#combat-and-skills

1 messages · Page 17 of 1

raw bone
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Is there any good builds for mid 20s? with about 70 skill points?
Most of what I see is for later-game builds

runic tree
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I know mid 20s is around when mage gameplay starts to feel not-terrible. Melee builds are generally pretty solid for most of the game. Not sure what ranger builds are like in the mid 20s though, so I don't know how they compare at that point.

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Of course with the recent skill tree overhaul it's probably a good idea to take any previous builds with a grain of salt now.

raw bone
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Ya... So for I looted the end-game blue sword (intentionally vague)
And so I have a Kick/Shockwave 2H build

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But I was hoping to try different things out

north nest
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there's a guy who does a shroud depot type thing for items in 5lv increments

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idk what level eternal spells come up for mage but im pretty sure a 5% mana leech staff will relatively "solve" mana issues

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and i know my most fun had was hollowed halls on mage

runic tree
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Yeah, Mana Leech does a lot of heavy lifting at solving mage mana issues. Especially if you're lucky enough to score a staff with it between levels 5 and 20.

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It's not as mandatory at later levels, but it's still nice to have. Especially since increasing max mana via Spirit is kind of pointless without any other form of percent based mana regen.

north nest
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ya

runic tree
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But yeah, I'm not too familiar with 2H weapon builds. Even with the animation changes in the last update I find them a bit unwieldy for my playstyle. I'm more of a 1H sword and staff build.

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Gives me a nice balance of speed, survivability and support.

raw bone
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I use a 1H for most things, but I am also loving the sword for swarms

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But that is most of what I'm running into is swarms lol

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The Great sword changes are great for that

prisma salmon
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Is 1h different with shield and without? Forgive me if its a silly question

runic tree
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My strategy for swarms has been to blast away with Light Burst, spawn a bunch of recovery orbs, and then cut everything up while picking up the orbs if I need to.

Used to have a bit more crowd control before Terror got nerfed, but the pushback from the spell is still useful for breathing room.

ionic viper
prisma salmon
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Doesn't change damage profile at all though, eh? So pretty pointless to not have a shield.

ionic viper
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Yeah, having a shield is simply better.

runic tree
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Yeah, if you're using a 1H there's no reason not to use a shield. Though if you don't want a hunk of metal hanging off your arm for aesthetic reasons the magical wards serve a similar function and only have a visual when actively blocking (though they're better at parrying than they are sustained blocking).

bronze hollow
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Shields have better perks for blocking/parrying

ionic viper
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I believe you don't get a damage boost when you do not use a sheild.

bronze hollow
raw bone
quiet yacht
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Hey any idea Tricks for get strong into early game as Tank?

cursive citrus
spiral plinth
glad adder
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so do more levels of Earth Aura just increase the size of the aura, not the defensive power?

glad adder
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Thanks

keen lava
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Have the devs ever considered making some single handed and larger weapons have dex scaling?

iron shale
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Anyone has a good two hand build that also handles some range well enough?
I'm terrible at building something that feels balanced

cursive citrus
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Here’s my greatsword spellblade if you’re interested

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@iron shale

iron shale
cursive citrus
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The idea is there regardless

fossil oak
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Are there any decent battlemage tank builds out there I could be pointed at? I love the Paladin feels.

drowsy hamlet
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Im kinda working on one but I'm only level 15 so far.

Useing burning weapons and a shield.

Started up warrior path in slashing, went up to bash then started the tank and healer trees. Will be working through the healer tree over to mage for arsonist.

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Took merciless attack and nodes for perry and block.

fossil oak
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I'm so new to this game I just don't even know what's "good".

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Thanks for the tips!

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At least respeccing seems super easy.

spiral plinth
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I have to air a grievance. Those things that divide in the air and turn into projectiles are terrible and they either need nerfed or something needs to be done with them

strange nest
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You mean the ones the banshee's throw? You can dodge them. That's what I (mostly) do. I have a stack of health potions for the ones that I fail to dodge

mossy ridge
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I think he means the wisps

weary crane
weary crane
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@fossil oak Ok, pretty rough cut, got some stuff going on so effectively I'm working with just the one eye right now... 😢

Unfortunately you can't really do paladin like you would traditionally think of one in Enshrouded. (I at least think of limited burst heals, auras, etc.) so I'm thinking more of like "Frost Knight". You've got staff, maining ice blast, for range. While you can use magic gloves or rings to get +quick cast, I don't know that it's really the best idea.

Right now I've taken off Tower and Warden because they don't feel super necessary compared to the others. (Damage vs ranged and extra crit chance.) I'm also trying to work my way back into the stamina recovery node, as well as the 4th food slot. Sooo... flushed out max end game, add on Tower, Warden, 4th food slot, food regen, Retribution Aura, Greatsword boost, take the multi-nodes to max which you can (like I think I'm only at +2% crit here), and then very last bump Int as much as you can.

At range if there is a group of 3 or more, boop them with as many Ice shots as you can (usually you'll run out of mana right as they get into melee range) then finish the rest off with melee. If it's just 1-2 guys don't even bother with staff UNLESS you get super short on mana, then back out, Ice Ice baby until that stamina comes back.

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If you were to build from zero, I guess where you go depends on your playstyle. I'd prioritize blink dodge (personally I can't play without that), then quick cast (because staff is just intollerably slow with none), then build down into warrior on 1hd stuff.

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Note, you can pretty much ignore 2hd if you want, HOWEVER, once you get your ult, if you have them, swapping over, hitting ult, then swapping back to 1hd can situatually do some very massive damage. Personally I find the 1hd ult is fine for most cases, but like vs specific bosses that really big targeted hit is great, or if you are somehow totally surrounded the greatsword whirlwind can be helpful (though honestly I'd prefer to back out and just Fireball a group like that.)

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Oh PS, you may want Power Parry, Bash, and Shockwave. Personally I felt I trigger those way too infrequently, so those are very low on my list and I'll get them near last.

weary crane
# fossil oak Thanks man!

Oh ps ps, also note that things like Retribution Aura require you be hit. If you parry, or are blocking, it seems like that doesn't work. (It never did back when I was playing 1.5 years ago and that looks unchanged.) Sooo... if you are good at parrying, or are like me and tend to hold block, then attack in a chain, it's almost never going to go off. So it really has extremely limited usefulness. (Especially since it really doesn't seem to do much vs heavier targets and is just meh against ranged ones.)

leaden pivot
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perhaps they could expand to include deflection buffs in the future

junior aurora
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does chain hit and mass desctruction work on a sword with lightning ?

weary crane
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Ps Ps Ps if you play in groups you might also want to build out to Bloodletting. But, theoretically, in solo play, you probably won't get much benefit from that because if you are fighting at range you either aren't hurt, the Water Aura is enough to keep you topped off, or you are nearly dead and trying to panic get the hell outa there. In any of those cases the drops won't be super benefitial.

weary crane
# leaden pivot perhaps they could expand to include deflection buffs in the future

I've been asking for different auras and such that don't require you be hit for years now, heh. I honestly think there needs to be about 20% more abilities, because it really feels like with the current interation you are kind of forced to go into different specs away from your main to cover areas the main isn't great in. (Which, I guess, is fine, but like with my build I'm 90% melee, 10% magic, and sure that's about how my points are split, but I shouldn't NEED to take those magic ones to fill in where melee is lacking.)

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I could easily see half a dozen different ones down in the 'battle mage' area for that.

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And things that improve defensiveness overall, like a node that increases block amount, reduces block stamina, etc.

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I also put in a suggestion last week that now that they have gems having 'skill tree gems' would be nice. Things that can flip existing skills. Like there could be a gem that flips Water Aura to be based on Strength instead of Intellegence. Or there could be stamina gems, which could reduce the stamina cost of some skills, etc.

leaden pivot
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no idea if they plan to expand the skill tree again or not

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if higher levels and new maps come into play perhaps we'll see that

weary crane
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It seems unlikely. It's taken them 2 years so far and we barely got anything changed, heh.

leaden pivot
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to be fair they are developing the base game so their hands are pretty full

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after initial development that's when things can get crazy seeing as they plan to continue making content

weary crane
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Sure sure, and in all honesty it's a super casual game, so it's... fine... really as is.

leaden pivot
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still its easier to impliment some things during these earlier stages too so we should always give our feedback asap

wind arch
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I'm trying to unlock the Eternal Ice Bolt I spell but my quest is bugged.

cunning mural
wind arch
cunning mural
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which eternal spell quest are you on?

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what biome are you in?

wind arch
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Ice bolt. The alchemist quest

cunning mural
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which biome

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springlands / low meadows? is it the starter quest one?

wind arch
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low meadow

cunning mural
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okay... what is bugged about it?

wind arch
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The tomb is already open

cunning mural
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so did someone else open it then?

wind arch
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No, i'm playing private

cunning mural
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did you kill the enemy down there and loot them?

wind arch
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there were no enemie

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enemies*

cunning mural
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low meadows, hidden tomb entry... no enemies, and no loot?

wind arch
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correct

cunning mural
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from what I understand, I just did the quest myself right now...
you go in, get to the end, defeat an enemy, obtain spell on it's corpse, and the room looks like this

wind arch
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There was no enemy or corpse for me

cunning mural
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the only things I can think of then would be:

  1. maybe you're playing with "less enemies" and that prevented the guy from spawning somehow?
    or
  2. that you/someone did that quest before, was down there, slayed those enemies... and they haven't respawned yet.
wind arch
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But I am playing on default

cunning mural
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you could "verify integrity of game files" but there really isn't any reason they shouldn't spawn.
they either need to have been killed in that world save before
or... no that's really it? it's not a random thing, it's a "set in stone" kind of thing
less enemies or already killed deercat_derp

wind arch
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Does in-game time pass if I sleep to next day?

cunning mural
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if you mean for respawning things, no

naive knot
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Hello! I'm new. Is there a way to disable attack "queue'ing"?

grim breach
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Am I just missing them or is there only one skill that increases damage of two hand weapon types? I only see two handed great swords skill titan edge.

raw bone
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What level does gem of agility return 20 stamina?

