#ip_rights_violations
1 messages Β· Page 47 of 1
Essentially uploading your user created work (steam workshop mod) steam then has rights to create any derivatives of it and even make it into a full game and sell it if they please is what I understand from that
Yay! Copyright infringement. Anyone know a cheap-ish DMCA agent? I'd rather not give this guy my home address. https://imgur.com/a/tt1tEnn
@royal charm That could be an IPS theme...
It's not the theme, I'm concerned about the words.
They copy pasted many different paragraphs and pasted it in their site. I don't care about the similarity in looks (all IPS sites kinda look similar), I care about the fact that the content in all of the sliders, pages, etc, are all copied.
They also admitted to copy & pasting the words from our site, they just refuse to take it down.
Hmmm idk if you could DMCA that tbh...
I can, and I have in the past
But that was on pricier projects where the $199 takedown fee was a drop in the bucket
Written word is protected by copyright
@fervent needle distribution and promotion of the Steam service, Steam games or other Steam offerings. Is what I believe the whole paragraph is actually for. It's met so steam can modify so it works on the platform, as well as post screenshots on the front pages of workshops, ect.
@compact merlin can you provide a link towards such topic please
@prisma scaffold Right, thats probably their intent but it leaves it open to so much more
Wasnβt one of their games based off of a mod a user made for like half life or something
Counter-strike, team fortress, ect. All bought out though, and original devs hired, if not royalties. That was all before steam though. They have to keep that stuff open though. Since some workshops involve actual money for skins and such.
Yea
@soft egret , old monetization-hunter
A3L_*.pbo's are the original from tonic right?
if this is the case, you might wanna read this π
https://forums.bohemia.net/forums/topic/158549-altis-life-rpg/
nvm
it's just his mission files that can't be monetized
A3L_*.pbo are from Caiden, the first Arma 3 Life (alot of stolen stuff)
is there a legal way to make any modded Life version then actually?
A3L are just addons, tonics framework is what's used on most Life servers, so yes.
A3L is based on tonics framework
At least afaik, they had some trouble iirc, Caiden claimed it all his work and tonic said it was stolen. Not entirely sure who's right
If it's based on tonic's work, according to his first post monetization is not allowed
@stoic beacon i am not taking about A3L or whatever. its about the Life mission framework
the question is also not about monetization
Yea ik. As I said, A3L is just addons. It's not a Framework, most servers dont even have addons, they use tonics framework, which you can use. If a server uses A3L pbo's then it's most likely that they use it without permission from A3L and they can't monetize it, as alot of stuff in there is just stolen.
Difference between Arma 3 Life and Altis Life, Altis life is by tonic, it's basically used on every life server
like for VAS he stated
I will just leave this here as written consent but everyone is free to do as they please with this and modify, update, repost etc etc. I have long quit arma and left a long time ago.
Yea, that's tonics stuff, you can use it
this is VAS
It's made by tonic isn't it?
for his mission framework i havent seen any statement yet that you can modify it
and to integrate mods, you need to modify it
You can, I don't know where it was stated, but there even was a forum for Altis Life where most of this stuff was posted
That's interesting. I mean that's not uploaded by tonic, it's a derivative of tonics work.
But it wouldn't even make sense, as you have to edit the framework to do anything, he supported it, so I'm pretty sure that's not the license it was initially released under by himself
Alot of people have been working upon his work since he left the Arma community, since then even official version came out, that weren't developed by him anymore.
its weird. does someone know github well enough to explain what happened there?
this is from him and the moved to above repo
yet it doesnt show any commits by him for that said repo
yeah ty. maybe that moving broke the history somehow
Yeah I got no idea, not a GitHub wizard π§ββοΈ
TAWTonic authored and TAWTonic committed
vs
tkcjesse committed on 7 Feb 2016
that authored seems to make it not counted
No idea π
anyhow the license is what i was looking for, so thank you @native mist !
NoDerivatives
NC
should kill most life servers
That would kill almost every single life serverπ€
no change and going to an old version would work either from what i understand
i guess there is no one to enforce the license though
Yep, but it really doesn't make any sense to switch to cc license. Why would you and can you even?
I can't find any information under what license it was released under originally by tonic.
Read the other stuff on armaholic
So you can still use it and modify it in certain ways
@undone pier
Sorry, wasn't clear. It was directed do dedmen
But no comercial use, which means no monetization of Altis Life. So most Life servers besides of like 2 or 3 cannot monetize
Core configuration is allowed to be modified (i.e Prices and expansion of items / features)
the way i read this is you can add mods by configuration files. move to another terrain is not clear, but may still fall into his intentions described there
This is not be used commercially and is to remain freeware, this includes requiring donations / payment to be able to βplayβ in your server with this mission. Playability of it is to remain free and open.
this should be in conflict with most life servers do in practise from what i understand, no?
for exile
Server owners are allowed to use Exile in a commercial way if they are part of Bohemia Interactiveβs server monetization list. Game server providers wanting to use Exile in a commercial way can request permission from us.```
the non derivatives part seems not get respected. like with modded servers (system adjusted or mods integrated or move to other terrains), and the various "mostly rewritten" clones (on github or else)
basically i am checking if its allowed to make a WW2 port of these game modes (by us or third party) - like in a clean way, or is it grey area, or strictly no, or ask people for special permission
Most servers are not monetized, those which are, are most likely the biggest ones where it actually would make sense to monetize. But apparently they are breaking the rules...
https://steamcommunity.com/sharedfiles/filedetails/?id=1197485239&searchtext=MH-60 - If I'm not mistaken this shouldn't even be in Arma 3 should it?
I think that one is the one he sold so yeah should not be
Can Dwarden Ban him? I'd guess no?
That guy defending the reuploader deserves it.
Yeah that guy appears quite often recently. Always defending the idiots who just reupload other peoples stuff. I guess he got too many DMCA's and is now angry at people filing DMCA's against him or smth
Berlioz is quite known for it
lel he deleted his comment
anyone know where YuraPetrov hangs out these days?
wait is the MH-60 not allowed?
Something about it being sold with exclusive rights or something? was that him?
That was him, correct.
also according BIF he gave no one permission for anything in the first place π
presumably before it being sold
.......and he used his real name on his BIF account, which is now suspended.
who is? berlioz bloke? @fossil basalt
The re-uploader
and damn, i thought someone figured out berlioz BIF account and rekt him
Is that the guy who advertises his armor mod every three seconds on the Steam Discussions?
considering that all his workshop contributions are armor value modifications to other popular mods... maybe
dislike him that much? @echo orchid π
berlioz is full of himself, and constantly argues against anyone that threatens to bring down stolen content
I dont like him either
yea I've met him a lot in the comments on reuploads...
especially the part of every discussion he does me, a mod creator who has open sourced his mod and allows everyone to do whatever they want with it
He means.. He open sourced the mods that just modify configs of other mods?
didn't say I was remotely impressed
isn't advocating violating IP rights bannable? π
no, freedom of speech
unless the owners of the platform don't like you doing that
that sounds more reasonable
Like this discord, or BI Forums you would probably get banned for that
@brisk ember No endorsing illegal acts isn't illegal, but private entities (such as B.I and Discord) can bar you from using their platforms for doing it, but they can't bar you from saying it out in the public. Local laws vary check with an lawyer etc etc normal disclaimers apply
surprised he still has his steam account then
Valve would loose millions if they'd ban every idiot
why lose? Idiots already paid for the games
@smoky void Not "in theory".
k
@brisk ember they might pay for more though π
yea that's true... but still...
that's why you can ban offerender only at partial service (e.g. forum and not workshop or only one discussion type) and not all of them nor multiple games (e.g. cover whole developer or publisher catalogue) ...
because such featureset would make my life so easy π€£
https://steamcommunity.com/sharedfiles/filedetails/?id=947695377
RKSL
R3F
HLC
3CB Weapons
BNAE
That pack is uploaded by the owner of the-programmer.com Who make totally legit scripts and aren't just trying to make money out of stealing other peoples stuff
If anyone wants to talk to the uploader. Here he is: @haughty rivet
That GPS script sounds like what Maverick made...
