#linux_mac_branch

1 messages · Page 4 of 1

clever verge
#

yet you're the one complaining, i told you a solution to the problem
you definitely could sell the mac and get more powerful hardware for that money

pale wraith
#

bro why do yall fight

#

just wait

#

😭

noble kelp
#

man, let's stop arguing. I love the game, i play it almost every day. I'm just frustrated I won't be able to play it for a month. that's it

astral nebula
#

The world is evolving and so are MacBooks.

#

I just wanted to appear equal to everyone. You should see what I open on my m4 macbook and how many fps I get. I think I get more than you.

#

I hope we don't have the same problem with Arma4. As I said, as the world develops, the power of MacOS grows.

noble kelp
ruby lynx
#

decided to pay arma3 a visit after a year probably, still looking into stuck temporary zoom and can't unstuck via free head, weapon swap, sight mode change

#

is it the same on windows for ages and what are the workarounds but rejoining servers and all

wooden zinc
#

The update delay situation is certainly not ideal. We considered not listing the game on Mac for that reason (and the other limitations), but then it would stop everyone from getting access. We'd also prefer to blast the limitations page more prominently as a disclaimer, but Steam's options and rules for store pages are limited. Unfortunately, we were even forced to remove the URL recently, so you have to go search them yourself 😦

I can imagine how unpleasant it is to not be able to play on your favorite servers in the interim. If we come across improvements to the situation, we'll consider them. But we have to be realistic about the player base on Mac as compared to our small Live Ops capacity after 12 years. Sorry for the inconvenience, hope you can find some fun with singleplayer meanwhile.

simple trench
#

This is the only way I can play online lag free

#

By lag I mean "the player avatar keeps walking forward for a few seconds after releasing the key when the game is under stress"

atomic star
#

Sorry if this has been answered before - is there a time estimate for 2.20 for the mac port?

celest laurel
#

Pinned it

atomic star
#

thanks

meager crescent
#

I understand the pain people have been arguing about lately (as a Mac user, I can't wait to get access to the update, trust me!) but this kind of behavior will have its toll on next business decisions.

Can't argue that Mac users are the minority (would love to see the real numbers but 99.9% of Win users sounds about right) so it's a clear business decision to continue supporting 99.9% of the player base first. Pretty sure they've already ditched out the Mac/Linux version of whatever the next IP will be (just look at Reforger, think Arma 4...) because of the cost/effort related to maintaining a port version.

Grateful the port is still being worked on after 12 years of dev, long life to Arma 3!

wooden root
#

I guess mac will become game platform as well. I bought m4 max and it runs Arma and other games pretty well (some times it even doesn't need cooling).

Anyway, thank you for supporting mac.

dusk cloud
#

Linux just runs most Windows games with Proton. 🐧

#

So there isn't even real need for native Linux version

subtle sundial
#

There is another possibility for mac users. Parallels or Crossover. But problem with this solution is Battleye anti cheat software, which cant run on those translation layers. But I heard there are som tweaks, that developer could do to battleye software to be able it to run on translation layer.
Is there a possibility that bohemia can look into it?

dapper vessel
# subtle sundial There is another possibility for mac users. Parallels or Crossover. But problem ...

We already have this feature enabled, linux users under proton can run BattlEye. but BE does not support the same on MacOS.
as for the 2 solutions provided
Parallels is a full Virtual Machine and BE refuses to run on VM's due to the large cheating risk
Crossover could in theory work as its similar to proton for linux but BE doesn't have(and probably won't due to the limited use) the ability to run BE on mac under wine

plucky nacelle
#

I don’t understand how everyone seems to be able to launch the game on mac except me

noble kelp
pale otter
#

Hey, does anyone here know any reliable guide to get TFAR to work on linux? Getting Teamspeak is no problem but tfar doesn't want to play ball. I've tried to follow two different guides and they say different things..
One said to basically just enable it through steam, the other to install TS for windows and doing Lots of tricks to get it to work.

I play through steam/proton only, no proton/winetricks. Arma works flawless

weak wind
#
Hi, I'm ninelore!

Preamble A few months and improvements to Proton after its first release, i had the first known, good working Arma installation on Linux.
Since Proton 4.11 as good as all tweaks needed to run Arma became obsolete, and it became as easy as never before to play not only Arma and Steam Games, but also non-Steam games because of many Proton improvem...

pale otter
weak wind
#

If you install Teamspeak via the same Proton you're using for Arma (which is what that guide does), it shouldn't be a problem. You'll just need to move the TFAR plugin to the right folder. I had it working before with that guide.

pale otter
weak wind
#

Use the helper script in the link I sent. You can set the proton version you're using in it and point to the TS3 installation file (for Windows), and it'll install TS3 in the same prefix as Arma.

#

The link has a detailed guide.

plucky nacelle
gritty sage
pale otter
amber echo
#

Any news on update?

subtle sundial
# amber echo Any news on update?

Im everyday checking steam page, bohemia website, this discord. I even wrot email to battleye anticheat to ask if they plan to optimize it on crossover. Still no news.

thin rapids
#

18

pale otter
bold oxide
#

why can't i update to 2.20? on mac (arma 3)

#

sorry for the ping but im not getting an answer

#

@warm ingot

warm ingot
#

I have no idea, I don’t work on A3. And I would advise not pinging Devs.

warm ingot
bold oxide
wise canyon
#

you could also check pinned posts which has an update after the changelog

dusk cloud
sterile pumice
whole glade
#

How soon will 2.20 be for macos?

gritty sage
sturdy wing
#

question why can my mac friend not play multiplayer with me?

#

do mac players still need to put in that weird code in order to use multiplayer?

celest laurel
#

Likely because Mac is v2.18 while others already got 2.20 update

undone frost
#

Is it possible to load mods in Arma 3 for Mac? Specifically an html file?

wise canyon
bold oxide
#

oop wrong channel

astral nebula
#

cmooonnnn

tidal marsh
#

the last time it took over 4 weeks.. 😦

plucky nacelle
#

Hey @gritty sage did you take a look at my eon.txt file?

gritty sage
#

We have the Intel Mac version running, but the ARM version has weird freezes that are still being investigated.
Sadly no telling how long that will take, and I don't think it makes sense to publish half a mac update to RC.

winter lily
#

someone have problems with framedrops? while moving over about 150km/h otherwise my CPU performance is better but gpu performance sucks (but we already now that)

subtle sundial
#

Where is the update

vapid comet
plucky nacelle
gritty sage
#

You mean rolling back Mac to 2.16?
Not sure if we also have a Mac specific legacy branch, I'd think we do

wooden zinc
plucky nacelle
#

I’ll check those legacy versions, thanks

woeful loom
#

hello everyone. I have the crash report indicates that the application "ArmA3 AS Native" (version 1.83.0) terminated unexpectedly due to a guard exception related to virtual memory management, specifically a "DEALLOC_GAP" exception with an address size fault. Can someone help me out?

frozen mountain
#

If its while moving fast, the issue might be your hdd/ram.

astral nebula
#

tik tak tik tak

astral nebula
#

dude the summer is ending, is there any development?

gritty sage
#

Yes, they solved the freeze issue today, but it caused alot worse performance.
But they have found a way to fix it without harming performance (too much), its in testing now.

But not yet clear if there are further issues down the line, as with the freeze it couldn't be tested much yet, but could atleast play a couple hours so seems promising.

onyx marsh
undone frost
steady magnet
#

how do I add the code?

wise canyon
noble kelp
#

hurry up guys, it've been almost a month... world record

winter lily
#

yup i think so. in windows everything is fine

bold oxide
#

im getting a new computer rather than mac since i can't be bothered waiting

whole glade
#

And why have the role mac user if you have windows pc

bold oxide
#

did i say i had one my g

#

i said i was 'G E T T I N G' one

bold oxide
bold oxide
whole glade
bold oxide
#

fair

noble kelp
bold oxide
fallow hamlet
#

Do you have any plans for multiplayer on Mac?

gritty sage
onyx marsh
fallow hamlet
gritty sage
#

Correct

#

We have a early build now that should work, it's in early QA test. If that succeeds which it should today or early next week, it'll go to a public beta branch and you can play

fallow hamlet
#

I'm excited about this, I was really sad when I bought it on Monday and went to play and the multiplayer didn't work hahaha at least the singleplayer is absurdly cool, I'll be able to survive until 2.20 is released

fallow hamlet
# gritty sage Correct

If there's anything I can do to help development, just let me know. I'm exploring the game extensively, and I'm sure I'll encounter some bugs at some point.

Even in the Apple Silicon version, some challenges, vehicles, and maps simply crash the game. Where can I send reports?

gritty sage
#

I think the only current report channel we have is someone posting it here and us forwarding it to the Mac people, but I don't want to be doing that

wooden zinc
#

Processing feedback for the Mac version is unfortunately a bit tricky, due to those devs not being in the usual channels, nor working on A3 continuously. The best you can do for non-critical issues is reporting them with as much as possible info / repro to Feedback Tracker. And for critical issues, Discord is probably the best, so we can forward it. Thanks!

dapper vessel
#

~~Potential known issue: ~~
EF CDLC missing from DLC's, If anyone can confirm if the EF CDLC is available/installing (or not) that would help us.

dapper vessel
onyx marsh
opal nova
#

why is there a 70gb text file named eon.txt in my arma 3 com.vpltd.Arma3 folder (mac)?

astral nebula
gritty sage
opal nova
sterile pumice
#

A bad mod spamming rpt every frame be like:

opal nova
#

Antistasi is the only mod I have enabled

meager crescent
#

Anyone saw a big FPS improvement over the 2.20 update for Mac? Not much on my side, M4 Max here..

pale wraith
#

thx for the update now i dont crash for everything

opal nova
gritty sage
#

-noLogs command line parameter reduces them a bit.

pulsar narwhal
#

Hey @all!
is here anybody who runs TS3 whith acre on linux, in an Proton experimental?
TS3 runs in the Proton-Session but no connection to Acre, dll's are in the Pluginfolder.

weak wind
#

Are you sure its running in the same proton session as Arma, from the same prefix? I use proton 10, but had it working on experimental before.

terse scaffold
#

Hi, I see mac branch has silicon native client. Does it have native dedicated server?

sterile pumice
#

afaik nope

pulsar narwhal
wise canyon
#

Maybe they didn’t want to port the GUI code for the server window 🤷‍♂️

#

I can try later today if needed

wise canyon
#

yep, it crashes when it tries to draw the server window

weak wind
# pulsar narwhal Maybe a workaround

Have you tried this guide? https://9lo.re/project/armaonlinux/

Hi, I'm ninelore!

