#linux_mac_branch
1 messages · Page 3 of 1
for me, placing a unit instantly crashes the game. Some guns crash when firing.
playing CUP is like a minefield lol
Yup, exactly my problem
yes, but the last time CDLC about fires was released, I couldn't play on the servers, since it was like a mandatory update that was released on the mac a month later
You are talking about cup weapons and units, not terrains then? I have crashes in some terrains or when there is some shader error
The next CDLC requires 2.18, which is not out for Mac yet.
But that coming out is independent from the CDLC
Do I understand correctly that the CDLC release does not update the game version?
a cdlc release/update might require a game update, it's not a yes or no 🙂
there might be bugs that needs fixing or cdlc might require some new script command to be released
cdlc are dlc releases and dont require game updates but however they use current game versions and get updated accordingly, so in this case the cdlc when its coming its going to be minimum the released game version and then subsequent versions as it gets updates, mac unfortunately wont have it if it releases before the game update porting but it will be probably available once the game update drops, naturally
Two maps that consistently crash in the editor while viewing very dense urban areas: montella and farabad. Both in the ported and in the native version. Should I report this somewhere?
Reporting (on Feedback Tracker f.e.) will at least always increase the chances of a fix, especially since our porting partner is not active in this channel from what I know.
A small update on Mac 2.18: there is a first internal build, but a crash is being investigated and it needs fixing first.
Thanks
How’s the 2,18 for mac going?
read this
please read the room instead of asking to ask what was just answered
Hey how’s the 2.18 update going?
read
Sure mate
smh with the pregnant emoji reaction huh
Hi! Any news? Thanks
Most likely, we will be notified as soon as it comes out, I hope…
There will most likely be an update in a year
Being optimistic, but maybe this weekend at a month later
Yeah, it looks like it
Update: the crash was fixed and we have an internal build that our QA is smoke testing.
Our plan (and this is a new approach), is to open a public Mac RC branch for anyone interested as soon as possible (but it may be next week). That build still needs to undergo our full QA testing, but the basics ought to work, and it should be possible to join multiplayer again.
The final release of 2.18 will follow still later, pending the testing and whatever is found.
nice, would it be possible to have public betas or it is really not ready for the public and they prefer their rhythm instead of potential people pressure?
"Our plan (and this is a new approach), is to open a public Mac RC branch for anyone interested as soon as possible"
No, because the external porting process is not continuous through the year, it can really only start once we're somewhat near a Windows platform update. But hopefully the RC can at least tide players over for the extra time of our internal QA.
understood, thanks!
Fix the crash due to the microphone on all devices please, while you test
I made a bug report about this 7 months ago. It's still not fixed and it's impossible to communicate via voice chat.
Is hosting on Mac disabled ? (listed public).
Cant seem to access the port, while it works fine on the same network on my windows machine
when checking lsof -iUDP:2302 in the terminal, port isnt attached, UDP *:binderysupport
Could i somehow host the game on windows and play it on mac ?
Im playing vanilla, no mods.
Friend cant see the server in the public list. I tried checking it via https://www.google.com/search?client=safari&rls=en&q=can+you+see+me&ie=UTF-8&oe=UTF-8 while entering port 2302 and it seems to be closed ? Doesnt quite make sense since after clicking UPNP, if the port was closed, it shouldnt allow the game creation
your network issue, could be cg-nat
if you can host on windows, switch/download the arma 3 ports branch as listed in wiki
contact your isp, most likely they dont want you to host or your router can't do it; i suggest checking a can you see me website not google helper
I used that, sent the wrong oink
ah ok
Could you help a lil more
anyway, not sure, router/isp problem unfortunately
Yeah im just confused how does it work on windows
sorry, your isp support is your best friend. upnp on mac probably just doesnt work idk because it uses windows technologies. no idea.
try manual port forward or contact your isp for help, you might not be able to do both windows and mac at the same time, you could try changing the game port on both ends for the mac version instead of windows or reboot the router to clear the upnp table that may be populated with the windows host
i also suggest running the dedicated server off your steam install
an rc is coming soon as yorisyan said
That wont fix any of the hosting issues right
Anyways, you can use the ports branch to host/play with mac users from windows
i mean, dedicated server allows for more customization...
i suggest just hosting with what you can host with
yes, port forward on your router. if you still have problems after restarting it, contact your isp for help with that, good luck.
Sorry mate, one more thing while youre there
Could hamachi or some sort of vlan work ?
Oh thats just way easier than contacting my illiterate isp, thanks
lol
should've mentioned you've already tried dealing with your isp support.....
:|
ok
i mean you can ask them about port forwarding issues
especially things like cgnat and nat level 2 and 3
its a thing they can switch
Do you need this to make your own publicly accessible server or just play with a friend?
If you just want to play with a friend, you can use zerotier, it emulates a local network
already suggested that
Have they fixed multiplayer on MAC now?
it'll never be fixed because of the constraints they're working with. please use the ports branch
or try asahi linux and play with proton
Hey uh, downloaded Arma 3 on Manjaro, and, the launcher doesn't start up, nor does any launcher, any ideas on how to configure mods?
I know, I'm already using it
well you did not state this before
Oh yeah, right, sorry
maybe your distro doesn't support proton, not sure
Linux version doesn't have integrated Launcher (yet?)
I tried using Proton-GE, Proton Experimental, and Proton 9.0
https://github.com/muttleyxd/arma3-unix-launcher what about this
Oh, I mean, maybe? I just saw someone on the internet or reddit (i forgot) saying that they got somehow the vanila launcher to start
Oh, yeah, tried the AUR package - didn't work, and then uninstalled AUR package and tried to build it myself, and yet, the same thing.
And I've checked issue's of that repo and there's already 4-5 issues with the same problem 
no idea then
Whats your DE, are you on Wayland or Xorg?
And the problem is "symbol lookup error".
Also tried using Asma launcher, yet, not even installing
Wayland
Ohh, I guess it's only working on Xorg, right?
Have you tried a Xorg DE, like xfce? Wayland might not work yet
Lemme try that, be right back
Welp, still doesn't launch any launcher, including custom one.
Hmm... Symbol lookup error might mean a font problem. But beyond that, I am out of ideas :/
#linux_mac_branch message There is the plan. It will be most likely available in the steam beta's tab next week.
What are you talking about?
The fix is already in QA testing and will be released shortly.
oh okay sorry lol
@hidden drum have you tried arch instead of its infamous acquaintance?
I didn't try Arch, as I just use Manjaro for its ease of use 🤷♂️
but manjaro is not arch, so things going unexpected like this is no surprise. probably a downstream issue unless you can repro in arch
Oh, alright... Got it
Awesome! Thanks for the update!
Vanilla launcher was working for me in Manjaro with xfce. Moved to Arch on Wayland and the launcher works sometimes (got it to launch and get frozen, once had it working, most times it won't lunch) but the unix launcher is working fine for me from the AppImage.
Why is the Arma 3 Unix Launcher failing to compile?
while playing arma, my screen went black and i couldnt turn off my mac and then i just closed my laptop and opened it and it worked again
is this a mac issue or a game issue cus its the first time it happened to me
Happens to many of us I believe
Same, also when I open it again they audio is delayed.
That is usually solved by resetting audio in the game
I figured out how to solve it. I was just pointing out other issue. Like having to close and open your laptop to fix the black screen!
Hi guys, if the 2.18 is available on Mac, can my friend use Mac to play with me (I'm on Windows)?
If 2.18. Yes
A public Release Candidate branch for Mac 2.18 is now available.
Use access code Arma3Update218MacRC for the 'beta' branch in Steam client.
This build should be multiplayer-compatible with Windows, but please note that it has not yet completed our full QA testing, only smoke testing of the basics.
The final release of 2.18 for Mac will still receive at least one more iteration (f.e. with yesterday's mini-update version and support for Expeditionary Forces Creator DLC).
Is first contact supported on Mac?
Yes, but since there is no Launcher on Mac you need to use the launch parameters to run the Contact DLC
https://community.bistudio.com/wiki/Arma_3:_Play_on_Mac#DLCs_and_CDLCs
wait what there is an arma3 for linux? what do i pick in steam?
playing it with proton
uhm it is not linux, it is a windows with compat layer so wtf sorry
Used to be, now it's done through proton because good
proton itself yeah is good, but hard to tell why doesn't it utilize the abundant ram and vram with absolute max distances set, under-utilizing the CPU cores across all threads as well
do i need to set some specific custom memory allocator maybe? how it plays out with proton
I wouldn't call that a proton issue, given it's the same on windows native 
windows sucks ass on resource consumption in comparison, so hell knows, maybe THIS is the issue
how do i play the game in windowed fullscreen because there is no way for me to select that, only windowed and fullscreen
is there a way to stop the black screen thing happening in the future?
Hi guys!
Is there anybody who is playing single player campaign in Arma 3 with mac and using ACE? Is it possible and if yes, could you please share the correct mod?
Compass seems greyed out when playing KOTH on code4gaming
I can't seem to be able to get the antistasi mod to load on mac
you can download previous versions of ACE from github. And it should be noted the vanilla campaigns (and most content that does not say explicitly "you can use ace") don't work with it
you are aware this is a pretty worthless report? Describe issue, post logs, try different versions of antistasi and/or reach out to the Antistasi devs about it too
From an assessment on the temporary Mac 2.18 update - all mods/CDLCs will NOT work until the final released version.
Therefore; Mac.rc bridges the gap for multiplayer, but not for 2.18 standard modifications from the workshop. If you want that, I would suggest playing the regular/standard version until full Mac 2.18 release.
oh I see
Why do they not work? They should.
The RC is a preview of the full Mac release.
It's a "candidate" to be released
If something is not working, you should report it
They do not work as when loaded in when just after loading in on the title page, Arma automatically turns off with no explanation given with any ‘-mod=‘ on general launcher
Where is the function for reporting?
The reporting is here in this channel
Can you make it crash, and send me the eon.txt file?
~/Library/Application Support/com.vpltd.Arma3/eon.txt
Not sure how to port the eon files to you, however some further testing regarding crashes;
The Mac RC for 2.18 is unstable and unfit for release in my opinion.
On testing it repeatedly with the parameters of rc-Mac enabled on beta, along with SPE and SPEX enabled there were a few types of crashes;
- Crash upon launch whereby it will load, and upon seeing the title screen will crash immediately.
On the rare occasion it does work, however, it is met with this;
- Crash during gameplay on Eden editor; placing units down, followed by a crash
- Crash with C-47 plane from Spearhead Extended. The C-47 much like the IFA3 version will crash when engines started, or when in the jump-master position in-game, or any passenger position, appearing consistently causing it to be unplayable as an aircraft.
All types of the crash were followed by no crash report and a revert to the steam Home Screen for Arma.
A note that the Mac.RC branch feels less smooth than 2.16.
anyone plays with hotas or multi-axis flight sticks for that matter?
Thank you, its being looked at now.
You can just send the text file to me via DM for example
Just a heads up. I play on a Mac book Pro M1. The resolution I use day to day for work is 1400 x 900 even though the maximum for the Macbook is 2560 x1600. When in the setting menu of Arma I'm only able to select the maximum resolution I'm using at the given time (1400 x 900) and not the maximum resolution the macbook is capable of displaying. Is there any fix for this coming? At the moment I have to change the resolution of the Macbook every time I start the game? Which while doable is just a little annoying.
There's some reddit posts about it from a few years ago, but I know it might be a to niche issue to fix.
Does anyone have this issue or is it just me? 😆
how do i play with mods on mac
got some rhs stuff, opened the editor to play around with it, only see vanilla stuff
also dont see anything besides DLC in expansions in the main menu
get asahi linux and play there
Figured out to fix that?
is there a ft for this?
dont think so otherwise you might've seen a message about it
Is there any information about the microphone bug? (after pressing the microphone key, CapsLock is standard, the game may crash)
approx. how long until mac is brought up to date with windows? or is average time of it inconsistent
I meant time for mac to be caught up in the past, on average, as a predictor of future updates, but thanks anyways.
Weeks, months
depends o how many issues occur during porting
Mac devs cannot reproduce your issue.
Please provide more details.
Like the eon.txt log file as described #linux_mac_branch message
You first need to start your game with it and make it fail, and then grab the log file after that.
Also what specific mac are you using
I'm using m1 mac and it doesn't crash. The antistasi mod just doesn't appear in the options when hosting a server
When hosting a server? Which options?
the options for choosing which scenario to host
also whenever i start arma 3 it says picture \a3\data_f_warlords\logos\arma3_warlords_logo_ca.paa not found
you need the antistasi mod loaded in your parameters for the mission to appear, use the unix launcher to help you with that
they're referring to the mission selector when hosting.....
tried validating your game?
Thank you for giving me information which has already been given to me. Your help is valuable as always.
oh did it move to DMs?
Its literally right there #linux_mac_branch message
ah right
sorry somehow i missed that
i appreciate the sarcasm at least, dont get mad at me please
so its not possible using the steam launcher?
steam launcher doesn't manage mods for you, you have to painfully specify each single thing.
there's no official launcher for mac yet
so this is pre official launcher days all over again
the steam client is a launcher for games not catering specific games or loading workshop things automatically into the game because the game doesn't handle that itself
ah ok gotcha
thanks
yw, see the msg above as well
also its the unix launcher on github right
yeah you can verify through other messages on this channel, etc
ok tysm
Devs were not able to reproduce the crash when starting engines.
But they got one when switching to jumpmaster seat. They are investigating that now
For those wondering: our next goal with Mac 2.18 is to update the RC branch to the latest game version that adds support for Expeditionary Forces Creator DLC. And any potential Mac-specific fixes resulting from the above. Timelines are still hard to provide, but it's being worked on.
If you are interested in that, my wish is to organize the data in Steam. Now it's not very clear there whether a certain DLC is suitable for playing on a Mac. And it's also not clear how much this or that pack weighs and system requirements. So, for those who play on laptops with M1, like me (8/256), there may be difficulties: I don't know whether the new content will suit my requirements, and I also didn't find how to delete the already downloaded DLC in order to install a new one.
check steam properties for arma 3, you can uninstall/install dlcs there, you can also manage (file sizes/unsubscribing) workshop entries there.
dlcs are platform independent unless stated otherwise, they can't really insert patch/version requirements information in the store stuff in a easy manner
its not their problem to deal with users not knowing how to utilize already existing steam features or request new steam features.
you're expecting bi and the porting team to do out of scope/too much stuff for the mac users, be thankful that there's a mac port at all
thankful that there's a mac port at all
I'm very thankful with my money, spent on the game.
I think that some Bohemian guys uploading the game into Steam and setting the game page there. So I just asked for more details to make my buys more clear )
The DLC content is not specifically ported to Mac (i.e. it's the same as Windows). The main reason why it's not instantly supported is that we need to prepare the base game platform for the new CDLC. Currently all CDLC are supported, excepted yesterday's Expeditionary Forces. That one even shouldn't be available on Mac, since we've not added macOS as supported OS. We can only do that once the Mac port receives the final 2.18.
if you want your money be really worth for the games you buy, get asahi linux and play there. the mac experience of arma 3 is poor with mods that require extensions
Anyways im pretty sure they know their management so its pretty disrespectful of you to express it like they didn't do their duties
pretty much what i said, right?
Thanks a lot for your full and clear answer
¯_(ツ)_/¯
No worries about it, feedback is good. Certainly not everything about how our Mac port works or is presented is ideal. Some things are just unlikely to get resolved in the scope of Arma 3. We'd love to have more control about the specific Mac Steam store page, so we can make its limitations clearer, but so far have not found the way.
i mean sure, but also steam does provide information for things that were already bought and workshop
official launcher and extensions are yet to be introduced to mac so meanwhile you can either play without mods that require extensions and manually load the mods via -mod= parameter or by using the unix launcher
im sorry bi but if users want the expected experience like windows users have they can install linux on their macs and play there instead of complaining about known issues
oh well, i guess i was too rude and dont deserve reactions or whatever
As usual
Please tell me, what is the latest version of Arma 3 on macOS? Is there no update for 2.18 yet?
see pinned messages
2.16 is current, 2.18 came in a release candidate last week. they're still ironing out bugs
windows/linux that want to play with mac have to switch to the ports branch
i suggest using linux to play arma 3 on your mac
Hi guys. I use translation because my English is not good. I am a former player of Arma 3. I downloaded it again for the old days, but my sound is not going to other players. I am using Win 11. My headset Razer Baracuda X has no problems and works in every application. I tried everything for 3 days but I couldn't get any results. I finally came here. Please help.
posting in the correct channel would be the best way to start. Ask in #arma3_troubleshooting and someone should be able to help.
oww sorry
when i open arma on steam it says native sillicon or arma which do i choose i am on mac m1
From https://community.bistudio.com/wiki/Arma_3:_Play_on_Mac
Only the non-native version supports BattlEye anti-cheat.
So you can't play on BE-enabled servers if you are playing with the native silicon version.
I am on Mac and it says theres no one playing on any server?
nvm its due to the fact mac hasnt been updated
switch to rc
you still aren't going to play with most communities because of mods that use windows only extensions
find ones catering mac or switch to asahi to play the better version of the game through proton
Why constantly offer an inconvenient option for most to switch to Linux for the sake of one game? Without negativity, I just sincerely don't understand such zeal.
because clearly the port is not ready and is inferior.
playing the windows version through proton is a much more complete experience unfortunately
i'd recommend the port once whatever is blocking the features has been solved
Yes, this is a good solution, but still it seems to me inconvenient for many. Since, as I understand it, you need to install linux as a second operating system
you dual boot, it cant be that bad, asahi is the defacto for macs and its a distro specifically designed for apple silicon macs
what do u mean proton?
that's what the steam play underlying technology is called
ahhh
also from what i can tell what happens when i use the non apple sliicon port and the other option in steam which is just "play arma 3"
what do you mean?
you only can play with battleye on the intel mac non-apple silicon arma 3
the apple silicon app is better in performance but lacks certain platform dependant stuff
There’s two options in the steam app?
I used play on mac silicon App since they cahnged it havent played on the Mac M sereis for months
what do you mean? if you install and play on linux you will get the windows version through steam play which is the better version than mac
Blud it ain’t worth all that
macs aint worth for gaming yet blud 💀
too bad, the mac version is a ok experience if you play vanilla anyway.
there's two options on steam client yeah, i dont know, i dont play on mac
Hi!
If anyone else wants to play a Mac friendly multiplayer game and doesn't want to do the Linux route reply in thread here with your timezone.
Maybe we'll have enough for a small game ✨
I still fly out because of the microphone. Will there be a fix?
I have problems with launching Arma on Linux Mint can someone help me?
tried different proton versions?
Yep, tried experimental, 6.3-8, 9.0-3, it just goes from launching to running to instantly stopping the launcher doesn't even appear
Tried installing the arma3-unix-launcher but when I try to launch that I get this error message:
arma3-unix-launcher: error while loading shared libraries: libspdlog.so.1.15: cannot open shared object file: Error 40
Launcher is not available on Linux, use command line parameters in steam or use the community made launcher https://github.com/muttleyxd/arma3-unix-launcher
I get this error for the community one:
arma3-unix-launcher: error while loading shared libraries: libspdlog.so.1.15: cannot open shared object file: Error 40
And what would be the launch options for steam?
Its under "Launch options"
https://community.bistudio.com/wiki/Arma_3:_Play_on_Linux
Your linux is missing a library needed to run the launcher, how did you install the launcher and what linux distro and version are you running?
they said mint
I installed the launcher using this video:
https://youtu.be/swJPic2eKGA?si=gIhHirBbZqnpajoN
I'm running Linux Mint version 22 Cinnamon
A quick tutorial for setting up arma3 proton on linux native steam, Also some tweaks to get arma3 running smooth
ah didn't see that
well, check that library is installed, and are you using native runtime or steam runtime?
try adding the unix launcher to steam so it runs with steam runtime
That tutorial is 5 years old, just follow the steps on the github
Managed to install the launcher properly but now when I launch arma I get this:
wine: could not open working directory L"unix\mnt\be16fc2d-dd8b-4095-8305-2fb0411292ee\SteamLibrary\steamapps\common\Arma 3\", starting in the Windows directory.
pid 110696 != 110695, skipping destruction (fork without exec?)
Arma is installed on my second ssd
the path to Arma 3 is likely not properly set in the launcher, you have to tell the launcher where your game is first
Launcher is definitely available on Linux, works with Proton 7+.
isn't it glitchy and unstable?
How to do that?
Been working well for me for quite some time now. Sometimes it takes a bit to load where it seems frozen, but then works fine. Just isn't reliable in saving parameters, but works fine with mod selection.
It's not working for me, it just goes from launching to running then exits in steam
Doesnt even pop up
Run steam through the terminal, it'll likely give you an error when that happens.
The ArmaOnUnix discord is also helpful: https://discord.gg/6dAWzdpV
It throws the same error:
wine: could not open working directory L"unix\mnt\be16fc2d-dd8b-4095-8305-2fb0411292ee\SteamLibrary\steamapps\common\Arma 3\", starting in the Windows directory.
does this path exist?
unix\mnt\be16fc2d-dd8b-4095-8305-2fb0411292ee\SteamLibrary\steamapps\common\Arma 3\|
would be /mnt/be16fc2d-dd8b-4095-8305-2fb0411292ee/
Here is the whole prompt : https://ctxt.io/2/AAB4nl5AFw
How to fix that?
No idea, never used that launcher before lol. I'm assuming in one of the tabs with settings it has there is a path option or something ¯_(ツ)_/¯
There is no tab for that I checked, but I get that error when I launch it through steam
I think Arma doesn't really like being in a secondary drive, or steam doesn't.
I'll try moving it to the main drive
it crashes on exit, thats why parameter saving is unreliable, the same issue exists on windows
thats a wine path, dw
uh, sounds like you need to point the wine prefix in the launcher to the proton prefix???
doubt so, works fine on windows, this seems more a linux/win paths issue with wine
@zealous sonnet i suggest getting support on the armaonunix discord directly, many of the regulars here dont use a3 on linux nor proton/wine specifics
Yeah I'm moving over there
@clever verge @frail obsidian @weak wind Thank you for the help.
