#ip_rights_violations

1 messages Β· Page 28 of 1

fervent needle
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I mean - he could just have all his files in a .txt file then give people who buy his tool a batch file to compile to sqf then into a pbo

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completely out of his hands then

little crown
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that just ignores why BI are unhappy with him though i.e. he's profiting from selling a mod. They aren't going to stop just because he makes it harder to actually install/use

vast notch
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afaik, he is selling plain text code, its up to the end purchaser to pack it into a pbo

west terrace
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They are just unhappy that he has the power to ban users without their having any say in the matter. And it makes battleye their own anticheat look poor too.

carmine folio
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i doubth that any anticheat written in sqf is actually a thing

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like a real cheat could just change what sqf commands do

vast notch
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You can monitor behaviour, like player speed/time/distance, if it's too great then they're probably teleporting or whitelist all allowed vehicles/weapons on a server

amber ibex
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@vast notch you also could add ArmA.Studio to that list
or poseidon

dull moon
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what about those buildings?

cobalt creek
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Mondkalb's, afaik

mint edge
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"if the original creator wants I will take down his work"

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gets dmca slapped

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I fkn hate people

soft egret
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Yeah me too. How can people think uploading other peoples work is fine as long as the original owner doesn't complain. Those Idiots deserve to get slapped.

dull moon
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sometimes ppl need a high-five... to the head... with a chair made of steel

tender hawk
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IP rights defense vigorousness -- it's what keeps your IP from getting M4'd

mint edge
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yea you get them quick every time, they slowly stop doing it

prime pewter
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If they would lose accessibility to their steam accounts on a second offense it would be better.

carmine folio
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CUP + RHS + A familiar title!

fringe snow
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I don't seem to understand where the IP violation is, other than the Battlegrounds logo. He doesn't include the mods, it's just a mission

carmine folio
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LOL

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I guess using our logo would be a violation?

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ha!

fervent needle
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Im gonna go out on a limb here

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I think that is the fake Battlegrounds

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he even used the all capital name format, this is a tough one

cobalt creek
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I guess using our logo would be a violation? I knew, you would be interested in that πŸ˜›

heavy moon
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considering its a mission, and lists all the required mods as one should be,. only issue i see without playing the actual mission is using PU''s BG logo, aside form that its not like all the other re-uploads we see on a daily basis

carmine folio
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i'd see it more as a tribute

river spear
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@carmine folio I like how you can still see parts of the shadow of the "PLAYERUNKNOWNS" text which was cut out

minor sonnet
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Yeah I mean all he had to do is use his own logo...

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Thats a bit of a derp and a half

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God, the way SWS has been lately Im tempted to make prank parody mods

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Team up with Milkm8n and just fill them all with his special phallus mods. XD

prime pewter
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I am in support of phallus phlooding

proud flicker
dull moon
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a wall of text but right on the point!

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πŸ‘

proud flicker
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I hope the wall of text helps understanding my view clearly. Its a super sensitive topic, so everything needs to be communicated clearly.

grand gorge
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Am I seeing this wrong, or is my logic here in order? Do others see the the "Approved Server Monetizers" list also as useless?

@proud flicker agree with your post 100% and you explained your point of view very well

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servers should only be approved for monetisation once they submit a mod list which is then approved by the creators responsible. seems fair.

echo orchid
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@proud flicker 100% agree with your post

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i can tell you from my own experience that a lot of the approved for monetization servers are not really complying with bis rules

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i can also tell you there are way more monetized server that don't even bother to apply

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because bi has no leverage over them anyways

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besides blocking their battleye which they have removed anyways

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in short

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the monetization rules and guidelines are more of a hoax than anything else

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after 1 year of experimenting with it

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they simply prolonged it

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without any actual feedback

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i did start a thread on the subject not long ago, it sort of turned into a different discussion along the way, but my general opinion is that unless you are ready to actually spend plenty of time

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to protect your ip

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maybe it is better to have a close circle release or none at all

little crown
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or if you can't beat them, join them and monetize the content yourself, at least that way you won't be the only one not making money from your work.

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or you go entirely the other way and just release it under 'free' license (MIT or GPL + CC) and accept that those who can be bothered will make a little money

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spending hundreds of hours working on something which only you get to use? I guess you can do that, but other than being a project to fill your evenings and weekends, what would be the point of it? The thieves aren't going to care that you stop modding or stop releasing your mods, they aren't going to learn any lessons from it, you just deprive the rest of the community of your talents for the sake of a few losers.

echo orchid
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@little crown lol for real?

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i spend my time the way i want to do it

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the journey is more important that the destination

fervent needle
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I dont see a solid solution besides an official mediated step in

echo orchid
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the journey is more important that the destination

little crown
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@echo orchid I didn't say otherwise?

fervent needle
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PuFu is right here though - modders dont do what they do because they want to please people.. You cant do that.. You do it because you want to at your pace

little crown
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I'm just saying that your protesting by not releasing your mods isn't going to change anything

echo orchid
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really?

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it won't change anything

little crown
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unless you're hoping to force BI into action?

echo orchid
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but you won't spend your time spanking cunts

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if none of the real modders would publish any of their work

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wanna bet BI will notice it?

little crown
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@echo orchid well you don't have to do that, you could just ignore them. I'm not saying you should, but that's your choice. At the end of the day, they aren't taking anything away from you personally, they are few guys on the fringe and getting upset about their actions just ruins your enjoyment.

echo orchid
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making money of my work is not something i am willing to accept

little crown
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@echo orchid I doubt that all modders actually care that much. Some people just release their work for others to use however they please (myself included in an non-arma context). In fact the stuff I've done is used commercially all over the world and I don't get a single penny for it, but that's fine for me - I recognise it's not ok for everyone.

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anyway, I wish you luck whatever you try. I'm just don't believe you're going to stop people redistributing your work. I mean it's worked out well for the movie and music industry with their armies of lawyers, hasn't it?

echo orchid
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@little crown so far it worked pretty fine to be honest

little crown
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I wish the world was different, I wish those guys got everything they deserve, but experience tells me different

echo orchid
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most of the modders i know do it for themselves

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they also have nothing against people using it as they want

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as long as they are not making money out of it

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the movies and music industry is different

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because THEY are making money out of it, releasing it for free on diff channels

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make them loose money

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also the ones releasing it for free are not really making money out of it

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here is completly different: i am not making money out of it

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yet, others are

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and it is as simple as BI actually giving a fuck and enforcing it

little crown
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well that goes to my point earlier, if you're not losing money is it really worth getting so worked up that you effectively quit modding? Like I said, it's your choice, I'll leave it at that.

echo orchid
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because BI is making money out of 3rd party people making stuff for their game

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you don't really seem to be able to follow

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yes, if a 3rd party is making money out of my hard work

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yes, then maybe it is time to simply quit modding

little crown
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BI haven't been ignoring the issue, or did you miss the flood of workshop takedowns last month? It made a dent, but within a week most of that content was back up again

echo orchid
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no i didn't miss it

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but that's not even a dent

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is an isolated event

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and i do understand that they have limited reach on the SW

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they have unlimited reach when it comes to monetized servers though

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not the same thing

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and i can tell you now that if all the old farts that have been modding this game since OFP, getting new content in would simply leave the modding scene, and shut down all their mods, the gap will be one that will get noticed

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and there are more people leaving the modding than new people getting into it each year

heavy moon
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and with that you bleed knowlege

dull moon
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@little crown
the takedowns had nothing to do with BI

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modders took and still take actions in their hands

little crown
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err, Dwarden issued the takedowns

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not all of them, obviously

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but a significant number

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he was also quite open about it in here and elsewhere, then followed it up with a message to the community in one of the sitreps or an oprep

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BI do have the ability to do something about the 'approved' monitized servers, but as others said earlier, they are limited in what they can do about policing those unless they employ someone full time to just do spot checks on all the servers and the associated websites, checking with every mod author whether they gave permission? Once they find and unapprove those servers, if the offenders persist, do they take legal action against them? At some point, the costs and complexity are going to mount to a point where it's simply no longer affordable, even for BI.

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that's not to say they couldn't come up with a technical solution, involving signatures being checked against a central server being operated by BI, though that in itself wouldn't come cheap or easy.

fervent needle
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Whats cheaper, employing someone or running a service that would check your server once a day at random or at startup

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Check if monitized, if yes then check if the mods on the server are allowed by authors - this is where you could have licensing by modders come in πŸ˜› if not then server is flagged

little crown
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actually, that reminds me to ask what licenses modders are releasing their work under?

faint nacelle
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Complete overhaul of the server system where server mod lists are public and BI can shutdown any server not complying the rules.

prime pewter
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^^ yes!

dull moon
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@little crown
the license doesnt matter. it's the fact that every author has to be asked first before a server admin puts a mod on a monetised server. and this simple rule is ignored to the fullest

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and what @faint nacelle said

undone pier
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not publishing any more wont change anything
mods/modders leaving also is irrelevant to BI - they are on the path to Enfusion and new products. it will be a new challange to get a new modding community/following anyway

if at all the only real thing to make BI take this more seriously is a boycott of SW by having a large number of mods taken down for weeks or months (and stopping reuploads by 3rd party ofc)
for the chance to get enough player outcry for media to take notice - only if it threatens BI reputation being the good, nice company to support modders, or even to affect SW/Valve itself (by other communities joining such large scale boycott) there is any chance for BI/Valve to care

that said i cant see this to happen

at the same time there is no simple technical and/or social solution - probably not even a non simple
("solution" in the sense to the high standards some guys here and elsewhere expect to happen - only feasible "solution" are things like to simplify the takedown like OPTiX has done well, or making the upload more cumbersome, etc)

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the only other "solution" I can see is to have BI have a monetary stake in it: if they make direct money of mod sales (and its gets BI enough like Valve managed for their products). money will make them care, invest resources and act

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these aside the "community" (players and modders) is also partially to blame: if they had supported community based/mades technical solutions like withSIX (leaving aside its issues itself) to have a viable alternative to SW to have actual leverage (non techical like community "standards" or social control like Armaholic were bound to brake down eventually)

little crown
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@dull moon The licenses matter if they don't prohibit non commercial use. You can't penalise someone who is just following the terms of the license used by the mod creator.

dull moon
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what i ment is, that the rules given by BI say is, that the author has to be asked first at all cost

little crown
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most mods do use a license like the Arma ones or CC-BY-NC etc, but hence my question - what are the modders in here, participating in this discussion using

dull moon
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we are using a custom license inspired by APL-SA

little crown
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no, the FAQ states that you must have proper permission. A license which grants full rights arguably counts as proper permission.

