#π constant crashes unity 2021
1 messages Β· Page 1 of 1 (latest)
just curious, have you tried to update your graphic driver?
yeah, to no avail unfortunately.
What are your pc's specs?
might help the devs, when they see your post.
Specs for my PC are:
OS: Windows 10
X64-BASED PC
processor: AMD Ryxen 7 3700x 8-core 3600Mhz
Mobo: MAG x570 Tomahawk wifi (MS-7c84)
GPU: SAPPHIRE NITRO+ Radeon RX 5700 xt 8GB GDDR6
16 gb VRAM
i've been experiencing the same issue
gpu - amd radeon rx 5700
os - windows 10
cpu - amd ryzen 7 5800x3d 8 core
mobo - asus prime b450m-a
32gb ram 3200mhz
going to update my drivers now
@manic mortar Looks like some have issues with crashes. Is there something you might know to help them to get the game to work?
so it just happened again and it seems to happen when those turtle monsters first spawn and use their attack
around 2:28 in game time
Yeah at about the 2:30 mark everytime Mine would crash happen three times
@shy nacelle which version of the game are you playing? Are you playing on Playtest?
yes, steam pre-alpha demo v0.4.1.51
My pc specs are
AMD Ryzen 7 2700 8 core
16 gb ram
windows 11
64 bit op system
OK so updated my graphics driver restrted Pc and still at around 2:41 it crashed again
I also have been experiencing this crash and I think it might only be affecting AMD users?
AMD Ryzen 7 3700X 8-Core Processor
AMD Radeon RX 5600 XT
Windows 10
48gb of Ram
64 bit op system
Exactly same issues the others are having. When ever these mobs use their attack it crashes.
AMD Ryzen 5 3600
AMD Radeon RX 5700 XT
Win 10
16gb ram
Steam Pre Alpha Demo v0.4.1.51
After update still unplayable.
Hey @winged sail @bitter falcon @craggy zodiac @shy nacelle @sleek flint Any of you there to help us test a fix for this issue?
What would I need to do?
I'll send you a DM
I'm working right now. I could be available later today
Could help right now if still needed!
Any of you available to help right now? We have things ready for testing
yes
@manic mortar I also here if you need testing
Issue is fixed and game is being updated right now, closing thread. Thanks to Purple and Sly that helped us debug this issue! π