#general_chat_arma

1 messages ยท Page 265 of 1

finite relic
#

Don't discriminate against poor roadways, what have they done to you?

near sun
#

Having functional collision detection is a tough subject... It's a long term goal that this great community has set for itself and it's our duty as fan's to reach that goal.... but we must do it together... united... in a way that will slowly ease all members of this community into a mindset of acceptance towards roadway lods and the many benefits they will bring

dreamy marsh
#

holds sign up Stop killing soldiers with insufficient lod's!

finite relic
#

Homogeneity

near sun
#

Maio 2016!

finite relic
#

An EU of lods

#

Assimilate

dreamy marsh
#

Do it or get out!

#

Wait that sounds like I want to start a revolution

near sun
#

Easy my friends... we must accept all walks of life in our welcoming communal buss-om

finite relic
#

Sounds like me talking to the wife in bed

dreamy marsh
#

uhm

#

lets change the topic

finite relic
#

It's people... Soylent Green is PEOPLE!

#

Tanoa is green, ergo ...

near sun
#

accordingly vis-a-vis

unreal zinc
#

Uhm, I thought they finally added propper top collision to all their new objects

finite relic
#

Quid pro quo Clarice

dreamy marsh
#

@unreal zinc Negative

near sun
#

Where did you find a pic of him ?

finite relic
#

Lol

dreamy marsh
#

Untrusted Sources

finite relic
#

In other news, im disappointed that the desktop client doesn't have avatars next to names like the mobile version.

storm blade
#

[12:43 PM] Maio: I have many personal friends who are anti-roadway lod's

#

i have many friends who are anti-potato

finite relic
#

Is Maio Irish?

storm blade
#

also i know many people who are trying with rhetorical questions, to draw people into dismissing logic

near sun
#

afk 5 mins

#

I love you all deeply...

storm blade
#

nevermind

finite relic
#

Honestly, there is nothing worse then climbing over an object only to get stuck in it.

storm blade
#

its not even debateable

#

its self-evident

finite relic
#

There's a big hotel type building on Altis that I regularly fall through the floor and get stuck in.

storm blade
#

those are legacy issues

frosty smelt
#

I see the ASP-1 making a comeback on Tanoa

storm blade
#

that stem from a time when the code for tank simulation was reused for infantry movement

#

at some point in time during the development of OFP, there was that time when one programmer said to another "hey you have to finish the infantry movement code today because im going to hardcode that shit so hard today so that it will remain like that forever"

#

and the other programmer was like "shit i dont have time i just reuse the code for tank movement i just wrote, for infantry"

#

and ever since then, everything movement and clipping releated was based on that ever since

urban sluice
#

I call that bullshit...

storm blade
#

you can not know

#

you wasnt there

#

also, go climb on a garbage container

#

(you cant lol)

dreamy marsh
finite relic
#

I think the last shooter game like that I owned was Medal of Honour (years ago)

urban sluice
#

And you were there?

storm blade
#

yes, i was there

#

but you wherent

finite relic
#

Based on the way BI have done stuff in the past, it wouldn't surprise me.

#

But I don't know enough about it to agree or disagree. Though I'm leaning toward agreeing with Fabio (at least in principle)

storm blade
#

the point is, you cant turn back time

#

though you can make your garbage containers climbable in the future

near sun
#

near future fabio...near future

storm blade
#

๐Ÿ˜†

urban sluice
#

ah sry fabio didn't know that you are one of the spanel brothers

urban sluice
#

just to proove you wrong, the roadway lod is for infantry only, a tank ignores the roadway lod, it needs ageometry lod with mass to drive over a object...

dreamy marsh
#

That feeling when you land your plane so good..

#

goosebumps

finite relic
urban sluice
#

๐Ÿ™„

finite relic
dreamy marsh
#

Quite impressive I must admit

vale valley
#
Bohemia Interactive Forums

AI Driving - Feedback topic - posted in ARMA 3 - DEVELOPMENT BRANCH: They told me to explain what is new AI driving and how it works. Weve been working on it for many months, in almost complete secrecy (excluding occasional Oukej talking about vacuum cleaners).
It is mandatory to mention, that it is still Work In Progress, has few bugs I know and many which I dont know about yet. Also, currently this new AI driving works only for wheeled vehicles, otherwise known as Cars.
Now let me try to...

near sun
#

iS THE PATCH OUT?

slender pebble
#

It's an explanation of a change made yesterday on the dev branch

#

and no, 1.62 release date (APEX) hasn't even been announced yet

#

You'll be able to know it at the PCGamingShow next monday.

near sun
#

What?

#

I skipped yesterday's change log

wheat venture
#

will we see new vehicles / stuff on dev-branch, or only tanoa will be available?

near sun
#

Now I see

slender pebble
#

check the latest dev log @wheat venture the vehicles and weapons are showcased there

wheat venture
#

i mean, in-game

slender pebble
#

No idea

near sun
#

They will be staged]

wheat venture
#

because i saw those VTOLS and was like "do want"

#

(i also hope linux HC will be fixed in apex finally)

near sun
#

Those are military spec VTOL's lex... I highly doubt you have the necessary clearance to approach them, not t mention own or fly them

patent jackal
#

As far as I understand, you don't have to have clearance to own a plane just because it's military spec or a VTOL. In the US, the only things that would require clearance is stealth, radar, and weapon tech. A vehicle that's just good at moving in odd ways doesn't require clearance. I know of several civilians that own straight up fighter jets with the weapons systems disabled.

finite relic
#

Demilled is the term you're looking for.

wheat sundial
#

I'm pumped to see the loading mechanics and then totally overload the blackfish with a Marshall + slingloaded Hunter ๐Ÿ‘Œ

urban sluice
#

I bought a Apex DLC on Steam, but I couldnt install ๐Ÿ˜ write on libiary "not installed" how can i down it?

cerulean trellis
#

you enable the dev branch on steam for the main game

urban sluice
#

oops thnx :}

delicate current
#

@urban sluice as its not released yet to stable and don't expect units yet they arent on the dev branch yet

#

either

feral reef
fossil ermine
#

๐Ÿ˜ƒ

#

for some reason due YT urls, facebook thinks there is a attachment there, or a ling towards it in any case

feral reef
#

hehe

fossil ermine
#

couple of ppl tried editing it, myself included, can't get rid of that

feral reef
#

Yeah, Twatter is strange

fossil ermine
#

FB, not twatter

south spindle
#

As of the update 10 minutes ago

hollow scarab
#

shacktack fireteam hud?

south spindle
finite relic
#

Looks Shack Tac'y to me (inspired by or lifted from?)

south spindle
#

That's the idea I guess

unique haven
#

wait that's vanilla?

south spindle
#

Yes

unique haven
#

I was wondering what you were talking about tbut now I just realized

south spindle
#

As of today's dev branch update

cunning gyro
#

that look so horrible

#

sorry BI but dafug that looks so ugly

south spindle
#

Well the screenshot with the names on it was from when I was moving it in the customize layout UI

icy brook
#

AI SUX - tank stuck in building ;/

dreamy marsh
#

Are there any new music tracks coming with Tanoa?

urban sluice
#

I cant see groups on server after 50 meter

#

group / tag*

#

groupIndicators found it ๐Ÿ˜„

hollow scarab
#

squad radar is welcome as long as we can force it to be hidden in dificulty settings.

lone edge
#

yeah i think it could look nicer with a background of some sort, also do we have a list of things in this update?

south spindle
#

Just a "Change log pending"

feral reef
lone edge
#

nice

red violet
#

why can't the Apex coop campaign support more than 4 players

#

seems a bit small to me

fossil ermine
#

wanna bet there will be 4 main protagonists, just like with A2?

ashen stratus
#

wanna have a nam campaign eh? big jungle....lots of people fighting (probably) some native force, yeah it would be a bit frustrating.

#

by the way, do we know who the enemy is in this campaign?

acoustic pendant
#

Changelog no longer pending. Phew.

red violet
#

Syndikat

#

criminal organization

ashen stratus
#

really?

red violet
#

they have AKs, scary

ashen stratus
#

yeah, a well armed army going up against a couple of crime lords and their friends with AK's

#

what could go wrong

#

I like the idea of an under barrel car-fucker attachment

#

hope they do more with that

#

kinda like beowulf rounds

frosty smelt
#

they don't have armor

#

good

#

we can actually use 5.56 against them :^)

storm blade
#

"1:40 PM] Lappihuan: just to proove you wrong, the roadway lod is for infantry only, a tank ignores the roadway lod, it needs ageometry lod with mass to drive over a object..."