@soft egret Thanks for the headsup
@carmine folio what precisely is not clear about ND?
this is the base of RHS license
https://creativecommons.org/licenses/by-nc-nd/4.0/
https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode
NoDerivatives β If you remix, transform, or build upon the material, you may not distribute the modified material.
If I have a mod that modifies original mod appearance but needs original mod as well to work, is this a derivative?
yes
How? It is a different mod
Separate mod
Original is not tempered with
My mod is loading after the original
i do understand that but that, legally is derivative work
plus, the entire discussion was based on re-texture
NOUN
Something which is based on another source.```
there is no way one can do a re-texture without having the base texture as referance
unless there are templates provided, which we (RHS) don't
So the textures themselves will be derivatives, that makes sense
sure, the way arma is setup, you can do a separate config addon that changes how the original works. But do understand that ND applies to all situations
that being said, the fact that we choose to enforce or not the ND clause of our EULA is 100% up to us
that's why we use the term "tolerate"
I wish this was specified more clearly in the licence description, so that it wonβt raise questions like this one. Thanks for explaining
on the other hand, most people at least ask some sort of permission and give us a heads-up before hand (re-textures) especially
i doubt i could be any less clear than that to be honest
I mean the BI license templates
It is crystal clear PuFu.
BI license templates apply to stuff that is original owned by BI
and for all stuff that we have used A2 models as base, with all modifications, upgrades etc done post port, BI APL-SA applies
BI cannot legally enforce a certain license of stuff that they have no IP rights for
that goes for any other entity out there, not just BI btw
These pages https://www.bohemia.net/community/licenses
@fossil basalt π
How is that not clear to you?
@carmine folio the diagram is 100% clear if you ask me
It is just not clear enough to me @fossil basalt
they created a system, similar to CC licenses, specifically designed for their products
well, i won't speak for anyone else, but even if you replace the current CC ND 4.0 license for RHS with the APL-ND one, the result would be preciselly the same
actually some of the phrasing is copy pasted from CC licenses by the looks of it π
or well, could be the same legalese
I donβt understand that @fossil basalt Do I need to open up original mod, modify values, save, pack, redistribute? Is this modification implied?
Or I make my mod that tweaks config values. Is this modification of the original?
i think it is pretty simple to be honest - if mod A requires mod B to work, it is a derivative
^
just like modding itself is a derivative for the base game
So why not say this like that in description, clear and simple
Not everyone has a law degree
what i am saying is that even if most addon makers choose to tolerate such derivatives it doesn't mean these are not derivatives to begin with
No Derivatives, you dont need a law degree for that.
you don't need a law degree to check what derivative means in a dictionary
ahh damn it @fossil basalt
ninjaed
ahh, yeah, no π
@carmine folio There is an old saying that goes βYou catch more flies with honey than you do with vinegarβ. You will find that the vast majority of modders are receptive to others when approached directly. The moment you attempt to base something on their work or modify their work without consent, you will find that at best you get told "NO!" At worst you may find yourself on the receiving end of legal action.
You are talking to me like I am trying to find a way to go around the restriction of ND. Let me assure you this is not the case and never have been the case, I only would like to understand the terms of license clearly. Now that I have clear picture of what ND means I know I personally will not be interested in mods with this type of licence @fossil basalt
i doubt he was talking to you directly
or assuming you are trying to circumvent anything
I got an alert
but, there is a certain crooked mentality in arma community regarding other people IP rights
hence the heads-up towards you
That is true, and I do appreciate the effort to do something about it
this sums it up the best ( i know, the Nth time repost)
https://i.kym-cdn.com/photos/images/newsfeed/001/079/173/ed2.png
It was a bit of advice. The term "you" is a generalism for "individuals".
And the term "individuals" is a generalism for "thieves" π
I've been a member of this community since 2001. I've seen users come and go, but there is always one constant. Users that ask permission before undertaking any work are generally rewarded for their tact. Users that don't are not.
@carmine folio Ignorance of law is not an excuse. Also being unaware and uninformed is as bad as stealing work deliberately.
And why are you telling me this?
Not everyone has a law degree```
And?
You don't need a law degree to have human decency.
And what this has to do with me?
you can say that without profanity.
π€¦
There is also no reason for you to come here and take a kick at Killjoy for yourself
im also pretty chill, im just not kosher with open ended notions that can leave people with the thought that because i don't have a law degree i could possibly excuse myself from wrong doing. It wasn't 100% directed at you @carmine folio mostly in general.
Yeah. That's actually what most of the discussions in this channel are about. People who just don't know and thus think there can be nothing wrong with their doing.
"Being dumb doesn't protect you from the law" (this is directed at the general public. Noone specific. In case that isn't clear)
π€
Yes, you are out.
What did I miss?
nothing, move on
A3PL at it again. They created a french and german derivative of their same modded life server. Same mods, same monetization, different languages. And for whatever reason they thought they can just give them monetization permission for the mods.
Considering they have been selling modpacks with monetization permission in the past, it seems like this could be the exact same thing all over again.
A3PL has TFAR permission. I'm thinking I should revoke their permission after they do such crap.
If they didn't have TFAR they wouldn't be a server. Considering they've raked in tens of thousands of dollars, you should be collecting royalties π @soft egret
One of the old owners there posted a screenshot of their servers PayPal way back when they did a paid beta, they had $30,000 from just the opening week
Yeah I know all those stories π
Lmao I still have it somewhere from his original post
Honestly though, you should collect royalties for enabling that level of profit. Whether you can is unknown to me lol
I'm thinking I should revoke their permission after they do such crap ABSOLUTELY
@soft egret Can you link these two projects?
https://www.bohemia.net/monetization/approved/arma3 search for "arma 3 project life" you'll find all 3
kk
LOL
Okay I thought these new projects popped up without having a monetization approval yet
they got approval in the last couple weeks. The german one didn't even launch yet. They are in beta testing stage
I wonder if it's run by the same people or if these two projects are seperate teams with a "license" for the mod/brand
seperate. They basically "licensed" off the name.
Nothing would've stopped them to just add a german and a french server to A3PL. That way they also wouldn't need new monetization approvals for their mods.
But for some reason they wanted to do it like this.
Gonna make a VERY far fetched guess, and say that decision was made because of money reasons.
Probably so that if one server gets nuked by BI, the others can keep on trucking until the backlog gets caught up
That guy just straight up copied and pasted the mod's description from armaholic on his re-upload
https://steamcommunity.com/sharedfiles/filedetails/?id=1552942331&searchtext=
@queen wing
Thanks! On it!