Preamble A few months and improvements to Proton after its first release, i had the first known, good working Arma installation on Linux.
Since Proton 4.11 as good as all tweaks needed to run Arma became obsolete, and it became as easy as never before to play not only Arma and Steam Games, but also non-Steam games because of many Proton improvem...

wise canyon
terse scaffold
terse scaffold
wooden zinc
wise canyon
#

Is headless client considered as client port? 🫣

terse scaffold
#

I jist wonder how Apple Silicon M Series CPU works compared to x86 CPU.
Cause mac CPU has RAM integrated into CPU, which could bring latency shorter than traditional x86 arch.
It could be suitable for memory latency heavy workloads like Arma 3 Server. 🤔

wise canyon
#

You can run the Linux server via Rosetta, I do that for some of my development. But it requires a Linux VM.

#

Or you can use Asahi together with one of the translation layers

terse scaffold
clever verge
wise canyon
clever verge
wise canyon
#

Then you shouldn’t post incorrect statements, it’s been supported for quite some time

clever verge
#

it happens

terse scaffold
sterile pumice
terse scaffold
#

If it's x64, it needs runtime instruction conversion, it could cause huge performance degradation.

terse scaffold
#

Then the only way to run Arma 3 dedicated server with optimal performance on mac M4 would be waiting for BI's support. 😅

sterile pumice
#

realistically, I am fine with bad performance, as the server is pretty much just "check your mods are correct".
We got a beefy one for games, but that doesn't run 24/7 😄
(Once someone get's the server running on a Pi running raspbian, hit me up pls)

sterile pumice
terse scaffold
#

(I wish I could run it on mac mini, not for production, just for fun 🤣)

subtle sundial
#

the new macos version is verry laggy. There is a lot of fps drops.

floral sail
#

Anyone else have an issue where upon exiting a scenario, whether a singleplayer one or multiplayer (ex. KOTH), it sometimes freezes on the screen where it shows all the users, the role assignment page?

wooden zinc
steady magnet
#

My game still crashes

#

Even after I changed the parameters

weak wind
#

do let us know about them with specifics please

Important bit in Yoris message, they can't do much if you don't provide more information on the crash.

merry knot
#

i apologize if this has been asked before already but do vanilla scenarios work through the steam workshop or do i gotta like move those

#

i despise finder i miss file explorer

plucky nacelle
#

I get crashes everytime. eon.txt:

#

NSError in ShaderCache.mm, line 3214:
code: 3, domain: 'AGXMetalG15G_C0'
description: 'Fragment input(s) user(reg11),user(reg6),user(reg7),user(reg8) mismatching vertex shader output type(s) or not written by vertex shader'

wooden zinc
#

Best would be if you could report to Feedback Tracker with full eon.txt, whether using native or non-native app, which hardware / macOS version specifically, any specific thing you're doing in the game (repro steps), etc. Thanks! 🙏

ruby lynx
#

if anyone plays it on steam, could you please tell if you had issues with steam overlay displaying? at some point it just stopped working for no apparent reason or feasible fix i could've think of so far

dusk cloud
#

I use Proton 9 with launch options: DXVK_FRAME_RATE=64 gamemoderun mangohud %command% and Steam overlay works for me. I've just tested it on both X11 and Wayland sessions.

ruby lynx
#

eh?! why would i lock framerate of any kind?

#

can't make it work no matter what, tho didn't try this UFO kind of DXVK_FRAME_RATE=64

#

thanks i guess

#

nope, no changes

dusk cloud
#

Try gamemoderun, make sure it's installed

ruby lynx
#

why? i never seen any difference and it doesn't make sense outside wayland

dusk cloud
#

I don't have variable refresh rate monitor and Vsync adds input lag. So, to limit screen tearing I lock framerate

ruby lynx
#

vsync is totally nuked here, 7900xt

ruby lynx
dusk cloud
#

Nvidia

ruby lynx
#

aha that explains potentially futiles attempts of mine, probably, but how lol

#

tyvm

dusk cloud
ruby lynx
#

amd recommends x11

#

but neither of that explains how it works elsewhere and doesn't with arma

#

if that "new" steam FPS counter thing depends on overlay or must enable itself as a separate thing by hotkey now? since can't manage to enable it as well, just to try stuff around it

dusk cloud
#

I think it does depend on overlay

ruby lynx
#

welp tried it all as per combinatorics, without any mods or launchers as well on at least couple of past proton experimentals

#

thanks man

#

another question is if there is any reason arma3 doesn't have a selection for fixed output device? i observe it "jumping" to the output sink despite it is not default, even when selection is clear and nothing gets plugged/unplugged/faulting

dusk cloud
#

Output screen? I don't have multiple monitors

#

Replaced launch params by -nolauncher and still have overlay

ruby lynx
#

no, the audio device

hollow haven
#

Hi macos users! Is there any solutions for TFAR/ACRE TS3 plugin on mac? i just surrender...

clever verge
hollow haven
#

Crap:( ok, trying to find party without TFAR needing

clever verge
hollow haven
clever verge
#

you cant even use ace, one of the most common mods

wise canyon
clever verge
stark rivet
#

how do i play arma 3 on macbook?

#

right now im playing it on a 14 day trial on crossover, but batteye keeps kicking me, is there a way to fix that or should I try to play arma 3 on a different application?

#

every time i load into a online server, for example mike force in sog prarire fire, it always says battleye has kicked you (restart game), but every time i restart my game it doesnt work every time

dapper vessel
stark rivet
#

And do you guys have a tutorial so set it up?

dapper vessel
#

if you download the game on steam on mac it will download the port

stark rivet
#

Ok

#

Is this new?

#

I remeber downloading arma like a year ago on my Mac and it didn’t do that

#

Also thanks

dapper vessel
elfin locust
#

Heya, anyone else having a problem with the mac port and voice chat?

#

There seems to be a 10% chance every time I end my push to talk that Arma freezes up completely on me

#

Seems to be a common issue by the looks of online forums, but haven't found a working fix anywhere

wooden zinc
#

It's unfortunately a known issue that's not yet been fixed. If it happens to you again, getting the reports (eon.txt) and any specifics that happened leading up to it would be great.

elfin locust
elfin locust
#

Something to note might be that the sound system seems to cut out for a moment 1s after every time I use or end ptt

serene laurel
#

Is it possible to download mods and play on big servers in iMac?

clever verge
#

you won't be able to play mods that use extensions

wooden zinc
dapper vessel
#

If you’re running into any crashes on Mac, please DM me your eon.txt file (found here:
~/Library/Application Support/com.vpltd.Arma3/eon.txt) and I’ll forward it to our external partner for them to look in to it.

#

@elfin locust see above message on how to get the eon.txt file

elfin locust
#

Awesome will do, ty

wise canyon
dapper vessel
wise canyon
#

It’s handled by the OS

#

That’s the report I sent dedmen when the game couldn’t even start

#

You can find those crashes in Console and Xcode application as well

#

And they show a popup asking if you want to submit the crash shortly after the crash happens

elfin locust
#

The problem is that it doesn’t crash, just deathfreezes - I suppose I could try forcequitting it and seeing if that gives me a crash report

proven acorn
#

Anyone having issues with vram use on Linux? I have a 9070 XT with 16GB of vram, but several times I've had Arma completely fill it and drop to 8 fps

weak wind
#

Yes. VRAM spikes randomly, FPS drops to single digits, then it goes away. And then it starts happening more and more often until my session completely crashes and restarts the DE.

#

Then after a restart it usually doesn't happen again, though sometimes it does.

#

Haven't figured out the cause yet, but it's been annoying. And only happens with Arma, haven't had it with other games.

elfin locust
#

eon sent over 👍

languid summit
#

as far as Im aware, VRAM spikes and general VRAM filling up was an issue that Ive been having for over a year now. Over like an hour or two, my 3080 10GB will fill up and sometimes crash Kwin or plasmashell (KDE). Reloading textures by simply going into settings, selecting different texture quality, wait a couple seconds, return back to normal setting usually does the job, for another hour or so but then it starts again with some pretty massive frame drops.

I have also just noticed that recently(havent had time to really play in 4 months) my FPS is a lot more unstable as well as just lower in general. System stayed the same, only small updates came in. I done a few tests, different Proton versions, different nvidia driver versions and even different kernel versions, all yielded a lower average and more frame drops than I had in v2.18.

https://cdn.discordapp.com/attachments/481382117910249483/1410011294798708777/image.png?ex=68af76d9&is=68ae2559&hm=cd0ae1a43db78b6bacf2ce55210358b3b48a230970478f552b762f4787d31006&

Did well over 10 tests with different settings, only saved 4 that I thought were significant. None went over 90fps on YAAB since v2.20 came out

PC specs are:
9800x3D OC at 5.3GHz
RTX 3080 10GB LHR
32GB Corsair 5600MT/s at CL14
Temps are fine, 50-60 for CPU on YAAB

Running on Arch, KDE 6.4.4

weak wind
#

Over like an hour or two, my 3080 10GB will fill up and sometimes crash Kwin or plasmashell (KDE).
Exactly my issue, same GPU as well. This past Sunday it didn't happen for the first time in a long time, though probably because I kept getting kicked from the server due to signature issues.

At first I assumed it was because of opentrack, because it started happening after I set it up, but I tested without it and still had issues. Haven't investigated further.

languid summit
#

I just set up a macro to do the shift+numpad_minus and type flush for me. Press it, wait 5 seconds and its back to normal.
Only real issue after that is laptop screens are totally blank white textures. Such as the one in KOTH server spawns

dapper vessel
languid summit
#

Skip intros, huge pages, mimalloc. Thats all
Set by steam, as sometimes the launcher reverts back to default state but the params carry over every time

sterile pumice
#

Ah, forgot. Custom allocators are ignored on Linux, but native server.
Proton blobcloseenjoy

languid summit
#

Ignored? Thought they worked? I think when I still had my 5800x I actually averaged out 3fps better on YAAB over like 7-8 tests on mimalloc versus intel tbb4. So would be surprised if they didnt work. But then again I didnt dwelve too deep into it

sterile pumice
languid summit
#

Im not talking about server, talking client performance

#

For server Ive got a seperate pc so performance isnt really an issue when all an i5 10400f does is run NAS and the arma server lol

cosmic lintel
#

recently had to make the switch to linux mint because my main ssd with windows fried itself and i only had a usb with linux on it, and im noticing that my frames feel ALOT lower than the fps im actually getting

#

just wondering if anyone knows a fix for it

ruby lynx
#

there are indeed amd rig moments such as described, often influenced by module/driver load options and some firmware versioning, outside of correctness of environment from mesa/vk/etc perspective

#

not only with arma i mean

languid summit
#

Mines exactly the same with 9800x3D and 3080. Happens with diff driver versions, diff kernel versions, diff proton versions. Only in arma, not any other game. So it is an arma issue unfortunately, as even Windows users encountered an issue recently in the C4G discord

#

Stuttering is a lot more frequent and harsher. Fps is lower overall. Went to an older arma version where I ran YAAB, same drivers, same kernel, same proton version and fps was 20% still. Its a weird issue

cosmic lintel
cosmic lintel
#

played cs with no issues

clever verge
#

this is the arma 3 category

lyric knot
#

sorry i missed that ill move it over there thankyou for the h elp.

next trench
#

I installed all the RHS mods and only the RHS mods (each faction - 5 of em, and the campaign faction replacements to make them all use RHS guns, to do a single player playthrough) and it comes up with errors every time I start and every time a vehicle enters the scene with some missing bin config turret rotation cfg ..

