
ember meadow
wooden vale
north fern
#

@vivid agate this is the wrong channel and not allowed AFAIK

blissful rain
#

Very long overdue, 0.4.6 update for @Arma3official is finally here.

As always change-logs are available on our website (as soon as we get it back up that is)

Enjoy!
RHS Team

long geyser
#

@long geyser check PM dude πŸ™‚

stiff cipher
#

Hello guys. Is there any tutorial for 3DEN dialog creation?

hazy mist
#

@stiff cipher this is the totally wrong place to ask. you could get lucky at #arma3_scripting

stiff cipher
#

Ok, thx

north fern
hearty beacon
#

Quick question; does RHS have a discord I can ask a question?

#

Getting an decal error on a mission post update.

north fern
#

@hearty beacon nope. use their issue tracker or forum thread

hearty beacon
#

Found the issue - I was working a mission set up just before the RHS update - was number plate numbers / side hull numbers ... Had to delete the vehicles and save, then re-place vehicles down. The updated vehicles fixed my issue πŸ˜ƒ

#

Errr for an FYI - I was getting \rhsafrf\rhs_decals\dataumbers\2_ca.paa not found error. The number would change on restart of the mission.

#

Classic new update breaking prior version mission.

blissful rain
#

we have no such thing as public discord

hearty beacon
#

Rg that PuFu - was issue my end. Sorted now.

placid echo
#

Lord PuFu

blissful rain
#

?? no lordship here, and i always have a tooth for anyone who has sir, lord etc as part of a fucking nickname

boreal saddle
#

even sir David Attenborough?

blissful rain
#

even lordjarhead

placid echo
#

damn, so mad

blissful rain
#

πŸ˜„

north fern
storm notch
#

how can i make custom mod packs?

maiden ermine
#

What do you mean?

#

How to make mods?

#

or how to pack mods together? And why would you do such a thing?

storm notch
#

pack mods together for a milsim group

#

and what would the problem be

maiden ermine
#

You could use Arma3Sync or Swifty for that. Or make a collection on the workshop.
But I don't see why you want to pack them together. Just leave the mods seperate and let your people get them

storm notch
#

thx

neat nacelle
#

hello guys, i used DSUtils to make a .bikey for my mod pack, when i join my server get disconnected after 10 seconds with the message "session lost" i dont know why

north fern
neat nacelle
#

all right πŸ˜„

hard jungle
#

@neat nacelle
Modpack...?
πŸ€”

maiden ermine
#

@hard jungle Just some life stuff. Don't worry. It's all legit

north fern
errant hearth
#

Question: Would anyone know where would ace_nouniformrestrictions be on game addon options.

lilac pollen
#

it's a pbo

#

not an in game option

#

it's in ace3/optionals

errant hearth
#

Ahhh I keep getting that but no clue how to fix. @lilac pollen

lilac pollen
#

getting what?

errant hearth
#

Fixed the issue haha

hard jungle
#

@valid stratus
No links without description please

maiden ermine
#

@valid stratus
No crossposting please.
#rules

plush granite
#

does that count as a total conversion?

harsh forge
#

It does not.

errant hearth
#

Does anyone know if there a guide on how to add gear ingame?

boreal saddle
errant hearth
#

To be honest with you @boreal saddle 100% of the time I don't know where to post stuff so I just take a chance man.

#

Trying to put gear ingame mod wise, But don't know how to.

boreal saddle
#

@errant hearth I am no administrator, but I wasn't sure what you were meaning either. As for the channel, I am not sure either, so far let's say it can be this one, this is at least related maybe the "best" would have been #arma3_config , yet I am not sure of this advice)

Anyway! Via mod, you want to add geae (items?) to already existing units.
While I am not a modder, maybe you could add an init EH to a soldier's parent class (not civ) and add the item (or directly on "Man" and check if side this != civilian) but iirc to do this properly and be compatible with other mods you would need CBA.

