#ip_rights_violations
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Have you seen the watermark yet? How annoying it is?
You can sometimes not even see everything anymore because of it
It's not the best solution, that's true, but there aren't that many other options for BI to introduce paid content
Is it okay to say, that players who own the DLC have to pay less ingame currency / reputation / whatever than people who don't? Else I would still find it a bit unfair for those who spend the money. And about the watermark: it really depends on the player how annoying it is. I didn't feel moltested by it at all.
You can do that, yes @hallow frigate
You spend the money on the DLCs not to have more content over others but rather to support bohemia. Also consider that some features are really only available for DLC owners
For example the upcoming mission pack spec ops DLC won't be available to anyone but DLC owners in any way
That script already works with the Jets DLC, if they update it it will probably work on everything i just spend โฌ22 on
none of the content would exist if no-one was prepared to pay for it
small watermark http://i.imgur.com/dZ5hsNQ.jpg
and does that stay there all the time or dissapear after a while? because i still think its stupid, everyother gamedeveloper would probably ban you or something, but here its just allowed ๐ค
Hardly noticable... ๐ still the best DLC system i've ever seen.
it stays there for longer the more you use the assets
and IIRC there's telemetry for how long you've used them, so they add up over numerous sessions, rather than going back to the minimal popup every time you restart the game
how exactly can BI be fine with that
so I'll put it into our modpack and we can all use everything without buying a single DLC? (hypothetical)
Nope - i do not believe that this would work with APEX for the island. The rest of the stuff yes but would still leave the watermarks which is the annoying bit.
It works with everything but Apex so far
If you dont own Apex, the files for Tanoa are not on your harddrive
Meaning all objects and the terrain itself, the weapons of Tanoa and vehicles work with the "bypass" method though
Why dont you want to support Bohemia and development of Arma?
They don't because they obviously get everything else in life for free aswell
ยฏ_(ใ)_/ยฏ
Battlefield 1 with all its things you can buy well exceeds 150โฌ
yet people complain when they buy a DLC season pass for 20โฌ
"Oh shit waddup"
dumbshits ยฏ_(ใ)_/ยฏ
ArmA with all DLCs costs 75โฌ
and that doesnt count in the discounts you get when you purchase them together
Thats 50% of a LIFE-Server cost each Month!!!111oneoneoneoneeleven
I paid for Battlefield 1 without any DLCs alone 60โฌ or so
@cobalt creek Everything should be free
yepyep
i paid 80 euros for supporter edition...didn't have to pay a dime since
@echo orchid i have never had the option to buy this supporter edition
how come?
when i bought my Arma i could only buy the standard game with the first DLC bundle (back in 2014)
Or just the game itself
so more accurate to say that you missed the opportunity to buy the supporters edition
probably then yes
right, wasn't trying to be picky, I just think that was the source of PuFu's confusion
It was only available thorough the BI Store and only before A3 went 1.x
anyway it seems my steam profile is getting new special fanbase feedback ...
I like how one of the commentors personally called me out on the forums for being "corrupt", yet has just been caught "red-handed".
@pliant oar - some public shaming plox tnx
Check the forum for "my mod was taken down" or have a look at the links above ๐. I only have sympathy for false positives.
Oh wow, that is terrible.
Which part? That people are thieves or that a metric butt ton of illicit mods were shut down?
Its terrible that people are thieves, and that they react in such a, not really unexpected, way.
The entitlement levels are through the roof.
Someone's got their panties in a bunch:
You know, you're lucky some people are sticking around. Your engine is riddled with bugs, it's limited and honestly a complete waste of time. I'm surprised Steam even allowed the release of such pathetic development work. Without mods like Altis Life, Exile, Epoch Battle Royale and others, your game would be nothing. You release DLC, instead of working on the thousands of bugs in your engine.
roflmfao ๐คฃ ๐ ๐
Thats why it has sold over 3M copies...
where is that shit from?
dwarden's steam profile
haters gotta hate
Kinda interesting that many People seem to think Arma is made by Dwarden alone. A few days ago some German guy told me Dwarden is the Main Dev on Arma.
gigglesnort Oh, I remember back when a few people vocally loathed DnA...
"i'm suprised Steam even allowed the release of such pathetic development work." steam pretty much let anything on these days
Oh, drama semi-involving Epoch lovely... I don't agree with this guy.
link?
@undone pier I think he was referring to what @carmine folio quoted above from dwardens steam profile.
i see
(dang... wrong channel before -.-)
Dwarden Didn't you removed him before ("Kickass") ?
http://steamcommunity.com/sharedfiles/filedetails/?id=896577033
@cobalt creek because no report via the steam system again ?
Prolly, i just didn't knew if he was removed by the previous roundhousekick or not.
anyway, he is reported again =}
To be honest with Kickass you should be just checking his arma workshop content once a week.
sadly
He is going under the radar with googledrive though so his stuff is still going around. :l
tbf that 'going under the radar' was always possible back before Steam Workshop, even when Armaholic was considered the hub
true
But that means: Ppl need to use Google, wich... yeah... just look at discord sometimes ๐
Honestly I wish the Steam Workshop would be the only place for mods...
But at the same time, the search feature is pretty bad.
And the Launcher integration could still be better but it's getting there I think, let's say that it is a lot better than it was.
I know this is a controversial opinion, but I think kickass does a good job on the config side of things, at least on the end user side. I mean, the work on the M4 pack with how the barrel had heat coming off of it after firing, getting a half decent flamethrower, were it not for the illicit acquisition of the models I know that there are quite a few mods that could have used a config guy like him. Of course I'm not sure if anyone wants to risk it.
That said, I do wish Dwarden good luck with keeping workshop mods clean
"Hey Jeffrey Dahmer, I know you're a prolific kidnapper/rapist/cannibal, but you have such stealthy techniques... could you show me how?" Nah, no thanks.
My point exactly. He could have been quite the popular config guy, but his repeated ripping of digital assets would make him more of a liability for mod makers.
I hope I'm not coming off as supportive of his efforts because I really don't condone the theft of digital assets
I can see where the temptation would come from. But as it is, anything he's ever touched is "fruit of the forbidden tree". (Or everything he's ever touched is stolen property and you'd hate to add your fingers to the evidence pile).
Some sort of ass apparently.
who got kicked (well his mods did, off the workshop)
https://p3dm.ru/files/auto/page/21/ I only say wtf
And people wonder why in #arma3_model and the Addon Request thread, people throw a fit when someone mentions "I found this cool model online; please (help me) put it ingame"
Yeah -.-
0_0
@pliant oar ^^
This mod was originally made by Gachopin and then remastered by cervantes (Cervantes version is the one that I uploaded) . But it works for Arma 3, I will be working on it to make it fit for Arma 3 when I'm not busy. If he/she does not want it here on Arma 3 workshop I will take it off without hesitation.
a bit suspect
@pliant oar
Atleast there is a lot of credit being given
@dusk dew Credit unfortunately is not the same as permission-to-upload
Of course, just more than you usually get @tender hawk
Does the original work have a license or such?
Whether or not there is one is besides the point, though from what I understand cervantes' if any would take precedence since it's their work that was uploaded
Well, unless it's stated he cannot upload, it's up to the author to shoot him a PM. Seems reasonable in his description. Certainly not a serious issue yet
Nah, the tradition has been that it's the author's prerogative
Not least because, to be blunt... it's a derivative of the original mod that this person uploaded
Sure. But nothing is stopping him from doing it if there isn't anything to say otherwise. If the author doesn't want it, he can just ask it be removed
cough Okay, let's try this again
The dirty little secret is that even if this were a 1:1 unaltered mod being uploaded, it wouldn't work anywhere near correctly because it's an Arma 2: Operation Arrowhead mod, not without work that the uploader purports to have done and seems to plan to do
Easy: it's a damn Arma 2 mod that they're passing off as an A3 thing, and any fixes will (as derivatives/modifications of the original work) necessarily be infringing on the originator's IP
@torpid viperuu#1044 He cannot upload
... In particular, with respect to Workshop Contributions, you represent and warrant that the Workshop Contribution was originally created by you (or, with respect to a Workshop Contribution to which others contributed besides you, by you and the other contributors, and in such case that you have the right to submit such Workshop Contribution on behalf of those other contributors).```
Didn't know that was a section on the steam agreement, never really looked into the workshop that much, neato
Those models are actually pretty cool
One more thing: let's imagine that cervantes 'gets back in the game' but now they have to 'compete' against an unauthorized derivative of their work, that 'competition' being able to be affected by player confusion between the two...
Well no matter what he could have it taken down
Well no matter what he could have it taken down Or kju can call Dwarden in to be aware of it and let Dwarden do as he will ๐
It's nearly a straight A2 port
like 90% of it is broken in some way
not sure what compelled this guy to release it on the WS
What compells the rest of the idiots to re-upload someone elses work?
More what compelled him to upload a mostly non-functioning mod
More what compelled him to upload a mostly non-functioning mod This is what would screw over cervantes if ze 'gets back in the game'
Yea if he ever comes back his mod is going to have its reputation associated with this guy's upload
^^^ NAILED IT re: the problem with non-first-party uploads ^^^
The logic of some of these people is what baffles me. In the rare cases when they email an author, they assume that after a period of no reply, that it is "ok" to use other peoples stuff . They then say that if the author doesnt approve, to contact them and explain why and it would be taken down. Now, thats like saying, "Hey, youve not driven your car in awhile. I'll take it and use it until you complain. "
And thus there's a reason that the server monetization rules specifically put the burden of permission on the server people to receive, not on the addon-maker/modder to deny
Yup
I always looked at the server monetization as "on the one hand it's allowed, on the other hand we can set out rules that are meant to side with the addon-maker/modder"
Another Re-upload http://steamcommunity.com/sharedfiles/filedetails/?id=917275863
I dislike how a lot of these mods from steam workshop are being deleted, I agree on not allowing people to use mods on monetized servers without paying the authors of the mods, but the main goal is to play some arma and have some fun...
