Story I made up:
After we get hit in the head into the pit ending then we wake up from the hospital from our consciousness but we can’t move there is a doctor telling something something that our memories is too corrupted and he can’t fix us and the narrator was the doctor the whole time helping us so he give up also add that we watching sister dying in our arms at a hospital to add emotional connection with this character. so we decided to fix it ourselves by exploring different parts of the world of our memories with a new device we have and we fix it. making it more open world this will make it not so linear gameplay as we fix our memories sometimes happen a mysterious character a girl maybe our friends or girlfriend seek revenge just add some kind of plot point then we have this boss battle it should be in the waterworks and she destroys all our memories corrupting it again far worse so we would lose but smile save us and he pink now this battle before btw expand the waterworks for the boss battle . Our goal is to find the missing memory that we need that one piece like that one piece and once we find it, we’ll find the truth the hidden meaning of what we’re doing this for milk this for like 5 chapters and add 2 spin off games of other characters and you should be set.
• add new items and a inventory system like a backpack and new mechanics to make it fresh
• add new characters like 5 in total we have 3 so far
Smile caleb narrator now add our sister a girl character 3 horror creatures something like poppy playtime
• more open worlds to explore and not be stuck in a linear path like we can do is like we can start exploring different memories in random order when we try to fix the corrupted memories.
• honestly the truth it was way to linear of a game and the map was small and not be like liminal space like we changing scenery too much at the time like let us explore the maps
• Chapter 2 no narrator
• make smile pink please and that his nice side
The V1 form can be Smile's initial form. When Calbe encounters the dark or gloomy side of memories, let Smile appear in the V1 form. When Calbe's subconscious gets more and more corrupted, let Smile appear in the V2 form to show the degree of subconscious pollution.
Mainly, I think the pupil - contraction effect of the eyes and the oppressive feeling of the churning mouth and tongue in the V1 version of Smile are done really well. It's a pity to just abandon it. 
