#general_chat_arma

1 messages · Page 352 of 1

slender pebble
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wasteland is vanilla, and no, you won't get backpack on chest or other solutions from BI

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that's a guarantee, it's too much of a PITA

topaz spindle
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there

pale patio
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ugh, not having not this discussion again, no, wasteland is not vanilla. End of.

slender pebble
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is it using mods yes / no

pale patio
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yes, server side mods, but they are still mods.

slender pebble
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can the player join without mods?

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then it's vanilla

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it's simple, there's a nice top right box in the loading screens telling you if you're running modded or not

pale patio
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like I said, not having this argument again. It's been had before, and you're wrong 😉

slender pebble
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well, it's very simple, really, if the game doesn't show you that you're running mods you're using vanilla

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and no amount of brain gymnastics will help you, it's literally yes or no.

pale patio
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can I run a wasteland server without installing any mods? Yes / no ?

slender pebble
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no idea, i'm not using that thing

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and guess what, yes that would still be vanilla, server mods / DLLs don't count

pale patio
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Hint, the answer is no, it doesn't matter whether the mod is client or server side, it's still a modded game mode.

fallen tulip
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Dlls do count

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A completely vanilla game would be no server or client side mods

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The server mod adds functionality not available in the base game

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Ex extdb3

finite relic
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Does it come with the game when purchased == Vanilla.

slender pebble
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in terms of assets, yes

fallen tulip
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Functions, and features

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Assets

slender pebble
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does that mean that writing a single function turns my game into a modded one? where's the limit?

fallen tulip
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The whole deal. Breaking it down to something simple doesn't make it not vanilla

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No

slender pebble
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it was rhetorical btw

finite relic
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A hammer doesn’t come with a house but I can build one with said hammer. That does not make the house Vanilla

fallen tulip
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ExtDB3, dlls, functions, wasteland server mod, pictures, functions, extensions, more functionality

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Wasteland is modded

slender pebble
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do you load an extra PBO or not, it's literally what BIS check to show the "modded" tag on the loading screen

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and it's also what I go by

fallen tulip
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Lol, you're hilarious

urban sluice
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there is still alot u can accomplish without external mods

fallen tulip
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Of course there is MyWay

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Wasteland is modded though

urban sluice
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but vanilla is also a weird term, since what is really vanilla. most mp gamemodes were never written by BI

fallen tulip
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Maybe not as a client, but on the server.

urban sluice
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i also would think that wasteland counts as modded, but again what is really vanilla

slender pebble
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never hosted one, I assumed it didn't require external DLLs or serverside mods tbh

fallen tulip
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Vanilla is everything that comes with the game and what you make within the bounds of it

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If the asset doesn't have the ability to be made within those bounds then it is a mod

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@slender pebble it sure does. Extdb i know for sure

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Why are you trying to tell us that it's not modded if you didn't know?

urban sluice
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i guess it comes down to if the gamemodes loads external mods. if i understand your viewpoint correctly?

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yet i would argue by that defintion that altis life even without external mods isnt really vanilla

fallen tulip
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Altis life is modded

urban sluice
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i remember to have played on a altis server a long long tiem ago without any external mods tho. yet thats i guess 2015 or even longer ago

finite relic
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Going back to when you could buy things in “the box”, if it didn’t come in the box, it’s not Vanilla.

fallen tulip
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Yep. Honestly i think i found more satisfaction in putting in a disk from the box

urban sluice
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that would make even domination not vanilla 😄

fallen tulip
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WoW has done this, and still does.

finite relic
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That’s because it’s not

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Scripts not provided by BI

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But by Xeno

urban sluice
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meh i learned playing arma 2 with domination. domination is for me the defintion of arma,but i get what u mean

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xeno on this discord?=

fallen tulip
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Domination is a casual arma.

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Xeno left iirc

finite relic
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At one point he was, but I think he’s gone into retirement again.

urban sluice
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dayum i didnt wanna say it, but u confirmed what i assumed FM

fallen tulip
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Well i mean, domination in a2 wasnt all that impressive

urban sluice
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it may not have been, but its what i learned arma with and later invested of 2k hours into with a2 and a3

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so it was a good lessening of the skillcurve and was just right for me

fallen tulip
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Meh. Didnt really promote teamwork

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The only ones that were working together were the fighter pilots and the helo pilots

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And that was just because they were trying to divy up AO's

urban sluice
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i found a cool community when i started with arma and they played a2, domination with bundeswehr mod. was fun and good teamwork. really immersed myself due to it and made me love arma2. guess everyone has a different story how they learned hating or loving arma 😄

fallen tulip
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I love arma, don't get me wrong. I have loved arma since the beginning of a2. It's just that, teamwork efficiency is at a all time low

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Recon is thrown out the window entirely

urban sluice
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due to cancer games like battlefield and cod. even red orchestra goes the casual route now...its sad to see, but what most people want it seems

fallen tulip
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Everyone likes to run and gun

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It's terrible, casual gaming brings zero enjoyment overtime

urban sluice
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i stoped buying battlefield with bf3 and never regreted it

fallen tulip
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Completely wrecking the enemy team because you planned an operation out for hours on end and executed it perfectly, there is no other feeling like that

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Blowing up convoys, riding in disguised.

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Taking out air

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stealth approaches at night

urban sluice
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or through the water

fallen tulip
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Yep. Especially in boats

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Damn do i love riding in boats in both a2 and a3

urban sluice
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man i remember arma3 trailer and later on that small alpha with stratis. was fun and looked promsiing but in the end underwater was pretty lame

fallen tulip
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You can go and try it out now

slender pebble
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underwater inventory could be added by modifying one line

fallen tulip
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I would say it's just fine

slender pebble
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and it would be working perfectly fine

fallen tulip
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Underwater inventory has been a param since a2 oa

slender pebble
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altho distances check have some issues underwater, but it's easily fixed

urban sluice
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yeah but thing like placing bombs underwater on a ship were not in the game from vanilla

fallen tulip
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Maybe a little better with handle inventory

urban sluice
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should have been in my opinion just to assist the underwater mission planing

slender pebble
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ACE3 adds that

fallen tulip
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It's possible with script

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Or ace3

slender pebble
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more underwater stuff next release

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which should be within the week or next week if no more bugs show up

fallen tulip
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Maybe. I would love a full carrier

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Full crew

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Full naval set

urban sluice
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im aware that its possible with additional scripts still i thought it should have been vanilla

fallen tulip
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Dingies, scws boats

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Battleships

urban sluice
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just like u have those tripmines why not create a satchel for underwater demolition

slender pebble
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I want thingX velocity fixed underwater, it's a shame it's bugged as fuck

fallen tulip
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Damn would i love a carrier that is actually full scale

urban sluice
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midnight u may enjoy the dayz mod i have planed 😄

fallen tulip
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i swear to god my way, if it has anything naval you have my money

slender pebble
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the ONE thing that doesn't have issues is the balloons, so to make my crate float I have to attach my crate to a balloon

fallen tulip
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Yep

urban sluice
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im currently creating all support vehicles on board a lhd carrier around 2000era

fallen tulip
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ThingX and CAManBase needs reworking

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@urban sluice woohoooo!

slender pebble
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it ain't happening tho, too much work

urban sluice
slender pebble
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and I can't blame them for it

fallen tulip
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Enfusion is the answer anymore. Eh.

slender pebble
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rewriting arsenal took me 20 days, but now, now it's guuuuud, nearly done

fallen tulip
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@urban sluice B E A U T I F A L

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Arsenal function?

slender pebble
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no, entirety of it

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from scratch

fallen tulip
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Or are you just doing helper functions

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Interesting

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How did you manage to get icons to work on memory points like the head?

slender pebble
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ah, I didn't add them back, nobody uses those

urban sluice
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this discord needs custom emojis

slender pebble
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but IIRC it was fairly simple

fallen tulip
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Lol, i attempted to do so. Draw icon. Modeltoworldvisual. Selection postion.

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Nothing

slender pebble
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uh, the block is longer than I remember, but it's basic commands

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the camera part of it is quite interesting tho

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it's a helper object centered that is reattached every frame 😄

urban sluice
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yo i didnt play arma in a long time so dont know how it was solved, but are there working strobing lights bnow?

slender pebble
urban sluice
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like the flashlights mounted on shields and such to get a disoriented feeling

slender pebble
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there's still some polishing to be done (the misc button at the bottom right is to clear the container)

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but overall it's much faster to use, for example if you hold shift and click the + or - buttons you get +5 or -5 items, and it works with arrow keys too

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so you can fill a backpack full of bananas in under 3s

topaz spindle
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unmodded == vanilla ? lol you really think that

you could turn arma into a sidescroller where you play a car that shoots rabbits at evil lighthouse monsters without using a single md

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and you would call that "vanilla" ?

slender pebble
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you're telling me floppy quads isn't vanilla content?

topaz spindle
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there is more to vanilla than that

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scripts are also part of the gameplay

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if you change them

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you mod the game

slender pebble
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not marked as such in the loading screen -> vanilla

topaz spindle
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its still a modified gamemode

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and not to be compared with the original

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just depends on how much was changed

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you cant say oh the vanilla respawn system works like that when you're playing a missing that uses a different system

fallen tulip
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@slender pebble excellent. Expands on the arsenal a bit, is this going to be presented somewhere or are you going to release it somehow?

slender pebble
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ACE3

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code is on github, (as it should)

fallen tulip
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So this is being pushed to ACE3?

slender pebble
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yep, not next release tho

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3.12 at least

fallen tulip
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Fair enough.

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Still have yet to see your guys' development on medical. AGM needs to be thrown out for a more home grown variant

slender pebble
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did you say AGM?

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that is deprecated, it should not work at this point

fallen tulip
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For some reason, i was under the impression you all were still using bits and pieces of it after the merge

slender pebble
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nope, it was rewritten, nearly none of AGM codes remain untouched

fallen tulip
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Sweet.

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I hear yet that you are rewriting the adv medical

slender pebble
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not me, people who are on the ACE3 team, i'm a contributor

fallen tulip
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Correct.

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Nonetheless

slender pebble
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and yes, it is, debug info for it is glorious

fallen tulip
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Awesome.

fickle kettle
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@slender pebble Will you new arsenal modification be compatible with commands that modify arsenal contents such as BIS_fnc_addVirtualBackpackCargo?

slender pebble
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those aren't command, and no

fickle kettle
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function then?

slender pebble
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you won't need those anymore

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(the BIS funcs)

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just call the add or remove func with an array of items and it will find the right internal array and remove it from there

fickle kettle
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oh ok, so if already doing that in script then there would not be any compatibility issues for example if ace is not used?

slender pebble
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you can't load the arsenal without it, so no

fickle kettle
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nice

slim owl
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[19:09] Midnight: I hear yet that you are rewriting the adv medical
🙄 children have been born, raised and died of old age in the time since that rewrite was announced

slender pebble
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a year

slim owl
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👍 finally the spec refactor

fallen tulip
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A year?

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Feels just like yesterday

mighty skiff
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SPAR is best

alpine robin
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agm > ace fight me

fallen tulip
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Ballsy

modern iris
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Hello guys...i just have my own 2 servers with a begin programmer... he is on the good track..but we need some help.

I have now 2 wasteland servers (malden and tanoa) and a programmer...but its a scripter and doesnt have the brains for the 3d editor thing. To change things on the server.

Like exemple: put 2 more verhicle stores and 2 more garage s in the map.

And the biggest thing we wanna change is. Normaly you have 3 teams: blufor,opfor,inde standard no one see eachoter until you group up...and play together against others. But we wanna make only for blufor and opfor teams that they can see eachother....pls invite me if you can help us

tranquil bay
modern iris
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Sorry i am new

quartz magnet
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out of curiosity, why are saved games so large? the folder of saved games can run into gigabytes

lapis anvil
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Anyone know when the ace medical update/rewrite will come out?

night patio
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2 more weeks

modern iris
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@urban sluice why so funny dude ?

sinful basin
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Hey guys, I am trying to put together a list of commands that a zeus curator can type on the fly to adjust details of the mission as it progresses

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any suggestions?

unique haven
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^^ If I remember right lowering weapon helped with fatigue system but like you quoted, it's the opposite effect now with the stamina.

frosty smelt
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wew maps finally came

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all pretty good

topaz spindle
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@sinful basin I wouldn't know where to begin (or where to stop)

hearty island
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@sinful basin You could include almost every script command in there.
A Zeus shouldn't need deleteVehicle as he can just press DEL

topaz spindle
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BIForums are absolutely useless when it comes down to finding a solid piece of information

👆 found posted on the steam forums

🤔

tight forge
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Biki still down for maintenance?

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All the Apex additions might be being added 😉

hearty island
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What kind of Apex additions?

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@urban sluice That has nothing to do with biki

quartz magnet
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Apex cfg reference is already there though?

hearty island
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Exactly. Even all Orange stuff is there afaik.

normal turtle
hearty island
normal turtle
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@dedmen Thanks.

slender pebble
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whomever said walking weapon raised drains the same amount of stamina as weapon lowered is completely wrong

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weapon raised, especially with a heavy weapon is extremely taxing, weapon lowered at a slow jog is the most efficient way of moving around

topaz spindle
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👆

slender pebble
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gift cards*

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also refrain from posting malicious websites

normal turtle
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Hi. Does anyone here play KOTH on Arma 3 , need a little advice.

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Any idea how I get my logo etc to show when i kill someone in KOTH. I keep seeing a little box when i die with the name and logo of the player who shot me.

slender pebble
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if anyone could remove the link @glass minnow linked that'd be nice, steam websites start by steampowered, this is a fake one.

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plus the https certificate should show valve us

long quiver
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You'll probably get a quicker answer there

normal turtle
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I think I have my answer , thanks.

topaz spindle
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😏

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quicker answer than here, heh ?

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no way

normal turtle
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The answer was from you @topaz spindle on the other channel...

topaz spindle
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I know

finite relic
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He’s been removed alganthe

slender pebble
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thanks

tidal topaz
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anyone know why i cant open object builder

hearty island
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Yes

pale patio
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well to verify, maybe disable ACE and try again?

slender pebble
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it doesn't matter the setting, weapons up is a lot more taxing, you might've missed something during your testing

quartz magnet
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i think someone in our community tried it once, it seemed to make no difference to stamina drain but weapon lowered was apparently faster. Don't think it was a scientific test though 😄

mighty skiff
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Does ACE have a different slingloading system?

slender pebble
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nope, there's cargo tho

river epoch
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Did someone knows how pylon dialog in ACE3 latest version works ? Can't get the menu working for me.

slender pebble
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grab a toolkit, documentation is being written right now

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not me writing it tho, i'm having F.U.N with the arsenal rewrite, god damn weapons in container checks

river epoch
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thank you !

native charm
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I know I'm like a week late to conversation but Local chat in ACRE is 10x better then TFARs

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and new intercom feature is great!

slender pebble
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it's TS volume and distance attenuation

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inb4 you have to call your superior "sir"

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ranks are nice to know how long someone has been a part of your unit, organize the chain of command.
Once you start waving your "rank" around it starts getting dicey

quaint oyster
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not on deployment, basically a chance to learn new skills and train.

quartz magnet
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Though ACRE local is a little quiet sometimes
there's a pre-mix and post-mix volume slider that help a bit, could just be placebo though 😄

quartz magnet
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Ah. I do remember something like this happening last year, but it seemed not to be the case this time. maybe my volume was too low overall.

native charm
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@slender pebble except most groups are like 50 people, you don't need 10 ranks to manage 50 people. It's like admins, veterans, regulars recruits, done

slender pebble
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yeah, no.
chain of command require at least:
command -> squad lead -> team lead, even more if you have other assets

tranquil bay
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Milsim without a propper chain of command is a nogo

long quiver
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I always find public players who have ranks in their names, and insist on being called said rank cute

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But then again, the ranks themselves are more for authenticity than actual hierarchy

slender pebble
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if they serve no use they have no reason for being there

native charm
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alganthe, we do it that in game

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but then again, we dont' have dedicated positions or squads

long quiver
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Inb4 your CPT uses his rank to declare himself commissar and execute any hesitant privates

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And I've just realised there's another person with the same loaf piccture above

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Tis be a small world

untold plover
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Does anyone know a rpg discord?

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For us

jaunty whale
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Problem with the ranking system in most units is that they try to set the ranks incredibly high, for their "high command". If you only have 50 people, the highest rank you should have is 1stLt or maybe Capt. It helps the unit grow organically. Everyone tries to start at "Battalion size", yet spends ages filling their only platoon. It creates a huge wave of guys who have rank, but nothing to be in charge of.