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it doesn't say you must ask the author

dull moon
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oh right, i got you wrong on that. my apologies
if the license grands permission and cleary states that a request is not necessary it's all fine. but if a license doesn't mention a thing about monetisation a permission has to be requested

little crown
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not exactly, a license typically has to state that non-commercial use is NOT permitted, if that's not explicitly stated but the license does give you permission to use the content then commercial use is therefore permitted. That's why it's always advisable to use a pre-existing license as those have been very carefully worded to cover the different scenarios. The tricky thing about licenses is that they cut both ways, you may use one to protect your work, but the third party who accepts your license terms can then hold you to them, it's a legal contract effectively. In some ways you are better protected if you don't release your work under a license, since copyright prevails but that also makes using your mods extremely risky for the end user because you've not granted them permission to do so (by way of a license).

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and licenses ususally can't be superceeded by a new license unless the old license grants as much. i.e. if I release something today under a free for all license (MIT etc) then tomorrow change the license to something more restrictive, I can't force anyone who downloaded (and thus agreed to the old license) to honour the terms of the new license with the older version of the work (mod).

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I should probably add that IANAL (though I doubt any of you were under that impression)

carmine folio
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Is it not allowed to sell a map you made in terrain builder?

heavy moon
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no, its against the Tools EULA

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Section 3 part 4 states you may not:

(iv) Commercially exploit or allow a 3rd party commercially exploit game content you created using the Software, including but not limited to use by military organizations for computer aided training or commercially released game content;
carmine folio
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Am I getting sued lol xD some1 paid me like 30$ to make map

grand oyster
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If you used BItools then tssk tskk I guess πŸ€”

heavy moon
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You always will, even if you use mikeros tools, you utilize binarize/arma3.exe to compile your content.

fervent needle
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$30, I feel sorry for whatever work went into that

carmine folio
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Yea, the RP scene is paying allot of money lol

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Ohh you don't even want me to get started with this campfire community

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It's owned by idiots

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Because a friend of mine cheated on their server they called his mom n stuff

fervent needle
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good terrains take months, not $30 lol

carmine folio
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Yea I know

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TBH I just took a potato and mashed it

dull moon
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good enough for RP πŸ˜„

carmine folio
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I also edited allot of kelleys islands 🌴

fossil basalt
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πŸ‘€

dull moon
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something raised @fossil basalt 's awareness

prime pewter
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steps back slowly

dull moon
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graps popcorn, just to be safe

prime pewter
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brings beverages and sits next to Lutz

echo orchid
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@little crown false

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You may, but ONLY if you have proper permission from all of the authors of such mods. Monetizing without it contravenes our licenses.```
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You don’t have to do anything. Unless you give permission no one is allowed to monetize your creation.

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in short you don't need to specify that you do NOT allow monetization

little crown
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@echo orchid A license IS permission

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the FAQ is correct in that doing nothing (i.e. not releasing under a license) does not grant anyone permission

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but a license to use the work, which doesn't contain a non-commercial exclusion to that use, is implicit permission

echo orchid
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the only way that will work is if one releases it for commercial use

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that's it

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i think we are taking about the same thing

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even most open source licenses are not commercial viable

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i have yet to see any mod released with such a license

undone pier
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the list of monitized server is known, isnt it?

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one could compare that to the list of overall servers at least

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while the bikeys only say when is allowed, and one can resign pbos, there must be also a way to get the list of mods - after all the A3 launcher tells you if you dont have all mods to play for the given server

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as its written in c#, one probably can decompile the code to learn how BI does it

merry oasis
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I queried that list of servers with a script some time ago - at that time many of them were not responding - so I am not sure how up-to-date the list is

grand oyster
merry oasis
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just gave my script another run:
looks like 2 of them are running RHS - one of those 2 is listed with 0/0 players and is only used to advertise a different server ip (which has RHS addons in its modstring, too, but is not listed as monetized server)

echo orchid
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@merry oasis can you provide me the info of these using RHS?

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please

neon crater
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Well pufu, the one mentioned wasnt the monetized server. The one that was has sort of like the title "join our other server with rhs" kind of stuff.

atomic light
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Hello

This modification uses our files (ArmSTALKER WARZONE 3.0), giving them out for their own. Violate the author rights by using OUR mutants, code and animations.

http://steamcommunity.com/sharedfiles/filedetails/?id=951922040&searchtext=deep+zone

PBO Files:
mutants8 - our armst_mutants
char_mut7 - our armst_char_mut3
anim - armst_anim

Also, they uses a ripped model from DayZ:SA. Or everyone can use files from DayZ:SA?

amber eagle
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They're also using models from the USM mod. deep zone is a turd nugget mod

atomic light
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@amber eagle And what should I do? How to deal with thieves?

amber eagle
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You could set their house ablaze and force them to watch all of their life possessions go up in a blaze but people tend to frown on that...so you could file a DMCA with Steam.

heavy moon
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you could report them to the email in the channel topic for infringements of BI content, as well as file a dmca claim for your own content on the steam workshop item

neon crater
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Im really disappointed with the lack of originality recently

fossil basalt
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With regard to STALKER:
GSC has made explicit its position regarding the legal status of mods, including the use of its resources with others games. You can find the original text under the link below. I am attaching a translation, as well.

http://gsc-game.com/russian/index.php?t=community&s=forums&s_game_type=xr&thm_page=1&thm_id=6798&sec_id=14

Mods (modifications) of a computer game can be made by a person who has legally acquired a licensed copy of the game and exclusively for the purpose of its use on the hardware belonging to the person performing the modification or persons to whom the modification was given on non-commercial basis (such as freely over the Internet).

This means that the person who makes a mod for a computer game can use this modification exclusively on non-commercial basis.

The author of the mod retains authorship and exclusive rights on the mod. However, the resources used for development of the given mod belong to another person. As such, the mod does not wholly belong to the author of the modification, who does not have full control over it (such as for commercial use).

Our company allows non-commercial use of mods for our computer games. If you want to use mods developed for our games (such as from the S.T.A.L.K.E.R. series) with another game, you have to turn to that game's developers for permission.

blazing wyvern
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scratch that , you can infact use Metro 2033 stuff but not sure about Last Light

leaden sundial
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😊 πŸ‘ that would be nice!

brittle harness
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still they are using exile and many other mods stuff

fervent needle
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@fossil basalt I don't quite understand that message, they allow use of stalker assets in other games or do they allow use of mods made for their games in other games with permissions?

little crown
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@blazing wyvern Err, I wouldn't take that comment by the author of the novel as permission to use textures from the game of the same name. I highly doubt he has the power to grant the use of game assets created by a game studio which just happened to buy the game rights to his novel.

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I think he was only addressing the right to use the Metro name and universe within a game. Not assets from Metro 2033. Which is why he only said, "as far as it concerns me", which doesn't include obtaining permissions from 4A/Deep Silver.

tight copper
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@fossil basalt Thank you kindly, that was the last bar that withhold the development to port the map to VBS

echo orchid
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btw that server is monetized although not on BI's list

coral torrent
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Always the russians πŸ‡·πŸ‡Ί XD

amber eagle
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Does it have any of my US Military Mod stuff?

dusk dew
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Only good mods in that one

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πŸ™ƒ 🐧

echo orchid
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@amber eagle what is the prefix?

amber eagle
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usm

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@BoGuu#1044 So they do have my USM mod?!?!?!

dusk dew
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Fake news. SAD!

amber eagle
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So the five stars on my steam workshop is fake news? How about politics stay in politics and we act like adults in the real world?

blazing wyvern
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lol they are so uncreative with those names - genesis HA

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and i like always they hid the contains so its legit xD

fervent needle
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the RU ripped units - are they from rhs

tulip nexus
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Yeah, we know about them already

fervent needle
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ah rgr

echo orchid
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@fervent needle the links should be down, the youtube bloke is simply a fucktard

fervent needle
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❀ Wasn't going to make an account on their site to hunt but just wanted to offer it up if you didn't know

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good to know πŸ˜„

carmine folio
carmine folio
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Really didn't try to hide it did they? haha

minor sonnet
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wow

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Taviana AND desolation redux

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oh wait... no they're just describing things terribly wrong

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or... 66MB... o_O

hallow lark
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Did they just accidentally upload all dependencies?

carmine folio
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You can't trust arma 3 workshop size. Pretty sure publisher doesn't call the seperate API call to update the filesize (no clue why its seperate API call)

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If you sub to the addon you will see steam trying to download around 3GB

mint edge
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"accidentally"

neon crater
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Isn't steam supposed to compress the file size down as well?

mint edge
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something like that

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I think it just has an inaccurate number for larger numbers

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Breslin point was like 9gb but steam showed like 300mb or something

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so it also helps hide people who reuploads large mods lmao

fossil basalt
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"so it also helps hide people who reuploads large mods lmao"
Not really

dull moon
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afaik the displayed filesize on the ws shows the size of the compressed file

carmine folio
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That mod above is 66mb. Its 3.x gb download
Since it happen to afew addons i uploaded before. Only had the initial filesize on steam workshop page

Pretty sure last i looked pretty sure i saw seperate steam workshop api to update the mod filesize

sinful geode
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I uploaded a mod with 25MB text file and the size was 25MB.

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Maybe it doesn't compress all files then

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The download was only 23kb though

undone pier
mint edge
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I saw that last year lol

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surprised it's still there

drowsy sail
ebon ruin
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CBA does not allow reuploads ?

blazing wyvern
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who does lol

ebon ruin
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ace3?

echo orchid
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steam agreement doesn't allow re-uploads

carmine folio
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If the license lets you modify and redist changes you can. Steam doesn't ask for than for workshop content.
But there really is no good reason to repackage content if it's already on steam. Makes end users download more

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Also good manners to ask first

ebon ruin
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Okay, my understanding was that since bohemia assets like arma 1-2 maps use APL-SA. This means all content based on this must also be shared under the same license, allowing edits etc.

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With this licence you are free to adapt (i.e. modify, rework or update) and share (i.e. copy, distribute or transmit)

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???

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Does that mean that I can copy all cup mods or any other mods that use any assets that use the APL-SA license ?

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It's a little bit confusing to me... I'm not a native english speaker

carmine folio
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Not all arma licensed data is apl sa

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Cups also have there own license for most of there work

ebon ruin
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Terrains, terrain objects, playable content and voiceovers are usually released under APL-SA or TOPL-SA, as it's in Bohemia Interactive's interest to keep further modifications of this data free to adapt.