Why can't we just play some arma?
Shit is simple, you just gotta read the TOS you signed for the Workshop.
"When you upload your content to Steam to make it available to other users and/or to Valve, you grant Valve and its affiliates the worldwide, non-exclusive, right to use, reproduce, modify, create derivative works from, distribute, transmit, transcode, translate, broadcast, and otherwise communicate, and publicly display and publicly perform, your User Generated Content, and derivative works of your User Generated Content, in connection with the operation, distribution and promotion of the Steam service, Steam games or other Steam offerings."
@ebon ruin They are being deleted because either:
- Only the Author may upload (All others are PROHIBITED without original or co-authors expressed consent)
or - They are stolen assets.
... In particular, with respect to Workshop Contributions, you represent and warrant that the Workshop Contribution was originally created by you (or, with respect to a Workshop Contribution to which others contributed besides you, by you and the other contributors, and in such case that you have the right to submit such Workshop Contribution on behalf of those other contributors).```
@fossil basalt You're getting much hate http://steamcommunity.com/sharedfiles/filedetails/?id=917145177 dorionite wrote: Well because that asshole FM probably reported this and is now jerking off because of how happy with himself he is, all I can say is send me a DL or at least tell us how to port it over ourselves, everyone with the exception of Hitler Youth over here (FM) wants this in their game, I'm sure I'm not the only one that got a massive erection when they first saw this so thank you.
An impossible task to some
"Nice to see people liking it. We'll be working with Gachopin and cervantes mod. Soon or later it will be standalone."
This really didn't help the uploader's case. ๐
Shouldnt upload content that doesnt belong to them.
read:
Shouldn't have fun
๐ฉ
Remind me to check your Workshop Nigel.
lol
You are free to do that, not really your fault. If that makes you feel better in any way. Some people are out there for profit, some are out there to play some arma and have some fun... and then there is you, trying to feel better about themselves by being "justice warriors". I hope you actually make someones day by getting their mod off workshop.
There's nothing "justice warrior" about it. There is "right" and there is "wrong". If someone uploads another's content to the Steam Workshop, they have violated the EULA. There is no grey area.
Burglary, home invasions, auto theft.... they happen everyday, should we stop reporting / prosecuting them because they're just going to happen again tomorrow?
Sure thing bro. This is on par with home invasions
Theft
๐
Key term is "theft"...
Theft implies somone loses something. It's copy pasta, it's copyright violation
Go on then, slap your name on a Harry Potter book or The Diary of Anne Frank ..
@ebon ruin What if you spent months or even years creating a thing, then one day you walked past a store and they were selling your thing, the thing that you never got a penny for or credited for?
I gave up to try arguing with logic. Some ppl just don't get it. ยฏ_(ใ)_/ยฏ
*bitchslap*
DB, I wouldn't mind. If I made a script and somone used it and I see people playing with it and having fun, I will feel good, because I helped them have fun in a remote way.
@ebon ruin Neither would I, but we're not talking scripts here, we're talking mods or parts of mods and models
However in this case he gave the guy all the credit and told people to rate him on armaholic or whatever. Atleast there wasn't a nail in the coffin ๐
At least, BUT that doesn't change anything :/ Imagine you would allow that and other would hear of it.. puh... dat drama
@ebon ruin You are the 0.00000000001% that does not care what happens
If you dont care, noone does anything wrong when they take your work and reupload it, since you allow it
but if an author says he doesnt want it uploaded, noone is allowed to
Sure, I get that. And I also understand that the rest are driven by profit etc.
Not all of them, but thanks for assuming that
I can assure you that are people that are not driven by profit
and still, they'd rather not have 2 million reuploads on the workshop
where did this bloke pop up from?
Does make me laugh....
@@fossil basalt Once again the wisdom of Bohemia's explicitness on monetization rules manifests
"When you upload your content to Steam to make it available to other users and/or to Valve, you grant Valve and its affiliates the worldwide, non-exclusive, right to use, reproduce, modify, create derivative works from, distribute, transmit, transcode, translate, broadcast, and otherwise communicate, and publicly display and publicly perform, your User Generated Content, and derivative works of your User Generated Content, in connection with the operation, distribution and promotion of the Steam service, Steam games or other Steam offerings."```
Was there ever a definitive summary of what exactly this means for content creators using Steam WS for releasing content? When it first appeared I remember there being a lot of black/white painting about the issue. One side claiming that uploading to Steam WS is basically disowning you from your content, and on the other that its all just legal shenanegans to cover their butt, and that they never had acted on this clause.
All I do know for sure is that my IP is my IP and steam can say what they want there, IP remains mine until I die or sign a contract to hand it over.
@proud flicker they limit they reach 2 paragraphs down:
Notwithstanding the license described in Section 6.A., Valve will only have the right to modify or create derivative works from your Workshop Contribution in the following cases: (a) Valve may make modifications necessary to make your Contribution compatible with Steam and the Workshop functionality or user interface, and (b) Valve or the applicable developer may make modifications to Workshop Contributions that are accepted for in-Application distribution as it deems necessary or desirable to enhance gameplay.
Ha, thought so. Thanks!
the funny thing is that nigel is right in that it's not theft, it's copyright violation
the un-funny thing is that nigel thinks copyright violation should be allowed ๐ฉ
is not really copy right violation, is Intelectual Property theft, which is still theft
not really the same thing
Bad thing is people also get ego boosts off of stealing stuff, such as protecting it and trying to reupload it again or on other accounts. It wasn't even theirs to begin with yet they feel attacked when it gets taken down in the first place
Adds fuel to the fire
i just DMCAed 3 "modpacks" on steam yesterday...: ยฏ_(ใ)_/ยฏ
anybody got a fast Inet connection?
http://steamcommunity.com/sharedfiles/filedetails/?id=917877304&searchtext=
~10GB
12MB/s fast enough? There are probably people here that can get that faster
I got 2-3Mb/s, sooo
downloading now :u
yeah, over 10MBs here, but you don't need to download it all to test out what pbos are in
When renamend -> Opening it -> Full DL needed ๐ฆ
yep
@soft egret
So many
CUP, CBA, DAR
Will be moved to /workshop/content/107410/917877304 when download is complete
yeah but to check just the pbos you don't need to download it all
They have a teamspeak folder.. But I see no TFAR or ACRE pbo yet
Yeah, you can cancel the Download already
i leave it a couple of megs to make sure it populates all pbos, i leave it to download only if i have suspicions
CBA JointRails and ASDG JointRails XD N00bs
I have the bandwidth. Doesn't hurt me to download it :u
@blazing wyvern ^ they have some of yours as well
Wasnt there like a pook helicopter mod for A2?
There are still new pbos appearing
@drowsy hound is still around
@wheat wave another CUP stealer
I dont understand why all these lifemod servers pack all the mods into one, wouldnt players get sick of downloading 7-10 gb per server?
theres a lot of other stuff, probably easier to manage it all like this AND not having to deal with autoupdates from steam
i mean, this guy must have like 300 or 400 pbos in that mod
669 it seems
Download is complete. :u
2 thieves 1 CUP ๐ฉ
:^)
like 99% of car addons are ripped from forza ๐
As usual ยฏ_(ใ)_/ยฏ
Sorry was there a question about something on my mods...? "Yes" I am still around :)
@proud flicker yes I read that "additional" clause to mean they aren't going to "own" your stuff. I believe also that the RHS pack prescribes to that same understanding based on what I have read of their distributions. Regardless. A big issue I have with redistribution is that now someone has a different version, probably a broken version, and you get "YOUR MOD SUCKS" because of it. I get a bit upset about that.
19:11 GMT @drowsy hound
@drowsy hound - for RHS, it is unlikely for that to happen, especially because most pbos are linked together
and is much harder to pull stuff out
that said, on SW there should be only one RHS upload, the official one...i need to wrap my head around SW API, there are ways to querry specific strings
Thought I read that on their discussion thread
@drowsy hound - i am the one who deals with all RHS infrigments, besides bulling polies, so i should know
@wheat wave http://steamcommunity.com/sharedfiles/filedetails/?id=843828157
RHS and CUP, will DMCA it myself when i get back home later on today
there we go again
thanks for report
jeez wtf 19gb modpack?!
i checked the workshop page and read it was only 2gb
no wonder it was taking forever
SW page never shows the real data of the pack after the first pushed update
cradit - thats a fact!
Makes me want to v0m1t
I dont know what kind of problem you have
Looks like original content to me
Yeah, very original
someone made it.
"just" not him ยฏ_(ใ)_/ยฏ
Do you want 40 pages of Copyright infrigment ?
Just search for " *Life " in the steam workshop
Those Arma 3 Life server admins are a plague...
First page of the workshop today http://steamcommunity.com/sharedfiles/filedetails/?id=916257561
CUP, JONZIE, CBA and many more...
If it's Something_Life and it's more than 50Mb then it's probably a copyright infrigement.
@wheat wave + @blazing wyvern - both of yours present:
http://steamcommunity.com/sharedfiles/filedetails/?id=918793301
@echo orchid How long have you been the one to deal with RHS infringements? I got a document from early 2015 which was forwarded to me as my friends knew the owner but everyone believes the document was forged
since 2012
ill take a look, cheers
is there any way i can check steam ws mods content without downloading everytime?
Steamworks SDK
care to elaborate pls?