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When I started the unit I am in now, I started at 2ndLt, and moved up only when I had to in order to retain "CO" billet. All ranks are is a way to organize chain of command E-3 < E-4 < E-5 < E-6, etc. Don't make the chain longer than it has to be, creates the "too many chiefs, not enough indians" problem.

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I've seen units with 1-5 Star Generals, and it just doesn't make sense. To each their own in some way though.

tranquil bay
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What i ment is, if you play a milsim mission with one squad / 2-4 fireteams, you should use a squad leader and several fireteam leader. At least for that one mission and rotate the possition with the next mission. I'm no fan of fixed possitions ingame and the well known “adress me with my rank, you c*nt“ hyper rp bullshit

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After all, it's just a f-ing game. Ppl who want do demonstrate dominance and need comparison for their small d-ck can become cops irl 😉

slender pebble
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fixed positions are nice, people know what to do after a while, tho "rank" bullshit is still stupid

tranquil bay
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My thought is, Why shouldn't the noob who played for 10 missions as a rifleman Not be allowed to feel the responsibility of a sql once

flint lake
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Some people do great when thrown into the crucible. Others, not so much.

tranquil bay
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If he fucks up, he'll know and won't apply for that role until he gained more experience

slender pebble
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because the other people under him aren't gonna be happy when they get wiped due to his poor leadership

tranquil bay
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And that's a good experience for a noob imo.

slender pebble
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but it's not fun

tranquil bay
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Most likely, but it still can be. Depending on the unit 😉

slender pebble
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having someone who doesn't know how to use proper radio comms is just a massive PITA for me, be it in arma or DCS, the "eeerm" "euuuuh" "hmmm" are infuriating

tranquil bay
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True, That's why i mentioned those fictional 10 missions. He should know how to do radio coms by then. If he doesn't, he truly won't get to be a ftl/sql

jaunty whale
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@tranquil bay The way our unit does it, we have multiple private servers up 24/7 - at all times, ANY member of our unit is allowed to run a mission, be it as Zeus, or Team Leader, etc. People run them many times every day. However, when it comes to the official operations, the ones where a whole Company is in attendance, everyone plays to their role. It's a good way for people to practice team leading without screwing up anything big.

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Problem is, a lot of people wait ALL week for the operations, and they're pumped, but a bad FTL or Squad Lead, etc, can ruin the experience for them.

hearty island
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@native charm ACRE has better local chat?
TFAR 1.0 is using the exact same method to generate the 3D sound as ACRE does. So any difference besides total volume is purely placebo.

topaz spindle
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good squadleaders can make all the difference, no doubt about that

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its still good to cycle that position so you get more people trained at that

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besides, leading can be a strain and not everyone always wants to do that

unique basalt
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Has anyone managed to make active NV/IR work in arma 3?

meager tundra
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@unique basalt Can you be more specific?

unique basalt
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Like the early systems you see on M60A1/T-62

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Where you needed to use IR lamps to illuminate

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Also M3 sniperscope and Vampir I guess

meager tundra
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Oh, I see what you're talking about then

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No not to my knowledge.

unique basalt
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:c

dapper slate
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i dont even know if IR lights works in arma - i know there were pre-alpha stuf that had IR flashlight but thats it

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like IR illumnation

meager tundra
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@dapper slate IR lights certainly work in Arma

dapper slate
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you mean like flashlight being only IR?

meager tundra
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They're used quite frequently in ACE during night ops for example.

dapper slate
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blinking doesnt count 😄

meager tundra
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Dangit :/

unique basalt
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I just want my night sights from the 1960s

meager tundra
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I'm sure it's possible somehow with enough scripting and time since flashlights are visible during NVGs use

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Programming the reliance upon that flashlight and limiting your perception to just the area of the IR flashlight should certainly be possible.

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I'm not a scripter though, so take it with a giant grain of salt

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I just don't know of any engine limitations that'd prevent it to my knowledge.

unique basalt
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It's unlikely but I hope they add something for it in tanks dlc

meager tundra
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Honestly I'd probably bet more on Unsung to do that sort of thing.

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They have some great peeps there

alpine robin
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Doesn't sound feasible to me with the current state of the game.

opal nacelle
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^^^ There's already a dev-admitted lack of available programmers due to Enfusion

hearty island
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@opal nacelle Currently not true. A lot of devs are working on Tanks and other stuff on Arma right now

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Which you can see if you look at dev branch changelog

slender pebble
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I mean, arma 3 is near the EOL stage

opal nacelle
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Programmers specifically... my guess is that at some point pettka had to make a decision of what platform features would be designated for Tanks and then "that's it"

hearty island
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NV only lights are possible

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IR strobes do the same

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IR strobes are just normal lights.
But they automatically turn off if your NV is disabled

slender pebble
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that's an issue I have too with the toggleFlashlight module

hearty island
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So they are not "only visible with NV"
They are "only active with NV"

slender pebble
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for some reasons when changing the state of your nv your flashlight turns off

hearty island
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That way you can create any lightpoint that only lights when your NV is on

slender pebble
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they are active if you don't have NVs, it just turns them off if you turn on / off your NVs

hearty island
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Create the light locally on each client. And turn it off/on depending on NV state.
You can easilly do that with light points. But dunno if you can do that with a directional light

slender pebble
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can't you change the property of the flashlight to be IR only? that would fix it

hearty island
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Don't think the engine respects that

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The engine has special simulation for IR strobes that checks if your NV is on

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normal flashlights don't

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Btw IR strobes have hardcoded lifetime limit of 30 minutes

slender pebble
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yeah, we refresh them

quartz magnet
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it's kinda amusing how, with enough IR strobes, other lights in the scene start blinking too

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or go out completely

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but that's the engine saving performance i guess

hearty island
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I don't think we refresh them. My issue report about IR strobes disappearing is still open

slender pebble
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gimme 5s i'll check

topaz spindle
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@unique basalt Has anyone managed to make active NV/IR work in arma 3? you can achieve that by making an IR vision the old way (before arma3)

hearty island
#

IR strobes also have a special check to make them not show on IR -.-

slender pebble
#

it's super easy tajin, change the camera mode

topaz spindle
#

which means messing around with aperture, postprocessing and a spawned lightsource

#

no

slender pebble
#

unless i'm misunderstanding the "active" part

topaz spindle
#

active means you need ir-illumination for them to work

unique basalt
#

yeah

slender pebble
#

oh sweet lord,

#

so much fuckery with the camera is going to be required....

topaz spindle
#

@slender pebble im not that much of a newb ^^

#

not at all actually 😉

#

maybe you can even reuse some IR-scripts from arma2 for that

#

i remember making one that spawns lightsources on nearby enemies to make them glow in IR

#

using a sort of spotlight instead should do the trick

hearty island
#

IR flares do the same. They just turn off when you disable your NV

topaz spindle
#

Vampir uses an IR flashlight

slender pebble
#

@hearty island do they locally ?

hearty island
#

yes

slender pebble
#

if that's the case it's not an issue

hearty island
#

ofcause

slender pebble
#

unless you try to use a second camera with NV mode, then maybe it won't show there

topaz spindle
#

so youd basically have to spawn a lightsource, that is only visible when your in your scope, along with some postprocessing

slender pebble
#

but that's such an edge case

hearty island
#

It checks if current camera has NV enabled

#

so.. Switching to other cameras doesn't matter

#

Not even any post processing. Atleast IR strobes don't use anything special.

topaz spindle
#

?

#

ir strobes ?

