#combat-and-skills

1 messages · Page 18 of 1

mossy ridge
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Gave it a little go - if I was running a gem of currents soaked lightning build, that would definitely be my secondary choice for a backup

Not sure it's worth it otherwise, it's not really any worse than most of the others though - just too many "meh" gems

fluid light
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What 1H sword you recommend that really looks like a sword? (No light needed)

candid axle
fluid light
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yes

candid axle
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then that one

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or it's small version

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both one handed but one more "noble"

fluid light
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I will try it

candid axle
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they are the most sword looking sword I had to choose

fluid light
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yes, I have one of this "Drak swords" at the moment, but the design is too ugly

bronze sparrow
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I use the stamina recovery one because I bounce around like a 90s gummy bear cartoon character

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I use currents in my "fireball staff of clearing bullshit"

bronze quiver
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What's a good site for updated Enshrouded builds?

bronze hollow
jaunty talon
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you can import the characters file directly on this

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instead of having to manually select the skills one by one

bronze quiver
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Thanks!

bronze hollow
jaunty talon
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it currently has a bug where you have multiple characters, i'm working on that by adding character picker

bronze hollow
grave geyser
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Does eternal frost arrow scale with int or dex?

grave geyser
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Everywhere I check its int, but seem to not scale up.

cursive citrus
ornate raptor
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Kick is so fun to use holy heck

candid axle
odd thicket
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I have a question about the healer in multiplayer

  • Is it a bug or intended that you can block healing from friends?
  • More controversial: Is it a bug or intended that the item used to block healing from friends gets damaged (lowers the durability)?
    In a classic MMORPG setup, where the healer stands to the side of the boss, it’s possible that the healer keeps damaging the tank player’s shield – I can’t imagine that’s how it’s meant to be 🙂
candid axle
odd thicket
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I’d rather ask a few players first and get a bit of feedback on what they think about it before I go and submit another bug report 😄

fluid light
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I need skillpoints. Is the Focus/Special attack for 2H really useful?

candid axle
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the greatsword is not the same as the other 2h

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for the focused skill

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the sword is a bleybleyde

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the other is a leap

fluid light
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too many skills with "nice to have" 😉

misty sedge
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2H Greatsword is useful

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Blatantly. It offers utility the rest of the moveset doesn't have.

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Axe and Hammer is... Nice damage

sudden marsh
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The 2h weapons feel reeeeally good compared to all other melee options imo

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I like that 1h feels straightforward and adaptable but I wish it had the alternate attacks that dagger and 2her do. I feel like with 2H I actually kinda think and/or make choices

bronze quiver
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I asked about build sites yesterday but only got to look at those links today. Thank you for the builders—however—I’m looking for builds others have made, specifically focusing on ranger with dagger backup.

If anyone has any sites that list others builds, I’d be very interested!

sudden marsh
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Not saying that there's 20,000 fathoms of depth to combat mechanics but I do like that I get the semblances of catharsis/flow/skill-expression from 2h

sudden marsh
bronze quiver
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I don’t enjoy trying to figure them out. Generally just like a build guide that explains where to put things and why.

sudden marsh
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I have been playing around with it and, unless you have a specific goal to role-play combat wise, I think the general advice would be "basically all the bow nodes are worth it/useful/powerful" and "only take the stealth nodes in dagger if you reeeeally wanna RP stealth"

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daggerbow is best written as daggerbow if you catch my drift

sudden marsh
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hey man, there is a stealth mechanic! I'm not gonna tell someone not to use it if they wanna

cunning mural
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I have used the stealth mechanic, lol

sudden marsh
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It's certainly not... ooooptimal. but it's cool! I'm glad it's there

cunning mural
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it could be better still... there's a lot of potential in the systems they added with the most recent combat update, but also a lot of bugs were introduced ||(a particular boss de-agro-ing and resetting all of its health..)|| and stealth feels... off still, lol

sudden marsh
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I play custom with a couple of the combat options set to the +1 tick hard difficulty and I find daggers reeeeally challenging to use

cunning mural
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I wish the heavy attack could hit more than one thing though fell_aya

sudden marsh
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the de-agro-ing is brutal I have shed many an under-the-breath swear over it

cunning mural
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the new "focus attacks" or "specializations" are really good though

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but heavy attacks are half baked and needs more time in the oven...

sudden marsh
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I think for 1h it makes sense for heavy to hit one guy, I do kinda wish 2h heavy hit whatever it hit. At least with hammers if not all 2hers!

sudden marsh
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you can sure hit wooden pallisades on the floor

cunning mural
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I have used the 1H heavy attack, and hit the corpse at my feet instead of the enemy in front of me deercat_derp

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actually hitting an enemy with a heavy attack, is oddly hard because of the "only hits ONE thing" problem

sudden marsh
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I know, the hit...thing. Hit-targeting? Soft targeting? Hitbox? for the heavy attacks makes me dry heave like 60% of the time lol

sudden marsh
cunning mural
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if the sword's heavy attack specifically, was a Stab then I would understand the "only hits one target"
but because 1H mace and 1H sword use the same heavy attack, a large, overhead broad swing downward... I'd prefer it just hits multiple targets.
as is, I find the heavy attack actually useless in combat. deercat_sadthumbs

mossy ridge
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The soft locking definitely needs some work - it's a bit of a scuffed hybrid system they've got going right now, since it's basically a tab targeting system with an action combat

sudden marsh
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Which, I suppose no one does because it's proprietary! Which is cool but also, I expect, why combat was so doofy starting out and not-quite finished baking now. 3D action combat is friggin hard to code 😭

cunning mural
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the thing is, if a normal attack can hit 1 target, and a heavy attack does x2 damage, longer animation, and hits 1 target...
heavy attack wins
but the normal attack can hit... 2 targets...

sudden marsh
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Actually a nit pick I have with "one handed melee weapons" is that they hit in almost a 360 circle around you on a basic attack haha

cunning mural
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that is a fair complaint, lol

sudden marsh
cunning mural
mossy ridge
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I do actually like the 2h heavy though...

You can use it to stun lock an enemy (when it targets properly)

sudden marsh
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What's weird is that the combat on default difficulty is a liiiiittle too fast and a liiiiittle too punishing (not factoring for life leech and all that jazz) for making heavy attacks a more deliberate risk/reward choice so I clock why they can't be multihits and have a tiny pushback- otherwise you would always use them or never use them

cunning mural
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a normal attack can hit 2 enemies, even 3 enemies! so it instantly does more damage than a heavy attack does...
the heavy attack's balancing should be from animation or endlag ONLY not... only hitting one target...

sudden marsh
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2h are the most viable weapons in the game other than bow imo but I don't like using powergamer lingo cuz I am a design junkie

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the italics of what you said there is what I'm addressing on my message right above yours, I agree, though I think the reason it isn't that way is because of the fundamental design of Enshrouded's combat as it stands

cunning mural
sudden marsh
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It's in an awkward little spot

cunning mural
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it very much feels "Half baked" deercat_sadthumbs this combat-cake is not fluffy enough fell_aya

sudden marsh
cunning mural
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I wonder if heavy attacks are even affected by the "1H/2H swing weapon faster" perk...

sudden marsh
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It does but I try not to use sweeping statements cuz I like to be constructive and I play "armchair game designer" in my secret private moments at my study (lol)

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I think the "half baked" feeling comes from the uncertain design ethos

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The game wants to be zelda, GW2, skyrim, and bloodborne at the same time and, even though they're all good (except skyrim, which is ancient) 3d combat systems, and it's good to be influenced by them, combat can feel weird unless it has a strong central direction in its design.
If you're gonna rip a combat system completely off another game, there's nothing wrong with that imo and it's nice cuz you have the core design premises baked in. If you're gonna make you're own hybrid, struggling to provide a strong original design premise, or show it, would probably lead to that "half baked" awkward feeling.

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Like I know it's hard to actually code 3d action combat but I think it's also easy to overlook how the small things add up at the top-down design level

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I suspect Enshrouded's combat is a placeholder that is in too deep and that it would take a lot of dev time to make it less awkward- Update 8 helped though, the new little features, skilltree rework, and like... numbers adjustments, I suppose, all did a good job hiding that awkwardness. innnn my opinion

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Feel free to disagree with me hard ofc I just talk a lot, don't necessarily know what I'm talking about and I love discussion :)

misty sedge
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None of 1H melee exactly feels how those weapons should feel, imo. They all have the same moveset and no delayed attacks, which makes me get a sense of "we need a moveset for these weapons because they need to have a moveset" but didn't get any farther in concept

tired breach
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Can someone give me the most busted build so i can just get that and have an easy time? Not really trying to get into the whole build aspect of the game, just wanna farm and chill

mossy ridge
tired breach
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Surely there is something really broken or multiple things that are all alot better than the rest right?

mossy ridge
weary crane
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If you want super serious, super in depth move sets for every weapon, you should look at No Rest for the Wicked. They have innnnsaannne move sets, and they actually matter since combat is more 'souls-like' (in that it's super dangerous.) (They are preparing for a final big move into having classes, so there will be even more big changes in the next few months.)

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My issue with 2hd is that it just feels super slow compared to 1hd. My issue with 1hd is that there really isn't anything going on to make 1hd/shield super compelling (though I default to paladin-like with this kind of game.)

misty sedge
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I don't really need anything more crazy than what we have, I'm actually a big fan of the combat. But I do think every melee weapon class should have a delayed attack, and if Greatswords are going to be different than 2h axes/hammers, so should 1h swords be different than 1h axe/mace. That's just to bring things in line and give 1h/2h the same button press options across the board

weary crane
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I've been saying for like 2 years it really feels like they need about 20% more nodes for the passive tree overall. Right now you are kind of too forced to branch into areas outside of your 'class'. Having more options for a specific branch/area would reduce that need.

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(Like for people who want to focus 1hd/shield, some nodes that increase damage blocked, reduce stamina cost on block (I've literally seen like 75 stamina knocked off me while blocking), further boost to speed, etc. More passive aura for paladin types. Like if you look at magic you can't really spec into a specific type other than the '+30% damage node'. (No cost reduction options, nothing like for Ice allowing a stacking "Freeze" debuff that, you know, actually freezes after a point, etc.) The ability to build into more of pretty much any stat without going across the tree, etc.)

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Really if they spent some time looking at what Path of Exile is doing, especially now that there are gems in the game, they'd probably get a ton of ideas there. (Or maybe even games with smaller trees like Diablo, etc.)

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Not that I'm super poo pooing it. 🙂 It's cozy fun and nice to have a game like that. It's just that I could see it being potentially way more interesting and involved.

fluid light
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call me silly, but I have somehow a problem simple with the weapon design too.
And overall.... skills, weapons, weapon perks, gems, rings, now skills from equipment, a lot of movements... ... ... individual gameplay and adjustment, yes, but "I don't understand" and "that's too complex" too.

ebon star
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Is it normal that all staves except one have no durability whatsoever? They are literally unbreakable. One of them, the "root staff" stands out though, and it does have durability. Is that one a bug, or are they intending on adding durability on all of them eventually?

tawdry meteor
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Thats weird and probably an unintended thing, especially since bows have durability and they're the physical equivalent to staves

misty sedge
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I don't like Health Leech, makes game easy mode.

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Unless you meant to reply to the person actually asking about an OP build lol

opal kettle
# tired breach Can someone give me the most busted build so i can just get that and have an eas...