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But the weapons/assets are APL

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APL means they don't have to be shared under the same license, but means it can only be used in arma only

carmine folio
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Read the license you don't need to redist as apl

ebon ruin
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Pretty much if you share it, you must indicate that you modified license material and that it's under the APL license. But if you have a different license and somone uses your things, they have rights over their creation

carmine folio
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You are not required to release it as apl

ebon ruin
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Yes

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But you have to indicate that the content in your content is modified content licensed under apl?

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So you can be like you can't edit this, but this is an edited version of content created by bohemia interactive under APL license https://www.bistudio.com/community/licenses/arma-public-license

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Am I getting it yet?

carmine folio
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Sounds roughly ok, I am on phone. People will still re-upload your content regardless what you say

ebon ruin
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Yes, it does not matter to me, unless they would take something I make and then license it and say my copyright now you must remove your original creation

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That's all I want to avoid

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Anything else does not hurt me as mods etc. are non commercial anyway

carmine folio
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You don't to license the content. Still protected by copyright
But if your worried look at how cups unit weapons vehicles are done

ebon ruin
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I went throug theri stuff and was just wondering how it all worked, because they did not create all the assets themselves, but only modified it. But it all makes sense now

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Also important part is to protect the content creator from use of their creations

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By this I am reffering to the islamic state mod

soft egret
fossil basalt
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^

ebon ruin
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that the Workshop Contribution was originally created by you (or, with respect to a Workshop Contribution to which others contributed besides you, by you and the other contributors, and in such case that you have the right to submit such Workshop Contribution on behalf of those other contributors).

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What meakes the content originally created? Doesn't that mean that if a model is created by bohemia and used in a mod, it is originally created by bohemia?

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Or does it mean that the content is the pbo package or the mod package?

fossil basalt
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Yes, but Bohemia gives written permission to make derivative works. (to answer the first part)

ebon ruin
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So reuploads of content which is not created by you is allowed

fossil basalt
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No.

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Read the text you quoted.

ebon ruin
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content which is originally created by you or if others contributed you have to right to submit such Workshop contribution on behalf of the others who contributed.

fossil basalt
#

For example: If you wanted to improve on the A2 sample assets that BI have provided, you may, and may upload them to SW. However, someone cannot edit your improvement of said mod and then reupload it because they do not have your permission.

#

Simply, every party must raise their hand and say "I do". No " I do", no upload.

ebon ruin
#

Ahh, with respect to content to which others contributed besides you by you and the other contributors

#

This sentence was a little confusing, but I take it means that every party must say I do

fossil basalt
#

yes

#

legalese is a pain in the butt

minor sonnet
#

TL;DR

ebon ruin
#

You may only upload content to the steam workshop, if you are the original creator or if you have the respect of all parties involved in the creation of the content.

carmine folio
#

@soft egret @fossil basalt
Note some licenses give you permission and others to modify & redist changes
This would cover reuploading to workshop content with GPL + APL-SA etc.

Because the license gives people rights to alter + redist changes & for endusers to have the same rights.
They don't need to ask for permission because you have already given it to them in the license.

People should just not use APL-SA / GPL if they don't want people to re-upload content. (It pretty much goes against the reason for those licenses)

dusk dew
#

@carmine folio Does the workshop EULA not strictly mention ownership?

minor sonnet
#

Yeah see thats what I never understood. I understand why people feel the way they do, but if you share your work under those license terms, you cant really say "Well they need to get my permission regardless" and/or "well only those I deem worthy to use my content will be allowed to use it" or "no life mods".

dusk dew
#

(as IIRC, it goes down the path of giving Valve itself rights)

carmine folio
#

Valve now has limitations on what it can do with workshop content.

minor sonnet
#

As much as it pisses me off when people abuse the hard work others have put into something, or use it in the most slicky slimey ways for financial gain, its the system that is broken. If its broken, and you cant fix it, and no one else is going to fix it.. then dont use it.

#

Which goes into why I was saying we should just get together and pull all our mods until someone does something about it, but that probably wouldnt accomplish anything either.

carmine folio
#

just pick the right license for the right job, or don't bother to license it & use copyright to protect your work.
Please don't bring monitization into this, as that is a different thing altogether.

minor sonnet
#

Oh gotcha

dull moon
#

it's pretty simple:
no matter what the license is, use your brain and common sense... if you want to do something, no matter what, ASK FIRST...
found a kickass rifle mod but not the textures you like? - do not repack it with you textures and reupload it. ask the original creator if you can use his original textures as a base for a retexture mod, pack you mod and set a dependency...
you like the CUP BRDM but don't want to use the CUP mods for one vehicle? - don't rip that shit apart... read the splendid tutorials by Alwaren on how to port it from A2 data pack to A3 all by yourself, ask the CUP guys if you can use their model.cfg and vehicle configs and keep working from there...
commnication (and the tone to this communication!) is the key part to it. if you ask nicely (and offer something in return, like the new texture for example) almost everybody is willing to help out

carmine folio
#

You will notice i always mention its good to ask first, when this convo comes up every few months.
I just point this crap out, so people pick the right license.
Better to know now than to find out down the road and it bites you in the ass.


Ripping CUPS content (not counting core/maps) and uploading to Steam, would break the CUPs license etc
Weapon Mods etc, always better to just ask author to add hidden selections etc

But if you notice stuff like A2 Offical Terrains, even on the biki they state the reason for APL-SA, "as it's in Bohemia Interactive's interest to keep further modifications of this data free to adapt".

There are also afew people that add extra conditions that restrict usage, despite those licenses prohibiting them from doing so. (But that is a different thing altogether).

GPL/APL-SA is nice for when people go MIA, means someone could take over if needed to make updates etc
But if you want to restrict who can upload to steam, you really should pick a different license imo

echo orchid
#

@carmine folio fuck the license, BI owns all mods anyways

#

Β―_(ツ)_/Β―

sinful geode
#

How often the Crawler updates the workshop entries?
Found four re-uploads of my mod, but 2 of them were already gone.

echo orchid
#

@river spear ^

#

yeah found the same yesterday i am sure some stuff wasn't working as it should

river spear
#

What items

#

@echo orchid @sinful geode

echo orchid
#

my case RHS

#

the crawler finds stuff that was removed

#

and not new stuff that was added

river spear
#

@echo orchid @sinful geode It's updating properly now again, give it an hour

#

518 items to go

river spear
#

Should be OK now again

sinful geode
#

😎 πŸ‘

echo orchid
#

@river spear cheers man, working as intended

drowsy sail
echo orchid
#

@drowsy sail reuploaded what?

drowsy sail
#

Blocked earlier mod. You can check the content, Im sure, they didnt remove anything from there

dull moon
#

the keys are not the problem

river spear
#

@dull moon How did you generate that list?

dull moon
#

hmmmm.... πŸ˜‰

#

somebody made a kickass tool, can't recall his name tho... wanna give me a hint? πŸ˜„

fossil basalt
#

Shounka says it all....

river spear
#

@dull moon I dont remember giving it out in this format so I guessed the list came from somewhere else πŸ˜„

dull moon
#

it's from the crawler

ancient bane
#

hi, its ok to change open addons, rip 3dmodels, and then approved my tonic base mission into a monetizations erver

#

?

soft egret
#

sure

fervent needle
#

only on tuesdays

sinful geode
#

Damn. I have bobsled classes on tuesdays. No sweet lifer money for me then.

fossil basalt
#

@Quickskill#2849 Just is cace sarcasm isn't your native language, the above can be read as "Absolutely Not!"

dull moon
#

apparently valve wrote a butthurt lifer thet got DMCAd to pay me 350 to get unbaned
note how my name is written
πŸ˜‚

#

those dickheads come up with new shit every day

bronze oasis
#

Wait what. So, you DMCAed someone and he wants 350$?

#

For uploading your content?

dull moon
#

na, this dickhead accused me for scamming via valve.

#

i DMCAd him

bronze oasis
#

Scamming in what way?

dull moon
#

send chris 350 and your item will be unbaned#

bronze oasis
#

lol

soft egret
#

Wait.. That's the exact same picture :u

dull moon
#

right, didn't know taro posted it already πŸ˜„

edgy dew
#

"#350 dollars"

#

$350
?

tulip nexus
#

their reaction in the CUP discord was the most childish thing I've ever seen

#

seriously, fuck Lifers

soft egret
#

But when Taro posted it it was about CUP. And now it is about your content? Didn't know you were doing CUP stuff :x
You CUP guys should be more verbal about stuff πŸ˜„ So that People like me don't get confused

dull moon
#

i am dealing CUP DMCA

#

yah, i'm sort of the cup dmcnator

edgy dew
#

I'm just reading up on this

Fuck a Duck then Fuck a CUP
This is almost as good as watching the White House right now.

fossil basalt
#

They earned their bans.

little crown
#

so what CUP assets were they using?

fossil basalt
#

Unknown, but they were caught repacking/reuploading them in their own mod.

dull moon
#

parts of CUP Weapons

edgy dew
#

"I am allowed to unpack the PBOs, [to] see how the stuff is made and learn how to make or port your own Addons.", therefore "I'll just unpack the weapons and rename then to my name Aaron_Weapons"

#

That's what that one guy said.

#

Solid reasoning.

fossil basalt
#

...for an idiot

dull moon
#

it's still cup and he get's my foot up his ass

blazing wyvern
#

he learned how to unpack , rename , pack and reupload - what a good boy lol

gleaming fable
#

posting for no reason

fossil basalt
#

@gleaming fable then you can delete it

gleaming fable
#

I could, but I wanna promote anonymity πŸ˜‰

fossil basalt
#

I could remove it as well, but it begins with banning you.

soft egret
#

If you want to post something completly offtopic go ahead and do that in #offtopic_arma

fossil basalt
keen trout
neon crater
#

@keen trout what the hell lol. I also thought you could repackage cba if you redistribute it with the same license

soft egret
neon crater
#

@soft egret so whats the point of distributing content with a license? Since steam has opened the floodgates to your content.

soft egret
#

Did you read what I just linked?

#

Steam forbids any upload if you are not a author.

neon crater
#

Gotcha. Yes i did skim it

carmine folio
#

It technically says you either the author or have the rights to submit it to workshop on behalf of the author (in the brackets). Which you can debate if the license that allows you to redist & make changes covers that (imo it does).

