Several users have been experiencing crashes during the shader compilation phase before and after the latest hotfix (25).
Progress is partially saved, allowing them to resume where they left off, but the crashes persist.
One user noted that alt-tabbing allowed the process to continue without crashing, suggesting to me that the crash might be related to CPU load or thread management, so with their permission we did some additional testing.
More Information:
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Limiting CPU thread affinity to 4 cores extended run time before crashing but caused stuttering on the menu and eventual failure.
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Increasing affinity to 8 cores increased compile duration but also increased stuttering on the menu and lasted a lot longer but eventually crashed.
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Alt-tabbing (which changes thread prioritization and reduces CPU contention) helps prolong shader compilation.
This is the users DXdiag as well as the crash log from after the crash with 8 cores selected: