#combat-and-skills

1 messages · Page 16 of 1

runic tree
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And if healing spells healed more than potions with that investment? Less resources spent on potions, less time spent recovering.

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They would too if the spells themselves were good.

north nest
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i think comparing potions vs healing spell is the trouble of swapping + casting vs just button press for healing pot instead of low #s prolly

tired pagoda
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That's a larger convo that we aren't really addressing though. If health pools were larger and potions did less, I would see more validity. But that's a massive rearrangement of health, mitigation and resists, and how damage and health are treated overall. It could work but swing too hard one way and it becomes too necessary

runic tree
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Heck, Rightous Fire would be exactly what you were asking for if the healing spells were good and the skill worked on all enemies instead of just Fell.

tired pagoda
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I think healing as an active play style needs a lot of work to justify it, basically

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Otherwise it just ends up incredibly supplemental which doesn't feel like anyone benefits

runic tree
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On that I agree, and for me it starts with making the healing spells actually good in order to find out what else needs work afterward.

tired pagoda
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More health, I don't think, is the answer though

north nest
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i never use the beam spell but the other one is good enough no?

runic tree
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As long as the healing spells the tree revolves around remain bad the tree itself will never improve.

tired pagoda
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The tree needs offensive throughput to justify itself or you just end up with someone standing there to heal instead of all the neat cc effects and such

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I think the skill tree could modify spells is kind of what I'm dancing around, so I think we both want the same thing

steady crystal
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Healing fix is simple, Healing Over heals, adding a green HP buffer up to 150% the player's HP that degrades over 30 seconds.

tired pagoda
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I don't think there's anything wrong with having generic heal spells that just heal/aoe heal. They can fulfill a lot (if they work right) by just being baseline. I don't mind that part. I think adding offensive throughput and interactions into using them is how the skill tree itself would justify itself a lot more

runic tree
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Sort of, but the biggest problem right now is that the core foundation of the tree (the spells themselves) are bad so no significant improvements can really be built on top until that foundation is fixed.

north nest
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you wouldn't be satisfied if just righteous fire was vs everything?

runic tree
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Adding offensive potential to healing spells doesn't matter much if the base spells themselves are bad, and right now the base spells are really bad..

north nest
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the heals would need to be bigger, in your opinion?

tired pagoda
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Yes and no. The spells can just heal while the perks add the rider effects. I think adding the effects to the spells themselves would make the tree weaker as a result

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I think righteous fire could be a good start but they'll probably want to figure out the overall theme of what they want healers to be doing. It feels very...undefined and genetically additive

north nest
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id be super stoked to main the heal spell if righteous fire worked and bloodletter worked lol

tired pagoda
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If they want it active, then it needs offensive throughput to justify said activity. If they want it passive then they need to tie in more effects and interactions

runic tree
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Righteous Fire would indeed be a skill I'd consider grabbing as well if it worked on all enemies, and the healing spells it triggered off of were improved.

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The problem is the Fell limitation, and the unreliability of the spells themselves.

tired pagoda
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Yeah, same problem as the fire aura

runic tree
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Imagine if one of the spells was converted into an AoE burst surrounding you. That heal triggers Rightous Fire, and burns the swarm of wolves surrounding you.

Or if one was a lobbed Heal over time that a friend stands in while in a Hollow Hall, and it starts scorching the skeletons surrounding them.

Stuff like that is why I wish they'd rework the healing spells.

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And yeah, Fire Aura would be a great skill to have if it worked on everything.

north nest
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ooo consecration aura/area-over-time healing

pallid panther
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with the Hollow Halls as a "get your party and go on a raid" kind of thing, even a "effects hollow too" would be a good start
that it does not damage wild beasts or vukah, okay, but why not literal undead D:

north nest
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haha yea ive seen the "why fell but not undead" complaint a lot

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makes a lot of sense

tired pagoda
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I just want to avoid the : I'm going here so I need to respec : route

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If it's good enough to work on something it should work on everything. Bosses are kind of the only thing that is outside the view for me

north nest
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ye i honestly am not much of a fan of the different elemental types dmg+% because of similar rationale :x

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but that's probably gotta stay

pallid panther
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which would be okay, if we could have perk loadouts, i don't care for the cost and it is okay to switch for different parts of the map, but why do i have to do it manually evertime 🙁

tired pagoda
tired pagoda
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I think in the earlier editions of the game it wasn't a big deal but...we gots a lotta skill points now

runic tree
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If the spells remain bad then the tree kind of stays bad by extension.

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A healing spell that targets whoever it wants instead of whoever actually needs it, and a healing spell that you can literally out walk are objectively bad healing spells.

tired pagoda
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Well, in fairness, I think having base healing spells isn't, in itself bad. I think they do serve a purpose. I don't think they're amazing but without speccing into something, I think they (should) work well on their own provided that, you know, the interactions work how they're supposed to lol.

So I think it depends on the idea of fixing a spell. I just would strongly hesitate to have the line be just making the numbers higher and feel like changing their interactions and layering effects onro them would make the tree itself feel good. But I do feel where you're coming from too. I think it's probably a lot of column A and B right now and is so undefined in general that it just comes off like a sincere mess in general

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The spells are bad. The passives modifying them are bad. So it's just...all bad right now lol

north nest
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🙏 mage rework plans news soon

pallid panther
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but i get the point, even IF the Heal tree were the most amazing thing we have, if i don't want to put a healing spell in my backpack because it objectively ..does things but not the one i want (like shooting random heal orbs everywhere but on the target i want) , i would still not skill anything in that amazing tree

runic tree
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Right now fixing spells in the context I want means actually making them reliable in the first place.

An AoE burst, and a lobbed HoT would both be leagues better over the current healing spells which have janky targeting and can't keep up with an active player.

tired pagoda
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Absolutely 100%. The base functionality has got to get improved.

runic tree
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Any potential number adjustments can be done after that consistency is reached.

runic tree
tired pagoda
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Yeah. I think there's a number of ways you could tackle that but I know a lot of this is also just the general area of combat as a caster. That scroll wheel is just a super bad design to me

north nest
tired pagoda
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The scroll wheel is kind of why I just want healer to be passive so there's not yet -more- junk in this setup if they plan to keep it this way

runic tree
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Yeah, the scroll wheel isn't great. I actually need to try out the number key addition they added to it.

north nest
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i like to play around 1 thing, usually it's like wand+heal if "active" in outside where i can jump to some cheesy place away from enemies or ice bolt in HH

tired pagoda
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I think staff load outs would be a good fix to that but I know changing it in any way would be a huge project.

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I can't say I have the "right" solution I just hate the idea of options actually punishing you lol

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Already feels bad enough on bows, and magic is a whole other world in comparison

runic tree
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Honestly, I wish the scroll wheel was turned into a "ghost" hotbar above your normal hotbars when active, and give me a spellbook so I can fill that hotbar rather than it pulling spells from my inventory.

tired pagoda
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Yeah that's kind of what I mean by staff load outs. Fire buffing staff : fill with 3 or 4 fire spells. Justifies holding lots of staves and lets you feel like they all do something

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The trouble with healer and wizard and casters as a whole is that options equate to time and that's a really bad gimmick in combat

north nest
runic tree
north nest
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oooh ic

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i use controller idk why i thought i could use that <_<

pallid panther
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you can just put spells on your hotbar and press the button before pressing q and you have the right spell selected, or not?

tired pagoda
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Just hit the 3 button on your controller EZ

north nest
runic tree
tired pagoda
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I think the hot bar that comes up from casting should be the load out you've assigned for casting. That can either be just a generic spell selection or for that staff specifically,,but removing it from the shared space of the general hot bar area would be amazing

cursive citrus
runic tree
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Quick and dirty photoshop.

pallid panther
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so basically just a third hotbar, because this already works, but slots are sometimes too precious

runic tree
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Pretty much. Plus being able to see the spell icons would help with swap speed because the brain recognizes images faster than text.

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Would also keep spell clutter down in general because only the spells placed inside the spellbook would show up on the hotbar instead of every spell in your inventory.

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Actually, on that note I wonder how the new number selection handles having more than 10 spells in your inventory.

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Answer: The numbers apparently stop at 8. So it basically already follows hotbar logic.

tired pagoda
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So close

pallid panther
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it is also sorted in the order in which you have the spells sorted in your backpack

runic tree
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Yeah, that's nice. Though I noticed when testing if you have some spells on a hotbar and some spells in your inventory the inventory spells will take priority on the numbered list.

tired pagoda
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That sounds super messy lol

pallid panther
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yeah, the hotbar is basically your 8th/9th inventory row in regard of spell/ammo quick select order, and it is sorted from upper left to lower right

steady crystal
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Necromancer skulls block you from placing alters.

runic tree
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Not surprising. Animals and players do the same thing.

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... I'm beginning to think there isn't a version of the Undergrowth staff in the Veilwater chest loot pool. Haven't found one myself, and didn't see it in the Shroud Depot either when I checked.

Which is a shame because it would be the perfect staff for my build.

cursive citrus
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However, they added a bunch of new weapons in general

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There’s the new Shroud Greatsword

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For example

runic tree
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Yeah, I saw, but it's the only staff with fire damage, mana leech and health leech all at once. Which for my melee mage build would be amazing.

pallid panther
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unless they changed it, the Elder's Staff is identical to the undergrowth staff

north nest
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is the +dmg on staves a big deal at all?

runic tree
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It's modified by elemental damage skills, so it can be when used against enemies with a weakness to a particular type.

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And of course Fell enemies are immune to any shroud bonus weapon damage.

cursive citrus
runic tree
cursive citrus
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With bloodletting at 90%, you don’t need the leech

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Then I just lean on Violet Storm

runic tree
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You definitely have more +Bloodletting gear than me then. Mine's only 60%.

cursive citrus
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Two rings of Thundersnow

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And Tidecaller pants

runic tree
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Ah, yeah I have one ring and sprint speed pants.

cursive citrus
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I do Circlet of Storms, Sunpircer chestplate, Sunpiercer gloves, Tidecaller pants and Waveborne ritualist boots

runic tree
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I suppose my staff is technically better (Staff of the Moor) with all three leech types and shroud bonus damage, but I really do not vibe with the aesthetic style of it.