Does anyone have any information about the microphone bug? A very annoying bug that super much spoils the impression of the game
hey everyone, after connecting to an antistasi community server i get the error 0xC0000005 - STATUS_ACCESS_VIOLATION and the game instantly crashes. it is set up correctly for the server i am attempting to join. i checked the wiki and nothing really seems to help. my memory is enough (16 gigs o' ram). opensuse 15.5
okay, my mistake was a very silly one but i got it working (had 32 bit architecture TFAR instead of 64 bit loaded in teamspeak), but what i'm getting now is bin\config.bin/CfgWeapons when i load into the server and when i try to open the arsenal. consequently, the arsenal just doesn't load, and i'm stuck with no equipment.
read on the InterWeb that it's probably ace3 mods in a conflict or just missing config files/dependencies
verified the integrity of the game files and all is well
This is the Linux/Mac channel…
Any news about the 2.18 for mac?
They're still working on that crash
The game crashes because of the microphone. Do they know about it?
That's another crash, also being looked into.
We've just updated SOG: Prairie Fire to 1.31 also on Mac, in case you're wondering what update you're downloading.
(This is separate from any ongoing work on 2.18.)
Hey, just a little question. I've got to uninstall and re-install Arma 3, but I don't want to lose my profile in KOTH. I remeber that I saw that file where the profile is saved but I couldn't find it. Do you know where is it? To save it, reinstall and paste it in the same place after reintalling
it is linked to your steamID
Yep but where is it placed? On which folder specifically?
Not on your local file. It is cloudsaved
So can I re-install without worry about of those files? Or lose my profile?
"Unfortunately, uninstalling your game wipes your profile files that are located in your Documents/Arma3 folder. The .vars file contains (contained) your KOTH data." This is what I've read
But that's for Windows, I can't find them again in Mac
I do not even think what you read is true, AFAIK
Also uninstall shouldn't remove your profile
Gonna try then, cross finger
you're not gonna have problems with that
wrong
uhh, yeah? because afaik arma 3 doesn't support cloud
the mac equivalent of documents\arma 3 is either documents or application support in library or preferences in library
sigh
too late as always
Looks like it was on cloud or something. Because I've reinstalled and everything keeps working as it was
if it weren't, anyone could just change the data locally and give himself infinite money and level
KOTH is not a part of Steam Cloud anyways
ok, what a confusing user anyways
?
KoTH used to store the majority of your profile information on your client.
Since v12? v13? ~ 3-4 years ago, they switched to a Database on their servers, so very little information for KoTH is stored on your computer.
Anyone else on a mac have issues with CUP? Seems like that or anything requiring it causes a crash.
Not with CUP, but yesterday's Aegis update causes a lot of issues on my Mac. When checking out items in the Virtual Armoury I keep crashing to desktop with messages starting: "Bad Version 75 in p3d file..."
Luckily I still have the previous version of Aegis so I reverted to that and the problem went away. Guessing may be to do with Arma3 main being a newer version than Mac (but obviously have no real idea).
version 75 is a newer p3d format, you need the 2.20 update which is on the macOS RC branch
Hey @wise canyon Thanks for the reply - lucky guess on my part then. Will consider switching over.
I'm the guy who made the bug report regarding the crash to desktop (T184288) when viewing the map a while ago. Do you know if it was solved in the RC version?
Always had that issue since Mac was launched. Seems to be a port issue from Arma2?
Yikes, that doesn't sound fun. Hope they get the Mac version up to speed soon
There are still a lot of great mods that do work on a mac, but I continuously run into something that looks good only to see it's CUP based. I'll hopefully be back on a PC soon
Going to be a while before I'm back on a PC, so Mac's the only option for now! Guess more stuff will be using the newer p3d formats, though. Hope the next Mac update's a good one! 😀
if you have a m1 series mac you could try running asahi linux @manic seal
uhhh what arma 2 has to do with this? arma 3 on mac is outsourced to a studio without relation to bi, but who knows what code do they have, could be true or could be done from the ground up
We've just updated Western Sahara and Reaction Forces also on Mac, in case you're wondering what update you're downloading.
(This is still separate from any ongoing work on 2.18.)
@wooden zinc As the new WS/RF stuff uses the version 75 p3d formats. Does that mean the RC is ready to release (given that we cannot use either CDLC without the RC version)?
The RC will only be released once the known issues are fixed.
RC probably works for most people, but it will only be pushed to all people if it works properly.
@gritty sage Gotcha. I only ask because today's update means WS/RF are now unavailable to anyone on Mac silicon native and not using the RC branch (anything containing the new p3d format causes CTD).
@gritty sage Also (sorry) do you know if the bug report I made (T184288 - CTD when viewing map). Has been fixed in the current RC build?
Answered my own question - went over to the RC build today and no map crash - only one random non-map crash (which is to be expected just because Macs are poop for gaming).
Thanks guys!
Why is this update pushed to mac versions? I can’t run the game anymore
try switching the steam branch to the mac RC version, beta code is Arma3Update218MacRC it will fix the issues with RF/WS
I did but crashed after the logo
Please send the eon.txt log file for that crash, so we can forward it to the devs
Is there some way of reverting the last update so i can run the game?
Some legacy build I can opt into?
For CDLC files, no
To play the base game then
@plucky nacelle would you mind checking dms?
Actually, after zero issues yesterday, today with RC I've had a crash to desktop when viewing a map, also loads of instances of the sound cutting out after which AI no longer responded to orders.
Oh poop, there goes Aegis as well!
Aegis?
Mod
please keep the eon.txt's for any crashes you have on RC
They just updated it using the new p3d format
ah
OK, post my last one here or go through the feedback tracker?
Sounds odd, but is there any way NOT to roll back? As far as I work out from adding mods one by one the cause of my crashes may have been the latest version (released last night/today) of the Aegis mods. If we roll back I can no longer view the map without crashing to desktop.
The only change in the rollback is that on the main branch for arma 3 WS and RF are back to their previous version
So only the main/default branch on mac now has an outdated version of WS and RF
You can download the latest RF/WS versions, using the compatibility data available on the steam workshop
For us it's easier without ticket. As we anyway just forward the files to the devs
CDLC files are not loaded by default, they are opt in. You're only running the base game unless you explicitly load the CDLC(s)
The rollback fixed it
@gritty sage Hopefully this works: https://www.dropbox.com/scl/fi/ko56jq7xq1crdrafvjbc6/eon.txt?rlkey=b4x7h8jg43y1gohwonxct1xhr&st=s8gad3b3&dl=0
Is there any information about the reforger? Are there any plans to port to mac at all?
No information
Thank you, it seems to be the same crash that's already being investigated. Caused by content that's not present in vanilla.
Another eon file (Steam took a while to revert the CDLC this morning, this should be a crash with just RF/WS CDLC and vanilla DLC whilst playing the Contact Campaign) https://www.dropbox.com/scl/fi/l57ni34c2ra5gam91niph/eon-2.txt?rlkey=oecclfe0uay5mqmqq8guschqe&st=muqvrwbw&dl=0
Everything's stable atm (with no mods). Will see if I can break things again later.
Another crash, zero mods totally vanilla but with the Contact platform enabled and playing the campaign (occurred as I picked up the spectrum device in the second mission). https://www.dropbox.com/scl/fi/l57ni34c2ra5gam91niph/eon-2.txt?rlkey=oecclfe0uay5mqmqq8guschqe&st=ec0rto5m&dl=0
One last one for a while. Again in the Contact campaign. Get to the rocks in the second mission, listen to the conversations going on in the site and, as soon as the mission autosaves before I start to move to the second site, the game crashes to desktop (there were also issues with campaign progression where dialogue just stopped and the game needed to be re-started to move forward - game also needed to be force quit as would not close down).
https://www.dropbox.com/scl/fi/l57ni34c2ra5gam91niph/eon-2.txt?rlkey=oecclfe0uay5mqmqq8guschqe&st=l1ft4do0&dl=0
Could anybody help me, im on mac trying to launch mods on arma 3 using the unix launcher but it keeps crashing everytime i open it and im quite confused on the steps on how to set it up.
try the unix launcher support discord
where would i find that?
it was linked here before and i think it should be already linked somewhere in the github???
I downloaded pboviewer-gui-macos-x64 from github, but am struggling with how to run it. I think there may be security settings involved but not sure. Any guidance is appreciated!
try chmod a+x pboviewer-gui-macos-x64;xattr -rsd com.apple.quarantine pboviewer-gui-macos-x64;./pboviewer-gui-macos-x64 in a terminal/shell open at the directory where the download file is
Thanks for the response! I ran that and got this:
*The default interactive shell is now zsh.
To update your account to use zsh, please run chsh -s /bin/zsh.
For more details, please visit https://support.apple.com/kb/HT208050.
Dans-MacBook-Air:PBO Viewer kate$ chmod a+x pboviewer-gui-macos-x64;xattr -rsd com.apple.quarantine pboviewer-gui-macos-x64;./pboviewer-gui-macos-x64
-bash: ./pboviewer-gui-macos-x64: is a directory
Dans-MacBook-Air:PBO Viewer kate$ *
Ah sorry, i didnt pay attention or look at it, can you please look at the readme and stuff like that? you should check the readme and the files in the folder
No worries, thanks for trying. There is no readme in the folder and the Github readme doesn't talk about install or launching at all. The wiki also has no helpful info. And of course tried googling. I was hoping someone here has experience.
chmod +x ./pboviewer-gui-macos-x64/PboViewer; ./pboviewer-gui-macos-x64/PboViewer
thank you
com.apple.quarantine xattr removal is necessary to fully run apps, as long as you trust them
especially CLI apps
only if the distributer didn't sign it with a distribution certificate
that's usually the case
That worked, thank you for the help!
Thanks again, seems to be working now.
I tried to use the 2.18 version of arma 3 on Mac through steam following the instructions on there, it showed me available servers but when I tried to join it told me that my game files were modified. Is this to be expected as it’s still in beta?
Also does anyone know roughly when 2.18 will come to Mac
What exactly is the message you got
I can't remember the exact message because I went back to the regular mac release, but part was "username using modified game files"
I'm not even using any mods only one dlc
That message can often be ignored
it just kicks me out of the match though
Does anyone else on Mac having issues with the Virtual Arsenal? I was using it earlier and when I tried to select a certain weapon and it froze. When I reloaded the game multiple times, the Virtual Arsenal would not load again. Has anyone else had this issue?
@burnt valve I've had exactly that problem with the arsenal (and it not working when the game was reopened). It was due to CDLC (RF and WS), and mods having a file that could not be used with stable version of the Mac Silicone Native.
The problem ceased when switching to the RC version (go to Arma 3 > Properties... > Betas. Then enter the code Arma3Update218MacRC and then make sure it says "rc-mac - RC Branch Mac" in the top right.
hi all, any news on the 2.18?
On Mac? Of course not, they're in holidays right now
oh yeah that makes sense haha! well happy holidays to the devs 😉
You can use the beta version to play online
I’ve been using it without issue
How so?