But I'm nt sure if that really works. I guess you have to be using the Arma AppID to get access to Arma files
hmmm i see, thank you both
if anyone figures it out please let me know, had a look over this docs but is well above my head for now
https://lab.xpaw.me/steam_api_documentation.html
I swear someone here made a private tool that could query steam workshop
Search for keywords in the workshop downloads then takedown the mods that copywrite
hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
you know, now that i think about i remember someone mentioning it in cup discord
๐ค
So im not insane then ๐
i know that someone, but for the moment he is not ready to share it...have used it a couple of times - as in asked him to do it for me
i doubt there are more than 2 people who can write such a tool atm
@echo orchid would be no problem to do that but do not have the time
there are more requests in line
one for the TS3 & arma extension to auto-kick ppl in arma who are not on teamspeak
Thats not a bad one for tfar
just that TFAR is a clientside plugin and not fully server side designed for pub servers without TFAR etc. (aka vanilla arma)
but that is all offtopic
@amber ibex - ๐ well, put it on that request list then if you please
even if it is the last one on the bottom
my todo list just gets longer and longer ๐
it gets fun when your todo list is mostly, make todo lists, about what needs to be done.
lol
such a tool requires html parsing the actual arma workshop on a regular basis
checking the steamworks SDK rightn ow
random workshop facts after analyzing the 280 recent updated entries with a total of 70676 files:
- 6 people managed to include their biprivatekey in the uploaded data
- the most copied file (by sha1, not name) with 44 appearances is
addons\TRYK_backpack.pbowith the sha1 off9dcc908585ff20d380139d0a114de68b284f4e2
mhh ... only getting status code 9 for steam webapi ... bollocks
will check the actual SDK later
@amber ibex I doubt theres a way for us to fetch content without having to download it
I can't recall that anything in that direction existed
initially, it would be enough to query workshop
Right
and that can be done with the SDK as stated via the documentation (not allowed to reveal due to you having to accept a lil EULA thingy to see it)
Let me quickly do that
https://partner.steamgames.com hf
goal when using the SDK will be a RSS-like feed that allows fetching the workshop via other tools
that then would process
and ... analyzing content is also no problem with the SDK Oo
so ... literally full analysis of the workshop would be possible to automate
Wait where do you see that
magix
oh I think I see it
putting all that together with proper filtering & a page where content creators could register their md5 file hashes could be done in few weeks
And then notify them whenever something pops up ๐
will look into it next week
now going to grab some beer
in case one is interested in helping to code: https://discord.gg/Vmech5u
and yes, notify via push notification directly to your phone so that you can get annoyed as fuck each time ๐
Sadly not a C++ guy right now ๐
comparing hashes on pbo level is quite doable (without having to download everything)
but when you want to detect repacking you probably have to download everything to hash the unpacked pbo content
@merry oasis - yeah if things is fishy, it needs a direct download
but since most people just upload the pbos without renaming them
this sort of quesrry will weed out 90% of people re-uploading on steam
@river spear - i am pretty sure it is possible to querry by .pbo name to begin with
or even part of pbo name - as in content creator prefix
@echo orchid I sadly never worked with Steamworks before so I do not know what it is capable of
but apparently you're able to get a list of files through their API
but X39 already does that ๐
@river spear neither have i, but i know it can be done because there is someone (i won't name him) that got it working and helped me find around 100 RHS uploads on steam (including the "private" ones)
Yeah I mean if its possible, thats a very good way to catch those people faster
@echo orchid with "private" you mean the ones without description?
no, i mean the ones that are not visible to public
ah, I would have expected that one needs a publisher key to access those.
nope, i mean i could make a private one just for my friends
so for people that are in my contact list
and people that i invite
it's quite puzzling that - even with the collection feature given - only about 20% of the PBO files on the workshop are unique
meh, only so many producers and quite a few more users.
@4d4a5852 how did you query the workshop like that ?
I think that automatically cleaning all the reuploaded pbo would be a good start. the remaning can probably be dealt with manually.
@hoary pine got the workshopids from the workshop pages, use the steam web-api to get additional information, start and cancel the download with steamcmd, parse the downloaded manifest file and put the information (filenames, sha1 hashes) into a database
http://steamcommunity.com/sharedfiles/filedetails/?id=920159407 @pliant oar when you get a chance would you take this down.
@merry oasis As far as I know, the vdf files don't hold information about the specific files, or am I wrong?
@faint nacelle is your official version on the workshop?
nope
but thats 3 years old and not compatible with latest arma
makes us look bad
Was gonna say I dont remember you mentioning about releasing it yet
@river spear the information are in the .manifest files which are saved in the depotcache folder of the steam install
but thats 3 years old and not compatible with latest arma makes us look bad
For anyone wondering just why modders have a vested interest in going after unofficial re-uploads on Steam Workshop!
yeah
its not like the ~160 subs there are a lot in general population but when those 160 complain to us when the next many times overhauled relese breaks everything it sucks ass for us.
what a lovely experience this is.
There is a first for everything
i don't mean to play devil's advocate @faint nacelle but isn't a key part of CC BY-NC-ND 4.0 the fact that it's irrevocable?
like, doesn't licensing and releasing a mod under that license count as permission to redistribute?
Yes they could technically redistribute under that license, which he provided evidence and the license that allows it in desc. But it breaks steam rules 6.D? @grand gorge
^^
So he could host or upload on his own site or other means but not steam because of that rule of not being the author
yeah
and its not really the sharing of it
but putting it up on steam
where it makes ppl confused a
And steam happens to be easy for the masses so he also gets flack for broken stuff
๐
since its not officially supported release
In particular, with respect to Workshop Contributions, you represent and warrant that the Workshop Contribution was originally created by you (or, with respect to a Workshop Contribution to which others contributed besides you, by you and the other contributors, and in such case that you have the right to submit such Workshop Contribution on behalf of those other contributors).
that bit?
if CC BY-NC-ND 4.0 license doesn't count as the "right to submit" then i don't understand what does?
Wouldn't then a mod like cup be allowed to be uploaded by anyone then? Its under arma share-alike and they must release it under the same rules meaning anyone can use it and modify no?
But they cant because of that rule, not allowed and non contributor
So technically that rule can allow it to go both ways. You could argue that the license allows you to upload it but there is more of an argument against allowing it
i thought the whole point of licensing was to avoid an argument and have things in black and white though
again, i'm not trolling or being devil's advocate on purpose, just curious on the actual truth
No I know, but then again it makes sense on most content sources and ways you can upload but not steam
Egil - the creator of Bornholm released his map under a license like that, allowing people to reupload etc. I fixed the lighting on the map after 1.60 and uploaded it to steam and then Egil updated it the day after officially and I hid it to not confuse people (made it private)
Dwarden still took it down (respectively - rules) because I didn't have permission and it wasn't mine. I needed specific agreement/be allowed from him to upload it
Otherwise it was a no-go
Care to point were in steam license that breaks APL-SA license?
@carmine folio http://store.steampowered.com/subscriber_agreement/ 6. D was what I was pointed to
"was originally created by you (or, with respect to a Workshop Contribution to which others contributed besides you, by you and the other contributors, and in such case that you have the right to submit such Workshop Contribution on behalf of those other contributors)"
"a) Valve may make modifications necessary to make your Contribution compatible with Steam and the Workshop functionality or user interface, and (b) Valve or the applicable developer may make modifications to Workshop Contributions that are accepted for in-Application distribution as it deems necessary or desirable to enhance gameplay."
APL-SA already gives people (i.e this includes valve) the right to modify / redist once you keep the same license.
I personally don't see any part of that agreement that violates / prevents people uploading APL-SA content.
But BI/Valve dwarden still reserve the right to remove content for any reason.
It is still good manners to ask for permission before uploading to steam workshop
But BI/Valve dwarden still reserve the right to remove content for any reason.
i didn't realise that, and that kind of changes everything
but to DMCA something which has been licensed under a permissive license is not proper usage of DMCA imo
DMCA indicates your willingness to fight in court, you should be very sure before you submit one
@carmine folio while I see what you are getting at, it still doesn't make sense because mods like CUP are under Arma share-alike yet they will get taken down if reuploaded or rehosted on workshop
Even though the license states you can, yea?
Only CUP Terrain is APL-SA, and BI/Valve can still moderate / remove content
Rest of CUPs is a different license
Ah okay
But like i said i don't see an issue with it.
Still good manners to ask
As for CUPS Terrains, no reason to reupload it, making people download the same content multiple times
Its all confusing
the only confusing part to me is releasing something under CC BY-NC-ND 4.0 and then DMCAing it when someone shares it within the bounds of the license
Well whats done is done. Im just hoping to get it out of there so it does not cause trouble for our mod.
if i blocked something wrongly or by mistake you can always challenge it ...
contrary to some rumors i'm open to valid arguments 
If you are SGT Fuller/A concerned member believing content was stolen, contact me formally explaining your situation, and this content will be removed from workshop. ๐ค
@pliant oar Isn't there a way for you to give certain people administration permissions on the workshop to allow others to remove infringing material aswell?
Obviously trustworthy individuals
^^
I've asked. Short answer, no.
well, boo.
But, if one worked for them......
hmm..
I've had no offers ๐
Kinda dangerous giving an outsider permission to remove steamworkshop content.
You can always file a DCMA to remove content that is yours and the person doesn't have permission/rights to upload.
Or like someone has done, make a tool to look for workshop content that is reuploaded.
Yep
no @river spear
@pliant oar Could you possibly give any insight on the discussion yesterday? How should one treat CC and APL-SA reuploads of content to workshop?
