GOAL:
Group in safe behaviour moves to position using combat / stealth calculated pathway / waypoints.
EDIT: I got it figured out! 🕺
||I have been using this method to create 'smart' patrols during the mission creation process.
However it is tedious to do; Run mission, generate waypoints, copy to clipboard, exit mission, then add waypoints to a group inside 3DEN... Aaaaand repeat.
I would like to save time and a little bit of sanity and make the process possible during a mission via a function.
WHY?
When not in combat, or aware behaviour, I don't like the way groups move in the safe behaviour ( Using roads, avoiding available cover and concealment positions ).
I also don't like aware behaviour as a patrol behaviour because units walk about with their weapons raised.
I do-do do doooo like combat and stealth behaviour, the path a group chooses I mean!
My function appears to be working, in SP testing, as it should for me.
But I have run into an issue when running the function on 2 groups on mission start.
I reckon the 'CurrentGroup' / 'ARO_pathArray' is the culprit, but it's only a guess.
GET TO IT, MAN!
I am looking for help with solving the above issue and for general advice on how to achieve my goal.
Script:||