#

mmmkay

#

๐Ÿค— ^

#

i guess i am wrong then

#

you can climb all the stuff

#

evidently

lone edge
#

immagine if they put climbing walls and obstacles in like that mod

dreamy marsh
#

Death

#

Death everywhere

bitter widget
#

any word on a secondary APEX terrain (ala Zargabad/Desert in OA)?

median plover
#

If there is one, it's not even on Dev Branch

#

So not likely

frosty smelt
#

lmao guys

solid cipher
#

what's the wonky line?

#

bullet path?

frosty smelt
#

yeah

#

hit 3 with one shot

#

lmao

#

had no idea that was possible

solid cipher
#

lol, that's one helluva shot

frosty smelt
#

Wish Apex had standalone GLs

finite relic
#

CUP does.

limpid kindle
#

would love a official desert location map from bi

unreal zinc
#

There's one.

#

It's called Takistan.

limpid kindle
#

sorry i meant for arma 3

#

but yes takistan arma 2 map converted is good thou

#

or something like beirut or falluja

fossil ermine
#

aren't you lads bored of desert maps already?

slender pebble
#

they probably haven't played A2

limpid kindle
#

yeh but i mean for arma 3

slender pebble
#

I'm wanting a high quality, large snow or arctic map

#

it could be interesting

fossil ermine
#

why would bi do a desert map?

limpid kindle
#

i dont mean just plain desert and nothing else

fossil ermine
#

i know what you mean

limpid kindle
#

i meant like beirut or falluja really

#

there great in project reality, but would be great to see on arma 3 engine

fossil ermine
#

you mean squad

#

or a2 maps?

#

for arma pr?

limpid kindle
#

well i play squad also, but i mean bf2 project reality

#

but squad is doing falluja somewhen

fossil ermine
#

you have arma3 tools, why don't do it yourself then

limpid kindle
#

would not know where to start, question, i do have arma 2 actually, only played it for like a hour, then i bought arma 3, is it worth me putting time into arma 2 or just staying with arma 3 now

mellow osprey
#

What I really want is dynamic maps, where based on the date that you choose, it could be winter (with snow & snowing effect) through to summer.

slender pebble
#

not possible

mellow osprey
#

Yes, I know, not in this engine.

#

Unless they want to make maps for each phase of the year.

solid cipher
#

there's slight temp. differences though

#

say, in editor, set the date to somewhere in summer

#

take a drone and put on FLIR vision

#

terrain should be detailed

slender pebble
#

it's already the case

solid cipher
#

whilst if it's in a colder season, terrain's less detailed

slender pebble
#

fences show hot in FLIR in summer

solid cipher
#

just that there's no snow...

#

does it snow in altis IRL?

#

woah

#

it does snow

#

snowy missions would be nice

#

swapping to winter camo and all

unreal rivet
#

there are winter versions of some terrains on armaholic

solid cipher
#

yeah, but not the official terrains though

#

is it possible

#

to host an arma server AND log in to it with the same steam account

slender pebble
#

yes it is

solid cipher
#

nice

#

looks like i'll save a couple bucks then

slender pebble
#

I self host my dedicated and my client when I do MP tests

solid cipher
#

cause all i wanna do after exams is to practise coding missions

#

also, what are the etiquettes in crediting people?

#

like, if i use snippets of code or derivations of snippets from KK's blog

mellow osprey
#

{name} - {contribution}

solid cipher
#

aight

unreal rivet
#

ask before you use thier stuff, credit them when you do use thier stuff + any other requirements form using thier stuff

solid cipher
#

i'll keep that in mind xD

unreal rivet
#

it really depends on the licencing that comes with whatever you are using, if no licence is there - the most restrictive licence applies, hense it is always better to ask before taking

#

that way you can be sure from the offset

solid cipher
#

true

#

i'll mostly to having a look at wasteland/arma life pbos

#

to figure out how mySQL works

#

i literally know nothing about it

unreal rivet
#

you'd be better looking at mysql docu's

#

to figure out how mysql works

solid cipher
#

haha good point

#

time for more googling

frosty smelt
#

" CSAT in MY South Pacific? It's more likely than you think"

solid cipher
#

iwo jima intensifies

frosty smelt
#

shit i just had an idea

#

Since Apex is adding civillian prop planes

#

How about a modern equivalent of the An-2?

#

STOL cargo/passenger prop plane

#

although that far in the future they might as well already have civillian VTOLs lmao

#

although a regular prop plane would be easier to maintain and fly

mellow osprey
#

And it wouldn't cost $100M to buy, thats a nice selling point to a civilian too.

frosty smelt
#

yeah

#

I really like that Tanoa has a lot more paved airfields

#

good for pvp scenarios

#

instead of "one side gets the airport and the other gets a shitty dirt or grass one"

mellow osprey
#

More than one side can actually have a damn staging point

frosty smelt
#

I like that "base" near the volcano radar base

#

under construction so it's empty and you can place whatever you want

near sun
#

Hello

solid cipher
#

o/

near sun
#

I'm sorry Maple, but I am not up-to-date with all the internet symbols you guys use. What is that?

#

Oh... high five

#

Well nevertheless, I said Hello like a proper human being... go high five one of your dirty hood rats

fossil ermine
#

trololol

urban sluice
#

wtf lol

near sun
#

Jebbie, I had the impression that the lot of you were familiar with my linguistic demeanor... your.. What the Fuck is ...dare I say... pointless

cerulean trellis
#

hello maio we are all proper human beings in here noone is a robot you can be assured

near sun
#

Who is up for a Tanoa exploration mission tonight?

#

I played by my lonesome and got one or two rounds of MP, but I yearn the company of others...

fossil ermine
#

i thought maio had internet's proper human beings "friends"

#

seems i was wrong

near sun
#

I will allow you to finish your idea before I retort

unique haven
#

I did a 1h walk (yes I really walked) in Tanoa forest in a thunderstorm. Put myself in a random place, didn't check the map and walked in the forest sometimes along some paths. Very cool experience

near sun
#

Well, my clearly gifted, yet still needy euro-trash friend.... I must inform you that I, Maio, do have friends...both real and imaginary (internet friends), but out of the ones who own a MP compatible [Wink] [Wink] version of Arma 3, either none own Apex, or are being little hipsters and don't want to play it until the final version is out...

cerulean trellis
#

youre a very precious gem

fossil ermine
#

ohhh, a bit sad then, understandable though

#

gem is an overstatement

near sun
#

that or/and our schedules do not match

#

changing it to understatement and feeding me ego would have been appreciated... by I fear the time for that has passed

#

Well you see, when you were typing you gave me the false hope of a MP session, but I guess you are all heartless

frosty smelt
#

๐Ÿ˜‰

#

I have apex but I'm probably gonna pass out soon

#

but before i do

#

are there any good firing range missions with moving targets?

frozen wharf
#

I would love to see a drivable train in tanoa, would set up some scenarios like "Take this payload across the island and ride on the wagon defending this bomb, or cargo crate, or weapons crate, or nuke, or etc and don't let the enemy get control of it"

solid cipher
#

lol

finite relic
#

Hey, Ho, Maio (Let's Go)

solid cipher
#

reminds me of teamfortress 2

frozen wharf
#

you've seen the train in one of the tanoa pictures yes?

solid cipher
#

the gamemode was actually called payload as well xD

mellow osprey
#

Though if I remember correctly it was all of the work was done by a DLL extension.

frosty smelt
#

while it would be kinda goofy

#

a payload-esque mission would be interesting in arma

#

as instead of trying to mob the payload

#

you'd have to take up positions to cover the payload while not exposing yourself to fire

mellow osprey
#

Well, extracting a VIP is something like that.

frosty smelt
#

ah, true

#

defending some of the villages on Tanoa is going to be quite interesting

near sun
#

Me and my group used to play an ambulance escort mission in Arrowhead... great fun

#

and with the addition of unarmored LSV's... boy oh boy ๐Ÿ˜„

finite relic
#

I've always enjoyed non-standard missions like that. Random encounters tend to be more fun.

mental drum
#

is apex going to be basically necessary for clan play?

near sun
#

Why would it be?

sweet axle
#

Only if your clan's leadership decides to play missions on Tanoa

opal nacelle
#

@limpid kindle would love a official desert location map from bi
@unreal zinc There's one. It's called Takistan.
From what I understand this is more or less why they didn't do one for A3 :P
@slender pebble A "Nordic" terrain prototype was in the running for Apex, too bad it lost in a majority vote by the devs to South Pacific

patent jackal
#

I don't think that's too bad. We'll get a Nordic terrain eventually. We've never had an official jungle.

opal nacelle
#

Well, non-Sahrani-style jungle that is ^^^

#

@mental drum Yeah this isn't like A2 where OA essentially had exclusive features/scripting that made it the new A2 client and original A2 basically a content pack for OA, thanks to Steam DLC if there's new features/scripting coming they're coming to the base game.

patent jackal
#

I wasn't around for Sahrani, but I've played it on CUP and I don't remember a Jungle.

