#linux_mac_branch

1 messages ยท Page 15 of 1

covert quiver
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Arma is 99% multiplayer. Sure you can play the campaign, but most likely the videos which you have seen are from a multiplayer scenario

quasi orchid
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hey, if anyone here is stuck with stability issues on Linux (non BE)

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after switching to using a custom kernel (linux55-tkg) I got a lot of improvement in that sector

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using pds task scheduler

white sonnet
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How much of an improvement?

quasi orchid
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before I was crashing once every few hours or so with a bad PC lockup

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hasn't happened since switching though i also switched from manjaro to arch so it might be something to do with that

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my crashes were caused by ARMA eating up every bit of gpu vram and hanging it from the system

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atleast I think

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i should do some BE tests later

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though it may also just be a video driver thing

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as i was on 435xx before (NVIDIA) but upgraded to 440xx so I had dkms

white sonnet
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Personally not having any problems at the moment, seems pretty stable with proton 5 so far, even performed better in benchmarks, one major fix though was the fact that modded vehicles didn't cause the game to crash anymore

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might be interesting to test this kernel, just need to find nvidia drivers for it

pulsar quartz
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Hello everyone, are there any large servers with good online on Mac OS?

steep lotus
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Unfortunately not

hasty cloud
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Is Arma 3 on linux now or anytime in the future? Do we know anything or no.

static saddle
hasty cloud
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So if i buy it i can port it to linux?

short tulip
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No. That is up to a company that they are contracted with called Virtual Programming. They use a sort of Wine-wrapping system called EON which works well enough but it takes months of hard work to get it optimized well enough. And it's been a huge pain in the neck to achieve version parity. So they gave up for a while until the update cycle cools down for a while. Although it's been about 4 months since the last patch came out. So maybe things might turn up.

hasty cloud
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Alright, so i should either wait a bit or find something else?

short tulip
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I don't know of another entry in the Milsim genre that offers better Linux support than this. If I did, I'd give that one a shot. But I think that if you were to buy the game just for the Experimental Port, it might help Dwarden argue for getting it up-to-date. However, I think just about all of us using Linux are playing the Windows version with Proton, and suffering BattleEye's wrath.

hasty cloud
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Alright, thanks very much, hope it gets updated and I'll stay tuned!

gritty sage
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Play with proton, there might be improvements on the BattlEye front. But I'm 99% sure you can forget about the native port

short tulip
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He's trying to decide whether to buy the game or not based on Linux. If he's just going to buy the game just to play with Proton, it's no better than buying a game that never had any Linux support at all. At least that's my perogative.

white sonnet
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Yeah native port is basically dead, last time the armaonunix community server was the last server on the native port, closed due to lack of activity

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Arma 3 is a great game regardless if you can play on official servers or not, generally if you want to play multiplayer then finding a group is usually the best, just make sure they would disable battleye on servers they host, as at the moment battleye isn't working at all (and probably won't be working for quite some time)

short tulip
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The thing is, though, the native port isn't dead forever. The plan that I heard is that they were going to try again when things cool down. And it's been months since the last patch with nothing about another.

gritty sage
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I told you my educated guess above.

covert quiver
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best bet is to wait for Battleye to make battleye usable with wine

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wine/proton is better than eon anyway

hasty cloud
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Yeah, gonna buy what i want from arma then wait for stuff to happen.

eternal burrow
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I think if developers initially used cross-platform tools, that would be a good idea. For example, when developers introduced support for DX12, why isn't the Vulkan API considered? It has a good property - excellent load distribution.
BUT (!) Who am I to tell developers how to do it, right? = /

rigid shore
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Problem though... Arma 3 was released in 2013 (so development started a few years before that), while Vulkan got released in 2016...
Of course OpenGL could have been used, but is nothing compared to DirectX.

short tulip
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ARMA 3 is based on the Real Virtuality engine which dates back to the previous Linux gaming development boom. What was it called? Loki Software? Anyway, I don't think it was practical to get RV running natively under Linux outside that timespan. But I think it IS reasonable for them to develop the Enfusion engine to work cross-platform. This ought to affect the standalone version of DayZ first, and ARMA 4 later on down the line. I have no idea if they could just backport ARMA 3 or others to Enfusion. I don't even know if Enfusion IS being made with Linux support in mind.

wise canyon
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(it uses eon wrapper, similar to the arma 3 port)

short tulip
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Yes. I have that.

covert quiver
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@eternal burrow IIRC they dropped the idea of supporting DX12 and never did

short tulip
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DX12's heyday started when it came out and ended when Vulkan became mature enough for devs to switch to. And it made sense for devs to start work on DX12 because they figured that they could just port it over to Vulkan later on, I think.

eternal burrow
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In fact, id software, without any extra words and persuasion, took and added support for the Vulkan API to its DOOM 2016.

The developer of CROTEAM (sam-1 sam-SE sam-2 sam-3 as well as talos) had OpenGL and DX support, then they added the Vulkan API, and after that they took it as a basis.

wise canyon
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those are all games shipped a couple of years after arma 3

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the croteam games shipped 2017 and later

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sam fusion 2017 is a new engine but with the content from old sam games

eternal burrow
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I want to say that the developers are "in trend." They were not too lazy to add a new API.

wise canyon
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arma 3 shipped in 2013, thats quite a bit before the ones you mention

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what became doom 2016 were rebooted many times during its development

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so of course they had a good chance of adopting new stuff along the way

molten pulsar
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moving to Vulkan is probably the worst business idea financially ever for BI.. ๐Ÿ˜›

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perhaps with the new engine, if that ever becomes A4

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I believe Vulkan is mostly interesting when you already support OpenGL since it's just better but for Windows games only supporting DX10/11 it's probably not that useful

scenic sleet
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ID was always an OpenGL shop, and released linux versions of it's earlier games decades back. They've vocally criticised Microsoft's attempts to control the PC games scene. So it wasn't all that surprising that they supported Vulkan.

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BI on the other hand has always bought into the MS ecosystem. Not just the rendering engine, but everything from input through audio and a lot more uses Direct* APIs. I wouldn't be all that surprised if their programmers worked in C#/.net

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BI don't make PC games, they make Windows games. Always have and they just don't have many/any in-house who know how to do anything different. In fairness those software engineers with experience outside the MS sandbox, with C/C++ and of POSIX, Vulkan etc are rare in general and for that reason they command significantly higher salaries compared to a Windows ecosystem software engineer.

hearty turtle
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Vulkan is starting to come more into fashion. X Plane 11 just changed their render engine over to Vulkan, more and more games I'm playing on Linux use Vulkan natively and the performance is pretty outstanding. I wouldn't be surprised if Arma 4 uses Vulkan, and possibly has a native Mac and Linux port. BI seems pretty intent on making Amra 3 work on linux, as I understand they are working with Battleye to try and get the Linux Proton version working.

gritty sage
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BI seems pretty intent on making Amra 3 work on linux
uhuh.. thats why they stopped the linux port project a year ago and showed no signs of continuing with it
as I understand they are working with Battleye
If I heard correctly battleye wants to do that by themselves because another big game uses BE too. I think it was R6 Siege

scenic sleet
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Even if Arma 4 used Vulkan, it's still not likely to offer a linux native client as they have already said they will still be using DirectX APIs for stuff like audio

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as for them actually adding a Vulkan renderer. I wouldn't hold your breath, it would likely only happen if they got a project lead in from outside BI because that's usually the only time any company makes a major shift from one platform to another. It takes a strong leader who can sell the benefits of such a major undertaking.

white sonnet
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From a business standpoint there's little to no reason to support Linux at all, so I totally get why they aren't supporting the Linux port, however they could at least make sure not to use stuff that breaks proton, so there is a way to indirectly support Linux without switching to vulkan renderers and other APIs, at least that's what we can hope for in Arma 4.

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On the other hand, Vulkan is not only good for Linux but good for performance in general, so if they want to switch at some point then the earlier they do it the easier it's going to be

molten pulsar
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wasn't Enfusion supposed to be cross-platform?

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assuming we'll see an arma title on it ๐Ÿ˜›

short tulip
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If that's been the plan for Enfusion all along, it's going to have to happen with standalone DayZ first, since that's the testbed.

molten pulsar
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Been playing the campaign for a few days and must say that it's running great on proton ๐Ÿ‘Œ

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no issues at all so far

thin slate
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Hey folks! I'm trying to get Arma 3 to work with the Task Force Radio mod on Manjaro. I'm not sure how to get it running, does anyone have experience with this?

covert quiver
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yep!
this works last time i tried it. you just need to install the windows teamspeak in the same WINEPREFIX as arma 3

thin slate
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Where do i find the Steam arma 3 wineprefix @covert quiver?

covert quiver
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compatdata/gameid/pfx

mellow adder
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Can you run mods in mac?

molten pulsar
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you can but a lot of them probably no longer work with whatever version the port is at

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you'll have to find older versions of those mods

thin slate
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Hey again! I discovered ACRE 2, and I feel like it brings more features to the game compared to TFAR. TFAR has been working great so far, but when I've installed ACRE 2 I get a huge red square on my screen when I go in-game, telling me it can't "parse" the map or something? I can't hear players when they talk through the radio, I can only hear proximity chat. Anyone know what could be the issue?

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I'm running the game and TS through Steam Proton, and they're both running under the same prefix

rigid shore
wise canyon
thin slate
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Aah, this is probably the issue...

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Well... Anyone know if the TFAR-beta is any stable?

rigid shore
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it's more stable than "stable" ๐Ÿ˜‰ and is being updated

thin slate
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I'll check it out then! Do you know if it supports auto-switching from a Lobby channel to an "in-game" channel in TeamSpeak?

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@rigid shore

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Or anyone else ofc, if you know xD ๐Ÿ˜„

rigid shore
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all features from 0.9 are in 1.0, just with a lot of bug fixes and the (crappy) settings module has been moved to CBA Settings.

thin slate
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Any idea what I have to call the in-game channel, for it to autoswitch?

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Just TFAR?

rigid shore
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it's just setting 2 options in CBA (TS channel, and TS channel password) and it will automatically move players to the correct channel when they get in-game

thin slate
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Tnx man, you've been a great help! ^^

magic shore
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just wondering but the mac version of arma 3 has not changed at all correct?