Love how that guy also ripped the image from the thumbnails from someones YT video π
probably thinks you filed the dmca
Lera_painter (@PainterLera): https://twitter.com/PainterLera?s=09
Oops, meant to put that in the #why_im_broke_and_theyre_so_paid chan
Repentz is back with http://arma-life.com - Using everything stolen even the map π
Ah that's repentz? I already saw that one last week when I was going through monetized servers
That server isn't even up yet. And they already have 3 donations about $287
Even put a PsiSyn logo over Kickass weapons in arsenal
Well I wish them fun with their unmonetized server
From Savage Gaming's site: We are thrilled to have partnered with the Arma-Life community to host their new Arma roleplay server. Arma-Life are one of the best known communities and is one of only 3 recognized by Bohemia Interactive. Full details can be found on our Discord and on their website. π€¦
one of only 3? π€
one of the best known? They haven't really started yet..
Reprentz is selling himself well.
May be worth talking to them too about what they are getting into
Link to them and that comment is: https://www.savagegaming.gg/affiliates
You can see they used XCam on their map, now guess what they won't be allowed to use when monetizedπ€
Already more than enough proof in just these videos to get their monetization permission revoked.
Don't know if BI will do that though. They'll probably say "Well.. They might still remove 90% of their mods before release"

Well it's now in BI's hands.
Btw maxence sent me a Mail too. He wants to talk to me about the DMCA. Although I have no idea what is there to talk about
I wonder why he tries to add us on steam or contact me via E-Mail if he can just sent a message to us in #ip_rights_violations
Maxence is like "why me? I didn't do nuthin".
And now I also sent a Mail to BI about violation of the Arma 3 Tools license by him.
This guy really is something.
so, a new jedi master is born:
The great master Dindu Nuffin
π
Help π someone stole my modpack and use it on serv with no right
Imagine changing two things in a config and thinking you morally can bully people in terms of who and who can't use those assets
@soft egret where are you? https://i.imgur.com/qmSQOy4.png
I'm right here. Why?
no i mean there?
Ahh.. Too lazy to add me everywhere
yeah
I'm somewhere on the bottom of that page I think
oh yeah
@ionic flame
a modpack can't be stolen since the typical "modpack" is a collection of mods that where created by 3rd party authors.
Yup, to clarify what Chirs said, 9 out of 10 times "your (meaning an individual's)" modpack is actually someone else's work. Therefore, it can never be "yours".
not to mention did you even get permission from the mod authors in your modpack? lol
if not so then its just theifception
i aint gunna buy it to compare tho
@mint edge did you send email to BI?
https://steamcommunity.com/sharedfiles/filedetails/?id=1498635724
- ACE
- Various compats
- tfar ilbe
- backpack on chest
beat me to it
@fossil basalt catch me if you can π
I'm sure I've seen Sekigamer before somewhere
So what actions regarding swop specifically are illegal
question answered in #general_chat_arma
Hey i want to make sure I did everything right in uploading this mod https://steamcommunity.com/sharedfiles/filedetails/?id=1498635724
I want to make sure because I thought that since ace was open source I could upload it freely and I double checked that other mods on the stean workshop did the same. But I'm not sure about ILBE. I'm currently only using the pbo for satcoms from ILBE.
yes even with permission you cannot.
You can upload ace freely in most places yes.
But not on workshop. The workshop rules forbid it
You can compare it to youtube and porn.
You can upload porn wherever you want. But not on youtube.
A decent analogy.
Of course missing the fact that you still need to generally have the rights to upload that porn.
That right is required for any platform.
π€
God dammit
I made that mod to fix the issue with the server sending too much data to the launcher. I guess ima have to find another solution.
You can make html modlists for the launcher that can be imported
Yeah but people are retarded. Simply joining the server from the launcher is the only reliable way that I can get people into a server without complaining.
And I would like to use A3 sync but that causes its own issues.
How long can I keep that mod up for I kinda need it for today
As the rules forbid reupload (when you are neither the author nor contributor), it must be taken down immediately. @alpine oasis
My unit has an op in an a few hours can no exceptions be made?
Wait hold on spearhead exile reuploads a couple of mods how do they get away with it?
mod authors can't instantly DMCA everything. As they are humans
Additionally, it depends on reports being made.
Ah although spearhead exile has been a thing for ages
So I can keep my mods untill someone reports it? Meaning I can use it until my units op is over correct?
As we now know that you have no rights to re-upload..... It will be addressed.
NO!
"Hey I can keep murdering people till someone reports me right?" Uh.... Not quite.. no.
Well I guess im gonna get my ass chewed out
May as well remove VSM from your collection as well (stolen content)
Inform yourself if something is alright to do, before you do it. Not after.
I tired I emailed multiple people and checked the steam workshpp and noticed that multiple other people did the same thing I did. So I thought it was fine. I was only made aware of this discord a few days ago. Then I was made aware I was doing something wrong a couple of hours ago.
Now the only reason why I ask to hold up on the eport is because if I tell 60+ people a few hours before an op that the modpack os changing they arw going to chew my ass out.
Hence why I want to take down the mod in a couple of hours after my unita OP is done.
Not happening.
Well I'm sorry for wasting your time.
You cant steal something then negotiate when you're going to give something back before the authorities are notified
You've got about 2 minutes to take it down.
Im not home at the moment so are you able to give me 30min to get home and get this over with?
30 minutes
Thank you
@fossil basalt please confirm on your side that I have taken down the mods
They're at least gone on mine
@brisk ember thanks.
Also, I don't know why anyone would bother with people that can't follow simple instructions like the HTML. The thieving option never works out man, they always get caught and punished. Most DMCAs are filed without a single contact to whoever uploaded it illegally
Basically you let incompetent people play with you and the next day your steam account is banned for IP law violations
In my group we filter out people who are too dumb to get the most basic things done.
As I said before I was unaware I was stealing items since I ACE + ACEX are open source, ILBE I was still trying to contact but it seemed like they where inactive and there where dozens of reuploads of the whole mod, and I have permission from the backpackonachest creator.
So again sorry but I was unaware that it's wrong to upload even with the mod creators permission
yeah but god dam FM treated me like a POS
Well basically you are the same as all the people we hunt down. Either way too ignorant to follow the simple rules and ToS or even intentially break them
99.9% of those people is a real POS
That you admit your mistake and take it down just shows you're the 0.01% that takes responsibility
Insert my usual piece here, a simple popup on publisher of dos and do nots would be so nice
Yes that would be very nice
Doubt that would help though
Would have helped me!
On the author's permission part
But you forgot about Steam's TOS
When you reuploaded open source
Unedited open source*
Right but if you had something
-You CAN upload this this this
-You CANNOT upload that that
It would break off some
I mean I didn't know where to find it
Right but it does help a few
Doesn't uploading to steam even require you to verify that you're not uploading someone else's work?
@alpine oasis http://lmgtfy.com/?q=Steam+EULA
Oh it's called a EULA
I donβt think so
I just googles steam rules
You could even put in a note - Your discord and forums access to arma three can be revoked if you do not follow the rules
(hint, its in the rules)
To be fair, we shouldn't have to keep people by their hand like children or the mentally disabled. We show the rules to you, let you verify that you read them and from then on any time you break a rule its entirely your fault
I mean I thought it would be like the youtube fair use policy. If you have permission from the mod creator your can reupload
Yea but you need it
Participation in this behavior comes with the risk of being permanently banned from these forums.
Right but the A3 publisher does not do any of those
Like no popup, confirmation just plop that on that steam like its a google drive
No I asked and then uploaded except for ace since I thought it was open source and it would be fine
I guess it gives steam more power over games and mods but donβt you think they would want to cut on reuploads too?