#

thats a totally different thing

hearty island
#

What were you talking about?

topaz spindle
#

vampir <-- ancient german nightvision system

hearty island
#

I thought you were talking about using a lightsource to create a IR only light

topaz spindle
#

it is a nightvision system that works by using an IR flashlight to illuminate the scene without beeing visible to normal eyes

#

so not really an IR vision

#

more a primitive nightvision

#

and nothing to do with strobes

hearty island
#

Strobes are a lightpoint that is only visible when you have nightvision enabled

slender pebble
#

so IR illumination

hearty island
#

Which is.. What you are trying to do right? A light that is only visible in NV?

topaz spindle
#

lightpoint != flashlight

hearty island
#

True. You can't make a directional light currently.
But you can make a light bulb that emits IR light in all directions

topaz spindle
#

if its for a mod, then yes he can

#

otherwise just use a existing lightsource with a spotlight and make it invisible

hearty island
#

can you set a #lightsource to be a spotlight?

topaz spindle
#

no

#

made a ticket for that once i think

#

it got ignored

hearty island
#

Well... You can model vehicles that have directional light. You could model a tiny vehicle. createVehicleLocal and attachTo it to your weapon or chest or something. and then turn the light on based on if you have NV on

#

then you have a directional IR flashlight

#

simulating other peoples flashlights in MP would be tedious though.
Although.. not really.

slender pebble
#

well technically it's what is done for "attached items" in ace

topaz spindle
#

yup

#

just add them all to a list

#

and trigger them when in nightvision

native charm
#

@hearty island It doesn't feel the same, feels like TFAR drops off much more suddenly then ACRE does

meager tundra
#

@hearty island Doesn't MrSanchez have it simulated on MP for his headlamp mod? I did some testing on it and it definitively follows the head movement when not in ambient animations.

topaz spindle
#

why not in ambient animations ?

#

shouldn't be a problem if he uses the right memorypoints

meager tundra
#

Engine limitation according to him IIRC

sinful basin
#

@hearty island

#

Regarding your answer to my question about zeus scripts

#

The links are just there for people who want to know what the scripts exactly do and how they do it

#

The post is actually about the code snippets, not the links

#

and sometimes you do need deleteVehicle, for example for removing dead bodies of players when they aren't added to the curators editable objects

#

or when dealing with NPCs that were placed in the editor and haven't been added to zeus

meager tundra
topaz spindle
#

hmm

#

just had a look at the addon

#

for some reason he doesnt use attachto

#

which would solve the issue and make things a lot easier

#
_lamp setPosASL ((eyePos _unit) vectorAdd [((_offsetVector select 0) * cos _vdir) + ((_offsetVector select 1) * sin _vdir), 
       (((_offsetVector select 1) * cos _vdir) - (_offsetVector select 0) * sin _vdir), _offsetVector select 2]); 
#

my god....

meager tundra
#

@topaz spindle Hm?

topaz spindle
#

would be an ok solution inside vehicles

#

but outside you can just use attachto

meager tundra
#

Yeah it works inside of vehicles as well.

#

Pretty fucking neat

topaz spindle
#

yup

#

thats the main upside of using eyepos

#

should probably update my ages old helmetcamera to do the same ^^

urban sluice
#

attachto does not support any rotations the parent mempoint does

#

it just stays the same vectorUp and vectorDir

#

hence he does the above

slender pebble
#

wat

#

just set the rotation after the attachTo and reattach

urban sluice
#

oh he was after the setpos vs attachto ^^

#

sry i interpreted it as why do all that vector stuff if you could just attach it

slender pebble
#

you require vector stuff anyways

meager tundra
#

@topaz spindle age old? Sounds pretty neat.

#

You got a link for it?

topaz spindle
#

it should still be somewhere on armaholic

#

over 4 years

#

it could really use an update i guess

finite relic
#

🔨

short plaza
#

stumbles in the back door looking for his coffee cup...

finite relic
#

2 girls have borrowed it...

short plaza
#

👀

#

well, which way did they go?

feral reef
#

across the road

finite relic
#

Door #2

short plaza
#

were they armed?

slender pebble
#

CONTACT, MAN

#

100 meters, NORTH

short plaza
#

😂

fallen tulip
#

@slender pebble 2 girls have borrowed it...

thin sable
#

girls in Arma?

short plaza
#

it's all a lie.

fallen tulip
#

A2

#

We had whores in a2

#

I guess you did also have that old woman that would shout at you in czech if you had the alice modules placed

thin sable
#

Should probably make time to finish the female port before new years

long quiver
#

Inb4 workshop gets flooded with thot extermination missions due to female models

vital dock
#

hell yes

thin sable
#

what is thot

#

wait

#

I dont even want to know

long quiver
#

females in feburary

#

nice alliteration

steady galleon
long quiver
#

Enjoying how the music picks up as the camera switches to one of the models crawling around

#

Nice work though

hearty island
#

@steady galleon 2 days

steady galleon
#

ach ok

shell pulsar
#

Hey guys anyone know if Arma go on sale during Halloween?

thin sable
#

50/50 chance

shell pulsar
#

Ok thank you 🤞👍

thin rock
#

Arma 2 is on sale currently

shell pulsar
#

I have it already

alpine robin
#

Is the wiki RIP?

short plaza
#

it is for me currently.

quartz magnet
#

yeah

hearty island
#

I'd rather say WIP

shell pulsar
#

What wiki?

finite relic
#

The one that been there for over a decade

uncut plaza
#

Anyone know when it will go back online?

finite relic
#

Soon™

indigo frigate
#

how much is the jet dlc and the marksman dlc

finite relic
#

I find it funny that question was asked...

#

No, funny in that he came here to ask that question and just could have googled the answer.

knotty plinth
#

I remember another Discord, I asked a semi specific question, I forgot til I looked 5 hours later and saw I was mentioned

#

Completely unrelated buuut ¯_(ツ)_/¯

fallen tulip
#

@Eenhoorn#8260 the DLC bundle is 24 dollars USD, that means Orange, DLC, Tac Ops, Tanks. Just 24 bucks. Has been like that since a couple months before Jets

untold plover
#

Does anyone know a rpg discord

fallen charm
#

Would depend on the community you play with

finite relic
balmy forge
#

I have to say

#

Flares are very fun to screw around with

#

And just bath the landscape in light

slim owl
#

speaking of which @urban sluice do you know of anyone who saved the old config for those? was it just a brightness change, or was there more to it

hearty island
meager tundra
#

Do you know of any updated list of classnames for RHS? @hearty island

hearty island
#

Yes.

#

Download the steam version. It has all classnames in the pbo's

meager tundra
#

Is there a list that I've missed?

hearty island
#

apparently

meager tundra
#

Alright, I'll check it out. Thanks.

slim owl
#

uuh nice @hearty island … unfortunately, the oldest version i can browse there is 1.54 , and it looks like intensity was already at 10k back then

#

maybe I can still check out older branches via steam 🤔

#

🐰 🕳

visual tiger
#

Is there any good shop & money script/module/system for arma 3? That is one of the things I sorely miss

pale patio
#

You mean like Wasteland?

visual tiger
#

Just something that I could plug into my alive mission so I can buy stuff with money I earn for killing and stuff. I have Spyder addon that adds neat interface that lets me spawn any vehicle I want, but i want to earn this

hearty island
#

@finite relic Sorry :X Other moderators are marked as AFK.. Message under the bunny with hole

obsidian patrol
hearty island
#

@obsidian patrol Click the twitter button below.

obsidian patrol
#

@hearty island Thanks got it

finite relic
#

little late, but I got it.

obsidian patrol
#

Better late than never © 😉

tame cradle
spark zealot
#

They are getting rid of it all because ISIS scripted a mission

unique haven
#

lol good one

balmy forge
#

@Quiksilver#5042 mods

#

they should bring back illumination

topaz spindle
#

well then, maybe in addition to isServer we get a new command isISIS

#

not to be confused with ISISis

#

or ISisIS (which always returns true)

slim owl
#

capitalization matters 👍

hearty island
#

Sadly all commands are case insensitive ._.

