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Посоветуй аниме в жанре этти, где много обнажённых девушек
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create sc2 terran bot using python-sc2
To create a StarCraft II Terran bot using the python-sc2 library, you'll first need to install the necessary dependencies:
- Install Python 3.7: https://www.python.org/downloads/
- Install the
python-sc2library:pip install sc2
Once the dependencies are installed, follow the steps below to create a simple Terran bot:
-
Create a new Python file, e.g.,
my_terran_bot.py. -
In the new file, import the required modules:
import random
from sc2 import run_game, maps, Race, Difficulty
from sc2.player import Bot, Computer
from sc2.constants import SUPPLYDEPOT, BARRACKS, MARINE
- Create your TerranBot class, inheriting from
sc2.BotAI:
class TerranBot(sc2.BotAI):
async def on_step(self, iteration):
# The main code of your bot
pass # Replace this line with your bot's actions
- Write basic actions to build Supply Depots, Barracks, and train Marines:
class TerranBot(sc2.BotAI):
async def on_step(self, iteration):
await self.distribute_workers() # Distribute workers to mine resources
await self.build_supply_depot() # Build Supply Depots when needed
await self.build_barracks() # Build Barracks
await self.train_marines() # Train Marines
async def build_supply_depot(self):
if self.supply_left < 5 and not self.already_pending(SUPPLYDEPOT):
workers = self.workers
if workers.exists:
location = await self.get_next_expansion()
worker = workers.random
await self.do(worker.build(SUPPLYDEPOT, location))
async def build_barracks(self):
if self.structures(SUPPLYDEPOT).exists:
if self.structures(BARRACKS).amount < 3 and not self.already_pending(BARRACKS):
if self.can_afford(BARRACKS):
workers = self.workers
if workers.exists:
worker = workers.random
location = s
elf.main_base_ramp.barracks_correct_placement
await self.do(worker.build(BARRACKS, location))
async def train_marines(self):
for barracks in self.structures(BARRACKS).ready.noqueue:
if self.can_afford(MARINE) and self.supply_left > 0:
await self.do(barracks.train(MARINE))
5. Set up and run the game:
```python
if __name__ == "__main__":
run_game(maps.get("AbyssalReefLE"), [
Bot(Race.Terran, TerranBot()),
Computer(Race.Zerg, Difficulty.Easy)
], realtime=True)
This example creates a simple Terran bot that builds Supply Depots, Barracks, and trains Marines. You'll likely want to expand your bot with more advanced logic and additional unit types.
Don't forget to check out the python-sc2 GitHub repository for examples and additional information: https://github.com/Dentosal/python-sc2
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import random
from typing import FrozenSet, Set
import numpy as np
from loguru import logger
from sc2 import maps
from sc2.bot_ai import BotAI
from sc2.data import Difficulty, Race
from sc2.ids.ability_id import AbilityId
from sc2.ids.unit_typeid import UnitTypeId
from sc2.main import run_game
from sc2.player import Bot, Computer
from sc2.position import Point2, Point3
from sc2.unit import Unit
from sc2.units import Units
create the code for a terran bot
Below is a basic Terran bot using the python-sc2 library. This bot will build Supply Depots, Barracks, and train Marines to attack the enemy.
import random
from sc2 import run_game, maps, Race, Difficulty
from sc2.player import Bot, Computer
from sc2.constants import SUPPLYDEPOT, BARRACKS, MARINE
class TerranBot(sc2.BotAI):
async def on_step(self, iteration):
await self.distribute_workers() # Distribute workers to mine resources
await self.build_supply_depot() # Build Supply Depots when needed
await self.build_barracks() # Build Barracks
await self.train_marines() # Train Marines
await self.attack() # Attack the enemy
async def build_supply_depot(self):
if self.supply_left < 5 and not self.already_pending(SUPPLYDEPOT):
workers = self.workers
if workers.exists:
location = await self.get_next_expansion()
worker = workers.random
await self.do(worker.build(SUPPLYDEPOT, location))
async def build_barracks(self):
if self.structures(SUPPLYDEPOT).exists:
if self.structures(BARRACKS).amount < 3 and not self.already_pending(BARRACKS):
if self.can_afford(BARRACKS):
workers = self.workers
if workers.exists:
worker = workers.random
location = self.main_base_ramp.barracks_correct_placement
await self.do(worker.build(BARRACKS, location))
async def train_marines(self):
for barracks in self.structures(BARRACKS).ready.noqueue:
if self.can_afford(MARINE) and self.supply_left > 0:
await self.do(barracks.train(MARINE))
async def attack(self):
if self.units(MARINE).amount > 5:
for marine in self.units(MARINE).idle:
target = self.select_target()
await self.do(marine.attack(target))
def select