A build i would say is busted is actually pretty easy to make. Get a 2hand axe or sword with health leach and cutting damage on it. Socket it with gem of bleeding

Put on rings with health leech.

Stack health and crit chance and get all nodes that heal you for X% of your total health when you crit.

You’ll almost never die unless your one shot. Even then the bleed will resurrect you. You’ll be nearly unkillable

mossy ridge
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I was going to say pretty much the same, the closest thing the game has to an OP build is just one that's really good at not dying 😅

regal glacier
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🙁 glider boost is so useless now - it was my favorite thing ever, cause you could make quick weird jumps to get to hard to reach places..

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skill update was the worst thing yet for the game 🙁

regal glacier
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You used to be able to use it instantly at full power - so you could jump, fly, boost, all almost instantly, and by interupting the flight quickly too, gain height quickly in tight spaces. It was a fun skill to learn and master, and made exploring faster and comfortable.. Now the boost takes several seconds of flight to charge, making it useless for those purposes - now it will only extend your flight by a few seconds IF you've already flew for a while.. just makes it a bit more boring xD

narrow canyon
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since the latest big updates is it possible to enhance the elemental damage of a melee weapon via mage talents?

boreal gyro
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I find Uplift still very nice for getting up little places and getting some height advantage getting around. I suspect the instant use change was entirely to stop people from making quick, weird jumps to bypass certain puzzles and exploration aspects.

candid axle
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by past I mean the respawn beacon

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but it can take time to get back your progress

sudden marsh
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I don’t think the implementation as it stands communicates clearly in either direction, cozy or serious. I think serious fits the tone of the world better, and that’s what they should commit to, but that’s my preference- my criticism is that the “awkwardness” a fair number of people talk about probably comes from that foggy clarity

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I think it’s fine! Like I said, update 8 was full of great changes

north torrent
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How viable is a board+blade/wand hybrid build?

fringe wing
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I was thinking about switching to a Magen Build from Bow ..
any informations on that ?
how does it play, how does it feel, whats better: Wand vs Staff?

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i kinda wana heal my GF and Electro cute enemies xD

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but the Cast time feels soooo extremely Long (early game)

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does that Change ?

quiet fulcrum
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hi people, is there a way to have the "Context Action" and use of the "Balance-Break-Attack"(playing on different language) on different keybinds? So often i loot a corpse instead of taking the opportunity attack...

weary crane
weary crane
sudden marsh
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I’ve played the Zelda games, and I see their influence and even sited them in my initial assertion but I disagree that the intensity of combat is on a similar level, intensity-wise, at least in my experience with both games

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Of course maybe when I played Zelda I was just younger and had better reaction time so it felt less intense haha, that’s certainly an option

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In either case, I think even if Enshrouded is going for that, it’s not necessarily clear to everyone the way it feels clear in, say, BotW

steady crystal
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Anyone else feel like a lot of bosses do not respond to range damage well. And they moved so slowly that they can never close the gap.

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Especially The, big slug, monster thing. The beetle, queen I’m not sure of it’s actual name.

raw lichen
gleaming musk
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Very late response, but you cant craft scrolls. If you mean the consumable spell charges, those are better than eternal at certain points of progression for certain spells. Some spells do not have an Eternal version at all

hearty nymph
gleaming musk
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Frost does work. The speed reduction is only blatantly obvious if the enemies are a med-long distance away. It's helpful as a passive kiting assist, and can help you kite while channeling a bit better

Heal Channel was fixed in Patch 8 and should now always correctly target the caster too

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Heal Channel's targeting was fixed in Patch 8

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Paladin is quite viable, as Heal Channel is the best healing spell atm and healing doesnt require much skill point investment to scale well. Mainly just have to surrender armor slots to it.

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Acid Bite hasnt been worth using for a loooooong time

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Healing requires very little investment. If you cant afford speccing into Int for damage, Ice Bolt and Lightning Channel spells are still useful esp with Terror and Bloodletting for the latter spell

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Just it them with an AoE, and prioritize them in combat. Wisps are very easy to deal with

half furnace
gleaming musk
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Technically not all magic is based on Int, because Int doesnt affect the strength of healing spells at all.

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Just inlay thin lines of glowing blocks on the floor

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Decidedly staves still. The special gauge builds regardless of the weapon you're using. Use a staff in your long range slot, and use your hotbar for wands. Makes using the wand special seamless

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That's exactly right, though the movement speed drop is closer to 25% from my informal observation. Frost is mostly a passive to keep you from having to use Ice Bolt to slow. It's very helpful when using Channel spells.

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It's one bar. Also, as long as you have any special unlocked, any weapon will add to the bar.

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Depends. Its opportunity cost is less valuable now because Water Ballons more reliably apply Soaked to enemies.

lusty zephyr
gleaming musk
# half furnace My current wand mage build. leme know what u think. https://enshrouded-skill-...

From a quick glance, I'd scrap Radiant Aura for literally anything else, as it's really bad. I'd also swap the shoes for something else. Probably healer shoes since youve invested into Water Aura. Not completely sure what gem you're using for the gem. If it's Currents, I'd swap to Soul Reaping and just use Water Balloons, but that's more personal preference cause I dont mind the extra UX overhead in exchange for the power bump.

As an aside, staves are stronger than wands. I don't really recommend specializing in just wands and ignoring staff investment entirely.

sudden marsh
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Actually the flow of action + lifesteal reminds me of diablo 3 sometimes haha

weary crane
# gleaming musk Frost does work. The speed reduction is only blatantly obvious if the enemies ar...

Yeah I posted an update to this later. It seems like "Frost" is a single rank of debuff, and Ice Shot causes the same debuff. So if I'd hit them with Ice Shot, then when they got to me in melee range they'd already be debuffed. The big thing is that "Freeze" is an inacurate description of what happens. That's apparently just what they are calling a 'slow' debuff, which is maybe 15% melee and movement speed.

sudden marsh
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Where I'm kinda blasting through, getting chunked, lifestealing back up, etc etc

gleaming musk
weary crane
gleaming musk
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If you're hell-bent on your magic as a primary offensive tool too, then that advantage dissolves

sudden marsh
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in the general vein of strenth + magic builds, is desert stomach veryelpful/useful for those, or not, in general?

weary crane
# gleaming musk If you're hell-bent on your magic as a primary offensive tool too, then that adv...

It didn't really used to get cut as badly as it seems to now. (At least from what I'm seeing in the 40+ range.) It used to be you could mix your build between melee, 'battlemage' and a bit of mage, and be more paladin-like. (The bubble generator used to be down in battlemage.) Then, split pretty evenly, you could do pretty soild ranged damage and finish them off in melee. Now, with how things are spread in the mage area, you have to spend a lot more points and I honestly wonder how valuable it is because that hard of a split puts both damage sources pretty low.

gleaming musk
weary crane
weary crane
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Like I was thinking of specalizing into a bit of Ice, but really there's the +Ice damage, Frost, and that's it. That ends the Ice specalization.

sudden marsh
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thanks you!

half furnace
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what u guys think of this? cast time gets crazy short on spells lol. are the cast rings stronger than any other?

sudden marsh
sudden marsh
weary crane
gleaming musk
sudden marsh
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On the subject of desert stomach/hybrid builf attempts, I was wondering if it could make up for some of the damage lost by splitting your skillpoints between different "classes" of the trees

weary crane
sudden marsh
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I disagree Azareis! I think Rabb1t has a point that if you want to be a "frost mage" there's not that much to invest yourself in

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if you just reduced/increased the points given to the player across the board, it wouldn't necessarily increase class identity

gleaming musk
sudden marsh
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I would say that's splitting hairs, the feeling of a decision matters more than the technical identity

weary crane
gleaming musk
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"Pure mage" = investing in skills with the focus squarely in magic trees. You dont end up specializing in an element

sudden marsh
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Yes, we're saying that's a weakness

gleaming musk
weary crane
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Also, you are still based on stamina for things like blink dodge.

gleaming musk
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Unless you panic-blink all the time you're not going to run out, especially with Bloodletting and Good Metabolism

gleaming musk
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Well, some might

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But "Pure generalist mage" is definitely not something people specify lmao

gleaming musk
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Prior to patch 8, no. After patch 8, yes

glass ferry
gleaming musk
glass ferry
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If you had to give an estimate, how many more points (or less cost) would make it feel well balanced? Like a percentage. 20%?

gleaming musk
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Also some obviously desirable skills like the staff damage node are locked behind big point sinks that are themselves pretty useless

glass ferry
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Is the think emoji because you didn't understand my question? lol

gleaming musk
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Nah cause I had to thinm

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Think*

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Ive been working 12+ hour days as well as weekends for a few weeks, so, brain is toast + its been a while since I had time to play

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But around 20% sounds like a reasonable estimate. Maybe a bit on the conservative side?

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Though tbh I think the bigger issue is skill placement in most cases

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Burning through points for specialist nodes you cant benefit from to reach a relevant generalist node is rough

glass ferry
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Does it feel worse after the rework than it was before? I think we hoped that only having to put a single point into travel nodes would make them feel not as bad

gleaming musk
north nest
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this might be the biggest example but this node that nobody really cares about (i tihnk) is necessary for the staff dmg at the end of trickster

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it's 5 points

gleaming musk
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@glass ferry I havent had time to experiment with different armor choices since they got bumped up, though. But the general consensus I've seen is that the dependency on armor for skills + their skill benefits not applying if the relevant skill hasnt been unlocked makes armor less up to player choice and more prescribed by their playstyle

cursive citrus
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As someone doing a spellsword with GS. I don’t find the amount of points lacking. You just have to specialize in damage type. I’m still able to get everything I want talent wise, anything else would just be gravy. I found certain talents still underwhelming, the big offenders are the Str/Dex/Int multiplied for bonus health. They’re just so points inefficient in contrast to equal points of Con. I also think with how readily available durability is to fix or ignore, that those talents are wasted design space imo.