#

But we can use UTF-8 so just use russian letters or smth

topaz spindle
#

i know 😉 that'll make it extra fun for them to figure out

tame cradle
#

Always reminds me of ArmAs "HandShit" command ^^

lapis anvil
#

Need some advice. Whats a good way to transfer arma 3 plus mods to another computer with a 16GB stick?

finite relic
#

Is there a specific reason you must use a 16GB stick?

lapis anvil
#

Its what I have atm

#

No cat6 Ethernet cable

finite relic
#

I get that but why can’t you just redownload it?

thin sable
#

zip it into 15gb parts

finite relic
#

I didnt want to state the obvious 😉

#

If we knew why you must use a USB stick, we might be able to offer better answers.

lilac jackal
#

@lapis anvil use Filezilla or, if you are more advanced, simply normal network connection

thin sable
#

that was already said to be not an option

lilac jackal
#

How is Filezilla not an option? Oo

thin sable
#

network apparently isnt

#

or so I gathered

#

could be I misunderstood

finite relic
#

I was going to suggest OneDrive (or similar)

lilac jackal
#

Unless there is no way to get into the internet, which then the whole thing is senseless anyways, or it is a computer in different house with different network, Filezilla is the most rookie friendly and simple solution

finite relic
#

But again, there seems to be a restriction on using just a USB

lilac jackal
#

7zip and multiple walks

#

No compression for maximum speed

#

Alternative without any extra software: nitpicking the folders and transferring then

#

Stil best solution is to either re-download or use any file over network protocol

quartz magnet
#

just use steam backup

#

it'll split it into DVD sized chunks

#

move arma first, then move mods

#

and of course, move the Arma profiles in Documents

lilac jackal
#

Steam does petty much what I just suggested with 7zip

hearty island
#

Wiki is back online btw

fallen tulip
#

@hearty island i need my tshirt now. "I survived the biki downage" or something similat

#

Time to print it all off if my toner wants to cooperate today

thin sable
#

forum badge perhaps?

paper widget
#

Make a club 😂

lapis anvil
#

@quartz magnet Will steam handle the mods though?

quartz magnet
#

er no. if they are steam mods it'll download them again anyway

#

if they aren't steam mods then just copy manually

stone river
#

posted this question in the editor channel a few days ago, but maybe that channel is not the right one? -> Is there a way to make the moving practice targets work? Those on rails specifically, but also the swivel ones?

#

alternatively, how can i make individual ai not fire back?

#

want to build a little practice house for noobs

#

guess i could set players captive insid that area?

stone river
#

thanks. i came across the first link before, but they write there that it doesnt work in multiplayer.

dreamy marsh
#

@stone river It should work in MP (the move target script)

urban sluice
#

anyone wanna join my server?

#

It's a zeus objective server

thin sable
urban sluice
#

oh sorry lmao

urban sluice
#

Algun hispano para jugar

stone river
#

Ill give that moving target thing a try then. Just playing around with making ai not firing back. Works nicely, but the moving targets would be more decorative

#

But for these fake enemies that im using now, im trying to respawn them with a script. Now the first time i kill one, he respawns and brings a buddy for some reason

#

Yes did that. Its all good they are standing there waiting for bullets as they should

#

But im wondering where that buddy comes from. That only happens once. Only on the first time the dude dies

#

Weird, but i guess thats for the scripting channel

#

Ill post my script there in a sec. I did respawns before and that used to work...

jaunty whale
#

For some reason, my whole mission making team (and me) have been getting very laggy Zeus interfaces ever since the last couple Arma updates. Similar for anyone else?

fallen tulip
#

@jaunty whale just the interface?

jaunty whale
#

Basically the whole game when in Zeus.

thin sable
#

Vanilla Zeus or got something extra running with it

jaunty whale
#

Some people run Ares/Achilles some run vanilla zeus.

visual tiger
#

Are there any good randomly generated MOUT training scenario?

slender pebble
#

MOUT? in arma ?

static blaze
#

does anyone remember the outrage of the breaking point devs when remoteexec was annouced? what was the deal with it and why did they have such a problem with it?

slender pebble
#

they had a gigantic stupid misconception about it

#

and everyone who knew 2 shit about remoteExec just laughed it off

knotty plinth
#

I remember seeing that, was a good read

urban sluice
#

Buen Dìa, alguien para jugar arma 3?

visual tiger
#

@slender pebble I mean something like the "weapon inertia" VR course but with randomly generated obstacles and enemy placement.

fallen tulip
#

@urban sluice ughhh..this shit should've been done years ago

#

Like, breaking point has seen its day

#

And left

#

All these zombie mods are clones

fallen charm
#

Deathlyrage was always mad at BIS about something

#

They're working on a standalone version now, it's up on Steam Greenlight

#

And they open sourced the mod

fallen tulip
#

@fallen charm wow, that's pathetic

shell pulsar
#

guys

fallen tulip
#

What

shell pulsar
#

hi

fallen charm
#

I miss BP 😦

#

I don't miss the endless author rants but the mod was lovely

fallen tulip
#

I sure dont

shell pulsar
#

uhhh...

fallen charm
#

@fallen tulip Didn't like the mod? Or the community? The whole shebang?

tranquil bay
#

uhhh...
sounds like you're ill, you should see a doctor...
@shell pulsar

shell pulsar
#

@tranquil bay ahahahaha what?

tranquil bay
#

just saying...

shell pulsar
#

lol

fallen tulip
#

@fallen charm the whole shebang

fallen charm
#

oh, interesting

#

i hadn't been following it, apparently their kickstarter failed so the project is on hold?

#

i guess they're looking for other sources of funding

finite relic
#

The answer “should” be in there

fallen charm
#

That's the page I ended up on but didn't see an indicator as to the faction or who uses the item

jaunty whale
#

Gotta love the Taru Bench seating

#

It's one of those times where you think, "I want a ton of armor for us pilots, we're valuable! But the infantry, eh, f*** em". 😃

fallen charm
#

Can you still throw the bench over a mountain and have everyone survive?

#

Also I really hate G Suite right now, argh

knotty plinth
#

There's the open bench or the closed bench, if you've annoyed Zeus/mission maker, expect an open bench 😂

jaunty whale
#

G suite is good for most things, until it gets big.

#

If you have anything expansive, like a 10,000 line spreadsheet, gonna want to use microsoft suite.

#

Also, the little thing in their terms that says they can access+use anything you make in G Suite is kind of unappealing for companies lmao

visual tiger
#

Does anyone have a good glovepie profile for Arma 3 with all the commands and such?

jaunty whale
#

I think you'd probably get a better response for that sort of question on a glovepie specific forum or group.

#

Could be wrong, but I doubt anyone else here has it.

#

*anyone else here that actually reads the general chat

fallen charm
#

G Suite is just kind of annoying compared to Office 365

#

Basic stuff like email forwarding is a shitshow

#

There's a liftable standalone carrier isn't there?

rose nebula
#

hi sorry to ask or bother but ive been wanting to buy arma 3 buy cant afford it can anyone help me get it will repay if possible

hearty island
#

Sure

rose nebula
#

can anyone help me out ?

finite relic
#

Not with that profile pic.

tranquil bay
#

@rose nebula
are you serious? asking for money to buy A3. wait for it to be on sale and then ask your family for a chrismas gift or whatever. and seriously, to catch up with FM: wtf dude? what's with that image...?

rose nebula
#

I GUESS

#

THANKS THO

#

I just cant afford it

#

and idk why my pfp is still hitler i shanged it a while ago

thin sable
#

Be Hitler once, stay Hitler always. Its not a joke.

tranquil bay
#

@rose nebula
no need to be pissed at the response you got. it's simple: you can't afford it, you don't buy it. you want it, you save your money up for it and THEN buy it...
i can't afford to kill a hooker every day, so i keep it at one a week... simple as that...

rose nebula
#

im not mad

#

lmao

urban sparrow
#

hey guys

#

im new to this arma but i used to play ofp

#

any one fancy showing me theropes

fallen charm
#

The tutorial mission/boot camp stuff is a good start

#

Just for general familiarization of controls and game systems

#

Showcases are also good to play around in if there are specific areas you want to focus on

opal nacelle
#

@urban sparrow im new to this arma but i used to play ofp You've already got something of a conceptual advantage here versus people coming in from other franchises 😄

urban sparrow
#

o ofp was a long time ago

#

but i was shit hot at it

#

good old game spy days

opal nacelle
#

Still more familiar with some basic concepts than others without OFp/Arma experience have 😉

urban sparrow
#

haha ive forgot loads

opal nacelle
#

Okay, then some relearning... but still 😄 as Sapiens said, familiarization

urban sparrow
#

yeah

#

hopefully find a good bunch to play with

#

i dropped in online just but its full of morons

opal nacelle
#

The Tutorials main menu option should be valuable... although tbh the Claymores VR Training is a crock ('correct' placement is rather counterintuitive)

urban sparrow
#

hah

#

is it heavy modded ?

