addMissionEventHandler ["EntityCreated", {
params ["_entity"];
if(_entity isKindOf "RHS_Ka52_vvsc") then {
_entity addEventHandler ["GetIn",
{
params ["_vehicle", "", "_unit"];
private _uid = getPlayerUID _unit;
if (_uid in whitelistedUIDs) exitwith {};
hintSilent "You must be in ZR to use this vehicle";
_unit moveout _vehicle;
}
];
};
}];
addMissionEventHandler ["EntityCreated", {
params ["_entity"];
if(_entity isKindOf "C_Offroad_01_comms_F") then {
_entity addEventHandler ["GetIn",
{
params ["_vehicle", "_role", "_unit"];
private _uid = getPlayerUID _unit;
if (_uid in whitelistedUIDs && _role == "driver" || _role == "gunner" || _role == "commander") exitwith {};
hintSilent "You must be in ZR to use this vehicle";
_unit moveout _vehicle;
}
];
};
}];
addMissionEventHandler ["EntityCreated", {
params ["_entity"];
if(_entity isKindOf "rhs_t15_tv") then {
_entity addEventHandler ["GetIn",
{
params ["_vehicle", "_role", "_unit"];
private _uid = getPlayerUID _unit;
if (_uid in whitelistedUIDs && _role == "driver" || _role == "gunner" || _role == "commander") exitwith {};
hintSilent "You must be in ZR to use this vehicle";
_unit moveout _vehicle;
}
];
};
}];
addMissionEventHandler ["EntityCreated", {
params ["_entity"];
if(_entity isKindOf "rhs_uh1h_hidf_gunship") then {
_entity addEventHandler ["GetIn",
{
params ["_vehicle", "", "_unit"];
private _uid = getPlayerUID _unit;
if (_uid in whitelistedUIDs) exitwith {};
hintSilent "You must be in ZR to use this vehicle";
_unit moveout _vehicle;
}
];
};
}];
addMissionEventHandler ["EntityCreated", {
params ["_entity"];
if(_entity isKindOf "I_APC_Wheeled_03_cannon_F") then {
_entity addEventHandler ["GetIn",
{
params ["_vehicle", "_role", "_unit"];
private _uid = getPlayerUID _unit;
if (_uid in whitelistedUIDs && _role == "driver" || _role == "gunner" || _role == "commander") exitwith {};
hintSilent "You must be in ZR to use this vehicle";
_unit moveout _vehicle;
}
];
};
}];
addMissionEventHandler ["EntityCreated", {
params ["_entity"];
if(_entity isKindOf "rhsgref_ins_BM21") then {
_entity addEventHandler ["GetIn",
{
params ["_vehicle", "_role", "_unit"];
private _uid = getPlayerUID _unit;
if (_uid in whitelistedUIDs && _role == "driver" || _role == "gunner" || _role == "commander") exitwith {};
hintSilent "You must be in ZR to use this vehicle";
_unit moveout _vehicle;
}
];
};
}];