#combat-and-skills

1 messages · Page 13 of 1

teal dragon
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People like being glass cannons

elfin beacon
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It's your logic, you're upset that you're forced to take a bit of extra hp in the assassin tree (and it is valid criticism, even if some others disagree), but by that same logic, you can still choose to be a glass cannon with your other nodes, armor choice, food buffs, and difficulty settings.

teal dragon
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I don't feel like I should have to explain that any more?

coral juniper
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Isn't that the power fantasy? Some people wanna play the ultra glass cannon and some folks want to be more of a skirmisher. I think they can co-exist. Adding life doesn't really add or detract from either so it's fair to make it a travel node

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I think HP gives you more choices compared to evasion which pigeon holes you more into glass cannon

elfin beacon
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The source of hp buffs in the game far, far outnumber the hp you gain from that one single node. So you can still choose the glass cannon playstyle. You're not being forced into it.
However, players who do want the extra health now have an extra option that won't require them to go into the tank tree to get just a bit more survivability to prevent getting one shot.

teal dragon
simple grotto
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Having that in the assassin tree makes the early to mid game easier when you don't have the skill points to spare for another tree

elfin beacon
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Because you can't sneak into everywhere.

tired pagoda
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Does the hp node from Dex have multiple ranks?

elfin quail
coral juniper
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I don't think defense (in any capacity) is in antithesis to assassins. Assassins also like being alive when they are spotted

teal dragon
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Of course flat damage mitigation and max HP is anthetical to an assassin

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You guys aren't being serious

simple grotto
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Would you prefer if it was just a dex or endurance boost rather than hp?

teal dragon
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I'm down for a lot of different things

onyx kite
elfin beacon
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It's fine you have your opinion on that particular skill node, but it's also obvious the consensus is far from settled on it. Some people like it, some people hate it, and many people are unconcerned about it.
Could it be better and more thematic? Sure. Absolutely. Does it ruin that entire part of the skill tree? Well, maybe when I log in and look it over I'll agree with you, but usually a single node does not ruin the entire tree.

teal dragon
modern shard
coral juniper
elfin quail
teal dragon
teal dragon
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I suggested evasion or specific mitigation like after a crit before

coral juniper
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Like being spotted and having options is very much in flavor with assassins in real life and in video games. Unless you're an expert in a given game, being spotted WILL happen.

tired pagoda
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Is the assassin tree where the dagger nodes ended up or did they go elsewhere?

teal dragon
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I'm down for surviveability

proper raven
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feels like everything can one shot now ??? is that how it is now ?

elfin beacon
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Having some health buffs scattered throughout the skill tree is good for build diversity because it allows players to not be forced into investing into the tank tree every play through.
Glass cannons only work when you still have enough survivability to actually kill everything before they kill you. While some people may enjoy the challenge of a max damage, zero survivability play through, most people don't want to do that. And forcing most people to take a substancial amount of points into the tank tree, no matter their build or play style, is taking away choice.
So I am glad if each part of the tree has at least some survival upgrades, even if they aren't "thematic".

teal dragon
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Warrior is great

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Guardian let's you tank more

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And you get instant results from both trees

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You actually don't need to dilute the assassin tree with unrelated perks

modern shard
teal dragon
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The game is designed around mixing and matching

elfin beacon
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Glass cannon does not mean no survivability. It means having enough survivability to kill enemies before they can hit you, but you still need to take a hit now and then otherwise you'll just get one shot.

teal dragon
onyx kite
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Ah, how I missed these MMO balance debates... Wait.

barren flame
tired pagoda
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This is starting to feel like a hyper focused area of discussion for a patch note with a sweeping amount of changes

coral juniper
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Like here is IRL assassin equipment. It was designed to help you scale wooden structures but also deflect and catch swords when in a fight. Even real life assassins mitigate damage to keep themselves alive

modern shard
elfin beacon
proper raven
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maybe i got my skills wrong but i can't even get hit once from those lizard guys lol

modern shard
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Can't wait to get home and epxlosre the begone buff hope it works.

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I liek the stun... but would nejoy the ability to explore jsut punching monstrs.

onyx kite
lament shard
tired pagoda
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I gotta know : did they keep martyr?

modern shard
lament shard
teal dragon
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Again, glad I got to speak with the dev about it, so we will all see what happens won't we

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Fingers crossed we get some good changes

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I love the unarmed damage nodes after begone btw

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Begone builds finally cooking

modern shard
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im at work till muh later today and cant test x.x

teal dragon
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I genuinely have no idea I just launched the game to read through the skill tree lol

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And I'd like to clarify, like 80% of what I saw looked great, especially critting on healing, freaking awesome idea

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So you guys see me as this hater or unreasonable guy, I get it, but I'm psyched for a lot of this genuinely

lament shard
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Healcrit was there before...

teal dragon
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Well it seemed like healing has changed, never did a 'cleric' build so I'm not as familiar

strange python
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Healcrit was there, but it was recent. It only used the base crit rate though, increasing magic crit rate didn't increase the occurrence of heal crit. I haven't checked if its changed with this patch

teal dragon
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Thanks i knew it looked different

lament shard
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Healer isn't stuck with Martyr anymore

strange python
lament shard
teal dragon
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Martyr still existing is very funny but at least they buffed it...

signal plaza
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I need to see this new skill tree so dang bad. Stuck at work sucks

teal dragon
strange python
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I've actually gotten the Righteous fire to fire off on this patch too. Couldn't get it to work when it dropped

barren flame
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I don't understand why guardian has a wall of mana nodes before the later actual armor nodes. Is there a use for mana on melee characters?

tired pagoda
teal dragon
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But no melee warriors don't use mana, I think the idea is it's near battle Mage, if I had to hazard a guess

lament shard
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And cheaper

teal dragon
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Nobody has any clue dude the patch came out a couple of hours ago

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Most people haven't even seen it

elfin quail
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honestly as long as you dont skip to new places too early you should be fine to just build as you go, worst case you can always respec later

teal dragon
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The entire balance and meta has shifted drastically, anybody telling you what's good and bad right now is guessing or working off the old patch lol

tired pagoda
lament shard
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Yah

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It's Guardian's Capstone now

strange python
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It's a good move. Makes more sense to put martyr on a tank instead of at the end of the healing node. You don't want to be sacrificing your healer for heals, they do that better when alive

elfin quail
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but as a regen tank maybe im the crazy one

tired pagoda
teal dragon
lament shard
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Realistically, Guardians are taking Nemesis > EA before Martyr

tired pagoda
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Did nemesis get reworked at all? Or at least reworded?

lament shard
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It got a rework... by virtue of agro rework. And I think reworded?

strange python
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5% increased enemy agro per level, max 3 levels

lament shard
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It uses the word attention

coral juniper
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Guys am I blind, where is "inner fires"

teal dragon
elfin quail
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you have to look inside

teal dragon
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Yeah I would, it's sorta the thing you just gotta experience

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Just on paper it looks underwhelming

tired pagoda
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15% in total does small compared to what it was before

lament shard
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Lol
Axe and Pick got Specialisation nodes

teal dragon
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I'm so excited to try those out that seems so funny

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epic pickaxe boomerang through through all the rocks collecting the minerals as it goes go brrr

lament shard
strange python
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Shroud filter got nerfed pretty hard. From 30s timer refill down to 9 second timer refill. Unless you have a shroud wand to cheese it with, I think inner fires is probably a better deal now

elfin quail
strange python
coral juniper
teal dragon
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🍟

coral juniper
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terror got a huge nerf with the skill tree change (probably fair bc it was insane)

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so did bloodletting. I can't tell if mage is better or worse off haha, still testing

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wands seem better

left rose
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it's alot worse

lament shard
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Did it? Can't say I particularly noticed yet

coral juniper
left rose
lament shard
coral juniper
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Can shroud spells still not crit?

signal plaza
coral juniper
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interesting

signal plaza
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Can't say Im not excited for it. Been doing melee though because my partner Im playing with is already an archer so...we needed a tank xD

strange python
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Note: You have to have at least one point in a skill to get the benefits from extra skill points from equipment. I have 2 frost rings that grant +5% ice damage for a total +10%, but I should have +30% because upgrading those frost rings both add a rank of iceman

coral juniper
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i mean i used wand a lot more in fights than staff anyways (unless i was abusing terror with lightning channel)

signal plaza
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Also I am so happy we finally got the update to shields. It was okay using the mage shields for the parry buff but I wanted actually cool shields to weild without sacrificing much.

dusky oracle
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wow this update did a really good job for players who are focusing heavily on tank class. i am beefing up with 2583 hp and stacking on the shiny and heavy plates nodes with armor.

physical and magical damage now tickles me

signal plaza
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Cant get points from nothing I guess

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Which would be nice xD

coral juniper
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Might be time to try a new archetype. I started the game as 2h melee, swapped to magic for most of the game. Maybe i try melee again with heavy attacks, or ranger

strange python
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Ah, I didn't watch all the videos. Nice to know

signal plaza
coral juniper
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or maybe daggers is finally playable 😂

dusky oracle
signal plaza
signal plaza
coral juniper
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i forget who it is, there's a dagger main somewhere in here

coral juniper
signal plaza
coral juniper
signal plaza
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🫡

strange python
coral crest
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im at work unable to access the game atm, does any1 know if there is a skill tree posted online anywhere?

coral juniper
strange python
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Eh, a small enough difference I probably wouldn't even notice in regular play

coral juniper
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agreed, but still kinda lame. I guess they had to make it a round number (15%) to have 3 tiers

strange python
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That would be my guess. 16 and 2/3% per level doesn't exactly roll off the tongue.

lament shard
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Sadly I'm even further away from going for Earth Aura than I was before...

cunning mural
bronze hollow
lament shard
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Updraft rework is interesting though

cunning mural
lament shard
gleaming cipher
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Am I blind or is there no bar for focus

coral juniper
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jesus... not only are bloodletting and terror nerfed, They also take 6 skill points to max now instead of 3 and 4 respectively

cunning mural
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at least that's what it did in the trailers, I legit haven't loaded the update yet deercat_derp I slept in

bronze hollow
gleaming cipher
cunning mural
hybrid cedar
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Hey guys, your game no longer allows fullscreen play at lower resolutions?