Weapon transmogs plz.

cursive citrus
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Then Megalodon Greatsword and Violet Storm

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With Gems of currents obviously

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And god yes please weapon transmog

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I hate braining people with a giant slab with teeth

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I also don’t know why it’s the case, but Guard of the North Sword still has no parry power

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I know it was one handed originally

runic tree
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Gear is definitely different than mine. I have the tidecaller helmet for the increased general critical chance since I use more than just lightning spells, Golden Bulwark Chest for the slightly higher armor and health regen, Tidecaller Gloves since I use my staff more than my sword, Quetzal Hunter Pants for the sprint speed (though I'm thinking of swapping), and Bloodfeather Shoes for the mana and stamina regens.

cursive citrus
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I use ice bolt and magic shield too

runic tree
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Light Burst is the main reason I prefer general crit from the mage hat over the lightning only crit from the crown. Not only is that spell my main source of Bloodletting orbs, but it was my main form of crowd control via Terror before it was gutted.

warm bison
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I created a new character over the weekend to be a dedicated group healer, open for any pointers and tips for a solid healer build

runic tree
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Lots of Intelligence points to pump up Water Aura, Life Burst to heal your group when you kill stuff with a staff or wand, and be prepared for the actual healing spells to heal anyone but the person you're actually trying to heal.

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Also, there are dedicated healing armor sets that will be good for further pumping up Water Aura's healing.

warm bison
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ive had about 50% success rate in actually healing the person i intended to heal 😂

runic tree
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Building for the Bloodletting skill in the Trickster tree would also be an option. Like Life Burst it's a bit more offensive oriented healing, but the orbs it generates spawn for everyone.

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Ironically healing in this game boils down into: use every other option except the actual healing spells because they're kind of bad.

runic tree
warm bison
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yeah especially right after getting revived, frantically trying to self heal only to get almost no orbs before getting one shotted and being down again

north nest
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anyone know if health regeneration is affected by healing+%?

runic tree
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Reasons why I wish one spell was a burst centered on me, and one was a lobbed HoT. They'd be so much better than the spells we have now.

runic tree
north nest
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hm yeah kind of a tough test

cursive citrus
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It affects water aura

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Which is healing

north nest
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ok i tested like this:

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in shroud depot's settings

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each bar is 500health

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so if healing% worked healing 500 health would take ~14s

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if healing% didn't it would take ~39sec

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so rip that idea 🙂

pliant sigil
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Healing doesn't work on Regen or Life Leach

north nest
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ah life leech is another one i would have liked to test, thanks ❤️

cunning mural
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Healing% I think is for "Healing Spells" and supposedly Water Aura counts too

cursive citrus
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It does

north nest
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yea water aura for sure counts

cunning mural
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it's more about how much you can heal others in a way

cursive citrus
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It also works on life burst

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And bloodletting health orbs

pliant sigil
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But there is a way to get 410 HP Regen, that is better then any Life Leach imo

north nest
pliant sigil
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The stat

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Well base is 90 but you can push it to 410 in combat

north nest
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is it foods? i don't think ive even read all the warrior/ranger skill nodes lol

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gear looks pretty sparse, i got to 63 with just the lv45 head/feet/legs

pliant sigil
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Ultimate Health Rings also help

north nest
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ahhhh yeah

pliant sigil
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But the main Regen is Gem of Battle Frenzy

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Gives 320 Regen for 3s as long as you attack

north nest
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ah that'll do it

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is the negative effect only referring to natural regen and still allows for like water aura and leech effects?

pliant sigil
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Only natural regen

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But if you hit an enemy mid debuff it goes away and you get the buff again

north nest
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oh wow that's crazy good haha

hushed sierra
dense cliff
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I've been trying a few things since I got annoyed with chest RNG... that is the result so far.
(I also want to know the legendary values for each item)
-# sorry for german text though

oak oar
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How long does "Fell Curse" last?

dense cliff
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If I remember correctly its infinite until you get a cure.

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You should speak to Balthasar (the Alchemist) about it

oak oar
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I've already cured it..but that is ABSOLUTELY disgusting.

dense cliff
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Its that curse that reduces time in the shroud, right?

oak oar
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The point of the shroud is to be 'scary' but you need and should 'want' to engage with it for materials/loot etc.. that makes me never ever EVER want to do anything in the shroud unless I absolutely have to.

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Every time I 'forget' and decide "meh who cares I can take some hits from these crazy charging zombies.." I remember why I 'have' to stay super terrified of them at ALL times.

dense cliff
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After you drank that potion you should have an immunity for 1 or 2 hours so you don't get that curse again.

oak oar
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Doesn't matter..that's not how the flow of my game time works, now I have to make 'sure' I kill those overland camps at night instead of avoiding them so I have a built up buffer of more of the cure crap. ? That is not good design imo. That stuff wasn't there when the game launched.

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And one cure is two of the overland night spawns of mobs.

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Thank you for the answer none the less 🙂

cunning mural
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you can also turn off the curse chance if you want, in the world settings

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I turned it off cause it wasn't always in the game, think it was added in.. Thralls Of Twilight (my least favorite update)

flint apex
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2h feel much worse than what is on paper (should be only 0.1s slower than 1h). And the reason is that they added a longer recovery animation after the hit. Especially after the 3rd hit in a sequence you are looking at more than 1 second to complete the hit.

dense cliff
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Am I doing something wrong or is there only one heavy attack for 1h weapons and the greatsword?
With the 2h hammer/axe I can do two heavy attacks after another.

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I did it chat! I upgraded common armor to legendary!

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It even got proper stats, despite we probably never see that in the wild (as this doesn't spawn in chests)

ebon star
dense cliff
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I used cheat engine for changing some bytes. I upgraded items until I found out in which arrays bytes change and after a while of trial and error (and crashing the game a few times) I found the right values.
Theres a value for the starting level of the item, quality level, upgrade level and so on.

ebon star
dense cliff
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I have no idea how I do that sadly.
I don't even know how to set pointers so you get to your inventory items each time you open the game, without repeating the process of finding the item_id and then going from there.
Right now I do that manually for each item.

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At the moment its somewhere in the 300807xxxxx (but I suspect that this is changing each time you restart the game...)
The marked value is the one setting quality.
01 is common, 05 is legendary

ebon star
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Wow, ok, so you can change the level and the quality of the items? And how do you find which item you are changing? Does it somehow pop up when you equip it? or when you put it in your inventory?

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Can you also manually add or spawn in items? Or just change the values of what you find?

dense cliff
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First I put a weapon on a quickslot. Then I search for the current durability in cheat engine. After that first scan you smash something and scan again with the now reduced durability.
In the end a few values remain and from there I found stuff like the Item_ID.

When I then put an armor piece into that quickslot, two values that represent the quickslot then change, which means I got the armor's Item_ID and with that one I can look for the array, to find the rest.

ebon star
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How do you see durability numbers though? I only see a green bar.

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Do you just start with unknown value and then go for decreasing value?

oak oar
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So..you can craft different quality tiers of items? When does this happen?

mossy ridge
dense cliff
grim rivet
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Question for you guys. Can skills over level with equipment? Let's take Necromancy for example. If you have it maxed out with 3 points, can you use equipment to over level it and increase it's effectiveness?

mossy ridge
grim rivet
runic tree
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Note that if you don't have at least one rank in the skill, you will not get the bonus from armor.

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Which is honestly a bit disappointing.

elfin beacon
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Agreed. I think it would be better if you got the benefit.

grim rivet
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That's good information to know. Wasn't aware of that, thanks

narrow skiff
pastel pier
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Inner fires in the skill tree is broken only adding 0:02 to the shroud timer when it's suppose to be 2:00 minutes per level.

dense cliff
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The One-Handed weapon special attack is the same across all weapon types (hammer, axe, sword)?
Two-Handed has at least some variety with Greatsword vs Hammer/Axe

summer willow
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is there a way to make eternal arrows and spells stronger like gold legendary rating?

steady crystal
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anyone made a mod to make updraft charge faster, I know the flying cheats exist but I don't like using that.

steady crystal
summer willow
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i was worried about that, i did ranger my first play through and now im doing sword and board and was thinking ill try magic for my next playthrough ^^ so wanted to use eternal spells but they seem to be all blue rating no legendary rating ones

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is lighting as fun as it looks

steady crystal
fast dune
fast dune
leaden pivot
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spoooooiiillllerrrrrrrrrrrr Meow~

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2% actual caring about that xD

summer willow
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wanted to ask what the light helmet is called, been struggling with all the dark areas and something mention a helmet that makes it easy

misty sedge
leaden pivot
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i did earnestly not want to see that but im in no way upset bout it 😛

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one of the very few items i havent found yet in legendary

misty sedge
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I would go back and mark it as one if I could fell_cry

cunning mural
leaden pivot
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lol

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server admin for most of my life i see the world from presenting content to inspire

cunning mural
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funning:

leaden pivot
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pretty much

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my adventures are less exciting haha

cunning mural
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that's just the only elixir well I remember having that many enemies, lol

leaden pivot
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early days without healer passives

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just dodging for my lfie in hollow halls

fast dune
cunning mural
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yes, I just recorded that

fast dune
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did u do like 3 spins?

cunning mural
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it's the "Focus/Specialization" move for 2H weapons

fast dune
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Oh shit, the 2h axe one is cool

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I wish there was a gemstone to convert my fifty fifty shroud damage axe into any other element, altho preferably fire

viral quail
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Merciless needs to be a HARD lock when you use it. 7/10 times it misses

stone schooner
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Hi all, I was looking at the Shell Shock skill and was wondering what counted as ranged explosives. Is it just those little throwable bombs?