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or are there any updates

gritty sage
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correct

forest obsidian
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does anyone know if linux version includes old man? not showing up in scenarios for me and I've tried everything I can think of

short tulip
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What version is the Linux version on?

forest obsidian
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1.82.144710

short tulip
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And what version added Old Man?

forest obsidian
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well I guess I should have checked this before. Let me go look.

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update history links are broken so I can't even check

short tulip
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Okay. Well, the point I was trying to make is that nothing after 1.82 is in the Linux version. So no Old Man, no Contact, no Warlords mode.

forest obsidian
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anyway thanks @short tulip you've solved the mystery that's been plagueing me for days

gritty sage
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And what version added Old Man?
1.98

forest obsidian
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@gritty sage yep, was able to locate the version number using the arma website. Thanks, guess it's just a waiting game.

gritty sage
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Would be a long waiting game

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there are no more linux updates planned

covert quiver
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@forest obsidian you can use Proton Arma 3. Old man works fine.

forest obsidian
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yeah thanks @covert quiver, @gritty sage already filled me in. I just haven't had the time to get it going yet.

quasi orchid
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I cant join any servers

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all of the servers have a red x does anyone know why?

wise canyon
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what version of arma 3 are you running?

gritty sage
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linux port, 1.82

molten pulsar
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hmm does -filePatching no longer work with wine/proton? It never gets beyond the loading addons message

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nvm apparently running into file limit...

molten pulsar
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actually, seems like it was the old blood mist mod breaking it ๐Ÿคท

covert quiver
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I think it would be a good idea for BI to delete the Linux steam depot.

So new users download the proton version by default

robust sandal
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So new users download the proton version by default
@covert quiver and it works? Even with a BE enabled?

gritty sage
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no BE

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but still better than the port, where afaik BE also doesn't work?

robust sandal
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Oh, nevermind. This was more rhetorical question... I was trying (the port for that time) and make a decision for myself - Arma client not for Linux.

covert quiver
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@gritty sage IIRC it works on the port. But its useless without servers :)

hidden grail
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Yeah BE kinda worked in the port, but sometimes it was randomly kicking people

magic shore
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so mac will never be supported

hasty pelican
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no, the ports have been stopped

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maybe arma 4 ๐Ÿ˜‰

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but you can play through wine/proton (if mac has that), but it can't use battleye, so Multiplayer will be limited

wise canyon
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proton is not available on mac

hasty pelican
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ah, okay

covert quiver
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Mac is in no way suitable for gaming and it only gets worse

You cant even use bootcamp on the upcoming macs

Also, they basically blocked Vulkan from Mac, so proton won't ever work

molten pulsar
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Isn't there a Vulkan over Metal layer being worked on?

wise canyon
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CodeWeavers left some hints on Twitter that they're working on Proton for macOS so who knows

covert quiver
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it certainly will be interesting to see the performance when DX11 -> Vulkan -> Metal

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although you also have to keep in mind that apple could break wrappers such as moltenVk if they wanted to

hidden grail
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It will be interresting to see how will they cope with the new apple arm cpus

quasi orchid
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pff, they didnt spent more time on updating the linux version and adding vulkan, you think they will port tons of code to a new CPU and ARCH and OS ? ๐Ÿ™‚

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and apple arm cpu at my knowledge, they wont be fast enought

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without talking about video drivers and video cards

gritty sage
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new CPU and ARCH
most of that is just setting some compile flags

quasi orchid
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hmm, so why they dont do it with actual OSX and Linux version to update they realquick ? ๐Ÿ˜‹

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it is way more complicated then that

gritty sage
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thats a different OS

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not a different CPU arch

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different OS is whole other thing

quasi orchid
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besides, I dont think M$ compilers give you that ease like gcc

gritty sage
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MS compiler can compile to arm

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I think? I thought it can

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Yeah it can

quasi orchid
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yes they must , since win runs on arm

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oh I made us jump in windows

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lol

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we were talking about apple :p

gritty sage
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Yeah I only commented on CPU and ARCH, not OS

quasi orchid
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apple on arm ... they should

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oh i know why i switched

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it was like talking about BI compiling tools

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being sure they are under windows

gritty sage
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compiling stuff like binarize/pbopacker on linux is easy, that stuff all already compiles on linux. But why if 99.9% of modders are on windows

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The only real problem is graphics, DirectX 11

quasi orchid
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well mods do not rely on OS

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they rely on the game engine

gritty sage
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some do

quasi orchid
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the game engine, is recompiled for each os

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well, those are bad mods

gritty sage
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no

quasi orchid
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i do not accept to run non BI binaries

gritty sage
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ok

quasi orchid
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if i buy a BI game

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anyway , it just an opinion ๐Ÿ™‚

gritty sage
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mean?
Try running a Direct X game natively on linux.. Doesn't work

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There is no being mean

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but it runs just fine in proton

short tulip
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The official support is on hold until development cools down. They're only going to have VP work on a port once enough time is going to come before the next patch for those of us to enjoy it. Because even when they tried to keep the experimental branch up to date, we only had a month of OS parity.

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Well, the Multiplayer mod for ETS2 only works for the Windows version and not the Linux version. It's probably something that modifies DLL files or something. I think there are some mods for Stardew Valley that are also Windows-only.

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I wasn't talking about Arma. Other games. But it's possible that the mods that you are thinking of might have that issue.

gritty sage
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linux version used to be in the same version level of the win version
not really, it was always atleast weeks behind, sometimes a month.
ok now that you baught it, we dont think we will continue to support it;
no they didn't. I'm sure the decision was more along the lines of "well we invest thousands of dollars into this, and only have a dozen users, this is just not worth it, also that Proton thing will come out using which people can play the windows version just fine without any effort or money investment from out side..."

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and no in proton you do not have BE working
Actually battleye is working on getting BE to work inside proton for other games, which will probably apply to Arma to.
and it will never be a real solution
huh? why not? works fine for tons of other games, and even now it works just fine.
an arma3 mod depends on the OS
well thats true.
mods are binary/text files loaded by a game engine, never executables launched by the OS ...
uhm.. no.. not in Arma?
I have never seen a game mod sent with a binary executable ... have you ?
yes.. I have..

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so useless on MP
you don't need BE to play MP, except public servers. Most private communities like mine and all the others I play coop with don't use battleye, and Proton works just fine there.

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!issuewarning @quasi orchid repeated abusive language towards moderator despite recent warning

wind pagodaBOT
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Failed to PM @quasi orchid

rigid shore
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you are obvious not the brightest here...

gritty sage
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!issuewarning @quasi orchid repeated abusive language towards moderator despite multiple warnings

wind pagodaBOT
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Failed to PM @quasi orchid

gritty sage
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!purgeban @quasi orchid 30d repeated rule violations despite multiple warnings, no improvements visible

wind pagodaBOT
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*PewPewPew!!*
RIP @wind veldt

pine delta
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Hello

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How do you get 1.98 on Arma 3

short tulip
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Force Proton in the General Properties

quasi orchid
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hello, is there a way to run mods without the arma 3 launcher?

white sonnet
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Yes, a few members of ArmaOnUnix made some custom launchers for arma 3, if you use arch or manjaro I can recommend installing arma3-unix-launcher-bin from the AUR

quasi orchid
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ok thanks! im gonna try that. Im playing games with my brother

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also how do u make ur text in a box?

white sonnet
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using backticks some text `some text`

quasi orchid
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'like this?'

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like this?

quasi orchid
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@white sonnet Both of these are for linux. do u know anu custom laucnhers for mac?

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launchers

white sonnet
quasi orchid
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thanks!

covert quiver
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Be aware, until a Proton equivalent comes out for mac, you'll be limited to playing an old arma 3 version and many mods won't work either due to version incompability or usage of windows apis

timber fossil
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Has anyone been successful at running Arma 3 Tools on Linux?

hasty pelican
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command line tools work with wine (wavtolip, imagetopaa, dscreatekey, dssignfile, binarize, and so on), but GUI applications like the addon builder won't work afaik.
you can use mikeros pbo tools or armake, both command line tools that replace some of BIs tools, but not everything.

timber fossil
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command line tools work with wine (wavtolip, imagetopaa, dscreatekey, dssignfile, binarize, and so on), but GUI applications like the addon builder won't work afaik.
you can use mikeros pbo tools or armake, both command line tools that replace some of BIs tools, but not everything.
@hasty pelican
Ty

muted spade
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Mac branch when

wise canyon
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note that 1.82 is very old, the current version is 1.98

muted spade
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Can windows players join these experimental port players?

gritty sage
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if they are on that old version (which they can't download anymore)
so.. no

wise canyon
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branch legacyports with password Arma3LegacyPorts?

gritty sage
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Thats the port

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afaik there is no windows build on there

wise canyon
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aren't you thinking about the port depots now?

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but yes, there two port_ branches also point to mac/linux, that's right

hasty pelican
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there should be a window branch with the version of the ports. I think that is the legacyports branch

winter summit
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Help...having isssues duhhh.. when I'm online it constantly downloads workshop...then completes and starts again...I've build the arma3 unix launcher app and less than 1/3 of my mods are missing..especially the Alive mod...I can play offline with no issue..links/suggestions appreciated.

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ps I'm actually using Linux Mint 19.3

hasty pelican
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if 1/3 of your mods are missing, then that's probably what steam workshop is downloading

winter summit
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not to flame but that is exactly my problem..I've subscribed to over 100 mods/scenarios...my belief is maybe my mods are corrupted but why download and finish then auto-restart the downlod again...that is the oot I see..

solar pine
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try turning the launcher off, check game file cache with Steam, let it download what it wants, then start the launcher/game

winter summit
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ps: as long as its downloading I can't play online...but I can go into offline mode an it works...missing a crap load of mods including the Alive mod.

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Lou Montana said "try turning the launcher off, check game file cache with Steam, let it download what it wants, then start the launcher/game" DONE THAT!

solar pine
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HOW DO I KNOW?

winter summit
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Lou my confusion too..I saw something about blowing away the mods directory and flushing game cache..but I cant find the freaking article..went something like this..unsubscribe to everything then flush something then restart and let the updates occur..I've become desparet. offline without the alive mod...I'm learning how to fly the littebird in combat..but this isuue has put me to a stand still. Lou I'm just throwing out to this group..if you don't have the answer when I say DONE THAT. I wasn't yelling just trying to flag other advise. Thank you for your input..Jmellinger473 ;-}

solar pine
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the best advice one could give here would be to actually not use the Linux branch, but to use Proton, as Dedmen usually recommends

winter summit
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DasCapschen you said "if 1/3 of your mods are missing, then that's probably what steam workshop is downloading" then why does it auto restart the download?

hasty pelican
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maybe you don't have enough free disk space?
or maybe your game is on an read only mount?