But in the case you linked i doubt he bothered to ask anyone & sure there is some license that doesn't allow for modification/redist
Plus really no need to repackage alot of addons, just makes endusers download more

neon crater
#

@carmine folio i am not the one repackaging content. I was just curious after the post about cba being renamed above

carmine folio
#

Shrugs chances are if he is renaming stuff there is some other crap in there. So it will prob get pulled by someone regardless

neon crater
#

Yep.

#

2 gb worth of crap

soft egret
#

I'd say if you have verbal confirmation that you are allowed to upload it it's fine. But even if the license allows. You have the rights do do stuff with the code yeah. But you are not the Author nor are you allowed to upload it on behalf of the author.

carmine folio
#

It tech says the " right to submit " which the opensource license / aplsa license would give you imo.

But it kinda defeats the purpose of opensource licenses + aplsa.
For example APL-SA licensed/sample files the reason BI gave in biki for license, they wanted to see people on each other work & keep it free to modify etc

IMO should just pick another license that isn't opensource / aplsa if you want to prevent people uploading to workshop.
They are really the wrong license to restrict people redist / modifying the content. Plus it avoids this debate entirely :)
Still a dick move to not ask permission though (even though i argue you don't need to)

mint edge
#

Left side image was found inside of the Misery mod for stalker cop

#

Right side image is the ak74 texture from arma 2

#

Β―_(ツ)_/Β― idk

#

seems too identical to just have been unwraped the same way

neon crater
#

Afaik the a2 content is available for editing

mint edge
#

for other games?

#

lol

neon crater
#

Oh. This misery thing is a game? Ive heard of something similar in mod form. My bad!

mint edge
#

misery is a modification for Stalker Call of Pripyat

#

im looking for more identical textures

#

99% sure BI does not allow their content to be used in other games

neon crater
#

Yep, nothing leaves their platform

mint edge
#

yea then im convinced this mod has stolen BIs content

#

Left is again from the STALKER mod, right is the arma 2 texture

#

Saiga12k from arma 2

#

aswell

grand gorge
#

damn, that's a shame. misery mod is/was a pretty good mod.

blazing wyvern
#

wow , they must have been desperate to use arma models lol

soft egret
#

Or they both used the same source or company to make these models for them

fervent needle
#

Were arma 2 weapons sourced though? I know arma 2 had sourced vehicles etc but arma 2?

soft egret
#

Maybe they used the same modelling software.. and as the Models are so Similear the UV layout became very similear

echo orchid
#

@soft egret hahhhhhahhah

#

whaaat!?

soft egret
#

I dunno. :u I like misery ^^

echo orchid
#

that shows that you have 0 experience in modelling

#

the chance of having the exact same UV layout is nil

edgy dew
#

It was a joke TM

echo orchid
#

cock πŸ˜ƒ

#

ok then, irony not detected

soft egret
#

Auto layout tools?

echo orchid
#

lol again

edgy dew
#

Stop!

soft egret
#

Also that I don't have experience with putting textures onto Models has nothing to do with my experience in Modelling

echo orchid
#

lol again

#

putting textures onto models = modelling

soft egret
#

Texturing?

edgy dew
#

Have you disproved dialetheism yet, Dedmen?

echo orchid
#

these days a 3d artist = models + textures

grand oyster
#

πŸ‘€

soft egret
#

I Model at work. But we never need Textures.. Because that doesn't matter anyway for 3D Prints

echo orchid
#

there isn't a separate job for texture artists

#

question = do you model using nurb based software

#

or polygon based

#

because last time i did a job where i had to do very accurate 3d prints for jewlery, it was using nurb based rather than polygon software

soft egret
#

Polygon based mostly. Modeling directly is not my Job though. I just sometimes do it when we need stuff to test

echo orchid
#

that confirms what i said earlier regarding experience

#

in any case, it seems that these meshes are direct A2 ports

#

and @pliant oar should be notified

carmine folio
#

🌩

tender hawk
pliant oar
#

if you run into content stolen from our games used anywhere where it should not be (or isn't allowed) then report it to infringements@bistudio.com at max drop me into cc

mint edge
#

I sent a support message on the on the official website however I can go there when I return home aswell

grand oyster
#

Is crazy mike really crazy?

stark silo
#

can confirm

grand oyster
#

πŸ˜„

#

Can someone kindly point out some resources for A2 to A3 porting? I want to upload the A2 Harrier to the SW but I'm not sure of the licensing permitting me

stark silo
#

all the apl/apl-sa data is allowed to be uploaded on the arma 3 steam workshop. Well it can be uploaded anywhere as long as it is directly mean for Arma and only Arma.

#

At least that is what I understand from asking the same question a while ago.

grand oyster
#

Okay awesome, I thought I'd double check just in case

carmine folio
#

You be fine uploading the arma sample/licensed data & ported stuff to steam workshop etc
Just remember the terrain objects etc are APL-SA, not sure if the carrier is APL or APL-SA to be honest

tender hawk
#

By any chance are you looking to do a simple direct Harrier port from Bohemia's A2 data to A3, no leaning on or borrowing from CUP or anyone else?

grand oyster
#

Straight from Arma 2, I've not delved into anyones configs nor copy pasted from anyones. I'm too afraid to go stomping on toes

mint edge
#

directly copying pieces of another's config is ehh not sure however it would be for the best not to, you CAN however copy a config from an arma 3 plane and work off of that, but vehicles are a bit tricker then most other porting of things, to make sure all is correct

#

aplsa mods probably can take their config and edit it for yourself but any other license is most likely a no as usually they don't contain redistributing rights with them

#

I would just take an a3 config and make it work then tweak things in it for you specific plane

grand oyster
#

Yeah I did have a brief look at using an A3 plane config but it still sorta flies over my head, using the defualt A2 one I've managed to get the plane to work, got a3 veh weapons which work on it too

modern flicker
#

Just to confirm something, would BIS ever tell a server owner who reported them?

#

because there's quite a lot of drama going on on a server that me and my friends play on, and lots of people got perma banned supposedly because they have proof that they reported the server to BIS

grand gorge
#

i would think BI would never do that, it'd be a privacy violation in my eyes at least

#

and make people less likely to report servers in future, which wouldn't help anybody

#

i'm guessing you're playing on a life server and the admins are 12 year old kids, probably

modern flicker
#

nah

#

I think 16?

edgy dew
#

...

modern flicker
#

it's not as much an age thing thoug as it is a national thing

fossil basalt
#

I'd have to agree with oneoh on that one.

modern flicker
#

it's a spanish server

edgy dew
#

Getting angry at someone who reported you is pointless. You were reported for a reason.

modern flicker
#

sorry if anybody here is spanish, but in my experience they tend to be a bit more liberal with the "We aren't hurting BIS so its OK" logic

mint edge
#

if only people actually read rules an Eula's they'd realize it's pretty simple ok what you can do and not do

grand oyster
#

what!? I heard eulas are the things you just ignore and sweep under the rug??

grand gorge
#

I think 16?
LOL

dull moon
#

so you remember those fucktards that tried to fuck me and CUP over with this fake email i posted?
here they are again, but this time they made their homework. well, some of it. no CUP this time, but a lot more...
involved are:
@lunar sentinel
@proud flicker
Massi
@carmine folio
xCAM
@blazing wyvern
@heady frigate
@serene loom
not sure about the MELB mod? @echo orchid

Here is a complete file list:
https://drive.google.com/file/d/0B7szfaHIJkpjZndPbTNqbmswVjg/view?usp=sharing
and the mod
http://steamcommunity.com/sharedfiles/filedetails/?id=1094566978

i suggest the slow and painful way:
one files a DMCA, then we wait until this mod is reuploaded and the next files his DMCA, and so on
veeery slowly and painful πŸ˜‰

echo orchid
#

@dull moon - i'll see what sykocrazy has to say about it

carmine folio
#

how am i involved in this ? I think you miswrote my name, you probably meant @soft egret

echo orchid
#

i suggest everyone fills a dmca

dull moon
#

@carmine folio
yes, i'm sorry

#

and thx PuPu

heavy moon
#

From Valve/Steams perspective the more active dmca claims on a particular upload the more weight they collectively carry, the sooner an item will get removed and the user/uploader will get multiple copyright strikes on their account. With all of this in effect they are more likely to be banned form uploading entirely.
Of note, just because something that contains your content may already have a DMCA notification on the workshop item, you should not ignore the fact it contains your content. The DMCA claim on any item will be from a different author only disputing their content, not yours. So while their claim may be effective, you are doing nothing to assert your rights over your content contained within the workshop item unless you also file a DMCA notice on the item in relation to your content.

carmine folio
#

Wow, funniest thing I've seen in a while. Thanks for the laugh Chris.

dull moon
#

it's monday, everybody needs a laugh at mondays ^^

carmine folio
#

Just be careful with all 4 of those lawyers on you. πŸ˜‚

mint edge
#

wtf is that guy smoking

#

why doesn't he just port the stuff himself

minor sonnet
#

Wooooow..

mint edge
#

I'm positive he's trolling he can't be that ignorant to the legal system and what a license is

echo orchid
#

@dull moon bahhhhahhhahahah

#

see, there is a reason why public access to discord is such a bad idea in the first place

dull moon
#

it's one out of a hundred and the mighty ban mjolnir is always ready

#

πŸ˜‰

echo orchid
#

still a bad idea

#

people think are entitled to getting a response

#

also, that they are entitled to get some arguments

#

where is my middle finger button?