The Steam subscriber agreement is very specific as to who may or may not upload.
Did you get a response before uploading? @alpine oasis
If not, the answer is still no
The answer is always no until the author says yes
Alright in that part you good then
but I already deleted my mod so it's too damn late
No, you dont get it do you?
But @alpine oasis do post that link in your mod description
I also have some emails
Otherwise you'll still get hunted
it was in my mod description for every mod I uploaded
You gotta show people you have permission
Even then they cannot
"We show the rules to you, let you verify that you read them and from then on any time you break a rule its entirely your fault" that is already how it works. You accepted the steam subscriber agreement when you registered.
Even with absolute permission you cannot upload stuff to steam. Doesn't matter if you ask first
It was just how shit works in layman's terms
I worked really hard to make sure that I got permission and showed that I had it but as dedmen and FM have stated you still can not upload with the mod creators permissions.
Didn't you have VSM in there?
@brisk ember I tried to DM you, but CLYDE
Sorrrryyyyyy
In his collection
I have VSM in a mod collection
Dm me then
So not the mod itself?
can I get in trouble for having a mod in a collection?
can I also get in trouble for having RHS in a collection because FM was giving me shit about RHS
Because its basically links to the proper mod
Not a mod in itself
We're taking Steam Mod Collection right?
Where you can select what mods to include?
yes
Collections are perfectly fine. If you have any mods that violate any rules in there. it's not your fault. It's the fault of the guy that uploaded it.
But it means you shouldn't count on that mod being there. it may disappear any time
ππ
Additionally, it makes you look bad by using known stolen content.
I don't know anything about VSM but I was told that they resolved the "stolen content" issue
If you have the one from. Jarrad96 you're good AFAIK
Everything else is illegal basically
@alpine oasis FM was "giving you shit" for the RHS compats
Having RHS in your collection isn't a problem, uploading the RHS compats is a problem.
About the data issue though, just don't use that many mods.
The data issue is a server side limitation, not a mod limitation.
Actually I know one trick
I've tossed up servers with 70GB's of mods, all legitimately, and it's been fine.
I thought it was a steam api limitation
Nope
The issue post you posted is not related to launcher based mod issues.
You misinterpreted it.
Is that correct? @soft egret
It's preferable to launch mods in a certain order though, so I'd rather keep everything loaded separately
Hawkins don't you use a3 sync?
no not correct
Use A3Sync for my private community, yes
Arma server transmits list of steam item id's and displaynames and the list of bikeys to the arma launcher
my private community is not the only thing I do in the arma-sphere, which is a little known fact π
I've used Steam quite a bit
If you just put everything into one modfolder serverside. you can only have one steam item id. Which won't work. You can however make the displayname smaller by editing mod.cpp or shortening the mods foldername on serverside#
I used ArmA3sync a while, couldn't get the ftp server to transmit anything higher than 1MB/s
Well that's your problem then π
Hahahaha yes it is
I've gotten it working up to about 15mb/s, but you need solid bandwidth... discussion for a different channel
I got pretty solid bandwidth
It was basically the manager I used for it that limited it
But I never found the setting for it
I spend about $2500/yr on the crap.. but such is the cost of not infringing on copyright π
Why so much?
that includes a buncha other costs
but, the server bandwidth is expensive to manage a3sync
That's fair then
#server_admins <--
like I said though, conversation for another channel, before FM bans us all
π€
you can get explicit permission from the ACE team for a reupload on workshop. its not recommended, nor liked due to likely version conflicts, yet it can happen with permission
Steam says only the Author or Contributors can upload it. You'd have to edit it to be a "contributor" only then you are allowed to.
Or did I miss understand anything?
@stoic beacon I asked FM and this was his response https://imgur.com/TJS9H1e
Well, if you work upon Ace which means you edit it, it would be your derivative work, which is your work based on Ace. The GPL license allows this and you would be a contributor.
This may not be true, it's a question, that someone who has more knowledge about licenses than me, could maybe answer.
@proud flicker - Your kill houses in here mate, Robert Hammer's stuff and a tonne of others - https://steamcommunity.com/sharedfiles/filedetails/?id=1443563217
Its like pushing back the ocean with a broom. Thanks.
NP I know the feeling
Is RH on here?
@wary tundra @sweet minnow - https://steamcommunity.com/sharedfiles/filedetails/?id=789119855
@alpine oasis ACE may allow it, but Steam prohibit it.
Exactly. I find that dumb but rules are rules
They're not just rules, they are legal terms.
I was just relaying the response you sent to me for the same question.
Yes, a PM. Which shows you still haven't read the rules.
... do not post private messages or user pictures.
@chilly silo @blazing wyvern that should be him
Thx
@stoic beacon Steam needs you to have permission by every contributor. Which you can't get by just asking some random guy on the ACE Slack.
I don't know if the license that work is licensed under can modify the "need permission of every contributor" as people who commited GPL stuff already accepted their stuff to be shared. But Steam might see that differently.
high life? I think I reported them for monetization violations last week π€
Nah I didn't. Don't know where I read that name then π€
https://steamcommunity.com/id/trueglorified/myworkshopfiles/ well.. Looks like alot of work
Valve set some rules for various motivations and intentions. However in genernal they dont proactively enforce all of them. Many of the rules are just to be safe from their side against any legal action against Valve.
Now most is up to the author, and legally probably most have to be too.
So you can violate them whenever you feel like it. As they don't really matter?
So if you have an agreement with the author, and he does not take actions, why should Valve. Nor can they be bothered as otherwise the whole workshop system as is would crumble.
they do matter, but in the context of how they are meant to work
not as in absolute but what is in Valve's intentions and from the authors themselves
how Valve thinks about the matter should be pretty clear too after all
pretty sure valve doesnt care. they ahve the consumer report system. they dont bother doing anything themself without reports as far as i know atleast
most moderators are even unpaid volunteers
Picking and choosing which EULA's / Licenses you are going to adhere to is, to say the very least, poor form.
Suggesting that others should ignore it is inexcusable.
my comment was just a statement of valve current handling of such things. not encouraging
in any case, it is up to the author to protect or not his IP rights
since valve has the u can do whatever u want as employee most dont wanna work in support but work on games or vr
lol what?
They get to choose which projects they work on
take your desk a floor up and do something else if u want to
my man, you are both missinformed and delussional
because people qualified to work on games are also qualified to mop the floor or work on steam's backend
/sarcasm
I know its Wikipedia, but here Valve publicly published their employee handbook in 2012,[82][83] demonstrating at that time that outside of executive management, there were no bosses, and the company used an open allocation system, allowing employees to move between departments at will.[84][85] This approach allows employees to work on whatever interests them, but requires them to take ownership of their product and mistakes they may make, according to Newell. Newell recognized that this structure works well for some but that "there are plenty of great developers for whom this is a terrible place to work".[81]
back on the topic on hand - you cannot expect a 3rd party to protect your own IP rights
and its also very generalizing if u think the janitors are gonna program games
most likely the janitors are a outside company
you are getting oftopic here, and what you just wrote is erroneous
there are alot of articles critizing that work atmosphere
what does the work atmosphere within Valve has anything to do with IP rights (violations)
scroll upwards. it was a example of why no one works in support there
in 2017 they did a rehiring for solely support people
cause support center was dead
a example of when u can choose your job why do a "lame" support job
i can't be bothered to carry on with this discussion, you simply cannot understand that no game developer will do support "job" since he is overqualified. On the same note, you also fail to understand that not everyone with Valve is a game developer (whatever department that might be)
also, accounting, legal etc are not the sort of departments where a 3d artist or a programmer etc could do anything whatsoever
u can scroll upwards where i didnt just say games
no clue whats up here
didnt meant to insult u or anything. i just stated a fact of how its going on at valve
u can research it yourself if u dont believe me
and fm provided additional ressources
can we go back on the topic at hand here?
which is the point i was trying to make for the past 15minutes?
it is irelevant what valve's employees do, when the legal part of the steam is outside their reach
was that a metapher or do u actually mean the steam platform?
not a native speaker
@fossil basalt is 100% correct. I had a lovely chance to meet with the lead engineer of the steam store page and a few other developers from Valve during PAX-Aus and they explained how some things work internally at Valve. Valve is 100% autonomous. No one has a boss. You decide what you work on. Your work can be peer reviewed and independent of the results you can still make the decision on whether to continue or not. Another thing to note is that Valve employs "white unicorns". You have to be drastically good in a certain area skillset wise and be amazing at a few others to even contend with other people that apply there. Sorry it's off topic, just wanted to contribute to what FM said.
