#ip_rights_violations

1 messages ยท Page 24 of 1

river spear
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*not necessarily

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Have you seen the watermark yet? How annoying it is?

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You can sometimes not even see everything anymore because of it

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It's not the best solution, that's true, but there aren't that many other options for BI to introduce paid content

hallow frigate
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Is it okay to say, that players who own the DLC have to pay less ingame currency / reputation / whatever than people who don't? Else I would still find it a bit unfair for those who spend the money. And about the watermark: it really depends on the player how annoying it is. I didn't feel moltested by it at all.

river spear
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You can do that, yes @hallow frigate

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You spend the money on the DLCs not to have more content over others but rather to support bohemia. Also consider that some features are really only available for DLC owners

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For example the upcoming mission pack spec ops DLC won't be available to anyone but DLC owners in any way

queen wing
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That script already works with the Jets DLC, if they update it it will probably work on everything i just spend โ‚ฌ22 on

little crown
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none of the content would exist if no-one was prepared to pay for it

tulip nexus
queen wing
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and does that stay there all the time or dissapear after a while? because i still think its stupid, everyother gamedeveloper would probably ban you or something, but here its just allowed ๐Ÿค”

midnight vine
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Hardly noticable... ๐Ÿ˜ still the best DLC system i've ever seen.

tulip nexus
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it stays there for longer the more you use the assets

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and IIRC there's telemetry for how long you've used them, so they add up over numerous sessions, rather than going back to the minimal popup every time you restart the game

sullen lichen
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how exactly can BI be fine with that

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so I'll put it into our modpack and we can all use everything without buying a single DLC? (hypothetical)

midnight vine
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Nope - i do not believe that this would work with APEX for the island. The rest of the stuff yes but would still leave the watermarks which is the annoying bit.

river spear
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It works with everything but Apex so far

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If you dont own Apex, the files for Tanoa are not on your harddrive

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Meaning all objects and the terrain itself, the weapons of Tanoa and vehicles work with the "bypass" method though

faint nacelle
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Why dont you want to support Bohemia and development of Arma?

river spear
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They don't because they obviously get everything else in life for free aswell

faint nacelle
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ยฏ_(ใƒ„)_/ยฏ

river spear
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Battlefield 1 with all its things you can buy well exceeds 150โ‚ฌ

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yet people complain when they buy a DLC season pass for 20โ‚ฌ

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"Oh shit waddup"

cobalt creek
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dumbshits ยฏ_(ใƒ„)_/ยฏ

river spear
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ArmA with all DLCs costs 75โ‚ฌ

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and that doesnt count in the discounts you get when you purchase them together

cobalt creek
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Thats 50% of a LIFE-Server cost each Month!!!111oneoneoneoneeleven

river spear
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I paid for Battlefield 1 without any DLCs alone 60โ‚ฌ or so

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@cobalt creek Everything should be free

cobalt creek
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yepyep

echo orchid
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i paid 80 euros for supporter edition...didn't have to pay a dime since

queen wing
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@echo orchid i have never had the option to buy this supporter edition

echo orchid
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how come?

queen wing
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when i bought my Arma i could only buy the standard game with the first DLC bundle (back in 2014)

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Or just the game itself

little crown
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so more accurate to say that you missed the opportunity to buy the supporters edition

queen wing
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probably then yes

little crown
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right, wasn't trying to be picky, I just think that was the source of PuFu's confusion

tender hawk
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It was only available thorough the BI Store and only before A3 went 1.x

pliant oar
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anyway it seems my steam profile is getting new special fanbase feedback ...

fossil basalt
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I like how one of the commentors personally called me out on the forums for being "corrupt", yet has just been caught "red-handed".

echo orchid
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@pliant oar - some public shaming plox tnx

fossil basalt
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Check the forum for "my mod was taken down" or have a look at the links above ๐Ÿ˜‚. I only have sympathy for false positives.

bronze oasis
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Oh wow, that is terrible.

fossil basalt
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Which part? That people are thieves or that a metric butt ton of illicit mods were shut down?

bronze oasis
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Its terrible that people are thieves, and that they react in such a, not really unexpected, way.

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The entitlement levels are through the roof.

fossil basalt
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I guess theyve never heard the saying " You reap what you sow".

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ยฏ_(ใƒ„)_/ยฏ

carmine folio
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Someone's got their panties in a bunch:

You know, you're lucky some people are sticking around. Your engine is riddled with bugs, it's limited and honestly a complete waste of time. I'm surprised Steam even allowed the release of such pathetic development work. Without mods like Altis Life, Exile, Epoch Battle Royale and others, your game would be nothing. You release DLC, instead of working on the thousands of bugs in your engine. 

roflmfao ๐Ÿคฃ ๐Ÿ˜† ๐Ÿ˜‚

carmine folio
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Thats why it has sold over 3M copies...

echo orchid
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where is that shit from?

gaunt geode
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dwarden's steam profile

hybrid tide
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haters gotta hate

soft egret
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Kinda interesting that many People seem to think Arma is made by Dwarden alone. A few days ago some German guy told me Dwarden is the Main Dev on Arma.

tender hawk
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gigglesnort Oh, I remember back when a few people vocally loathed DnA...

carmine folio
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"i'm suprised Steam even allowed the release of such pathetic development work." steam pretty much let anything on these days

nova drift
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Oh, drama semi-involving Epoch lovely... I don't agree with this guy.

undone pier
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link?

stark silo
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@undone pier I think he was referring to what @carmine folio quoted above from dwardens steam profile.

undone pier
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i see

cobalt creek
pliant oar
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@cobalt creek because no report via the steam system again ?

cobalt creek
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Prolly, i just didn't knew if he was removed by the previous roundhousekick or not.
anyway, he is reported again =}

carmine folio
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To be honest with Kickass you should be just checking his arma workshop content once a week.

cobalt creek
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sadly

faint nacelle
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He is going under the radar with googledrive though so his stuff is still going around. :l

tender hawk
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tbf that 'going under the radar' was always possible back before Steam Workshop, even when Armaholic was considered the hub

faint nacelle
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true

cobalt creek
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But that means: Ppl need to use Google, wich... yeah... just look at discord sometimes ๐Ÿ˜„

hoary pine
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Honestly I wish the Steam Workshop would be the only place for mods...

But at the same time, the search feature is pretty bad.

And the Launcher integration could still be better but it's getting there I think, let's say that it is a lot better than it was.

river spear
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DMCA his Google drive file

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DMCA everything \[T]/

west reef
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I know this is a controversial opinion, but I think kickass does a good job on the config side of things, at least on the end user side. I mean, the work on the M4 pack with how the barrel had heat coming off of it after firing, getting a half decent flamethrower, were it not for the illicit acquisition of the models I know that there are quite a few mods that could have used a config guy like him. Of course I'm not sure if anyone wants to risk it.

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That said, I do wish Dwarden good luck with keeping workshop mods clean

fossil basalt
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"Hey Jeffrey Dahmer, I know you're a prolific kidnapper/rapist/cannibal, but you have such stealthy techniques... could you show me how?" Nah, no thanks.

west reef
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My point exactly. He could have been quite the popular config guy, but his repeated ripping of digital assets would make him more of a liability for mod makers.

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I hope I'm not coming off as supportive of his efforts because I really don't condone the theft of digital assets

fossil basalt
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I can see where the temptation would come from. But as it is, anything he's ever touched is "fruit of the forbidden tree". (Or everything he's ever touched is stolen property and you'd hate to add your fingers to the evidence pile).

sinful geode
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Some sort of ass apparently.

little crown
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who got kicked (well his mods did, off the workshop)

waxen canopy
tulip nexus
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And people wonder why in #arma3_model and the Addon Request thread, people throw a fit when someone mentions "I found this cool model online; please (help me) put it ingame"

cobalt creek
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Yeah -.-

stark silo
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0_0

echo orchid
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@pliant oar ^^

gaunt geode
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This mod was originally made by Gachopin and then remastered by cervantes (Cervantes version is the one that I uploaded) . But it works for Arma 3, I will be working on it to make it fit for Arma 3 when I'm not busy. If he/she does not want it here on Arma 3 workshop I will take it off without hesitation.

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a bit suspect

undone pier
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@pliant oar

dusk dew
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Atleast there is a lot of credit being given

tender hawk
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@dusk dew Credit unfortunately is not the same as permission-to-upload

dusk dew
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Of course, just more than you usually get @tender hawk

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Does the original work have a license or such?

tender hawk
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Whether or not there is one is besides the point, though from what I understand cervantes' if any would take precedence since it's their work that was uploaded

dusk dew
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Well, unless it's stated he cannot upload, it's up to the author to shoot him a PM. Seems reasonable in his description. Certainly not a serious issue yet

tender hawk
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Nah, the tradition has been that it's the author's prerogative

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Not least because, to be blunt... it's a derivative of the original mod that this person uploaded

dusk dew
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Sure. But nothing is stopping him from doing it if there isn't anything to say otherwise. If the author doesn't want it, he can just ask it be removed

tender hawk
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cough Okay, let's try this again

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The dirty little secret is that even if this were a 1:1 unaltered mod being uploaded, it wouldn't work anywhere near correctly because it's an Arma 2: Operation Arrowhead mod, not without work that the uploader purports to have done and seems to plan to do

dusk dew
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So what has that got to do with IP?

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If it's broken it's broken ๐Ÿ˜‰

tender hawk
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Easy: it's a damn Arma 2 mod that they're passing off as an A3 thing, and any fixes will (as derivatives/modifications of the original work) necessarily be infringing on the originator's IP

fossil basalt
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@torpid viperuu#1044 He cannot upload

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... In particular, with respect to Workshop Contributions, you represent and warrant that the Workshop Contribution was originally created by you (or, with respect to a Workshop Contribution to which others contributed besides you, by you and the other contributors, and in such case that you have the right to submit such Workshop Contribution on behalf of those other contributors).```
dusk dew
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Didn't know that was a section on the steam agreement, never really looked into the workshop that much, neato

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Those models are actually pretty cool

tender hawk
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One more thing: let's imagine that cervantes 'gets back in the game' but now they have to 'compete' against an unauthorized derivative of their work, that 'competition' being able to be affected by player confusion between the two...

dusk dew
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Well no matter what he could have it taken down

tender hawk
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Well no matter what he could have it taken down Or kju can call Dwarden in to be aware of it and let Dwarden do as he will ๐Ÿ˜‰

gaunt geode
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It's nearly a straight A2 port

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like 90% of it is broken in some way

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not sure what compelled this guy to release it on the WS

fossil basalt
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What compells the rest of the idiots to re-upload someone elses work?

gaunt geode
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More what compelled him to upload a mostly non-functioning mod

tender hawk
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More what compelled him to upload a mostly non-functioning mod This is what would screw over cervantes if ze 'gets back in the game'

gaunt geode
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Yea if he ever comes back his mod is going to have its reputation associated with this guy's upload

tender hawk
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^^^ NAILED IT re: the problem with non-first-party uploads ^^^

fossil basalt
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The logic of some of these people is what baffles me. In the rare cases when they email an author, they assume that after a period of no reply, that it is "ok" to use other peoples stuff . They then say that if the author doesnt approve, to contact them and explain why and it would be taken down. Now, thats like saying, "Hey, youve not driven your car in awhile. I'll take it and use it until you complain. "

tender hawk
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And thus there's a reason that the server monetization rules specifically put the burden of permission on the server people to receive, not on the addon-maker/modder to deny

fossil basalt
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Yup

tender hawk
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I always looked at the server monetization as "on the one hand it's allowed, on the other hand we can set out rules that are meant to side with the addon-maker/modder"

fossil basalt
ebon ruin
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I dislike how a lot of these mods from steam workshop are being deleted, I agree on not allowing people to use mods on monetized servers without paying the authors of the mods, but the main goal is to play some arma and have some fun...

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Why can't we just play some arma?

bronze oasis
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Shit is simple, you just gotta read the TOS you signed for the Workshop.