No entry 'bin\config.bin/CfgVehicles/I_G_Offroad_01_F/Turrets/CargoTurret_01.maxHorizontalRotSpeed' for the main menu vehicle

If I do the tutorial, it comes up for the helicopter flyby and the tank for their configs.

took me ages of removing all the mods down to the bare minimum and its these that are the problem, fresh install, this is really pissing me off

anyone know what this might be? Is this a linux path issue? (bin \ config.bin / /)

next trench
#

Seems this is a deep issue that affects most RHS mods as I cant just remove the problem ones, as it seems like they all have it

next trench
#

with no mods - game starts with no errors, campaign starts with heli arriving with 1 passenger on sideboard, soldier jumps on and you have the 'board' option available

add 2 mods, RHS US faction, and US Army Overhaul [RHS] - restart game, get 'No entry bin\config etc for Light_Heli CargoTurret_01' and the arriving heli has no passenger, and the soldier that jumps aboard just wanders off instead. There is no option for you to 'board' available either, soft locked

wise canyon
next trench
#

no, latest version.

it seems that its the rhs conversion mods that make base game factions use rhs are all the ones breaking the game

wise canyon
#

That sounds likely, when were they last updated?

terse rain
#

would i be able to download ARMA 3 on an M2 MACBOOK AIR

#

its a 2013 game so it wont run that bad

next trench
#

Isn't a M2 an ARM chip? Like, thats the kind of CPU you have in a mobile phone ?

recommended system requirements are like a 7 or 8th gen intel cpu and a geforce 1060/1070 series

#

even if that mobile phone tier CPU was fast as batman out of the batcave it wouldnt run it because its ARM architecture, software for pcs are intel x86 architecture, so it wont run

terse rain
#

and it runs fine

#

but the issue is that im getting a BE initialization failure

next trench
#

if u want help, you have to provide more info

wooden zinc
#

Isn't it simply due to the native port not supporting BE, whereas the other ones does? Which port version are you selecting in the Steam launch options?

wise canyon
#

yes, the regular non apple silicon binary supports battleye

floral sail
#

Is there a way to self-host/headless on mac to use multi cores?

wise canyon
terse rain
#

can someone help me please?
everytime i load in arma this happens
\Users\ (my name) \Library\Application Support\com.vpltd.Arma3\GameDocuments\Arma 3 - Other Profiles\sentarcart(profile name).Arma3Profile, line 132: '.0': ';' encountered instead of '='
im on a mac
also i keep getting BE error

wise canyon
#

Easiest fix is to remove the broken profile

terse rain
#

I cant even get into the game though

#

and i dont know the file location because its not even in application support (i cant find com.vpltd.arma3)

#

am i able to remove it through properties

#

I am also getting BE initialisation errors

#

holy crap

#

i fixed it

sterile pumice
#

By removing the broken profile?

terse rain
#

and for some reason

#

when i rejoined the game

#

they were there

spring ibex
#

W

#

Anyone on MAC tryna run some games?/ can Mac users play with pc users w team speak or amt?

wise canyon
spring ibex
#

So that means most unit operations we can’t play right?

#

Because the in game chat doesn’t work either for me

hard breach
terse rain
#

Hi can someone help me

#

i cant download antisasti on mac

#

and i want to download a graphical mod

#

please help

#

i have been trying to get this game fun and i dont want to waste my money

dapper vessel
potent solstice
#

sup, just wanted to check if reforger runs on linux (because of the anticheat)

clever verge
potent solstice
#

there is no reforger specific one

#

atleast i dont see it

languid summit
#

Yes it runs, I run in arch both experimental and official

potent solstice
#

Press ctrl f in this channel and look for reforger, tons of ppl write bout reforger here

clever verge
potent solstice
#

Ima be honest just stop making ppl life’s hard and work on other things expect checking channels here

stable brook
#

I can't figure out how to get the launcher version on steam, can someone help me?

weak wind
#

Use Proton 9 or higher.

stable brook
weak wind
#

No, sorry, for Mac I believe you'll have to use the unix launcher.

stable brook
weak wind
#

Yeah, sorry, for Mac I can't be of much help. There are others here running it, though.

clever verge
stone leaf
#

unix launcher broken?

tacit rampart
#

Greetings,
I'm currently troubleshooting Arma 3 on a relatively fresh install of Bazzite; after some drive formatting issues earlier today and switching over to Proton 9.0, I've managed to get the launcher mostly working, aside from the fact that the launcher doesn't seem to be able to find my Steam Workshop mods.

I managed to track down the problem, that being that the Workshop mods are A) not downloaded to where the launcher thinks they are, and I can't seem to change the directory, and B), the folders don't seem to be named properly like they were on Windows; they've all been given numbers; the arma folder has been given the number of 107410 which is the steam app ID, and the folders for workshop mods all have the numbers correlating to their Steam page.

if anyone could offer some advice or point me to some documentation that would help me figure out what's happening and how to fix it, I'd appreciate it. I've been stumbling across fixes all day, and to be honest, nothing I've been able to find thus far has been particularly helpful, including the Unix launcher.

tacit rampart
strong python
#

I'm trying to import this modlist from my friend and the launcher is just closing on it's own? or crashing? It also does that when i push the "open mod in folder" button too

#

i have no idea what's wrong

ruby umbra
#

A discord user 'Ben' on the Antistasi Official Community discord posted these steps to get Muttleyxd's launcher working on Mac devices:
Link to message on that discord: https://discordapp.com/channels/449481990513754112/449657569057964053/1424612864072749056

Can anyone confirm this is easier than the given guidance for Arma3 Unix/Linux launcher install? I don't have a Mac device myself. (And never will sell my soul to that) But I figured it would help people here get around the issue of code siging if that is a roadblock.

Download the Arma 3 Unix Launcher.dmg from https://github.com/muttleyxd/arma3-unix-launcher
- Double click the Arma 3 Unix Launcher.dmg, and drag the App to the Applications folder.,
Click the magnifying glass icon in the upper right corner of your Mac screen, and search for the Terminal app.,
In Terminal, paste the following:

sudo codesign --force --deep --sign - /Applications/"Arma 3 Unix Launcher.app"
,
Now you can open and run the Arma 3 Unix Launcher.dmg,
From there, use the launcher like it is intended.,

TL:DR for idiots
Problem: Apple Silicon has a higher mandatory security process where they look at the signature of the app. It will not let you open apps without trusted signatures. Running this code applies the signature, and should ONLY be done when one is sure that the app is safe.

Solution: Running the code applies the signature as deep as possible and necessary in the app, so that the Silicon security does not flag it.```
clever verge
strong python
subtle sundial
#

Hello, I just wanted to thank developers for coninous support for macos. I played it today and its. running great.

tacit rampart
#

Any chances of a TFAR plugin compatible with the Flatpak version of TS3 for linux systems? I figure the fact that there isn't one already means that it's more complicated than just re-compiling the code, but figured I'd ask on the off chance that one exists and I just can't find it

sterile pumice
#

Nope

tacit rampart
#

aye then

silent comet
#

i have a mission that i wanna open on my mac but it is currently a pbo file, is there a good pbo manager for mac?

valid shell
#

does anyone have experience with tfar for linux? I followed the 9lou torial and have the tfar plugin enabled in ts, but it says that im not connected to the game

tacit rampart
valid shell
valid shell
#

9

tacit rampart
#

hm

#

have you rebooted?

valid shell
#

yeah

tacit rampart
#

wait one

#

did you use Proton Experimental while doing the TS3 and TFAR install?

valid shell
#

nope, only 9

tacit rampart
#

hmmmmm

#

so

#

I don't think I'm familiar with the tutorial you used, but I can link the one that I used; you may find some differences

#

if you find some, I recommend trying a reinstall; that might fix your problem. This was the tutorial I used for an installation on the desktop distro of Bazzite with Arma 3 on its own drive that used to be my win10 drive lol
https://www.youtube.com/watch?v=L1Uhaq7YHCM

#

he does mention; boot TS3 before launching arma

valid shell
#

ill give it a shot

tacit rampart
#

awesome

#

the linux cult grows

tacit rampart
#

Unrelated; has anyone ever had an issue getting Arma 3 Tools to boot on Linux? namely the menu with all the tools, like texview, image to paa, those are what I'm after. Found a way to boot tools through the same way Teamspeak is meant to be booted, but can't get any of the apps to run aside from the ones that steam can launch as an option.

dusk cloud
#

I could launch only some of these tools

#

There is online image converter on the web

tacit rampart
#

I've used that one before, it's not the most reliable and won't reverse the conversion

#

I tried to get the PAA plugin for GIMP working as well, but that went about as well as could be expected in the time I had to do it. If I can't get the tools working, I'll probably try to recompile the source code into something linux can read; IF I can figure out how to do it

hollow sentinel
#

Downlaoed Arma 3 for Mac loading up first tiem and it says Bttel eye installaitio n failed. I used to play this few months ago..

high arch
#

can anyone help with launching arma3 AS native on mac m4?

