#combat-and-skills
1 messages · Page 19 of 1
fr lol
I mean the Gaurd of the north tho, for some reason someone decided they needed to take ALL 10 AND the one in the display thing
I'm not doing rng chests
it resets in like 5 mins so
greedy mf
Don't mind me... 🤣
Guard of the North is actually a static drop - so you can always get it on reset
rlly?
hence... this chest
Never run a Cromville chest loop?
havent
I was running that before I got the Forked Tongue sword, just trying it out
for a torch 🤣
also you know you can just put ur bow in your inv right? if you have it in the slot you dont need it to be in ur hotbar
jus press q
Yeah I keep it there because I have extra zoom skill whilst aiming - so I sometimes switch just to potshot at targets with the auto aim
You can still just use Q instead of having it take up a hotbar slot
I got nothing else I need there really
Also makes a decent torch
Why not just use an actual torch>? 😭
because they break, even with durability turned off 🙃
Learnt that the hard way... 🕶️
How so?
it broke whilst smashing crates in a dark shroud dungeon 🤣
Hasent happened for me yet 👍
it lasts for ages, so I just assumed it was permanent with durability off... then all of a sudden, pitch black
oki!
not really any other good options when the bow is just a backup weapon
🤣
I've got a fat stash, been meaning to make a ranger at some point - got no particular interest in playing it as a full build, but be fun to have one
Wish the full release wasn't so far away - I want to try mage, but I don't want to do a playthrough when there's still the magic changes to come with 1.0
WHYYYY are Higher LevelFire Spells doing less DPS then the lower ones ?
between EternalFireball-2 and Fireball-1 its almost 10dps less
Because they're for burst damage, not consistent attack.
Enter with them, then switch to other spells like chain lightning and close in, then switch to wand
Pure ranged mage never really worked out
Saaadge
alriiighttt im finally done
Got my ah to level 34
In group play maybe xD
need a flamethrower spell... or the actual flamethrowers
@mossy ridge got any fast exp tips?
Same for frost .. like some kind of Icy Wind spell
also the server just deadah dosent have the sword i realized.
What depot are you using?
uhh
Does it not?!
I knew they didn't have the Forked
Didnt show up on the wiki with the 3d scanning and i couldnt find it by looking either
Do you know one that does have it?
It's over by the Lunar Trader, in one of the end of row chests - gues they put them there because it's a lore weapon
then why the f did it not show up on the wiki man
How many versions do they have... I've got 2 that are on the 1 hour timer
are you sure we are using the same one?
i found it
im just slow
Also i think ill keep using the commander ring until i can unlock the thing you told me in the skill tree
Commander Rings are solid - I just went a different route with my build
I didn't do any particular kind of grinding - I just played legit until I was maxed out, just been loot farming and building since then
i seee
you can change XP settings in world settings if you make your own
Thats great
Do you know where the wayfair pants are in my depo?
idk if i spelled that right but
Not sure - possibly some similar kind of deal, since they're a non-set item drop
hm okay
what foods do i get?
I have a few already but with the new food slot now i have another to use
I've got my game closed at the moment
I think I had black coffee, cooked/fried rice, beef stew andddd strawberry milkshake/plantain curry
lemme look
Creamy Mushroom something also works instead of Rice
You mean this one
Im not gonna use strawberry, so i may just use both
they won't stack - it's 1 per category
other option is to keep that 4th slot free and use short timer foods with bigger regenerations when you need them
so just pop a Sweets food when you need it for a big stamina regen boost
Hmm im stumped here
too much back and foruth looking at food stats and catagories
cant focus for the life of me either
I think i made my decision
Strawberry Milkshake or Plantain Curry will take up a Fruit slot, so can be used with the other 3 - or you can leave it open and use Honey Baked Bananas as and when needed for a bigger but shorter regeneration boost
I did the same thing you did but the creamy mushrroms instead of rice
Yeah that's a good option for the extra regeneration, you only lose 3% damage which is tiny
Open Sandwich isn't a bad option either, if you need some extra tankiness with the health
nah i think im okay with that
jeez lol gotta scroll up so much to get another look at the build again
What is up with the character randomly turning away from the enemy while blocking even when locked on?
it doesn't happen all the time, it's inconsistent
I just thought about it but the assassin skill tree or snake eater skill could have a poison tree
So is the "enemies stun on 95% of hits and stagger on only 5%" here to stay?
hope not
but I guess it will
but blink has been buffed I feel
I can tank / dodge most attacks now
I mean I have it on my 2h warrior
its just ridiculously op
but combat just doesnt feel rewarding
double jump and bonk on there skulls
I need more hand to hand / martial skills
why is the kick even a skill ?
it should scale with the skill tree but not NEED it
same for double jump, could be a quest reward from the huntress
and farming skills should get their own skill tree
yea double jump, updraft, all this shit
I hate the change on updraft
take 1/10 of my mana just to get me 1 foot above ground and let me down
make it like a sort of BIG jump in that case where you can then use the glider
idk what was changed i just picked the game up after patch 8
but all this shit in the inner circle needs to be axed from the regular skill tree
it was instantanious
meh imo
like the finish melee thing is ok there
the merciless attack?
forgot the name
oh and the new heavy attacks are super useless
and the grapling hook's skills are trash
heavy attacks should have combo like the normal
90% of the time if there is the smallest pebble or elevation in your way
but cost stamina
I don't even have heavy attack on mage
and as far as i can tell they do NOT deal double poise damage
but I would improve melee with stances
meanwhile, the R spin attack is a super op lawnmower
using some footwork
that you get for free
kicks
but the 5 skillpoint "melee finisher" for 2h is nearly useless
new quest that gives you skills
since you almost never get to finish your combo for all the stagger bullshit even the smallest rat inflicts on you
plus it has like 2/3 the aoe of R for some reason
I would love that blink can go in the air once
it never hits unless you are faceplanting the enemies
once or twice
damn right
the only reason i actually picked up blink
hadnt crossed my mind before but im not going back
they should slow you down AT BEST
yea maybe a bleed effect
I understand the reasoning behind it tbh
cool idea
the burning effect from the scavenger is also cancer
what do you mean my fire mage is getting burned ?
the sicklescythe is awful
aim bot shit
spam the upswing attack
can't dodge it
yea
take half of my stamina
gotta play like a cat and hide behind a wall or smt
the archers are annoying as hell
you run at them, instant run away or ministun you with the shroud ball
if you died it should be a skill issue
No idea how people play this on anything above normal difficulty ... i wanted to try out the Stun-Electro mage build and got almost 2 shot by one of the Drak mages and after 3 shot by a Drak warrior xD
Are people FR playing this like its DarkSouls ? xD
it shouldn't be cuz you are a melee and fighting a flying crap witch with aim bot and wall hack
yea
and as far as i know theyre immune to hook grabs too lol
I play archemage with lightning magic, ice and fire
but i just read that
yea same
i tried survival enemy damage first and just put it back to 100%
im contemplating going back to melee just so i dont die and have to play darksouls xD
a singular wolve dealt like 50% of my hp damage with heaviest armor
I have made an op build so I don't even know how it felt back then
Yeah this game is weirdly fokused on a Soulslike gameplay
well id like that in principal it just does it so badly
same health as a melee build
Problem is .. if you g oto the drak and balance your world on their dmg ... the rest of the mobs do not deal ANY damage . .the Drak are jsut insanely OP xD
2 stamina bar
tbh
the balancing could be done by the player
through the game settings
but it won't be enough
yea that jump attacks and dodge attacks they do are too strong and too frequent
but as for bosses i enjoyed them tthe most tbh
except for sicklescythe and the stupid buggy wyvern youngling
Well im only lvl 33 so im missing some points
i currently have:
1275 HP
1414 Mana
666 Stam
And 240 magic armor ... and i still Loose over half my HP to one of the Drak mages cast xD
that just resets its hp
spawns unlimited fel dragons in the middle that clutter up the canyon
pushes you off the edge when stunned
Bosses are great .. but some enemie attacks are extremely unbalanced compared to the "normal" attacks .. and way to frequent
i actually put my game on relaxed just to basically skip the fight
the fire beam that you cant outrun
I farm that b
but I think I will buff him
Yeah i tried him in normal .. and switched to easy after 3 attempt xD
i prefer that to the mess it is right now
its actually unplayable
i fly over the crater and it resets
or i fly over the crater, get stuck on one of those drakes and fall into the lava
no thanks
i love when you open the glider and dont get the updraft from the lava below and just .. FALL xD
yea that too
that's ANNOYING ASF
even the big boy died in it once
no joke bro fell into the volcano while dying
but the ogres, drak bosses the big guys with the spear
i like those
could have some more moves
but they feel good to fight
shroud cyclops are way too op compared to normal cyclops
shroudstalker is ok but the melee attack shouldnt just straight oneshot you from full hp on normal
depend on your build but yeah
I mean bro is like an alien
maybe i just never did hollow halls till max lvl
they kinda ambush your ahh and one shot you
depend what cyclops
doing those on normal lvl solo is just torment
there are 3 cyclops type
the shroud one, normal one and Hollow halls one
What i love about melee (and why i switched off a tank build to mage) .. nenemies hit you and interrupt/stun you alot .. even if the enemie is in the attack animation and you hit them they just act liek nothing happened .. BUT when they hit you in the attack animation you get interrupted/stuned
Thats sooo annoying
yep
they are the same
the laser is op
is borderline useless
should be 3
80% of the time you just get ministunned out of your attack chain
3 and then get some type of upgrade
and on top it has like 50% of the aoe of the R skill
what level are you guys ?