#

I haven't spent much time on it, is all.

#

My community hasn't even started an Altis campaign yet, so it'll be a long while before we hit Tanoa, but once those are both done, we are going to run the CUP Terrain gauntlet.

opal nacelle
#

I think you'll enjoy it... not least because Sahrani is the only Bohemia terrain for which they released unbinarized source, hence SMD Sahrani basically being the only of its kind, despite all the good stuff as the CUP team has been able to do with the other terrains (Disclosure: I am a one-time CUP contributor)

patent jackal
#

What does having the unbinarized source do for the terrain?

#

I've been considering building a terrain, myself. However, if I did it, it would probably not appeal to most people, even if it was high quality, because there would likely be too much empty space for people. I want a map that is HUGE, with actual cities in it, but at the same time, I don't want to wreck performance, so we'd be seeing lots of forests and pastures to just kind of stretch the map out. However, my map would DEFINITELY have a decent river or two, even if it was done sorta hacky-like, just like an elongated ocean inlet or something.

median plover
#

I actually wouldn't mind a map with rivers on it, because the only way to cross would be at certain points, or with either a boat or amphibious vehicle.

#

I mean, you could swim across, but lol.

#

That's asking to be shot

patent jackal
#

@median plover, indeed. I'm thinking that if the map is large enough, it could have sister rivers, like the Tigris and Euphrates in Iraq.

limpid kindle
#

@opal nacelle Ah i see, thx

opal nacelle
#

@limpid kindle Back when Apex was first announced as the unnamed expansion they said that they were aiming for something totally different from Sahrani, Chernarus, and Takistan, so unfortunately 'desert map' was never in the running (as confirmed when a dev diary about the Tanoa reveal stated that the three prototypes in the running were Nordic, Australian arid, and South Pacific)

limpid kindle
#

Ok, well as long as the arma 2 maps have been converted for arma 3 im happy, would have just been nice with arma 3 graphics/features etc

opal nacelle
#

@patent jackal What does having the unbinarized source do for the terrain? My admittedly vague understanding is that it means more ability to customize the map; naturally the people associated with CUP Terrains would be able to describe in better detail than I am
@limpid kindle CUP Terrains ๐Ÿ˜ƒ

limpid kindle
#

yeh will subscribe to all the CUP mods thx

finite relic
#

I know why , but it is my train of thought that Everyone should use CUP mods

median plover
#

I have CUP Maps in my rotation, but I don't know how I feel about the units yet

finite relic
#

I tend to use CUP units more so than vanilla. There's more variety there.

median plover
#

There is more variety, but I just feel like the weapons aren't quite up to the kind of quality I like

#

which has nothing to do with CUP, and more that they're ports

#

from A2

finite relic
#

Nothing stopping you from not using CUP weapons

median plover
#

Sure, but even in order to use CUP units without CUP weapons, you still would need weapons loaded, wouldn't you?

#

Units is dependant on it

finite relic
#

No, they're a separate addon

#

Hmm maybe, I'm not sure

median plover
#

Sure, but it's defined as a dependancy, so would the game pitch a fit?

finite relic
#

Tbh I always load everything

median plover
#

That's not so useful for building missions

finite relic
#

I have over 100GB of addons. I've not encountered an error by accidentally including a CUP addon. @gloomy nest would be your best best for those kind of questions.

median plover
#

I suppose I can just build custom loadouts in VA, so that I can make do with vanilla weapons, but leave CUP Weapons loaded.

#

Would need weapons loaded if I wanted vehicles anyway

short plaza
#

you do need both mods for things to function properly. if so motivated, you could config patch CUP units to utilize different weapons i suppose. but meh, probably easier just to load it all and use what you want mission side.

finite relic
#

@short plaza, The Voice of Reason and Moderation ๐Ÿ˜‰

frozen wharf
#

I honestly just wanna fly that sexy looking osprey. Looks really cool.

finite relic
#

Got an ice cold Trooper in the fridge for you @short plaza ๐Ÿป

short plaza
#

haha, im going to need about a dozen of those by this evening i think

median plover
#

I actually can't wait for Apex to drop, because it means more vehicles with vanilla aesthetics.

finite relic
#

It has promise

gloomy nest
#

CUP addons are chained together

#

weapons is base and can run alone

#

units relies on weapons

#

vehicles relies on units (and consequently weapons)

#

terrains is its own thing

short plaza
#

good news is, the game isn't going anywhere anytime soon. we won't ever have everything we want, but we can act like we will for the next decade. tis all good.

finite relic
#

Good thing I invoked the CUP gods!

gloomy nest
#

then there's the ace compat that requires ace of course, and then weapons only or weapons and vehicles combined if you leave all the pbos

#

๐Ÿ˜ƒ

#

i usually dont check arma channels, so yeah, good choice ๐Ÿ˜›

median plover
#

Yeah, thanks for dropping in.

finite relic
#

When in doubt, ask the experts

short plaza
#

or read the manual.

finite relic
#

There's a manual? ๐Ÿ˜‰

short plaza
#

lol i know right, i was shocked.

#

took me about 3yrs ๐Ÿ˜

finite relic
#

I'm old and wise, but far from an expert.

feral reef
#

old

south spindle
#

lol I've never seen the keyboard cutout part

feral reef
#

?

south spindle
#

That's in the arma3_keyboard_layout.pdf

feral reef
#

what the?

#

lol

short plaza
#

lol, thats a new one on me

median plover
#

I should print the PDF, lol. I never remember all the keys.

finite relic
#

I remember the old one. I also remember the Word Perfect 6.0 one too

onyx dragon
feral reef
#

what the f is that?

onyx dragon
#

obviously a tank barrier

near sun
#

Wrong, that is a nano weave cement foam ... near future man.. near future

patent jackal
#

@onyx dragon, it appears that they aren't using them to defend the front line. They are using them to build a sea wall.

#

Like an erosion barrier.

feral reef
#

looks more like a Graveyard made by Giants who did hammerthrowing

onyx dragon
#

no shit DEL-J

feral reef
#

We gooottt a sherrlllooocccckkkkkkk

patent jackal
#

Do any of you happen to know how to kill a DISMISSED waypoint after a time and force a group to move on to their next waypoint, instead of DISMISSED being the straight up end of a group's usefulness?

median plover
#

As far as I know, it only completes on enemy contact

#

Obviously, you can just switch to the next waypoint

#

I think it's done with a switch trigger

#

Not sure, don't have that much experience with waypoints and triggers yet

patent jackal
#

Switching to the next waypoint when units are in DISMISSED doesn't work as far as I've read. It's an end state, basically. Once DISMISSED units can only end that waypoint type when enemy contact is made with the simple commands, but I am sure there is an alternative for skilled scripters, but I'm not in that skilled scritper club.

#

I think what I'll have to do is use a setwaypointstatements script to just fake the group being dismissed.

median plover
#

Did you try a JOIN waypoint?

#

Anyway, good luck solving it.

#

I'm off to work

patent jackal
#

Peace!

short plaza
#

it is rather well defined. which i guess is functinoal.

onyx dragon
#

it's like for those big rocks on Altis/Stratis- really simplified, but in the end the only efficient solution

mossy aspen
#

Hey guys, Zeusing in an op at the moment and Arma has queued lots of notifications pop-ups from a bug.

#

Is there any code I can execute in Ares to disable them?

#

As it's just repeating itself and I don't want to have to scrub the mission halfway through because of something stupid like this

south spindle
#

What kind of notifications? I don't know a lot about zeus

icy brook
#

no update today ?

south spindle
#

It's saturday...

icy brook
#

daily update ?

feral reef
#

Weekend != workday

icy brook
#

workday developer dont have free days

south spindle
#

lol

mighty anchor
#

Hey quick question, Is ArmA Apex an expansion?

unique haven
#

kind of. it's DLC expansion ๐Ÿ˜„

mighty anchor
#

like Arrowhead was

#

Ah

unique haven
#

nope

slender pebble
#

it's a piece of software

unique haven
#

not like arrowhead so it's not standalone or anything. basically it's DLC

mighty anchor
#

oh ok

#

I only played Benny CTI in Arma 2 and Arma 3, What modes would you recommend I try out?

acoustic pendant
#

So was Resistance a DLC because it wasn't standalone. ๐Ÿค”

mighty anchor
#

Is it worth buying all the small DLC packs as well or just Tanoa

acoustic pendant
#

Depends on if you want to drive around in carts, fly in a few new helicopters or shoot some new guns.

