#Wind in arena

21 messages · Page 1 of 1 (latest)

tawny sable
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I'm just a newbie but no wind in arena? Seriously? Couldn't just do a sort of neutral wind that runs parallel to the line of skrimmage? That way it's fair, since random was clearly shot down at the board meeting.

Wind management is a key aspect of these games. Without it, we're just being silly here.

coarse crescent
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Agreed. It just turns it into a brawl and makes heavies and ships like the kobukson a lot stronger than they are in open world.

gray tusk
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I like wind not being in arena. Makes more sense in open world since you have time to approach strategically... but being locked in a little arena field you only really have one way to the fight anyway.

pliant mirage
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It's a different kind of strategy

dusty jetty
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Still need the proper effects. THE immersion is age of sail, not iron clads or boats with props and the sails are optional lol

hybrid lily
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The problem with wind in arena is that, unless you make it change direction absurdly fast, one side is always going to enter combat with a wind advantage that can easily decide the outcome of the battle. While a smidge less arcadey, it doesn't fit the "fair fight" thing that Arena is going for

dusty jetty
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Could the code allow the game to notice the start locations and place neutral wind angles? The few arena games I played seemed to have fairly dedicated start points.

hybrid lily
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The neutral wind angle would probably need to be static for the entire match in that case

tawny sable
slow otter
pliant mirage
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or and hear me out, its fine as is and allows for players to adjust their strategy to a 0 wind vector

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what is the value add to this for player base activity ? to code it in there must be a tip off right?

hybrid lily
hybrid lily
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especially when the teams can be so imbalanced as it is

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imagine you get into one of those matches where your team has two IV-rates and two V-rates while the other team has three IV-rates and only one V-rate. Now you're stuck with them for three rounds before you get any reward. It would lengthen queue times for everyone too

tawny sable
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Or, and this is insane but hear me out: both sides get personal wind they perceive as favorable

dusty jetty
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My take is thus, wind in some balanced form needs to be in arena. Otherwise we are playing world of warships with sails. Just the engine is hidden lol

hybrid lily
gray tusk
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Imo wind is primarily pursuit mechanic for pvp... pursuit has no place in Arena, where PvP is not optional, so I dont think a pursuit mechanic has a place.

I really dont wanna spend 10 minutes in arena chasing siege ships running into the wind the whole time 😂 I wanna fight