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I've seen conflicting photos, and I don't want max level numbers... Just how much refunds the melee dash

compact sandal
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Does this work with all weapons?

bronze hollow
compact sandal
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thank you

cursive citrus
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I’m currently building an arcane archer. Focused on bow with eternal frost arrows and explosive arrrows. Combined with wands and stacking as much elemental damage as possible

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It genuinely feels incredible even with 50 ish points currently

noble sentinel
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hi guys, i just downloaded enshrouded few minutes ago.. can anyone help me limit my fps to 60? i only have vsyn on/off option.

noble sentinel
spark wagon
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Go to the Nvidia App

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The tab, I think its called Graphics, look for the game settings for Enshrouded. There should be a max FPS setting somewhere

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I'll be back at my pc in 5 mins so I can have a look. It'll be in german tho deercat_derp 😅

noble sentinel
spark wagon
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Unless they hid that away with the latest update, I'll check once Im back

noble sentinel
spark wagon
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Just dont change Global global or youre limiting everything to 60 😅

noble sentinel
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this one right?

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max frame rate 60 fps

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i wanted to max quality but if my fps is more than 150, my gpu temp goes over board

spark wagon
noble sentinel
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im checking if 60 fps still move smooth.. other wise gonna have to make it higher XD

spark wagon
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I got mine set at 60, as you can see, and I run a 5090 >.<

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No need to cook my GPU for this lol

lone yoke
# noble sentinel RTX3080

Ive a 4080 it has 3 wires that are held together by hope and prayers i love nvidea for this fire hazard soltution

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🥹

noble sentinel
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ahaha..

spark wagon
lone yoke
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Yeah the cable is lame

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Idk how they havent fixed it yet its so easy

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Cant wait till they realise they can also add the power cable to the back sife of the card instead of the front side

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I run a i7 8700k so i never should be able to reach full power on the 4080 i think

noble sentinel
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i wanted to buy new pc since this one is already old.. but RAM price now a days is crazy

lone yoke
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Ram is going down

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Heard cpu is gnna start soon

spark wagon
noble sentinel
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i'm waiting maybe next year.. hope it goes down to normal price

lone yoke
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I wnna upgrade the pc but wait till they release something nicer for 4k gaming

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Current upgrades are kinda meh

spark wagon
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Honestly, the 4090 and 5090 were the first 2 cards where I just went... okay, no tinkering needed, set it to max, turn on framegen and DLSS, turn down powertarget to 90% and be done with it

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all the cards before I always overclocked, adjusted boost curves etc etc.

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no more.

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Plug and play. Be done with it

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Im at 80-ish % 4k tho, not full 4k

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5120x1440p

lone yoke
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My 4080 went from long to tiny and thick

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Its water cooled as well

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And instead of adding the pipe part to the shorter end they put it on the fat side

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Increasing the thickness

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Than the fire hazard cables on top

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Great engineering

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🥹

noble sentinel
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how long to change liquid for water cool set up? is it 6 months?

lone yoke
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Ive it for 2 years i think and havent changed it

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So far great stuff

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My 1080ti i had since like 2018 ish gave it to my dad and it still runs great

lone yoke
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Nah that one was air

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But still works 1080ti was awesome

noble sentinel
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yeah.. same mine i gave to my brother.. still works for 8 years now..

lone yoke
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If the 3080ti had frame regen i prob would have gotn it instead of the 4080 tbh

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Yeah it was an amazing card

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First one to trully play 4k decent

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But yeah hope that they release a decent card soon than i will upgrade my pc

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The 4090 had great power but heard the vram got waay too hot for comfort

noble sentinel
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i was thinking RTX 5060 is it good?

lone yoke
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Yeah its a good card

noble sentinel
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hope before GTA release ram price is already back to normal price

lone yoke
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Im looking a little bit more towards amd though now a days

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Nvidea is rlly great but they dont give all the extra fancy software updates to older cards

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So unless you buy their best every year amd might catch up

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Bcz they seem to kinda do it

noble sentinel
lone yoke
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🫠

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3080ti should have frame gen

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But instead its a 40 series+

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💀

spark wagon
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AMD is doing the same thing with FSR4 tho

noble sentinel
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ahahha

noble sentinel
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its a good learning info for me someone with little knowledge about tech stuff

lone yoke
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Im also no tech veteran but its always good to ask so far 2 years without water change nor issues with it even moved the pc with the coolant in it but now back to combat and skills before we get send to the dungeons

noble sentinel
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Qq though regarding AMD, is AMD Radeon RX 9060 XT better than RTX5060?

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a little price diff but idk about their performance

lone yoke
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Overal i think amd is better but when games are proper optimised for ai tools like dlss nvidea usualy beats em

lone yoke
lone yoke
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Im playing as a tank any pro tips here

noble sentinel
lone yoke
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Lvl 11 now having quite some fun

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I play as a tank and my gf as a mage currently

noble sentinel
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im mage back then.. im gonna play mage again maybe..

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tank is the unkillable right, they have lifesteal

lone yoke
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Mage sounds full i usualy like suport roles like healer or tank

noble sentinel
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im more on backliner.. nuker healer and builder is my role in my squad haha.

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btw qq, do we need to build house for the npc's?

north nest
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i don't like building so my "base" is just a giant floor of all the different crafting tables and chests, then "upstairs" is just a floor of beds with a roof over it

lone yoke
lone yoke
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Make a cool village i hope

lament shard
lone yoke
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What does he do in the tower

lament shard
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Just wanders around it

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But it's all set up with most of his stuff

weary crane
# lone yoke Im playing as a tank any pro tips here

Not a pro level game. it's effectively a cozy game. The nodes are super logical just look around at the tree parts you can reach. Really the only thing I could think of that might be critical as a melee person is I'd recommend Blink and Emergency Blink to get out of stun lock.

weary crane
# noble sentinel tank is the unkillable right, they have lifesteal

Not as much as you'd think. A big hit is going to chunk you down, period. It's not like other games where a tank is significantly more durable than other classes. Lifesteal works by doing damage. If you can't or aren't doing damage currently, you aren't getting anything back.

weary crane
# lone yoke Mage sounds full i usualy like suport roles like healer or tank

Mage can run support. Don't think of it so much as the traditional 3 roles, because there is a lot of bleed between different things here. Like ALL magic is Int based, so your Water Aura heal will scale off of Int, your fireball damage will scale off Int. So offensive / support Mage are really the same thing here. It just depends which abilities you take. For support you'd want the one that has up to a 15% chance on magic damage to generate supportive balls. (I forget the name, but it's up in Trickster), and of course Water Aura.

weary crane
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I'm now starting to move to a place where they can get their own areas. I'll probably be targeting 4x3 (at the big 4x4 squares) for their crafting area, then probably 2x3 for their bedroom areas, and giving everyone different buildings.

lament kiln
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Hey all, I'm back to the game since some time off before the update, and I notice my fishing baits are ineffective, but I can't find anything in the patch notes about this change. What are you all using for bait now?

north nest
weary crane
north nest
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mine is fine

weary crane
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Like my main base that is like yours is something like 9x12? (In the big squares) and I had to put torches pretty much every big square otherwise it was basically pitch black at night (with just wall lighting)

north nest
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only beds need roofs, crafting stations don't

weary crane
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Plus it's not just that. The stations are more than 1 big unit tall now, so that's becoming an issue as well.

brave quest
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I always just build / dig custom themed areas for each storage or work area.

We have a cliff side hobbit hole right now.

Amazing how the base can feel vibrantly different just on where and how you build

wise karma
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Question, has anybody tried to use thowables as primary weapons with success?

sour rain
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for end game wizard stuff is staff or wands the best now given that wands has an ult and staff doesnt

north nest
silver elbow
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has anyone else have the issue of great swords prioritizing targeting inanimate objects like farm dirt or a wooden wall when using the hold left attack rather than the enemy infront of you?

cunning mural
silver elbow
cunning mural
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likely just.. "They coded it that way" and didn't realize

lone yoke
mossy ridge
# lone yoke Emergency blink sounds nice didnt know it existed

Absolute must have - I've found it a bit wild this patch, sometimes does like a double distance teleport - but still, absolutely vital skill

Only reason to take the other dodge is a team based backstabber build really, blinks with emergency is just so much better

lone yoke
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Nice indeed

sharp turret
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Is Eagle Eye a passive skill or do I need to press an additional button than right click to zoom in with it?

misty sedge
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I think the only thing that stuns me nowadays is mismanaging my stamina and blocking at the wrong time, but Emergency Blink doesn't help there anyway

weary crane
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Some info I’ve found on “Frost”…,

First “freeze an enemy” is inaccurate. You can see the Frost debuff on them as a swirly snowflake under them. It does not seem to stack. It just seems to be applied or not. As a rough guess I’d say it reduces movement and attack speed about 15%.

Second, and this was why I thought it wasn’t working, is when you hit with an Ice Bolt it causes a poof of cold which applies the Frost debuff. I think it lasts about 5 seconds. So if you are staff/melee hybrid they will likely already have the debuff by the time they get to melee.

Soooo… yes it can slightly help, but it doesn’t “freeze” in the sense of them being immobilized and not attacking, and it’s not more than staff ice shots do (though the application would run out without it, and with only 3 in quick charge I’m not fast enough to get a shot off vs multiple gator badguy enemies because invariably one will charge and interrupt the cast.)

lusty zephyr
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Hey can anyone tell me what the yellow bar is for above the aiming reticle?

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I've seen it change around enemies - but haven't figured out it's exact purpose so I'm curious

weary crane
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Maybe it’s range and damage drop off? 🤔

mossy ridge
lusty zephyr
lusty zephyr
mossy ridge
lusty zephyr
weary crane
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Though since all specials share the one bar it does seem odd it's not just going by the big main bar. 🤷‍♂️

sonic gyro
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Guys, before posting a thread on a feedback forum:
Does anything change/suppose to change when you destroy Fell's glowing growth?

dusty garden
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is main use bow good and then 2de weapon greatsword great combo ? someone can help me

mossy ridge
real bay
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hello where do you farm the sunpiercer armor set?

sonic gyro
lusty zephyr
weary crane
lusty zephyr
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And the one ubove the bow reticle went up too

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I will say that shooting the magic ice arros didn't seem to change the bar

cunning mural
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I grabbed the pickaxe specialization/focus skill so I can max it out before battle via just... digging at walls and stuff, lol

cunning mural
lusty zephyr
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looking for more enemies to keep testing

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Hol'up...