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"When you upload your content to Steam to make it available to other users and/or to Valve, you grant Valve and its affiliates the worldwide, non-exclusive, right to use, reproduce, modify, create derivative works from, distribute, transmit, transcode, translate, broadcast, and otherwise communicate, and publicly display and publicly perform, your User Generated Content, and derivative works of your User Generated Content, in connection with the operation, distribution and promotion of the Steam service, Steam games or other Steam offerings."

fossil basalt
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@ebon ruin They are being deleted because either:

  1. Only the Author may upload (All others are PROHIBITED without original or co-authors expressed consent)
    or
  2. They are stolen assets.
... In particular, with respect to Workshop Contributions, you represent and warrant that the Workshop Contribution was originally created by you (or, with respect to a Workshop Contribution to which others contributed besides you, by you and the other contributors, and in such case that you have the right to submit such Workshop Contribution on behalf of those other contributors).```
hallow frigate
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@fossil basalt You're getting much hate http://steamcommunity.com/sharedfiles/filedetails/?id=917145177 dorionite wrote: Well because that asshole FM probably reported this and is now jerking off because of how happy with himself he is, all I can say is send me a DL or at least tell us how to port it over ourselves, everyone with the exception of Hitler Youth over here (FM) wants this in their game, I'm sure I'm not the only one that got a massive erection when they first saw this so thank you.

fossil basalt
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ยฏ_(ใƒ„)_/ยฏ

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Shouldnt upload content that doesnt belong to them.

bronze oasis
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An impossible task to some

river spear
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@fossil basalt You're a Nazi?

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My life has reached a new waypoint

tender hawk
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"Nice to see people liking it. We'll be working with Gachopin and cervantes mod. Soon or later it will be standalone."
This really didn't help the uploader's case. ๐Ÿ˜‰

ebon ruin
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Shouldnt upload content that doesnt belong to them.
read:
Shouldn't have fun

grand gorge
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๐Ÿ˜ฉ

fossil basalt
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Remind me to check your Workshop Nigel.

blazing wyvern
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lol

ebon ruin
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You are free to do that, not really your fault. If that makes you feel better in any way. Some people are out there for profit, some are out there to play some arma and have some fun... and then there is you, trying to feel better about themselves by being "justice warriors". I hope you actually make someones day by getting their mod off workshop.

fossil basalt
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There's nothing "justice warrior" about it. There is "right" and there is "wrong". If someone uploads another's content to the Steam Workshop, they have violated the EULA. There is no grey area.

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Burglary, home invasions, auto theft.... they happen everyday, should we stop reporting / prosecuting them because they're just going to happen again tomorrow?

ebon ruin
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Sure thing bro. This is on par with home invasions

fossil basalt
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Theft

ebon ruin
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๐Ÿ˜‰

fossil basalt
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Key term is "theft"...

ebon ruin
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Theft implies somone loses something. It's copy pasta, it's copyright violation

fossil basalt
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Go on then, slap your name on a Harry Potter book or The Diary of Anne Frank ..

vast notch
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@ebon ruin What if you spent months or even years creating a thing, then one day you walked past a store and they were selling your thing, the thing that you never got a penny for or credited for?

cobalt creek
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I gave up to try arguing with logic. Some ppl just don't get it. ยฏ_(ใƒ„)_/ยฏ

fervent needle
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@cobalt creek get what?

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Lol jokes ๐Ÿ˜›

cobalt creek
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*bitchslap*

ebon ruin
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DB, I wouldn't mind. If I made a script and somone used it and I see people playing with it and having fun, I will feel good, because I helped them have fun in a remote way.

vast notch
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@ebon ruin Neither would I, but we're not talking scripts here, we're talking mods or parts of mods and models

dusk dew
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However in this case he gave the guy all the credit and told people to rate him on armaholic or whatever. Atleast there wasn't a nail in the coffin ๐Ÿ˜ƒ

cobalt creek
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At least, BUT that doesn't change anything :/ Imagine you would allow that and other would hear of it.. puh... dat drama

river spear
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@ebon ruin You are the 0.00000000001% that does not care what happens

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If you dont care, noone does anything wrong when they take your work and reupload it, since you allow it

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but if an author says he doesnt want it uploaded, noone is allowed to

ebon ruin
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Sure, I get that. And I also understand that the rest are driven by profit etc.

river spear
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Not all of them, but thanks for assuming that

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I can assure you that are people that are not driven by profit

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and still, they'd rather not have 2 million reuploads on the workshop

echo orchid
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where did this bloke pop up from?

fossil basalt
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Does make me laugh....

tender hawk
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@@fossil basalt Once again the wisdom of Bohemia's explicitness on monetization rules manifests

proud flicker
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"When you upload your content to Steam to make it available to other users and/or to Valve, you grant Valve and its affiliates the worldwide, non-exclusive, right to use, reproduce, modify, create derivative works from, distribute, transmit, transcode, translate, broadcast, and otherwise communicate, and publicly display and publicly perform, your User Generated Content, and derivative works of your User Generated Content, in connection with the operation, distribution and promotion of the Steam service, Steam games or other Steam offerings."```

Was there ever a definitive summary of what exactly this means for content creators using Steam WS for releasing content? When it first appeared I remember there being a lot of black/white painting about the issue. One side claiming that uploading to Steam WS is basically disowning you from your content, and on the other that its all just legal shenanegans to cover their butt, and that they never had acted on this clause.

All I do know for sure is that my IP is my IP and steam can say what they want there, IP remains mine until I die or sign a contract to hand it over.
echo orchid
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@proud flicker they limit they reach 2 paragraphs down:
Notwithstanding the license described in Section 6.A., Valve will only have the right to modify or create derivative works from your Workshop Contribution in the following cases: (a) Valve may make modifications necessary to make your Contribution compatible with Steam and the Workshop functionality or user interface, and (b) Valve or the applicable developer may make modifications to Workshop Contributions that are accepted for in-Application distribution as it deems necessary or desirable to enhance gameplay.

proud flicker
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Ha, thought so. Thanks!

grand gorge
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the funny thing is that nigel is right in that it's not theft, it's copyright violation

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the un-funny thing is that nigel thinks copyright violation should be allowed ๐Ÿ˜ฉ

echo orchid
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is not really copy right violation, is Intelectual Property theft, which is still theft

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not really the same thing

fervent needle
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Bad thing is people also get ego boosts off of stealing stuff, such as protecting it and trying to reupload it again or on other accounts. It wasn't even theirs to begin with yet they feel attacked when it gets taken down in the first place

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Adds fuel to the fire

echo orchid
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i just DMCAed 3 "modpacks" on steam yesterday...: ยฏ_(ใƒ„)_/ยฏ

cobalt creek
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~10GB

soft egret
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12MB/s fast enough? There are probably people here that can get that faster

cobalt creek
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I got 2-3Mb/s, sooo

soft egret
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downloading now :u

echo orchid
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yeah, over 10MBs here, but you don't need to download it all to test out what pbos are in

cobalt creek
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When renamend -> Opening it -> Full DL needed ๐Ÿ˜ฆ

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yep

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@soft egret

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So many

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CUP, CBA, DAR

soft egret
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Will be moved to /workshop/content/107410/917877304 when download is complete

echo orchid
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yeah but to check just the pbos you don't need to download it all

soft egret
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They have a teamspeak folder.. But I see no TFAR or ACRE pbo yet

cobalt creek
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Yeah, you can cancel the Download already

echo orchid
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i leave it a couple of megs to make sure it populates all pbos, i leave it to download only if i have suspicions

soft egret
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CBA JointRails and ASDG JointRails XD N00bs

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I have the bandwidth. Doesn't hurt me to download it :u

echo orchid
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@blazing wyvern ^ they have some of yours as well

cobalt creek
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Tryk

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Pook... hm... wasn't that a guy from OFP?

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+rds_a2port_cman.pbo hui

blazing wyvern
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of course they do

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always a life mod

fervent needle
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Wasnt there like a pook helicopter mod for A2?

soft egret
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There are still new pbos appearing

cobalt creek
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Yeah

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omg

fossil basalt
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@drowsy hound is still around

fossil basalt
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@wheat wave another CUP stealer

wheat wave
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cup hitmen have been dispatched

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thanks

fervent needle
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I dont understand why all these lifemod servers pack all the mods into one, wouldnt players get sick of downloading 7-10 gb per server?

wheat wave
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theres a lot of other stuff, probably easier to manage it all like this AND not having to deal with autoupdates from steam

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i mean, this guy must have like 300 or 400 pbos in that mod

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669 it seems

fervent needle
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Wow

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Server must run like butter with all that content...

soft egret
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Download is complete. :u

fossil basalt
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2 thieves 1 CUP ๐Ÿ’ฉ

wheat wave
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:^)

blazing wyvern
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like 99% of car addons are ripped from forza ๐Ÿ˜‚

cobalt creek
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As usual ยฏ_(ใƒ„)_/ยฏ

drowsy hound
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Sorry was there a question about something on my mods...? "Yes" I am still around :)

@proud flicker yes I read that "additional" clause to mean they aren't going to "own" your stuff. I believe also that the RHS pack prescribes to that same understanding based on what I have read of their distributions. Regardless. A big issue I have with redistribution is that now someone has a different version, probably a broken version, and you get "YOUR MOD SUCKS" because of it. I get a bit upset about that.

fossil basalt
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19:11 GMT @drowsy hound

echo orchid
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@drowsy hound - for RHS, it is unlikely for that to happen, especially because most pbos are linked together

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and is much harder to pull stuff out

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that said, on SW there should be only one RHS upload, the official one...i need to wrap my head around SW API, there are ways to querry specific strings

drowsy hound
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Thought I read that on their discussion thread

echo orchid
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@drowsy hound - i am the one who deals with all RHS infrigments, besides bulling polies, so i should know

wheat wave
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there we go again

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thanks for report

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jeez wtf 19gb modpack?!

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i checked the workshop page and read it was only 2gb

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no wonder it was taking forever

echo orchid
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SW page never shows the real data of the pack after the first pushed update

cobalt creek
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They must have made alot of content.

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*cough*

echo orchid
blazing wyvern
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cradit - thats a fact!

fossil basalt
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Makes me want to v0m1t

river spear
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I dont know what kind of problem you have
Looks like original content to me

cobalt creek
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Yeah, very original

faint nacelle
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someone made it.

cobalt creek
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"just" not him ยฏ_(ใƒ„)_/ยฏ

hoary pine
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Do you want 40 pages of Copyright infrigment ?

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Just search for " *Life " in the steam workshop

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Those Arma 3 Life server admins are a plague...

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CUP, JONZIE, CBA and many more...