Ive tried both emulated and native apple silicon, also reinstalled the game, but getting issues with metal upon launching "E.MetalCachePrecompilation"


Translated Report (Full Report Below)

Process: ArmA3 AS Native [36988]
Path: /Users/USER/Library/Application Support/Steam/*/ArmA3 AS Native.app/Contents/MacOS/ArmA3 AS Native
Identifier: com.vpltd.Arma3
Version: 1.84.0 (20241031.1)
Code Type: ARM-64 (Native)
Role: Foreground
Parent Process: launchd [1]
Coalition: com.vpltd.Arma3 [33029]
User ID: 501

Date/Time: 2025-10-27 20:19:03.7487 +0700
Launch Time: 2025-10-27 20:19:02.1252 +0700
Hardware Model: Mac16,5
OS Version: macOS 26.0.1 (25A362)
Release Type: User

Crash Reporter Key: 52C5791A-86B1-1B3D-8B66-68E8B1D2224A
Incident Identifier: 74AA4A97-E791-4050-845A-48CF34862444

Sleep/Wake UUID: 3F84430C-57D8-4B01-9696-F643BF3E7F8C

Time Awake Since Boot: 35000 seconds
Time Since Wake: 33778 seconds

System Integrity Protection: enabled

Triggered by Thread: 6 E.MetalCachePrecompilation

Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000

Termination Reason: Namespace SIGNAL, Code 6, Abort trap: 6
Terminating Process: ArmA3 AS Native [36988]

high arch
#

seems to be related to latest metal on osx Tahoe

hollow sentinel
#

Im on tahoe but i can launch play bootcamp, i jut have battle eye inizatalition fail upon launch

high arch
#

Interesting, did you need any extra setup for Tahoe?

#

Battle eye failing is expected for the non-windows version

#

Did you use the Unix launcher or just via steam?

high arch
#

and one last wuestion - are you using a m4 chip?

wooden zinc
#

Our porting partners also just confirmed they can run fine on Tahoe (M1 though). Have you tried Steam file verification (if that's a thing on Mac)?

high arch
#

yes, I've tried both verifying the files and re-installing. I worked through a few debug steps with Metal and Xcode and things working as expected there. can confirm that Metal Toolchain component is installed (v 26.0.1).
Arma3 still crashes on launch 100% of the time, both for AS native and x86_64 via rosetta.
Have tried clearing Metal caches as well.

I'm thinking now that this may be an issue with the current M4 hardware / driver - I haven't seen any other 3rd party validation on M4 and the crash report shows the issue is with the Metal render pipeline validation, specifically "validateWithDevice"

young owl
#

I had the same problem as well back in ArmA 2, except every time I start driving a HMMV it gets a little crappy in FPS. Most likely it is the fact that your PC/Laptop isn't fast enough to process and load buildings as you get closer to them. The best thing to combat the problem, is to disable antializing and lower the view distance, view shadows and view objects. You may also want to double check if I am correct by having yourself hit by explosions from an attack chopper (because particles are also heavier to process and load, so FPS may drop when you start getting shelled by explosions).

hollow sentinel
#

]well im m3 pro and it works jsut not able join online severs, heard about its teh tutorial but i cant be botehred to play thourgh all that.. used to work

hollow sentinel
#

I got it working . I had to allowed the steam and arma 3 as an allowed app under privacy &security>Accesbility then went to allowing them both under privacy &security> Full disk access. Thought laucnhing and it goes fullscreen i can swithced out, swithc desktops it bugs into game only tthing you can see and use...

#

Just laucnhed via Apple Silicon experiemental, trying get the fullscreen not enabling me to tab or swtihc desktops though..,

pallid orchid
#

Got a couple reports that on mac, the CT_WEBBROWSER causes CTD. Will try to get logs/dumps.

high arch
high arch
#

Hi @wooden zinc just wanted to follow up on your last comment - is it possible for the porting partner to validate the ARMA3 mac port is running on Apple m4 hardware - Im not sure if I should persist trying to get it to work or if this can be confirmed as a bug / build issue with the macport version

high arch
#

the shared compilation issue is resolved now - I deleted the pre-existing .dat file:
"~/Library/Application Support/com.vpltd.Arma3/eONprecompiledShaders.dat"

gritty sage
high arch
topaz anchor
#

hey guys. ubuntu, linux user here. just got a new laptop and installed steam and arma 3.
it freezes after a few minutes of gameplay.
through using google AI i could narrow it down to some error with vulkan, my graphics is rtx 5050.
anyone know of a solution? i tryed using many different versions of proton, roll back driver version, so many things. two days of trying to fix it already.
only way to get the game stable is to disable vulkan through using this parameter at launch: PROTON_USE_WINED3D=1
but then fps suffers a lot! While if i not use it, i can get 60fps on very high settings.

dusk cloud
#

Do you have Nvidia proprietary drivers?

topaz anchor
topaz anchor
#

oh my.. seems it is finally solved! 😅 disable secure boot and reinstall driver

grizzled egret
#

oh my.. seems it is finally solved! 😅

scenic forge
#

I’m on an older macbook and don’t think I ever disabled secure boot. Most of the time it works fine for what it is, but certain mods definitely crash it. Nimitz, cup, and now Firewill Complete. Would there be a connection?

clever verge
#

secure boot can't be disabled on macs, they're likely on a hackintosh

sterile pumice
#

Or read a little and realise that they are on Linux and not on Mac

clever verge
#

sorry

plucky plover
#

does anyone else have issues with their mouse not being locked on the mac os version of arma 3?

south slate
#

For the Secure Boot thingy, you probably need to manually sign the Nvidia drivers to add them to the BIOS keys/certificates and leave Secure Boot enabled. I had to do this for my dual-boot Arch Linux - Windows 11 system; otherwise, I couldn't boot Windows or launch a game on Arch with my 3060.

tacit rampart
#

For people running on linux, does the proton layer in use affect framerate all that much?

proven acorn
#

I have an issue with VRAM not being freed, eventually fills up, and the game drops to 10-15 FPS

#

but outside of that, I get great performance on Linux

weak wind
#

I had the same issue (we discussed it here), but it disappeared for me. Which proton are you on, Brett? I have been on 10 and that issue seems solved, not sure if it was a profiling update or something else with my machine that did it.

proven acorn
#

10 seems a bit better, but my controllers don't show up in Arma on 10, so in on 9

tacit rampart
#

that looks similar to an issue I saw on protonDB, but my frames seem to dip to that level in certain amounts of combat. A few ops ago I dipped as low as 7 frames, and while there were other people having FPS issues, mine were lower

#

I might give 10 a try though, might just have to put up with not having joystick and throttle

weak wind
#

Haven't tried hotas, but my rudder pedals are working fine on 10. I do seem to have to rebind it whenever I change proton versions as then it thinks it's another controller, but works fine if I stick to one version.

dusk cloud
#

Recently I noticed game eating VRAM too. Only fix I know is to change texture quality.

#

Which forces game to free VRAM and reload all the textures

tacit rampart
#

I’ll have to keep an eye on my GPU next time I play then I guess

hollow nexus
#

Hello everyone. I subscribed to the Nickel Steel mode in Steam Workshop, but it’s not visible in arma launcher and it also doesn’t work in game. How can I fix it?

small wadi
#

Hi, just a question, is the -mod startup param supported in MacOs, and will the mods load if I provide one? Or in other words, are the mods supported, including mods with DLLs?

scenic forge
#

Is there a way to filter searches on Steam so that mods including dlls aren’t included? Or for example to exclude terrains with CUP dependencies. So many use that and they don’t seem to work on a mac.

pliant ravine
scenic forge
#

Thanks, I’ll try and keep an eye out for that

plucky plover
#

does anyone know how well viktorholk's mod manager works on mac?

river birch
#

how do I enable creator DLCs on mac?

loud edge
#

game crashes on Linux mint 22.1, unmodded or modded the game will randomly drop fps (from 165 to single digit fps and then either the game will memory access violation or I have to restart my computer.ive tried with and without proton
ive also used a lot of launch options from protondb, nothing seems to stop the crashing
I'm guessing it's some sort of memory leak
ive also tried using the arms 3 unix launcher

weak wind
#

Likely the VRAM usage issues that have been popping around here for some time. Can you check if your GPU usage when that happens?

untold badger
#

hello !!

Any idea of optimize mac native like using multithreading or something like that.
Arma for my M3 Pro works very well, but some times mods make it crash but that's not a problem.
I'm now creating some easy missions and little ops but if i put some tanks or heavy load it starts downing fps a lot any help please ?

Thanks in advance

gritty sage
loud edge
#

uh

#

cheat code?

celest laurel
#

Short answer: if you have 100% keyboard, press Left Shift and Numpad Minus, then type SUPERFLUSH

loud edge
#

rip mine is a TKL keyboard

dusk cloud
#

That could help me

#

Last time I played all of my PC memory got completely filled, game was pretty much stuck and it took me some time to close it.

#

If this is Proton issue, I don't recall having same issue in other games

gritty sage
#

Yes other games don't have the issue

#

but we changed nothing, and the issue suddenly appeared. So its a proton update issue

dusk cloud
#

I don't remember having this issue in past at all

#

Maybe older Proton could help?

gritty sage
#

probably

lunar estuary
#

alt keybind (or bindable key) for cheats menu would be nice if manageable ded

gritty sage
#

Many things would be nice

proven acorn
#

I don't think I've had it happen to me on Proton 10 GE yet, and I've been using it for weeks at this point

dusk cloud
#

I think it depends on terrain or mission how quickly it filles up. Never had issue with this on Stratis for example. While on terrains from Spearhead 1944 or one large mission on Chernarus Redux I've played. It eventually filled all of my memory.

#

Also I have regular Proton 10. GE may work better

vast horizon
#

was the launcher ever added to macos?

lunar estuary
lusty apex
#

Does the Mod CBA work well on linux? me and my friend have been trying to play antistasi all day and sometimes he is able to join my server and other times it just disconnects him with no error message, it only happens when we have CBA enabled

#

we have tried deleting the keys, and deleting and redownloading the whole mod

#

nothing has worked

#

im on linux he is on windows 11

sterile pumice
lusty apex
#

yeah launcher connect works fine

#

he connects from the launcher and it works fine now, idk what that deal is

alpine willow
#

hey ! arma III work correctly on mac ?

plucky plover
#

does anyone know how well viktorholk's mod manager works on mac?

unique grove
#

Hi. How i play Final Dayz Exile Chernarus in Mac m1? I need mods?

wise canyon
hollow sentinel
#

Battleye initialization failed error joinign severs again. I solved it doing Allowing full disk access in security>Privacy I shared here. Trying think what else it would be

dusk cloud
#

Proton 9, Proton 10 or GE-Proton10-28 it doesn't matter all have memory leak

hollow sentinel
#

So macOS doesnt work any more... the battle eye initialization error has come back despite full disk access... used work fine..

thin fog
#

Yo, my game doenst launch it says it runs for like a second and then it doesnt, im in linux

weak wind
#

Start steam on a terminal and run the game, you should get some errors that would help know what is wrong.