#

πŸ˜› anyways, back to DMCA, i have a bit of a list myself to get through

carmine folio
#

πŸ–• here

echo orchid
#

button, not emoticon

carmine folio
#

hehe

echo orchid
#

yeah well, can always create a macro πŸ˜ƒ my G keys are empty and waiting that

carmine folio
#

I have them too, I just mapped ctrl + x/c/v to them, but I still use them anyway πŸ˜‚

mint edge
#

flash:wave2:For my Lord and my God DMCA

river spear
#

Honestly

#

What's the big of making something a dependency

#

*big deal

nova snow
carmine folio
#

Most people don't read EULA ever. (Highly doubt one person here has read ever EULA & EULA that got updated from start to end, for all the software on there computer)

But most licenses have a short simple version so no excuse there.
(And they generally have something saying you can't add additional terms that restrcit rights given in the license)
So when you see something is GPL2+ you basically know what it means

echo orchid
#

@Mickyleitor#5674 buaahahhha

#

fucking twats

#

lol, here in france....i stopped there

#

who gives a fuck about france laws, eu laws concerning ip rights supersedes em

#

plus steam agreement superseeds that because valve is based in us

mint edge
#

the internet lets us see just how many ignorant people are out there

echo orchid
#

i'd rather have un-see that at times

pliant oar
fossil basalt
mint edge
#

already spent the 30 minutes or so

river spear
#

4500 files jesus

neon crater
#

Did the person even make their own signatures or was it a direct copy? Lol

dull moon
#

own signature? this would require some sort if thinking

#

i've never seen a reup with new signatures

neon crater
#

🀷

jade tartan
#

Still has not been addressed yet. This mod is using ripped and retextured assets from DayZ standalone

#

namely pants and jacket seen in the pictures

#

which are a retex of the DayZ Police jacket and cargo pants

#

The mod author also has a history of ripping stuff from other games it seems

heavy moon
#

use email address in the topic to report it to BI

carmine folio
#

26k subscribers for ripped content. Geez

blazing wyvern
#

they dont care if its ripped as long they can use it

soft egret
#

@Zhivets#3877
"For various reasons , all screenshots with non - CSW and CPE items have been deleted , so please do not ask any questions about mod in screenshots , we won't answer you and delete your comment , please understand. We are apologize for the inconvenience."
πŸ˜„

blazing wyvern
#

"obvious" reasons

#

btw you should report this guy to BI or at least to Dwarden

heavy moon
#

captain kickass, king of the rips

#

their other mods have stuff ripped straight out of bf series of games

blazing wyvern
#

yes even CODs and other games

heavy moon
#

they have a rip of hitman content thats been marked incompatible aswell

blazing wyvern
#

some other content is from CSS custom models but he didnt even list proper credits to them ...

heavy moon
#

yeah

blazing wyvern
#

he tries to bypass the SW with google drive links

#

and gives you a option to download the source files for MOD authors to research

#

i will download that and check that shit out lol

heavy moon
#

yeah most illegitimate workshop items I find usually resort to using google drive as an "alternative" download,. basically offering their own mirror for ripped content,. you can submit dmca take-downs to google drive,. although the process isnt as streamlined as with steam.

blazing wyvern
#

ye

#

Who sent the DMCA ? Please contact me , If this MOD has your stuff , please tell me , and i will delete it . thanks that would be pretty much all of it lol

#

Thanks BI to opened up a new category for my Mods , It's called "incompatible items" . no reason, no reply email , well down !!!!!!!

#

i am still suprised that this guy still exists

neon crater
#

What we need next: Google drive crawler? πŸ˜›

blazing wyvern
#

well if you get a DMCA strike he should be blocked from SW

#

at least temporarily

heavy moon
#

theoretically you could scrape all the workshop pages for google drive links, download the g-drive content automatically and scan the contents.

#

why crawl the entire of google when these people provide you with the links already right?

blazing wyvern
#

yup

neon crater
#

hahaha. was only joking

fossil basalt
#

🍿

heavy moon
#

piracy is a serious offence,. I dont really think its a joking matter.

neon crater
#

No no, now. You're mis reading me. I was joking about - > Google Drive Crawler

#

As you have already said, not necessary.

heavy moon
#

yeah I realised what you were joking about,. but just incase someone is skimming through the chat, they will maybe realise what they are doing is wrong.

neon crater
#

πŸ‘

heavy moon
#

@fossil basalt too early for popcorn πŸ˜›

fossil basalt
#

Yeah, was actually having a poo..

blazing wyvern
#

😬 πŸ’© β„’

fossil basalt
#

Popcorn sounded nicer

neon crater
#

πŸ‘€

fossil basalt
#

More proof that I'm not a robot

mint edge
#

I just don't fkn get why he spends his time working on stuff he KNOWS will be taken down and he'll get reprimanded

#

blows my mind

#

I've seen the mods he makes out of the stolen models and it's not terrible quality, poor guy just needs to get models legit ffs

#

ppl are crazy

echo orchid
#

poor guy just needs to get models legit ffs
the only way to get models legit is to make it yourself or buy it

#

@mint edge

#

game assets don't float about

#

free for the taking

mint edge
#

exactly what im saying?

hallow frigate
#

@echo orchid you cant even buy them. BI took mods down because owner was selling it / its content

echo orchid
#

you don't follow

#

you can buy game assets

#

as in meshes (3d models) made specifically for games

#

instead of ripping em in any case which is theft

dull moon
#

you can buy game assets
from legit sites o/c, not some russian rip sites πŸ˜‰

#

or you can pay someone to create you a model

hallow frigate
#

Yea, aslong as you only buy the model/track or whatever else in general. However, once you adjusted it to work for ArmA (made the configs, etc.), you can't sell it. Atleast this is what I get from a Quote by Placebo
Despite our efforts to make the information clearly available as to what is acceptable and not acceptable in the use of our content and the means by which people can elicit voluntary donations etc. (see this thread) It's sad to find out that someone in the community has for months been blatantly demanding donations before granting permission to use content or to distribute the bikey for online usage.

And thats what I don't get. If I make models and I sell it over an external site - it's all fine. If you make the models and adjust it to directly work with arma then it's not okay?

dull moon
#

that i don't know for sure, but i think this falls under illegal mod monetisation

#

well, if you use tools that are not using BI technology one might be allowed to sell gameready content for A3. but afaik there is no way to exclude tools from BI 100%

soft egret
#

You can't sell Mods.. But you can sell the source files you used to make the Mod.

#

Atleast until the point where you used BI tools

#

Afaik there is a 3dsMax plugin.. or was one that could export as p3d.

dull moon
#

but the binarisation still needs BI technology, right?

soft egret
#

no

#

Armake can also do that

#

also after you binarize your model it's no longer a source file so why would anyone buy that

carmine folio
#

Is armake up to the point of beening able to binzarize p3d models etc?

soft egret
#

Yes

river spear
#

Time to sell mods bois

mint edge
#

you cant use bis tools in any way and be allowed to sell them in a commercial manner

#

should be it i think

#

correct me

#

cant gain money from models that have been touched by the god-bohmeian hands, only before you open and use/edit/import the models to any bi tool

soft egret
#

true

echo orchid
#

@hallow frigate - i can very well write the configs as i am only using a text editor, not by tools

#

i can do anything i want as long as i do not touch any of BI tools (as in prep it for import) and sell anything else but the p3d itself

#

@Dedmen#0689 that max p3d exporter (which i have also contributed to) is provided for non-commercial arma work

#

afaik that stands true for the existing alwaren's blender plug-in

#

but that is not what i was talking about\

#

because none of these ripped models

#

are ripped directly to .p3d anyways

amber eagle
#

I wish BIS would form some kind of legal agreement with reputable modders for use of advance file encryption so we can just avoid most of this drama and grief.

carmine folio
#

It will just be broken like it was before.
Plus it will make it harder for people to detect ripped content if its an unoffical EPO.
Really dislike EPO/Obfuscation for content with sqf code, as makes it harder to see what the addon does, or needs customization / modification to work with some missions / addons.

Valve/BI just need to sort some form of revoking permission to upload content for repeat offenders.
Like the 3 strike rules you see for some ISPs etc, ban uploading to steam for a month.
If they keep at it, just revoke completely etc

little crown
#

I'm not convinced that encryption will be so easy to break if implemented correctly, plus the majority of content theft is casual - by which I mean it's done by people who simply aren't going to go to great lengths to extract the files, they are largely unaware that it's even wrong, they just think they are making things more convenient for users of their server or mission

#

and if they are encrypted, then it becomes a lot harder for anyone to argue that they didn't know they were breaking the rules and the punishments can be much stricter as a result. The same way trespassing vs breaking and entering carry very different legal consequences.

fossil basalt
#

I second the 3 strikes rule.

amber eagle
#

"reputable" modders. Even on an invitation bases.

#

And with some sort of process for BIS investigating alleged IP violations since they would have the decryption software

#

Any violation of said agreement could lead to legal action, including being sued and termination of use of encryption tools

#

And the software could be made to where a new key would be needed every month so if someone violated the agreement BIS could simply not issue a new encryption key

#

And this would solve majority of the pain and suffering a lot of modders go through

fossil basalt
#

Sounds good on paper, but what cost would they incur?

#

How many man hours per week, the total cost of employing that person, etc.

amber eagle
#

At what cost? Lets ask this question, how much content hasn't been released by modders because of these issues?

#

I know I haven't release a lot of content because of IP violations and I'm sure there's more modders in similar situations. With software like that I would feel better releasing more content and I'm sure other modders would too, which would generate more interest in the game engine

#

Which will lead to more revenue for BIS

minor sonnet
#

BI dont really care about that, not as far as investing man hours into anything mod related. They see modding as a bonus, they know community mods draw sales, and they sure like advertising them in their sitreps, but they cant rely on mods for sales, so they barely pay attention to distribution etc...

#

Which, if they would set up some way to include community mods into a business model, well..

fossil basalt
#

Possibly. But. how many more Mustangs have Ford sold due to the aftermarket company Kenne-Bell's superchargers? Ford does not make nor install them, an aftermarket company does. Do you think Ford base their yearly sales on aftermarket parts makers? I know its not exactly the same thing, but its the easiest analogy I could think of on short notice πŸ˜‰

#

(In response to Tim)

amber eagle
#

Fair analogy, but you have to admit that ArmA wouldn't be where it's at without the modding community and it would be in BIS's best interests to protect that aspect

fossil basalt
#

True. And I do belive that modders should be afforded some sort of protection with BI's help.

amber eagle
#

Also, mods do have a lot of impact on sales of ArmA. Just look at what DayZ did for ArmA. Yes, it was a mod created by a developer, but it greatly increased sales

carmine folio
#

Encryption has been broken before for awhile people could make EPO files, regardless the engine needs to decrypt stuff so it is in memory at some point. What will prob happen is people will just hook in the arma binary to decrypt the crap.

EBO files removes the ability for steam workshop crawlers / average person to check for ripped content.
Deciding who can & cant use EBOs, is just gonna be a nightmare

Not to mention EBO couldn't be used on APL/APL-SA cause it would break the license.

You just need an actual penalty for people that re-upload content.
Atm there really isn't any, thus the idea of 3 strike rule

fossil basalt
#

No arguement on that particular example Tim.

amber eagle
#

I wouldn't go as far as to suggest that BIS should partner with modders but some cooperation, agreements and protection could potentially help ArmA, especially as we reach that apex of modding difficulty

fossil basalt
#

My recommendation is that in addition to the 3 strikes rule, a few "trusted mod makers" should be added to the steam moderation team to flag things as incompatible (not ban).

minor sonnet
#

From what Ive seen, BI like to keep the modding community outside, they love to see what we do with their games, and they provide some things to produce work, but the business wants their employees to stay inside and not mingle with the common folk. Cant afford the risk of relying on unpaid, non contracted scrubs as an investment. If they could and they would... we would at least have working tools updated to run on operating systems from this century.

