#yeah, and using that default port still
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different pc, got a separate windows box that runs another game server as well
Are you using the public IP to connect or the local network IP?
I'd like to use a public dns name I own but so far I've tried the public dns name, my public ip, and even tried the local ip
Are you able to add it to the Steam favorites list?
seems like its running fine, seeing stuff like this in the cmd window
[Session] 'HostOnline' (up)!
[Session] finished transition from 'Lobby' to 'Host_Online' (current='Host_Online')!
when I try to add in steam favorites it says it can't find it
Double check the firewall on your Host system.
It should allow both the query port and game port.
i have 15637 and 15636 open but I'll just try turning it off entirely real quick
Any luck with removing the firewall from the equation?
nah, tried restarting enshrouded server after disabling too just to be sure
Ok, not a firewall issue. And you're using the default ports you said?
not too familiar with windows gsm, but it has a global server list check and it'll tell me Result: Online
Is that checklist run from your gaming PC or host PC?
its built into the same tool that launches the enshrouded server exe so its ran from the host
So the game is functioning but something along the communication chain is failing. I know this is going to seem redundant, but can you run command prompt on the Host pc, do the command ipconfig and verify that you are, in fact, using the correct IP Address? Specifically the IPv4 Address line.
sure, and I appreciate the extra help
my local ip is 192.168.0.2 so I put that into the "ip": line in the config. Had the same problem when I left it at 0.0.0.0
but when trying to add the server as a favorite in steam I've been using my public ip
Ok, do you know if your router supports NAT Loopback?
Let me rephrase that. Are you able to connect to your other games using your DNS/public IP?
yeah I can go into my nat rules and port forward fine
for example it also runs a palworld server and we connect using dns:port
Ok, so it does support Loopback then. A lot of routers don't is why I asked.
only difference is instead of being able to manually tell enshrouded hey connect here at dns:port there seems to be more magic needed
Can you copy/paste your config file?
hmm discord not appearing to want to let me upload that here
Oh, just copy/paste the text.
{
"name": "Dream Team Server",
"password": "genericpassword",
"saveDirectory": "./savegame",
"logDirectory": "./logs",
"ip": "192.168.0.2",
"gamePort": 15636,
"queryPort": 15637,
"slotCount": 16
}
Ok, go ahead and delete that so the password and such are kept secret.
There don't appear to be any JSON errors. You said you had this issue even with the ip on "0.0.0.0"?
yeah, I'll flip it back to 0.0.0.0 and restart
cmd line logs seem ok too
[online] Public ipv4: X.X.X.X
[OnlineProviderSteam] 'Initialize' (up)!
[OnlineProviderSteam] 'JoinOrCreateGame' (up)!
[OnlineProviderSteam] 'SetLobbyData' (up)!
[OnlineProviderSteam] 'JoinLocalPlayers' (up)!
[OnlineProviderSteam] 'ConnectToPeers' (up)!
[OnlineProviderSteam] finished transition from 'Uninitialized' to 'InGame' (current='InGame')!
[Session] 'HostOnline' (up)!
[Session] finished transition from 'Lobby' to 'Host_Online' (current='Host_Online')!
And still unable to find it with steam?
yea, restarting with 0.0.0.0 now to see what happens
Alright. Try 192.168.0.2:15637
ooh it worked now
going to try the public ip then work back and turn stuff on line firewall
it appears in the server list in game now too
not too sure what we did but I guess it worked
some weird combo of toggling firewall/restarting server piece/leaving ip at 0.0.0.0?
I turned the firewall back on, started it up, shows up fine lol
That's so strange, and your ports are only 1 apart, instead of 2.
hmm, I thought default was 15636 and 15637
It really shouldn't matter, but from all the digging I did last night gamePort isn't even used. Maybe it defaults to something else I don't know, or maybe steam uses it and we don't see it.
From experiencing other steam implemented COOP games, they're usually 2 apart. Steam uses its own port forwarding to broadcast servers.
Game port is used to play the game. The query port is used by Steam to query the server for it's information (Server name, max users, etc)