I leave you to the experts here πŸ™‚

hazy mist
#

also as Lou there pointed out you have to be more specific about what you want to do. But it would be best to continue quesitoning about it on #arma3_questions or if its new models then perhaps #arma3_model or if its add gear on units then #arma3_config

wind cedar
#

So I have a question. I have IFA3 installed and when I go to the loadout menu, I get a bunch of overlapping text. How do I fix that?

north fern
#

@wind cedar what other mods active?

wind cedar
#

CUP Terrain Core, Achilles, CBA_A3 and ACE

hard jungle
#

Why TF would one run 100+ mods...?

dreamy garnet
#

holy crap... 0_o

storm edge
#

Dose anyone know any good ww1/2 conversions?

north fern
#

@storm edge IFA3, FoW, CSA38. best check the WW list from Gunter in BI forum

ripe vale
long geyser
#

WW1?

hazy mist
#

@long geyser is there a question in there?

long geyser
#

WW1

hazy mist
#

better

long geyser
#

and/or missions to go with them

hazy mist
#

aand no

long geyser
#

Thanks teach, have an apple

hazy mist
#

or wait there may have been one on the BI forums

#

but not sure if theres been any recent development

lilac pollen
#

@ripe vale steam workshop search is a bit silly, it's hard to find the mod if the search phrase is "unsung"

#

not sure if that's because of the underscores in the title or not

ripe vale
#

Use google

lilac pollen
#

I’d just use the workshop id but others might have a hard time finding it

#

Neither unsung nor Vietnam shows it in steam search page 1

#

It’s just a suggestion to improve πŸ˜ƒ

#

Great mod btw!

abstract dove
#

maybe after this winter sale valve will have enough money to improve workshop searching πŸ˜‰

boreal saddle
#

Fat chance on them improving anything…
The Steam chat interface update was such a big surprise to me, I thought they forgot they even had a UI

ripe vale
#

i dont use steam interface to search for anything

#

try finding how to make a collection on steam, inside steam app

#

it's darn near impossible

#

every time i want to make one i have t ogoogle how t odo it

#

if you type steam unsung mod, it will find it in the first hit

#

no point tryingto fix the steam app

#

as it fails for literally everything

lilac pollen
#

From our testing they seem to just do word matching

#

And not partial matches

ripe vale
#

the problem we have is our mod has a descriptive title - the_unsung_vietnam_war_mod which is necessary, BUT the steam workshop insists on creating the workshop mod folder bay the same name rather than say @unsung and ofc it makes it impossible to search it in the title search

#

but we need the descriptive title

#

so it is what it is, a compromise

lilac pollen
#

We changed to ”SFP: Swedish Forces Pack” to get good matching for both the abbrevation and ”swedish”

ripe vale
#

you have spaces in your title? how does tha taffect the modfolder name?

lilac pollen
#

Works just fine

#

The spaces improves the matching

#

That would be my suggestion

#

Since it can match per word

#

Instead of partial

#

Based on our limited testing

north fern
north fern
#

IFA3 - Red Devils & Desert Rats Update - Devblog #3 is out
It focuses on weapons animations and new or refactored gameplay features. Enjoy!
(timestamps are available in video's description)

https://www.youtube.com/watch?v=EsvHn6JGNgA

You can also find our daily promo image tour until the release in this channel:
https://discord.gg/Fqh955a

0:44 British weapons animations 4:20 Bayonets system (new) 12:05 Rifle grenades (updated) 16:05 White phosphorus grenades (new) 19:15 Flamethrower (updated) ...

β–Ά Play video
tribal skiff
#

Hi all, i want to show the headgear, the backpack and the vest with a ghillie, i search in the config.cpp but i can't find the line or a link to show the gear or not.
If anyone can help me thanks !

hazy mist
#

@tribal skiff wrong channel. #arma3_config would be the right place.

tribal skiff
#

Okay thanks

tribal lance
#

What counts as total conversion? Also mods that overhaul a the gameplay with role-playing characters etc?

bright trout
#

I'd say so yea

low eagle
#

I noticed that many mods have their own image and description set up which is readable in the ARMA launcher and the game itself. I've found some mod.cpp files, copied one, changed the wording, and tried to add it to my own mod...but it doesnt show up...what else do i need to do to add this sort of label to my own mod?

blissful rain
low eagle
#

Oh. Very good

north fern
atomic iron
#

How can I protect my addon from theft?

hazy mist
#

ultimately you cant.

north fern
north fern
raw crest
#

@atomic iron make something, that if someone copies it, he wouldn't have the idea of how to make it better and unltimately it will fail in his hands. XD

hazy mist
#

@raw crest #creators_recruiting might be the best place to ask. And if you want someone to be interested in what you want to do you should explain it in your post rahter than make people ask.