#

You can try them in Arsenal before you buy.

mighty anchor
#

I think I might get the helicopter one only. Those helicopters look quite usefull

near sun
#

At the end of the day, you have to look deep inside and ask yourself... What makes me happy? and then my friend... then you will know the right answer ๐Ÿ˜‰

hollow scarab
#

anyone know if LRPS and MOS optics came with Marksmen DLC or not?

acoustic pendant
#

I don't think either requires DLC ownership. Base game SOS was renamed to MOS if I remember correctly when marksman came.

#

LRPS was added around that time as well.

hollow scarab
#

ah I had to unpack ... apparently only AMS and KHS came with Mark DLC

sweet axle
#

LRPS came when the GM6 and M320 were added in Beta IIRC. But year, the MOS was renamed from the SOS that has been in since Alpha

hollow scarab
#

sure thanks...just trying to avoid adding Mark DLC stuff to config of the mod...dont want people to get popups...it may not for optics but ehh dont know really

alpine robin
#

you can dump the list of all DLC items with:
"isText (_x >> ""dlc"")" configClasses (configFile >> "CfgWeapons") apply {diag_log configName _x};

twilit oar
feral reef
#

You should read the Steam Policy

hollow scarab
#

yeah take that down before someone else takes it down for you..
thanks for gist @alpine robin ^

finite relic
#

@feral reef & @hollow scarab Defenders of the Faith ๐Ÿค˜๐Ÿป

hollow scarab
#

I am now not sure do you have permission @twilit oar ?