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Before, I played in 2K even though my monitor is 4K (because the game is demanding in 4K), but now when I downsize, I can't get it to full screen.

coral juniper
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they obliterated my boy. 10% for 2 points is now 6% for 6 points

bronze hollow
coral juniper
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big fat increased to skillshot though. 60% for 3 instead of 20% for 3.

wild wedge
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I've seen a few players overloaded with lightning as they have a one handed weapon, any idea how to achieve this?

celest mason
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Dumb question for those who want to be sneaky n' get the drop on their enemies in Rogue-like fashion, does wearing light sources attract enemy attention?

coral juniper
celest mason
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Yay! fell_giga_chadfell_hype

coral juniper
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Ok i reviewed the skill tree and armor sets (couldnt get my hands on many rings yet so maybe that's a deciding factor), but i think 2h melee will continue to be the best build in the game. Then skillshot ranger actually has some solid buffs that i think will make it pretty good

celest girder
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Is there a cool down between heavy attacks or can we sudo spin to win?

low epoch
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Anyone know if they changed the visual of Light burst? It hurts my eyes

pallid panther
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is it just me or is a full stun bar not so stunning anymore?

vital depot
strange python
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Ya know, I don't think inner fires is as good as it says it is

wraith kernel
prisma sequoia
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why did they change updraft and how do i use it now?

void dragon
normal bloom
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Can we go back to the old melee camera options while fighting? I dont like the dezoom personally

wild cypress
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RE: Inner Fires, isn't it that buff per level? Check the actual timer versus what's on the attributes display, please?

elfin beacon
glossy totem
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Armor might have been nerfed too hard, it became pretty rough for melee now

wraith kernel
wild cypress
coral juniper
wild cypress
wild cypress
wraith kernel
coral juniper
glossy totem
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Maybe lategame where the %increase has more value ?

wild cypress
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I don't think this game ever wanted people just face tanking damage, and that seems to be even more the case now.

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This is a Don't Get Hit kinda game.

coral juniper
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Yeah I mean, at least on mage the game plan was survive one hit and heal up. When I played melee the healing was insane, I was face tanking like everything. I think the change to Gemini ring too makes it good for melee since it's life leach rather than a % to heal, bc now bigger hits just mean more heals.

cunning mural
coral juniper
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I haven't compared the armor numbers but 2h melee seems to be eating good. Staff mage got rekt, wand mage got a buff. And ranger seems to have moved away from just general crit to skillshot

wild cypress
glossy totem
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Hmm, thing were still hitting kinda hard tho. So not getting hit was already part of the game. I think that if your character maxes armor and armor perks, the player should expect a decent base tankiness ^^

prisma sequoia
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are the elite drak mages supposed to kill me in one hit? i have 1500 hp. just wondering.

wild cypress
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But you can bust the bubble of it with magic; I never tried with arrows, but I've always wondered.

prisma sequoia
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i am using two handers. do i just turn on the thing and whack it?

coral juniper
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But hey!!! Now you can HOLD left click for heavy attack

wild cypress
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I love the new Focus attack for daggers.

mellow galleon
coral juniper
wild cypress
sterile rapids
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Has anyone been able to try healing others? In my game my partner is the tank and I’m her pocket heals. But I’ve been having some real difficulty with some of the spells acting erratically

coral juniper
lethal scaffold
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anyone find any good armor mix sets for different combat archtypes?

wild cypress
coral juniper
wild cypress
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Alright, I'm divin' in. Let's see what happens! 😼 🗡️

lethal scaffold
wild cypress
lethal scaffold
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The kindlewaste temple armors all give frost resist now, which is big going into mountains

coral juniper
lethal scaffold
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Seems like kiting back with ranger and doing crits could be replaced by the roll around backstab playstyle?

coral juniper
lethal scaffold
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33% skillshot damage plus 9% bow damage on the skullstalker gloves alone

versus 14% range damage (+9% if hitting flying) on quetzel

coral juniper
blazing osprey
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am I just too blind zo find it, or is there no specialization for staves (I found the one for wands)?

coral juniper
lethal scaffold
blazing osprey
coral juniper
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Iirc the armor that inherently gives skillshot damage gives a crit chance perk

lethal scaffold
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Wonder if they'd go so far as to make the staff ultimate a cool buffed spell cast different for each spell

wild cypress
lethal scaffold
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but yah i believe they said mage will get additions in the future? As well as new spells!

blazing osprey
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also, i feel like I need more skill points than previously to get the same perks i had before. is this also a mage-only issue, or is that a general adjustment?

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like, before, I had the entire blue tree unlocked and coudl branch elsewhere

wild cypress
blazing osprey
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now I don't even have the blue full

coral juniper
sterile rapids
wild cypress
wild cypress
coral juniper
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Yeah they just gutted some of their best talents. Terror is now half as good for twice as many skill points

sterile rapids
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Ohhh awesome! I haven’t been able to check notes. I’m at work and trying desperately to stay somewhat focused lol

coral juniper
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Bloodletting is 5% less effective for double the skill points

wild cypress
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I think endgame will result in a slightly more powerful result but I need to do a lot of testing to find the best choices and I'm not a genius about it like @gleaming musk

coral juniper
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Yeah I haven't seen all the rings there's something that could really make it busted but well see

wild cypress
coral juniper
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I think mages are a side grade. You were already using wand more than staff and wand got an upgrade but staff is like sorta bad now.

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I think melee is the clear winner this patch and then depending how the numbers work out, skillshot ranger is gonna be nuts

wild cypress
wild cypress
glossy totem
coral juniper
wild cypress
lethal scaffold
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Definitely seems like mage was half balanced in this patch for the changes and additions that will come in the following patch(s). So right now it's going to be weak : c

coral juniper
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It was already arguably the worst class lol, oopsie

wild cypress
lethal scaffold
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I was looking to see if any mage armor gave +1 to terror, but they don't..

coral juniper
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I mean I think any of the classes are better if you're skilled and use the right timings, but like mathematically mage did the least damage. At least it had a little more utility

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Well actually 1h melee was probably the worst but I feel like nobody even mentions that

lethal scaffold
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I'm not a fan of the armors giving the same skill points in multiple tiers personally

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Because they're just homogenized once again that way

hearty void
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So… daggers… they still seem kinda bad, no?

coral juniper
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From a DPS persepctive

hearty void
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Oh yeah, I gave them a brief test earlier. Unless I’m missing something, the DPS is still quite bad

wild cypress
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<-- Stabigail Stabbins, according to a couple people here lol

coral juniper
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I've seen some solid DPS from daggers online if built properly

hearty void
limpid rivet
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With the changes, I wonder how Ranger is going to compare to 2H now...

prisma sequoia
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is strategic maneuver worth having over blink?

rugged scaffold
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I found a bug with one of the skills under Survivor. Inner Fires is supposed to increase shroud timer by a number of minutes/level, but its only increasing it by a number of seconds instead :/

meager swallow
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Well, with how thoroughly dead my Mage build is now, I'm struggling to see myself touching this game again rofl.

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I pulled together an initial suss out of my old build, and looked to my stats only to see a whopping 12% crit chance at lvl 39.

meager swallow
wild cypress
meager swallow
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Keli, I was already playing a glass cannon on the run solo. And now the one thing that build leveraged to have any kind of sustain (Terror and Bloodletting) has been utterly gutted four fold.

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I lost 35%+ of Crit chance 🤣

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In a build that lives and dies on it

lethal scaffold
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Ring of burning light is now a magic ring compared to what it was before

2% magic crit, 1 spirit equivalent, 20 mana regen, and 15% fire damage

meager swallow
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And that's about 150 hours of learned playstyle that's useless now.

mighty lodge
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Does anyone else feel that gliding and updraft is clunkier now? Falling out of the sky instantly after canceling glide feels kinda... Stiff?

normal bloom
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Yeah feels bad

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Im guessing its to counter the double jump updraft from the ground

mighty lodge
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Yeah, I get that, but couldn't we just shorten the normal updraft height and then make it longer upon further flight?

wild cypress
# meager swallow And that's about 150 hours of learned playstyle that's useless now.

I've got 200 hours on my solo Mage who was only in Mage clothes and only used Blue skills since the beginning. I will push forward and hope that an experienced player like you will help me be my best as I'll do for you. It's legit to feel your feelings, but don't change doing what you love because of feelings because those pass and change.

prisma sequoia
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i don't understand why updraft was changed. was there something that it did that broke the game or did they just nerf it because?

cunning mural
meager swallow
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It barely does anything now.

solemn plover
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How do you reset your skills again? I feel like before the update there was just a button to do it in the skilltree but I can't find it anymore and I feel like I messed up in re-allocating my skills.

mighty lodge
mighty lodge
solemn plover
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Ah, thank you.

glass ferry
# prisma sequoia i don't understand why updraft was changed. was there something that it did that...