Hey, I've a quick question: a life server's modpack on the Steam Workshop uses a lot of mods and I'm pretty sure that they haven't all the permission but I'm not able to check every mod or I'm unable to find any information on the licenses of some mods. Is there any way to check wich mod is under wich license (They use TFR and it's the only one where I'm sure that isn't allowed)?
I must say that they didn't stole any of my mods (maybe because they aren't even on the Web) but I don't find that's very fair for the authors :/
Also (but not sure), they're breaking one of the Steam EULA article (6D) wich says that you must be the author or a contributor to publish a mod.
I've talked to them but they don't really care, I just just got banned from their TeamSpeak while trying to help them.
Best regards,
Heyoxe
(And my english is not very good so if you have any doubts, ask me, I'll try to explain in a different way)
just post a link @lone basin people will check it out for you and if the uploader is violating license he/she'll be hunted down
no need to be nice to illegal reuploaders
don't even need to look on the inside....
@soft egret something interesting for ya? ^
@echo orchid that's a job for you, also @proud flicker, the guys from SFP, @sour edge
here's the list
Okay so here is the mod that gave me the idea to make a S7-Compat mod.
https://steamcommunity.com/sharedfiles/filedetails/?id=1392557967
They have been up for ages and they seem legit, hence why I thought I would copy their example and make a mod that collects a bunch of other mods into one.
Did they do something I didn't do or are they also in the wrong?
@olive bear few of your mods in that list
Ah I figured out why they can reupload ace. Spearhead apparently contributed a lot of code to ace. But how did they manage to get permission for stuff like Kimis HMDs?
By asking the author perhaps?
But with the steam workshop EULA the way I understand it. Even if you are granted permission to reupload, you can not do it.
@nimble jacinth Jonzies mods are all ripped. Donβt confuse him with a legitimate modder please.
@alpine oasis read back to what was discussed yesterday
Starting where?
The beginning. Iβll not repeat myself.
To say youβre already on your your last warning would be an understatement.
Basically if your not the original creator, do not post it on steam regardless of the mods license or if you have permission . Because either way you will be breaking the steam EULA.
Basically there are 100s if not thousands of mods breaking the steam EULA, just because someone is getting away with doesnβt mean it right .
Yes but I was told that Spearhead isn't breaking the EULA so that kinda confused me hence why I'm asking how they did that, in this chat.
thats nonsense
@lone basin yes they are breaking steam EULA.
No there is not really a way to know what a mod is licensed as. Besides looking in BI forum post or armaholic upload or official steam workshop upload if there is any license notice. If there isn't, then it's not allowed but you don't know if there was any under-the-desk agreement with the author.
But all that doesn't matter. They are breaking steam eula.
TFAR uploads are tolerated in one very specific case. Which no one who's just slapping together modpacks is hitting.
@alpine oasis you are correct yes. kju isn't.
wait then why did FM threaten me again and tell me to reread all the msgs?
Steam EULA are to be seen as a guidance, not as laws.
Of course one is not allowed to upload third party without permissions/against the license (or if there is none).
All forms of abuse are to be condemed and should be acted upon by the author (if he cares).
However if you have permission from the author, or the license allows integration in your project, you can upload to workshop.
You can report the item for what it is, breaking the EULA. But steam will take years to process that report.
A DMCA takedown can only be issued by the authors of that content. And ACE team doesn't write DMCA's
But if Iβve read everything correctly even modified TFAR mods that are approved by Dedman are breaking the Steam EULA . But heβs not going to DMCA them .
Depends. I've given the verbal agreement that I will not DMCA them. I can still do it if I want tho
Am I dumb or is this complicated?
@alpine oasis there is an important difference between threatening and an official warning regarding your current status on this platform.
I'll take care of the other wabalife item this evening
It is stupidly simple.
So the Spearhead pack is violating the Steam EULA but since they have an agreement/permission with the mod author they won't get a DMCA but have the ability to get flagged?
Correct
As far as Mods itβs easier to just write a Bat file . To launch them , I have 5 servers two with the same 40ish mods one transmits the mods the other doesnβt
Oh but isn't that what I did?
at least not with ace I didn't ask them because I was dumb
Trust me from personal experience, itβs easier to just write a bat file to launch mods then get permission from x number of creators and with updates maintenance is difficult .
"they won't get a DMCA because they have an agreement/permission with the mod author" wrong
"they won't get a DMCA because the mod author doesn't care" correct.
^ or has given permission yes
to get permission from the steam point of view. You'd have to get permission from every ACE contributor. Which is impossible
Can someone else who is not a mod author file a DMCA claim for the author?
No they can't. But some types of people still try..
Itβs not worth the hassle , if you want I can send you a couple of examples of Bat files I use . And it may fix your issues .
yes that would be nice
Iβll PM them to you after I get off work tomorrow. But if you want to play around with them now . Create a text document. Right click change to . Bat . Then copy and paste your start up perams from your server into the .bat file and it will work . It gets more complicated if you want have it look nice on different lines . But in the long run it will save you the trouble of creating a mod pack and possible DMCAβs
I don't understand, but right now I use a powershell script to start my server. But the problem that I have is after a certain amount of mods, the server can't transmit what mods it has to peoples launchers.
As I said. Only possibility is shortening the displayNames that get transmitted. You cannot really do more than that
Would that work if I just do it on the server side?
As is renaming your mods to @1;@2; ect and yes it works
It's the name parameter in the meta.cpp right?
DMs would be good for the rest of this convo...
I agree
@soft egret Okey, already knew for the licence stuff and I'v asked to them beforehand (and their answer was so stupid) but I didn't if there was any "list" for making things easier. Thank you for the details :)
Also, but not related, are "The Programmer" legit? I know they have BI's approval but seems kind of strange for me (afaik, they can't sell anything made using BIS tools but how can they make 3D models or GUI without them?)
Oh yeah, I'll never buy any scripts for arma, even more if they are from TP, this just a scam, 3.- for 3 linec of code xD
@soft egret If you have the time to answer my questions by private message it would be perfect π
You can stop spamming me about that now.
Why don't you want to answer my questions ?
It's almost 11PM and I need to get up early tomorrow...
It's not a problem, if you can try to answer me as soon as possible π
Lmao
@patent sky If the authors do not want to discuss your "issue" in private, they are not obligated to do so.