I really think it’s hard to evaluate mages until they get their additional content. I think the mayor elements Fire/Cold/Shock and Shroud should have atleast 4 spells each. And I know I’ve mentioned it before, but buff spells for weapons that add scaling element and potentially even the “magical weapon” key word would open up waaay more hybrid support. Or a talent node off from dark arts to overcome the shroud immunity of fell enemies so it could even be used

gleaming musk
cursive citrus
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The healing spells do need a serious rework in terms of their function

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And things like Rightous Fire should trigger off any of your healing spells/abilities

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So health orbs

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Etc

gleaming musk
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Spellsword gets damage type variability innately even if you pick only one magic element. Physical resistances dont vary as consistently/significantly as elemental resistances, as well

cursive citrus
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I don’t think you need that much diversity of damage. Frost is almost on par with Shock with how much bonus damage it can stack with the gem of currents

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The only thing holding it back is the the fact that it has 1 spell

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Shock is also basically unresisted by any enemy

gleaming musk
cursive citrus
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I also think things like Fire aura should affect all enemies

gleaming musk
cursive citrus
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I disagree about chain lighting

gleaming musk
cursive citrus
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On high density of enemies it can wipe an entire group of enemies in two casts

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It’s also very quick to cast

north nest
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it's good dps compared to fireball/icebolt

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and shock is often the better ele to cast

gleaming musk
north nest
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the bandit/wolf mix means one of fire/ice is resisted

gleaming musk
cursive citrus
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Shock wisp was also a force of nature before the nerf

north nest
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hm i think if it's an extremely tightly packed group ice would top the charts, i was just thinking single target lol

gleaming musk
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Believe me, I tried hard to find a good use for Chain Lightning for a long time. But it really does just fall short of other spells in the vast majority of cases

north nest
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idk if i wasn't wand also i think CL would be the best at cleaning up at the end or in general just single target dmg

gleaming musk
north nest
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ice is resisted pretty often

gleaming musk
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Even without factoring in CL's targeting issues, in practice it's easier to continually cast Ice Bolt against the same target.

cursive citrus
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Dont forget how much the shock spells fill the stun bar

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As a pure mage you don’t get to enjoy all the free merciless attacks you get

gleaming musk
gleaming musk
cursive citrus
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Terror is significantly weaker now

gleaming musk
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Or in 1v1, Bone Channel & Shroud Beam Channel with Terror.

gleaming musk
cursive citrus
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I would be fine with adjusting the jump range for chain lighting

gleaming musk
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If its targeting, range, chain distance, and projectile speed were all improved, it'd be a great spell.

north nest
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and in general range pls 🥲 can we hit the dragon with an unresisted wand/staff attack pls

cursive citrus
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But I just don’t find the inability to free aim it that much of an issue

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I still carry ice Bolt too

north nest
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ice bolt is mvp vs groups and kiting backwards

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big mvp in hollowed halls imo

gleaming musk
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Meanwhile Ice Bolt and Fireball are extremely reliable

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Lightning Channel as well, as the jank targeting is felt less due to it being channeled

gleaming musk
north nest
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lol for me it's either ice bolt and straight backward kiting or if there isn't enough room it's a wild running/jumping around fireballing to leech life back

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i play on i think it's max enemies and w/e the default hard dmg/hp is

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HH is cool because can't rely on cheesy ledges to jump up to

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and just safely fireball everything down lol

gleaming musk
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With the combo I described, enemy count hardly matters tbh. Though probably would more now cause of the Terror nerfs

north nest
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yea past a certain point it's a buff for AoE+leech

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but can be detrimental if there's literally too many to effectively run around/jumpthrough

gleaming musk
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I just kite backwards

north nest
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there are some places they make you jump down into a pit or something, don't always have a corridor back

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or just mix a little bit of arrogance 🥲

gleaming musk
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Fireball aoe size aggros pretty much everything at once. Ice Bolt cloud lingers, so you fire it at a choke point. Lightning Channel + Terror/Frost holds the group with minimal kiting required. If enemies break through, dash through any gaps in the group through the Bloodlust orb field, then repeat starting at Ice Bolt

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The "kiting" that I do is mostly just walking speed

#

Doesn't require much room at all

weary crane
weary crane
raw bone
#

"ffffwwwwooo" is now the technical term for that time period

sudden marsh
weary crane
sudden marsh
#

Hahah but it stands to reason. If I collect a buncha charge time reduce stuff I might take a peek. Tho it’s not like it’s necessary to optimize that hard haha

gleaming musk
gleaming musk
cursive citrus
#

Obviously good metabolism

steady crystal
#

I thought the soaked build was dead with the terror changes, but it’s not and I think it’s the stronger build choice.

With the correct gear, lightning channel is a high win button against single targets. Chain lightning against groups. But you have to have the bonus to lightning crit chance and bonus to terror gear. You are squishy. But it doesn’t really matter because of the stun lock.

The downsides of the soaked build were pretty much eliminated. Wet dog talents are worth it and there are just enough talent points to get all of the tank tree defenses, all of the good points in battle, mage one and trickster trees. Including the extra staff damage notes, locked behind the stupid spirit notes. Good metabolism, and the extra chance in range. And all of the good defense skills in the tank tree I don’t remember his name. And of course you can make yourself wet with much more reliability than before (Hum wording)

runic tree
# glass ferry Does it feel worse after the rework than it was before? I think we hoped that on...

Worse imo. A big part of it is that there aren't really many "travel" nodes in the mage trees after patch 8 (which is good from an organizational perspective of course), and a number of skill nodes in the mage trees actually cost more points to invest in just to maintain the same (or even nerfed) bonuses compared to what they were before patch 8 which adds up across a build.

Also, I agree with others that the staff damage bonus being put behind two Spirit attribute nodes (one of which is pricy point-wise) really hurts. Until Spirit becomes a viable attribute, spending points on any related skill nodes just feels like a waste even if there are desirable skills behind them.

steady crystal
#

Before you have all that gear though. I think wand mage is by far the best with rings and gems that give you health absorption. You don’t die and spam your wand triggering mass destruction.

Doesn’t do a lot, but being able to jump tight and The quick charge gear that’s available throughout all levels, it lets you spam the ice bolt or fireball until they are in wand range. Thanks to the faster, casting , Shroud meteor is viable when you get it, but falls off, shroud beam, kind of replaces it. And light burst is a useful tool that’s accessible now with the hot change. But staff don’t really bring the damage.

Other than that, wand + blink kiting with absorption gear is about as unkillable as the two handed health absorption build. Health leach is just OP. viable.

steady crystal
# glass ferry Does it feel worse after the rework than it was before? I think we hoped that on...

Hey. I don’t know if it’s being solicited right now, but some boss creatures in the game don’t feel very interactive for range combat players. The critter queen, scavenger, matron, and fell thunder brute. Are all too immobile. I never feel like I never need to respect their attacks because they can’t hit me.

I’m not asking for those bosses to be harder. I’m just asking for their more of their attacks to be able to pressure arranged player or for them to have more mobility. so I can feel like I’m actually doing something to defeat those creatures instead of just exploiting their AI

steady crystal
candid axle
#

I just tried to clear a shroud root with a bow :

  • It is a slow process
  • I sniped all the enemy from at least 15 meters
  • I used the daggers only when the fast one manage to come close
  • I used the ice arrow level 2 with 2 ring of ice
    I found it quite easy to do but slow, it took 7 min of positioning and repositioning to clear it. I think the problem with the bow is its speed to kill a group of enemy. Either you go like the american play with explosive arrows and get a lot of damage or you play it safe but slow.
#

For context, my character isn't max level but as the most dexterity possible as well as the best bow possible in level

fickle moth
#

theres any way to respec the Heavy Atack Command from meele users?

oblique matrix
#

Possible bow/ranged damage calculation bug

Bow body-shot damage appears >30% lower than pre-Update 8 testing, without a clear patch note or character sheet explanation.

The following tests were all done using this already-reduced body-shot damage as the baseline.

ungeared characters with basic bow (10 damage +wood +arrows) behavior works correctly:

  • 24 body
  • 36 crit
  • 48 headshot
  • 60 headshot+crit

So base crit/headshot rules are functioning normally.

However, once gear/skills are added, bow crit/headshot/backstab bonuses no longer scale from full body-shot damage.

Full build character using basic bow + wooden arrows:

  • Body: 63
  • Crit: 108
  • Headshot: 150
  • Headshot+Crit: 195

The results fit:

Final Damage = D + E × bonus modifiers

instead of bonuses scaling from full damage.

Using crit data:

108 = 63 + E × 0.89
E ≈ 50.6

Which predicts the headshot/headshot+crit values almost exactly.

So only about:

50.6 / 63 ≈ 80%

of bow damage is actually receiving crit/headshot/backstab scaling.

Meanwhile, two-handed weapons appear to receive the full displayed character sheet scaling normally (effectively E ≈ D), making the difference very noticeable between bows and melee weapons.

This appears to be either:

  • a bow/ranged damage calculation bug,
  • a hidden scaling mechanic,
  • or a mismatch between displayed stats and actual formulas.

With elemental/attribute damage involved, the measured E ratio appears even lower.

north torrent
#

Is it possible to get ancient drak wand from cromville manor chests? I’m trying to build a shock wand build

teal dragon
#

well that took almost 4 hours lol

teal dragon
finite bough
teal dragon
#

Does the negate anything in the entire post?

finite bough
teal dragon
#

"Sorry, but where exactly did you have this conversation with a CM?"

Don't gaslight me. That is questioning if it even happened.

Edit: If actually cared to see the conversation, you'd have asked "Can you tell me where the conversation happened, I can't find it". It's unbelievable how slippery you're being here and so clearly not interested in listening to what I have to say. But go ahead, butt out of a difficult conversation you started as soon as you felt called out.

#

You didn't even acknolwedge that I showed you either, happy to sweep that one under the rug.

finite bough
teal dragon
#

I hold my ground on that, but whatever, so, does that change anything in the post?

#

Or is it a cheap way of discrediting me

finite bough
#

Hold your ground on what exactly?

teal dragon
#

Are you interested in a conversation here or do you want to keep fighting over something we fundamentally disagree with that is tangential to everything here

finite bough
#

Nevermind. I don't have the patience for this tonight.

teal dragon
#

That's what I thought

mossy ridge
bronze hollow
#

some people are just born to be arseholes....

teal dragon
bronze hollow
#

Didn't ask, don't care.

teal dragon
#

Then why are you making a comment at all

#

this community is, truly a thing, that exists

prisma crater
#

is it me or the heavy attacks just only connect to 1 entety, i mean when i do heavy attack most of the time it hits a small peble infront of the enemy and just ignorse the enemey damage all together even tho u can see the weapon going through it

bronze hollow
mossy ridge
prisma crater
#

i hope it gets patch, then again wasnt heavy attack only recently were added?

mossy ridge
#

Yeah heavy just came out with the recent combat patch

prisma crater
#

also idk how long this has been in the game and tbh idk if its a bug or not but ive notice that when u do merciless attack on lock-on and theres another enemy behind one ur characker just flings towards the 2nd enemy which can be very annoying

candid axle
#

It would be nice to be able to control the multi shot to put it on and off as well as make it more accurate

#

cuz I don't need to use 3 arrows on a low health enemy

#

that and long bow too for better penetration damage and even collateral with the right arrows

steel dune
#

anyone tried pure dagger build? is it bad as they say?

cursive citrus
#

No

#

Provided you utilize the tools of the whole tree

#

So picking up the durability from the tank tree, crash down and jump attack. Blood rage and the cutting/piercing boosts

#

Etc

#

And then gearing correctly as well

#

The bloodfeather gloves are a huge damage boost just by themselves

north torrent
#

I’m not sure if anyone’s found it yet cause it’s not on the wiki but I found an eternal ice bolt iii and I have no idea where I found it

#

Is there an eternal fireball iii?

cursive citrus
#

The wiki itself is out of date

#

The latest round of eternal spells are all from the Glimpse of Eternity questline

north torrent
#

I think the glimpse of eternity questline gives level 2 icebolt not 3

fickle moth
#

theres any way to respec the Heavy Atack Command from meele users?

north nest
north torrent
#

Dang that sucks

#

I was hoping to get level 3 fireball

north torrent
#

This rng… I haven’t gotten a single shock wand yet in veilwater basin…

tired breach
opal kettle
tired breach
#

Im looking through the perk tree but im only finding battle heal

weary crane
#

It's complicated because something which hits say 10 times over a period of time while another only hits 7, the thing that hits 10 times is going to have more chances to crit, but if it crits for a lower amount it may even out.

#

Though people likely also favor 2hd for the Relentless node, which increases chance to crit by 8% with a 2hd after a crit.

