Sorry to post twice constantly.
But I couldn't stop my curious.
I searched many times how to investigate many kinds of files.
But I couldn't find the way or tools for default.xk (in yw2_a.fa> sky), battle_ai_0.01.cfg.bin(in yw2_a.fa>data>res>battle)<- many similar files are exists. ev01_0100.cfg.bin (in yw_a.fa>data>snd>cfg>event).
Could anyone tell me a way of extracting or tools?
And I have another request.
I want to use Japanese YKW's font. One very wonderful fan made downloadable English version YKW's font. If need, I'll happily hand xf file (a font binary file and pictures writtren many letteers)
#I want to investigate YKW2's internal data
1 messages · Page 1 of 1 (latest)
Hi you can open .cfg.bin with https://github.com/onepiecefreak3/CfgBinEditor/releases/tag/1.2.8
I don't think you can't open .xk now because there is no tool
Alot of these files are known
Btl AI was looked into a while ago
Default.xk dosent have a tool for it but there really isnt much data to edit
I could try and make a tool for it tho
literally just an XPCK with like 4 files
none are longer than like 20 bytes (decompressed)
dont know why they didnt just place it into the binary or leave it decompressed
I understand that xk file isn't worth editting. But how about Battle AI and other? Are there any way of investigate? I'm glad if you tell me.
yes the system is known and has been looked into by me and aj
if you have any specific questions
I'd be glad to answer them!
:3
note:
for yw2 you should use these tags instead of the community ones
brb
Thanks a lot!
How did you look into that!?
In fact, I desire to discover a certain damage calculation.
and hidden data. That's why I want to analyse all file in yw2_a.fa.
Could you cooporate me??
These are also known too!
ofc!
for example for AI
theres multipliers for the base rates to guard do xyz etc
which are affected by attitude and other factors
but the actual AI which multiples ontop of those base rates
are decided by a mechanic called conds
so we put them thriough my cond decompiler/analyser
and did some testing
I'm actually working a site to document yw2's battle mechanics
Wdym by "hidden data"