dusty scroll
#

I have pure deb linux on a chromebook

brittle bloom
#

Having some real troubles getting my Xbox X (Model 1914) controller to show Xbox buttons instead of PlayStation buttons for menus on Arma Rerforger. Sometime I can start the game without the controller plugged in, and then plug it in in the early menu, and I can get one round of game to show Xbox buttons, but then it switches back to PlayStation. Why can't there be a menu item for changing buttons to the controller type? Also, in controller settings, the device simply doesn't show up. Thoughts? (Ubuntu 25.10, Steam app install, for context)

weak wind
dusty scroll
#

need help

#

im using a Debian GNU/Linux 12(Bookworm) x86_64

dusty scroll
#

With linux dev enabled

dapper vessel
sterile pumice
# dusty scroll With linux dev enabled

what linux dev?
Arma now runs purely in Proton, Linux build was dropped ages ago.
Realistically, you just download from steam and click play. There's a third party launcher that will allow you to manage mods and settings, without the need to change startup params.
There's also a dedicated discord for arma on unix (if you google that, you will find it)

worthy grail
dapper vessel
# dusty scroll yea

in that case like i said above, doesn't support full gpu passthrough, its basically just a mediocre VM

dusty scroll
#

so like im now trying to install oracle virtualbox

dapper vessel
dusty scroll
#

well im currently running and reconfiguring the thing, and I still havent installed the vm

clever verge
#

chromebook hardware isnt powerful enough for arma 3 anyways

dusty scroll
#

OS: Debian GNU/Linux 12 (bookworm) x86_64
Host: crosvm
Kernel: 6.6.99-08879-gd6e365e8de4e
Uptime: 43 mins
Packages: 627 (dpkg), 17 (flatpak)
Shell: bash 5.2.15
DE: Generic
Theme: CrosAdapta [GTK2/3]
Icons: Adwaita [GTK2/3]
Terminal: ld-linux-x86-64
CPU: 11th Gen Intel i5-1135G7 (8) @ 2.419GHz
GPU: 00:02.0 Red Hat, Inc. Virtio 1.0 GPU
Memory: 303MiB / 6559Mi

idk might be cooked gng

#

@clever verge

clever verge
#

the main reason being you're on igpu not dgpu

#

arma 3 likes lots of ram

clever verge
#

your problem is a lack of gpu power

steep thunder
#

G'day Arma 3 won't create the mission and profile folders under documents. Instead, it's somehow making them under a wine document folder I can't get into. Any thoughts on how I can fix this? running CachyOS

weak wind
#

Wine/Proton will recreate the folder structure as you would have on Windows on the prefix, so it'll create the Arma profile in the documents folder there. Best you can do is symlink from there to your documents folder. And you should be able to get into the folder it creates, it's in the pfx folder in the steam installation (I don't recall the full path out of my head)

worthy grail
#

unless you want to run really outdated linux native version you can't. Default location when you are running windows version via proton is ~/.steam/steam/steamapps/compatdata/107410/pfx/drive_c/users/steamuser/Documents/

steep thunder
#

Thank you, this pointed me in the right direction, I've found where it was hiding.

#

New question, how do I link these folders so they'll show up in my documents

#

All good

prime rapids
worthy grail
#

Is arma3 distributed on other platform than steam? Running whole windows version of steam via lutris sound like bad idea or you are pirating game...

prime rapids
#

No you just download arma through steam and run arma exe through lutris

#

Steam remark is about validation. Without steam(native) running it will not start

#

At least in my case. Have not read deeply into umu launcher and aroud

proven acorn
fast mural
#

Hey does anyone know how to join or load in the game as a specific unit on mac?

#

I don't get a launcher to choose like I do on windows

#

and when I load in it doesn't have me as a squad

clever verge
dapper vessel
#

Anyone running the game/launcher under proton still experiencing issues with the launcher not saving parameters/options?
i've tested quite a few parameters now and the only thing shat doesn't seem to stick so far is disabling analytics in the launcher options and my arma 3 unit but blobdoggoshruggoogly

please drop your specific proton version and distro here if you still have this issue + what settings are not saving

gritty sage
#

Analytics depends on the game finding the file written by the launcher in some specific path.
I already forgot where, it was so hard to find last time I looked for it.

weak wind
dapper vessel
weak wind
#

66 mods

dusk cloud
dapper vessel
dusk cloud
#

it can be much worse, taking ages to load. Like Lango described

#

One time it might be running mostly well, and then restart it and it may take ages to even appear.

dapper vessel
#

Installing on my laptop to test there as well but I haven't been able to repro that

dapper vessel
#

Takes about ~5 seconds to launch every time on proton experimental for me

weak wind
#

I don't recall if I tried with experimental, will do so. Maybe it has some fixes that improve it, because in both 9 and 10 it's very slow.

dapper vessel
dusk cloud
#

To be fair, I haven't tried experimental in a long time

dusk cloud
#

Just tested it couple of times and it launches in about a minute, but it is slow regardless. I'll leave at at experimental for now

dapper vessel
#

My launcher got stuck during launching once, I left it running for ~8 minutes but it never actually opened. that sound familiar?
@dusk cloud and @weak wind could you send me your Launcher.log?
can be found insteamapps/compatdata/107410/pfx/drive_c/users/steamuser/Appdata/Local/Arma 3 Launcher/Logs/

so far proton version seems to not affect much in launcher:
Proton 8: No steam connection
Proton 9: minor style issue
Proton 10, experimental and protoncachyos-10: no issues

weak wind
#

I'll send you later when I'm at home. Also asked for it in the ArmaOnUnix discord as some others there were having the same issue.

sly rover
#

Is there enough data gathered on this for now?

north galleon
#

Im new to arma 3 and I play on a MacBook, I just got prairie fire dlc and it won’t let me join servers with it, I think I need to enable it in the launcher but I don’t know how to get to it because I’m on Mac, could I get some help?

clever verge
#

you can also select it in the expansions section on the main menu if -mod= was not specified

silver ridge
#

im having trouble with battleeye on linux, launcher tells me it started but when i try to join a server i always get kicken with the battleeye initialization failed error. can someone point me to the logs?
Sys info:
fedora 43 kde
Ryzen 9950x
64gb ddr5
rx 7800xt
Proton 10 & Experimental makes not difference

weak wind
#

Did you install the Proton Battleye runtime in the tools in your library?

#

Not sure if that gets installed automatically or not, but make sure it is.

silver ridge
#

it does get installed automatically

#

my best guess is some libary missing or version expected that fedora does not support anymore, but as i hinted previously i can find the logs from battleeye

silver ridge
#

ok, update from my side here im am still unable to locate the battleeye logs, gamelogs also only state the initialization failed with no further details, and launcher logs arent giving more info on it, so i decided to go the path of the axe murder and just deleted the battleeye folder in the arma and the compdata for arma entirly in the hopes a "new install" would fix the problem..... and what should i say result is as expected, no success. SOOOOO im open to more ideas

#

OK, not sure why but apparently proton battleeye runtime doesnt work if its installed on a different drive, the only thing i change now was moving it from my gamedrive to the systemdrive and it works all of a sudden

worthy grail
#

is the secondary drive NTFS?

silver ridge
#

nope iirc ext4

dusk cloud
#

I hope the launcher performance is getting improved. This week launcher would usually take couple of minutes to initialise mods, even thought no mods have changed in meantime. For once it even freezed and I had to close it from taskbar

dapper vessel
#

so far I've seen slow profile loading (fixed in next dev) and a semi-random unreproducible startup freeze

dapper vessel
dusk cloud
dapper vessel
fossil tiger
fossil tiger
dusk cloud
#

Yeah, that cheat helps

fossil tiger
dusk cloud
#

Invisible text field you can type cheats in

fossil tiger
#

superflush command helps a lot

dusk cloud
#

Launcher on dev branch is much better now. It always launches in seconds. No minutes long launches at all. I don't want to go back to 2.20 now 😀

#

Now I can only really complain about responsiveness as it may take seconds to switch tab or open preferences for example. Something which should be instant. But this ain't a big deal to be honest

dapper vessel
clever verge
dapper vessel
#

seems to work blobdoggoshruggoogly
replace arma3launcher.exe from main branch with the dev one, not just have it in some random spot

clever verge
#

hm

dusk cloud
#

Works great 👍🏻

dry venture
#

any news on update?

sly rover
#

@dry venture Not sure what you last saw

#

But last we heard was that 1.54 update is being worked on and they are investigating porting Battleye

dry venture
#

oh, thx, seems like crossplatform multiplayer incoming

blazing sonnet
#

@dry venture If I recall correctly there was actually a form thereof supported via a specific Steam "legacyport" branch for that was still at v1.42

fathom karma
#

Question but can anyone help me try and install acre 2 on mac?

sterile pumice
#

(as in, it doesn't work on mac, neither does tfar)

fathom karma
#

Damn

lyric nexus
#

yall how do i get workshop mods on mac?

fathom karma
#

Why doesnt Dynamic Ops, in particular Fallujah, not work?

scenic forge
#

Arma is crashing a lot for me lately. I verified the install and have remomved almost all mods. Anyone else on a macbook having issues recently?

cyan anchor
#

is there ACRE or TFAR plugin for linux version of Teamspeak ? meowawww

dusk cloud
#

I don't think so. People play with Windows version of TS

sterile pumice
clever verge
sterile pumice
#

Servers are still native. Servers support extensions

dusk cloud
#

He's talking about client

gritty sage
sterile pumice
#

TCP would be very cool.
And then it could also work with the Arma server providing all the necessary information to the TS clients, so people playing on GeForce experience would be able to use it too.

gritty sage
#

If Arma could do TCP natively... 🤣

weak wind
clever verge
#

hm

#

hmm and ipc between windows native apps on wine and linux apps?

gritty sage
#

You can use "winelib" to access wine things in a linux native application.

clever verge
#

hm, that's not widely known it seems

worthy grail
#

there is work for wine to support AF_unix socket that could be another alternative when it is merged

gritty sage
#

There is plan for Arma to get Websocket support. That should be able to get in/out of wine no problem

sterile pumice
cedar ingot
#

hey guys I am getting back into the game and wanted to know if their are populated multiplayer server like wasteland or king of the hill

cyan anchor
#

@cedar ingot arma 3 is mostly played in private milsim groups, just join one

cedar ingot
clever verge
#

!lfg

golden crystalBOT
cedar ingot
scenic forge
#

Right channel maybe...

for the last ten years I've been duplicating mod folders to load them into Arma and have finally had enough and I'm willing to admit defeat and ask for help learning how to use an alias, script, terminal command, whatever it takes to avoid wasting 50gb of space by duplicating mods and then losing my mind keeping them updated.

surprise surprise AI is failing on how to do this. right click make alias in the workshop folder and move alias to the arma folder with the folder named loaded in steam properties does not seem to do it.

gritty sage
#

What is the reason for duplicating folders at all?

scenic forge
#

On mac they need to be duplicated.