feral reef
#

Its NOT Steam

#

ffs... READ IT

#

Its not Content that YOU created

twilit oar
#

that was in response to Jastreb

feral reef
#

I dont care

hollow scarab
#
For developers and terrain makers: The source files for the terrain, the textures, the models and the config files. Everything you need to continue developing this terrain. Unfortunately I don't have a lot of time to commit and continue my self, so here's the chance for you guys to keep working on it if you like.
Two things to note! 1) Always keep it under the Arma Share alike license. 2) Please don't dilute the terrain by making several different variations. Instead try to help each other so there's almost only one version out there. End players don't want to have a evening ruined by having downloaded different versions, so please respect this.
Bornholm for Arma 3 Arma Source Files
``` well technically developer published source and gave permission to edit it and keep under APL SA, not sure there if there are any conflicts with Steam if that is the case. Steam UGC licence has nothing to do with APL SA and vice versa, so perhaps @vale valley can shed some light here
feral reef
#

Steam


You represent and warrant to us that you have sufficient rights in all User Generated Content to grant Valve and other affected parties the licenses described under A. and B. above or in any license terms specific to the applicable Workshop-Enabled App or Workshop page. This includes, without limitation, any kind of intellectual property rights or other proprietary or personal rights affected by or included in the User Generated Content. In particular, with respect to Workshop Contributions, you represent and warrant that the Workshop Contribution was originally created by you (or, with respect to a Workshop Contribution to which others contributed besides you, by you and the other contributors, and in such case that you have the right to submit such Workshop Contribution on behalf of those other contributors).```
#

@hollow scarab Thats the binarized Version. The link to the SourceFiles is from MY Server ( " Bornholm for Arma 3 Arma Source Files " -- ftp://AW_Pub@89.163.145.113/ES.rar), since Egil Sandfeld let his Source ran out (or whatever)

twilit oar
#

I got it from here, a google drive link

feral reef
#

Sure?

#

That link is down since... long long time ago.

twilit oar
#

positive, just tried again right now

short plaza
#

#shrug

feral reef
#

Doesn't work for me.

cunning gyro
#

press download?

#

than you download it

feral reef
#

nope

short plaza
#

unless original author revoked source things and/or requested it not be further distributed. i'd have to think it's within the realm of reasonable.

feral reef
#

AH, now. Took a while

#

Still: Its not HIS Work.

short plaza
#

that is correct. however Steams expectation is that you have proper rights to distribute if not yours.

feral reef
#

And thats not given.

twilit oar
#

would being open source under the sharealike fit under "right to submit such Workshop Contribution on behalf of those other contributors"

feral reef
#

nope

#

This includes, without limitation, any kind of intellectual property rights or other proprietary or personal rights affected by or included in the User Generated Content.

short plaza
#

sure, but if the creator/owner, explicitly releases the source, so that others may continue to build on it. what IP exactly is being affected?

feral reef
#

afaik, its still his IP

#

In particular, with respect to Workshop Contributions, you represent and warrant that the Workshop Contribution was originally created by you (or, with respect to a Workshop Contribution to which others contributed besides you, by you and the other contributors, and in such case that you have the right to submit such Workshop Contribution on behalf of those other contributors).

short plaza
#

i dont know* where that applies if it was never submitted to the workshop. i understand the point you are trying to make though. clarification would be nice.

twilit oar
#

Well if something comes up I can deal with it then. Does steam handle takedowns or does @vale valley or someone from BI since its their game/workshop? If so I can speak with them. Hopefully it will not be an issue.

short plaza
#

@twilit oar dont think you're trying to be malicious or anything. clarification from BIS would be nice though.

#

personally if i released source files, and said go and do, then you can go and do. if i dont want it on SW i should state that. as it seems counter to the whole, 'go and do' theme.

twilit oar
#

I'm not, just took time to update it. Credits to Egil, its stated that he created it all over the workshop as well.

#

What I don't want to happen is for it to get taken down and people to have their servers effected because of it or something

short plaza
#

aye, thats fair

feral reef
#

It still doesn't change the fact, that you are not the Creator. But hey, gl.

short plaza
#

i guess my point is that, if the original content creator releases source files 'with intent' for others to modify that source and redistribute it, that is in effect a transfer of IP (which is not getting into uber legal details). in which case, the new content creator, could viewed as 'original creator' of the modified content.

feral reef
#

Original Creator -> Still Egil Sanfeld

short plaza
#

which is very different than most of the other conversaions about these things.

feral reef
#

Otherwise, other could make some changes to any addon and claim it as their IP (when the Source was open-sourced)

short plaza
#

so what you are saying is if i make a whole set of heavy weapons for the community, i can't release the source files to that, and let people share them however they please? because im the original author?

feral reef
#

I am talking about STEAM Hatchy

short plaza
#

so am i

#

it's a method of distribution.

#

if on dev or maybe even lastest stable (?) ctrl-O still opens the 2d editor.

#

with the editor menu open

#

dont know if it still does all of its normal foo

#

๐Ÿ‘

noble bronze
#

did the takistan mountains terrain come with the ACR DLC???

short plaza
#

ermm no that was the two cherno based maps wasn't it?

#

Takistan was OA

opal nacelle
#

@short plaza You're thinking of Bystrica and Bukovina

short plaza
#

yeah those two

#

pretty sure they were ACR

noble bronze
#

did PMC/BAF come with any terrains? or just use the existing ones from OA?

short plaza
#

pmc had the goofy hole in the ground map

noble bronze
#

proving grounds right?

short plaza
#

BAF was shapur and.. maybe another ๐Ÿ˜

#

yes proving grounds

noble bronze
#

Yeah, ok, and Shapur for BAF

short plaza
#

desert map that was dinky i think it was

#

not even a map really..

noble bronze
#

yeah infinite terrain, but I Think that came with OA

short plaza
#

yeah, not sure on that one

opal nacelle
#

The Lite DLC method really confuses this question for me

noble bronze
#

Well, I think at a certain point, they started including the DLC terrains with OA and lite textures for all the assets

short plaza
#

BAF

#

which i guess made senes in the overall scheme of things.

#

lest there be riots because people couldn't play together.

noble bronze
short plaza
#

that is correct if you own it all

noble bronze
#

it's Proving grounds, Shapur, takistan, zargabad, and desert. No ACR stuff, and I haven't run the installs for PMC ACR or BAF yet

#

the PMC and BAF missions are all shown though... which I guess is a result of the lite full install

short plaza
#

indeed

noble bronze
#

weird that they never bothered to do that for acr

short plaza
#

sales?

#

lol

noble bronze
#

I think it's bundled with it now? for free

short plaza
#

not really sure honestly

noble bronze
#

the full version, you just select to run hte install and it gets installed, you still have to pay for the PMC and BAF dlc's

#

which is because of DayZ lol...

#

they still sell copies of it, since DayZ mods all use the models, so if you don't have the DLC's they look 8bit

short plaza
#

can't really blame them

#

i do find it humorous

noble bronze
#

Well, what's funny about it, is it's the original DayZ mod that really introduced that, and it was SURELY for Rocket to use as a bargaining chip in negotiations...

#

because there was NO other reason for the DLC's to be flying off the shelf at that point other than people playing dayz wanting the hi res textures

short plaza
#

lol

noble bronze
#

I'd put money on him still getting a cut of sales from A2/OA + DLC's

short plaza
#

one would hope there was compensation for doings

#

not every day you get a free insta revive of an older title.

noble bronze
#

yeah for sure, totally well deserved

opal nacelle
#

@short plaza not every day you get a free insta revive of an older title. Albeit one which so blindsided the company that they probably lost time (that could have been spent utilizing it) just comprehending it

noble bronze
#

They didn't have a clear understanding of what they had until they released the 1st iteration of SA

#

which is sad, they should have seen that as a multimillion selling title in june of 2012

short plaza
#

well, im sure they learned a lot through the whole process. i dont think they fared too poorly at the end of day.

#

granted

#

does not DayZ

noble bronze
#

Yeah for sure, and what's nuts, is, they're likely going to have a similar enormous uptick in sales of DayZ SA when it actually gets solid

opal nacelle
#

@short plaza well, im sure they learned a lot through the whole process by their own admission this was the case

#

@noble bronze On the other hand, they've claimed that contrary to common misconception, the standalone's budget was already set internally and not simply increased because of standalone initial sales windfall giving them more money to pump into it

noble bronze
#

I don't think that's true, or even publicly stated is it? They entirely changed the scope of the project after the sales

short plaza
#

yeah, seemed like there was an effort to do more in a big way honestly.

noble bronze
#

Like, I know for a fact they had a huge pile of work finished for addition to the originally planned game which all got dumped because they entirely changed scope after release

opal nacelle
#

@noble bronze They did claim this

#

At least on Twitter

noble bronze
#

Well, they're not known for the honesty or realism of their public statements lol... I don't believe that for a second.

opal nacelle
noble bronze
#

I was still in the DayZ Mod Dev channel at the time it got released and leading up to it

opal nacelle
noble bronze
#

lol, they were still providing timelines in march of 2016

opal nacelle
#

points to the date of the Tweet

noble bronze
#

took them a Looooong time to stop, I said 3-5 years in 2013 and got laughed at incesinty by anyone I said it to, except rocket, he acknowledged that was a realistic timeline for a new engine, but that wasn't the scope.

#

Yeah, but the conversation we're having is about 2013, not 2 weeks ago

short plaza
#

^^ this is where i am at anyway

#

๐Ÿ˜›

opal nacelle
