#Modify headings for level 2
4 messages · Page 1 of 1 (latest)
?render ```typst
#set heading(numbering: "1.")
= Hello
== World
#counter(heading).update((..x) => {
let numbers = x.pos()
numbers.at(1) += 5
return numbers
})
== Foo
The number in the .at(...) controls the level. 0 being level 1, 1 level 2, ...