In halls 10 of the small enemies can NOT kill you .. but they keep you "interrupted" so you cant attack .... i was stuck there once in a corner for 10min
30+
don't you clear the hollow halls ?
well i do now
i attempted the first one at lvl 12 and just said no thanks
not dealing with 30 enemies including 6 mages with slowing frost bolts and 30 ministuns
the problems with the hollow halls is that the moment you can think of trying to clear them, you are already at least 5 level higher compared to it
they should just have a solo setting
since there is important stuff locked behind them
also, the bows headshots are ridiculously weak
even with the perk
Also .. why do staffes feel so underwhelming?
Without a tan kyou cant even really use the stun once against enemies cause the range on cast is so small . .youre in the same range as wand but deal less dmg
I do 1K damage at least
i cleared 2
the light magic ?
well i do 2,5k with a greatsword upswing crit
and you can actually reliably hit those
yes chain lightning etc
and shock wisps are compeltely useless xD
also my GOD why is there only one legendary greatsword
There are .. alot ?
there is only one unique yeah
i have like 5
what?
3 perso
i only have the north guard one lol
Megalodon
megalodon isnt legendary
but there are way more
i mean the ones you can craft later
yes it can be
yeah that last once has a cool design
you mean unique ?
yea i guess
every item can be legendary except for boss items
well thats no excuse
you can just add some other to loot tables
actualy
like theres no legy commanders ring and so on
ohhhhh
but other than that
unique loot from boss ok
there is another one
lvl 19 lol
i have 2 legendaries max level
ok it's lower level but ther is another one
can you show me?
wait a minute
I have to go on the game and take the right guy
I have 3 max level characters
it's only one of the two
the other is random luck
If i use explosives like arrows etc ... and i "landscape" while doing so .. will the terrain reset eventually ?
Or will i have a baren wasteland after 100 play hours?
Why are your gems in the armor RED ????
only outside your base perimeter
but yes
wth ?
dyed it
is that a unique ring?
Ouh i never tried Dyes
that's my paladin
he sucks when fighting large group of flying
how does one even use dyes ?
alchemist
Know how long ?
idk
i guess its the same as the ore respawn timer
any landscaping and destruction will reset eventually
i tore down a scav base for mine and some props just outside the perimeter keep respawning after a while
goood to know
thanks
I really wish i could play melee-Tank ... and not get attack interrupted every other attack 🙁
that ring, what does it translate to in english?
i wanna find it on the wiki
gemini ring
oh it says unique
well then, commanders ring it is lol
as to staff, i think they announced mage changes for release
i hope those will be more impactful than the current melee "changes"
i think id fall asleep at the keyboard playing a wand build right now
its just dark souls cookie clicker right now
the wand is boring but the only fast attack you have as a mage
also my god
can they do something about pickaxe specialization
its so bad
with axe you can cut down 15 trees in one go while pickaxe just misses half the time and barely does anything when it hits
I never used either
can you explain what they do ?
does the axe make a big slash ?
its 2h R
thats what it does
its amazing
you plant some trees and chop down like 15 in one go
big whirlwind attack
funnily enough its better than the 2h finisher from the skill tree
has like 2x the aoe
actually hits stuff at the edges
nah just get it when your trees are ready
its amazing
not very useful for open world since the trees dont grow in one spot
but for farms its actual god tier
the biggest problem then is pressing e 1000 times for all the wood
yea its destroys your fences and such be careful
I would like to fuse magic spells
let me have a meteore shower of fire
or fly on the big birds
yea it sounds neat but probably beyond the games scope
id rather they fix all the basics first
because theyre so undercooked
its quite sad actually since the combat system has a lot of potential
I want to burn them, the fell, the scavenger
and fight a real ||dragon||
the size we can find but alive
what a fight that would be
easy up there nero 😄
but yea its weird how you get status effects on your but cant apply any to enemies
we have poison arrows that dont poison
i use pickaxe specialization facing a chunk of obsidian and get 1 obsidian
what the actual hell
Pick spec is pretty underwhelming
it doesnt seem to take into account the mining perks at all either
theres no way someone playtests this for more than one use and says "feels fine"
meanwhile i get a chunk every second chop with a golden pickaxe
I read that i should use the Ignited bow instead of the forsaken for an Archer Explo build .. but my explo arrow does less dmg with the ignited .. im confused
How old is what you read?
this year after update 9 i think
Question regarding the skills for pickaxe (miner / prospector): None of them has any effect on "other" terrain like snow, moss etc.? 🤔
I was thinking it could be a weapon level or skill issue
Both Weapons are 50/50
I might not remember the bows correctly but forsaken should have higher damage as all upgrades are damage related. Ignite bow has additional crit chance as one of the upgrades if I remember correctly.
That might explain the damage difference. 🤔
CC is important
They both have their advantages: forsaken does "different damage types", which can also help with resistance, but if you're after crit you might end with neither of them. 🤔
yeah thats what i thought .. the 5% crit cant possible out the overall higher dmg
Don't underestimate those 5%.
It triggers skills more often
If it brings you to 45% crit chance it's massive.
WITH 14% .. without 9% xD
But I think there's at least one bow with 2x5% crit chance around.
Not exactly but that's around every 4th (if unlucky) giving you a crit.
Avalanche Starter has 2x6 so 12
That would bring you to 44. Rings included? 🤔
We clearly don't have enough ring slots while having 10 fingers. 
TRUE .. lemme use ALL the rings! xD
Or give us a glow ring for bow users. 
glow ring ?
"Ring of burning light" it's called.
Ouh thats why i mglowing when playing mage
i was soo oconfused xD
i wrote it off as a bug
xD
with rings i would have enough crit to make it worse it .. without no xD
i dont crit enoug hto leave behind the much higher dmg
Not a bug.
They just forgot to add versions for the other classes. 
I don't do "perfect builds" and am more a fan of crit to begin with, but: Maybe just try both options and see what works better for you? 🤔
Forsaken has one big advantage over for example avalance: You've more choices regarding gems independent from the arrows you use.
So I've actually gone for Traitor's Bow on this playthrough and I'm going for maximum damage between bow/range %dmg and skillshot %dmg, and those skillshots feel like I'm critting every time anyway -- as well as having the multiple gems available (currently running a bow with Burning, Focused Light, and Hopeful Embers). Just swapping between Ring of Burning Light and Ring of Frost depending on content I'm doing and I'm having way more fun than just going hard crit avalanche setup.