#

Is EPO different or do you mean EBO?

carmine folio
#

sorry typo πŸ˜‰ (fixed)

minor sonnet
#

Kk

#

Also, mods do have a lot of impact on sales of ArmA. Just look at what DayZ did for ArmA. Yes, it was a mod created by a developer, but it greatly increased sales and thats why they pulled in Rocket, made a business plan out of it and made a standalone game.

amber eagle
#

Kind of leads to another issue, the portion of the modding community that is producing content is shrinking, at least it seems to me. One reason could be contributed to IP violations.

minor sonnet
#

They would have to make some sort of platform for modders to be verified to be included into their business plan for them to be able to invest anything into the modding scene.

amber eagle
#

They would. I think for a lot of reputable modders this should be fairly easy.

minor sonnet
#

@amber eagle Oh no doubt, but a lot of it is frustration with what Mikero calls "moving the goal posts" and then you have newer games, and then you have game engines that are practically easier to deal with than Arma modding lol.

amber eagle
#

Now...you're getting into the potential death of the modding community.

#

BIS needs to be proactive in addressing these issues in order to maintain the modding community. In fact, it's very possible other game companies will seek out modders to create additional content for their games.

minor sonnet
#

Trust me, if you see it they see it, and theyre a business, they have things planned. Theyll be moving away from a3 to anything enfusion related.

#

Hopefully in the future things will be more organized with modding, but.. if anything I think things will be more restricted tbh

fossil basalt
#

Quite possibly. As of now, there isnt much "middle ground".

minor sonnet
#

In fact, I wouldnt surprised if there wasnt any modding with whatever they make, I think they probably see it as more trouble than its worth.

#

With future games I mean.

tender hawk
#

Bohemia's DayZ team has made some claims regarding modding support

minor sonnet
#

I think A3 was moddable simply because it was from the beginning and we're basically working with the same game engine.

#

Yeah I dont know.. Im just basing my opinions on what Ive seen thus far.

nova drift
#

It really isn't worth the trouble of making mod content, even if you do manage to make a mod popular all you do is just increase your workload.

minor sonnet
#

Spoken from the man himself

nova drift
#

And when it comes down to it you are the last person in the line for making a living off your own content.

#

That said I know it must be in BI's interest to keep their employees, if external content creators had a decent way to make a living they may find it hard to find people for their own projects.

minor sonnet
#

And when you throw all those things into a blender with recent thieving etc, its no wonder people are jumping ship or just throwing their hands up.

nova drift
#

Add the drama and it makes for a hostile environment that takes more than it gives.

amber eagle
#

Honestly in the future I can see a video game company being subscription base and paying modders a decent fee to create content that keeps players paying the subscription

#

Having modders create content could benefit video game companies in all honesty

minor sonnet
#

All I do is make terrain, and with everything Ive seen its even made me apathetic, I cant imagine people doing full scale mods. You guys are goddamned champs to keep going the way you do, and it is inspiring btw.

tender hawk
#

Theyll be moving away from a3 to anything enfusion related. This is key, will that be well received by modders or one moving-the-goalposts too many?

nova drift
#

I am down to learn a new engine, but we need documentation first.

amber eagle
#

If by "moving the goal post" you mean the quality standard is being raise that's a whole problem on it's own. To make a decent quality mod or even addon people have to devote a lot of time and effort, including financially. Soon, probably within the next 5 years, that goal post will be beyond what anybody is willing to do as a hobby. Compounded with IP violations and other issues the modding community may die off, and with it, one of the biggest selling points of ArmA.

minor sonnet
#

I think by moving goal posts we mean BI constantly changing things that screw up our mods

amber eagle
#

oh

minor sonnet
#

Theyll change things to suit them

#

But it screws us

amber eagle
#

lol poor Feint. I feel for him.

#

So "moving the goal post" is another problem along with the difficulty curve, IP violations and other issues

minor sonnet
#

Some things are just minor changes, others are like the lighting update that scared a bunch of people away

#

Or rather, rage quit

fossil basalt
#

One thing I've noticed over the years (since 2001) is that far too many people are interested in making their mods popular or making money from Patreon or YT monetisation. What happened to making things because they were cool, as a personal hobby and not as a business?

#

(with notable exceptions)

minor sonnet
#

Because this new world cant value anything that doesnt have a price tag on it.

dull moon
#

☝

nova drift
#

5 years modding Arma and two very successful mods all made as a Hobby, I think I do love Arma.

minor sonnet
#

I think its safe to say if we didnt love modding arma we'd be long gone lol. I enjoy the hell out making terrain. To do it just to make money?.. Id focus on a real job first

nova drift
#

When that hobby mod gets popular and starts to demand more time that you can give what are your options as a modder?

minor sonnet
#

But if something else comes around thats modable like Arma and actually has working tools, and is easier to deal with, well..

amber eagle
#

@fossil basalt It's nice to get paid for your work, but at this point that's just a bonus. I still think a lot of people do it for the joy. A problem I foresee in the future is with as difficult as it's getting to create something high quality people will need to devote more time and effort into it.

#

Which may mean modding would be a full time job

#

It's not so much as a want, but a necessity in order to create high quality content.

nova drift
#

I don't think I am off base, as Server Admins already have monetization privileges it seems only logical that the next step would be to allow content creators at least similar rights.

minor sonnet
#

Absolutely

#

But that would require work from BI

#

Needs to be some sort of subscription system etc. Otherwise its futile

amber eagle
#

To be honest I've thought about setting up a patreon account and sticking donate buttons on my steam workshop items and forum signature for the longest time but ultimately decide not to.

#

I don't think monetizing addons is a good idea, and in fact it will probably do more damage than good, but I do think the BIS doing something to protect IP would be beneficial

minor sonnet
#

Well donations are fine

#

Theres nothing really slimey about taking donations

#

Some people actually realize time=money and/or want you to stay motivated.

#

Lesson I learned when I was young, if someone offers you something, you take it

#

I've thought about setting up a patreon as well, however you really need to set up goals or Rewards and that can be a little tricky

fossil basalt
#

You make a valid point Tim, but you know, for as nice and HQ as RHS stuff is, I still prefer CUP

#

Β―_(ツ)_/Β―

amber eagle
#

Shhh! Don't let anybody hear you say that lol That's quantity vs quality. I like CUP too. Too many people hate on CUP but it's actually pretty awesome

willow star
#

Also RHS has their own damage balance, so you have to avoid mixing vanilla stuff with RHS
With CUP there are no such worries and you can mix it with vanilla or other mods without any worries

amber eagle
#

I wish there was a wasteland server that had CUP

#

I'll have to look for one this weekend

minor sonnet
#

Btw sorry for ranting, bad day at work, finding an escape XD I really wish they could come up with some kind of monotization for mods, even if only to reduce the drama and poo flinging.

grand oyster
#

I like CUP stuff except their helicopters, using the MELB or Apache I'd rather go RHS or vanilla

keen trout
#

I wonder what would had happened if steam had launched paid items in workshop for a game other than the already old skyrim

grand oyster
#

Immediate disapproval by thousands demanding free mods

#

I personally prefer seeing the workshop with free content unless you can specifically filter the paid mods to show/hide

dull moon
#

@grand oyster
what's wrong with the melb?

grand oyster
#

I dislike the CUP MELB/AH6M ( I think it's the name) as I feel it's more of a bitch to fly vs the RHS one and looks a little less appealing

little crown
#

I was about to make a comment about the CUP stuff naturally not looking as good because of them being ports from older games in the series, but I'm afraid I might hurt some feelings

#

Chris might take it personal, and demand #350 damages for libelling CUP

hallow lark
#

Could always get 4 lawyers to defend yourself.

dull moon
#

πŸ˜‚

#

damn, this is really goint to become a meme

atomic plaza
#

@fossil basalt Because there wasn't any way to make money before.... It's not like olden mod developers didn't want to make money, they just didn't have ability via YT and Patreon

hallow lark
#

Not that redux would utilize this being an open source mod, but do you think a subscription service for server side only would draw as much protest as simply allowing full paid for mods the players had to pay for? Could offset part of the costs of BI having to run and manage mod distribution.

fervent needle
#

You mean like subscription to run the mods on your server or players to join?

hallow lark
#

To run on server.

#

You already allow the server owner to monetize if they so choose.

fervent needle
#

Thats not a bad idea but the implementation of it is something that would be the troubled part

#

It would more have to be authorized server exe

#

And not starting or not appearing on lists if not approved

hallow lark
#

Yeah, dont see an easy solution that is not cost prohibitive or useless.

carmine folio
#

BI manage / run mod distribution ? Kinda curious what you think BI does
Valve does most of the heavy lifting
BI prob has afew hours a week devoted to looking at emails/reports about monitzation infringements


If you are just thinking of ways for addon creators to make money off thier work.
Then its steam workshop paid content (free low quality + high paid quality), with using percentage cut to pay for people to review content before allowed upload. Addon creators get money a month back dataed, incase its someone elses content
Also allows time for users to ask for refund etc


(Although sure lots of people hate the above idea)
But i really think some of the mod markers, are abit strict. For example no fund raising & naming a town after a player etc, ingame product placement etc.

hallow lark
#

Think the confusion was that i was talking about fixing the current system, which i was not. I was talking about a future mod distribution system that gives full control to BI. The current system run by valve does not.

#

Could have been more clear

carmine folio
#

The only thing wrong with current system, is there is no negative results for people that get content dcma alot.

BI isn't going todo mod distribution, way to much bandwidth costs.
Remember alot of time there isn't much bandwidth demands till an update is pushed for a large addon, like CUPs etc
Suddenly the entire player base is downloading the latest update etc
They would have to be completely insane to even attempt it, when Valve got the bandwidth & servers already in place.

BI already has the rights (and the ability) to remove any Arma3 Workshop Content they like (they don't need a reason).
But valve prob doesn't have a system in place for BI to blacklist a user from uploading for a particular game, or BI doesn't have money to waste on manhours to protect other peoples IP.