#

As far as I know anyway

scenic forge
#

Entering the full path into the steam properties seems to link the mod but there's also a character limit apparently...

trail island
#

Can you make the path an ENV variable and reference it tht way?

scenic forge
#

this seems to work , I used: -par=mods.txt in the steam properties and the put a mods.txt file in the arma directory with a list of mods full paths. kind of convoluted, but no more duplication and things should hopefully stay updated.

clever verge
scenic forge
#

What is the alternative?

clever verge
#

symlinking mods to arma 3 directory with known names (for easier management and ability to have a persistent mod list through expansions menu in game when -mod= is not specified) or specifying their path in mod command line with the help of par file as you noted

scenic forge
#

I couldn’t figure out the symlink thing. Normal finder creates alias didn’t work.

clever verge
#

try the 3rd party unix launcher too

clever verge
#

finder aliases are like windows lnk files (shortcuts)

#

smart shell files basically

scenic forge
#

Can i do any damage with the terminal? I don’t use it much and couldn’t find enough clarity on the ln ~s thing to try it. Sounds like you open the terminal at the arma 3 directory and the run the command followed by the paths?

clever verge
#

you can check the manpage or online info

#

yes pretty much, you can run ln to see the order of source and destination

#

you can drag and drop the folders to the terminal for the full path without typing it

#

eg ln -s <cba workshop cache folder> @CBA_A3

#

i'm not sure on the order of which target and destination goes in the syntax but more or less that's how it goes

#

mods with extensions won't work on mac so you'll get either limited functionality or no working mod

#

you can check that by looking for dll and/or so files in the directory

scenic forge
#

Thanks for help, going to look at this again.

clever verge
#

macos uses dylib

#

the wiki could use some updating

scenic forge
#

Yeah, ran into that trying ti use the nimitz and think maybe cup

clever verge
#

cup doesn't use extensions afaik

#

ace3 is one that does however it has a fallback for mac users specifically

scenic forge
#

I didn’t check cuo for extensions, that may have been another conflict.

#

Ace3 built that in? Nice

clever verge
#

try the third party unix launcher on mac

#

haven't tried myself but it allows working without the extension

scenic forge
#

Thanks again, will try it

clever verge
#

and of course tfar and acre are out of question since they're made with windows ipc and win ts3 in mind

#

there're mac catering clans/groups fyi

scenic forge
#

I must like to suffer, should buy a pc probably

fresh hawk
#

hey yall. i have arma 3 on steam, and I want to play a private game with my friends with custom maps. how do I set it up so they can join? I am on a mac and they are using linux/windows

clever verge
#

except no dedicated server since mac and steam disallow launching more than one instance

fresh hawk
golden crystalBOT
#

Arma 3
To host a server or a game session locally, you need to make sure first that your WAN address / external IP uses the IPv4 protocol!
Check your router’s status page in the settings to confirm. Ask your ISP if in doubt, as websites like "whatismyip.com" may give you a false positive.
Local servers and games can not be hosted on an IPv6 network, or IPv4 via DSlite tunnel!
https://www.avg.com/en/signal/ipv4-vs-ipv6
Once you have confirmed that your connection uses the IPv4 protocol, you need to manually open / forward the ports 2302-2306 UDP (https://community.bistudio.com/wiki/Arma_3:_Dedicated_Server#Port_Forwarding)
See your router’s manual on how to do that, or ask google: "<your router model> + port forwarding"

fresh hawk
#

Ty

clever verge
#

you can use mods, just not the advanced kind of mods

soft bridge
#

Hey, quick question! We run a Linux Server and are looking to find our crash dumps, but aren't able to find them in our logs, server profile, or game install folders

I've read and re-read the biki article on Crash Files (https://community.bistudio.com/wiki/Crash_Files) multiple times, and still haven't been able to identify where they are

Anybody able to advise on this?

dusk cloud
#

Page you've sent mentions path: /home/X/.local/share/Arma 3/

gritty sage
soft bridge
#

No coredumps that I can see sadly

clever verge
soft bridge
#

Yeah, I’m specifically trying to find server core dumps so we can diagnose an unexpected crashing problem

sly rover
#

Yeah, Windows users can downgrade to play with Linux/Mac users

#

And I wouldn't be so hopeful. If we get 1.54 soon, the Windows users will get 1.56 soon and will no longer be in sync

blazing sonnet
#

Note however that historically Arma 3 has tended to maintain a "prior game version" branch on the Windows client, so if the Linux/Mac versions are updated to v1.54 that could still work -- albeit with a branch-specific access key in Steam (just like the RC branches have their own key)

sly rover
#

Indeed, as it has been since the port was first released, Linux/Mac/Windows players can all be together

blazing sonnet
#

Correctamundo, although the method differs this time depending on what happens with the old "legacyport" branch.

leaden hound
#

Is this the mac server?

#

Cause i need some help.

#

Help MEEEEEEEEEEEEEEEE

dapper vessel
# leaden hound Help MEEEEEEEEEEEEEEEE

it would help if you actually told us what your problem was instead of yelling into the void. that way maybe someone who knows/has seen that issue before can help you out

leaden hound
#

Ok. Here it goes: I was up nine hours yesterday trying to get a few damn mods on to arma 3. i watched 11 youtube tutorials and made zero progress. I think it's supposed to show up in the launcher and you can pick what mods u want but it doesn't. Does anyone know how to fix this?

#

I am on a macbook pro btw

dapper vessel
leaden hound
#

Ok thanks

#

Can you walk me through it step by step AND dumb it down a lot?

leaden hound
#

I have no idea what i am doing

dapper vessel
scenic forge
#

I learned recently you can also maintain a file with full paths to the mods in the steam location and then point arma to that using the command line. That eliminates the need to manually maintain a mod directory and keeps things up to date. Not at the computer right now but I can find the specifics when I get home if you need them.

leaden hound
#

hi dumb question for absolute beginner where do the mods get downloaded to when i subscribe on steam. i cant find them in my steam library

#

sorry im trying to get mods for arma3

sterile pumice
clever verge
clever verge
clever verge
dapper vessel
#

yet = ever 😂

clever verge
dapper vessel
#

unless proton on mac starts working

clever verge
clever verge
leaden hound
#

🥺

proven acorn
#

In beta, private beta still afaik

weak wind
#

"just get a PC" amazing advice

clever verge
weak wind
#

Which is why they're asking for help. Maybe just don't say anything if you can't help?

clever verge
#

it takes too much energy and time to help lesser knowledgeable folks that don't know etiquette

weak wind
#

Damn, you're obnoxious. Saying nothing takes zero energy. I won't drag this because it's not the purpose of the channel and you're not worth the time, but maybe we should all just tell you to get a new PC when you complain about things being incompatible with win fucking 7? Get a grip.

clever verge
#

there's a difference between being unsavvy and running something old due to a lack of budget

wise canyon
proven acorn
#

Nice

subtle yew
#

btw im really impressed with the continued support for mac/linux provided by this team; theres not many games im able to play on mac and its great to be able to boot up arma with friends so just wanted to say thanks for the hard work 🥂 🍾

scenic forge
#

I second that, thanks mac port guys!

austere marsh
#

Hello guys, i am playing arma 3 with mods on MAC

#

When i host or join my friend the whole game crashes on loading map

#

does anyone know a fix?

hot lantern
austere marsh
#

i have it installed

clever verge
hot lantern
clever verge
#

how would a crash happen from having no extension to load in first place?

hot lantern
worthy grail
#

Dedmen, i remember you creating some workarounds for arma 3 launcher when it detects running on linux. This stopped working with proton 11 because wine-mono now hides it. There is currently workaround for it using WINE_MONO_HIDETYPES=0 as explained here: https://github.com/ValveSoftware/Proton/issues/2364#issuecomment-4349038184

GitHub

Compatibility Report Name of the game with compatibility issues: Arma 3 Steam AppID of the game: 107410 System Information GPU: Radeon R9 290 Driver/LLVM version: Mesa 19.1.0-devel LLVM 9.0.0 Kerne...

#

The Mono.Runtime and System.MonoType classes are now hidden from reflection by default. These are commonly checked to detect Mono, which means software will generally no longer detect that it's running in Mono. The old behavior can be restored by setting WINE_MONO_HIDETYPES=0. (Rationale: Software may detect Mono to work around problems with Framework Mono, but Wine Mono is very different. In at least one case, I found that the Mono-specific codepath is just broken and could not be properly fixed any other way. I think I've also seen a program simply refuse to run in Mono because it was assumed that it wouldn't work. Detecting Wine Mono is still easily possible by looking for the WineMono.Security assembly, and I do not plan to interfere with software detecting Wine Mono specifically.)

dapper vessel
#

meowfacepalm
I also see the comment from a proton dev tho, no idea what the deeper root issue is

This can be temporarily fixed by adding WINE_MONO_HIDETYPES=0 %command% as a launch option. We're working on solving the deeper root issue

but it would be nice to check the "proper" way before 2.22, hopefully can still squeeze that in

dapper vessel
#

squeezed in salute

worthy grail
#

i wonder if they were trying to fix whatever was not working in launcher(symlinking mods) so you will not need to make linux workarounds at all?

#

or maybe they will just add WINE_MONO_HIDETYPES=0 whenever it detect running arma 3 launcher

dapper vessel
#

side-note @worthy grail , does the game itself run fine on proton 11? I haven't had time to try it myself yet

worthy grail
#

I haven't tested myself because I saw people having issue with it

dapper vessel
#

ah, all good

weak wind
dapper vessel
worthy grail
#

i think his mods were not working because launcher was not working properly due to not detecting linux.

weak wind
#

Yup, exactly that. Every single mod would revalidate when the launcher opened as if they had updated, and in game i had issues like ACRE failing to recognize the map, or compat issues on ACE as of the mods weren't loading properly. I did comment on the proton issue and they were looking into it.

worthy grail
dapper vessel
blazing sonnet
sly rover
#

Horray, update 😄

#

I'm getting some weirdness, but I will have to mess with it more

#

Okay, first bit of weirdness had to do with windowing and dual monitors, which was fixed by setting it to windowed mode (I think this is a known issue)

#

Also looks like the legacyports server was not updated, but you can just use the legacy branch for now

sly rover
#

And certain audio seems to crackle

#

Like helicopter rotors

left fog
sly rover
#

😄

sly rover
#

Pretty basic and not very mature, but it lists all the mods you have with checkboxes to enable/disable them.

sly rover
#

I am not able to use the p90 mod on Linux via the workshop. I feel like I am missing something obvious... any tips?

vapid yoke
#

Are you getting a crash for wrong model version type 70, or something along those lines? It is probably using the p3d version 70 which was introduced in 1.56, also I believe the p90 uses new features added in 1.58. So unfortunately I don't think there is much you can do

uneven saddle
#

anyone tried updating to 1.58 on linux?