Are they allowed? Or do they break the rules if not created by the author and shouldn't be uploaded as steam isn't a rehosting service
:-(
beating around the bush again.....
if you don't own it you can't upload it
i really don't get what is sooooo complicated
@echo orchid atleast on steam. If the license gives permission to distribute you can do so - but steam asks you to be the owner or to have its explicit permission. Things as CUP are under GPLv2 which states that you are allowed to redistributed the - !unmodified! - sources. Same for stuff under CC BY-NC-ND, which is not revocable.
permission to distribute doesn't mean you can do that on steam, because as previously said N fucking times before, when you upload on Steam, you grant steam some rights, which you cannot do unless you are the actual OWNER
i thought we were talking about steam here
again, steam doesn't ask you to have permission from the owner
it ask for the uploader to be the owner
or have some ip rights
@echo orchid thats exactly what I thought
But if you read above
The chat yesterday was back and forth
lol...this shit couldn't be clearer
the back and forth is called beatting around the bush
I.e someone uploaded a mod that was cc and allowed distributions but it breaks steam rules that you arent the creator
So it should be taken down, yea?
it seems i need to keep reapeating myself here...
allowed distribution does not cover Steam Workshop
Its steam rules that I want to be clear about, because the way I see it, if you have the apl-sa or cc license on your work you still cant copy it and upload to steam because simply it breaks steam rules
yes
But yesterday people were saying no, you can because the license
because license what
Says you can share it and modify/redistribute
When you upload your content to Steam to make it available to other users and/or to Valve, you grant Valve and its affiliates the worldwide, non-exclusive, right to use, reproduce, modify, create derivative works from, distribute, transmit, transcode, translate, broadcast, and otherwise communicate, and publicly display and publicly perform, your User Generated Content, and derivative works of your User Generated Content, in connection with the operation, distribution and promotion of the Steam service, Steam games or other Steam offerings. This license is granted to Valve for the entire duration of the intellectual property rights and may be terminated if Valve is in breach of the license and has not cured such breach within fourteen (14) days from receiving notice from you sent to the attention of the Valve Legal Department at the applicable Valve address noted on this Privacy Policy page. The termination of said license does not affect the rights of any sub-licensees pursuant to any sub-license granted by Valve prior to termination of the license. Valve is the sole owner of the derivative works created by Valve from your Content, and is therefore entitled to grant licenses on these derivative works. If you use Valve cloud storage, you grant us a license to store your information as part of that service. Valve may place limits on the amount of storage you may use.
You furthermore represent and warrant that the User Generated Content, your submission of that Content, and your granting of rights in that Content does not violate any applicable contract, law or regulation.```
So that was the loophole thinking but I still think it breaks steam rules so you can have it taken down and people cant reupload
if the the license allows modification and redistribution, then yes it's a grey area
if it allows only redistribution
then is as clear as it can be
[7:40 PM] Andrew: Says you can share it and modify/redistribute
modify/reistribute never go in the same sentence when CC licenses are concerned
What exactly are they referring to with its affiliates the worldwide?
these are the CC licenses:
http://images.huffingtonpost.com/2014-03-25-creativecommonslicenses.jpg
so unless there is CC BY license, everything else does not belong on SW
it was specifically Creative Commons Attribution-NonCommercial-
NoDerivatives 4.0 International License (CC BY-NC-ND)
that's what most people use yes (the one on RHS as well)
even better, if you have ND on, you can prohibit all other work that requires your mod as a base
in RHS case, all re-textures
they could reupload it and share it but not modify it
does that break SW rules though
no man, if encounter ND on, it means you cannot modify it, and you obviously don't own it
IMO, yes because of rule 6.D requiring you to be a contributor, owner, or permission
yea thats what I thought
You represent and warrant to us that you have sufficient rights in all User Generated Content to grant Valve and other affected parties the licenses described under A. and B. above or in any license terms specific to the applicable Workshop-Enabled App or Workshop page. This includes, without limitation, any kind of intellectual property rights or other proprietary or personal rights affected by or included in the User Generated Content.
where do you read permission ^^?
the permission part is something that has no legal bounds
and in such case that you have the right to submit such Workshop Contribution on behalf of those other contributors
lol....
6 D
Poor PuFu
it still shouldn't be allowed on WS though
example: RHS has about 60 contributors, all that agreed to upload it on SW
there is a main account that deals with it
the IP is shared amongst us
@dusk dew ^^
that means i gave the one guy permission to upload it
I was just pasting the permission snippet
but we all share IP rights
I can see it ๐
But yea, I think even though stuff is under APL-SA or CC BY-NC-ND you can't reupload that to WS, even though both the licenses allow sharing, they simply put break steam rules of the workshop
I like this bit
Valve is the sole owner of the derivative works created by Valve from your Content, and is therefore entitled to grant licenses on these derivative works.
read 6d paragraph 2
sorry 6B
Notwithstanding the license described in Section 6.A., Valve will only have the right to modify or create derivative works from your Workshop Contribution in the following cases: (a) Valve may make modifications necessary to make your Contribution compatible with Steam and the Workshop functionality or user interface, and (b) Valve or the applicable developer may make modifications to Workshop Contributions that are accepted for in-Application distribution as it deems necessary or desirable to enhance gameplay.
to conclude for the nth fucking time:
- SW requires shared IP rights from the uploader.
- The only uploader that can share his IP with SW is the original creator(s)
= unless you are the original creator, you cannot upload anything you don't own on SW
Don't be comparing APL-SA & CC BY-NC_ND, they are completely different licenses
that as well ^^
now this sucks when you've bought 3rd party models/sounds/scripts etc. for your mod xD basically Steam Workshop contents must be 110% made by yourself
that depends on the license you bought it with
usually transfer of IP rights happens ONLY for bespoke content
@dusk dew 6B 2nd BulletPoint: Clarifies / Restricts what Valve is allowed todo with workshop content
Probably best would be to just make an launcher which downloads content directly from repos / sites on client so it counts as private copy. Kinda my logic xD
Of course you still can't modify then.
that is still called redistributing
Yeah next license we slap on it will possibly grant people permission to play the mod.. Thanks @echo orchid for bothering to pitch in again.
@faint nacelle sarcasm?
@echo orchid No! Or well the first part a bit sarcastically, but Im genuinely thankful for your effort to remind us how SW is supposed to work
sorry if it came out sounding wrong the first time.
Sarcasm is difficult to get right via text.
@faint nacelle ahh no worries ๐ no need to appologize man
Over the years I've had masses of quotes from you thrown at me to justify/defend outright theft;
seems like rock has special grudge against me ...
mmhm yeah nice so its 2017 and still arma doesn't have any reliable hassle free way for people to join a server in one click with automatic mod setup.
@opal lion and this belongs to IP rights violation because...?
@opal lion What? Use the launcher. It tells you what mods you need, gives you the option to download the mods and selects and loads the right mods plus some nice other features. What do you want more? Mod downloads like mission file downloads when joining a server? That would be really slow or killing the servers traffic.
@quasi steppe yea but you need to get these mods on the PC first ๐ if I'm not wrong the launcher works over SW which isn't an option for many.
@quasi steppe @hallow frigate - could you please regrain from using this channel for anything that has no fucking relation to IP rights. ty
@echo orchid we're discussing how to get mods together without violating IP | Steam Agreement in reference/response to Dwardens post and yesterdays discussion.
hmm...because you said that SW is not an option for many, may i ask why sw is not an option for the many?
Because to upload to SW you need to be the owner of the work as you pointed out yesterday. So you can't make your modpack even with authors permission - and most authors don't want to upload to SW themself which is why collections often aren't an option.
yeah but there are community made alternatives to that one, including launchers that support custom repository
in any case, most original authors do have their content on SW
so collections is very useful then
Yea, I get your points. But for example I got permission from 3rd party companies to use their work in ArmA and aswell I've agreements people like maxjoiner (for his mods) ^^ sounds I've bought for story mode aswell can't be used in SW. Of course I'd like to save my community / players the time to install stuff like PlayWithSix or to setup/update it themself which is where SW with ArmA Launcher has its great strengths. But you're right PuFu ๐ it's just how it is.
@quasi steppe please use your brain before you talk to me.
:/
@opal lion Please read the channel description before posting.
@opal lion @quasi steppe @hallow frigate no point drag non-IP related issues there ... if you want comment on official Arma 3 Launcher then use #arma3_launcher channel
atm. we don't have channel for discussing arma 3 workshop because it would just end mostly in IP or drama disputes flamewars
@pliant oar can you look at http://steamcommunity.com/sharedfiles/filedetails/?id=922374496, I'm not sure if it contains any ripped models like the last one
i recognise at least 3 of them from hitman games
wow.. he re-uploaded it for the 3rd time now?
Some people are .... idiots?!
ยฏ_(ใ)_/ยฏ
It didn't help that he was on the front page of SW
Either way, he still got the smackdown.
That damn FM guy. Deleting everyone's SW uploads without warning. wtf! ๐
๐
Speak of the devil look http://steamcommunity.com/sharedfiles/filedetails/?id=922374496
and hes still illegaly redistuibuting the illegal stuff
BFGfreak - Yesterday at 7:56 PM
Are there any further consequences to uploading illegal content to SW or does it just get deleted?
ban fo' life
Instead of using this for your amusement and laughing at people day after day you could also shut up and start working on the underlying fundamental issue. Ask yourself why people upload stuff to the workshop over and over again.
- because they cannot read shit
- because they don't care about what they read and other people's right
- because they are self-entitled asshats
I think those points just about sum it up, yea.
People assume that just because a mod requires no payment, then they can just do anything they want with it.
I think you're entirely mistaken. To join a modded arma server, a player needs the mods. Any external application like arma3sync, six launcher etc is an extra hassle only a quite small percentage of players is willing to go thru. Before the steam workshop, you had two options hosting a server: no mods/vanilla, or put some website URL in your server title and hope people will hit your website, read your guide, etc.
Now with the workshop there is another option: Use the workshop and armas vanilla launcher to get the mods to players
But obviously lots of mods aren't on the workshop. This is the motivation for people to upload mods they don't own to the workshop: They want their players to join easily.
they can also choose not to use that particular mod
Pretty much, yes.
If your playerbase can't go out and download a mod, then don't use that mod. How do you people think it worked in the old days?
If you look at other games, this works flawless. Quite a few games have well done workshop integration where you just specify the workshop ID in the server config and the game takes care of downloading and even updating the mods, and you're done. Also the modding community is less ... old and complex ... than armas for other games, so you end up with the situation of 100% of all relevant/working mods for the game naturally being on the workshop.
if their player base is PC illiterate
Those other games, such as GMOD, also generally have smaller mods.
so we get back to self entitled cunts then
Goodluck joining a server and then having to download CUP for the first time.