#

.
Question: Has anyone 'run the numbers' on the backstab node "Backstab mastery"?
I'll probably go into maxing elemental boosts to boost elemental weapons, but I'm wondering overall if just maxing backstab might give a similar gain since I'm heavily melee based. (Note though I'm solo, so the majority of the time I don't see backstab, but sometimes I see it quite a bit.)

tired breach
#

You are using that build too?

#

Or just theory crafted it?

weary crane
tired breach
#

2h build for crit/bleed/leech

weary crane
#

Oh woops, my math is wrong. "Battle heal" is based on health max, not damage done.

#

Sooo... yeah... then the only possible reason 2hd would be better would be fore "Relentless", which increases crit chance.

#

(removing wrong math from above fell_fear )

#

But again, that gets complex because also 2hd is better at hitting more enemies, which increases chances of rolling a crit, vs. 1hd which hits slightly faster, which also increases chances of crits.

#

Am I using a build someone did? No. Am I getting as much crit as I can, yeeeeeeesss? I'm not doing the +1/+1/+1 node though in most of my testing because it's a massive investment just for +3% chance and +15% damage since I'm not normally building into that area.

#

And I greatly prefer 1hd, so if I use 2hd currently it's just to swap to throw an ultimate then swap back. Though it really looks like in almost every case 1hd vs 2hd ults do about the same damage, so it seems more a difference of how you are doing that damage than '2hd has higher damage numbers, so does a bigger ult'.

dusk atlas
#

Re-installed Enshrouded. Begone, does it still not count as melee or magic damage? If so, that means it can't proc Bloodletting or Battle Heal, right?

opal kettle
weary crane
#

"Bloodletting" technically says "spells", which it's not a spell. "Battle heal" says "critical strikes with melee weapons", and it's not a weapon. Sooo... text as written it could not proc either.

dusk atlas
#

Was hoping something changed with Begone in the year away from the game, but it's not meant to be. Thanks for the answer. Appreciate it!

hearty nymph
weary crane
#

Oh that is confusing. Checking my ring the "leech" IS % based of damage done.

#

Sooo yeah, bigger crits on 2hd would relate to bigger healing for that. But not battle heal, since I guess that is based on total HP.

weary crane
#

Also, though I didn't have all the points to build with, it seemed like I had far less overall Dex to boost base damage compared to my Str builds. Mostly these days with Str based melee builds I'm pushing 22-23 strength, and I think I had only about 16 with trying to swap to Dex, which was like 'wut?'

#

(Also I just wasn't impressed with the attack patterns on dagger compared to 1hd. It was like 'really I'm just poking forward for single target hits?')

hearty nymph
#

I've had a blast playing direct damage dagger

opal kettle
#

Yeah with the 2h/bleed/leech your doing 2 schools of healing in a sense. The %damage as health you get off rings and weapons will proc off all damage. So thats where the bleed damage comes in to play from any cutting damage from your weapons. You can die and the bleed heals you for a tick and revives you.

The life on crit just heals the crap out of you. And you get more crit from 2handers and its skill tree

hearty nymph
# weary crane Daggers I think would be super tough, since that's one of those 'you have more c...

But imho, more to the point, daggers are superior, strictly, when it comes to battle heal imho

First, the attack speed difference, while not that big on numbers, is actually quite noticable because of animations/lack of cancels.

Second, the fact you hit for less is irrelevant to battle heal.

To be fair, considering how few nodes there is to actually boost daggers, i find them quite strong for the investment, especially since tree revamp.

edit:
added a second imho, before getting bashed down xD

Obviously, once you factor in the leech effects, cleave capacity for aoe, big numbers and all the custom nodes on tree, you mostly can relinquish daggers to the weapon closet :p

weary crane
#

Personally I wasn't impressed with the bigger AE on 2d. The big crit numbers can't be denied, but I don't know, something about the longer animation lock and slower speed (even though the numbers say it's only .1 slower than 1hd) just feels so much slower than 1hd/shield.

hearty nymph
weary crane
#

I really will only flip away from 1hd ult to the blunt because it's like big targeted boom point. (Super situational though)

opal kettle
#

Ive been playing with daggers recently and specing into the poison damage for my dot damage instead of cutting. Then picking up the “heavy handed” node and socking a stamina drain gem. You get to stun the mob super fast then dodge roll behind them and backstab/merciless hit the crap out of them

hearty nymph
#

I'm really not a big fan of merciless atk with daggers

#

you could literraly have a big 2H on the side, and swap it in before procing the merciless atk for far faaaaaaaaaaaaar more damage

candid axle
#

but it would be logical to be able to use the stealthy attack on them when they are stun

hearty nymph
#

I found that i did much more sustained damage when i focused doing the old "special" dual attack for the daggers than doing dagger merciless atk

hearty nymph
opal kettle
candid axle
candid axle
opal kettle
#

I agree they should make sneak attack usable on stunned mobs. It would imediatly bring daggers in line with 2h builds

candid axle
#

like it should be normal to do so

#

the enemy is stunned and doesn't look at you

#

so WHY NOT ?

opal kettle
#

I dont use poison for the damage i use it for the ticks and life streal. To revive me when i get murdered

hearty nymph
#

the poison damage is so bad tbh

#

(i mean, damage wise)

candid axle
#

but that 's all about it yeah

#

should do some bleeding damage too

#

and lower the stamina of the enemy to buff the daggers up a bit

teal dragon
#

The community culture will come round to bite itself

candid axle
#

I need the ability to dump all of my mana in a single spell

weary crane
#

(total side note) I've never been a fan of Merciless (or Sneak Attack) needing to stop what you are doing, get to a certain range, then press a different button is all WAY too much of a side-step for my brain since I tend to attack in chains. (2-4 attacks based on what the enemy is doing.) Yes, you could say 'get better at checking the bar before commiting to chains', but it's just soooo much easier for me to not take Merciless and not need to worry about breaking chain patterns.

#

If it were totally automatic on regular attack button press... mayyyybee... if it were a much faster animation and you were like invulnerable for half a second on top of that... then with those 2 things I'd probably use it. Otherwise I'll just do so much more damage staying commited to my chain.

weary crane
#

Q: Which does "Healer" effect?

  • Water Aura (I'm assuming yes)
  • Battle Heal (I'm thinking yes)
  • Leech effects (I hope yes, but am unsure)
misty sedge
open mural
#

Any good ranger focused with a side of one-handed sword build to suggest, fellow Enshroudeds?

raw bone
#

Does someone have a link to a video or skill tree planner for the soaked melee build that seems to be going around?
I think I have something similar, but I can't seem to find anything on this build (I'm returning player from Update 5, so I missed a lot of the Water things)

silent ginkgo
#

Hey, i have a question. Despite playing this game from before the first launch i never managed to grasp how "evasion attack" is supposed to work.

I never really used it because the "warping" when attacking distant enemies was enough to close the distance but now that it's been nerfed to the ground (and i'm playing with a 2hander friend) i find myself in dire need of some gap-closer or often i can"t even hit the mobs with my 1h sword cause the 2h attacks continually pushes them away. I tried to take evasion attack once again and once again didn't notice any change in behaviour during combat. My character will just swing in the empty air rather than "rush towards the enemy" or whatever the description of the skill claims it does 🤷🏼‍♂️

I'm playing in french and the description simply states i can use evasion attack with left-click (the same as a regular attack). Is that true or is it an error in the localisation? Is there a specific key to use it, a specific condition for it to trigger, or does the skill simply not work at all?

ornate raptor
# silent ginkgo Hey, i have a question. Despite playing this game from before the first launch i...

Dodge then immediately attack, your character will do a cool little anime jump and close the distance to your enemy if you have one targeted. You can tell if it's working by the special animation with a glowing trail effect.

I find it quite useful paired with the "Strategic Maneuver" skill for quick backstabs with a two-handed weapon. It does a bit more damage than a regular light swing, as far as I can tell.

silent ginkgo
ornate raptor
#

This is it in English:

#

And the corresponding combat control button

silent ginkgo
#

Yeah, pretty much the exact same description as in french. I'll have to test it further and see if i can have it working. Thanks 🙂

tough ibex
#

Scavenger wolves are OP and need nerfing. Prove me wrong.

shell zephyr
#

You haven't proved you're right, so why does anyone need to prove you wrong? 😛

tough ibex
#

Damn, that's a sound argument blinks

#

New phrasing: Scav wolves are OP dmg scaled for the level you encounter them, especially so as they have run speed, an auto-aim leap and no way to telegraph for dodge... Am i wrong?

shell zephyr
#

No, you're not actually wrong, i've personally already had proof and given it to the devs ^^

raw lichen
#

Wolves have the easiest attack animations to manipulate in the game. They either insta lunge at a distance that is easy to Parry, or they bite 2 inches from their face and you can take 1 step to avoid it

silent ginkgo
tough ibex
#

I don't have that kind of autism :/

shell zephyr
#

Everything in the game can be relatively 'easily' dodged, that doesn't stop something being disproportionately strong.

raw lichen
#

You just have to Parry early. The lunge animation is so fast and the Parry window is like half a second

#

Don't wait for the eye glow

shell zephyr
#

The disproportionate point comes in when you compare them to normal wolves, which do next to no dmg in comparison. The scavenger wolves specifically do a ton of dmg.

tough ibex
#

But many enemies seem to have a function that tracks your movement too. I've seen it with brutes and blink does sweet FA

silent ginkgo
raw lichen
#

Its entirely to do with how far you are

#

My friend has exactly the same problem with wolves and complains every time but I even showed him against 4 scavenger wolves at once and he still doesn't believe me

#

He plays controller and Im on M&K though so that might matter?

#

Button/wireless controller input delay maybe

tough ibex
#

Ah i see you because you're a combat god we should all be

I will say controller optimization may play a crucial role here as dodge does not interrupt attack most of the time

silent ginkgo
#

Still, if i hit the parry button the moment they start running, and i have the shield raised before they contact with me, i shouldn't take the full blow. It should be a parry or at worst a block.

raw lichen
#

Im not dodging at all; I use blink and evade attack generally and while it works fine its too much to bother with on small packs of wolves usually

#

Shockwave helps against packs to keep them from lunging in chains

silent ginkgo
#

The same is true the other way around BTW. If i parry when those slow fell start moving their sword i shouldn't be able to parry and stun them even thought their real attack didn't begin yet (their sword was still moving backwards, what did i "parry"? i just flapped my shield in the air).