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If it's Something_Life and it's more than 50Mb then it's probably a copyright infrigement.

echo orchid
grand oyster
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@echo orchid How long have you been the one to deal with RHS infringements? I got a document from early 2015 which was forwarded to me as my friends knew the owner but everyone believes the document was forged

echo orchid
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since 2012

wheat wave
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ill take a look, cheers

wheat wave
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is there any way i can check steam ws mods content without downloading everytime?

amber ibex
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Steamworks SDK

wheat wave
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care to elaborate pls?

soft egret
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But I'm nt sure if that really works. I guess you have to be using the Arma AppID to get access to Arma files

wheat wave
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hmmm i see, thank you both

echo orchid
fervent needle
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I swear someone here made a private tool that could query steam workshop

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Search for keywords in the workshop downloads then takedown the mods that copywrite

wheat wave
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hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm

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you know, now that i think about i remember someone mentioning it in cup discord

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๐Ÿค”

fervent needle
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So im not insane then ๐Ÿ‘Œ

echo orchid
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i know that someone, but for the moment he is not ready to share it...have used it a couple of times - as in asked him to do it for me

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i doubt there are more than 2 people who can write such a tool atm

fervent needle
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I was gonna say

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Thought I heard you talking about it haha

amber ibex
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@echo orchid would be no problem to do that but do not have the time

echo orchid
#

@amber ibex ๐Ÿ˜„ well, maybe you'll find some time at some point

#

3 people then ๐Ÿ˜ƒ

amber ibex
#

there are more requests in line
one for the TS3 & arma extension to auto-kick ppl in arma who are not on teamspeak

fervent needle
#

Thats not a bad one for tfar

amber ibex
#

just that TFAR is a clientside plugin and not fully server side designed for pub servers without TFAR etc. (aka vanilla arma)
but that is all offtopic

echo orchid
#

@amber ibex - ๐Ÿ˜ƒ well, put it on that request list then if you please

#

even if it is the last one on the bottom

amber ibex
#

my todo list just gets longer and longer ๐Ÿ™ˆ

gritty path
#

it gets fun when your todo list is mostly, make todo lists, about what needs to be done.

queen wing
#

lol

amber ibex
#

such a tool requires html parsing the actual arma workshop on a regular basis
checking the steamworks SDK rightn ow

merry oasis
#

random workshop facts after analyzing the 280 recent updated entries with a total of 70676 files:

  • 6 people managed to include their biprivatekey in the uploaded data
  • the most copied file (by sha1, not name) with 44 appearances is addons\TRYK_backpack.pbo with the sha1 of f9dcc908585ff20d380139d0a114de68b284f4e2
amber ibex
#

mhh ... only getting status code 9 for steam webapi ... bollocks

#

will check the actual SDK later

river spear
#

@amber ibex I doubt theres a way for us to fetch content without having to download it

#

I can't recall that anything in that direction existed

amber ibex
#

initially, it would be enough to query workshop

river spear
#

Right

amber ibex
#

and that can be done with the SDK as stated via the documentation (not allowed to reveal due to you having to accept a lil EULA thingy to see it)

river spear
#

Let me quickly do that

amber ibex
#

that then would process

#

and ... analyzing content is also no problem with the SDK Oo

#

so ... literally full analysis of the workshop would be possible to automate

river spear
#

Wait where do you see that

amber ibex
#

magix

river spear
#

oh I think I see it

amber ibex
#

putting all that together with proper filtering & a page where content creators could register their md5 file hashes could be done in few weeks

river spear
#

And then notify them whenever something pops up ๐Ÿ†

amber ibex
#

will look into it next week
now going to grab some beer
in case one is interested in helping to code: https://discord.gg/Vmech5u
and yes, notify via push notification directly to your phone so that you can get annoyed as fuck each time ๐Ÿ˜ƒ

river spear
#

Sadly not a C++ guy right now ๐Ÿ˜„

merry oasis
#

comparing hashes on pbo level is quite doable (without having to download everything)

#

but when you want to detect repacking you probably have to download everything to hash the unpacked pbo content

echo orchid
#

@merry oasis - yeah if things is fishy, it needs a direct download

#

but since most people just upload the pbos without renaming them

#

this sort of quesrry will weed out 90% of people re-uploading on steam

#

@river spear - i am pretty sure it is possible to querry by .pbo name to begin with

#

or even part of pbo name - as in content creator prefix

river spear
#

@echo orchid I sadly never worked with Steamworks before so I do not know what it is capable of

#

but apparently you're able to get a list of files through their API

#

but X39 already does that ๐Ÿ˜›

echo orchid
#

@river spear neither have i, but i know it can be done because there is someone (i won't name him) that got it working and helped me find around 100 RHS uploads on steam (including the "private" ones)

river spear
#

Yeah I mean if its possible, thats a very good way to catch those people faster

merry oasis
#

@echo orchid with "private" you mean the ones without description?

echo orchid
#

no, i mean the ones that are not visible to public

merry oasis
#

ah, I would have expected that one needs a publisher key to access those.

echo orchid
#

nope, i mean i could make a private one just for my friends

#

so for people that are in my contact list

#

and people that i invite

merry oasis
#

it's quite puzzling that - even with the collection feature given - only about 20% of the PBO files on the workshop are unique

gritty path
#

meh, only so many producers and quite a few more users.

hoary pine
#

@4d4a5852 how did you query the workshop like that ?

#

I think that automatically cleaning all the reuploaded pbo would be a good start. the remaning can probably be dealt with manually.

merry oasis
#

@hoary pine got the workshopids from the workshop pages, use the steam web-api to get additional information, start and cancel the download with steamcmd, parse the downloaded manifest file and put the information (filenames, sha1 hashes) into a database

faint nacelle
river spear
#

@merry oasis As far as I know, the vdf files don't hold information about the specific files, or am I wrong?

fervent needle
#

@faint nacelle is your official version on the workshop?

faint nacelle
#

nope

#

but thats 3 years old and not compatible with latest arma

#

makes us look bad

fervent needle
#

Was gonna say I dont remember you mentioning about releasing it yet

merry oasis
#

@river spear the information are in the .manifest files which are saved in the depotcache folder of the steam install

tender hawk
#

but thats 3 years old and not compatible with latest arma makes us look bad
For anyone wondering just why modders have a vested interest in going after unofficial re-uploads on Steam Workshop!

faint nacelle
#

yeah

#

its not like the ~160 subs there are a lot in general population but when those 160 complain to us when the next many times overhauled relese breaks everything it sucks ass for us.

#

what a lovely experience this is.

fervent needle
#

There is a first for everything

grand gorge
#

i don't mean to play devil's advocate @faint nacelle but isn't a key part of CC BY-NC-ND 4.0 the fact that it's irrevocable?

#

like, doesn't licensing and releasing a mod under that license count as permission to redistribute?

fervent needle
#

Yes they could technically redistribute under that license, which he provided evidence and the license that allows it in desc. But it breaks steam rules 6.D? @grand gorge

faint nacelle
#

^^

fervent needle
#

So he could host or upload on his own site or other means but not steam because of that rule of not being the author

faint nacelle
#

yeah

#

and its not really the sharing of it

#

but putting it up on steam

#

where it makes ppl confused a

fervent needle
#

And steam happens to be easy for the masses so he also gets flack for broken stuff

#

๐Ÿ˜›

faint nacelle
#

since its not officially supported release

grand gorge
#

In particular, with respect to Workshop Contributions, you represent and warrant that the Workshop Contribution was originally created by you (or, with respect to a Workshop Contribution to which others contributed besides you, by you and the other contributors, and in such case that you have the right to submit such Workshop Contribution on behalf of those other contributors).

#

that bit?

#

if CC BY-NC-ND 4.0 license doesn't count as the "right to submit" then i don't understand what does?

fervent needle
#

Wouldn't then a mod like cup be allowed to be uploaded by anyone then? Its under arma share-alike and they must release it under the same rules meaning anyone can use it and modify no?

#

But they cant because of that rule, not allowed and non contributor

#

So technically that rule can allow it to go both ways. You could argue that the license allows you to upload it but there is more of an argument against allowing it

grand gorge
#

i thought the whole point of licensing was to avoid an argument and have things in black and white though

#

again, i'm not trolling or being devil's advocate on purpose, just curious on the actual truth

fervent needle
#

No I know, but then again it makes sense on most content sources and ways you can upload but not steam

#

Egil - the creator of Bornholm released his map under a license like that, allowing people to reupload etc. I fixed the lighting on the map after 1.60 and uploaded it to steam and then Egil updated it the day after officially and I hid it to not confuse people (made it private)

#

Dwarden still took it down (respectively - rules) because I didn't have permission and it wasn't mine. I needed specific agreement/be allowed from him to upload it

#

Otherwise it was a no-go

carmine folio
#

Care to point were in steam license that breaks APL-SA license?

fervent needle
carmine folio
#

"was originally created by you (or, with respect to a Workshop Contribution to which others contributed besides you, by you and the other contributors, and in such case that you have the right to submit such Workshop Contribution on behalf of those other contributors)"

"a) Valve may make modifications necessary to make your Contribution compatible with Steam and the Workshop functionality or user interface, and (b) Valve or the applicable developer may make modifications to Workshop Contributions that are accepted for in-Application distribution as it deems necessary or desirable to enhance gameplay."

APL-SA already gives people (i.e this includes valve) the right to modify / redist once you keep the same license.

I personally don't see any part of that agreement that violates / prevents people uploading APL-SA content.
But BI/Valve dwarden still reserve the right to remove content for any reason.

It is still good manners to ask for permission before uploading to steam workshop

grand gorge
#

But BI/Valve dwarden still reserve the right to remove content for any reason.

#

i didn't realise that, and that kind of changes everything

#

but to DMCA something which has been licensed under a permissive license is not proper usage of DMCA imo

#

DMCA indicates your willingness to fight in court, you should be very sure before you submit one

fervent needle
#

@carmine folio while I see what you are getting at, it still doesn't make sense because mods like CUP are under Arma share-alike yet they will get taken down if reuploaded or rehosted on workshop

#

Even though the license states you can, yea?

carmine folio
#

Only CUP Terrain is APL-SA, and BI/Valve can still moderate / remove content

#

Rest of CUPs is a different license

fervent needle
#

Ah okay

carmine folio
#

But like i said i don't see an issue with it.
Still good manners to ask
As for CUPS Terrains, no reason to reupload it, making people download the same content multiple times

fervent needle
#

Its all confusing

grand gorge
#

the only confusing part to me is releasing something under CC BY-NC-ND 4.0 and then DMCAing it when someone shares it within the bounds of the license

faint nacelle
#

Well whats done is done. Im just hoping to get it out of there so it does not cause trouble for our mod.

pliant oar
#

if i blocked something wrongly or by mistake you can always challenge it ...

#

contrary to some rumors i'm open to valid arguments CoolCat

gaunt geode
#

This guy's entire workshop seems suspect

gaunt geode
#

If you are SGT Fuller/A concerned member believing content was stolen, contact me formally explaining your situation, and this content will be removed from workshop. ๐Ÿค”

river spear
#

@pliant oar Isn't there a way for you to give certain people administration permissions on the workshop to allow others to remove infringing material aswell?

#

Obviously trustworthy individuals

gritty path
#

^^

fossil basalt
#

I've asked. Short answer, no.

gritty path
#

well, boo.

fossil basalt
#

But, if one worked for them......

gritty path
#

hmm..

fossil basalt
#

I've had no offers ๐Ÿ˜‰

carmine folio
#

Kinda dangerous giving an outsider permission to remove steamworkshop content.

You can always file a DCMA to remove content that is yours and the person doesn't have permission/rights to upload.
Or like someone has done, make a tool to look for workshop content that is reuploaded.

fossil basalt
#

Yep

pliant oar
#

no @river spear

fervent needle
#

@pliant oar Could you possibly give any insight on the discussion yesterday? How should one treat CC and APL-SA reuploads of content to workshop?

#

Are they allowed? Or do they break the rules if not created by the author and shouldn't be uploaded as steam isn't a rehosting service

river spear
#

:-(

echo orchid
#

beating around the bush again.....

#

if you don't own it you can't upload it

#

i really don't get what is sooooo complicated

hallow frigate
#

@echo orchid atleast on steam. If the license gives permission to distribute you can do so - but steam asks you to be the owner or to have its explicit permission. Things as CUP are under GPLv2 which states that you are allowed to redistributed the - !unmodified! - sources. Same for stuff under CC BY-NC-ND, which is not revocable.

echo orchid
#

permission to distribute doesn't mean you can do that on steam, because as previously said N fucking times before, when you upload on Steam, you grant steam some rights, which you cannot do unless you are the actual OWNER

#

i thought we were talking about steam here

#

again, steam doesn't ask you to have permission from the owner

#

it ask for the uploader to be the owner

#

or have some ip rights

fervent needle
#

@echo orchid thats exactly what I thought

#

But if you read above

#

The chat yesterday was back and forth

echo orchid
#

lol...this shit couldn't be clearer

#

the back and forth is called beatting around the bush

fervent needle
#

I.e someone uploaded a mod that was cc and allowed distributions but it breaks steam rules that you arent the creator

#

So it should be taken down, yea?

echo orchid
#

it seems i need to keep reapeating myself here...

