#general_chat_arma
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Having functional collision detection is a tough subject... It's a long term goal that this great community has set for itself and it's our duty as fan's to reach that goal.... but we must do it together... united... in a way that will slowly ease all members of this community into a mindset of acceptance towards roadway lods and the many benefits they will bring
holds sign up Stop killing soldiers with insufficient lod's!
Homogeneity
Maio 2016!
Easy my friends... we must accept all walks of life in our welcoming communal buss-om
Sounds like me talking to the wife in bed
accordingly vis-a-vis
Uhm, I thought they finally added propper top collision to all their new objects
Quid pro quo Clarice
FM seems like the guy that when you say "Do it or get out" looks over to you like http://image.prntscr.com/image/785c6d909bfd417aa0cdc04f94c884cf.png
@unreal zinc Negative
Where did you find a pic of him ?
Lol
Untrusted Sources
In other news, im disappointed that the desktop client doesn't have avatars next to names like the mobile version.
[12:43 PM] Maio: I have many personal friends who are anti-roadway lod's
i have many friends who are anti-potato
Is Maio Irish?
also i know many people who are trying with rhetorical questions, to draw people into dismissing logic
nevermind
Honestly, there is nothing worse then climbing over an object only to get stuck in it.
There's a big hotel type building on Altis that I regularly fall through the floor and get stuck in.
those are legacy issues
I see the ASP-1 making a comeback on Tanoa
that stem from a time when the code for tank simulation was reused for infantry movement
at some point in time during the development of OFP, there was that time when one programmer said to another "hey you have to finish the infantry movement code today because im going to hardcode that shit so hard today so that it will remain like that forever"
and the other programmer was like "shit i dont have time i just reuse the code for tank movement i just wrote, for infantry"
and ever since then, everything movement and clipping releated was based on that ever since
I call that bullshit...
you can not know
you wasnt there
also, go climb on a garbage container
(you cant lol)
Anyone up for some battlefield? https://gyazo.com/730ffa6e9693e1838e40381bf8d884e7
I think the last shooter game like that I owned was Medal of Honour (years ago)
And you were there?
Based on the way BI have done stuff in the past, it wouldn't surprise me.
But I don't know enough about it to agree or disagree. Though I'm leaning toward agreeing with Fabio (at least in principle)
the point is, you cant turn back time
though you can make your garbage containers climbable in the future
near future fabio...near future
๐
ah sry fabio didn't know that you are one of the spanel brothers
just to proove you wrong, the roadway lod is for infantry only, a tank ignores the roadway lod, it needs ageometry lod with mass to drive over a object...
This is how you land a helicopter!
๐
And this is how we got out.. Carefully. http://youtu.be/Im4EPhUDxtc
Quite impressive I must admit
AI Driving - Feedback topic - posted in ARMA 3 - DEVELOPMENT BRANCH: They told me to explain what is new AI driving and how it works. Weve been working on it for many months, in almost complete secrecy (excluding occasional Oukej talking about vacuum cleaners).
It is mandatory to mention, that it is still Work In Progress, has few bugs I know and many which I dont know about yet. Also, currently this new AI driving works only for wheeled vehicles, otherwise known as Cars.
Now let me try to...
iS THE PATCH OUT?
It's an explanation of a change made yesterday on the dev branch
and no, 1.62 release date (APEX) hasn't even been announced yet
You'll be able to know it at the PCGamingShow next monday.
will we see new vehicles / stuff on dev-branch, or only tanoa will be available?
Now I see
check the latest dev log @wheat venture the vehicles and weapons are showcased there
i mean, in-game
No idea
They will be staged]
because i saw those VTOLS and was like "do want"
(i also hope linux HC will be fixed in apex finally)
Those are military spec VTOL's lex... I highly doubt you have the necessary clearance to approach them, not t mention own or fly them
As far as I understand, you don't have to have clearance to own a plane just because it's military spec or a VTOL. In the US, the only things that would require clearance is stealth, radar, and weapon tech. A vehicle that's just good at moving in odd ways doesn't require clearance. I know of several civilians that own straight up fighter jets with the weapons systems disabled.
Demilled is the term you're looking for.
I'm pumped to see the loading mechanics and then totally overload the blackfish with a Marshall + slingloaded Hunter ๐
I bought a Apex DLC on Steam, but I couldnt install ๐ write on libiary "not installed" how can i down it?
you enable the dev branch on steam for the main game
oops thnx :}
@urban sluice as its not released yet to stable and don't expect units yet they arent on the dev branch yet
either
@fossil ermine What's on " http://0.4.1.1/ "? ๐
๐
for some reason due YT urls, facebook thinks there is a attachment there, or a ling towards it in any case
hehe
couple of ppl tried editing it, myself included, can't get rid of that
Yeah, Twatter is strange
FB, not twatter
Interesting HUD https://gyazo.com/52c403f6d150c9b2ade1e9037c76cdd3
As of the update 10 minutes ago
No there is now a squad radar available https://gyazo.com/f24a01bf1df537f5c92fa179db97e6bb
Looks Shack Tac'y to me (inspired by or lifted from?)
That's the idea I guess
You can also choose where it is in the customize layout option https://gyazo.com/21c21e0dc5424f9cc72db538ca48759c
wait that's vanilla?
Yes
I was wondering what you were talking about tbut now I just realized
As of today's dev branch update
Well the screenshot with the names on it was from when I was moving it in the customize layout UI
AI SUX - tank stuck in building ;/
Are there any new music tracks coming with Tanoa?
I cant see groups on server after 50 meter
group / tag*
groupIndicators found it ๐
squad radar is welcome as long as we can force it to be hidden in dificulty settings.
yeah i think it could look nicer with a background of some sort, also do we have a list of things in this update?
Just a "Change log pending"
Oh boy, i like the water/Lighting
http://i.imgur.com/HJF17eW.jpg
nice
wanna bet there will be 4 main protagonists, just like with A2?
wanna have a nam campaign eh? big jungle....lots of people fighting (probably) some native force, yeah it would be a bit frustrating.
by the way, do we know who the enemy is in this campaign?
