#Nitroband - FPS Issues
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Okay I am gonna toss this in a thread. Probably should have done that hours ago. ๐คฃ
so to summarize for the thread, You are having fps drops during the day and at night and only getting relief from them at sunrise or sunset.
yeah, and its only when outside, very specific area's like inside towers, and the top of the towers. but if I get the sun on the screen at all my FPS plummets
- System Specs - AMD Ryzen 7 7800X3D, 32 Gigs of Ram, NVIDIA GeForce RTX 3060
- Vulkan version current
- Drivers Current
Yeah
I forget - did we already have you turn off your Integrated GPU?
Its not, off but its also never been in use ever. Im not even sure I can access it unless the game would allow me to pick between them
This is the IGPU
Sometimes power settings in windows or alt-tabbing can change which card is being used.
though I would expect it to crash not just give you low fps if it were.
oh yeah I know about that, I actually had thought about swapping my browser to the IGPU so it never conflicts with anything running on the GPU
I have Lighting and Shadows as low as they can possibly go in this image, and still 45 fps cap
Windows can override the API anytime it wants too. it's annoying xD
So what monitoring software are you using right now?
HWMonitor and Task Manager, because sometimes Task Manager likes to lie
yeah, ignore task manager. xD
I am not too familiar with HWMonitor, but I assume it has all the sensors, like temperatures and loads for your CPU, GPU and ram?
Yeah it has Voltage, Watts, and Clock Speeds too
Temps and loads seem fine?
GPU is under high load but thats normal, CPU is having no issues, actually running below 70C right now
Okay - what are your windows power settings at right now?
Okay and just to be sure - what's the refresh rate on your monitor set to?
165hz is what my the monitor I game on is set to
I rarely have a game that can hit it though
Is the secondary monitor also set up correctly - It's weird, but it can sometimes effect FPS.
Yes, I had to go in and set all of them because when I first got them they werent configured right
okay - the next thing I would do is disable all your overlays, including Nvidia, Steam and Discord.
I know you'll lose your FPS monitor, but I am pretty sure you'll be able to tell if there is still an issue
This is the extent of the issue at night, from 90 to 48 just by having the moon on screen
Okay im disabling overlays
Shaders are compiling again, but it does feel like the issue has persisted, but the sun is rising so I can test it here in a second
the shaders are compiling every time?
Yes, and the fps is the same for sure, I can see the drop hit, the smoothness is gone
Disabling the overlays shouldn't make anything look worse.
the overlays themselves don't make any direct settings changes
nothing looks worse, I mean the higher the fps the smoother the game looks moving around
oh! ๐ sorry
okay lets try some other things then.
If you want you can turn your nvidia one back on, but I would keep steam and discord off unless you specifically use their features
I dont normally use the Discord overlay, Steam has a nice small FPS counter though
letsee... another AMD card. I wish I paid more attention to these. lol. I haven't had one since... well let's just say it's been a long time.
Can you go into your GPU's control panel (adrenaline I think it's called?)
I have an Nvidia card though?
wait what? xD
one sec
FFS... it's been a day, sorry. I have mainly been alone in the chanel all day ๐
Okay - make sure your game is closed - go into your NVIDIA control panel ๐คฃ and click on "3D settings" and in the program settings tab, select enshrouded.
Turn "Anisotropic filtering" off
Under Power Management Mode - Turn to "prefer maximum performance"
and Turn "Texture Filtering - Quality" to let's say one lower than whatever it is now.
Alright, booting back up now
Shaders are compiling FPS doesnt appear to have changed, but I'll wait until its done compiling
This is new, ive got lines on the ground
Yeah at certain camera angles these lines are visible on the terrain, fps is the same
yeah - that's probably the Anisotropic filtering being off
It basically smooths over stuff at angles.
I think I can see the shadows moving, or the lines belonging to the fog vfx
These are sliding across the ground at set intervals like every second
okay so we won't leave Anisotropic Filtering off no matter what. ๐
you can go ahead and reset the settings if they didn't work. you can just hit "restore" but make sure the game is closed. Any changes will probably crash the game
I'd probably keep the power management mode on max performance though.
Thats actually my Global Setting
Okay I am down to my last option in my playbook. lol - Turning off Windows game mode.
Its off, Im not sure if I ever turned it on
The new update does seem have changed how some of the rendering works though, I wonder if thats the source of the issues, because the Sun and Moon were not issues 2 days ago
hmm... it's usually on by default. Maybe try turning it on. It usually doesn't have too much effect on higher-end systems, but it can twiddle some priorities around that might have an effect
I'll try it
Other than that - it's just going in and trying to find whatever windows-bloat background processes you might have running, or things like shadowplay and other stuff that could be running in the background and causing issues.
I notice that when the sun goes into this phase where its not completely invisible behind the blinding light, is when my FPS starts increasing and then as it approaches night my FPS starts dropping again, its like a brief moment of rest
I didnt notice any changes with Game Mode on
Yeah, unfortunately I think this might have something to do with the shaders loading themselves. at least 2 other people with it have mentioned taking performance hits. I have informed the QA team about it, hopefully they can find what I couldn't.