Parry windows need to be made more consistent and more logical across enemies.

raw lichen
#

It is pretty logical - generally speaking there's a blue or yellow flash or a colored aura around projectiles. If the startup frames of the block overlap with that, it parries no matter where either animation is

#

I've been relying on Parry pretty much my entire time in the game since I started a week and a half ago

silent ginkgo
#

Parry means you're deflecting an incoming hit. If no hit is incoming (slow fell moving their sword behind them) there's no parry, if a dog is running at you and you throw your shield in their face that's a parry. I don't care about flashes of light, i'm not deflecting incoming blaster shots with my lightsaber 🤪

raw lichen
#

I mean yeah, diegetically speaking that's how you would be thinking but it is a video game, and if you're not going for a parry just hold the block the whole time.

fluid light
#

question about sneak attack. I like it, but I wonder if the 3*+100% damage are useful.("Cutthroat")

raw lichen
#

The wolves all act the same way so I just used the weak ones near our base to make the recording quicker

half furnace
#

does more damage fill more stunbar on enemies? looking for a fast way to fill stunbars

raw lichen
bronze hollow
half furnace
bronze hollow
#

Crash down is....ok. Evasion is a gimmick, it's pretty much worthless IMO. Kick is very good tho. If you're going for a Merciless build and can afford the points to grab it, do it. there is one thing with the kick tho, it doesn't proc the extra damage on stun like a Parry does. best to use it to fill up the bar to almost full, then parry to finish the stun bar off. that way you'll get the extra damage against the stunned target.

half furnace
bronze hollow
half furnace
bronze hollow
#

It does. you just won't get that extra damage if the kick was the last attack used to actually stun them. thats why I said to use it to fill the bar, but Parry on the last attack that will stunn them, that way you will get that extra damage.

half furnace
#

thanks for clarifying

bronze hollow
half furnace
#

yup, i think ill try out max merciless damage 1st

#

i wonder how good shockwave can fill a group of stunbars. maybe with enemy stamina and attack frequency on max i can get lots of parries off

bronze hollow
#

I couldn't say, I never actually tried it. sounds like another gimmicky skill, but it might be worth testing.

bronze hollow
raw lichen
vestal inlet
#

Remember dear players - when the game gives you "How many enemies" slider, Yes can be the wrong answer...

tawdry meteor
#

Not enough

#

I need 3x that and some explosive arrows so my game crashes

vestal inlet
#

Dude

#

1 big spired is 5-6 strings

#

I've killed 2 - one give me 5 and one give me 6 strings

#

That's 11

#

Small spiders give 2 strings per spider

#

I have 247 strings after looting the fight area ._.

gleaming pond
#

Quick question: physical armor and physical resistance, which is the cart and which is the horse? Just curious how the damage reduction works here

vestal inlet
#

Iirc first one reduces physical damage that get you, the later mitigates slashing, piercing and bludgeoning.

#

Both have they own uses

tawdry meteor
#

I believe resistance triggers and then armor subtract from whatever is left after resistance calculations

#

Been a minute since I've actually looked at armor values tbh

dawn ibex
#

Hi! Just wanna ask which part of the game the wands are viable to use?

gleaming pond
#

Fair. Working on my permadeath run and am just back to the drawing board for my priorities on my skill tree

fringe wing
#

STAFF vs Wand ?
And what element is the best Overall ? :3

half furnace
#

staff, electric + soaked debuff on enemy. or fireballs for long range.

fringe wing
half furnace
fringe wing
#

pahaha

vestal inlet
fluid light
#

I not really get it, what I must do for the skill "kick"?

fringe wing
#

IS Fire for magic worth it for overall gameplay?
In the magic tree almost all the "bonus" skill talents like the fell aoe "aura" etc. are fire

mossy ridge
fluid light
#

hmmh... I will try it.

#

getit

midnight pagoda
#

What steroids did they feed the Fell Sicklyscythe with the update? In update 7 they were annoying but managable, right now they seem to be more often than not an absolute killer.

candid axle
fluid light
#

someone use the skill "Cutthroat"? 3* +100% sneack attack damage?

fringe wing
candid axle
#

same but it's healing you

#

instead of damaging the enemy

#

the fire aura get the bonus from the fire affinity and the fell weakness to fire

#

while there is none for the healing aura

#

but it is still one of the most useful skill

fringe wing
#

Thanks alot .. i think i will switch to Fire build + healing :3

weary crane
misty sedge
#

Kick is one of the most worthless things they've added to the game imho

misty sedge
#

Begone is everything Kick wishes it could be

steady crystal
bronze hollow
misty sedge
#

Evasion Attack being animation-cancellable makes it really good for burst damage imo

#

Plus gem of agility

bronze hollow
#

But it's damage is soooo weak.

#

I only use Kick for filling up the Stun bar. does a good job at that

#

Works well on Bosses too

raw lichen
#

I use kick mainly as a way to A: add stun to big foes that can't be parried easily and B: as a follow up to a parry that doesn't break them to close distance and add more stun

bronze hollow
#

Thats exactly how I use it.

#

Parry for the win, but kick in a pinch

steady crystal
raw lichen
#

I love water aura for that, plus coop off-battle healing for my wife

raw lichen
#

healing gear really supercharges water aura though

#

one of our players is built super heavy into healing and has full gear for it and he just stands around and doesn't take damage even from big bosses

steady crystal
# fringe wing im playing on easy xD

Then, water aura + commander's ring witch has 5% Health leach on damage is enough to heal through most fights alone. (on easy settings, B/c of the way armor works.) Also, Tank/warrior chest pices will make you near immortal again do to the way damage and armor works in the game.

raw lichen
#

I'm currently running around with water aura and two commanders rings in a tank build and normal settings and I'm basically unkillable

bronze hollow
#

Use one of these, you'll never die lol

steady crystal
steady crystal
# fringe wing Good to know thanks :3

Yea if you are a "healer" with a party they it is rather good. but I would skip the fire aura. Not b/c it is Bad vs Fell, but b/c points are kind a tight.

raw lichen
# fringe wing Good to know thanks :3

he went afk on ||fell dragon youngling|| for like 15 minutes last night on our first attempt to make dinner and only died because he eventually got pushed off to the deadly shroud by accident

bronze hollow
#

Water Aura + Waters of Life. you don't even need to put points into Intellect, especally when using a Health Leech weapon or ring.

#

Both combined is OP. Makes tanking easy

steady crystal
#

2x Health Leech weapons need a nerf really

raw lichen
#

they probably do - I've had them for almost 20 levels and just can't justify replacing them (the rings)

bronze hollow
#

Admittedly, they are only level 25, but it's still OP.

fringe wing
fringe wing
bronze hollow
mossy ridge
#

I carry 5 greatswords... and I don't even have a Shroud timer one 🤣

Might have to add another...

bronze hollow
mossy ridge
#

I was the opposite until like max level 😅

Hated exploring the shroud, it's too damn foggy - now I just have super sprint speed and zoom through it

bronze hollow
mossy ridge
#

I have gone back and explored more of the shroud since hitting max level - missed a ton of stuff in the Summits because I was just gliding my entire way where possible

bronze hollow
#

Umber Hollow is kinda confusing. Very big and easy to get lost in. I like most of the other areas tho, and I love the Shroud lairs.

ornate raptor
#

love to waste 100+ stun arrows on the ||fell dragon youngling|| then have it reset to full. dreadful design

bronze hollow
thick basalt
#

quick question - do "one handed specialization" "warriors path" or "swift blades" work with daggers at all?

bronze hollow
#

Anything melee works for Daggers. I'm not in game ATM so I can't remember what's what. One handed would be a no.

thick basalt
#

all three of those specify "one handed"

bronze hollow
#

If it say "one handed" in the description, then it won't work for Daggers. If it says melee, it'll count.

ornate raptor
# bronze hollow It's buggy as hell since the update.

lol, literally the next attempt after you posted this, ||it got stuck clipped into the terrain at 100% stun (but not completing the animation) so I just wailed on it until it went down. ||awful fight, no shame in cheesing imo

bronze hollow
thick basalt
#

ok another question - does dagger damage scale with both dex and strength?

bronze hollow
thick basalt
bronze hollow
thick basalt
bronze hollow
#

Maybe once I max out and dig into poison it'll be better, that's my hope anyway.

copper canopy
bronze hollow
copper canopy
#

it's more of a disengage tool than a finisher, good if you get cornered. but the dagger build I think is supposed to lean into sneak attack and have a strong opener and not so much a grand finale so I think it's undertuned on purpose. but I do agree that it's easily the "worst" one. wand is probably the best, love it so much

bronze hollow
#

I like the daggers on a single target, even bosses it copes well with, but this game has WAY too many enemies all over the map that can overwhelm you. It's just not built to deal with that kinda combat.

copper canopy
bronze hollow
half furnace
#

i say we need more trowable bombs. some that deal raw damage of each type, and a smoke bomb which makes enemie search for us.

#

skilltree looks ready for it

bronze hollow
#

If I could pick skills for the Assassin tree, I'd want a Vanash skill and a Hamstring skill.

exotic holly
#

I've played a bit and found the tank and barbarian's abilities very effective in combat. What the game lacks, however, are some combos. The charged attack and special attack are fine, but some key combinations would be really useful. 3 combos would be enough, the classic ones—(normal attack - charged attack)... (normal attack - normal attack - charged attack)... (normal attack - normal attack - normal attack - charged attack). This would diversify the gameplay a bit. Do you happen to know if something like this is in development?

mossy ridge
quasi shale
#

Am I missing out on something, or are 1h weapons just better than 2h weapons?

steady crystal
#

Yea you can miss a lot of content by not following the roads around in the shroud and elsewhere.

Lowering exp gains made me explore more to level. which means I find more gear before blowing past a zone too.

I use settings of, mining exp to 0%, and Exploration exp to 75%, combat exp to 25% b/c I play with more enemies, If I played with standard enemies I would use 50%

silent ginkgo
# quasi shale Am I missing out on something, or are 1h weapons just better than 2h weapons?

Not much, you're only missing :

  • 8% crit skill node that's exclusive to 2H
  • the fact that you need to invest in 2H only skills to get the str/flame level skill
  • the fact that you need to invest in 2H only skills to get blood rage's very strong melee damage boost
  • the special whirlwing attack that's 2h only
  • extra range with 2h giving larger sweeps to hit more mobs
  • higher damage on 2h leading to more leach, far outclassing whatever survivability increase you might get from your shield
  • better support for 2h damage on melee fighters armour
    😜

I'm playing 1-h purely for the style and because my fighter-mage does most of her damage with fireballs anyway

quasi shale
# silent ginkgo Not much, you're only missing : - 8% crit skill node that's exclusive to 2H - th...

higher damage on 2h leading to more leach, far outclassing whatever survivability increase you might get from your shield
Agree, the parry shockwave is super unreliable, bosses cannot be parried and block is worthless against groups of mobs because you stamina is instantly empty.
But:
8% crit skill node that's exclusive to 2H
This gives you a negligible damage boost for 5 skills points. With 100% crit damage and 50% crit chance, that would be still only 4% more damage in average.
the fact that you need to invest in 2H only skills to get the str/flame level skill
This is 5 skill points for 4 str max, or am I misunderstanding anything? Stacking str also has diminishing return, there are way more effective skills to pick from.
extra range with 2h giving larger sweeps to hit more mobs
I don't see this at all, 2H attacks are mostly vertical. With 1h attacks I hit way more mobs.
the special whirlwing attack that's 2h only
It drains you entire stamina, for extra AoE but not extra damage. When fighting a pack of wolves with it and you don't insta-kill them, they insta-kill you back because you cannot dodge them.
better support for 2h damage on melee fighters armour
The tank armour had the highest impact for me until now, reducing the damage received by a lot more than the barbarian armour provides extra damage

#

The attack speed boost on 1h is also higher, and I feel like the DPS especially when fighting multiple enemies is much higher with 1h

#

Only thing I found better with 2h, when grappling banshees you mostly hit below them with 1h weapons.

#

1h was also better at staggering enemies

exotic holly
#

Excuse me, I'd like to ask something. Does having a shield allow me to stun enemies more easily with a parry than with a parry with a two-handed weapon?

silent ginkgo
exotic holly
#

I understand. However, I notice that the ability to throw a kick inflicts stun too effectively. I mean, kicking seems more effective than blocking.

quasi shale
exotic holly
#

General enemies are stunned with one kick. The toughest ones I've encountered only do two kicks. (Aside from special enemies) Maybe parrying is more effective against special shield enemies?

quasi shale
#

No parry is just lackluster and kick kinda op compared to it. Parry could be good, if the shockwave weren't that unreliable. When trying to parry a group of enemies, a pack of wolves for example, even if you successfully parry the first wolf and trigger a shockwave, the damage of the other wolves still connects most of the time.

exotic holly
#

So, two-handed weapons, lots of kicks, and very powerful execution blows (the execution damage of one-handed weapons or daggers is lower). Also, when you use a special attack with a two-handed weapon, a blunt weapon, all enemies are knocked away and take a lot of damage. I don't understand why you would play with a shield and a one-handed weapon.

quasi shale
#

Better staggering from higher attack speed and more horizontal hits

#

also you aren't locked into animations for so long as with 2h weapons

#

but most of the melee skills very unappealing, like shockwave, whirlwind crescendo or crash down, compared to stuff like multi shot or spells

misty sedge
#

Kick stagger damage scales with dex so it's useless if you don't spec into Dex

winter elk
#

I will say, Fell Cyclopse are only hard to fight, not because they're genuinely difficult, but you CANNOT hit them if you're using daggers.

steady crystal
#

What all counts a ranged enemy for counter battery? just Scavenger Scrapgun, Fell Ranger, Vukah Ranger, Drak Skirmisher? or do the banshees and Sporehead, Vukah Shaman, Depthdweller, and Scavenger Matron all count a ranged too??

exotic holly
# misty sedge Parrying is better if you don't invest in dex

I hate to tell you, but I haven't invested anything in Dexterity. I only unlocked the kick skill. For the rest, I invested all the points in the Barbarian Tank. And my kicks still stun generic enemies on hit, while stronger enemies take 2 kicks. (Except for special enemies with shields.)

ornate raptor
ornate raptor
#

Tbh my main issue with going two-handed is the lack of guaranteed spawn lore weapons when compared to one hand; there seems to be one or more one handers in every zone which can help offset bad luck with rng spawns, I've found two total for two hand

exotic holly
#

Guys, I need help setting the game's difficulty. I've been playing for 54 hours with a friend. I'm a tank barbarian, and he's a mage. We've set the maximum number of enemies (disappointing, because the game's gameplay isn't designed for that many enemies). We've slightly increased the enemy attack frequency and set ourselves 200% maximum health. Now we're thinking of setting the standard number of enemies (to make the game more of a skill game), and increasing the enemy attack frequency to the maximum. Do you think we should also increase enemy health? Or is it better to play with even fewer enemies, the minimum, and make them extremely strong in everything?

misty sedge
#

Parry stuns generic enemies in a single parry as well, so I personally rather just wail on them until they attack, if they even get that chance. I've definitely never had Kick "trivialize" anything more than Begone! or just attacking them.

misty sedge
tough ibex
#

Actually getting so sick of getting stunlocked and gangkd by basic mobs. I've got settings on max enemy count, which is great for high health leech but just one skeleman hits me and they ALL hit me and i die instantly. Especially when those OP ass ice bolts hit me.
I shouldn't get stunned from every basic attack and if i do, my attacks should do to. Especially if I'm wielding 2h

tough ibex
exotic holly
misty sedge
#

At least all variations of Drak, and Fell

#

One parry and 3 Kicks to fill a Drak warrior's stun bar, specifically

tough ibex
#

Honestly I've never invested in the kick yet because i heard it for single enemies and i need mob control tactics. I'm on AoE health leach tank atm and I'm level 20 odd still.
For solo enemies i just take advantage of their anim locks andtry get behind them for backstab + dmg. But they mostly have aimbot so it's not a perfect solution

misty sedge
#

I think the hitbox for Kick is wide enough to hit multiple enemies, but they have to really be stacked up on eachother

cursive citrus
tough ibex
#

Is there any skills that offer i-frames as i reckon I've been hit and/or killed during every anim I've performed at least once

left bison
cursive citrus
#

There’s plenty of hyperarmor with the new special attacks

left bison
#

dagger special also has i-frames in the air i believe, though not sure if it's simply jumping over attacks like you would with double jump

cursive citrus
#

It’s the later

#

Enemies hitboxes are actually pretty tight, and you can jump over post horizontal moves

pallid panther
#

what am i missing here, somethings not right with the numbers?

tough ibex
# pallid panther what am i missing here, somethings not right with the numbers?

Wtf? 😂
I had a set of rare daggers that were lower quality and lower level and still did more damage then their legendary counterparts 🤷‍♂️ I think there must be a few clerical errors in and around.

Turn on visible hit numbers and see how much damage it's actually doing in combat, i guess. But yeh that's really weird.

elder prawn
#

I'm dipping out for the evening but I'll see your message tomorrow fell_salute

pallid panther
mossy ridge
#

Guessing that 40 blunt is meant to be a 20

cunning mural
#

...10% of base damage...
the perks would be for both blunt and ice added together, so yeah, 20 each to add to 40 would make sense.
otherwise they should be +6 damage, not +4 damage

steel dune
#

does anyone find a bloodfeather set in legendary?

mossy igloo
#

Question about the changes in this release ... do you get the benefit of the "plus 1" even if you haven't gotten the node?

cunning mural
mossy igloo
mossy ridge
weary crane
steel dune
#

been farming level 45 zones vielwater armor set legendary barely drop but the radiant , eagle eye and elder set drops more wtf

mossy ridge
mortal blade
#

I'm struggling levelling with Greatswords 😕 i've always done Bows or 1h+shield. Level 18 and its a slog. Is this normal?

steady crystal
mossy ridge
#

2H is a lot worse at lower levels - it improves a lot with skills unlocked

1H and Shield is basically the best starter weapon choice for early - mid levels, just by it's design

mortal blade
#

Yea I think I'll respec on that..

#

maybe try again at level 35 or so

spark fossil
#

Quick question: if you upgrade an item in the cosmetic slot, do you get the upgrades or is it from "equipped" armor only?

spark fossil
unique anvil
#

does anyone understand how the attack patterns work for melee weapons? feels random but I'm guessing there's a trick to it. for example sometimes with a dagger I do stabs over and over, and sometimes it does the double dagger attack (not the one you do when holding the button)

misty sedge
mossy ridge
misty sedge
#

With 2H weapons and daggers, if you attack, then pause for a half second or second before hitting attack again, you'll do a delayed attack

unique anvil
#

I thought it might have to do with the timing of pressing the button but it seems inconsistent

#

I think it might only be doable at certain points during the chain

misty sedge
mossy ridge
#

Oh nice, the wiki has the updated combat tree

misty sedge
#

Dagger can be triggered after each of the 4 regular attacks

unique anvil
#

yeah I think you're right, with a bit of practice I'm able to do the double attack at each point during the combo, thanks

#

I don't think I've ever seen a game like this that does attack combos this way

#

bit strange

#

does anyone know if daggers were buffed a lot recently? I keep reading daggers are trash and have barely any nodes in the skill tree, but when I look at it in-game it seems to be about as many as the other weapons

misty sedge
#

The delayed attacks are a bit odd to get used to, but once practiced I think they fit really well into a combat flow

#

1H melee also doesn't have delayed attacks, so keep that in mind should you try it with them

unique anvil
#

I don't have a 1h melee to test with rn but it seems 2h melee kind of has the same thing

#

at least with a 2h axe

#

if I delay it does a downward chop over and over

misty sedge
#

Yeah. 2H axes and hammers have the same delayed attack, 2H Greatsword has an upward swing that knocks enemies into the air and then an overhead chop

unique anvil
#

do you know if daggers got buffed recently? idk why everyone says they have no nodes, they seem to have plenty

mossy ridge
#

Haven't seen anyone complain about nodes, but seen issues with crowd control, overall damage, and boss targeting (which is janky all around to be fair, especially things like cyclops)

unique anvil
#

idk just seems like a lot of people complaining about them, I think they redid some combat stuff and the skill tree recently so was thinking maybe they got buffed but idk

#

I specifically want to do a melee parry build and daggers have a node or two relating to parrying so was thinking of doing them

misty sedge
mossy ridge
#

I think they're just the type of weapon/playstyle that works better with a group with how Enshrouded combat plays

unique anvil
#

😢

#

sorry one more question, do you know why I can't upgrade my daggers at the blacksmith? its lvl 3/9

#

it doesn't show up as an option

mossy ridge
unique anvil
#

gotcha, thanks

exotic holly
#

I'm level 21 and my partner is level 22. Yesterday we tried setting the number of enemies to default (it was previously set to maximum), but we increased the damage and health of the enemies by 50% (the minimum available). In general, the game was fine, but as soon as we encountered the level 20 berserk vukah, the damage we took was unacceptable. Too much damage. And I've built the entire tank branch. I think they should introduce a separate parameter for elite enemies, like they did with bosses.

fringe wing
#

Are Greatswords better then aother 2handed cause of the special greatsword damage Talents ?

#

Or it that to balance it with higher merciless rate against blunt weapons ?

mossy ridge
fringe wing
#

The game overall is good ... but sometimes i

#

stuff like this makes me think they should talk to some "actual" game dev as some kind of Advisor

mossy ridge
#

There's room for improvements to be sure 😅

GS does get unique gauntlets though, and I feel like there's potentially better variety for them at max

fringe wing
#

This is basic shit .. even a non gamer could tell you

mossy ridge
#

The combat patch was a step in the right direction overall - but yeah, there's definitely several layers of polish needed.

I don't get too worked up about it though - the general vibe seems that this was a smaller, more basic game that just blew up - and they're now working to try and meet that new expectation

Will have to see what 1.0 brings to the table

fringe wing
#

Do the great sword atleast count for all the other 2handed perks ????
if not ima ditch build

#

like "Heavy Hitter"

mossy ridge
#

All the other stuff should count, though I haven't personally tested every node to be 100% sure

but all the skills like whirlwind crescendo etc definitely do

#

But I tested Barbarian's Path and it definitely doesn't stack with Titan Edge - which others confirmed as having tested

fringe wing
#

Whats the diff between hammers and sword ? do hammer make more stun stuff? .. or is it all the same ?

#

cause IG i wil lswitch to hammer then

#

NGL feels like mid game the old Team abandonded ship and then a new team stepped in and they got no clue what the team before did and are just trying to work with it ... all of this feels clunky wonkey and makes barely any sense

mossy ridge
#

It's mostly damage types and attack chains - GS has a different attack chain

I think GS also has a much higher parry power - although not sure if that's my gear or base

#

pretty sure it's base

fringe wing
mossy ridge
fringe wing
#

sadge

mossy ridge
#

I've found piercing to be pretty effective just all around - been running a Silvernight Greatsword with a piercing gem in it a lot lately - also best at breaking crates and pots etc

raw lichen
#

axes and picks break scenery, including crates and pots (wood, ceramic, metal, etc) in one shot usually; it's also worth noting that all the two-handed weapons have two movesets; if you tap slowly with the greatsword you'll do an uppercut for example

gleaming pond
#

Does Evasion Attack work with Blink?

raw lichen
#

yes

#

though it has some buggy behavior where it will do some funny things with momentum where you'll shoot around like 40-50 meters at a time; especially on ice

#

I use it a lot, it's very good particularly since the pulse from the blink damage is big enough to get value from it then spring the evasion attack for backstab damage

tired breach
#

Guys question, weapons that have 10% of bla bla is done as fire damage, for example Sunbeam or Nova, can i slot those with gem of burning?

#

Will it trigger the gem?

gleaming pond
mossy ridge
mossy ridge
tired breach
#

I guess bleeding lasts longer than burning though

#

Maybe thats why i hear so many people go for the bleeding route

#

Just reading through the perks i dont really see that many ways to increase my crit chance though, so i feel it would be unreliable with sword/greatswords

mossy ridge
#

Depends on the build, but you can get a good crit rate with greatswords

I don't know if burning crits or not, I've heard bleeding can - which then activates the healing

tired breach
#

But with leech burning also heals anyway

#

Without needing any crits

#

Just wondering about crit with swords as opposed to greatswords

mossy ridge
#

Yeah - just depends on the build

I run double ancestor rings, so I'm all in on crit rather than leech - although 2 of my GSs have a leech node

#

I haven't really looked at 1H much yet - I'm GS/Bow main

#

Gem of soul reaping is absolutely peak for fighting mobs though - don't really need to worry about leech unless you get stunned and insta-mobbed

mossy ridge
# tired breach Better than bleed and burn?

2550 heal burst - every enemy killed drops a flask than you can then shatter to proc the heal burst

also procs kill effects, so you can stay buffed

you also only need to mark the enemy then get the kill, don't need to stay on the weapon

tired breach
mossy ridge
# tired breach But does it revive you when you die?

No - but you don't need to main it

I don't use it as my main weapon, it's my secondary - all I need to do is land a hit to get a mark - then every kill drops a healing flask that functions as an enemy

If you're fighting mobs you'll never die as long as you keep getting kills - the healing is too strong

#

also, because it's an enemy - it actually procs effects like heal on crit as you're killing it to heal 🤣

tired breach
#

Then you swap to main with crit or burning leech?

raw lichen
#

baseline the mark lasts like a minute so it's pretty good, even for a healer that rarely directly attacks lol

mossy ridge
#

I usually just do a Slam into the group - that's enough to mark most, then I'm currently mostly running a piercing greatsword with a piercing gem - but anything works

#

Literally every build should carry a gem of reaping on a secondary weapon

celest breach
#

Is there a good build for a primarily melee tank that uses a staff for ranged?

weary crane
cursive citrus
#

I’ve also posted my 2h shock spellblade

#

It’s basically unkillable

weary crane
#

I'm in the 45+ area and the thing I'm questioning is that staff does ooookkk damage, but it takes a bit to kill, and you are lucky if you actually can before needing to chain mana pots. (I've started experimenting with swapping to a mage hat when I stay at range. That's the real issue with hybrid builds; equipment is split between melee, ranged, and magic. There really aren't high end armor/equipment from what I've found that hybirds well. Like there is a melee hat that's like 15% crit chance and 15% crit damage, same for magic, but where is the hybrid hat that splits it 7 and 7 for each?)

#

It's almost like it's not even worth trying to kill with staff unless you absolutely need to stay at range (like a boss that does a bunch of AE or a flier that is annoying as hell to get close to)

#

I figure if I keep going to max I may experiment more with things like pulling back a bit on the tankiness to put more into Int to even it out a bit more. (Back with the previous passive tree it was easier to go with a more even Melee/Staff split. The issue there though was you'd have to always fight 50/50, like if you charged in and just melee'd you'd have a harder time than softening them up first with staff.)

#

.
Q: Has anyone given a hardcore look at greatsword?
I just recently got one and it feels slow as hell. I don't know if it's an animation time, but compared to the other 2hds it feels like it's got a longer animation lock and slower swing (even though it claims the same swing time on the info.)

copper canopy
# weary crane I'm in the 45+ area and the thing I'm questioning is that staff does ooookkk dam...

The staff I use is Staff of the Moors I believe, it has health, stamina, and mana leech so I have infinite mana and stamina. I just throw out whatever spell is most damage.

Helps to have a gem of currents as well. Throw water balloon on self, always do 1k+ no matter the target, blink dodge backwards and wind up the next cast.

Wand special to group up enemies.

I do use 4 different wands and staves given the situation though. The storm lightning gem with light burst was always funny in a group of fell in a shroud lair.

#

Me farming the dragon youngling for trophy.

He got stuck but planting my feet and just holding down lightning channel with the wet debuff still did enough damage with mana leech to go infinite even with his resistance up

#

Should also note that when he wasnt stuck i could just face tank his fire breath infinitely. Water aura, 5% health leech, wet condition lowering fire damage and shared misery was enough to cut through his damage.

half furnace
cursive citrus
#

I know people have often asked how to make Daggers good. This is a build I’ve tested and would recommend

#

And this is a Dagger focused build, not as just a sidearm to bows

#

And if you don’t want to sneak/sneak attack at all, you can easily just trim that for your own personal tastes

steady crystal
#

Hey, On Void Caller (wand) is it's ethereal duplication and mutishot features redundant text or stacking effects?

cunning mural
exotic holly
misty sedge
uncut sonnet
#

Hey guys, I’m looking for some help with my build. I’ve been playing bow and using the daggers but just feel like the damage is really lacking. I primarily use bow but switch to dagger if I’m getting over ran or need to fight close quarters. I know daggers scale off dex so I assumed once I got higher lvl they’d be more effective but they just aren’t. Does anyone run 2h or 1h & shield with bow or am I just better off with sticking with daggers since I’m not speced into strength at all?

cursive citrus
tame vector
#

What are the chances they will add friendly fire/PvP eventually? I saw it on the upvote page but it doesn’t have nearly as much attention as it should/compared to other requests and I hope the devs really look into adding it if they aren’t already

uncut sonnet
mossy ridge
uncut sonnet
mossy ridge
fringe wing
#

Whats the max dmg on Staffes and Wands ?
I cant find a Staf above 50.4 dmg and no wand over 72.8

mossy ridge
fringe wing
#

okay thanks alot :3

uncut sonnet
mossy ridge
uncut sonnet
mossy ridge
fringe wing
mossy ridge
fringe wing
#

i never have mana problems

mossy ridge
#

I haven't actually done a mage yet, been holding off

I know the best mage build is the soaked lightning, presumably with Violet Storm, although I've seen people using Moor

Was thinking of a fireball spam build with the Rapacity quick charge stack

fringe wing
cursive citrus
cursive citrus
#

Boom instant gem of currents 100% uptime

fringe wing
#

i think i will stick to fire xD

cursive citrus
#

Fire is strong, but shock and frost can hit 100% bonus damage

fringe wing
#

Frost is good ? i tried a frost archer and got resisted ALL THE TIME

cursive citrus
#

Well 90%

mossy ridge
#

I've got such an aversion to "Set it up" builds, it's problematic 🤣

cursive citrus
#

Just call it a spell buff

#

It takes seconds

fringe wing
cursive citrus
#

Frosts only issue is a lack of options

#

For both arrows (specifically explosive) and spells beyond frost bolt

#

Fire will also be strong once it gets more options, and especially if Fire Aura is changed to affect all enemies

fringe wing
#

Yeah i have the flaming and frost gauntlets and 2 rigns each

#

i have 3/3+3 Arsonist xD

half furnace
cursive citrus
normal escarp
#

Is there no longer a way to quick attack with a bow? It used to be that the right trigger would do a quick fire auto aim, but since the last major update it doesn't seem to work anymore and I can't figure out how to do it with them constantly changing the controls in the game

half furnace
cursive citrus
#

Oh yes, I do

half furnace
#

nice

raw bone
#

In a soaked build where my Staff already has Currents, what is the next best gem for my 2H Greatsword?

cursive citrus
#

It’s still a great damage proc as well

#

That’s my Greatsword spellsword build

raw bone
#

<@&1059853133188169910>

#

Got another one

#

How does that scam even work..... I don't see any normal scam methods on it

left crescent
#

They are relentless

raw bone
#

Or is it the URL?

left crescent
#

I have no idea how the scam actually gets people.

#

🤷‍♀️

raw bone
#

Either way.... I got my first magic floating ring put in:

left crescent
#

Looks pretty cool

raw bone
#

Just 5 more to go.... on that level.... 3 more levels to go

#

I might just do 2 levels, and one big ring above that little square in the middle

#

Depends on how tedious these other rings are

copper canopy
#

i love how everyone chose to build their most massive project around the pillars of creation

raw bone
#

Because it's a blank canvas, offers a lot of room, and a mega base in a location that lets you just jump off and fly to nearly half the map.......
I mean there are a few reasons lol

copper canopy
#

I know but it's not the ONLY place. on my server someone chose to build the biggest treehouse in the blackmire and my partner chose albaneve. But I did claim the pillars early on X3

raw bone
#

Pillars just happens to be litterally the center of the map

#

it is what makes it one of the best locations for mega bases in general

#

I think I need them at different levels.....

left crescent
#

It will definitely look a bit more dynamic

raw bone
#

Ya that looks better

raw bone
#

I'll move this to the base build channel... but these rings are looking better and better

copper canopy
#

These are hands down my favorite pants on every build I don't even bother swapping back when I land or finish running half the time.

raw bone
#

SAME

deft tundra
#

I’m pretty new to the game, what’s the point of perks like Athlete? It seems like you’d need an absurd number of stats for it to be worthwhile with how much it costs

#

Unless I’m miscalculating or missing something

raw bone
#

You are correct, it's not much, but it's also enough to make or break you as well

#

I have 12 STR so at max (4/3 with armor) I get 48 extra health. With all other CON nodes taken though, it's the only way to increase my health further

#

I do think they should be balanced more since taking 1 CON gets you 50 health

deft tundra
#

I see, so diminishing returns on further stat increases if you don’t have any more interesting perks you want

raw bone
#

Something like that... Though I do think it should be closer to 5x not 1x per level. This would make it closer to just taking constitution nodes without completely overtaking it

copper canopy
#

There is something to be said for hybrid build. I rather enjoy dipping into the other trees in ways you haven't considered. Like how Arsonist boosts ALL fire damage, even from swords

#

and I have a fun caster paladin build where I had quick charge for light burst with that chain lightning gem and cold composure on a staff for self healing

#

but counter strike and arsonist are pretty fun on beefy tanks.

mossy ridge
raw bone
#

Once I get them (in gold) that is also my plan. Though I'm more shock based mage/barbarian

devout coral
#

Hi, hope you're all fine. Question for healers: how does Righteous Fire work? Why doesn't it trigger on Heal Chain ????

#

It already feels unfair that Heal Chain doesn't heal yourself... So, if, in addition, it doesn't trigger Righteous Fire either, then this spell probably deserves a rework, or better explanations.

Like, players should be able to trust the skill's descriptions without fearing some effects only apply for some spells (with the list not even behind displayed). Ultimately, I can tolerate (and understand why) Chain Heal is excluded from this effect, but if it was designed this way on purpose, just make it clearer in the description please 🥲

mossy ridge
devout coral
#

At first, I thought it was a french translation mistake (there are a few of them), but it seems not to be... I read the english description, and it says "Healing any target with a spell triggers..."

#

Okay, thank you @mossy ridge . No matter what they choose to do, I just hope descriptions will be clearer, because I felt a little betrayed and that affected my game experience / overall trust of in-game texts.. Which is bad 🙁

mossy ridge
main needle
#

There will be more additions to combat at 1.0

mossy ridge
#

We know at the very least magic will get some changes

I'm hoping for more weapons and skills personally - since several already exist within the game, but who knows 🤷‍♂️

raw bone
devout coral
weary crane
humble dove
#

How does the life leech mechanic work? I see two conflicting sources of information.

One says 10% life leech leeches 10% of damage dealt on each hit.

The other says 10% life leech is a 10% chance to leech 50% of damage dealt.

Which is correct?

lament shard
tired breach
#

Or is putting it on GS my only option

mossy ridge
barren tartan
#

What foods or consumables do i get for the best damage buffs? or stamina buffs either one. You be losing stamina WAY too damn fast

fading gulch
#

Anyone having an issue with skill points NOT saving??

barren tartan
tired breach
#

Any one have a pair of legendary gloom monarch trousers that they dont care about? Been looking for that for some time and cant get the luck it seems

mossy ridge
#

I believe awesome armory depot server has that full set in legendary

mossy igloo
mossy ridge
mossy ridge
#

@barren tartan should probably talk builds here 😅

The Soaked build (far as I know) uses the Megalodon greatsword combined with the gem of currents and then deliberately inflicting soaked debuff on yourself to proc the gem of currents - it's a greatsword lightning hybrid build

barren tartan
#

alright

mossy ridge
# barren tartan alright

you add in gear like circlet and thundersnow for more lightning damage - then you can backbar a staff with lightning spells and a staff like Violent Storm (one of the main soaked mage build)

barren tartan
#

On second thought, Maybe i dont wanna do setup builds either, looks painful 😭

mossy ridge
#

Yeahhhh... I haven't bothered myself, though for mage I might

barren tartan
#

So instead what would you say is a good all around general build? I dont wanna switch my stuff around just so its a little easier in a different location

mossy ridge
barren tartan
#

So its good to follow the build, just change some of the stuff around?

#

well what boots then?

mossy ridge
barren tartan
#

I'm thinking to use the bow ur using as well as the gem, and also the gaurd of the north with bleeding gem

mossy ridge
#

My bow stuff is pretty minimal, but I went up to the extra crit into the bow skills - but yeah, ignited with burning or the Forsaken with burning both decent

or you could go avalanche starter for extra crit - but I dropped it in favour of ignited for just ease of use

barren tartan
#

I only really use bow for the things i cant get to, like cant grapple or m1

#

so just whatever does the job i guess

mossy ridge
#

Forsaken has literally like every damage type on it - so it's kind of the "works for everything" option

I went ignited because I pretty much only use the bow for the jellyfish things (when I'm not just messing about anyway) - they're the only enemy I really NEED it for

barren tartan
#

Meh I only use the bow for the same reason and to keep aggro

#

i just like minmaxing everything

#

So should i still use the same stat tree as in the video?

mossy ridge
#

I get you - that's usually how I roll. There just isn't enough gear curently to really get into it IMO

let me take another look

barren tartan
#

I see. idk how new this game is, my friends just wanted me to play with them so they got it for me, idk much about the history and stuff i just grind to grind

#

(as you can tell i have NO life once so ever 🥀 😭 )

mossy ridge
#

So he's wasted 2 points in barbarians path, so those can go straight away

barren tartan
#

what ones?

#

i mean you could just take a screenshot of the stat tree, and highlight what to get and leave what not to get unhighlighted

#

if thats easier for you

mossy ridge
#

I've got the skill planner on the wiki open at the moment

Barbarians path is the 5% to two-handed melee damage - it doesn't work on greatswords, so no point maxing it out

#

Athlete - # x STR = health is also a waste of points in my opinion

barren tartan
#

"Barbarians path is the 5% to two-handed melee damage - it doesn't work on greatswords, so no point maxing it out" Wait so your telling me a TWO HANDED Greatsword isnt effected by 5% to TWO HANDED melee dmg?

#

thats some bullll

mossy ridge
barren tartan
#

Wish i could cuss rn, that makes no damn sense

mossy ridge
#

especially as barb path sits in the tree before titan edge, so you either have to take it, or come way across from the side to get to it 🙃

barren tartan
#

Bs

#

And skill planner? whats that

mossy ridge
barren tartan
#

oh thats sick

mossy ridge
barren tartan
#

So are you sending a screenshot of what i should do when your done?

mossy ridge
# barren tartan So are you sending a screenshot of what i should do when your done?

https://enshrouded-skill-tree.com/?shortCode=6a0fecb65d80420fb967ed83

This is just what I'm currently running - what you want for your build is going to depend on your playstyle and your world settings - for instance I don't play with durability anymore because it's just a time sink and I'm a solo at max lvl

I personally don't bother much with parry and I don't use merciless at all - I found it too niche, and the targeting can send you shooting off edges to your death so I ditched it

barren tartan
#

I dont bother with dura either, in this game unlike most you dont need matierals to repair so theres no point, and my internet is so buns i dont bother with parries either

mossy ridge
#

I basically just went all in on crit chance, stamina+regen, and mobility

barren tartan
#

Hm okay

#

what was your armour and weapon choice again?

mossy ridge
barren tartan
#

Why crit chance instead of like base damage if i may ask?

mossy ridge
#

Are my current choice of swords, for piercing and shroud damage - but bleed is a good call, especially if you go for leech rings instead of crit rings

barren tartan
#

I dont care much for mobility but I would love that stamina so i might just copy the armour

mossy ridge
barren tartan
#

I could

#

wayfairier or golden bulwark for pants?

#

Well i use 2 commanders rings

mossy ridge
#

I run Wayfarer for the speed with the eagle eye boots, so if you're not going that route then go for the Bulwark

#

Runner is in the skill line for the Dessert Stomach extra food slot, so it pairs well for me for 6/3 Runner + 12% speed

barren tartan
#

I suppose i should get SOME mobility, its not like im running tank or somthing 😭

mossy ridge
#

42% extra sprint speed is very nice to have...

barren tartan
#

is that 42% from both or just the pants and stat tree?

mossy ridge
#

pants+boots+3/3 runner

barren tartan
#

what would you say your damage is though? avragely

mossy ridge
#

I've got a bunch of custom settings, since I juiced everything up when I hit max level ('cos why not...)

but I definitely have damage 🤣

barren tartan
#

and i dont mean without crit i mean like what do you do a normal basis with the typical amount of crit u get

#

I dont even have my own server lmao, i just play with friends

#

do you still get good life leech? I just find life leech very convenient since you can tank a little more when you have life leech if you deal good dmg

mossy ridge
barren tartan
#

does that say 2k? nice

mossy ridge
#

Yeah I'm hitting about 600 average, then 2k on crits

#

with both swords

barren tartan
#

thats pretty good yea, wharts ur crit rate>

mossy ridge
#

oh, and that's with just meat for HP and water - no bonus damage foods

#

I think it's 44-50% Base rate with gear - then extra 8% from Relentless

barren tartan
#

Hmm okay

mossy ridge
#

Yeah 44% with Silver or Forked, 50% with Guard of the North

barren tartan
#

So if im just going for the highest possible dmg output without the setup build you mentioned, what should i follow?

#

I switched some stuff around already but what else

#

like the boots i mean

mossy ridge
#

I mean that's pretty much it

Your other options are a parry build, or a soaked lightning build

That setup or similar only misses 1 STR node that's locked behind wasted 1H skills

barren tartan
#

Like ill do crit stuff if it means more dmg

#

Hmmmm...

mossy ridge
#

With the extra food slot you can run more regen/damage foods - so things like Black Coffee and Fried Rice can give you another 27% melee damage

#

I still need to look at food stuff properly - I've just ignored farming entirely, so I'm missing loads of milk stuff

barren tartan
#

So, sun periver helmet/chest, (havent decicded on pants yet) eagle eye boots, the two swords you sword me with bleeding, my two commander rings and the horned sword still (the stamina leech is just so nice) then follow the skill tree you showed me?

mossy ridge
barren tartan
#

hmm lemme look at that

#

ulimate health ring?

mossy ridge
barren tartan
#

It dosent say anything with crit tho

mossy ridge
#

Got Veteran and Battle Heal - so you'd get 4% extra crit and 5% (3+2%) HP heal on crit with 2 of them

barren tartan
#

Hm, ill trust you on that

#

I'm not max yet tho so i cant max my build tree

mossy ridge
#

It's a lot of extra health, so it's a tanky alternative to Commander - trading a bigger health pool for a healing chance on crit instead of guaranteed leech

barren tartan
#

Ohhhh

mossy ridge
#

lot of 1Hers go for them, but it works just as well on 2H

barren tartan
#

what does 1h and 2h mean

mossy ridge
barren tartan
#

so should i still use bleeding gem or crit

mossy ridge
#

bleeding gem will work for whatever setup you go for, you'll get more obvious use out of it if you run the Commanders ring, since the leech will proc off the bleed

barren tartan
#

Yeah but sinve im doing crit with the ult heal rings

#

or going to

mossy ridge
#

Bleed still works perfectly there

barren tartan
#

Okay, I think using the crit would benefit my damage and heals more though right?

#

or KIND of my dmg at least

mossy ridge
barren tartan
#

Oh i misunderstood smth you said earlier nvm lol

mossy ridge
#

All good - I run that silvernight sword with a gem of piercing - because it has piercing damage on it already

But a Guard of the North sword with a bleed gem pairs well, because it has double crit chance on it

barren tartan
#

Hm okay

#

I dont think i have any pericing gems at hand anyway so that just works out

#

god i cant spell

mossy ridge
#

I switch gems and stuff around a lot - I just settled on these 2 recently - but I've done things like bleeding, agility, swiftness

Having a battle mania Greatsword for big boss fights is always a good shout - just have to be careful of losing the buff

barren tartan
#

Noted

mossy ridge
#

Crazy regeneration values, as long as you can get the hits in

barren tartan
#

Thats why i have a separate sword for heals lol, one for damage, one for easy heals and then the other one for stamina regen

#

horned greatsword my goat fr

mossy ridge
#

also absolutely insane - but only works at night

barren tartan
#

I aint trynna be a seasonal fighter lmao

mossy ridge
#

I carry those 2 around, just for when the situation calls 😅

barren tartan
#

Hm ill do that i suppose

#

Jeez youve been helping me for a little over 3h now

#

Bro you have the patience of a saint ty gng 😭

mossy ridge
#

Haha you're all good

I got half a nights sleep, so I've had time to waste 🙃

barren tartan
#

Lmao fr

#

i have insomnia, i didnt even sleep lastniht and its 1 am rn

#

partly why i cant spell todaty, im a wee woozy

mossy ridge
#

just coming up to 8am now... been awake since around 4am 🙃

mossy ridge
barren tartan
#

fr

mossy ridge
#

speaking of... I'm gonna need another cup of tea

barren tartan
#

Lol, Ive been eating a ice cream thing from dq

#

smores blizzard

#

Im lowk waiting on a depo server to reset, im not grinding stuff rn bro im way too tired

mossy ridge
#

Honestly with the way essences are setup, it's not worth the hassle... most of the gems barely make a difference, but you have to grind like crazy just to find that out if you play full legit