#arma3_texture

1 messages · Page 53 of 1

still crypt
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tried it as well, mikero refuses to pack those and packing with addon builder or PBO manager dosn't solve the issue

full quarry
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Your folders are on P drive?

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Do actual paths are p:\uniforms_ addon?

still crypt
# full quarry Your folders are on P drive?

This is the error I get using these slashes: rapWarning: **********missing file(s)*************** \CPA-10\@CPA-10_test\addons\uniforms_addon\config.cpp circa Line 22: \uniforms_addon\UI\cpa10.paa \CPA-10\@CPA-10_test\addons\uniforms_addon\config.cpp circa Line 61: \uniforms_addon\Data\bme_camo_co.paa \CPA-10\@CPA-10_test\addons\uniforms_addon\config.cpp circa Line 62: \uniforms_addon\Data\bme_camo.rvmat \CPA-10\@CPA-10_test\addons\uniforms_addon\config.cpp circa Line 82: \uniforms_addon\Data\bme_camo_co.paa \CPA-10\@CPA-10_test\addons\uniforms_addon\config.cpp circa Line 83: \uniforms_addon\Data\bme_camo.rvmat rapWarning: **********missing file(s)***************

lethal condor
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You need them in P drive

still crypt
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it's on the P drive

lethal condor
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Or.......... That's not how P drive works

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Your paths seem not right

still crypt
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wait, do you mean it needs to be in the root of the P drive?

lethal condor
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I said paths are not correct, don't know which Mods you're referring to but in the first place why you're referring to config.cpp there?

still crypt
lethal condor
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Oh sorry, I confused the lines

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Never mind about config.cpp

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Okay so, where do you have \uniforms_addon\UI\cpa10.paa?

still crypt
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P:\CPA-10\@CPA-10_test\addons\uniforms_addon\ui

full quarry
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You need the whole path

lethal condor
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It should be CPA-10@CPA-10_test\addons\uniforms_addon\ui\cpa10.paa

full quarry
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☝️ ☝️

still crypt
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typo with discord sry

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but once I pack and distribute the mod, wouldn't it give me shit since it would be on another location?

lethal condor
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No, that's not how pbo works

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pbo already has the path on its own

still crypt
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alright I'll try it out

lethal condor
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AKA pboPrefix

full quarry
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Pbo contains the path yes. Location of pbo makes no difference

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There are lot of bad practice guides related to the folder structures out there unfortunately

still crypt
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yea I noticed 😦

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the mod packed correctly, launching to try it out

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yay it worked!!!!

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just gotta update all my paths and I'm good, thanks guys 😉

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also while you here @lethal condor thx for your animation tools ect, they are a lovely lot 😘

full quarry
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The p:\something@other\addons\stuff is very misguided concept

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It confuses a lot of people

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It's just not possible to root out those guides when their makers are not around anymore

velvet tangle
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Are there any templates out there for the LDF uniforms and vests?

full quarry
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Possibly in the Arma 3 sample package on steam. If not there then might be there are none

velvet tangle
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Can't seem to find one on the samples🙁

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Probably just gonna have to make one

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After some looking around I saw a comment in the forums saying that the LDF uniform uses the torso from the AAF officer uniform and pants from the AAF combat fatigues

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Will the hidden selection textures work for this?

celest obsidian
full quarry
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No

olive gale
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Don't know if it fits here but does anyone have a custom face with scars

full quarry
olive gale
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I would like to try to fish their texture scars

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I try to make a custom face so far I made something

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I can show you if you want

full quarry
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you can link pictures here sure, someone might have tips for you

olive gale
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I'll put it on imgr

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and put the link

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I followed a photoshop guide for scars

olive gale
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found out that the custom faces are put with opacity on Kerry's face

full quarry
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the profile custom face system is not quite working

olive gale
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yea

full quarry
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if you want to make a properly custom face you will need to make a addon with new face and identity classes

floral seal
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reproducible by exporting from BIS VA > importing to editor character's VA

austere nest
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dont know if this is correct section but im trying to do .rvmat and normal maps for a RHS retexture (rhs_emr which is tolerated by RHS) I have made, the thing is everything shows how to do it with the models but I dont have the model (its binerized and it isnt allowed by rhs) so I cant follow that method of normal mapping, is there a way I can do it without using models?

full quarry
full quarry
floral seal
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🤔

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but thats the vanilla a3 tracksuit

full quarry
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you have not applied any retexturing?

floral seal
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nope

full quarry
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any mods running?

floral seal
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that's straight vanilla, just ctrl x > ctrl v'd a unit

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nupe, it's just the a3, i was testing it on a clean launch to just be sure my own gorka's weren't f'd

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so like, yeah >< idk what is going on thar

full quarry
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cant really reproduce so it is most likely something on your end

floral seal
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hrmm i'll look into this more, it seems to be something to do with insignias, where i take insignia-driven arsenal character > import it on editor and it just doesn't like the import. If i do it straight shot editor only VA, it seems to be fine.