See pinned messages
no, and it won't
extensions are windows only, if you have a m1 or m2 macbook you could use asahi linux instead and play there
Is there a mac equivalent of Arma 3 tools? Something to work with the various file extensions like .paa and .p3d.
No
That's too bad. Anything not quite equivalent but workable?
There are some open source tools, which you could use at least for paa's and pbo packing.
Theres also a paa converter website you can just use in browser.
p3d not possible
Thanks! I found the browser paa converter. I have the mac version pbo viewer working. At least to unpack, haven't tried to repack yet.
If I understood what I was reading last night correctly, the p3d files are a another pack of compressed files. Do you know what those formats are? I want to try and understand that before I bother trying to find a work around for the p3ds.
What about Blender? Google AI makes it sound like that can work with p3d and there appears to be a mac version...
Thanks for helping me get started!
It can, but the plugin for p3d still needs access to the windows arma tools
Ok, thanks. I guess I need to mess around with it myself and see what I can figure out.
do the windows tools work fine under proton?
could use asahi linux if you have a compatible albeit a bit older apple silicon system
I got the reaction force dlc and that basicaly solved the issue, the problem now seems that when you select weapons from the SOG Praire Fire DLC, the game will do the freezing thing. This seems to happen even with the RC verison enabled. Do you know anywhere to report this?
open a ticket in feedback tracker but please try searching before posting just in case
Is 2.18 available for the Mac port yet?
Check pins
Where is that
Sorry to hear that. Earlier @gritty sage mentioned that dropping a link to the eon.txt file here helps as it gets passed straight to the relevant people, rather than creating a ticket.
File can be found at: ~/Library/Application Support/com.vpltd.Arma3/eon.txt
as a release candidate, check discord pinned messages of this channel
Can cup crashing my game ever be fixed because theres no good servers that dont require cup installed
Great thanks. I found the code.
On Mac, any idea why the Antistasi mod is being recognized by my game, but not by servers?
servers need the antistasi mod loaded, you are probably joining servers that don't have it
I'm joining a server with the requirement - my client is showing the Antistasi UI, but the server is showing a red light as if I don't have it.
am I doing something wrong or I don't notice any difference in performance between Apple Silicon native and base Arma 3 lol
playing on the experimental branch for 2.18
Where can I go to see known issue for the Mac port? Using RC for 2.18 and am having issue crashing to do a graphics issue around Metal
@clever verge Is there an Issuetracker for the Mac port? Github Issues? Anything on the wiki?
There's no issue tracker for Mac port. There is issue tracker for everything.
I would assume the porting company (https://vpltd.com/) has one internally, but we won't get access to that.
Okay.
It would be nice to have an organized public issue list. Maybe the devs could use all that data
I’m having an issue with Apple GPU Driver -> Metal. Even running Roseta doesn’t stop me from crashing.
You can filter for macOS tickets at https://feedback.bistudio.com/maniphest/
Our feedback.arma3.com is the closest thing after this Discord channel, but I'm afraid the porting company is not necessarily active on that website. So we try to feed them the most specific reports manually. They will get back to trying to fix the crashes and wrapping up the 2.18 port as soon as possible now the winter break is over.
Trying to work out if a mod is causing a bug (play for a bit then sounds such as weapon firing no longer happen and AI cease go unresponsive to any orders and just follow the player around, game then can only be closed by force quitting or clicking "Stop" in Steam), the game crashed and generated a 5.31GB eon.txt.
Is it worth submitting a link to the file here? The bug was present before the rollback of RF/WS rollback.
I’ll try that
Understood, I’ll be on the lookout for any updates to the 2.18 port
One more question, does vpltd post a patch list for the mac port? Thanks guys
disable mods and see if behaviour is the same in vanilla?
Hi @wooden zinc
Just wanted to share.
I've had several crashes on my Arma3 mac port. Like mentioned before, the issue seems to be with Metal. I've selected to run with and without Roseta and I still have the same crash. I've tried on both the RC mac branch and the development branch, this includes the latest update to the 2.18 port.
The device is a Macbook M1 2020 with Sonoma 14
The crash is always failing at AGXMetalG13X
Crash logs below:
---THREAD---
Thread 33 Crashed:: E.d3d11.BackendThread
0 AGXMetalG13X 0x7ffa23a97b97 -[AGXG13XFamilyRenderContext setRenderPipelineState:] + 55
1 ArmA3 0x1002d2f07 0x100000000 + 2961159
2 ArmA3 0x10013206a 0x100000000 + 1253482
3 ArmA3 0x100131705 0x100000000 + 1251077
4 ArmA3 0x100132ae5 0x100000000 + 1256165
5 ArmA3 0x1002b82b6 0x100000000 + 2851510
6 ArmA3 0x1001089f2 0x100000000 + 1083890
7 ArmA3 0x10012f836 0x100000000 + 1243190
8 ArmA3 0x100109305 0x100000000 + 1086213
9 ArmA3 0x100109254 0x100000000 + 1086036
10 ArmA3 0x10004a020 0x100000000 + 303136
11 libsystem_pthread.dylib 0x7ff80d71b202 _pthread_start + 99
12 libsystem_pthread.dylib 0x7ff80d716bab thread_start + 15
I hope I'm providing enough info into a possible issue!🙏🏼
delete the file "eONprecompiledShaders.dat" in the folder com.vpltd.Arma3 if it's there @pulsar pelican
Have done that, but getting completely different crashes without mods, so was trying to whittle down the mods I had to see what was causing the sound/AI bug.
Though, after this morning I'm going to uninstall and come back another time crashes are becoming more frequent - managed to get 500+ hours out of Arma 3 on a Mac (not something I contemplated when I originally got the game for my old PC!).
3x eon files, all from vanilla playing in the extraction scenario. Game just crashes during play, could be stood still, could be engaging AI, could be moving in a vehicle or on foot.
And last, but not least: the 5GB eon file from yesterday (sound and AI bug). File has been compressed down to 24MB (if zip files are not acceptable, at least I tried!).
How do I unpack folders into the mpmission folder?
depends, its best if its a pbo. otherwise use keka to unzip the archive you've received
I understood that, however what is the process for importing it in-game
place it in mpmissions on the game folder if you want to have it read by the game when hosting or via dedicated server
or place it in mpmissions in your arma 3 profile folder if you want to use it with eden editor
im not sure if its inside the saved folder where you place them. i suggest checking wiki for the locations
What's the reasoning behind deleting this? Can't find the folder though, where would it be under?
Should be in your user/library/application support/… I had an identical issue while launching the game and that was the solution
So arma3 dont work for Mac Anymore, been ages, shame. Online severs i mean
I realize that man, I'm saying I can't find any folder called "com.vpltd.Arma3" or a file called "eOnprecompiledShaders.dat"
maybe you mean caches or preferences folder instead?
thanks!
im sure people have asked this already but do we have a guess or when mac players will be able to play multiplayer again?
thanks. Also while im thinking on this does anyone know of any good flight sticks that work well for arma 3 on mac?
Same issue here. Game keeps "hoping back in macos" when running fullscreen on an external display. Any way to run the game on windowed-fullscreen mode to prevent this behavior?
What do you mean by a patch list? Like a change log?
In that case, there is no Mac-specific one, since 99% of the changes are just whatever was contained in that version for Windows. There may be some specific Mac fixes indeed, but at the moment we don't have (public) insights for those.
Yes a change log. Thats unfortunate. Do we have a public contact at VPLTD?
I don't think they are active publicly anywhere I know about. What are you hoping to find out?
Just more info on Mac specific fixes and common issues 🙂
Will continue to look through macOS issues on feedback.bistudio to see if I can find anything relevant. Thank you for your help though 🙂
Hello guys, I'm new here, but I wanna ask if Arma3 Unix Launcher Dmg file for MacOs getting damaged and couldn' t be a opened the result of my Mac or is it because the file on Github was already like that? I wanna play mods on Arma3
make sure its not corrupt. run xattr -rsd com.apple.quarantine <drag file> in a terminal to remove gatekeeper from the file
hi ! How are you,
I'm new playing arma 3 and i have some problem
I have a mac m3 pro 14"
18GB Ram 1TB SSD, and when arma 3 crashes it sends me an output file that says that the version of the game is 1.82.0 (20230605.1)
Is something wrong ? cuz i understood some days ago that the version of windows is 2.18 and on mac is 2.16 but that numbers get me crazy
smells like a pirated version
no bro, i have it from steam
When is the last time you updated? 1.82 hasn't been available to download in a long time.
I bought arma the 1rst of jan i think, so when it had the discount
im using apple silicon native port @soft venture
Now I think about it even more, 1.82 is from before apple silicon was a thing.
1.82 sounds like the last native linux build or something
@untold badger Verify your game files to be sure, but I'm inclined to believe that version number is not the actual version you are running.
i've done it 3 times
Still getting the crash?
mm maybe
not checked
if i don't use mods the game don't crash
maybe mods are crashing
xD i didn't realize about that since now xD
There is a good chance you are running mods that require 2.18, which is only available on the RC branch. You can switch using the code in this message: #linux_mac_branch message
Release Candidate, it is like an open beta for any upcoming update release
Should be the same list as the 2.18 release for Windows, there is no list of any Mac-specific changes
one more question
Arma doesn't have a launcher where you can activate and deactivate mods more easily than doing it in extension menu in the game ?
use unix launcher, official launcher is to-do on mac but low prio
fallujah 2.0 crashes my game xD
did you switch to release candidate beta in arma 3 properties?
yup
Ok, not much you can do, did you also put the dependencies which are CUP maps?
not much that can be done
yes i did all
if you have a older M series mac you could look into asahi linux
i'm in the m3 pro chip so its barely new i think
yup BI did a apple silicon native port
Now i spaned a military from mods and the game just crashed without telling me nothing xD
no i mean asahi website.... for support of your chip
yeah most of the crashes with mods are well known i believe
feel free to browse the feedback tracker and report if you experience issues that are not listed
yep
thanks @clever verge
now time to sleep, tomorrow is going to be another day c ya !
Hey yall, I bought the prairie fire CDLC for my M3 Macbook and I keep getting errors based on a bridge file. I am reinstalling the CDLC in case it installed wrong but verifying files so far hasn't worked. Also, does anyone have experience setting up the Unix launcher on the latest version of MacOS?
I have been having a similar issue on Mac. Basically in the editor or when botting up a mission using SOG Prairie Fire assets, the game will just freeze and can't be unfroze unless you reboot the whole game.
Yeah I'm wishing I'd have looked into it before buying the DLC but if anyone has some tips or solutions I'd love to get it working
We basically just have to wait until BI sends out the 2.18 update I think, not much we can really do
Ah, that's what I've been seeing. Thanks bruv
2.18 test for Mac is already happening
I did type your codes in the Terminal and the error message no longer pop up, but the app still not opening, the Unix Launcher logo appear for a few second before closing. I assume this is because the file is corrupted? If so how can I not corrupting the app when downloading it?
hmm, check macos compatibility and maybe make sure you're getting the correct version of the app? maybe you need to run it on a terminal? sorry im not a user of the launcher, you can ask on their discord
Random question, but where can I find the mpmission folder on a Mac?
equivalent windows locations, profilename and arma 3 install directory
Sorry to ask too many questions, but where is that exactly on the Mac?