Ain't nobody gon sit through that.
Hmm, thanks gave me the idea for my next project (since I need it anyways). @opal lion most other games don't care about IP, and if no compains: no judges.
if it each addon maker prerogative to do whatever they please with their own creation
I think you're again mistaken. It is technically trivial to have the mod automatically installed by the game launcher in one click, hassle free. Needlessly complicating that task and doing it manually just because "that's how we did it in the good old days" is quite a strange attitude.
i'm not saying simplicity is not welcome
We are saying you can't just upload stuff you don't own to the workshop.
what i am saying the end user simplicity does not TRUMP the rights of the addon maker
THe workshop is cool and all, but if a mod auther doesnt want his stuff on there, then it aint going on there.
The problem is a social problem. Steam has shitty requirements for uploading stuff to the workshop, asking for rights they actually don't really need. Mods for arma are mostly old and done by multiple people (the big ones) and getting them on the same page is hard, too. And then bohemia is honestly doing a poor job integrating the workshop (basically it isn't integrated at all)
Well
Have you guys heard of the music industry? What happened when the internet and napster came? CDs basically died. Now the newspapers are dying.
No, they actually need those rights.
lol....yeah CD died
To ensure that nothing volitaile or against their TOS are uploaded.
Any asshat out there can download a mod and upload it to steam workshop, mediafire, dropbox, his own ftp server, your mom's hacked tevo, you name it. You can't fight that.
Yes, and said asshat can upload to anywhere, just not the Steam workship.
i pay 9.99 for apple music per month
@bronze oasis yeah they can and do upload, hence this channel exists
Yes, they CAN, as in they can click with their mouse.
stop confusing things
But they CANT rightfully do so.
They do not have the right to upload to the workshop.
Did i ever state the opposite?
Anyone can go out and steal a candybar in the cornershop, shit is still illegl.
๐คฆ
You keep explaining true and obvious things nobody ever challenged.
no, you are finding excuses for asshats
It's like you read that crime is rising in your neighbourhood with candy bars stolen left and right and you say "they can't do that, it's illegal" and file the matter away.
i have seen recently some upload that also had a reason: this has been uploaded here to minimize the -mod string length...
The problem of hungry kids wanting sweets and not caring about the law doesn't go away just by it being illegal, now does it?
Any asshat out there can download a mod and upload it to steam workshop, mediafire, dropbox, his own ftp server, your mom's hacked tevo, you name it. You can't fight that.
Sure you can and we do it everyday.
I'm not finding excuses for asshats, i'm explaining their motivation.
i don't really care about their motivation to be honest
See, apparently everyone in this channel is really keen on stopping evil asshats stealing mods and illegally uploading them onto the steam workshop. If that is your motivation, then you need to understand the motivation of your opponent.
Stupidity and Greed
1. because they cannot read shit
2. because they don't care about what they read and other people's right
3. because they are self-entitled asshats```
I dont lose any sleep when someone gets the Ultimate Steam Ban and loses everything.
@echo orchid "this has been uploaded here to minimize the -mod string length..." - So people violate ip rights to solve technical issues. How about bohemia solves the technical issue of -mod string length
that is about the vast majority of it
See, understanding someones motivation to break a law is useful to counter it.
@opal lion - there is no technical issue to begin with
you can either make a .bat if you wanna use a shortcut
So, to prevent murder or rape, we just make those things legal? No thanks.
and there are no limits via launcher to the number of addons you can simultanously load
I don't know if mod string length is a technical issue. But i typed up a string with 64 mod names yesterday and i sure felt quite silly about it.
@fossil basalt Your logic is flawed as always
No, based on what you said, its quite logical.
@fossil basalt I would rather say "lets stop giving people free guns to prevent murder"
Sometimes it makes sense to change something around to see just how silly it sounds.
Yeah but you changed it around the wrong way.
No, its just like the "replace immigrant, refugee, insert any other label and replace it with "Jew" and see how bad it sounds" test.
You basically only need an addon /alternative to the ArmA Launcher to download from other sources than SW. That you can't just steal content should be clear but players & communities simply want to keep things at one place (in this case ArmA Launcher) without weird/avoidable SW agreements.
Well to put it blatantly, players & communities don't give a jack shit about ip rights.
Some guys here do, but you're the minority.
Good luck Don Quijote.
Well that's their problem then.
They should learn not to steal. Its not a difficult concept.
So you guys either want to keep the status quo, which is people violating ip rights every day and getting banned for it, and the only way out of this situation is for people to become angels who deeply care about the IP rights of the author who slapped a vanilla texture on some vanilla car model, called it a mod and uploaded his 600kb pride to armaholic and rather opt to not use that mod than to steal it and put it on the workshop? You want humans to change their nature. Not going to happen. So it is status quo, then. Meanwhile other games have 100% of the mods on the workshop and no mod author even thinks about not putting his mod there and everyone is happy. Well not everyone, but i would bet more people are happy with the mod situation on these kid of games than arma players are happy about armas mod situation (which is a massive clusterfuck). Basically you guys are stalling progress for the arma community to move forward to overcome these ip rights issues on a more fundamental level by eliminating the technical issues and overcoming the social issues (of old, grown mods with 50+ people involved etc).
@opal lion IP related takedowns happens on every game workshop ... and not just steam service, modDB and Nexus too
Is "don't steal someone else's work" that difficult of a concept.
Very difficult.
Some workshops are filled with stolen content, especially the GMOD workshop.
It is going to happen anyways, it will just take more time, and the more time it takes the more time people like Dwarden have to spend on ip rights nonsense that won't make arma a better game.
@bronze oasis that's problem of Valve/gamedeveloper which don't care ... some even have it as 'part of theirs business' (like certain popular source mod)
Yup, its really freaking sad.
One of the FoW team guys recently saw some of his stuff on there, which was made for an entirely different game.
I'm not saying it doesn't happen at all in other games, but imagine the situation of every single mod being officially uploaded and supported by the original author on the workshop - you would take away a large incentive for people to steal the mod and upload it. I would argue most people upload mods they don't own to the steam workshop because the original author did not.
then don't be surprised we take down whole total conversions for game xyz or even games using our content which was stolen because 'someone saw it available somewhere'
@opal lion not every past-modder is available on workshop (especially for pre-workshop era) and thus re-uploading is quite common (and ofcourse wrong)
@pliant oar do you rather want to spend your time on game development or on deleting the 90th upload of mr.asshats strider reskin?
@pliant oar obviously, yes.
I strongly believe in fixing social issues by technical means if possible. It just pays off.
@opal lion
frog: Well to put it blatantly, players & communities don't give a jack shit about ip rights.
do you want to quote myself the 3rd time?
if you spank them hard enough, they will learn to care about IP rights pretty fast
My method of fixing social issues via technical means is reporting/banning thieves. Works pretty good for me. Doesn't detract from my dev time.
2min for reporting (when steam is slow again)
@opal lion complain to steam. If they'd make it so that you can reupload with owners permission much of reasonable anger would be gone. About people who just reupload and give a ***: no need to discuss it any futher
@fossil basalt What really detracts from your dev time is the pesky discussions that course of action creates on discord
The only distraction at the moment is that you can't seem to understand that "Stealing is bad".
@echo orchid That might be so on an individual level, for the few guys that actually get banned. But certainly the community doesn't move forward at all. I was asked to upload things to the sw for our server by lots of players, and when i said "can't, ip rights" people were like "LOL who cares".
Actually people don't even UNDERSTAND the whole matter. Someone saw a collection i put together and was like "yeah but you uploaded all these mods" and i had to explain that my collection is basically just a link list and that other people uploaded these mods.
Meanwhile other games have 100% of the mods on the workshop and no mod author even thinks about not putting his mod there and everyone is happy.
there are situations when the author cannot upload it to SW because he does not own all ip rights, so he cannot share with with valve.
Basically you guys are stalling progress for the arma community to move forward to overcome these ip rights issues on a more fundamental level by eliminating the technical issues and overcoming the social issues (of old, grown mods with 50+ people involved etc).
lol....yeah, so the ones that are actually creating the content that keeps this game alive for so long, that the average Joe is using for free are the ones stalling the community to move forward? peach please
You're asking waaaaay too much of the average arma player.
PuFu, 1. obvious 2. you're totally right
But: I doubt people discussing this matter here and clapping to any banned guy who uploaded something are actually creating mods that are used by anyone ๐
I am still wondering: What's his point?
@opal lion again, most addon makers are doing it whatever they are doing for themselves, they couldn't really give a flying fuck about the average Joe....the average Joe is simply a indirect consequence of the original creator sharing his work publicly
@cobalt creek I'm afraid to even attempt a further explanation, i think someone would feel insulted and that's not my intention.
You just make no sense at all.
If I use content from another mod with the author's premission in a mod of mine, which I upload to the SW - but keep private / for friends only - is that still an IP right violation?
@echo orchid Entirely true, and mod makers certainly don't "owe" average Joe anything.
@carmine folio yes
point: to know the motivation of people who violate the rights and think how maybe Steam could do better so that's not happening
that's how I see it
the private thing on SW is the biggest shit i've ever encounter
I am not sure @warm urchin
Well actually i would make the argument that Mod authors who put their mod for free on ArmAholic are handing out free crack to kids like drugdealers to hook em up and then ask for money for the second shot (don't enable people to get mods to players in an easy way)
@echo orchid how is it different from just having a private, undistributed copy on your PC?
@warm urchin Valve/Steam will never bother changing his Steam Agreement, simply because they will be open to a number of lawsuits
In the beginning he mentioned something about "Ignore the Reuploader/IP Violation and continue coding" and then he comes up with "Deny it to upload" ffs?
@cobalt creek Didn't you give up on your ArmA mod project?
And like, moved to another game?
so don't expect much form their part, not until commercial addons turn into a real thing (soonish)
@cobalt creek So you quit ArmA, yet you hang around in the ArmA discord all day commenting on literally everything, mostly with one-liners or smilies without contributing anything that would move the discussion forward in my opinion. That doesn't make any sense to me either.