night gale
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Not sure if there's anything else

stone schooner
night gale
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I never checked myself tho, lemme know if you test it 🫡

dense cliff
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The Spectral Magic Shield doesn't seem to work correctly with its bonus Eternal Spark skill.

summer willow
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can anyone recommend a good food to make thats not to tideus to make, just been drinking water

bronze hollow
summer willow
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well in this playthrough im greatsword and sword and board, so like stamina, and would also like to glide for longer

bronze hollow
summer willow
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mana is only for updraft skill not the actual glide glid is stamia

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more stamia the longer you can stay up i tend to build ramps in high places

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for ease of access

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higher then the quick transfer places

bronze hollow
sour gull
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Is goat milk still a good early one?

summer willow
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i just finished pike, but ive been going all over the place for materials to upgrade the flame

sour gull
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fae deer milk once cooked iirc is okay, roibois tea is a good early one (kindlewastes)

summer willow
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i did get some of the leaves when i was going for lapis and sulfur so can do the tea

bronze hollow
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I was going to suggest Roibois tea.. it's probabley the easiest to collect and make

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Once you get to the Kindlewastes you'll be able to make Spiced Tea.. that'll up your regen a little more.. Also keep your eyes open for Sugar cane or Yucca Fruit.. cooking them will give you good regen too and they will stack with the tea

summer willow
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omg there is a chest bigger then huge... just spent all my materials making huge

pastel pier
# bronze hollow Known bug.

With shroud exploration being the main point of the game. After 500 hours in the game and starting a new journey after update 8 this is a NEW issue for me. You commenting it's a known issue doesn't do a thing, but thanks for nothing

bronze hollow
quasi shale
pastel pier
cyan shoal
royal owl
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do skill points on items go byond the 3/3 limit wich most skills got on the skill tree?

cyan shoal
regal glacier
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How is everyone else feeling about the new skilltree? better or worse than ebfore?

cobalt bridge
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Definitely better but still really far from perfect

regal glacier
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I feel like it's just bigger for the sake of being bigger now XD more reading, and pretty much no difference in actual gameplay

sour gull
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Feels much better from a 'fresh character levelling up' POV, for sure

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Much faster to track through to what feel like big abilities

regal glacier
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hm I could see that

thorny sinew
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has any website updated the skill tree planner? I can't seem to find one updated

ripe rune
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I ended up being ~20% stronger in offence but ~50% weaker in defense as a mage

bronze hollow
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On the other hand the Warrior feels almost unkillable ... It's a LOT of fun at the moment.

gleaming musk
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I also haven't had a chance to update my guide, for that matter.

gleaming musk
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Ah, it was @split osprey
Any chance you're working on an update to the skill planner's Patch 8 changes?

split osprey
regal glacier
gleaming musk
gleaming musk
wise karma
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I want to say GOOD job devs on the fighting I like it better, but don't like how far out the camera zooms out in the I frames. I played with some settings to make it better but still not right. CAn you change it so it only zooms out when you fight with something? I think it's unnessacary to happen as you run by.

pseudo gale
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hopefully enshroud support reply to my ticket to make this update process easier and faster

heavy nebula
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is it just me or is there no endgame armor for sword and board? i feel like one handed swords and shield was a decent damage option in update seven but with new armor perks, skills, and weapon updates its just not as good anymore. Am I wrong or have others noticed this too?

wise karma
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THe game isn't complete so there won't be any yet.

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It's early access ther's alot of the game we havent seen.

heavy nebula
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yea I know that, I was strictly talking about the difference between updates 7 and 8

cursive citrus
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I’d love to see more legendary stuff like the Guard of the north set/Circlet of Storms/Greatsword gauntlets

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Like genuine hybrid special armor

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Or other very cool legendary pieces that reinforce a style

modern shard
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I agree with earlier sentiments that we need more diversity in how wands work.

lilac prismBOT
#
Resource Server

Need items for your new build, or resources to craft or fight that boss? Look no further than The Shroud Depot, a community run server that resets every hour on the hour.

Shroud Depot Resource World
In-game server IP: enshrouded.gv80.me:15639

wise karma
cursive citrus
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Yeah

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That’s what I was saying, more specific legendary armor

tawdry meteor
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I feel like there should be a tier of equipment above legendary that's only boss loot or boss craftable, that adds weird and unique perks

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Like a sword that has a specific special attack animation or a solo one off mechanic

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A mage staff that increases your damage the less mana you gave

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A bow that has higher damage the further away you shoot from

cursive citrus
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Or even pure elemental melee weapons

tawdry meteor
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Maybe yeah, I want a pure poison dagger

sour gull
#

A glove, for dramatic pointing?

tepid dock
#

IDK if there is a channel to give feed back or suggestions to DEVS. That being said my playstyle on one of my toons was 1h and shield but did not focus on defense but as much damage output I could do. This update has taken that away as all the gear that focuses on damage is all 2h. Not talking about main stats on gear but as you rank up gear and get those bonus skill boosts are all 2h for damage. Can we get a set that provides 1h and shield builds damage.

gray saffron
#

I'm a mage (level 42) and I'm in a server with a friend (tank/2h dps). I put a lot of points into the tank tree, but I still basically get insta killed by so many drak or when getting mobbed at all.

I know mages are always kinda squishy, but I die so much. I'm dodging combat, slinging spells, then an enemy comes up behind me and one shots me. It's getting very old.

Is there are viable "battlemage" setup in the game where I can be using some tank armour or something you reckon? It's just so hard because already I'm always running out of mana even with an endgame build lol. Using staffs is just too fun lol

cursive citrus
#

I’d highly suggest as a mage not wearing all mage armor

#

I’d suggest the warriors “tank” or bulwark chest to get more physical protection

#

The other key things are CC with things like terror

gray saffron
#

Yeah thank you, that's what I was thinking too. I managed it well in Albaneve but I feel like in veilwater I go down so frequently

#

CC?

cursive citrus
#

And bloodletting is super important for sustainable casting and healing

#

Crowd control

gray saffron
#

Isn't bloodletting when you go low on mana you use hp to regen?

cursive citrus
#

Terror stuns enemies on a critical

#

No

#

That’s blood magic

gray saffron
#

Yeah I have 3+3 bloodletting

cursive citrus
#

Blood letting is whenever you crit with a spell, you have an X% chance to spawn two orbs

gray saffron
#

3+1 terror

cursive citrus
#

Excellent

#

Do you have a high crit chance?

gray saffron
#

17%

cursive citrus
#

That’s going to make those things even stronger

gray saffron
#

+12% for magic

#

I was considering respecing some points to basically max out tank build too, do you think that's a good play?

cursive citrus
#

You don’t need to do that

gray saffron
#

I'd say I have like the most useful perks in the tree

cursive citrus
#

The chest armor changes will help a lot

#

And be sure to upgrade your armor

gray saffron
#

Yeah it's all fully upgraded, rings too

cursive citrus
#

For full protection

gray saffron
#

We had sooooo many runes lol

#

Like 40k

cursive citrus
#

The most important tank tree picks are Heavy and shiny plates

#

Then earth aura

gray saffron
#

Yeah I took just heavy plates because I feel like I don't struggle with the mage damage, it's the physical

cursive citrus
#

Then if you’ve got even more points to spare, tower and warden

gray saffron
#

And defs earth aura

#

Yeha see I didn't take tower

#

That's what I was thinking about

#

But also maybe shiny plates + melee tank chest is a good play

cursive citrus
#

It is

gray saffron
#

Thanks for your help and confirming things, appreciate it

cursive citrus
gray saffron
#

With the new stuff too I've been debating how much I should put points into endurance too

#

I did a lot before because of running out of dodge but now if you even have a single point of stam I think you can blink?

cursive citrus
#

You’ll usually be fine with Stam from food

#

And the rested bonus

gray saffron
#

Yeah

#

That's what I was thinking too. I think I'll just take what you get on the way to extra food slot

cursive citrus
#

Yeah

gray saffron
#

If I take that at all now lol

#

So many points for the extra food slot

cursive citrus
#

Every build should take dessert stomach imo

gray saffron
#

Yeah ikr

#

Lol

#

Plus with the orbs from mage the good metablism is pretty op

cursive citrus
#

Because food buffs will only continue to get stronger

gray saffron
#

Good point

cursive citrus
gray saffron
#

Wands are pretty sick now too I'll be honest. I was full staff before the change but now with the whole focus situation and longer range...

cursive citrus
#

It makes the orbs instantly 3 times as strong

#

I do a greatsword spellsword

gray saffron
#

What are your thoughts on Absorb?

#

Seems a little niche/weak

cursive citrus
#

I take one point to get over to the flame intelligence node

#

Since now you can get to it without wand talents

gray saffron
#

Cool that's what I did too

#

Except I did it just to get to earth aura

#

I also don't take any of the elemental resistances, do you?

cursive citrus
#

No

elfin beacon
#

Resistances seem way too niche for the points.

full crag
#

anyone here who played the GS and liked it the way it was before the update ?

regal glacier
#

I loved greatsword - haven't tried it yet after update though

gentle cliff
#

So I figured out how to have multiple wolves. At the moment I'm showing them off in a shroud depot. So to be clear, a beastmaster isn't officially limited to a single pet, you just have to be a true master to be able to have more. PM if you want to come see the pack

cursive citrus
lament shard
#

They're all worth a point

#

I maxed shroud resistance tho...

#

Being resistant to accidentally walking on lava is funny

elfin beacon
# lament shard I maxed shroud resistance tho...