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or steam is buggy. search on how to reset it. you delete a client.blob file or something in steams folder

winter summit
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I have over 101 gigs ree space..no not read only since i installed the app underlinux a have permssions as well as root.

hasty pelican
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well then it must be steam. google. there's tons of people with similar problems and advice on how to fix this.

winter summit
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lou direct me to proton...please..last time i looked it was just as buggy..lou thanks for your advise.

solar pine
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I don't know anything about it though, sorry

gritty sage
winter summit
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DasCapschen- Steam is Steam google is an authentication system. Bolemia and steam are seprate entitys and they only efect performance and downloads of mods. Thy again?

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Dedmen I'll Try it..

hasty pelican
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because your issue has NOTHING to do with arma. it is a steam issue.

winter summit
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DasCapschen - I'll follow up I do appreciate your assistance. Ps Lou thanks again....

arctic oyster
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How can play with Proton if BE not work on last release of Proton and the ports is delayed ?

steep lotus
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Play on non-BE servers

hearty turtle
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Arma 3 has become my Richard Stallmen test. It's literately the one game I've had to give up on... sad.

hasty pelican
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aliasing has nothing to do with quality settings, it is only up to Anti Aliasing setting
which is under "Options > Video > AA & PP"
FSAA for "real" anti aliasing
PPAA for post processing AA

hasty pelican
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I just told you, it is dependent on the ANTI ALIASING SETTING
It does not depend on any "Ultra" setting

gritty sage
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FYI that user has been banned, he had about a dozen accounts with stupid questions and turning over to extremely abusive language and personal attacks when people didn't answer his stupid questions..

hasty pelican
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ah, alright :/

timber fossil
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anyone successful at using task force radio mod on linux teamspeak?

gritty sage
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I heard of others being able to do it yeah

wise canyon
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make sure teamspeak is running within the same wine context as arma

gritty sage
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Oh I think its related to the post in TFAR workshop comments by guy with same name

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you cannot run TFAR with linux teamspeak, its a windows dll plugin

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but you can run the windows teamspeak. Just like you run Windows Arma too.

timber fossil
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So run it through steam

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?

gritty sage
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Don't know how proton stuff works

wise canyon
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you can run it via steam yes

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but you have to run teamspeak with wine inside the same context

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prefix should be located at $HOME/.local/share/steam/steamapps/compatdata/107410/pfx

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and you'll need to use same wine as arma

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$HOME/.local/share/steam/steamapps/common/Proton <PROTON VERSON>/dist/bin/wine

timber fossil
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hmmmm

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so run TS from steam using proton?

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sorry i'm lost

wise canyon
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yeah

timber fossil
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ty!

arctic oyster
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@Dedmen You have some news about the ports ?

gritty sage
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what news would I have?

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I think I already made it clear that the ports stopped development?

arctic oyster
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Sorry, i doesn't read the old messages. The raison is less player ? You should write on /ports page, the ports is stopped

wise canyon
winter junco
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sorry, did not found it by my self xD

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will copy and delete here

clever juniper
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What is the solution?

clever juniper
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Guys, I really need your help, It is really difficult to install window on a drive

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So, it would be nice if you can help me. Thank you

covert quiver
#

You cant play arma on a mac afaik

celest laurel
#

Actually you can

wise canyon
#

you can play the outdated ports version, using the current version would need the macOS proton support to be fully implemented and/or CodeWeavers releasing something magical

clever juniper
#

Yes, I can play Arma 3 on Mac, but how can I use the mods?

#

I change my question, how to use the mods on Mac Arma 3?๐Ÿ˜ฉarma3

steep lotus
#

The mac version is unfortunately quite outdated, so you probably need to find mods compatible with that version

#

The version being 1.82 iirc

clever juniper
#

How? Even if I can, how to run it?

steep lotus
#

Not sure unfortunately, been a while since I ran the ports, and i'm on linux, not mac

clever juniper
#

But 4518 people are on this group, all of them can not use mod?

steep lotus
#

I think most linux/mac players are on linux, and almost all of us are now running it through proton

#

The ports were fine when they were being kept up to date, but that's not done anymore :(

terse kraken
#

Yeah, I currently use proton as well. I heard rumours that someone got BattlEye working on Proton but I didn't get it working

clever juniper
#

I brought Arma 3 Creator DLC: Global Mobilization - Cold War Germany, but I can not download it on my mac

short tulip
#

The experimental branch is stuck on a version from before that DLC came out.

clever juniper
#

Is there any way ?

short tulip
#

I don't know. It all depends on if you can use Proton on Mac or not.

clever juniper
#

Which Proton?

short tulip
#

I don't know.

clever juniper
#

Any way to download the Proton?

short tulip
#

It ought to be in your list of tools.

clever juniper
#

List of tools? Where?

short tulip
#

On the home screen in your library, there's a dropbox right underneath the home button.

clever juniper
#

Steam library??

short tulip
#

...yes

clever juniper
#

I can not find the home button and dropbox

short tulip
#

Upper-left-hand corner

wise canyon
#

Proton does not (yet) support macOS

steep lotus
#

And unfortunately will most likely never support macOS because it relise on Vulkan

wise canyon
#

Vulkan offers a macOS SDK

#

there's also MoltenVK which allows running a subset of Vulkan on top of the iOS and macOS Metal

#

there's been attempts at using DXVK together with MoltenVK

clever juniper
#

Do you have a download link?

wise canyon
steep lotus
#

Oh nice

#

I wonder if ARMA requires anything proton specific

#

Most games I think work in both wine and proton

quasi orchid
#

I am on linux mint 20 whenever I start arma 3 it goes fullscreen onto my second moniter when I select windowed it goes onto my main moniter how can I get arma 3 fullscreen on my main moniter

covert quiver
#

change the values in the arma 3 profile config

vocal obsidian
floral ivy
#

try disabling ATOC and whatever settings for transparency AA are in driver

#

that's normally what messes up the foliage, no idea why the shed and mrap are messed up though

vocal obsidian
#

Ye, that got the foliage working.

#

Disabling FSAA fixed my gun.

#

Thanks!

vocal obsidian
#

Is there a way to run mods with 1.82? I tried downloading a mod (RHSUSAF 0.5.3) earlier, but was unable to use it in game, presumably due to it being for 2.0. Are there any good 1.82-compatible mods? Can I download older versions of mods to use them in 1.82?

hidden grail
#

old versions of mods used to work, but I am not sure if there are still that old version of mods available

dry venture
#

did anyone try running arma on apple M1 chip?

hasty pelican
#

is that the new ARM cpu?
in that case I would not expect it to work, since software needs to be re-compiled for a different architecture.

wise canyon
#

You can run x86_64 software using Rosetta 2 including Steam with games

#

CrossOver also offers Windows x86 + x86_64 support on Apple M1

#

The macOS port of Arma 3 is very outdated, native ports are 1.82 compared to the Windows 2.00 release

#

Using a streaming service like Geforce NOW or similar would probably be a better bet. I've used Parsec myself on my laptop in the past to play events while away from home.

hasty pelican
#

no, the ports will not be updated again.
you can play through proton just fine though, as long as you go on servers without anti-cheat (or anti cheat suddenly starts working in proton)

short tulip
#

The promise is that the port will be updated again when the updates to the Windows version cools down.

#

It's just that they didn't feel right about setting VP on making a port of the latest patch, then releasing 3 or 4 more patches before VP's patch of a now-outdated version is ready for public release.

#

They also didn't feel right about stopping development on the game for extended periods of time so that those of us who depend on the Experimental Branch can have a month of version parity.

hasty pelican
#

BI can't do anything about the anti-cheat on proton. You can only play on servers without anti-cheat.
There is work going on to fix anti-cheat in proton (by valve and their partners), but I don't expect that to be done anytime soon.

gritty sage
#

BattlEye also wants to do proton support for some other game. When they have finished that, the Arma one might wor ktoo

short tulip
#

What concerns me even more is the seeming lack of Linux support for the Enfusion Engine.

hasty pelican
#

how can you tell when there are no enfusion games yet? ๐Ÿ˜„

short tulip
#

There's DayZ Standalone, and last I checked, it's still Windows only.

hasty pelican
#

dayz standalone is not quite enfusion, afaik it only borrowed the renderer from enfusion

#

also, platform-support in-engine must not mean that the games using said engine must also support that platform
many, many unity and UE4 games do not have a linux version, even though those engines support linux

#

that said, yes, last information we have (from an Arma dev blog a long while ago) is that they were planning to use DX12.
but again, that was like 3 years ago or something, we can't know how enfusion is shaping up internally.

#

wdym?

#

I don't see your point. yes, dx12 is a new api, but why would that influence stability of the engine?

#

the only negative i can think of is that it would make it harder to run on linux, since vkd3d is not that great yet.
but again, long time ago, maybe they switched to vulkan, we cannot know

#

so?

#

what does raytracing have to do with anything?

#

sentence

#

please

#

yes, that is true

scenic sleet
#

I would not expect arma to use ray tracing anyway, given past criticisms of Arma 3 performance, they aren't going to introduce something that kills the framerate by a further 30%

#

I would not expect enfusion to use Vulkan. BI have repeatedly stated that they are a DirectX studio. Anything which isn't DirectX is outside their comfort zone.

#

Plus even if they used Vulkan instead of Direct3D they will still use DirectX for everything else (audio, controls, physics, storage etc) so you're not really much closer to a native Linux port

sterile nacelle
#

@left fog when will the 2.0 port be released?

vocal obsidian
#

@sterile nacelle I believe they've stopped updating the Mac/Linux version for the time being.

left fog
quasi orchid
#

Hello, any way to run Arma 3 on Apple Mac M1 CPU ?

#

I downloaded the game through Steam and I can't run it

wise canyon
#

Crossover might be able to run it

#

But something like GeForce NOW is probably a better bet

#

Or the outdated port via Rosetta

quasi orchid
#

Ok thanks dear

vocal obsidian
#

@quasi orchid Have you tried using bootcamp to install Windows 10 onto your computer? It usually slows things down but it might๏ฟผ๏ฟผ work.

wise canyon
#

Boot Camp only supports Intel models

flint raven
golden roost
#

Hey, those who play arma3 on Linux, does the proton guide still work? What distro do you use? Any issues with battle eye?