I would need to doublecheck with the design team for their exact reasoning, but my understanding (again, as someone who isn't a designer, so please take this with a grain of salt), is that the skill was intended more as a traversal skill, but lots of players were using it to essentially cheese combat encounters, as it made an extremely powerful escape tool even on flat ground. The changes (to my limited understanding, at least) were to keep it more as a traversal tool and less as something you'd use in combat.

lethal scaffold
#

anyone have all the rings they can take pictures of?

ebon pollen
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I really wish staffs got more love. No special, attack a mess of a skill tree on the mage side compared to melee which felt fine when I did the respec. I love my new warrior build but I'm really not sure what they are wanting from mage. It just doesn't feel intuitive at all on the Mage side specifically

lethal scaffold
hearty void
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In the midst of all the criticism, I’d like to say great swords feel so much better now…

meager swallow
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Eat more of my inventory slots, please, make me even worse.

ebon pollen
lethal scaffold
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Also what the heck the ring of the ancients was eviscerated??

prisma sequoia
ebon pollen
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I also want to build it with dessert stomach but it's all the way over there out of the way and none of the perks around it help mage a whole lot

coral juniper
lethal scaffold
dusty meteor
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Yes, rings can drop in different rarities just like weapons now

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So there's a legendary variant

lethal scaffold
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Ring of Burning light got a glow up for sure (joke intended)

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gemini now nerfed for real though; more level appropriate

pliant sigil
lethal scaffold
pliant sigil
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+10% crit with both rings and +2 to your damage node (rip two handed weapons)

misty ice
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hmm I am not quite sure if this is the feed back chat channel, but I see a lot of people give feed back here. Anyway, in my point of view and playstyle, the new combat seems kind of sluggish as the attack does not seems to response well (yet my FPS is around 24 to 30, could be the game lag). Skill tree seems to be nice and customize, but it actually reduce a lot of builds to many people. With that also leading to the new armor upgrade. It is very nice to be able to upgrade armors, accessories, tools yet it felt like something really wrong with it (like tool upgrade does not deal exact damage as the tool tip displace). Game graphic seems to be un-optimize (maybe the developer scale up the graphic a little bit, but I was running the game around 40 to 44 FPS before now barely 30, which also leading to many character action, animation, and response become sluggish including glide and updraft). Special attack and heavy attack (including tool special) does not seems to work as it intended (especially tool special as you can just build up Focus from using tool then release it with your any weapon you chose which defeat the purpose of "special", also very often pickaxe special did not mine a thing even it made a big hole on the ground). User interface seems to be a little bit unresponsive as well, such as hotbar wheel. There are more problems, but I don't remember them all and my message seems to be a long essay now, so I will stop here.

lethal scaffold
pliant sigil
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I have the ice one, been looking for the thundersnow ring

wild cypress
pliant sigil
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Also found these 2

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if you like to run

lethal scaffold
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ah apparently the armor sets you used to find in the kindlewastes are now able to be found as level 50 variants!

marble wyvern
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guys what is the endgame in Enshrouded? did they add anything? Played 50 hours in Early Acess and just returned

misty sedge
ebon pollen
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endgame probably won't come til after 1.0 but there is probably a lot you haven't experienced

marble wyvern
lethal scaffold
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found epic Heir ring, not sure if it can be legendary?

pliant sigil
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Commanders Ring seems decent for Barbarian as well

lethal scaffold
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the commander's ring seems pretty good for the level especially!

pliant sigil
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With heavy plates and health leech

lethal scaffold
lethal scaffold
unique folio
# strange python Shroud filter got nerfed pretty hard. From 30s timer refill down to 9 second tim...

I'm hours late to reply to this, but this change irks me. First off, 9 seconds is a weird amount. Secondly, it's an extremely insignificant amount. Borderline useless at 15% proc chance. Who asked for this? I always play mage and this is part of the healing tree. It was not OP before, especially since it requires me to attack a lot and other players in co-op have to avoid attacking to give me more proc chances.

pliant sigil
#

Good for ranger

hushed sierra
#

Armor calculation has been reworked so that upgrading armor has a real, noticeable impact. Previously, due to a combination of various factors, many armors felt almost identical in their protection, even when comparing, for example, damage dealer mage sets with tanky warrior sets. With this update, armor values have been rebalanced so that each armor point gained efficiently increases damage mitigation up to a certain point. Players can now commit to building up their toughness by increasing their armor points through various ways.

Does this mean mages became even more glass while never have been a cannon?

wild cypress
# hushed sierra >>Armor calculation has been reworked so that upgrading armor has a real, notice...

With maxed out Legendary gear and rings Mages are probably a shade more powerful and have fewer shortcomings; if you just stick with home crafted gear then you will feel about the same or a touch weaker. I think they'll be fine (my Mage was doing great before the update, not sure what you mean about not being a cannon).
My only complaint is we have to wait till next update for their Focus attack, but apparently that update is coming with more spells and spell options so overall I am not worried. It's a pre-release game so stuff will change. I'm glad they focused everything on melee this time so they can focus the combat team on mage next time. Otherwise it would have been worse returns if they were splitting attention all the time.

strange python
# unique folio I'm hours late to reply to this, but this change irks me. First off, 9 seconds ...

I can see the reasoning for it if I work it backwards, but I hate it. Prior to the change, if my entire group was running low on shroud timer, I could pull out a shroud wand to wail on a fell enemy for a bit and refill the entire meter. As long as I had a modicum of communication, a fell enemy, and durability for my wand, we had effectively unlimited shroud time.
Now, even pushing it to 20% with a healer hat, it has an expected return of 1.8s per attack. That makes it so you probably could fill your timer with it, but it's deliberately very tedious.

lethal scaffold
#

so trade 10% damage (ring of ancients) for nearly double the crit chance and way more stamina and stam regen. Crazy, I think that's actually the better deal now

lethal scaffold
lethal scaffold
#

oops somehow i missed those posted lol

#

here's the burning light ring also

#

I wonder if dual ice ring with eternal ice arrows works well

lethal scaffold
#

30% ice damage from skills, another 30% from 2 ice rings (and the mana and mana regen for the arrows)

that makes ice arrows do what, 41.6 base damage? that's more than golden steel by 5.6!

unique folio
# strange python I can see the reasoning for it if I work it backwards, but I hate it. Prior to t...

Honestly, I don't see the reasoning for it even if the hat increases the proc chance. 15% to 20% isn't that big of a difference for a meager 9 seconds, especially when it's deep in the healer tree. I often have to tell my party members to not fight at all so that I can get more chances to proc it. Wands aren't excessively strong, and if we're fighting together the mobs are often dead before I get more than a few hits in unless there's a large group. (And then I'm often running for my life because somehow they detect that I'm the squishy caster and ignore the melee.) And it's also common for players to be outside the 20 meter range on accident.

elfin beacon
# marble wyvern at the launch of Early access, dont remember when it was

The game isn't complete yet, so if you're wanting to wait until it is "done" you'll be waiting for the 1.0 launch scheduled for later this year.
If you're getting the itch to play again the game just had its 8th major update. Each major update has added a metric ton of new content, new or updated mechanics, etc, including updated existing biomes and new biomes, level cap, skill tree rework, gear rework, etc.

If you haven't played since the launch of early access it will practically be like a new game, but again if you're one of those people who only want to play the "finished" version of the game, then no, it's not complete yet.

marble wyvern
elfin beacon
#

I just started a new play through with the update that dropped today, and they changed the starting area a lot I noticed. Either that or I just explored more than I usually do and found a bunch of new stuff lol!

lethal scaffold
deep gale
#

I hope we get tooltips for the skill upgrades on equipment - how the hell should I know every skill? 😅

elfin beacon
strange python
lethal scaffold
marble wyvern
lethal scaffold
#

I'm going to imagine the thundersnow ring is just like the other 2 elemental rings, but does anyone happen to have it?

unique folio
lethal scaffold
# wild cypress

ooo bloodletting gives lightning mages a 60% chance to spawn orbs (assuming you also take the skill)

pliant sigil
lethal scaffold
#

i think the ultimate ring of health is the last big one we need?

lethal scaffold
wild cypress
#

I don't have, these are all from my pre-update stocks. Sorry! 🍀

lethal scaffold
#

You're all good n_n

pliant sigil
#

either way 185 HP each is already massive

lethal scaffold
#

I am going to guess +1 warrior's path

#

and hope for +1 heavy plates

pliant sigil
#

Oh you can also get these from chests now

#

So maybe legendary quality as well

wild cypress
pliant sigil
celest girder
#

We can literally do a Righteous Fire build, pohx would be proud

lament shard
lethal scaffold
celest girder
#

Water aura is not classed as a spell correct?

sly zealot
#

so mouse buttions now just mean forward and back, andy way to get old keybindings back xD

hushed sierra
#

ok, I'm a bit mad. With the old skill tree I had enough skill points to get everything useful in magic (trickster, battle, healer, wizard of course), tank, get ranger, airborn, 4th food buff. Now I don't have enough skillpoints for just magic and tank/guardian!

coral juniper
wild cypress
#

Okay, I've got my new spec built. It brings back Sneak Attack (hesitant to keep it but let's see how the re-tuned combat rewards me), the explosive arrow and grenade buffs and the soldier stuff I leaned on before. Not enough points for the fourth food slot but maybe it won't be necessary. Now I'm gonna eat a big lunch IRL and get to battle testing. Wish me luck, homies!! 🗡️

hushed sierra
lethal scaffold
#

You can get about 4 to 5 paths now i'd say

wild cypress
#

Dex at 22, so same cap as before. 😺

hushed sierra
#

Ah, you need Fatal Precision now

wild cypress
outer parrot
pliant sigil
#

Waveborne maxed boots

frosty sentinel
pliant sigil
frosty sentinel
#

Haven't seen a Legendary Ward yet but assume they exist?

hidden harness
#

Anyone try the new righteous fire stuff out yet?

#

I'm toying around with a healer / wizard / battlemage build

gaunt dust
#

With all these mentions of "class" can anyone tell me if that is simply differentiating between people focused on red green or blue, or if it actually detects Battle Mage vs Wizard and Two handed fighter vs one handed fighter. Stuff like that. Just wondering what the classes are.

frosty sentinel
#

There are no hard classes, if that answers your question.