I dunno. The only one I might take is shroud because there are a few enemies who use that type of attack.
Otherwise there's just so few enemies that use elemental attacks and even those that do can be easily avoided usually or just don't do enough damage to be worth the points.

lament shard
vital depot
#

poison

lament shard
#

Though I only had the points for 1 level (I get armour buffs too though)

#

Now I want a higher level ring of burning light...

lament shard
elfin beacon
#

Oh yeah they do fire those explosive arrows occasionally, but again, can just step or dodge out of those before they explode.

winged minnow
#

When is the skill Inner Fires getting fixed?

steady crystal
fast dune
#

Hey guys, i was thinking about working towards this one, is it possible to have more than 1 food buff that gives extra hp?

junior aurora
#

yo ucan only have one food type, so if vegies and meat add health then yes

karmic nexus
fast dune
karmic nexus
#

Personally, I find the 4th slot incredibly useful anyways. It's just simply that many more buffs you can stack.

#

I usually run Meat + Grain + Fruit + Boiled Eggs.
HP + Melee Damage + 2x Health & Stamina Regen

fast dune
fast dune
karmic nexus
#

Yes. Definitely yes.

fast dune
#

is it the same % ? or is it decreased because of being in combat?

karmic nexus
#

It's how my tank stays up xD

#

It's the same both in and out.

fast dune
#

That piece of gear that reduces the delay, Im assuming thats 0.1 seconds after being hit

karmic nexus
#

Huh. Yeah, that would be post-hit then.

fast dune
stone lava
#

Is there a bug with lifesteal? My friend currently has no life leech stat on, and no matter what weapon he uses he still has loads of life steal per attack

stoic plinth
#

I have this too

stoic plinth
toxic hornet
raw bone
#

Does anyone have a good early game build since update 8?
All build videos I've found are all endgame builds after the rework... plus I'm a returning player from update 4, so treat like I'm new.

bronze hollow
#

Best update yet... First chest looted lol

fluid light
#

I don't really get the point of this "focus bar" 😐 can someone explain me this?

mossy ridge
fluid light
#

but the bar fills up, and I am not aware that I setup a weapon skill for it.

mossy ridge
fluid light
#

okay, I will search for this in the skill tree.

whole leaf
#

I am skeptical about the fight for the assassin with daggers in solo (in survival mode). My goal is not to die even once. Do you think this is possible? I put my game (for testing) in god mode (I lowered all enemy stats and increased all mine to the maximum: the mobs have 25% life and I have 400% life,...). And even then some mobs take a long time to kill I find, and I died several times so I can't even imagine it being difficult...

fluid light
#

the skill tree confuse me. Can someone tell me one skill with a special attack for the focus bar?

fluid light
#

thankd

surreal pendant
raw bone
fluid light
#

yeap, found it for tools too.

dense cliff
#

Yeah I did that with one handed weapons. Getting Focus up and then switch to a bow and hit an entire group with just one shot and kill everything.

bronze hollow
surreal pendant
#

yah crit shock really something now

cursive citrus
cursive citrus
#

And praise be

#

The Guard of the North Sword has parry power finally

obsidian rune
# surreal pendant

Ya.. I'm going to have to specialize more. My lightning channels are ticking for only 180ish, with the same staff, and nearly the same armor. But I'm split with a frost ring, and frost gloves.

dense cliff
narrow belfry
#

how much the stun bar fills when you parry

dense cliff
#

Oh
Yeah that makes sense.
Good to know, thanks.

#

I think I should parry more often. I played Mage, I play the Ranger (atm) and as the Barbarian I was like: "Try to hit the Scavenger before it can it you. If it hits you first... well just try not get hit first."

winged vault
cunning mural
#

I think the inner fires skill was fixed today, at least according to the patch notes, lol

void dove
#

I keep trying to get into the game but it's just so brutally difficult, even on default. Losing all of your buffs when you die... I've tried mage, ranger and survivalist and investing into constitution but am I missing something?

#

this is like my fourth playthrough trying and it just feels like I'm dying so much that it isn't fun and I'm just failing.

static aspen
#

Like all survival games, best to stick to low level areas to learn how to play a class, gear up, skill up and then move to the next level. Sprinkle your skill points to increases in standard things (con, int, dex) - but focus on one for the moment so you don't waste points. Then pick special skills related to your playstyle. I found it tougher in the beginning trying to sprinkle skills around the different classes, and just focusing on one.

dense cliff
#

Wow meanwhile I'm on Survival difficulty and the only real times where I die is when I forgot to eat while exploring or in my base.
And these two Acid Cleaver guys.... they kill me too. Everything else is manageable.
But beware I've never gone much more than into the Nomad Highlands (keeping stuff for 1.0)

void dove
#

classes I've been playing have been a little brutal cause enemies are so agressive. acid cleavers and boars are the worst.

#

how do you have so much health or is it that you don;t get hit?

static aspen
#

might want to use heavy/tank armor and melee then to learn to dodge and if you use a shield to block

dense cliff
#

I usually block, parry or dodge out of the way.
And as mage I put two points into constitution, as every point gives me 37 more HP which means I survive one hit.

static aspen
#

and also get potions made - which requires gathering, crafting, etc.

#

double-jump is your friend too in tight spots, but it's 4 points

void dove
#

dodge roll doesn't give i frames does it? I know, it just sucks when I go out of my way to make 20 healing pots and get 1-shot anyways

static aspen
#

if you are getting one shot you are in an area you should wait to tackle

void dove
#

i've interacted with a lot;-;

#

usually closer to 2-3shot

dense cliff
static aspen
#

It's tough, cuz you want to explore - there is nothing stopping you from wandering into higher level zones.

dense cliff
#

I took Updraft though.

void dove
#

1v1 is actually pretty good, I do that well, but anything more and it's hopeless

static aspen
#

You can always get double-jump and not use it for puzzles. It helps out in areas with ridges too high for one jump when you want to get away from mobs swarming you

void dove
#

i do enjoy climbing cliffs with a pickaxe a little too much lol

static aspen
#

use arrows to pull some enemies away?

#

even if it doesnt do much damage

#

yeah, i've been in a lot of spots where i had to dig my way out 😄

dense cliff
cursive citrus
void dove
#

how do you handle crowds, parry gets you killed if you try outside a 1v1

static aspen
#

Oh, and if you don't mind, there is a resource server where you can get everything you need to have good armor, consumables, etc. I play too many survival games and I've gotten spent on grinding mats - i just want to kill things lOL

cursive citrus
#

You need AoE options

#

As a greatsword spellblade, I’ve got Greatsword AoE and my shock spells

dense cliff
void dove
#

hmm, i know fireball, the bomb is kinda weak though. bomb arrow is gotten start of revelwood and I slept on it this time.

static aspen
#

Really sounds like you did what I did, just go wherever. I learned a harsh lesson then.

#

Do things to get XP to invest in skill points is probably a good first start.

cursive citrus
void dove
#

I think some of my mistakes have been wanting to go full staff but also doing wand. I'll try being more focused. is beastmaster a viable tree? XD or genuinely focus a combat class first?

cursive citrus
#

I don’t recommend beast master

void dove
#

this latest one I did all the tool stuff wanting to do sedentary home stuff, did not end well

cursive citrus
#

I’d focus on one thing at a time

#

Then get some durability nodes from the tank tree

void dove
#

ooh I also turbo do not reccomend trickster XD

dense cliff
#

I think beastmaster needs something more interesting. Even if you take one wolf or vukah with you they die in like 2-3 hits (at least on harder difficulties) and getting something new takes time and is tedious. There nothing more than cannon fodder at this point, not really a help.

Oh and if you hit your ally - even just by accident - it will be hostile.

void dove
#

welp, I'll probably restart my game and try again, just archery this time.

cursive citrus
#

Just respec at the flame

void dove
#

i know i can, i do a lot just died like 50 times this playthrough, feels like garbo and maybe a better base would be nice.

paper pecan
#

has anyone had an issue with merciless attack prompt not popping up when the enemy is stunned? I parry them and they get the little stun swirly over their head, but it doesn't pop up any prompts and spamming E doesn't activate it either. (Restarting the game fixes the problem, I cant figure out repro steps to trigger it again yet)

north nest
#

in tighter corridors gotta do a lot of jump-casting to avoid hits while going back into the crowd but still will get hit sometimes

#

ideally tho just b-lining straight to a high vertical vantage point and just rain fireballs down safely 🙂

#

also hp leech + big crowd = full heals basically when hitting several people with spells

#

and just 1 mana leech vs a crowd will give enough mana back that it isn't an issue

finite birch
left crescent
#

Sometimes I don't want to deal with 600 vultures

finite birch
#

I found them like that I swear

idle palm
#

I'm really confused with farming.

#

Can someone explain how to do it beyond the seedbed?

left crescent
#
  1. Use seedbed to make seeds
  2. Place fertile soil
  3. Plant seeds in fertile soil
  4. Wait
#

Technically things grow in regular soil, but it takes waaaaaay longer. And some seeds require the rich soil or water as well

prisma salmon
#

What are the top three DPS plays? A buddy and I are trying to sort out if Ranger playstyle can compare to warrior dps

final oak
prisma salmon
#

Tell me more. How does it fare against groups? We're playing against "many"

cursive citrus
#

Rangers can use their flurry of arrows on eternal frost arrows, which use mana

#

When combined with gem of currents, and the bonus shock and thunder damage perks

#

Rings of frost

#

You can absolutely melt enemies

prisma salmon
#

So more end-game then, with that build.

cursive citrus
#

They do also have explosive arrows

#

But the good things about the eternal frost arrows is the lack of crafting

proven silo
#

Is the toxic spell still broken af or it got patched?

scarlet lintel
#

dagger damage scales on both dex and strength right? It's not excluded from "melee"

cursive citrus
#

It scales from Dex only

scarlet lintel
#

ok but why

cursive citrus
#

But is affected by melee perks

#

So veteran

scarlet lintel
#

so its psudo melee

cursive citrus
#

Battle heal

#

Piercing damage bonuses

scarlet lintel
#

very odd, i already feel like its worse than 1 handed and 2 handed, excluding its scalling seems like a bad idea

cursive citrus
#

If built around as the focus, as opposed to being just a backup for bow

#

They’re quite competent

#

And I’d argue stronger then 1h

scarlet lintel
#

anything special to build besides the damage percents? The new special move feels bad to use, but also the buildup of special moves in general kinda keeps them irrelevant. In combat it feels like i have no AOE with daggers, even with ground slam because they have such weak base stats the AOE scaling is terrible

#

unless you think the special move is good, im honestly thinking of unspecing it

cursive citrus
#

I think that all the special moves are worth it

#

If I was in front of my PC I’d build something for you

scarlet lintel
#

thats alright, how would i deal with mobbing tho?

cunning mural
#

the special moves are fun, however would recommend swapping it from "R" to middle click

scarlet lintel
#

I've just switched weapons for now, but if i want to focus daggers thats not great

cursive citrus
#

You can also get blood rage if you want

scarlet lintel
#

tank daggers is not something I would have tried, ok thanks for the recommendation

cursive citrus
#

It’s not a “tank” so much as durability and sustainability

scarlet lintel
#

yeah brawler, but i was planning to just ignore the guardian tree

#

i need a poison dagger for the perks to work? I'm not using one rn

north nest
summer heath
#

Im finding dagger/bow mostly useless in hard mode groups

#

idk how anyone even bothers with anything besides melee dps or mage, and mage was also useless for damage last time I was in a group

#

but at least it had ways to recover fast, orbs, tons of aoe

cursive citrus
#

In my current setup

dense cliff
#

I always found the bow is OP because of how much DPS it does. At least in a 2 player group, the guy with the bow would get to such damage levels, that he would oneshot enemies. They would be dead, before I - the barbarian - could even smack them with my hammer.

cursive citrus
#

I have 20 INT, and with all my food buffs

#

A chain lightning can easily hit for well over 2k

#

Waaay more on a crit

dense cliff
#

Yeah ranged classes just kill everything before a warrior even has a chance to hit something.

#

The special skill of the bow ends whole armies of scavangers with one hit on Survival.
Lure them a bit, so they all stand in a group, shoot, and everyone is dead. You can do that from level 5 in the Springlands.

cursive citrus
#

Yeah

#

I disagree that bow is weaker now

#

I love my spellsword build

#

It just needs weapon spell buffs

#

And it’s perfect

dense cliff
#

I wish for a second ranged weapon. We have bows, these Scavengers have Crossbows. I want stuff that I don't have, so where's my Crossbow. Why can't I take one for my collection and shoot enemies with it.

cunning mural
dense cliff
#

I liked Outwards magic. You'd drop a wind sigil, and shoot a pistol to get a lightning infused bullet. That felt epic.
There were only a handful combinations possible for each type of magic, but you could combine still quite some stuff.

#

Mages should be able to put magic buffs to the group down or something.

#

Put an ice effect on our weapon for like 120 seconds to help in a bossfight.

#

Something to make a spellsword a real thing.

cursive citrus
#

Don’t say never, atleast not yet

#

Mages are getting a dedicated patch before release

hushed sierra
proven silo
#

Thanks god i went for 2h sword instead lol. I ran toxic mage on my first character and toxic spell was broken AF. You could one shot everything

prisma salmon
#

Which is better to favor for a bow, skillshot buff or crit buff? Looking for a leveling build.

cursive citrus
#

Crit buffs are incredibly powerful

#

Skill shot too

#

But that only applies to a specific mechanic

prisma salmon
#

So when choosing between, Crit tends to see better return of value?

#

Does it cap at a certain %?

cursive citrus
#

No

#

And many talents rely on critical hits

prisma salmon
#

So crit is king. Simple. 👌

cursive citrus
#

I have 44% melee crit chance against soaked enemies, and 46% for magical

#

Then melee can also trigger merciless

#

So over 50% there

#

Criticals are not only tied to many talents

#

But a massive damage increase

dense cliff
cursive citrus
teal dragon
#

NO CHANGES TO VEILED VIGOR BOO

narrow belfry
#

Heavy attacks don't feel great if you're fighting near any sort of debris or trees.

The damage instance just gets eaten by it even if the weapon visibly connects with a mob.

cunning mural
#

heavy attacks only being able to hit 1 target is... really lame deercat_sadthumbs

torpid canyon
#

are wand specials bugged? their hitbox seems to miss a lot

scarlet lintel
#

if i start equipping a shield will the +1 power parry level it gives apply to my dagger parries?

pallid panther
#

I don't think so but you can check by equipping the daggers and look at the skill tree to see if the bonus is listed there
And then equip a 1 handed weapon and check again. I think with daggers equipped the bonus is gone.

scarlet lintel
#

oh good shout, i was used to the armor skills being present no matter what. But you are right, the +1 disappears when i swap to daggers

dense fox
#

Does anyone have a screenshot of a witcher build? I'm level 13.

reef osprey
#

U mean wizard or actual witcher?

dense fox
#

Combat wizard

reef osprey
#

I can make one for you but what weapons are u intending on using, cause having half magic half melee will make u a bit shitty in both fields. Just a heads up. Also ur armor will be only viable towards one part of the build. Either melee or magic.

Enshrouded doesnt really work well with hybrid builds in my opinion.

dense fox
#

So you recommend focusing only on magic then? I wanted a wand and staff but I'm lost in the skill tree.

tired pagoda
#

The skill trees don't really have a ton of interactions with themselves. For example, there's nothing that makes intelligence truly valuable to a melee character and very limited interactions that are much more supplemental than build defining to be found within the caster section.

That isn't to say that the caster section is something to avoid, but you're mostly looking for passives there or ways to augment damage from, say, a fire sword by getting more fire damage. Or a healing aura, etc. there's plenty of stuff within the branches that makes it useful but there won't be something that truly changes your playstyle for your weapon choice if you go melee outside the melee sections

modern shard
#

I want int to unarmed.

#

give me a mystic monk!

gleaming musk
#

I haven't updated my guide yet for the patch changes, but the skills still mostly function the same. You'll want to mostly stick to the mage trees

#

If you want to hybrid melee/magic, your best bet is for your magic to be focused on healing and CC, since those depend far less on Intelligence and skill nodes

gleaming musk
modern shard
#

or like... have begone let us cast spells but only at PB range when unarmed.

#

something silly liek that.

gleaming musk
# torpid canyon are wand specials bugged? their hitbox seems to miss a lot

There's a bug where enemies like the Fell Wispwyvern don't get targeted properly, causing you to easily create the orb behind them, but otherwise no.

The hit box is just way smaller than you'd expect. It's pretty much just the orb in the middle. The huge flowing VFX around it is mostly for show, but does very slightly pull other enemies towards the hitbox. Needs to have a much stronger pull

gleaming musk
tired pagoda
modern shard
gleaming musk
gleaming musk
tired pagoda
reef osprey
gleaming musk
# dense fox So you recommend focusing only on magic then? I wanted a wand and staff but I'm ...

Anything that says "magic weapon" means wand or staff. Anything that says "spell" means just staff. Intelligence and magic damage increases both affect wands and staves, but nothing else.

In practice, wands primarily function as a fallback option when you're needing to play defensively or have run out of MP/spell charges. They're also handy for cleaning up mobs.

If you aren't in one of those circumstances, you should be casting spells with a staff.

tired pagoda
#

Magic weapon is probably one of the most confusing entries I've seen to describe something in an RPG lol

gleaming musk
tired pagoda
proud quest
#

Sword & Board Immortal Tank build
Wayfarer Pants/Quetzal Boots hotswap for speed and travel
Will likely swap the gloves to the Wolf Fang Gloves when max level acquired

late goblet
#

They need to clarify their weapon groups and fix scaling with a lot of things. Something like: Martial Weapons - Swords, Axes, Hammers. Finesse Weapons - Bows, Daggers. Magic Weapons - Wands, Staves. And mark each weapon in their tooltips. And then rename bonus damage and crits chance for weapon groups to match. Ranged Crit to Finesse Crit. I think that would help with a lot of confusion.

gleaming musk
late goblet
#

We do need better hybrid equipment and skills.

reef osprey
#

This is the mage build i run. The frozen gauntlets i put on ym action bar to quickly swap between them and the other gloves because one is for wands and the other for staffs

limpid sun
#

Does anybody know what the skill combat healing does? its bugged

reef osprey
#

i assume u mean this skill

limpid sun
limpid sun
reef osprey
# dense fox Thannnk u bro

u can definetly min max this better. there is alot in there thats personal preference for example the dabble into the tank tree. if u want to put those points elsewhere u can definetly do that

#

same for the runner points

#

however i do recommend to get the good metabolism togetehr with bloodletting. Its a huuuge staying power boost that also helps ur team if u play multiplayer. witha 60% chance to drop either orb with crit that gives 30% rather than 10%.

grand granite
#

lock-on on wizard seem to be still an problem without free aim, right?
sticks not to the closest enemies, often aims for an enemy way behind

if combat receives another update (since this new version was also an good update) game will be more nice

reef osprey
gleaming musk
reef osprey
# dense fox Thannnk u bro

also one more thing, if u want to go healer or staff heavy. if you find a ring of rapacity, keep it. it looks like shit but the 3rd upgrade gives u quickcharge, u can max it to have spells on staff charge 90% faster.

gleaming musk
# dense fox Thannnk u bro

The exact data in my guide is not yet updated to include the patch, but it's still approximately accurate for most individual skill mechanics, if you're on the fence about anything. The only major change in individual mage skill mechanics is that Terror got heavily nerfed. It's still definitely worth taking, but you can't fully rely on it for survivability now. ~~Now you just get to die, instead deercat_sadthumbs ~~

reef osprey
grim breach
#

I gotta say dev team the combat feels SOOOO freaking GOOOD I love it

gleaming musk
reef osprey
gleaming musk
glass ferry
glass ferry
#

is that song lyrics or a request

reef osprey
#

are we gonna get spell gems to put give staves a spells that works like infinite spells?

#

are we gonna see more spell veriaty?

#

man im thirsting for more magic gameplay

reef osprey
glass ferry
#

Yeah mage reworks are still coming they weren't ready for update 8

reef osprey
#

yeah im excited for more mage updates ^^

glass ferry
# reef osprey why not both? 😏

In my head I read your comment like this https://youtu.be/qnkuBUAwfe0?si=Y2pnZjvKC8GvJ105&t=106

Now in HD! Official music video for "One Last Breath" from Creed's multi-platinum third album, Weathered (2001).

Subscribe to Creed's YouTube channel: https://found.ee/CreedSubscribe
Listen to Creed: https://found.ee/best-of-creed-r
Watch Official Creed videos: https://found.ee/CreedOfficialVideos

Connect with Creed:
Facebook: https://found.ee...

▶ Play video
grim breach
#

Sweet! I have always felt mage was lacking a bit but unfortunately I couldn't formulate good suggestions.

#

Warrior and ranger I have enjoyed though! And this combat update makes hit connections feel so substantial and satisfying

cursive citrus
late cloak
#

Short question here... am i right in the assumption that daggers do not scale with melee damage (PS: from strength) but are in fact affected by melee crit chance?

pallid panther
#

damage wise they only scale with dexterity as they are a finesse weapon, not with strength
melee crit and melee damage type like melee pierce or cut however DO work with daggers

late cloak
#

Alright, that is what i figured. Thanks for the confirmation.

#

I am guessing swift blade isn't working either meaning daggers don't count as melee one-handed?

tawdry meteor
#

Yeah, some of the recent changes are a bit odd and probably should've had the skill tree worded better

late cloak
#

Yeah the wording is a bit misleading.

In short tho: Daggers are melee/dex weapons and do notcount to neither one-handed or two-handed.

Correct?

cursive citrus
late cloak
#

So the two-handed skills would work?

cursive citrus
#

No

#

Blood rage would however

#

As it’s still a melee weapon

late cloak
#

Alright so we basically got three melee classes:

  • One-handed (Strength scaling)
  • Two-handed (Strength scaling)
  • Daggers (Dexterity scaling)
#

That information i can work with 🙂

#

Thanks everyone. fell_love

tawdry meteor
#

Yeah. Kinda hope they revise the skill tree to not screw the daggers as badly as they do with melee buffing

#

Or add str to their scaling

narrow belfry
#

Does Relentless work with greatswords?

I know 'two-handed' is considered a separate thing for damage bonuses (which is...kinda dumb, but w/e), but I'm not sure if the same thing applies to Relentless.

royal owl
#

why bloodrage doesnt proc on mele kills?

safe thorn
#

I would personally love to see Blood Rage swapped with the two handed crit skill, but thats likely a cost-balance choice huh?

prisma spindle
#

I think im going to refund the points for pick and axe specializations. I feel like it just doesnt do enough to be worth that many points investments. 6 points

cursive citrus
#

@hearty nymph Heres my Spellsword build, and for anyone else who's interested. On the mage tree there should be one less healer node taken. And ive been testing what has a higher output, GS gauntlets or Sunpiercer

#

I'm also quite happy with my drip

#

@glass ferry Curios what you think as well fell_love

#

I wish The skills on the GS gauntlets were better

#

Obviously Titans edge is the real prize

#

But the Athlete points are a cruel joke next to the massive health at lvl4 from Sunpiercer

#

And Vigorous deflection is a sad little 15 stamina, when our pools number in the serveral hundreds

prisma spindle
gleaming musk
cerulean tartan
#

wait what, which ones? i neeed these lol

reef osprey
gleaming musk
#

Like, years.

reef osprey
gleaming musk
reef osprey
#

as signature spell that u always ahve with you where the spell level is the gem level

gleaming musk
#

Also, technically that's incorrect because gem slots and etc

gleaming musk
reef osprey
gleaming musk
reef osprey
cerulean tartan
#

i see what you mean Alish haha

gleaming musk
cerulean tartan
#

i would expand say that these "gems" could provide some cool effect, like if slotted into a gem slot on a staff, adds additional effects to existing spells or if slotted onto a sword or bow adds "elemental" effects

gleaming musk
reef osprey
#

the existing gem system is actually really limited and alot of gems arent fun

cerulean tartan
#

well there are some but they are mostly situational

gleaming musk
reef osprey
north nest
#

the gems are "weak" but they do exactly "add additional effect to existing spells or if slotted onto a sword or bow adds 'elemental' effects" lol

cerulean tartan
#

yeah but imagine if a gem thats adds range projectiles to sword at full health *cough cough i see u Link

reef osprey
#

u need to jump for ti but it might work havent tried it though

gleaming musk
cerulean tartan
#

yeah thats is pretty cool, but i recall the damage limited? ~ unless its been increased since the new update

north nest
#

yea it's all about the damage

reef osprey
gleaming musk
#

Yeah it would be nice if gems were more significant, more varied, and less grindy.

north nest
#

not what i mean

reef osprey
#

but yeah

gleaming musk
#

Hopefully we see that happen in future patches

north nest
#

just look, jack suggested a mastery sword effect, you said gem of aerobics, and he said "yeah cool but the damage sucks"

#

lol

reef osprey
#

lets hope they do interestign things with it

gleaming musk
#

Atm the most useful gems are pretty much all utility

reef osprey
gleaming musk
#

And Soul Reaping is way overtuned

#

Like jfc absolutely nobody needs that much healing

#

Still one of the best staff gems though

reef osprey
#

gems that change attack patterns on weapons would be cool like stances

gleaming musk
#

The tooltip fully lies about it

reef osprey
reef osprey
#

i do agree the healign is overtuned

gleaming musk
#

Still, even with a lower amount it would be just as useful for players like that

reef osprey
#

i mena i dotn bother running it as i use bloodletting

#

with metabolism

gleaming musk
gleaming musk
#

Same for Necromancy, sans the 1hko bug

reef osprey
#

it really is broken when u think about it

#

well time to respec all my staffs xD

gleaming musk
#

Way too squishy to tolerate being Wet now. Need to be able to gtfo

reef osprey
#

the curtrent ones when it was bugged was funny, iut applied the soaked status and it was very funny to use. tbh a gem that just puts the status efects on enemies on hit would also be good

gleaming musk
reef osprey
#

i have tried with liek a water cannon and then usign it but the swapping is just annoying xD

reef osprey
gleaming musk
gleaming musk
reef osprey
#

no i do have the right one. this doesnt apply the condition. it deals extra damage when they do have the condition. but it was bugged when released and applied the condition automtically fulfilling its own requirememnts for the extra damage

gleaming musk
#

Any time I want a different staff, I know that'll be the case well in advance so I just swap them out in the LR slot

reef osprey
#

u need to be wet first

reef osprey
#

sorry yeh

#

i miss read

#

miss remember

#

but yeah u didnt need to be wet in the beginnign for this condi to apply

gleaming musk
#

Ok phew

strange nest
#

Anyone have link to an updated skill planner? the one in the pinned comments is out dated

gleaming musk
prisma spindle
sour rain
#

@gleaming musk Just installed the update, wanted to know if u have an updated skill tree build

gleaming musk
# sour rain <@256228375222419456> Just installed the update, wanted to know if u have an upd...

I do not, unfortunately, as I've been crunching at work. Most of the advice for individual skills is still approximately accurate, with the main outlier being that Terror was severely nerfed. It's still worth getting though -- just not as important to beeline for

You can mostly focus on getting the same nodes, but SP are way tighter and the order you get things has changed. Also seems no longer feasible to get both auras and also have decent range on them

#

You may also need to sacrifice some things for the sake of survivability. I didn't have a fully unlocked world file in the playest and was speedrunning the progression with my max level mage character using approximately the same skill choices. Started to feel a significant drop in survivability in the Kindlewastes while wearing unupgraded Albaneve gear

#

Also @sour rain worth noting is that Water Balloons' water block placement is now a sphere instead of a disk. They can now be used to reliably proc Soaked without relying on Gem of Currents or being Wet.

#

Though the crafting recipe did get borked

cursive citrus
#

Id suggest just using the water pump

#

No need to endlessly craft water baloons

gleaming musk
# cursive citrus Id suggest just using the water pump

I didn't see in the final patch notes changes to either the pump or the watering can, so I admittedly didn't test those. Previously they were extremely unreliable for applying Soaked. Did they get changed as well?

Either way, you burn through water extremely quickly with the pump. I use the pump to keep my water ballon stock up in the field

cursive citrus
#

It feels more reliable then last patch

#

You can bounce the water off even a small tree very easy

gleaming musk
#

The previous water placement from Water Balloons prevented you from directly applying Soaked to many enemies without a wall next to or ceiling above them. Same for the pump and can. Otherwise the only way to do this was rapid-fire water balloons at enemies to quickly raise the water level high enough. This only worked on small, grounded enemies, and unreliably at that. It made all 3 tools highly impractical for direct application to enemies, and outright unusable for others. Meant that using Soaked offensively was only really an option when you used Gem of Currents and kept yourself Wet.

Now that Water Balloons place a sphere, you can reliably apply 30s Soaked even to flying enemies and bosses in open air (assuming you hit them anyway). No need to stay Wet.