Changelog no longer pending. Phew.
really?
yeah, a well armed army going up against a couple of crime lords and their friends with AK's
what could go wrong
I like the idea of an under barrel car-fucker attachment
hope they do more with that
kinda like beowulf rounds
"1:40 PM] Lappihuan: just to proove you wrong, the roadway lod is for infantry only, a tank ignores the roadway lod, it needs ageometry lod with mass to drive over a object..."
mmmkay
๐ค ^
i guess i am wrong then
you can climb all the stuff
evidently
immagine if they put climbing walls and obstacles in like that mod
any word on a secondary APEX terrain (ala Zargabad/Desert in OA)?
lol, that's one helluva shot
Wish Apex had standalone GLs
CUP does.
would love a official desert location map from bi
sorry i meant for arma 3
but yes takistan arma 2 map converted is good thou
or something like beirut or falluja
aren't you lads bored of desert maps already?
they probably haven't played A2
yeh but i mean for arma 3
why would bi do a desert map?
i dont mean just plain desert and nothing else
i know what you mean
i meant like beirut or falluja really
there great in project reality, but would be great to see on arma 3 engine
well i play squad also, but i mean bf2 project reality
but squad is doing falluja somewhen
you have arma3 tools, why don't do it yourself then
would not know where to start, question, i do have arma 2 actually, only played it for like a hour, then i bought arma 3, is it worth me putting time into arma 2 or just staying with arma 3 now
What I really want is dynamic maps, where based on the date that you choose, it could be winter (with snow & snowing effect) through to summer.
not possible
Yes, I know, not in this engine.
Unless they want to make maps for each phase of the year.
there's slight temp. differences though
say, in editor, set the date to somewhere in summer
take a drone and put on FLIR vision
terrain should be detailed
it's already the case
whilst if it's in a colder season, terrain's less detailed
fences show hot in FLIR in summer
just that there's no snow...
does it snow in altis IRL?
woah
it does snow
snowy missions would be nice
swapping to winter camo and all
there are winter versions of some terrains on armaholic
yeah, but not the official terrains though
is it possible
to host an arma server AND log in to it with the same steam account
yes it is
I self host my dedicated and my client when I do MP tests
cause all i wanna do after exams is to practise coding missions
also, what are the etiquettes in crediting people?
like, if i use snippets of code or derivations of snippets from KK's blog
{name} - {contribution}
aight
ask before you use thier stuff, credit them when you do use thier stuff + any other requirements form using thier stuff
i'll keep that in mind xD
it really depends on the licencing that comes with whatever you are using, if no licence is there - the most restrictive licence applies, hense it is always better to ask before taking
that way you can be sure from the offset
true
i'll mostly to having a look at wasteland/arma life pbos
to figure out how mySQL works
i literally know nothing about it
" CSAT in MY South Pacific? It's more likely than you think"
iwo jima intensifies
shit i just had an idea
Since Apex is adding civillian prop planes
How about a modern equivalent of the An-2?
STOL cargo/passenger prop plane
although that far in the future they might as well already have civillian VTOLs lmao
although a regular prop plane would be easier to maintain and fly
And it wouldn't cost $100M to buy, thats a nice selling point to a civilian too.
yeah
I really like that Tanoa has a lot more paved airfields
good for pvp scenarios
instead of "one side gets the airport and the other gets a shitty dirt or grass one"
More than one side can actually have a damn staging point
I like that "base" near the volcano radar base
under construction so it's empty and you can place whatever you want
Hello
o/
I'm sorry Maple, but I am not up-to-date with all the internet symbols you guys use. What is that?
Oh... high five
Well nevertheless, I said Hello like a proper human being... go high five one of your dirty hood rats
trololol
wtf lol
Jebbie, I had the impression that the lot of you were familiar with my linguistic demeanor... your.. What the Fuck is ...dare I say... pointless
hello maio we are all proper human beings in here noone is a robot you can be assured
Who is up for a Tanoa exploration mission tonight?
I played by my lonesome and got one or two rounds of MP, but I yearn the company of others...
I will allow you to finish your idea before I retort
I did a 1h walk (yes I really walked) in Tanoa forest in a thunderstorm. Put myself in a random place, didn't check the map and walked in the forest sometimes along some paths. Very cool experience
Well, my clearly gifted, yet still needy euro-trash friend.... I must inform you that I, Maio, do have friends...both real and imaginary (internet friends), but out of the ones who own a MP compatible [Wink] [Wink] version of Arma 3, either none own Apex, or are being little hipsters and don't want to play it until the final version is out...
youre a very precious gem
that or/and our schedules do not match
changing it to understatement and feeding me ego would have been appreciated... by I fear the time for that has passed
Well you see, when you were typing you gave me the false hope of a MP session, but I guess you are all heartless
๐
I have apex but I'm probably gonna pass out soon
but before i do
are there any good firing range missions with moving targets?
I would love to see a drivable train in tanoa, would set up some scenarios like "Take this payload across the island and ride on the wagon defending this bomb, or cargo crate, or weapons crate, or nuke, or etc and don't let the enemy get control of it"
lol
Hey, Ho, Maio (Let's Go)
reminds me of teamfortress 2
you've seen the train in one of the tanoa pictures yes?
the gamemode was actually called payload as well xD
Trains have been done https://www.youtube.com/watch?v=f4VhG-vOg9E
Though if I remember correctly it was all of the work was done by a DLL extension.
while it would be kinda goofy
a payload-esque mission would be interesting in arma
as instead of trying to mob the payload
you'd have to take up positions to cover the payload while not exposing yourself to fire
Well, extracting a VIP is something like that.
Me and my group used to play an ambulance escort mission in Arrowhead... great fun
and with the addition of unarmored LSV's... boy oh boy ๐
I've always enjoyed non-standard missions like that. Random encounters tend to be more fun.
is apex going to be basically necessary for clan play?
Why would it be?
Only if your clan's leadership decides to play missions on Tanoa
@limpid kindle would love a official desert location map from bi
@unreal zinc There's one. It's called Takistan.
From what I understand this is more or less why they didn't do one for A3 :P
@slender pebble A "Nordic" terrain prototype was in the running for Apex, too bad it lost in a majority vote by the devs to South Pacific
I don't think that's too bad. We'll get a Nordic terrain eventually. We've never had an official jungle.
Well, non-Sahrani-style jungle that is ^^^
@mental drum Yeah this isn't like A2 where OA essentially had exclusive features/scripting that made it the new A2 client and original A2 basically a content pack for OA, thanks to Steam DLC if there's new features/scripting coming they're coming to the base game.
I wasn't around for Sahrani, but I've played it on CUP and I don't remember a Jungle.
I haven't spent much time on it, is all.
My community hasn't even started an Altis campaign yet, so it'll be a long while before we hit Tanoa, but once those are both done, we are going to run the CUP Terrain gauntlet.
