#Invictum - Game crashing on world load

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leaden bone
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Okay @rich chasm - would you please put your crash log in here for me? ๐Ÿ™‚

rich chasm
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Absolutely give me a brief moment and I'll send it over.

leaden bone
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okay gimmie a sec to look through it

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okay the first thing I am noticing is that you are using a LOT of ram before the game is starting up. While you still have plenty of ram available, it does suggest you have a lot running on your system, one of which might be interfering with the game. Still looking through, but making notes.

rich chasm
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I do yes, I also have 64GB of DDR5 RAM, I can try closing some applications, but the snip I sent you was the biggest highlight I saw.

leaden bone
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that's pretty much saying "something went wrong" unfortunately. It doesn't give me much

rich chasm
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See anything regarding the Shader Compilation step requesting inaccurate memory buffer requests that could be causing GPU crashes? Or am I misinterpeting the information there too?

leaden bone
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Okay - just to be sure because I see them on high and ultra, the game still crashed when you changed the settings for "reflections" and "indirect lighting" to balanced?

rich chasm
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I will tinker those settings post update and send new logs over. Give me a moment as the shader compilation is taking a bit to complete with each startup of the application.

leaden bone
rich chasm
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Yeah it's odd because it's required a new recompile with every other couple of startups.

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So after changing the reflections to balanced the game loaded, I will continue running the game, and if I have additional crashes I can upload the new reports otherwise this seems to have 'fixed' the loading issue.

leaden bone
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I'll keep the thread open just in case.

rich chasm
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Great thanks!