(and yeah, i quit A3 about 6-9month ago, but came back, because of reasons.)
@opal lion If you have no clue about the topic you talk -> You better shut up.
@cobalt creek don't worry, we all do. It's like heroin. Why you think there was ArmA 2 Free?
@carmine folio - it is very different - for one - SW requires you to share the IP rights of the content you uploaded with Valve, even if private
IP rights that you do not own
@cobalt creek rude.
And even when i quit Arma, why should i stop helping ppl in here?
YOU make no sense at all.
Thats not "rude", thats just bullshit you talk without any knowledge of anything.
Some people handle criticism really badly.
@carmine folio - secondly, you ARE distributing that, even amongst friends, it is still called distribution
๐คฆ that guy
@echo orchid some countries have laws that soften ip rights. If you distribute to close friends, it is legal.
๐คฆ
@echo orchid Hm, ok. Makes sense.
It sure might violate EULAs, but it won't violate any law in my country if i put something on a usb stick and give it to a friend.
At this point I call troll.
I'm going to assume that if I do get permission - then it's ok? @echo orchid
Me as well and it will be dealt with if it continues.
There was actually lawsuits about that, even with Microsoft involved. They lost.
If you have permission, and you can prove that, like a written permission from the mod authoer, then it should be fine to my knowledge @carmine folio
โ
@opal lion - yeah, except in the USA, where Valve "resides"
Does a chat on Discord suffice?
@carmine folio - nope, permission has no legal bounds
@echo orchid There is a big difference between Valve shutting down my account or w/e and Valve sueing me in my country for copyright infringement.
first one obviously can happen, second is impossile
you need to have the original author sign a piece of paper where he shares his IP rights with you
@opal lion - valve will sue you in its country, not your own
I'm not sure how many people will go that far for a couple of line of code, @echo orchid.
@carmine folio i am telling you what it is required from a legal POV
@echo orchid Sure, true.
๐ฟ
@cobalt creek in my case it's been code ๐
Fuck me is this really that difficult to compute lol
Problemos, you have to proof, that you wrote that code and even then (in case of sqf) i doubt it would work out in the end.
@hybrid tide That guy just makes no sense at all ยฏ_(ใ)_/ยฏ
Now how is the troll? You guys discuss the finer law points of ip rights violations of arma mods, while in reality jack shit happens because nobody can be bothered. The mod is deleted, the uploader is banned, and everyone moves on. (And than it happens again)
Or did i miss all the arma mod ip rights lawsuits?
@opal lion in any case, i am not sure what is the point you are trying to make? that Valve should remove the sharing IP clause from their agreement? because that will not happen
It's really simple don't upload stuff u don't own, don't do anything the addon license says u can't do, thirdly don't be a cunt! If theses simple rules were followed the the world would be a better place
@opal lion you missed some sweeet Cease and desists i sent that got some servers and websites shut down pretty quicly
there are ways to deal with everything that is digital before you end in a court
or you end up in court only if you want compensations
@hybrid tide ๐ a world without cunts would be sooo gay ๐
๐คฆ
๐
@echo orchid steam should just provide a hosting plattform for mods that is neutral and doesn't require mod authors or uploaders to give any rights to valve whatsoever. Ideally, of course. Also SW needs version control, obviously. Also the arma server needs integrated workshop support, by that i mean you put the mod ids in some config and the arma server downloads them, loads them and offers you config options for version control (automatic updates yes/no). Preferably you would have advanced options, such as the arma server detecting a mod update and automatically scheduling a restart that you can sync with your mission scripts as well so that when the current tasks in the mission are done, your server then puts up a nice countdown timer for players and reboots + updates mods ofc (IF you told it to) but without steam having version control i think most people would immediately choose that to avoid having to update the server mods manually whenever a player whines "my steam updated a mod without asking me, can't join server"
But i'm just a troll.
Yeah, finaly blocked ๐คฆ
@opal lion https://steamcommunity.com/discussions/ go and tell those who can acutally do something
@hallow frigate Naaahhh just like people here i like to talk much and do jack.
I think we've reached the point of flogging a very beaten horse here!
@opal lion Yes, you are. Continue to troll and you will get to meet Don Quixote.
I think fm has gone to get his brasso out, much shining to be done
@fossil basalt How about you elaborate to me how i am trolling? Didn't i make sound and technically pretty much trivial suggestions that would improve the situations in my last message?
I am not trolling, i just have an unpopular opinion and cared to elaborate on it since i was asked to.
@fossil basalt +1 @opal lion if people here would do jack shit, there would be no need for this particular thread....so go play someplace else, because 1: this channel topic is different, it has no relation to Valve, and 2: you are beating the same bush wihout a scope
๐ด๐จ๐จ
Nicely asking me to drop the topic is apparently no option, rather immediately threaten with a ban.
Dont steal, dont upload content that is not your own. Like I said, its a simple concept, yet youve been arguing against it for over an hour. Who's logic is flawed now?
@echo orchid "@opal lion you missed some sweeet Cease and desists i sent that got some servers and websites shut down pretty quicly" - Do you care to elaborate?
I haven't argued against it at all, i just argued that the whole problem could be minimized by taking a different approach than the current.
I would still like to know, what his point was. ยฏ_(ใ)_/ยฏ
@opal lion content theft is serious issue, just like warez for developers and cheating and for creative community is content theft as dangerous as for popular mp game is cheating
@opal lion life communities making money of RHS. C&D their website and game server providers, send that same letter via snail mail = game servers and websites shut down, written appologies in mail box
I agree. I argued that other issued inflated the problem of content theft (organisational issues) and i proposed to solve these issued to deflate the problem. I don't see how that is trolling or nonsensical.
so don't expect the issue will be ignored , in fact expect the issue being bigger problem and demanding more features (to workshop, to our titles, rulesets w/e) and more proactive approach
@echo orchid No possible harm done taking down Life communities.
Dwarden i didn't understand that.
@opal lion you propose stuff in the wrong place, that cannot be done by BIS but by Valve
(not that "BIS can't to anything and he should go to valve" was mentioned several minutes ago)
@opal lion you need realize the workshop framework belong to Valve ... so until they implement something we ask for/need, our reach is limited
@cobalt creek emphasising is key here
*boop
@pliant oar Why do you tell me that the framework belongs to Valve? That's obvious.
I thought we were beyond the "obvious" already.
wow
@opal lion or head to #arma3_launcher to request additional ways to get mods apart from sw so we escape Valves framework
@opal lion you're the only one that is not beyond the obvious it seems
frog: @PuFu steam should just provide a hosting plattform for mods that is neutral and doesn't require mod authors or uploaders to give any rights to valve whatsoever. Ideally, of course. Also SW needs version control, obviously. Also the arma server needs integrated workshop support, by that i mean you put the mod ids in some config and the arma server downloads them, loads them and offers you config options for version control (automatic updates yes/no).
You're partially right. When i see you guys clapping here for banning some guy reuploading mods, i don't see an ip rights issue because that's obvious, boring and doesn't lead anywhere other than to 9001 other ip rights issues - until you solve the underlying problem. Make people not even want to upload mods, because they don't have to. My train of thoughts immediately races towards possible (technical) solutions to the organisational problem. Step back for a moment: Mod authors give their mods away for free. They want players to have it. All we are talking about is the way HOW the mods get to the players without mod authors loosing control over their content and/or having their rights infringed. But to me this is not a problem of thieves and ip rights but an organisational problem. One arguably other game communities do not suffer AT ALL which should serve as a very strong indicator that there are better solutions.
And yes, this is the wrong channel for that discussion. Yet you clapped in here and i had the urge to respond. I'll shut up now.
@opal lion but you do realize those reuploading mods would do it even while those mods are already on steam ?
you talking to Pufu which is from RHS which is already on STEAM ...
also, please show me 'the other game communities' which don't suffer from IP issues with 'open' workshop or modding ๐ฌ
When i see you guys clapping here for banning some guy reuploading mods, i don't see an ip rights issue because that's obvious, boring and doesn't lead anywhere other than to 9001 other ip rights issues```
What? Rly?
"Make people not even want to upload mods, because they don't have to" no one can force anybody to upload smth, and often they just can't cuz they don't are the IP-Owners by 100% (be it co-workers, external or 3rd party models/sounds) and they'd never get the permission for such terms.
@pliant oar yeah, i do realise. It happened on Ark for example. I'm hosting an Ark server as well, so i know the situation there. But unlike here, the Ark community doesn't really have an ip rights discussion going on. If someone rips off a mod that is on steam workshop, and re-uploads it on steam workshop, people get confused due to two mods being present and they will actually leave NEGATIVE comments on the stolen mod and recommend people to use the official version. Also these mods are then deleted and literally nobody cares - why would they. It just removes a large chunk of the discussion in my opinion.
So his point is, that we all ignore IP-Theft, because we cannot do anything against it. wth?
@pliant oar i followed the story of RHS making its way to the workshop closely.
@cobalt creek i would appreciate if you actually ignored me like you said :/
Ark has exactly the same issues, obviously you just don't know about it ...
@pliant oar i haven't seen an Ark server running a mod that isn't on the workshop.
because Ark didn't exist prior and can't work w/o workshop
you know Arma is older than STEAM ?
Yeah, i do.
...
@opal lion there are still re-uploads going for RHS, on a weekly basis...i am sure there are more that are either "private" or i haven't discovered / been reported all of the remaining ones
That explains the growth pains the arma community has with the workshop, but it doesn't SOLVE them.
it changes nothing, limit to one platform/distribution will not decrease the amount of theft
@opal lion we understand your point. But legally they're doing wrong and can get in problems for it as soon as the any original owner says nope/stop.
@echo orchid Does it generate ANY discussion if someone shoots down an RHS reupload? Because it shouldn't. The official one is available on the workshop, so literally nobody will be outraged. If anyone cries, you point him to the official upload, call him silly and you're done. But if the mod is not on the workshop, the whole story changes. Is that so hard to understand?