#

allowed distribution does not cover Steam Workshop

fervent needle
#

Its steam rules that I want to be clear about, because the way I see it, if you have the apl-sa or cc license on your work you still cant copy it and upload to steam because simply it breaks steam rules

echo orchid
#

yes

fervent needle
#

But yesterday people were saying no, you can because the license

echo orchid
#

because license what

fervent needle
#

Says you can share it and modify/redistribute

echo orchid
#

When you upload your content to Steam to make it available to other users and/or to Valve, you grant Valve and its affiliates the worldwide, non-exclusive, right to use, reproduce, modify, create derivative works from, distribute, transmit, transcode, translate, broadcast, and otherwise communicate, and publicly display and publicly perform, your User Generated Content, and derivative works of your User Generated Content, in connection with the operation, distribution and promotion of the Steam service, Steam games or other Steam offerings. This license is granted to Valve for the entire duration of the intellectual property rights and may be terminated if Valve is in breach of the license and has not cured such breach within fourteen (14) days from receiving notice from you sent to the attention of the Valve Legal Department at the applicable Valve address noted on this Privacy Policy page. The termination of said license does not affect the rights of any sub-licensees pursuant to any sub-license granted by Valve prior to termination of the license. Valve is the sole owner of the derivative works created by Valve from your Content, and is therefore entitled to grant licenses on these derivative works. If you use Valve cloud storage, you grant us a license to store your information as part of that service. Valve may place limits on the amount of storage you may use.

#

You furthermore represent and warrant that the User Generated Content, your submission of that Content, and your granting of rights in that Content does not violate any applicable contract, law or regulation.```
fervent needle
#

So that was the loophole thinking but I still think it breaks steam rules so you can have it taken down and people cant reupload

echo orchid
#

if the the license allows modification and redistribution, then yes it's a grey area

#

if it allows only redistribution

#

then is as clear as it can be

#

[7:40 PM] Andrew: Says you can share it and modify/redistribute
modify/reistribute never go in the same sentence when CC licenses are concerned

dusk dew
#

What exactly are they referring to with its affiliates the worldwide?

echo orchid
#

so unless there is CC BY license, everything else does not belong on SW

fervent needle
#

it was specifically Creative Commons Attribution-NonCommercial-
NoDerivatives 4.0 International License (CC BY-NC-ND)

echo orchid
#

that's what most people use yes (the one on RHS as well)

fervent needle
#

so ND you couldn't reupload it

#

wait no

echo orchid
#

even better, if you have ND on, you can prohibit all other work that requires your mod as a base

#

in RHS case, all re-textures

fervent needle
#

they could reupload it and share it but not modify it

#

does that break SW rules though

echo orchid
#

no man, if encounter ND on, it means you cannot modify it, and you obviously don't own it

fervent needle
#

IMO, yes because of rule 6.D requiring you to be a contributor, owner, or permission

#

yea thats what I thought

echo orchid
#

You represent and warrant to us that you have sufficient rights in all User Generated Content to grant Valve and other affected parties the licenses described under A. and B. above or in any license terms specific to the applicable Workshop-Enabled App or Workshop page. This includes, without limitation, any kind of intellectual property rights or other proprietary or personal rights affected by or included in the User Generated Content.

#

where do you read permission ^^?

#

the permission part is something that has no legal bounds

dusk dew
#

and in such case that you have the right to submit such Workshop Contribution on behalf of those other contributors

fervent needle
echo orchid
#

lol....

fervent needle
#

6 D

hallow frigate
#

Poor PuFu

fervent needle
#

it still shouldn't be allowed on WS though

echo orchid
#

example: RHS has about 60 contributors, all that agreed to upload it on SW

#

there is a main account that deals with it

#

the IP is shared amongst us

#

@dusk dew ^^

#

that means i gave the one guy permission to upload it

dusk dew
#

I was just pasting the permission snippet

echo orchid
#

but we all share IP rights

dusk dew
#

I can see it ๐Ÿ˜‰

fervent needle
#

But yea, I think even though stuff is under APL-SA or CC BY-NC-ND you can't reupload that to WS, even though both the licenses allow sharing, they simply put break steam rules of the workshop

dusk dew
#

I like this bit

#

Valve is the sole owner of the derivative works created by Valve from your Content, and is therefore entitled to grant licenses on these derivative works.

echo orchid
#

read 6d paragraph 2

#

sorry 6B

#

Notwithstanding the license described in Section 6.A., Valve will only have the right to modify or create derivative works from your Workshop Contribution in the following cases: (a) Valve may make modifications necessary to make your Contribution compatible with Steam and the Workshop functionality or user interface, and (b) Valve or the applicable developer may make modifications to Workshop Contributions that are accepted for in-Application distribution as it deems necessary or desirable to enhance gameplay.

dusk dew
#

as it deems necessary or desirable to enhance gameplay

#

Add some new textures ๐Ÿ˜„

echo orchid
#

to conclude for the nth fucking time:

  1. SW requires shared IP rights from the uploader.
  2. The only uploader that can share his IP with SW is the original creator(s)
    = unless you are the original creator, you cannot upload anything you don't own on SW
carmine folio
#

Don't be comparing APL-SA & CC BY-NC_ND, they are completely different licenses

echo orchid
#

that as well ^^

hallow frigate
#

now this sucks when you've bought 3rd party models/sounds/scripts etc. for your mod xD basically Steam Workshop contents must be 110% made by yourself

echo orchid
#

that depends on the license you bought it with

#

usually transfer of IP rights happens ONLY for bespoke content

carmine folio
#

@dusk dew 6B 2nd BulletPoint: Clarifies / Restricts what Valve is allowed todo with workshop content

hallow frigate
#

Probably best would be to just make an launcher which downloads content directly from repos / sites on client so it counts as private copy. Kinda my logic xD

#

Of course you still can't modify then.

echo orchid
#

that is still called redistributing

faint nacelle
#

Yeah next license we slap on it will possibly grant people permission to play the mod.. Thanks @echo orchid for bothering to pitch in again.

echo orchid
#

@faint nacelle sarcasm?

faint nacelle
#

@echo orchid No! Or well the first part a bit sarcastically, but Im genuinely thankful for your effort to remind us how SW is supposed to work

#

sorry if it came out sounding wrong the first time.

fossil basalt
#

Sarcasm is difficult to get right via text.

echo orchid
#

@faint nacelle ahh no worries ๐Ÿ˜ƒ no need to appologize man

pliant oar
opal lion
#

mmhm yeah nice so its 2017 and still arma doesn't have any reliable hassle free way for people to join a server in one click with automatic mod setup.

echo orchid
#

@opal lion and this belongs to IP rights violation because...?

quasi steppe
#

@opal lion What? Use the launcher. It tells you what mods you need, gives you the option to download the mods and selects and loads the right mods plus some nice other features. What do you want more? Mod downloads like mission file downloads when joining a server? That would be really slow or killing the servers traffic.

hallow frigate
#

@quasi steppe yea but you need to get these mods on the PC first ๐Ÿ˜‰ if I'm not wrong the launcher works over SW which isn't an option for many.

echo orchid
#

@quasi steppe @hallow frigate - could you please regrain from using this channel for anything that has no fucking relation to IP rights. ty

hallow frigate
#

@echo orchid we're discussing how to get mods together without violating IP | Steam Agreement in reference/response to Dwardens post and yesterdays discussion.

echo orchid
#

hmm...because you said that SW is not an option for many, may i ask why sw is not an option for the many?

hallow frigate
#

Because to upload to SW you need to be the owner of the work as you pointed out yesterday. So you can't make your modpack even with authors permission - and most authors don't want to upload to SW themself which is why collections often aren't an option.

echo orchid
#

yeah but there are community made alternatives to that one, including launchers that support custom repository

#

in any case, most original authors do have their content on SW

#

so collections is very useful then

hallow frigate
#

Yea, I get your points. But for example I got permission from 3rd party companies to use their work in ArmA and aswell I've agreements people like maxjoiner (for his mods) ^^ sounds I've bought for story mode aswell can't be used in SW. Of course I'd like to save my community / players the time to install stuff like PlayWithSix or to setup/update it themself which is where SW with ArmA Launcher has its great strengths. But you're right PuFu ๐Ÿ˜‰ it's just how it is.

opal lion
#

@quasi steppe please use your brain before you talk to me.

dusk dew
#

:/

fossil basalt
#

@opal lion Please read the channel description before posting.

pliant oar
#

@opal lion @quasi steppe @hallow frigate no point drag non-IP related issues there ... if you want comment on official Arma 3 Launcher then use #arma3_launcher channel

#

atm. we don't have channel for discussing arma 3 workshop because it would just end mostly in IP or drama disputes flamewars

west reef
grand gorge
#

i recognise at least 3 of them from hitman games

cobalt creek
#

wow.. he re-uploaded it for the 3rd time now?

fossil basalt
#

Some people are .... idiots?!

cobalt creek
#

ยฏ_(ใƒ„)_/ยฏ

west reef
#

It didn't help that he was on the front page of SW

fossil basalt
#

Either way, he still got the smackdown.

carmine folio
#

That damn FM guy. Deleting everyone's SW uploads without warning. wtf! ๐Ÿ˜‚

cobalt creek
#

๐Ÿ˜‚

wet wing
cobalt creek
#

BFGfreak - Yesterday at 7:56 PM

hallow frigate
#

Are there any further consequences to uploading illegal content to SW or does it just get deleted?

echo orchid
#

ban fo' life

opal lion
#

Instead of using this for your amusement and laughing at people day after day you could also shut up and start working on the underlying fundamental issue. Ask yourself why people upload stuff to the workshop over and over again.

echo orchid
#
  1. because they cannot read shit
  2. because they don't care about what they read and other people's right
  3. because they are self-entitled asshats
bronze oasis
#

I think those points just about sum it up, yea.

#

People assume that just because a mod requires no payment, then they can just do anything they want with it.

opal lion
#

I think you're entirely mistaken. To join a modded arma server, a player needs the mods. Any external application like arma3sync, six launcher etc is an extra hassle only a quite small percentage of players is willing to go thru. Before the steam workshop, you had two options hosting a server: no mods/vanilla, or put some website URL in your server title and hope people will hit your website, read your guide, etc.

#

Now with the workshop there is another option: Use the workshop and armas vanilla launcher to get the mods to players

#

But obviously lots of mods aren't on the workshop. This is the motivation for people to upload mods they don't own to the workshop: They want their players to join easily.

echo orchid
#

they can also choose not to use that particular mod

bronze oasis
#

Pretty much, yes.

#

If your playerbase can't go out and download a mod, then don't use that mod. How do you people think it worked in the old days?

opal lion
#

If you look at other games, this works flawless. Quite a few games have well done workshop integration where you just specify the workshop ID in the server config and the game takes care of downloading and even updating the mods, and you're done. Also the modding community is less ... old and complex ... than armas for other games, so you end up with the situation of 100% of all relevant/working mods for the game naturally being on the workshop.

echo orchid
#

if their player base is PC illiterate

bronze oasis
#

Those other games, such as GMOD, also generally have smaller mods.

echo orchid
#

so we get back to self entitled cunts then

bronze oasis
#

Goodluck joining a server and then having to download CUP for the first time.

#

Ain't nobody gon sit through that.

hallow frigate
#

Hmm, thanks gave me the idea for my next project (since I need it anyways). @opal lion most other games don't care about IP, and if no compains: no judges.

echo orchid
#

if it each addon maker prerogative to do whatever they please with their own creation

opal lion
#

I think you're again mistaken. It is technically trivial to have the mod automatically installed by the game launcher in one click, hassle free. Needlessly complicating that task and doing it manually just because "that's how we did it in the good old days" is quite a strange attitude.

echo orchid
#

i'm not saying simplicity is not welcome

bronze oasis
#

We are saying you can't just upload stuff you don't own to the workshop.

echo orchid
#

what i am saying the end user simplicity does not TRUMP the rights of the addon maker

bronze oasis
#

THe workshop is cool and all, but if a mod auther doesnt want his stuff on there, then it aint going on there.

opal lion
#

The problem is a social problem. Steam has shitty requirements for uploading stuff to the workshop, asking for rights they actually don't really need. Mods for arma are mostly old and done by multiple people (the big ones) and getting them on the same page is hard, too. And then bohemia is honestly doing a poor job integrating the workshop (basically it isn't integrated at all)

#

Well

#

Have you guys heard of the music industry? What happened when the internet and napster came? CDs basically died. Now the newspapers are dying.

bronze oasis
#

No, they actually need those rights.

echo orchid
#

lol....yeah CD died

bronze oasis
#

To ensure that nothing volitaile or against their TOS are uploaded.

opal lion
#

Any asshat out there can download a mod and upload it to steam workshop, mediafire, dropbox, his own ftp server, your mom's hacked tevo, you name it. You can't fight that.

echo orchid
#

but does any of the music websites app come free?