With out opening the mods I believe most of them are reuploads https://steamcommunity.com/id/MIAOXIAOMI
I need someone here to tell me I'm not insane because I am starting to feel that way with the way mod authors use other IP's without proper permission/rights to do so.
You can't just upload someone else's content on the workshop (or elsewhere) without permission and write "I'm not the author but I am giving credit so it's fine" in the description and everything is just fine and dandy, right? I mean it seems pretty straight forward and logical to me but it just seems like it's impossible for people to grasp.
Also stolen forza models aren't "fair game" just because you can get away with uploading it without trouble, last I checked.
What is the deal here, are people just willfully ignorant?
I'm trying to explain this to someone who just doesn't seem to get it
"You can't just upload someone else's content" no.
"without permission" not even with permission.
"and write" well you can write whatever you want. Doesn't change the facts tho.
People just do it as long as people don't punish them
And then there are some people who continue doing it wrong after being punished.
Like reoffenders that were in prison already.
Exactly. I'm being told I'm "too hardcore with this copyright thing lol" because I'm not willing to just upload someone else's mod with a small texture change. Even when that mod itself uses stolen content. Just because I can technically "get away with it" doesn't make it ok or even worth the risk of I didn't care, which I do
I just don't know how else to say this so people understand. It really isn't that complicated
I don't want people stealing my work, so why should I steal theirs?
Just accept the fact that people are stupid, and it all suddenly makes much more sense
That general rule is true for just about everything in life. I just want to figure out a way to communicate with them lol
https://charlieco89mods.jimdo.com/en/ Anyone know for sure whether or not these use stolen content? I suspect they do, but I don't want to jump to any conclusions
https://charlieco89mods.jimdo.com/fr/vehicules/renault/
Modèle de Forza Motorsport 7
Modèle de la Twingo II de Forza Motorsport 4
Modèle intérieur de Forza Motorsport 4
Modèle de Forza Motorsport 4
Any more questions?
And that's just the renault vehicles.. One of the dozen types he has.
Of course
My investigation skills are heavily limited by my mobile controls lol
Case closed
@molten herald Your first comment was an accurate assessment of the situation.
Charlieco is a known ripper along with KA and Jonzie
I figured
It is an endless game of "Whack a Mole" with them.
I just want to figure out a way to communicate with them lol
don't... if one uses your stuff, DMCA him
talking to such fools is like arguing with creationist
Β―_(γ)_/Β―
lol
π
you a bible man dude?
the frustrating thing is that a lot of people don't have bad intentions but simply don't understand
as in you have the bible closer than the law?
no lol
Β―_(γ)_/Β―
my reference wasn't directed to the bible, more like the chances of success of arguing with a creationist. did you ever had the pleasure?
the frustrating thing is that a lot of people don't have bad intentions but simply don't understand You give people WAY TOO MUCH credit! They are looking for creative ways to get around it being someone else's stuff (and it never works for long).
no matter what ppl tell me what their intention is/was to get out of (potential) troubles, i by now take it as Dr. House: everybody lies
I agree
Just a heads up
Workshop Crawler now also indexes DayZ mods, right now theres no way to specifically only scan for reuploads within Arma/DayZ, so you might end up with results from the DayZ workshop aswell at the time being
There's only 10 DayZ mods right now... but the Sandbox mod by Sumrak made me ROFL π
and 4 out of 12 mods are RP related...
I mean DayZ does lend itself to RP...
Or at least a lot more RP like interactions.
No mission file for DayZ so everything has to be a mod... that's why you see the RP stuff, they are just changing loot and spawns and stuff, but has to be done via a mod now
But yes, #other_games_chat ... sorry!
Less than a day up and the other game has an IP violation on its workshop... Cool! π
Someone stole someone else's DayZ mod and put it on the Workshop (or bits of it)... when the number of mods there can be counted on fingers and toes...
counts days for CUP content to appear
Good point though. May want that crawler to continue to do both workshops tbh
Already done
Not sure whether you are aware but the Tools dropped today if you want to check what will be available (maybe) in ARMA in the future...
Already seen then. Basically the same as for arma 3, but the output format differs
*them
Yep... presumably the Particle Editor comes later π
particle editor is included
Ah... was not listed in the forum post
the DayZ tools from BI released yesterday all seem to have this generic license:
THIS SOFTWARE IS PROVIDED TO YOU BY BOHEMIA INTERACTIVE A.S. FREE OF CHARGE FOR YOUR PERSONAL USE AND TO CREATE NON-COMMERCIAL GAME CONTENT FOR BOHEMIA INTERACTIVE'S PRODUCTS. ANY COMMERCIAL USE IS PROHIBITED WITHOUT PERMISSION.
i tried to find something that limits the use to DayZ SA, but seems not the case. did anyone find something along those lines?
Same. I also searched for it and didn't find it
@undone pier I've asked for clarification as well. It may have been mistakenly omitted.
(hopefully)
i kinda doubt it
modding for DZ SA is likely the only thing that can rescue it
on the flip side its for the arma modders the training and learing ground for Enfusion
so cross use only makes sense
i would assume APL license also to get updated to reflect that
Can they change the APL and force such a change on people who use that license? Serious question btw... I do not know what the drill is in that case
I don't think so.. Like.. They can say "from now on" but they can't change the license of code that has been written in the past I think.
Not sure at all. But I hope that they cannot just allow other people to use my old APL code in DayZ, even though I chose APL knowing that it prevents people from porting it to other games.
Like. If one has choosen APL to prevent people from porting the code to other games. And now BI suddenly allows it? That shouldn't work.
That was exactly my thought too. I chose APL-SA for many of the scripts and server side addons I have done
of course the change would be only about their own data and only from that time on
so in more simple terms they could allow their own data to be used in DZ SA
but this would not affect any already existing community made work based on their data
yet one could adopt that new license if desired
Australia map re-upload... https://steamcommunity.com/sharedfiles/filedetails/?id=1557080077
Lol
"I couldn`t contact the author, so I just uploaded this to WS anyway, who cares what the author has to say about this"
gotta love the ignorance
Posted 21 Sep, 2016 @ 6:02pm
With 135K subscribers
Has anyone reported it?
Nothing happens if a mod isn't reported or DMCA isn't filed by the original author.
Since the modpack that I've reported last time has been reuploaded, is it still breaking rules? I'm sure they still are.
https://steamcommunity.com/sharedfiles/filedetails/?id=1559736455
RobertHamers weapons. Mondkalbs buildings, Kiory's hats.
@echo orchid rhsusf_scopes.pbo
NiArms weapons
I wanted to DMCA their other item. Sorry. Didn't get to it. I'll do it now
If think that's their 3rd or 4th DMCA (or even more, their mods keep popping and depopping in the workshop), how aren't they WS Banned?
They removed TFAR π€
https://steamcommunity.com/sharedfiles/filedetails/?id=1559736455 on this one too? I see it with Workshop Crawler
DMCA then? :P
already done
I like that message at the top of the page xD
The orange DMCA?
Yeah
It's marvelous isn't it
Yep, and they're still putting it again and again on the workshop --'
And we'll keep hunting them down until they get banned
@soft egret cheers
By looking up KP Ranks....
https://steamcommunity.com/sharedfiles/filedetails/?id=1554226760
Some content: ACE, adv_aceCPR, adv_aceSplint, ASR AI3, CBA, KP Ranks, SMA, suppress, TFAR, VSM
heh uploaded with alternate account π
DMCA is out. Who is that guy?