Critting on top of those headshots is insane damage for a bow. But even without I'm still slamming 2k easy.
So if you really want an option for having a ring giving you a light source, just try manipulating your build a bit to let that happen. No reason you can't have the light too.
i dont really like it nor want it tbh i find it weird .. especially since the glow is yellow
What does this mean ?
Does this weapon deal bonus shrouddmg thats not listed i nthe top DMG section ?
I cannot find that server
If you upgrade the weapon it will have +x shroud damage
I can only find 1 depot server total, is that normal?
Wth is that pfp dawg
But so do other weapons that dont have that "perk"
Yes, that particular weapon is more likely to have more of them
It's just letting you know that A) more % of the upgraded damage will be shroud, and B) you can only find that particular class of weapon in shroud dungeons
Yeah B makes sense .. but A ... that a useless info to have cause oyu can already see the upgrades beforehand .. no need to repeat the already stated
why r u doin this to me
Well there's also the flavor part
no gifs in chat alas!
WHO IS ALAS
Dripped out bird
are u a bird from THAT island?
Two things I remind myself to consider when I have similar responses to seemingly weird stuff in the game is
that
1): some people find flavor text like that enriching, (although I agree it would be better if it had direct implications in gameplay)
and 2 [this is armchair game designer nonsense if I'm honest]): a lot of non-gigantic dev teams have lots of ideas that they'd like to expand on and there just isn't enough time. I agree its a weird indicator if its purpose isn't pure flavor- maybe its part of a more detailed approach to itemization that wasn't in scope for them to develop/expand on?
to the 2nd on .. i dont gues on such things.. for all we know someone could have left it in there by accident cause it was planned but then scrapped .. or maybe someone thought its funny to make us gues .. who cares .. we dont know..
All i know is its an unecessary text that indicates it does smth special while it doesnt xD
Then I recommend you give it a pass for being flavor text, which is everywhere in this game and offers zero mechanical insights
yeah the problem for me is that its has the same looks as other "perks" in weapons .. it doesnt look like the other Flavortexts
My only real complaint is when the text says it does something, but then doesn't actually do what it says. Which comes up a lot with the gems from what I've noticed. Biggest gripe being the Gem of Focused Light right now. Seems to really only activate within a certain range of enemies, and has a bit of janky smart targeting for which enemy it begins to build focus on when multiple targets are present -- sometimes not being the target you're aiming your bow at.
I was just asking for help from googles AI cuse I'm struggling ALOT to play warrior in the veilwater region. More or less instant stamina drains on trying to block, parrying impossible cause severe input lagg and more.
And the AI basically said, well, the game devs seems to be struggling a lot with balancing of combat, especially in the higher levels of the game, so I'd suggest you ditch the game entirely
HOW am I supposed to deal with shamans?
They One-shot me with their fecking yellow light balls. If I get close, they blow me up (no self damage to them)
If I stand from afar, the new crap reset system keeps resetting them so they cant be cheesed.... HOW?
What weapon style are you using exactly? Are you trying to 1h + shield? I've found the easiest way to deal with them was sneaking up to them and then giving them a nice big slam from the empowered 2h attack.
I'm using 1h and shield exclusively. + bow when I have to but arrows are expensive and I have nothing speced in those trees
Might just be an issue of build then. If you're doing the sword and board playstyle, you kinda need to have a dps with you since you're more of a tank than a damage dealer.
You could try going with wand and shield and go for a battle mage playstyle maybe?
Here’s the build I helped a friend with
This has absolutely no issue whatsoever with my server settings with hard+highest enemy density
It’s incredibly strong as a 1h and shield build
It has tools for basically any scenario
Kick is a force of nature, and with a single parry you can instantly merciless
With two rings of ultimate health, you’ve got insane sustainability
I find it's easiest to time it. They take a while to 'charge up' their yellow-splosion, so if you time it right, you wait until it's doing a romulan plasma towards you, blink dodge past it, likely blink a second time to close the gap to the summoner, boop boop boop boop, get outa there back to range, repeat.
You can also line of sight it with something (so it hits a column) but that's a lot tougher since you then need to both time it, and blink past the column as well. (And can easily blink back into the column if you are going for maximum blink away speed without looking.)
If you don't have blink / emergency blink I highly recommend it. I never do a build without it. (It's pretty much the second thing I get after double jump.)
Ahem
...The hell you mean "sneak attack" damage?
Bow's can't sneak attack 
wait... 
quick, Skyrim players! here's your new bow! 
I just Begone! the Drak shamans and 2-tap them with Greatsword 🤷♂️
Had another idea, Legendary and/or Lore Weapons replace the standard "special" associated with their class with a unique effect, like a bow could replace the power shot with a Rain of Arrows (either lauches arrows skyward to land around you when not locked-on, or launches arrows skyward to land around the enemy you've locked-on for several seconds)
Worth booting adding to the upvote thing?
While you're at it, can you suggest a Hamstring skill for Assassin's? Chasing them Fell rangers is driving me nuts. I'd suggest it, but, being that I'm very lazy......I'll just complain about it here instead.
complaining about the game I love is my second favorite pass-time 
Seems to be coming mine also lol
it's not cause you hate the game... it's because you like it, and want it to be better 
I mean, if I wasn't enjoying it I wouldn't be on my third character play through and have 1800+ hours spent playing. so yeah.
clearly I complain cause I hate this game 

Same
also, I swear the rangers didn't always run away
They did, but not to the extent they do now. It's bloody annoying lol
I don't know when it was added...
but I sure do remember being annoyed when it was added 
Got worse when they removed "warping" towards enemies
you know what amazing 2006 innovation I want games to bring back?
the fact Twilight Princess link could swing his sword while running 
Yeah, it's a recent change. and I get it, it's a combat change to make the game feel more "realistic" but man, I think they went a tiiiiiny bit too far.
It's definitely too much, those guys run freakin' laps 😅
FAX
I wish we had a sprint attack
https://youtu.be/8K4LHi1Yt4c
I spend more time chasing Fell rangers than killing bosses lol.
It's not an issue for MY ranger character. 2 shots to the head and they're toast (not the blue kind lol)
But my Assassin character😫
sprint attack would be so useful when chasing enemies
or using the grappling hook...
Enshrouded needs like, a ton of little changes, small tweaks that could significantly improve the game... but since I've heard the devs are "running out of time" it feels unlikely that those changes will happen before 1.0, since they gotta finish like... the rest of the land
Just give Assassin's a Hamstring ability. 1/2 their escape speed and problem solved. you'd still have to get in their face to kill them but you wouldn't need to run all over the bloody map to catch them.
ALSO, they never run out of Stamina 🤔
it's odd we can't use the grappling hook on enemies... I kinda want a "Grappling hook" button now
well, we can with bosses, but that'd be another "fix" although I could see that causing big problems too
instead of just E/interact, a separate button for grappling hook points, and using it "free style" outside of combat
mostly the game just needs to give every enemy a flag of "weight"
heavy enemies we get pulled to, light enemies we pull to us, "medium/normal" enemies we close the gap, pulling us together
I would use that NONSTOP lol. NGL that'd be OP
Despite the whole "not supposed to be an MMORPG" thing - I think the game would actually benefit massively from a very simple MMORPG style combat system - with just a few skill buttons, potentially get rid of single clicks and just have hold to attack combo instead
Is there any way to spend mana effectively in combat as a warrior in such a way that you're enhancing your melee instead of focusing on wands or staffs?
I honestly like the simple style of combat. I wouldn't want it to get too complicated. The button mashing does get a little much at times tho.
I hate to give you so much push back... but... the thing I can't stand about MMO's is the numpad combat
I like simple combat that's more... smash bros / zelda / fighting game in nature?
"fighting games aren't simple"
like... being able to press 1 button, and different states, do different things... hitting "kick" in air... does an air kick
revolutionary
Not really, unless you're speced into Magic or like Eternal arrows. mana is mainly used by the Mage class.