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Reaaaaaally odd

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it's just a theory mind you, definitely something my end

full quarry
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are you trying to use unit insignia?

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or just one from vanilla

floral seal
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vanilla patch work

full quarry
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then possibly unit insignia file has corrupted or its somehow faulty resolution or something like that

zealous niche
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do uniform retextures allow different textures on left/right arms/legs?

lethal condor
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No retex allows that but model thing

zealous niche
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yeah want to do a retexture commission and add some stripes on one leg and one arm but i wasnt sure anymore if thats possible or if uniforms just mirror the one arm

full quarry
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usually they are separate

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depends on the model

limber plank
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for most retextures you don't need to touch the .rvmat

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not unless you are trying to put a different normal map, ambient shadow map, etc on the model

spiral bay
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is there anyone in this thread who would be interested in creating a few custom uniform/gear textures for a casual milsim unit?? i dont have any experience in it.

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@full quarry you seem to be a popular guy in this thread, any chance you know of anyone who does commissions

full quarry
spiral bay
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thanks man

midnight sapphire
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Anyone mind guiding me to make custom textures for jets and heli copters for CDLC SOG

lethal condor
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What do you need and what you don't know?

midnight sapphire
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I cant access .PAA files Texvew2 wont install so i use the steam tools and im trying to find the pbo file for F-4 for SOG and i havent gotten any further

lethal condor
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You can't. It is ebo, not pbo, which means you can't directly access into the paa

midnight sapphire
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Ahh so how would i import ebo

lethal condor
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Don't

midnight sapphire
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Alright

lethal condor
midnight sapphire
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Alright thank you

lethal condor
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And what do you really mean that you can't install TexView 2?

midnight sapphire
lethal condor
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🤔

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What admin? What part of it says error? Can you share the screenshot?

midnight sapphire
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mind if i dm it i cant send it here

lethal condor
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Yes... I mean, no, you can

midnight sapphire
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Yep

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if you need me to send a better one i can

lethal condor
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freeCodeCamp.org

Sometimes when you decide to open an app or file or install or open a program on your Windows 10 PC, you might get the error "An administrator has blocked you from running this app". You get this error because Windows 10 is optimized for protection against malware through Windows

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Like, seconds of Googling

midnight sapphire
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i did nothin popped up about it

lethal condor
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You didn't what?

midnight sapphire
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I tried lookin it up nothin like that appeared

lethal condor
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Nothing like what?

lethal condor
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Not even sure which part of this

midnight sapphire
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What you said google suggests

lethal condor
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What, part, of, it...

midnight sapphire
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that link / solution

lethal condor
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What? You can't even see the link?

midnight sapphire
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the one you sent i can but first time i searched the solution up i couldn't see that link you sent

lethal condor
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W-what

midnight sapphire
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Nvm

lethal condor
midnight sapphire
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Lol

lethal condor
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Google never suggests one and only link

midnight sapphire
lethal condor
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Okay...

midnight sapphire
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It didnt work anyway all ways didnt work

lethal condor
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I don't know which is it and all ways you mean but then try another search I guess?

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It is pretty common Windows issue, not BI/A3 Tools one

midnight sapphire
full quarry
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Install arma 3 tools on steam

midnight sapphire
full quarry
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Not Arma 3

midnight sapphire
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i know that now

full quarry
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So you have installed Arma3 tools now?

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Arma 3 Tools is a complete tools suite for the Real Virtuality game engine powering Arma 3. It allows you to produce your own content for the game.Samples of usage and work are available in the Arma 3 Samples application.Key toolsTerrain Builder This is a terrain creation tool. It allows users to build their own virtual worlds from scratch.Objec...

