#I want to investigate YKW2's internal data

1 messages · Page 1 of 1 (latest)

soft flame
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Sorry to post twice constantly.
But I couldn't stop my curious.
I searched many times how to investigate many kinds of files.
But I couldn't find the way or tools for default.xk (in yw2_a.fa> sky), battle_ai_0.01.cfg.bin(in yw2_a.fa>data>res>battle)<- many similar files are exists. ev01_0100.cfg.bin (in yw_a.fa>data>snd>cfg>event).
Could anyone tell me a way of extracting or tools?
And I have another request.
I want to use Japanese YKW's font. One very wonderful fan made downloadable English version YKW's font. If need, I'll happily hand xf file (a font binary file and pictures writtren many letteers)

ivory rune
# soft flame Sorry to post twice constantly. But I couldn't stop my curious. I searched many ...

Hi you can open .cfg.bin with https://github.com/onepiecefreak3/CfgBinEditor/releases/tag/1.2.8

I don't think you can't open .xk now because there is no tool

GitHub

The previous release 1.2.7 made some changes to how MyTags are read. Those changes introduced a small bug, where the last whitespace of the game, entry, or value name were not correctly stripped an...

vital sonnet
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Btl AI was looked into a while ago

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Default.xk dosent have a tool for it but there really isnt much data to edit

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I could try and make a tool for it tho

vital sonnet
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literally just an XPCK with like 4 files

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none are longer than like 20 bytes (decompressed)

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dont know why they didnt just place it into the binary or leave it decompressed

soft flame
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I understand that xk file isn't worth editting. But how about Battle AI and other? Are there any way of investigate? I'm glad if you tell me.

vital sonnet
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if you have any specific questions
I'd be glad to answer them!

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:3

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note:

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for yw2 you should use these tags instead of the community ones

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brb

soft flame
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Thanks a lot!
How did you look into that!?

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In fact, I desire to discover a certain damage calculation.
and hidden data. That's why I want to analyse all file in yw2_a.fa.

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Could you cooporate me??

vital sonnet
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for example for AI

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theres multipliers for the base rates to guard do xyz etc

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which are affected by attitude and other factors

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but the actual AI which multiples ontop of those base rates

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are decided by a mechanic called conds

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so we put them thriough my cond decompiler/analyser

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and did some testing

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I'm actually working a site to document yw2's battle mechanics

soft flame
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That's so cool

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I can't wait for that

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Do you have some ideas of hidden data?

vital sonnet
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Wdym by "hidden data"

soft flame
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That's a unclear expression, sorry

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Hidden data is a data which weren't used in Game. For example story No,11 (I don't know whether it exists in North America version )

vital sonnet
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Oh unused data?

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Lots of it!

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For example Rugged Path (map from yw1)

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Still exists in 2

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Even has a treasure box