#How do i port yo-kai animations
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Go to data/character find shogun kings id copy everything but the p00 (p00 has the model and textures) and past it into lastest nyanmurais folder also rename it to shogun kings id then paste back into data/character
You'll need to export shogun kings folder
The same for yokai from other games right?
Also thank you
Ye although if their model isnt already present in the game then yea you'll have to port/convert animations using math's tool
Ye
No, you don’t, just convert the p84 animation with Tini’s Method, the P20 to P84 is only for Bosses and Other Non-Befriendables from the main modes that aren’t available in the Blasters Games/Modes, and the P84 to P20 Tool is for Yo-kai from either the Blasters Games or the Blasters Modes to the regular battles of other games.
So for example if you wanted to add the Ghoulfather to Blasters you would both have to use Math’s Tool and Tini’s Method
Port Sushinyan's Animations
damn 
which is tini´s method
i am new to modding
Open the YKW3 Pxx animation in Tinifan's Fork of Metanoia(Regular Metanoia is spotty and struggles with YKW Models, and YKW Modding Fork is just Tini Fork Beta(Tini litterly told Woganog what he needed to change to fix it) and both of them can't open MTN3, Which 3 uses, but Tini's Fork can) then use the XTMNConvertor and IDR how to spilt a MTNINF2 to its many MTNINF, hex or automatically