2 things with MMO's -
1.) I don't like grinding for equipment, at least in the sense of entire armor pieces dropping from chests. I think the content should be good enough to make you want to play it, it shouldn't be "you have a reason to explore this area because you can get higher number armor"
2.) I don't want "hold to attack" combos - holding the button to heavy attack already gets wonky in Enshrouded, I don't want all combat to be like that
I'm talking super simple
for anyone who ever played Neverwinter - it's literally 3 skills, L+R hold basic attacks, and an ultimate + class ability
I love that we now have a "heavy" attack and the Charged attack is
my biggest problem with MMO combat, is if my attacks are assigned to random buttons like 1-5
but if it's as simple as "you can hold shield (right click) and press attack (left click) to do a kick?" (literally how it works in enshrouded right now) then I am fine with it
even the "specialization/focus attack" I re-bound to middle mouse button for ease of "mouse for combat" association I now have 
I used to play Guildwars. As much as I loved that game, I don't want that kinda combat system in this game.
Guild wars is way more advanced than Neverwinter was
I think the best combat for this kind of game, is something more "Zelda-y"
I am not against them adding a couple more actions we can do... but they gotta be really careful on them, and do not put them on a hotbar or I will just flat out quit
I can't hot bar for my life
"press 5"
presses 6, 7, 4, and T but never 5
I'm too lazy these days to be selecting different buttons for different attacks. I have 3 buttons I use now, that's plenty enough.
Out of all the ideas anyway - I think overall they really need to decide whether it's tab-target or soft-lock action combat 😅
because currently it's a jank in-between
Craftopia has both a good combat system I like, and the combat system I hate
it has:
normal attacks, sprint attacks, jump attacks, right + left click can do different actions, and depending on what you press can do cool things
it also has:
the option to put "special skills" on a hot bar, which i never use and never will 
I only use the Tab lock on for Bosses and flying enemies. the rest are usually easy enough with out it.
I almost never use it, but the current targeting is super jank - the amount of times my character misses enemies that are in front of their face is crazy
Yea, it does happen to me too, mostly I notice it with the Merciless attack missing. That one kinda sux.
I wish you could stealth attack wolves 
I dropped merciless entirely because of that random shooting you forward half a mile past the enemy thing it does
anyone else notice you can't stealth attack wolves? but can merciless strike them?
LOL I hope that never gets fixed, my favorite bug
This has killed me soooo many times lmao. I end up in the poo cos I got flung across the map with NO control. It's funny as hell and annoying at the same time.
You know that golden chest by the banshee in cromville - across from the library building with the bugs?
I got launched off of there like 3 times into the Shroud - dropped it after that 🤣
I stopped using merciless strike... because I can never stun enemies before they die 
I'll never drop Merciless tho. It's way too good not to use.
I've just switched to using heavy attacks now 😅
I stopped using heavy attacks... when I hit the corpse at my foot instead of the enemy I was trying to hit 
or the wooden platform I was standing on...
BATS!!!!
I use heavy attacks entirely on accident now
bats are a HUGE problem for heavy attacks
Yeah, they're still really bad - but at least it won't send me off a cliff 🤣
I almost wish heavy attacks were a skill node so I could NOT unlock them
by technicality, the "Crash down" attack is now a heavy attack in the air
I only use Heavy attack to give me room, like if I'm getting swarmed, otherwise yeah. meh
"surrounded? heh... well I am gonna push ONE of you back!"
I use them for stunlocking the elites like the double sword guys or armoured fell
If it's one of them annoying ones, yeah. also, it builds up their stun bar pretty good.
I do like the heavy attack in concept
but like a lot of things in enshrouded
it needs to be tweaked a little 
my worst experience, minus bats..
Bat's need fixed. that's very annoying
I was hit by an ice spell in a hollow hall, slowed, approaching a mage doing another ice spell, I got just close enough and did a heavy attack... and my sword, barely clipped a floating skull guy BEHIND THE SORCERER (and slightly to the right), and didn't hit the sorcerer
so I got smacked by the ice spell
I did Hollow Halls a few days ago and man, I was having a hell of a time with them little Covid carriers.
I didn't die, but my sword didn't actually hit the skull, the hitbox hit the skull, and my sword went through the sorcerer... but didn't hurt him at all
which, is one of my major pet-peeves in MMO's btw... swords going through enemies, and "missing"
usually with literal text that says "missed" in MMOs case
Try hitting the Skulls with daggers
get the jump attack
not the crash down, the ascending strike one
Points, man. Points
it's so useful for skulls
If I could afford it, I'd grab it.
lots of little tweaks need to be made to the skill tree, I've definitely said this before but... swap the assassin and survivor skill trees
put the assassin dagger skills, near the warrior section, not the mage section, and let us spec into the skills melee weapons share between them
that "Evasion attack" is shared with the mage tree
why? wands can't even do that attack, and yet branching off of Evasion attack is which two skill trees?
1H sword... and wands 
I'm sure there's going to be another "tweak" either before or just after release. there's a few places that just don't make sense (work)
lol, there definitely has to be a tweak
cause there's still no staff specialization
pickaxes have a specialization, but not staff
yea, go figure lmao
Staff spec has to be a slam on the ground "get away from me" shockwave
I agree 
GIVE ME
the bow and me
Anyone knows why "Kick" doesn't trigger "Shockwave" (warrior) when it stuns ??
It doesn't even trigger either "Breach" (the 100% increased damage to stunned targets)
I'm so peepoo-sad
Because despite what the skill says, you only get the bonus damage on a parry into stun. Or the shockwave from a parry
I'm pretty sure I get shockwave from attacking blocking enemies also
Spellsword. Think that's the idea at least. Though those ate more likely to use melee+staff, not melee+wand, so those subtrees need to be swapped
Ice Nova would be more fun imo
Honestly, it would be a lot of work, but a different one for fire/ice/shock and then a generic slam shockwave for everything else would be awesome
Fire could be a concentrated beam of fire, ice could be ice nova, shock could call a lightning bolt down on any enemies in a certain area like the Vukah shamans have but wider-hitting
It would probaby be basetype-dependent. Fire-focused staves would be an igniting nova, Ice staves freeze, and maybe for lightning a larger blast and a ring (2-hit skill)
I'm fairly certain "sneak attack" happens when you hit an enemy that isn't "aware" of you yet. Sooo... that first shot, against the first enemy, before their aware marker runs out and they attack you.
Sneak attack is when you crouch and get cluse to the enemy without them seeing you (sneak up behind them) you the get the sneak attack option, on a PC it is the letter E.
Also that, but as I said, I'm pretty sure it counts when they aren't aware. Like how "backstab" damage counts from the side.
Otherwise, yes, it'd be pretty pointless to have it only activate on the melee button press with a bow.
Oh, that makes sense. I hadn't thought about that. So, does that mean when I shoot them from far away, my first shot has sneak attack damage? I never considered that possibility.
Think so. I haven't used a bow since I first got early access like 2 years ago, heh.
Thing is though it's only that first shot that's going to count. After that they and everything around them would be aware.
You might be able to see the text on hit, though I'd imagine that it'd be pretty small at that distance, heh.
didn't there use to be a "swift reflexes" skill where you get a damage boost after a perfect parry?
What kinda gear should I be looking for as a mage that just completed the pikemeads reach?
First time ever playing a mage and trying to figure out what kinda gear I should be looking for as I continue.
You're not really in build territory that early.
Anything mana leech, health leech, mana regeneration and probably fire damage for the early gem of burning is about as involved as it gets
I feel like the staff does no damage rn compared to the wands.