#

@noble bronze he acknowledged that was a realistic timeline for a new engine, but that wasn't the scope. Then look what happened, haha...

noble bronze
#

I mean, they hired DOZENS of people after release of the game, and announced all the engine changes and possible PS4 port ALL after release... it's pretty hard to have budgeted all that prior

opal nacelle
#

@noble bronze Then again the flip side of that would be Arma 3 hitting 1.0 much earlier but look at how many people complain about stuff that 'should' have been in at 1.0

#

Or rather, that being their response when said stuff is actually implemented

noble bronze
#

I said they should merge with enfusion in April 2013, no idea if that was an internal idea or not at that point.

opal nacelle
#

Me neither, but then I imagine there's still some NDA surrounding that period in both games' development/Rocket isn't talking

#

And I confess that it felt a little too 'digging for dirt' to ask Matt Lightfoot that

noble bronze
#

no one even knew what TKOM was at that point, but I mean it's sort of the obvious path the whole franchise was taking at that point... so I don't doubt that it was the plan for A4 already...

#

HAHAHHA, they never had me sign the NDA that all the other Community Devs did

#

the skype chat was considered private, so I respect that, and don't ever say exactly what anyone said specifically...

opal nacelle
#

by "no one" I imagine you mean 'people who didn't work at BI'

noble bronze
#

Yeah, all the community dev folks in that chat.

opal nacelle
#

(I mean re: "no one even knew what TKOM was at that point" unless you meant that somehow it was secret even within BI)

noble bronze
#

There were all dayz folks, with not much knowledge of Arma at that time, Arma 3 wasn't out yet, and most were too involved in DayZ to look past and check out Arma much less the whole franchise

opal nacelle
#

ahhhhh ๐Ÿ˜ƒ thanks for clarifying what you meant

noble bronze
#

the TKOM intro to modding video, coupled with some chatter I heard in the old skype terrains channel made me think that it was either already planned, or would soon be to have the future of Arma/DayZ merged with enfusion.

#

I mean, obv. that's why they bought the engine tech... so lol, not exactly encyclopedia brown over here

mighty anchor
#

How much was operation arrowhead initially?

noble bronze
#

29.99 I think?

mighty anchor
#

Neat

#

Anyone here still play BECTI?

opal nacelle
#

@noble bronze Bought the engine tech? From who? Or do you mean taking advantage of their studio/asset acquisitions?
@mighty anchor I actually remember OA being US$39.99, which was a factor in why I didn't mind Apex pricing

noble bronze
#

Black Element Software, yeah the studio accusition, it was for the engine tech

mighty anchor
#

Neat. I think I'll have to wait for Apex then. I can't justify paying 30$ for it when I only play 1 gamemode and don't know what other modes to play

opal nacelle
#

Gotcha Nonov... and JordanGood I imagine you mean even with the 20% preorder discount? (US$28 versus US$35)

mighty anchor
#

Uh yeah

opal nacelle
#

Gotcha... the Quick Play functionality may help you get a taste of what else is out there

mighty anchor
#

Yeah I've tried a lot of things. My favorites were BECti and then domination. Other stuff like Wasteland and King Of the Hill just just arnt for me

noble bronze
#

So, the final answer is, YES, Takistan Mountains only installs with ACR dlc?? I just ran them all one by one.

finite relic
#

I forgot to thank @near sun last night for his guided tour of Southern Tanoa. It's nice to just explore and appreciate the terrain once and awhile!

short plaza
#

i have no shame in saying i love the map. as always, 'some things'. but they really did an excellent job with it.

#

i've spent far too much time there already

finite relic
#

we literally just drove/walked around the map and had good conversation. Its nice to see someone else's insights on a common subject. Esp when they are as passionate about that thing (arma) as I am.

short plaza
#

i find myself going into the jungle looking for out croppings of rock i see from elsewhere. the amount of detail in the jungle is outstanding.

#

still can't believe how dense it is

finite relic
#

we lost each other a few times and had to resort to firing in the air to locate each other.

short plaza
#

haha

finite relic
#

I had mentioned that if it was that easy to do when you're purposely following someone, imagine how easy it will be to get lost when constantly scanning for threats.

short plaza
#

well... now they have a built in thingie for that. ๐Ÿ‘€

finite relic
#

it only works for short distances

short plaza
#

i have not tried it lol. i personally prefer next to nothing on my screen.

finite relic
#

me too

#

I only use STHUD because its part of Icebreakrs repo for his clan.

short plaza
#

we have it in our modset also, but it is optional. im good with optional.

#

the paths, pretty awesome. the fact that AI navigate everything (on foot) so well is also awesome.

#

some of terrain gets crazy steep. haven't seen one fall yet

finite relic
#

uploading some footage to YT at the min. Should be ready a bit later.

#

not last nights footage, but from earlier in the week (still Tanoa)

short plaza
#

๐Ÿ‘

finite relic
#

This hill is an amazing vantage point

urban sluice
#

No ETA for Apex's launch yet?

finite relic
#

Its not even E3 yet...

#

or is it?

urban sluice
#

It is

#

At least, I think it is

finite relic
#

14th-16th

urban sluice
#

Okay, Soon

finite relic
#

so, I wouldnt expect to hear anything till then

urban sluice
#

We'll have the Apex Launch Date soon

finite relic
#

dont hold your breath

short plaza
#

where is that link to the real counter part?

urban sluice
#

How much you wanna bet "Apex will go live right now" will be said at E3?

#

It's been done before by other companies

#

And the Release Date IS in June

finite relic
#

We were supposed to have Game2 "Soon" as well

urban sluice
#

Game 2?

finite relic
#

OFP's successor

urban sluice
#

BIS, I'm sorry that Rocket took all the money and ran. Due to that, DayZ SA will probably never be finished.

#

I was actually looking forward to the DayZ SA Singleplayer mode

#

At least I have Ravage for that for the time being

urban sluice
#

If they added hostile and friendly NPCs like Haleks did in Ravage and Kodobar did in the DayZ Singleplayer Mod, while keeping everything else the same, that would be amazing.

#

Heck, even slightly randomized bandit/friendly camps

#

That's why I'm playing Ravage on Chernarus

#

Gets my DayZ Fix out without being DayZ

#

Well, it's more a custom version of RoadZ

#

AI Spawns have been bumped up(including Zombies), you start on the Nimitz, get to chose your gear, and get HALO Dropped into a position of your choosing. I also ramp up NPC Spawns at the Airfields and the big cities

finite relic
#

@short plaza link to what?

urban sluice
#

The AI don't have armed vehicles(M2 Browning HMGs in the Apocalyse? Really?) due to the fact that that would be extremely OP. Instead, they have more SOV HMMWV type vehicles. Driver Seat and multiple FFV Seats

#

They also use the AK Series rifles.

#

The only bonus I get by doing a HALO Jump in is that I get to choose my gear and "Spawn Point". I don't get any of the much needed Ravage Loot, so it makes it slightly more balanced. I also tend to take a Rifle that is only capable of Single Shot fire, plus a decent pistol. I don't take a large amount of Magazines.

#

Umm, is it just me, or did a ton of assets from "Game 2" get updated and used in ArmA 2?

short plaza
#

@finite relic the google maps link to the real world location

urban sluice
#

And there's the XM-8, which was used in A2:PMC

finite relic
#

ah, let me see if I can find it. @urban sluice They probably saved what assets they could.

urban sluice
#

And that Map inspired Chernarus/Utes

short plaza
#

ah yes, sweet. thanks!

urban sluice
#

Being on the Dev Brach, Tanoa looks nothing like that

#

Not even the main island

#

There is one main island and several smaller islands around it

short plaza
#

no i think there was a different link

#

it was almost a dead on match

urban sluice
#

Still, I do agree that Tanoa is one of the best maps that BIS has made

#

I also love Chernarus

#

Seeing as I live in the Desert, and love Woodland Environs, that would make sense why I love Chernarus and Tanoa

#

TBH, on Altis, I kinda see where I live, even though I don't live in the Med

#

I guess that's why I'm not a fan of Altis

#

Too dry

#

Kinda the same for Takistan, even though I'm not in the middle east either. Go far enough into the desert and you hit a similar environment

mellow osprey
#

Altis is too quiet.

finite relic
#

For me, it's about the believability factor. Chernarus didn't have the housing/industry to support the number of people that supposedly lived there. Altis was a bit more believable and now Tanoa as well.

urban sluice
#

Ugh... I need to find NIArms in my Steam Workshop directly and copy it to my A3 Dir

#

Didn't have the housing/industry?

finite relic
#

If you look at the industrial/commercial base of Chernarus then extrapolate how many people it would take to run them, then look at how much housing was available, it doesn't add up.

mellow osprey
#

For the amount on industrial, there was little housing. Chernarus+ has made the map more belivable.

finite relic
#

@mellow osprey knew what I meant!

urban sluice
#

What about all the apartment buildings that we can't enter in the main cities?

finite relic
#

I actually counted houses once

urban sluice
#

Who knows how many rooms there are in there

finite relic
#

I counted them as well

urban sluice
#

Seeing as they're a former soviet state, they could have them packed in like tuna in a can

finite relic
#

Even if you put 5 to a room, you still didn't make the required amount.

urban sluice
#

How many people would Chernarus need? How many more housing places?

mellow osprey
#

Also, the amount of airfields is illogical.

urban sluice
#

Also, we should remember that people do live over their shops in the big cities

finite relic
#

And the numbers still didn't add up

urban sluice
#

What's the percentage for additional housing needed to keep up?

finite relic
#

If I can find my original spreadsheet I'll post it.

urban sluice
#

Roger

short plaza
#

lol

#

details, details...

finite relic
#

It needed something like 5k iirc

#

Total housing on Chernarus only supported something like 600

mellow osprey
#

I almost want to make the current chernarus in cities skylines and see how well it does.

short plaza
#

haha

urban sluice
#

Woah. ONLY 600? Yeah, that's tiny

short plaza
#

cant be that low

#

there were a ton of houses

#

are*

urban sluice
#

And all the apartment blocks

short plaza
#

enterable... ok yeah that is probable.

urban sluice
#

Plus the Hotel(is it really a Hotel? Or is it more housing?)

finite relic
#

We're going back to 2009, so my figures are probably off

short plaza
#

it's always been out of whack

#

bar fallujah

urban sluice
#

Even Takistan was out of whack

short plaza
#

yeah, not sure what all those people did.