"ali"... who else? ^^
π€ don't know if trolling
Don't know who he is π€·
Might want to message Dwarden
Don't say his name in vein
vain
Damn I knew I had something wrong!
the other is a passage for deoxygenated blood.
Deoxygenated? huh so at one point blood does not have any oxygen
You're like a mobile google
Or more like a wikipedia for my favorite game. π€
I thought this guy remastered the thing but no it's just a reupload
https://steamcommunity.com/sharedfiles/filedetails/?id=1557080077&searchtext=
(australia map)
π
Report filed.
Gotta save FMs line for every other reupload I find...
Glorious steam comments @FM no one likes a snitch. if you bother to read (if you can read) all credit is given to the people who put the time in this. let those who enjoy this map enjoy it.
On that australia reupload
haha this is so sad
Average steam user for you
So Psisyn can't use TFAR because I'm fed up with them constantly ignoring the rules. So now they made their own Radio mod.
Same TFAR hint. TFAR sounds. TFAR font. And integrated Kola's radio animation mod.
π€
Yeah.. their "own" radio mod seems really sophisticated
It almost seems to be the same you know
Does it use your models as well?
not seen yet
they did not ebo it did they π
it's not publicly available
And integrated Kola's radio animation mod which they don't have permission for π€
Is their Server online? @soft egret
no
When people can't handle the Australia map being taken down again https://cdn.discordapp.com/attachments/511169159275741194/511169490642403328/Capture.PNG
illergitermate
doorknob mong
can I be a doorknob mong as well please?
If you comment, I'm sure he'll give you that pleasure :P
illergitermate (sic) lol
I would like to see it get flagged now π
Same, same
running a deepscan on the item to see of there is something to make use of
hey so, I'm pretty sure someone reuploaded some stuff from my mod
the bottommost one is ours (clearly since there's just. two similar files)
but I just woke up and my friend showed me that link and I'm like
excuse me, who gave you this authority,
if it's really yours, DMCA it
yeah I might, but my friend told me some of the workshop moderators were here
DMCA seems like the nuclear option lmao
there are no workshop moderators
no gods no masters
it is the only option @glass yacht
Either ask the uploader to take it down. Or just DMCA
If you ask him. He can say no and you have to DMCA him where he can't say no anymore.
Or you just skip that step and directly DMCA
I'm considering it, but I'd still have to DMCA four separate mods
and it's like, why would yall do this. why don't you guys just sub to the main mod. ur not gonna get updates to it if u reupload it
like just in general lmao, it seems so impractical to upload like 1-3gb modpacks when you could just use the collections feature
I'm gonna stop myself before I rant but yeah, I'll likely just have to DMCA
don't reason with absolute idiots
just DMCA them
redo it when they reupload it again
Steam will suspend their accounts at some point
Steam WS comments are so much fun
the comments on the australian reupload are a joy to read
IKR
@brisk ember
Steam won't suspend any accounts related to DMCA issues/violation
whaaaaat that's a shame
but shouldn't they have to since they're responsible for the platform at which it takes place?
no. they don't have to, and they won't
hm alrighty then
not sure I want to use the SW now if they won't even take action against illegal actions on their own platforms π
they won't suspend accounts but they will definitely take action in such a case where a mod is reuploaded and a DMCA file is claimed
through means of limiting account usage on the workshop, taking down mods that violate that DMCA, etc
I would imagine, anyways
DMCA is a huge deal since it's a literal legal document to fill out
steam might make it much easier to file one but you're still at risk of perjury
the Australia WS page reminds of the RHS DMCA from the past
oh yea that was a weird situation
I thought that in suvere cases they will suspend a steam account?
However the moderator who processes the DMCA feels that day
You tell me that using a VPN, sometimes a bare necesity, gets your steam account suspended but stealing IP wont?
first one costs valve $, second one doesn't.
Dwarden moderates the SW. If you file an informative report, it will be marked incompatible in the next round of removals.
okay so. how would i go about doin that
oh pfft that makes sense lmao
but flag it through Steam first
Also email report to infringements@bistudio.com and Dwarden will view the report personally.
yeah I did that already lmao
we're makin good progress here
i'm honestly still so baffled about people reuploading mods in these huge 2gb modpacks tho
like. maybe it's probably easier to manage serverside but you're still not getting direct updates from steam
thank you everyone for the help tho
Just search in the workshop for keywords like "reupload" or "i did not" and you will see how many, many idiots and ignorant people are around who did not read any licenses.
well silver lining, in few years those people will be the ones running things and then we wont have anything to worry about anymore
i need some clarification from you geeks...
SHA1 Hash, how does this stuff works actually?
lets say the original is
addons\some\folder\with\model.p3d
and soembody renames it to
addons\im\stealing\your\shit\thing.p3d
does the hash also change?
if not, can i be sure the second one is a rip of the first one?
Hash wont change unless file content does
Name is not part of file content
Nor path
cool... how can i find out the checksum of a specific file?
i want to compare some files on the workshop/crawler with arma 2 files
the crawler gives me hashes, and now i want to compare it to the original source of the public data pack
awsome, thx
implbits.com website
There is a built in cmd tool in Windows too
Or powershell
certUtil -hashfile $file SHA1
the tool you gave me the link to is perfect for what i need, thanks.
so about the reupload of this australia map...
the reupload contains files with the same hash than CUP terrains core. so i assume the reuploader just changed the folder structure. the hash also matches the source files on our repo we used to create the CUP terrains core. currently downloading the original files released by BI from their torrent and compare the hash with that too. if the hash from the original arma source differs from what CUP has, the reuploader repacked and renamend CUP terrains core
ha... BUSTED
Note that that means Aussie did that when he removed the requirement for CUP Terrains in the move to Apex
Does not affect your ability to DCMA ofc
I have it from Armaholic... same 5.09 mod from what I can see. Assumed he'd got your permission to include certain remaining assets in the mod
Ah... lots of A2 barracks and other such stuff remained after the move to Apex rather than CUP Terrains
Doesnβt the readme or comments say something about having to be loaded after CUP?
That's if you use CUP Terrains for other features - also is a legacy comment. Have used that version (Aussie's upload that used to be on Steam and the Armaholic d/l though) a lot. Personally I add CUP Terrains Core to most maps that do not require it for the props
My Altis server uses CUP Terrains Core for the buildouts of the Epoch trader camps for example. And for porting of A2 Wicked AI missions (which used A2 assets as props)
That just shows the limits of some people's intelligence. If they had half a brain, they would understand that "giving credit" does not absolve them of violating legal agreements. I think their "smart" DNA ran down their mother's leg.
It saddens me to see all the ignorant comments
please end it quickly with that DMCA π
Ignorant people will be ignorant Β―_(γ)_/Β―
Mostly uneducated, really. At least from what I experienced talking to them (I am too naive and ask them to remove stuff before I issue a DMCA)
No, I think most just don't care and then they cry when they're caught. Nuclear option all the way.
I'm sure the USA first asked the Japanese emperor to surrender before nuking the first city. Likewise here, they won't believe you until you've done it
and then they cry
"stupid is as stupid does"
@burnt oak surely there's people out there that only need to be educated, but those that don't care outweigh those which makes it a huge time investment risk not directly doing a DMCA but instead adding them, talking to them and then dmcaing
Is the creator filing the DMCA ?
The original creator ripped components from somewhere else, its only just been noticed due to the attention it received.
So, to reiterate, "stupid is as stupid does"
@river spear i am just too goody two shoes then.