I think the only mage specific gear that early you could go for is the ring of rapacity for the quick charge stacks
Better spells, more skill points, more mana, better gear like burning light/frost/thundersnow rings
Mage is kind of known for not picking up until mid-game currently
anyone knows if those work together?
also Healer apply to Health Leech from weapons and rings?
been playing daggers a while now gem of bleeding never works with this weapon
What daggers are you using?
crsytal knives for testing the bleed dosent work with the weapon
Yeah, they don't have any cutting damage - gem of bleeding needs cutting damage to proc
all the daggers have piercing why some people in the internet giving shity info? wtf
Yeah, some daggers have additional cutting damage with upgrades which might work, but the base damage is mostly piercing which won't proc that gem
I'm not sure what the % chance would be with only additional cutting damage as a source - depends if it's on every strike - I'm not entirely sure how that system works
ima try the sandstorm daggers it has cutting damage on it upgrades
works with sandstorm now
only the oath daggers has the best damage + burning its like a one handed weapon but dual wield
Different damage for different enemies - I think all Fell are weak to fire damage
the flat damage of oath daggers level 50 is 84 kinda strong it can crit up to 800 every swing can face tank enemys with this weapon with the proper armors
+food buffs
it Staates Healing Spells ... so kd say it only qorks for anything spell related
can someone pls help me fight the dragon 🥲
wondering why do people prefer 2H swords instead of 2H axes or hammers?
Variety, aesthetics, build options, unique gear, gems, and the fact that a lot of people don't realise that the 2H damage doesn't stack with the greatsword damage skill and they're wasting 2-3 points
ye I tried all 2H weapons and can say 2H swords deal way less damage than the other weapons, also they are slightly slower
even my 1H sword deals more dps ^^
The base damage per hit is exactly the same though across 2H
are there any swords with at least 3 times raw dmg? because I have hammers and axes that do have this, making them hit harder than my swords
I'm not seeing an opportunistic Ghammer/Gaxe in my collection, would have to check a depot - but that could be another reason for the soaked builds
Gem of Bleeding is another reason people favour Gswords
Yeah I'm not seeing an opportunistic option for Ghammer/Gaxe - so that rules them out for soaked crit builds, just leaving Megalodon Gsword
Then Guard of the North has double crit chance for Bleed gems
And Forked Tongue has +1 Titan Edge to combine with Greatsword Gauntlets
I am still trying to get better melee armor, but I always find something for mages or hunter
I think Greatsword just has the better options for max level
champion's axe and war hero axe are pretty nice though
I treid everything with the weapons but my favorite stays my hammer with triple blunt dmg and double cit dmg
Not a whole lot of gem options for that though
Depends on the difficulty etc
But things like gem of bleeding are popular for health leech ring setups for DoT+HoT
Then Megalodon setups with gem of currents
Why would you want to go into the warrior tree as a dagger assassin ? Strength does not increase dagger dmg anyway
Assassin was design to be mixed with ranger, and play with dagger+bow
STR might not affect daggers, but they're still melee weapons and can benefit from melee skills - HP is also in the warrior tree, which is obviously good for everyone
Oh wait so I either choose 2h damage or a specific dmg type like hammers?
If im following an archer build, what daggers would be the best to pair with the ignition bow? The build has me putting stuff in assassin but doesnt say use daggers. But after the highlands hollows Im feeling I need a melee option in case 50 enemies come barreling out of a gate and I cant get away
I asked that about a week ago and someone confirmed yes.
Pretty sure it's still there in the dagger area, though I don't recall it boosting damage.
Moveset more fun
https://enshrouded-skill-tree.com/?shortCode=6a13854b02cec90eeb16b3bc made a build with all resist nodes. i wanted counterstrike, frost, radiant aura, shockwave and bloodrage for fun. its 1h melee fighter tank, autoattacking a lot. made for solo play
Greataxe and greathammer gain damage from barbarians path skill, greatsword gains damage from titan edge skill
Greatsword doesnt gain any damage from barbarians path, despite it being in the same skill line and the text suggesting its all two-handed
Well that's an interesting bit of information that I wouldn't have expected. Thank you
Do you guys have any greatsword build? So I can compare to mine? Thank you !!!
This is true currently, but the jury is still out if its intentional
I think it's intentional, since greatswords were added basically as their own weapon type - it's just a poorly designed and uninformative system
It's like daggers not being melee weapons for STR but they are for upwards slash and crash down
There's all sorts of scuffed crossover between skills, but a complete lack of basic information
They did get buffed pre patch
Thats the whole point of Greatswords
The highest potential damage if stacking both
Titans edge was also a much bigger pain to slot in pre patch 8
I have my issues with some skills being unintuitive like Shockwave and Overpower, or just in need of attention ala Righteous Fire
But when even Toast and the devs seemed confused, id reckon there's something rotten in embervale. And its not the fungus amongus
Damned if I know if they don't 😝
But hopefully that info can save people 2-3 otherwise wasted skill points in the meantime
this is pretty good. can reflect a lot of damage back (ive seen 1k) if you got the healing to keep up.
it works with arsonist, and can crit.
can the monarch trousers spawn at a higher level?
dont think so
but still good tbh
the more damage you take the better 😛
im trying all ways to abuse it lol. i tried tanking with heal channel just now. but theheal is too low
i wonder if there are any other armour types or rings that has counterstrike
only found this other one
What's the best staff to use for Endgame?
monarch!
i love that armor
wish we had a better way to obtain it
Depends on the build, but some of the more commonly used - Staff of the Moor (tri-leech), Staff of Clear/Crystalwater (double mana leech and regen) or Violet Storm (soaked gem of currents build)
does legendary armor even exists for melee classes? I never even found a single piece, not even a purple one
I looted more than 200 silver and golden chests and never found a sigle piece
Whichever gives you bonus damage against the mob type your targetings weakness; use the matching spell. Fell = Fire, Scavs = Cold, Drak = Lightning, others vary. Swap your rings in and out to suit. Though Fireball is AOE and can clip through walls and Ice Bolt penetrates water and can proc the soaked gear doing so.
or does someone know a server where I can get golden armor? I am here with full mage and hunter sets, but I don't have any use of it
Shroud Depot has max level legendary sets - not sure if they've updated yet for the rest, but they were collecting them
anyone know if Daggers are counted as 1 Handed weapons?
or if strength still afftects daggers?
They are not, and STR doesn't affect them
The nodes that add piercing should - as well as skills like upward slash and crash down for melee weapons
STR affects all melee damage though?
Don't believe anything the tooltips say 🤣
STR doesn't work on daggers, only DEX
ok yea was just 100% confirming
Does anyone know If Commanders Ring or Gemini Ring CAN drop in Legendary Quality?
No to both
Alright, need a judgement call. What would be the 'best' class for a solo player to run? I'm trying a 2H build rn, and things like the sicklescythes are kicking my teeth in. I'm level 25 right now
What kind of gear are you running? Got a good amount of health leech? Double Commanders or Gemini/Endless Life rings?
Trying to get enough materials to upgrade from the Mercenary set. Health leech means nothing if I can't get close enough to hit the flying enemies.
I don't know if this is just a skill issue, but whenever I use the grapple skill to pull in flying enemies like the sicklescythe, it forces me into a crouch. Can't attack from there
Never had that - I get forced into crouch from gliding sometimes, but never the grapple pull - not sure what that would be
In terms of weapons, I'm using whatever I can find. At this moment, I have Dreadbane and a greatsword I found in the Hollowed Halls
The sicklescythes are especially vicious this patch - they seem to have a super high attack frequency, but typically grounding hook and some upwards slash should be able to take care of them
Hopefully you're taking note of silver/gold chests on your map, but crafted gear is fairly redundant at this point - loot farming chests is a better option
I mean, I have been looting chests as I find them. I know you used to be able to relog and reset the chests that way, but I'm guessing they closed that loophole
Yeah they stopped that - they're on a timer reset now, but you need to be out of the area by a good amount of space
But a lot of gear can now drop as epic or legendary
With that in mind, is there a decent place to hit within the Kindlewastes?
