#Damage Calculation Discussion

1 messages · Page 1 of 1 (latest)

upper heath
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I've been doing testing on how bow damage is calculated (my math is terrible, as are my explanation skills so please bear with me).

The damage done to an enemy when shooting a bow (We'll call this base damage) is calculated by Power + Arrow Damage.

The Bow has 8 Power and the Wooden Arrow does 6 Damage, making the Base Damage 14.

You have bonuses from Dexterity (5%), Marksman (10%) and Sharpshooter (20%) if you pick up these skills their percentages are additive NOT multiplicative.

So, 14 Base Damage + 1 Dex = 15 (All of the testing I've seen it rounds up your damage), with the Dex and aforementioned damage increases your damage will be 19 (14 + 35%).

Now, I've added the Skillshot which increases damage to the head by 20%, what I'm confused on is the total damage is now 48, however I cannot figure out for the life of me WHERE this 20% is applied.

-# All of the testing was done on Wolves and Goats in the Springlands none were resistant or weak to piercing damage.

upper heath
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Update: It seems like the 20% is applied to the x2 multiplier, though the tooltip says 20% and attributes page says 50%.

I found it to be 48 by the following:

19 * 2.5 (x2 + 50% Skillshot) = 48 (47.5 rounded)

zealous relic
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Done some testing on Vukahs.

- Total Power (Bow + Arrows) : 95
- Ranged Damage : 113%
- Bow Damage : 30%
- Skillshot Damage : 50%
- Critical Damage : 169%

First batch of numbers :

  • Normal hit to the body => 508
  • Normal hit to the head => 829
  • Critical hit to the body => 730
  • Critical hit to the head => 1051

Firstly, based on Power and Ranged/Bow Damage I have no idea how we get from 95 power, a 1.3 multiplier (bow damage) and a 2.13 multiplier (ranged damage) to 508 damage as a baseline normal hit. That's assuming both are multiplicative with each other.

Y x 2.13 x 1.3 = 508
Y = 183
We go from 95 power to 183 base damage before modifiers. Have to assume we're missing a part of the formula here.

For skillshots to the head :
508 x 1.5 (skillshot multiplier) = 762
Yet I got 829.
This looks like a ~63% damage increase just from hitting the enemy in the head. Which is not twice the damage. But isn't 50% either. Maybe enemies take naturally more damage to their weakspot (being the head in most cases), before even mentionning increases to skillshot damage. Which would make sense calling it a weakspot.

For critical hit to the body :
508 x 1.69 (crit damage multiplier) = 858
Yet I've found 730. Which is a 43% damage increase instead of the 69% it should have been. Maybe enemies have crit damage armor?

Critical hit to the head :
508 x 1.69 x 1.5 = 1288
Yet I've found 1051. Which is barely more than twice base damage while combining both crit damage and skillshot damage.

All I can say for now with certainty is that we have no idea what the exact formula is, if enemies have armor, if they have different armor values based on their body parts (normal hit vs weakspot hit) or if they have crit damage resistance.
Headshot/Skillshot damage sounds like the same thing to me and it's not a x2 multiplier. Crit damage also feels too low unless enemies have crit damage armor.

Have to test the same without any skillshot damage next.

upper heath
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Because you probably have a ton of different skills , perks and armor that wasn't accounted for lol

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All I can say for now with certainty is that we have no idea what the exact formula is, if enemies have armor, if they have different armor values based on their body parts (normal hit vs weakspot hit) or if they have crit damage resistance.
Headshot/Skillshot damage sounds like the same thing to me and it's not a x2 multiplier. Crit damage also feels too low unless enemies have crit damage armor.

You absolutely can if you don't just shove on a bunch of perks and armor and try to calculate it AFTER

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But Skillshot is bugged, either the tooltip is wrong or it's incorrectly applying 50% and not 20%.

zealous relic
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Removing Skillshot damage cut my damage by roughly 32% while performing normal hit to body : went from 508 to 347. 🤣

zealous relic
upper heath
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Headshots apply x2 multiplier to your damage, x2.5 with skillshot

upper heath
zealous relic
upper heath
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If it's all accounted for can you detail the exact formula and reasoning why you got the damage

upper heath
zealous relic
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Then how do you get from 95 power and my modifiers that are all accounted for to the damages I have

upper heath
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Base Damage is Bow Power + Arrow Damage

Base damage + Bow and ranged damage % increases

#

if the damage type is effective its x1.2

#

critical hits are 1.5x

zealous relic
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My critical hit was 43% and I'm supposed to have 169% crit damage.

upper heath
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If you go through and test this without all of the perks and, bonuses from the altar, armor etc you will find the formula and can build upon it.

#

You're just giving me data that is meaningless to me

zealous relic
zealous relic
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If your formula doesn't work at highler levels, then it's either flat out wrong, or missing critical parts.

upper heath
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You're adding 15+ new things to the formula man.

zealous relic
upper heath
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I'm not going to sit and argue though

zealous relic
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Once again, where did you get your formula?

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Or better, if you know the exact formula, how do you get from 95 Base Power to the numbers I've found with my modifiers (that are all accounted for) ?