#

yeah

viscid knot
#

i shower once a week

opal nacelle
#

Weight sorta but the Stamina mechanic replaced Fatigue almost two years ago now

#

@urban sparrow The Showcase: Fixed Wings IMO is important if you're gonna do air-to-ground gameplay

viscid knot
#

ive had 140$ for over a year now and i still dont know what to do with it that will satisfy me

urban sparrow
#

im not fussed really not sure what im gonna do

opal nacelle
#

Because some of the mechanics (most crucially sensors) debuted in this year's Jets game update to Arma 3

urban sparrow
#

i remember i used to just be sabotage on ofp and get a cesna and glide into peoples bases and c4 the lot

opal nacelle
#

Ahhh 😄 yeah, there's actually a faux-Cessna in Arma 3

urban sparrow
#

and capture the flag i kicked ass on

opal nacelle
#

albeit to get into the pilot/co-pilot seat(s) normally you have to buy the Apex DLC

urban sparrow
#

used to be in a clan best player i ever met was a guy called doc

opal nacelle
#

You can however try it out by placing it down in the Editor (with you playing as pilot of course) and previewing scenario, or by choosing the "Caesar BTT" in Virtual Arsenal/Garage from the Tutorials menu

urban sparrow
#

cool man i got a friend on now hes gonna do a few coops with me

opal nacelle
#

There's "oh hey this is DLC content" pop-ups occasionally when flying it outside of Virtual Arsenal/Garage without Apex

#

Hope that friend gets you through 😄

urban sparrow
#

yeah had that anoying as f

#

haha wont take much i think

opal nacelle
#

(Re: the pop-ups: Bohemia's official explanation is that their previous method of handling DLC wasn't obvious enough for newcomers to Arma 2)

fierce valve
#

so uhh

#

what's spec ops dlc about

rose nebula
#

im looking forward to having a community once i save up for it

jaunty whale
#

Don't ever start a community because you want it, start a community that others want you to start.

#

It's how thousands of god-awful communities have come to start and die, in all games, not just Arma.

#

Andddd another developer runs away with my money without returning the development project. 😢

#

The paypal appeals process is becoming all too familiar

twilit oar
#

^^ same note for servers

soft drift
#

Start community so you can tell grills you run gaming community and then make their panties drop

spring quest
#

😆

jaunty whale
#

Yup 😃 Started milsim 3 years ago, just celebrated 3 year anniversary with the lady this past Friday. Coincedence? I THINK NOT!

opal nacelle
#

@jaunty whale What's the project this time?

finite relic
#

My advice is don’t “start a community”. Just start finding people you enjoy playing with. Over time the number of people you play with will grow (and sometimes shrink). That’s how a “community” is formed. Any idiot can get a website up and running, rent a server and call themselves a “community”. We see those all the time. They are the ones who need to raise money to support their community or turn to misusing mods in an attempt to attract new players. Communities that last, happen naturally.

slim owl
#

👍

topaz spindle
#

👆

#

wise words

slim owl
#

huh

#

why is that bad?

quartz magnet
#

Honestly all of those are needed

#

And imo should be considered "running a community" as well

slim owl
#

yes. developers are wanted by like… everyone

#

what's left to "running a community" is just stuff like talking to people and organizing events, as in "hey wanna come? itll be great" and organizing the hive mind ("12 yea, 3 nay, proposal accepted, i'll write it down in proper forrm in our wiki")

fallen tulip
#

@Francis040394#9786 well if you don't want judgement then you can go ask somewhere else, because here you definitely will.

#

wtf discord

fallen tulip
#

Yep because you aren't going to get anything different here

#

it's just the reality of it

#

that's not what I was concerned about, my point is that you aren't going to get any positive responses.

#

I can already tell how much of a joke you are.

#

this is entertaining already.

pale patio
#

well it's the Official discord server ... so everyone is welcome here

topaz spindle
#

hmm

#

relax

#

whats with the hostility ?

fallen tulip
#

Well GBee, lifers. Are, an exception in my book.

#

Obviously not universally

#

but this is what I mean

pale patio
#

although not everyone is going to support your Life choices .... (sorry had to)

fallen tulip
#

That's what a lifer would say 🤣

topaz spindle
#

dont generalize

#

thats worse than anything

#

now you're generalizing

#

really ?

fallen tulip
#

You aren't looking deep enough then

topaz spindle
#

I'm trying to help youthere

fallen tulip
#

What?

#

Once again, my response is What?

hearty island
#

let it be known that iam leaving this server
@ember tinsel Why are you still here?

fallen tulip
#

🤔

#

the question remains.

hearty island
#

If you search for servers #looking_for_game would probably be the better place I guess

#

Why did you also ask in here then?

fallen tulip
#

that doesn't mean it's appropriate to ask here?

#

that's like me asking about SQF in Terrain Makers channel

#

Because there are specific channels for specific topics

hearty island
#

If something belongs into a channel it shall be posted there and not here.
I didn't make these rules.

#

If there is no channel that applies and you still talk about Arma then you shall post here. Else in #offtopic_arma .

fallen tulip
#

I am actually being pretty subtle about this.

#

Just because someone does something, and doesn't get caught. Does that make it legal?

hearty island
#

I don't see advertising in here?

fallen tulip
#

I mean come on, have some dignity

hearty island
#

Although you are actually asking for people to break the rules and advertise life servers to you.

#

@finite relic o7

#

We get trolls like you every other day. You are nothing special 😄

#

You just said that didn't you?

fallen tulip
#

WHAM

finite relic
#

🔨

tranquil bay
#

Oh c'mon... I missed it again. I got so much popcorn by now and miss all the moments to heat it up.......

fallen tulip
#

😂 It's okay Chris, one of these days.

hearty island
#

wasn't really interesting.

meager tundra
#

Same, I was expecting some spicy memes and all I got was FM doing his job

#

:/

finite relic
#

One thing I’ve learned over a very long career is that, no matter whether your argument is valid or how “correct” you feel you may be, once you resort to swearing and name calling, you’ve lost. End of story.

If you have a complaint, I have an open door. Anyone can speak to me or any other moderator at any time (when we’re on).

meager tundra
#

Oh, my comment was tongue in cheek, nothing else.

finite relic
#

It wasn’t in response to yours, I’d been typing it for a bit but kept getting interrupted here at work.

fallen tulip
#

Yes FM, i will track you down to your train station just for you to ban someone 😉

finite relic
#

It’s rarely on time

fallen tulip
#

Hahah :D

meager tundra
dapper slate
#

coughRHScough

alpine robin
#

-_-

hearty island
#

Was also my first thought @dapper slate

tranquil bay
#

@meager tundra
Sure, this was the origin of the #350 meme 😂

dreamy marsh
#

@dapper slate In other words, third-party DLC we publish should never replace something which was previously free.

#

Looks like you need a new faction 😄

twilit oar
#

#350 lol

meager tundra
#

@hearty island ruh-oh

#

That is mildly concerning

urban sluice
#

Oof

deft bone
#

After more than four years of post-release development, the Arma 3 team is gradually moving onto new projects here at Bohemia Interactive.

ARMA 4 CONFIRMED

dreamy marsh
#

I don't think so (atleast not within the next 4 years of ArmA 3 getting it's last DLC)

deft bone
#

Shush... optix... shush

jaunty whale
#

"Laws of War Standalone Confirmed"

dreamy marsh
#

The post sounds very much like "ArmA 3 is here to stay and the community keeps things spicy for years"

deft bone
#

btw

jaunty whale
#

"Take On Mars: Musk Expansion, Confirmed!"

deft bone
#

1 more month before Arma 3 reaches the same age as Arma 2 when Arma 3 was released

meager tundra
#

Idk, it sounds a bit concerning commercializing and supporting third party content that BI isn't responsible for.

dapper slate
#

"better make those official A3 life stuff" 😛

meager tundra
#

@dapper slate kill me

quartz magnet
#

Different from Arma 3's official DLC so far, this new third-party premium DLC would always be an optional installation. This means you only download the DLC data after you've purchased the third-party DLC pack - and so if you didn't purchase and install the additional content, you wouldn't see it listed in Arma 3's main menu or in the Editor's content browser.
Hmmm. I got very excited for the possibility of someone bringing proper radio stuff to vanilla, but given the above quote plus "only download if owned" policy kinda makes it...hard to use as vanilla unless all players have the stuff.

dreamy marsh
#

@meager tundra BI is not responsible for it, people that go up to them to sell something as an official community DLC sign a contract that basically reads "I legally confirm that all content is my own work or work I own the corresponding rights for and Bohemia is not resposible for the content being sold"