Unfortunately I didn't start gear farming until the Summits (flew over early) as I was pre-combat patch, so I don't have anything for Kindlewastes worth really mentioning
Ohh okay I thought I was just having skill issues. I didn't realize they'd been changed
I mean it's also probably a skill issue
I've been fighting the one in Cromville a lot for the shroud loot, definitely seem wayyy more attack spammy than before
Seen a few other people mention it as well
Gotcha, okay. I kept running out of stamina fighting one the other day and just decided to sneak in behind it to use the gem forge instead
Been playing Windrose the last couple weeks, and I hate that it has the exact weapon crafting system I've wanted for Enshrouded for the past year and a half.
- Finding any weapon unlocks that weapon for crafting (limited to lore weapons in Enshrouded).
- Can craft weapons at 5 level intervals (partially implemented in Enshrouded, but only at current tier).
- Can level weapons up all the way to max level with higher tier materials (Enshrouded weapons only level up to 5 levels beyond what they're found at).
- Can upgrade weapon quality to epic with the possibility of up to legendary in future updates (crafted Enshrouded weapons are restricted to rare).
I say again, this is what I wish Enshrouded's weapon crafting was like. D:
I think I posted this question in the wrong place. Will Arsonist (fire damage) also affect any weapon that has magic fire on it as well as the Gem of Burning????? I am using both melee and bow magic fire.
I know the elemental damage skills affect the elemental damage on weapons, but I'm not sure if they affect gems as well.
Another question about Rings. I am like i said melee/bow but use magic fire. I just acquired the ring of ancients. Is it better than the life ring I am using?
In other words, is it better to have the regen since the ring of health gives so little life.
That's a broad question honestly. They have bonuses that depend on how you're playing, so without knowing what other weapons you use and your playstyle it depends.
For example, you say melee but if you're using a 2hander then the warriors path perk does nothing for you.
I am using an axe and shield along with bow for range. Both do pretty good damage. I have battle heal but I also have another ring that leaches health. I do use the mana for the ice arrow and I run a lot so stamina is kind of important.
id use the ring of ancients
Just found out how important shell shock is!
As an archer, it's basically a skill that unofficialy says "Here's immortality for you"
do daggers benefit from increased melee damage?
eg. this food says it increases melee damage
and this food says it increases dagger damage
so do they both increase dagger damage then?
or are daggers somehow not considered melee weapons
Daggers generally aren't considered melee weapons when it comes to various bonuses. The only exceptions will usually specifically include daggers in their description.
dang, alright thanks
AFAIK yes. May have changed but it used to and the description is broad enough.
1st time seeing this ring
Hello got a q. Other than most mage gloves and ring of rapacity, anyone know any other equipment that grants the quick charge perk?
Or perhaps any one item that grants 2 quick charge perks
only rings and gloves exist.
Heyo. Just wondering. this patch round. What's arguably the strongest builds?
for me honestly quick charge fireball, most adaptable to any combat setting--- flying, aoe, etc. js me tho.
but the lack of reliable light source due to equipping 2 rings of rapacity is driving me nuts
oh wow rapacity is still a thing haha
i would cheat engine the hell out of that ring of rapacity to make it legendary
lols
I can't remember exacly last time i played. maybe just before water patch. Ranger was pretty solid.
Melee sucked
Mage strong as always
bow is still strong (most people say its the best), but melee is still not adaptable to the dragon fight
i would honestly change to bow if they introduce eternal explosive arrow, but until then magic is the way
yeah i see all these 2 handed sword builds. but they also point out there's heaps of flying enemies.
all still agree daggers are the worst-- that never changed
ahh good to know
i mean the sneak improvement made it playable, and they have daggers with the dagger roll move. but other than that, all other builds deliver better
Did you get any cool new spells for your wizard?
no new eternal spells but dev promised an update for mages. only new equipment builds due to the introduction of equipment perks
+8 mana regen is nothing to sneeze at (+16 if wearing two rings). Meanwhile maximum mana bonuses and penalties are largely irrelevant due to there being no percent based mana regen to actually fill the bar faster.
The latter portion is the reason why the ring is still useful despite multiple massive nerfs.
WTB climbing!
Ironically there is, but it only benefits a hybrid or spellsword. Snap is 10% of your mana on a merciless
But to your point yes, sources that give tiny amounts of flat mana are completely irrelevant. Especially when you you can have mana pools over 700 easily, and regen can be over 100
Tanky Shroud Fire mage build. (for higher difficulty, max enemies)
https://enshrouded-skill-tree.com/?shortCode=6a15a45e3a230b633fc1af0c (i know it says 186/184 skillpoints. The website is inaccurate on the skillpoints cost for some skills.)
This build is tanky, has good damage, and can dodge most stuff.
Use shroudbeam on non fell enemies. It deals crazy damage, and you can jump/doublejump while casting it, so you take none or minimal damage.
Use Eternal light burst on fell enemies. It knocks back most enemies, and can be cast repeatedly to keep you safe. Fireball for long range, or single fell targets.
Staff of the moor for hp/mana/stamina leech. Youll need all 3. Stamina for jumping around while casting. I put in a "Gem of hopefull embers" so i dont run out of shroud time.
Golden bulwark chest plate for max tankyness.
Wayfarer pants/Eagle eye boots for runspeed.
Elder hat for the extra range and damage of radiant aura.
Fire rings for more Lightburst/Fireball/Radiant-aura damage. Can be swapped for Ring of heir for the extra shroud damage, or swapped for health leech rings.
Anyone have a good archer build? I feel like Im lacking. Currently Im running a build with Iceman to support Eternal Ice Arrow II but I havent found any Ring of Frost after days of searching. Im currently stuck at the Dragon boss and it feels like Im throwing toothpicks at him.
how many skillpoints do you have? i can make you a build
149
gotcha, give me a few min
ice arrow build: https://enshrouded-skill-tree.com/?shortCode=6a15e25e0c416c31edb56e8a This is a archer build for the dragon. with extra fire resist, iceman for ice arrow, and backstab for when the dragon is on the ground stunned.
explosive arrow build: https://enshrouded-skill-tree.com/?shortCode=6a15e34d0c416c31edb56e8c Also a archer build for dragon. with extra fire resist, arsonist for explosive arrow, and backstab for when the dragon is on the ground stunned. a little less hp and stamina on this one.
Thanks I’ll give it a shot
Love the build and fashion
Something I’ve been meaning to test is the transitive properties of Radiant Aura
For example, if you have a gem of burning in a weapon
Will the aura apply the affect
oh i tried and it didnt trigger. i think mainly because gem is in the weapon, and no action was taken on its part, its a skill effect.
How high of damage procs are you getting from Gem of Corruption
i use the Gem of hopeful embers
Gem of Burning can have basically 100% uptime, once it’s past lvl30
yup, thats what i use on my fell staff, it procs with eternal light burst spell. setting everything it hits on fire
this staff transmog would be the finishing touch, too bad staff of the moor has all the stats this build needs
Radiant Aura and Righteous Fire should work on all enemies not just fell
And Righteous Fire should trigger off any healing
yup i agree, opens up lots of builds variety
So bloodletting, Water aura etc
And hopefully with the magic update we get
- A staff focus attack
- Eternal versions of spells lacking one currently aka Shroud beam etc
- Updating some spells like shroud meteor to lose the target cap.
- Adding waaay more spell options for the other elements Fire,Frost, Shroud and exploring more interesting spell designs instead of a different flavor of projectile
- Updating magic talents like Radiant Aura/Righteous Fire to be less niche
- More specific gear like the Circlet of Storms to create more specialized equipment builds
And finally my own personal want, weapon spell buffs that add flat element damage scaling with INT. Then adding the magical keyword to your weapon so it can benefit from those talents. Duration and cast time should complement each other. So if it lasts a while, a longer cast. If it’s a shorter duration, make it near instant
also would like some more lasting spells, like the acid spell, but then for fire, ice and shock. would be great if we got like a spell to soak enemies, or other status effects. more debuffs on enemies and combining debuffs into more damage could be cool . more close range spells to make blink more usefull. spells to blast enemies away, or pull them together, would also make it very fun. poison damage should work on more enemies. would also love to see more summons, beasts, pets we can tame or cast. pets that can help in any way (attract aggro) in battle.