~/Documents/Arma 3
~/Library/Application Support/Steam/steamapps/common/Arma 3
Is multithreading currently only available for Windows?
2.20 is not in RC state, but Development Branch 2.19, aka essentially beta
But the point should be correct, no Mac version is supported yet
Or Performance Branch 2.18, which is not also on Mac
Multithreading has been included since the first Mac port version
Looking at the M4 single core performance you also don’t really need it
Sorry if this isnt the right place to post this but i just got a t.flight stick X and im having trouble getting it to work with Arma on my (Mac) computer. i've tried it on both it's PC mode and the PS3 mode. the issue seems like it's with Arma because i can use it in a different game (simple planes) and it works fine. if anyone know's a good way to fix this let me know
thanks
Hi all, we have just updated the Mac RC branch for update 2.18.
It now contains:
- The same game revision as Windows
- Latest WS and RF Creator DLC updates
- Virtual EF Creator DLC support (but note that it's still not possible to buy this CDLC on Mac, so I don't think you can test it yet, unless you already own it via Windows)
- Mac-specific crash fix
Steam access code: Arma3Update218MacRC
We'd still be interested in any (new) issues, crashes especially. Older VoN issues are being investigated in parallel, but any extra info will help.
What do you mean by: "Older VoN issues are being investigated in parallel, but any additional information would help."?
VP is looking into previously reported VoN issues on Mac, those which are not necessarily new to 2.18. There's probably enough information to start with it, but any 100% reproduction methods can only speed things up.
Is it me or the latest mac version is way more stable than before? I was getting random crashes and it seem pretty stable now.
the latest RC or main/default branch?
Where can I put requests like "Window-fullscreen" for the Mac version? It's not a crash but something that would be a good nice to have. Any request list?
Latest RC
Does setting it to "Fullscreen Window" in the in-game settings under video > display not work?
The option is simply not there - it's only "Fullscrren" or "Window"
That is why I was asking my previous question related to requests.
@meager crescent due to mac os design choices there isnt really a good way to make a windows-like borderless fullscreen. its either os x fullscreen or exclusive fullscreen type of fullscreens
i dont know for sure but that's as far as i understand personally
I'm running triple monitor setup and Arma 3 is the only one having issue keeping the mouse in app. All other games I've tried have this "fullscreen window" option that keeps the mouse cursor inside. There must be a way 🙂
feedback.arma3.com, but I'll be honest that Mac requests are not very likely. It's still good to have it logged though.
Mine just forwards to the specific project, or it should 
Oh... indeed. I believed it didn't work for a while
Is it recommended to use the Native MacOS Build? Or should I use the "normal" one with the RC, on a Apple Silicon M4?
your choice, battleye is only on the non-native one
Update 2.18 and Expeditionary Forces Creator DLC were just released to Mac main branch.
VP will continue to look into the known issues (VoN).
How could they have released a public version for so long if the bugs with the microphone were never fixed?
The beta version was working stably anyway. It's completely unclear what the developers did in 3 months.
It feels like there's just a school kid sitting at a computer learning to program on MacOS.
bruh, maybe dont be so entitled about it.
bi outsourced it to a external studio for a reason, they're working so hard about it and its a side-project that people are trying to fit into their workjob. development is no magic.
the update is the graduation of the rc/beta.
please report new issues instead of telling them how poor of a job they seem to be doing
they don't work hard
you have no idea what you're saying
your perception is wrong here
im certain yoris can confirm this
people are busy with work/life
The bug has not been fixed since the game was released
This is enough for me to draw conclusions
that means nothing, you don't know their actual priorities
then the priority is probably to at least have the game launch ahahaha
Don't feed the troll @clever verge - People are taking this very seriously and think their issues is all that matters, when all they did is spending a couple of bucks on a game. There's a lot of work involved and replying to those who oversees those efforts are not worth our time.
thanks for telling me something i am already aware about
Is any way how to fix mods on arma 3? i mean that on native launcher of arma 3 on Windows, users can fixing their mods on list and these mods starting to refresh
unfortunately no, validating on steam might do, you can check the workshop tab in arma 3 properties.
could try to ask the unix launcher folks about it perhaps?
if you want to fix mod lists loading order, you do that in the -mod= order or in expansions when not using -mod=
No, just need in fix of mod from steam workshop.
Mateusz ( the creator of unix loader) stopped supporting his soft
you mean repair? yeah you can try resubscribing
already tried, but for playing on mod server need in repair mod (
then idk how to help you, contact the mdo author to fix it
extensions are windows only
And Linux
see wiki
you need to run with -mod=<mod1path>,<mod2>,etc like the old days or do not specify -mod= and go to expansions to select.
DO NOT PLACE IN ADDONS FOLDER
Ok thanks
In the steam thing ?
Sorry I’m new
Dosent work
did you place the mods in the arma 3 location as per the play on mac wiki instructions? @merry grove
I’ll retry thanks tho for your time
Is there an official Linux version or do I have to use Proton?
No native, only proton
Ok thanks, then ill continue using GE
there is a linux native arma 3 dedicated server
And that's relevant how?
Does it run better on GE? I'm on Proton 9 and game runs fine, but official launcher performance is horrible
Woth the normal and the older Ge 22 I had Problems after ~1-2h of playing. After that Time it would begin to laag whenever I moved my mouse/pressed a key. Havent had that problem on GE 23 so far...
Takes a bit to load the first time for me, but other than that works fine. Haven't tried with GE.
Reforger is running great for me too
this is an arma 3 channel not reforger @dusk cloud
Hey ! I'm having an issue with the launcher where it doesn't save it's settings. Having to disable Battleeye and tell the launcher to close after launching the game gets really tiresome/annoying. Is there a config file somewhere that I need to manually edit ? It worked on Experimental, I think, but I rolled back all the way down to Proton 8 because Experimental was hard freezing my system.
Try Proton 9, it's been saving correctly for me with it.
It started working since Proton 9 so you need Proton 9 or Experimental
I guess I'll try proton 9
I'm having issues accessing the 2.18 Mac Beta. I was on it but this evening it quit. When I tried the access code 'Arma3Update218MacRC' I get a message saying 'Beta access code invalid'. Anyone have any clue what could be going on?
The patch is officially released, no need for RC anymore
Great, that's good to know. Seems something else then is causing the larger issue I was trying to solve which is that Arma 3 won't open for me from the steam launcher. I thought the fact that I wasn't on the beta was the reason Arma 3 isn't starting for me. It 'quits unexpetedly' every time I try to run it. I have uninstalled all mods and re-installed the game on steam and I still am having that issue.
Yeah Im having issues right now too
Okay, maybe there is a bigger issue going on then. Guess I'll pack it in for tonight and try again tomorrow or later this week.
Has anyone encountered the EXC_BAD_ACCESS (SIGBUS) KERN_PROTECTION_FAILURE error? When starting the game, it crashes immediately with this error.
I mean, that could be what is going on but I don't know for sue. I didn't see a message that displayed that error code directly but my issue with it crashing on startup did start after the game crashed on me while I was playing.
I've never heard of that specific error before though and don't know enough about computers to know what that could mean or how to fix it
Did some more digging and it is that error that is causing my issue
I will update macOS now, if it helps, I will write, if not, I will probably have to reinstall the game...
I am in the process of reinstalling it. I tried that earlier and it didn't work but this time, after uninstalling, I went in and deleted the arma 3 file found in the steamapps folder: /Users/macuser/Library/Application Support/Steam/steamapps/common/Arma 3. Hopefully that does the trick. Waiting for it to redownload now
I tried uninstalling and reinstalling and still having the issue
I've just checked on windows PC and it crashes with an error in the same way and immediately restarts the computer, apparently this is a global problem.
Let's hope they fix it quickly.
Bummer. Well, at least it's not some weird niche error or anything that won't get broader support. Hopefully it gets sorted soon.
Do you happen to have said error? There is no "global problem" with Arma 3 and it should start up just fine
Now everything has become normal, calmly comes in
I am still having the start up error this morning. I had uninstalled all mods, and reinstalled the game. Not totally sure what to do. Seems to be EXC_BAD_ACCESS (SIGBUS) error though I am not consistently getting actual error messages from my computer. The game just starts, doesn't open, then quits.
Well, I tried again and it started but I wanted to see if it was consistent so I restarted Arma 3 again and now it won't open and I'm not even getting any error messages. Very odd.
uninstalled and reinstalled for the thrid time and that seems to have done the trick for now. Gonna be careful with the mods I load this time around. This all started when I tried playing with some CUP assets
I'm getting EXC_BAD_ACCESS (SIGBUS) error and I'm playing from macos. I deleted and reinstalled the game but the problem persists. help!
If you could send me the eon.txt file it would be greatly appreciated
File can be found at: ~/Library/Application Support/com.vpltd.Arma3/eon.txt
wait.
[thread ffffffff][I][0]: Log system initialised
[thread ffffffff][I][1]: eON_Core::init() - libICU initialised with result 0.
[thread ffffffff][I][1]: Default allowed number of simultaneously open files in the system is 356.
[thread ffffffff][I][1]: Setting allowed number of simultaneously open files to OPEN_MAX = 10240
[thread 00000001][I][1]: macOS version 13.4.0
[thread 00000001][I][1]: Detected 1 Metal devices
[thread 00000001][I][1]: Device 0: 'Apple M1', depth24stencil8 format NOT supported, recommended max working size: 5726633984 bytes ( 5592416 kB, 5461 MB )
[thread 00000001][I][1]: supports MTLFeatureSet_macOS_GPUFamily1_v1 feature set
[thread 00000001][I][1]: supports MTLFeatureSet_macOS_GPUFamily1_v2 feature set
[thread 00000001][I][1]: supports MTLFeatureSet_macOS_GPUFamily1_v3 feature set
[thread 00000001][I][1]: supports sample count: 1
[thread 00000001][I][1]: supports sample count: 2
[thread 00000001][I][1]: supports sample count: 4
[thread 00000001][I][1]: Using device 'Apple M1'
[thread 00000001][I][2]: Available video memory:5461 MB
[thread 00000001][I][43]: Precompiled shader cache: Metal subset of precompiled data loaded: input layouts: 18, sampler states: 78, blend states: 14, depth stencil states: 22, render pipelines: 11818, compute pipelines: 3
[thread 00000001][I][43]: Precompiled shader cache loaded: binary shaders: 381, shaders: 386
[thread ffffffff][I][43]: Metal cache precompilation thread: start
[thread 00000001][W][43]: AppendGameMappingsFromSDLGamepadConfigFile() - Could not open SDLGamepad.config !!
[thread 00000001][I][147]: Mac command line [0] = [-malloc=system]
[thread 00000001][I][147]: Mac command line [1] = [-nosplash]
[thread 00000001][I][147]: Mac command line [2] = [-skipIntro]
[thread 00000001][I][147]: Mac command line [3] = [-noBenchmark]
[thread 00000001][I][191]: DLL LOADING: c:
is that the entire file?
i share dm.