๐คฆ
@opal lion some mods can't be legally even put on workshop, because they 'work of N people, some went MIA' and the original licenses don't allow it
in such case, no go
@pliant oar Yeah that is extremely obvious and something i'm aware of a very long time now.
"Hey, i use your car because you don't use it, without your knowledge of course."
in short, @opal lion why you even in this channel, you obviously not constructive nor interested in helping all you just did was create N pages of clutter ...
I was very constructive i proposed to work towards making the steam workshop a more usable option for mod devs to prevent people uploading mods they don't own.
want things to change ? either get job at Valve or make something better than STEAM and WorkShop ...
it's damn easy, show us all how to do it ๐
more usable option for mod devs to prevent people uploading mods they don't own how the hell you want even do this
@pliant oar nah, wouldn't even go that far. BI (or anybody else) can easily make its own SW, even if the entries just point to a external file / repo
because that's not million EUR solution that would be worth billions ... for video and audio, software / games industry
@opal lion - it does yes, i have a huge amount of hate messages received
@hallow frigate even then it would be not possible to prevent reuploads especially of already publicly available content
not that i give a fuck about it, but yes
if you ask me, the real solution is education about the IP rights, possible legal issues etc
with arma comunnity you wont ever get that xD
and it would be working for content not available to public only until someone reverse the system then you will be back to square 0 of violators reuploading everything they could
i mean the RHS has been the bad juju that was slapping everyone left and right since SW was made available for A3
I think Steam is a company with a very large and solid revenue stream that isn't going anywhere for a long time. They have little incentives to change anything, or to cater to anyone specifically. Steam essentially managed to create a monopoly and game developers, players, etc are depending on steam and pretty much have to swallow what ever comes their ways since there is hardly an alternative. Call me a liar but when steam started out, i was immediately reluctant to use it because this is the obvious outcome of people accepting a plattform like steam. I wouldn't expect steam to do anything about the shitty quality of their client, their workshop, or any other service they have. Steam delivers the bare minimum people require to not complain, which is providing the game files to players, DRM to the publishers, and a shoddy chat client with a severe lack of features and thats about it. Why would steam ever improve the workshop? That's work, work costs money, and an improved workshop won't increase steams revenue. Simple business thinking.
And no, i don't want to work for steam, thanks.
recently, more and more people are actually necesary legal steps in the right direction, which means more and more people are made aware of it
which is what it should happen
People will always be able to reupload - be it wherever - but it would atleast solve the SW Agreement problems.
and you think if we do DIY we would not have our own EULA / TOS in similar sense ? to protect us not just the IP owners
but meh, we should get done with discussing unless there are some productive solutions in someones mind
even Nexus and modDB have ToS which most of people didn't even read ...
@blazing wyvern even if that education touches 50% of the ones that can't be bothered to read EULAs, or agreements, you will only be left with blind or cunts
that will still save me some time
well but the important part with "or with owners written permission" can be added ;
@echo orchid "@opal lion - it does yes, i have a huge amount of hate messages received" That is sad to hear. But doesn't it give you more peace of mind knowing you can point people to the official upload instead of pointing them to ArmAholic? For me it would.
they still upload it because they can
only way to deal with it is to limit the SW
i dont ask how lol
and if you point to the repos / download sites anyways you must only check the license once before
what about remove modding ? that would solve all the questions and troubles ๐คฃ
what about disabling the SW
@pliant oar ๐
@pliant oar would also solve Bohemia's revenue stream.
@blazing wyvern that isn't going to solve problems of reuploading to the <rest of internet>
well better than SW in my opinion heh
i was there before workshop existed and the same problem were happening on modDB, nexus, ofp.info, armedassault.info, armaholic.com w/e
@opal lion - getting RHS on SW was actually a heft and a bit convulted process, that said, we wouldn't have taken these steps if the bandwidth costs wouldn't have grown exponentialy
there will be always someone stealing someone else work, it's just all about if the IP owner fight back for theirs rights
and no, i don't ask anyone anything these days, i simply spank DMCAs and C&D
Well yea but that's a problem that will always exists. Regardless of SW
also, my Steam profile is private which limits the hate messages
to be honest SW created a bigger mess than it was
@pliant oar what exactly stops BI from implementing a small function into the arma launcher that automatically downloads mods from sources the server communicates to the launcher upon connecting? Server owners could download mods from wherever the mod author hosts it, and the mod author could simply put the download source into a definition file in a machine readable format. Then the launcher presents that source to the user, maybe with some nice html fetched from the download source showcasing the mod, and the user clicks "YES PLEASE" and the arma launcher downloads the mod? Doesn't seem like a rocket surgery solution to me and would make the workshop obsolete.
because workshop was adopted instead and it didn't progress as fast in terms of features/api as we hoped for
Yea SW is garbage. I really miss hunting links on 14 year old websites or downloading from AH at 10s of kilobytes per second
@opal lion please use paragraphs xD
and DIY while it seems simple, it's not so simple (resources cost (manhours))
or whatever its called in english
@echo orchid as i told Dwarden i followed the story of RHS making its way to the SW.
@pliant oar So what i proposed involved a large amount of manhours to implement?
Imagine the hate when we would suddenly remove SW xD
frog it's simple Steam is #1 on the online distribution market and the amount of users on service itself, is important deciding factor
@echo orchid thanks for RHS. And thanks for putting it on the SW. And no, i wouldn't rather use CUPs than RHS just because CUPs was on the workshop earlier.
no matter how you like or dislike it, reality is always more shades of grey than black and white
Frog, this isnt your own personal "lets discuss things channel". This channel is for the discussion of IP violations prior to submitting an email to BI.... as it says in the channel description.
@pliant oar i still don't understand entirely, if the arma launcher replaces a function of the SW in a better way, how would steam users react negatively to that? They still buy and play the game over steam?
replace with what ? where will be the content hosted, who makes the API, framework, web interface, who migrates all the existing content etc ?
deploying new service is just way more than 'make it'
it's next to the "Optimize" button
and next to moar FPS dlc i bet or paid encrypt addons tool
@gaunt geode ๐ฅ
I think you got me all wrong. content hosting would stay like it is, the mod author picks where he hosts. all you need to do is get the information about the mods the server is running (name of the mod, download source) from the server to the client. arma does that already. And then the launcher simply offers that info to the player. Lets say this info is an http link - he then clicks it and opens it in his browser. Done like dinner. Arma launcher would have to handle putting the files in the right spot, thats all.
you get optimize button in your nvidia geforce experience xD
1 hr and 45 min later..... Yet you're not trolling.... or so you say
i think @fossil basalt at this point we all just giggle while crunching nachos or chips ...
@opal lion only with repos. else it would be a mess when it comes to updates
@fossil basalt sorry i didn't know responding to the discord owner is against your policy.
and again that passive aggressive behaviour ๐
Had you quit ages ago, as was mentioned, it wouldnt have gotten this far.
Besides, bad things happen when 2 hammers swing at the same time, it's like crossing streams. Don't cross the streams.
And this moved from IP onto how to make ArmA (Launcher) better ^^
i still don't get what has his launcher launcher improvement idea with IP violations ... {because it would change nothing in the IP theft volume}
I still dont understand whats difficult with "Dont Steal" and "Dont upload content thats not yours".
so the idea summarized is, everything is wrong, let's burn the house down, DIY from scratch, end with the same issues, just differently ๐
most of they guys takes the SW as hosting free service where you can upload anything
btw. i'm all for the DIY, one day, in distant future, with unlimited resources 
thats why they ignore all the legal shit
Imagine you have to pay 1$/โฌ to open/enable your account, that can upload to the WS.
you need to own the game, so the initial investment isn't issue
well that didnt stop Steam Greenlight with the crappy games - that you had to pay $100 per game ๐
i would say 1 buck for each new upload to workshop may help against the 'spam' but not theft where violator makes already enough
... and your account gets banned instantly, when a file gets (succesfully) reported for IP-Theft
๐
@pliant oar but it gives communities and content makers more freedom in terms of license / redistribution permissions to people who are not the IP-Owner. And freedom is good or are you against freedom? ๐ฌ but enough of this ๐ I'm out.
@pliant oar Is there realy NO WAY, to disable Accounts to upload stuff to WS? :/
well what about if you put public workshop download up and it has 'wider' audience than e.g. 10 , you must first pay deposit which will be confiscated for the rightful owner if something goes wrong
oh wait .... that would backfire with all the false reports trying to claim that booty ๐คฃ
"succesfully"
no simple solution to complex problem
WS sucks, lets go back to SelfHosted stuff.
^^^^^
simple https fetch it all ...
\o/ Fetch the internetz \o/
It is not passive aggressive behavior. You guys simply have a detached mindset in your local discord bubble. I would almost call that a bit of a Stockholm syndrome, because outside of this discord Bohemia is bashed to shit for the horrible user experience people suffer.
Yet if anyone dares to criticise BI in here, he'll be yelled at by anyone, and no i don't think you're all BI employees. You simply committed deeply into a game and can't stand the idea of actually spending so much time on something that trashy.
That's a simple psychological defense mechanism. Hardly anyone manages to be perfect and make perfect decisions, so humans need a way to cope with our failures and disappointments in life.
Also many people simply fail to understand simple logical connections between things. The solution to that is building a false reality bubble, and being confronted about that is painful so obviously it is dismissed and people are called trolls to protect that false reality bubble.
Really gets in the way of solving problems if you ask me, but probably also prevents 90% of the population drowning in depression.
Dwarden understands perfectly well how changing the arma launcher even slightly would solve the SW issue and free dozens of people like PuFu from hate mail every day, but that's just way too low on the priority list.
ArmA 3 graphics look quite poor, the game has an increasing instead of decreasing bug problem, the engine is chocked on single threaded performance which is painfully obvious on almost any server once you increase the load slightly.