PBAoE spells would be dope
Please revert the gliding and updraft changes. Why try to control how I play the game? It's not a competitive MMO, It's a crafter/survivor/co-op, non competitive game. I don't plan on playing much anymore until this is addressed. The game just feels clunky and unfairly punishing in that department now. I already voted to revert it on their suggestions page.
I think its was way too easy, I would at the least remove updraft and make them environmental effects, if not remove gliding entirely.
I think an amicable solution might be the gliders initial state is "feather fall" and as you build forward momentum this translates into potential updraft height, which conversely consumes forward momentum.
Not bad ideas! It's too early for me to say exactly what we're doing yet, but the team is definitely going through a lot of this kind of feedback for our rework ideas.
I hope we get a fire beam attack
I refuse to touch shroud beam
but heal beam is great, and I want more beam spells
|| Fell Dragon should drop a "dragon's breath" spell that's a sustained fire beam ||
i just wish shroud spells weren't a 2 hour de-buff 
I like all of these possibilities, but would also like to add:
7. Percent based mana regen so Spirit isn't a borderline worthless stat.
8. A dedicated spell hotbar that only appears when readying a spell instead of the tiny scroll menu we currently have (with its own dedicated inventory section so spells don't clutter both inventory and spell bar).
9. Healing spells to be completely redesigned so that they're actually reliable and consistent.
oh yeah, point 9 is very needed. the targetting is the main problem at the moment
Definitely. One targets whoever it wants instead of whoever actually needs healing, and the other can't even keep up with a walking pace.
any idea how to fix that? i mean im not sure i want a lock-on targetting system for allies, where i have to press other keys while jumping around and healing. what would be easy to play? mouse aiming for healing could work, but also might be a aiming game when ppl run around
My personal preference for fixing the healing spells would be to make one an AoE burst centered on the caster. Basically an "I heal everyone around me right now" type spell. The other would be a lobbed healing projectile that creates an AoE heal over time patch on the ground for a few seconds on impact.
Easy to use, consistent healing effect, no unnecessary targeting, and leagues better than the current healing spells.
very good. i can see this work. can also help with making positioning more of a thing, like how "magic shield" spell does.
also a spell or skill that makes a player stagger less would be very cool. i feel like a ragdoll when im melee. 😵💫
light burst modifiers
Light Burst is my favorite utility spell already, and I wouldn't be against adding healing modifiers to it, but the healing spells themselves still desperately need a rework either way.
Targeted healing can work fine as long as it's done properly. For example, simply have a very very wide margin of error for the targeting, have it target the player that is closest to your crosshair, and have it prioritize injured players over those at full health. That way there's no "failed" casts. Might be awkward if 2 injured players are behind one another though but that's the price of being able to target your heals.
The problem I have with heals is that while I could toss a heal at someone, it seems almost always better to toss a fireball or something instead to just kill the enemies or at least stagger them.
Maybe if there was a skill or dedicated spell that would give someone a shield or heal over time effect and/or some other type of buff(s) they would feel more useful.
Gems for Wands, level 25-30.
I am back on my alt leveling it and have a ritual tempest (leg) and a Void caller (leg) I am testing out gems.
Gem of Storm's eye.
It is hard to tell for the text, I have seen it crit,
It seems to do a lot of damage on a wand if we first put up marks with an AOE spell, and staff with the same gem.
However on this patch we can cast while hump kiting, There is no longer a need to swap over to the wand when you need to start moving. So I am looking at other gems.
Gem of Agility, It seems weak on paper until I discovered each wand projectile, from the wand's 1st attack, gains the gem's bonus damage boosted attack. Each attack averages 4 or 5 projectiles, so the gem's bonus damage is 4x - 5x what the description said.
I am unsure of the Stamina buff but I have notice my Stamina bar toping off fast, It may stack too.
Gem of Corruption, Not working against fell sucks, but, I like the stacking effect that stacks up quickly. 1 or 2 attacks trigger the damage on muti hit wands. It is reliable to trigger on none trash enemies while the enemy still lives, The AOE is a waste except on big pacts of trash mobs,
Gem of Soul Reaping, Again better on Staffs where there is AOE spells can damage/kill current soul phials which triggering more wizard effects like necromancer and bloodletting. The down side is one can absorb your "chain hit" skill negating it's damage.
It don't know if it helps with chain Lightning's range of AOE, not sure how the spells jumping effect works, Centered on the spell's hit location or Centered on the creature jumped to.
Gem of Bloodlust, I have not tested it in a while, advise?
Also, What do you think my next wands should be?
Alright, I've decided to respec into a mage since the warrior class wasn't really doing it for me anymore. Any particural skills I should focus on grabbing as I progress? I'm level 27 right now.
Chain hit, Mass destruction,
wands with Muti Hit or Duplication (or both void caller) Deal a LOT of AOE damage. Each projectile crit triggers it. So it triggers very often and rapidly.
Double jump.
you can cast spells and make wand attacks while jumping, and you move at running speed if you where running before the jump. It lets you kite most mobs. Jumping interrupts the AI's targeting for melee attacks, the AI's melee attacks that are in progress will swing at the last location you where at on the ground. Use it like a better block/ parry. Normal jump will do this, but double jump give you extra travel when you want to move more.
Blink with stun removal, It's travel distance is enough that when pair with a back jump and Ice bolt, All melee mobs and most bosses, can't hit you but you can cast spells or make a wand attack in your jump.
Quick charge and quick charge on gear like gloves and the ring of rapacity let you cast long spells while in a jump without interruption
Terror, for most spells it is mid, But Lighting channel with Terror Can stun lock bosses from the time you get the spell in the mid game. Takes a bit of mana, Late game the soaked build with added Terror gear makes it Terror bustily OP.
Where can I find the Voidcaller wand?
Is blink worth taking as a warrior?
Yes. It provides a good amount of I-frames, so it's worth it
Blood letting + Good metabolism is a lot of healing and sustain, but is not something to rush. you should be getting it latter.
Earth Aura, Heavy plate, Con and thick sink. When using warrior tank chest plates you are able to take most hits, even on Hard.
Wand speciation,
I save it for the shielded enemies and the dual wield Poison Bzerkers, It staggers them dropping their shield and holding them in places.
30% damage to elements skills
I get them first for Fire, Shroud (void caller) and Ice, Lightning can wait until you can do a soaked build end game.
Wand damage skills,
I get them right after quick charge for the staff.
The iframes are different than regular dodge?
"Shroud lairs" chests, starting early into the game.
The most important thing is that it allows you to dodge through stuff you normally couldn't
Alright I’ll add it to the list of utility perks I keep wanting to take and then deciding not to last moment to pick up a new fun combat thing instead
Wizard skill to skip, Blood Maigc (noob trap, to long of a cool down to be good) Life Essences (weak for cost) , Life burst (weak for cost) , Radiant Aura (fell only) Blink attack (weak)
Passive and On wand hit Mana regen skills, (good early, but falls off fast as staffs with 2x mana Leach are OP and you can find the early)
Other things to use.
Your main stats are Int, Health leech, Mana leech, Crit, Con. in that order. Crit triggers most of your skills, Health leech is OP
Commanders ring, and Gemini Ring are OP. Life leach on a mage is more busted than on Melee. We get hit less, and heal just a much.
For the 2nd ring, a Gemini Ring or a 2nd commander's ring is OP. One AOE spell can heal you to full. With Tank chest armor you don't die. 2x mana leach staffs pair well with it letting you spam an never run out of HP/mana. even more busted with blood letting and gem of Soul Reaping. It may be the best until soaked build.