#

please @ me

hasty pelican
golden roost
#

Hmm, so no battle eye servers then? Everything else should be fine though?

hasty pelican
#

yeah, works fine for me at least. You might run into trouble with mods that require DLLs or connect to other software, stuff like ACRE, but look above, I guess even that works now, lol.

golden roost
#

Just curious, what distro do you use? Do you play any other games on Linux?

hasty pelican
#

OpenSuse Tumbleweed, I play a lot of games on linux :)

golden roost
#

Been thinking of returning to Linux full time myself, its just a problem of getting programs of anti cheat to work :/

#

Ah nice!

#

You use lutris or playonlinux?

hasty pelican
#

yeah, at the moment anything that requires anti-cheat (in wine / proton) won't work properly in multiplayer.
I just use Steam... :p
For windows games I own on other platforms (like GOG / Origin / Uplay etc) I use lutris

golden roost
#

I see. Thanks for your help!

white sonnet
white sonnet
#

okay had just updated the wiki with current information

hasty pelican
golden roost
#

Damn the guy was miffed that BI didnt port their launcher to linux so he decided to make his own. I love the linux community

wispy otter
#

Does arma not work on the m1?

#

seems to constantly crash upon opening it

#

or well not rly open at all

hasty pelican
#

You'll need some kind of emulator i guess, arma isn't made for it. Scroll up in this channel,someone asked before

thin flame
#

Are these disclaimers linked at the top also true for the Linux server version?
I guess yes but just wanted a confirmation.

wise canyon
#

No, only native Linux client. Not proton client.

thin flame
#

So the server will also have to run through proton?

wise canyon
#

If you're using the proton version, yes. If you're using the native linux server, no.

gritty sage
#

proton version can connect to any server with matching version

#

we have native linux server, you don't need to run it in proton

thin flame
#

Ah alright, got it!

molten pulsar
#

Hey guys, does the -nolauncher parameter no longer work?

hasty pelican
molten pulsar
#

Yeah I got it to work later

#

Anyone know a fix for one of the CPU threads being pinned to 100%?

#

It's kinda keeping everything back

#

I feel like something is off with that

#

Everything works and runs fine but I don't remember having that issue in the past

#

(this was with the last 5.xx version of proton, haven't tried 6.3 yet)

hasty pelican
#

Hmm, well arma is incredibly CPU intensive, depending on your CPU I would expect 100% ๐Ÿค”
Also there are 5.0 proton and 5.13 proton, which are very different, so if you didn't have the problem before, maybe just try an older proton version? (Or a newer one)

molten pulsar
#

Tried 6.3 yesterday but after a while mouse input freezes the game for a bit every time the mouse moves... went back to 5.13. It's been running ok so I don't want to mess with it too much but maybe I'll see how 5.0 behaves at some point. Thanks anyway ๐Ÿ™‚

hasty pelican
#

No, Linux version will not be updated again.
You can use proton to play on servers without battleye for now.

short tulip
#

From what I understand, the plan is to only update the Experimental Branches when the updates cool down again, which hasn't been the case for a while. But unless my information is out of date, there's no guarantee of no updates to the Experimental Branch.

stone coral
#

Anyway to get Battle Eye working on Linux with Steam?

stone coral
#

This is pretty lame... I have to get my shooter/survival fix from Unturned?

short tulip
#

BattleEye doesn't work through Proton. The only way to get it working is running it natively.

hasty pelican
#

yes, the native a3 version has a native battleye version, iirc.
but it is also outdated :^)

stone coral
#

So can't play Arma3 on Linux at the moment?

gritty sage
#

You can, if you disable BE

stone coral
#

Ya, but all the good servers have BE.

short tulip
#

Well, our only choice of servers are the current servers without BE or the Linux friendly servers with BE. Although the Linux implementation of BE can't handle large amounts of players, though.

fickle rover
#

How do I get the unix launcher to install the mods for me?

hasty pelican
#

I don't think it can install mods for you, you'll have to find them yourself in the steam workshop ๐Ÿค”

vestal umbra
#

@fickle rover find the file to update the mods on the arma3 forum a3update_hc.py

fickle rover
#

Okay, thank you

quasi orchid
#

Can someone help me with proton

#

Im on linux

#

I have a shitty pc

#

7.0 gb ram
Amd a6-5350m apu with 2 radeon hd graphics
64 bit
Amd graphics
500 gb capacity

quasi orchid
quasi orchid
#

My game launches for 2 seconds then crashes

acoustic depot
#

anyone else have issues with closing the game? I click quit game in the main menu, the app minimizes and keeps running, when I alt tab into it its just black screen with standard arma mouse pointer
(proton)

hasty pelican
#

You can go into steam and click stop
Proton does that sometimes, not just with arma

#

(Or you can close it via your favourite task manager too)

scenic sleet
acoustic depot
quasi orchid
#

Does anyone know why I get the message Game restart required via Proton when I'm entering a server?

gritty sage
#

Because BattlEye doesn't work properly on proton

quasi orchid
#

Is it possible to update Arma 3 Linux to the actually version? V2โ€ฆ..

#

How can I join on Arma 3 Windows Server that use the actually windows server version with battleye?

gritty sage
#

You need to install the windows Arma 3 on linux using proton

#

Not with battleye though, you're outta luck there

quasi orchid
#

Mhm is there any solution to connect with battleye and the latest version on Windows Server?

gritty sage
#

no

#

What OS the server is doesn't matter

#

but latest client on linux with battleye is not possible

quasi orchid
#

Is it possible to update the Arma 3 client Linux to the new version?

gritty sage
#

Yes, if you run with Proton

high beacon
#

Anyone know any servers for mac?

quasi orchid
#

#justiceformacandlinuxusers

#

the bohemia team should care about linux and mac again

#

and they should make like an anti cheat system that works with all platforms

#

like vac for example

gritty sage
#

Bohemia doesn't make anti cheat software, and I don't think they will do that anytime soon

hasty pelican
#

um, Armas Anti-Cheat Battleye does support Linux and Mac. The only problem is that the native linux and mac versions are outdated, and obviously old versions can't play on new servers.
And sure, Battleye doesn't work in wine/proton, but you shouldn't expect something to work in an unofficial and unsupported emulator.

gritty sage
#

Afaik battleye was working on proton support a year ago

hasty pelican
#

why are you spamming that into this channel? this is completely offtopic

hasty pelican
#

I don't see how some random CPU / Windows stuff has anything to do with the Linux Mac Port of Arma 3

dark jetty
#

ayy im on linux, im getting stuck at step 3 of preparing to launch the game for the first time: "installing vc micropenis redist", are there any known solutions?

wise canyon
#

are you using the outdated "native" port or the up to date proton one?

dark jetty
#

proton one

#

native worked but very badly

wise canyon
#

the vanilla launcher doesn't work, either launch via terminal or any of the third party launchers

dark jetty
#

ah, thank you

#

ok but still, first launch

#

i need those redists don't i?

quasi orchid
#

Steam should download them automatically

#

go to arma in steam, right mouse click, properties, compatibility > force the use of a specific steam play compatibility tool > proton 6.3-5

#

also set these launch options

#

PROTON_NO_ESYNC=1 PULSE_LATENCY_MSEC=90 %command% -nolauncher -nosplash -world=empty -skipintro

dark jetty
#

cool, will try

#

ok, i managed to download vc redist using open source launcher, after that, i plumped in your launch options, selected proton 6.3-5 and launched via steam

#

it launches but nothing happens

#

process itself is running, but not using any cpu, only memory, and i can't see the window

#

Ooh wait this is important

#

are there different executables for UEFI and EFI? Since EFI is way more restrictive

#

ono i just have something broken, games don't launch at all, and they did

bright oak
solar pine
dry sedge
#

auch it's 1 hour wait

#

WIll Arma II run on Linux?

wise canyon
#

mixed results according to protondb

#

some graphical artifacts

dry sedge
#

ok tnx

#

Will check Protondb

#

Arma cold war assault is green on ProtonDB ๐Ÿ™‚

#

It says 'native'

#

Will this also go for mods?

wise canyon
#

cold war assault is the original "ofp" game

#

there is a separate linux+macos version of it on the store

#

mods should (generally) work fine

dry sedge
#

oh that's so cool

#

And does this game have multiplayer coop too for the story missions?

#

I already have some answers

#

I looked it up

wise canyon
#

cold war assault does not have builtin coop for the story missions, though there are third party ports of them

#

note that cold war assault is from 2001 so it will look "a bit" dated by today's standards

dry sedge
#

yeah. there are coop mods

#

We are a group of programming students. Buying Arma III for all of us is a too great investment

#

and I am not sure whether our devices can run it

#

I will try it out first and see if i can live with the graphics

wise canyon
#

be aware that it is not runnable on macOS Catalina and newer due to lack of x64 support

dry sedge
#

I am on Linux

#

Thank you for the advice!

glass spoke
#

Hi, issue with a couple of mods, I have created a mission that depends on 2 mods, works great in the client/test mission, but when I install the mods in the server,

#
  1. both mods show same hash , and yet they are different and have different sizes/content
#
  1. client wont connect, and the mods show red, and yet the mods are in the client, both freshly installed in the server and the client, client and server are linux native
#
  1. when I start / connect to the server: logs show that a vehicle has disappeared ...
#

fyi, about compatibility, I have on purpose used mods last updated in 2017, so they should me compatible with 1.82 , confirmed by their listing on startup -- I guess

gritty sage
#

Same hash, could it just be the empty hash for no data?

#

Maybe addons folder not lowercase?

glass spoke
#

addon folder numbers with @ , seems ok since they are listed with the right names on server startup ...

#

I got them with steamcmd "workshop_dowload ... "

#

and same heash meaning a real hash nonzero , but same for both

#

21:19:36 The Sukhoi Su-33 Flamker-D | @938821663 | false | GAME DIR | da39a3ee5e6b4b0d3255bfef9
5601890afd80709 | 11fdd19c | /sdb1/steam/arma3/@938821663

#

21:19:36 The Sukhoi Su-47 Berkut | @956113696 | false | GAME DIR | da39a3ee5e6b4b0d3255bfef9
5601890afd80709 | 11fdd19c | /sdb1/steam/arma3/@956113696

#

the 47 depends on the 33 , so just in case, I have removed the 47, and used only the su33

#

same issue

glass spoke
#

seems fixed, my guess was wrong, it was the case issue ... so I see now mods in green, but when trying to connect I get kicked: Server error: Player without identity Player01 (id XXXXXXXX)

glass spoke
#

The proble seems like a key issue, the mod list on bottom right are green, but in the server listing top right, all normal, but there is a red dot, mouse over it, says: problem with mods ver or keys, mods are fine for sure, why would I have an issue with the keys ? I have gotten the mods on server and client with steam workshop ...