Recommendations

220

midnight sapphire
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yep

full quarry
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And have you run the Arma 3 tools program?

midnight sapphire
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Yep

full quarry
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Is there still some problem?

midnight sapphire
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nope now i have to figure out how to edit the textures

full quarry
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Most image editor programs should work

midnight sapphire
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Yea so i just get the model into photoshop then edit it then what from there

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how would i save it and upload it

full quarry
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No

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Retexturing is done only with the texture file

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No model is touched

midnight sapphire
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alr

full quarry
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You would then save the new texture file, set up P drive development environment, create folder structure for your mod, put your texture in there, create a config.cpp file and write the config for your new unit or vehicle so that it uses your new texture in its hiddenSelections parameters

midnight sapphire
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alright

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what is texview than

midnight sapphire
lethal condor
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TexView is to convert a image to paa

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Or just to browse

midnight sapphire
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ahh

full quarry
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Texview can also read the games texture file .paa

lethal condor
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Even HG suggests you need P drive, I myself would suggest it is not really mandatory for hobby modders, but Addon Builder is enough

midnight sapphire
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Yea i just mounted it

full quarry
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It can be helpful to get things right 😅

lethal condor
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If it isn't complicated, it works

midnight sapphire
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Yea

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now i got the image up how do i tell what is what

lethal condor
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If you want to apply ingame, just apply ingame with setObjectTexture, if you want to make a Mod, a new vehicle and call it a day, you'll need a config

midnight sapphire
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well im making a model for a unit so i would need to make it a mod

lethal condor
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What, I thought you aren't making a model

full quarry
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Is it retexture of existing vehicle or a new model and new vehicle?

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For proper advice it's important to be accurate

midnight sapphire
lethal condor
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Then you aren't

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You are making a retexture, not a model

lethal condor
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I know. You must be consistent on what you say

midnight sapphire
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Ahh alright mb

lethal condor
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IRC troubleshoot 101: Be accurate to say something

midnight sapphire
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Good idea

full quarry
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So what you are making is a new class of that vehicle

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A new variant

midnight sapphire
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Retexture

lethal condor
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Yes. A new class with a retexture

midnight sapphire
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yea

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i aint smart about arma i just play it

lethal condor
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Then learn step by step

midnight sapphire
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Yea i have i gotten to the point of making the retexture

lethal condor
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So you have the texture itself. Next up: as HG said you need to make a config class... which represents a vehicle

midnight sapphire
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air_f_vietnam_c

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works or do i need to make a new one

lethal condor
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New one. You never modify an existed pbo/ebo/whatever

midnight sapphire
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Alright then im back to step one

lethal condor
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Step one?

midnight sapphire
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i have to make a config class but idk how to do that

lethal condor
midnight sapphire
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ok i have the config.cpp

lethal condor
midnight sapphire
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kk

spark shore
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Hey I can't find the textures for the Mk49 Spartan
I assumed it would be in the jets pbo folders but can't find them
are they somewhere else?

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nevermind I remembered the config viewer is a thing

full quarry
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👍 😅

dense peak
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Hey guys, anyway to texture the interiors of vehicles that got added in the tanks update? Looking to spice up the Marshall's interior a little bit

lethal condor
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Nope

dense peak
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Ah damn

tribal tundra
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Hi quick question
Im having trouble locating the nohq map for the CBRN suits
Does anyone know where to get it?

full quarry
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did you look in the Enoch character pbo?

tribal tundra
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No ...
i will take a look

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Sir , you are a lifesaver !
Thnks

round pier
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If i want retexture, should i make darker textures than it will expected in game

round ermine
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question about hiddenselections, how much of an impact in performance do they have? Is that the reason some objects dont have them? Or some vehicle parts like for example the tank interiors. I mean the textures are there, any reason why the devs didnt add hiddenselections to those sections?

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or is it just lazyness?

round ermine
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I guess you could play with RVMATS but ive no idea how they work

round ermine
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yes

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just trial and error

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in my experience anyway

round pier
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Damm this

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So i should jusy gueyss the color?

round ermine
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what are you trying to do?

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its simple, do the thing, export as jpg or paa and see the end result

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if its too dark, adjust it

round pier
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My uniform is too light

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And camo light to

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As a resulr its becomes white

round ermine
spark shore
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what kind of skybox texture does arma use?
I've seen sky_cloudy_sky.paa, is it like a stretched HDRI?

full quarry
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yes I believe so

round ermine
full quarry
round ermine
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Ah so its just a performance issue then

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I’d like to swap the Xian’s cockpit but since its not editable i cant

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Would like more retexturable props as well

neat cape
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Anyone had success doing the CalmWater glowing/shining in the night? Or is it really still that bugged atm?

violet flax
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I'm having problems texturing the survival fatigues?