raw crest
#

sure, i always get into the wrong chat here XD

blissful zodiac
#

Can ACE load outs be imported into the normal system?

north fern
long geyser
#

So I'm new here to the discord and arma modding in general, I used to do alot of Kerbal Space Program modding before I became a truck driver. In the future I'd like to build and pay a team to help me out with making a mod I've always wanted to see. I have alot of experience with blender, photoshop, sculpting programs etc.... but know very little of coding or actually implementing these into arma 3, I'm willing to pay those that help out, this is a project I'd like to start when I start local driving and have more time at home

#

My idea was to make a horrors from the void mod, basically various entities to drop in the woods like skinwalkers and things like that, the last time I was home I got bored and decided to crudely sculpt one such entity based off a few pieces of concept art from a reddit page

#

Also not sure if this is the right channel to post this in

hazy mist
#

Tthis channel is rather slow but usually total conversions are bit more complex than that but possibly your idea could expand into full total conversion one day.

For ideas and concepts talk #game_design might be the most appropriate place to spitball ideas and how feasible they are. #creators_recruiting is place you can promote your project and what kind of help you need with it.

The payment part is a bit tricky as work done in arma tools can not be monetized and honestly paid work is often not worth the money. What you really want is skilled and enthusiastic people who join your project because they like the idea and want to actually make it and not just spit together some code that barely works to grab your money. This is a hobby afterall.

To fully realize new creatures you would require someone to animate them and create new moveset configs for them. Possibly add new behaviour system and combat mechanics so it is not by far an easy task.

I would suggest you first flesh out the idea with some models and general plan of how you would like the whole addon to work and then present that on the BI forums and on this Discord, who knows you might find people who like the idea. @long geyser

grave topaz
analog thicket
#

Oof

long geyser
#

with the support of other's, and the help, i have began working on a dieselpunk mod for arma 3, i am looking for new players, and devs,

#

we have a decent bit made

#

and quite a bit more planed

hazy mist
#

πŸ‘ Good luck. Always interesting to see projects in more alternative themes.

thin nimbus
#

I'm not sure this is the correct location. but I was wondering where I could find the files for the Tanoa Campaign. I would like to redo it and use RHS mods to replace the vanilla content.

hazy mist
#

It is not. #arma3_scenario would possibly be the right place to discuss mission related things.

thin nimbus
#

Thanks @hazy mist

hazy mist
#

This is not that kind of conversion channel.

west rune
pulsar token
#

Hi, what is the required lifetime for β€œfunction” and β€œdata” in extension callback? Until EHs is processed? Or it’s make copy inside RegisterCallback?

maiden ermine
#

zero

#

makes copy

pulsar token
#

Thx

maiden ermine
polar prairie
#

Hello there!

#

I just joined this community, I'm considering buying Arma with the sole purpose of modding it, is the game easy to mod?

#

I've worked on some mods, so I know some XSI and texture editing, but I'm curious if the modding tools require programming knowledge

#

@maiden ermine do you mod this game?

maiden ermine
#

yes

#

you are probably in the wrong channel

#

Discussion about total game conversions (aka overcomplex fully fledged modifications)

polar prairie
#

Well yes

#

that's what I want to create

maiden ermine
#

It's not a good idea to jump into the biggest, most hard to do thing that exists in the armaverse right away with 0 experience in arma modding

polar prairie
#

Oh well

maiden ermine
#

yes you probably require programming knowledge. But more for scripting than the modding tools

polar prairie
#

If you knew me you'd know I kind of do the impossible with my mods πŸ˜ƒ

#

people release their assets? scripts or models

#

or they mostly keep them

maiden ermine
#

Arma is definitely easy to mod.
But the learning curve is as steep as for playing the game itself

#

Well if people make mods, then they have to release it. Otherwise not much sense in making a huge mod right?

polar prairie
#

I mean the assets

#

the models themselves, for others to edit and use in their mods

maiden ermine
#

scripts can be viewed and unpacked by anyone. Models cannot be edited when packed up into a mod. And very few people release their source material

polar prairie
#

Right, "source material". Ok good to know

#

I just thought it would be wise to ask around before getting into this, and yeah, for some communities it's common to release their source materials but I guess this is not the case

maiden ermine
#

Arma community has a big problem with people simply taking other peoples stuff, modifying it, and pretending it's their own or even selling it.
Guess that plays into why few people make their source material accessible

polar prairie
#

Selling mods?