#

server listing: top left, sorry

golden crystalBOT
#
Arma RPT

Arma generates a .rpt log file each time it's run, which contains a lot of information like the loaded mods, or any errors that appear, this log file can be very useful for troubleshooting problems.

To get to your RPT files press Windows+R and enter %localappdata%/Arma 3

Additionally see the wiki page for more info: https://community.bistudio.com/wiki/Crash_Files

To share an rpt log here, please use a website like https://sqfbin.com/ to upload the full log, that way the people helping you can take a look at it and try to figure out the problem you're having together with you.
Note: RPT logs can hold personal information relevant to your system, the game or others.

glass spoke
#

@lone edge needs to know that this is the Linux/mac port ๐Ÿ˜‰

#

I mean, ArmaBot needs to

lone edge
#

well it still does have an rpt doesn't it?!

#

ยฏ_(ใƒ„)_/ยฏ

glass spoke
#

no, I ment, armabot explains how to get the report, but in a windows machine, we are on a linux machine, the reason why I am on the linux/mac branch channel

solar pine
#

find them ๐Ÿ˜›

#

(and if you do, tell me so I can add their location to the wiki)

wise canyon
#

Its the same on Linux/macOS for โ€nativeโ€ port

solar pine
#

but I still don't know them ๐Ÿ˜„

wise canyon
#

The user folders are just within the virtualized windows env

#

Same with proton

#

~ /.local/share/bohemiainteractive/arma3/AppDataLocal/Arma 3/

#

Donโ€™t remember proton structure

pine hemlock
#

yooo are the new dlcs able to run on the mac branch?

#

iron curtain and prairie fire per examp?

celest laurel
#

Never think so

pine hemlock
#

damn really felt like flying a huey or 2

#

nvm

glass spoke
lone edge
glass spoke
#

affirmative ๐Ÿ™‚

wise canyon
#

did you copy keys to the root keys folder with correct permissions?

glass spoke
#

what root folder ? jeys are in the $modfolder/key/ ... I why would we have to do that ? as I said, I installed the mods thru steam and steamcmd workshop module ...

gritty sage
#

Servers don't load keys from modfolders

#

server only loads from Armadir/keys folder

#

Hey boys.

https://partner.steamgames.com/doc/steamdeck/faq
My game uses anti-cheat, which currently doesn't work with Proton - how do I get around this for Steam Deck?
We're working with BattlEye and EAC to get support for Proton ahead of launch.

white sonnet
#

Saw that yesterday, very excited

glass spoke
#

this has made my day !

pine hemlock
#

yo any1 been able to get mods for mac?

pine hemlock
#

previous question still stands

wise canyon
#

You can either download mods manually or via the steam workshop

#

For easier startup with mods use any of the third party launchers as the official one does not work with macOS

pine hemlock
#

k tanks

#

ill check it out

wise canyon
#

note that many mods requires a newer version of arma 3 than the port

#

current arma 3 version is 2.04 while the macOS port is 1.82

#

and tracking down old versions of mods might be hard

pine hemlock
#

yeah that makes sense since its only mods that add extra content that dont work

#

stuff like CUP and new maps

wise canyon
#

they might require script commands or base classes not available in older versions

pine hemlock
#

thankoooo ๐Ÿ˜Š

quasi orchid
#

wait u can get arma on mac laptops and PCs?

#

Thought it was only for windows

celest laurel
#

Essentially it is. Linux and Mac are outdated so not the mainstream

wise canyon
#

ports are outdated, linux can use the up to date version via proton

wise canyon
#

where do you see linux, steam store says windows only?

#

it works really well under proton though if you want to play it on linux

#

the previous "native" ports used an emulation layer as well

#

Game supports Windows 7 and up, no need for Windows 11

#

Microsoft support yes ๐Ÿ™‚

#

Arma Cold War Assault still works on Windows XP even if its out of support

#

It works just fine on Windows 10 as well ๐Ÿ™‚

gritty sage
#

it is $200 scalped
You really think some small chip that costs less than 50 cents in production will cost $200 over the next 4 years constantly?

Arma runs on Linux via Proton just fine, like said above.

#

I already see there is no sense to say anything here

white sonnet
#

There's a lot that goes into making a Linux port, you have 2 options for making one, making a separate version or redo the current codebase to work on both Windows and Linux and it's really tough work with whatever option you choose, considering that Proton works as well as it does, I see no reason why they should make the game run natively and go through that painstaking process of porting it

#

even Battleye is going to work with proton soon according to the steam deck announcement

#

I don't think you understand the kind of effort that goes into working with wine or proton, it does not surprise me that valve is taking long to bring anti-cheat support into proton considering how difficult the task is

little owl
hearty turtle
#

Well as far as I can tell Battleye is working in Arma 3 on Linux, was just able to play for ~110 minutes without error

#

Had to update to the latest kernel. 5.11 but I guess that fixed it.

#

And of course I was running the game via Proton.

hoary carbon
quasi orchid
bright oak
#

What's the modding scene on Linux? Is it just as easy to setup and use Mikero's tools? Anything linux-specific regarding Arma modding?

hearty perch
#

well, I would love to use linux desktop and edit arma3 with it... but unfortunately for my usual tool pipeline and way of editing... its not possible.

#

Mikero's pboproject is one tool that comes to mind that there are no linux port, Killswitch ported the free tools though.

#

I have no experience with virtual machines other than trying virtualbox once, ran terrain builder with it and it was horrible to use in 4k screen when its resolution was some pitiful 1080p or similar. I just couldnt do it.

#

I fully realize that I didnt devote enough effort to make it work, it was just a matter of getting back to editing as soon as possible so I caved in like a little wuss and installed windows back. shameful act.

#

also my terrain editing relies heavily on use of a lot of RAM and CPU cores when editing and converting textures. I am not sure how virtual machines handle that stuff and do you need like second GPU to run some specific thing. just lack of knowledge.

#

would love to hear if any experienced linux guys can teach me about running windows software with virtual machine or whatever means.

#

what I've heard arma3 v2.04 runs just fine with steam proton thing, so gaming is ok, with the exception of battleye not working (and I read somewhere they are working on it).

bright oak
#

Have you talked about this in the ArmaonUnix discord?

hearty perch
#

dont know such server.

white sonnet
bright oak
hearty perch
#

Dedmen: was there some native linux tools other than Mikero's, arent you developing some?

gritty sage
#

HEMTT might work, from Brett

bright oak
#

I ask about about modding cause my entire life is almost Linux compatible. The only exception might be modding Arma 3 on Linux, which I do not want to have hindered. Even VR is Linux compatible since the advent of the steam index.

gritty sage
#

but no p3d binarization.
Mikero also has linux pbo packer

#

I worked on linux binarize, which is the biggest missing puzzle piece. But with my last build there were some issues and I didn't have time since then to work more on it.
But its just small tweaks missing to fix it

hearty perch
#

oh right, binarize.

bright oak
#

Easiest workaround for now might be to use windows VM to binarize. I guess all missing tools can be used in windows VM.

So what's the list, mikero's is off the list of Linux compatible arma 3 modding tools. What would fill that hole? HEMTT?

hearty perch
#

Mikero's free tools have native linux versions. you need to check differences of free and pay tools, mainly for me its moveObject and pboProject.

#

no idea how nicely they run under virtual machines, terrain builder ran fine what I loaded some project with it.

bright oak
#

Was your only complaint for using terrain builder in VM the resolution?

#

No performance issues or missing features?

hearty perch
#

yes, I was simply disgusted to run 4k linux mint desktop when VM box was just some 1080p type resolution, it was just something I cant live with, so used to run terrain builder in full screen. after that first experiment I installed mint on my second linux machine and was configuring / learning QEMU, got a bit better results with it, win7 running on full screen, but dunno actually, something came up and havent touched that in over half a year now heh.

bright oak
#

Doesn't seem too bad. Couldn't you have increased VM screen to 4k ?

hearty perch
#

oops sorry missed your second question, dont know about performance issues or missing features, literally started terrain builder and I recall terrain processor as well to see they run, loaded some project up but that was it, didnt do any actual editing.

#

I googled virtualbox resolution and cant remember the results but I couldnt get it to work. or maybe it was that it would have required dedicated GPU or some other stuff which I obviously didn't have. just cant remember.

bright oak
#

In any case, thanks for the advice and retelling of your experience. I'll keep asking around to see what people say. Worst case scenario, I would edit in windows VM then export to my Linux system. Mission editing and game playing, the most important parts, are fully compatible and mature on Linux.

hearty perch
#

I would love to use linux desktop and edit there, everything I said need to be taken in context. I loath using windows, the ONLY reason I do it because of the editing tools.

bright oak
hearty perch
#

I will never ever in million years install win10 or win11 garbage for my computers, my Gaming computer still runs arma3 under win7 and editing computer is win8.1 with classic shell. I would pay serious money if I could do everything with linux ๐Ÿ˜ฆ

bright oak
#

What are some of the most important tools you use? I'd be interested to see how they fare on linux

hearty perch
#

well I'm a terrain geek so terrain builder, moveObject and pboProject.

#

hmm I might actually fire up that second linux machine (mint) and try QEMU some more, maybe copy one terrain project there and try to generate working PBOs out of it.

bright oak
#

Wouldn't hurt, if you have the spare time and energy

hearty perch
#

hmm that armaonunix somehow rings a bell... is it active discord?

bright oak
#

Yes. Conversations pop up once or twice a day. Currently having one about the questions I asked here.

hearty perch
#

you play arma3 on linux?

cursive oasis
#

regarding arma 3 modding on linux:
anyone managed to get on proton the arma 3 exe running with the -buldozer startup parameter?
the last time I had a look at it (probably a few month ago) the buldozer always crashed when trying to run it

white sonnet
bright oak
hearty perch
#

started up my second linux machine, installed steam/proton/arma3, well long story short the hardware is not capable of running arma3 heh. also checked out my QEMU win7 install, had bunch of arma3 tools installed there, didnt get to use them yet though.

white sonnet
#

I know that, but "I heard battleye works now" got me curious if proton supports BE now

#

in other news, Arma 3's launcher "works" now

#

got it to start up on my system, mod list and parameters don't seem to be working though, might just be me

floral venture
obtuse chasm
#

I heard a rumour that it might work, couldn't get it to work myself. Joined here in hopes I would learn what I'm missing. Too bad it seems the rumour was just that.

obtuse chasm
#

Too bad. I guess I'll keep on waiting :/

bright oak
hearty perch
#

worded that a bit badly, the CPU+GPU is capable of running arma3 in windows with LOW settings, used to edit and test hundreds of missions+terrains with it on win7. why proton cant start arma3 with linux mint, no idea, was first time trying it.