I think you'll enjoy it... not least because Sahrani is the only Bohemia terrain for which they released unbinarized source, hence SMD Sahrani basically being the only of its kind, despite all the good stuff as the CUP team has been able to do with the other terrains (Disclosure: I am a one-time CUP contributor)
What does having the unbinarized source do for the terrain?
I've been considering building a terrain, myself. However, if I did it, it would probably not appeal to most people, even if it was high quality, because there would likely be too much empty space for people. I want a map that is HUGE, with actual cities in it, but at the same time, I don't want to wreck performance, so we'd be seeing lots of forests and pastures to just kind of stretch the map out. However, my map would DEFINITELY have a decent river or two, even if it was done sorta hacky-like, just like an elongated ocean inlet or something.
I actually wouldn't mind a map with rivers on it, because the only way to cross would be at certain points, or with either a boat or amphibious vehicle.
I mean, you could swim across, but lol.
That's asking to be shot
@median plover, indeed. I'm thinking that if the map is large enough, it could have sister rivers, like the Tigris and Euphrates in Iraq.
@opal nacelle Ah i see, thx
@limpid kindle Back when Apex was first announced as the unnamed expansion they said that they were aiming for something totally different from Sahrani, Chernarus, and Takistan, so unfortunately 'desert map' was never in the running (as confirmed when a dev diary about the Tanoa reveal stated that the three prototypes in the running were Nordic, Australian arid, and South Pacific)
Ok, well as long as the arma 2 maps have been converted for arma 3 im happy, would have just been nice with arma 3 graphics/features etc
@patent jackal What does having the unbinarized source do for the terrain? My admittedly vague understanding is that it means more ability to customize the map; naturally the people associated with CUP Terrains would be able to describe in better detail than I am
@limpid kindle CUP Terrains ๐
yeh will subscribe to all the CUP mods thx
I know why , but it is my train of thought that Everyone should use CUP mods
I have CUP Maps in my rotation, but I don't know how I feel about the units yet
I tend to use CUP units more so than vanilla. There's more variety there.
There is more variety, but I just feel like the weapons aren't quite up to the kind of quality I like
which has nothing to do with CUP, and more that they're ports
from A2
Nothing stopping you from not using CUP weapons
Sure, but even in order to use CUP units without CUP weapons, you still would need weapons loaded, wouldn't you?
Units is dependant on it
Sure, but it's defined as a dependancy, so would the game pitch a fit?
Tbh I always load everything
That's not so useful for building missions
I have over 100GB of addons. I've not encountered an error by accidentally including a CUP addon. @gloomy nest would be your best best for those kind of questions.
I suppose I can just build custom loadouts in VA, so that I can make do with vanilla weapons, but leave CUP Weapons loaded.
Would need weapons loaded if I wanted vehicles anyway
you do need both mods for things to function properly. if so motivated, you could config patch CUP units to utilize different weapons i suppose. but meh, probably easier just to load it all and use what you want mission side.
@short plaza, The Voice of Reason and Moderation ๐
I honestly just wanna fly that sexy looking osprey. Looks really cool.
Got an ice cold Trooper in the fridge for you @short plaza ๐ป
haha, im going to need about a dozen of those by this evening i think
I actually can't wait for Apex to drop, because it means more vehicles with vanilla aesthetics.
It has promise
CUP addons are chained together
weapons is base and can run alone
units relies on weapons
vehicles relies on units (and consequently weapons)
terrains is its own thing
good news is, the game isn't going anywhere anytime soon. we won't ever have everything we want, but we can act like we will for the next decade. tis all good.
Good thing I invoked the CUP gods!
then there's the ace compat that requires ace of course, and then weapons only or weapons and vehicles combined if you leave all the pbos
๐
i usually dont check arma channels, so yeah, good choice ๐
Yeah, thanks for dropping in.
When in doubt, ask the experts
or read the manual.
There's a manual? ๐
I'm old and wise, but far from an expert.
old
?
That's in the arma3_keyboard_layout.pdf
lol, thats a new one on me
I should print the PDF, lol. I never remember all the keys.
I remember the old one. I also remember the Word Perfect 6.0 one too
one thing is for sure... the people of tanoa have no fucking clue how dragon's teeth should be deployed ๐ https://abload.de/img/20160611185219_1m8jja.jpg
what the f is that?
obviously a tank barrier
Wrong, that is a nano weave cement foam ... near future man.. near future
@onyx dragon, it appears that they aren't using them to defend the front line. They are using them to build a sea wall.
Like an erosion barrier.
looks more like a Graveyard made by Giants who did hammerthrowing
no shit DEL-J
We gooottt a sherrlllooocccckkkkkkk
Do any of you happen to know how to kill a DISMISSED waypoint after a time and force a group to move on to their next waypoint, instead of DISMISSED being the straight up end of a group's usefulness?
As far as I know, it only completes on enemy contact
Obviously, you can just switch to the next waypoint
I think it's done with a switch trigger
Not sure, don't have that much experience with waypoints and triggers yet
Switching to the next waypoint when units are in DISMISSED doesn't work as far as I've read. It's an end state, basically. Once DISMISSED units can only end that waypoint type when enemy contact is made with the simple commands, but I am sure there is an alternative for skilled scripters, but I'm not in that skilled scritper club.
I think what I'll have to do is use a setwaypointstatements script to just fake the group being dismissed.
Peace!
@onyx dragon i couldn't believe the geo on those ๐
https://gyazo.com/ed21bf33b582533abd572371e48bce24
it is rather well defined. which i guess is functinoal.
it's like for those big rocks on Altis/Stratis- really simplified, but in the end the only efficient solution
Hey guys, Zeusing in an op at the moment and Arma has queued lots of notifications pop-ups from a bug.
Is there any code I can execute in Ares to disable them?
As it's just repeating itself and I don't want to have to scrub the mission halfway through because of something stupid like this
What kind of notifications? I don't know a lot about zeus
no update today ?
It's saturday...
daily update ?
Weekend != workday
workday developer dont have free days
lol
Hey quick question, Is ArmA Apex an expansion?
kind of. it's DLC expansion ๐
nope
it's a piece of software
not like arrowhead so it's not standalone or anything. basically it's DLC
oh ok
I only played Benny CTI in Arma 2 and Arma 3, What modes would you recommend I try out?
So was Resistance a DLC because it wasn't standalone. ๐ค
Is it worth buying all the small DLC packs as well or just Tanoa
Depends on if you want to drive around in carts, fly in a few new helicopters or shoot some new guns.