#

is that even legal

stark summit
#

Yeah it's a shame. More open source stuff would help everyone IMHO.

maiden ermine
#

No it's not. But also server monetization (which can be legal) counts as selling stuff IMO.

hazy mist
#

Also using free and even bought source assets can be problematic as often things on 3d model stores are ripped from some other game. That is also not tolerated.

#

So no "garrysmod anything goes" here.

polar prairie
#

Right

#

Ok so, what I'd like to do with the game

#

is turning it into a Sci Fi, RPG (inventory, perhaps leveling system) and creating my own server for the mod perhaps

#

I'm already renting a server for Battlefront 2 (I mod classic Battlefront 2 πŸ˜ƒ , working on a total conversion for it to make it look "Remastered")

#

is that possible? in your opinions

hazy mist
#

Well if you do original work then why not.

maiden ermine
#

everything you can imagine is probably possible (though maybe with VERY bad performance :D)

hazy mist
#

If you however would like to do a mod in some known IP, make sure you're allowed to do so. For example Star Wars IP has blanket "don't use this in anything" statement from Disney.

polar prairie
#

Well, I saw SW mods for ARMA

#

but, let's say for the sake of argument, that I'd create a generic Sci Fi world, not Star Wars.

hazy mist
#

Does not mean they are legit and could be DMCAd at any time

polar prairie
#

are you guys modders?

hazy mist
#

If you do your own stuff then you can do pretty much anything.

#

Yep

#

Except space.

polar prairie
#

Oh nice, I'd like to know some specific info before buying the game

hazy mist
#

Armas terrains are for surface action. Imo it does not fit well for mimicking empty space

polar prairie
#

does it have water

hazy mist
#

Yes

polar prairie
#

maybe you could do invisible water

hazy mist
#

No

polar prairie
#

and have the characters floating

hazy mist
#

Too much stuff does not work under water

polar prairie
#

I see

hazy mist
#

And there's still sinking.

#

But that's just my opinion

#

But I've explored some of the options

polar prairie
#

Nice, ok got it

hazy mist
polar prairie
#

how about inventory? leveling systems

hazy mist
#

This is mine

#

Arma has an inventory system

#

Leveling you can script in different ways

polar prairie
#

I won't share a link here, but you can find my mods on Moddb

hazy mist
#

Many game modes use some sort of levels

polar prairie
#

I'm working on the SWBF2 Remaster Project

#

Awesome, well that's interesting for what I had in mind

hazy mist
#

Well SW will likely not open doors for you. Since Disney and the ripped model problems the few big SW mods have had

polar prairie
#

Haha well they used DICE models

#

that's quite foolish tbh, we have our own assets

hazy mist
#

Indeed. Which in turn got all SW stuff banned here.

#

And then came the blanket statement from Disney that SW IP is off limits.

#

So in official BI platforms you could not share that

polar prairie
#

Right, so is it hard to create a new world, and creating a server for your modded map?

#

If I had to start somewhere I'd start with a MP working world

#

Does the game support downloads for clients? or do they have to download my mod from the web and then join the server? @hazy mist

hazy mist
#

They would have to have the mods installed first to join yes.

#

However the launcher can download mods from steam workshop

polar prairie
#

Ok, what's the name of the modding tools? I'd like to check them out

#

are they easy to use? modding bf2 is a pain the modtools are outdated and unfinished

hazy mist
#

Well Arma Tools is the steam package.

#

You'll find same swamp here

#

Most things have community made helper tools though

#

Learning curve is quite steep with the Arma workflow. It gets easier after a year or two

#

I work outside the official tools as much as I can.

polar prairie
#

I see

#

I was checking out some tutorials

hazy mist
#

Modeling or terraining?

polar prairie
#

Installation + terraining

hazy mist
#

Youtube tuts are very mixed bag. Model side has some good ones but terrain stuff is bad

polar prairie
#

what format is used for the models?

#

do you use softimage

hazy mist
#

I work in blender

#

Arma has its own model format p3d

#

If you can export fbx it doesn't matter what the program is.

#

Though I like that I can export P3d from blender straight with community plugins.