#

used steam "play" button, nothing happened, didnt find any logs but didnt really know where to look for either.

bright oak
#

Will you still be tinkering with your setup? It could be a simple fix to get past this

hearty perch
#

sure. if you know how to fix "it doesnt work" issue then please let me know heh

bright oak
#

I wish I could help or try it out on my own. It'd be a fortnight until I am at my usual computer again.

bright oak
hearty perch
#

nah, it was more like click the play button, nothing happened, looked around, clicked it again, same thing, shrugged and moved on ๐Ÿ˜‰

bright oak
#

It could just be because it tried to load the Arma 3 launcher, which isn't compatible yet. Food for thought.

hearty perch
#

nope, just clicked steam green play button.

#

dunno what play button does, I have never clicked it in windows, I launch arma3 like I've launched ofp/arma since the beginning, with command line, batch files.

bright oak
#

Very old-school

#

Do you see a launcher when you launch arma3 this way? On windows, that is.

hearty perch
#

nope, never used bis launcher, I tried some user made launcher once but it was more like for MP server browsing. with cmd line bat file starting arma3 splash screen (well the loading addons whatever dialog it is) comes up immediately, no launchers.

bright oak
#

Makes sense.
Well, if you are willing to try again at any point, check what ProtonDB says about arma 3. I believe the issue is when you launch arma 3 with Steam's green play button, it attempts to launch the Arma 3 game launcher instead, which is not linux compatible, and thus fails with no log. If you were to add -noLauncher to the game's start-up parameter, it might successfully launch the game upon clicking the Steam play button by bypassing the launcher entirely.

hearty perch
#

ok I'll try that, thanks for the info.

hearty perch
#

ok just tested, well with -noLauncher option steam green button use makes status change to arma3 running and after few seconds it dies, nothing else happens. downloaded muttleyxd's unix launcher, with that I can actually see the initializing addons dialog, but when that normally disappears, then ... nothing.

#

unix launcher says arma3 running and PID, but its died on the background, its not really running.

bright oak
#

You are getting closer. What version of Proton do you have? Maybe you need a newer version.

hearty perch
#

hmm drop down was on "experimental".

bright oak
#

See if you can figure out the exact proton you're using. Most successful reviews on ProtonDB used Proton 5.13 and newer.

hearty perch
#

hmm whats that %command%?

bright oak
#

Haven't got a clue. Might be the variable to represent launching the exe

floral venture
#

afaik its the command that actually launches the game, for proton it would be something like $HOME/.local/share/steam/steamapps/Proton\ 6.3/proton waitforexitandrun $HOME/.local/share/steam/steamapps/common/Arma3.exe

hearty perch
#

tried with non experimental proton, with or without %command% -noLauncher and unix launcher, wont start.

floral venture
#

For me it works with no launch options and just the unix launcher

#

But I had to install the things with protontricks

bright oak
#

Unfortunately, I can't think of any more ideas to help, Snake Man.

I'll document my Linux adventure in a few weeks. Hopefully, I will encounter the same issue as you so I could figure it out for us both.

wise canyon
proven frigate
#

does anyone know where the arma 3 profiles are stored on linux? (I did a discord search and the last path that was mentioned doesn't seem to be it now, in 2021)

#

also, running Pop OS here for now. Arma works perfectly with Proton 6.3-6. Couldn't get the unofficial Unix launcher to work as of now - qt5 is messing with it

acoustic depot
#

If you are running it with proton then it's in the steamapps/compdata/107410/pfx/drive_c/users/steamuser/<something>, maybe "My documents"

proven frigate
#

thank you, that worked!

steep plover
#

I have a bit of a problem with native linux version. My bluetooth headphones occasionally disconnect/reconnect and when that happens game does not recognize new audio device. I've checked pavucontrol and in the playback section there is no arma 3 executable, so I guess the game decided that there is no audio device available. Is there a fix/workaround for this?

short tulip
#

I've had this problem with wired headphones. From what I can figure, it can only recognize the number of speakers that it was sending to at the start. And if that changes, Arma 3 doesn't recognize any audio. My workaround is setting your speakers to whatever your bluetooth headphones are on so that when your headphones disconnect, the speaker configuration doesn't change.

wise canyon
hearty perch
#

yes

proven frigate
#

thanks, that worked. The current issue I'm trying to troubleshoot is a latency issue that appears whenever I get frame drops

#

releasing W will cause my character to continue moving for a while before actually stopping

proven frigate
#

indeed. However, it seems like keeping my graphics settings high somehow increases FPS as it decreases CPU load?

#

but yeah, frame drops happen rarely so I'm good for now

warped timber
#

Hey i have a problem so i am running Pop Os 21.04 (=Ubuntu) and my game wont update to a newer version than 1.8 in steam help pls

acoustic depot
#

did you select proton or steam runtime in compatibility?

warped timber
#

yes

#

1 sec

#

let me see

acoustic depot
#

when you select it it should automatically start downloading

uneven spade
#

i can't download mods

vocal obsidian
gritty sage
covert quiver
#

it also seems to be opt in for gamedevs

gritty sage
#

hammers on the opt-in button

covert quiver
#

I can't wait to try Arma on the Steam Deck

should be fun ๐Ÿ˜„

sage tendon
#

I'll finally be able to play on more than 3 servers :')

#

big hype

marsh goblet
#

Oh please yes!

flint raven
#

look 4 messages above your message ๐Ÿ˜‰

floral venture
#

Looks the same to me thonk

obtuse chasm
#

I just wish it works. I worked pretty darn hard to get proton + A3 + TFR + TS3 to work only to find out our community servers run battleye

fathom ice
#

god yes

torn basin
#

Even though it's opt-in like EAC, it's still very important progress. Now is the time to make developers aware that you want to see their games get this hooked up and ready.

Sooo... where do I sign the petition? think_turtle

gritty sage
#

I don't know why its opt-in, why would a developer not want it?

floral venture
#

The evil Linux script kids? blobdoggoshruggoogly

obtuse chasm
#

My guess is that all these anticheats use all kinds of low level OS calls to detect "weird stuff" (like maybe no mouse movement while in the game the player moves their crosshair). Proton just runs the Windows on Wine and Wine is just software that mimics how Windows would respond. It's quite a bit easier to hack Wine to say what you want than it is Windows. And again: This is my guess that is based on very limited knowledge.

fathom ice
#

yo, is there a way to get CUP working on the linux/mac branch? Can load CUP terrains, but crashes game every single time I try to load chernarus or go anywhere near the buildings on like fallujah

gritty sage
#

No there isn't
You can use Proton and not the linux/mac branch, cup will work on the current game version

fathom ice
#

how do I change from linux mac to proton? That sounds amazing

acoustic depot
#

fuck

#

right click arma, properties, compatibility, check "force the use of a specific steam play compatibility tool" and select some version of proton

I honestly recommend glorious eggroll, it just works, I had issues with "in-built" ones

fathom ice
#

glorious eggroll is specifically for arma, or no?

acoustic depot
#

no

#

it's for all games

#

it's basically the same as valves proton but with improvements

fathom ice
#

ah, alr. I'll have a go with it this weekend

acoustic depot
#

if you're running linux 5.13 or newer and have the game on an NTFS drive you might have to symlink the prefix
I have the game in /shared/Steam/steamapps/common/Arma 3 and running it would create the prefix in /shared/Steam/steamapps/compatdata/107410 - that probably wont work so you have to create a symlink to ~/.steam/steam/steamapps/compatdata by running ln -s ~/.steam/steam/steamapps/compatdata . in the steamapps folder, after running the game ~/.steam/steam/steamapps/compatdata/107410 should exist

fathom ice
#

no, I'm on mac, so it should be pretty easy

covert quiver
#

@fathom ice Unfortunately, due to the "closed-ness" of apples products, Proton won't work on your mac

fathom ice
#

whaaaaat?

#

well luckily the new pc should come soon, like end of the week or maybe next week

#

So don't have to wait that long

wise canyon
#

you could try via CrossOver, but it didn't work on my M1

#

I can play via Parallels on M1 though

covert quiver
#

I thought parallels only supported ARM operating systems?

covert quiver
#

huh

so arma runs on windows arm?

wise canyon
#

correct

covert quiver
#

thats awesome

#

didnt't know that

wise canyon
#

it includes x86/x64 -> arm64 translation just like Rosetta 2

#

although Rosetta 2 seems to work a lot faster and better

covert quiver
#

ah

wise canyon
#

better support in the silicon

covert quiver
#

i have an arm laptop laying around somewhere
should be fun trying to get arma to work on there over proton

wise canyon
#

aside from the graphical artifacts its not too bad

#

but the apple arm chip is quite a bit more performant than most other arm64 hardware you can buy of the shelf

fathom ice
#

Should I use Parallels or Rosetta 2?

