#Wind in arena
21 messages · Page 1 of 1 (latest)
Agreed. It just turns it into a brawl and makes heavies and ships like the kobukson a lot stronger than they are in open world.
I like wind not being in arena. Makes more sense in open world since you have time to approach strategically... but being locked in a little arena field you only really have one way to the fight anyway.
It's a different kind of strategy
Still need the proper effects. THE immersion is age of sail, not iron clads or boats with props and the sails are optional lol
The problem with wind in arena is that, unless you make it change direction absurdly fast, one side is always going to enter combat with a wind advantage that can easily decide the outcome of the battle. While a smidge less arcadey, it doesn't fit the "fair fight" thing that Arena is going for
Could the code allow the game to notice the start locations and place neutral wind angles? The few arena games I played seemed to have fairly dedicated start points.
The neutral wind angle would probably need to be static for the entire match in that case
Wind doesn't change that frequently in open world. Say players are starting on SW and NE sides. Have wind go either SE or NW w/ a 50/50 chance. Now it's fair.
well then need to chance arena completly
lets say its best of 3 rounds
first round wind for team A second wind for team B
third is random
then you have 3 rounds to get your win
or and hear me out, its fine as is and allows for players to adjust their strategy to a 0 wind vector
what is the value add to this for player base activity ? to code it in there must be a tip off right?
it's not fair if you're on the side that gets no wind 
I don't think making each match 3x longer is a solution tbh
especially when the teams can be so imbalanced as it is
imagine you get into one of those matches where your team has two IV-rates and two V-rates while the other team has three IV-rates and only one V-rate. Now you're stuck with them for three rounds before you get any reward. It would lengthen queue times for everyone too
This is actually a great solution
Ranked: best of 3
Unranked: weaker side gets slightly favorable wind
Or, and this is insane but hear me out: both sides get personal wind they perceive as favorable
My take is thus, wind in some balanced form needs to be in arena. Otherwise we are playing world of warships with sails. Just the engine is hidden lol
If both sides have their own wind then the combat will break....
as an example, how are you supposed to catch an enemy that, on your end, is sailing directly into the wind...
Imo wind is primarily pursuit mechanic for pvp... pursuit has no place in Arena, where PvP is not optional, so I dont think a pursuit mechanic has a place.
I really dont wanna spend 10 minutes in arena chasing siege ships running into the wind the whole time 😂 I wanna fight