Also remember Arma3 is pretty much not getting developed anymore i.e nothing major anyways.
It took a year to get updated lighting biki documentation for terrain people
BI is basically focused on Day-SA new engine development, which will then prob be used for Arma4 (assuming it goes ahead etc).

hallow lark
#

The discussion started going towards arma 4. There will probably not be any active policing of mods outside mod makers filing dmca requests, or Bi taking down illicit mods unless there is some form of compensation for the party tasked with policing.

#

Hence the suggestion on monetization providing a monetary source to justify the expense.

carmine folio
#

You are assuming you will be able to host arma4 server privately.

hallow lark
#

At this point i have no reason to suspect otherwise. I base my discussion on the past two iterations of the arma franchise.

#

But this whole conversation is assumption anyway considering we do not have much information regarding arma 4.

grand oyster
#

If you couldn't host an Arma 4 server yourself I imagine it'd drive some people away, it'd definitely put me off a little as I enjoy hosting and learning and helping others with theirs

echo orchid
#

@carmine folio
BI already has the rights (and the ability) to remove any Arma3 Workshop Content they like (they don't need a reason).
false

carmine folio
#

It's in workshop argeement

#

Why bi was able to the workshop cleanup weeks ago. When people did report instead of filing dcmas

echo orchid
#

the so called clean-up

#

was actually a lot of DMCAs from BI

#

BI has not actual removal control

#

from steam

#

only steam moderation can remove stuff from SW

carmine folio
#

Ahh NM re read dcma
Only valve has right to remove

#

Abit odd would thought game developers would had same right

echo orchid
#

none have such rights\

#

so it isn't just BI being treated differently\

#

also, on addon makers making money (or wanting to make money) today vs 2001

#

the entire process of making an addon today

#

is 10 times more complicated than it used to be

#

in 2001

#

in short today the process of making any asset

#

is 100% the same as working in an AAA studio

#

most addon makers also spend quite a bit of money on the same software is used today in the video game industry, which is quite a sum at the end of each month

#

so it is only natural that most would want to have a return on investment

little crown
#

actually, the cleanup wasn't BI filing DCMAs, they simply flagged all those workshop items as 'incompatible' with the game which meant they were still in the workshop but not visible to anyone

#

Can BI even file DCMAs for other people's work?

fossil basalt
#

Only the author can file a DMCA iirc.

echo orchid
#

false

#

DMCA can be filled by representative of the author as well

#

and by representative i don't actually mean legal representative in this case

little crown
#

but an appointed representative. Just not someone who decides with no basis that they represent the author and they know the author's wishes

#

hence why Dwarden didn't file DCMAs for all that stuff, he had no list of who had and who didn't have permission from all the authors. He basically moderated those from the workshop and asked the uploader to show that they did have permission (which some of them did and they were unmoderated)

echo orchid
#

yeah of course, just saying that it isn't only the author that can fill DMCAs

#

although it is easier

fossil basalt
#

Thanks for the clarification.

minor sonnet
#

Yep, that makes things a little less fuzzy

mint edge
#

all in all its a bad situation all around

#

lol

#

on a side note is there any way to view any support tickets i send to BI on their site? i had sent a ticket concerning stolen arma assets used in a different game awhile ago, recieved the auto confirmation email but havent seen anything since, past tickets had been answered by what i assume was a person who read it however it hasn't happened yet and this was maybe 2 weeks ago

echo orchid
#

@mint edge how did you send it?

mint edge
#

support ticket

#

contact form

#

looking at monetization screen which also has a contact button

echo orchid
#

send it via e-mail

mint edge
#

dunno if i should spam them or not lol

#

already sent once

echo orchid
#

well, i always received a reply on all emails that i sent

mint edge
#

contact yea?

nova snow
#

For sure, inmediatly DMCA'ed without warning (he has been warned into his comment but It seems he deleted it) because it's the second time the guy upload the same modpack.

dull moon
#

this just means that contents of his item is also avaliable in 900+ other items

nova snow
#

Yeah, in fact my question was rhetorical... I'm just complaining about that kind of retard..

dull moon
#

never question retards πŸ˜„

#

they just are

#

btw, how do you keep track of your DMCAs?

carmine folio
#

It just means that 964 of his 1001 (3.7% original) files are found elsewhere on the workshop πŸ˜‚

dull moon
#

☝

#

πŸ˜„

nova snow
#

@dull moon Easy, just writting all DMCA'ed items into a notepad and periodically visiting it πŸ˜‚ πŸ˜‚

river spear
#

@dull moon I can make the crawler page spit out a ready to be copy-pasted text which you can use to take down the item

#

It can contain a list of items that you are the respective owner of or which you are authorized to represent

fossil basalt
#

Can you tell what date it was uploaded? Like "the offending content was uploaded 52 days ago" or similar?

#

To fend off the "it was an accident excuse"

dull moon
#

that's not a problem. valve just wants a short explanation and a link to the original content. but for proof guidence a text header for the text file that one can export from an item that contains a list of all files would be nice. a text header containing information to the item what the text file is from

Item Name:
Workshop URL:
User ID:
Date of file export:
Date of first upload:
Date of last changed:
river spear
#

@fossil basalt yes I can

fossil basalt
#

The more ammo one has the better (in this situation)

pliant oar
#

i do wonder, how often happens that someone uploads (to workshop) exactly same data (1:1) for what was before banned/DMCAed

compact merlin
#

@pliant oar Because there is no penalties for reuplouding of restricted content.
If talk about CIS community life servers segment: since arma 3 alpha all of them created only a few retextures. 99.8% of modpack is stolen content.
Even if someone send a report they simply reupload modpack back to WS or go underground to arma 3 sync or custom launchers.
And the worst part of this story is that no one even wants to try make unique content, because after a week all servers will simply steal this.
The only way to survive in this community - hide a lot of backdoors or hidden bugs in a mod files.

grand gorge
#

The only way to survive in this community - hide a lot of backdoors or hidden bugs in a mod files.
@compact merlin what? why would you do this?

compact merlin
#

@grand gorge For example, i created a vehicle mod. After a week other servers simply ctrl+c, ctrl+v this .pbo and sell this vehicle.
What can i do to prevent this? For example put there a animated (source clock hour) brick in geometry lod, which extends and make imposible to drive this car from 2 a.m. to 2 p.m. and servers with different time will have troubles or write a script, which nukes map at 5 p.m. if server name is different from mine
Otherwise fighting with them in legal way is similar to fighting with windmills

grand gorge
#

but BI have a system to report servers for improper monetisation, why can't you just use that rather than breaking your own mod on purpose?

compact merlin
#

Because reupload stolen mod back to WS is simple as fuck. Or to A3 Sync, or to launcher.
If BI shutdowns BE - they simply buy a new key. Usualy it costs a much less then income from seling this stolen content.

pliant oar
#

@compact merlin hence why i asked because that would mean Valve has not even simple hash db+check on those already DMCAed banned items

compact merlin
#

It looks like there is no such incidents with other games. But in Arma is simpler to set a presumption of guilt by default and create some kind of pre-moderation and separate accounts with good reputation

pliant oar
#

there are many theft incidents in other games ... don't be naive thinking it's just Arma problem

carmine folio
#

Relatively easy to alter a pbo to bybass a hash check. i.e Unpacking pbo & repacking with/without timestamps (would prob work most of the time)
I doubt valve does a hash check, since it might cause issues when someone has permission to use someone elses assets in another workshop addon.

dull moon
#

@pliant oar
i do wonder, how often happens that someone uploads (to workshop) exactly same data (1:1) for what was before banned/DMCAed
i got some candidates who are close to their 3rd DMCA strike for reuploading the exact same content.

#

and valve doesn't even check the reported item. at least it feels like. i think they simply remove the reported item, send the user a DMCA letter and wait for a counter claim. if no counter claim is filed, the item stays removed

#

and since our crawler gods have reenabled the function to search for file names and not just hash matches, i got some work for today. filing 100+ DMCAs for resigned and repacked content that didn't pop up earlier

#

let's see how many of those are repeat offenders

nova snow
#

Someone have realized when Crawler detects reuploaded content but when manually downloading it then no such file is found? It happens to me 2 times :/

dull moon
#

this might happen if they updated the item before the crawler ran a new circle

#

but at least you got proof (when you downloaded the file list) that they actually had your content uploaded at that time before

#

and the crawler proof guiding might not stand a law suit, but that is what the datalogging from valve is for

#

if it comes down to that

#

but that won't happen, because they actually did violate the steam eula at one point and there fore are guilty and dumb if they move to court for that

river spear
#

@nova snow The crawler gets its information directly from Steam

#

Steam passes a summary of files to it, so if the crawler finds a match (by hash) the item definitely contained some things

dull moon
#

But like i said, this is not realtime. Once the item content changed after a cycle run it won't show the changes. One would need to wait time X for a new index run of the crawler db

keen trout
#

@river spear may I ask which API feeds the list of files? πŸ˜ƒ

nova snow
#

I'm not sure about that, I think it search for the historical data of the item as well, meaning if even the user has deleted those .pbo, crawler will keep warning because it keeps checking all information of the data, incluiding obsoleted and past version(?).
As a proof, check for http://steamcommunity.com/sharedfiles/filedetails/?id=820994401 item (mine), and see the "The Crazy Tigers - Extension" item, It says there are two .pbo uploaded, and it says the same item! (ffaa_rapel.pbo), which it's supposed to be wrong (there is no way to have the same file in the same folder). Manually downloading the item to found where "ffaa_rapel.pbo" is and no success finding it ..

river spear
#

@nova snow The crawler currently keeps all versions of workshop items in the database

#

I will change that back to only the current version, mainly because indexing history data produces a lot of data

nova snow
#

Good πŸ˜„

compact merlin
fickle ivy
#

@pliant oar theft in other games yes, but are there many other games that allow monetization of servers? I would think that it's the monetization that amplifies this 'hoarder' and "me against them" mentality - because they can easily make money on the back of other peoples work.

grand gorge
#

I feel like that's the wrong way to look at it....people monetise servers in all sorts of games and mods. BI are trying to legitimise this for select servers. they're not necessarily encouraging or enabling it (people would do it anyway) but they are setting a kind of precedent by attempting to do it in a fair way.

#

are there many other games that allow monetization of servers?
you could also ask "are there any other games whose developers have a passing interest in supporting modders' IP rights?"

fickle ivy
#

one has nothing to do with the other. Many monetized servers on BI's list had used stolen shit for a long time in the past. When contacted they said "is it your mod? No? Ok I will ask them if they own it legitemately" "ok they said it's legit, so its not our problem"

pliant oar
#

@fickle ivy Many monetized servers on BI's list had used stolen there email to report those to ... the process to vet that takes time ...