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Weapons th you do not have the ability unlocked for do no affect the bars level I think

steady crystal
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Dealing damage with spells does fill the bar and the staff does not have a special skill , using the wand specialization as possible without using the wand to fill up the bar by filling it up with spell cast

cunning mural
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ooo neat

lusty zephyr
# steady crystal Dealing damage with spells does fill the bar and the staff does not have a speci...

I haven't tested the staff - ONLY bow, 1h, daggers, and wand.
Bow and daggers did not fill the meter and I do not have the skill unlocked for them. BUT 1h and wand DID fill the meter and I DO have the skill on locked for them.
If the staff doesn't have the ability AT ALL but DOES fill the meter that DOES NOT change the results of my tests... It just mean that staff magic fills the bar but doesn't have the ability.

cursive citrus
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I would also suggest using the Greatsword Gauntlets found in Goldrock Saddle

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As it’s a piece of armor that doesn’t reduce wet time, and is easily attainable. On top of the immense boosts to GS damage it gives

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If you’re using the megalodon Greatsword, sun piercer arms are actually worse, because it boosts slashing damage, which the Megalodon has a split damage type between Slashing and Shock

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And it leans more into shock

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Whereas if you’re using the Guard of the North sword. It’s the reverse

nimble otter
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Not sure if this is the right channel but, trying to get some up to date information on what affects daggers directly.

Does "melee damage" buff them?
Does "Cutting melee damage" buff them?
Do some skills, like the jump up to flyer work for them?

Trying to figure out where to go next with my tree, and would prefer skipping the testing phase for this

As a general side note, is it possible to get Vukah daggers at higher level in epic/legendary? Loved the damn things, and now I'm stuck with "lesser" daggers

cunning mural
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oh, and the Vukah Daggers, if they're the ||"Sacrificial Vukah Daggers" are a Lore item and thus are craftable, but only up to "Rare" and the level for them depends on your progression||

nimble otter
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Damn it, was really hoping I could get them later as a world drop or something

Crafted ones just don't cut it, considering they miss out on that second 5% leech

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Strength I assumed as much, just trying to figure out if I can milk some of the red tree sections for more damage or not

cunning mural
nimble otter
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👌

Cheers, I'll wrap up my bow skills then mess with the red side a bit more I guess

Will likely just have to accept that I need to run the damn leech rings

I'll keep hope that later on there will be more leech daggers. Since I'm the closest damn thing we have to a tank, Imma need it 💀

native sapphire
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is gem of currents the best in slot gem for end game currently? prolly any ice or shock weapon with that slotted?

azure field
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Before I look at the feedback page, I wanted to ask if anyone knows if, when they update wand combat, that they're planning on adding some form of animation canceling mid attack? I noticed that its easy with melee mid swing to block and dodge, but not so mid attack with wand (even with the blink ability). Would definitely help with survivability, since I've died a couple times now because I can't run away. Maybe its just a skill issue lol

cunning mural
azure field
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Yay! there was a wand animation canceling suggestion already, in case anyone in the future is searching for these keywords.

trim trail
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Is Counter Battery (Damage against ranged enemies is increased by 8% per level) your damage against ranged type enemies like archers/mages, or damage you deal to enemies from a range (like your hitting them with magic or bow-n-arrow)?

raw bone
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Question with Blood Rage... Is there a "melee" weapon that can kill further than 5 meters?

misty sedge
raw bone
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That is what I thought...... it makes the "upgrades" to blood rage feel very lack luster

misty sedge
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unless you get miraculously lucky and one mob manages to kill another

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I've had the big boss Drak kill smaller Drak and proc blood rage

raw bone
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Thought I will say, I'm having fun with blood rage and soul vial gem

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Gem of Soul Reaping

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I feel like I'm abusing it to it's fullest though

misty sedge
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also in a very specific instance, not sure if you are aware, but blood rage procs on those rock spikes the big Drak throw out

raw bone
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I've not technically faced the Drak yet

misty sedge
#

Blood Rage good, I just wish the upgrades were a bit more meaningful for solo players

raw bone
#

Even if it was duration

steel dune
#

kick skill can be used with two hand weapons?

noble coral
#

Yes

mossy igloo
#

Can anyone tell me if the fire arrow with the 2 second stun works on the dragon after this update?

grim frigate
#

Guys do you have some tips to beat the Dragon's son. I just cant beat him.

#

I cant beat him

#

Its possible some friends log into my game to help me if it?

#

I spend 128 stun arrows but without success

raw bone
grim frigate
#

The one in the frozzen montain

spark wagon
grim frigate
#

It keep fliyng

#

and when i cant drop it, It just get up so fast

raw bone
#

Oh I see

grim frigate
#

And need so much stun arrows of it

raw bone
#

Not localization I just thought it was a dragon, never read the youngling part after

grim frigate
#

I dont get it with 128 stun arrows

raw bone
#

Stun arrows and parry the meteors

grim frigate
#

hummmm

#

I didnt it

#

Will try it later

#

Eletrical staff works?

#

for stun?

grim frigate
cursive citrus
earnest wing
#

I am not sure if this is intended, or is a bug:
I created an ALT.
That ALT is not getting skill points for Elixir Wells.

This is in the same dedicated server as my main.
My main had previously cleared the Elixir Well.
My Alt cleared it solo.
Level 5 Alt, who has a total of 11 skill points (should be at least 13??).
Thanks for any information 🙂

cursive citrus
#

You need to re clear an elixir well and cut the roots down for the points

#

Even if they’ve been cleared before

earnest wing
mortal sparrow
#

Sup guys! Just sharing some legendary items specs that I didn't saw here yet.

For those who're searching by the name and not the image: Sunpiercer Helmet, Quetzal Hunter Chest, Waveborne Ritualist Gloves, Radiant Paladin Boots, Skull Stalker Shoes and Tidecaller Shoes

grim frigate
#

And where can i found Sunpiercer Helmet?

mossy ridge
weary crane
weary crane
weary crane
cursive citrus
#

It’s a universal damage modifier

weary crane
cursive citrus
#

Same with Sunpiercers arms boosting all damage vs melee enemies by 5%

weary crane
#

I'm assuming it won't have one because the spells are varried, and the reason they added them to the others were they were 'one note' in what they did.

cursive citrus
#

Greatsword Gauntlets boosting damage vs flying enemies

cursive sorrel
cursive citrus
#

Etc

cursive sorrel
#

at least, for me it does - i only have the wand skill so maybe its tied to that

weary crane
#

Could be wand does, and staff doesn't. I only use staff.

cursive sorrel
#

just to make sure i wasnt crazy i went and tested it just now. and yep, it grew when i hit something with eternal ice

weary crane
#

And if it follows the others it would only build skill if you had the ult unlocked for that type.

cursive sorrel
#

the only focus skill i have unlocked is wand (not even axe/pick) so i guess it could be tied to that

weary crane
placid crater
#

Hai, gem forging is quite clanky isn't it? I can't see the gem statuses when upgrading or forging

weary crane
#

Looking in the tree there IS a wand specalization, so if you've unlocked that, wand would build alt.

#

There is not for staff, so it should definately not be building into it.

cursive sorrel
weary crane
#

Finding a critter to boop with eternal ice to check.

#

100% no. Zero charge on loading in, 9 ice staff boops against aligator, zero charge increase. Finished him off with melee, every hit built charge.

cursive sorrel
#

before and after usign the steaff

weary crane
#

So... if staff is building charge, then that's likely a bug connected to wand.

#

That or because my character / world is from >1.5 years ago.

cursive sorrel
#

that would make sense

#

wand spec not age lol

weary crane
#

Cause when I've speced out of 2hd ult, it never generated ult even though I for sure saw 1hd/2hd both built into it and could be used when both were unlocked.

#

Probs. I have like zero interest in wand since I'm Paladin-ish fell_salute (so big boop at far range with staff, or smash the face in melee)

cursive sorrel
#

i just specd out of wand specialty and have no bar now

#

(which tracks0

#

let me see what happens with a random other spec

#

yep - zero charge from staff with just the pickaxe spec

#

and soon as i spec back into wand spec it works again. So ... hidden benefit or bug?

cursive citrus
#

But I’m almost positive that I don’t generate focus with my staff

#

And only do with my Greatsword

normal swan
#

do dagger skills properly add damage to daggers with the update now?

weary crane
#

Technically bug or not there's no Staff ult, so you couldn't like, do an ult where none exists even with full charge, heh.

cursive sorrel
#

right, which is why it doesnt generate any focus when you dont have a spec for a weapon

but it does generate focus and i use it to power my wand focus all the time. It could be a bug, but the fact that it only works with one spec (wands) may indicate its not - or that wand 'shots' and staff charges are the same thing / related thing in the code (and so a bug/unintended)

steel dune
#

damn KICK + twohand weapons KICK ASS build so OP

cursive sorrel
#

maybe your wand just has an built in ' Eternal Wand Shot' in the background 😁

weary crane
#

Because if you don't have the staff ult unlocked it should not generate any, but since it doesn't even have one it definately shouldn't.

#

Unless... squints that's the logic of it... because it can't ult it generates ult for the wand... but that'd be... weird. And definately should be explained in the game somewhere if that's intentional.

cursive sorrel
#

yep, i can see your point for it being a bug. Maybe the devs will be nice and it will stay / be enshrined because wand combat needs a little help i feel.

weary crane
#

What do you think is missing? I've never used it, never saw the point doing wand being melee/staff Paladin-like. But I've seen recent build guides that say if you unlock the wand things it can super wreck things.

cursive sorrel
#

its ... ok.

so advantages - always have range, all the time for no "cost" (arrows/charge) - awesome.

Its ult has a suction action, which helps keep them off you.