#

With a 2017 macbook pro

covert quiver
fathom ice
#

alright, thanks

wise canyon
#

Arma 3 macOS Port does not work with Rosetta 2

covert quiver
#

the port is dead anyways at this point ๐Ÿ˜„

wise canyon
#

If you're on x64 you can try with CrossOver, I've only tested on arm64

#

I guess I can download it on x64 as well and test

fathom ice
#

I know the port is dead, just want to not have to bring my entire pc, stack and all, if I ever want to play arma on the go

wise canyon
#

I usually just stream it from my desktop when I'm not at home

fathom ice
#

Oh, never thought of that. Might work on airplanes too. But, if you don't have wifi...

scenic sleet
#

Surprised to see no-one talking about the recent news about Battle eye support for Proton? Has there been any word from BI if they will opt in?

white sonnet
#

I'd say probably, like if it's easy enough to do then it adds more value to the game, then they wouldn't have to worry about the Linux port

scenic sleet
#

I think it's safe to say they stopped worrying about the linux port a couple of years ago

white sonnet
#

Heh yeah, but yeah no official word yet, but I'd imagine they would if it doesn't hurt the game

fathom ice
#

Would that mean mac players with proton could play online again?

gritty sage
#

linux with proton != mac with proton

acoustic depot
broken tulip
#

One could install Linux on a Mac and then use proton to play online. But then, why not just install windoze then, hmmm. Was that called bootcamp, its been a while since I used a mac.

marsh goblet
#

soo, does it work yet? ๐Ÿ˜„
just kidding. i know it takes some time.

marsh goblet
#

This sounds almost too simple. Would be great if it is, of course.

limber coral
gritty sage
#

I don't see a reason for them not to consider it.
But a decision needs to be made and I don't know the arguments and results of that

wraith ledge
gritty sage
#

afaik no

fathom ice
#

Has anyone else had issues where the mac version will just constantly a massive update?
Heres how it goes
Steam tells me it needs to update stuff on the workshop. Proceeds to download about 2 gigs, then update the rest in like 2 min (cause I have the stuff already downloaded.
Still takes up storage though

#

Then, I shutdown computer to clear the extra data. Ends up clearing the download, and I have to start again

#

Weirdest part is that launcher says "downloading lambs_danger.fsm 100%"
@gritty sage Might be interested in this
though maybe not

wise canyon
#

The Mac version is stuck on the old version 1.82, latest version is 2.06

fathom ice
#

Ik

#

It's probably a mod, but I tried validating the game and now it just keeps doing it. Think it's either a mod, or steam being slow. im gonna go uninstall lambs and see if it works

mossy fiber
#

I am installing Arma 3 on Linux right now. I will see how this goes. Might even be able to play warlords.

frail obsidian
mossy fiber
#

OH OK.

scenic sleet
#

At least until BI click the button to Opt-in to Battleeye on Linux

#

<hint> <hint> @left fog

gritty sage
#

Dwarden doesn't do that

#

We are working on it, its not clear yet if there will be problems with enabling it so we cannot say if it will work out, but we are definitely not ignoring it.

scenic sleet
#

@gritty sage I know, but typically he has interacted most with the linux community in the past. Figured he might be one of the evangelists in the company

#

Good to know it's being worked on

left fog
#

we're evaluating and testing it, can't give any ETA nor promises

scenic sleet
#

@left fog @gritty sage Thanks for the update. I appreciate that nothing is guaranteed, but we are all grateful that it is at least being considered. The lack of Battleeye support has been the one big question mark over Arma on Linux.

flint raven
#

nice

solid terrace
#

just showing support

white sonnet
#

honestly I just want to see someone playing the game on multiplayer on the steamdeck, I'm curious how it would handle it

#

you'd probably have to plug in a keyboard into it though to handle the keybinds ๐Ÿ˜„

solid terrace
#

So, I would like to ask, while it's being tested, can any comment be made on the tests? Are there glaring bugs coming up?

#

or is most of the testing related to efficacy?

#

i also understand that it was said "unclear" earlier, sorry if its a bother

spare atlas
#

Opt in bi plis ill buy every dlc

#

Damn i forgot i cant play dayz anymore too(after moving into linux)

near rain
#

does anyone want a Canadian armed forces mod?

sage tendon
spare atlas
#

Newer linux user here having a problem with Unix Launcher for a few days now, when I launch unix launcher from konsole, the program starts, then immedately crashes after a few seconds, but if i run as su or sudo. the launcher dosnt crash, but I still cant run the game as root from unix launcher (i highly believe this is a user error, so id appreciate it if someone can explain to me my failure as i havent been able to figure it out)

Konsole log if its relevant https://pastebin.com/y9h5zawG
OS: KDE Manjaro
Running proton 5.0-10(game wont start with newer versions)

Yes -noLauncher is in start parameters

wise canyon
#

You should talk to the author of unix launcher

limber needle
acoustic depot
#

what does the steam integration even do?

limber needle
#

Allows to subscribe and download mods from mod presets

acoustic depot
#

oh yikes

limber needle
acoustic depot
#

but subscribing to mods in the workshop manually still works without the integration, right?

#

never really understood what tells steam to download the subscribed mod (on both win and linux)

wise canyon
#

steamworks integration

spare atlas
sage tendon
#

battleye can support proton now ๐ŸŽŠ

sly rover
#

Yeah, just saw that

#

@left fog I am going to bother you this one time, if I may, to see if you know anything about the plans regarding this.

#

(that you can tell us)

bright oak
#

Yes, it's great and I am avidly waiting for it.

But no need to be entitled about it, someone will get to it when they can. I think the devs. got the message.

spring kite
#

After 3 years I decided to download arma 3 again, if I would be able to play KOTH online I will buy all DLCs I don't have.

celest laurel
#

...In Linux?

covert quiver
#

This got announced on friday, you don't ever release/change anything, even minor on a friday

and now its weekend

give it a few days

spring kite
covert quiver
#

Btw, did anyone of you get Arma 3 running on Proton Experimental?

it instantly exits for me

scenic sleet
#

@covert quiver It runs fine for me using Proton Experimental so long as I remember to replace the launcher binary with a link to the arma binary. That said, every time Arma gets an update I forget that I need to fix that and spend twenty frustrating minutes wondering why it won't launch.

sly rover
#

Does it not work with the skip launcher parameter?

scenic sleet
#

good question ... ๐Ÿ˜„

gritty sage
#

I'd like to fix that, does anyone know a simple C++ way to detect whether game is running in proton?

floral venture
#

There was also an environmental variable you could set for logging

#

PROTON_LOG=1 iirc

patent ginkgo
#

i need to ask, is the linux version at the same version as windows and where can i find out easy?

acoustic depot
#

the native version is not, it's like years old

#

using proton will give you the latest version

patent ginkgo
#

how performant is it?

#

is there any benifit to using it over windows?

acoustic depot
#

that depends on lots of factors

#

but I had 33% better perf in a benchmark using the proton version

patent ginkgo
#

interesting, i'll look into it

sly rover
#

Generally, the reason we play Arma on Linux is because we prefer Linux, not because Linux games have an advantage over Windows (though it is possible).

patent ginkgo
#

right, so just no battleeye and its good

patent ginkgo
patent ginkgo
#

i see

bright oak
#

The game is exactly the same, if not better, after switching to Linux. Exceptions are Battleeye and TFAR/ACRE2 setup

covert quiver
#

Btw, did anyone experiment using sockets to communicate with native teamspeak from tfar/acre?

gritty sage
#

TFAR/ACRE should work fine if you run Teamspeak also in proton.
I think neither of them have linux native plugins, and TFAR uses quite a bit of windows specific stuff so it would take time to port it over, which doesn't really make much sense as it already works fine just running in proton/wine

spring kite
#

Where to get an update if Arma 3 will be whitelisted in battleye? Also small update to fix issue where launcher can't open the game would be also great, this will make game playable again on linux! Looking forward for a move from BI

covert quiver
#

You probably don't need an arma update, there are probably some network connections made to Battleyes servers, similar to EAC.

You need Steam Beta + Proton Experimental though

scenic sleet
#

Latest update from Battleeye is that Developers only need to request support, no code changes, no updates to either BE or Arma itself.

spring kite
#

If that's the case, I hope someone in the office will at least try enabling it and see what happens ๐Ÿคž

floral venture
#

For acre and tfar there is this ninelore did:
https://ninelore.org/project/armaonlinux/

Preamble: A few months and improvements to Proton after its first release, i had the first known, good working Arma installation on Linux.
Since Proton 4.11 as good as all tweaks needed to run Arma became obsolete, and it became as easy as never before to play not only Arma and Steam Games, but also non-Steam games because of many Proton improve...

#

The script doesn't work with proton experimental yet tho, because of folder name differences, but I'll work on fixing that when I'm at home

covert quiver
#

I think its working...

Have played King of the Hill for almost 30 minutes now on a BE enabled Server

You need to Install the "Proton BattlEye Runtime" from Steam Tools

#

No, I symlinked arma3_x64.exe to arma3launcher.exe.

But it'll probably work too.

gritty sage
#

I will add proton detection to Arma, anything else that should be done on proton specifically, besides setting -nolauncher by default?

sly rover
#

@gritty sage Maybe -cpuCount=1

gritty sage
#

But thats bad notlikemeow

covert quiver
#

yeah i think so too

sly rover
#

Yes, but so is hanging in random spots.

gritty sage
#

how long are the hangs?

sly rover
#

Infinite

gritty sage
covert quiver
#

I did not experience any in the last hour

gritty sage
#

that tell me where it froze

#

probably better to just find out what causes the freezes and maybe fix it

sly rover
#

Fine, after I'm done working.

gritty sage
#

next week would also be fine ^^

sly rover
gritty sage
#

The proton tweaks will also land on profiling branch first

sly rover
#

I haven't been able to trigger it in hours of playing with my workaround, but before that, I could reliably trigger it in many campaigns/showcases.

#

It didn't happen during like average Zeus missions.

#

Or I&A, liberation, etc.

#

Which is probably why many haven't seen it. Or why I didn't see it until recently.

#

I played all the campaign stuff years ago, on the native client. Only recently did I try to play Apex again with my friend.

covert quiver
#

Damn, MP actually runs pretty smooth.

I think even on Windows i didn't get this many FPS on a full KOTH server

#

Could be due to Feral Gamemode running

covert quiver
#

@gritty sage do you know if the battleye working thing is a bug or did you guys contact BE?

gritty sage
#

We already contacted BE a month ago

#

Status then was "WIP"
I asked an hour ago but no reply yet

sly rover
#

Huh

spring kite
#

Interesting how Arma will behave on steamdeck when it would be docked with mouse and keyboard, did somebody here pre-order?

covert quiver
#

Yes ๐Ÿ˜„

But if you have it docked anyways, why not use your PC with better hardware? ๐Ÿ˜„

#

Yep, can confirm the sound issue. Changing to Pipewire didnt improve it, so happens earlier in the pipeline

spring kite
gritty sage
#

Arma has a audio issue where it doesn't send samples in multiples of 32, thats also fixed on #perf_prof_branch

#

maybe Wine XAudio doesn't handle that well

sly rover
#

Nice

#

Until then, you can workaround the audio crackle by setting WINEDLLOVERRIDES="xaudio2_7=n" %command% in your launch parameters.

spring kite
#

I had lags randomly but cpu limit worked for me I guess, just logged in to quickly test on KOTH

#

Game is playable again, yay!

sly rover
#

Oh, that worked for fixing lag too? Interesting.

