#Shaders recompiling on every game load

1 messages ยท Page 1 of 1 (latest)

grave needle
#

Hi @forest tapir I am gonna toss you in here as well. I have seen at least a couple other people mention this issue, and while there are several possibly causes, including permissions and whatnot, it does seem suspicious enough to have 4 or 5 people have the same issues all at the same time of the update - so I am going to forward this on to the QA team at Keen.

If you both can do me a favor and drag and drop your Logs, DxDiag and save files in here so they have easy access to them I will forward them on. If you see anyone else with the issue can you also direct them here and ask them to do the same?

Instructions on what to put in here: https://enshrouded.zendesk.com/hc/en-us/articles/9767167725853-Reporting-Bugs

grave needle
grave needle
#

I'll forward this on to them and see if they can see anything

forest tapir
#

Thank you too.

autumn tendon
#

Many thanks!

proven hornet
grave needle
humble bridge
proven hornet
grave needle
#

Thank you

#

@humble bridge if you might also do this, it would be appreciated. I have read the QA team in on the issue, and hopefully they'll be able to find the issue and fix it (or tell us how to if it is user side) with the information we provide.

#

(also sorry about the other ping - I was in the wrong thread ๐Ÿ˜„ It's been a long day.)

humble bridge
#

no problem ๐Ÿ˜„

fallen jasper
#

I am also experiencing this issue. No issues before the update though. Random color flashes or dark flickers occasionally. Tried updating graphics drivers, messing with refresh rates, etc. Didn't seem to improve the issue. Thank You for starting this thread and keep us updated.

grave needle
left vapor
#

Our devs are looking into the issue, meanwhile please stay in main menu and wait for the shader compiling to finish before loading a savegame - this should reduce the visual issues.

grave needle
#

@here ---^

autumn tendon
#

The Shader compiling message doesn't show up on the main menu, at least for me. I waited a bit, loaded in and my shader was at 26%.

distant grove
#

I don't see it anymore either

fallen jasper
#

Mine is definitely much faster now. I'm still having the issue from the before. But from the troubleshooting chat, I was having trouble telling whether or not an attempted fix had already been put in for this yet.

jolly fiber
#

Shader compiling still happening on every game load. Compiling takes a really long time to finish. ~15 minutes.

#

Includes savegame from december, before the patch and after the hotfix, the backup folder, dxdiag and the enshrouded.log

forest tapir
#

With the recent patch, my issue seems to be fixed. I haven't changed any settings and just updated the game.

grave needle
#

@here Can you guys confirm whether or not you still have the issue after the second hotfix today?

autumn tendon
#

Just loaded in to test and no issue with the shaders recompiling ๐Ÿ˜„ The bloom is still much worse than it was before update but that is a completly seperate issue. Thank you for all of your help @grave needle !

jolly fiber
grave needle
jolly fiber
#

Yes.

grave needle
#

have you let them finish before closing out the game?

jolly fiber
#

Yes.

distant grove
grave needle
#

Okay. While it will recompile the first time after opening the game after an update or clearing your shader cache - it shouldn't be doing it every time. I'll let them know there is one that wasn't fixed. If you can follow the instructions at the top of this thread, and include the information requested, that will help them track down what might be causing your issue, as it seems different from what everyone else had.

jolly fiber
grave needle
fallen jasper
grave needle
#

Okay I will let them know. If you guys can put the information requested at the top of this thread in here, it will help the QA and dev team find out what the issue might be.

jolly fiber
#

I updated my graphics drivers today, but that didn't change anything.

fallen jasper
haughty vapor
latent finch
#

I followed the above instructions, but can't find my log file. Is that concerning?

grave needle
grave needle
latent finch
grave needle
vagrant sphinx
#

also having to recompile shaders every turn with abysmal performance

Edit: i just changed the resolution% to 100% and i got 120% performance back. im now running on 70FPS while i struggled before to achieve even stable 30

#

settings which fixed performance incredibly were

  • Renderscale from 75% to 100%
  • shadows to from medium to low
  • contact shadows from on to off
  • dynamicGI from Balance to Performance
  • SSAO from low to medium
  • point shadows from lowest to disabled
jolly fiber
#

Point shadows eat a lot of performance.

strange grotto
#

Hallo ๐Ÿ‘‹ here's my zip file ๐Ÿ—œ๏ธ containing 3 folders ๐Ÿ“‚ for each info requested (soundzen_pt - log, dxdiag, local files) ๐Ÿ‘

whole sand
#

Shaders recompile anytime I join a game/restart the client. I've let them complete numerous times, verified game integrity, and reinstalled. I am getting disconnected from our server every 15-30 minutes as well.

