#Invictum - Game crashing on world load
1 messages ยท Page 1 of 1 (latest)
okay gimmie a sec to look through it
okay the first thing I am noticing is that you are using a LOT of ram before the game is starting up. While you still have plenty of ram available, it does suggest you have a lot running on your system, one of which might be interfering with the game. Still looking through, but making notes.
I do yes, I also have 64GB of DDR5 RAM, I can try closing some applications, but the snip I sent you was the biggest highlight I saw.
that's pretty much saying "something went wrong" unfortunately. It doesn't give me much
See anything regarding the Shader Compilation step requesting inaccurate memory buffer requests that could be causing GPU crashes? Or am I misinterpeting the information there too?
Okay - just to be sure because I see them on high and ultra, the game still crashed when you changed the settings for "reflections" and "indirect lighting" to balanced?
I will tinker those settings post update and send new logs over. Give me a moment as the shader compilation is taking a bit to complete with each startup of the application.
yeah - that shouldn't be happening either. after the updates, yes, but once they get to 100% they shouldn't try to recompile.
Yeah it's odd because it's required a new recompile with every other couple of startups.
So after changing the reflections to balanced the game loaded, I will continue running the game, and if I have additional crashes I can upload the new reports otherwise this seems to have 'fixed' the loading issue.
Okay, sounds good ๐
I'll keep the thread open just in case.
Great thanks!