I can't share it here, I don't have permission
What is this problem? Is there a statement from the authorities?
I was able to enter the game once and my fps was incredibly low. It was definitely not from me
Was there a max OS update recently? I’m on an older macbook so limited in what OS I can upgrade to and everything seems normal
I have problem with loading some mods on mac silicon. e.g. blastcore mod is not working. I checked pbo files and everything looks fine. There are 3 or 4 more mods that doesn't works. Does anybody have idea?
I can send images on dm
mods with extensions arent supported on mac
Does blastcore need extension? I also loaded around 40 mods included ace rhs and more and all of them worked fine
Most mods don't need extensions. Blastcore doesn't need them
Blastcore standalone ver. Btw
yeah uh, i guess the graphics of blastcore are too much for metal or is incompatible??
Is there any rpt file in macos maybe I can find error or something
eon.txt
where is path?
^
ı couldn't find anything wrong :(
Teamspeak on linux is broken
again
I cannot launch it in any way
it used to work but now the game was updated and it does not work
I don't think Arma would change anything with a Teamspeak install...
hey does the RC beta for 2.18 still work??
No, there is no RC anymore, the patch is live on regular public branch
Hey, anything changed with ACE availability on Mac version? Or still doesn't work? Searched for it, you guys written in 2024 it's no go, wonder if it changed
extensions still don't work
What do you mean? I'm booting up mods through console manager. ACE additional interaction menu worked in Eden, been testing it out just now
but the question is if everything really works in ACE set
Extensions don't work, so not everything in ACE works. Extension is not a synonym for mod, extensions are parts of mods. Google 'arma 3 extensions' for more information.
Quite a rabbit hole. So will I be able to play on a server using ACE or not really?
I am not sure about that unfortunately
If you're on a Mac, no
And I'll save you the trouble, paying for GeForce Now or how it is called now also won't help you, as it also blocks extension loading.
if you have a m1 mac and lots of disk space you can try asahi linux for arma 3
Linux runs extensions?
No, but linux runs the windows version through proton, which runs extensions
So you can run windows on linux on mac to get the full experience
I know how it sounds, just got no PC atm.
You advice everyone to go with asahi. Do you even know if it runs Arma and Proton?
I could see it not supporting ARM.
it probably does work
but maybe not
sorry then!
All this time you've been advising people something that you never tried and are not sure if it works? 💀 I assumed you atleast knew what you were talking about
Nice one. I’ve already gave my 2 hours on getting asahi now
it does not support arm64, you have to run it with a translation layer. it is possible to use apple's rosetta
I did some reading and as of end of last year it seems like it might work.
Thruth be told you're running like 4 compatibility layers, but fun 
asahi also only has support for m1/m2, m3/m4 is still wip. the main developer had a fight with some linux maintainer and posted that he had enough
Let us know if it works then 
Tried with few Proton versions, trying another… kinda tired at this point
Yeah, another int32.MinValue wrong property
Did all fresh drivers update with sudo dnf update —refresh and stuff, but no luck
https://asahilinux.org/2024/10/aaa-gaming-on-asahi-linux/
this is an article I found that suggest it MIGHT work
but don't see a tutorial per say
FEX is the translation layer there, it's available with fedora asahi remix
or elsewhere if needed
not sure if there are any up to date benchmarks but rosetta used to be faster
at least earlier the arma 3 server did not work with qemu's emulation but it works great with rosetta
Been there bro, I’m quite stubborn. But still, tried everything and gave up
maybe how about protonge (gloriouseggroll's fork)?
And I assume Arma 3 Contact doesn't work?
Hello sirs, Badly need you help to install mods and team speak to my arma 3. can't do it. pls helllppp
macos?
It should
Dude, test it yourself, then recommend to everyone. I’ve been playing with it few hours because you’ve said it should work. Then I’ve got to reinstall my Mac OS after some mistakes. Hope you’ll stumble on Lego brick lol
So for now, to spare some guys tears and hair pulling, arma on Mac is only playable on single player scenarios. Multiplayer is like 30fps with limited servers compatibility because some crucial mods won’t work. Like, really, don’t even start falling into this rabbit hole like I did 🤡
BTW kudos to asahi Linux team. They’re doing reverse engineering to max out the possibilities of M1 chip. So much work put into it.
Still not for me I guess. Steam runs like it could explode any moment lol. It’s struggling with it so bad
When it comes to PC(x86_64 architecture), besides launcher being super slow, Arma 3 itself runs really well.
Yes MacOs
Then you don't. TFAR and ACRE are not supported on MacOS
Sad. thanks sir
The launcher really baffles me. Sometimes takes a few minutes frozen before I can do anything, others it responds immediately. Most of the time it sits in-between and I can't figure out if there's anything external changing its behaviour or if that's just how it is. But yeah, everything working fine other than that.
is it possoble to use mods on mac? Like warhammer or star wars mods?
Yes
you have played?
No
those violate intellectual property anyway but they work like any other mods
so how is the mac update thing? should I use any of the betas or is the current version working with the dlc's?
Current version is fully up to date with windows
ok, i'm dling right now. thanks
it still crashes with WS dlc
Please send me eon.txt file
#linux_mac_branch message
i'm reinstalling, maybe could be something with the install and having changed versions a few times? Anyway I'll check and send the eon.txt
just tested, with -mod=ws both the regular and apple silicon version crashes on startup
there's a couple of Max dynamic buffer memory overuse now: 2883584 bytes at the end of eon.txt
the native error handler has some other info
...
Notes:
PC register does not match crashing frame (0x0 vs 0x1B37B9FEE)
Crashed Thread: 4 MainThrd
...
Thread 4 Crashed:: MainThrd
0 steamclient.dylib 0x1b37b9fee 0x1b31c1000 + 6262766
1 ArmA3 0x10005c680 0x100000000 + 378496
2 ??? 0x30088622c ???
3 ??? 0x4 ???
4 ??? 0x2 ???
5 ??? 0x300117060 ???
6 ??? 0xffffcf058d4820ec ???
...
do you want both eon.txt in dm @gritty sage ?
huh, it even crashes without -mod=ws 🤔
same crash as above with steamclient.dylib
does SOG PF work on mac?
yessum
sent you by dm
has not crashed for a while after some resetting. maybe the crashes are not related to the update, maybe just coincidence that i updated the game today to the RC branch
still crashes but only when clicking compositions in the editor. even after resetting profile it crashes
I've had this issue for a little while now and am curious if anyone on Linux has it too:
When playing a game if you press ESC or you click out of the Arma window you will lose all text-based comms. (You cant see what you or others have typed, and you cant see names pop up when they talk).
Additionally, if I look at another player/vehicle it only says their role but not their name. It's difficult to see who I'm talking to. (This separate from the first issue I mentioned)
I only play the MACV SOG DLC so am not sure if it's specific to that or all of Linux Arma.
Playing the most recent version of the game, no betas, and only the Enhanced Movement mod.
Anyone know a fix/what's happening?
i can help you with mods, no clue on how to do teamspeak
Does anyone happen to know if there are any operations groups that are either directed towards or include MacOS users? I'd love to get into the multiplayer operations part of ARMA
https://discord.gg/77th-jsoc-official
these guys play on mods working on Mac. Tested it out. Basically no server side mods, only yours for a taste (there is a mod list accepted by server)
Vanilla koth should work alike
I can't play since I updated the game on mac. Crashes right after logos. Tried reinstall, deleting profile and problem remains. Anyone has had the same problem?
it was working for a while only crashing when clicking on compositions but now it's back on crashing on startup
Anyone was able to run Antistasi Ultimate on Mac? Starting a hosting server crashes. Got a eon.txt file, if it can help.. thanks!
I am having several issues:
-
Unix AppImage
The AUR wasn't starting so I booted the AppImage. Loading mods works, but starting Arma does not.
I started using the regular launcher, this works. -
HelperScript from 9lore
I followed the instructions, but I cannot disable the hotkey plugin, as teamspeak crashes everytime I try to do that. It also crashes after a certain time.
Log:
Caution: Arma needs to be started first!
Setting breakpad minidump AppID = 107410
Steam_SetMinidumpSteamID: Caching Steam ID: 76561198277314374 [API loaded no]
Fossilize INFO: Overriding serialization path: "/home/rei/.local/share/Steam/steamapps/shadercache/107410/fozpipelinesv6/steamapprun_pipeline_cache".
Crashdump ENABLED, directory is: C:\users\steamuser\AppData\Roaming\TS3Client\crashdumps
DUMP defined! Dumpdir is: C:\users\steamuser\AppData\Roaming\TS3Client\crashdumps
EnableNonClientDpiScaling() failed for HWND 0x1001ae (120) (Call not implemented.)
QFont::fromString: Invalid description '(empty)'
ClientQueryPlugin: currentServerConnectionChanged 1 (0)
QWidget::insertAction: Attempt to insert null action
EnableNonClientDpiScaling() failed for HWND 0x1401b8 (120) (Call not implemented.)
EnableNonClientDpiScaling() failed for HWND 0x1201c0 (120) (Call not implemented.)
Breakpad crash 000000000A2396F0
pool dtor
QObject::~QObject: Timers cannot be stopped from another thread
- Arma Aspect Ratio
Setting the aspect ratio to 16:9 does not fill the screen but instead looks like 4:3. Borderless window is even weirder. It's playable, but odd for sure.
it's back working after i deleted appmanifest file, but it's also crashing when clicking on compositions in the editor
this is getting crazy: it only launches if I disable my internet connection, otherwise crashes
yes sir. on my macbook m1
Looping in
TFAR/ACRE don't work on mac as they need extensions to hook into teamspeak.
Hello I am new to Arma 3 and i bought it today on steam but when i downloaded it on my mac and tried to run it,it not only crashes the game but also the entire system
I play on Macbook air 2020 with the intel chip
Any suggestions on how to fix this?
Did you check the temperature? Maybe it’s overheating
Yes
Temperature is ok
Someone already provided a fix in the general chat so thank you
Apparently i had to allow steam to modify some executables in the privacy settings
Is there really no chance that I can play Arma III with mod and teamspeak?
ACRE and TFAR are incompatible with MacOS
you can play with mods it just takes a while to find the folder to put them in, the one they download to doesn't do anything
He specifically said teamspeak, which implies tfar and acre, where neither work on mscos (and won't)
idk I read mod and teamspeak as two separate categories
either way we just make do with what we have 👍
Tell everyone about it
Do you use
btw?
Hi, i'm a new player who bought the game on a steam sale last week and I want to play arma 3 but the game keeps crashing my computer whenever I join a singleplayer mode. this is excluding the bootcamp because i can run that fine with little to no lag. my mac:https://gyazo.com/6224e967c12999469995985f4f61a089
can anyone help please?
so there is no solution?
it is my only pc
best you can do is post the eon.txt file, i dont remember where it is
you can use bootcamp, no?
sadly not
why is the game listed for mac as well if it cannot run?
so thats it? nothing i can do?
because its supposed to work but its in experimental phrase still, they have to tell steam it has support to enable macs to run the game and provide its files.
the outsourced company is working hard on the issues.
oh ok
when do they plan on adding it?