Yet, Ring of rapacity for faster casting, Or Ring of the ancients for its crit to trigger skills more. Or The Best Mana ring if you lack a 2x mana leach staff. All are good. Even the ring with fire damage is viable. End game use Ring of Thundersnow for soaked build
Staffs with 2x mana leach Oracle's Everblue staff can be found the the shroud lairs at all levels,
OR staffs with 1 mana leach and 1 health leach. there is a few. Undergrowth Staff is the earliest but there is more later, bringing you to a total of 3 Health Leech nodes, It is absurd jump around spamming wand attack and enjoy the god mode.. the single 5% mana leech without mana rings is tight, but doable with Legendary armor that gives mana regen (like hat), End game you can use the staff with extra effects to soaked made for the soaked build,
Lastly Fatal Precision in the Ranger tree helps trigger all your skills and worth it before Blood letting.
And Runner is really nice in combat too.
i re-tested the explosive crawler build in this update. boy does it deal huge damage. kills melee draks in 2 bombs, and ranged draks in 1 bomb, at 100% monster hp in settings.
Does "critical strike chance" work for all skills? Like bow, melee and magic?????
yea it works for all, there are some spells that cant crit tho. unless its "magical crit chance", "melee crit chance" or "ranged crit chance"
There's both - there's critical chance that applies to all, then there's individual ranged/melee/magic crit chance
You can see the values in your character sheet tabs
I was specifically speaking about fatal precision with bow and fire arrow and melee axe with burning gem and magic fire on it.
yup, that works for all
Thank you 🙂
there are some gearpieces which offer "all" crit chance aswell. if you can deal with the low armor it can help for mixed builds, like this one
I have end game archer
Fire damage -> explosive arrows -> Shell Shock skill that is inside assasin tree
I'm basically immortal
@modern compass This is my skill tree
I use Ignited bow and explosive arrows, sometimes poisoned gold arrows cause they proc greater single damage, for single targets far away, Quetzal armor (Alpine armor for Albaneve Summits area (snow and ice) since you spend quite a lot of time there), 2x Ultimate rings of stamina
Yep I run that with my melee weapon also. Between the two I can stun the enemy enough that when I slam them with my axe they die!
I tried both 1h and 2h builds I created, also, can sustain heavy punishment, cause water aura and life leech heal so much I never drop under 3/4 of health, they seemed underwhelming anyway cause area clear speed and killing speed is just 3 times slower than with archer for me
I didn't try assasin with daggers yet, but when I review skill tree and how combat is done with assasin, looks like it's slowest build of all, and possibly pretty shit against bosses
It's actually strong against bosses. It's mobs where it has problems.
RIght, yes. You're right.
Single damage bursts.
What about the flying one? The fell dragon youngling
Ugh. That thing is SO bugged right now, it's hard to tell. I'd say it's probably as good as any other. Once it's on the ground it does ok.
That Fell dragon, and me melee ... and alone absolutely sucked until I got the fire arrows and shell shock. THAT was the only way i could survive it as I got it stunned and the beat the shit out of it .... backed away and stunned it again and so on. I hate that arena, firstly I have falling off that ring so many times I almost dread that fight because of it. And yes, I have flown to the side and dug a cubby but that fight happens so fast and the flying blue vultures don't help at all. It is almost overwhelming solo.
I defeated it without shell shock . . . I had stun arrows on me, but it weirdly bugged when I brought it down, it got "stuck" and never attacked xD
dunno what to put with this weapon but this gem kinda good for big packs
I had this on a bow for a while, wasn't really happy with it
Wouldn't put it on a bow. Might be fun on a melee
That'd be nuts on a dagger or if it triggers with arrow explosions
Guys I need your help… I really wanna come up with an unarmed melee only build. I need some fellow gamers to help me design this.
Obviously I’ll probably need the trickster trees begone and slightest of hand skills but how do I the build armor?
so daggers anywhere close to being as good as a two hand build yet?
In regard to what? I kind of feel in this game you have to pick more than one way to fight and survive and invest in that. Also what did you set the game settings to? Default? Bumped? Survival? If you are in a hurry to get to the top, could be tough.
ive done like 6 playthroughs, just havent been on in a while. and you can absolutley do a pure 2h setup or pure wand/bow and have 0 issues. you CAN do pure daggers but its always been by far the worst option of the weapons available. wondering if anything has changed with it
I liked daggers and bow combo, was fun. I am doing axe and shield with bow now. Seems pretty good.
Ok never tried just daggers. And maybe wand daggers could be strong.
no real point in adding in the daggers when a pure wand build is just better
Ah. Well I haven done that either. Wands had a weird way of targeting however not gonna say I don’t like them. I use them in dark caves with bats as they work better than my eyes.
I'd like to see more interesting things done with the wands than just "a projectile"
Like lightning wands have a short chaining thing, cold wands to a blast of icy shrapnel, fire wands are longer range, and Shroud wands deal a stacking DOT or something
If we play as mages, we should feel like we have more spells, but with a touch less of a headache when selecting spells. That's how I see it anyway
Does counterstrike work with all skill? I am axe and shield plus bow with magic fire ...
It doesn't specify any weapon restrictions, so most likely yes, it applies to all incoming attacks
Is it worth having?
I haven't tested it since the update, so I don't know
Do any "tweakers" for this game even come here every now and then? Writing bug reports doesn't bring any progress. Newly mined necropolis stones refuse to work. The skull summon always stays at level 1 no matter how much you level up the stone. The revenant companion summon also doesn't level up, even though resources are spent on it. And the revenant isn't summoned at all. They're making "innovations" that don't even work.
I tried a melee build I made that was oriented around high health, fire damage and counterstrike ... sad to say it was super underwhelming, low damage and pretty much points not worth spending
I was basically melee tank, but also it did low damage cause of high armor . . . On the other hand if I would go to low armor build it would deal more damage but that would also mean I'd die pretty quickly
It's a skill I really don't know in which build to place to actually be effective, currently it just feels like a waste of skill points
With extra ranks, counterstrike is pretty decent - I've had several times where enemies have nearly oneshot themselves off it
very specific situations though
If you change the NPC wander range, do I have to do near their beds?
So in a way, the more damage you mitigate, the less damage Counterstrike Source does? That's kinda lame, I feel like it should be pre-mitigation damage
That's what I noticed yes. More tanky I am, less damage it does.
I agree with you, it should be pre-mitigation damage cause then it would make sense for a nice build oriented around it.
It has potential to have a full build around the skill, but not in the current state
no, it doesn't really matter because there is not mechanic that makes them need sleep.
There’s just better things than counterstrike. And skill points are at a premium.
Not saying you can’t play with it. Just I don’t know more than one point.
What alternative would you suggest? More life? I cannot get more damage because they do not have strength and Dex options after you get out of the early tree.
What is your play style?
I mostly know how to optimize magic builds, but counter strike is mid on all arctypes.
Right now I am melee and bow. I use axe and shield with fire and fire arrows with shell shock. I haven’t had to much issues as I stun the hell out of them and the swoop in and slice them up. If there too many I can be overwhelmed of course. So I try to pick them off one at a time. Thing is I have reached a point I do not know what to pick. I did get the extra food slot and water aura.
What level are you?
On Normal difficulty, you can kind of do whatever you want. The damage is so low that you don't need anything in the Tank Tree or much in the way of Life Leech.
On harder settings, you will do better picking 2 complimenting weapons that scale with the same main stat so you can afford the tank skills so you don't end up getting 2 shot combed to death.
Currently for Bow builds, early end game, Frost arrow builds with frost rings are good, and Skill shot damage is bugged in your favor to always apply. Soaked bow build is the highest damage bow build. and use daggers as the secondary weapon.
For melee, 2 handed builds with life leech is the best preforming, and early game 1 hand + shield is the safer melee build.
okay WHO balanced the Drak mages??
lol okay their stuff goes through walls.
Combat is definitely the worst aspect of the game
Rush them. their spells take a long time to cast so you can kill them before they get them off.
no stunlocked, but they are pretty weak. At least to melee damage. I just rush them and kill them before they have a chance to cast.
They do hit very hard tho. If they're in a group, I'll try to kill them first or draw the other Drak's attention away from them so i don't get mobbed trying to take them out.