deft saddle
#

Shaders recompile anytime I join restart the game. I get severe lagspikes every few minutes, and the ingame map takes long to load and is blocked by black rectangles which load in after some seconds. Mapparts that were already loaded are blocked again after scrolling to a different part and comming back

copper locust
#

Since last update the game have been unplayable. The game is flickering, sunlight is pink, sometimes the entire screen is reduced pink and white. I believe my GPU is the minimum required GTX 1060 6GB. Several times I have seen the compiling shaders message. Adding log files

wheat void
grave needle
wheat void
#

sent them my enshrouded.log & backup.rar and DxDiag

tiny thistle
# grave needle Just moving the instructions down so others can see it without scrolling: Pleas...

What would be the analog of dxdiag for proton? Your instruction says nothing.
Otherwise the same problem - the game starts at 59% compiled shaders. Was working normally before the last update. Compiled them to 100% normally closing the game afterwards several times. Also steam shaders pre-compilation is turned off as otherwise steam starts compiling shaders for this game for 1-3 hours each time I restart it (The only other game which had this problem was Dragon's Dogma 1).

haughty vapor
#

i find that toggling vsync on and off a few times gets rid of it thouhg

copper locust
grave needle
tiny thistle
grave needle
broken sinew
#

Ah, came here to see if anyone else was having this issue. Havent played since launch. Looks like I'll give the game some more time to cook.
Been sitting for around 15 minutes on a new save file and im at 42% compiling shaders ๐Ÿ˜ข

grave needle
tiny thistle
solar comet
#

So, I have discovered something interesting. Because of all the crashing I decided to turn the world I was hosting into a server to mitigate progression loss. I was expecting to have the same issues but after playing for a couple of hours I noticed I haven't ran into any major graphical issues today and after rebooting the game and swapping between the server and hosting it via the client I noticed that when playing on the world hosted as a server the shaders only compiled once but when hosting it via the client the shaders kept recompiling. I've also noticed some pretty major performance boosts from running the server separately. Just thought I'd share this weird info

#

not quite sure what to make of it

violet haven
#

I also experienced a great reduction in load and shaders compiling time after I moved my install from a hdd to a m.2 , So it might have been me

unkempt shell
#

I also am experiencing an increase in load time (preprocessing on steam) just to get to the Keen screen and shaders always start at 1 4 % and take greater 15 minutes to complete. This has gone on since the update. I also had messy floors but that's been cleaned up.

quick steppe
#

Shader compilation has been occurring continuously since the update. Probably every time I restart the game client.
Tool_Fix says Clearing game shader cache in C:\Users****\AppData\Local\enshrouded\caches: Not Done (The directory was not found at this path.), so I think that even if I compile, nothing is actually saved.
There were no problems before the update, but after the update, lags and freezes have become frequent.
(It occurs whether or not shader compilation is displayed)
It seems to occur at the same point rather than time. When I arrive at a certain waypoint 1580m away with a glider, it always freezes for several tens of seconds. And even though it's frozen, the stamina gauge is being consumed in real time lol... so I guess it's not actually completely frozen.
Also, when I try to jump over a point in the level wood hallow hall with a hook, there is always a lag of several seconds.
And, the loading time of the game and the stiffness time at the altar of fire in teleportation are noticeably worse. I think these issues are due to the age of my computer, but at least I never experienced any problems before the update.

dull rivet
#

any news from devs on this?

grave needle
grave needle
#

I just wanted you guys to know that I learned that they have a few fixes coming in the next patch that will hopefully fix several of these issues and also hopefully make shader compilation faster on the whole as well.

I am not sure if this means it will fix everything, but hopefully some of you will get some relief from the issue.

tight palm
#

@grave needle Any mention of the lag issues?

grave needle
native plinth
#

Hello, since the last update the game is crashing everytime. The shader recompiling starts on every game load and when it finish nothing changes, my weapon isn't loading, and when i fast travel everything is black and then the game crash. When i start again, the same happend.

grave needle
# native plinth Hello, since the last update the game is crashing everytime. The shader recompil...

Unfortunately, I have noticed a pattern with this issue and the 1060 6gb GPU with the causing of crashes. While I am not sure the issue is the cause or not, everyone, so far, that I have come across with the 1060 6gb that has this issue has had crashing that couldn't be resolved by the normal means.