#

The fact that being Wet is no longer practically a requirement to leverage Soaked means you dont have to waste points on Wet/Soaked Dog, can trade Currents for Soul Reaping, and you get more stamina to leverage the new dodge i-frames and reduced wand endlag. Helps offset the other reductions to survivability

#

Even if they did also modify water block placement for the pump/can (and I hope they did), the pump burns through water much more quickly than water balloons do. This wouldn't be an issue if water sources in most biomes weren't fairly uncommon. Using the pump to craft balloons in the field lets you stretch your water supply.

glad adder
#

okay, how do strategic maneuver and blink work? Does Blink just overwrite SM? Or do you get sideways blinks?

cursive citrus
#

Crazy thought, what if Righteous Fire triggered from any healing?

mossy ridge
gleaming musk
glad adder
#

yeah, I checked, the wording was a little confusing and I hoped it'd be a sort of teleport advantage. Strategic Maneuver is a terrible "bridge" skill, but I guess it's only 1 wasted skill point to get across to Splash Dash

gleaming musk
cursive citrus
#

Again, the issue is healing spells are butt

gleaming musk
#

Healing spells are incredibly one-dimensional atm. I wrote up a lot of feedback during the beta about the different ways they could be fixed

cursive citrus
#

If it worked on all enemy types, and triggered off any healing. That'd be incredible

gleaming musk
#

Honestly, if it worked on all enemy types, I'd want it to be slapped on Heal Channel as a core mechanic. And then to also be able to proc Terror and Bloodletting.

#

Leech effects are already very good. Making them stronger when they already overshadow healing spells is not really the best idea

cursive citrus
#

Pick up little green ball, thermo nuclear explosion triggers

gleaming musk
#

I could get behind orbs triggering it, though. Specifically orbs generated by the player who has Righteous Fire

#

For that matter, all orb types should also be able to crit if the person who made them has that Healer skill

cursive citrus
#

And life burst

gleaming musk
#

For that matter, that crit healing skill needs to actually work properly fell_cry

gleaming musk
# cursive citrus And life burst

Life Burst would make sense too. At the very least any mage tree nodes that result in healing (except water Aura, probably) should proc any "on heal" effects from the same gd archetype fell_cry

#

Life Burst also could really stand to be modified by healing boosts. Atm its pretty garbage

#

And radiant aura...needs to not be garbage as well

#

Martyr is currently garbage too and the devs took that away from Healers as well for some reason lmao

#

Mechanically, its intent makes as much sense to give to Tank as it does to Healer. Conceptually, it makes more sense in Healer. It should really bridge the two trees

#

Battlemage and Healer should swap places

#

I have a lot of opinions

north nest
#

doubt a skill that only triggers on death is ever gonna be very liked

#

unless it was a cheat death

#

the mechanic could instead be like a "after taking 200% of your max health in dmg"

gleaming musk
north nest
#

which kind of plays into what a tank or healer could be doing

gleaming musk
#

The suggestion's tl;dr was that it should massively increase ally defenses so long as they're within radius of the Martyr's corpse, to make up for the lost Healer/Tank.

Then a followup node would augment the effect to also amplify ally damage, and cause the Martyr to be partially revived for every bit of damage their allies dish out.

With that, it functions as a "last stand" kind of effect at base, then gets upgraded to a "enact revenge" effect for the party.

#

Right now it tries to be a "last stand" effect, but the buff is hardly noticeable

#

A UX element of the suggestion was also to produce a toast in allies' UI alerting them of the Martyr's death, & beacon to help them locate the corpse

north nest
#

🤷‍♂️ idk id be open to being wrong, i still think an on-death effect like that wont be very well received

gleaming musk
#

Another on-death effect Enshrouded has that's poorly done is Last Meal. Unless you're dying at least once every 20ish minutes, it actively weakens you 😐

north nest
#

the on-death effect needs to be better than just respawning immediately too, so your friend/party needs to be nearby, and your respawn would need to be sufficiently far enough

gleaming musk
north nest
#

i actually haven't given that game a go 🫢

gleaming musk
#

There's also some extremely ridiculous builds you can make with them

north nest
#

but you're forced in a 4man party no?

#

like you're not splitting up

gleaming musk
#

One of the available upgrades is literally just "Die at the start of combat" with no other effects lol

north nest
#

im just recalling my deaths in enshrouded (always play with 2) and i think like <10% of the time id care to wait for revive lol

gleaming musk
#

That one is meant to be chained with other effects as well. One of the goofier builds out there shows how you can chain effects to nuke enemies as soon as combat starts, without taking any actions

gleaming musk
#

And slow

north nest
#

yea there's a game called Siralim Ultimate which is mostly about creating a party of perks/etc that synergizes to extreme heights

gleaming musk
#

All too often it's an actively worse choice in combat than just ignoring the death and finishing off mobs, or the dead person just respawning

north nest
#

that immediate dying on fight start + some "on death" effects could chain for fun shenanigans

#

idk how it'd be geniunely useful in enshrouded tho

gleaming musk
north nest
#

oh neat i never heard clair described like that, ill have to take another look

#

i enjoyed siralim a loooot

gleaming musk
north nest
#

yea food saving would be nice

fickle jay
#

l

fleet quiver
#

Hi, do anyone feel like wolfs are very overtune in hard mode?
it's come in pack. faster and hit harder than human enemy. lunging at you with very large hit box and rarely sit still for you to hit them back.

bronze hollow
cunning mural
#

I have heard that the "hostile wildlife"
wolves, hyenas, snow leopards... all seem to hit like a truck deercat_derp

north nest
fleet quiver
# bronze hollow You did say "hard mode" , right?

Yea hard mode. I don't complain about it being hard as it's suppose to be.
but a pack of wild wolf shouldn't scarier than a pack of shrouded monster. the wolf hit harder than either bandit or fell enemy.

raven totem
#

Any advice for better understanding the combat better?

I am coming back to this game after a break, and I love so much about it except I am having such a hard time with the combat! I am about level 11 now, and getting 1 or 2 shotted by the two bosses that the game is leading me to fight: the Vukah Brawler quest and the Fell Wispwyvern. Both are destroying me while I barely do any damage to either.

I've upgraded the best gear I can find for my build (Archer), I'm eating before the battle, and yet still it is over in like 30 seconds.

Also: does the player generally take more damage now in this game? I swear I'm getting some pretty bad hits incurred from scrub enemies, like wolves or whatever. I can 1-shot them, but they still can take like 1/3 of my health or more in a single hit.

bronze hollow
# raven totem Any advice for better understanding the combat better? I am coming back to this...

Combat has recently been "tweaked" in some cases it does feel a little overtuned... That being said, it will get easier as you progress and level up. You might have noticed gear now comes with Skills built into it, at least at higher quality levels. This will make a big difference in ease of play as you get and upgrade better gear. My best advise for you as a Ranger would be to unlock Blink asap... It'll make a world of difference to your survival. Being an archer/Ranger is all about avoiding damage, Blink is amazing for that. Stand back, pick your shots and keep moving.

#

If worse comes to worst you can always turn down the difficulty for the boss fight ,just to get past it. The games setting are extremally customisable.

raven totem
bronze hollow
#

As far as setting go, have a look, there's a lot there that can be changed to make the game feel better for you to play... I have two characters, one is an outright Ranger, it took a hit with the last update, but once you work out the changes it's not too bad. Damage output is slightly lower but not really that much of an issue. Damage taken feels to be a lot more punishing tho. My other character is a Warrior type, he's more or less unkillable. I think for ease of use, this is probably the best "class" at the moment. The two handed skills got some nice buffs and overall fell very strong.

raven totem
#

Yeah maybe I switch over to a warrior for now to keep things less crazy with all the new changes...

#

And I'm peeking at the difficulty settings now, and hate to say it but the Relaxed settings look really appealing, haha.

I don't like easy games necessarily but I'm getting frustrated with the exploration paired with some very unforgiving combat and encounters.

bronze hollow
raven totem
#

And I guess I feel like my character isn't getting all that stronger. I do more damage but it seems like I take the same as I did low level.

#

Which tracks w/ what you pointed out about Archer / rangers anyway

bronze hollow
cursive citrus
# raven totem Any advice for better understanding the combat better? I am coming back to this...

Ranger is also very challenging early game, when skill points are light. Melee and magic playstyles both have access to very powerful sustain options (water aura, life leech, battle heal etc. however there’s a very powerful ring you can get at the Moth grove called the Gemini ring. I would suggest you get yourself a couple. Then upgrade them to the life leech, this will also increase your damage vs the fell. So the wisp wyvern should be easier

bronze hollow
#

Great advise with the ring, and pretty easy to get.

raven totem
#

Great advice from both of you! Thanks @cursive citrus and @bronze hollow. Wish me luck 😉

native sapphire
#

what is the best dagger in the game currently? poison stuff on baroness with upgraded poison damage does quite well on early enemies

#

but i'm wondering if that changes, many already resist poison damage

#

idk if there is anything else with a higher damage output

cursive citrus
#

Broodmother is also quite good

raw bone
#

Has anyone tried a Shockwave/Kick build yet?
Just seeing if there are some tips for it, or if pioneering in the dark lol

raw bone
#

I mean it's fun so far, parry things and instant kick them, pushes everything back, then merciless attack for a health orb

#

That's my loop so far at least

#

But I'm likely missing something

bronze hollow
raw bone
#

Grapple

#

Battle Heal keeps me topped up as long as I don't just tank every hit

#

The only things I'm having issues with are enemies that I don't recognize the attack pattern yet

#

That and I'm still only level 20 so the build is only half done

#

Eventually I'll have 2H specialization too with the uppercut skill

bronze hollow
#

More skills will defo help. I just wonder about killing a some bosses like that

raw bone
#

The first boss was rough till I actually used the stun mechanic

native sapphire
bronze hollow
bronze hollow
native sapphire
#

yeah, usually you shouldn't miss parries with daggers i suppose

raw bone
#

Lets you "return" some of that damage you can't avoid

native sapphire
#

that makes sense

bronze hollow
pliant sigil
raw bone
#

I'll take a look

jolly escarp
#

Hi all, when it comes to weapons does the level of the item like Rune Master's Sword stay at 28~ or can you find a weapon of the same type at lvl 50?

upbeat dome
#

you can find same weapons with higher stats then upgrade them for even more power

sweet finch
#

I have a question for the developers. I don't understand something: why didn't they include a weapon similar to the staff, like a crossbow that enemies fire three arrows from? It would be incredible to have that in the game. I just can't understand why they didn't think of it. And the range of the wands is ridiculous; you can barely hit anyone beyond 3 meters.

spare trout
#

Since the patch, in combat, it seems that I'm by default in the "target lock" mode that used to need you to hit TAB to engage it. Is it only me or is it the new normal ? I kinda hate it.

sturdy obsidian
#

hey guys, so i have a few skills that are getting pooints from my gear. are those nodes "active" if i dont have any points in there at all?

cursive citrus
glossy wedge
#

i just found a wand that can level to 52. i didn’t know that was possible.