You can try them in Arsenal before you buy.
I think I might get the helicopter one only. Those helicopters look quite usefull
At the end of the day, you have to look deep inside and ask yourself... What makes me happy? and then my friend... then you will know the right answer ๐
anyone know if LRPS and MOS optics came with Marksmen DLC or not?
I don't think either requires DLC ownership. Base game SOS was renamed to MOS if I remember correctly when marksman came.
LRPS was added around that time as well.
ah I had to unpack ... apparently only AMS and KHS came with Mark DLC
LRPS came when the GM6 and M320 were added in Beta IIRC. But year, the MOS was renamed from the SOS that has been in since Alpha
sure thanks...just trying to avoid adding Mark DLC stuff to config of the mod...dont want people to get popups...it may not for optics but ehh dont know really
you can dump the list of all DLC items with:
"isText (_x >> ""dlc"")" configClasses (configFile >> "CfgWeapons") apply {diag_log configName _x};
I updated Bornholm to the 1.60 lighting update, so no more black skies - if anyone is interested http://steamcommunity.com/sharedfiles/filedetails/?id=701962107
You should read the Steam Policy
yeah take that down before someone else takes it down for you..
thanks for gist @alpine robin ^
@feral reef & @hollow scarab Defenders of the Faith ๐ค๐ป
I am now not sure do you have permission @twilit oar ?
that was in response to Jastreb
I dont care
For developers and terrain makers: The source files for the terrain, the textures, the models and the config files. Everything you need to continue developing this terrain. Unfortunately I don't have a lot of time to commit and continue my self, so here's the chance for you guys to keep working on it if you like.
Two things to note! 1) Always keep it under the Arma Share alike license. 2) Please don't dilute the terrain by making several different variations. Instead try to help each other so there's almost only one version out there. End players don't want to have a evening ruined by having downloaded different versions, so please respect this.
Bornholm for Arma 3 Arma Source Files
``` well technically developer published source and gave permission to edit it and keep under APL SA, not sure there if there are any conflicts with Steam if that is the case. Steam UGC licence has nothing to do with APL SA and vice versa, so perhaps @vale valley can shed some light here
Steam
You represent and warrant to us that you have sufficient rights in all User Generated Content to grant Valve and other affected parties the licenses described under A. and B. above or in any license terms specific to the applicable Workshop-Enabled App or Workshop page. This includes, without limitation, any kind of intellectual property rights or other proprietary or personal rights affected by or included in the User Generated Content. In particular, with respect to Workshop Contributions, you represent and warrant that the Workshop Contribution was originally created by you (or, with respect to a Workshop Contribution to which others contributed besides you, by you and the other contributors, and in such case that you have the right to submit such Workshop Contribution on behalf of those other contributors).```
@hollow scarab Thats the binarized Version. The link to the SourceFiles is from MY Server ( " Bornholm for Arma 3 Arma Source Files " -- ftp://AW_Pub@89.163.145.113/ES.rar), since Egil Sandfeld let his Source ran out (or whatever)
#shrug
nope
unless original author revoked source things and/or requested it not be further distributed. i'd have to think it's within the realm of reasonable.
that is correct. however Steams expectation is that you have proper rights to distribute if not yours.
And thats not given.
would being open source under the sharealike fit under "right to submit such Workshop Contribution on behalf of those other contributors"
nope
This includes, without limitation, any kind of intellectual property rights or other proprietary or personal rights affected by or included in the User Generated Content.
sure, but if the creator/owner, explicitly releases the source, so that others may continue to build on it. what IP exactly is being affected?
afaik, its still his IP
In particular, with respect to Workshop Contributions, you represent and warrant that the Workshop Contribution was originally created by you (or, with respect to a Workshop Contribution to which others contributed besides you, by you and the other contributors, and in such case that you have the right to submit such Workshop Contribution on behalf of those other contributors).
i dont know* where that applies if it was never submitted to the workshop. i understand the point you are trying to make though. clarification would be nice.
Well if something comes up I can deal with it then. Does steam handle takedowns or does @vale valley or someone from BI since its their game/workshop? If so I can speak with them. Hopefully it will not be an issue.
@twilit oar dont think you're trying to be malicious or anything. clarification from BIS would be nice though.
personally if i released source files, and said go and do, then you can go and do. if i dont want it on SW i should state that. as it seems counter to the whole, 'go and do' theme.
I'm not, just took time to update it. Credits to Egil, its stated that he created it all over the workshop as well.
What I don't want to happen is for it to get taken down and people to have their servers effected because of it or something
aye, thats fair
It still doesn't change the fact, that you are not the Creator. But hey, gl.
i guess my point is that, if the original content creator releases source files 'with intent' for others to modify that source and redistribute it, that is in effect a transfer of IP (which is not getting into uber legal details). in which case, the new content creator, could viewed as 'original creator' of the modified content.
Original Creator -> Still Egil Sanfeld
which is very different than most of the other conversaions about these things.
Otherwise, other could make some changes to any addon and claim it as their IP (when the Source was open-sourced)
so what you are saying is if i make a whole set of heavy weapons for the community, i can't release the source files to that, and let people share them however they please? because im the original author?
I am talking about STEAM Hatchy
so am i
it's a method of distribution.
if on dev or maybe even lastest stable (?) ctrl-O still opens the 2d editor.
with the editor menu open
dont know if it still does all of its normal foo
๐
did the takistan mountains terrain come with the ACR DLC???
@short plaza You're thinking of Bystrica and Bukovina
did PMC/BAF come with any terrains? or just use the existing ones from OA?
pmc had the goofy hole in the ground map
proving grounds right?
Yeah, ok, and Shapur for BAF
yeah infinite terrain, but I Think that came with OA
yeah, not sure on that one
The Lite DLC method really confuses this question for me
Well, I think at a certain point, they started including the DLC terrains with OA and lite textures for all the assets
BAF
which i guess made senes in the overall scheme of things.
lest there be riots because people couldn't play together.