I guess you still have hope in the average SW browser π
I always have hope in people learning and bettering themselves, that is way I help several people in my unit to understand how to code sqf. But tbh in many cases it makes me lose all hope.
I tend to help mine and give them slips of code to use in mission making or links to the resources π
We all have hope, but when you outright tell people what they're doing wrong and they continue on doing it...... No sympathy.
okay so after speaking with the guy through "bing translator" i also think the nuclear option would have been better.
π
okay so after speaking with the guy through "bing translator"
huh?
is it about dayZ or australia?
neither, it was about some russian reuploading my mod and then not understanding anything ip rights wise or how cba even works.
Itβs more civilized to explain to someone first why they are wrong, than to go the nuclear option . Do you need to no. But in my opinion itβs better to bring people into this community than to push them away . Is ignorance excuse no , but if the off chance you some one gets educated and wants to help the community itβs more than more than worth the risk .
@spare osprey
You are not wrong, but if the response is a verbal middlefinger to your face (9 out of 10 times), one get's tired of explaining and educating
I agree with that, but if the one out of ten should you not try. Its about building the community not pushing people away . Donβt get me wrong I agree π― with that statement. End of the day itβs about a community that likes /loves to play this platform for the combined arms effect / having fun with their friends . I think people make mistakes and until they have the attitude people should treat it as such .
and looking at this, i personally don't have the time, nor the will to talk...
btw, this is just from the last 1.5 months since i did my last run on the workshop
(deep scan and scan for older uploads not included)
To be fair the mod-creators already had their part in building the community and keeping it alive with their creations. This should be more then enough (as most mods took months or years of free worktime). Its not their part to make others learn to read licenses they all agreed upon with their reuploads etc..
so, i was again comparing hashes. this is what happened:
original:
B9167CF563DA5AA5BB828F146EF94965C2214FE4 \Addons\cup_terrains_ca_buildings.pbo\scripts\HotelElevator.sqs
australia (obfuscated pbo, no problem):
B9167CF563DA5AA5BB828F146EF94965C2214FE4 \addons\buildings.pbo\scripts\TpHVgD?fU.sqs
"let's rename it, nobody will notice"
XP
got your back @clear pike π
@pliant oar apologies for the ping, but is that true? (link from Avery to reddit about the Cyrus)
I guess it checks out? @clear pike https://imgur.com/a/K6JpBX8
oh, ok π
some dickhead doesn't believe someone on the Internet.
I mean
how stupid are you if you do π
I have serious doubts that this is real.
the email looks kinda legit I guess
Inspect element.
any of them in green?
Maybe @ bohemiabeck?
alright
https://www.reddit.com/r/arma/comments/9wb86a/arma_3_cyrus_93mm_marksman_rifle_remade_for/e9keihm/?context=3
https://www.youtube.com/watch?v=vnUOQGuGHVw
https://imgur.com/a/K6JpBX8```
@carmine folio any chance you can confirm (or deny) any of this? It looks shady with the provided email. In addition to that he responded oddly hostile to the request to see the permission
He was being a dick in the YouTube comments telling someone to kill themselves so my friends and I reported.
:v
I think we're dealing with someone who isn't even old enough to play these games...
He's something.
"How dare you question a random person on the internet"
just realised it's 1:30 AM or later for BI officials.... π
"How dare you question my illegal activity that I'm boasting about."
I wonder if his profile pic is stolen too... π
"I see a screenshot on the Internet, it must be true"
Would be suprised if BI's legal responded like that, but they are generally a cool bunch... and we're talking ARMA here not DayZ - where they will send the boys around if you use anything
RE the email account screenshot...
you see this is a total fresh account with only 3 mails in it. no subfolders ect?
fake email adress with a fake email from BI
Well all is in the hands of BIS now. They got all the links where I mentioned BohemiaBeck
I suppose we'll hear the truth in the morning
the mail header looks fine, the rest is faked
LOL... missed that one Chris π
Never know... maybe they are going the STALKER route... use what you want but no monetization...? Sounds good to me π
i'd expect such a move within BI titles. like the Public license Data Pack, but not cross-game
Yeah... just waiting for the DayZ shit show to get worse... π¦
also monetization is running out early 2019. this and the dayZ workshop = huge violation clusterfuck q1/2019
"monetization is running out early 2019"...?
The permission is given for a limited time. It will expire on January 31st 2019.
Oh, they can just renew it for another five years. all cool π
i know, and this is where the clusterfuck begins
Guess they thought that they'd have DayZ out in 2015 and ARMA4 out in 2018 π
They've only ever had monetization on a 1 year rotation
BTW Chris, any statement on CUP similar to the RHS one today?
and constantly renewing it without changing or rethinking the concept
BTW Chris, any statement on CUP similar to the RHS one today?
??
what?
RHS posted on their twitter: ```Congrats to
@DayZ
team for reaching another milestone and releasing modding tools for DayZ SA.
That being said, we need to address our stance here:
RHS mods and its contents will be available exclusively for
@Arma3official
.
Any ports over are strictly forbidden.```
oh, that...
same goes with CUP. no cross ports to DayZ unless WE (CUP) do it
had to post that on twitter, we started getting pms about it
I hope at least that you will be focused on ARMA though.... lot of work to move over, understand that you may want to get a handle on ARMA4 modding, but there is a lot of life and new stuff to be added to ARMA3 CUP (and RHS)
yeah, and are you guys gonna make a mod for dayz or will you be ok with other using your stuff in dayz
permission request is an overstatement
get the foot in the door before it hits you in th face i always say
even without speaking german you guys know what this means π
let the shitstorm begin...
Well, who would have thought that Aussie would do that... well, maybe MattAust whose models he used with the agreement of no monetization and... iirc ofc
no idea why...
like i mentioned earlier, the files used in australia 5.09 match the checksum hashes of cup terrains core, not aiatp nor arma 2 source data. and we never gave aussie permission to do so to circumvent cup terrains core workshop dependency
He relied on CUP and moved to Apex after the release. Guess he got lazy... Cause there were Cherno barracks and buildings in the map after the move. IIRC MattAust and him got in a bit of an argument about monetization - MattAust released his Australian buildings as a separate pack with monetization forbidden. Aussie was involved, iirc, in Life servers... so...
I didn't know that
How long do you think before they start crying Chirs?
@dull moon that hash of that file looks like it's just from the data pack. Or do you guys at cup write SQS scripts for elevators?
I'd say it's just straight copied over from data pack, unmodified? Or are you sure that you modified it?
That guy who ripped the Arma model is a furry. What a coincidence!
If that E-Mail is legit, someones gonna get fired.
@paper prawn "maybe they are going the STALKER route... use what you want but no monetization" Well armStalker did monetize. Without permission for TFAR. And if they have permission to monetize stalker content is also not sure.
I've brought that info to Dwarden's attention as well. Worst case scenario is forgery and evidence for a jail-time type offense.
Is it just the upload that has the CUP stuff hidden or also the original mod?
@clear pike @brisk ember ok, so answer is clear, the 'image' from our support is forgery, to justify content / IP theft
https://www.reddit.com/r/arma/comments/9wb86a/arma_3_cyrus_93mm_marksman_rifle_remade_for/e9lyhnc/
https://www.loverslab.com/files/file/7501-cyrus-93mm/ here is the upload of it. In case you wanna DMCA
already π§ with 
well... https://i.imgur.com/ntLOghZ.png (reddit response)
( @pliant oar )
also, barred on LL?
Oh god, he tried even harder to justity it?