#

Side note: I played a lot of Arma 3 with a Steam Controller, early on. I enjoyed the challenge of making the config functional enough.

Since then, Steam Input has improved, and the Steam Deck has more inputs.

spring kite
#

Yes I tested on i3-7100U + GeForce 930MX, without CPU limit I had lags randomly, i didn't play for long now, will play tomorrow to see if that bug completely gone

sly rover
#

Wanna paste your launch parameters?

acoustic depot
#

isn't that usually done automatically?

sly rover
#

Any of the mainstream ones will unredirect.

#

For any fullscreen window.

#

Well yeah, nvidia and Wayland don't work too well together.

#

Actually, I'm surprised to see that KDE Plasma either doesn't have fullscreen unredirect support or only got it recently.

#

So I guess you'll have to see, if that's what you use.

#

But like GNOME and Sway definitely both can do it (even GNOME in Wayland).

#

Yes

#

But most don't have that yet, and it is still young compared to more mature implementations.

sly rover
#

If you don't have %command%, then WINEDDLOVERRIDES does nothing.

#

So it should look like WINEDLLOVERRIDES="xaudio2_7=n" %command% -nolauncher

sly rover
#

@gritty sage Is that audio fix in the current profiling branch?

Also, may I message you regarding the freeze dumps?

gritty sage
#

Yes, yes

#

So update from BattlEye, it might work but is not officially supported.
They are waiting for a Yes/No from us, which we cannot give this week, decision should be made next week, I'm not sure if they can leave it working till then.
But if we give them a Yes then it should stay working and will be added to the official supported list.

sage tendon
#

Nice. I won't get TOO excited just yet since a Yes isn't comfirmed, but I'd be surprised if the decision was a No given that the Linux branch got native BattlEye and could play with Windows players back when the versions were on-par. Afaik there was no sudden influx of Linux cheaters either :P

#

thanks for keeping us updated on the progress btw <3

sly rover
#

@gritty sage Well the audio fix did not stop the crackling for me, so there must be something else there.

sly rover
#

With the workaround I told you to use though, right?

warm dune
#

I vaguely recall fixing my static by installing xact_x64 into the prefix

sly rover
#

It can be fixed with WINEDLLOVERRIDES="xaudio2_7=n" %command%, but I'm not really concerned about that.

The profiling branch of the Arma 3 client contains a fix to audio, which was suspected to fix the crackling. It does not, for me.

sly rover
#

I am very certain that is exactly the same as just having -nolauncher

#

WINEDLLOVERRIDES="xaudio2_7=n", does nothing, in this case.

gritty sage
#

Heyho I need a little help
Can someone run this inside Proton and confirm that it logs to RPT "Detected running Wine/Proton version" right at the top of RPT (and also tell me which version), and that it doesn't need -noLauncher parameter anymore?
https://s.arma3.io/Arma3Retail_DX11_x64.exe
This is the #perf_prof_branch of tomorrow, need to be placed in Arma directory

acoustic depot
#

@gritty sage

=====================================================================
== Z:\shared\Steam\steamapps\common\Arma 3\Arma3Retail_DX11_x64.exe
== "Z:\shared\Steam\steamapps\common\Arma 3\Arma3Retail_DX11_x64.exe" 

Original output filename: Arma3Retail_DX11_x64
Exe timestamp: 0000/00/00 00:00:00
Current time:  2021/11/09 19:07:19

Type: Public
Build: Stable
Version: 2.06.148201

Allocator: Z:\shared\Steam\steamapps\common\Arma 3\Dll\tbb4malloc_bi_x64.dll [2017.0.0.0] [2017.0.0.0]
PhysMem: 32 GiB, VirtMem : 131072 GiB, AvailPhys : 12 GiB, AvailVirt : 131072 GiB, AvailPage : 28 GiB, PageSize : 4.0 KiB/2.0 MiB/HasLockMemory
=====================================================================

19:07:19 Detected running Wine/Proton version 6.20```
gritty sage
#

Thanks

#

So it does work/start now without specifying -noLauncher ?

acoustic depot
#

Really struggling with steam rn

acoustic depot
#

aight so with plain wine (no proton, aka running the game without steam) running arma3.exe/arma3_x64.exe does nothing, Arma3Retail_DX11_x64.exe shows that loading window and then crashes at splash screen (I'm assuming because of missing steam)

#

which exe do I need to replace for running with steam?

gritty sage
#

arma3_x64.exe

acoustic depot
#

after closing it the launcher closes

gritty sage
#

notlikemeowcry but it shouldn't anymore ahh

acoustic depot
#

wait so arma3_x64.exe is the first thing that starts, not arma3launcher.exe?

gritty sage
#

yes. But if -noLauncher isn't set, it kills itself and starts the launcher instead

#

Though I don't really know why it does that, if I start the exe normally I never get launcher, even without providing -noLauncher argument

acoustic depot
#

thats the same behavior here

#

but running it through steam opens the launcher

gritty sage
#

Ok I made one mistake, but that should still set -noLauncher parameter think_turtle
Gotta test

#

Does it also detect the Wine/Proton version when you run it via steam? does it log in RPT?

acoustic depot
#

yeah ```=====================================================================
== Z:\shared\Steam\steamapps\common\Arma 3\Arma3_x64.exe
== "Z:\shared\Steam\steamapps\common\Arma 3\Arma3_x64.exe"

Original output filename: Arma3Retail_DX11_x64
Exe timestamp: 0000/00/00 00:00:00
Current time: 2021/11/09 19:58:07

Type: Public
Build: Stable
Version: 2.06.148201

Allocator: Z:\shared\Steam\steamapps\common\Arma 3\Dll\tbb4malloc_bi_x64.dll [2017.0.0.0] [2017.0.0.0]
PhysMem: 32 GiB, VirtMem : 131072 GiB, AvailPhys : 11 GiB, AvailVirt : 131072 GiB, AvailPage : 27 GiB, PageSize : 4.0 KiB/2.0 MiB/HasLockMemory

19:58:07 Detected running Wine/Proton version 6.3```

#

this exe should contain the audio fix, right?

gritty sage
#

yes

#

thanks. When the proton detection works atleast I can try fixing that launcher thing properly

acoustic depot
#

np, glad I could be of some help

#

PES_SadGe audio still glitchy

#

although it doesn't seem to be that bad?

gritty sage
#

was just a guess that it was that, if its not then don't have more ideas

acoustic depot
#

w8 so how will deck users toggle mods and stuff interesting

gritty sage
#

No info about steam deck yet

scenic sleet
#

If you think arma will be playable on the steam deck... ๐Ÿคฃ

plain elbow
acoustic depot
#

no

plain elbow
#

@acoustic depot Proton 6.3 ?

plain elbow
spring kite
#

@plain elbow do you want to play arma 3 online?

acoustic depot
plain elbow
acoustic depot
#

oh I though that was only for dev builds or whatever

floral venture
#

Which is better to the arma default one in my opinion in terms of managing mods

covert quiver
#

Does anyone else use Steam (and Arma) with Flatpak?

I tried it out recently after switching to Fedora Silverblue 35 and it really is awesome. Finally user friendly package management (if you use a GUI like GNOME-Software).

It is also really easy to install Addons (e.g.VkBasalt, MongoHUD, Proton-GE, Protontricks)

Did anyone try to package muttleys launcher yet?

Might give it a try, but kinda new to flatpak packaging

sly rover
covert quiver
#

Probably, but it would be beneficial if it would run sandboxed and is installable for a noob.

gritty sage
#

Hm so I just checked when it open the launcher, and it plain simply shouldn't.
It only does if you provide the path to a pbo file in the start parameter, like

arma3_x64.exe -windowed "MyDocuments/mission.pbo"
Thats why it doesn't open the launcher for me when I just double-click the exe think_turtle

#

Atleast thats all the -noLauncher parameter does inside Arma

#

maybe Steam does something special that steam itself starts the launcher, but when you provide -noLauncher the Arma launcher itself detects that and directly starts Arma again..

#

Yeah that must be it, when you click play in Steam you start the launcher, not Arma notlikemeow
Well I can fix that too but not on profiling branch

#

Didn't know Arma had its own -noLauncher stuff that was some COMPLETELY different legacy stuff that basically served no purpose for the last 10+ years, next to the -noLauncher stuff in the Arma Launcher ๐Ÿ˜„

#

So question, how do you accept the BattlEye EULA?
Usually the launcher shows you a popup info with the text and a accept button (even if you specify -noLauncher, it will do that when you haven't accepted it yet), but, WPF UI doesn't work in Proton so, how does it do it?

covert quiver
gritty sage
#

C# code on linux means its running in Mono right?

floral venture
#

Could be dotnet running it too

gritty sage
spring kite
gritty sage
#

so it works then? โค๏ธ

spring kite
#

Yes, basically now you can download game from a library (assuming there will be new launcher) and just start game and connect to a server/open single player mission and play

#

No need to play with launch options

gritty sage
#

Great, this will go into the 2.08 update, I don't think I can do launcher in profiling branch

plain elbow
#

I got the game running on Crossover Linux now, just need to Install the Battleye

plain elbow
#

i saw this post...

#

trying both ways, works on Crossover Linux in Single Player, still working on Steam Proton build

plain elbow
covert quiver
plain elbow
#

are you guys using the Development Build in Steam?

covert quiver
#

You need Steam Beta

plain elbow
#

i'm using it, but do i need to select Development Build in the Game options?

covert quiver
#

No, you don't need to.

plain elbow
#

ok, cool, ty!

sly rover
#

I don't think battleye would be expected to work in crossover, would it?

covert quiver
#

Also regarding the reddit posts, keep in mind that this is not supported by BI/Battleye yet.

plain elbow
#

ok

#

I found that seperate Windows Battleye EXE, but i think it's just for using on your own Server

covert quiver
#

You can't use it with crossover btw.

#

Only with the proton experimental runtime

plain elbow
#

it opens in Crossover

covert quiver
#

Yes, the game itself works, but not Battleye

plain elbow
#

i just have no means for it

covert quiver
#

btw, are you sure you enabled Proton?

Your status says arma3.x86_64, which is typical for the native linux build

plain elbow
#

i got booted, lol