It uses elemental damage which can be great for 'effective' hits easily

cons - yeah you can wear a tank chest but you are still loosing out on a lot of tankyness. its squishy. One on level fel with the big sword / mace takes about a 3rd to half of my health, and thats with the best health food i have access too. Unless you cross spec / have friends (lol) its rough

it uses elemental damage. I carry two wands to deal with resistances - that means twice the upgrade cost, twice the hope of finding a good item

there is something weird with its interaction with parry - the parry doesn't cancel out (any? enough?) of the animation time, so if you are even still barely in your attack animation you can't parry which feels terrible - which means you spend a lot of time either waiting around for them to hit so you can safely attack after a parry or dodging which uses a lot of stamina.

cunning mural
cursive sorrel
#

now keep in mind im only level 20 and mostly through the highlands so ... maybe max level its fine and amazing and these pains will go away, but i kinda feel like those rough edges then should be smoothed out.

mossy igloo
#

I am running a bow, dagger, and 1 handed melee build. I have points to spend but not sure where to place them now. Should I keep increasing melee area and does melee damage affect the dagger also? Or only the specific nodes that say daggers.

cunning mural
#

melee damage:
if STRENGTH? no (which is what the main attributes page is)
if RELATED to melee damage? (cutting, pierce) yes
but then there's also Dex, which is what affects daggers and... idk if it's even listed there

#

I kinda wish Daggers just benefitted from both strength and dex honestly

weary crane
#

Yeah the devs have some confusing wording choices. Like "ranged", well, magic is ranged too, sooo. fell_smart

cunning mural
#

yep huntress_noo

weary crane
#

Probably choosing wording of "strength, dexterity, magic" and leaving those as the 3 types would have been clearer. Then things like 'melee' would affect, well anything melee, so daggers and 1hd/2hd.

#

At least there is the break-out page now. That makes things a teeny bit clearer... sort of... heh.

mossy igloo
#

Does anyone even use beast master? That line doesn't seem to do anything for any weapons at all ...

#

Ok so is the magic damage only attributed to spells and wands? Or will this affect magic fire damage on my bow?????

river coral
vivid tendon
weary crane
cursive citrus
#

Just tested

#

Staff does not give focus with my Greatsword

mortal sparrow
#

You will only get focus from weapons that you have unlock the ultimate, you can get focus to use the Greatsword ultimate by using a pickaxe if you have the pickaxe skill 😂

river coral
mossy ridge
#

Some melee weapons are split 50/50 with physical and elemental types

cursive sorrel
#

bug or hidden feature remains to be seen

weary crane
weary crane
cursive sorrel
#

weapon effects would be a hella awesome cosmetic

mossy ridge
#

Kind of odd they don't, they just have glow - since enemies do have flaming swords

cursive sorrel
#

possibly just a 'hasn't been prioritized' yet

mossy ridge
#

Could well be... who knows what 1.0 will bring

lusty zephyr
mossy igloo
#

Another question but about armor ... what does the state +15 Blunt Armor do???

weary crane
lusty zephyr
mossy igloo
#

Ah ... ok so that is good for me right?

cunning mural
weary crane
#

If you are getting hit with blunt, sure.

#

Getting hit by anything else, doesn't help, heh.

mossy ridge
#

Those parts are pretty much just the filler stats - they're not really important to consider

weary crane
#

Casters with the spinny blades are what wreck me. I'm guessing those are magic since I'm mostly melee and it's a way lower resistance rating.

#

It's like 'ya know, for a mostly tanky peep with like 20 con, nearly 2k hp buffed, I sure don't feel very tanky when things like that rip off 25% of my hp, then stun me, so I can't do anything about further hits'. fell_cry

#

Sure, I can try and stun break blink dodge away and go 'shhhhtttapp' and try to boop back with ice shot, but nope, too slow, shuunk shuunk shunk, just circle knifed again.

lament shard
#

Fell sicklesythes are just plain deadly to anyone not use to them

#

They're the toughest fell minibosses around

weary crane
#

I meeeeannn I'm not new. Got to beyond max level back in the day. (Maxed, then grinded out to get more gold gear beyond that, probably had 250+ play hours over 1.5 years ago.) There are... more of them now. And there's ||some lizardy (females?) in the new water area who do it||, but it's like 'am I a tank build or not'?

#

It's like if they 1-2 shot non tank peeps then I'd feel better, but since I'm just me, I have no idea if it's 'my build' or not. I certainly can't be more defensive from what I can tell in the tree.

lament shard
#

It's just what they do

#

They are a stab them before they stab you enemy

#

But if you pot objects between the blades and you they can miss for no stamina cost

prime forge
#

hello! I've been trying to test my ranger build, and I know Arsonist increases my explosive arrows damange, but I've heard conflicting info about whether my elemental arrows damage such as eternal arrows and explosive arrows scale off of intelligence. Can someone please tell me which is correct?

glad adder
#

is Fireball good for structural attacks like an exploding arrow is?

potent stratus
#

nah

cursive sorrel
#

respecing is pretty cheap, you could just put a bunch of points into int and see if your damage changes from having 0 points in it vrs having points in dex

glad adder
#

quick check with my archer's Eternal Ice Arrow 2, adding two points of INT did not change the damage

cursive citrus
# prime forge hello! I've been trying to test my ranger build, and I know Arsonist increases m...

I've seen this miss info even perpetuated by "content creators". In Enshrouded there are many key words highlighted in the tree, Melee, Ranged, Magic. These refer to how they interact with talents. Elemental damage however has nothing to do with the Magic keyword, yes most spells do elemental damage. But take Arsonist for example, each rank increases Fire damage by 10%. Whether you had 9 Intelligence or 20 intelligence, an Explosive Arrow 3 does 38 Fire damage+3.8 additional per Arsonist rank. All the Elemental boosts are universal damage buffs to those specific Elements. However the bonuses to Cutting/Blunt and Piercing in the red trees are Melee only, so you couldnt boost your normal arrow damage with them. They do however boost things like Daggers, even though Daggers do not scale with Strength

exotic holly
#

Is there a chance the developers will revisit the parry system? I think it's the most important thing to change in the game. Parry needs to reset the animations for each attack. Otherwise, the game becomes: 1) I stand still and wait for the enemies to attack. 2) I attack randomly and let the enemies hit me...

alpine pewter
#

for the most part is the night sanctums just a entrance to a gem forge with a chest?

raw bone
exotic holly
# raw bone It's more like, you have to remember each enemies' attack pattern to be effectiv...

No. Remembering every enemy's pattern works in a game like Space Marines, where I can attack mercilessly, knowing I can interrupt the attack animation at any time and parry. In this game, even if I see an enemy about to attack me, I can't parry if I'm already attacking another enemy. Knowing enemy animations in this game only works if you stand still and wait for the enemy to make the first move. It rewards passive play, but there's no point in rewarding it. It takes all the fun out of it.

#

furthermore, as if that wasn't enough, they included the move that allows you to throw a kick, and this kick instantly stuns the enemies (a hundred thousand times more effective than the parry. It makes no sense)

raw bone
#

This gets solved by allowing anim-canceling for things like blocking and stopping the anim-cancel on being attacked

raw bone
#

even with max dex

ashen lantern
#

How does the eternal frost arrows interact with magic damage?

cursive citrus
ashen lantern
#

Damn, what a shame. Could've been great for build diversity.

cursive citrus
#

You can still lean into it

ashen lantern
#

For 30% increased damage? When im still in early game? I don't think I will.

weary crystal
#

Hi. Doing the DpS swift swordsman for my character. Just something that bothers me. Sometimes I trigger a ”bonus strike” without clicking attack. It just comes during combat and I tend to lose control when this happens. Is this a bug or a feature?

raw bone
#

That would be a feature that player don't like thus we would class as a bug.
Fill out a bug report and we can hope they adjust it

glass ferry
#

It does sound weird that something would be happening without user input, though

spark wagon
#

Sounds like the attack-"queuing" some people mentioned, where if you hit attack twice before the character actually attacked once it will do another attack.

glass ferry
#

Ah I see, the way they wrote, it sounded like attacks were happening with no input at all, but queued attacks would make more sense

ashen lantern
#

Another question regarding bows. This weapon level bonus uses the term "Magic Shock Damage" would this be classed as magic damage?

raw bone
#

That is covered above, but short answer is no

ashen lantern
#

smh

#

alright thanks

#

If i didn't ask the question here, would i be stupid to assume it would scale with magic damage increases tho?

glad adder
#

some of the wording of things IS annoyingly vague

#

or non-specific

weary crystal
exotic holly
#

Yesterday I tried the special attack with the bow (the one that allows you to unleash a more powerful attack after several hits), but the bar never filled. It works with the one-handed sword and the magic wand, but not with the bow. Is this a known bug?

glad adder
mortal sparrow
#

Guys, is there a way to find a better version of a weapon that is used to be found in the early areas? Like Wolf's Snarl Longbow or Forest Longbow but at lv 50?

dusky oracle
#

i'd like to ask, its true that after update 8 the devs stated that kindlewastes armor set such as radiant paladin, elder, and eagle eye are obtainable from chest even in higher level regions. but when i try to farm for veilwater basin armor set especially for sunpiercer and golden bulwark because i'm a melee, the chest just continuously gives me kindlewastes armor set. does anyone experience the same thing or do i just have a bad luck?

misty sedge
#

Honestly, I barely find any Radiant Paladin either. Just unlucky.

mortal vapor
#

in the current version of the game, can you make a build that tries to buff the magic damage on melee weapons? or did they revert that so the skill tree that buffs say shroud damage, doesn't increase melee weapon's shroud damage?

cobalt bridge
#

it's "all shroud/shock/fire/ice".
It is not restricted to spells-only.

mortal vapor
#

or like does this node, increase the 'Magic Damage', on the melee weapon above? or it won't any only buffs weapons that are classified as 'Magic Weapon'?

mortal sparrow
cobalt bridge
#

yea, it's still bugged for intelligence but we're waiting some big fix around this part of the game in 1.0

mortal vapor
#

Ok cool, thank you. Nothing seems to affect the damage numbers that display in the backpack UI, so I am really confused what is intended by the devs.

#

i.e. I tested getting these nodes individually, and even with all of them placed, the damage display is still the exact same:

exotic holly
glad adder
glad adder
cursive sorrel
#

perfectly makes sense if there is a portion of the animation that cant be interrupted - the middle bit - but canceling out early and near the end would be a huge upgrade to the entire combat system

prime parcel
#

Fishing Mechanics: Does your luck wear down the more you fish? I've been getting 95% only common fish with Epic Bait (the crafted one) and Lucky Rod, thought maybe it's bugged so I switched to simply Frogs as bait, then got about 5 epic Fish in the first like 50 throws, after that again to absolutely no epic fish for 100+ throws, all just common ones

weary crane
#

So, like on your example if you had +30% shroud damage that should show +6.89 (ideally green or something so we know it's boosted.) Or if you've built into melee and have +15% cutting, that'd be 30.5 instead of 26.5. In my respecing a few times I've never seen any of the numbers change based on passive perks or bonuses from equipment.

cursive citrus
mortal vapor
#

thx all, tested on the training dummy, all of the traits are boosting the damage aside from intelligence points that boost magic damage (this has no affect on the magic damage of the sword; not sure if that is intended or not)

mossy ridge
#

The weapon damage is just elemental damage, not specifically magic

mortal vapor
#

Ah okay well they need to change the wording on the weapon UI then, it specifically says 'Magic Shroud Damage'

#

And on the intelligence pop-up UI it says 'Magic damage', so how it's currently worded I would assume it should affect that.

mossy ridge
#

Yeahhhh, lot of that with the game 😅

cursive sorrel
#

but very much agree its ambiguous and confusing

weary crane
mossy ridge
weary crane
#

Yeah, they really shouldn't have used "melee, ranged, and magic" for the descriptors on that. It gets super confusing. (Like is not magic also ranged? 🤔 Yes, yes it is.)

mossy ridge
#

Yeah it definitely needs a lot of refining and clarity

native sapphire
#

"evasion attack" says it does more damage than your normal auto, but i swear to god and i don't know if i'm going crazy but not using it does more damage

tawdry meteor
#

It probably means more damage than if you hadn't attacked at all, and is just worded poorly

modern axle
#

Does anyone find the tuning on Shroud Stalkers ridiculous?

Even with 2k HP, nearly all heavy armor, all tanky skills at max: a single attack = dead on Hard Mode. They are pretty brutal even on normal.

Trying to guage if I am missing something or this is just a case of "get gud" and not get hit at all and/or read the very vague telegraphs to parry?

cursive citrus
#

It’s either I frame with your dodge of choice

#

Or parry

modern axle
# cursive citrus Or parry

On Hard Mode even a normal attack kills one shot for me. Okay, I can accept that they added a mob that is that deadly. Just wanted to make sure I wasn't the only one that couldn't take hits from it...even with all my tanky-ness.

#

Zero-mistake mobs are rough.

cursive citrus
#

The only thing you don’t want to to touch is attack frequency

#

That combined with max density is a nightmare

modern axle
#

I am sure it would be. thanks for the feedback!

cursive citrus
#

I think shroud stalkers actually hit harder then Hydrak Dal

#

Because their bite strips all buffs

young badger
#

Rly?

cursive citrus
#

It used to, unless it changed this patch

#

So bye bye food buffs

#

And you’d lose them in the same instance of taking damage

#

So you’d just

#

💥

crystal needle
#

Lol. I agree. Still a lot of fine tunning to do.

raw bone
# native sapphire

It's not double, but I can confirm that it does more damage. Just tested on a training dummy and a level 25 fell commander

north torrent
#

Is hybrid melee and magic build possible?

cunning mural
north torrent
#

Oh may I know what that sword is? And mind if I ask what you mean be rewarding? I’m guessing damage wise?

I was thinking of greatsword + staff/wand tbh

cunning mural
#

I am unaware if there's a great sword that is good for magic players honestly, but the sword I was thinking of was "Major Arcana" or technically even "Minor Arcana" can be good too now with a staff

#

swapping between wand and sword may be a bit challenging though, as they're both hot-bar weapons

north torrent
#

Dang there goes my 2h wielding magic knight fantasy huntress_noo

mossy ridge
#

Morningdew greatsword has double mana leech, but also has backstab and piercing so it's not great

cunning mural
mossy ridge
#

Greatsword is pretty skill point heavy though, doesn't pair that well with magic

cunning mural
#

there easily could be at least one that is great for you, but I don't know any off the top of my head...
but Major Arcana and Minor Arcana have been in the game since like... first release, lol

mossy ridge
#

1H also has rune apprentice/master with the double mana leech

cunning mural
#

oh yeah, those are somewhat new but definitely mage-focused

north torrent
#

That is true that it is skill point heavy, but being a hybrid kind of really forces you to make sacrifices

mossy ridge
#

Yeah Sword n Board just pairs better, because you can use staff as the primary big damage weapon

#

whereas greatsword is already the primary weapon

north torrent
#

I was really leaning more on greatsword as primary and staff as secondary

Where you butter em up using the staff at ranged

cunning mural
#

there's main/primary weapon, and a ranged weapon...
primary great sword or primary 1H weapon... it works however, you can probably even do daggers and staff, but "mage ranged" is usually the staff

#

my only question is "great sword and wand"
cause that'd be hard to swap between those two

mossy ridge
#

Up to you to try it, but I can see it being too heavy a skill point investment and losing utility

cunning mural
#

and wands are... really annoying

#

if you don't hate wands, you haven't used them deercat_derp

north torrent
#

I’ve tried wands and don’t want to use em, I prefer staff

cunning mural
#

feels like half the time my wand tries to target the thing far away it can't reach, instead of the bugs or wolves nibbling on my delicious ankles fell_cry

north torrent
#

The skill points on armor is new to update 8 right?

#

Then it might actually be possible to sacrifice a skill point or 2

mossy ridge
#

I run Greatsword and Bow - I just put enough points into bow to make it useable on the few targets I need it for - has the plus of gaining extra crit in that tree area

north torrent
#

That sounds like a fun ranger from lotr type of build

mossy ridge
#

I think I have like 50% crit with the greatsword - and I have 42% extra sprint speed

north torrent
#

Are eternal spells still crafted, or can they be found? Cause my alchemist doesn’t display the option to craft em

mossy ridge
#

Some are crafted, others found

cunning mural
#

it depends on the spell and your progression

#

and once you find an eternal spell, that specific one is craftable, for instance the "eternal ice spell" you get very early on

mossy ridge
#

There's a whole quest chain in veilwater for like 4 or 5 of them

cunning mural
#

Kindlewastes I think unlocks a couple eternal spells too, but only craftable

north torrent
#

I’m trying to get eternal fireball and shock if there is

#

Though I don’t even know where to start looking for them

cunning mural
#

just be warned, higher level eternal spells cost more mana

#

try to keep your spells around your level, otherwise you won't be able to use them hardly at all, lol

north torrent
#

Yeah i’m looking for the level 1 one, I haven’t seen them at all the eternal versions

#

Just the ice one

cunning mural
#

early game ones require the spells as ammo, minus the ice one

#

and the higher level ones, even if you got them... if you're in the early game, you couldn't cast them cause they cost too much mana

north torrent
#

No actually, i’m not even sure where to get them

Only copper so far is the highest i’ve seen and I live in the nomad highlands atm

mossy ridge
#

I think bronze bars might be the trigger to unlock the recipe - which is copper, tin and charcoal

north torrent
#

Hmm i’ll look for bronze first then

mossy ridge
#

I haven't played the new updated version of the early game, so no idea what normal progress looks like now

cunning mural
#

except grindy fell_aya

#

some things are better, some things are worse, and some things are...

sly depot
#

Is there any good way to build for both 1h melee/shield and staff? (In my long range slot)

sly depot
#

I won’t be splitting too much? Just trying to figure out how many skill points I should expect to be working with

cunning mural
#

dual-classing definitely makes you split skill points, no avoiding that

#

but you can still try to be Sword + Shield, with Staff as a range...
sadly though deercat_derp mages aren't... quite balanced yet?... they take a lot of skill points to be good

#

early game mage is terrible

#

just... abysmal...
but revelwood they get okay...
nomad highlands they get good... and uh... idk about after that... I am still playing a mage for the "kind of first time" deercat_cozy

sly depot
dense cliff
cunning mural
#

I haven't played springlands mage since last update, so I am glad it got a little better... I have heard there were improvements, but I have found myself in weird spots where things just... don't work

#

it sucks if you get hit while trying to change spells, it disables your staff and makes you scroll on your hotbar instead fell_aya

sly depot
#

How far do I need to get to get access to the first staff spell?

dense cliff
#

Oh yeah I already had it where I was scrolling from my wand back to the staff, and accidentally switched my spell by scrolling to much.

#

You just need a couple resin, for the fire bolt

cunning mural
dense cliff
#

Next stuff at the Alchemist.
So if you play Mage, get the Alchemist asap

cunning mural
#

chop trees with red leaves, or apparently "dead trees" now drop resin too, the ones with no leaves, outside of shroud

sly depot
#

Okay, I found a little from a chest but haven’t found a reliable way to get it yet

#

Ooh okay

#

So it’s super easy to get that then

cunning mural
#

you can craft the firebolt on your own through survival crafting too, similar to wooden arrows

#

fireBall will require the Alchemist, go obtain him and he'll give you access to more spells

sly depot
#

Trying to decide if I want to build up Strength or Intelligence now

dense cliff
#

As mage you definetly want Intelligence.
Intelligence even before Willpower, because a little bit more damage means the enemy might be dead in two Firebolts instead of three.

cunning mural
#

you'll also want "Rising Fighter" chest armor deercat_derp

#

mage or melee, rising fighter chest armor

dense cliff
#

What? I've gone with legendary mage chest shirt.
That one is good, in terms of skill points.

cunning mural
#

you need the defense, and you need the health, and you need the health!!

sly depot
#

The parrying is kinda fun

cunning mural
#

it was... so hard... as a mage

dense cliff
# cunning mural did you do the *first hollow hall* in springlands gear?

No not yet. Last time I did was update 7. But I did it in mage gear and nothing else.
I put 2 points into Constitution back then for some 75 more hitpoints.
Was possible back then, and I didn't really got hit by the skeletons anyways. But when I got in there I was like level 8 and had a legendary mace as backup weapon.

cunning mural
#

legendary... MAGE or Alchemist Apprentice?

dense cliff
cunning mural
#

but... that doesn't come in legendary... does it? deercat_derp

tawdry meteor
#

Tbf, I did the first hollow halls at lvl 5 or 6 solo using a bow and good positioning, it's definitely possible it's just a slog

#

Took like 2 hours almost

pseudo hawk
#

hello where can i find a skill tree for battlemage. everything resetted after the update and cant find one on the internet

exotic holly
#

Hi everyone, I play in Italian, and an ability I unlocked said that my health points would double based on my strength points. Along the way, I unlocked 2 strength points and found myself with +7 HP... far from doubling. Does anyone know if it was translated incorrectly?

exotic holly
# floral musk I believe its 2 HP per 1 Str

But I haven't seen many strength points to add. How does it work? As the character levels up, his strength increases, and at a certain point he gets enough HP to make sense?

cursive sorrel
cursive sorrel
mossy igloo
#

So Fell enemies (and not the scavengers and the reptile folks) are the ONLY enemies that would be affected by the radiant aura ... correct? If that is the case why would anyone waste points to get that since you only do fell enemies in the shroud and half this game is outside the shroud. confused as to why they put stuff like that in the tree for specific areas. Kind of like the beast master one which is specifically more generated to an area of time.

north nest
#

yes it's true

#

i take it because it's fun popping the beetles just by running around, but it isn't super good i agree

glad adder
#

if I upgrade golden bulwark shield, is the (for instance) +19 Cutting Armor a passive stat for just equipping it? I'm using 2h weapons so any shield/ward would essentially just be a stat/skill stick

north nest
#

i think that's correct

#

i actually have the time rn to load up the game and check

glad adder
#

I find that the All Attributes button in UI is not all that accurate or informative, so sometimes I just have to wonder

north nest
#

ya gonna let some enemies hit me

spark wagon
#

So the shield has to be in active use.

north nest
#

it seems not

north nest
#

257 vs 297 hits

spark wagon
#

Does not work with 2h weapons tho, since you dont actually have it "in active use" with those

north nest
#

right

glad adder
#

yeah, I tried it and no go, but at least it still gives a bonus to Power Parry skill

cursive sorrel
# mossy igloo So Fell enemies (and not the scavengers and the reptile folks) are the ONLY enem...

Because it's fairly easy to respec.

I respec out of resources gathering and into combat for various bosses, I put that skill on when doing shroud gathering. Likewise I have a wand just for clearing the Hollow.

Lots of talents aren't useful everywhere but there are what, 160 some talent points? It's fairly easy to get everything in a tree you want for a specific task

I do wish there was some sort of built in preset save for talent trees you could switch between easily, like at the flame for a rune cost

mossy ridge
#

A gear load out would be nice, make swapping between stuff like swimming/diving more convenient

glad adder
#

respec would be nicer if loadouts were a thing

cursive sorrel
north nest
cursive sorrel
#

You can swap all your armor off one

#

Not as nice as a proper system but you know. Something

mossy ridge
cursive sorrel
#

Yeah I agree.

north nest
#

would be cool if we could have equipment per weapon, so just swap weapon and gear changes along with it

cursive sorrel
#

Tho also it's pretty easy to carry a spare altar and just jump back home most places (obviously some limitations.... Damn deep hollow crypts... fell_aya

north nest
#

i know i have the wand v staff stuff that i never actually use

#

could link the swimming gear to some weapon

#

that mining helm to pickaxe

mossy ridge
#

I was actually surprised there wasn't a water weapon like a harpoon gun considering all the other stuff

cursive sorrel
#

I donno I do think some friction is a good thing, otherwise it's "optimal" to farm up several sets of gear and just switch weapons on the fly all the time

#

But like at the altar would make sense for talent spec changing to me

glad adder
#

one oddity is I'd like to be able to equip a weapon in a separate slot like I equip a bow. Which would make gear loadouts easier, too; just swap the entire gear loadout. Loadout tabs or something

cursive sorrel
#

I don't find that much difference between that and weapons in slot 1 and 2 of my hotbar

north nest
#

🤷‍♂️ to each their own i suppose, i like the mix/matching of gear and trying to optimize

#

not necessarily to make the game easier, just for the sake of options i think

cursive sorrel
mossy ridge
#

Yeah I dont mind a lack of "class" swapping- gives you a reason to play more from a business standpoint as well

But basic gear loadouts for like a mining set, diving set etc would be useful

frozen kindle
#

Hey, I have not played for a bit but we are starting a new Coop run. Is Wand durability still lacking?

misty sedge
#

The only issue I have with that method is potentially it could become cumbersome to swap between holding a weapon and being unarmed which would make Begone! even more niche and possibly unusable

cursive citrus
#

Which is hard difficulty with max enemy density

#

But you actually have to ya know? Play the game. So dodging and creating space etc

cursive sorrel
sharp turret
#

Is there no benefits to Strategic Maneuver if you don't use lockon?

frozen kindle
#

Is Nemesis working now? would be nice for Co Op play

misty sedge
weary crane
potent stratus
#

durability for wands is still as, however there are some early on skils that lets you get +1 per skillpoint of durability per kill, and i think the mage shields all also give a point in that. and durability is also tweakable in the settings but that counts for all tools and weapons not just wands

modern axle
#

Did dagger kick get removed with the addition of the kick skill? Or have I just forgotten how to do a dagger kick?

void juniper
edgy river
#

Hey ho, does anyone have a good Ranger-Skillguide? I've just started and lvl 11 now 🙂

bronze sparrow
#

just so I understand, I currently have 970 health, and for the low low price of 2 skil points, I can get....12 more?!!?!?

noble coral
#

Isn't exactly a talent I'd want to get early

cursive citrus
#

Even late game, they’re grossly inefficient

#

A single point of Constitution is 50 points

#

To even rival that, you’d need atleast the second level of Athlete and 20+ points

#

Which is now 4 times the investment of a point of constitution

tawdry meteor
#

Grab 4 constitutions atp

bronze hollow
#

I'd only ever pick them up if they're on the way to something else or if I had extra points and nothing better to use them with... And that's never the case. I dunno who came up with that idea and thought "yeah, that's a great use of points that they could totally use elsewhere"

steel dune
#

this 2 weapons not the same name but the enchantment are same?

thick jolt
#

The golden one is the legendary version of the blue one (rare rank)

mossy ridge
cursive sorrel
#

gold one can also get to level 50, whcih the blue one cant

#

and a pretty decent more durability

#

which may not be relevant to your question i realize now :p

mossy ridge
#

Another example

ebon star
#

The way it used to be, is that most weapons had a similar looking variant, that had the same enchantments, one version was available in Epic and Legendary form, and the other one was Common, Uncommon and Rare. Now all weapons go up to legendary, and the devs have already swithed some weapons out for new ones, for example, "Flail of Misery" has been replaced with an axe, while "Spine Splitter" has been redisigned in appearance. My guess is more weapons will either get new appearances, or they'll just be replaced alltogether with a different weapon.

steel dune
#

@mossy ridge ok ok they just cloned a better looking weapons with same stats lmao

mossy ridge
ebon star
#

Why are daggers so damn useless in this game? It literally takes 3-4 hits to take out one of the little critter bugs, and I can only hit one at a time. If they were single target with huge damage to offset that, they would make sense, but the way they are, not really worth using them. Bows also suffer from the same problems, their only redeeming factor is that you can grind till your mind melts and use exploding arrows, otherwise good luck spending half an hour to clear out a group of enemies. The dex weapons feel like nothing but an afterthought, with the bows being kind of necessary to take out like, 3-4 enemies in the game that can't be meleed.

steel dune
#

level 52 item? O.o

mossy ridge
cursive citrus
# ebon star Why are daggers so damn useless in this game? It literally takes 3-4 hits to tak...

As someone building a sort of arcane archer at the moment. The damage is absolutely not the problem for bows. The issue is that you need to abandon the standard arrows in favor of the Eternal ice Arrow 2, and stack as much elemental bonuses as possible and use gem of currents. Because then you’re doing 100% increased damage. And then the second is the resources for explosive arrows as you pointed out. However if you had eternal versions, I’d argue they’d be absolutely broken. Considering they can stun on hit for 2 seconds with the talent. They have cascading damage and as an unintended benefit, because they mine out the ground you can break enemies pathing abilities

#

I do believe that resource expenditure is not a healthy way to balance a thing, and Bow should have more eternal element arrows

#

As well as eternal explosive arrows, but not just fire. I’d like to see gas cloud arrows etc

#

I strongly disagree about the daggers however

#

The mistake many people make is thinking if you just take green tree talents, that they’re feature complete

#

You need to go down into the red tree to pick up the physical damage multipliers for cutting/piercing. Then veteran/battle heal, breach and all that goodness. With the right set up, daggers can have basically an instant merciless attack

#

And incredible DPS

weary crane
ebon star
#

Stun bar gets filled in maybe 15 hits, if they block that much, but usually they block for a second and then power through my attack and stun me with their hits.

candid axle
#

very useful

ebon star
#

Sure I could, but the problem of getting swarmed still remains. Usually I just jump around and levitate while shooting explosive arrows, the daggers are mostly an afterthought if there are maybe 1 or 2 enemies left, because against getting swarmed, the daggers can't do anything. I've been killed by bugs multiple times.

candid axle
#

it would be great to have the same spinning attack of the 2 h weapon

cursive citrus
ebon star
# cursive citrus You have a maximum of 184 points. You shouldn’t just limit yourself to just one ...

I was mainly ranting about how useless they feel to me. Yeah I got 184 points, by the time Im max level and deplete all current content, at which point there is no reason to fight, only focus on base building and beautifiyng the world. Question is, why would I ever go with a dagger, when the red tree perks I have to pick for daggers also improve 1 handed weapons, which do more damage than the daggers do, AND they got horde control being able to hit multiple enemies?

candid axle
#

They are trash, yeah, but it is then that you can developp your own skills

#

And you also have to think that they will probably get buffed at some point to make them reliable

ebon star
# candid axle Challenge ? Fun ?

I wouldn't say its fun to kite enemies around until you can finally get 2-3 on their own so you stand a chance to take them down painstakingly with dozens of hits. Did I mention I play with max amount of enemies? Yeah, I guess that one is on me, but still, melee and mage builds outclass dagger and bow builds by miles.

native sapphire
#

honestly the venom mechanic of daggers should be enabled by the final perks of assassin tree, and replace the venom perks on weapons with something more useful
result: every dagger has now more damage on average, gives the fantasy of daggers being a rogue/poison thing, and venomous blades perk doesn't compete with others as a simple enabler by itself and nothing else

ebon star
#

Wait, those poison skills only work if my daggers actually have poison damage?

native sapphire
#

yes

#

i mean no, not even poison damage, it needs the specific perk "venomous blades"

ebon star
#

Wow, they look even more trash now. Plus pretty much everything ingame resist poison

native sapphire
#

heretics resisting poison damage always felt like a massive "screw you" tbh lol

ebon star
#

Honestly, I think daggers should become this great weapon that lets you take down bosses and bypass the armor of armored enemies, to give a use for them. A niche single target weapon. Now they are just a useless single target weapon. Bows are kind of OK I guess, if you go explosive and elemental, otherwise its a hard NO as well.

ebon star
native sapphire
#

yea

#

like i said, the biggest potential of clearing groups as daggers is using poison, as there is this kinda fantasy of fast hitting multiple enemies as they slowly get poisoned to death while you dodge and parry around fast and quick

#

but then, the perk only works if you have a specific dagger that has a specific perk, and forces you to use those specific daggers

#

the potential exists, but the devs are kinda not allowing it, idk why

candid axle
#

it's still in developement

#

we have to tell them about it and they will change it

devout fiber
#

Is the nemesis skill working?

#

I feel like it's not doing anything

#

(purely anecdotal though, no idea if it's doing stuff in the background, or maybe it's poorly explained?)

ebon star
#

Game seems to crash on me when I use the explosive arrows.... Anyone else having this problem?

#

It does this consistently, it slows down, stutters, then if I fire some more arrows it crashes.

bronze sparrow
cursive citrus
#

It can seriously drop your FPS by 30-40

#

Because it’s lots of particle effects

#

Numbers

#

And terrain deformation

ebon star
# bronze sparrow Bows are for pulling elites

Yeah, you can do that with them without investing a single point into them. So the existence of bow specific skill trees and stats should mean that the devs intent them to be useful on their own as well. Or at least I hope so.

leaden pivot
#

you get enough points to multiclass quite deep

wise karma
#

While fishing I notice that the percentage of catching certain fish with certain bait was not matching up with what I found online. So I did a little study with Epic bait, Rare bait, Frogs, Scarabs, Pillbugs. I did 100 casts with each bait, each time and after 50 casts I went abck home briefly to get fully rested. If I hooked a fish I always couahg tit. There were no lost fish that would skew the data. I first did 100 casts at a lake east of the Fishing Island in Veilwater basin. The lake did not have a fishing circle. From 100 cast using crafted Epic Bait I caught 25-Shimmerfin, 37-Lakehopper, 3-Silverback, 12-Sunscale, 9-Stripetail, 1-Whiskerfin, 0-Crimsonback, 1-Emberfin, 2-Shadowtail, 1-Waveleaper, 0-Shockfin, 2-Thornridge, 1-Yellowfin, 6-Trash loot pulls. So 3% of my catches pulled in a EPIC fish using crafted EPIC bait which is supposed to be 29% for each epic fish. But as you can see that was not the case. Then I went to the Fishing Island in Veilwater Basin with the fishing circle and did another 100 casts. I did 100 casts like before used Crafted Epic bait again and I caught 24-Shimmerfin, 27-Lakehopper, 9-Silverback, 3-Sunscale, 7-Stripetail, 3-Whiskerfin, 2-Crimsonback, 0-Emberfin, 1-Shadowtail, 0-Waveleaper, 0-Shockfin, 2-Thornridge, 1-Yellowfin, 21-Trash loot pulls. So again the catught percentage of Epic fish using crafter EPIC bait was again 3% but with alot more trash pulls, so even less fish. This made me even more curious. So I used 100 Frogs this time at the Fishing Island and did 100 casts again. I caught 33-Shimmerfin, 22-Lakehopper, 6-Silverback, 4-Sunscale, 5-Stripetail, 7-Whiskerfin, 0-Crimsonback, 2-Emberfin, 1-Shadowtail, 1-Waveleaper, 3-Shockfin, 1-Thronridge, 3-Yellowfin, and 12 trash loot pulls. I actually got slightly better results with just frogs as you can see but percentages are not falling inline with what's posted with just Frogs either. I will post the number but 100 Rare bait, Scarabs and Pills bugs, they too are not matching.

#

To add to my previous post. I crafter 100 Rare bait and again did 100 casts at the Fishing Island in Veilwater Basin. I caught 28-Shimmerfin, 27-Lakehopper, 4-Silverback, 5-Sunscale, 2-Stripetail, 2-Whiskerfin, 2-Crimsonback, 6-Enberfin, 2-Shadowtail, 2-Waveleaper, 2-Shockfin, 1-Thornridge, 0-Yellowfin, and 17 trash loot pulls. Again my data not not matching up with what's post online. I kept going and did 100 casts of Scarabs. I caught 35-Shimmerfin, 33-Lakehopper, 3-Silverback, 5-Sunscale, 4-Stripetail, 0-Whiskerfin, 2-Crimsonback, 1-Emberfin, 0-Shadowtail, 1-Waveleaper, 2-Shockfin, 2-Thornridge, 0-Yellowfin, and 12 trash loot pulls. Again not matching. I did one last study on pillbugs. Again I used 100 pillbugs and did 100 casts and I caught 26-Shimmerfin, 37-Lakehopper, 3-Silverback, 4-Sunscale, 8-Stripetail, 2-Whiskerfin, 1-Crimsonback, 1-Emberfin, 0-Shadowtail, 5-Waveleaper, 1-Shockfin, 1-Thronridge, 1-Yellowfin, 10-Trash loot pulls. Again not matching with the data percentages online. Hopefully someone sees this and looks into the fishing bait percentages cause somethings isn't adding up.

mossy igloo
#

Does battle heal work with daggers??

cursive citrus
#

Unless it calls out specific words

#

Like one handed melee

#

Or two handed

#

So Battle heal

#

Veteran

#

Crash down

#

Etc

mossy igloo
cursive citrus
winter elk
#

Had an idea that I'd love to see for bows and daggers (since they're more single-target):
Skill point called Toxic Fumes: Poisons you inflict (with Critical Hits?) are also inflicted on enemies in a X meter radius from the poisoned target

bronze sparrow
kindred moon
#

Is it normal to need 7105 exp for level 9 to 10?

dry pivot
#

heyo peeps, question.

Why 2 handed weapons hit so much compared to wands ? or is it just me and i'm crazy
in terms of DPS
not just 1 hit
my buddy can remove enemies in seconds, while me, well, it takes a while
And the "ultimate" or idk how the R focus skills are called, i just call them ult.

The wand one has almost no AoE (kinda misses a lot or it gets bugged)
meanwhile my buddy can 1 shot or do like 3/4 hp dmg

#

plus, the 2hand weapons get a ton of focus per swing

north torrent
#

What’s currently better? Board and blade or 2 hand?

glad adder
#

Two questions:

  1. does upward slash have more closing power when I actually have a target?
  2. Does Grounding Hook work with any flying enemy? Barring that damn Dragon, of course.
cursive citrus
cursive citrus
# dry pivot heyo peeps, question. Why 2 handed weapons hit so much compared to wands ? or i...

Wands per projectile don’t hit as hard as the per swing damage of a two handed. However wands can have multiple projectiles firing off with the right wand and talents. Which also builds focus very quickly. Wands also have incredibly high sustained damage, and with sting only gets stronger. They do have less AoE, but with things like chain hit and mass destruction it can add up very quickly

ripe rune
cursive citrus
#

It’s funny you say that, because 9/10 times when someone is complaining about the fell dragon

#

It’s a melee build

#

Despite being clearable very easily without any changes to their build

candid axle
#

parry the fire balls with your shield and use the bone arrows

ripe rune
#

And yea u can parry them

#

Its just many melee players dont learn to parry, because they are fine without it

candid axle
#

I mean there are the witch

#

they are closer to the ground than before but it's still a pain in the but to defeat them with a melee build

ripe rune
#

They dont count as flying enemies eligible to hook grab?

candid axle
#

I don't know

#

I never use that skill as it is useless half the times

cursive sorrel
#

while it does take 2-3 "swings" to take down most enemies if level'd appropriately, its about the same time length as 2hers swings so i feel the dps is similar - but im not max level yet so maybe that changes.

But most fights im already 3/4ths refilled on the focus bar before my first special runs out.

cursive citrus
#

I’m not downplaying two handed strength and focus generation. But wand can generate focus incredibly fast as well with how many hits each attack generates

#

Now in a pure AoE contest with just wand, it is reliant on talents and its focus attack for AoE

#

But if you factor staff into it, it’s not even close

smoky lagoon
mossy ridge
dry pivot
#

and the extra projectiles is like 30% i think, it's not that much tho :c

the lightning thing is a good AoE but remember it's only in crits and it's what, 30% or not even that of my actual hit :c

#

compared to a smack of a big sword and bam, 300 dmg xD

dry pivot
#

specially now that the skill we have bugs all the time and deals no dmg at all 🤣

cursive citrus
dry pivot
#

i barely have a wand 🤣

cursive citrus
#

That’s fair, I’m evaluating it based on what it can do

dry pivot
#

best gem i've saw dropped, was the shroud one from the dementors

open mural
#

Anybody got a good skilltree suggestion for Ranger focus with one handed axe/sword build?

thick jolt
#

Hi.
Does the skill "Fatal Precision" (ranger tree) work with magic attacks (like magic staff or others) ?

raw bone
#

What is the "best" gem for a staff?

cunning mural
raw bone
#

Some gems are worthless on a staff though, so I'm just trying to see what is even viable

cunning mural
#

it depends on what staff, what spells, and what play style you want to go with... the humble and simple "gem of burning" in the early game.. paired with fireball or light burst, could potentially be amazing

raw bone
#

I'm only using chain lighting or lightning channel

cunning mural
#

then likely the gem of storm's eye

raw bone
#

I'm mostly melee with stunning magic

#

Gem of Storm's Eye

calm yoke
#

Question: If I have 3/3 "Heavy Plate", and then I get a piece of armor that gives +1 Heavy Plate, do I end up with 4/3 Heavy Plate skill? Or should I reskill to 2/3 (+1).
The tool tip seems to indicate the latter.

raw bone
#

I have armor/rings that gets me to 5/3 and 20% DR

calm yoke
#

#facepalm. Never mind, I get it now. It's not a "Heavy plate" bonus, it's a "shiny plate" bonus, and that is indeed 3/3+1.

cursive citrus
cursive citrus
#

If you’re leaning into shock/frost, Currents is imo the best

#

Extra damage procs and a 30% increase to those damage types

thick jolt
weary crane
minor solar
#

any archer ?

gleaming pond
#

Question about health regen: does it continue through damage taken, or does damage interrupt it?

cursive citrus
north nest
gleaming pond
#

Shame. Thank you.

weary crane
#

As a tank build, taking nearly every strength and con point, with effectively nothing in Intelligence, picking up the base level of Water aura effectively doubles your regeneration speed.

#

A base level bandage will do FAR more to recover HP than both of those combined.

gleaming pond
tawdry meteor
#

If you want to do it you'd need to do tank/battlemage and invest heavily into healing increases and probably use magic weapons instead of a sword

#

At least for it to be effective

#

Somewhat

weary crane
#

Which is not what it should be with someone who has nearly max Str/Con.

bronze sparrow
#

hrmmm

glad adder
#

Thoughts on strategic maneuver vs blink for 2h melee? I have trouble ignoring blink because of emergency blink, but I wonder if SM would improve my melee experience. My main is a ranger, so this is a change of pace for me.

misty sedge
kindred moon
#

What weapon can i get that helps me get to the Capital

slow panther
#

I'm wanting to do a sandbox mode run and want to get all of the best gear

mossy ridge
dense cliff
#

Strategic Maneuver feels pretty useless to me imho. Due to iFrames you can just dodge roll forward to get behind the enemy to get some bonus damage in.
If you fight without the lock in, you don't really need it.

misty sedge
#

Yeah it really doesn't have any effect if you're not using lock-on

slender schooner
dark birch
steel dune
#

anyone can explain to me wetdog and soaked dog?

mossy ridge
steel dune
#

hmm it can apply soak and wet to enemies? but how can you get wet often even your not around in a puddle of water

mossy ridge
steel dune
#

we got those water grenades? ok ok gona make a build using 50% physical/electric weapon variants

mossy ridge
idle palm
#

How does Blink work? I can't figure out the key in combat that lets me use that skill.

frosty sentinel
#

It replaces your dodge.

#

So whatever your dodge keybind is.

feral path
#

not sure if i'm better off running bow or 1h+shield now? which is generally better after updates?

tawdry hill
#

How can I find out which is the best wand currently available?

#

I currently have a level 40 mythical wand, but it's too weak for my enemies.

mossy ridge
vital iron
north torrent
#

I don’t get it.. Is greatsword damage bugged or something?

My greataxe and gs have the same damage stats and yet my axe does more damage despite the additional 15% boost of titant edge

mossy ridge
north torrent
mossy ridge
autumn shadow
#

guys i wonder if i unlock both the "Blink" and "Strategic Maneuver" will my blink have iframe from the "Strategic Maneuver" skill?

north torrent
autumn shadow
mossy ridge
north torrent
#

It sucks cause gs has slower attack animations compared to gmace or gaxe

#

You get staggered out before you hit your 2nd swing on gs a lot more

mossy ridge
#

I'll have to try and remember to take a look myself later - see about adding/removing just the skill itself and see if it makes a difference to the dmg values

mossy ridge
fossil otter
#

(prefacing this to say, I am literally just venting, I don't want advice or be told git gud just let me vent and get it out of my system)

I HATE FELL SICKLESCYTHES. Period. THey're f***ing cringe, un-fun to fight, just not a good or fun or "challenging" enemy, I hate them. Delete them from the game. Thx.

mossy ridge
#

You're right...

They should replace them with fell dragons... fell dragons everywhere... meteor fireballs raining down from the sky

cunning mural
#

I will say, not as a "git gud" message, but as just "hey you might not have known this"
you can parry their sickles that they throw... but it can cost a lot of stamina, and if you have "grounding hook" that lets you pull flying enemies to you, it does two things:

  1. lets you pull them to you (obviously deercat_cozy)
  2. ...lets you see where they're going to teleport in from when they vanish fell_smort
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but I do agree that they are harder since the update deercat_derp

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honestly I feel like the whole game got a little harder since the update? deercat_derp like sure, we got new combat moves... but the heavy attack sucks cause it only hits ONE target, and often doesn't hit enemies, it will bonk on a tree or a plant or a literal corpse at your feet, and ignore the enemy in front of you...
and armor got... half nerfed, half buffed, but "wildlife" (wolves, ||boar, hyenas, snowleopards||) hit like a TRUCK now

north torrent
mossy ridge
north torrent
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They need to fix that.. No wonder gs feels so underwhelming atm

mossy ridge
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That does mean both Paladin and Sunpiercer helmets provide no bonuses to greatsword builds for those skills

cursive citrus
north torrent
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Such a weird bug where it only affects the first hit and not the rest

fringe wing
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Anybody got combat tipps for a newb?
I dont know what i want to play .. im kinda defaulting for a "Ranger" or "Rogue" build

mossy ridge
mossy ridge
fringe wing
mossy ridge
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Everything else basically picks up later

fringe wing
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Sound very boring ngl

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Makes me wana use cheats just to skip that

misty sedge
gleaming pond
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Question about Arsonist, will it boost the damage of Counterstrike?

cursive citrus
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Elemental boosts are universal to any source of those elements

void juniper
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yo

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I think u should add big chill as a boss

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from ben 10

void juniper
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why does it do this to me

spark wagon
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No gifs for us peasants deercat_derp fell_cry

gleaming pond
cursive citrus
sleek rover
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Guys do u think melee combat has to be improved?

gleaming pond
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I don't know about "has" to be improved, but there is room for improvement for sure.

quasi shale
# sleek rover Guys do u think melee combat has to be improved?

It just feels very lacklustre compared to mages.

As a mage you have a large variety of skills. You can put points into Trickster, Wizard, Healer and Guardian, and have great benefits of all of them.

But playing a 2H weapon, you don’t benefit from the 1H skills and vice versa, half of the guardian stuff is just mana recovery and again more beneficial for mages. Athletics is just bad. All that’s left is to put points into survival and backstab damage.

I have played mage, archer and 1h and 2h melees. The melees are just not fun, their parry skills are not working against bosses. Was hoping that a good parry shockwave can stop a swarm of wolves, but it’s super unreliable.

Overall the melee experience sucks in this game.

candid axle
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that's kind off sad

quasi shale
candid axle
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it lacks range and movement

quasi shale
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Leech is anyway a very bad game mechanic, I’d would like to see it remove but have a reworked melee tree with useful skills, and most importantly being able to parry bosses. Also there should be a throwing tree for range strength damage, like Javelins.

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Of course to stun a boss should require multiple parries, like in other games too. But so many skills just feel useless.

candid axle
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I would LOVE spears and trident

quasi shale
candid axle
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like the fell have SPEARS AND TRIDENT

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I NEED them

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you could make it like a dex / str

quasi shale
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Throwing tree, with strength weapons for the range weapon (bow) slot, would save the strength build

candid axle
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and better use for the shield

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cuz we all use 2 h mainly but poor shield are just here

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while the magic shield gives bonus and they don't

quasi shale
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I’d just love to have more of a Sekiro, Stellar blade or similar experience as a melee. Where I stand in the danger zone, but with good reaction, timing and skill, you have great reward.

But it just feels like a diablo 2 lifesteal barb.

candid axle
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getting stunned every 2 sec

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by some random guy

quasi shale
candid axle
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I don't get the mana regen on a TANK

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why ?

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the only thing you can TRY to get is blink

quasi shale
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Better blocks, some reflect damage. Something

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Yeah

candid axle
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and then its uprageds

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it's cool and all but you don't need mana regen

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or at least not now cuz we don't have any skill that requires mana on the mele tree

quasi shale
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Also something I could imagine, like whirlwind or other skills should use mana instead of endurance.

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Having no endurance after depleting your stamina on an whirlwind and not killing the enemy.

candid axle
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and it could be buffed through mana too

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like there is stone and water magic but only for the god damn draks guy and mage

quasi shale
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….
What’s also very frustrating, why do caster and archer foes have such a high poise? I’m hitting them with my axe and they continue casting like nothing happened.

candid axle
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could be nice to have more magic like wind and water then make str / int build

candid axle
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again

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like I get ONE shot by some guy with a mace when using my bow

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but he be like, "nah I will tank"

wild aurora
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Especially daggers

cunning mural
quasi shale
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I really hope melees will get some major reworks before release

candid axle
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I don't thing rework are needed but new skills definetly

quasi shale
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That’s what I mean, just rework the strength trees.

candid axle
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personaly more weapon like throwables, spears and trident, and even a better ragdol when using 2h and contendent

sleek rover
weary crane
weary crane
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I just wish "Frozen" was actually a debuff that stacked until they were, you know, actually frozen.

misty sedge
cunning mural
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I wish melee attacks "Traded" more, where both parties take damage

steel dune
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finally my shock 2hand build is complete

fossil otter
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feels like Blackmire was DEFINITELY not this obnoxious before lol.... falling in the black goop shouldn't be basically a guaranteed death sentence. Just annoying and "artificial difficulty"

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there's a reason u dont see these things in soulsborne

cunning mural
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I swear Tar got worse

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you sink faster, have to jump more often, jumping takes way too much stamina... something, idk what
it felt like you could escape it before, now it's just "ugh, fine, I guess I am dead now, struggling to escape isn't real, it's a myth, it just makes death take longer"

misty sedge
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it did get worse

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I think it was mentioned in U8 patch notes

fossil otter
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well, un-worse it lol

livid sundial
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Can somebody explain me the levels of jewels? I upgraded them till lvl 10 but the stats did not change? 🤔

fossil otter
steel dune
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aight ready for the next patch

quasi shale
north torrent
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Anyone know a good gem for 2 handed weapons? I’m still at kindlewastes

mossy ridge
north torrent
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Hmmm… I’ll check it out

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Thank you

mossy ridge
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Soul reaping is a healing gem, its crazy good for fighting mobs

Most gems aren't really that great, but if you have say a 2H with fire damage then burning is a decent option, same for a weapon with shroud damage and a shroud gem

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Battle Mania is probably the main gem for builds not running a gem of currents build - but it's more of a boss fight gem and requires elixir

I've taken to running like 5 different greatswords at max 😅

I have a piercing, soul reaping, shroud, lycanthropy for night and a battle mania for bosses

north torrent
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Gem of storm’s eye sounds promising for clustered mobs

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I wonder if it’s good with the gs ulti

bronze hollow
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Gem of Hopeful Embers is the only one you need

mossy ridge
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Think I forgot to test the chain lightning - can't remember if I made a sword with it

I know it has an internal cooldown though of like 1S

north torrent
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In concept it sounds good though, imagine chain lightning through the ulti of gs

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Not to mention the cool lighting vfx that pops out of your character from time to time