#

nope

bronze oasis
#

Yes, and said asshat can upload to anywhere, just not the Steam workship.

echo orchid
#

i pay 9.99 for apple music per month

opal lion
#

@bronze oasis yeah they can and do upload, hence this channel exists

bronze oasis
#

Yes, they CAN, as in they can click with their mouse.

echo orchid
#

stop confusing things

bronze oasis
#

But they CANT rightfully do so.

#

They do not have the right to upload to the workshop.

opal lion
#

Did i ever state the opposite?

bronze oasis
#

Anyone can go out and steal a candybar in the cornershop, shit is still illegl.

#

๐Ÿคฆ

opal lion
#

You keep explaining true and obvious things nobody ever challenged.

echo orchid
#

no, you are finding excuses for asshats

opal lion
#

It's like you read that crime is rising in your neighbourhood with candy bars stolen left and right and you say "they can't do that, it's illegal" and file the matter away.

echo orchid
#

i have seen recently some upload that also had a reason: this has been uploaded here to minimize the -mod string length...

opal lion
#

The problem of hungry kids wanting sweets and not caring about the law doesn't go away just by it being illegal, now does it?

fossil basalt
#

Any asshat out there can download a mod and upload it to steam workshop, mediafire, dropbox, his own ftp server, your mom's hacked tevo, you name it. You can't fight that.

Sure you can and we do it everyday.

opal lion
#

I'm not finding excuses for asshats, i'm explaining their motivation.

echo orchid
#

i don't really care about their motivation to be honest

fossil basalt
#

^

#

I was just typing that

opal lion
#

See, apparently everyone in this channel is really keen on stopping evil asshats stealing mods and illegally uploading them onto the steam workshop. If that is your motivation, then you need to understand the motivation of your opponent.

fossil basalt
#

Stupidity and Greed

echo orchid
#
1. because they cannot read shit
2. because they don't care about what they read and other people's right
3. because they are self-entitled asshats```
fossil basalt
#

I dont lose any sleep when someone gets the Ultimate Steam Ban and loses everything.

opal lion
#

@echo orchid "this has been uploaded here to minimize the -mod string length..." - So people violate ip rights to solve technical issues. How about bohemia solves the technical issue of -mod string length

echo orchid
#

that is about the vast majority of it

opal lion
#

See, understanding someones motivation to break a law is useful to counter it.

echo orchid
#

@opal lion - there is no technical issue to begin with

#

you can either make a .bat if you wanna use a shortcut

fossil basalt
#

So, to prevent murder or rape, we just make those things legal? No thanks.

echo orchid
#

and there are no limits via launcher to the number of addons you can simultanously load

opal lion
#

I don't know if mod string length is a technical issue. But i typed up a string with 64 mod names yesterday and i sure felt quite silly about it.

echo orchid
#

yeah, there is no issue

#

with string lenght

opal lion
#

@fossil basalt Your logic is flawed as always

fossil basalt
#

No, based on what you said, its quite logical.

opal lion
#

@fossil basalt I would rather say "lets stop giving people free guns to prevent murder"

fossil basalt
#

Sometimes it makes sense to change something around to see just how silly it sounds.

opal lion
#

Yeah but you changed it around the wrong way.

fossil basalt
#

No, its just like the "replace immigrant, refugee, insert any other label and replace it with "Jew" and see how bad it sounds" test.

hallow frigate
#

You basically only need an addon /alternative to the ArmA Launcher to download from other sources than SW. That you can't just steal content should be clear but players & communities simply want to keep things at one place (in this case ArmA Launcher) without weird/avoidable SW agreements.

opal lion
#

Well to put it blatantly, players & communities don't give a jack shit about ip rights.

#

Some guys here do, but you're the minority.

fossil basalt
#

And they will continue to be banned here, the forums and on Steam

#

ยฏ_(ใƒ„)_/ยฏ

opal lion
#

Good luck Don Quijote.

hallow frigate
#

Well that's their problem then.

fossil basalt
#

They should learn not to steal. Its not a difficult concept.

opal lion
#

So you guys either want to keep the status quo, which is people violating ip rights every day and getting banned for it, and the only way out of this situation is for people to become angels who deeply care about the IP rights of the author who slapped a vanilla texture on some vanilla car model, called it a mod and uploaded his 600kb pride to armaholic and rather opt to not use that mod than to steal it and put it on the workshop? You want humans to change their nature. Not going to happen. So it is status quo, then. Meanwhile other games have 100% of the mods on the workshop and no mod author even thinks about not putting his mod there and everyone is happy. Well not everyone, but i would bet more people are happy with the mod situation on these kid of games than arma players are happy about armas mod situation (which is a massive clusterfuck). Basically you guys are stalling progress for the arma community to move forward to overcome these ip rights issues on a more fundamental level by eliminating the technical issues and overcoming the social issues (of old, grown mods with 50+ people involved etc).

pliant oar
#

@opal lion IP related takedowns happens on every game workshop ... and not just steam service, modDB and Nexus too

gaunt geode
#

Is "don't steal someone else's work" that difficult of a concept.

bronze oasis
#

Very difficult.

#

Some workshops are filled with stolen content, especially the GMOD workshop.

opal lion
#

It is going to happen anyways, it will just take more time, and the more time it takes the more time people like Dwarden have to spend on ip rights nonsense that won't make arma a better game.

pliant oar
#

@bronze oasis that's problem of Valve/gamedeveloper which don't care ... some even have it as 'part of theirs business' (like certain popular source mod)

bronze oasis
#

Yup, its really freaking sad.

#

One of the FoW team guys recently saw some of his stuff on there, which was made for an entirely different game.

opal lion
#

I'm not saying it doesn't happen at all in other games, but imagine the situation of every single mod being officially uploaded and supported by the original author on the workshop - you would take away a large incentive for people to steal the mod and upload it. I would argue most people upload mods they don't own to the steam workshop because the original author did not.

pliant oar
#

then don't be surprised we take down whole total conversions for game xyz or even games using our content which was stolen because 'someone saw it available somewhere'

#

@opal lion not every past-modder is available on workshop (especially for pre-workshop era) and thus re-uploading is quite common (and ofcourse wrong)

opal lion
#

@pliant oar do you rather want to spend your time on game development or on deleting the 90th upload of mr.asshats strider reskin?

#

@pliant oar obviously, yes.

#

I strongly believe in fixing social issues by technical means if possible. It just pays off.

echo orchid
#

@opal lion
frog: Well to put it blatantly, players & communities don't give a jack shit about ip rights.
do you want to quote myself the 3rd time?

if you spank them hard enough, they will learn to care about IP rights pretty fast

fossil basalt
#

My method of fixing social issues via technical means is reporting/banning thieves. Works pretty good for me. Doesn't detract from my dev time.

cobalt creek
#

2min for reporting (when steam is slow again)

hallow frigate
#

@opal lion complain to steam. If they'd make it so that you can reupload with owners permission much of reasonable anger would be gone. About people who just reupload and give a ***: no need to discuss it any futher

opal lion
#

@fossil basalt What really detracts from your dev time is the pesky discussions that course of action creates on discord

fossil basalt
#

The only distraction at the moment is that you can't seem to understand that "Stealing is bad".

opal lion
#

@echo orchid That might be so on an individual level, for the few guys that actually get banned. But certainly the community doesn't move forward at all. I was asked to upload things to the sw for our server by lots of players, and when i said "can't, ip rights" people were like "LOL who cares".

#

Actually people don't even UNDERSTAND the whole matter. Someone saw a collection i put together and was like "yeah but you uploaded all these mods" and i had to explain that my collection is basically just a link list and that other people uploaded these mods.

echo orchid
#

Meanwhile other games have 100% of the mods on the workshop and no mod author even thinks about not putting his mod there and everyone is happy.
there are situations when the author cannot upload it to SW because he does not own all ip rights, so he cannot share with with valve.

Basically you guys are stalling progress for the arma community to move forward to overcome these ip rights issues on a more fundamental level by eliminating the technical issues and overcoming the social issues (of old, grown mods with 50+ people involved etc).
lol....yeah, so the ones that are actually creating the content that keeps this game alive for so long, that the average Joe is using for free are the ones stalling the community to move forward? peach please

opal lion
#

You're asking waaaaay too much of the average arma player.

#

PuFu, 1. obvious 2. you're totally right

#

But: I doubt people discussing this matter here and clapping to any banned guy who uploaded something are actually creating mods that are used by anyone ๐Ÿ˜‰

cobalt creek
#

I am still wondering: What's his point?

echo orchid
#

@opal lion again, most addon makers are doing it whatever they are doing for themselves, they couldn't really give a flying fuck about the average Joe....the average Joe is simply a indirect consequence of the original creator sharing his work publicly

opal lion
#

@cobalt creek I'm afraid to even attempt a further explanation, i think someone would feel insulted and that's not my intention.

cobalt creek
#

You just make no sense at all.

carmine folio
#

If I use content from another mod with the author's premission in a mod of mine, which I upload to the SW - but keep private / for friends only - is that still an IP right violation?

opal lion
#

@echo orchid Entirely true, and mod makers certainly don't "owe" average Joe anything.

echo orchid
#

@carmine folio yes

warm urchin
#

point: to know the motivation of people who violate the rights and think how maybe Steam could do better so that's not happening

that's how I see it

echo orchid
#

the private thing on SW is the biggest shit i've ever encounter

cobalt creek
#

I am not sure @warm urchin

opal lion
#

Well actually i would make the argument that Mod authors who put their mod for free on ArmAholic are handing out free crack to kids like drugdealers to hook em up and then ask for money for the second shot (don't enable people to get mods to players in an easy way)

carmine folio
#

@echo orchid how is it different from just having a private, undistributed copy on your PC?

echo orchid
#

@warm urchin Valve/Steam will never bother changing his Steam Agreement, simply because they will be open to a number of lawsuits

cobalt creek
#

In the beginning he mentioned something about "Ignore the Reuploader/IP Violation and continue coding" and then he comes up with "Deny it to upload" ffs?

opal lion
#

@cobalt creek Didn't you give up on your ArmA mod project?

#

And like, moved to another game?

echo orchid
#

so don't expect much form their part, not until commercial addons turn into a real thing (soonish)

cobalt creek
#

What's the point of mentioning that?

#

That guy is confusing.

opal lion
#

@cobalt creek So you quit ArmA, yet you hang around in the ArmA discord all day commenting on literally everything, mostly with one-liners or smilies without contributing anything that would move the discussion forward in my opinion. That doesn't make any sense to me either.

cobalt creek
#

(and yeah, i quit A3 about 6-9month ago, but came back, because of reasons.)

#

@opal lion If you have no clue about the topic you talk -> You better shut up.

opal lion
#

@cobalt creek don't worry, we all do. It's like heroin. Why you think there was ArmA 2 Free?

echo orchid
#

@carmine folio - it is very different - for one - SW requires you to share the IP rights of the content you uploaded with Valve, even if private

#

IP rights that you do not own

opal lion
#

@cobalt creek rude.

cobalt creek
#

And even when i quit Arma, why should i stop helping ppl in here?

#

YOU make no sense at all.