The update policy doesn't help with that, introducing a bug and then refusing to roll back exposing tens of thousands of players to daily crashes ... i wouldn't worry about the Steam Workshop either in his position, tbh. Where do you go from that point? What does ArmA 4 look like? Another re-use of the old engine? Dragging along the same issues again? Or years and years of further development for a new engine which, considering BI's track record, likely will be troubled, too?
Hoping for another random success like DayZ to push sales? Nice one joking around about removing mod support by the way, on a game that literally lives on user created content because BI's content is inferior. At this point there are more jokes in the vanilla content than there are in the mods. RHS RPG7 is fantastic, DLC RPG7 seems to be from call of duty. .50 BW underbarrel ? Triple grenade launcher? You have to work hard to find such nonsense on the workshop. And then the vehicles. Locking of stabilized guns doesn't work properly, missiles don't lock properly, meanwhile ACE locking which used to be hard compared to vanilla seems like a breeze.
Hard to tell the difference between an early soviet area tank from RHS and 2035's tanks, since on both you have to manually lead your target and beyond 2km even estimate your elevation - good luck hitting anything on the move. Meanwhile real tanks from the 80's can track targets on their own and have high hit chances on flying helicopters on distances up to 4km due to advanced FCS.
VTOLs the size of a C-130 that can lift heavy trucks with rotors almost the size of the original osprey, flight model that is pretty much straight from ArmA 2's MV-22 and denies ANY sort of even remotely realistic dynamic flight?
High quality content, for sure. What does that have to do with ip_right_violations? Vanilla content is shit -> mod content desired -> workshop is shit -> leads to ip right violations. Called logical chain of thoughs, distant concept to many here.
@pliant oar "simple https fetch it all ..."
Thats what i said, and all the arma launcher has to do is display the mod source HTTP URL recieved from the server to the player. But apparently that is voodoo magic for a software company to implement with millions of euros spend and tens of thousands of manhours.
Serious asshole attitude going on here, and then you wonder why people give a shit about you and do what they want with the game/content/whatever. There is an ethical responsability if you sell someone a product with a promise, and if you underdeliver you have an ethical debt to these people. Also a legal debt, in a perfect world we would just sue BI for scamming customers, BI would go bankrupt and maybe if we were lucky another company would fill the spot of providing the niece product of a military simulator FPS.
oh shit
enough ...
... text preserved just for sake someone will try argue it was invaluable ...
lulz
i do hope the ban hammer finally dropped on this bloke that all he wanted to do is vent off
๐ฆ
lol
๐ worth a try
launcher fixes everything - thats a fact!
๐ฟ
So that is the same guy on a new account?
๐ what a ... lmao. Some ppl
If this goes on the next discussion will be about removing the IP Channel xD
Obvious troll was Obvious
I think it probably started off as a frustrated user with a valid concern turned into a troll when he saw he wasn't getting the response he wanted.
Don't Steal, Don't upload what isnt yours. If thats what frustrated him...
ยฏ_(ใ)_/ยฏ
Yes that bit was stupid.
Besides, if he had a legit concern/complaint/potential solution, his time would have been better spent writing a forum post. Also possibly a constructive email to BI and Valve.
Yea but that would be sensible... and this is the internet afterall. ๐
... and intelligent
I never said people had much sense...
Soylent Green is people
A song with that topic was just in my Playlist! oO Anyway, not IP-related ๐
;)
Move along Citizens, nothing to see here.
well that escalated not so quickly lol
I am thankful we have Steam workshop, Armaholic, etc. to help distribute content as it would not be even remotely sustainable otherwise. We have self-hosted in the past and know how much of a burden that can be. Kids these days have it too easy... ๐ด๐ฝ
The fuck was going on with that guy Oo
something in the water
@amber ibex - SW string querry ๐
Holy cow, what a read this morning. Sadly too early for popcorn
โ ๐
Already can query the description etc
Only problem now is to receive the file or get some md5 hash @echo orchid
@nova drift I am thankful we have Steam workshop, Armaholic, etc. to help distribute content as it would not be even remotely sustainable otherwise. We have self-hosted in the past and know how much of a burden that can be. Hell these days it feels like it became too much of a burden for Armaholic
@amber ibex yeah you know what i mean ๐
I don't get why it seems to be so difficult to understand. I didn't make this mod, therefore I have no rights of ownership, and therefore shouldn't upload something I don't own to the steam workshop...
But I don't understand why society does 90% of the things they do anyway, so ยฏ_(ใ)_/ยฏ
If only BI could implement a little warning with their publisher toolset in Arma Tools then could IP ban SW uploads
You agree by uploading this that there is no content that you do not own or have the rights to [Yes] [No] then for added effect you just scan the content of their uploads against the workshop, waiting an extra few minutes to scan to stop problems later seems like it would be worth it, no?
Stop the upload at the source and not even allow them to upload the 20th copy of stolen RHS or CUP to their own little UberModPack
seems like it would solve some problems but the scope of my thinking might be off
IP Ban useless
e.g. Germany -> unplug your modem -> plug in again -> New IP
OR even on demand every 24h/each time your Modem logs in, when in IdleMode (if enabled)
but steam ID ban you couldn't go around other than making a new account ๐
Why is that @tender hawk? Also, props to @pliant oar for attempting to help address these issues as most Content Creators I know already struggle to spend time working on their projects let alone have time to deal with IP issues and the drama related fallout.
AFAIK You can't ban a person from workshop. That's not in BI's hands. I think Dwarden said that a few days ago
@nova drift I think he is mentioning the fact of Armaholic having slow speeds for non paying members or non registered because traffic and ads have slowed so they are paying more out of pocket for hosting and downloads because of SW
I do believe that at a certain point, uploaders who continuously violate Steam policy are banned.
(By Valve)
i can say that hosting content yourself is a nightmare. My launcher download mirrors (for non steam mod) does an easy 5TB in bandwidth a day
at about 2g/s at peak times
I don't doubt that its high for armaholic or was higher at a point
Not at your speeds though maca, because you have a direct line to servers as well as autodownload for mods/server joining
Armaholic required user knowledge.. Which is harder to comeby now ๐
oh ya @stark mulch, When we first started and used Torrents backed with Amazon 3S, I had a bandwidth bill of over $1200 in just under two months.
I don't think that an additional warning will help that much when there are people around who not only include RHS once but twice in their modpack (and additionally have 40 meta.cpp files in their upload) - I think they just upload their whole mod folder copy&paste style
Seems that most of these violating SW uploads are likely from Server Admins using the workshop as a way to distribute their servers "Mod Pack"?
exactly that^
im not defending them but a good number are people who just dont know any better
exactly. and from those who don't know that owners permission isnt sufficient to upload to steam
they assume they are doing good, upload mod X to steam
Ya, it can be about version control also. That is something SW cannot really handle
and lets face it, not everyone reads the T/Cs ๐ฆ
But we should not change the rules to suit those that are lazy.
so imo, the less hurdles there are, get mods public the more crap/dodgy/etc content will appear, either ^^ change the rules or live with it i guess ๐ฆ
how can you change the workshop upload policy tho? having an approval system, means BIS will have to employ/pay someone to do it
imagine the fastest growing team subset of BI ... workshop analysis, approve and takedown strikeforce
otherwise it just leave the reactive system that is in place now
the more users and the more popular game is, the worse it will get with more stuff to examine ...
ye going through all the content, comparing etc, its a massive job ๐
look how Google failed with theirs automated systems for Youtube and Google search etc.
but maybe it's answer how save jobs, lost due to robots and automatization, let's talk to your local gov representatives, to spend some billion EUR yearly on such programs
[5:41 PM] Andrew: You agree by uploading this that there is no content that you do not own or have the rights to [Yes] [No] then for added effect you just scan the content of their uploads against the workshop, waiting an extra few minutes to scan to stop problems later seems like it would be worth it, no?
@fervent needle yes, that could be done i think, and it would be a good start
@pliant oar ^
at least it is in your face
Pls
i dont think SW can be fixed
you can't they say: but i didn't read that part, i wasn't aware of it
only way to deal with it is to get rid of it
ye but you do realize anyone can upload to Workshop, you don't need Arma / our apps, the API is openly available
stop being so negativistic David ๐
an extra WARNING WARNING, don't be a dock with other people's shit
Cropping the largest stream effects the whole pool ๐
won't do any harm
are there any other games with SW and suffer from this problem? how do they solve it?
@stark mulch all suffer from the same symphoms afaik, especially the very heavy SW modded ones
a warning isnt going to stop people who are intentionally uploading content on the sly
most other SW are flooded with ilegall stuff
but would make the "good intentions" people think twice
kinda like in Insurgency etc
warning + checking your upload against already uploaded content
@stark mulch precisely
would do a lot though
checking against other content isnt a worker in a desktop app
just doing pbo hash checking isnt worth it imo
checking your upload against already uploaded content
soooo easy to change a tiny bit of the pbo
how the hell you want to do that ? with the erm-non-existant search API on workshop
give me a server with a few 10s of TB on it, i can do it ๐
plus it takes me single conversion pass to change everywhere hashes on files packed into PBO (and PBO itself then too)
so forget about <names similarity or match> or <hashes compare>
can be done, u need to download the entire SW library ๐
and such checks are easily avoidable <.<
and unpack it
RH this can't be fixed for any service, as long as you have any open format and any documented/open/insecure engine
or even armaholic, if ur sneaky
well with those other sites you can at least get rid of it faster ๐
its the same tho really
rid of what ? ...
also why keeping it when it doesnt work
good luck of getting rid of random torrent on Chinese server
he is talking of centralized mod hosting to be fair
well thats like 5% from what SW got like 80% of that
not random torrents etc
all the other services are as bad ...
@blazing wyvern remove steam workshop and all the mod communities will cry loud across all channels when their servers suddenly stop working.
were ever u can upload mods without and approval process can be abused unfortunatly