#

Archtypes/playstyles would probably be a better way to look at it.

gaunt dust
#

I understand that, but the update references things like the chests at the end of hollowed halls detecting class

#

The word class is mentioned 11 times in the update patch notes just wondering exactly how theyre defining it.

frosty sentinel
#

Since there's no hard choice I'd take a guess at point-bias? So like whichever tree/colour you have more points in might influence it? The notes were pretty vague and lacking any "keystone" nodes or choices that's about all I can think of.

strange python
# hidden harness Anyone try the new righteous fire stuff out yet?

I've tried it out on some skeletons/skulls spawned with the necromancy skill and gem. My test with those is limited though, as only heal channel will successfully target my friendly undead.
I only got to really use it in some chaotic melee, so my notes are also minimal, but I found it lackluster. There's either some kind of chance to proc, or it only actually procs when you actually restore health, not just hit with a healing spell. Either way, it doesn't trigger as often as I think it should. It's got some good AOE and does decent damage, but it's not a primary damage dealer.

gaunt dust
#

Reading the notes fully, it looks like it just means warrior/mage/ ranger but I wasnt sure

elfin beacon
#

Like mentioned the game does not technically have classes, but for ease of communication there's 3 "classes" since there's 3 main stats (strength, dexterity, and intelligence).

lament shard
elfin beacon
#

What do you mean? Those are the 3 stats that increase damage and determine what kind of weapon(s) you use.

frosty sentinel
#

In terms of damage types associated with those loose "classes" it's a fair summary tbf.

#

Full Endurance build plz. "The Runner".

lament shard
elfin beacon
#

Right, the main stat you focus on will depend on what weapon you are using. Hence being the "main" stat.

#

It's just easier to call them classes rather than stats.
Like "we are adding new loot for strength based characters" vs "new warrior loot" as a made up example.

north nest
elfin beacon
#

I think they mean that for any particular class, there is one main stat you go for. What that stat is depends on what class you are trying to be.

lament shard
north nest
#

that's endurance, not a dmg stat

elfin beacon
#

Stamina doesn't increase your damage. But yes it is always helpful.

#

But so is constitution, and even to a lesser extend spirit if you do use some spells for utility or as a secondary attack.

lament shard
north nest
#

i actually just go out of my way for constitution instead of endurance for mage

frosty sentinel
#

Well here's me with zero Endurance nodes so...

north nest
#

ya same lol

frosty sentinel
#

Wild to say every build needs endurance.

elfin beacon
#

And that is a personal preference based on your playstyle, gear, weapon choice, and what other skills you have picked up.
But if you want to do more damage, you need to increase your main stats.

#

Also why hybrid builds are always difficult to balance without adding in specific synnergies, because a pure melee build can just build strength and their attacks will always do the most damage possible, while a hybrid will split their damage bonuses and main stats and end up doing less damage with each attack. Usually.

frosty sentinel
#

Which probably also confuses whatever loot bias they've introduced - assuming it is based on nodes bought.

elfin beacon
#

Only thing I saw was that the halls can have class themed chests at the end, but I read that as a random collection of several chests you can choose to open.

north nest
#

The end rooms in the Hollow Halls now contain 2 new chests tailored specifically to each of the classes, warrior, ranger and mage. The chests can be gold or silver, and can be either a weapon or an armor chest. Any number of chests can be opened as long as players bring enough Ectoplasm items.

#

yep that seems to be the only mention of chests and classes together

#

doesn't sound like it's trying to read our class

frosty sentinel
#

Fair enough, that was just the comment that started most of this conversation.

north nest
#

yea haha i hadn't checked myself and assumed it true until ravien just said he didn't see it

steady crystal
#

I hate the Terror changes.

coral juniper
celest mason
#

I'm usually a Ranger in this game and when I upgraded some of my gear I saw Blessed Arrows was a skill on one of them.
When I checked the skill tree Blessed Arrows wasn't anywhere on it??? deercat_derp

#

I also don't see Purification on the skill tree either.

runic tree
#

That is a hard nerf to Terror.

steady crystal
#

What is the point of playing a wizard

celest mason
#

Nvm I found it

runic tree
#

I realize they're still working on mage changes, but nerf after nerf without any big kickbacks is starting to get old.

mellow sun
#

any build and recommendation for bow , what are best bows in general

steady crystal
#

Mages have even less crit, 6% crit now for mage skill down for 10%, Lost 5% crit from ranger tree.

#

So terror works for half as long, half the time as before and we have less crit to trigger it with.

runic tree
#

Yeah, not happy about that change.

steady crystal
#

Not happy at all.

runic tree
#

Bloodletting got a 5% spawn chance nerf too even at 3 ranks.

coral juniper
runic tree
#

On the upside they did add a mana regen skill early in the tree. So that will actually help early mage gameplay.

steady crystal
fierce citrus
#

i really hope they add some more necromancy skills soon

#

theres only that one skill and im so jonsing for more

steady crystal
#

Hard to help early game mages when they drive them away from the game.

runic tree
#

Bleh, Radiant Aura is still Fell enemies only...

#

Counterstrike got a mild buff (at three ranks).

#

Ugh, Quick Charge got nerfed too.

#

All spells will feel slower now.

teal dragon
#

50% speed with a single node was a bit much

#

???

#

Ty I assume mods

runic tree
#

Spells felt slow even at 50% reduction.

#

Frankly I feel the former quick charge bonus should've been baseline cast times.

north nest
runic tree
#

Weird choice since healing spells are some of the fastest to cast.

frosty sentinel
#

I mean with gear I'm at 75% Quick Charge now, they did say they expected things to be tied to gear now so choices are more specific.

steady crystal
teal dragon
north nest
steady crystal
#

The mana talent feels like lip service to early game mages, did not fix it at all.

runic tree
#

9 mana regen would basically be having nomad highlands gear in revelwood. Which is about when mana regen starts to go from feeling bad to feelin OK.

teal dragon
#

What were the terror nerfs btw?

covert grail
#

I'm gonna have to start over and see how bad this is compared.

runic tree
runic tree
#

yeah, it got massacred.

steady crystal
north nest
#

i think the eternal lightning spell from last patch might have caused it lol

teal dragon
#

That's absolutely brutal, that with the slower casting... weren't staff mages kinda already bad, aren't they worse now?

north nest
#

personally ive always liked staff except for 1v1 fighting

teal dragon
#

I haven't played one, so full disclosure, just my friend complained a lot about how useless staffs were until mid-game

steady crystal
runic tree
#

Staff mage was tolerable with good mana regen, mana leech (debatably optional), and a way to crowd control lots of enemies (Terror).

#

Those upcoming mage changes better be good at this point tbh.

north nest
#

i never not used mana leech after mid game, feels great aoe'ing non-stop

#

would probably not use staff w/o mana leech x.x

runic tree
#

Actually feels like being a staff wielding wizard when you actually have the mana for it.

steady crystal
covert grail
#

So is stuff actually viable now could I actually go and make myself a decent stealth backstab character

teal dragon
#

Feels a little bit like every update they nerf to the ground strong perks or play styles but you can still stand on a mountain spamming explosive arrows to stun-lock?

north nest
#

i did double negative, i always used mana leech

#

because mana regen takes 1/2sec to get started anyway (w/o gear support) it doesn't even regen much imo

runic tree
#

Mage Apprentice got nerfed, but it kind of balances out with the new staff/wand exclusive damage nodes.

teal dragon
steady crystal
#

we lost soo much crit on mages

runic tree
#

Elemental damage nodes are unchanged as long as you put all three ranks in.

#

Elemental resistance nodes got slightly nerfed.

steady crystal
#

Tide caller boots now force you to have necromancer, So you can't heal your self LOL

#

thisis a joke right.

tribal stag
#

But daggers still useless, unfortunately

teal dragon
#

The game is very generous with vertical terrain but its existence means you can cheese everything except maybe some high halls encounters

north nest
#

limiting factor is just how much they're willing to farm for enough arrows

runic tree
#

Ouch, they really did nerf Wizard's crit chance...

tribal stag
#

I disappointed, I wanted to make daggers work. but so far I just died couple of times

teal dragon
tribal stag
runic tree
#

Mass Destruction ate a range nerf.

teal dragon
steady crystal
runic tree
#

yeah, that one I can kind of understand.

west mural
#

After getting a chance to look over the changes in game I'm sort of mixed on them.

Some things seem needlessly nerfed, but some skill paths make more sense. Some buffs and skill levels make no sense though like Blood Rage increasing the distance it triggers at, it's a melee skill, obviously they'll die within 2 meters. I don't need 6 meters.

teal dragon
#

Such a ridiculously overpowered perk

covert grail
teal dragon
# covert grail Thanks?

I'm just making a joke about that if you want to play a backstabbing assassin you are forced to take an HP perk

#

There was a big debate about it earlier

coral juniper
#

Looks like I'll be swapping to ranger haha

west mural
#

For the record after looking at it I have to agree with Ozcaty about veiled vigor. It's a pointless skill. Even fully upgraded it's barely more than a single constitution point.