#

does that mean there is equipment that can go to 55?

mossy ridge
dense cliff
# bronze hollow If you're ok with spoilers...

How good would you say is poison? Did it got buffed? In update 7 it felt like pointless to take poison weapons, because it barely did any damage and so many enemies were resistant to it.

cursive citrus
#

Like you said

#

But if built properly, it’s a lot of bonus damage

steady crystal
dense cliff
# cursive citrus But if built properly, it’s a lot of bonus damage

So there are enemies that are weak against poison now? In update 7 poison barely did anything, most of the time it would just been better to do more damage. For mages fire always felt useful as there's many enemies weak against fire. Poison on the other hand, didn't do much. Like it was like half of the damage you did by hitting an enemy once and that took a few seconds of time to actually do that DoT.

cursive citrus
dense cliff
#

But if you stack damage bonuses, then wouldn't be a regular weapon with physical damage enough?

cursive citrus
#

On the higher difficulty and enemy levels, it’s always worth having more damage

dense cliff
#

But if enemies are resistant to poison, then you're not doing more damage with a poison weapon, even if it has a tiny amount of DoT.

cursive citrus
#

It’s free damage ticks that’s boosted by “enemies take more damage modifiers” and while the Hollow and Shroud enemies are resistant to it. The living enemies are not

#

Obviously if it’s a dedicated dagger build, you’re building for things like piercing damage/battle heal/veteran

#

But breach is actually very strong for daggers too

tawdry meteor
#

Tbh, poison is probably one of the better effects for bosses, since it prevents them from the issue of de aggro hp resets

dense cliff
#

I remember poison doing mostly nothing against Scavangers. Its like you shoot an arrow into them, they lose 60% health, and poison only did like 2%
by doing physical damage you would kill stuff faster than with poison.

tawdry meteor
#

I mean definitely yeah, it's just safer to poison and then block and dodge a lot

#

Personally I like to poison things fast and then disappear

dense cliff
tawdry meteor
#

Not sure about other bosses but it prevents the 10s windows from being too terrible

dense cliff
#

Huh okay that sounds useful...

tawdry meteor
#

Yup, made fighting it much less buggy with how the recent update has been

dense cliff
#

although skill tree also has that stuff for Poison Mastery but its for Daggers only.
Maybe I really have to try Daggers out...

#

I know that Daggers were pretty weak before.
Most of the time stuff on Survival difficulty is dead, before it can reach me though.

#

And most playtime was on update 7, didn't got that much in update 8 now.

tawdry meteor
#

Daggers hit hard and fast, it does encourage taking blink or the other changed dodge roll though

#

It makes them much more viable, still a little dodge heavy though

dense cliff
#

Why do I need the dodge roll talent? Currently I can just roll past the enemy, due to new i-frames, and hit them in the back.
That at least worked for backstab damage a couple times.

tawdry meteor
#

Its not necessary but it makes keeping up constant damage much easier

#

More so for normal enemies than bosses^

dense cliff
#

So it makes that dodge-past-them-and-backstab easier to do?

tawdry meteor
#

Pretty much yeah

#

Also not sure if it changed, but it makes dodging while locked onto enemies easier

dense cliff
#

Oh I never use the lock on

tawdry meteor
#

Then it probably wouldn't matter as much for you

dense cliff
#

I don't even know how to switch enemies while locking onto someone.

#

Thats how rarely I use it.

tawdry meteor
#

I rebound all of my controls immediately so I have no clue lol

#

I use middle mouse to do it personally

dense cliff
#

Problem I have with lock on in most games is, that its often to static. I then only hit guy x, but can't swing between two guys hitting both.
I only use lock on, when the terrain hinders me in seeing enemies that are below me, which happens sometimes if there's a bush, or high grass behind my character.

tawdry meteor
#

Yeah this game and Monster Hunter are the only games where I've used lock on features much, and it's mostly to locate things off screen faster

dense cliff
#

I wish we could lock onto items...

#

I was going to so many locations and I'm always amazed in how much stuff I actually miss.

#

I like legendary equipment, but I think I already have that in my collection.

sour rain
#

@gleaming musk regarding one of myh previous questions about the gear for the || veilwater basin location, is dropped gear better than the crafted gear for any armor piece || ?

gleaming musk
dense cliff
gleaming musk
thick jolt
bronze hollow
hearty nymph
#

Are the eternal spells worth using ? I'm wondering if i should just craft spell scrolls instead

cursive citrus
hushed sierra
spiral plinth
#

I have to say, whoever was in charge of the great sword revamp nailed it. I still think the skill trees need some love but they're incredibly satisfying now.

#

I still wish we could reroll item traits. That would be a much better use of the gem forges. Id use a lot more weapons if I could get 2x health leech on them

hearty nymph
native sapphire
#

dagger heavy attack is disappointing, there's no reason to use it even for stagger

#

why lock myself in animation when i can parry into finesse kick, or just level up kick which scales way better with dex

tawdry meteor
#

Good for quick single target execution and thats about it tbh

#

Also pretty sure the backflip has i frames

cursive citrus
lucid compass
#

I have this gem on this bow, but using another bow (no gem) to aim, and still can mark enemy. Is this just work like that or it a bug?

hushed sierra
# cursive citrus In the case of the shock spells, yes they have a higher mana cost. However they ...

that's strange if true. I had the impression all spells are about the same on the damage/cost progression depending on levels, while eternal spells a bit less efficient maybe.
If you mean they do more damage because eternal spells are higher level, it could be true. Though some one-shot spells are higher level than some eternal and so do more damage.
But otherwise the ratio damage/cost should be mostly the same and specific numbers depend on levels of spells

native sapphire
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either spam basic attacks or do the delay input one is just better, i honestly fail to see any scenario where you would want to use it is the problem here

tawdry meteor
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Aka if a sneak attack doesn't immediately kill, using that will either kill or stun enough for a kill

native sapphire
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the only things ive seen it stun are small enemies, rats or wolves

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it barely does 25% or so stagger on a humanoid enemy

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can you provide small clips or more info? are you doing it on enemies same level? is it full end game gear with max stats?

tawdry meteor
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I've stunned pretty much everything but bosses and elites so that may be a skill point difference if I had to guess

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And yeah I can later. Im out of the house rn

native sapphire
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aight, much appreciated

tawdry meteor
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I can fill out a quick skill tree if there's a link to one that's updated for the current skill tree, but I basically have entirely invested in increasing stun and sneak attack/backstab damage on my current character

sturdy obsidian
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anyone have an extra decent bow and dagger around? i cant find any good ones in my game rn lol

dense cliff
sturdy obsidian
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Im still in spring lands and revel wood too. Trying to move over to nomad

tawdry meteor
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Should be in northern revelwood

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I think*

sturdy obsidian
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I heard about the quest. Not sure which one it is yet. I’ll have to find it

tawdry meteor
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Should be near a bandit encampment that has a matron in a building in the back right from the entrance, the tower and pit that they're in should be on the left side

sturdy obsidian
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Ooh I think I know what your talking about thanks

main umbra
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is it a bug that I can be knocked out of using my special or am I just bad?

weary crane
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Been away for apparently 1.5 years, heh... some questions from a returning player...

Does the passive "Frost" (near the end of Wizard) not work? I'm certainly not seeing any "slowing" of melee enemies.

In games like this I tend to lean more Paladin. When I last played there was a very slow pulse heal, kind of shot up a 'green rain' and it would drip down onto you, but I can't seem to find ANY heals that affect me? The only thing that seems to heal me is Water Aura? Did they change staff based heals to only affect groupmates now?

Are there no online talent calculators that are up to date? It looks like the 2 I used to use are both outdated?

runic tree
# weary crane Been away for apparently 1.5 years, heh... some questions from a returning playe...

If the slow isn't working then that might be something that needs a bug report.

Heal Channel should heal you in addition to friendly targets, but the targeting likes to prioritize every nearby friendly except you if they're within a few meters (players, summoned skulls, etc). It's one of a number of reasons why the healing spells are in dire need of an overhaul.

I don't think there are any talent calculators up to date right now. There was a patch a week and a half ago that completely overhauled the skill tree, so I imagine they have a bit more work to do to bring the calculators up to date.

weary crane
runic tree
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That's possible too. I haven't used the skill myself so I don't know if it could be working or not, but if it's too weak to notice then that could still warrant a report to buff it.

weary crane
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Yeah, Paladin seems not really possible due to lack of healing and most auras aren't really 'Paladin' style. (Current theory is calling it "Frost Knight" instead, since I basically just use Fire / Ice for staff, and Ice seems better in most cases since fire takes double the cast time.)

raw bone
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Hope I'm not interrupting, but question:
The the mage-one-shot-acid-shot thing still work after the tree rework?
If so, how is it built?

runic tree
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Unfortunately until the healing spells get reworked to be more consistent any healing build, paladin or otherwise, will be a bit lackluster.

north nest
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idk what anyone is supposed to do with it atm

runic tree
north nest
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it might, in the right spot, deal an ok amount of dmg vs dragon when he's incapacitated but meh lol

raw bone
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Hard nerffed, or is it still usable, just no longer one shotting?

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Ah, that naswered that

north nest
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hard nerf 🥲