#

Thats not "rude", thats just bullshit you talk without any knowledge of anything.

opal lion
#

Some people handle criticism really badly.

echo orchid
#

@carmine folio - secondly, you ARE distributing that, even amongst friends, it is still called distribution

cobalt creek
#

๐Ÿคฆ that guy

opal lion
#

@echo orchid some countries have laws that soften ip rights. If you distribute to close friends, it is legal.

cobalt creek
#

๐Ÿคฆ

carmine folio
#

@echo orchid Hm, ok. Makes sense.

opal lion
#

It sure might violate EULAs, but it won't violate any law in my country if i put something on a usb stick and give it to a friend.

bronze oasis
#

At this point I call troll.

carmine folio
#

I'm going to assume that if I do get permission - then it's ok? @echo orchid

cobalt creek
#

or just dumb as a rock

#

@bronze oasis

fossil basalt
#

Me as well and it will be dealt with if it continues.

opal lion
#

There was actually lawsuits about that, even with Microsoft involved. They lost.

bronze oasis
#

If you have permission, and you can prove that, like a written permission from the mod authoer, then it should be fine to my knowledge @carmine folio

cobalt creek
#

โ˜

echo orchid
#

@opal lion - yeah, except in the USA, where Valve "resides"

carmine folio
#

Does a chat on Discord suffice?

echo orchid
#

@carmine folio - nope, permission has no legal bounds

opal lion
#

@echo orchid There is a big difference between Valve shutting down my account or w/e and Valve sueing me in my country for copyright infringement.

#

first one obviously can happen, second is impossile

echo orchid
#

you need to have the original author sign a piece of paper where he shares his IP rights with you

#

@opal lion - valve will sue you in its country, not your own

carmine folio
#

I'm not sure how many people will go that far for a couple of line of code, @echo orchid.

cobalt creek
#

It's not only about CODE

#

Models, Textures, etc.

echo orchid
#

@carmine folio i am telling you what it is required from a legal POV

opal lion
#

@echo orchid Sure, true.

gaunt geode
#

๐Ÿฟ

carmine folio
#

@cobalt creek in my case it's been code ๐Ÿ˜›

hybrid tide
#

Fuck me is this really that difficult to compute lol

cobalt creek
#

Problemos, you have to proof, that you wrote that code and even then (in case of sqf) i doubt it would work out in the end.

#

@hybrid tide That guy just makes no sense at all ยฏ_(ใƒ„)_/ยฏ

opal lion
#

Now how is the troll? You guys discuss the finer law points of ip rights violations of arma mods, while in reality jack shit happens because nobody can be bothered. The mod is deleted, the uploader is banned, and everyone moves on. (And than it happens again)

#

Or did i miss all the arma mod ip rights lawsuits?

echo orchid
#

@opal lion in any case, i am not sure what is the point you are trying to make? that Valve should remove the sharing IP clause from their agreement? because that will not happen

hybrid tide
#

It's really simple don't upload stuff u don't own, don't do anything the addon license says u can't do, thirdly don't be a cunt! If theses simple rules were followed the the world would be a better place

echo orchid
#

@opal lion you missed some sweeet Cease and desists i sent that got some servers and websites shut down pretty quicly

#

there are ways to deal with everything that is digital before you end in a court

#

or you end up in court only if you want compensations

#

@hybrid tide ๐Ÿ˜ƒ a world without cunts would be sooo gay ๐Ÿ˜›

cobalt creek
#

๐Ÿคฆ

hybrid tide
#

๐Ÿ˜ƒ

opal lion
#

@echo orchid steam should just provide a hosting plattform for mods that is neutral and doesn't require mod authors or uploaders to give any rights to valve whatsoever. Ideally, of course. Also SW needs version control, obviously. Also the arma server needs integrated workshop support, by that i mean you put the mod ids in some config and the arma server downloads them, loads them and offers you config options for version control (automatic updates yes/no). Preferably you would have advanced options, such as the arma server detecting a mod update and automatically scheduling a restart that you can sync with your mission scripts as well so that when the current tasks in the mission are done, your server then puts up a nice countdown timer for players and reboots + updates mods ofc (IF you told it to) but without steam having version control i think most people would immediately choose that to avoid having to update the server mods manually whenever a player whines "my steam updated a mod without asking me, can't join server"

#

But i'm just a troll.

cobalt creek
#

Yeah, finaly blocked ๐Ÿคฆ

hallow frigate
opal lion
#

@hallow frigate Naaahhh just like people here i like to talk much and do jack.

hybrid tide
#

I think we've reached the point of flogging a very beaten horse here!

fossil basalt
#

@opal lion Yes, you are. Continue to troll and you will get to meet Don Quixote.

hybrid tide
#

I think fm has gone to get his brasso out, much shining to be done

opal lion
#

@fossil basalt How about you elaborate to me how i am trolling? Didn't i make sound and technically pretty much trivial suggestions that would improve the situations in my last message?

#

I am not trolling, i just have an unpopular opinion and cared to elaborate on it since i was asked to.

echo orchid
#

@fossil basalt +1 @opal lion if people here would do jack shit, there would be no need for this particular thread....so go play someplace else, because 1: this channel topic is different, it has no relation to Valve, and 2: you are beating the same bush wihout a scope

hybrid tide
#

๐Ÿด๐Ÿ”จ๐Ÿ”จ

opal lion
#

Nicely asking me to drop the topic is apparently no option, rather immediately threaten with a ban.

fossil basalt
#

Dont steal, dont upload content that is not your own. Like I said, its a simple concept, yet youve been arguing against it for over an hour. Who's logic is flawed now?

opal lion
#

@echo orchid "@opal lion you missed some sweeet Cease and desists i sent that got some servers and websites shut down pretty quicly" - Do you care to elaborate?

hallow frigate
#

This leads nowhere. Make a forum threat or smth.

#

thread*

opal lion
#

I haven't argued against it at all, i just argued that the whole problem could be minimized by taking a different approach than the current.

cobalt creek
#

I would still like to know, what his point was. ยฏ_(ใƒ„)_/ยฏ

pliant oar
#

@opal lion content theft is serious issue, just like warez for developers and cheating and for creative community is content theft as dangerous as for popular mp game is cheating

echo orchid
#

@opal lion life communities making money of RHS. C&D their website and game server providers, send that same letter via snail mail = game servers and websites shut down, written appologies in mail box

opal lion
#

I agree. I argued that other issued inflated the problem of content theft (organisational issues) and i proposed to solve these issued to deflate the problem. I don't see how that is trolling or nonsensical.

pliant oar
#

so don't expect the issue will be ignored , in fact expect the issue being bigger problem and demanding more features (to workshop, to our titles, rulesets w/e) and more proactive approach

opal lion
#

@echo orchid No possible harm done taking down Life communities.

#

Dwarden i didn't understand that.

echo orchid
#

@opal lion you propose stuff in the wrong place, that cannot be done by BIS but by Valve

cobalt creek
#

(not that "BIS can't to anything and he should go to valve" was mentioned several minutes ago)

pliant oar
#

@opal lion you need realize the workshop framework belong to Valve ... so until they implement something we ask for/need, our reach is limited

echo orchid
#

@cobalt creek emphasising is key here

cobalt creek
#

*boop

opal lion
#

@pliant oar Why do you tell me that the framework belongs to Valve? That's obvious.

#

I thought we were beyond the "obvious" already.

cobalt creek
#

wow

hallow frigate
#

@opal lion or head to #arma3_launcher to request additional ways to get mods apart from sw so we escape Valves framework

echo orchid
#

@opal lion you're the only one that is not beyond the obvious it seems

#

frog: @PuFu steam should just provide a hosting plattform for mods that is neutral and doesn't require mod authors or uploaders to give any rights to valve whatsoever. Ideally, of course. Also SW needs version control, obviously. Also the arma server needs integrated workshop support, by that i mean you put the mod ids in some config and the arma server downloads them, loads them and offers you config options for version control (automatic updates yes/no).

opal lion
#

You're partially right. When i see you guys clapping here for banning some guy reuploading mods, i don't see an ip rights issue because that's obvious, boring and doesn't lead anywhere other than to 9001 other ip rights issues - until you solve the underlying problem. Make people not even want to upload mods, because they don't have to. My train of thoughts immediately races towards possible (technical) solutions to the organisational problem. Step back for a moment: Mod authors give their mods away for free. They want players to have it. All we are talking about is the way HOW the mods get to the players without mod authors loosing control over their content and/or having their rights infringed. But to me this is not a problem of thieves and ip rights but an organisational problem. One arguably other game communities do not suffer AT ALL which should serve as a very strong indicator that there are better solutions.

#

And yes, this is the wrong channel for that discussion. Yet you clapped in here and i had the urge to respond. I'll shut up now.

pliant oar
#

@opal lion but you do realize those reuploading mods would do it even while those mods are already on steam ?

#

you talking to Pufu which is from RHS which is already on STEAM ...

#

also, please show me 'the other game communities' which don't suffer from IP issues with 'open' workshop or modding ๐Ÿ”ฌ

cobalt creek
#
When i see you guys clapping here for banning some guy reuploading mods, i don't see an ip rights issue because that's obvious, boring and doesn't lead anywhere other than to 9001 other ip rights issues```
What? Rly?
hallow frigate
#

"Make people not even want to upload mods, because they don't have to" no one can force anybody to upload smth, and often they just can't cuz they don't are the IP-Owners by 100% (be it co-workers, external or 3rd party models/sounds) and they'd never get the permission for such terms.

opal lion
#

@pliant oar yeah, i do realise. It happened on Ark for example. I'm hosting an Ark server as well, so i know the situation there. But unlike here, the Ark community doesn't really have an ip rights discussion going on. If someone rips off a mod that is on steam workshop, and re-uploads it on steam workshop, people get confused due to two mods being present and they will actually leave NEGATIVE comments on the stolen mod and recommend people to use the official version. Also these mods are then deleted and literally nobody cares - why would they. It just removes a large chunk of the discussion in my opinion.

cobalt creek
#

So his point is, that we all ignore IP-Theft, because we cannot do anything against it. wth?

opal lion
#

@pliant oar i followed the story of RHS making its way to the workshop closely.

#

@cobalt creek i would appreciate if you actually ignored me like you said :/

pliant oar
#

Ark has exactly the same issues, obviously you just don't know about it ...

opal lion
#

@pliant oar i haven't seen an Ark server running a mod that isn't on the workshop.

pliant oar
#

because Ark didn't exist prior and can't work w/o workshop

#

you know Arma is older than STEAM ?

opal lion
#

Yeah, i do.

pliant oar
#

...

echo orchid
#

@opal lion there are still re-uploads going for RHS, on a weekly basis...i am sure there are more that are either "private" or i haven't discovered / been reported all of the remaining ones

opal lion
#

That explains the growth pains the arma community has with the workshop, but it doesn't SOLVE them.

pliant oar
#

it changes nothing, limit to one platform/distribution will not decrease the amount of theft

hallow frigate
#

@opal lion we understand your point. But legally they're doing wrong and can get in problems for it as soon as the any original owner says nope/stop.

opal lion
#

@echo orchid Does it generate ANY discussion if someone shoots down an RHS reupload? Because it shouldn't. The official one is available on the workshop, so literally nobody will be outraged. If anyone cries, you point him to the official upload, call him silly and you're done. But if the mod is not on the workshop, the whole story changes. Is that so hard to understand?

cobalt creek
#

๐Ÿคฆ

pliant oar
#

@opal lion some mods can't be legally even put on workshop, because they 'work of N people, some went MIA' and the original licenses don't allow it

#

in such case, no go

opal lion
#

@pliant oar Yeah that is extremely obvious and something i'm aware of a very long time now.

cobalt creek
#

"Hey, i use your car because you don't use it, without your knowledge of course."

pliant oar
#

in short, @opal lion why you even in this channel, you obviously not constructive nor interested in helping all you just did was create N pages of clutter ...

opal lion
#

I was very constructive i proposed to work towards making the steam workshop a more usable option for mod devs to prevent people uploading mods they don't own.

pliant oar
#

want things to change ? either get job at Valve or make something better than STEAM and WorkShop ...