I just deleted everything from steam and re-installed just OA and get this:
http://puu.sh/ppxCT/7bb71bcbba.jpg
that is correct if you own it all
it's Proving grounds, Shapur, takistan, zargabad, and desert. No ACR stuff, and I haven't run the installs for PMC ACR or BAF yet
the PMC and BAF missions are all shown though... which I guess is a result of the lite full install
indeed
weird that they never bothered to do that for acr
I think it's bundled with it now? for free
not really sure honestly
the full version, you just select to run hte install and it gets installed, you still have to pay for the PMC and BAF dlc's
which is because of DayZ lol...
they still sell copies of it, since DayZ mods all use the models, so if you don't have the DLC's they look 8bit
Well, what's funny about it, is it's the original DayZ mod that really introduced that, and it was SURELY for Rocket to use as a bargaining chip in negotiations...
because there was NO other reason for the DLC's to be flying off the shelf at that point other than people playing dayz wanting the hi res textures
lol
I'd put money on him still getting a cut of sales from A2/OA + DLC's
one would hope there was compensation for doings
not every day you get a free insta revive of an older title.
yeah for sure, totally well deserved
@short plaza not every day you get a free insta revive of an older title. Albeit one which so blindsided the company that they probably lost time (that could have been spent utilizing it) just comprehending it
They didn't have a clear understanding of what they had until they released the 1st iteration of SA
which is sad, they should have seen that as a multimillion selling title in june of 2012
well, im sure they learned a lot through the whole process. i dont think they fared too poorly at the end of day.
granted
does not DayZ
Yeah for sure, and what's nuts, is, they're likely going to have a similar enormous uptick in sales of DayZ SA when it actually gets solid
@short plaza well, im sure they learned a lot through the whole process by their own admission this was the case
@noble bronze On the other hand, they've claimed that contrary to common misconception, the standalone's budget was already set internally and not simply increased because of standalone initial sales windfall giving them more money to pump into it
I don't think that's true, or even publicly stated is it? They entirely changed the scope of the project after the sales
yeah, seemed like there was an effort to do more in a big way honestly.
Like, I know for a fact they had a huge pile of work finished for addition to the originally planned game which all got dumped because they entirely changed scope after release
Well, they're not known for the honesty or realism of their public statements lol... I don't believe that for a second.
Here's the most recent iteration thereof: https://twitter.com/bohemiainteract/status/737333799768477697
I was still in the DayZ Mod Dev channel at the time it got released and leading up to it
Then again: https://twitter.com/bohemiainteract/status/737332723401003008
"As you may have noticed, we learned our lesson and we no longer provide any dates or announce precise timelines."
lol, they were still providing timelines in march of 2016
points to the date of the Tweet
took them a Looooong time to stop, I said 3-5 years in 2013 and got laughed at incesinty by anyone I said it to, except rocket, he acknowledged that was a realistic timeline for a new engine, but that wasn't the scope.
Yeah, but the conversation we're having is about 2013, not 2 weeks ago
@noble bronze he acknowledged that was a realistic timeline for a new engine, but that wasn't the scope. Then look what happened, haha...
I mean, they hired DOZENS of people after release of the game, and announced all the engine changes and possible PS4 port ALL after release... it's pretty hard to have budgeted all that prior
@noble bronze Then again the flip side of that would be Arma 3 hitting 1.0 much earlier but look at how many people complain about stuff that 'should' have been in at 1.0
Or rather, that being their response when said stuff is actually implemented
I said they should merge with enfusion in April 2013, no idea if that was an internal idea or not at that point.
Me neither, but then I imagine there's still some NDA surrounding that period in both games' development/Rocket isn't talking
And I confess that it felt a little too 'digging for dirt' to ask Matt Lightfoot that
no one even knew what TKOM was at that point, but I mean it's sort of the obvious path the whole franchise was taking at that point... so I don't doubt that it was the plan for A4 already...
HAHAHHA, they never had me sign the NDA that all the other Community Devs did
the skype chat was considered private, so I respect that, and don't ever say exactly what anyone said specifically...
by "no one" I imagine you mean 'people who didn't work at BI'
Yeah, all the community dev folks in that chat.
(I mean re: "no one even knew what TKOM was at that point" unless you meant that somehow it was secret even within BI)
There were all dayz folks, with not much knowledge of Arma at that time, Arma 3 wasn't out yet, and most were too involved in DayZ to look past and check out Arma much less the whole franchise
ahhhhh ๐ thanks for clarifying what you meant
the TKOM intro to modding video, coupled with some chatter I heard in the old skype terrains channel made me think that it was either already planned, or would soon be to have the future of Arma/DayZ merged with enfusion.
I mean, obv. that's why they bought the engine tech... so lol, not exactly encyclopedia brown over here
How much was operation arrowhead initially?
29.99 I think?
@noble bronze Bought the engine tech? From who? Or do you mean taking advantage of their studio/asset acquisitions?
@mighty anchor I actually remember OA being US$39.99, which was a factor in why I didn't mind Apex pricing
Black Element Software, yeah the studio accusition, it was for the engine tech
Neat. I think I'll have to wait for Apex then. I can't justify paying 30$ for it when I only play 1 gamemode and don't know what other modes to play
Gotcha Nonov... and JordanGood I imagine you mean even with the 20% preorder discount? (US$28 versus US$35)
Uh yeah
Gotcha... the Quick Play functionality may help you get a taste of what else is out there
Yeah I've tried a lot of things. My favorites were BECti and then domination. Other stuff like Wasteland and King Of the Hill just just arnt for me
So, the final answer is, YES, Takistan Mountains only installs with ACR dlc?? I just ran them all one by one.
I forgot to thank @near sun last night for his guided tour of Southern Tanoa. It's nice to just explore and appreciate the terrain once and awhile!
i have no shame in saying i love the map. as always, 'some things'. but they really did an excellent job with it.
i've spent far too much time there already
we literally just drove/walked around the map and had good conversation. Its nice to see someone else's insights on a common subject. Esp when they are as passionate about that thing (arma) as I am.
i find myself going into the jungle looking for out croppings of rock i see from elsewhere. the amount of detail in the jungle is outstanding.
still can't believe how dense it is
we lost each other a few times and had to resort to firing in the air to locate each other.
haha
I had mentioned that if it was that easy to do when you're purposely following someone, imagine how easy it will be to get lost when constantly scanning for threats.
well... now they have a built in thingie for that. ๐
it only works for short distances
i have not tried it lol. i personally prefer next to nothing on my screen.
we have it in our modset also, but it is optional. im good with optional.
the paths, pretty awesome. the fact that AI navigate everything (on foot) so well is also awesome.
some of terrain gets crazy steep. haven't seen one fall yet
uploading some footage to YT at the min. Should be ready a bit later.
not last nights footage, but from earlier in the week (still Tanoa)
๐
No ETA for Apex's launch yet?
14th-16th
Okay, Soon
so, I wouldnt expect to hear anything till then
We'll have the Apex Launch Date soon
dont hold your breath
where is that link to the real counter part?