#

I guess most people here use max or blender

#

At least that's my impression

#

Few maya and c4d users

#

For terrain basics PMCwiki has the best steps to get started with foolproof tools and dev environment setup.

harsh forge
#

What HorribleGoat was alluding to is, even if you 100% create a Star Wars unit from scratch, it is still prohibited as it is Disney's IP and they forbid it. This means, you will not be able to advertise nor speak about any aspect of it on a Bohemia Interactive site (like this one). Additionally, it will not only earn you a ban (from this site and all other Bohemia platforms), you may also be permanently game banned as well. Then to top it off it will be reported to Disney legal dept. for IP theft. Oh, and dont forget Steam ban.

#

Β―_(ツ)_/Β―

hazy mist
#

You can always ask Disney for permission though. Not sure how that goes or is done, but it should be possible.

hybrid zealot
#

I guess you can do what you want but I would reread what @harsh forge posted... that included "This means, you will not be able to advertise nor speak about any aspect of it on a Bohemia Interactive site (like this one)". What gmod does - with its 99% ripped models is irrelevant to discussions on the official ARMA 3 discord

hazy mist
#

Gmod is the festering wound of stolen asset modding basically. "Because people just want to have fun"

hazy mist
#

make your own stuff or ask for permission. simple as that. πŸ˜›

north fern
#

IFA3 Preview v38 is out: http://ww2ina3.com/viewtopic.php?f=11&t=256

Make sure to check the new recommended community work pages on our wiki:
http://ww2ina3.com/wiki/

v38 changelogs:
http://ww2ina3.com/wiki/index.php?title=WW2_Changelog:_Preview_v38_-_2019-09-12

Make your voice count:

Drop your biggest annoyance, or your yearning toy, or your brilliant idea into the Suggestion Box at https://suggestionbox.ww2ina3.com/ today!
Don't miss out voting on already listed items to help prioritize the war effort soldier. πŸ™

PS: You can use your discord/twitch/github account.

west rune
#

@north fern I think the suggestions website is broken furretpeek

#
Proxy Error
The proxy server could not handle the request GET /.
Reason: Error during SSL Handshake with remote server
north fern
#

Catsy - Today at 4:11 PM

I will check this evening

west rune
#

blobcomfy Oky

maiden ermine
#

@placid gyro #rules no links without description. Second time now.

placid gyro
#

Ahh, just wanted to share

#

Sorry

plush granite
#

@hazy mist how is frame even remotely stable with all those high buildings? and structures

#

I recall frames drop drastically when you make AI walk on stuff above ground level

hazy mist
#

magic I suppose

#

Its not all going to be open

#

just partially

unique yoke
#

Adding on to statements above as I just wanted to make a comment about it.

#

You can ask for permission to use another companies assets or β€œunits” per say but typically you’re looking at a few dollar signs. I’ve tried to do it before with a few companies however, not everybody is as lenient and willing as others. Plus it takes a very long time and by the time I got permission from one, I didn’t want it anymore because I lost interest. To me, asking for permission is not worth it. I just don’t bother using any models etc from multi billion dollar industries because, well, it’s not worth it.

#

Never understood why some creators here had a problem with others using their mods in missions without permission though. I mean, you are using BI tools, using BIs platform, and creating something that you post freely to an open community. As long as someone doesn’t claim it as their own that should never even be a problem but it is which is weird lol

west rune
#

using their mods in missions without permission though
I havent heard of people using mods without explicit permission being an issue by itself, Is there something else to the story that you didnt mention? @unique yoke

boreal saddle
#

Like, Life @west rune ?

unique yoke
#

USAF has a license dedicated to preventing the use of their mod online. Which makes 0 sense to me. Why post a community driven mod and then prevent people from using it the way they want.

#

Without permission I should say

maiden ermine
#

USAF has a license dedicated to preventing the use of their mod online.
where did you get that from? They don't.

west rune
#

I was thinking more along the lines of anzus, but ya life in general fits @boreal saddle

maiden ermine
#

Their license forbids modification and redistribution. Not use.

west rune
#

And yeah ^ that sounds a lot like you misread something in the license G0D

unique yoke
#

Hmm I may have misread it, but somewhere in there it does state that permission is needed to use the mod in any co op/online play last I read

#

Could be wrong, it may have changed

#

But that was one of the reasons I never used it.

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It’d be like selling someone a car then telling them you can turn it on but you can’t drive it anywhere

hazy mist
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Id wager you have misunderstood the license

unique yoke
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Indeed I may have understood it. Let me double check.

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Oh I can’t post pictures

maiden ermine
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can post links to pictures