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I can't seem to find the textures it uses

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The config in characters_f_epa only refers to the underwater state, but doesn't really provide any reference to the textures of the uniform itself

vernal sage
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Unfortunately, the vanilla config doesn't give you much help to start off with since BI never intended to make any derivatives of it for any other camo scheme, as this uniform was made long before Apex/Contact (so tropic and woodland MTP didn't exist back then).

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For each camo selection, the texture is based on the following:
camo - "a3\characters_f\blufor\data\clothing1_co.paa", used by Combat Fatigues [NATO]
camo1 - "a3\characters_f\common\data\diver_suit_nato_co.paa", used by Wetsuit [NATO]
camo2 - "a3\characters_f\common\data\diver_equip_nato_co.paa", used by Wetsuit [NATO]
camo3 - "a3\characters_f\common\data\basicbody_green_co.paa", used by the Combat Fatigues [NATO] (Tee)

tulip oyster
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hi, i made .paa picture with logo of my group but in Arma it look like picture with ~1% transparency and idk why. I can send photo of this

full quarry
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you can link pictures you upload somewhere else

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@tulip oyster

tulip oyster
full quarry
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so tiny picture 😅

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where is it from?

tulip oyster
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I know, this is main menu of Arma

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i tried to change Arma logo for my own

full quarry
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perhaps you saved it as wrong resolution or with wrong texture suffix

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or its wrong format

tulip oyster
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Ok, i will try with larger resolution now

full quarry
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what resolution do you use?

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use the same one as the original texture has

tulip oyster
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now i making 540x540

lethal condor
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Resolution must be power of 2

tulip oyster
wise dagger
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having problems with specularity... I'm using Substance Painter for texturing so which one should I prefer you guys think?
1- using specular shader in Substance, exporting with spec/gloss maps (cool but it's hard to work with specular shader in Substance Painter)
2- using PBR shader in Substance, exporting with spec/gloss maps (this is what I always do but I think it has no effect on smdi map and that's my problem basically)
3- using PBR shader in Substance, exporting with metallic maps, for example: to create a smdi map the red channel is grayscale, blue is base color, green is roughness (is that even works?)
or any ideas for properly exporting textures from Substance Painter?

full quarry
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there are public export presets for SP/Arma3 that can work as startingpoint

wise dagger
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so what should be the channels for smdi map when exporting from PBR shader? I already downloaded what you said but there is more than one export preset and I'm not sure which one is useful for Arma

woeful estuary
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where could I find Heli helmet texture files? I found the model but in config viewer it doesn't list texture file

full quarry
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is it vanilla?

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if it does not list hiddenselections it might not be retexturable

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but next thing would be tracing its model path and look around in the data\ folder there

woeful estuary
woeful estuary
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I dont know why but they were called dummycap and dummyheadgear ( the models) and I didn't find any textures even though there are 6 diffrent helmet versions

full quarry
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You sure you had the right class?

woeful estuary
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yea

full quarry
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What class did you look at?

woeful estuary
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in config I checked hiddentexture something and it was empty

full quarry
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Ye but what helmet class

woeful estuary
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I am launching arma again to check

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It's headgear base

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H_PilothelmetHeli_b has no textures linked but only model in weapons_F

full quarry
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    class H_PilotHelmetHeli_B: H_HelmetB
    {
        author="$STR_A3_Bohemia_Interactive";
        _generalMacro="H_PilotHelmetHeli_B";
        displayName="$STR_A3_H_PilotHelmetHeli_B0";
        picture="\A3\characters_f\Data\UI\icon_H_Pilot_Helmet_Heli_B_CA.paa";
        model="A3\Characters_F\Common\headgear_helmet_heli";
        hiddenSelectionsTextures[]=
        {
            "\A3\Characters_F\Common\Data\helmet_heli_blk_co.paa"
        };
        class ItemInfo: ItemInfo
        {
            mass=30;
            uniformModel="A3\Characters_F\Common\headgear_helmet_heli";
            modelSides[]={3,1};
            class HitpointsProtectionInfo
            {
                class Head
                {
                    hitpointName="HitHead";
                    armor=6;
                    passThrough=0.5;
                };
            };
        };
    };```
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looks to have hiddenselectiontexture listed

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perhaps you did not fully open it or something

woeful estuary
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I see, well I found it now thanks

woeful estuary
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another question, when I am about to merge all the layers for png ( I dont know if there is anything better) do I keep the SMDI AS and NOHQ layers? ( mainly because SMDI layer makes everything super dark)

full quarry
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no

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they are separate textures

static salmon
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how do I lower emission/specular intensity of an rvmat

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I change a bunch of values and nothing happens

full quarry
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you did not perhaps pack the file

shy elm
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hello