#PvP Defense & Reputation Problem

110 messages · Page 1 of 1 (latest)

daring sandal
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In Open World PvP, it seems that I will lose rep for defending myself when attacked until their health bar turns red, but player names do not go red until very significant damage has been inflicted, thus preventing players from defending themselves in time to survive encounters if they want to maintain their reputation.

I just had an encounter with three unguilded players (Green health bars to me) who attacked me. Their health bars did not go red until I was below 50% health, and then I was near-instantly boarded. There was no instance where I could return fire and sink these players (without losing rep) before I was effectively dead.

I suggest players become hostile at much lower damage thresholds so they we don't have to worry about reputation loss when defending ourselves.

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Update: This just happened again, with an unguilded (Green) player initiating combat for a group of pirates. This appears to be becoming a popular strategy to abuse the reputation mechanic.

hexed siren
daring sandal
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After the last encounter (Being bar shot by a green player for a group of pirates) I think it may be best that ANY damage turn a player red.

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To clarify, the first player was Green and initiated combat, he was then joined by a group of pirates that were clearly partied up with him.

hexed siren
daring sandal
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I'm currently in a Trade Union, and thus not allowed to defend myself until I am dead. Have had two encounters that I was dead by boarding at the same moment they turned red.

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Both encounters were players NOT in guilds. May have been brown not green?

Either way, that means these players would NOT care about rep.

hexed siren
daring sandal
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Increasing rep penalty does not matter if they are not in a military faction or trade union. I don't think that would fix the problem.

hexed siren
daring sandal
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I don't think they ever start red, regardless of rep, unless theyre in a pirate faction?

Also, it is incredibly easy to reset rep to 0. Can be done by joining and leaving any pirate guild.

hexed siren
daring sandal
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So as I am a trade union, I will never have these players become red?

hexed siren
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To clarify: I'm a mere player

daring sandal
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I think it would be solved by having players go red from the first time they deal damage. Currently it appears they have to deal around half of your health before they go red for attacking you.

hexed siren
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In fact yesterday there was guild drama over this

daring sandal
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Currently it is a very exploitable mechanic and being abused. Had two encounters within 10 minutes of the same thing.

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You dont HAVE to kill the red player during a PvE fight, but as of now you are not allowed to kill players that are killing you.

hexed siren
daring sandal
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Again, harsher punishment does absolutely nothing. Trade union, so rep will never make them hostile before an encounter, only being in a pirate guild. And rep can be reset to 0 in about 10 seconds by joining/leaving a pirate guild.

hexed siren
daring sandal
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I don't see how lowering the bar to "red" them from combat would cause any issues. Being "Red" just means theres no reputation penalty for killing you, right?

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It does reset on leave, I left a guild when they went pirate and it told me it would reset all my rep to 0 in a menu when I did so. And that worked.

hexed siren
hexed siren
daring sandal
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Which was very helpful in my case, it did allow me to redo my reputation much easier. I don't personally like the idea of forcing someone to be a pirate forever due to rep.

I just think that self-defense should always be allowed, from the first shot landing. I believe most games treat defensive encounters as self-defense from the moment 1 damage is dealt.

hexed siren
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Like example they went -100 they have to do 100 tavern quest to back To neutral

daring sandal
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Grinding out that much rep seems very punishing, but I see where you're coming from.

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That would be 300 quests.

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100 for each faction to get to 0, no?

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Seems excessive to me, adjusting self defense seems much more straightforward.

hexed siren
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A guild is currently abusing this rep thing

daring sandal
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True, but if they went the pirate killing route they would also be red to faction players when flagged, which would put them in the same boat I'm in now.

hexed siren
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This bar will make it harder to

daring sandal
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I would just like to be allowed to defend myself when I am being shot.

hexed siren
daring sandal
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And just adjusting penalties would still not allow people to defend themselves.

hexed siren
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And pirate that went -100 on three faction at least killed 100 players to get that point

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Washing it just with one hour is not gonna do justice or even a single click

daring sandal
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I still have to die in order for them to lose that rep, So they're allowed to kill me without me being allowed by the game's reputation mechanic to defend myself several times.

hexed siren
daring sandal
hexed siren
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thats why i said 300 mission is not excessive because they decided to sink 100 players in the first place

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but now maybe 10 players would already do it

daring sandal
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I have two problems with that.