#

So basically you have to needlessly spend 2 points on something you'll never need

covert grail
#

Or I can suffer out a mage build

runic tree
#

Healer skill got a big buff. If only the healing spells were actually good though.

tribal stag
teal dragon
elfin beacon
#

Oh yeah, 6 times your dex, so if you have 20 dex that's 60 health for 6 skill points. Not nothing certainly, but you can just pick up 1 con skill for 1 point for almost as much health.

elfin beacon
#

Err 120

#

I can't math. Still not much

covert grail
#

Actually... Maybe I should play a full warrior build

#

Give the new longsword a try for once

elfin beacon
#

But at least you only have to spend 2 points on it.

teal dragon
#

I'm starting to think fundamentally the game is going a different direction to one I'm interested in, which is a big shame because I loved it when I first started playing it

west mural
#

I think they wanted something for rogues like mages already had but I don't think anyone seriously considered actually using Life Essences because it's way too costly for what's maybe 1-2 constitution and it was also completely avoidable.

elfin beacon
#

Those end of tree skills should do a bit more than just giving you a bit extra health imho

north nest
west mural
#

I always thought a lot of them were just going to be place holders since they had been there since around release.

teal dragon
#

It's like every update there feels like really really odd design decisions and nerfs that just feel bad. I get trying to make the game more challenging, hey I liked the damn Ashlands in Valheim.

But at the same time the game is NOT* designed to be difficult. You can cheese everything by stunlocking them into eternity. Why nerf updraft so hard isn't the glider kind of the fun of the game?

steady crystal
#

lol you are forced into arcane conduit (+1 spirt ) to get staff damage.

#

9 skill points total

north nest
#

arcane concentration, yeah <.<

runic tree
#

Yeah, spirit is unfortunately not that great a stat if there's no percent based mana regen to go with it.

north nest
#

wish they had some path between end of wizard and trickster

#

or just add some %mana regen yeah, like on crit

teal dragon
#

Why limit updraft to one per flight. Wasn't the 100 mana kinda enough? I get you could cheese a little and sequence break a bit but isn't that what the fog is for?

steady crystal
#

You have to take necormanacer to have shroud dmagage.

teal dragon
#

That's just so lame for exploration and totally makes mana regen useless on melee builds now

runic tree
#

People were using massive mana bars and jump cheesing to literally fly with gliders.

teal dragon
#

You can't do that until late-game

runic tree
#

I mean, yeah, but that was their reasoning for it.

teal dragon
#

I just think it's anti-fun and arbitrary to limit it to once

#

Nerf the height or the cooldown

west mural
#

I had thought when they got around to doing a skill overhaul they'd have just cut out the skill dependency thing since it's a very outdated way of doing skills and often makes very little sense unless the skills are directly related like Water Aura and Waters of Life are. Why do I need so many things I don't want to max my strength or intelligence? It's weird.

covert grail
#

My question is the new bear traps

teal dragon
#

Not getting access to all your toys at once makes sense

covert grail
#

Can I use them for combat...

west mural
#

I get that to an extent but it mostly just annoys me spending points on something I specifically don't want lol like 1 handed weapon damage for my two handed great sword build.

tribal stag
#

Another major issue with stealth build is amount of enemies, you can kill one in group and after that it's all about aoe. You can switch to bow, but then why bother with stealth daggers

teal dragon
west mural
#

Good idea

teal dragon
#

Benefit from that dmg

oblique matrix
#

What’s the new T0 now lol

steady crystal
#

I am not liking the skill tree changes.

teal dragon
west mural
#

I'm hoping they add smoke bombs or invisibility for assassins later on because stealth really isn't viable for the majority of the games content yet.

teal dragon
#

Guys at least you can get dagger perks without wasting 5 points on poison resistance

#

Let's take that win

#

That is a win

west mural
#

Yeah there are a lot of changes like that that are a lot better.

teal dragon
#

now you have ✨ maximum HP ✨

west mural
#

I also like that the Aura's bow cost less if you're solo because there's no need to up the range solo

#

Now*

teal dragon
#

Upping the range on what was it war blood or something is so funny

#

Higher range on activation for something that can only be activated... in melee?

#

Truly, a decision

elfin wedge
#

is anyone else finding out that updraft is once again made less useful? I can't even use mine to get out of the shroud faster now.

tribal stag
runic tree
#

Not sure if Eternal Spark got a buff or nerf.

Formerly: 25% chance for wands to not use durability.
Now: 10/20/30% chance for wand projectiles to restore 1 durability.

elfin wedge
teal dragon
tribal stag
elfin wedge
#

does that also work with spells? cause im getting extra numbers from attacking with my fireballs from behind.

runic tree
#

Patch notes said backstab no longer works on spells.

elfin wedge
#

thats fair, still getting backstab bumps though.

#

I personally think they don't know what they are trying to do with a trickster class. They should look to dragons dogma 2 for inspiration. We need to be ablet to actually trick our enemies not just be monk light.

steady crystal
#

This F"ING SUCKS. I hopped off my main and jump onto a mid game play through.

mid game mages are way behind.
it took 84 points to max all the offensive skill for mages, wand and staff, and have double jump and updraft. (no flame based skills)

Now, that same thing takes 105 points (with out even taking staff damage)

teal dragon
elfin wedge
steady crystal
runic tree
north nest
#

stun is just never going to be as good tho

north nest
#

but maybe doesn't need to be

teal dragon
steady crystal
#

I am putting the game away

#

See you all next update.

strong hawk
#

I am not happy with the changes to one-handed combat, especially to the nerfs to leap/warp

elfin wedge
#

Yeah, feels like the devs don't understand the classes they are trying to make. I mean all we get for necromancer is a percent chance to make some friendly bones with our spells, and a grind to make for sure ones. THey think spells should be like archers arrow quivers too. Then they don't allow the one cool thing that ranger types get which is to shoot from mid air to be more viable by making updraft only work poorly.

#

IF they are gonna make skills have levels the least they could do is allow us to invest levels to get more then one updraft.

teal dragon
teal dragon
coral juniper
#

people are more upset than i expected. As someone who invested in mage it is a bummer but not un-recoverable

#

Also i'm immune to the updraft changes since i didnt take it before anyways haha

strong hawk
#

it's not just mage, all people wanted was a fix to 2hand and somehow every other build suffered because of it

elfin wedge
teal dragon
#

at least dagger perks are more accessible haaahaaa

north nest
coral juniper
elfin wedge
elfin beacon
#

Mage really needs it's dedicated update, hopefully before 1.0.

runic tree
#

Mage skill node changes (specifically the ranked nodes):

POSITIVES

  • Mana Currents - New mana regen skill. This will probably be a game changer for helping early mage gameplay feel less awful, and probably make Mana Leech feel less mandatory in general.
  • Mage Apprentice - Unchanged at rank 2. 5% magic weapon buff at rank 3.
  • Necromancer - Unchanged at 2 ranks. 5% spawn chance buff at 3 ranks.
  • Bone to Ash - New 5% damage per rank against Hollow skill.
  • Healer - Unchanged at 2 ranks. 15% buff at 3 ranks (now if only the healing spells themselves were actually good).
  • Divine Surge - It's no longer locked behind Martyr, I call that a positive. Not sure if the crit rate is still bugged though.
  • Arcane Deflection - Unchanged at rank 2. 10 additional mana restored on parry at rank 3.
  • Unity - Slight nerf at rank 2, but 6% chance and 2% mana restoration at rank 3.
    Wand Mastery - New wand damage bonus skill in Battlemage tree. 5% per rank.

MIXED

  • Spellslinger - New staff damage bonus skill in Trickster tree. 5% per rank. Too bad it's locked behind Arcane Concentration. Spirit is a lackluster stat without percent based mana regen to go with it.
  • Counterstrike - Mild nerf at two ranks, mild buff at 3 ranks.
  • Elemental Damage - Bonus is roughly the same at 3 ranks, but technically costs an extra point.
  • Elemental Resistance - Slight nerf to total %.
  • Fire Aura - Does 1 more damage per Int at rank 3, but still only works on Fell enemies.
  • Water Aura - Unchanged as long as it's at rank 3.
  • Waters of Life - Technically costs 1 more skill point to get, but that point goes to an Intelligence node so it's not exactly a wasted point.
  • Eternal Spark - Unsure if buff or nerf. Formerly 25% chance to not use wand durability. Now it has a 10/20/30% chance for wand projectiles to restore 1 durability.
  • Life Essences - Now 6x your Intelligence as bonus Health at rank 3. Still cheaper to spend 3 points in Constitution for more Health though.
#

NEGATIVES

  • Bloodletting - 5% orb spawn chance nerft even at 3 ranks.
  • Terror - Got massacred. Went from guaranteed chance on crit to stun for 4 seconds, to 15% chance per rank to stun for 2 seconds.
  • Quick Charge - 5% cast speed nerft at 3 ranks, 20% nerf at 2 ranks.
  • Wizard - Hard nerf from 10% to 6% at three ranks.
  • Mass Destruction - 5 meter range nerf at 3 ranks.
  • Healing Revive - Slight nerf. -1% revive health bonus at 3 ranks, but also costs 1 more point to get that close to the original 25%.
  • Shroud Filter - 3 second Shroud timer nerf at rank 3.
  • Shared Misery - 5 meter range nerf at rank 3.
coral juniper
elfin wedge
#

Also necromancers want an army of the dead.

#

just give us an army. thats the point of necromancy.

north nest
#

well, no extra points really

#

lol

coral juniper
runic tree
#

Yeah, just noticed that.

elfin beacon
#

Don't forget the changes to armor though, since you can get skill increases from that and jewelry too.

coral juniper
#

yeah BL went from 4>6 and terror was 3>6 which is bonkers

coral juniper
steady crystal
coral juniper
#

yeah that is kinda true, it only needed to be a 4s stun bc the casting is so slow

runic tree
#

The only spell that could keep Terror chains going reliably was Light Bust, and that spell has almost no offense power to it after Kindlewastes.

north nest
#

yeah channel lightning i thought was the go to terror abuser for single target

runic tree
#

I found Lightning Channel to be too janky to use before.