#

@grand gorge the amount of IP theft and abuse of $ before monetizing rules wasn't lower nor higher ... it was always there ... it just went visible in era of 'equipment hoarding' gamemodes and similar

fickle ivy
#

as i said, thats the response i got in the past so i drew my conclusions and stopped wasting my time with this bs

grand gorge
#

the amount of IP theft and abuse of $ before monetizing rules wasn't lower nor higher ... it was always there ...
I figured as much. I feel like the whole situation is amplified in the arma scene because of the wide demographic - many of us are modders ourselves and have a vested interest in IP rights, but there's even more who don't know what a DMCA even is or why "their" workshop upload is getting hit with one.

fossil basalt
#

The fuel that fans the flames are those who just " dont care"

minor sonnet
#

derp

mint edge
#

why is there like arabic in the "cant look at this model" disclaimer hes got going lmao

glacial atlas
#

@minor sonnet i've seen a lot of ports of content from one game to another

#

so I really don't see the issue here

#

like reuploading someone else's mod i get

mint edge
#

if the game in question does not allow porting then you cant port it to arma

dull moon
#
so I really don't see the issue here```
just because many do it doesn't make it right
#

if the source game allows cross ports, then it's ok. otherwise, like CM mentioned, it's just bullshit

#

@glacial atlas

glacial atlas
#

this is forza motorsport 3 we're talking here

dull moon
#

so? is it allowed or not?

mint edge
#

if there is no written permission from the developers of the game

#

then it is a definite NO and it is illegal

glacial atlas
#

oh it's from horizon 3

#

i don't follow car games

mint edge
#

well all the life assholes port forza vehicles so id like to assume they have it written somewhere that this is allowed

#

but idk its unlikely

glacial atlas
#

i didn't know there was such a crossover between forza players and arma players

mint edge
#

theres not

#

people steal assets wherever they can because internet

#

odds are alot of them dont even own the game and just find the meshes and textures on some sketchy hack website

#

or some shit

dull moon
#

☝

thorn gate
#

There's a certain genre of Arma players (cough) who want more civilian content regardless of where it comes from, and racing games tend to have an ample supply of civilian vehicles.

dull moon
#

they have all the tools and tutorials they need to create kick ass civilian content WITHOUT stealing and ripping other stuff apart...

#

just sayin'

minor sonnet
#

https://en.wikipedia.org/wiki/Forza_Horizon_3
I'm fairly certain if Microsoft Studios and/or the developers caught whiff of all the goddamned stealing from their games fromt he Arma community they'd go after BI. So then, what happens then?

#

And these shit heads that do it don't give a rats ass what happens to BI or Arma or the modding community

dull moon
#

i don't think that other major publisher/creators will go after BI directly. i guess they will go for the violator himself

#

also this would have almost no impact on the legit modding community imo

minor sonnet
#

Really? I mean if it was just an isolated case and the content blew up and everyone was using it maybe. But I've seen probably at least a dozen different "mods" where people have ported Forza Horizon 3 content.

dull moon
#

it's better to sue 50 dipshits for let's assume 25.000 each then one company for 100.000 -> profit ;)
(fictional numbers tho)

#

one of the reasons the music industry goes for the individual, not the distributing sites

soft egret
#

@dull moon they have all the tools and tutorials they need to create kick ass civilian content WITHOUT stealing and ripping other stuff apart
Was that kickass in there an accident? πŸ˜„

#

He as alot of other cars that look kinda dope too. And according to comments he used to redistribute them as ebo's

glacial atlas
#

why would microsoft chase a company for a 3rd party's content

#

that doesn't make legal sense afaik

#

inform me

echo orchid
#

@glacial atlas are you on drugs?

[5:52 AM] Greensnack: so I really don't see the issue here
[5:53 AM] Greensnack: like reuploading someone else's mod i get```
#

or just ignorant?

cold pasture
#

Keep it civil, compas.

#

BTW, IANAL but I do understand that in certain jurisdictions there is a requirement for IP holders to make regular and reasonable efforts to go after transgressors in order to maintain their control of IP. Otherwise, future defences can be undermined.

grand gorge
#

isn't that just for trademark law? you can't undermine someone's ownership of their own IP.

cold pasture
#

Can't recall. I just remember it being an issue that was flagged to me at work once.

#

You may well be right @grand gorge

little crown
#

that only applies to trademarks, not copyright

#

the difference being that someone can independently come up with the same name/logo for their business and be using it without knowingly infringing on your trademark. Therefore it's unreasonable to come to them 10 years after they've built their business around that branding and demand compensation or that they change their brand. However it's not possible for someone to unknowingly use your music/text/artwork etc

dull moon
#

@soft egret
not related to the modder

cold pasture
#

Thanks for the clarification @little crown

minor sonnet
#

why would microsoft chase a company for a 3rd party's content I'd imagine if they were informed about the revenue that some life servers were pulling in using their content they'd be interested in getting involved. $$$

pliant oar
#

why would they bother with BI when they could by that logic sue Valve for Gmod mods using MS content, right ?

mint edge
#

logic wins again

amber eagle
#

I gotta say though at least ArmA's life communities aren't as bad as gmod. Gmod is a cesspool of talentless scumbags.

#

oops, did I say that out loud?

dull moon
minor sonnet
#

@pliant oar I'd imagine it would be more lucrative if they went after individuals whose accounts were claiming to be the "authors"

#

I mean if the RIAA could do it.. =p

#

Actually going after individuals via steam account would probably be way more accurate than phishing for ips.

#

Probably not using the correct terminology there..

amber eagle
#

@dull moon Are you saying people reuploaded your mod 47 times? Is that from the crawler?

minor sonnet
#

Thats probably after theyd already filed dozens of dcmas and had them pulled down, Id wager.

#

The same people will just repeatedly upload them.

dull moon
#

@amber eagle
jup

#

and as far as i can see they are all lake or life modpacks

#

to give you a rough idea, i got an average of round about 25-35 takedowns a month

#

and this is sad.... very sad

amber eagle
#

What is your mod?

dull moon
#

CUP

amber eagle
#

All this makes me not want to continue releasing mods

#

lol

#

CUP is popular

#

Can you all please update the M16A2s? lol

dull moon
#

it is indeed (and to be fair it's not just mine, it's the effort of many ^^)

#

what about them?

amber eagle
#

They could use an update like what the SAWs got

dull moon
#

update in terms of what?

#

model wise?

amber eagle
#

textures atleast, model possibly

dull moon
#

you got models and textures?

#

if somebody contributes/donates models then yes, otherwise you'd have to wait ^^
but this is not the place for this topic

amber eagle
#

I know. We'll talk later. Maybe I can atleast redo the textures for you all.

dull moon
#

we'd be happy. are you on the cup discord?

amber eagle
#

Yea, I'll jump over there

echo orchid
#

someone other than cup is doing an m16a2 as well πŸ˜›

#

i mean from scratch πŸ˜›

#

but wrong channel my bad

mint edge
#

off topic i bought one for 30 bucks to do lmao

#

better then trying to steal one or use the dated a2 models

keen trout
#

for #350 someone could probably make one!

ornate maple
#

lol meta

neon crater
#

@keen trout Only 16, I'm not a kid

dull moon
#

Was that a #350 reference?

little crown
#

Pay me #350 and I'll tell you

dull moon
#

πŸ˜‚

#

good one

keen trout
#

πŸ™ƒ

proud flicker
#

Someone mentioned an M16A2 for #350? I'd offer mine. πŸ˜„

dull moon
#

well, we never talked about what "#" is ;)
i'd say pesos ^^

little crown
#

not waffles?

proud flicker
#

Does anyone know how aggressive EA is about their CnC IP? The idea of making a CnC mod (Tiberium universe) is more and more appealing to me.

dull moon
#

the gamemode itself is not protected afaik looking at all the other strategy games using it. are you asking because of models?

blazing wyvern
#

As a EA they are agressive with the IPs but i am not sure about C&C which they ruined

#

technically you could "clone" it

dull moon
#

isn't the arma mobile game app thingy the same as C&C...? sort of?

proud flicker
#

Not asking about RTS concept, but specifically the universe styling and story.

soft egret
#

Considering OpenRA. They seem to not be that aggressive

dull moon
#

i wouldn't go for the same universe and story

#

remember the starwars shitstorm?

blazing wyvern
#

disney and lucas are different beasts , same with nintendo too

proud flicker
#

Any of the big media groups (MGM too) will definitely jump on you, but in this case it's a different video game company. Also, as long as there is no ripped content it would be basically "fan art".

dull moon
#

true... call it "reign&rush" ^^

keen trout
#

EA shut down a CnC VR RTS game a few months ago

blazing wyvern
#

fan made?

proud flicker
#

Oh damn. Thanks for that info.

blazing wyvern
#

well that might have been that guy wanted a VR game and sell it

#

while we are unable to authorize your request to distribute a remake VR version of our Red Alert 2 game, regardless of whether it is commercial. is interesting

soft egret
#

You could just ask the OpenRA guys. I'm sure they have info on that

keen trout
#

If they haven't changed it since last time I looked they contain no assets at all, it's just an engine

#

they import all assets from the free C&C/RA games on Origin or from your bought copy of the supported games

#

all PRs with contains assets etc is rejected

#

there were a lot of discussion regarding something with Tiberium Sun or RA2 in regards to that

#

but I can't remember what

#

so OpenRA just mostly just a game engine mimicking the different C&C games behaviour

soft egret
#

Their client downloads the assets automatically from an external server. I don't know who owns that though

#

But they have a inbuilt mechanism to download assets even if you don't own the game

jade tartan
amber eagle
#

oh goodie, who will get to DMCA it first?

#

I'm so excited, I can't wait until I get home!

dull moon
#

who is jsrs beside LJ?

hallow lark
#

Contains KA stuff. lol. TFR, JSRS, HLC, MOCAP, ZEE Identity pack, Enhanced Movement, CBA, Bnae's Arsenal, Ares mod achilles expansion, A2C,

#

You beat me to it.

amber eagle
#

I'm sure the psgt is my stuff

#

pr pasgt

#

or* pasgt

#

Time to dust off my pre-written DCMA notice...though honestly it's not that dusty

mint edge
#

that deep zone mod is 5.5gb wtf...

dull moon
#

that's nothing... the biggest pack i had to take down was almost 30gig

grand oyster
mint edge
#

huh

#

deep zone has stolen the akm model from apex and modified it and redistributed it in their mod aswell

#

nice