For fishing, i have feedback, this is was from skull n bones as well. they had minigame but its removed cuz ppl annoyed out of it
i wouldn't say i disliked the skull n bones harvest system, i love the new fishing system BUT the difficulty should been lowered. the speed should not exceed the speed of it going after 2 seconds, as well as harvesting minigame need to limit the speed of the span of the cursor to make people not frustrated
also for fishing, since its layout is like that, instead of purple and green bar, i suggest to make green bar is extremely small (but remember we get slow down on meter max speed with this suggestion so people still able to hit the green if they focus, then introduce yellow and orange bar, which helps people to settle for less scores. Remember the minigame shouldn't speed up and just maintain same speed through the end. Original speed should be 20% of current max speed
Current green width should be yellow with same yield, green will net 50% more, and orange yield 50% less
if there's purple for materials, it has to be inserted inside of the green, so it make it harder to grab. purple should yield special item + fish not just fish
assume the black is the cursor
to add sense of urgency, if the cursor already passed to top, it wouldn't bounce but instead picks the white/0 yield right away at the end of the circle, making people have to perfectly time it, but not too hard like right now, then another attempt is attempted after the cursor resets again to top, but with less yield in pool now that it missed once
but in other hand, i like the new system of fishing, just the minigame needs a tweak. in fact i hate when skull n bones removed this mechanic
Make it slower and less painful for us to do this.
Also make fish school stops in place while doing this. your focus should be on the bar itself, not to keep the fish below you.