#

needed a lot more drugs

#

new map is very low also, for the larger cities

#

just some more elevation access would be pro

mellow osprey
#

Tanoa can be off-set by tourism.

short plaza
#

i was hoping for a resort sort of like the ghost hotel scale

mellow osprey
#

There are a couple resorts around the map.

short plaza
#

i thought i saw something like that on the map

#

i haven't ventured off the main island yet ๐Ÿ˜†

finite relic
#

Tano is very infantry friendly

short plaza
#

it's crazy fun/scary at night, with a little fog, mist rain and some lightening. just brilliant honestly.

finite relic
#

That was with Icebreaker and his crew the other night

short plaza
#

cool, i will check that out over am coffee. i just realized it is the am currently.

finite relic
#

haha, almost 10 AM here now

#

on my second cup

short plaza
#

im not that far behind 2am

#

i'll wake up with the sun is the real issue..

#

so be back in a few hours or so

urban sluice
#

Okay, need to make a Symbolic Link in my A3 Directory for a few mods. MGI Tactical Pack, all the CUP stuff...

#

Stuff that needs to stay updated and I don't make Personal edits to. Key word being personal. Based on what I know of the licenses, if I make a personal edit to the mod, I'm not violating any license if I don't even let it get off my computer.

#

Some mod authors may not like that, but I would never redistribute my edits.

#

I change stuff like the mass of the everything, the carrying capacity of uniforms and packs...

#

I don't play Multiplayer, so it's not an issue

finite relic
#

im not sure how the landscape has changed recently, but it used to be that even unpbo'ing (reverse engineering) someones work was a no-no.

urban sluice
#

I thought that was only for redistribution

#

If it never leaves my computer...

#

And the mod that I have released was solely my own work with the help of ZeeAlex

finite relic
#

i dont touch anyones work without written permission first.

urban sluice
#

Isn't that how a lot of people learn anyway? See the structure to know how the language is written? That's how I learn stuff

#

Throw a book in front of me, or a Wiki, and I don't learn

#

I have to see how the code is written, how it works, to be able to learn

finite relic
#

yes, but ask first. If youre told no, then dont do it.

urban sluice
#

And I feel like shit now because I've been breaking the golden rule for a while now. I thought it was okay.

finite relic
#

The Golden Rule is "ask"

#

and get permission first

mellow osprey
#

I kinda agree, but at the same time, there is a big gap between learning from someone elses work and using someone elses work.

urban sluice
#

I'll admit I've been in the wrong. Based on my understanding of things, it's only when you plan to redistrubute from stuff or use their work in your own

#

The mod I've released was written myself using sample code from BIS and the help of ZeeAlex

finite relic
#

I look at the number of people in this chat and know that a number of them wont be here in 12 months time. Ive been a member of the BI forum since 2006 (thats when I realised there was one), but had been playing OFP since day 1. In that time hundreds have been and gone from the community, mainly because of the toxicity caused by IP "issues".

#

I'm the "wisened old man" sat in the corner.

urban sluice
#

I would never steal someone else's work and pass it off as my own. I would never use someone else's code in something that I make.

finite relic
#

I'm not saying that, I'm just saying ask.

urban sluice
#

Right

#

I always keep a backup of the original PBOs

finite relic
#

Would you dig through your friends PC to see how he arranges his files?

mellow osprey
#

Thats private, mods and missions are public.

urban sluice
#

No, but that's different

mellow osprey
#

I get what you mean but its quite different.

urban sluice
#

And all file structures are the same

finite relic
#

yeah, bad example

urban sluice
#

For the language I mean

#

People may use differing styles, but in the end, it's all the same

finite relic
#

well, I know of a certain addon maker whose flight configs are amazing and make planes fly like a dream. It's his config that he spent a very long time on to get "just right". All it took was for one person to unpbo it, post it to the forums and ask questions about it. This person never stole it, never repurposed it, never altered it. But he did unpbo the file without permission. additionally he posted it for all to see.

mellow osprey
#

he posted it for all to see.

urban sluice
#

I would never let anyone see the edits.

mellow osprey
#

That is where the problem lies.

urban sluice
#

That's the kicker

finite relic
#

the golden rule was broken when he opened the file

urban sluice
#

If no one even sees the code, that's not showing the person's code out in the wild

pseudo thistle
#

I think Lauren you are ok, if you never redistribute it, you are in some sort of grey zone

urban sluice
#

It's relatively iffy

pseudo thistle
#

but FM is also right technically you are not allowed to

urban sluice
#

And I agree with that

finite relic
#

its the " Dont be a Dick" zone. Asking nicely will get you further than just opening up someone elses work.

pseudo thistle
#

agreed

mellow osprey
#

Treat others as you expect to be treated and don't be a dick(head) is the best advice.

finite relic
#

yup

urban sluice
#

It really is a grey zone though. Release even a snipet of their code and you're fucked.

finite relic
#

with this knowledge you can go forth and be a good community member, lol

urban sluice
#

And if I released a large mod, which I don't plan to, I'd allow people to make personal edits without asking me first, so long as they don't redistribute it.

pseudo thistle
#

unlike others here who need vacation

urban sluice
#

Well, if I released a big mod

#

Edited my above post.

unique haven
#

if someone would be pissed off that his mod .pbo was opened then he really shouldn't even release anything.

urban sluice
#

I guess I follow the more Open Source route

#

I agree with St. Jimmy

#

And there's a way to prevent that

#

Binarize the PBO with a personal key so no one can open it

#

Like Rocket did with the DayZ Mod, or the way EBOs are

mellow osprey
#

Certain people have already figured out EBOs.

urban sluice
#

Wait, what?

mellow osprey
#

Not my can of beans to spill ๐Ÿ˜›

urban sluice
#

Lemme guess. Hex Editor. The way the DayZ Mod was made into a custom singleplayer version

finite relic
#

possibly. But it defaults to honesty

unique haven
#

everything that's public will get opened somehow, no mater how much it's protected ๐Ÿ˜›

pseudo thistle
#

lol I will just leave this here

#

what a nonsense

urban sluice
#

What the fuck

#

Is that an RP Server?

pseudo thistle
#

nope

urban sluice
#

What is it?

pseudo thistle
#

exile server

urban sluice
#

What the literal fuck

pseudo thistle
#

played on it yesterday, visited their site and had to register for the "shop"

#

got suspicious

urban sluice
#

Heh, Sgt Kerry's favorite quote became one of my favorite.

mellow osprey
#

Kill it with fire.

finite relic
#

has it been reported?

pseudo thistle
#

dunno

#

just found it

#

I think they are using cup

urban sluice
#

Umm... I'd say we hit it with multiple 105mm Howitzers. Preferably DPICM rounds

#

DPICM and WP

finite relic
pseudo thistle
#

omw

mellow osprey
#

Time to use a bit of that napalm budget.

pseudo thistle
#

yes they are using cup

finite relic
#
pseudo thistle
#

y

mellow osprey
#

What a clusterfuck of a website.

pseudo thistle
#

other 2 option in the "shop" are respect points and poptabs

finite relic
#

Not on the list of approved monetisers either

pseudo thistle
#

disgusting

urban sluice
#

Battlestar, requesting Artillery Strike. Gun: 105mm Howitzer; Round type: DPICM; Count: 10; Grid Ref: 1023 2054. Additional rounds; Gun: 105mm Howitzer; Round Type: White Phosphorus; Count: 10; Grid Ref: 1023 2054; Fire 1 times HE for Adjust. Over

pseudo thistle
#

I think we will need a nuke

urban sluice
#

Eh, DPICM and WP should do the trick. All we need to do is annihilate the server location.

#

And WP + DPICM should do that.

mellow osprey
#

"I Consent Not To Complain About Store Content In Advance." Adorable.

urban sluice
#

Not sure how militarily accurate my artillery call was

mellow osprey
#

Arty command usually handles what should be used.

frosty smelt
solid cipher
#

lol, the music in the video

frosty smelt
#

yeah ahhaa

#

another one

#

"the soh vee ets"

solid cipher
#

as in

#

the aluminium ones?

#

lol

#

learning outdated info about soviet AT xD

#

we've come so far

#

5km for the AT-6 to 25km for the Spike ATGM

spice tusk
#

can i have devbranch and stable at the same time?

#

so that I don't need to switch between the two and download everything again and again

solid cipher
#

i don't think you can

#

cause you enable beta through steam

#

and it downloads into arma 3

#

what if

#

you copy and pasted

#

the current arma version

#

so your duplicate will be stable and you can enable the beta to change the original into dev branch?

#

since both will launch through steam anyway, just that the stable duplicate will have to be launched directly

#

someone correct me if i'm retarded and wrong

urban sluice
#

I wonder if the VTOL showed in the Diary will be 105mm or something like it

solid cipher
#

lol

#

that'll shake up the vtol a bit

#

i wonder what the zoom/range of the thing is

#

and its angle as well

urban sluice
#

It'll be able to be used like an AC130 no doubt

solid cipher
#

yeah

#

but you bet people are just gonna hover

#

on one spot

#

asking to be AT'd

urban sluice
#

Most likely, but I think if you do it on a Map like Atlis and do it 2k up where nobody can see you, it'll be good

solid cipher
#

turning up the view distance though

#

having the greyhawk at 2km is a pain

#

can barely see arse half the time, plus it has a serious case of parkinsons

urban sluice
#

Still, normally I do this with the Apache and destroy people lol

#

I barely get shot down at that height, because people just assume it was a tank or something

solid cipher
#

yeah

#

i still have to figure out how to fire the heli's ATGMs outside of visual range

#

cause i don't think i can lock on to objects that aren't rendered on my screen, that and i can't even find them in the fog to begin with

urban sluice
#

No reason to lock-on when you can use the Gunner's HEs

#

just zoom in and squnt your eyes, easy kills

mellow osprey
#

"I think that moved... Doof Doof Doof" "Nope, just a tree."

solid cipher
#

haha

#

me in a pawnee

delicate current
#

@spice tusk @solid cipher you can have stable and dev at the same time - look at the game updater tool on the BIS wiki - part of arma3 tools. I have my main steam game set to the dev branch. then used the game updater to install stable in another directory.

cerulean trellis
#

did they fix being able to access tanoa on game updater dev branch installs yet?

onyx dragon
#

yes

delicate current