#

Maybe after the targeting fix in the patch, but with Terror nerfed who knows.

north nest
#

its dps was less than wands by a good margin so i didn't even bother using very often

coral juniper
#

yeah it was way less dps but it was perma stun so it was fine

#

now not so much

north nest
#

ye i goofed around with it a bit today did not feel good having wolves run through it lol

wide ocean
#

i was reading and seeing some prints u guys posted here just correct me if i am wrong but it is possible to drop the sets from every map but sometimes u get like blue rarity and sometimes u can get the legendery version of it?

north nest
#

yeah i understand that's how it works right now

wide ocean
north nest
#

i think the way it is they're just named differently, like for example:

#

this is someone's legendary drop from above:

steady crystal
north nest
#

and then these are the crafted ones:

runic tree
wide ocean
#

just the sets that can drop on chests

north nest
#

yeah so far i haven't seen someone post a non-crafted tidecaller or other crafted gears

#

just elder, eagle eye, and whatever the warrior gear is called drop with multiple rarities

steady crystal
wide ocean
#

bit sad soo i will need to like farm again and get the newest rarity

north nest
#

they seem to mostly just adopt the crafted gear stats

#

yea

wide ocean
#

i will check again

steady crystal
#

I am modding terror back and my friends will just have to play on my modded server instead. I am abit upset by the nerfs.

#

Time to write a C++ DLL

#

Oh god, I have to scan the game to find where that 45% value lives.

#

Anyone intrested in it?

strong hawk
steady crystal
#

I hope this update was not that. This don't feel that interactive.

steady crystal
#

pop a balloon every 15 mins 5-7 mins thanks to gear

strong hawk
#

I just don't understand the changes to what you called "warping" where you leap forward on an initial hit, or were able to leap to another target in a group, that was literally the BEST thing about melee combat and it's just feels BAD now.

strong hawk
steady crystal
#

Terror was nerfed by 75%

wide ocean
strong hawk
#

nah, it was bugged when it first came out

wide ocean
#

ok so they fix the bugg and now it is normal so i was using it and getting wet for nothing before

#

good to know

strong hawk
#

I mean, it would make more sense to soak an enemy and then shock does more damage to them, rather than soaking yourself

steady crystal
#

Sooo much of Staff's offensive ability was in terror, Playing today on hard, you just can't cast a 3rd spell per pack any more (form a none cheezing range)

lethal scaffold
#

Another legendary quality armor piece

wide ocean
haughty charm
#

I tried starting a new character and doing melee, but I found it a bit difficult to play. The difference between a short and a long press is too close so I keep long pressing hin sequence. Where it will attack. I stop clicking, it attacks again and again (long attacks) and I'm like, "Whoa, I stopped clicking, why is it still attacking?"

lethal scaffold
haughty charm
#

Also, the whole make yourself wet to make others wetter is too gimmicky. The game shouldn't make such a gimmick like that the best way to do big damage.

haughty charm
wide ocean
strong hawk
#

bro, my shroud timer went from 20+ minutes down to 13... wtf is this?

wide ocean
haughty charm
wide ocean
#

the one that bust your time in the shroud and the one that bust the time for rested buff

strong hawk
#

I put 3 points in inner fires, so what, I have to roll a new character?

wide ocean
#

i have like 11 min and 6 seconds i already reported tho

wide ocean
#

for now

strong hawk
#

cmon guys

cunning mural
lethal scaffold
lethal scaffold
wicked grotto
#

is this something that is used on resources or for pickaxe weapons?

wide ocean
#

is literaly a special attack for the pickaxe try itis fun

wicked grotto
wide ocean
wicked grotto
lethal scaffold
main dagger
#

Is anyone else having the camera zoom out in an annoying way as soon as you engage enemies?

#

And is there a fix for this?

wicked grotto
#

Does anyone know if water aura counts as a spell so divine surge has the potential to crit?

lethal scaffold
#

I believe it is just an aura and not a spell; spells are only the things you actively cast

wicked grotto
#

That's what I figured

lethal scaffold
#

You could try it with like the fire aura to test though i suppose? But yah I don't think it works unfortunately

runic tree
#

Is it just me, or do most skills cost more just to get a similar effect? Trying to recreate my previous build as close as I can and mage skills already require 3 ranks just to have slightly nerfed bonuses, but even the non-mage skills are eating up a lot more points than I remember.

north nest
wicked grotto
#

I'm not max level though also, only level 38

runic tree
#

I'm not quite max either, but even after gaining points that originally went to the Ranger skill for the critical chance I'm having a hard time even getting to some of my previous skill choices.

main dagger
#

The changes to the camera/zoom during combat is making things borderline unplayable

runic tree
#

Thankfully they seem to have put a Quick Charge bonus on staff casting gloves.

main dagger
# bronze hollow settings

What part of the settings? Changing the camera distance does nothing. The camera still zooms out to a ridiculous extent when there is more than one enemy present.

main dagger
# bronze hollow try this

Not a solution. When set all the way left upon making contact with enemies the camera zooms out to the extent shown on far right. This throws off coordination during combat.

elfin beacon
main dagger
misty sedge
#

I like the new camera. Gives a better scope of the engagement

bronze hollow
#

I've always had mine set to max so I've never encountered this issue.

simple grotto
#

I know things are still being discovered, but has anyone found the updated fowler set to see what skills are tied to the upgrades?

#

Also, do daggers still benefit from melee crit chance, or has it been swapped to benefit from ranged crit chance? The warrior path now specifies one-handed melee weapons, so that node at least no longer helps daggers.

mortal marsh
#

Daggers i think get their own line of crit chance and damage buffs in the assassin tree no

#

They are still melee weapons though

steady crystal
#

Casters lost a ton of crit from the mage and Ranger changes.

I can’t make the same build anymore. There’s two few skill points. Things cost way too much.

simple grotto
steady crystal
#

I honestly don’t like any of the talent changes. The small bonuses like a runner being in the center do not nearly make up for the deficits.

simple grotto
#

It's nice that some things are more optional and/or cheaper to go around to get to what you want, but it does feel like it costs much more to do the same or even less than what you used to be able to do with the same amount of skill points.

wicked grotto
simple grotto
#

Armor being tied to specific nodes also makes it somewhat harder to mix and match though - e.g. The melee crit chance armor has perks tied to two handed skills even though I'd want them for my dagger build.

steady crystal
#

I’ve already been all over the suggestion threads

#

Terror has a 75% Nerf accumulative. Plus a mass massive cost increase.

Half the duration and half of the chance to trigger

#

Now, You just don’t get the cast more than two or three spells per engagement before you’re in melee terror was holding together staff builds.

wicked grotto
#

To be fair, they did say that they will be implementing mage changes here soon as they focused on the others so far. But I can only hope that includes the skill tree as well as combat

steady crystal
#

Doesn’t make the game fun today

#

I really feel this was bungled

wicked grotto
#

Progress takes time. That's about all I can say on it. Give positive feedback and hope they make the changes you like. The game is still in alpha so there is plenty of time to make changes

steady crystal
#

How about the three 6 skill point it takes to get 9 MP 5 for the early game 🤣. You know at the same time you’re trying to get all the other things you need to function. Instead of putting mana regen on the early game staff., they make you waste your skill points

wild cypress
runic tree
#

Unfortunately the promised mage update down the line has a lot of work to do to change perceptions with the playstyle at this point.

#

I'm glad they're dedicating time specifically for updates to mage gameplay, but these last few major patches have been rough for the playstyle.

wild cypress
#

That's fair and has my full agreement. Most I can do is have fun with the classes/archetypes and parts of the game I know work for my style and interest in the meantime. I still am very impressed by this game and haven't been soured on it. The playtesting I've done for dagger main (about 500 hours playtime) has been very satisfactory today. Tomorrow I'll test my mage (about 200 hours playtime and my more recent character) and see where it stands personally, but either way I understand growing pains and patience are part of E.A. This isn't my first rodeo, so if I gotta hunker down, podnuh, I'll hunker down. 🌪️ 🤠

steady crystal
#

I just jumped on a lower level character to test out some early game, major stuff. The skewer food looks interesting but the amount of nerfing to crit that’s happening is kind of taking me back. Even the root staff is down to only 4% critical strike chances.

#

Oddly, I don’t think it’s really worth going down the trickster tree anymore on a mage. There’s two intelligence points that are easy enough to pick up in it

Blood leading is the only talent that feels worth considering, Everything else is just too costly for too little effect.

bitter summit
#

At first I was annoyed they reduced the base cast time reduction to -45% from -50%....but then I found this is possible lol

#

instant cast fireballs

#

ring of rapacity is so back

covert grail
#

O.O

cunning mural
#

but still angy about other changes

#

hapy on some, angy on others

steady crystal
#

It’s a DPS increase, but I’m much smaller one then the numbers along with lead to believe

radiant oyster
#

.

bitter summit
#

But it's big survivability and mobility increase, you can basically jump cast fireball now, when previously you could only really get away with light burst or icebolt

lament shard
#

Also Spell Slinger is good but very expensive to get

steady crystal
steady crystal
haughty charm
#

Yeah, I'm wondering what to do, I feel so nerfed as a mage, I'm feeling very demotivivated as it feels like I can't even afford half of the skills I had.

steady crystal
#

Yeah, I don’t think the patch should’ve shipped in the state

#

On the upswing, I’ve noticed fell soldiers’ running attack is less of a homing missile now.

haughty charm
#

anoyone else notice that staff spells have less range now. The projectile seems to be affected by gravity more

steady crystal
#

I didn’t notice the change, but I haven’t had any very long range engagements,

haughty charm
#

I think i'll have to drop waters of life, it's too expensive now

steady crystal
#

Can anyone confirm if cast speed increases the DPS of lightning channel while channeling? Or once you are already casting the channeling speed is fixed? And likewise for the other channeling spells.