#

app_update 233780 validate finishes but the server starts still as 1.56

gritty shard
#

the channel for the linux server is over there at #server_linux - my linux test server is reporting as 1.58

uneven saddle
#

my bad thanks

sly rover
#

@vapid yoke I don't get anything to indicate that it is or isn't working, though I did not dig very far.

#

But if it requires a newer version, I will wait to look further, in any case.

sly rover
#

@left fog The free weekend is not working for Linux users. It says that it isn't available for their platform.

left fog
#

noted @sly rover

sacred steeple
#

Wrong one @left fog :P

sly rover
#

<3

left fog
#

@sly rover it should be working now

left fog
#

note: Arma 3 free weekend should work for the linux/mac users now too

sly rover
#

Thank you, again.

sly rover
#

Looks like an update today broke the Linux client for me.

#

Later I will investigate this further

hoary carbon
dry venture
#

any thoughts on crossplatform mp? summer 2016? fall 2016? summer 2017? going to buy new macmini and would love to play arma mods with friends

sly rover
#

Can confirm that the ports page is not up

#

@dry venture Don't expect a whole lot of power from a mac mini. Many would consider the frame rate to be unplayable.

#

They have said that they plan to continue updating the port this year, which means it could happen soon, could happen never. You can still play with friends on Windows, they just need to downgrade and the mods need to be compatible with the current version of the Arma port.

#

Only thing that won't work is binary mods, those which require a library to load in. It appears that the port does not support them, last I checked.

#

If the port does support them, mods still need to be ported to Linux/Mac.

sly rover
#

Btw, Arma 3 is no longer broken for me after the last update.

dry venture
#

i think to buy egpu later, so 4 core 2.6ghz may be not enough for it

dry venture
#

anything new coming? I see apex sneak preview in beta versions

unique finch
#

is actually anyone playing ports? is it worth to put servers for this branch online?

hoary carbon
#

i've found it's not been worth it as prevously the linux/Mac port and always been a version behind.

unique finch
#

well, that's kind of a weird circle

#

if there in an audience on Linux/Mac ports, I am willing to do something for them

dry venture
#

is it possible to connect to those servers (created for mac/linux) with laest pc patch?

#

@unique finch but what kind of servers? koth, exile, br .... may be make some poll (i.e. on strawpoll)

unique finch
#

@dry venture I am about to host Sector Control missions

molten pulsar
#

@left fog has there been any news or hints about the ports and the upcoming APEX release?

#

e.g. is there still being worked on the ports or has it been dropped? ^^

left fog
#

@molten pulsar patience 😉 we don't have it even for Windows yet 😉

molten pulsar
#

I'd like to read the " 😉 " as positive, but I'm not sure ^^

dry venture
#

patience is the key to the success of apex on unix

unique finch
#

[2:04 AM] Dwarden: @marceldev89 patience 😉 we don't have it even for Windows yet 😉(edited)
we have it on RC branch at least

left fog
#

@unique finch i was talking about MAIN stable branch 😉

unique finch
#

@left fog anyway do you really need some feedback from ports? was it actually worth trying?

left fog
#

what you mean? feedback from other platforms is useful, especially for VP

molten pulsar
#

@left fog, can you at least confirm that the ports thing is still a thing? 😊

#

there's been about 0 news about it since the 1.54 release

#

I think

hoary carbon
#

As previously stated, the ports are an extra thing, that are not fully supported. They may not, if ever get a full release. Hopefully they do though, as it is my main game that is holding me back from running Mint.

molten pulsar
#

yeah, it just would be nice if we knew a bit more than what we know atm. Ubuntu is my daily driver and it would be neat to be able to do some modding and stuff without booting to windows. ^^

dry venture
#

they may be want to release it with apex but not enough time so we will see some info after it

strange mango
#
Bohemia Interactive Forums

The Mac and Linux ports will no longer be worked on - posted in ARMA 3 - GENERAL: Im here to deliver the sad news that work on the Mac and Linux ports has currently ceased, Bohemia put out a tweet yesterday for about 5 minutes and then deleted it (wish I snapped a picture) detailing that the contracted team that was tasked with working on the Mac and Linux ports will no longer be doing so, its a sad, sad day today

molten pulsar
#

if you're pointing to the threads first post, it's false according to @quasi orchid. If you're referring to that last post, finally some "news". 😃

#

kinda hoped they aimed for 1.62 and skip the rest though ^^

sly rover
#

As for the QA, I'd gladly volunteer as a tester if it was wanted.

#

As for servers, I tend to put one up whenever I convince someone to play with me.

dry venture
#

is arma 3 dx 10/11? how is then it is possible to port? are some parts rewritten to opengl?

molten pulsar
#

It is, they're using a layer that translates DX calls to OpenGL calls I THINK.

#

if wine had better DX 10/11 support things might have been better in terms of the lagging behind the windows version. ^^

left fog
#

blame linux for total absence of unified for-games package as DirectX is ... if there was one ... world would be different 😉 but in last 2 decades there was just tons of buzz and no fuzz

quasi orchid
#

cough Plently of other engines have managed it fine.
The problem is most people already have windows, so most game componies aren't going to spend spent extra money on cross-platform. (not counting consoles)

Anyways BIS still has issues with a linux dedicated server. And that has no GUI 😛

left fog
#

@quasi orchid yet several of very successful developers clearly and publicly stated , if they knew about problems with linux ports, they would never went for it again until things drastically change

sly rover
#

SDL+OpenGL makes everything nicer

#

I am impressed with eON though

unique finch
left fog
#

@unique finch that's just rendering , i was talking about all round package (i/o controls, audio, rendering etc.)

dry venture
#

as i heard vulkan is basicaly steam's project and macs have metal api (no opengl/vulkan by apple), so win = dx12, linux = vulkan, mac = metal

unique finch
#

not steam's but Valve's, Steam is a service by Valve, to be precise. As far as I heard there is an ongoing work for Vulkan implementation for OS X

frosty hemlock
#

man, a single platform agnostic API would be great. Though I'm having more trouble getting GPU drivers on linux than making the game run

frosty hemlock
#

been trying to get Arma to run for a week now

molten pulsar
#

OS and GPU?

sullen kernel
#

Hi guys, do you also have the bug with steamCMD and the game updater that they update your game to 1.62 instead of 1.54? Tried to set up a server and client and both were 1.62 after the update

molten pulsar
#

Did you try with the legacyPorts branch?

left fog
sly rover
#

@left fog Looks like the ports branch of the server needs to be updated (still on 1.54 after an update)

left fog
#

looking into it @sly rover @vapid yoke

left fog
#

atm. there is no dedicated server data package for the legacy branch, will look into that tomorrow

sly rover
#

Thanks

molten pulsar
#

Neat 😃

#

Hopefully APEX will follow soon 😃

dry venture
#

any roadmap to share? may be some new words to share like will ports patch version come to win ver. before the end of this year? or most likely next year? any be/mp news? just more little info ☺

hoary carbon
#

Congrats on the 1.58, does this version include battleye support?

blazing sonnet
scenic sleet
#

@left fog So bug reports go here?

#

or the forum?

left fog
#

feedbacktracker, then forum and here 😉

scenic sleet
#

ah, ok, I wasn't sure if you were using the tracker for port issues - good to know, thanks

#

in general 1.58 build is looking pretty good, some mods/scenarios still have issues, but more scenarios are actually working now which is great. Eden editor works well, and it's so much faster to use that the 2D editor which had barely changed since OpFlash 😃

#

Some people on the servers in the last couple of days are saying that performance seemed even better for them with this build. Certainly I was getting good MP framerates, as low as 35 in heavy action but as high as 91 - average somewhere in the 60fps area which by all accounts is great compared to Windows

#

unable to change the audio output device in this build, that's a regression from the 1.54 build meaning I can't use my wireless headset

left fog
#

best is to make ticket, then write forum post and mention both here 😉 maximal visibility , you can also reddit it

sly rover
#

You might be able to select the audio device in your pulseaudio mixer, if you use that.

#

@scenic sleet ^

scenic sleet
#

@sly rover That's what isn't working

#

can't select that device for Arma - works for all other applications

sly rover
#

Oh, yeah, I've seen that before.... no idea what causes that.

#

It isn't only this game though

dry venture
#

@scenic sleet what is your cpu and gpu?

scenic sleet
#

GTX 970 and i7 4790K

dry venture
#

@scenic sleet oc?

scenic sleet
#

no, both can be overclocked but so far I've not felt the need to do so

sly rover
#

That really wouldn't make a difference in this case anyway.

prisma solar
#

when will the arma 3 launcher be avaliable

#

also, is there like a third party launcher i could use?

limber scaffold
#

The launcher has been out in like... forever?

scenic sleet
#

Not for the Mac/Linux ports

limber scaffold
#

Of course. I just scrolled through the server without checking what channel I'm in...

scenic sleet
#

For some strange reason, suddenly I'm having issues with the framerate in 1.58 after weeks of it working perfectly.. It will start off fine - 70fps, sometimes dropping sometimes higher but playable, then randomly it just plummets to around 5fps even while there is nothing happening and it stays there until I restart. It affects SP and MP, though the first couple of times it happened in MP I just thought it was network latency, now it's happening pretty consistently in SP too, even in things like the Firing Range time trials and it's happening much more quickly. Previously it would take an hour or two, now it happens within 15 minutes.

brazen rain
#

@scenic sleet do you have the launcher open? That's been causing a huge FPS drop lately

#

It's fixed in the dev branch, but not in stable

sly rover
#

@brazen rain The launcher has not been ported to Linux/Mac, so that seems unlikely to be the issue here.

brazen rain
#

@sly rover oh right, always forget about that.

dry venture
#

may be memory leak, on win arma starts at 2,3gb and then growing up to 3gb with fps jumping from 40 to 2 and back

scenic sleet
#

maybe, I'll keep an eye on that

#

but something else must have changed for the problem to start appearing now

#

on a different topic, does anyone have TrackIR working with Arma on linux?

dry venture
scenic sleet
#

@left fog How are things going with the next version of the linux/mac port?

left fog
#

they going, slowly 😉

sly rover
#

I am very excited for Apex!

scenic sleet
#

it's going to be fun hiking around Tanoa, just exploring the place

blazing sphinx
exotic delta
#

hello, I just installed Steam on linux, and then just installed ARMA 3. However, it says my version isnt the latest and i got Red Xs all over the server list. I figure updates for ARMA3 on linux come after the windows version... how long does it usually take? I just wiped my windows drive for linux and running windows in vm.. but qemu isnt good enough to run games it seems.. so im REALLY hoping i can play arma on linux.. Thatll be the only thing keeping me from re-installing windows 😃

blazing sphinx
#

Yes you can.

sly rover
#

@exotic delta You either have to join servers which are the same version as the Linux version (there are some out there), use PCI passthrough in your VM, or wait. The next version of the Linux client is said to be 1.62, which is one major version behind the Windows version if I remember correctly, and we don't know when that will come out.