???
its missing the official launcher, support for extensions, and i dont know what else
up to you
😭
many people play on mac without issues, best to wait for someone who has some experience with it.
You can try reading through this - https://community.bistudio.com/wiki/Arma_3:_Play_on_Mac
If you have normal crashes, try to get the eon files. Someone from BI will ask for them soon surely
oh ok thanks!
Just keep in mind that mods like ACE, TFAR and ACRE won't work because they require extensions
ok
it said this https://gyazo.com/927bb4b3e97facf175829b343c8a2af3
@sterile pumice
That is the version for Apple Silicon, your i5 mac can't run that. You'll have to launch with the other option, there should be a pop up letting you select between two when you click play.
i only have the option for silicon for some reason
i click play and i only get that
You should have the options "Launch Arma 3" and "Launch experimental Apple silicon native Arma 3", with the first one being the default and the one you want. You might have checked the box to always launch the selected option after picking the experimental one.
If you go to the game properties in your Steam library, there should be a dropdown on the main menu to change the launch option.
i made it "ask when start" and it gave me the same options and results
select Launch Arma 3 instead of Launch experimental Apple silicon native Arma 3
your screenshot clearly is related to the second option which requires M1/M2/M3/M4 mac model
the game launches fine it is just my entire computer shits itself and crashes with a loud buzz when I join a game other than vr training
One step forward then!
what now dahlgren?
dahlgren?
people have a life man, be patient.
i suggest grabbing the eon.txt file, you can search your mac for that. very weird that it causes a kernel panic, check thermals too please
maybe your hardware isnt good enough for arma 3, intel iris pro from 2017 is the equivalent of a discrete gpu from 2013 i think
Oh mb
it is just my day off
and i am well impatient
lower the screen resolution and play windowed maybe
ok thanks!
please check your mac thremals somehow if you can, also check if the back is hot to touch
will cup ever be fixed
it should be the main goal of the people making this port i feel like
I think i had the similar problem
Except that arma 3 kept crashing in the home screen
Someone in the General chat provided me a solution
In some cases Steam client has difficulties downloading the game or an update on Mac. A solution may be to go into Settings > Privacy & Security > App Management, and to allow Steam client permission to modify executables.
Hope this helps as it did work for me and i also have a mac with intel processor
oh ok thx let me try it out
People share their Linux gaming experiences on ProtonDB. You might find there advanced information how to make certain games run.
https://www.protondb.com/
The last message on the eon.txt before crashing is “cannot retrieve preview url”. Is this relevant to the crash? What does it mean?
sorry to insist but I'm unable to play for two weeks and I am not being able to solve this on my own. Can somebody help me to figure out whats crashing my game?
Will they drop a reforger mac version (i'm not looking to fight or argue over the age old pc vs mac debate idrc)
can any devs drop a reply
this channel category is for arma 3 not reforger
did Dedmen check your DM yet?
Which one? I'm not able to help with mac
Unfortunately due to the still and probably forever experimental nature of the Mac client ports, solving some specific issues is very hard. None of the core A3 Live Ops devs work with Mac or even have access to Mac setups. We have Mac testing in Publishing QA, but they obviously don't encounter this specific issue. Our external Mac porting partner is not working on A3 continuously, but effectively only during porting of updates. So we can forward them crash reports or issue reports, but the reality is that they often only get looked at much later.
I've not seen such error in the context of A3, is it a broader Internet blocking (firewall / anti-malware) thing perhaps?
ref this: #linux_mac_branch message
VP is looking at them.
There was a common-ish crash related to shaders which is probably fixed internally.
There is a crash caused by steam, which suspiciously looks the same as what #perf_prof_branch had with steam beta client, that's still being investigated but if thats that then its Steam's fault and they'll fix it soon probably.
Is someone running #perf_prof_branch on linux inside Proton in multiplayer on BattlEye enabled servers?
Is everything working fine there?
I used it for a while. Didn't notice any issue but the server I play have Battleye off. I just tried 30 min on vanilla King of the hill server and no issue
KOTH was BE enabled server
Hello guys I need help. I’m playing on a MacBook Sonoma, and i recently bought the CDLC SOG prairie fire. The problem is, it says i have it isntalled on my steam library but when i launch my game. It doesn’t show… anyone here willing to help a brotha out?
Use Unix launcher and select it to be launcher.
It isn't launched by default
Hey thanks for the reply. So I searched up Unix launcher for arma 3 on GitHub. But I have no idea how to install or what to install 😅 . There’s a bunch of files and I have no idea if I also have to get those too? Sorry, I’m not too good at this stuff, can you provide steps? Thanks again🙏
I never used it on Mac, only Linux.
My guess would be to download the one you need from here
https://github.com/muttleyxd/arma3-unix-launcher/releases/tag/commit-419
AppImage maybe? No idea, someone who uses Mac would need to pitch in.
maybe the one called mac? 😛
launch game with startup argument -mod=vn, it can be set in app settings within the steam client
Maybe. But for that I would need to spend more money for fold phone 
and I thought you were a linux guy, then you should know what appimage is 😛
I guess you're just a windows user 
It looks like the latest crashes on Mac seen to be caused by Steam.
Same thing we saw on the Steam Beta client for a couple days but Valve immediately fixed it, somehow that bug is more present on Mac.
sorry im not informed, whats the cause of the crash?
Only reason I ask is because I'm having constant crashes with my Linux Server and it started maybe a week and few days ago
I was actually able to pend it down (atleast some of the crashing) to Advanced Vehicle Damage would just straight up cause my server to detect a crash and restart without a mdmp or anything. (hard red chain)
but I still am dealing with more rare crashing thing that makes 0 sense, is that nobody else is crashing from AVD and but I can RELIABLY repro it on my server every single time with a tracked or wheeled apc or ifv with just ACE and CBA on.
RPT gives me nothing either, ive even switched hardware and OS
The Arma Linux server doesn’t have memory dump on its own, that’s for your Linux OS to handle. You can configure automated core dumps in most Linux dists.
ok will do ill enable it and see if i can repro crash with that
maybe it'll give me smth
Crash in client Steamworks integration while checking mods from workshop
ok so different from my issue :(
thanks tho ❤️
I talk about crashes on Mac due to steam client.
And you ping me about crashes on linux server??
Please do read the context before you reply.
linux server is not #linux_mac_branch , its #server_linux
sorry 😭
just bought the ARMA 3 on Mac.
I'm very big noob and am struggling to finish first missions in campaign on Recruit.
However, I purchased the game as reviews said it is very good in multiplayer.
However, due to probably outdated ports, the game struggles to find any matches.
Is there any ETA if Mac could be updated too?
Mac is up-to-date. Its not outdated, and multiplayer works
wanna run some stuff tg? im new too and im lwk bored
Dont use quickplay (its broken since ages) - use the (multiplayer) server browser instead
Ohh, thank you for this
I’d love to. I’ll add you as friend
From the fact that the game crashes fairly often still when I play I infer the issue hasn't been fixed on steam's part? Is there any way to adress the issue client-side, like, for example, to bypass steam when launching the game so that it doesn't crash?
The steam issue would make the game crash basically right at start
There is still a shader related crash, that is being worked on
oh okay, so the steam issue has been fixed and that's the shader issue that im talking about, thanks for the clarification. Do I just sit tight while you guys fix it or is there any way to disable the shadder in question?
No other way than waiting
okay, thanks
the game is working well on my linux os
Mine too, how ever I feel the aim is of... Or maybe just maybe it's off on Sa-Matras servers.. but idk.. IDK! inconsistency is real..
But even AUTO green box won't hit when right after another plane, I'm gunning on a Xian and can't hit anything :(
Auto lead only works on vehicles going in a PERFECTLY straight and unaccelerated path.
What was the fix?
And update for ArmA or for steam?
Sorry to ping, just updated it and it's crashing on launch
I'm currently getting this error after launch for both the x64 version via rosetta and the native
Translated Report (Full Report Below)
Process: ArmA3 AS Native [26922]
Path: /Users/USER/Library/Application Support/Steam/*/ArmA3 AS Native.app/Contents/MacOS/ArmA3 AS Native
Identifier: com.vpltd.Arma3
Version: 1.83.0 (20241031.1)
Code Type: ARM-64 (Native)
Parent Process: launchd [1]
User ID: 501
Date/Time: 2025-04-18 22:05:11.7867 +0930
OS Version: macOS 14.5 (23F79)
Report Version: 12
Anonymous UUID: B2D1EE07-A048-4E2D-DFE7-760929BA5D84
Sleep/Wake UUID: 8EE4A808-295D-492B-877C-F18B4C950E3A
Time Awake Since Boot: 1600000 seconds
Time Since Wake: 8421 seconds
System Integrity Protection: enabled
Crashed Thread: 4 MainThrd
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000000
Exception Codes: 0x0000000000000001, 0x0000000000000000
Termination Reason: Namespace SIGNAL, Code 11 Segmentation fault: 11
Terminating Process: exc handler [26922]
VM Region Info: 0 is not in any region. Bytes before following region: 4298768384
REGION TYPE START - END [ VSIZE] PRT/MAX SHRMOD REGION DETAIL
UNUSED SPACE AT START
--->
__TEXT 1003a0000-102088000 [ 28.9M] r-x/r-x SM=COW /Users/USER/Library/Application Support/Steam/*/ArmA3 AS Native.app/Contents/MacOS/ArmA3 AS Native
I would love to know how to resolve this
So random
Started the game with no internet and it worked no issue
That's so bizarre
Okay, update.
Anytime it needs to connect to steam at all (including custom compositions) it also crashes
If steam is in online mode = Crash
Offline mode + internet connection = OKAY (Ish)
Can't access any MP stuff without it crashing
Today Arma started crashing my macbook. Trying to start the game from steam and the computer would crash and restart. I’ve verified the files in steam and removed all the mods from steam properties so they don’t load. After doing that the game starts but all that is visible is the arma logo with the normal menu audio.
It was the Arma config file in my user folder. I suspect I had inadvertently changed a video setting there.
Im getting an error message when trying to boot up the game.
Cannot create DX11 device
Adapter (NVIDIA TITAN RTX) Fullscreen
Btw, i am trying to change my opengl drivers from the slow llvmpipe to my actual graphics cards (two nvidia TU102 titans). Im trying to run arma 3 using the DRI_PRIME=1 %command%, but that doesnt work as the launch menu runs very slowly and often crashes. Then theres obviously this crash report/error when clicking on play.
Also, heres some system info,
OS: Ubuntu 24.04 LTS
Hardware Model: Intel Corp S2600STB
Processor: Intel Xeon Platinum 8260 x 96
Graphics: Nvidia TITAN RTX(x2)
Memory: 256 gibs of RAM
OS-type: 64 bit
Windowing System: X11
Its a beast of a PC, it cost around 1500 dollars or so(I didnt buy it, a friend who works at intel gave it.)
Just a shot in the dark, but you're not trying to run the old legacy Linux build, but are running the newest through proton, right?
Yep, lol didnt realize theres an old legacy linux build.
Don't run the legacy one. Unsupported for VERY long now. Stable/prof with proton is the way.
For Linux related issues, I would suggest the Arma on Unix discord.
Also not sure how you're getting the launcher, I don't think I ever saw it on Linux. There's a Unix launcher you should use
Oh okay thanks.
Wheres the arma on unix discord?
Thanks for the help.
The official launcher works fine on more recent proton versions, no need for the unix launcher.
Oh thats cool, already running into errors with cmake lol.
Nice.
Ill just ask the armaonunix people then.
im going to sleep rn,
Hi so I have this very annoying camera issue that only happens on hyprland anyone here could help?
nevermind I fixed it
Has the microphone bug been fixed?
can anyone here give tips on how to write a commandline for mac users? Asking for a friend
ie - launching with XYZ mods on mac for a server
its the same as linux, see the arma on mac page
You'll probably have to escape the ; in the mod parameter with \; or wrap the entire mod parameter in quotes. Assuming Mac behaves the same as Linux in that regard
The macOS shell uses either zsh or bash if your profile has legacy setup, so the same
just use "" around -mod= like in windows
Just had idea. It would be cool if Arma Reforger would add Tux (penguin) icon next to the player name instead windows icon when detect running inside wine/proton. I remember Arma 3 already have some code to detect wine/proton.
Is there a Mac version for the new dev rc branch?
doubt it, you will probably have some waiting time, until 2.20 is ported over to mac again...
There is no RC for Mac, but the porting process for 2.20 has commenced. Unfortunately we cannot guarantee any timeline for that port.
Hey! im sure this has been asked 1000000 times lol but does arma 3 work well with ubuntu?
its running on wine
Yes. Should work pretty much out of the box with proton.
just make sure you are not using snap steam. https://www.gamingonlinux.com/2024/01/valve-seeing-increasing-bug-reports-due-to-steam-snap-other-methods-recommended/
i think ubuntu stopped shipping steam as snap but just to be sure
Snap once again being a PoS -_-
I'm running dual monitor setup and Arma 3 is the only one having issue keeping the mouse in app, mouse just keeps flying off to the right .... anyone know a way around this?
I’m still not able to play on my m3. If any if you dev people are willing to give it a go I’m able to test solutions on mac
Linux? In settings change it from fullscreen to borderless fullscreen or whatever the other option is named.
Hey I finally got a PC and want to transfer the editor missions I have built over the last few years to my PC. However, I'm not sure how to get the files - when I "Export to Multplayer" nothing gets added to the mission's existing folder in the mpmissions folder. Anyone have any idea how I can get my missions out of my Mac?
Exporting would not let you edit them on PC.
You want the source files, which would be in "My Documents/Arma 3"
I don't know where the documents folder is on mac
stuck in the app with apple silicon arma 3, can't tab out
Trying to setup the unix launcher for mods on Mac and when I try and input the game location and the mod folder location I can't press save? The browse buttons also don't work?
is there a arma reforger linux channel ?
trying to find some-info on getting the game to run abit better, rn i am only getting 8 ish fps
The Mac port for Arma 3 update 2.20 is in progress. We're trying to at least offer a public Release Candidate branch as soon as we receive a first full build from our external partners, even while our PQA does their full testing.
Thanks for the update YorisYan, can't wait to test this one out for Mac!
@sand quarry though you aren't likely to find many in #reforger_troubleshooting that can help you with Linux things.
ye i just gave up in the end
i think intel arc cards have a problem on linux atm
Here we go again, months of waiting. Although we paid same price. Just make it cheaper for mac
Service wise, it is mental that every now and then, we can’t just play the game we paid for.
Is it that hard to sync the updates?
hello , sorry if i have a bad grammar , i am not a native english speaker , can anybody tell me when is the 2.20 available for mac? i want to play with my friends and i want to let them know how many time i will have to wait to play with them again
"As soon as possible" as told here
ok thx
Yes, it's an external team, and the Mac port is an experimental offering with limitations. See https://dev.arma3.com/ports for more information.
The license you buy is universal, and works on Windows, Linux (Proton) and Mac.
You can switch to windows or Linux, and play with the same license immediately after an update is released.
Especially this update, yes.
We changed a lot of things under the hood.
Other updates maybe not so much.
Do Mac users get updates later - can’t join any serves as 2.20 is required
Thank you again lol - didn’t realise I was being dumb
Why does it take longer for Mac? Not criticising you if anything I’m criticising apple and just curious as to why things seem so different
Or it would be great if these updates were released simultaneously for Mac and Windows.
Can't the Windows side wait 1,2 weeks or 1 month for the Mac side to update?
It's done by an external company with their own schedules and priorities. We could theoretically hold back Windows, but we're deciding not to as it can never be guaranteed what the timeline looks like. BI has other releases / updates / events we need to schedule around, increasingly more so the bigger the company gets (especially its Publishing side). If the Mac port was a fully supported SKU and not an experimental offering, we'd more likely go that way.
Is there a time estimate how long it can take to update mac port? Week? Month? Several months?
I just started to play this game last week (Im late, I know). Since i have only macbook for work and gaming is only secondary gulity pleasure for me, I started to like this game. I was surprised when I couldnt join to any multiplayer server today.
No it does not. As you can tell it has some issues. That’s the point of the argument we are having here.
Look, I don’t want to sound like a douchebag, although I probably already do, but as a costumer, I shouldn't have to understand any of this. Ports, third-party companies priorities or any technical stuff...
When I went on Steam and bought the game, I’m was not warned that every now and then, I might randomly lose access for weeks. I pay for a game that is supposed to work mac, I just expect it to work. Is it extrange?. of course, some technical issues can happen every now and then, but this happens everytime the game updates.
From a customer perspective, it's surreal.
If you holding back the windows update means WE ALL can still play. f*ck yeah, do it!
last time it took almost a month!
it is not a 3 days thing
cool, so if last one took almost a month, this one is going to take longer. great :):
no, since it's outsourced
The system requirements for MacOS tell you to review the limitations that we are pretty transparent about, see https://dev.arma3.com/ports
Its also not that you "lose access for weeks" you can simply not play on newer (2.20) servers until 2.20 is fully ported and released to MacOS. you are free to play 2.18 with other MacOS players or Windows players/servers that use the legacyports branch (special branch on steam for non MacOS users that is always compatible with the current version on MacOS that we specifically have for this scenario)
We really try to line it up as best as we can but as Yoris explained above we rely on an external company to complete this porting and its not always possible to line up our internal scheduling with their scheduling. realistically Windows/Linux users are 99.9% of users so holding back the update and pausing everything until the entire porting process by the external company is done simply doesn't make much sense
Sorry man, "limitations" does't mean you loose access to almost any server for almost a month. And yes, you do. Check this out
oh, i can't upload images
I was about to upload screenshots to prove that we can't access to almost any server.
yeah, you don't have to be such a entitled person, the disclaimer is clear as day
Unluckily I play this game every night, because I love it. And as this is the fourth time, I'm a little bit pissed, sorry for that.
As a person who operated on Mac, I see your frustration at not being able to use things that are updated to 2.20 until Mac itself is updated from 2.18 to 2.20. It is a pain, but is is necessary.
Your point regarding releasing both at the same time is wrong. Firstly, Mac was released as a addition to all Windows purchases, so whilst there is an assumption that they are all treated equally, this is clearly stated and has been maintained since Mac’s experimental port release in 2023.
But, returning to your argument; MacBook and Windows operate on different bases entirely, think of it as English and French, liaising with a translator for the French. Now, imagine trying to write a book in both languages, simultaneously. It is impossible, some meanings do not convey and pacing is different and for Arma’s case, would inhibit less optimisation and plans for the update being decreased. So, you must do one at a time. More people speak English (Windows) so release that first, and then MacBook, then allowing for easy and subsequent translation to Mac which takes time unfortunately, but necessary.
It is as simple as that. Please stop consistently messaging about how bad it is for you, it is a process that you signed up to and that you will have to live with if you want continued support on Mac, which frankly is something they could have not chosen to implement, but have done to your benefit.
get a pc
go to another discord chat
or good luck enduring the pain of asahi linux just to have arma not work
read what you're told and get lost
it is the first 2 "limitation"s listed on the page
there is also a FAQ in there that stated we don't even guarantee it will receive all future updates(let me clarify that we currently have no intention of stopping support for newer versions) let alone at the same time as windows
Exactly my point
First of all, I don’t think sending a few messages like the ones I wrote can be considered “constantly messaging”. but yeah, cool
Second, I don’t think I’m just speaking for myself here, I’m pretty sure I’m speaking for a few other of users. I don’t know if this you realise it, but this Discord channel is specifically for Linux and Mac users, for THIS KIND OF ISSUES.
That’s literally what it was made for, right? So if something’s not working, this is the place to talk about it.
If five messages feel like too much for someone, maybe this isn’t the right place for them.
And just to be clear — as a customer, I’m not supposed to understand how Mac works, or Windows, or anything like that.
Again, when bought the game, I knew about limitations. Just didn't know "limitations" was you can't play for a month.
Please take notice of the information provided, and understand d the limitations.
first, when I buy the game on stem, whre exactly I can find that info? again, "strive to keeo up" doesn't mean ALWAYS a month.
you were shown a screenshot and ignored it yet ask again
hypocrite wasting our time
man, shut up. none is being disrespectful
Again, when bought the game, I knew about limitations
You knew about limitation so you read the disclaimer telling you to read our page about the limitations
projecting yourself, you shut up and read the information provided
the page which states we don't commit to always having multiplayer compatibility and we don't even commit to forever providing the game updates to mac users
where does it say i need can't play the game for a month every 5 months?
you technically are by complaining
oh, ok
yeah, again, I play the game every night, I love. I it is kind of frustrating to find out I won't be able for the next month
that's all
there's dedicated communities that support mac users
is it too bad?
just niche
I thought this was a linux / mac, is there another?
To your principal point; refer to the first line of the message I sent that you claim to be referring to.
Everything has been explained to you, both now and when you brought the game. On Steam, go back to when they announced, for steam go back to when they announced it and it is on their pages for Mac support on their website.
You sound quite entitled to the fact that this is experimental and is an extension to your copy of the game on Windows, having had three different developers explain it to you in greater and greater detail.
this is a hub community, there are many 3rd party communities that do mac
this is only the official channel of ports
I’m aware that the Mac version is considered “experimental”, but what I’m pointing out is that, as a customer/user, I shouldn’t have to go digging through announcements or buried web pages to know that my game might stop working for weeks or months at a time. That kind of major limitation should be clearly communicated at the point of purchase.
Also, I'm entitled to what I payed for, don't really care about the three developers.
well, the branch is called linux_mac_branch. So since I'm a mac user, i might still use it mate
you're not quite understanding what people tell you
man, im not talking to you, you told me to "get lost"
why you don't just ignore me? how about that?
i'm talking about multiplayer communities that support mac, there's some but im not a mac user
bro, ignore me
Alright then, no problem.
this is a multiplayer comunity that support mac, and linux. that's why i'm here
thanks
since talking to you won't make any diference, it's ok
pointing out that we can play the game on pc, does not make any sense. Don't think people are playing on mac cause they like the risk. They play cause they got no chance.
If I had a pc, would not be playing on a mac. it's just dumb.
nobody said that