Since this issue comes with a pretty serious degree of performance issues for everyone who is experiencing it, It does make sense that a minimum-spec card may have more that just minor issues, and it could cause crashing.

Just in-case this isn't the same issue causing your crashes, I suggest your type /minidump in this chat and follow the instructions sent to you by "the flame" bot in a DM.

native plinth
violet haven
#

I just want you to know @grave needle that I appreciate the updates. I also found that my gaming drive is actully failing so I migrated my install to one of my new m.2 drives and the difference is night n day. I still see the shaders compile on every new launch of the client but its faster and I can see more while it loads/

stone sierra
#

Same for me... I have a AMD 6800XT... I';ve let it sit at the main menu screen for 25 minutes... go into game and it still compiles

copper swan
#

everytime i launch the game i have to wait the recompiling shader before playing because its unplayable otherwise playing on a save from a friend the issue happen from the last to patches or at least has gotten to a point where my pc is crashing now, did already all the cleaning and systemupdates i could.
providing the file as you asked but following the instructions i could not find the log file.

grave needle
copper swan
unkempt shell
#

Any Progress ?

grave needle
orchid trail
#

I'm sorry to ask, but does his patch already have a date, or at least a timeframe? the game is pretty much unplayable for me, lagging every five seconds and having no textures

grave needle
orchid trail
#

oh

#

that's great! thanks

grave needle
#

That's tomorrow German time. So somewhere after 24 hours from now.

#

Just in case you are still in yesterday. ๐Ÿ˜„

orchid trail
#

I see lol, it's fine

cerulean lava
#

does ths also deal with preprocessing? Everytime i start the game i have to do that as well.

grave needle
grave needle
#

Checking in with everyone @here to see if you guys are still having this issue after the patch.

whole sand
#

Heya! Resolved on my end!

unkempt shell
#

good here Thanks all

autumn tendon
#

All good on my end too! Thank you fell_hype

grave needle
#

I am glad to hear it ๐Ÿ˜„ If anyone is still having this issue, give me a ping.

inland obsidian
#

hola. First run after patch: "Shaders compiling" on menu screen. Took a awhile. Once in game no more shader message (but still the world and map texturing loading issue).

Quit game and ran a second time. No shader loading message -- on menu, or in game. Quit game and am currently stuck on a black screen (in the game) for the last 5 minutes. PC is not locked up, though.

#

Had to terminate the Enshrouded process. Ran game a third time. No shader message in menu, or in game. So that part seems like it might be better.

grave needle
inland obsidian
#

Yes, you got that correct. Since this is a "shader" topic. I am leaving out details about texture issue/black screen, which I believe are already known issues. Thanks.

violet haven
#

mY install is also fixed, Had to do a bunch of compiling on first launch but after 2 or 3 restarts to the game, it flows nice and quick

grave needle
wild gate
#

I don't know why, but I was still getting issues with super long preprocessing on boot and compiling of shaders that lasted over 30 minutes to complete on each boot on the main menu, not even in game...
Then I deleted the entire game and did a fresh install. Now it compiled only on the first boot and subsequent boots were super fast with no compiling of shaders. Here's the files from today before I reinstalled the game. It's fixed for now, but still weird how I had to reinstall the game for it to fix itself. Why did the patch not work for me?

tiny thistle
#

fixed for me too, on second run compiling is already done and doesn't start

worldly sail
#

Playing on Steam Deck. I'm seeing "Processing Vulkan Shaders" on every launch now. I let it complete the day before the patch (which in itself took 3-4 hours), and now it's showing again.

Do I let it re-run fully? I've been skipping as I don't have 3-4 hours to kill each day. Haha

tiny thistle
#

I turned off steam shaders compiling completely, it's bugged for this game

grave needle
grave needle
tiny thistle
grave needle
grave needle
sand lion
#

Seems to be this is happening everytime I start the game on mine and my husbands computers. Is there something I am supposed to be doing to 'save" the settings for this to not happen each time? Or is this a "bug"? Thank you

#

They are STILL compiling, I have a super nice computer I thought with a 4090 rtx video card, 64gb ram, game is running on an ssd, 13th gen i9 processor?... Is there something I should change in the settings? It takes about 10mins to compile which is frustrating when i just want to get on and play.

grave needle
sand lion
#

Ok thank you, discord is confusing to me.

sonic cave
grave needle
dusky lake
#

My game is having the same issue

grave needle