#

Other games have been doing it like this for quite some time now already, a (kinda funny) example is OMSI2 the Omnibus Simulator 😄

quartz magnet
#

Still, will be interesting to see what comes out of it

dreamy marsh
#

ArmA 3 Boats DLC

dapper slate
#

better than the outcome from the contest 😄

meager tundra
#

🤔

hearty island
#

@quartz magnet The This means you only download the DLC data after you've purchased the third-party DLC pack
Makes it essentially equivalent to paid workshop mods

quartz magnet
#

Yeah

meager tundra
#

Aye, you're not gonna be able to connect to a server not requiring those mods

hearty island
#

Only that BI decides what gets to be such mod. Instead of the Mod author like was the case with Bethesda afaik

dapper slate
#

"bring those microtransactions"

#

not a paid mod they say 😄

lunar moss
#

And with better quality assurance and more customer protection, so quite far from paid Workshop mods

dreamy marsh
#

Can't wait till the first Weapon Skins DLC drops 🍆

quartz magnet
#

I'm mildly disappointed because i really love BI's current DLC model (adverts instead of outright inability to play)

dapper slate
#

@dreamy marsh oh boy

dreamy marsh
#

Katiba - Dragon Lore

twilit oar
#

@quartz magnet I agree but they would have to do more updating to the base game if that were the case

#

I mean games like gta are 70gb base so why can't arma be as well 😛

#

but maybe like 3 or 4 dlc push updates a year wouldn't be too bad

brisk inlet
#

Oh, a heated debate

quartz magnet
#

Yeah it's just that...the only reason any of the DLCs get adopted in vanilla MP is because they're available to everyone

#

And usually people get sick of ads and buy the stuff, eventually

#

With these DLCs we pretty much won't be able to use them

slim owl
#

🤔 how are those 3rd party DLCs going to get their patches? With the normal arma3 release cycle?

twilit oar
#

I bought the current/existing dlc for support versus seeing ads

#

plus more stuff, but I like that they are available to all

quartz magnet
#

Yeah but that's not an option everyone's going to take (which is fair).

twilit oar
#

@slim owl they would probably be independent updates

quartz magnet
#

I mean, my concern is really just from a vanilla organised community standpoint. I'm sure many people will buy it for other reasons.

twilit oar
#

I see only high quality terrains and full scale mods (like rhs) being acceptable dlc because otherwise there isn't much point and you alienate players if they don't have the financials to buy a mod to play on your server

#

puts a strain on the server admin to pick content that isn't a dlc to not force players to buy them

gritty cosmos
#

Even non-vanilla... I don't know about other admins, but no chance in hell I force any of my guys to buy a paid mod to be able to participate in a mission.

twilit oar
#

but its exactly that - then whats the point of these paid mods?

#

basically just SP

#

or exclusive servers I guess

quartz magnet
#

Yup...

twilit oar
#

bite the bullet and make them ebo dlc 😄

quartz magnet
#

ikr 😄

twilit oar
#

I wouldn't mind that, I already bought more space for my arma lol

quartz magnet
#

From a vanilla standpoint these are mods for all intents and purposes (and is also the reason we never used their "official mod" either)

gritty cosmos
#

Premium locked content so alternatives can be provided and not strongarm any players, great. But anything else, why bother and potentially cut down the audience for missions and events. Hopefully everyone sees things similarly and is vocal about it, it can be tweaked sooner rather than later.

twilit oar
#

^^

rustic moat
#

we will provide guidelines on technical and quality requirements, assist with the Quality Assurance process I wonder if BI will reject mods for not having enough bugs lol

hearty island
#

I see the sense for Modders to try to do this.. But I don't see any reason why someone would use it

twilit oar
#

maybe they should do it like the old A2 dlc did it - where you have the washed textures + ads

#

then if you get DLC then you have the full blown deal

#

still connect to all servers

hearty island
#

AAA Terrains are the only thing that sounds reasonable as a paid DLC. As you can't use terrains with people who don't have it anyway.
But gear like weapons.. What would Servers do? Force everyone to own the DLC. Or don't and let people who do run around with invisible weapons?? Or forbid them?

meager tundra
#

Undetailed textures really, really upsets me

twilit oar
#

but otherwise you couldn't play on that server at all, would it be that much of a downside?

meager tundra
#

Yes. For me it would.

twilit oar
#

then buy the dlc 😄

#

@hearty island Thats the best choice for this - almost a terrain + vehicles + weapons/units "pack" as a DLC

#

that way it makes more sense I guess

hearty island
#

I don't see vehicles/weapons though. Public servers would need to forbid the DLC so people can't run around with invisible weapons. Or take special measures so that they can't get these weapons (Arsenal whitelist and crap)
Or just forbid them.. But when 90% of the servers will forbid your Mod/DLC why would a Modder put work into it

gritty cosmos
#

^

urban sluice
#

Depends if there is a free low quality version of the addon & dlc contains high quality version

#

i.e how a2 expansions was

twilit oar
#

thats what I said 😛

#

like 10 lines up 😉 you had the washed out textures

urban sluice
#

ahh you did 😉

hearty island
#

I only see it working like Bohemia already did it.. Everything that could be used by other players while not owning the DLC is always available/downloaded.
They've done that with Tanoa. You don't download the map if you don't own it. Because there is no possibility that other players can use Tanoa in your match.. Because you couldn't be in that match

twilit oar
#

imo thats the only real way though torn - or how they currently do it with dlc

#

that also does bring in the picture, if you own the dlc are you blocked from playing on servers that don't allow it or do you have to not load it up at launch to avoid that?

hearty island
#

You can probably disable it. You can also disable the current DLC's and start your game without them

vale valley
#

that's actually the worse way cause it makes it non MP compatible and w/o free ... variant, so try avoid that Tanoa lockout style

hearty island
#

except if another DLC depends on content of another one..

twilit oar
#

I guess I don't understand what you said Dwarden, you mean the washed textures versus makes it non MP compatible and free?

vale valley
#

no, i mean Tanoa approach for expansion was completely different ballpark and not in scope for this DLC pitch

quartz magnet
#

Yeah but it amounts to the same, right? People without this DLC can't play/use DLC content

twilit oar
#

ah I see

vale valley
#

no, they must be, you must have free variant

quartz magnet
#

but not in vanilla from what i understood?

#

i.e. if you don't buy the premium 3rd party DLC, you don't have the content in vanilla, and thus can't play a vanilla misison with the content.

#

(in contrast to current DLCs, where everyone has the content)

#

(except Tanoa)

twilit oar
#

in that link it says you will only have the DLC available after download versus current system

#

^

twilit oar
#

So you would have to unload your DLC content to play on a server that doesn't run said DLC

knotty plinth
#

Different from Arma 3's official DLC so far, this new third-party premium DLC would always be an optional installation. This means you only download the DLC data after you've purchased the third-party DLC pack

quartz magnet
#

Alternatively, you can't join a server that uses the content (or can't see the weapons, etc)

#

So Dwarden i think most of us are cautioning against this approach, because it doesn't seem like a great idea given everyone's experiences so far.

twilit oar
#

That fits their past DLC framework

#

so I would assume so

quartz magnet
#

Actually, on that note - will missions made by people with premium DLC now not work for people who don't have these DLCs, even if they (mission makers) don't use the content?

twilit oar
#

Need more clarifications 👌

quartz magnet
#

Yeah...

twilit oar
#
Premium 3rd party DLCs will be not automaticaly distributed to all Arma users. The instalation will be optional. 3rd party can put free version in workshop.```
#

So you could make a free version of your premium mod, you would just have to do it yourselves

knotty plinth
#

It feels as if you'll be restricted to very little servers or SP

#

Which then brings, what's the intended purpose of the third-party DLC? To bring in money and give people something to do?..

quartz magnet
#

i guess if they're literally going to treat it as a paid workshop mod (i.e. a mod that can be selected via launcher) then they'd prevent a lot of MP issues.

knotty plinth
#

I think I'll have to keep watching, as I'm still not sure of the outcome. It feels as if it's primarily aimed at supporting BI and SP/editor, (Which I'm not against, I'm just used to the DLC adverts and MP)
I can't quit see groups choosing to pick the mod DLC up unless they force everyone to have it

topaz spindle
#

I can't quit see groups choosing to pick the mod DLC up
I guess that depends on what it is...