#

I guess I can just test it

obsidian rune
#

I have not noticed a damage or speed increase of the channel itself, only the windup cast.

steady crystal
#

If the casting speed increases, the channel channeling spells could be seeing a huge buff. But I think you’re right.

#

And with terror not worth taking anymore, I think lightning channel is a dead spell. It can joint acid bite and shrouded meteor, and light burst

haughty charm
#

wait, absorb is 4% chance to absorb mana per hp lost...that is super nerf

#

even maxed out it isn't worth it.

steady crystal
#

Some staff have 6% crit. But overall, my crit is down about 9%.

#

And everything mages have is based off of crit

obsidian rune
#

I've been getting some use out of lightburst, only because it seems two or so casts stuns things.

#

But lightning channel is a garbage bin spell.
Acid Bite seems to do a little more damage, but no where near enough to justify the cast time.

steady crystal
#

I’ve already modded the terror skill back to 100% on a crit, but I can’t find a way to change the duration back to 4 seconds

#

but with slightly higher casting speed, I can just about stun lock things (when I get crit chains)

haughty charm
#

Sneak attack and merciless attack don't say "with melee weapon" but I tested and confirm wands don't work. I definitely think sticking a wand in someone's ear from behind and saying, "Surpris!" should be a thing as thier head explodes.

#

But it may be worth carrying a melee weapon for sneak attack damage. Even unskilled, 900% is a lot.

stoic plinth
#

I am thinking of going like a battle cleric build but i see some passives that proc off magic weapon damage. Are there any melee weapons that proc this as i want to use melee weapon with shield but still get these procs?

keen mountain
haughty charm
#

Because I have to go 2 trees mage only if I want to dabble in any other tree

keen mountain
haughty charm
#

wierd. I had to drop the guardian tree. I had to drop the survivor tree. I had to drop the middle. I had to drop the ranger tree, which I had all the way to the ranger skill, and I had to drop like half of the trickster tree to get a sad approximation of what I had before.

#

necromancer seems stronger and maybe more useful now though,

keen mountain
#

I had 176 skill points to use

haughty charm
#

Maybe it all works out in the end, maybe all the pain is at lower levels...

#

I had 121 points when I updated

keen mountain
#

Now that the talents are much better sorted I don’t have to waist points anymore

potent pebble
#

My build flew out of the window, hurray! fell_hyper

normal bloom
#

Yeah my build is dicked aswell with a mere 77 points to spend

I have like 75% of what I had before

#

Sucks because I had finally got the chance to invest in confort stuff such as updraft and better regen/endurance

#

Is the late game better post update skillwise?

mortal marsh
#

This is what i have so far with 87 points to use (i also have Intelligence, 1/3 Arcane Deflection and Blink). I only have that Eagle's Bane point because i was testing if i needed the talent unlocked in order to benefit from the added bonus of Armor upgrades (spoiler, you do need at least 1 point in a skill to benefit from armor giving you more).

The rest of my points would head into survivor. Extra food slot is the goal, but 3/3 Runner, Arachnoid, Rebound and Swiftshot Sustenance when you have the points to do so.

After that im not sure how many points would be left over. Can grab Eagle eye if you want it, it doesnt do that much for you, and Mithrandist is a good point to snag imo, the scavenger matron is a b*tch

Backstab Mastery and Slice and Dice would be on the menu as well. Considering every weapon type can backstab, its almost worth the points required to get it for everyone. Even archer, as not only arrows do it, but (at least, before update 8, havent tested yet) the pool of shroud damage left behind by a Shroud Arrow can also backstab if the enemy is walking at you or at least away from the center of the circle.

#

Before the update, i would want the Arsonist wizard talents (or frost / lightning if i was using those bows / arrows exclusively, arsonist WAS best choice) but you might not get enough points to get there now, considering all the skills in the magic side got nerfed with reduced values, slightly buffed values, and over all more skill points to get what you want.

This character definitely feels weaker than they did before the update, considering i have less skills now (I also had Water Aura + the upgrade talent, in addition to Blink and the skill to remove stunned condition when you blink)

haughty charm
#

So, in a way, maybe it isn't necessary to be so strong anymore. It is much easier to attack, withdraw, and repeat the process wittling them down without the entire zone making a bumrush attack at me.

pallid panther
#

i am not sure i like the fact that you already have to invest in skill points to get the armor bonus skill..
i mean, yes i can over the limit with it, but i can't really mix armor pieces if i have to invest my skill points in a specific way to fully utilize the armor
it feels like this restrict the armor use more than it gives more freedom

bronze hollow
pallid panther
#

but if i want for example use a warrior piece because i like the perk, i have to invest in the warrior tree just to use this single piece of armor fully, although i am a mage or a ranger

bronze hollow
#

'options'

keen mountain
mortal marsh
#

i'll tell you what tho, i am thuroughly discouraged from ranged for the update, at least for now. It was already tough needing to farm for arrows and stuff (because you use so damn many to kill normal difficulty mobs, even doing 500~ per skill shot at my level) on top of the farming required for consumables, im definitely switching to melee. with my own eyes i saw the people i play with that were melee pre patch just thriving way more than they were the day prior, both in damage and survivability

#

aside from the sicklescythe issue, that is

keen mountain
bronze hollow
keen mountain
#

Everything is more condensed and reachable

bronze hollow
#

I'm glad it's working for you. I can honestly say, it's not for others. Not everyone plays the same way, these changes were bound to effect some negatively

mortal marsh
keen mountain
#

Ice arrow 2 with points into frost dmg

#

And yes you do less dmg but you have infinite ammo

#

And the dmg loss is small

mortal marsh
# keen mountain Yeah I am talking about the max level stuff

i dont have a max level character yet. I went to a depot world for EXP scrolls and used 2880 of them last night on a level 3 character i had, also explored different towers for the discover EXP and got to level 41, but i dont have a world file that is in the end game yet

bronze hollow
#

I have 2 fully maxed characters. One focused on melee and the other focused on bows. I've gone back to the melee build because the bow build just don't hit like it did.

mortal marsh
#

but even then, the stuff i was having issues with iirc is resistant to frost damage so even though its "infinite" (quotes cuz it takes a chunk of mana per shot and you only get mana back on crits, not sure if a crit will give enough mana to shoot that arrow again ive not tried)

#

Yeah bow def feels a little worse

#

i didnt even have the Ranger node pre update and i was still overall doing better pre patch

#

the farming issue was the same tho that never went away

keen mountain
mortal marsh
#

i have multishot and my rings are Commander's Ring and Ring of Burning Light, which the former is just what i had since i didnt have a leech ring, and the latter helped my explosive arrows.

the latter still helps, just it helps more if i had points for Arsonist, and the former is still just what i have

#

on my other character that has more points, they are using the ring of the ancients which, until i upgrade it, is a fraction of what it was before (even after i upgrade it its still worse) and Ring of Endless Life, which i had because it had a little bit of Leech on it. Unfortunately now the leech was locked behind being level 8/9 (which since its low level wasnt that bad to upgrade)

solid star
#

the new versions of the Radiant Paladin, Elder and Eagle Eye sets having lower stats than the crafted sets is itching my brain really bad 🙁

mortal marsh
#

Do they really...?

solid star
#

yea just 1-3 % of just some stats, not all but they do

bronze hollow
mortal marsh
#

my next question was if they were a similar level

solid star
mortal marsh
#

do you have screenshots? I have the quetzal ranger helm and would like to compare

solid star
#

its in german but you can just look at the numbers and get the idea

keen mountain
solid star
keen mountain
frosty sentinel
#

The reworked Kindlewastes sets also combine both Frost Resistance and Wet Duration, so worth keeping that in mind too when comparing raw armour values.

keen mountain
#

The new helmet is leagues better

mortal marsh
#

to be fair, has anyone gotten a legendary qutzal helm? the extra 2 levels could make the difference

solid star
#

yes that is making a legendary elder hat better than an blue tidecaller hat but if the tidecaller hat was legendary it would have higher NON armor stats

frosty sentinel
#

The only Legendary current crafted item I've seen is this:

solid star
#

so dont get me wrong a legendary Radiant Paladin, Elder and Eagle Eye pice would definetly better than a blue crafted pice but you can get these in legendary as well 😉

frosty sentinel
#

It'll be nice to be able to mix and match class sets to stack traits you actually want.

mortal marsh
#

Well i would agree, except as far as i can tell the sets all have the same skills on them.

for example. the Quetzal Hunter Helmet, theHunter Hood and the Deerstalker hood all roll Snake Eater on them, likewise the Deadeye hood and Sharpshooter hood (and i presume the skillshot oriented Veilwater crafted helm) all roll Sniper.

#

So i wager the build variety is less than you think

solid star
#

so you just want to have the same armor you had before but in legendary ...

mortal marsh
#

preliminary analysis says probably

#

definitely true for rings, since rings are strictly worse than they used to be if unupgraded, and some rings are worse now than before because of the changes made from upgrades. Ring of the Ancients is my prime example, as it no longer innately adds 5% melee, ranged AND magic damage, and instead needs upgraded to give the associated skill that would give the same bonus. if you dont ahve those skills unlocked before upgrading the ring they do nothing

frosty sentinel
#

I mean isn't every item strictly worse than their historic versions without being upgraded? That's universally true isn't it?

mortal marsh
#

well they said in the video that that would be true for the armor values. They claimed to change how they do damage, and that armor values would be lower but shouldnt be that different

#

some items had functionality REMOVED, and re-added in a worse way with upgrades

#

so yes obviously armor is better upgraded

#

but mechanically the system is a tad worse imo

#

also their reasoning to make the Fire Aura still only damage Fell enemies, and subsequently righteous Fire, baffles me.I guess it makes sense becuas the Fell could be considered Unholy... but what about Hollow? They are LITERALLY undead and also weak to fire... if you want a skill to only affect a certain enemy type, at least make it make sense

stoic plinth
#

I was thinking of taking that skill along with the aoe heal and aoe damage mitigation. As a newer player, the aoe fire one sounds a bit pointless?

runic tree
mortal marsh
stoic plinth
#

Ah, any recommended paths for somebody wanting to play a tank with melee weapon but also be able to heal? Like a pally

noble coral
#

Uh...
Without weapon swapping theres nothing sorry.

pallid panther
#

melee weapon and a staff as ranged weapon with only healing spells? 😄 tank and healer skill trees are not that far away from each other

mortal marsh
# stoic plinth Ah, any recommended paths for somebody wanting to play a tank with melee weapon ...

i theory crafted a build for this very thing like 2 days before the update.