How much you wanna bet "Apex will go live right now" will be said at E3?
It's been done before by other companies
And the Release Date IS in June
We were supposed to have Game2 "Soon" as well
Game 2?
OFP's successor
BIS, I'm sorry that Rocket took all the money and ran. Due to that, DayZ SA will probably never be finished.
I was actually looking forward to the DayZ SA Singleplayer mode
At least I have Ravage for that for the time being
If they added hostile and friendly NPCs like Haleks did in Ravage and Kodobar did in the DayZ Singleplayer Mod, while keeping everything else the same, that would be amazing.
Heck, even slightly randomized bandit/friendly camps
That's why I'm playing Ravage on Chernarus
Gets my DayZ Fix out without being DayZ
Well, it's more a custom version of RoadZ
AI Spawns have been bumped up(including Zombies), you start on the Nimitz, get to chose your gear, and get HALO Dropped into a position of your choosing. I also ramp up NPC Spawns at the Airfields and the big cities
@short plaza link to what?
The AI don't have armed vehicles(M2 Browning HMGs in the Apocalyse? Really?) due to the fact that that would be extremely OP. Instead, they have more SOV HMMWV type vehicles. Driver Seat and multiple FFV Seats
They also use the AK Series rifles.
The only bonus I get by doing a HALO Jump in is that I get to choose my gear and "Spawn Point". I don't get any of the much needed Ravage Loot, so it makes it slightly more balanced. I also tend to take a Rifle that is only capable of Single Shot fire, plus a decent pistol. I don't take a large amount of Magazines.
Umm, is it just me, or did a ton of assets from "Game 2" get updated and used in ArmA 2?
@finite relic the google maps link to the real world location
And there's the XM-8, which was used in A2:PMC
ah, let me see if I can find it. @urban sluice They probably saved what assets they could.
And that Map inspired Chernarus/Utes
ah yes, sweet. thanks!
Being on the Dev Brach, Tanoa looks nothing like that
Not even the main island
There is one main island and several smaller islands around it
Still, I do agree that Tanoa is one of the best maps that BIS has made
I also love Chernarus
Seeing as I live in the Desert, and love Woodland Environs, that would make sense why I love Chernarus and Tanoa
TBH, on Altis, I kinda see where I live, even though I don't live in the Med
I guess that's why I'm not a fan of Altis
Too dry
Kinda the same for Takistan, even though I'm not in the middle east either. Go far enough into the desert and you hit a similar environment
Altis is too quiet.
For me, it's about the believability factor. Chernarus didn't have the housing/industry to support the number of people that supposedly lived there. Altis was a bit more believable and now Tanoa as well.
Ugh... I need to find NIArms in my Steam Workshop directly and copy it to my A3 Dir
Didn't have the housing/industry?
If you look at the industrial/commercial base of Chernarus then extrapolate how many people it would take to run them, then look at how much housing was available, it doesn't add up.
For the amount on industrial, there was little housing. Chernarus+ has made the map more belivable.
@mellow osprey knew what I meant!
What about all the apartment buildings that we can't enter in the main cities?
I actually counted houses once
Who knows how many rooms there are in there
I counted them as well
Seeing as they're a former soviet state, they could have them packed in like tuna in a can
Even if you put 5 to a room, you still didn't make the required amount.
How many people would Chernarus need? How many more housing places?
Also, the amount of airfields is illogical.
Also, we should remember that people do live over their shops in the big cities
And the numbers still didn't add up
What's the percentage for additional housing needed to keep up?
If I can find my original spreadsheet I'll post it.
Roger
It needed something like 5k iirc
Total housing on Chernarus only supported something like 600
I almost want to make the current chernarus in cities skylines and see how well it does.
haha
Woah. ONLY 600? Yeah, that's tiny
And all the apartment blocks
enterable... ok yeah that is probable.
Plus the Hotel(is it really a Hotel? Or is it more housing?)
We're going back to 2009, so my figures are probably off
Even Takistan was out of whack
yeah, not sure what all those people did.
needed a lot more drugs
new map is very low also, for the larger cities
just some more elevation access would be pro
Tanoa can be off-set by tourism.
i was hoping for a resort sort of like the ghost hotel scale
There are a couple resorts around the map.
i thought i saw something like that on the map
i haven't ventured off the main island yet ๐
Tano is very infantry friendly
it's crazy fun/scary at night, with a little fog, mist rain and some lightening. just brilliant honestly.
cool, i will check that out over am coffee. i just realized it is the am currently.
im not that far behind 2am
i'll wake up with the sun is the real issue..
so be back in a few hours or so
Okay, need to make a Symbolic Link in my A3 Directory for a few mods. MGI Tactical Pack, all the CUP stuff...
Stuff that needs to stay updated and I don't make Personal edits to. Key word being personal. Based on what I know of the licenses, if I make a personal edit to the mod, I'm not violating any license if I don't even let it get off my computer.
Some mod authors may not like that, but I would never redistribute my edits.
I change stuff like the mass of the everything, the carrying capacity of uniforms and packs...
I don't play Multiplayer, so it's not an issue
im not sure how the landscape has changed recently, but it used to be that even unpbo'ing (reverse engineering) someones work was a no-no.
I thought that was only for redistribution
If it never leaves my computer...
And the mod that I have released was solely my own work with the help of ZeeAlex
i dont touch anyones work without written permission first.
Isn't that how a lot of people learn anyway? See the structure to know how the language is written? That's how I learn stuff
Throw a book in front of me, or a Wiki, and I don't learn
I have to see how the code is written, how it works, to be able to learn
yes, but ask first. If youre told no, then dont do it.
And I feel like shit now because I've been breaking the golden rule for a while now. I thought it was okay.
I kinda agree, but at the same time, there is a big gap between learning from someone elses work and using someone elses work.
I'll admit I've been in the wrong. Based on my understanding of things, it's only when you plan to redistrubute from stuff or use their work in your own
The mod I've released was written myself using sample code from BIS and the help of ZeeAlex
I look at the number of people in this chat and know that a number of them wont be here in 12 months time. Ive been a member of the BI forum since 2006 (thats when I realised there was one), but had been playing OFP since day 1. In that time hundreds have been and gone from the community, mainly because of the toxicity caused by IP "issues".
I'm the "wisened old man" sat in the corner.
I would never steal someone else's work and pass it off as my own. I would never use someone else's code in something that I make.
I'm not saying that, I'm just saying ask.
Would you dig through your friends PC to see how he arranges his files?