  1. That still allows these players to kill 3 neutrals that may not defend themselves.

  2. If a neutral defends themselves from these attacks 3 times, they would then go red.

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The first shot should be what matters.

hexed siren
daring sandal
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Perhaps ram damage should be handled differently, but a cannonball seems a pretty blatant attack.

hexed siren
daring sandal
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That's fine.

hexed siren
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shots are flying wherever

daring sandal
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You do not HAVE to kill the players. You should just be allowed to.

hexed siren
daring sandal
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I believe players can identify a stray shot or a blatant attack for themselves.

hexed siren
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you overestimate people 🤣

daring sandal
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I would rather allow players to decide who to defend themselves from than an arbitary number.

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As of now, I am discouraged from entering PvP zones or honestly playing the game at all due to this.

hexed siren
daring sandal
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Not being permitted to return fire when under attack seems very silly.

hexed siren
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this is a topic i should bring today though, so you should be covered

daring sandal
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I did find other posts when I read through with similar complaints, so this seems widespread.

hexed siren
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yes, some people abused it in NA server too

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so this is not unwarranted. it's very high priority because it's abused

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currently one of the game top guild in eu is abusing this and made a military lost 63 rep despite being a trade union

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you attack a trade union, you lose rep, meanwhile they sink you and you not allowed to fight back

daring sandal
hexed siren
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right, thats why i want to address it with houston today

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a quick fix should be implemented at very least

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its not just one, two occasion, it's literally MANY

daring sandal
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Treating any cannonball as casus belli would be a quick fix.

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Yes I had two encounters within 10 minutes.

hexed siren
daring sandal
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NA open world PvP is unplayable IMO due to this issue as of now.

hexed siren
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half solution would make it punishing for people to kill others and making rep reset doesn't work for three negative reps, and mark red anyone with all negative reps

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real solution, would be on their hands however

daring sandal
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In my opinion, if a player deals ANY damage to you, you should be able to sink them without penalty.

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Perhaps a red name just until one of you docks, or something similar.

hexed siren
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it gets abused bro
so literally there was trade unions, literally walking through cannonballs INTENTIONALLY and then joins the fight in a rigged fight between nation
the targetted nation player would either lose the fight, or rep and then ejected too

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it was so rampant

daring sandal
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I can see that being an issue as well.

hexed siren
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thats why i propose for harsher punishment for killing and no washing hands

daring sandal
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Perhaps rep needs some sort of overhaul, it seems that trade union/neautral rep mechanics are the source of the issue.

hexed siren
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but yeah feel free but i want to talk houston about this, at least this should subsidize this issue somewhat

hexed siren
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it's totally a mess

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the military not only have to defend their town, but deal with rep penalties

daring sandal
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Potential solution would be removing trade unions, floatillas, and unguilded players from having any reputation impact in PvP for non-pirates?

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This would allow military players to attack trade unions/neutrals, but it would avoid all other problems.

hexed siren
daring sandal
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Side note. I kinda think trade unions suck. The faction flag seems weird.

My guild will be going Faction ASAP but we're locked in TU for 20 days lol

hexed siren
daring sandal
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I kinda dont see the point in TU existing tbh. Just seems like a worse version of floatillas.

hexed siren
daring sandal
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My entire guild agrees that the protection fees are silly lol.

hexed siren
daring sandal
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Oooo

hexed siren
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the only way for a ship to be cheapest, and you dont have to go middle to craft it, trade union (union can craft 1st rate in oneg or west bastion)

daring sandal
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SOLUTION I think

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Change Trade Union flag to a modified peace flag with a huge docking fee?

daring sandal
hexed siren