#

it's damn easy, show us all how to do it ๐Ÿ˜‰

#

more usable option for mod devs to prevent people uploading mods they don't own how the hell you want even do this

hallow frigate
#

@pliant oar nah, wouldn't even go that far. BI (or anybody else) can easily make its own SW, even if the entries just point to a external file / repo

pliant oar
#

because that's not million EUR solution that would be worth billions ... for video and audio, software / games industry

echo orchid
#

@opal lion - it does yes, i have a huge amount of hate messages received

pliant oar
#

@hallow frigate even then it would be not possible to prevent reuploads especially of already publicly available content

echo orchid
#

not that i give a fuck about it, but yes

#

if you ask me, the real solution is education about the IP rights, possible legal issues etc

blazing wyvern
#

with arma comunnity you wont ever get that xD

pliant oar
#

and it would be working for content not available to public only until someone reverse the system then you will be back to square 0 of violators reuploading everything they could

echo orchid
#

i mean the RHS has been the bad juju that was slapping everyone left and right since SW was made available for A3

opal lion
#

I think Steam is a company with a very large and solid revenue stream that isn't going anywhere for a long time. They have little incentives to change anything, or to cater to anyone specifically. Steam essentially managed to create a monopoly and game developers, players, etc are depending on steam and pretty much have to swallow what ever comes their ways since there is hardly an alternative. Call me a liar but when steam started out, i was immediately reluctant to use it because this is the obvious outcome of people accepting a plattform like steam. I wouldn't expect steam to do anything about the shitty quality of their client, their workshop, or any other service they have. Steam delivers the bare minimum people require to not complain, which is providing the game files to players, DRM to the publishers, and a shoddy chat client with a severe lack of features and thats about it. Why would steam ever improve the workshop? That's work, work costs money, and an improved workshop won't increase steams revenue. Simple business thinking.

#

And no, i don't want to work for steam, thanks.

echo orchid
#

recently, more and more people are actually necesary legal steps in the right direction, which means more and more people are made aware of it

#

which is what it should happen

hallow frigate
#

People will always be able to reupload - be it wherever - but it would atleast solve the SW Agreement problems.

pliant oar
#

and you think if we do DIY we would not have our own EULA / TOS in similar sense ? to protect us not just the IP owners

hallow frigate
#

but meh, we should get done with discussing unless there are some productive solutions in someones mind

pliant oar
#

even Nexus and modDB have ToS which most of people didn't even read ...

echo orchid
#

@blazing wyvern even if that education touches 50% of the ones that can't be bothered to read EULAs, or agreements, you will only be left with blind or cunts

#

that will still save me some time

hallow frigate
#

well but the important part with "or with owners written permission" can be added ;

opal lion
#

@echo orchid "@opal lion - it does yes, i have a huge amount of hate messages received" That is sad to hear. But doesn't it give you more peace of mind knowing you can point people to the official upload instead of pointing them to ArmAholic? For me it would.

blazing wyvern
#

they still upload it because they can

#

only way to deal with it is to limit the SW

#

i dont ask how lol

hallow frigate
#

and if you point to the repos / download sites anyways you must only check the license once before

pliant oar
#

what about remove modding ? that would solve all the questions and troubles ๐Ÿคฃ

hallow frigate
#

+1

#

xD

blazing wyvern
#

what about disabling the SW

echo orchid
#

@pliant oar ๐Ÿ˜‰

opal lion
#

@pliant oar would also solve Bohemia's revenue stream.

cobalt creek
#

Give out Licenses to do modding -> Disable WS -> Problem solved.

#

๐Ÿ˜„

pliant oar
#

@blazing wyvern that isn't going to solve problems of reuploading to the <rest of internet>

blazing wyvern
#

well better than SW in my opinion heh

pliant oar
echo orchid
#

@opal lion - getting RHS on SW was actually a heft and a bit convulted process, that said, we wouldn't have taken these steps if the bandwidth costs wouldn't have grown exponentialy

pliant oar
#

there will be always someone stealing someone else work, it's just all about if the IP owner fight back for theirs rights

echo orchid
#

and no, i don't ask anyone anything these days, i simply spank DMCAs and C&D

hallow frigate
#

Well yea but that's a problem that will always exists. Regardless of SW

echo orchid
#

also, my Steam profile is private which limits the hate messages

blazing wyvern
#

to be honest SW created a bigger mess than it was

opal lion
#

@pliant oar what exactly stops BI from implementing a small function into the arma launcher that automatically downloads mods from sources the server communicates to the launcher upon connecting? Server owners could download mods from wherever the mod author hosts it, and the mod author could simply put the download source into a definition file in a machine readable format. Then the launcher presents that source to the user, maybe with some nice html fetched from the download source showcasing the mod, and the user clicks "YES PLEASE" and the arma launcher downloads the mod? Doesn't seem like a rocket surgery solution to me and would make the workshop obsolete.

pliant oar
#

because workshop was adopted instead and it didn't progress as fast in terms of features/api as we hoped for

gaunt geode
#

Yea SW is garbage. I really miss hunting links on 14 year old websites or downloading from AH at 10s of kilobytes per second

hallow frigate
#

@opal lion please use paragraphs xD

pliant oar
#

and DIY while it seems simple, it's not so simple (resources cost (manhours))

hallow frigate
#

or whatever its called in english

opal lion
#

@echo orchid as i told Dwarden i followed the story of RHS making its way to the SW.

#

@pliant oar So what i proposed involved a large amount of manhours to implement?

hallow frigate
#

Imagine the hate when we would suddenly remove SW xD

pliant oar
#

frog it's simple Steam is #1 on the online distribution market and the amount of users on service itself, is important deciding factor

opal lion
#

@echo orchid thanks for RHS. And thanks for putting it on the SW. And no, i wouldn't rather use CUPs than RHS just because CUPs was on the workshop earlier.

pliant oar
#

no matter how you like or dislike it, reality is always more shades of grey than black and white

fossil basalt
#

Frog, this isnt your own personal "lets discuss things channel". This channel is for the discussion of IP violations prior to submitting an email to BI.... as it says in the channel description.

opal lion
#

@pliant oar i still don't understand entirely, if the arma launcher replaces a function of the SW in a better way, how would steam users react negatively to that? They still buy and play the game over steam?

pliant oar
#

replace with what ? where will be the content hosted, who makes the API, framework, web interface, who migrates all the existing content etc ?

#

deploying new service is just way more than 'make it'

gaunt geode
#

it's next to the "Optimize" button

pliant oar
#

and next to moar FPS dlc i bet or paid encrypt addons tool

echo orchid
#

@gaunt geode ๐Ÿฅ•

opal lion
#

I think you got me all wrong. content hosting would stay like it is, the mod author picks where he hosts. all you need to do is get the information about the mods the server is running (name of the mod, download source) from the server to the client. arma does that already. And then the launcher simply offers that info to the player. Lets say this info is an http link - he then clicks it and opens it in his browser. Done like dinner. Arma launcher would have to handle putting the files in the right spot, thats all.

blazing wyvern
#

you get optimize button in your nvidia geforce experience xD

fossil basalt
#

1 hr and 45 min later..... Yet you're not trolling.... or so you say

pliant oar
#

i think @fossil basalt at this point we all just giggle while crunching nachos or chips ...

hallow frigate
#

@opal lion only with repos. else it would be a mess when it comes to updates

opal lion
#

@fossil basalt sorry i didn't know responding to the discord owner is against your policy.

cobalt creek
#

and again that passive aggressive behaviour ๐Ÿ˜‚

fossil basalt
#

Had you quit ages ago, as was mentioned, it wouldnt have gotten this far.

#

Besides, bad things happen when 2 hammers swing at the same time, it's like crossing streams. Don't cross the streams.

hallow frigate
#

And this moved from IP onto how to make ArmA (Launcher) better ^^

pliant oar
#

i still don't get what has his launcher launcher improvement idea with IP violations ... {because it would change nothing in the IP theft volume}

fossil basalt
#

I still dont understand whats difficult with "Dont Steal" and "Dont upload content thats not yours".

pliant oar
#

so the idea summarized is, everything is wrong, let's burn the house down, DIY from scratch, end with the same issues, just differently ๐Ÿ˜‰

blazing wyvern
#

most of they guys takes the SW as hosting free service where you can upload anything

pliant oar
#

btw. i'm all for the DIY, one day, in distant future, with unlimited resources daydream

blazing wyvern
#

thats why they ignore all the legal shit

cobalt creek
#

Imagine you have to pay 1$/โ‚ฌ to open/enable your account, that can upload to the WS.

pliant oar
#

you need to own the game, so the initial investment isn't issue

blazing wyvern
#

well that didnt stop Steam Greenlight with the crappy games - that you had to pay $100 per game ๐Ÿ˜„

pliant oar
#

i would say 1 buck for each new upload to workshop may help against the 'spam' but not theft where violator makes already enough

cobalt creek
#

... and your account gets banned instantly, when a file gets (succesfully) reported for IP-Theft

#

๐Ÿ˜„

hallow frigate
#

@pliant oar but it gives communities and content makers more freedom in terms of license / redistribution permissions to people who are not the IP-Owner. And freedom is good or are you against freedom? ๐Ÿ˜ฌ but enough of this ๐Ÿ˜‰ I'm out.

cobalt creek
#

@pliant oar Is there realy NO WAY, to disable Accounts to upload stuff to WS? :/

pliant oar
#

well what about if you put public workshop download up and it has 'wider' audience than e.g. 10 , you must first pay deposit which will be confiscated for the rightful owner if something goes wrong

#

oh wait .... that would backfire with all the false reports trying to claim that booty ๐Ÿคฃ

cobalt creek
#

"succesfully"

pliant oar
#

no simple solution to complex problem

cobalt creek
#

WS sucks, lets go back to SelfHosted stuff.

blazing wyvern
#

^^^^^

pliant oar
#

simple https fetch it all ...

cobalt creek
#

\o/ Fetch the internetz \o/

opal lion
#

It is not passive aggressive behavior. You guys simply have a detached mindset in your local discord bubble. I would almost call that a bit of a Stockholm syndrome, because outside of this discord Bohemia is bashed to shit for the horrible user experience people suffer.

Yet if anyone dares to criticise BI in here, he'll be yelled at by anyone, and no i don't think you're all BI employees. You simply committed deeply into a game and can't stand the idea of actually spending so much time on something that trashy.
That's a simple psychological defense mechanism. Hardly anyone manages to be perfect and make perfect decisions, so humans need a way to cope with our failures and disappointments in life.

Also many people simply fail to understand simple logical connections between things. The solution to that is building a false reality bubble, and being confronted about that is painful so obviously it is dismissed and people are called trolls to protect that false reality bubble.
Really gets in the way of solving problems if you ask me, but probably also prevents 90% of the population drowning in depression.

Dwarden understands perfectly well how changing the arma launcher even slightly would solve the SW issue and free dozens of people like PuFu from hate mail every day, but that's just way too low on the priority list.

#

ArmA 3 graphics look quite poor, the game has an increasing instead of decreasing bug problem, the engine is chocked on single threaded performance which is painfully obvious on almost any server once you increase the load slightly.

The update policy doesn't help with that, introducing a bug and then refusing to roll back exposing tens of thousands of players to daily crashes ... i wouldn't worry about the Steam Workshop either in his position, tbh. Where do you go from that point? What does ArmA 4 look like? Another re-use of the old engine? Dragging along the same issues again? Or years and years of further development for a new engine which, considering BI's track record, likely will be troubled, too?

Hoping for another random success like DayZ to push sales? Nice one joking around about removing mod support by the way, on a game that literally lives on user created content because BI's content is inferior. At this point there are more jokes in the vanilla content than there are in the mods. RHS RPG7 is fantastic, DLC RPG7 seems to be from call of duty. .50 BW underbarrel ? Triple grenade launcher? You have to work hard to find such nonsense on the workshop. And then the vehicles. Locking of stabilized guns doesn't work properly, missiles don't lock properly, meanwhile ACE locking which used to be hard compared to vanilla seems like a breeze.