#

If you are okay with being on an older version, making some Linux/Mac friends or convincing your Windows friends to downgrade will help.

exotic delta
#

@sly rover or convince whoever is in charge of that one server to add KOTH map and game mode. 😄

sly rover
#

Servers are easy

#

Just need to find someone willing to host that

exotic delta
#

So the future looks promising

#

i dont know how servers works when it comes to game modes and maps.. im sure it shouldnt be hard adding a map.. but the particular KOTH maps and the particular game mode... i dont know how that works. if someone owns them and they are only to be used by that one gaming community or what

#

How does one make ARMA run on linux ? do they have to re-write all the code and compile it for linux? or do they simply copy and paste into the engine.. and rebuild?

scenic sleet
#

To those who were on the ArmaOnUnix server last night - good game - I know some of you joined late so you should know that this is a regular Coop event, every Sunday starting around 4pm UTC/GMT

#

To learn more, join the ArmaOnUnix Steam group

#

@exotic delta - For some games they build support into the Engine, but for Arma they are using a wrapper from a company called Virtual Programming which translates the Windows system and DirectX calls into linux system and openGL calls

#

like the Wine application does

exotic delta
#

hmm odd saying invite expired as i literally just made the invite.

scenic sleet
#

shrugs

blazing sphinx
blazing sonnet
scenic sleet
#

pines for Tanoa

hidden grail
#

I am looking forward to the VTOL 🙂

scenic sleet
#

meh, VTOL is nice to have in the game but in function it's no different to helicopters. Tanoa on the other hand offers something really new, and at least judging by the hundreds of videos I've seen, it the most well designed and well created island BI have created yet. The little details in the landscape are fantastic

sly rover
#

Flying VTOLs in Tanoa while getting shot by all the other new things sounds very good

#

Plus the graphics changes in 1.60

scenic sleet
#

probably due to the texture cache limits, Arma looks much worse at QHD than it does at FHD ...

#

up close to things like walls, it seems unable to load high quality textures, stuff just looks really awful

#

and some of the LODs, trees in particular, just mishapen blobs

#

dropping down to 1920x1080 sucks, since it's well below the native resolution and everything is a little blurry 😦

#

TLDR; Don't buy a 4k monitor until they've fixed the issues with only being able to use a limited portion of the VRAM

sly rover
#

64 bit will be nice

scenic sleet
#

@left fog Were you able to get any answers from VP about the very low vram limits in the linux port?

sly rover
#

I believe it has already been explained, and it is not going to be better until 64 bit support

scenic sleet
#

well something about the VP explanation seemed lacking

#

but yes, if we take their answer at face value then the 64bit port will resolve the issue

hidden grail
#

if anyone is interested, we are playing wasteland at 92.52.6.237:2302

hidden grail
#

change of the plan, we are playing coop

agile glen
#

@hidden grail Wasteland on Mac. Nope your mac won't handle it.

hidden grail
#

some guys play it Mac and it works for them

#

@agile glen if it was not possible there would be no port 😄

agile glen
#

"Linux" / "Unix"

#

"Unix" == Mac

#

Whats the best video-card a Mac h\as?

#

@hidden grail

hidden grail
#

@agile glen I have no idea, I use linux

dry venture
#

now it's all about radeon pro 400 series

scenic sleet
#

and the best video card linux has would be the same as Windows

#

good game last night emp64

#

thanks for bowing to pressure and going for COOP 😄

#

Wasteland was really unbalanced, especially with Pedeathrian and his endless supply of A10s 😃

#

PvP on a sector control type scenario would be good, not sure it works so well in Wasteland because of the lack of focus, people running off to do their own thing etc

#

and the whole cash thing does create that imbalance

hidden grail
#

@scenic sleet , I already said that democracy sucks 😄

#

for events I will create a separate server instance where everyone has 0 money at the beginningg

#

and yeah, it was a good game 👍

sly rover
#

I think I might like pvp in Arma more if it were at a large scale

#

I don't mind playing coop with fewer people, but we don't have enough players to have large scale pvp

hidden grail
#

thats unfortunately true, there is mostly max 14 players and thats too litle for Altis

sly rover
#

Maybe end game would be cool

hidden grail
#

Isnt End game the built-in mission ?

#

btw Wasteland with 10-14 players on Stratis is pretty good

#

but the number is too low for something like Altis or Chernarus

#

... or Tanoa 😄

scenic sleet
#

yeah, end game is one of the built-in MP modes

hidden grail
#

in that case it is available on the server

#

you just need to be first connected and choose it 😜

sly rover
#

I'm not interested enough in the pvp though

scenic sleet
#

Team vs Team - could be interesting with a focused mission, i.e. Team A must hold an objective, while Team B must take it

#

sector control etc

#

but on a smaller scale, not a whole island, because the team sizes would just make that pointless and people on both teams would just take off in all different directions

#

to be honest though, you need a lot more people to make that work - 30+ at a minimum and we don't have the numbers right now

hidden grail
#

we have >200 people in the group but there is only like 30 playing

#

but in different times mostly

scenic sleet
#

right, that's the issue mostly, we're spread out around the world and finding times that work for everyone is difficult

sly rover
#

Impossible, I'd say

#

There will always be someone for which a time is inconvenient

sly rover
#

I wonder if Project Argo is planned to have an eventual Linux port.

sly rover
#

The answer is probably not.

hidden grail
#

as its just an experiment I strongly doubt it

#

except arma we probably wont get anything

scenic sleet
#

FAQ says multi-platform is the plan, Dwarden has indicated that it's still to be decided but hasn't ruled it out either

#

however it probably won't happen until a) Game gets the go-ahead b) They've switched to the new engine (current game is only prototyped on Arma engine and assets)

sly rover
#

I asked them on twitter

#

They said probably not

blazing sphinx
#

@agile glen This is the Unix/Linux Family Tree

                   +----------- Unix -----------+

(modify) --> | (clone) --> |
BSD GNU
| <-- (replace kernel) --> |
Darwin/OS X Linux

scenic sleet
#

@blazing sphinx Wrong channel?

#

Legacy branch is for Windows Client and Linux server only

steep sphinx
#

I think the Mac/Linux experiment runs well, except the fact that if you put the visual settings on high, your comp will crash, although that is a hardware problem. I personaly think that the only major problem is that Arma will not go to any version higher than 1.5 (I think that is the version that runs for the experiment).

scenic sleet
#

They are working on 1.62

scenic sleet
#

Dear Santa (@left fog), Can we get Tanoa for Christmas?

sly rover
#

And the current version is 1.58, so it is already higher :p

#

Besides the fact that they said they are continuing work and that they have already updated it a couple times in the past.

steep sphinx
#

ah yeah I noticed that today

smoky prairie
#

how do u guys play on mac, what do you use?

verbal nova
#

(Going back a few years) I used BootCamp and Windows to play

smoky prairie
#

need to get bootcamp, my friend said he would give me the license key, just need him to follow through

scenic sleet
#

@smoky prairie Should just be able to install and play from Steam

#

The game has been ported to OSX and Linux, works natively (well sort of)

smoky prairie
#

well now steam on my mac automaticly crashes when i try to get on 😦

sly rover
#

Do you have an older version of OS X?

brave ocean
#

1.58 is still current?

steep sphinx
#

OMG is this new update 1.6?

scenic sleet
#

new update?

#

no new updates ...

sly rover
#

The next major update should be at least 1.62, btw

#

So it should have Apex

#

As opposed to 1.60

balmy bramble
#

Is the linux branch out of BETA yet? If not, will it ever be?

scenic sleet
#

given the fact that it takes weeks/months for VP to port each release, it's unlikely to leave 'Beta' otherwise you'd have lots of people complaining about the Windows version being so far ahead

#

but I would guess that Arma 4 will be cross platform from the start if there's enough interest in the Arma 3 beta

#

despite the fact that it's technically an experimental port, it's very stable and what bugs exist (just a couple in my experience) I fully expect will be resolved in the next release or two

steep sphinx
#

That would be nice

#

I found one bug as well, in 3D editor the first time I place an entity, it moves to the south(I think it was south)

scenic sleet
#

@steep sphinx Odd, I've not seen that particular bug. Main (linux specific) bugs for me are a lot of Workshop scenarios aren't playable and between releases they broke support for moving audio from one audio device to another so I can't use my bluetooth headset.

steep sphinx
#

ahh yeah, I use mac, and I have similar problem, but it's that when I download items from the workshop, it doesn't actually download it

#

@scenic sleet

hidden grail
#

@steep sphinx are you sure that it does not download ? Because in the port there is a problem that the mods are downloaded, but arent visible for the game, unless you copy them or symlink them into the arma 3 directory.

left fog
hidden grail
#

@left fog but its for linux and mac only

left fog
#

ahm 😉 so you need to clarify that ... (it's easier to just post it in the event channel with explaination and mention here)

hidden grail
#

not sure if anyone of the linux and mac guys reads the multiplayer channel tho

#

will clarify that next time

steep sphinx
#

I can check if that is happening @hidden grail but how do I copy them into the Arma 3 directory?

hidden grail
#

I think you just need to drag&drop them there

#

they should be somewhere in the steam folder

#

but what I do mostly, is that I download the mods from the official page or from armaholics

#

and then put thos mods into the arma directory

#

@steep sphinx

steep sphinx
#

@hidden grail thanks I'm about to do that

scenic sleet
#

@hidden grail gg last night

#

even if half the towns seemed bizarrely empty

#

and there was too much friendly fire from CAS and Artillery 😦

hidden grail
#

yeah gg, and event pretty decent number of players during the whole event 😃

#

yeah the Arty was really dangerous and left whole cities uninhabitable

scenic sleet
#

dodging the AP mines all over the streets and even in trees did make things a little more interesting 😃

#

I think the script to detect that the area was clear of enemy was buggy ... I've not seen that before

steep sphinx
#

? You guys found a populated server on here?

scenic sleet
#

@steep sphinx emp64 runs a server 'ArmaOnUnix' - it tends to be mostly used during European hours, at weekends there is usually an organised event