Thats private, mods and missions are public.
No, but that's different
I get what you mean but its quite different.
And all file structures are the same
yeah, bad example
For the language I mean
People may use differing styles, but in the end, it's all the same
well, I know of a certain addon maker whose flight configs are amazing and make planes fly like a dream. It's his config that he spent a very long time on to get "just right". All it took was for one person to unpbo it, post it to the forums and ask questions about it. This person never stole it, never repurposed it, never altered it. But he did unpbo the file without permission. additionally he posted it for all to see.
he posted it for all to see.
I would never let anyone see the edits.
That is where the problem lies.
That's the kicker
the golden rule was broken when he opened the file
If no one even sees the code, that's not showing the person's code out in the wild
I think Lauren you are ok, if you never redistribute it, you are in some sort of grey zone
It's relatively iffy
but FM is also right technically you are not allowed to
And I agree with that
its the " Dont be a Dick" zone. Asking nicely will get you further than just opening up someone elses work.
agreed
Treat others as you expect to be treated and don't be a dick(head) is the best advice.
yup
It really is a grey zone though. Release even a snipet of their code and you're fucked.
with this knowledge you can go forth and be a good community member, lol
And if I released a large mod, which I don't plan to, I'd allow people to make personal edits without asking me first, so long as they don't redistribute it.
unlike others here who need vacation
if someone would be pissed off that his mod .pbo was opened then he really shouldn't even release anything.
I guess I follow the more Open Source route
I agree with St. Jimmy
And there's a way to prevent that
Binarize the PBO with a personal key so no one can open it
Like Rocket did with the DayZ Mod, or the way EBOs are
Certain people have already figured out EBOs.
Wait, what?
Not my can of beans to spill ๐
Lemme guess. Hex Editor. The way the DayZ Mod was made into a custom singleplayer version
possibly. But it defaults to honesty
everything that's public will get opened somehow, no mater how much it's protected ๐
nope
What is it?
exile server
What the literal fuck
played on it yesterday, visited their site and had to register for the "shop"
got suspicious
Heh, Sgt Kerry's favorite quote became one of my favorite.
Kill it with fire.
has it been reported?
Umm... I'd say we hit it with multiple 105mm Howitzers. Preferably DPICM rounds
DPICM and WP
post the link in #ip_rights_violations
omw
Time to use a bit of that napalm budget.
yes they are using cup
This one? http://www.ribbongaming.com/
y
What a clusterfuck of a website.
other 2 option in the "shop" are respect points and poptabs
Not on the list of approved monetisers either
disgusting
Battlestar, requesting Artillery Strike. Gun: 105mm Howitzer; Round type: DPICM; Count: 10; Grid Ref: 1023 2054. Additional rounds; Gun: 105mm Howitzer; Round Type: White Phosphorus; Count: 10; Grid Ref: 1023 2054; Fire 1 times HE for Adjust. Over
I think we will need a nuke
Eh, DPICM and WP should do the trick. All we need to do is annihilate the server location.
And WP + DPICM should do that.
"I Consent Not To Complain About Store Content In Advance." Adorable.
Not sure how militarily accurate my artillery call was
Arty command usually handles what should be used.
lol, the music in the video
as in
the aluminium ones?
lol
learning outdated info about soviet AT xD
we've come so far
5km for the AT-6 to 25km for the Spike ATGM
can i have devbranch and stable at the same time?
so that I don't need to switch between the two and download everything again and again
i don't think you can
cause you enable beta through steam
and it downloads into arma 3
what if
you copy and pasted
the current arma version
so your duplicate will be stable and you can enable the beta to change the original into dev branch?
since both will launch through steam anyway, just that the stable duplicate will have to be launched directly
someone correct me if i'm retarded and wrong
I wonder if the VTOL showed in the Diary will be 105mm or something like it
lol
that'll shake up the vtol a bit
i wonder what the zoom/range of the thing is
and its angle as well
It'll be able to be used like an AC130 no doubt
Most likely, but I think if you do it on a Map like Atlis and do it 2k up where nobody can see you, it'll be good
turning up the view distance though
having the greyhawk at 2km is a pain
can barely see arse half the time, plus it has a serious case of parkinsons
Still, normally I do this with the Apache and destroy people lol
I barely get shot down at that height, because people just assume it was a tank or something
yeah
i still have to figure out how to fire the heli's ATGMs outside of visual range
cause i don't think i can lock on to objects that aren't rendered on my screen, that and i can't even find them in the fog to begin with
No reason to lock-on when you can use the Gunner's HEs
just zoom in and squnt your eyes, easy kills
"I think that moved... Doof Doof Doof" "Nope, just a tree."
@spice tusk @solid cipher you can have stable and dev at the same time - look at the game updater tool on the BIS wiki - part of arma3 tools. I have my main steam game set to the dev branch. then used the game updater to install stable in another directory.
did they fix being able to access tanoa on game updater dev branch installs yet?
yes
@onyx dragon thanks - means i might be able to switch my normal back to A3 to stable and have dev set on the game updater
oh err it was different for regular steam dev vs game updater installs? sry idk about gameupdater... i thought he meant the steam access problems with tanoa
last week it wasnt possible to access tanoa on a game updater dev branch install, leading to @delicate current's setup
I have the same setup as @delicate current, with game updater handling stable (I don't leave game updater open, only when the Stable branch updates).
So about this CSAT VTOL, do we know just how big it is? Do we have dimensions?
No exact stuff, you might be able to get an estimate from https://www.youtube.com/watch?v=5A1O4QiFd58 though.
Vehicles section starts at 4:11
I'd imagine it's about the same size as a hind, but probably a little shorter in length
Damn, I was hoping it would be the other way around
CSAT having the new high tech super fortress troop carrier
And NATO having a light VTOL transport
Also
Did anyone else notice that the NATO VTOL had weapons on the side like a 130 gunship
You're not the only one to see that
Why do you want that
Who wouldn't want that!?
NATO STRONK spray painted on the side.
I want "Hello~" on the side of my osprey where the guns are
Suki voice in the background
โ
I agree, coffee time.
i have completed my 5hrs of sleep. it is time to return to the jungle
I am actually glad NATO got the heavy VTOL. It makes sense since they don't have a proper amphibious force in the region.
also it looks like a heavy osprey/c130
The smaller (CSAT) is more nimble, as it should be.