#

@onyx dragon thanks - means i might be able to switch my normal back to A3 to stable and have dev set on the game updater

onyx dragon
#

oh err it was different for regular steam dev vs game updater installs? sry idk about gameupdater... i thought he meant the steam access problems with tanoa

cerulean trellis
#

last week it wasnt possible to access tanoa on a game updater dev branch install, leading to @delicate current's setup

mellow osprey
#

I have the same setup as @delicate current, with game updater handling stable (I don't leave game updater open, only when the Stable branch updates).

ashen stratus
#

So about this CSAT VTOL, do we know just how big it is? Do we have dimensions?

mellow osprey
#

Vehicles section starts at 4:11

sweet axle
#

I'd imagine it's about the same size as a hind, but probably a little shorter in length

ashen stratus
#

Damn, I was hoping it would be the other way around

#

CSAT having the new high tech super fortress troop carrier

#

And NATO having a light VTOL transport

#

Also

#

Did anyone else notice that the NATO VTOL had weapons on the side like a 130 gunship

opal nacelle
#

You're not the only one to see that

urban sluice
#

Yes, Clown

#

were gonna be able to gay the hell out of it

#

wooo

ashen stratus
#

Why do you want that

mellow osprey
#

Who wouldn't want that!?

ashen stratus
#

Sponge bob skin is where it's at

#

Especially for tanoa

mellow osprey
#

NATO STRONK spray painted on the side.

ashen stratus
#

I want "Hello~" on the side of my osprey where the guns are

#

Suki voice in the background

short plaza
#

โ˜•

mellow osprey
#

I agree, coffee time.

short plaza
#

i have completed my 5hrs of sleep. it is time to return to the jungle

near sun
#

I am actually glad NATO got the heavy VTOL. It makes sense since they don't have a proper amphibious force in the region.

slender pebble
#

both got "heavy" VTOLs

#

both factions have a gunship variant

delicate current
#

also it looks like a heavy osprey/c130

mellow osprey
#

The smaller (CSAT) is more nimble, as it should be.

sweet axle
#

Well the Arma 3 tactical guide suggested that NATO were going to have a C-130 and a V-22 so why not mash them both together? That way, BIS deliver both as promised ๐Ÿ˜ƒ

solid cipher
#

hovercrafts pls :3

delicate current
#

the csat vtol is certinly asking to be retextured into a jet out of marvels avengers

short plaza
#

haha

mellow osprey
#

The first time I saw it I had a good chuckle, it just looks a little ridiculous.

delicate current
#

i like the look of it, csat are meant have better level of tech in the arma3 timeline

urban sluice
#

The CSAT one seems too futuristic for a game with AK. The NATO one looks like a whale with down syndrome

#

(sorry for being salty)

mellow osprey
#

Like hell those fans are putting out enough downforce to lift that thing off the ground, unless its made entirly of composite material.

slender pebble
#

check the back of the craft

mellow osprey
#

And the fans are going mach 1.8

slender pebble
#

you'll see 2 additionnal thrust engines.

mellow osprey
#

Yes, but they arn't doing much in the y axis.

delicate current
#

@urban sluice good thing BIS Moderators don't have control here like on the Bis Forums (actually we do), as that comment wasnt very polite

urban sluice
#

sorry about not being polite ๐Ÿ˜ฆ

mellow osprey
#

"Cross eyed whale with wings" any better?

#

Inb4 banned

#

๐Ÿ˜›

near sun
#

*Highfive's Roadkill. F yeah bro. You shredded that dweeb!

short plaza
#

lmao

near sun
#

Anyway, I'm curious on who is gonna get the AK-12. Fingers crossed for the Jandarmerie

delicate current
#

or a secret faction, maybe some one wearing that raven vest

slender pebble
#

oh god

delicate current
#

especially as its not really a CSAT weapon

urban sluice
#

more likely to be syndikat. Gendarmerie would get the MP5

slender pebble
#

it's so fucking weird seeing french words being thrown like that

mellow osprey
#

Its a good word.

cerulean trellis
#

that and the dutch place names on tanoa ๐Ÿ˜›

near sun
#

Nah... I doubt we will get any PMC's... ๐Ÿ˜ฆ

urban sluice
#

There are reference to ION on Tanoa, and Blue Pearl Harbour is own by Vrana...

near sun
#

I mean the guys from Vrana are a mega corporation ...

urban sluice
#

Maybe on a DLC like on Arma 2.

near sun
#

yeah, but they would have to add them as part of a bigger pack. Mercs and Rebels... or something along those lines

onyx dragon
#

my money is on every CSAT player still using katiba over the new "chinese katiba" because body armor...

slender pebble
#

My money is on pubby skrubs screaming that the AI is "cheating" and "looking through bushes" on the forums

#

Shall the mods rest in peace after apex release

onyx dragon
#

no first scream will be performance i bet ๐Ÿ˜›

near sun
#

The CR-95 is sexy... I'm gonna go with esthetics over functionality... well maybe not... it's chambered in 5.56 so it has a longer range

onyx dragon
#

"what? i can't play jungle city with 5k viewrange on a toaster? worst game ever"

near sun
#

Nah... we love angry posts...

#

I get a deluded sense of importance every time I handle an angry poster... it helps me sleep at night ๐Ÿ˜ฆ

slender pebble
#

those gif threads on general discussions are always fun ๐Ÿ˜›

short plaza
#

lol @near sun

near sun
#

clinical depression is no laughing fact my friend

opal nacelle
#

@onyx dragon my money is on every CSAT player still using katiba over the new "chinese katiba" because body armor... Bah no kidding :(
@near sun The CR-95 is sexy... I'm gonna go with esthetics over functionality... well maybe not... it's chambered in 5.56 so it has a longer range Nitpick, it's the SPAR-16 that's in 5.56 mm, the CAR-95 is in 5.8 x 42 mm

near sun
#

now back to A3 chit-chat before I get angry and can't do squat about it

#

Thanks Chortles. I wont hold a secret grudge against you for correcting me in front of all this fine people ๐Ÿ˜ƒ

opal nacelle
#

Just peeked at the Apex site

near sun
#

@opal nacelle It's fine mate ๐Ÿ˜ƒ

urban sluice
#

aside of birds, rain/thunder, AC sounds, are there other improvements made about ambiance on Tanoa?

opal nacelle
#

@near sun I know ๐Ÿ˜ƒ although the CMR-76 is upcalibered from that (the real-life counterpart is also in 5.8 x 42 albeit optimized for a 'heavy' loading; an improved cartridge meant to succeed both began production about six years ago)

urban sluice
#

about ViV, do you think that vehicles will be "physically" present in VTOLs (sort of attachTo), or just "virtually" like when players are in armoured vehicles?

slender pebble
#

players in armored vehicles are still there

urban sluice
#

only those who can turn out, as far as I remember

inland mortar
#

If anyone here is looking to experience Tanoa with a little more atmosphere, Asylum #5 is full at 100/100 on dev branch. It's an RP server though, so please behave ๐Ÿ˜›

#

And if you are new to RP servers, I'd love to give you the tour.

onyx dragon
#

"lick my boots grunt" kind of atmospheric tour?

inland mortar
#

haha naa, I will show you around and try to take a bullet for you if you get shot at!

dreamy marsh
#

Any gungame version that is still being developed?

wide ginkgo
#

do any of you guys know how to save the dev branch updade so i dont have to keep downloading it when i change back and forth

cerulean trellis
#

check the game updater tool under arma tools

wide ginkgo
#

@cerulean trellis where is arma tools ?

cerulean trellis
#

its on steam, in the tools library

wide ginkgo
#

so i should download arma 3 tool

cerulean trellis
#

sounds like it, yea

urban sluice
#

Hey Can I ask something? When I eneable development mode thats downloading 6,5GB so When Disable to developent mode downloading 350 MB
I dont wanna download them allways ! What can I do?

mellow osprey
#

Use Game Updater to manage 2 installs at once.

urban sluice
#

as like common\arma 3 - and common\arma 3Tanoa ?

south spindle
#

You are downloading 6.5 GB extra for Apex

mellow osprey
#

Arma 3 [Stable] and Arma 3 [Development]

urban sluice
#

Yes but I dont wanna down allways when I want to turn other |>

#

without download @urban sluice

opal nacelle
#

Hence using Game Updater

mellow osprey
#

Yes, so download Arma 3 Tools, open up Game Updater and make that your stable version and use steam for the development build, then just make a shortcut.

urban sluice
#

cool :>

mellow osprey
#

Easy as pie.

urban sluice
#

will try.

south spindle
#

I thought people weren't able to access Tanoa from the game updater install?

mellow osprey
#

Development version on steam, stable on Game Updater.

#

I think they fixed that issue anyway.

urban sluice
#

They can.

#

lovely fully servers ๐Ÿ˜„

mellow osprey
#

People are really loving Tanoa, and for good reason.

feral reef
#

Cause Altis sucks

mellow osprey
#

๐Ÿ˜›

urban sluice
#

thats pretty cool ๐Ÿ˜„

#

Asylum works pretty ๐Ÿ˜„

cerulean trellis
#

it is a really sexy map, tanoa. Im really liking the elevation play

#

especially in towns, tons of ledges and stuff

urban sluice
#

I thought thats smimullar as like arma 3 life but cool ๐Ÿ˜„

#

Im waiting the new vehicles.

mellow osprey
#

So much to explore, so much to see. Altis was all a bit of the same.

feral reef
#

Its a boring map

south spindle
#

Yeah there is too much green

#

I prefer the tan feel of Altis

feral reef
#

eww

south spindle
#

lol

mellow osprey
#

You're crazy.

hot trail
#

Regarding the Bornholm controversy: Egil WANTS the community to update Bornholm when he cannot find the time, fortunately, he found the time with the 1.60 lighting update. @twilit oar was prefectly fine to push his build to steam, and I believe he took it down now that an official update is out. Proof: https://twitter.com/EgilSandfeld/status/742044055857729537

south spindle
#

(I'm kidding)

hot trail
#

Why must this discord rip apart someone who is helping the community? Goodjob, @twilit oar. Most of us appreciate it

fallow trench
#

do you need to have apex pre-ordered to play on tanoa now?

mellow osprey
#

sarcasm doesn't translate well over text ๐Ÿ˜›

south spindle
#

Yes

urban sluice
#

] Update state (0x61) downloading, progress: 1.05 (233525892 / 22219289358)
Pretty cool thnx @mellow osprey ๐Ÿ˜„

mellow osprey
#

Hah, no problem ๐Ÿ˜„

#

I think one of my 5GHz radios is failing ๐Ÿ˜ฆ

finite relic
#

This Discord rips people apart for not seeking permission, for stealing other people's content, for monetising other peoples content and for flouting IP rights. Something I believe you yourself @hot trail were called out for. I think the issue with @twilit oar was handled alright. Sure, it could have been a bit better, but even he was agreeable and took the moral high ground until things could be sorted and clarified.

#

Pot calling the kettle black, Sir.

feral reef
#

+1

#

and, tbh. Nobody mentioned "stealing"

hot trail
#

As stated prior, I'm discontinuing all of my vehicle work unless I recieve explecit permission. I'm putting the past behind me, what's done is done. You might want to put that on a macro, because like-it-or-not, I'm sticking around. I've got a feeling you'll be wanting to bring it up every once in a while