#

lets say RHS did that...

knotty plinth
#

You missed some of it though

jaunty whale
#

It would probably be more effective in the way that DCS has it, in that there's a DLC for a certain vehicle, or variants of a certain vehicle.

#

You want an Arma 3 LAV? (Like I've been dying for from RHS), you buy the LAV for $5

#

You want a police car for your altis life stuff, buy a police car for $5

topaz spindle
#

uuuh

night patio
#

DCS is a horrible model for DLC

topaz spindle
#

I don't like the idea of that

knotty plinth
#

I'd love to see MP compatibility though, so you're not forced to purchase it in order to play with friends or your group

twilit oar
#

^

jaunty whale
#

It is a horrible model for DLC, I'm just saying more effective in terms of sales

#

Which seems to be what they're aiming for here

topaz spindle
#

it could very well be that those thrid party DLCs are handled the same way as regular DLC in terms of MP

jaunty whale
#

Trying to squeeze the last bit of money out of a game thats no longer going to recieve official DLC (Which is completely appropriate to do)

knotty plinth
#

Quiksilver: If its like $2 in cost and a bundle of multiple quality submissions, is the only way i can imagine it working with the community Is the only real way I see too

jaunty whale
#

They would make more money that way, even though it sucks for the communities.

topaz spindle
#

though that could be problematic since it would require everyone to download that stuff even if they dont want it

knotty plinth
#

It's only going to inspire for illegitimate means of aquiring the DLC though, I can see groups distrubuting the files in order to play with their friends

#

Well, it's how I see it'd happen. Supporters will buy it regardless, people on the fence are going to be discouraged due to everyone else needs it if they choose to play with the mod

quartz magnet
#

it could very well be that those thrid party DLCs are handled the same way as regular DLC in terms of MP
They've explicitly stated it's not the case, as of now.

knotty plinth
#

^ Sadly

topaz spindle
#

ah, missed that

#

we'll see, maybe its better that way

knotty plinth
#

I unfortunately don't see it working out very well

#

If it's going to be in MP, you get adverts if you haven't purchased it, I can see it working

twilit oar
#

or low quality + MP and purchase is highquality

#

that would be da best, saves space on peoples harddrives but allows in vanilla etc

#

the size of arma 3 including all dlc is like what ~30gb? thats a small size vs a current gen game

#

gtav is over 2x that - most current shooters are huge in size too (cod ww2 45 gb on Xbox One, 56 gb on PS4 and 90 gb on PC)

#

so they can still squeeze room and be fine imo

quartz magnet
#

iirc Apex + DLC Bundle 2 ~ 10GB (or maybe 12GB)

#

Going by CUP/RHS, a small content DLC would probably be 0.5-2GB

#

which isn't too bad

twilit oar
#

plus if you shrink textures

#

even smaller

night rover
#

what's this about DLC? did i miss something?

night rover
#

oh gosh

#

BI realised they could sell RHS finally

twilit oar
#

@quartz magnet I keep beating the same dead horse but https://i.imgur.com/nsdSWmz.png same top is a 2048x2048 humvee exterior and the bottom is the same texture but 1024x1024

urban sluice
#

Soon, the "Pay for your tiddy mods" meme wont just be for Todd Howard

twilit oar
#

same paa settings - almost 1/4th the size 😛

#

it could work!!1

fallen tulip
#

Wonder if developers will be able to set the price

#

So we could see vanilla content from the community

#

And we could get entirely new features and platform withought waiting for bi to do anything

low spoke
#

They were clear, no existing free mods today qualify

quartz magnet
#

@twilit oar yeah it increases/decreases by a the square of the length, it's pretty great

fallen tulip
#

Must've misread

low spoke
#

and the community already paid for RHS. BIS spent $200k on them vs on platform/content development costs.

quartz magnet
#

Also, I wouldn't expect platform updates either, from this thrid-party stuff.

low spoke
#

they were clear, no platform updates

#

😃

quartz magnet
#

Aye.

fallen tulip
#

That sucks

slender pebble
#

quick, make CBA ++

#

then deprecate CBA

#

taps forehead

urban sluice
#

Oof

fossil ermine
#

@low spoke
and the community already paid for RHS. BIS spent $200k on them vs on platform/content development costs.
for real?

low spoke
#

😄

slender pebble
#

MANW was a gigantic mistake, I won't stop repeating it

low spoke
#

not bitter

#

but yes

fallen tulip
#

/shrug

unreal zinc
#

How about you guys post all your concerns into the tread? Babbling around like old hags here in Discord wont help BI to shape this up to be something good

slender pebble
#

it's locked

slender pebble
#

oh, didn't see that one, only saw the PSA one

#

the only content creator I know of that could benefit from it would be toadie

unreal zinc
#

Then you must have quiet the narrow view of mods that would fit into that scheme

fossil ermine
#

in before : big modding groups will surely go DLC way and will no longer support the free addoon they make drama....

short plaza
#

😂

dapper slate
#

arma community is always a drama

#

so be it

#

:3

night rover
#

I was just joking with the BI realised they could sell RHS finally and personally think this is a good idea/experiment from BI

#

i suggested/predicted something like this multiple times before here in fact

thin sable
#

You should definitely petition to get a cut of the $$$$

night rover
#

dwarden giv $$$ pls

gritty cosmos
#

Doing it on Reddit is probably a better idea in terms of visibility, people are a lot more inclined to chuck an upvote or comment on a service they already have and use, than taking the time to argue on a BI forums thread

night rover
#

for real though, a more general-purpose game instead of arma would be better suited for these kinds of experiments. BI should make a low priced "game" like gmod or something - a blank canvas - that they and the community can experiment with.

native charm
#

ylands?

night rover
#

cartoon graphics, nobody cares about ylands

native charm
#

Yea, whatever.....

#

I know alot of Arma people who play Minecraft and are interested in Ylands

night rover
#

not to discredit their work, the game looks cool, but imo they need a blank canvas

native charm
#

meh

#

they have blank canvas

#

Arma3 could have been that canvas, problem is they bolted on this DLC too late in the game

night rover
#

nah the AI and weapon mechanics are too deeply rooted in the engine for arma to be truly general purpose imo

#

or....something is too deeply rooted

native charm
#

I disagree with you on YLands BTW, it looks like it could be whatever you wanted it to be but that's discussion for different channel

night rover
#

anything with indoor mechanics or good animations is out of the question for arma 3 mods 😢

native charm
#

but I think problem with this community DLC approach is how late in the game they want to do it

night rover
#

sounds like they're doing it cos they are now working on arma 4/other stuff

#

this is surely preferable to 0 new arma 3 content

#

i'd be totally happy if BI just threw cash at #arma3_terrain for the rest of time tbh. terrains are the best thing about this game.

slender pebble
#

take on mars guys 😄

#

oh wait, it was released?

#

holy shit, it was, and the reviews are.... well... terrible

native charm
#

I'm fine with 0 new Arma3 content

#

the mod makers will do what they do

#

hell, when Arma4 comes out, most of bigger communities won't jump on it because they will want stuff like ACRE2/TFAR/ACE and such that takes time to port

vale valley
#

@slender pebble TKOM is quite good especially after all the patches and content updates ... i can count good similar space-ish sims with some-science on fingers

#

take in mind it was side-project and never fully fledged AA

slender pebble
#

the tools for modding are awesome tho

native charm
#

Dwarden, at this point there is really only one good one and doubt there is room for much more

#

pretty niche market

vale valley
#

now if one could just take CCGM and TKOM and upgrade theirs Enforce to Enfusion by single button click ... 🤤

slender pebble
#

hopefully we get similar tools for enfusion, god damn I love TKOM tools

vale valley
#

better tools is long term secret plan which everyone knows about 🤣

cerulean hound
#

I downloaded the IFA3 mod yesterday but it didn't show up until today

#

Did I do something wrong?

tranquil bay
#

if it shows up now, all good i guess

meager tundra
#

Haven't RHS said that their stuff will always be free? 🤔

slender pebble
#

they'd have to make RHS compatible with vanilla too, huehuehuehuehue

meager tundra
#

I've looked through their thread several times, they've always had the policy that their stuff would be free. I doubt that'll change anytime soon.

gloomy nest
#

super duper premium exclusive CUP season pass here i come

meager tundra
#

@tranquil bay CUP season pass when? 😂