Well the Arma 3 tactical guide suggested that NATO were going to have a C-130 and a V-22 so why not mash them both together? That way, BIS deliver both as promised ๐
hovercrafts pls :3
the csat vtol is certinly asking to be retextured into a jet out of marvels avengers
haha
The first time I saw it I had a good chuckle, it just looks a little ridiculous.
i like the look of it, csat are meant have better level of tech in the arma3 timeline
The CSAT one seems too futuristic for a game with AK. The NATO one looks like a whale with down syndrome
(sorry for being salty)
Like hell those fans are putting out enough downforce to lift that thing off the ground, unless its made entirly of composite material.
check the back of the craft
And the fans are going mach 1.8
you'll see 2 additionnal thrust engines.
Yes, but they arn't doing much in the y axis.
@urban sluice good thing BIS Moderators don't have control here like on the Bis Forums (actually we do), as that comment wasnt very polite
sorry about not being polite ๐ฆ
*Highfive's Roadkill. F yeah bro. You shredded that dweeb!
lmao
Anyway, I'm curious on who is gonna get the AK-12. Fingers crossed for the Jandarmerie
or a secret faction, maybe some one wearing that raven vest
oh god
especially as its not really a CSAT weapon
more likely to be syndikat. Gendarmerie would get the MP5
it's so fucking weird seeing french words being thrown like that
Its a good word.
that and the dutch place names on tanoa ๐
Nah... I doubt we will get any PMC's... ๐ฆ
There are reference to ION on Tanoa, and Blue Pearl Harbour is own by Vrana...
I mean the guys from Vrana are a mega corporation ...
Maybe on a DLC like on Arma 2.
yeah, but they would have to add them as part of a bigger pack. Mercs and Rebels... or something along those lines
my money is on every CSAT player still using katiba over the new "chinese katiba" because body armor...
My money is on pubby skrubs screaming that the AI is "cheating" and "looking through bushes" on the forums
Shall the mods rest in peace after apex release
no first scream will be performance i bet ๐
The CR-95 is sexy... I'm gonna go with esthetics over functionality... well maybe not... it's chambered in 5.56 so it has a longer range
"what? i can't play jungle city with 5k viewrange on a toaster? worst game ever"
Nah... we love angry posts...
I get a deluded sense of importance every time I handle an angry poster... it helps me sleep at night ๐ฆ
those gif threads on general discussions are always fun ๐
lol @near sun
clinical depression is no laughing fact my friend
@onyx dragon my money is on every CSAT player still using katiba over the new "chinese katiba" because body armor... Bah no kidding :(
@near sun The CR-95 is sexy... I'm gonna go with esthetics over functionality... well maybe not... it's chambered in 5.56 so it has a longer range Nitpick, it's the SPAR-16 that's in 5.56 mm, the CAR-95 is in 5.8 x 42 mm
now back to A3 chit-chat before I get angry and can't do squat about it
Thanks Chortles. I wont hold a secret grudge against you for correcting me in front of all this fine people ๐
Just peeked at the Apex site
@opal nacelle It's fine mate ๐
aside of birds, rain/thunder, AC sounds, are there other improvements made about ambiance on Tanoa?
@near sun I know ๐ although the CMR-76 is upcalibered from that (the real-life counterpart is also in 5.8 x 42 albeit optimized for a 'heavy' loading; an improved cartridge meant to succeed both began production about six years ago)
about ViV, do you think that vehicles will be "physically" present in VTOLs (sort of attachTo), or just "virtually" like when players are in armoured vehicles?
players in armored vehicles are still there
only those who can turn out, as far as I remember
If anyone here is looking to experience Tanoa with a little more atmosphere, Asylum #5 is full at 100/100 on dev branch. It's an RP server though, so please behave ๐
And if you are new to RP servers, I'd love to give you the tour.
"lick my boots grunt" kind of atmospheric tour?
haha naa, I will show you around and try to take a bullet for you if you get shot at!
Any gungame version that is still being developed?
do any of you guys know how to save the dev branch updade so i dont have to keep downloading it when i change back and forth
check the game updater tool under arma tools
@cerulean trellis where is arma tools ?
its on steam, in the tools library
so i should download arma 3 tool
sounds like it, yea
Hey Can I ask something? When I eneable development mode thats downloading 6,5GB so When Disable to developent mode downloading 350 MB
I dont wanna download them allways ! What can I do?
Use Game Updater to manage 2 installs at once.
as like common\arma 3 - and common\arma 3Tanoa ?
You are downloading 6.5 GB extra for Apex
Arma 3 [Stable] and Arma 3 [Development]
Yes but I dont wanna down allways when I want to turn other |>
without download @urban sluice
Hence using Game Updater
Yes, so download Arma 3 Tools, open up Game Updater and make that your stable version and use steam for the development build, then just make a shortcut.
cool :>
Easy as pie.
will try.
I thought people weren't able to access Tanoa from the game updater install?
Development version on steam, stable on Game Updater.
I think they fixed that issue anyway.
People are really loving Tanoa, and for good reason.
Cause Altis sucks
๐
it is a really sexy map, tanoa. Im really liking the elevation play
especially in towns, tons of ledges and stuff
I thought thats smimullar as like arma 3 life but cool ๐
Im waiting the new vehicles.
So much to explore, so much to see. Altis was all a bit of the same.
Its a boring map
eww
lol
You're crazy.
Regarding the Bornholm controversy: Egil WANTS the community to update Bornholm when he cannot find the time, fortunately, he found the time with the 1.60 lighting update. @twilit oar was prefectly fine to push his build to steam, and I believe he took it down now that an official update is out. Proof: https://twitter.com/EgilSandfeld/status/742044055857729537
(I'm kidding)
Why must this discord rip apart someone who is helping the community? Goodjob, @twilit oar. Most of us appreciate it
do you need to have apex pre-ordered to play on tanoa now?
sarcasm doesn't translate well over text ๐
Yes
] Update state (0x61) downloading, progress: 1.05 (233525892 / 22219289358)
Pretty cool thnx @mellow osprey ๐
This Discord rips people apart for not seeking permission, for stealing other people's content, for monetising other peoples content and for flouting IP rights. Something I believe you yourself @hot trail were called out for. I think the issue with @twilit oar was handled alright. Sure, it could have been a bit better, but even he was agreeable and took the moral high ground until things could be sorted and clarified.
Pot calling the kettle black, Sir.
As stated prior, I'm discontinuing all of my vehicle work unless I recieve explecit permission. I'm putting the past behind me, what's done is done. You might want to put that on a macro, because like-it-or-not, I'm sticking around. I've got a feeling you'll be wanting to bring it up every once in a while