Take desired weapon skills, pre update i had the extra ttack speed with both two handed weapons and one handed weapons, so i had the option to switch if desired. I had all 3 auras (Earth, Water, and Fire) for flavor (DND paladins bread and butter abilities are Auras) with added wizard skills for boosted fire damage and boosted healing.

Ideal weapon: Melee that deals supported physical (Cutting/blunt) with added fire damage.

Playing solo?: Ignore the Martyr, Nemesis and Righteous Fire nodes, and allocate those skill points for utility like the Survivor tree.

New update: Still working on it, no online planner is updated quite yet for it and i lack a max level character (that also has all shroud roots destroyed)

so really its preference. You can make something vaguely similar but you will need a staff to heal. Not the end of the world, but healing spells for targeting self i think suck? Heal channel being the only one that hits self iirc

#

but water aura will do pretty consistent healing combined with life leech items

stoic plinth
#

yeah i'll be playing on a server solo but with friends also

mortal marsh
#

so its up to you. if you wanna constantly change ur tree around, go for it. i myself cant be bothered and would rather lock in the tree how i like it once and only change if it ends up not working

stoic plinth
#

yeah, i don't want to use wand, i want to be melee. I noticed wand charges focus now and fires an AoE, do the single handed weapons get this?

#

I have only seen mention of daggers and 2h weapons

#

I haven't got on to test yet, my friend is booting the server back up today.

wise geode
#

Has any planner been updated yet?

mortal marsh
#

and to do healing outside of potions and Water aura, you need a staff and appropriate spell

stoic plinth
#

I don't mind carrying a staff for quick casting a heal to me and my buddies

mortal marsh
#

swap to staff, do healing, swap to melee. solo play makes that a little harder but mayne you have a friend that can heal for you

#

would also suggest this skill right here, you get 1 point of a skill you dont want (necromancer) but allows you to deal more damage to the Undead, which is very paladin coded

pallid panther
#

the hardest part is self heal, it is easy to switch to the staff with Q but if you have any allies or summons (or the nice flasks form the gem) it is really hard for the heal spell to target the caster...

mortal marsh
#

also this, healing takes mana after all.

the guardian and warrior trees i believe get stuff to get mana back also, so really if you dont want this its probably fine

#

unfortunately, with this build idea, you have less strength than you did pre patch unless you take a bunch of two-handed weapon skills (an issue only if you want to exclusively use a shield)

#

(the "increase strength based on level of flame" talent is in between Whirlwind Crescendo and Heavy Hitter nodes now)

stoic plinth
#

hmm i'll have a look. I wanted to be a tank with shield with the additional agro nodes, one of my friends is quite prone to dying 😄

main dagger
#

So far it seems that melee, especially two handed melee, got decent buffs. However it seems that rangers and assassins got seriously nerfed. What used to take 3 arrows to kill now takes 15. Ridiculous.

stoic plinth
#

15!? wth lol

glad lark
#

They just parry/évade them now when before they did nothing

quick sigil
#

Does anyone know how to turn off the camera locking on the target with target lock?

main dagger
glad lark
#

Did u check if ur world settings arent fkd up? After update mine were not the same, they had like 200% health

main dagger
solid crypt
#

Maybe it things got over-nerfed because of the new possibility to put more points in one skill, so baseline got lowered too much?

gleaming musk
#

The real pain is how much tighter skill points are for mages, and the severe nerf to Terror

steady crystal
#

I hate the changes to terror. It’s a 75% Nerf. Accumulate , Half the duration and works half the time then it used to . on top of having less critical strike chance available to the player. I no longer think it’s worth taking.

With less critical strike chance most of the offensive skills in the blue skill point trees get worse.

I’m very disappointed

#

It would be a fair a nerf if it was cheap and if it wasn’t the only way mages could cast more than two spells per engagement without using cheese distances. Voice to text is stupid.

gleaming musk
steady crystal
#

I get that it’s a small dev team, and this is still early access. But I really don’t see how that shipped.

gleaming musk
#

I'll probably have to try dropping Earth Aura. Way too costly to get for mages now

steady crystal
gleaming musk
steady crystal
#

I posted feedback about the terror change

gleaming musk
#

Though unless things changes in the official patch release, the node doesnt specify it only works with bows

steady crystal
#

And as soon as I find the value for it in the game code, I’m sliding it into a mod. I already built to revert it.

unkempt ivy
#

Does the bonus elemental damage still only work for spells? Or does it effect wands and melee weapons now?

#

The bonus dmg in tree that is

gleaming musk
unkempt ivy
#

I seem to recall it not effecting my wand

#

I hope it does now 🤞

mortal marsh
#

the elemental nodes in the tree (like arsonist) should work with all sources of fire damage

#

at least, it was assumed to before patch

steady crystal
#

I feel like this skill tree rework ignored the vast majority of player feedback about the skill tree

unkempt ivy
#

Dope

steady crystal
#

Double jump getting moved was one of the few positives

gleaming musk
#

And might get rounded down at low tiers of play tbh

unkempt ivy
#

I kind of like that I my build seems more hybrid instead of legit being all the way down 3 and a half trees lol

glad lark
#

With release we will probably have higher level cap so they anticipate that for skill tree

steady crystal
#

How do we lose the ability to get skills we used to be able to, despite switching to a system that lets us skip the skills were not interested in.

gleaming musk
steady crystal
glad lark
steady crystal
#

Yesterday everyone was saying, the terror changes were not that bad because there is going to be a spell rework. That doesn’t make the next several months of trying to play a mage enjoyable.

glad lark
#

Specifically greatsword

steady crystal
unkempt ivy
#

What changed about terror? Sorry, coming back from a couple months break

obsidian rune
#

Still running into the same mage problems as before. Wand animation locks preventing block, enemies charging forward constantly. Stunning no longer an option, light burst kinda emulates the functionality. But I'm seeing shield carrying shroud enemies ignoring the stun bar when filled via light burst or lightning channel.
Minus terrain cheese, there is no way to get things out of your hit box

steady crystal
gleaming musk
steady crystal
# glad lark Yeah but mage were too op honestly

What game were you playing? No they were not. They had the worst damage out of all classes.. and without terror, you don’t get to cast more than two spells per engagement at normal combat ranges

obsidian rune
gleaming musk
#

Wands got a good bit more usable at least. So there's that

#

And I think Water Balloons should be able to reliably apply Soaked now, based on one of the final patch version notes

glad lark
#

Yeah wands are better

#

The additionnal range is way better honestly

gleaming musk
obsidian rune
steady crystal
#

Yeah, wands are definitely more function, unfortunately they’re damaged did get nerfed. And it’s harder to spot the nerf because it’s from crit triggering effects like mass destruction from multi hit wands Despite the skill points that buff wand damage.

gleaming musk
steady crystal
#

Well, you have some more skill points if you stop going down the trickster tree. I think the two intelligent points and bloodletting are the only thing worth it.

#

Terror is dead

gleaming musk
obsidian rune
unkempt ivy
#

Yeah I was running it last night with chain lightning and the passive thay buffs orbs. Felt fine

gleaming musk
#

But the nerf to it does make it far less universally useful, which doubles down on the patch dropping mage survivability further

steady crystal
gleaming musk
steady crystal
#

So am I I tested it all day yesterday

tired pagoda
#

I was hoping a lot of the skill changes would help make choices feel more grounded in their investment. The growing problem before was that the more points builds got, the more they all pushed in easy grabs for better throughput/survivability, and the more builds started to look and feel the same.

What I'm seeing doesn't really address that concern and may actually have leaned more into it. Pathways do require more investment to be sincerely specialized in what you do, which is good, but now the routes to pick up all the supplemental items are easier to grab, which leads right back to the same experience.

gleaming musk
steady crystal
gleaming musk
#

It's nowhere near as good, but it's not completely dead.

steady crystal
#

I even built most of a mod to put terror back

obsidian rune
gleaming musk
#

The nerf makes it only really impactful on multihit spells, which is a huge shame

unkempt ivy
#

I like the idea of ranged classes needing a tank or melee to play with, but is nemesis even doing much?

narrow belfry
#

Stunning enemies by breaking their guard not a thing anymore? I've been hitting blocking enemies until their bar fills up and it never seems to actually stun.

steady crystal
gleaming musk
obsidian rune
unkempt ivy
#

They can play by themselves, just need to be less aggressive with your encounters and use more strategy

gleaming musk
#

Btw, you can (last I checked) now jump without interrupting spellcasting

unkempt ivy
#

I just like seeing big ass chain lightnings

steady crystal
obsidian rune
#

I'd love the lightning spells if they fix the jank targeting. And their range is abhorrent.

unkempt ivy
#

Well a bet alot of people saying mage is hard to solo with arnt doing that

#

I remember before being able to basically kite enemies via double jump and starting your cast mid air lol

steady crystal
unkempt ivy
#

Ohh okay

#

Fair enough I guess

#

I still find it fun

obsidian rune
#

Not everything can be unga bunga 1k+ damage swing 2h melee.