Hard to tell the difference between an early soviet area tank from RHS and 2035's tanks, since on both you have to manually lead your target and beyond 2km even estimate your elevation - good luck hitting anything on the move. Meanwhile real tanks from the 80's can track targets on their own and have high hit chances on flying helicopters on distances up to 4km due to advanced FCS.

#

VTOLs the size of a C-130 that can lift heavy trucks with rotors almost the size of the original osprey, flight model that is pretty much straight from ArmA 2's MV-22 and denies ANY sort of even remotely realistic dynamic flight?

High quality content, for sure. What does that have to do with ip_right_violations? Vanilla content is shit -> mod content desired -> workshop is shit -> leads to ip right violations. Called logical chain of thoughs, distant concept to many here.

@pliant oar "simple https fetch it all ..."

Thats what i said, and all the arma launcher has to do is display the mod source HTTP URL recieved from the server to the player. But apparently that is voodoo magic for a software company to implement with millions of euros spend and tens of thousands of manhours.

Serious asshole attitude going on here, and then you wonder why people give a shit about you and do what they want with the game/content/whatever. There is an ethical responsability if you sell someone a product with a promise, and if you underdeliver you have an ethical debt to these people. Also a legal debt, in a perfect world we would just sue BI for scamming customers, BI would go bankrupt and maybe if we were lucky another company would fill the spot of providing the niece product of a military simulator FPS.

hallow frigate
#

oh shit

pliant oar
#

enough ... banhammer ... text preserved just for sake someone will try argue it was invaluable ...

cobalt creek
#

lulz

echo orchid
#

i do hope the ban hammer finally dropped on this bloke that all he wanted to do is vent off

cobalt creek
#

๐Ÿ˜ฆ

echo orchid
#

lol

cobalt creek
#

๐Ÿ˜‚ worth a try

blazing wyvern
#

launcher fixes everything - thats a fact!

hallow frigate
#

๐Ÿฟ

bronze oasis
#

So that is the same guy on a new account?

cobalt creek
#

๐Ÿ˜‚ what a ... lmao. Some ppl

hallow frigate
#

If this goes on the next discussion will be about removing the IP Channel xD

tight copper
#

Oww shit I missed all of this

#

Channel unmuted

fossil basalt
#

Obvious troll was Obvious

midnight vine
#

I think it probably started off as a frustrated user with a valid concern turned into a troll when he saw he wasn't getting the response he wanted.

fossil basalt
#

Don't Steal, Don't upload what isnt yours. If thats what frustrated him...

#

ยฏ_(ใƒ„)_/ยฏ

midnight vine
#

Yes that bit was stupid.

fossil basalt
#

Besides, if he had a legit concern/complaint/potential solution, his time would have been better spent writing a forum post. Also possibly a constructive email to BI and Valve.

midnight vine
#

Yea but that would be sensible... and this is the internet afterall. ๐Ÿ˜‚

cobalt creek
#

... and intelligent

fossil basalt
#

I never said people had much sense...

tight copper
#

<<<< identifies as people

#

I FEEL INSULTED

fossil basalt
#

Soylent Green is people

cobalt creek
#

A song with that topic was just in my Playlist! oO Anyway, not IP-related ๐Ÿ˜„

fossil basalt
#

;)

Move along Citizens, nothing to see here.

hybrid tide
#

well that escalated not so quickly lol

nova drift
#

I am thankful we have Steam workshop, Armaholic, etc. to help distribute content as it would not be even remotely sustainable otherwise. We have self-hosted in the past and know how much of a burden that can be. Kids these days have it too easy... ๐Ÿ‘ด๐Ÿฝ

amber ibex
#

The fuck was going on with that guy Oo

hybrid tide
#

something in the water

echo orchid
#

@amber ibex - SW string querry ๐Ÿ˜›

carmine folio
#

Holy cow, what a read this morning. Sadly too early for popcorn

gritty path
#

โ˜• ๐Ÿ˜‚

amber ibex
#

Already can query the description etc
Only problem now is to receive the file or get some md5 hash @echo orchid

tender hawk
#

@nova drift I am thankful we have Steam workshop, Armaholic, etc. to help distribute content as it would not be even remotely sustainable otherwise. We have self-hosted in the past and know how much of a burden that can be. Hell these days it feels like it became too much of a burden for Armaholic

echo orchid
#

@amber ibex yeah you know what i mean ๐Ÿ˜›

carmine folio
#

I don't get why it seems to be so difficult to understand. I didn't make this mod, therefore I have no rights of ownership, and therefore shouldn't upload something I don't own to the steam workshop...

#

But I don't understand why society does 90% of the things they do anyway, so ยฏ_(ใƒ„)_/ยฏ

fervent needle
#

If only BI could implement a little warning with their publisher toolset in Arma Tools then could IP ban SW uploads

#

You agree by uploading this that there is no content that you do not own or have the rights to [Yes] [No] then for added effect you just scan the content of their uploads against the workshop, waiting an extra few minutes to scan to stop problems later seems like it would be worth it, no?

#

Stop the upload at the source and not even allow them to upload the 20th copy of stolen RHS or CUP to their own little UberModPack

#

seems like it would solve some problems but the scope of my thinking might be off

cobalt creek
#

IP Ban useless

#

e.g. Germany -> unplug your modem -> plug in again -> New IP

#

OR even on demand every 24h/each time your Modem logs in, when in IdleMode (if enabled)

warm urchin
#

but steam ID ban you couldn't go around other than making a new account ๐Ÿ˜›

fervent needle
#

And buying the game

#

lining Dwardens pockets

nova drift
#

Why is that @tender hawk? Also, props to @pliant oar for attempting to help address these issues as most Content Creators I know already struggle to spend time working on their projects let alone have time to deal with IP issues and the drama related fallout.

soft egret
#

AFAIK You can't ban a person from workshop. That's not in BI's hands. I think Dwarden said that a few days ago

fervent needle
#

@nova drift I think he is mentioning the fact of Armaholic having slow speeds for non paying members or non registered because traffic and ads have slowed so they are paying more out of pocket for hosting and downloads because of SW

fossil basalt
#

I do believe that at a certain point, uploaders who continuously violate Steam policy are banned.

#

(By Valve)

stark mulch
#

i can say that hosting content yourself is a nightmare. My launcher download mirrors (for non steam mod) does an easy 5TB in bandwidth a day

#

at about 2g/s at peak times

fervent needle
#

I don't doubt that its high for armaholic or was higher at a point

#

Not at your speeds though maca, because you have a direct line to servers as well as autodownload for mods/server joining

#

Armaholic required user knowledge.. Which is harder to comeby now ๐Ÿ˜›

nova drift
#

oh ya @stark mulch, When we first started and used Torrents backed with Amazon 3S, I had a bandwidth bill of over $1200 in just under two months.

merry oasis
#

I don't think that an additional warning will help that much when there are people around who not only include RHS once but twice in their modpack (and additionally have 40 meta.cpp files in their upload) - I think they just upload their whole mod folder copy&paste style

nova drift
#

Seems that most of these violating SW uploads are likely from Server Admins using the workshop as a way to distribute their servers "Mod Pack"?

fervent needle
#

exactly that^

stark mulch
#

im not defending them but a good number are people who just dont know any better

hallow frigate
#

exactly. and from those who don't know that owners permission isnt sufficient to upload to steam

stark mulch
#

they assume they are doing good, upload mod X to steam

nova drift
#

Ya, it can be about version control also. That is something SW cannot really handle

stark mulch
#

and lets face it, not everyone reads the T/Cs ๐Ÿ˜ฆ

nova drift
#

But we should not change the rules to suit those that are lazy.

stark mulch
#

so imo, the less hurdles there are, get mods public the more crap/dodgy/etc content will appear, either ^^ change the rules or live with it i guess ๐Ÿ˜ฆ

#

how can you change the workshop upload policy tho? having an approval system, means BIS will have to employ/pay someone to do it

pliant oar
#

imagine the fastest growing team subset of BI ... workshop analysis, approve and takedown strikeforce

stark mulch
#

otherwise it just leave the reactive system that is in place now

pliant oar
#

the more users and the more popular game is, the worse it will get with more stuff to examine ...

stark mulch
#

ye going through all the content, comparing etc, its a massive job ๐Ÿ˜›

pliant oar
#

look how Google failed with theirs automated systems for Youtube and Google search etc.

#

but maybe it's answer how save jobs, lost due to robots and automatization, let's talk to your local gov representatives, to spend some billion EUR yearly on such programs

echo orchid
#

[5:41 PM] Andrew: You agree by uploading this that there is no content that you do not own or have the rights to [Yes] [No] then for added effect you just scan the content of their uploads against the workshop, waiting an extra few minutes to scan to stop problems later seems like it would be worth it, no?
@fervent needle yes, that could be done i think, and it would be a good start

#

@pliant oar ^

#

at least it is in your face

fervent needle
#

Pls

blazing wyvern
#

i dont think SW can be fixed

echo orchid
#

you can't they say: but i didn't read that part, i wasn't aware of it

blazing wyvern
#

only way to deal with it is to get rid of it

pliant oar
#

ye but you do realize anyone can upload to Workshop, you don't need Arma / our apps, the API is openly available

echo orchid
#

yes yes

#

i get that, but most upload stuff through BI tools anyways

fervent needle
#

But be honest, most comes from arma tools

#

^

echo orchid
#

stop being so negativistic David ๐Ÿ˜ƒ

#

an extra WARNING WARNING, don't be a dock with other people's shit

fervent needle
#

Cropping the largest stream effects the whole pool ๐Ÿ˜„

echo orchid
#

won't do any harm

stark mulch
#

are there any other games with SW and suffer from this problem? how do they solve it?

fervent needle
#

Its less regulated

#

But it happens on some level or another

echo orchid
#

@stark mulch all suffer from the same symphoms afaik, especially the very heavy SW modded ones

stark mulch
#

a warning isnt going to stop people who are intentionally uploading content on the sly

blazing wyvern
#

most other SW are flooded with ilegall stuff

stark mulch
#

but would make the "good intentions" people think twice

blazing wyvern
#

kinda like in Insurgency etc

fervent needle
#

warning + checking your upload against already uploaded content

echo orchid
#

@stark mulch precisely

fervent needle
#

would do a lot though

stark mulch
#

checking against other content isnt a worker in a desktop app

#

just doing pbo hash checking isnt worth it imo

pliant oar
#

checking your upload against already uploaded content

stark mulch
#

soooo easy to change a tiny bit of the pbo

pliant oar
#

how the hell you want to do that ? with the erm-non-existant search API on workshop

stark mulch
#

give me a server with a few 10s of TB on it, i can do it ๐Ÿ˜›

pliant oar
#

plus it takes me single conversion pass to change everywhere hashes on files packed into PBO (and PBO itself then too)

#

so forget about <names similarity or match> or <hashes compare>

stark mulch
#

can be done, u need to download the entire SW library ๐Ÿ˜„

hallow frigate
#

and such checks are easily avoidable <.<

stark mulch
#

and unpack it

blazing wyvern
#

lets be realistic , this cant be fixed

#

because SW sucks

stark mulch
#

how is it different from playwithsix tho?

#

anyone can upload a mod there

pliant oar
#

RH this can't be fixed for any service, as long as you have any open format and any documented/open/insecure engine

stark mulch
#

or even armaholic, if ur sneaky

blazing wyvern
#

well with those other sites you can at least get rid of it faster ๐Ÿ˜„

stark mulch
#

its the same tho really

pliant oar
#

rid of what ? ...

blazing wyvern
#

also why keeping it when it doesnt work

pliant oar
#

good luck of getting rid of random torrent on Chinese server

stark mulch
#

he is talking of centralized mod hosting to be fair

blazing wyvern
#

well thats like 5% from what SW got like 80% of that

stark mulch
#

not random torrents etc

pliant oar
#

all the other services are as bad ...

hallow frigate
#

@blazing wyvern remove steam workshop and all the mod communities will cry loud across all channels when their servers suddenly stop working.

stark mulch
#

were ever u can upload mods without and approval process can be abused unfortunatly